@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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@@ -0,0 +1,955 @@
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+ import {
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+ BufferGeometry,
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+ FileLoader,
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+ Float32BufferAttribute,
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+ Group,
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+ LineBasicMaterial,
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+ LineSegments,
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+ Loader,
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+ Material,
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+ Mesh,
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+ MeshPhongMaterial,
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+ Points,
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+ PointsMaterial,
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+ Vector3,
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+ Color,
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+ SRGBColorSpace
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+ } from 'three';
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+
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+ // o object_name | g group_name
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+ const _object_pattern = /^[og]\s*(.+)?/;
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+ // mtllib file_reference
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+ const _material_library_pattern = /^mtllib /;
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+ // usemtl material_name
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+ const _material_use_pattern = /^usemtl /;
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+ // usemap map_name
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+ const _map_use_pattern = /^usemap /;
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+ const _face_vertex_data_separator_pattern = /\s+/;
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+
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+ const _vA = new Vector3();
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+ const _vB = new Vector3();
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+ const _vC = new Vector3();
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+
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+ const _ab = new Vector3();
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+ const _cb = new Vector3();
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+
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+ const _color = new Color();
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+
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+ function ParserState() {
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+
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+ const state = {
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+ objects: [],
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+ object: {},
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+
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+ vertices: [],
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+ normals: [],
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+ colors: [],
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+ uvs: [],
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+
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+ materials: {},
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+ materialLibraries: [],
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+
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+ startObject: function ( name, fromDeclaration ) {
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+
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+ // If the current object (initial from reset) is not from a g/o declaration in the parsed
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+ // file. We need to use it for the first parsed g/o to keep things in sync.
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+ if ( this.object && this.object.fromDeclaration === false ) {
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+
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+ this.object.name = name;
59
+ this.object.fromDeclaration = ( fromDeclaration !== false );
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+ return;
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+
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+ }
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+
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+ const previousMaterial = ( this.object && typeof this.object.currentMaterial === 'function' ? this.object.currentMaterial() : undefined );
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+
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+ if ( this.object && typeof this.object._finalize === 'function' ) {
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+
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+ this.object._finalize( true );
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+
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+ }
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+
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+ this.object = {
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+ name: name || '',
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+ fromDeclaration: ( fromDeclaration !== false ),
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+
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+ geometry: {
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+ vertices: [],
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+ normals: [],
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+ colors: [],
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+ uvs: [],
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+ hasUVIndices: false
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+ },
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+ materials: [],
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+ smooth: true,
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+
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+ startMaterial: function ( name, libraries ) {
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+
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+ const previous = this._finalize( false );
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+
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+ // New usemtl declaration overwrites an inherited material, except if faces were declared
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+ // after the material, then it must be preserved for proper MultiMaterial continuation.
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+ if ( previous && ( previous.inherited || previous.groupCount <= 0 ) ) {
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+
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+ this.materials.splice( previous.index, 1 );
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+
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+ }
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+
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+ const material = {
99
+ index: this.materials.length,
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+ name: name || '',
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+ mtllib: ( Array.isArray( libraries ) && libraries.length > 0 ? libraries[ libraries.length - 1 ] : '' ),
102
+ smooth: ( previous !== undefined ? previous.smooth : this.smooth ),
103
+ groupStart: ( previous !== undefined ? previous.groupEnd : 0 ),
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+ groupEnd: - 1,
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+ groupCount: - 1,
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+ inherited: false,
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+
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+ clone: function ( index ) {
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+
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+ const cloned = {
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+ index: ( typeof index === 'number' ? index : this.index ),
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+ name: this.name,
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+ mtllib: this.mtllib,
114
+ smooth: this.smooth,
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+ groupStart: 0,
116
+ groupEnd: - 1,
117
+ groupCount: - 1,
118
+ inherited: false
119
+ };
120
+ cloned.clone = this.clone.bind( cloned );
121
+ return cloned;
122
+
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+ }
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+ };
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+
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+ this.materials.push( material );
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+
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+ return material;
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+
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+ },
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+
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+ currentMaterial: function () {
133
+
134
+ if ( this.materials.length > 0 ) {
135
+
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+ return this.materials[ this.materials.length - 1 ];
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+
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+ }
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+
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+ return undefined;
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+
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+ },
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+
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+ _finalize: function ( end ) {
145
+
146
+ const lastMultiMaterial = this.currentMaterial();
147
+ if ( lastMultiMaterial && lastMultiMaterial.groupEnd === - 1 ) {
148
+
149
+ lastMultiMaterial.groupEnd = this.geometry.vertices.length / 3;
150
+ lastMultiMaterial.groupCount = lastMultiMaterial.groupEnd - lastMultiMaterial.groupStart;
151
+ lastMultiMaterial.inherited = false;
152
+
153
+ }
154
+
155
+ // Ignore objects tail materials if no face declarations followed them before a new o/g started.
156
+ if ( end && this.materials.length > 1 ) {
157
+
158
+ for ( let mi = this.materials.length - 1; mi >= 0; mi -- ) {
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+
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+ if ( this.materials[ mi ].groupCount <= 0 ) {
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+
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+ this.materials.splice( mi, 1 );
163
+
164
+ }
165
+
166
+ }
167
+
168
+ }
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+
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+ // Guarantee at least one empty material, this makes the creation later more straight forward.
171
+ if ( end && this.materials.length === 0 ) {
172
+
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+ this.materials.push( {
174
+ name: '',
175
+ smooth: this.smooth
176
+ } );
177
+
178
+ }
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+
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+ return lastMultiMaterial;
181
+
182
+ }
183
+ };
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+
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+ // Inherit previous objects material.
186
+ // Spec tells us that a declared material must be set to all objects until a new material is declared.
187
+ // If a usemtl declaration is encountered while this new object is being parsed, it will
188
+ // overwrite the inherited material. Exception being that there was already face declarations
189
+ // to the inherited material, then it will be preserved for proper MultiMaterial continuation.
190
+
191
+ if ( previousMaterial && previousMaterial.name && typeof previousMaterial.clone === 'function' ) {
192
+
193
+ const declared = previousMaterial.clone( 0 );
194
+ declared.inherited = true;
195
+ this.object.materials.push( declared );
196
+
197
+ }
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+
199
+ this.objects.push( this.object );
200
+
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+ },
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+
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+ finalize: function () {
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+
205
+ if ( this.object && typeof this.object._finalize === 'function' ) {
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+
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+ this.object._finalize( true );
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+
209
+ }
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+
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+ },
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+
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+ parseVertexIndex: function ( value, len ) {
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+
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+ const index = parseInt( value, 10 );
216
+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
217
+
218
+ },
219
+
220
+ parseNormalIndex: function ( value, len ) {
221
+
222
+ const index = parseInt( value, 10 );
223
+ return ( index >= 0 ? index - 1 : index + len / 3 ) * 3;
224
+
225
+ },
226
+
227
+ parseUVIndex: function ( value, len ) {
228
+
229
+ const index = parseInt( value, 10 );
230
+ return ( index >= 0 ? index - 1 : index + len / 2 ) * 2;
231
+
232
+ },
233
+
234
+ addVertex: function ( a, b, c ) {
235
+
236
+ const src = this.vertices;
237
+ const dst = this.object.geometry.vertices;
238
+
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
240
+ dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
241
+ dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
242
+
243
+ },
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+
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+ addVertexPoint: function ( a ) {
246
+
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+ const src = this.vertices;
248
+ const dst = this.object.geometry.vertices;
249
+
250
+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
251
+
252
+ },
253
+
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+ addVertexLine: function ( a ) {
255
+
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+ const src = this.vertices;
257
+ const dst = this.object.geometry.vertices;
258
+
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+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
260
+
261
+ },
262
+
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+ addNormal: function ( a, b, c ) {
264
+
265
+ const src = this.normals;
266
+ const dst = this.object.geometry.normals;
267
+
268
+ dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
269
+ dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
270
+ dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
271
+
272
+ },
273
+
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+ addFaceNormal: function ( a, b, c ) {
275
+
276
+ const src = this.vertices;
277
+ const dst = this.object.geometry.normals;
278
+
279
+ _vA.fromArray( src, a );
280
+ _vB.fromArray( src, b );
281
+ _vC.fromArray( src, c );
282
+
283
+ _cb.subVectors( _vC, _vB );
284
+ _ab.subVectors( _vA, _vB );
285
+ _cb.cross( _ab );
286
+
287
+ _cb.normalize();
288
+
289
+ dst.push( _cb.x, _cb.y, _cb.z );
290
+ dst.push( _cb.x, _cb.y, _cb.z );
291
+ dst.push( _cb.x, _cb.y, _cb.z );
292
+
293
+ },
294
+
295
+ addColor: function ( a, b, c ) {
296
+
297
+ const src = this.colors;
298
+ const dst = this.object.geometry.colors;
299
+
300
+ if ( src[ a ] !== undefined ) dst.push( src[ a + 0 ], src[ a + 1 ], src[ a + 2 ] );
301
+ if ( src[ b ] !== undefined ) dst.push( src[ b + 0 ], src[ b + 1 ], src[ b + 2 ] );
302
+ if ( src[ c ] !== undefined ) dst.push( src[ c + 0 ], src[ c + 1 ], src[ c + 2 ] );
303
+
304
+ },
305
+
306
+ addUV: function ( a, b, c ) {
307
+
308
+ const src = this.uvs;
309
+ const dst = this.object.geometry.uvs;
310
+
311
+ dst.push( src[ a + 0 ], src[ a + 1 ] );
312
+ dst.push( src[ b + 0 ], src[ b + 1 ] );
313
+ dst.push( src[ c + 0 ], src[ c + 1 ] );
314
+
315
+ },
316
+
317
+ addDefaultUV: function () {
318
+
319
+ const dst = this.object.geometry.uvs;
320
+
321
+ dst.push( 0, 0 );
322
+ dst.push( 0, 0 );
323
+ dst.push( 0, 0 );
324
+
325
+ },
326
+
327
+ addUVLine: function ( a ) {
328
+
329
+ const src = this.uvs;
330
+ const dst = this.object.geometry.uvs;
331
+
332
+ dst.push( src[ a + 0 ], src[ a + 1 ] );
333
+
334
+ },
335
+
336
+ addFace: function ( a, b, c, ua, ub, uc, na, nb, nc ) {
337
+
338
+ const vLen = this.vertices.length;
339
+
340
+ let ia = this.parseVertexIndex( a, vLen );
341
+ let ib = this.parseVertexIndex( b, vLen );
342
+ let ic = this.parseVertexIndex( c, vLen );
343
+
344
+ this.addVertex( ia, ib, ic );
345
+ this.addColor( ia, ib, ic );
346
+
347
+ // normals
348
+
349
+ if ( na !== undefined && na !== '' ) {
350
+
351
+ const nLen = this.normals.length;
352
+
353
+ ia = this.parseNormalIndex( na, nLen );
354
+ ib = this.parseNormalIndex( nb, nLen );
355
+ ic = this.parseNormalIndex( nc, nLen );
356
+
357
+ this.addNormal( ia, ib, ic );
358
+
359
+ } else {
360
+
361
+ this.addFaceNormal( ia, ib, ic );
362
+
363
+ }
364
+
365
+ // uvs
366
+
367
+ if ( ua !== undefined && ua !== '' ) {
368
+
369
+ const uvLen = this.uvs.length;
370
+
371
+ ia = this.parseUVIndex( ua, uvLen );
372
+ ib = this.parseUVIndex( ub, uvLen );
373
+ ic = this.parseUVIndex( uc, uvLen );
374
+
375
+ this.addUV( ia, ib, ic );
376
+
377
+ this.object.geometry.hasUVIndices = true;
378
+
379
+ } else {
380
+
381
+ // add placeholder values (for inconsistent face definitions)
382
+
383
+ this.addDefaultUV();
384
+
385
+ }
386
+
387
+ },
388
+
389
+ addPointGeometry: function ( vertices ) {
390
+
391
+ this.object.geometry.type = 'Points';
392
+
393
+ const vLen = this.vertices.length;
394
+
395
+ for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
396
+
397
+ const index = this.parseVertexIndex( vertices[ vi ], vLen );
398
+
399
+ this.addVertexPoint( index );
400
+ this.addColor( index );
401
+
402
+ }
403
+
404
+ },
405
+
406
+ addLineGeometry: function ( vertices, uvs ) {
407
+
408
+ this.object.geometry.type = 'Line';
409
+
410
+ const vLen = this.vertices.length;
411
+ const uvLen = this.uvs.length;
412
+
413
+ for ( let vi = 0, l = vertices.length; vi < l; vi ++ ) {
414
+
415
+ this.addVertexLine( this.parseVertexIndex( vertices[ vi ], vLen ) );
416
+
417
+ }
418
+
419
+ for ( let uvi = 0, l = uvs.length; uvi < l; uvi ++ ) {
420
+
421
+ this.addUVLine( this.parseUVIndex( uvs[ uvi ], uvLen ) );
422
+
423
+ }
424
+
425
+ }
426
+
427
+ };
428
+
429
+ state.startObject( '', false );
430
+
431
+ return state;
432
+
433
+ }
434
+
435
+
436
+ /**
437
+ * A loader for the OBJ format.
438
+ *
439
+ * The [OBJ format](https://en.wikipedia.org/wiki/Wavefront_.obj_file) is a simple data-format that
440
+ * represents 3D geometry in a human readable format as the position of each vertex, the UV position of
441
+ * each texture coordinate vertex, vertex normals, and the faces that make each polygon defined as a list
442
+ * of vertices, and texture vertices.
443
+ *
444
+ * ```js
445
+ * const loader = new OBJLoader();
446
+ * const object = await loader.loadAsync( 'models/monster.obj' );
447
+ * scene.add( object );
448
+ * ```
449
+ *
450
+ * @augments Loader
451
+ * @three_import import { OBJLoader } from 'three/addons/loaders/OBJLoader.js';
452
+ */
453
+ class OBJLoader extends Loader {
454
+
455
+ /**
456
+ * Constructs a new OBJ loader.
457
+ *
458
+ * @param {LoadingManager} [manager] - The loading manager.
459
+ */
460
+ constructor( manager ) {
461
+
462
+ super( manager );
463
+
464
+ /**
465
+ * A reference to a material creator.
466
+ *
467
+ * @type {?MaterialCreator}
468
+ * @default null
469
+ */
470
+ this.materials = null;
471
+
472
+ }
473
+
474
+ /**
475
+ * Starts loading from the given URL and passes the loaded OBJ asset
476
+ * to the `onLoad()` callback.
477
+ *
478
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
479
+ * @param {function(Group)} onLoad - Executed when the loading process has been finished.
480
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
481
+ * @param {onErrorCallback} onError - Executed when errors occur.
482
+ */
483
+ load( url, onLoad, onProgress, onError ) {
484
+
485
+ const scope = this;
486
+
487
+ const loader = new FileLoader( this.manager );
488
+ loader.setPath( this.path );
489
+ loader.setRequestHeader( this.requestHeader );
490
+ loader.setWithCredentials( this.withCredentials );
491
+ loader.load( url, function ( text ) {
492
+
493
+ try {
494
+
495
+ onLoad( scope.parse( text ) );
496
+
497
+ } catch ( e ) {
498
+
499
+ if ( onError ) {
500
+
501
+ onError( e );
502
+
503
+ } else {
504
+
505
+ console.error( e );
506
+
507
+ }
508
+
509
+ scope.manager.itemError( url );
510
+
511
+ }
512
+
513
+ }, onProgress, onError );
514
+
515
+ }
516
+
517
+ /**
518
+ * Sets the material creator for this OBJ. This object is loaded via {@link MTLLoader}.
519
+ *
520
+ * @param {MaterialCreator} materials - An object that creates the materials for this OBJ.
521
+ * @return {OBJLoader} A reference to this loader.
522
+ */
523
+ setMaterials( materials ) {
524
+
525
+ this.materials = materials;
526
+
527
+ return this;
528
+
529
+ }
530
+
531
+ /**
532
+ * Parses the given OBJ data and returns the resulting group.
533
+ *
534
+ * @param {string} text - The raw OBJ data as a string.
535
+ * @return {Group} The parsed OBJ.
536
+ */
537
+ parse( text ) {
538
+
539
+ const state = new ParserState();
540
+
541
+ if ( text.indexOf( '\r\n' ) !== - 1 ) {
542
+
543
+ // This is faster than String.split with regex that splits on both
544
+ text = text.replace( /\r\n/g, '\n' );
545
+
546
+ }
547
+
548
+ if ( text.indexOf( '\\\n' ) !== - 1 ) {
549
+
550
+ // join lines separated by a line continuation character (\)
551
+ text = text.replace( /\\\n/g, '' );
552
+
553
+ }
554
+
555
+ const lines = text.split( '\n' );
556
+ let result = [];
557
+
558
+ for ( let i = 0, l = lines.length; i < l; i ++ ) {
559
+
560
+ const line = lines[ i ].trimStart();
561
+
562
+ if ( line.length === 0 ) continue;
563
+
564
+ const lineFirstChar = line.charAt( 0 );
565
+
566
+ // @todo invoke passed in handler if any
567
+ if ( lineFirstChar === '#' ) continue; // skip comments
568
+
569
+ if ( lineFirstChar === 'v' ) {
570
+
571
+ const data = line.split( _face_vertex_data_separator_pattern );
572
+
573
+ switch ( data[ 0 ] ) {
574
+
575
+ case 'v':
576
+ state.vertices.push(
577
+ parseFloat( data[ 1 ] ),
578
+ parseFloat( data[ 2 ] ),
579
+ parseFloat( data[ 3 ] )
580
+ );
581
+ if ( data.length >= 7 ) {
582
+
583
+ _color.setRGB(
584
+ parseFloat( data[ 4 ] ),
585
+ parseFloat( data[ 5 ] ),
586
+ parseFloat( data[ 6 ] ),
587
+ SRGBColorSpace
588
+ );
589
+
590
+ state.colors.push( _color.r, _color.g, _color.b );
591
+
592
+ } else {
593
+
594
+ // if no colors are defined, add placeholders so color and vertex indices match
595
+
596
+ state.colors.push( undefined, undefined, undefined );
597
+
598
+ }
599
+
600
+ break;
601
+ case 'vn':
602
+ state.normals.push(
603
+ parseFloat( data[ 1 ] ),
604
+ parseFloat( data[ 2 ] ),
605
+ parseFloat( data[ 3 ] )
606
+ );
607
+ break;
608
+ case 'vt':
609
+ state.uvs.push(
610
+ parseFloat( data[ 1 ] ),
611
+ parseFloat( data[ 2 ] )
612
+ );
613
+ break;
614
+
615
+ }
616
+
617
+ } else if ( lineFirstChar === 'f' ) {
618
+
619
+ const lineData = line.slice( 1 ).trim();
620
+ const vertexData = lineData.split( _face_vertex_data_separator_pattern );
621
+ const faceVertices = [];
622
+
623
+ // Parse the face vertex data into an easy to work with format
624
+
625
+ for ( let j = 0, jl = vertexData.length; j < jl; j ++ ) {
626
+
627
+ const vertex = vertexData[ j ];
628
+
629
+ if ( vertex.length > 0 ) {
630
+
631
+ const vertexParts = vertex.split( '/' );
632
+ faceVertices.push( vertexParts );
633
+
634
+ }
635
+
636
+ }
637
+
638
+ // Draw an edge between the first vertex and all subsequent vertices to form an n-gon
639
+
640
+ const v1 = faceVertices[ 0 ];
641
+
642
+ for ( let j = 1, jl = faceVertices.length - 1; j < jl; j ++ ) {
643
+
644
+ const v2 = faceVertices[ j ];
645
+ const v3 = faceVertices[ j + 1 ];
646
+
647
+ state.addFace(
648
+ v1[ 0 ], v2[ 0 ], v3[ 0 ],
649
+ v1[ 1 ], v2[ 1 ], v3[ 1 ],
650
+ v1[ 2 ], v2[ 2 ], v3[ 2 ]
651
+ );
652
+
653
+ }
654
+
655
+ } else if ( lineFirstChar === 'l' ) {
656
+
657
+ const lineParts = line.substring( 1 ).trim().split( ' ' );
658
+ let lineVertices = [];
659
+ const lineUVs = [];
660
+
661
+ if ( line.indexOf( '/' ) === - 1 ) {
662
+
663
+ lineVertices = lineParts;
664
+
665
+ } else {
666
+
667
+ for ( let li = 0, llen = lineParts.length; li < llen; li ++ ) {
668
+
669
+ const parts = lineParts[ li ].split( '/' );
670
+
671
+ if ( parts[ 0 ] !== '' ) lineVertices.push( parts[ 0 ] );
672
+ if ( parts[ 1 ] !== '' ) lineUVs.push( parts[ 1 ] );
673
+
674
+ }
675
+
676
+ }
677
+
678
+ state.addLineGeometry( lineVertices, lineUVs );
679
+
680
+ } else if ( lineFirstChar === 'p' ) {
681
+
682
+ const lineData = line.slice( 1 ).trim();
683
+ const pointData = lineData.split( ' ' );
684
+
685
+ state.addPointGeometry( pointData );
686
+
687
+ } else if ( ( result = _object_pattern.exec( line ) ) !== null ) {
688
+
689
+ // o object_name
690
+ // or
691
+ // g group_name
692
+
693
+ // WORKAROUND: https://bugs.chromium.org/p/v8/issues/detail?id=2869
694
+ // let name = result[ 0 ].slice( 1 ).trim();
695
+ const name = ( ' ' + result[ 0 ].slice( 1 ).trim() ).slice( 1 );
696
+
697
+ state.startObject( name );
698
+
699
+ } else if ( _material_use_pattern.test( line ) ) {
700
+
701
+ // material
702
+
703
+ state.object.startMaterial( line.substring( 7 ).trim(), state.materialLibraries );
704
+
705
+ } else if ( _material_library_pattern.test( line ) ) {
706
+
707
+ // mtl file
708
+
709
+ state.materialLibraries.push( line.substring( 7 ).trim() );
710
+
711
+ } else if ( _map_use_pattern.test( line ) ) {
712
+
713
+ // the line is parsed but ignored since the loader assumes textures are defined MTL files
714
+ // (according to https://www.okino.com/conv/imp_wave.htm, 'usemap' is the old-style Wavefront texture reference method)
715
+
716
+ console.warn( 'THREE.OBJLoader: Rendering identifier "usemap" not supported. Textures must be defined in MTL files.' );
717
+
718
+ } else if ( lineFirstChar === 's' ) {
719
+
720
+ result = line.split( ' ' );
721
+
722
+ // smooth shading
723
+
724
+ // @todo Handle files that have varying smooth values for a set of faces inside one geometry,
725
+ // but does not define a usemtl for each face set.
726
+ // This should be detected and a dummy material created (later MultiMaterial and geometry groups).
727
+ // This requires some care to not create extra material on each smooth value for "normal" obj files.
728
+ // where explicit usemtl defines geometry groups.
729
+ // Example asset: examples/models/obj/cerberus/Cerberus.obj
730
+
731
+ /*
732
+ * http://paulbourke.net/dataformats/obj/
733
+ *
734
+ * From chapter "Grouping" Syntax explanation "s group_number":
735
+ * "group_number is the smoothing group number. To turn off smoothing groups, use a value of 0 or off.
736
+ * Polygonal elements use group numbers to put elements in different smoothing groups. For free-form
737
+ * surfaces, smoothing groups are either turned on or off; there is no difference between values greater
738
+ * than 0."
739
+ */
740
+ if ( result.length > 1 ) {
741
+
742
+ const value = result[ 1 ].trim().toLowerCase();
743
+ state.object.smooth = ( value !== '0' && value !== 'off' );
744
+
745
+ } else {
746
+
747
+ // ZBrush can produce "s" lines #11707
748
+ state.object.smooth = true;
749
+
750
+ }
751
+
752
+ const material = state.object.currentMaterial();
753
+ if ( material ) material.smooth = state.object.smooth;
754
+
755
+ } else {
756
+
757
+ // Handle null terminated files without exception
758
+ if ( line === '\0' ) continue;
759
+
760
+ console.warn( 'THREE.OBJLoader: Unexpected line: "' + line + '"' );
761
+
762
+ }
763
+
764
+ }
765
+
766
+ state.finalize();
767
+
768
+ const container = new Group();
769
+ container.materialLibraries = [].concat( state.materialLibraries );
770
+
771
+ const hasPrimitives = ! ( state.objects.length === 1 && state.objects[ 0 ].geometry.vertices.length === 0 );
772
+
773
+ if ( hasPrimitives === true ) {
774
+
775
+ for ( let i = 0, l = state.objects.length; i < l; i ++ ) {
776
+
777
+ const object = state.objects[ i ];
778
+ const geometry = object.geometry;
779
+ const materials = object.materials;
780
+ const isLine = ( geometry.type === 'Line' );
781
+ const isPoints = ( geometry.type === 'Points' );
782
+ let hasVertexColors = false;
783
+
784
+ // Skip o/g line declarations that did not follow with any faces
785
+ if ( geometry.vertices.length === 0 ) continue;
786
+
787
+ const buffergeometry = new BufferGeometry();
788
+
789
+ buffergeometry.setAttribute( 'position', new Float32BufferAttribute( geometry.vertices, 3 ) );
790
+
791
+ if ( geometry.normals.length > 0 ) {
792
+
793
+ buffergeometry.setAttribute( 'normal', new Float32BufferAttribute( geometry.normals, 3 ) );
794
+
795
+ }
796
+
797
+ if ( geometry.colors.length > 0 ) {
798
+
799
+ hasVertexColors = true;
800
+ buffergeometry.setAttribute( 'color', new Float32BufferAttribute( geometry.colors, 3 ) );
801
+
802
+ }
803
+
804
+ if ( geometry.hasUVIndices === true ) {
805
+
806
+ buffergeometry.setAttribute( 'uv', new Float32BufferAttribute( geometry.uvs, 2 ) );
807
+
808
+ }
809
+
810
+ // Create materials
811
+
812
+ const createdMaterials = [];
813
+
814
+ for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
815
+
816
+ const sourceMaterial = materials[ mi ];
817
+ const materialHash = sourceMaterial.name + '_' + sourceMaterial.smooth + '_' + hasVertexColors;
818
+ let material = state.materials[ materialHash ];
819
+
820
+ if ( this.materials !== null ) {
821
+
822
+ material = this.materials.create( sourceMaterial.name );
823
+
824
+ // mtl etc. loaders probably can't create line materials correctly, copy properties to a line material.
825
+ if ( isLine && material && ! ( material instanceof LineBasicMaterial ) ) {
826
+
827
+ const materialLine = new LineBasicMaterial();
828
+ Material.prototype.copy.call( materialLine, material );
829
+ materialLine.color.copy( material.color );
830
+ material = materialLine;
831
+
832
+ } else if ( isPoints && material && ! ( material instanceof PointsMaterial ) ) {
833
+
834
+ const materialPoints = new PointsMaterial( { size: 10, sizeAttenuation: false } );
835
+ Material.prototype.copy.call( materialPoints, material );
836
+ materialPoints.color.copy( material.color );
837
+ materialPoints.map = material.map;
838
+ material = materialPoints;
839
+
840
+ }
841
+
842
+ }
843
+
844
+ if ( material === undefined ) {
845
+
846
+ if ( isLine ) {
847
+
848
+ material = new LineBasicMaterial();
849
+
850
+ } else if ( isPoints ) {
851
+
852
+ material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
853
+
854
+ } else {
855
+
856
+ material = new MeshPhongMaterial();
857
+
858
+ }
859
+
860
+ material.name = sourceMaterial.name;
861
+ material.flatShading = sourceMaterial.smooth ? false : true;
862
+ material.vertexColors = hasVertexColors;
863
+
864
+ state.materials[ materialHash ] = material;
865
+
866
+ }
867
+
868
+ createdMaterials.push( material );
869
+
870
+ }
871
+
872
+ // Create mesh
873
+
874
+ let mesh;
875
+
876
+ if ( createdMaterials.length > 1 ) {
877
+
878
+ for ( let mi = 0, miLen = materials.length; mi < miLen; mi ++ ) {
879
+
880
+ const sourceMaterial = materials[ mi ];
881
+ buffergeometry.addGroup( sourceMaterial.groupStart, sourceMaterial.groupCount, mi );
882
+
883
+ }
884
+
885
+ if ( isLine ) {
886
+
887
+ mesh = new LineSegments( buffergeometry, createdMaterials );
888
+
889
+ } else if ( isPoints ) {
890
+
891
+ mesh = new Points( buffergeometry, createdMaterials );
892
+
893
+ } else {
894
+
895
+ mesh = new Mesh( buffergeometry, createdMaterials );
896
+
897
+ }
898
+
899
+ } else {
900
+
901
+ if ( isLine ) {
902
+
903
+ mesh = new LineSegments( buffergeometry, createdMaterials[ 0 ] );
904
+
905
+ } else if ( isPoints ) {
906
+
907
+ mesh = new Points( buffergeometry, createdMaterials[ 0 ] );
908
+
909
+ } else {
910
+
911
+ mesh = new Mesh( buffergeometry, createdMaterials[ 0 ] );
912
+
913
+ }
914
+
915
+ }
916
+
917
+ mesh.name = object.name;
918
+
919
+ container.add( mesh );
920
+
921
+ }
922
+
923
+ } else {
924
+
925
+ // if there is only the default parser state object with no geometry data, interpret data as point cloud
926
+
927
+ if ( state.vertices.length > 0 ) {
928
+
929
+ const material = new PointsMaterial( { size: 1, sizeAttenuation: false } );
930
+
931
+ const buffergeometry = new BufferGeometry();
932
+
933
+ buffergeometry.setAttribute( 'position', new Float32BufferAttribute( state.vertices, 3 ) );
934
+
935
+ if ( state.colors.length > 0 && state.colors[ 0 ] !== undefined ) {
936
+
937
+ buffergeometry.setAttribute( 'color', new Float32BufferAttribute( state.colors, 3 ) );
938
+ material.vertexColors = true;
939
+
940
+ }
941
+
942
+ const points = new Points( buffergeometry, material );
943
+ container.add( points );
944
+
945
+ }
946
+
947
+ }
948
+
949
+ return container;
950
+
951
+ }
952
+
953
+ }
954
+
955
+ export { OBJLoader };