@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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@@ -0,0 +1,105 @@
1
+ import UniformBuffer from '../UniformBuffer.js';
2
+
3
+ let _id = 0;
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+
5
+ /**
6
+ * A special form of uniform buffer binding type.
7
+ * It's buffer value is managed by a node object.
8
+ *
9
+ * @private
10
+ * @augments UniformBuffer
11
+ */
12
+ class NodeUniformBuffer extends UniformBuffer {
13
+
14
+ /**
15
+ * Constructs a new node-based uniform buffer.
16
+ *
17
+ * @param {BufferNode} nodeUniform - The uniform buffer node.
18
+ * @param {UniformGroupNode} groupNode - The uniform group node.
19
+ */
20
+ constructor( nodeUniform, groupNode ) {
21
+
22
+ super( 'UniformBuffer_' + _id ++, nodeUniform ? nodeUniform.value : null );
23
+
24
+ /**
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+ * The uniform buffer node.
26
+ *
27
+ * @type {BufferNode}
28
+ */
29
+ this.nodeUniform = nodeUniform;
30
+
31
+ /**
32
+ * The uniform group node.
33
+ *
34
+ * @type {UniformGroupNode}
35
+ */
36
+ this.groupNode = groupNode;
37
+
38
+ /**
39
+ * This flag can be used for type testing.
40
+ *
41
+ * @type {boolean}
42
+ * @readonly
43
+ * @default true
44
+ */
45
+ this.isNodeUniformBuffer = true;
46
+
47
+ }
48
+
49
+ /**
50
+ * The array of update ranges.
51
+ *
52
+ * @param {Array<{start: number, count: number}>} value - The update ranges.
53
+ */
54
+ set updateRanges( value ) {
55
+
56
+ this.nodeUniform.updateRanges = value;
57
+
58
+ }
59
+
60
+ /**
61
+ * The array of update ranges.
62
+ *
63
+ * @type {Array<{start: number, count: number}>}
64
+ */
65
+ get updateRanges() {
66
+
67
+ return this.nodeUniform.updateRanges;
68
+
69
+ }
70
+
71
+ /**
72
+ * Adds a range of data in the data array to be updated on the GPU.
73
+ *
74
+ * @param {number} start - Position at which to start update.
75
+ * @param {number} count - The number of components to update.
76
+ */
77
+ addUpdateRange( start, count ) {
78
+
79
+ this.nodeUniform.addUpdateRange( start, count );
80
+
81
+ }
82
+
83
+ /**
84
+ * Clears all update ranges.
85
+ */
86
+ clearUpdateRanges() {
87
+
88
+ this.nodeUniform.clearUpdateRanges();
89
+
90
+ }
91
+
92
+ /**
93
+ * The uniform buffer.
94
+ *
95
+ * @type {Float32Array}
96
+ */
97
+ get buffer() {
98
+
99
+ return this.nodeUniform.value;
100
+
101
+ }
102
+
103
+ }
104
+
105
+ export default NodeUniformBuffer;
@@ -0,0 +1,51 @@
1
+ import UniformsGroup from '../UniformsGroup.js';
2
+
3
+ let _id = 0;
4
+
5
+ /**
6
+ * A special form of uniforms group that represents
7
+ * the individual uniforms as node-based uniforms.
8
+ *
9
+ * @private
10
+ * @augments UniformsGroup
11
+ */
12
+ class NodeUniformsGroup extends UniformsGroup {
13
+
14
+ /**
15
+ * Constructs a new node-based uniforms group.
16
+ *
17
+ * @param {string} name - The group's name.
18
+ * @param {UniformGroupNode} groupNode - The uniform group node.
19
+ */
20
+ constructor( name, groupNode ) {
21
+
22
+ super( name );
23
+
24
+ /**
25
+ * The group's ID.
26
+ *
27
+ * @type {number}
28
+ */
29
+ this.id = _id ++;
30
+
31
+ /**
32
+ * The uniform group node.
33
+ *
34
+ * @type {UniformGroupNode}
35
+ */
36
+ this.groupNode = groupNode;
37
+
38
+ /**
39
+ * This flag can be used for type testing.
40
+ *
41
+ * @type {boolean}
42
+ * @readonly
43
+ * @default true
44
+ */
45
+ this.isNodeUniformsGroup = true;
46
+
47
+ }
48
+
49
+ }
50
+
51
+ export default NodeUniformsGroup;
@@ -0,0 +1,49 @@
1
+ /**
2
+ * Precomputed DFG LUT for Image-Based Lighting
3
+ * Resolution: 16x16
4
+ * Samples: 4096 per texel
5
+ * Format: RG16F (2 half floats per texel: scale, bias)
6
+ */
7
+
8
+ import { DataTexture } from '../../textures/DataTexture.js';
9
+ import { RGFormat, HalfFloatType, LinearFilter, ClampToEdgeWrapping } from '../../constants.js';
10
+
11
+ const DATA = new Uint16Array( [
12
+ 0x30b5, 0x3ad1, 0x314c, 0x3a4d, 0x33d2, 0x391c, 0x35ef, 0x3828, 0x37f3, 0x36a6, 0x38d1, 0x3539, 0x3979, 0x3410, 0x39f8, 0x3252, 0x3a53, 0x30f0, 0x3a94, 0x2fc9, 0x3abf, 0x2e35, 0x3ada, 0x2d05, 0x3ae8, 0x2c1f, 0x3aed, 0x2ae0, 0x3aea, 0x29d1, 0x3ae1, 0x28ff,
13
+ 0x3638, 0x38e4, 0x364a, 0x38ce, 0x3699, 0x385e, 0x374e, 0x372c, 0x3839, 0x35a4, 0x38dc, 0x3462, 0x396e, 0x32c4, 0x39de, 0x3134, 0x3a2b, 0x3003, 0x3a59, 0x2e3a, 0x3a6d, 0x2ce1, 0x3a6e, 0x2bba, 0x3a5f, 0x2a33, 0x3a49, 0x290a, 0x3a2d, 0x2826, 0x3a0a, 0x26e8,
14
+ 0x3894, 0x36d7, 0x3897, 0x36c9, 0x38a3, 0x3675, 0x38bc, 0x35ac, 0x38ee, 0x349c, 0x393e, 0x3332, 0x3997, 0x3186, 0x39e2, 0x3038, 0x3a13, 0x2e75, 0x3a29, 0x2cf5, 0x3a2d, 0x2bac, 0x3a21, 0x29ff, 0x3a04, 0x28bc, 0x39dc, 0x2790, 0x39ad, 0x261a, 0x3978, 0x24fa,
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+ 0x39ac, 0x34a8, 0x39ac, 0x34a3, 0x39ae, 0x3480, 0x39ae, 0x3423, 0x39b1, 0x330e, 0x39c2, 0x31a9, 0x39e0, 0x3063, 0x39fc, 0x2eb5, 0x3a0c, 0x2d1d, 0x3a14, 0x2bcf, 0x3a07, 0x29ff, 0x39e9, 0x28a3, 0x39be, 0x273c, 0x3989, 0x25b3, 0x394a, 0x2488, 0x3907, 0x2345,
16
+ 0x3a77, 0x3223, 0x3a76, 0x321f, 0x3a73, 0x3204, 0x3a6a, 0x31b3, 0x3a58, 0x3114, 0x3a45, 0x303b, 0x3a34, 0x2eb6, 0x3a26, 0x2d31, 0x3a1e, 0x2bef, 0x3a0b, 0x2a0d, 0x39ec, 0x28a1, 0x39c0, 0x271b, 0x3987, 0x2580, 0x3944, 0x2449, 0x38fa, 0x22bd, 0x38ac, 0x2155,
17
+ 0x3b07, 0x2fca, 0x3b06, 0x2fca, 0x3b00, 0x2fb8, 0x3af4, 0x2f7c, 0x3adb, 0x2eea, 0x3ab4, 0x2e00, 0x3a85, 0x2cec, 0x3a5e, 0x2bc5, 0x3a36, 0x2a00, 0x3a0d, 0x2899, 0x39dc, 0x2707, 0x39a0, 0x2562, 0x395a, 0x2424, 0x390b, 0x2268, 0x38b7, 0x20fd, 0x385f, 0x1fd1,
18
+ 0x3b69, 0x2cb9, 0x3b68, 0x2cbb, 0x3b62, 0x2cbb, 0x3b56, 0x2cae, 0x3b3b, 0x2c78, 0x3b0d, 0x2c0a, 0x3acf, 0x2ae3, 0x3a92, 0x2998, 0x3a54, 0x2867, 0x3a17, 0x26d0, 0x39d3, 0x253c, 0x3989, 0x2402, 0x3935, 0x2226, 0x38dc, 0x20bd, 0x387d, 0x1f54, 0x381d, 0x1db3,
19
+ 0x3ba9, 0x296b, 0x3ba8, 0x296f, 0x3ba3, 0x297b, 0x3b98, 0x2987, 0x3b7f, 0x2976, 0x3b4e, 0x2927, 0x3b0e, 0x2895, 0x3ac2, 0x27b7, 0x3a73, 0x263b, 0x3a23, 0x24e7, 0x39d0, 0x239b, 0x3976, 0x21d9, 0x3917, 0x207e, 0x38b2, 0x1ee7, 0x384b, 0x1d53, 0x37c7, 0x1c1e,
20
+ 0x3bd2, 0x25cb, 0x3bd1, 0x25d3, 0x3bcd, 0x25f0, 0x3bc2, 0x261f, 0x3bad, 0x2645, 0x3b7d, 0x262d, 0x3b3e, 0x25c4, 0x3aec, 0x250f, 0x3a93, 0x243a, 0x3a32, 0x22ce, 0x39d0, 0x215b, 0x3969, 0x202a, 0x38fe, 0x1e6e, 0x388f, 0x1cf1, 0x381f, 0x1b9b, 0x3762, 0x19dd,
21
+ 0x3be9, 0x21ab, 0x3be9, 0x21b7, 0x3be5, 0x21e5, 0x3bdd, 0x2241, 0x3bc9, 0x22a7, 0x3ba0, 0x22ec, 0x3b62, 0x22cd, 0x3b0f, 0x2247, 0x3aae, 0x2175, 0x3a44, 0x2088, 0x39d4, 0x1f49, 0x3960, 0x1dbe, 0x38e9, 0x1c77, 0x3870, 0x1ae8, 0x37f1, 0x1953, 0x3708, 0x181b,
22
+ 0x3bf6, 0x1cea, 0x3bf6, 0x1cfb, 0x3bf3, 0x1d38, 0x3bec, 0x1dbd, 0x3bda, 0x1e7c, 0x3bb7, 0x1f25, 0x3b7d, 0x1f79, 0x3b2c, 0x1f4c, 0x3ac6, 0x1ea6, 0x3a55, 0x1dbb, 0x39da, 0x1cbd, 0x395a, 0x1b9d, 0x38d8, 0x1a00, 0x3855, 0x18ac, 0x37ab, 0x173c, 0x36b7, 0x1598,
23
+ 0x3bfc, 0x1736, 0x3bfc, 0x1759, 0x3bf9, 0x17e7, 0x3bf4, 0x1896, 0x3be4, 0x1997, 0x3bc6, 0x1aa8, 0x3b91, 0x1b84, 0x3b43, 0x1bd2, 0x3ade, 0x1b8a, 0x3a65, 0x1acd, 0x39e2, 0x19d3, 0x3957, 0x18cd, 0x38ca, 0x17b3, 0x383e, 0x1613, 0x376d, 0x14bf, 0x366f, 0x135e,
24
+ 0x3bff, 0x101b, 0x3bff, 0x1039, 0x3bfc, 0x10c8, 0x3bf9, 0x1226, 0x3bea, 0x1428, 0x3bcf, 0x1584, 0x3b9f, 0x16c5, 0x3b54, 0x179a, 0x3af0, 0x17ce, 0x3a76, 0x1771, 0x39ea, 0x16a4, 0x3956, 0x15a7, 0x38bf, 0x14a7, 0x3829, 0x1379, 0x3735, 0x11ea, 0x362d, 0x10a1,
25
+ 0x3c00, 0x061b, 0x3c00, 0x066a, 0x3bfe, 0x081c, 0x3bfa, 0x0a4c, 0x3bed, 0x0d16, 0x3bd5, 0x0fb3, 0x3ba9, 0x114d, 0x3b63, 0x127c, 0x3b01, 0x132f, 0x3a85, 0x1344, 0x39f4, 0x12d2, 0x3957, 0x120d, 0x38b5, 0x1122, 0x3817, 0x103c, 0x3703, 0x0ed3, 0x35f0, 0x0d6d,
26
+ 0x3c00, 0x007a, 0x3c00, 0x0089, 0x3bfe, 0x011d, 0x3bfb, 0x027c, 0x3bf0, 0x04fa, 0x3bda, 0x0881, 0x3bb1, 0x0acd, 0x3b6f, 0x0c97, 0x3b10, 0x0d7b, 0x3a93, 0x0df1, 0x39fe, 0x0def, 0x3959, 0x0d8a, 0x38af, 0x0ce9, 0x3808, 0x0c31, 0x36d5, 0x0af0, 0x35b9, 0x09a3,
27
+ 0x3c00, 0x0000, 0x3c00, 0x0001, 0x3bff, 0x0015, 0x3bfb, 0x0059, 0x3bf2, 0x00fd, 0x3bdd, 0x01df, 0x3bb7, 0x031c, 0x3b79, 0x047c, 0x3b1d, 0x05d4, 0x3aa0, 0x06d5, 0x3a08, 0x075a, 0x395d, 0x075e, 0x38aa, 0x06f7, 0x37f4, 0x0648, 0x36ac, 0x0576, 0x3586, 0x049f
28
+ ] );
29
+
30
+ let lut = null;
31
+
32
+ export function getDFGLUT() {
33
+
34
+ if ( lut === null ) {
35
+
36
+ lut = new DataTexture( DATA, 16, 16, RGFormat, HalfFloatType );
37
+ lut.name = 'DFG_LUT';
38
+ lut.minFilter = LinearFilter;
39
+ lut.magFilter = LinearFilter;
40
+ lut.wrapS = ClampToEdgeWrapping;
41
+ lut.wrapT = ClampToEdgeWrapping;
42
+ lut.generateMipmaps = false;
43
+ lut.needsUpdate = true;
44
+
45
+ }
46
+
47
+ return lut;
48
+
49
+ }
@@ -0,0 +1,7 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_ALPHAHASH
3
+
4
+ if ( diffuseColor.a < getAlphaHashThreshold( vPosition ) ) discard;
5
+
6
+ #endif
7
+ `;
@@ -0,0 +1,68 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_ALPHAHASH
3
+
4
+ /**
5
+ * See: https://casual-effects.com/research/Wyman2017Hashed/index.html
6
+ */
7
+
8
+ const float ALPHA_HASH_SCALE = 0.05; // Derived from trials only, and may be changed.
9
+
10
+ float hash2D( vec2 value ) {
11
+
12
+ return fract( 1.0e4 * sin( 17.0 * value.x + 0.1 * value.y ) * ( 0.1 + abs( sin( 13.0 * value.y + value.x ) ) ) );
13
+
14
+ }
15
+
16
+ float hash3D( vec3 value ) {
17
+
18
+ return hash2D( vec2( hash2D( value.xy ), value.z ) );
19
+
20
+ }
21
+
22
+ float getAlphaHashThreshold( vec3 position ) {
23
+
24
+ // Find the discretized derivatives of our coordinates
25
+ float maxDeriv = max(
26
+ length( dFdx( position.xyz ) ),
27
+ length( dFdy( position.xyz ) )
28
+ );
29
+ float pixScale = 1.0 / ( ALPHA_HASH_SCALE * maxDeriv );
30
+
31
+ // Find two nearest log-discretized noise scales
32
+ vec2 pixScales = vec2(
33
+ exp2( floor( log2( pixScale ) ) ),
34
+ exp2( ceil( log2( pixScale ) ) )
35
+ );
36
+
37
+ // Compute alpha thresholds at our two noise scales
38
+ vec2 alpha = vec2(
39
+ hash3D( floor( pixScales.x * position.xyz ) ),
40
+ hash3D( floor( pixScales.y * position.xyz ) )
41
+ );
42
+
43
+ // Factor to interpolate lerp with
44
+ float lerpFactor = fract( log2( pixScale ) );
45
+
46
+ // Interpolate alpha threshold from noise at two scales
47
+ float x = ( 1.0 - lerpFactor ) * alpha.x + lerpFactor * alpha.y;
48
+
49
+ // Pass into CDF to compute uniformly distrib threshold
50
+ float a = min( lerpFactor, 1.0 - lerpFactor );
51
+ vec3 cases = vec3(
52
+ x * x / ( 2.0 * a * ( 1.0 - a ) ),
53
+ ( x - 0.5 * a ) / ( 1.0 - a ),
54
+ 1.0 - ( ( 1.0 - x ) * ( 1.0 - x ) / ( 2.0 * a * ( 1.0 - a ) ) )
55
+ );
56
+
57
+ // Find our final, uniformly distributed alpha threshold (ατ)
58
+ float threshold = ( x < ( 1.0 - a ) )
59
+ ? ( ( x < a ) ? cases.x : cases.y )
60
+ : cases.z;
61
+
62
+ // Avoids ατ == 0. Could also do ατ =1-ατ
63
+ return clamp( threshold , 1.0e-6, 1.0 );
64
+
65
+ }
66
+
67
+ #endif
68
+ `;
@@ -0,0 +1,7 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_ALPHAMAP
3
+
4
+ diffuseColor.a *= texture2D( alphaMap, vAlphaMapUv ).g;
5
+
6
+ #endif
7
+ `;
@@ -0,0 +1,7 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_ALPHAMAP
3
+
4
+ uniform sampler2D alphaMap;
5
+
6
+ #endif
7
+ `;
@@ -0,0 +1,16 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_ALPHATEST
3
+
4
+ #ifdef ALPHA_TO_COVERAGE
5
+
6
+ diffuseColor.a = smoothstep( alphaTest, alphaTest + fwidth( diffuseColor.a ), diffuseColor.a );
7
+ if ( diffuseColor.a == 0.0 ) discard;
8
+
9
+ #else
10
+
11
+ if ( diffuseColor.a < alphaTest ) discard;
12
+
13
+ #endif
14
+
15
+ #endif
16
+ `;
@@ -0,0 +1,5 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_ALPHATEST
3
+ uniform float alphaTest;
4
+ #endif
5
+ `;
@@ -0,0 +1,26 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_AOMAP
3
+
4
+ // reads channel R, compatible with a combined OcclusionRoughnessMetallic (RGB) texture
5
+ float ambientOcclusion = ( texture2D( aoMap, vAoMapUv ).r - 1.0 ) * aoMapIntensity + 1.0;
6
+
7
+ reflectedLight.indirectDiffuse *= ambientOcclusion;
8
+
9
+ #if defined( USE_CLEARCOAT )
10
+ clearcoatSpecularIndirect *= ambientOcclusion;
11
+ #endif
12
+
13
+ #if defined( USE_SHEEN )
14
+ sheenSpecularIndirect *= ambientOcclusion;
15
+ #endif
16
+
17
+ #if defined( USE_ENVMAP ) && defined( STANDARD )
18
+
19
+ float dotNV = saturate( dot( geometryNormal, geometryViewDir ) );
20
+
21
+ reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.roughness );
22
+
23
+ #endif
24
+
25
+ #endif
26
+ `;
@@ -0,0 +1,8 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_AOMAP
3
+
4
+ uniform sampler2D aoMap;
5
+ uniform float aoMapIntensity;
6
+
7
+ #endif
8
+ `;
@@ -0,0 +1,49 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_BATCHING
3
+ #if ! defined( GL_ANGLE_multi_draw )
4
+ #define gl_DrawID _gl_DrawID
5
+ uniform int _gl_DrawID;
6
+ #endif
7
+
8
+ uniform highp sampler2D batchingTexture;
9
+ uniform highp usampler2D batchingIdTexture;
10
+ mat4 getBatchingMatrix( const in float i ) {
11
+
12
+ int size = textureSize( batchingTexture, 0 ).x;
13
+ int j = int( i ) * 4;
14
+ int x = j % size;
15
+ int y = j / size;
16
+ vec4 v1 = texelFetch( batchingTexture, ivec2( x, y ), 0 );
17
+ vec4 v2 = texelFetch( batchingTexture, ivec2( x + 1, y ), 0 );
18
+ vec4 v3 = texelFetch( batchingTexture, ivec2( x + 2, y ), 0 );
19
+ vec4 v4 = texelFetch( batchingTexture, ivec2( x + 3, y ), 0 );
20
+ return mat4( v1, v2, v3, v4 );
21
+
22
+ }
23
+
24
+ float getIndirectIndex( const in int i ) {
25
+
26
+ int size = textureSize( batchingIdTexture, 0 ).x;
27
+ int x = i % size;
28
+ int y = i / size;
29
+ return float( texelFetch( batchingIdTexture, ivec2( x, y ), 0 ).r );
30
+
31
+ }
32
+
33
+ #endif
34
+
35
+ #ifdef USE_BATCHING_COLOR
36
+
37
+ uniform sampler2D batchingColorTexture;
38
+ vec4 getBatchingColor( const in float i ) {
39
+
40
+ int size = textureSize( batchingColorTexture, 0 ).x;
41
+ int j = int( i );
42
+ int x = j % size;
43
+ int y = j / size;
44
+ return texelFetch( batchingColorTexture, ivec2( x, y ), 0 );
45
+
46
+ }
47
+
48
+ #endif
49
+ `;
@@ -0,0 +1,5 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_BATCHING
3
+ mat4 batchingMatrix = getBatchingMatrix( getIndirectIndex( gl_DrawID ) );
4
+ #endif
5
+ `;
@@ -0,0 +1,9 @@
1
+ export default /* glsl */`
2
+ vec3 transformed = vec3( position );
3
+
4
+ #ifdef USE_ALPHAHASH
5
+
6
+ vPosition = vec3( position );
7
+
8
+ #endif
9
+ `;
@@ -0,0 +1,9 @@
1
+ export default /* glsl */`
2
+ vec3 objectNormal = vec3( normal );
3
+
4
+ #ifdef USE_TANGENT
5
+
6
+ vec3 objectTangent = vec3( tangent.xyz );
7
+
8
+ #endif
9
+ `;
@@ -0,0 +1,33 @@
1
+ export default /* glsl */`
2
+
3
+ float G_BlinnPhong_Implicit( /* const in float dotNL, const in float dotNV */ ) {
4
+
5
+ // geometry term is (n dot l)(n dot v) / 4(n dot l)(n dot v)
6
+ return 0.25;
7
+
8
+ }
9
+
10
+ float D_BlinnPhong( const in float shininess, const in float dotNH ) {
11
+
12
+ return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );
13
+
14
+ }
15
+
16
+ vec3 BRDF_BlinnPhong( const in vec3 lightDir, const in vec3 viewDir, const in vec3 normal, const in vec3 specularColor, const in float shininess ) {
17
+
18
+ vec3 halfDir = normalize( lightDir + viewDir );
19
+
20
+ float dotNH = saturate( dot( normal, halfDir ) );
21
+ float dotVH = saturate( dot( viewDir, halfDir ) );
22
+
23
+ vec3 F = F_Schlick( specularColor, 1.0, dotVH );
24
+
25
+ float G = G_BlinnPhong_Implicit( /* dotNL, dotNV */ );
26
+
27
+ float D = D_BlinnPhong( shininess, dotNH );
28
+
29
+ return F * ( G * D );
30
+
31
+ } // validated
32
+
33
+ `;
@@ -0,0 +1,43 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_BUMPMAP
3
+
4
+ uniform sampler2D bumpMap;
5
+ uniform float bumpScale;
6
+
7
+ // Bump Mapping Unparametrized Surfaces on the GPU by Morten S. Mikkelsen
8
+ // https://mmikk.github.io/papers3d/mm_sfgrad_bump.pdf
9
+
10
+ // Evaluate the derivative of the height w.r.t. screen-space using forward differencing (listing 2)
11
+
12
+ vec2 dHdxy_fwd() {
13
+
14
+ vec2 dSTdx = dFdx( vBumpMapUv );
15
+ vec2 dSTdy = dFdy( vBumpMapUv );
16
+
17
+ float Hll = bumpScale * texture2D( bumpMap, vBumpMapUv ).x;
18
+ float dBx = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdx ).x - Hll;
19
+ float dBy = bumpScale * texture2D( bumpMap, vBumpMapUv + dSTdy ).x - Hll;
20
+
21
+ return vec2( dBx, dBy );
22
+
23
+ }
24
+
25
+ vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy, float faceDirection ) {
26
+
27
+ // normalize is done to ensure that the bump map looks the same regardless of the texture's scale
28
+ vec3 vSigmaX = normalize( dFdx( surf_pos.xyz ) );
29
+ vec3 vSigmaY = normalize( dFdy( surf_pos.xyz ) );
30
+ vec3 vN = surf_norm; // normalized
31
+
32
+ vec3 R1 = cross( vSigmaY, vN );
33
+ vec3 R2 = cross( vN, vSigmaX );
34
+
35
+ float fDet = dot( vSigmaX, R1 ) * faceDirection;
36
+
37
+ vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );
38
+ return normalize( abs( fDet ) * surf_norm - vGrad );
39
+
40
+ }
41
+
42
+ #endif
43
+ `;
@@ -0,0 +1,7 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_CLEARCOAT
3
+
4
+ vec3 clearcoatNormal = nonPerturbedNormal;
5
+
6
+ #endif
7
+ `;
@@ -0,0 +1,10 @@
1
+ export default /* glsl */`
2
+ #ifdef USE_CLEARCOAT_NORMALMAP
3
+
4
+ vec3 clearcoatMapN = texture2D( clearcoatNormalMap, vClearcoatNormalMapUv ).xyz * 2.0 - 1.0;
5
+ clearcoatMapN.xy *= clearcoatNormalScale;
6
+
7
+ clearcoatNormal = normalize( tbn2 * clearcoatMapN );
8
+
9
+ #endif
10
+ `;
@@ -0,0 +1,21 @@
1
+ export default /* glsl */`
2
+
3
+ #ifdef USE_CLEARCOATMAP
4
+
5
+ uniform sampler2D clearcoatMap;
6
+
7
+ #endif
8
+
9
+ #ifdef USE_CLEARCOAT_NORMALMAP
10
+
11
+ uniform sampler2D clearcoatNormalMap;
12
+ uniform vec2 clearcoatNormalScale;
13
+
14
+ #endif
15
+
16
+ #ifdef USE_CLEARCOAT_ROUGHNESSMAP
17
+
18
+ uniform sampler2D clearcoatRoughnessMap;
19
+
20
+ #endif
21
+ `;
@@ -0,0 +1,78 @@
1
+ export default /* glsl */`
2
+ #if NUM_CLIPPING_PLANES > 0
3
+
4
+ vec4 plane;
5
+
6
+ #ifdef ALPHA_TO_COVERAGE
7
+
8
+ float distanceToPlane, distanceGradient;
9
+ float clipOpacity = 1.0;
10
+
11
+ #pragma unroll_loop_start
12
+ for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
13
+
14
+ plane = clippingPlanes[ i ];
15
+ distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
16
+ distanceGradient = fwidth( distanceToPlane ) / 2.0;
17
+ clipOpacity *= smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
18
+
19
+ if ( clipOpacity == 0.0 ) discard;
20
+
21
+ }
22
+ #pragma unroll_loop_end
23
+
24
+ #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
25
+
26
+ float unionClipOpacity = 1.0;
27
+
28
+ #pragma unroll_loop_start
29
+ for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
30
+
31
+ plane = clippingPlanes[ i ];
32
+ distanceToPlane = - dot( vClipPosition, plane.xyz ) + plane.w;
33
+ distanceGradient = fwidth( distanceToPlane ) / 2.0;
34
+ unionClipOpacity *= 1.0 - smoothstep( - distanceGradient, distanceGradient, distanceToPlane );
35
+
36
+ }
37
+ #pragma unroll_loop_end
38
+
39
+ clipOpacity *= 1.0 - unionClipOpacity;
40
+
41
+ #endif
42
+
43
+ diffuseColor.a *= clipOpacity;
44
+
45
+ if ( diffuseColor.a == 0.0 ) discard;
46
+
47
+ #else
48
+
49
+ #pragma unroll_loop_start
50
+ for ( int i = 0; i < UNION_CLIPPING_PLANES; i ++ ) {
51
+
52
+ plane = clippingPlanes[ i ];
53
+ if ( dot( vClipPosition, plane.xyz ) > plane.w ) discard;
54
+
55
+ }
56
+ #pragma unroll_loop_end
57
+
58
+ #if UNION_CLIPPING_PLANES < NUM_CLIPPING_PLANES
59
+
60
+ bool clipped = true;
61
+
62
+ #pragma unroll_loop_start
63
+ for ( int i = UNION_CLIPPING_PLANES; i < NUM_CLIPPING_PLANES; i ++ ) {
64
+
65
+ plane = clippingPlanes[ i ];
66
+ clipped = ( dot( vClipPosition, plane.xyz ) > plane.w ) && clipped;
67
+
68
+ }
69
+ #pragma unroll_loop_end
70
+
71
+ if ( clipped ) discard;
72
+
73
+ #endif
74
+
75
+ #endif
76
+
77
+ #endif
78
+ `;
@@ -0,0 +1,9 @@
1
+ export default /* glsl */`
2
+ #if NUM_CLIPPING_PLANES > 0
3
+
4
+ varying vec3 vClipPosition;
5
+
6
+ uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];
7
+
8
+ #endif
9
+ `;
@@ -0,0 +1,7 @@
1
+ export default /* glsl */`
2
+ #if NUM_CLIPPING_PLANES > 0
3
+
4
+ varying vec3 vClipPosition;
5
+
6
+ #endif
7
+ `;
@@ -0,0 +1,7 @@
1
+ export default /* glsl */`
2
+ #if NUM_CLIPPING_PLANES > 0
3
+
4
+ vClipPosition = - mvPosition.xyz;
5
+
6
+ #endif
7
+ `;
@@ -0,0 +1,7 @@
1
+ export default /* glsl */`
2
+ #if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )
3
+
4
+ diffuseColor *= vColor;
5
+
6
+ #endif
7
+ `;
@@ -0,0 +1,7 @@
1
+ export default /* glsl */`
2
+ #if defined( USE_COLOR ) || defined( USE_COLOR_ALPHA )
3
+
4
+ varying vec4 vColor;
5
+
6
+ #endif
7
+ `;