@gnsx/three 0.184.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +85 -0
- package/build/three.cjs +79695 -0
- package/build/three.core.js +59732 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +19552 -0
- package/build/three.module.min.js +6 -0
- package/build/three.tsl.js +654 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +83969 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +83702 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +293 -0
- package/examples/jsm/animation/AnimationClipCreator.js +168 -0
- package/examples/jsm/animation/CCDIKSolver.js +595 -0
- package/examples/jsm/capabilities/WebGL.js +113 -0
- package/examples/jsm/capabilities/WebGPU.js +59 -0
- package/examples/jsm/controls/ArcballControls.js +3539 -0
- package/examples/jsm/controls/DragControls.js +452 -0
- package/examples/jsm/controls/FirstPersonControls.js +451 -0
- package/examples/jsm/controls/FlyControls.js +384 -0
- package/examples/jsm/controls/MapControls.js +116 -0
- package/examples/jsm/controls/OrbitControls.js +1963 -0
- package/examples/jsm/controls/PointerLockControls.js +264 -0
- package/examples/jsm/controls/TrackballControls.js +1001 -0
- package/examples/jsm/controls/TransformControls.js +1950 -0
- package/examples/jsm/csm/CSM.js +598 -0
- package/examples/jsm/csm/CSMFrustum.js +209 -0
- package/examples/jsm/csm/CSMHelper.js +243 -0
- package/examples/jsm/csm/CSMShader.js +307 -0
- package/examples/jsm/csm/CSMShadowNode.js +603 -0
- package/examples/jsm/curves/CurveExtras.js +694 -0
- package/examples/jsm/curves/NURBSCurve.js +155 -0
- package/examples/jsm/curves/NURBSSurface.js +98 -0
- package/examples/jsm/curves/NURBSUtils.js +532 -0
- package/examples/jsm/curves/NURBSVolume.js +82 -0
- package/examples/jsm/effects/AnaglyphEffect.js +274 -0
- package/examples/jsm/effects/AsciiEffect.js +310 -0
- package/examples/jsm/effects/OutlineEffect.js +489 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
- package/examples/jsm/effects/StereoEffect.js +91 -0
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/DebugEnvironment.js +102 -0
- package/examples/jsm/environments/RoomEnvironment.js +185 -0
- package/examples/jsm/exporters/DRACOExporter.js +311 -0
- package/examples/jsm/exporters/EXRExporter.js +618 -0
- package/examples/jsm/exporters/GLTFExporter.js +3738 -0
- package/examples/jsm/exporters/KTX2Exporter.js +347 -0
- package/examples/jsm/exporters/OBJExporter.js +308 -0
- package/examples/jsm/exporters/PLYExporter.js +562 -0
- package/examples/jsm/exporters/STLExporter.js +221 -0
- package/examples/jsm/exporters/USDZExporter.js +1254 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
- package/examples/jsm/geometries/ConvexGeometry.js +72 -0
- package/examples/jsm/geometries/DecalGeometry.js +420 -0
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +172 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
- package/examples/jsm/geometries/TeapotGeometry.js +689 -0
- package/examples/jsm/geometries/TextGeometry.js +102 -0
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +165 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
- package/examples/jsm/helpers/OctreeHelper.js +109 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
- package/examples/jsm/helpers/TextureHelper.js +265 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
- package/examples/jsm/helpers/ViewHelper.js +519 -0
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +542 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/extensions/extensions.json +6 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Memory.js +128 -0
- package/examples/jsm/inspector/tabs/Parameters.js +380 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Settings.js +264 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
- package/examples/jsm/inspector/tabs/Viewer.js +268 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +2072 -0
- package/examples/jsm/inspector/ui/Style.js +1667 -0
- package/examples/jsm/inspector/ui/Tab.js +265 -0
- package/examples/jsm/inspector/ui/Values.js +476 -0
- package/examples/jsm/inspector/ui/utils.js +69 -0
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/interactive/HTMLMesh.js +601 -0
- package/examples/jsm/interactive/InteractiveGroup.js +224 -0
- package/examples/jsm/interactive/SelectionBox.js +324 -0
- package/examples/jsm/interactive/SelectionHelper.js +150 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +651 -0
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +337 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
- package/examples/jsm/lines/Line2.js +56 -0
- package/examples/jsm/lines/LineGeometry.js +157 -0
- package/examples/jsm/lines/LineMaterial.js +703 -0
- package/examples/jsm/lines/LineSegments2.js +426 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
- package/examples/jsm/lines/Wireframe.js +108 -0
- package/examples/jsm/lines/WireframeGeometry2.js +49 -0
- package/examples/jsm/lines/webgpu/Line2.js +46 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +1836 -0
- package/examples/jsm/loaders/3MFLoader.js +1621 -0
- package/examples/jsm/loaders/AMFLoader.js +541 -0
- package/examples/jsm/loaders/BVHLoader.js +484 -0
- package/examples/jsm/loaders/ColladaLoader.js +153 -0
- package/examples/jsm/loaders/DDSLoader.js +385 -0
- package/examples/jsm/loaders/DRACOLoader.js +739 -0
- package/examples/jsm/loaders/EXRLoader.js +3423 -0
- package/examples/jsm/loaders/FBXLoader.js +4580 -0
- package/examples/jsm/loaders/FontLoader.js +260 -0
- package/examples/jsm/loaders/GCodeLoader.js +318 -0
- package/examples/jsm/loaders/GLTFLoader.js +4860 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/IESLoader.js +379 -0
- package/examples/jsm/loaders/KMZLoader.js +163 -0
- package/examples/jsm/loaders/KTX2Loader.js +1257 -0
- package/examples/jsm/loaders/KTXLoader.js +197 -0
- package/examples/jsm/loaders/LDrawLoader.js +2510 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
- package/examples/jsm/loaders/LUTImageLoader.js +190 -0
- package/examples/jsm/loaders/LWOLoader.js +1047 -0
- package/examples/jsm/loaders/LottieLoader.js +130 -0
- package/examples/jsm/loaders/MD2Loader.js +435 -0
- package/examples/jsm/loaders/MDDLoader.js +147 -0
- package/examples/jsm/loaders/MTLLoader.js +593 -0
- package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
- package/examples/jsm/loaders/NRRDLoader.js +718 -0
- package/examples/jsm/loaders/OBJLoader.js +955 -0
- package/examples/jsm/loaders/PCDLoader.js +620 -0
- package/examples/jsm/loaders/PDBLoader.js +272 -0
- package/examples/jsm/loaders/PLYLoader.js +805 -0
- package/examples/jsm/loaders/PVRLoader.js +270 -0
- package/examples/jsm/loaders/RGBELoader.js +18 -0
- package/examples/jsm/loaders/STLLoader.js +421 -0
- package/examples/jsm/loaders/SVGLoader.js +3267 -0
- package/examples/jsm/loaders/TDSLoader.js +1142 -0
- package/examples/jsm/loaders/TGALoader.js +538 -0
- package/examples/jsm/loaders/TIFFLoader.js +59 -0
- package/examples/jsm/loaders/TTFLoader.js +261 -0
- package/examples/jsm/loaders/USDLoader.js +279 -0
- package/examples/jsm/loaders/USDZLoader.js +16 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
- package/examples/jsm/loaders/VOXLoader.js +919 -0
- package/examples/jsm/loaders/VRMLLoader.js +3646 -0
- package/examples/jsm/loaders/VTKLoader.js +1293 -0
- package/examples/jsm/loaders/XYZLoader.js +143 -0
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/loaders/usd/USDAParser.js +828 -0
- package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
- package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +159 -0
- package/examples/jsm/math/ColorConverter.js +58 -0
- package/examples/jsm/math/ColorSpaces.js +147 -0
- package/examples/jsm/math/ConvexHull.js +1695 -0
- package/examples/jsm/math/ImprovedNoise.js +88 -0
- package/examples/jsm/math/Lut.js +317 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
- package/examples/jsm/math/OBB.js +535 -0
- package/examples/jsm/math/Octree.js +822 -0
- package/examples/jsm/math/SimplexNoise.js +470 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
- package/examples/jsm/misc/Gyroscope.js +78 -0
- package/examples/jsm/misc/MD2Character.js +391 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
- package/examples/jsm/misc/MorphAnimMesh.js +119 -0
- package/examples/jsm/misc/MorphBlendMesh.js +425 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +661 -0
- package/examples/jsm/misc/TubePainter.js +599 -0
- package/examples/jsm/misc/Volume.js +520 -0
- package/examples/jsm/misc/VolumeSlice.js +275 -0
- package/examples/jsm/modifiers/CurveModifier.js +374 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
- package/examples/jsm/modifiers/TessellateModifier.js +340 -0
- package/examples/jsm/objects/GroundedSkybox.js +69 -0
- package/examples/jsm/objects/Lensflare.js +489 -0
- package/examples/jsm/objects/LensflareMesh.js +376 -0
- package/examples/jsm/objects/MarchingCubes.js +1261 -0
- package/examples/jsm/objects/Reflector.js +386 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
- package/examples/jsm/objects/Refractor.js +389 -0
- package/examples/jsm/objects/ShadowMesh.js +130 -0
- package/examples/jsm/objects/Sky.js +321 -0
- package/examples/jsm/objects/SkyMesh.js +377 -0
- package/examples/jsm/objects/Water.js +374 -0
- package/examples/jsm/objects/Water2.js +403 -0
- package/examples/jsm/objects/Water2Mesh.js +199 -0
- package/examples/jsm/objects/WaterMesh.js +194 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +359 -0
- package/examples/jsm/physics/JoltPhysics.js +334 -0
- package/examples/jsm/physics/RapierPhysics.js +436 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
- package/examples/jsm/postprocessing/BloomPass.js +274 -0
- package/examples/jsm/postprocessing/BokehPass.js +218 -0
- package/examples/jsm/postprocessing/ClearPass.js +97 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
- package/examples/jsm/postprocessing/EffectComposer.js +365 -0
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +113 -0
- package/examples/jsm/postprocessing/GTAOPass.js +727 -0
- package/examples/jsm/postprocessing/GlitchPass.js +177 -0
- package/examples/jsm/postprocessing/HalftonePass.js +134 -0
- package/examples/jsm/postprocessing/LUTPass.js +138 -0
- package/examples/jsm/postprocessing/MaskPass.js +195 -0
- package/examples/jsm/postprocessing/OutlinePass.js +776 -0
- package/examples/jsm/postprocessing/OutputPass.js +148 -0
- package/examples/jsm/postprocessing/Pass.js +191 -0
- package/examples/jsm/postprocessing/RenderPass.js +193 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
- package/examples/jsm/postprocessing/SAOPass.js +407 -0
- package/examples/jsm/postprocessing/SMAAPass.js +230 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
- package/examples/jsm/postprocessing/SSAOPass.js +527 -0
- package/examples/jsm/postprocessing/SSRPass.js +856 -0
- package/examples/jsm/postprocessing/SavePass.js +132 -0
- package/examples/jsm/postprocessing/ShaderPass.js +135 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
- package/examples/jsm/postprocessing/TexturePass.js +131 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
- package/examples/jsm/renderers/Projector.js +1154 -0
- package/examples/jsm/renderers/SVGRenderer.js +799 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/examples/jsm/shaders/AfterimageShader.js +63 -0
- package/examples/jsm/shaders/BasicShader.js +36 -0
- package/examples/jsm/shaders/BleachBypassShader.js +68 -0
- package/examples/jsm/shaders/BlendShader.js +56 -0
- package/examples/jsm/shaders/BokehShader.js +151 -0
- package/examples/jsm/shaders/BokehShader2.js +404 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
- package/examples/jsm/shaders/ColorifyShader.js +57 -0
- package/examples/jsm/shaders/ConvolutionShader.js +74 -0
- package/examples/jsm/shaders/CopyShader.js +52 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/jsm/shaders/DigitalGlitch.js +104 -0
- package/examples/jsm/shaders/DotScreenShader.js +75 -0
- package/examples/jsm/shaders/ExposureShader.js +51 -0
- package/examples/jsm/shaders/FXAAShader.js +298 -0
- package/examples/jsm/shaders/FilmShader.js +72 -0
- package/examples/jsm/shaders/FocusShader.js +94 -0
- package/examples/jsm/shaders/FreiChenShader.js +103 -0
- package/examples/jsm/shaders/GTAOShader.js +434 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
- package/examples/jsm/shaders/HalftoneShader.js +332 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/HueSaturationShader.js +74 -0
- package/examples/jsm/shaders/KaleidoShader.js +65 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
- package/examples/jsm/shaders/LuminosityShader.js +54 -0
- package/examples/jsm/shaders/MirrorShader.js +62 -0
- package/examples/jsm/shaders/NormalMapShader.js +60 -0
- package/examples/jsm/shaders/OutputShader.js +103 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +239 -0
- package/examples/jsm/shaders/RGBShiftShader.js +61 -0
- package/examples/jsm/shaders/SAOShader.js +201 -0
- package/examples/jsm/shaders/SMAAShader.js +489 -0
- package/examples/jsm/shaders/SSAOShader.js +331 -0
- package/examples/jsm/shaders/SSRShader.js +396 -0
- package/examples/jsm/shaders/SepiaShader.js +57 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
- package/examples/jsm/shaders/TechnicolorShader.js +51 -0
- package/examples/jsm/shaders/ToonShader.js +349 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +60 -0
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- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
- package/src/renderers/shaders/ShaderLib.js +362 -0
- package/src/renderers/shaders/UniformsLib.js +234 -0
- package/src/renderers/shaders/UniformsUtils.js +154 -0
- package/src/renderers/webgl/WebGLAnimation.js +54 -0
- package/src/renderers/webgl/WebGLAttributes.js +237 -0
- package/src/renderers/webgl/WebGLBackground.js +303 -0
- package/src/renderers/webgl/WebGLBindingStates.js +666 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
- package/src/renderers/webgl/WebGLCapabilities.js +150 -0
- package/src/renderers/webgl/WebGLClipping.js +171 -0
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLExtensions.js +61 -0
- package/src/renderers/webgl/WebGLGeometries.js +186 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
- package/src/renderers/webgl/WebGLInfo.js +73 -0
- package/src/renderers/webgl/WebGLLights.js +584 -0
- package/src/renderers/webgl/WebGLMaterials.js +602 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
- package/src/renderers/webgl/WebGLObjects.js +94 -0
- package/src/renderers/webgl/WebGLOutput.js +270 -0
- package/src/renderers/webgl/WebGLProgram.js +1031 -0
- package/src/renderers/webgl/WebGLPrograms.js +679 -0
- package/src/renderers/webgl/WebGLProperties.js +55 -0
- package/src/renderers/webgl/WebGLRenderLists.js +253 -0
- package/src/renderers/webgl/WebGLRenderStates.js +124 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +600 -0
- package/src/renderers/webgl/WebGLState.js +1370 -0
- package/src/renderers/webgl/WebGLTextures.js +2506 -0
- package/src/renderers/webgl/WebGLUniforms.js +1203 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
- package/src/renderers/webgl/WebGLUtils.js +217 -0
- package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
- package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
- package/src/renderers/webgpu/WebGPURenderer.js +107 -0
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
- package/src/renderers/webxr/WebXRController.js +440 -0
- package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
- package/src/renderers/webxr/WebXRManager.js +1103 -0
- package/src/scenes/Fog.js +98 -0
- package/src/scenes/FogExp2.js +86 -0
- package/src/scenes/Scene.js +165 -0
- package/src/textures/CanvasTexture.js +45 -0
- package/src/textures/CompressedArrayTexture.js +89 -0
- package/src/textures/CompressedCubeTexture.js +48 -0
- package/src/textures/CompressedTexture.js +86 -0
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/CubeTexture.js +81 -0
- package/src/textures/Data3DTexture.js +112 -0
- package/src/textures/DataArrayTexture.js +134 -0
- package/src/textures/DataTexture.js +87 -0
- package/src/textures/DepthTexture.js +104 -0
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +85 -0
- package/src/textures/HTMLTexture.js +74 -0
- package/src/textures/Source.js +230 -0
- package/src/textures/Texture.js +812 -0
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +127 -0
- package/src/utils.js +493 -0
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import BRDF_Lambert from './BSDF/BRDF_Lambert.js';
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import BRDF_GGX from './BSDF/BRDF_GGX.js';
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import BRDF_GGX_Multiscatter from './BSDF/BRDF_GGX_Multiscatter.js';
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import DFGLUT from './BSDF/DFGLUT.js';
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import EnvironmentBRDF from './BSDF/EnvironmentBRDF.js';
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import F_Schlick from './BSDF/F_Schlick.js';
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import Schlick_to_F0 from './BSDF/Schlick_to_F0.js';
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import BRDF_Sheen from './BSDF/BRDF_Sheen.js';
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import { LTC_Evaluate, LTC_Uv } from './BSDF/LTC.js';
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import LightingModel from '../core/LightingModel.js';
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import { diffuseColor, diffuseContribution, specularColor, specularColorBlended, specularF90, roughness, metalness, clearcoat, clearcoatRoughness, sheen, sheenRoughness, iridescence, iridescenceIOR, iridescenceThickness, ior, thickness, transmission, attenuationDistance, attenuationColor, dispersion } from '../core/PropertyNode.js';
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import { normalView, clearcoatNormalView, normalWorld } from '../accessors/Normal.js';
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import { positionViewDirection, positionView, positionWorld } from '../accessors/Position.js';
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import { Fn, float, vec2, vec3, vec4, mat3, If } from '../tsl/TSLBase.js';
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import { mix, normalize, refract, length, clamp, log2, log, exp, smoothstep } from '../math/MathNode.js';
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import { div } from '../math/OperatorNode.js';
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import { cameraPosition, cameraProjectionMatrix, cameraViewMatrix } from '../accessors/Camera.js';
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import { modelWorldMatrix } from '../accessors/ModelNode.js';
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import { screenSize } from '../display/ScreenNode.js';
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import { viewportMipTexture, viewportOpaqueMipTexture } from '../display/ViewportTextureNode.js';
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import { textureBicubicLevel } from '../accessors/TextureBicubic.js';
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import { Loop } from '../utils/LoopNode.js';
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import { BackSide } from '../../constants.js';
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//
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// Transmission
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//
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const getVolumeTransmissionRay = /*@__PURE__*/ Fn( ( [ n, v, thickness, ior, modelMatrix ] ) => {
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// Direction of refracted light.
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const refractionVector = vec3( refract( v.negate(), normalize( n ), div( 1.0, ior ) ) );
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// Compute rotation-independent scaling of the model matrix.
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const modelScale = vec3(
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length( modelMatrix[ 0 ].xyz ),
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length( modelMatrix[ 1 ].xyz ),
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length( modelMatrix[ 2 ].xyz )
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);
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// The thickness is specified in local space.
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return normalize( refractionVector ).mul( thickness.mul( modelScale ) );
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} ).setLayout( {
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name: 'getVolumeTransmissionRay',
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type: 'vec3',
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inputs: [
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{ name: 'n', type: 'vec3' },
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{ name: 'v', type: 'vec3' },
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{ name: 'thickness', type: 'float' },
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{ name: 'ior', type: 'float' },
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{ name: 'modelMatrix', type: 'mat4' }
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]
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} );
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const applyIorToRoughness = /*@__PURE__*/ Fn( ( [ roughness, ior ] ) => {
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// Scale roughness with IOR so that an IOR of 1.0 results in no microfacet refraction and
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// an IOR of 1.5 results in the default amount of microfacet refraction.
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return roughness.mul( clamp( ior.mul( 2.0 ).sub( 2.0 ), 0.0, 1.0 ) );
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} ).setLayout( {
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name: 'applyIorToRoughness',
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type: 'float',
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inputs: [
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{ name: 'roughness', type: 'float' },
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{ name: 'ior', type: 'float' }
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]
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} );
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const viewportBackSideTexture = /*@__PURE__*/ viewportMipTexture();
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const viewportFrontSideTexture = /*@__PURE__*/ viewportOpaqueMipTexture();
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const getTransmissionSample = /*@__PURE__*/ Fn( ( [ fragCoord, roughness, ior ], { material } ) => {
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const vTexture = material.side === BackSide ? viewportBackSideTexture : viewportFrontSideTexture;
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const transmissionSample = vTexture.sample( fragCoord );
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//const transmissionSample = viewportMipTexture( fragCoord );
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const lod = log2( screenSize.x ).mul( applyIorToRoughness( roughness, ior ) );
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return textureBicubicLevel( transmissionSample, lod );
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} );
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const volumeAttenuation = /*@__PURE__*/ Fn( ( [ transmissionDistance, attenuationColor, attenuationDistance ] ) => {
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If( attenuationDistance.notEqual( 0 ), () => {
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// Compute light attenuation using Beer's law.
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const attenuationCoefficient = log( attenuationColor ).negate().div( attenuationDistance );
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const transmittance = exp( attenuationCoefficient.negate().mul( transmissionDistance ) );
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return transmittance;
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} );
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// Attenuation distance is +∞, i.e. the transmitted color is not attenuated at all.
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return vec3( 1.0 );
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} ).setLayout( {
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name: 'volumeAttenuation',
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type: 'vec3',
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inputs: [
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{ name: 'transmissionDistance', type: 'float' },
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{ name: 'attenuationColor', type: 'vec3' },
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{ name: 'attenuationDistance', type: 'float' }
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]
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} );
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const getIBLVolumeRefraction = /*@__PURE__*/ Fn( ( [ n, v, roughness, diffuseColor, specularColor, specularF90, position, modelMatrix, viewMatrix, projMatrix, ior, thickness, attenuationColor, attenuationDistance, dispersion ] ) => {
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let transmittedLight, transmittance;
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if ( dispersion ) {
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transmittedLight = vec4().toVar();
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transmittance = vec3().toVar();
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const halfSpread = ior.sub( 1.0 ).mul( dispersion.mul( 0.025 ) );
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const iors = vec3( ior.sub( halfSpread ), ior, ior.add( halfSpread ) );
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Loop( { start: 0, end: 3 }, ( { i } ) => {
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const ior = iors.element( i );
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const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
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const refractedRayExit = position.add( transmissionRay );
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// Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
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const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
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const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
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refractionCoords.addAssign( 1.0 );
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refractionCoords.divAssign( 2.0 );
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refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
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// Sample framebuffer to get pixel the refracted ray hits.
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const transmissionSample = getTransmissionSample( refractionCoords, roughness, ior );
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transmittedLight.element( i ).assign( transmissionSample.element( i ) );
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transmittedLight.a.addAssign( transmissionSample.a );
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transmittance.element( i ).assign( diffuseColor.element( i ).mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ).element( i ) ) );
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} );
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transmittedLight.a.divAssign( 3.0 );
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} else {
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const transmissionRay = getVolumeTransmissionRay( n, v, thickness, ior, modelMatrix );
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const refractedRayExit = position.add( transmissionRay );
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// Project refracted vector on the framebuffer, while mapping to normalized device coordinates.
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const ndcPos = projMatrix.mul( viewMatrix.mul( vec4( refractedRayExit, 1.0 ) ) );
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const refractionCoords = vec2( ndcPos.xy.div( ndcPos.w ) ).toVar();
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refractionCoords.addAssign( 1.0 );
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refractionCoords.divAssign( 2.0 );
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refractionCoords.assign( vec2( refractionCoords.x, refractionCoords.y.oneMinus() ) ); // webgpu
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// Sample framebuffer to get pixel the refracted ray hits.
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transmittedLight = getTransmissionSample( refractionCoords, roughness, ior );
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transmittance = diffuseColor.mul( volumeAttenuation( length( transmissionRay ), attenuationColor, attenuationDistance ) );
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}
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const attenuatedColor = transmittance.rgb.mul( transmittedLight.rgb );
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const dotNV = n.dot( v ).clamp();
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// Get the specular component.
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const F = vec3( EnvironmentBRDF( { // n, v, specularColor, specularF90, roughness
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dotNV,
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specularColor,
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specularF90,
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roughness
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} ) );
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// As less light is transmitted, the opacity should be increased. This simple approximation does a decent job
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// of modulating a CSS background, and has no effect when the buffer is opaque, due to a solid object or clear color.
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const transmittanceFactor = transmittance.r.add( transmittance.g, transmittance.b ).div( 3.0 );
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return vec4( F.oneMinus().mul( attenuatedColor ), transmittedLight.a.oneMinus().mul( transmittanceFactor ).oneMinus() );
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} );
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//
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// Iridescence
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//
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// XYZ to linear-sRGB color space
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const XYZ_TO_REC709 = /*@__PURE__*/ mat3(
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3.2404542, - 0.9692660, 0.0556434,
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- 1.5371385, 1.8760108, - 0.2040259,
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- 0.4985314, 0.0415560, 1.0572252
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);
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// Assume air interface for top
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// Note: We don't handle the case fresnel0 == 1
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const Fresnel0ToIor = ( fresnel0 ) => {
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const sqrtF0 = fresnel0.sqrt();
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return vec3( 1.0 ).add( sqrtF0 ).div( vec3( 1.0 ).sub( sqrtF0 ) );
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};
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// ior is a value between 1.0 and 3.0. 1.0 is air interface
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const IorToFresnel0 = ( transmittedIor, incidentIor ) => {
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return transmittedIor.sub( incidentIor ).div( transmittedIor.add( incidentIor ) ).pow2();
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};
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// Fresnel equations for dielectric/dielectric interfaces.
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// Ref: https://belcour.github.io/blog/research/2017/05/01/brdf-thin-film.html
|
|
216
|
+
// Evaluation XYZ sensitivity curves in Fourier space
|
|
217
|
+
const evalSensitivity = ( OPD, shift ) => {
|
|
218
|
+
|
|
219
|
+
const phase = OPD.mul( 2.0 * Math.PI * 1.0e-9 );
|
|
220
|
+
const val = vec3( 5.4856e-13, 4.4201e-13, 5.2481e-13 );
|
|
221
|
+
const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
|
|
222
|
+
const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
|
|
223
|
+
|
|
224
|
+
const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( - 4.5282e+09 ).exp() );
|
|
225
|
+
|
|
226
|
+
let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() );
|
|
227
|
+
xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 );
|
|
228
|
+
|
|
229
|
+
const rgb = XYZ_TO_REC709.mul( xyz );
|
|
230
|
+
|
|
231
|
+
return rgb;
|
|
232
|
+
|
|
233
|
+
};
|
|
234
|
+
|
|
235
|
+
const evalIridescence = /*@__PURE__*/ Fn( ( { outsideIOR, eta2, cosTheta1, thinFilmThickness, baseF0 } ) => {
|
|
236
|
+
|
|
237
|
+
// Force iridescenceIOR -> outsideIOR when thinFilmThickness -> 0.0
|
|
238
|
+
const iridescenceIOR = mix( outsideIOR, eta2, smoothstep( 0.0, 0.03, thinFilmThickness ) );
|
|
239
|
+
// Evaluate the cosTheta on the base layer (Snell law)
|
|
240
|
+
const sinTheta2Sq = outsideIOR.div( iridescenceIOR ).pow2().mul( cosTheta1.pow2().oneMinus() );
|
|
241
|
+
|
|
242
|
+
// Handle TIR:
|
|
243
|
+
const cosTheta2Sq = sinTheta2Sq.oneMinus();
|
|
244
|
+
|
|
245
|
+
If( cosTheta2Sq.lessThan( 0 ), () => {
|
|
246
|
+
|
|
247
|
+
return vec3( 1.0 );
|
|
248
|
+
|
|
249
|
+
} );
|
|
250
|
+
|
|
251
|
+
const cosTheta2 = cosTheta2Sq.sqrt();
|
|
252
|
+
|
|
253
|
+
// First interface
|
|
254
|
+
const R0 = IorToFresnel0( iridescenceIOR, outsideIOR );
|
|
255
|
+
const R12 = F_Schlick( { f0: R0, f90: 1.0, dotVH: cosTheta1 } );
|
|
256
|
+
//const R21 = R12;
|
|
257
|
+
const T121 = R12.oneMinus();
|
|
258
|
+
const phi12 = iridescenceIOR.lessThan( outsideIOR ).select( Math.PI, 0.0 );
|
|
259
|
+
const phi21 = float( Math.PI ).sub( phi12 );
|
|
260
|
+
|
|
261
|
+
// Second interface
|
|
262
|
+
const baseIOR = Fresnel0ToIor( baseF0.clamp( 0.0, 0.9999 ) ); // guard against 1.0
|
|
263
|
+
const R1 = IorToFresnel0( baseIOR, iridescenceIOR.toVec3() );
|
|
264
|
+
const R23 = F_Schlick( { f0: R1, f90: 1.0, dotVH: cosTheta2 } );
|
|
265
|
+
const phi23 = vec3(
|
|
266
|
+
baseIOR.x.lessThan( iridescenceIOR ).select( Math.PI, 0.0 ),
|
|
267
|
+
baseIOR.y.lessThan( iridescenceIOR ).select( Math.PI, 0.0 ),
|
|
268
|
+
baseIOR.z.lessThan( iridescenceIOR ).select( Math.PI, 0.0 )
|
|
269
|
+
);
|
|
270
|
+
|
|
271
|
+
// Phase shift
|
|
272
|
+
const OPD = iridescenceIOR.mul( thinFilmThickness, cosTheta2, 2.0 );
|
|
273
|
+
const phi = vec3( phi21 ).add( phi23 );
|
|
274
|
+
|
|
275
|
+
// Compound terms
|
|
276
|
+
const R123 = R12.mul( R23 ).clamp( 1e-5, 0.9999 );
|
|
277
|
+
const r123 = R123.sqrt();
|
|
278
|
+
const Rs = T121.pow2().mul( R23 ).div( vec3( 1.0 ).sub( R123 ) );
|
|
279
|
+
|
|
280
|
+
// Reflectance term for m = 0 (DC term amplitude)
|
|
281
|
+
const C0 = R12.add( Rs );
|
|
282
|
+
const I = C0.toVar();
|
|
283
|
+
|
|
284
|
+
// Reflectance term for m > 0 (pairs of diracs)
|
|
285
|
+
const Cm = Rs.sub( T121 ).toVar();
|
|
286
|
+
|
|
287
|
+
Loop( { start: 1, end: 2, condition: '<=', name: 'm' }, ( { m } ) => {
|
|
288
|
+
|
|
289
|
+
Cm.mulAssign( r123 );
|
|
290
|
+
const Sm = evalSensitivity( float( m ).mul( OPD ), float( m ).mul( phi ) ).mul( 2.0 );
|
|
291
|
+
I.addAssign( Cm.mul( Sm ) );
|
|
292
|
+
|
|
293
|
+
} );
|
|
294
|
+
|
|
295
|
+
// Since out of gamut colors might be produced, negative color values are clamped to 0.
|
|
296
|
+
return I.max( vec3( 0.0 ) );
|
|
297
|
+
|
|
298
|
+
} ).setLayout( {
|
|
299
|
+
name: 'evalIridescence',
|
|
300
|
+
type: 'vec3',
|
|
301
|
+
inputs: [
|
|
302
|
+
{ name: 'outsideIOR', type: 'float' },
|
|
303
|
+
{ name: 'eta2', type: 'float' },
|
|
304
|
+
{ name: 'cosTheta1', type: 'float' },
|
|
305
|
+
{ name: 'thinFilmThickness', type: 'float' },
|
|
306
|
+
{ name: 'baseF0', type: 'vec3' }
|
|
307
|
+
]
|
|
308
|
+
} );
|
|
309
|
+
|
|
310
|
+
//
|
|
311
|
+
// Sheen
|
|
312
|
+
//
|
|
313
|
+
|
|
314
|
+
// This is a curve-fit approximation to the "Charlie sheen" BRDF integrated over the hemisphere from
|
|
315
|
+
// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF".
|
|
316
|
+
const IBLSheenBRDF = /*@__PURE__*/ Fn( ( { normal, viewDir, roughness } ) => {
|
|
317
|
+
|
|
318
|
+
const dotNV = normal.dot( viewDir ).saturate();
|
|
319
|
+
const r2 = roughness.mul( roughness );
|
|
320
|
+
const rInv = roughness.add( 0.1 ).reciprocal();
|
|
321
|
+
|
|
322
|
+
const a = float( - 1.9362 ).add( roughness.mul( 1.0678 ) ).add( r2.mul( 0.4573 ) ).sub( rInv.mul( 0.8469 ) );
|
|
323
|
+
const b = float( - 0.6014 ).add( roughness.mul( 0.5538 ) ).sub( r2.mul( 0.4670 ) ).sub( rInv.mul( 0.1255 ) );
|
|
324
|
+
|
|
325
|
+
const DG = a.mul( dotNV ).add( b ).exp();
|
|
326
|
+
|
|
327
|
+
return DG.saturate();
|
|
328
|
+
|
|
329
|
+
} );
|
|
330
|
+
|
|
331
|
+
const clearcoatF0 = vec3( 0.04 );
|
|
332
|
+
const clearcoatF90 = float( 1 );
|
|
333
|
+
|
|
334
|
+
|
|
335
|
+
/**
|
|
336
|
+
* Represents the lighting model for a PBR material.
|
|
337
|
+
*
|
|
338
|
+
* @augments LightingModel
|
|
339
|
+
*/
|
|
340
|
+
class PhysicalLightingModel extends LightingModel {
|
|
341
|
+
|
|
342
|
+
/**
|
|
343
|
+
* Constructs a new physical lighting model.
|
|
344
|
+
*
|
|
345
|
+
* @param {boolean} [clearcoat=false] - Whether clearcoat is supported or not.
|
|
346
|
+
* @param {boolean} [sheen=false] - Whether sheen is supported or not.
|
|
347
|
+
* @param {boolean} [iridescence=false] - Whether iridescence is supported or not.
|
|
348
|
+
* @param {boolean} [anisotropy=false] - Whether anisotropy is supported or not.
|
|
349
|
+
* @param {boolean} [transmission=false] - Whether transmission is supported or not.
|
|
350
|
+
* @param {boolean} [dispersion=false] - Whether dispersion is supported or not.
|
|
351
|
+
*/
|
|
352
|
+
constructor( clearcoat = false, sheen = false, iridescence = false, anisotropy = false, transmission = false, dispersion = false ) {
|
|
353
|
+
|
|
354
|
+
super();
|
|
355
|
+
|
|
356
|
+
/**
|
|
357
|
+
* Whether clearcoat is supported or not.
|
|
358
|
+
*
|
|
359
|
+
* @type {boolean}
|
|
360
|
+
* @default false
|
|
361
|
+
*/
|
|
362
|
+
this.clearcoat = clearcoat;
|
|
363
|
+
|
|
364
|
+
/**
|
|
365
|
+
* Whether sheen is supported or not.
|
|
366
|
+
*
|
|
367
|
+
* @type {boolean}
|
|
368
|
+
* @default false
|
|
369
|
+
*/
|
|
370
|
+
this.sheen = sheen;
|
|
371
|
+
|
|
372
|
+
/**
|
|
373
|
+
* Whether iridescence is supported or not.
|
|
374
|
+
*
|
|
375
|
+
* @type {boolean}
|
|
376
|
+
* @default false
|
|
377
|
+
*/
|
|
378
|
+
this.iridescence = iridescence;
|
|
379
|
+
|
|
380
|
+
/**
|
|
381
|
+
* Whether anisotropy is supported or not.
|
|
382
|
+
*
|
|
383
|
+
* @type {boolean}
|
|
384
|
+
* @default false
|
|
385
|
+
*/
|
|
386
|
+
this.anisotropy = anisotropy;
|
|
387
|
+
|
|
388
|
+
/**
|
|
389
|
+
* Whether transmission is supported or not.
|
|
390
|
+
*
|
|
391
|
+
* @type {boolean}
|
|
392
|
+
* @default false
|
|
393
|
+
*/
|
|
394
|
+
this.transmission = transmission;
|
|
395
|
+
|
|
396
|
+
/**
|
|
397
|
+
* Whether dispersion is supported or not.
|
|
398
|
+
*
|
|
399
|
+
* @type {boolean}
|
|
400
|
+
* @default false
|
|
401
|
+
*/
|
|
402
|
+
this.dispersion = dispersion;
|
|
403
|
+
|
|
404
|
+
/**
|
|
405
|
+
* The clear coat radiance.
|
|
406
|
+
*
|
|
407
|
+
* @type {?Node}
|
|
408
|
+
* @default null
|
|
409
|
+
*/
|
|
410
|
+
this.clearcoatRadiance = null;
|
|
411
|
+
|
|
412
|
+
/**
|
|
413
|
+
* The clear coat specular direct.
|
|
414
|
+
*
|
|
415
|
+
* @type {?Node}
|
|
416
|
+
* @default null
|
|
417
|
+
*/
|
|
418
|
+
this.clearcoatSpecularDirect = null;
|
|
419
|
+
|
|
420
|
+
/**
|
|
421
|
+
* The clear coat specular indirect.
|
|
422
|
+
*
|
|
423
|
+
* @type {?Node}
|
|
424
|
+
* @default null
|
|
425
|
+
*/
|
|
426
|
+
this.clearcoatSpecularIndirect = null;
|
|
427
|
+
|
|
428
|
+
/**
|
|
429
|
+
* The sheen specular direct.
|
|
430
|
+
*
|
|
431
|
+
* @type {?Node}
|
|
432
|
+
* @default null
|
|
433
|
+
*/
|
|
434
|
+
this.sheenSpecularDirect = null;
|
|
435
|
+
|
|
436
|
+
/**
|
|
437
|
+
* The sheen specular indirect.
|
|
438
|
+
*
|
|
439
|
+
* @type {?Node}
|
|
440
|
+
* @default null
|
|
441
|
+
*/
|
|
442
|
+
this.sheenSpecularIndirect = null;
|
|
443
|
+
|
|
444
|
+
/**
|
|
445
|
+
* The iridescence Fresnel.
|
|
446
|
+
*
|
|
447
|
+
* @type {?Node}
|
|
448
|
+
* @default null
|
|
449
|
+
*/
|
|
450
|
+
this.iridescenceFresnel = null;
|
|
451
|
+
|
|
452
|
+
/**
|
|
453
|
+
* The iridescence F0.
|
|
454
|
+
*
|
|
455
|
+
* @type {?Node}
|
|
456
|
+
* @default null
|
|
457
|
+
*/
|
|
458
|
+
this.iridescenceF0 = null;
|
|
459
|
+
|
|
460
|
+
/**
|
|
461
|
+
* The iridescence F0 dielectric.
|
|
462
|
+
*
|
|
463
|
+
* @type {?Node}
|
|
464
|
+
* @default null
|
|
465
|
+
*/
|
|
466
|
+
this.iridescenceF0Dielectric = null;
|
|
467
|
+
|
|
468
|
+
/**
|
|
469
|
+
* The iridescence F0 metallic.
|
|
470
|
+
*
|
|
471
|
+
* @type {?Node}
|
|
472
|
+
* @default null
|
|
473
|
+
*/
|
|
474
|
+
this.iridescenceF0Metallic = null;
|
|
475
|
+
|
|
476
|
+
}
|
|
477
|
+
|
|
478
|
+
/**
|
|
479
|
+
* Depending on what features are requested, the method prepares certain node variables
|
|
480
|
+
* which are later used for lighting computations.
|
|
481
|
+
*
|
|
482
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
483
|
+
*/
|
|
484
|
+
start( builder ) {
|
|
485
|
+
|
|
486
|
+
if ( this.clearcoat === true ) {
|
|
487
|
+
|
|
488
|
+
this.clearcoatRadiance = vec3().toVar( 'clearcoatRadiance' );
|
|
489
|
+
this.clearcoatSpecularDirect = vec3().toVar( 'clearcoatSpecularDirect' );
|
|
490
|
+
this.clearcoatSpecularIndirect = vec3().toVar( 'clearcoatSpecularIndirect' );
|
|
491
|
+
|
|
492
|
+
}
|
|
493
|
+
|
|
494
|
+
if ( this.sheen === true ) {
|
|
495
|
+
|
|
496
|
+
this.sheenSpecularDirect = vec3().toVar( 'sheenSpecularDirect' );
|
|
497
|
+
this.sheenSpecularIndirect = vec3().toVar( 'sheenSpecularIndirect' );
|
|
498
|
+
|
|
499
|
+
}
|
|
500
|
+
|
|
501
|
+
if ( this.iridescence === true ) {
|
|
502
|
+
|
|
503
|
+
const dotNVi = normalView.dot( positionViewDirection ).clamp();
|
|
504
|
+
|
|
505
|
+
const iridescenceFresnelDielectric = evalIridescence( {
|
|
506
|
+
outsideIOR: float( 1.0 ),
|
|
507
|
+
eta2: iridescenceIOR,
|
|
508
|
+
cosTheta1: dotNVi,
|
|
509
|
+
thinFilmThickness: iridescenceThickness,
|
|
510
|
+
baseF0: specularColor
|
|
511
|
+
} );
|
|
512
|
+
|
|
513
|
+
const iridescenceFresnelMetallic = evalIridescence( {
|
|
514
|
+
outsideIOR: float( 1.0 ),
|
|
515
|
+
eta2: iridescenceIOR,
|
|
516
|
+
cosTheta1: dotNVi,
|
|
517
|
+
thinFilmThickness: iridescenceThickness,
|
|
518
|
+
baseF0: diffuseColor.rgb
|
|
519
|
+
} );
|
|
520
|
+
|
|
521
|
+
this.iridescenceFresnel = mix( iridescenceFresnelDielectric, iridescenceFresnelMetallic, metalness );
|
|
522
|
+
|
|
523
|
+
this.iridescenceF0Dielectric = Schlick_to_F0( { f: iridescenceFresnelDielectric, f90: 1.0, dotVH: dotNVi } );
|
|
524
|
+
this.iridescenceF0Metallic = Schlick_to_F0( { f: iridescenceFresnelMetallic, f90: 1.0, dotVH: dotNVi } );
|
|
525
|
+
|
|
526
|
+
this.iridescenceF0 = mix( this.iridescenceF0Dielectric, this.iridescenceF0Metallic, metalness );
|
|
527
|
+
|
|
528
|
+
}
|
|
529
|
+
|
|
530
|
+
if ( this.transmission === true ) {
|
|
531
|
+
|
|
532
|
+
const position = positionWorld;
|
|
533
|
+
const v = cameraPosition.sub( positionWorld ).normalize(); // TODO: Create Node for this, same issue in MaterialX
|
|
534
|
+
const n = normalWorld;
|
|
535
|
+
|
|
536
|
+
const context = builder.context;
|
|
537
|
+
|
|
538
|
+
context.backdrop = getIBLVolumeRefraction(
|
|
539
|
+
n,
|
|
540
|
+
v,
|
|
541
|
+
roughness,
|
|
542
|
+
diffuseContribution,
|
|
543
|
+
specularColorBlended,
|
|
544
|
+
specularF90, // specularF90
|
|
545
|
+
position, // positionWorld
|
|
546
|
+
modelWorldMatrix, // modelMatrix
|
|
547
|
+
cameraViewMatrix, // viewMatrix
|
|
548
|
+
cameraProjectionMatrix, // projMatrix
|
|
549
|
+
ior,
|
|
550
|
+
thickness,
|
|
551
|
+
attenuationColor,
|
|
552
|
+
attenuationDistance,
|
|
553
|
+
this.dispersion ? dispersion : null
|
|
554
|
+
);
|
|
555
|
+
|
|
556
|
+
context.backdropAlpha = transmission;
|
|
557
|
+
|
|
558
|
+
diffuseColor.a.mulAssign( mix( 1, context.backdrop.a, transmission ) );
|
|
559
|
+
|
|
560
|
+
}
|
|
561
|
+
|
|
562
|
+
super.start( builder );
|
|
563
|
+
|
|
564
|
+
}
|
|
565
|
+
|
|
566
|
+
// Fdez-Agüera's "Multiple-Scattering Microfacet Model for Real-Time Image Based Lighting"
|
|
567
|
+
// Approximates multi-scattering in order to preserve energy.
|
|
568
|
+
// http://www.jcgt.org/published/0008/01/03/
|
|
569
|
+
|
|
570
|
+
computeMultiscattering( singleScatter, multiScatter, specularF90, f0, iridescenceF0 = null ) {
|
|
571
|
+
|
|
572
|
+
const dotNV = normalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
|
|
573
|
+
|
|
574
|
+
const fab = DFGLUT( { roughness, dotNV } );
|
|
575
|
+
|
|
576
|
+
const Fr = iridescenceF0 ? iridescence.mix( f0, iridescenceF0 ) : f0;
|
|
577
|
+
|
|
578
|
+
const FssEss = Fr.mul( fab.x ).add( specularF90.mul( fab.y ) );
|
|
579
|
+
|
|
580
|
+
const Ess = fab.x.add( fab.y );
|
|
581
|
+
const Ems = Ess.oneMinus();
|
|
582
|
+
|
|
583
|
+
const Favg = Fr.add( Fr.oneMinus().mul( 0.047619 ) ); // 1/21
|
|
584
|
+
const Fms = FssEss.mul( Favg ).div( Ems.mul( Favg ).oneMinus() );
|
|
585
|
+
|
|
586
|
+
singleScatter.addAssign( FssEss );
|
|
587
|
+
multiScatter.addAssign( Fms.mul( Ems ) );
|
|
588
|
+
|
|
589
|
+
}
|
|
590
|
+
|
|
591
|
+
/**
|
|
592
|
+
* Implements the direct light.
|
|
593
|
+
*
|
|
594
|
+
* @param {Object} lightData - The light data.
|
|
595
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
596
|
+
*/
|
|
597
|
+
direct( { lightDirection, lightColor, reflectedLight }, /* builder */ ) {
|
|
598
|
+
|
|
599
|
+
const dotNL = normalView.dot( lightDirection ).clamp();
|
|
600
|
+
const irradiance = dotNL.mul( lightColor ).toVar();
|
|
601
|
+
|
|
602
|
+
if ( this.sheen === true ) {
|
|
603
|
+
|
|
604
|
+
this.sheenSpecularDirect.addAssign( irradiance.mul( BRDF_Sheen( { lightDirection } ) ) );
|
|
605
|
+
|
|
606
|
+
const sheenAlbedoV = IBLSheenBRDF( { normal: normalView, viewDir: positionViewDirection, roughness: sheenRoughness } );
|
|
607
|
+
const sheenAlbedoL = IBLSheenBRDF( { normal: normalView, viewDir: lightDirection, roughness: sheenRoughness } );
|
|
608
|
+
|
|
609
|
+
const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( sheenAlbedoV.max( sheenAlbedoL ) ).oneMinus();
|
|
610
|
+
|
|
611
|
+
irradiance.mulAssign( sheenEnergyComp );
|
|
612
|
+
|
|
613
|
+
}
|
|
614
|
+
|
|
615
|
+
if ( this.clearcoat === true ) {
|
|
616
|
+
|
|
617
|
+
const dotNLcc = clearcoatNormalView.dot( lightDirection ).clamp();
|
|
618
|
+
const ccIrradiance = dotNLcc.mul( lightColor );
|
|
619
|
+
|
|
620
|
+
this.clearcoatSpecularDirect.addAssign( ccIrradiance.mul( BRDF_GGX( { lightDirection, f0: clearcoatF0, f90: clearcoatF90, roughness: clearcoatRoughness, normalView: clearcoatNormalView } ) ) );
|
|
621
|
+
|
|
622
|
+
}
|
|
623
|
+
|
|
624
|
+
reflectedLight.directDiffuse.addAssign( irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseContribution } ) ) );
|
|
625
|
+
|
|
626
|
+
reflectedLight.directSpecular.addAssign( irradiance.mul( BRDF_GGX_Multiscatter( { lightDirection, f0: specularColorBlended, f90: 1, roughness, f: this.iridescenceFresnel, USE_IRIDESCENCE: this.iridescence, USE_ANISOTROPY: this.anisotropy } ) ) );
|
|
627
|
+
|
|
628
|
+
}
|
|
629
|
+
|
|
630
|
+
/**
|
|
631
|
+
* This method is intended for implementing the direct light term for
|
|
632
|
+
* rect area light nodes.
|
|
633
|
+
*
|
|
634
|
+
* @param {Object} input - The input data.
|
|
635
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
636
|
+
*/
|
|
637
|
+
directRectArea( { lightColor, lightPosition, halfWidth, halfHeight, reflectedLight, ltc_1, ltc_2 }, /* builder */ ) {
|
|
638
|
+
|
|
639
|
+
const p0 = lightPosition.add( halfWidth ).sub( halfHeight ); // counterclockwise; light shines in local neg z direction
|
|
640
|
+
const p1 = lightPosition.sub( halfWidth ).sub( halfHeight );
|
|
641
|
+
const p2 = lightPosition.sub( halfWidth ).add( halfHeight );
|
|
642
|
+
const p3 = lightPosition.add( halfWidth ).add( halfHeight );
|
|
643
|
+
|
|
644
|
+
const N = normalView;
|
|
645
|
+
const V = positionViewDirection;
|
|
646
|
+
const P = positionView.toVar();
|
|
647
|
+
|
|
648
|
+
const uv = LTC_Uv( { N, V, roughness } );
|
|
649
|
+
|
|
650
|
+
const t1 = ltc_1.sample( uv ).toVar();
|
|
651
|
+
const t2 = ltc_2.sample( uv ).toVar();
|
|
652
|
+
|
|
653
|
+
const mInv = mat3(
|
|
654
|
+
vec3( t1.x, 0, t1.y ),
|
|
655
|
+
vec3( 0, 1, 0 ),
|
|
656
|
+
vec3( t1.z, 0, t1.w )
|
|
657
|
+
).toVar();
|
|
658
|
+
|
|
659
|
+
// LTC Fresnel Approximation by Stephen Hill
|
|
660
|
+
// http://blog.selfshadow.com/publications/s2016-advances/s2016_ltc_fresnel.pdf
|
|
661
|
+
const fresnel = specularColorBlended.mul( t2.x ).add( specularF90.sub( specularColorBlended ).mul( t2.y ) ).toVar();
|
|
662
|
+
|
|
663
|
+
reflectedLight.directSpecular.addAssign( lightColor.mul( fresnel ).mul( LTC_Evaluate( { N, V, P, mInv, p0, p1, p2, p3 } ) ) );
|
|
664
|
+
|
|
665
|
+
reflectedLight.directDiffuse.addAssign( lightColor.mul( diffuseContribution ).mul( LTC_Evaluate( { N, V, P, mInv: mat3( 1, 0, 0, 0, 1, 0, 0, 0, 1 ), p0, p1, p2, p3 } ) ) );
|
|
666
|
+
|
|
667
|
+
if ( this.clearcoat === true ) {
|
|
668
|
+
|
|
669
|
+
const Ncc = clearcoatNormalView;
|
|
670
|
+
|
|
671
|
+
const uvClearcoat = LTC_Uv( { N: Ncc, V, roughness: clearcoatRoughness } );
|
|
672
|
+
|
|
673
|
+
const t1Clearcoat = ltc_1.sample( uvClearcoat );
|
|
674
|
+
const t2Clearcoat = ltc_2.sample( uvClearcoat );
|
|
675
|
+
|
|
676
|
+
const mInvClearcoat = mat3(
|
|
677
|
+
vec3( t1Clearcoat.x, 0, t1Clearcoat.y ),
|
|
678
|
+
vec3( 0, 1, 0 ),
|
|
679
|
+
vec3( t1Clearcoat.z, 0, t1Clearcoat.w )
|
|
680
|
+
);
|
|
681
|
+
|
|
682
|
+
// LTC Fresnel Approximation for clearcoat
|
|
683
|
+
const fresnelClearcoat = clearcoatF0.mul( t2Clearcoat.x ).add( clearcoatF90.sub( clearcoatF0 ).mul( t2Clearcoat.y ) );
|
|
684
|
+
|
|
685
|
+
this.clearcoatSpecularDirect.addAssign( lightColor.mul( fresnelClearcoat ).mul( LTC_Evaluate( { N: Ncc, V, P, mInv: mInvClearcoat, p0, p1, p2, p3 } ) ) );
|
|
686
|
+
|
|
687
|
+
}
|
|
688
|
+
|
|
689
|
+
}
|
|
690
|
+
|
|
691
|
+
/**
|
|
692
|
+
* Implements the indirect lighting.
|
|
693
|
+
*
|
|
694
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
695
|
+
*/
|
|
696
|
+
indirect( builder ) {
|
|
697
|
+
|
|
698
|
+
this.indirectDiffuse( builder );
|
|
699
|
+
this.indirectSpecular( builder );
|
|
700
|
+
this.ambientOcclusion( builder );
|
|
701
|
+
|
|
702
|
+
}
|
|
703
|
+
|
|
704
|
+
/**
|
|
705
|
+
* Implements the indirect diffuse term.
|
|
706
|
+
*
|
|
707
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
708
|
+
*/
|
|
709
|
+
indirectDiffuse( builder ) {
|
|
710
|
+
|
|
711
|
+
const { irradiance, reflectedLight } = builder.context;
|
|
712
|
+
|
|
713
|
+
const diffuse = irradiance.mul( BRDF_Lambert( { diffuseColor: diffuseContribution } ) ).toVar();
|
|
714
|
+
|
|
715
|
+
if ( this.sheen === true ) {
|
|
716
|
+
|
|
717
|
+
const sheenAlbedo = IBLSheenBRDF( { normal: normalView, viewDir: positionViewDirection, roughness: sheenRoughness } );
|
|
718
|
+
|
|
719
|
+
const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( sheenAlbedo ).oneMinus();
|
|
720
|
+
|
|
721
|
+
diffuse.mulAssign( sheenEnergyComp );
|
|
722
|
+
|
|
723
|
+
}
|
|
724
|
+
|
|
725
|
+
reflectedLight.indirectDiffuse.addAssign( diffuse );
|
|
726
|
+
|
|
727
|
+
}
|
|
728
|
+
|
|
729
|
+
/**
|
|
730
|
+
* Implements the indirect specular term.
|
|
731
|
+
*
|
|
732
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
733
|
+
*/
|
|
734
|
+
indirectSpecular( builder ) {
|
|
735
|
+
|
|
736
|
+
const { radiance, iblIrradiance, reflectedLight } = builder.context;
|
|
737
|
+
|
|
738
|
+
if ( this.sheen === true ) {
|
|
739
|
+
|
|
740
|
+
this.sheenSpecularIndirect.addAssign( iblIrradiance.mul(
|
|
741
|
+
sheen,
|
|
742
|
+
IBLSheenBRDF( {
|
|
743
|
+
normal: normalView,
|
|
744
|
+
viewDir: positionViewDirection,
|
|
745
|
+
roughness: sheenRoughness
|
|
746
|
+
} )
|
|
747
|
+
) );
|
|
748
|
+
|
|
749
|
+
}
|
|
750
|
+
|
|
751
|
+
if ( this.clearcoat === true ) {
|
|
752
|
+
|
|
753
|
+
const dotNVcc = clearcoatNormalView.dot( positionViewDirection ).clamp();
|
|
754
|
+
|
|
755
|
+
const clearcoatEnv = EnvironmentBRDF( {
|
|
756
|
+
dotNV: dotNVcc,
|
|
757
|
+
specularColor: clearcoatF0,
|
|
758
|
+
specularF90: clearcoatF90,
|
|
759
|
+
roughness: clearcoatRoughness
|
|
760
|
+
} );
|
|
761
|
+
|
|
762
|
+
this.clearcoatSpecularIndirect.addAssign( this.clearcoatRadiance.mul( clearcoatEnv ) );
|
|
763
|
+
|
|
764
|
+
}
|
|
765
|
+
|
|
766
|
+
// Both indirect specular and indirect diffuse light accumulate here
|
|
767
|
+
// Compute multiscattering separately for dielectric and metallic, then mix
|
|
768
|
+
|
|
769
|
+
const singleScatteringDielectric = vec3().toVar( 'singleScatteringDielectric' );
|
|
770
|
+
const multiScatteringDielectric = vec3().toVar( 'multiScatteringDielectric' );
|
|
771
|
+
const singleScatteringMetallic = vec3().toVar( 'singleScatteringMetallic' );
|
|
772
|
+
const multiScatteringMetallic = vec3().toVar( 'multiScatteringMetallic' );
|
|
773
|
+
|
|
774
|
+
this.computeMultiscattering( singleScatteringDielectric, multiScatteringDielectric, specularF90, specularColor, this.iridescenceF0Dielectric );
|
|
775
|
+
this.computeMultiscattering( singleScatteringMetallic, multiScatteringMetallic, specularF90, diffuseColor.rgb, this.iridescenceF0Metallic );
|
|
776
|
+
|
|
777
|
+
// Mix based on metalness
|
|
778
|
+
const singleScattering = mix( singleScatteringDielectric, singleScatteringMetallic, metalness );
|
|
779
|
+
const multiScattering = mix( multiScatteringDielectric, multiScatteringMetallic, metalness );
|
|
780
|
+
|
|
781
|
+
// Diffuse energy conservation uses dielectric path
|
|
782
|
+
const totalScatteringDielectric = singleScatteringDielectric.add( multiScatteringDielectric );
|
|
783
|
+
|
|
784
|
+
const diffuse = diffuseContribution.mul( totalScatteringDielectric.oneMinus() );
|
|
785
|
+
|
|
786
|
+
const cosineWeightedIrradiance = iblIrradiance.mul( 1 / Math.PI );
|
|
787
|
+
|
|
788
|
+
const indirectSpecular = radiance.mul( singleScattering ).add( multiScattering.mul( cosineWeightedIrradiance ) ).toVar();
|
|
789
|
+
const indirectDiffuse = diffuse.mul( cosineWeightedIrradiance ).toVar();
|
|
790
|
+
|
|
791
|
+
if ( this.sheen === true ) {
|
|
792
|
+
|
|
793
|
+
const sheenAlbedo = IBLSheenBRDF( { normal: normalView, viewDir: positionViewDirection, roughness: sheenRoughness } );
|
|
794
|
+
|
|
795
|
+
const sheenEnergyComp = sheen.r.max( sheen.g ).max( sheen.b ).mul( sheenAlbedo ).oneMinus();
|
|
796
|
+
|
|
797
|
+
indirectSpecular.mulAssign( sheenEnergyComp );
|
|
798
|
+
indirectDiffuse.mulAssign( sheenEnergyComp );
|
|
799
|
+
|
|
800
|
+
}
|
|
801
|
+
|
|
802
|
+
reflectedLight.indirectSpecular.addAssign( indirectSpecular );
|
|
803
|
+
|
|
804
|
+
reflectedLight.indirectDiffuse.addAssign( indirectDiffuse );
|
|
805
|
+
|
|
806
|
+
}
|
|
807
|
+
|
|
808
|
+
/**
|
|
809
|
+
* Implements the ambient occlusion term.
|
|
810
|
+
*
|
|
811
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
812
|
+
*/
|
|
813
|
+
ambientOcclusion( builder ) {
|
|
814
|
+
|
|
815
|
+
const { ambientOcclusion, reflectedLight } = builder.context;
|
|
816
|
+
|
|
817
|
+
const dotNV = normalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
|
|
818
|
+
|
|
819
|
+
const aoNV = dotNV.add( ambientOcclusion );
|
|
820
|
+
const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2();
|
|
821
|
+
|
|
822
|
+
const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
|
|
823
|
+
|
|
824
|
+
if ( this.clearcoat === true ) {
|
|
825
|
+
|
|
826
|
+
this.clearcoatSpecularIndirect.mulAssign( ambientOcclusion );
|
|
827
|
+
|
|
828
|
+
}
|
|
829
|
+
|
|
830
|
+
if ( this.sheen === true ) {
|
|
831
|
+
|
|
832
|
+
this.sheenSpecularIndirect.mulAssign( ambientOcclusion );
|
|
833
|
+
|
|
834
|
+
}
|
|
835
|
+
|
|
836
|
+
reflectedLight.indirectDiffuse.mulAssign( ambientOcclusion );
|
|
837
|
+
reflectedLight.indirectSpecular.mulAssign( aoNode );
|
|
838
|
+
|
|
839
|
+
}
|
|
840
|
+
|
|
841
|
+
/**
|
|
842
|
+
* Used for final lighting accumulations depending on the requested features.
|
|
843
|
+
*
|
|
844
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
845
|
+
*/
|
|
846
|
+
finish( { context } ) {
|
|
847
|
+
|
|
848
|
+
const { outgoingLight } = context;
|
|
849
|
+
|
|
850
|
+
if ( this.clearcoat === true ) {
|
|
851
|
+
|
|
852
|
+
const dotNVcc = clearcoatNormalView.dot( positionViewDirection ).clamp();
|
|
853
|
+
|
|
854
|
+
const Fcc = F_Schlick( {
|
|
855
|
+
dotVH: dotNVcc,
|
|
856
|
+
f0: clearcoatF0,
|
|
857
|
+
f90: clearcoatF90
|
|
858
|
+
} );
|
|
859
|
+
|
|
860
|
+
const clearcoatLight = outgoingLight.mul( clearcoat.mul( Fcc ).oneMinus() ).add( this.clearcoatSpecularDirect.add( this.clearcoatSpecularIndirect ).mul( clearcoat ) );
|
|
861
|
+
|
|
862
|
+
outgoingLight.assign( clearcoatLight );
|
|
863
|
+
|
|
864
|
+
}
|
|
865
|
+
|
|
866
|
+
if ( this.sheen === true ) {
|
|
867
|
+
|
|
868
|
+
const sheenLight = outgoingLight.add( this.sheenSpecularDirect, this.sheenSpecularIndirect.mul( 1.0 / Math.PI ) );
|
|
869
|
+
|
|
870
|
+
outgoingLight.assign( sheenLight );
|
|
871
|
+
|
|
872
|
+
}
|
|
873
|
+
|
|
874
|
+
}
|
|
875
|
+
|
|
876
|
+
}
|
|
877
|
+
|
|
878
|
+
export default PhysicalLightingModel;
|