@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
  1034. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1035. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1036. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +8 -0
  1037. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +8 -0
  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1039. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1040. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -0
  1041. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -0
  1042. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1043. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1044. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1045. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  1046. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +16 -0
  1047. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +26 -0
  1048. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -0
  1050. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +40 -0
  1051. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1052. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1053. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1054. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1055. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -0
  1056. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +116 -0
  1057. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +7 -0
  1058. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -0
  1059. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1060. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1061. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +376 -0
  1062. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +71 -0
  1063. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +78 -0
  1064. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1065. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1066. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1067. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1068. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1069. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1070. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1071. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1073. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1074. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1075. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1076. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1077. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1078. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1079. package/src/renderers/shaders/ShaderChunk.js +272 -0
  1080. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1081. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
  1082. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1083. package/src/renderers/shaders/ShaderLib/depth.glsl.js +117 -0
  1084. package/src/renderers/shaders/ShaderLib/distance.glsl.js +77 -0
  1085. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1086. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1087. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1088. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +126 -0
  1089. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1090. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +86 -0
  1091. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
  1092. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
  1093. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
  1094. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1095. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1096. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1097. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
  1098. package/src/renderers/shaders/ShaderLib.js +362 -0
  1099. package/src/renderers/shaders/UniformsLib.js +234 -0
  1100. package/src/renderers/shaders/UniformsUtils.js +154 -0
  1101. package/src/renderers/webgl/WebGLAnimation.js +54 -0
  1102. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1103. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1104. package/src/renderers/webgl/WebGLBindingStates.js +666 -0
  1105. package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
  1106. package/src/renderers/webgl/WebGLCapabilities.js +150 -0
  1107. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1108. package/src/renderers/webgl/WebGLEnvironments.js +228 -0
  1109. package/src/renderers/webgl/WebGLExtensions.js +61 -0
  1110. package/src/renderers/webgl/WebGLGeometries.js +186 -0
  1111. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
  1112. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1113. package/src/renderers/webgl/WebGLLights.js +584 -0
  1114. package/src/renderers/webgl/WebGLMaterials.js +602 -0
  1115. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1116. package/src/renderers/webgl/WebGLObjects.js +94 -0
  1117. package/src/renderers/webgl/WebGLOutput.js +270 -0
  1118. package/src/renderers/webgl/WebGLProgram.js +1031 -0
  1119. package/src/renderers/webgl/WebGLPrograms.js +679 -0
  1120. package/src/renderers/webgl/WebGLProperties.js +55 -0
  1121. package/src/renderers/webgl/WebGLRenderLists.js +253 -0
  1122. package/src/renderers/webgl/WebGLRenderStates.js +124 -0
  1123. package/src/renderers/webgl/WebGLShader.js +12 -0
  1124. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1125. package/src/renderers/webgl/WebGLShadowMap.js +600 -0
  1126. package/src/renderers/webgl/WebGLState.js +1370 -0
  1127. package/src/renderers/webgl/WebGLTextures.js +2506 -0
  1128. package/src/renderers/webgl/WebGLUniforms.js +1203 -0
  1129. package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
  1130. package/src/renderers/webgl/WebGLUtils.js +217 -0
  1131. package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
  1132. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
  1133. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
  1134. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
  1135. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
  1136. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
  1137. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1138. package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
  1139. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
  1140. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
  1141. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
  1142. package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
  1143. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1144. package/src/renderers/webgpu/WebGPURenderer.js +107 -0
  1145. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1146. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1147. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
  1148. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
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  1150. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
  1151. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
  1152. package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
  1153. package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
  1154. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
  1155. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
  1156. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
  1157. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
  1158. package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
  1159. package/src/renderers/webxr/WebXRController.js +440 -0
  1160. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1161. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1162. package/src/scenes/Fog.js +98 -0
  1163. package/src/scenes/FogExp2.js +86 -0
  1164. package/src/scenes/Scene.js +165 -0
  1165. package/src/textures/CanvasTexture.js +45 -0
  1166. package/src/textures/CompressedArrayTexture.js +89 -0
  1167. package/src/textures/CompressedCubeTexture.js +48 -0
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  1169. package/src/textures/CubeDepthTexture.js +76 -0
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  1172. package/src/textures/DataArrayTexture.js +134 -0
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  1174. package/src/textures/DepthTexture.js +104 -0
  1175. package/src/textures/ExternalTexture.js +56 -0
  1176. package/src/textures/FramebufferTexture.js +85 -0
  1177. package/src/textures/HTMLTexture.js +74 -0
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  1179. package/src/textures/Texture.js +812 -0
  1180. package/src/textures/VideoFrameTexture.js +72 -0
  1181. package/src/textures/VideoTexture.js +127 -0
  1182. package/src/utils.js +493 -0
@@ -0,0 +1,1154 @@
1
+ import {
2
+ Box3,
3
+ Color,
4
+ DoubleSide,
5
+ Frustum,
6
+ Matrix3,
7
+ Matrix4,
8
+ Vector2,
9
+ Vector3,
10
+ Vector4
11
+ } from 'three';
12
+
13
+ class RenderableObject {
14
+
15
+ constructor() {
16
+
17
+ this.id = 0;
18
+
19
+ this.object = null;
20
+ this.z = 0;
21
+ this.renderOrder = 0;
22
+
23
+ }
24
+
25
+ }
26
+
27
+ //
28
+
29
+ class RenderableFace {
30
+
31
+ constructor() {
32
+
33
+ this.id = 0;
34
+
35
+ this.v1 = new RenderableVertex();
36
+ this.v2 = new RenderableVertex();
37
+ this.v3 = new RenderableVertex();
38
+
39
+ this.normalModel = new Vector3();
40
+
41
+ this.vertexNormalsModel = [ new Vector3(), new Vector3(), new Vector3() ];
42
+ this.vertexNormalsLength = 0;
43
+
44
+ this.color = new Color();
45
+ this.material = null;
46
+ this.uvs = [ new Vector2(), new Vector2(), new Vector2() ];
47
+
48
+ this.z = 0;
49
+ this.renderOrder = 0;
50
+
51
+ }
52
+
53
+ }
54
+
55
+ //
56
+
57
+ class RenderableVertex {
58
+
59
+ constructor() {
60
+
61
+ this.position = new Vector3();
62
+ this.positionWorld = new Vector3();
63
+ this.positionScreen = new Vector4();
64
+
65
+ this.visible = true;
66
+
67
+ }
68
+
69
+ copy( vertex ) {
70
+
71
+ this.positionWorld.copy( vertex.positionWorld );
72
+ this.positionScreen.copy( vertex.positionScreen );
73
+
74
+ }
75
+
76
+ }
77
+
78
+ //
79
+
80
+ class RenderableLine {
81
+
82
+ constructor() {
83
+
84
+ this.id = 0;
85
+
86
+ this.v1 = new RenderableVertex();
87
+ this.v2 = new RenderableVertex();
88
+
89
+ this.vertexColors = [ new Color(), new Color() ];
90
+ this.material = null;
91
+
92
+ this.z = 0;
93
+ this.renderOrder = 0;
94
+
95
+ }
96
+
97
+ }
98
+
99
+ //
100
+
101
+ class RenderableSprite {
102
+
103
+ constructor() {
104
+
105
+ this.id = 0;
106
+
107
+ this.object = null;
108
+
109
+ this.x = 0;
110
+ this.y = 0;
111
+ this.z = 0;
112
+
113
+ this.rotation = 0;
114
+ this.scale = new Vector2();
115
+
116
+ this.material = null;
117
+ this.renderOrder = 0;
118
+
119
+ }
120
+
121
+ }
122
+
123
+ /**
124
+ * This class can project a given scene in 3D space into a 2D representation
125
+ * used for rendering with a 2D API. `Projector` is currently used by {@link SVGRenderer}
126
+ * and was previously used by the legacy `CanvasRenderer`.
127
+ *
128
+ * @three_import import { Projector } from 'three/addons/renderers/Projector.js';
129
+ */
130
+ class Projector {
131
+
132
+ /**
133
+ * Constructs a new projector.
134
+ */
135
+ constructor() {
136
+
137
+ let _object, _objectCount, _objectPoolLength = 0,
138
+ _vertex, _vertexCount, _vertexPoolLength = 0,
139
+ _face, _faceCount, _facePoolLength = 0,
140
+ _line, _lineCount, _linePoolLength = 0,
141
+ _sprite, _spriteCount, _spritePoolLength = 0,
142
+ _modelMatrix, _clipInput = [], _clipOutput = [];
143
+
144
+ const
145
+
146
+ _renderData = { objects: [], lights: [], elements: [] },
147
+
148
+ _vector3 = new Vector3(),
149
+ _vector4 = new Vector4(),
150
+
151
+ _clipBox = new Box3( new Vector3( - 1, - 1, - 1 ), new Vector3( 1, 1, 1 ) ),
152
+ _boundingBox = new Box3(),
153
+ _points3 = new Array( 3 ),
154
+
155
+ _viewMatrix = new Matrix4(),
156
+ _viewProjectionMatrix = new Matrix4(),
157
+
158
+ _modelViewProjectionMatrix = new Matrix4(),
159
+
160
+ _frustum = new Frustum(),
161
+
162
+ _objectPool = [], _vertexPool = [], _facePool = [], _linePool = [], _spritePool = [],
163
+
164
+ _clipVertexPool = [],
165
+ _clipPos1 = new Vector4(),
166
+ _clipPos2 = new Vector4(),
167
+ _clipPos3 = new Vector4(),
168
+ _screenVertexPool = [],
169
+ _clipInputVertices = [ null, null, null ],
170
+
171
+ _clipPlanes = [
172
+ { sign: + 1 },
173
+ { sign: - 1 }
174
+ ];
175
+
176
+ //
177
+
178
+ function RenderList() {
179
+
180
+ const normals = [];
181
+ const colors = [];
182
+ const uvs = [];
183
+
184
+ let object = null;
185
+
186
+ const normalMatrix = new Matrix3();
187
+
188
+ function setObject( value ) {
189
+
190
+ object = value;
191
+
192
+ normalMatrix.getNormalMatrix( object.matrixWorld );
193
+
194
+ normals.length = 0;
195
+ colors.length = 0;
196
+ uvs.length = 0;
197
+
198
+ }
199
+
200
+ function projectVertex( vertex ) {
201
+
202
+ const position = vertex.position;
203
+ const positionWorld = vertex.positionWorld;
204
+ const positionScreen = vertex.positionScreen;
205
+
206
+ positionWorld.copy( position ).applyMatrix4( _modelMatrix );
207
+ positionScreen.copy( positionWorld ).applyMatrix4( _viewProjectionMatrix );
208
+
209
+ const invW = 1 / positionScreen.w;
210
+
211
+ positionScreen.x *= invW;
212
+ positionScreen.y *= invW;
213
+ positionScreen.z *= invW;
214
+
215
+ vertex.visible = positionScreen.x >= - 1 && positionScreen.x <= 1 &&
216
+ positionScreen.y >= - 1 && positionScreen.y <= 1 &&
217
+ positionScreen.z >= - 1 && positionScreen.z <= 1;
218
+
219
+ }
220
+
221
+ function pushVertex( x, y, z ) {
222
+
223
+ _vertex = getNextVertexInPool();
224
+ _vertex.position.set( x, y, z );
225
+
226
+ projectVertex( _vertex );
227
+
228
+ }
229
+
230
+ function pushNormal( x, y, z ) {
231
+
232
+ normals.push( x, y, z );
233
+
234
+ }
235
+
236
+ function pushColor( r, g, b ) {
237
+
238
+ colors.push( r, g, b );
239
+
240
+ }
241
+
242
+ function pushUv( x, y ) {
243
+
244
+ uvs.push( x, y );
245
+
246
+ }
247
+
248
+ function checkTriangleVisibility( v1, v2, v3 ) {
249
+
250
+ if ( v1.visible === true || v2.visible === true || v3.visible === true ) return true;
251
+
252
+ _points3[ 0 ] = v1.positionScreen;
253
+ _points3[ 1 ] = v2.positionScreen;
254
+ _points3[ 2 ] = v3.positionScreen;
255
+
256
+ return _clipBox.intersectsBox( _boundingBox.setFromPoints( _points3 ) );
257
+
258
+ }
259
+
260
+ function checkBackfaceCulling( v1, v2, v3 ) {
261
+
262
+ return ( ( v3.positionScreen.x - v1.positionScreen.x ) *
263
+ ( v2.positionScreen.y - v1.positionScreen.y ) -
264
+ ( v3.positionScreen.y - v1.positionScreen.y ) *
265
+ ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
266
+
267
+ }
268
+
269
+ function pushLine( a, b ) {
270
+
271
+ const v1 = _vertexPool[ a ];
272
+ const v2 = _vertexPool[ b ];
273
+
274
+ // Clip
275
+
276
+ v1.positionScreen.copy( v1.position ).applyMatrix4( _modelViewProjectionMatrix );
277
+ v2.positionScreen.copy( v2.position ).applyMatrix4( _modelViewProjectionMatrix );
278
+
279
+ if ( clipLine( v1.positionScreen, v2.positionScreen ) === true ) {
280
+
281
+ // Perform the perspective divide
282
+ v1.positionScreen.multiplyScalar( 1 / v1.positionScreen.w );
283
+ v2.positionScreen.multiplyScalar( 1 / v2.positionScreen.w );
284
+
285
+ _line = getNextLineInPool();
286
+ _line.id = object.id;
287
+ _line.v1.copy( v1 );
288
+ _line.v2.copy( v2 );
289
+ _line.z = Math.max( v1.positionScreen.z, v2.positionScreen.z );
290
+ _line.renderOrder = object.renderOrder;
291
+
292
+ _line.material = object.material;
293
+
294
+ if ( object.material.vertexColors ) {
295
+
296
+ _line.vertexColors[ 0 ].fromArray( colors, a * 3 );
297
+ _line.vertexColors[ 1 ].fromArray( colors, b * 3 );
298
+
299
+ }
300
+
301
+ _renderData.elements.push( _line );
302
+
303
+ }
304
+
305
+ }
306
+
307
+ function pushTriangle( a, b, c, material ) {
308
+
309
+ const v1 = _vertexPool[ a ];
310
+ const v2 = _vertexPool[ b ];
311
+ const v3 = _vertexPool[ c ];
312
+
313
+ // Derive near/far clip distances from NDC z and stored clip-space w
314
+ // (projectVertex already computed positionScreen = clipPos / w, with w preserved)
315
+ const w1 = v1.positionScreen.w;
316
+ const w2 = v2.positionScreen.w;
317
+ const w3 = v3.positionScreen.w;
318
+
319
+ const nearDist1 = w1 * ( v1.positionScreen.z + 1 );
320
+ const nearDist2 = w2 * ( v2.positionScreen.z + 1 );
321
+ const nearDist3 = w3 * ( v3.positionScreen.z + 1 );
322
+ const farDist1 = w1 * ( 1 - v1.positionScreen.z );
323
+ const farDist2 = w2 * ( 1 - v2.positionScreen.z );
324
+ const farDist3 = w3 * ( 1 - v3.positionScreen.z );
325
+
326
+ // Check if completely outside
327
+ if ( ( nearDist1 < 0 && nearDist2 < 0 && nearDist3 < 0 ) ||
328
+ ( farDist1 < 0 && farDist2 < 0 && farDist3 < 0 ) ) {
329
+
330
+ return; // Triangle completely clipped
331
+
332
+ }
333
+
334
+ // Check if completely inside (no clipping needed)
335
+ if ( nearDist1 >= 0 && nearDist2 >= 0 && nearDist3 >= 0 &&
336
+ farDist1 >= 0 && farDist2 >= 0 && farDist3 >= 0 ) {
337
+
338
+ // No clipping needed - use original path
339
+ if ( checkTriangleVisibility( v1, v2, v3 ) === false ) return;
340
+
341
+ if ( material.side === DoubleSide || checkBackfaceCulling( v1, v2, v3 ) === true ) {
342
+
343
+ _face = getNextFaceInPool();
344
+
345
+ _face.id = object.id;
346
+ _face.v1.copy( v1 );
347
+ _face.v2.copy( v2 );
348
+ _face.v3.copy( v3 );
349
+ _face.z = ( v1.positionScreen.z + v2.positionScreen.z + v3.positionScreen.z ) / 3;
350
+ _face.renderOrder = object.renderOrder;
351
+
352
+ // face normal
353
+ _vector3.subVectors( v3.position, v2.position );
354
+ _vector4.subVectors( v1.position, v2.position );
355
+ _vector3.cross( _vector4 );
356
+ _face.normalModel.copy( _vector3 );
357
+ _face.normalModel.applyMatrix3( normalMatrix ).normalize();
358
+
359
+ for ( let i = 0; i < 3; i ++ ) {
360
+
361
+ const normal = _face.vertexNormalsModel[ i ];
362
+ normal.fromArray( normals, arguments[ i ] * 3 );
363
+ normal.applyMatrix3( normalMatrix ).normalize();
364
+
365
+ const uv = _face.uvs[ i ];
366
+ uv.fromArray( uvs, arguments[ i ] * 2 );
367
+
368
+ }
369
+
370
+ _face.vertexNormalsLength = 3;
371
+
372
+ _face.material = material;
373
+
374
+ if ( material.vertexColors ) {
375
+
376
+ _face.color.fromArray( colors, a * 3 );
377
+
378
+ }
379
+
380
+ _renderData.elements.push( _face );
381
+
382
+ }
383
+
384
+ return;
385
+
386
+ }
387
+
388
+ // Triangle needs clipping - reconstruct clip-space positions from NDC + w
389
+ _clipPos1.set( v1.positionScreen.x * w1, v1.positionScreen.y * w1, v1.positionScreen.z * w1, w1 );
390
+ _clipPos2.set( v2.positionScreen.x * w2, v2.positionScreen.y * w2, v2.positionScreen.z * w2, w2 );
391
+ _clipPos3.set( v3.positionScreen.x * w3, v3.positionScreen.y * w3, v3.positionScreen.z * w3, w3 );
392
+ _clipInputVertices[ 0 ] = _clipPos1;
393
+ _clipInputVertices[ 1 ] = _clipPos2;
394
+ _clipInputVertices[ 2 ] = _clipPos3;
395
+ const clippedCount = clipTriangle( _clipInputVertices );
396
+
397
+ if ( clippedCount < 3 ) return; // Triangle completely clipped
398
+
399
+ // Perform perspective divide on clipped vertices and create screen vertices
400
+ for ( let i = 0; i < clippedCount; i ++ ) {
401
+
402
+ const cv = _clipInput[ i ];
403
+
404
+ // Get or create renderable vertex from pool
405
+ let sv = _screenVertexPool[ i ];
406
+ if ( ! sv ) {
407
+
408
+ sv = new RenderableVertex();
409
+ _screenVertexPool[ i ] = sv;
410
+
411
+ }
412
+
413
+ // Perform perspective divide
414
+ const invW = 1 / cv.w;
415
+ sv.positionScreen.set( cv.x * invW, cv.y * invW, cv.z * invW, 1 );
416
+
417
+ // Interpolate world position (simplified - using weighted average based on barycentric-like coords)
418
+ // For a proper implementation, we'd need to track interpolation weights
419
+ sv.positionWorld.copy( v1.positionWorld );
420
+
421
+ sv.visible = true;
422
+
423
+ }
424
+
425
+ // Triangulate the clipped polygon (simple fan triangulation)
426
+ for ( let i = 1; i < clippedCount - 1; i ++ ) {
427
+
428
+ const tv1 = _screenVertexPool[ 0 ];
429
+ const tv2 = _screenVertexPool[ i ];
430
+ const tv3 = _screenVertexPool[ i + 1 ];
431
+
432
+ if ( material.side === DoubleSide || checkBackfaceCulling( tv1, tv2, tv3 ) === true ) {
433
+
434
+ _face = getNextFaceInPool();
435
+
436
+ _face.id = object.id;
437
+ _face.v1.copy( tv1 );
438
+ _face.v2.copy( tv2 );
439
+ _face.v3.copy( tv3 );
440
+ _face.z = ( tv1.positionScreen.z + tv2.positionScreen.z + tv3.positionScreen.z ) / 3;
441
+ _face.renderOrder = object.renderOrder;
442
+
443
+ // face normal - use original triangle's normal
444
+ _vector3.subVectors( v3.position, v2.position );
445
+ _vector4.subVectors( v1.position, v2.position );
446
+ _vector3.cross( _vector4 );
447
+ _face.normalModel.copy( _vector3 );
448
+ _face.normalModel.applyMatrix3( normalMatrix ).normalize();
449
+
450
+ // Use original vertex normals and UVs (simplified - proper impl would interpolate)
451
+ for ( let j = 0; j < 3; j ++ ) {
452
+
453
+ const normal = _face.vertexNormalsModel[ j ];
454
+ normal.fromArray( normals, arguments[ j ] * 3 );
455
+ normal.applyMatrix3( normalMatrix ).normalize();
456
+
457
+ const uv = _face.uvs[ j ];
458
+ uv.fromArray( uvs, arguments[ j ] * 2 );
459
+
460
+ }
461
+
462
+ _face.vertexNormalsLength = 3;
463
+
464
+ _face.material = material;
465
+
466
+ if ( material.vertexColors ) {
467
+
468
+ _face.color.fromArray( colors, a * 3 );
469
+
470
+ }
471
+
472
+ _renderData.elements.push( _face );
473
+
474
+ }
475
+
476
+ }
477
+
478
+ }
479
+
480
+ return {
481
+ setObject: setObject,
482
+ projectVertex: projectVertex,
483
+ checkTriangleVisibility: checkTriangleVisibility,
484
+ checkBackfaceCulling: checkBackfaceCulling,
485
+ pushVertex: pushVertex,
486
+ pushNormal: pushNormal,
487
+ pushColor: pushColor,
488
+ pushUv: pushUv,
489
+ pushLine: pushLine,
490
+ pushTriangle: pushTriangle
491
+ };
492
+
493
+ }
494
+
495
+ const renderList = new RenderList();
496
+
497
+ function projectObject( object ) {
498
+
499
+ if ( object.visible === false ) return;
500
+
501
+ if ( object.isLight ) {
502
+
503
+ _renderData.lights.push( object );
504
+
505
+ } else if ( object.isMesh || object.isLine || object.isPoints ) {
506
+
507
+ if ( object.material.visible === false ) return;
508
+ if ( object.frustumCulled === true && _frustum.intersectsObject( object ) === false ) return;
509
+
510
+ addObject( object );
511
+
512
+ } else if ( object.isSprite ) {
513
+
514
+ if ( object.material.visible === false ) return;
515
+ if ( object.frustumCulled === true && _frustum.intersectsSprite( object ) === false ) return;
516
+
517
+ addObject( object );
518
+
519
+ }
520
+
521
+ const children = object.children;
522
+
523
+ for ( let i = 0, l = children.length; i < l; i ++ ) {
524
+
525
+ projectObject( children[ i ] );
526
+
527
+ }
528
+
529
+ }
530
+
531
+ function addObject( object ) {
532
+
533
+ _object = getNextObjectInPool();
534
+ _object.id = object.id;
535
+ _object.object = object;
536
+
537
+ _vector3.setFromMatrixPosition( object.matrixWorld );
538
+ _vector3.applyMatrix4( _viewProjectionMatrix );
539
+ _object.z = _vector3.z;
540
+ _object.renderOrder = object.renderOrder;
541
+
542
+ _renderData.objects.push( _object );
543
+
544
+ }
545
+
546
+ /**
547
+ * Projects the given scene in 3D space into a 2D representation. The result
548
+ * is an object with renderable items.
549
+ *
550
+ * @param {Object3D} scene - A scene or any other type of 3D object.
551
+ * @param {Camera} camera - The camera.
552
+ * @param {boolean} sortObjects - Whether to sort objects or not.
553
+ * @param {boolean} sortElements - Whether to sort elements (faces, lines and sprites) or not.
554
+ * @return {{objects:Array<Objects>,lights:Array<Objects>,elements:Array<Objects>}} The projected scene as renderable objects.
555
+ */
556
+ this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
557
+
558
+ _faceCount = 0;
559
+ _lineCount = 0;
560
+ _spriteCount = 0;
561
+
562
+ _renderData.elements.length = 0;
563
+
564
+ if ( scene.matrixWorldAutoUpdate === true ) scene.updateMatrixWorld();
565
+ if ( camera.parent === null && camera.matrixWorldAutoUpdate === true ) camera.updateMatrixWorld();
566
+
567
+ _viewMatrix.copy( camera.matrixWorldInverse );
568
+ _viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, _viewMatrix );
569
+
570
+ _frustum.setFromProjectionMatrix( _viewProjectionMatrix );
571
+
572
+ //
573
+
574
+ _objectCount = 0;
575
+
576
+ _renderData.objects.length = 0;
577
+ _renderData.lights.length = 0;
578
+
579
+ projectObject( scene );
580
+
581
+ if ( sortObjects === true ) {
582
+
583
+ _renderData.objects.sort( painterSort );
584
+
585
+ }
586
+
587
+ //
588
+
589
+ const objects = _renderData.objects;
590
+
591
+ for ( let o = 0, ol = objects.length; o < ol; o ++ ) {
592
+
593
+ const object = objects[ o ].object;
594
+ const geometry = object.geometry;
595
+
596
+ renderList.setObject( object );
597
+
598
+ _modelMatrix = object.matrixWorld;
599
+
600
+ _vertexCount = 0;
601
+
602
+ if ( object.isMesh ) {
603
+
604
+ let material = object.material;
605
+
606
+ const isMultiMaterial = Array.isArray( material );
607
+
608
+ const attributes = geometry.attributes;
609
+ const groups = geometry.groups;
610
+
611
+ if ( attributes.position === undefined ) continue;
612
+
613
+ const positions = attributes.position.array;
614
+
615
+ for ( let i = 0, l = positions.length; i < l; i += 3 ) {
616
+
617
+ let x = positions[ i ];
618
+ let y = positions[ i + 1 ];
619
+ let z = positions[ i + 2 ];
620
+
621
+ const morphTargets = geometry.morphAttributes.position;
622
+
623
+ if ( morphTargets !== undefined ) {
624
+
625
+ const morphTargetsRelative = geometry.morphTargetsRelative;
626
+ const morphInfluences = object.morphTargetInfluences;
627
+
628
+ for ( let t = 0, tl = morphTargets.length; t < tl; t ++ ) {
629
+
630
+ const influence = morphInfluences[ t ];
631
+
632
+ if ( influence === 0 ) continue;
633
+
634
+ const target = morphTargets[ t ];
635
+
636
+ if ( morphTargetsRelative ) {
637
+
638
+ x += target.getX( i / 3 ) * influence;
639
+ y += target.getY( i / 3 ) * influence;
640
+ z += target.getZ( i / 3 ) * influence;
641
+
642
+ } else {
643
+
644
+ x += ( target.getX( i / 3 ) - positions[ i ] ) * influence;
645
+ y += ( target.getY( i / 3 ) - positions[ i + 1 ] ) * influence;
646
+ z += ( target.getZ( i / 3 ) - positions[ i + 2 ] ) * influence;
647
+
648
+ }
649
+
650
+ }
651
+
652
+ }
653
+
654
+ renderList.pushVertex( x, y, z );
655
+
656
+ }
657
+
658
+ if ( attributes.normal !== undefined ) {
659
+
660
+ const normals = attributes.normal.array;
661
+
662
+ for ( let i = 0, l = normals.length; i < l; i += 3 ) {
663
+
664
+ renderList.pushNormal( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] );
665
+
666
+ }
667
+
668
+ }
669
+
670
+ if ( attributes.color !== undefined ) {
671
+
672
+ const colors = attributes.color.array;
673
+
674
+ for ( let i = 0, l = colors.length; i < l; i += 3 ) {
675
+
676
+ renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
677
+
678
+ }
679
+
680
+ }
681
+
682
+ if ( attributes.uv !== undefined ) {
683
+
684
+ const uvs = attributes.uv.array;
685
+
686
+ for ( let i = 0, l = uvs.length; i < l; i += 2 ) {
687
+
688
+ renderList.pushUv( uvs[ i ], uvs[ i + 1 ] );
689
+
690
+ }
691
+
692
+ }
693
+
694
+ if ( geometry.index !== null ) {
695
+
696
+ const indices = geometry.index.array;
697
+
698
+ if ( groups.length > 0 ) {
699
+
700
+ for ( let g = 0; g < groups.length; g ++ ) {
701
+
702
+ const group = groups[ g ];
703
+
704
+ material = isMultiMaterial === true
705
+ ? object.material[ group.materialIndex ]
706
+ : object.material;
707
+
708
+ if ( material === undefined ) continue;
709
+
710
+ for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {
711
+
712
+ renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
713
+
714
+ }
715
+
716
+ }
717
+
718
+ } else {
719
+
720
+ for ( let i = 0, l = indices.length; i < l; i += 3 ) {
721
+
722
+ renderList.pushTriangle( indices[ i ], indices[ i + 1 ], indices[ i + 2 ], material );
723
+
724
+ }
725
+
726
+ }
727
+
728
+ } else {
729
+
730
+ if ( groups.length > 0 ) {
731
+
732
+ for ( let g = 0; g < groups.length; g ++ ) {
733
+
734
+ const group = groups[ g ];
735
+
736
+ material = isMultiMaterial === true
737
+ ? object.material[ group.materialIndex ]
738
+ : object.material;
739
+
740
+ if ( material === undefined ) continue;
741
+
742
+ for ( let i = group.start, l = group.start + group.count; i < l; i += 3 ) {
743
+
744
+ renderList.pushTriangle( i, i + 1, i + 2, material );
745
+
746
+ }
747
+
748
+ }
749
+
750
+ } else {
751
+
752
+ for ( let i = 0, l = positions.length / 3; i < l; i += 3 ) {
753
+
754
+ renderList.pushTriangle( i, i + 1, i + 2, material );
755
+
756
+ }
757
+
758
+ }
759
+
760
+ }
761
+
762
+ } else if ( object.isLine ) {
763
+
764
+ _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
765
+
766
+ const attributes = geometry.attributes;
767
+
768
+ if ( attributes.position !== undefined ) {
769
+
770
+ const positions = attributes.position.array;
771
+
772
+ for ( let i = 0, l = positions.length; i < l; i += 3 ) {
773
+
774
+ renderList.pushVertex( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] );
775
+
776
+ }
777
+
778
+ if ( attributes.color !== undefined ) {
779
+
780
+ const colors = attributes.color.array;
781
+
782
+ for ( let i = 0, l = colors.length; i < l; i += 3 ) {
783
+
784
+ renderList.pushColor( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] );
785
+
786
+ }
787
+
788
+ }
789
+
790
+ if ( geometry.index !== null ) {
791
+
792
+ const indices = geometry.index.array;
793
+
794
+ for ( let i = 0, l = indices.length; i < l; i += 2 ) {
795
+
796
+ renderList.pushLine( indices[ i ], indices[ i + 1 ] );
797
+
798
+ }
799
+
800
+ } else {
801
+
802
+ const step = object.isLineSegments ? 2 : 1;
803
+
804
+ for ( let i = 0, l = ( positions.length / 3 ) - 1; i < l; i += step ) {
805
+
806
+ renderList.pushLine( i, i + 1 );
807
+
808
+ }
809
+
810
+ }
811
+
812
+ }
813
+
814
+ } else if ( object.isPoints ) {
815
+
816
+ _modelViewProjectionMatrix.multiplyMatrices( _viewProjectionMatrix, _modelMatrix );
817
+
818
+ const attributes = geometry.attributes;
819
+
820
+ if ( attributes.position !== undefined ) {
821
+
822
+ const positions = attributes.position.array;
823
+
824
+ for ( let i = 0, l = positions.length; i < l; i += 3 ) {
825
+
826
+ _vector4.set( positions[ i ], positions[ i + 1 ], positions[ i + 2 ], 1 );
827
+ _vector4.applyMatrix4( _modelViewProjectionMatrix );
828
+
829
+ pushPoint( _vector4, object, camera );
830
+
831
+ }
832
+
833
+ }
834
+
835
+ } else if ( object.isSprite ) {
836
+
837
+ object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
838
+ _vector4.set( _modelMatrix.elements[ 12 ], _modelMatrix.elements[ 13 ], _modelMatrix.elements[ 14 ], 1 );
839
+ _vector4.applyMatrix4( _viewProjectionMatrix );
840
+
841
+ pushPoint( _vector4, object, camera );
842
+
843
+ }
844
+
845
+ }
846
+
847
+ if ( sortElements === true ) {
848
+
849
+ _renderData.elements.sort( painterSort );
850
+
851
+ }
852
+
853
+ return _renderData;
854
+
855
+ };
856
+
857
+ function pushPoint( _vector4, object, camera ) {
858
+
859
+ const invW = 1 / _vector4.w;
860
+
861
+ _vector4.z *= invW;
862
+
863
+ if ( _vector4.z >= - 1 && _vector4.z <= 1 ) {
864
+
865
+ _sprite = getNextSpriteInPool();
866
+ _sprite.id = object.id;
867
+ _sprite.x = _vector4.x * invW;
868
+ _sprite.y = _vector4.y * invW;
869
+ _sprite.z = _vector4.z;
870
+ _sprite.renderOrder = object.renderOrder;
871
+ _sprite.object = object;
872
+
873
+ _sprite.rotation = object.rotation;
874
+
875
+ _sprite.scale.x = object.scale.x * Math.abs( _sprite.x - ( _vector4.x + camera.projectionMatrix.elements[ 0 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 12 ] ) );
876
+ _sprite.scale.y = object.scale.y * Math.abs( _sprite.y - ( _vector4.y + camera.projectionMatrix.elements[ 5 ] ) / ( _vector4.w + camera.projectionMatrix.elements[ 13 ] ) );
877
+
878
+ _sprite.material = object.material;
879
+
880
+ _renderData.elements.push( _sprite );
881
+
882
+ }
883
+
884
+ }
885
+
886
+ // Pools
887
+
888
+ function getNextObjectInPool() {
889
+
890
+ if ( _objectCount === _objectPoolLength ) {
891
+
892
+ const object = new RenderableObject();
893
+ _objectPool.push( object );
894
+ _objectPoolLength ++;
895
+ _objectCount ++;
896
+ return object;
897
+
898
+ }
899
+
900
+ return _objectPool[ _objectCount ++ ];
901
+
902
+ }
903
+
904
+ function getNextVertexInPool() {
905
+
906
+ if ( _vertexCount === _vertexPoolLength ) {
907
+
908
+ const vertex = new RenderableVertex();
909
+ _vertexPool.push( vertex );
910
+ _vertexPoolLength ++;
911
+ _vertexCount ++;
912
+ return vertex;
913
+
914
+ }
915
+
916
+ return _vertexPool[ _vertexCount ++ ];
917
+
918
+ }
919
+
920
+ function getNextFaceInPool() {
921
+
922
+ if ( _faceCount === _facePoolLength ) {
923
+
924
+ const face = new RenderableFace();
925
+ _facePool.push( face );
926
+ _facePoolLength ++;
927
+ _faceCount ++;
928
+ return face;
929
+
930
+ }
931
+
932
+ return _facePool[ _faceCount ++ ];
933
+
934
+
935
+ }
936
+
937
+ function getNextLineInPool() {
938
+
939
+ if ( _lineCount === _linePoolLength ) {
940
+
941
+ const line = new RenderableLine();
942
+ _linePool.push( line );
943
+ _linePoolLength ++;
944
+ _lineCount ++;
945
+ return line;
946
+
947
+ }
948
+
949
+ return _linePool[ _lineCount ++ ];
950
+
951
+ }
952
+
953
+ function getNextSpriteInPool() {
954
+
955
+ if ( _spriteCount === _spritePoolLength ) {
956
+
957
+ const sprite = new RenderableSprite();
958
+ _spritePool.push( sprite );
959
+ _spritePoolLength ++;
960
+ _spriteCount ++;
961
+ return sprite;
962
+
963
+ }
964
+
965
+ return _spritePool[ _spriteCount ++ ];
966
+
967
+ }
968
+
969
+ //
970
+
971
+ function painterSort( a, b ) {
972
+
973
+ if ( a.renderOrder !== b.renderOrder ) {
974
+
975
+ return a.renderOrder - b.renderOrder;
976
+
977
+ } else if ( a.z !== b.z ) {
978
+
979
+ return b.z - a.z;
980
+
981
+ } else if ( a.id !== b.id ) {
982
+
983
+ return a.id - b.id;
984
+
985
+ } else {
986
+
987
+ return 0;
988
+
989
+ }
990
+
991
+ }
992
+
993
+ // Sutherland-Hodgman triangle clipping in homogeneous clip space
994
+ // Returns count of vertices in clipped polygon (0 if completely clipped, 3+ if partially clipped)
995
+ // Result vertices are in _clipInput array
996
+ function clipTriangle( vertices ) {
997
+
998
+ // Initialize input with the three input vertices
999
+ _clipInput[ 0 ] = vertices[ 0 ];
1000
+ _clipInput[ 1 ] = vertices[ 1 ];
1001
+ _clipInput[ 2 ] = vertices[ 2 ];
1002
+
1003
+ let inputCount = 3;
1004
+ let outputCount = 0;
1005
+
1006
+ for ( let p = 0; p < _clipPlanes.length; p ++ ) {
1007
+
1008
+ const plane = _clipPlanes[ p ];
1009
+ outputCount = 0;
1010
+
1011
+ if ( inputCount === 0 ) break;
1012
+
1013
+ for ( let i = 0; i < inputCount; i ++ ) {
1014
+
1015
+ const v1 = _clipInput[ i ];
1016
+ const v2 = _clipInput[ ( i + 1 ) % inputCount ];
1017
+
1018
+ const d1 = plane.sign * v1.z + v1.w;
1019
+ const d2 = plane.sign * v2.z + v2.w;
1020
+
1021
+ const v1Inside = d1 >= 0;
1022
+ const v2Inside = d2 >= 0;
1023
+
1024
+ if ( v1Inside && v2Inside ) {
1025
+
1026
+ // Both inside - add v1
1027
+ _clipOutput[ outputCount ++ ] = v1;
1028
+
1029
+ } else if ( v1Inside && ! v2Inside ) {
1030
+
1031
+ // v1 inside, v2 outside - add v1 and intersection
1032
+ _clipOutput[ outputCount ++ ] = v1;
1033
+
1034
+ const t = d1 / ( d1 - d2 );
1035
+ let intersection = _clipVertexPool[ outputCount ];
1036
+ if ( ! intersection ) {
1037
+
1038
+ intersection = new Vector4();
1039
+ _clipVertexPool[ outputCount ] = intersection;
1040
+
1041
+ }
1042
+
1043
+ intersection.lerpVectors( v1, v2, t );
1044
+ _clipOutput[ outputCount ++ ] = intersection;
1045
+
1046
+ } else if ( ! v1Inside && v2Inside ) {
1047
+
1048
+ // v1 outside, v2 inside - add intersection only
1049
+ const t = d1 / ( d1 - d2 );
1050
+ let intersection = _clipVertexPool[ outputCount ];
1051
+ if ( ! intersection ) {
1052
+
1053
+ intersection = new Vector4();
1054
+ _clipVertexPool[ outputCount ] = intersection;
1055
+
1056
+ }
1057
+
1058
+ intersection.lerpVectors( v1, v2, t );
1059
+ _clipOutput[ outputCount ++ ] = intersection;
1060
+
1061
+ }
1062
+
1063
+ // Both outside - add nothing
1064
+
1065
+ }
1066
+
1067
+ // Swap input/output
1068
+ const temp = _clipInput;
1069
+ _clipInput = _clipOutput;
1070
+ _clipOutput = temp;
1071
+ inputCount = outputCount;
1072
+
1073
+ }
1074
+
1075
+ return inputCount;
1076
+
1077
+ }
1078
+
1079
+ function clipLine( s1, s2 ) {
1080
+
1081
+ let alpha1 = 0, alpha2 = 1;
1082
+
1083
+ // Calculate the boundary coordinate of each vertex for the near and far clip planes,
1084
+ // Z = -1 and Z = +1, respectively.
1085
+
1086
+ const bc1near = s1.z + s1.w,
1087
+ bc2near = s2.z + s2.w,
1088
+ bc1far = - s1.z + s1.w,
1089
+ bc2far = - s2.z + s2.w;
1090
+
1091
+ if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
1092
+
1093
+ // Both vertices lie entirely within all clip planes.
1094
+ return true;
1095
+
1096
+ } else if ( ( bc1near < 0 && bc2near < 0 ) || ( bc1far < 0 && bc2far < 0 ) ) {
1097
+
1098
+ // Both vertices lie entirely outside one of the clip planes.
1099
+ return false;
1100
+
1101
+ } else {
1102
+
1103
+ // The line segment spans at least one clip plane.
1104
+
1105
+ if ( bc1near < 0 ) {
1106
+
1107
+ // v1 lies outside the near plane, v2 inside
1108
+ alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
1109
+
1110
+ } else if ( bc2near < 0 ) {
1111
+
1112
+ // v2 lies outside the near plane, v1 inside
1113
+ alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
1114
+
1115
+ }
1116
+
1117
+ if ( bc1far < 0 ) {
1118
+
1119
+ // v1 lies outside the far plane, v2 inside
1120
+ alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
1121
+
1122
+ } else if ( bc2far < 0 ) {
1123
+
1124
+ // v2 lies outside the far plane, v2 inside
1125
+ alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
1126
+
1127
+ }
1128
+
1129
+ if ( alpha2 < alpha1 ) {
1130
+
1131
+ // The line segment spans two boundaries, but is outside both of them.
1132
+ // (This can't happen when we're only clipping against just near/far but good
1133
+ // to leave the check here for future usage if other clip planes are added.)
1134
+ return false;
1135
+
1136
+ } else {
1137
+
1138
+ // Update the s1 and s2 vertices to match the clipped line segment.
1139
+ s1.lerp( s2, alpha1 );
1140
+ s2.lerp( s1, 1 - alpha2 );
1141
+
1142
+ return true;
1143
+
1144
+ }
1145
+
1146
+ }
1147
+
1148
+ }
1149
+
1150
+ }
1151
+
1152
+ }
1153
+
1154
+ export { RenderableObject, RenderableFace, RenderableVertex, RenderableLine, RenderableSprite, Projector };