@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
  1034. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1035. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1036. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +8 -0
  1037. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +8 -0
  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1039. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1040. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -0
  1041. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -0
  1042. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1043. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1044. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1045. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  1046. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +16 -0
  1047. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +26 -0
  1048. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -0
  1050. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +40 -0
  1051. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1052. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1053. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1054. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1055. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -0
  1056. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +116 -0
  1057. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +7 -0
  1058. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -0
  1059. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1060. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1061. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +376 -0
  1062. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +71 -0
  1063. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +78 -0
  1064. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1065. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1066. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1067. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1068. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1069. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1070. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1071. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1073. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1074. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1075. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1076. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1077. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1078. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1079. package/src/renderers/shaders/ShaderChunk.js +272 -0
  1080. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1081. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
  1082. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1083. package/src/renderers/shaders/ShaderLib/depth.glsl.js +117 -0
  1084. package/src/renderers/shaders/ShaderLib/distance.glsl.js +77 -0
  1085. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1086. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1087. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1088. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +126 -0
  1089. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1090. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +86 -0
  1091. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
  1092. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
  1093. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
  1094. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1095. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1096. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1097. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
  1098. package/src/renderers/shaders/ShaderLib.js +362 -0
  1099. package/src/renderers/shaders/UniformsLib.js +234 -0
  1100. package/src/renderers/shaders/UniformsUtils.js +154 -0
  1101. package/src/renderers/webgl/WebGLAnimation.js +54 -0
  1102. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1103. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1104. package/src/renderers/webgl/WebGLBindingStates.js +666 -0
  1105. package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
  1106. package/src/renderers/webgl/WebGLCapabilities.js +150 -0
  1107. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1108. package/src/renderers/webgl/WebGLEnvironments.js +228 -0
  1109. package/src/renderers/webgl/WebGLExtensions.js +61 -0
  1110. package/src/renderers/webgl/WebGLGeometries.js +186 -0
  1111. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
  1112. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1113. package/src/renderers/webgl/WebGLLights.js +584 -0
  1114. package/src/renderers/webgl/WebGLMaterials.js +602 -0
  1115. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1116. package/src/renderers/webgl/WebGLObjects.js +94 -0
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  1118. package/src/renderers/webgl/WebGLProgram.js +1031 -0
  1119. package/src/renderers/webgl/WebGLPrograms.js +679 -0
  1120. package/src/renderers/webgl/WebGLProperties.js +55 -0
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  1122. package/src/renderers/webgl/WebGLRenderStates.js +124 -0
  1123. package/src/renderers/webgl/WebGLShader.js +12 -0
  1124. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1125. package/src/renderers/webgl/WebGLShadowMap.js +600 -0
  1126. package/src/renderers/webgl/WebGLState.js +1370 -0
  1127. package/src/renderers/webgl/WebGLTextures.js +2506 -0
  1128. package/src/renderers/webgl/WebGLUniforms.js +1203 -0
  1129. package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
  1130. package/src/renderers/webgl/WebGLUtils.js +217 -0
  1131. package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
  1132. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
  1133. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
  1134. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
  1135. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
  1136. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
  1137. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1138. package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
  1139. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
  1140. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
  1141. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
  1142. package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
  1143. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1144. package/src/renderers/webgpu/WebGPURenderer.js +107 -0
  1145. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1146. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1147. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
  1148. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
  1149. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
  1150. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
  1151. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
  1152. package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
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  1154. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
  1155. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
  1156. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
  1157. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
  1158. package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
  1159. package/src/renderers/webxr/WebXRController.js +440 -0
  1160. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1161. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1162. package/src/scenes/Fog.js +98 -0
  1163. package/src/scenes/FogExp2.js +86 -0
  1164. package/src/scenes/Scene.js +165 -0
  1165. package/src/textures/CanvasTexture.js +45 -0
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  1169. package/src/textures/CubeDepthTexture.js +76 -0
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  1171. package/src/textures/Data3DTexture.js +112 -0
  1172. package/src/textures/DataArrayTexture.js +134 -0
  1173. package/src/textures/DataTexture.js +87 -0
  1174. package/src/textures/DepthTexture.js +104 -0
  1175. package/src/textures/ExternalTexture.js +56 -0
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  1177. package/src/textures/HTMLTexture.js +74 -0
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  1179. package/src/textures/Texture.js +812 -0
  1180. package/src/textures/VideoFrameTexture.js +72 -0
  1181. package/src/textures/VideoTexture.js +127 -0
  1182. package/src/utils.js +493 -0
@@ -0,0 +1,3044 @@
1
+ import {
2
+ AmbientLight,
3
+ AnimationClip,
4
+ Bone,
5
+ BufferGeometry,
6
+ ClampToEdgeWrapping,
7
+ Color,
8
+ ColorManagement,
9
+ DirectionalLight,
10
+ DoubleSide,
11
+ Float32BufferAttribute,
12
+ FrontSide,
13
+ Group,
14
+ InterpolateBezier,
15
+ InterpolateDiscrete,
16
+ Line,
17
+ LineBasicMaterial,
18
+ LineSegments,
19
+ Loader,
20
+ MathUtils,
21
+ Matrix4,
22
+ Mesh,
23
+ MeshBasicMaterial,
24
+ MeshLambertMaterial,
25
+ MeshPhongMaterial,
26
+ OrthographicCamera,
27
+ PerspectiveCamera,
28
+ PointLight,
29
+ Quaternion,
30
+ QuaternionKeyframeTrack,
31
+ RepeatWrapping,
32
+ Skeleton,
33
+ SkinnedMesh,
34
+ SpotLight,
35
+ Triangle,
36
+ Vector2,
37
+ Vector3,
38
+ VectorKeyframeTrack,
39
+ SRGBColorSpace,
40
+ ShapeUtils
41
+ } from 'three';
42
+
43
+ import { getElementsByTagName, parseFloats } from './ColladaParser.js';
44
+
45
+ /**
46
+ * ColladaComposer converts parsed library data into Three.js objects.
47
+ */
48
+ class ColladaComposer {
49
+
50
+ constructor( library, collada, textureLoader, tgaLoader ) {
51
+
52
+ this.library = library;
53
+ this.collada = collada;
54
+ this.textureLoader = textureLoader;
55
+ this.tgaLoader = tgaLoader;
56
+
57
+ this.tempColor = new Color();
58
+ this.animations = [];
59
+ this.kinematics = {};
60
+
61
+ // Reusable objects for animation
62
+ this.position = new Vector3();
63
+ this.scale = new Vector3();
64
+ this.quaternion = new Quaternion();
65
+ this.matrix = new Matrix4();
66
+
67
+ // Storage for deferred pivot animation data
68
+ // Nodes with pivot transforms need all their animation channels collected
69
+ // before building tracks, as channels may be split across animation elements
70
+ this.deferredPivotAnimations = {};
71
+
72
+ // Storage for transform node hierarchy
73
+ // Maps nodeId -> transformSid -> Object3D for animation targeting
74
+ this.transformNodes = {};
75
+
76
+ }
77
+
78
+ compose() {
79
+
80
+ const library = this.library;
81
+
82
+ this.buildLibrary( library.animations, this.buildAnimation.bind( this ) );
83
+ this.buildLibrary( library.clips, this.buildAnimationClip.bind( this ) );
84
+ this.buildLibrary( library.controllers, this.buildController.bind( this ) );
85
+ this.buildLibrary( library.images, this.buildImage.bind( this ) );
86
+ this.buildLibrary( library.effects, this.buildEffect.bind( this ) );
87
+ this.buildLibrary( library.materials, this.buildMaterial.bind( this ) );
88
+ this.buildLibrary( library.cameras, this.buildCamera.bind( this ) );
89
+ this.buildLibrary( library.lights, this.buildLight.bind( this ) );
90
+ this.buildLibrary( library.geometries, this.buildGeometry.bind( this ) );
91
+ this.buildLibrary( library.visualScenes, this.buildVisualScene.bind( this ) );
92
+
93
+ this.setupAnimations();
94
+ this.setupKinematics();
95
+
96
+ const scene = this.parseScene( getElementsByTagName( this.collada, 'scene' )[ 0 ] );
97
+ scene.animations = this.animations;
98
+
99
+ return {
100
+ scene: scene,
101
+ animations: this.animations,
102
+ kinematics: this.kinematics
103
+ };
104
+
105
+ }
106
+
107
+ buildLibrary( data, builder ) {
108
+
109
+ for ( const name in data ) {
110
+
111
+ const object = data[ name ];
112
+ object.build = builder( data[ name ] );
113
+
114
+ }
115
+
116
+ }
117
+
118
+ getBuild( data, builder ) {
119
+
120
+ if ( data.build !== undefined ) return data.build;
121
+
122
+ data.build = builder( data );
123
+
124
+ return data.build;
125
+
126
+ }
127
+
128
+ isEmpty( object ) {
129
+
130
+ return Object.keys( object ).length === 0;
131
+
132
+ }
133
+
134
+ buildAnimation( data ) {
135
+
136
+ const tracks = [];
137
+
138
+ const channels = data.channels;
139
+ const samplers = data.samplers;
140
+ const sources = data.sources;
141
+
142
+ const aggregated = this.aggregateAnimationChannels( channels, samplers, sources );
143
+
144
+ for ( const nodeId in aggregated ) {
145
+
146
+ const nodeData = this.library.nodes[ nodeId ];
147
+ if ( ! nodeData ) continue;
148
+
149
+ const nodeChannels = aggregated[ nodeId ];
150
+
151
+ if ( this.hasPivotTransforms( nodeData ) ) {
152
+
153
+ // Defer - nodes haven't been built yet
154
+ this.collectDeferredPivotAnimation( nodeId, nodeChannels );
155
+
156
+ } else {
157
+
158
+ const object3D = this.getNode( nodeId );
159
+ let rotationTrackBuilt = false;
160
+
161
+ for ( const sid in nodeChannels ) {
162
+
163
+ const transformType = nodeData.transforms[ sid ];
164
+ const transformInfo = nodeData.transformData[ sid ];
165
+ const channelData = nodeChannels[ sid ];
166
+
167
+ switch ( transformType ) {
168
+
169
+ case 'matrix':
170
+ this.buildMatrixTracks( object3D, channelData, nodeData, tracks );
171
+ break;
172
+
173
+ case 'translate':
174
+ this.buildTranslateTrack( object3D, channelData, transformInfo, tracks );
175
+ break;
176
+
177
+ case 'rotate':
178
+ if ( ! rotationTrackBuilt ) {
179
+
180
+ this.buildRotateTrack( object3D, sid, channelData, transformInfo, nodeData, tracks );
181
+ rotationTrackBuilt = true;
182
+
183
+ }
184
+
185
+ break;
186
+
187
+ case 'scale':
188
+ this.buildScaleTrack( object3D, channelData, transformInfo, tracks );
189
+ break;
190
+
191
+ }
192
+
193
+ }
194
+
195
+ }
196
+
197
+ }
198
+
199
+ return tracks;
200
+
201
+ }
202
+
203
+ collectDeferredPivotAnimation( nodeId, nodeChannels ) {
204
+
205
+ if ( ! this.deferredPivotAnimations[ nodeId ] ) {
206
+
207
+ this.deferredPivotAnimations[ nodeId ] = {};
208
+
209
+ }
210
+
211
+ const deferred = this.deferredPivotAnimations[ nodeId ];
212
+
213
+ for ( const sid in nodeChannels ) {
214
+
215
+ if ( ! deferred[ sid ] ) {
216
+
217
+ deferred[ sid ] = {};
218
+
219
+ }
220
+
221
+ for ( const member in nodeChannels[ sid ] ) {
222
+
223
+ deferred[ sid ][ member ] = nodeChannels[ sid ][ member ];
224
+
225
+ }
226
+
227
+ }
228
+
229
+ }
230
+
231
+ hasPivotTransforms( nodeData ) {
232
+
233
+ const pivotSids = [
234
+ 'rotatePivot', 'rotatePivotInverse', 'rotatePivotTranslation',
235
+ 'scalePivot', 'scalePivotInverse', 'scalePivotTranslation'
236
+ ];
237
+
238
+ for ( const sid of pivotSids ) {
239
+
240
+ if ( nodeData.transforms[ sid ] !== undefined ) {
241
+
242
+ return true;
243
+
244
+ }
245
+
246
+ }
247
+
248
+ return false;
249
+
250
+ }
251
+
252
+ getAnimation( id ) {
253
+
254
+ return this.getBuild( this.library.animations[ id ], this.buildAnimation.bind( this ) );
255
+
256
+ }
257
+
258
+ aggregateAnimationChannels( channels, samplers, sources ) {
259
+
260
+ const aggregated = {};
261
+
262
+ for ( const target in channels ) {
263
+
264
+ if ( ! channels.hasOwnProperty( target ) ) continue;
265
+
266
+ const channel = channels[ target ];
267
+ const sampler = samplers[ channel.sampler ];
268
+
269
+ const inputId = sampler.inputs.INPUT;
270
+ const outputId = sampler.inputs.OUTPUT;
271
+
272
+ const inputSource = sources[ inputId ];
273
+ const outputSource = sources[ outputId ];
274
+
275
+ const interpolationId = sampler.inputs.INTERPOLATION;
276
+ const inTangentId = sampler.inputs.IN_TANGENT;
277
+ const outTangentId = sampler.inputs.OUT_TANGENT;
278
+
279
+ const interpolationSource = interpolationId ? sources[ interpolationId ] : null;
280
+ const inTangentSource = inTangentId ? sources[ inTangentId ] : null;
281
+ const outTangentSource = outTangentId ? sources[ outTangentId ] : null;
282
+
283
+ const nodeId = channel.id;
284
+ const sid = channel.sid;
285
+ const member = channel.member || 'default';
286
+
287
+ if ( ! aggregated[ nodeId ] ) aggregated[ nodeId ] = {};
288
+ if ( ! aggregated[ nodeId ][ sid ] ) aggregated[ nodeId ][ sid ] = {};
289
+
290
+ aggregated[ nodeId ][ sid ][ member ] = {
291
+ times: inputSource.array,
292
+ values: outputSource.array,
293
+ stride: outputSource.stride,
294
+ arraySyntax: channel.arraySyntax,
295
+ indices: channel.indices,
296
+ interpolation: interpolationSource ? interpolationSource.array : null,
297
+ inTangent: inTangentSource ? inTangentSource.array : null,
298
+ outTangent: outTangentSource ? outTangentSource.array : null,
299
+ inTangentStride: inTangentSource ? inTangentSource.stride : 0,
300
+ outTangentStride: outTangentSource ? outTangentSource.stride : 0
301
+ };
302
+
303
+ }
304
+
305
+ return aggregated;
306
+
307
+ }
308
+
309
+ buildMatrixTracks( object3D, channelData, nodeData, tracks ) {
310
+
311
+ const defaultMatrix = nodeData.matrix.clone().transpose();
312
+ const data = {};
313
+
314
+ for ( const member in channelData ) {
315
+
316
+ const component = channelData[ member ];
317
+ const times = component.times;
318
+ const values = component.values;
319
+ const stride = component.stride;
320
+
321
+ for ( let i = 0, il = times.length; i < il; i ++ ) {
322
+
323
+ const time = times[ i ];
324
+ const valueOffset = i * stride;
325
+
326
+ if ( data[ time ] === undefined ) data[ time ] = {};
327
+
328
+ if ( component.arraySyntax === true ) {
329
+
330
+ const value = values[ valueOffset ];
331
+ const index = component.indices[ 0 ] + 4 * component.indices[ 1 ];
332
+ data[ time ][ index ] = value;
333
+
334
+ } else {
335
+
336
+ for ( let j = 0; j < stride; j ++ ) {
337
+
338
+ data[ time ][ j ] = values[ valueOffset + j ];
339
+
340
+ }
341
+
342
+ }
343
+
344
+ }
345
+
346
+ }
347
+
348
+ const keyframes = this.prepareAnimationData( data, defaultMatrix );
349
+ const animation = { name: object3D.uuid, keyframes: keyframes };
350
+ this.createKeyframeTracks( animation, tracks );
351
+
352
+ }
353
+
354
+ buildTranslateTrack( object3D, channelData, transformInfo, tracks ) {
355
+
356
+ if ( channelData.default && channelData.default.stride === 3 ) {
357
+
358
+ const data = channelData.default;
359
+ const times = Array.from( data.times );
360
+ const values = Array.from( data.values );
361
+
362
+ const track = new VectorKeyframeTrack(
363
+ object3D.uuid + '.position',
364
+ times,
365
+ values
366
+ );
367
+
368
+ const interpolationInfo = this.getInterpolationInfo( channelData );
369
+ this.applyInterpolation( track, interpolationInfo, channelData );
370
+ tracks.push( track );
371
+ return;
372
+
373
+ }
374
+
375
+ const times = this.getTimesForAllAxes( channelData );
376
+ if ( times.length === 0 ) return;
377
+
378
+ const values = [];
379
+ const interpolationInfo = this.getInterpolationInfo( channelData );
380
+
381
+ for ( let i = 0; i < times.length; i ++ ) {
382
+
383
+ const time = times[ i ];
384
+
385
+ const x = this.getValueAtTime( channelData.X, time, transformInfo.x );
386
+ const y = this.getValueAtTime( channelData.Y, time, transformInfo.y );
387
+ const z = this.getValueAtTime( channelData.Z, time, transformInfo.z );
388
+
389
+ values.push( x, y, z );
390
+
391
+ }
392
+
393
+ const track = new VectorKeyframeTrack(
394
+ object3D.uuid + '.position',
395
+ times,
396
+ values
397
+ );
398
+
399
+ this.applyInterpolation( track, interpolationInfo );
400
+ tracks.push( track );
401
+
402
+ }
403
+
404
+ buildRotateTrack( object3D, sid, channelData, transformInfo, nodeData, tracks ) {
405
+
406
+ const angleData = channelData.ANGLE || channelData.default;
407
+ if ( ! angleData ) return;
408
+
409
+ const times = Array.from( angleData.times );
410
+ if ( times.length === 0 ) return;
411
+
412
+ // Collect all rotations to compose them in order
413
+ const rotations = [];
414
+
415
+ for ( const transformSid of nodeData.transformOrder ) {
416
+
417
+ const transformType = nodeData.transforms[ transformSid ];
418
+
419
+ if ( transformType === 'rotate' ) {
420
+
421
+ const info = nodeData.transformData[ transformSid ];
422
+ rotations.push( {
423
+ sid: transformSid,
424
+ axis: new Vector3( info.axis[ 0 ], info.axis[ 1 ], info.axis[ 2 ] ),
425
+ defaultAngle: info.angle
426
+ } );
427
+
428
+ }
429
+
430
+ }
431
+
432
+ const quaternion = new Quaternion();
433
+ const prevQuaternion = new Quaternion();
434
+ const tempQuat = new Quaternion();
435
+ const values = [];
436
+ const interpolationInfo = this.getInterpolationInfo( channelData );
437
+
438
+ for ( let i = 0; i < times.length; i ++ ) {
439
+
440
+ const time = times[ i ];
441
+ quaternion.identity();
442
+
443
+ for ( const rotation of rotations ) {
444
+
445
+ let angleDegrees;
446
+
447
+ if ( rotation.sid === sid ) {
448
+
449
+ angleDegrees = this.getValueAtTime( angleData, time, rotation.defaultAngle );
450
+
451
+ } else {
452
+
453
+ angleDegrees = rotation.defaultAngle;
454
+
455
+ }
456
+
457
+ const angleRadians = MathUtils.degToRad( angleDegrees );
458
+ tempQuat.setFromAxisAngle( rotation.axis, angleRadians );
459
+ quaternion.multiply( tempQuat );
460
+
461
+ }
462
+
463
+ // Ensure quaternion continuity
464
+ if ( i > 0 && prevQuaternion.dot( quaternion ) < 0 ) {
465
+
466
+ quaternion.x = - quaternion.x;
467
+ quaternion.y = - quaternion.y;
468
+ quaternion.z = - quaternion.z;
469
+ quaternion.w = - quaternion.w;
470
+
471
+ }
472
+
473
+ prevQuaternion.copy( quaternion );
474
+
475
+ values.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
476
+
477
+ }
478
+
479
+ const track = new QuaternionKeyframeTrack(
480
+ object3D.uuid + '.quaternion',
481
+ times,
482
+ values
483
+ );
484
+
485
+ this.applyInterpolation( track, interpolationInfo );
486
+ tracks.push( track );
487
+
488
+ }
489
+
490
+ buildScaleTrack( object3D, channelData, transformInfo, tracks ) {
491
+
492
+ if ( channelData.default && channelData.default.stride === 3 ) {
493
+
494
+ const data = channelData.default;
495
+ const times = Array.from( data.times );
496
+ const values = Array.from( data.values );
497
+
498
+ const track = new VectorKeyframeTrack(
499
+ object3D.uuid + '.scale',
500
+ times,
501
+ values
502
+ );
503
+
504
+ const interpolationInfo = this.getInterpolationInfo( channelData );
505
+ this.applyInterpolation( track, interpolationInfo, channelData );
506
+ tracks.push( track );
507
+ return;
508
+
509
+ }
510
+
511
+ const times = this.getTimesForAllAxes( channelData );
512
+ if ( times.length === 0 ) return;
513
+
514
+ const values = [];
515
+ const interpolationInfo = this.getInterpolationInfo( channelData );
516
+
517
+ for ( let i = 0; i < times.length; i ++ ) {
518
+
519
+ const time = times[ i ];
520
+
521
+ const x = this.getValueAtTime( channelData.X, time, transformInfo.x );
522
+ const y = this.getValueAtTime( channelData.Y, time, transformInfo.y );
523
+ const z = this.getValueAtTime( channelData.Z, time, transformInfo.z );
524
+
525
+ values.push( x, y, z );
526
+
527
+ }
528
+
529
+ const track = new VectorKeyframeTrack(
530
+ object3D.uuid + '.scale',
531
+ times,
532
+ values
533
+ );
534
+
535
+ this.applyInterpolation( track, interpolationInfo );
536
+ tracks.push( track );
537
+
538
+ }
539
+
540
+ getTimesForAllAxes( channelData ) {
541
+
542
+ let times = [];
543
+
544
+ if ( channelData.X ) times = times.concat( Array.from( channelData.X.times ) );
545
+ if ( channelData.Y ) times = times.concat( Array.from( channelData.Y.times ) );
546
+ if ( channelData.Z ) times = times.concat( Array.from( channelData.Z.times ) );
547
+ if ( channelData.ANGLE ) times = times.concat( Array.from( channelData.ANGLE.times ) );
548
+ if ( channelData.default ) times = times.concat( Array.from( channelData.default.times ) );
549
+
550
+ times = [ ...new Set( times ) ].sort( ( a, b ) => a - b );
551
+
552
+ return times;
553
+
554
+ }
555
+
556
+ getValueAtTime( componentData, time, defaultValue ) {
557
+
558
+ if ( ! componentData ) return defaultValue;
559
+
560
+ const times = componentData.times;
561
+ const values = componentData.values;
562
+ const interpolation = componentData.interpolation;
563
+
564
+ for ( let i = 0; i < times.length; i ++ ) {
565
+
566
+ if ( times[ i ] === time ) {
567
+
568
+ return values[ i ];
569
+
570
+ }
571
+
572
+ if ( times[ i ] > time ) {
573
+
574
+ if ( i === 0 ) {
575
+
576
+ return values[ 0 ];
577
+
578
+ }
579
+
580
+ const i0 = i - 1;
581
+ const i1 = i;
582
+ const t0 = times[ i0 ];
583
+ const t1 = times[ i1 ];
584
+ const v0 = values[ i0 ];
585
+ const v1 = values[ i1 ];
586
+
587
+ const interp = interpolation ? interpolation[ i0 ] : 'LINEAR';
588
+
589
+ if ( interp === 'STEP' ) {
590
+
591
+ return v0;
592
+
593
+ } else if ( interp === 'BEZIER' && componentData.inTangent && componentData.outTangent ) {
594
+
595
+ return this.evaluateBezierComponent( componentData, i0, i1, t0, t1, time );
596
+
597
+ } else {
598
+
599
+ const t = ( time - t0 ) / ( t1 - t0 );
600
+ return v0 + t * ( v1 - v0 );
601
+
602
+ }
603
+
604
+ }
605
+
606
+ }
607
+
608
+ return values[ values.length - 1 ];
609
+
610
+ }
611
+
612
+ evaluateBezierComponent( componentData, i0, i1, t0, t1, time ) {
613
+
614
+ const values = componentData.values;
615
+ const inTangent = componentData.inTangent;
616
+ const outTangent = componentData.outTangent;
617
+ const tangentStride = componentData.inTangentStride || 1;
618
+
619
+ const v0 = values[ i0 ];
620
+ const v1 = values[ i1 ];
621
+
622
+ let c0x, c0y, c1x, c1y;
623
+
624
+ if ( tangentStride === 2 ) {
625
+
626
+ c0x = outTangent[ i0 * 2 ];
627
+ c0y = outTangent[ i0 * 2 + 1 ];
628
+ c1x = inTangent[ i1 * 2 ];
629
+ c1y = inTangent[ i1 * 2 + 1 ];
630
+
631
+ } else {
632
+
633
+ c0x = t0 + ( t1 - t0 ) / 3;
634
+ c0y = outTangent[ i0 ];
635
+ c1x = t1 - ( t1 - t0 ) / 3;
636
+ c1y = inTangent[ i1 ];
637
+
638
+ }
639
+
640
+ // Newton-Raphson to solve Bx(s) = time
641
+ let s = ( time - t0 ) / ( t1 - t0 );
642
+
643
+ for ( let iter = 0; iter < 8; iter ++ ) {
644
+
645
+ const s2 = s * s;
646
+ const s3 = s2 * s;
647
+ const oneMinusS = 1 - s;
648
+ const oneMinusS2 = oneMinusS * oneMinusS;
649
+ const oneMinusS3 = oneMinusS2 * oneMinusS;
650
+
651
+ const bx = oneMinusS3 * t0 + 3 * oneMinusS2 * s * c0x + 3 * oneMinusS * s2 * c1x + s3 * t1;
652
+ const dbx = 3 * oneMinusS2 * ( c0x - t0 ) + 6 * oneMinusS * s * ( c1x - c0x ) + 3 * s2 * ( t1 - c1x );
653
+
654
+ if ( Math.abs( dbx ) < 1e-10 ) break;
655
+
656
+ const error = bx - time;
657
+ if ( Math.abs( error ) < 1e-10 ) break;
658
+
659
+ s = s - error / dbx;
660
+ s = Math.max( 0, Math.min( 1, s ) );
661
+
662
+ }
663
+
664
+ const s2 = s * s;
665
+ const s3 = s2 * s;
666
+ const oneMinusS = 1 - s;
667
+ const oneMinusS2 = oneMinusS * oneMinusS;
668
+ const oneMinusS3 = oneMinusS2 * oneMinusS;
669
+
670
+ return oneMinusS3 * v0 + 3 * oneMinusS2 * s * c0y + 3 * oneMinusS * s2 * c1y + s3 * v1;
671
+
672
+ }
673
+
674
+ getInterpolationInfo( channelData ) {
675
+
676
+ const components = [ 'X', 'Y', 'Z', 'ANGLE', 'default' ];
677
+ let interpolationType = null;
678
+ let isUniform = true;
679
+
680
+ for ( const comp of components ) {
681
+
682
+ const data = channelData[ comp ];
683
+ if ( ! data || ! data.interpolation ) continue;
684
+
685
+ const interpArray = data.interpolation;
686
+
687
+ for ( let i = 0; i < interpArray.length; i ++ ) {
688
+
689
+ const interp = interpArray[ i ];
690
+
691
+ if ( interpolationType === null ) {
692
+
693
+ interpolationType = interp;
694
+
695
+ } else if ( interp !== interpolationType ) {
696
+
697
+ isUniform = false;
698
+
699
+ }
700
+
701
+ }
702
+
703
+ }
704
+
705
+ return {
706
+ type: interpolationType || 'LINEAR',
707
+ uniform: isUniform
708
+ };
709
+
710
+ }
711
+
712
+ applyInterpolation( track, interpolationInfo, channelData = null ) {
713
+
714
+ if ( interpolationInfo.type === 'STEP' && interpolationInfo.uniform ) {
715
+
716
+ track.setInterpolation( InterpolateDiscrete );
717
+
718
+ } else if ( interpolationInfo.type === 'BEZIER' && interpolationInfo.uniform && channelData ) {
719
+
720
+ const data = channelData.default;
721
+
722
+ if ( data && data.inTangent && data.outTangent ) {
723
+
724
+ track.setInterpolation( InterpolateBezier );
725
+ track.settings = {
726
+ inTangents: new Float32Array( data.inTangent ),
727
+ outTangents: new Float32Array( data.outTangent )
728
+ };
729
+
730
+ }
731
+
732
+ }
733
+
734
+ }
735
+
736
+ prepareAnimationData( data, defaultMatrix ) {
737
+
738
+ const keyframes = [];
739
+
740
+ for ( const time in data ) {
741
+
742
+ keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
743
+
744
+ }
745
+
746
+ keyframes.sort( ( a, b ) => a.time - b.time );
747
+
748
+ for ( let i = 0; i < 16; i ++ ) {
749
+
750
+ this.transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
751
+
752
+ }
753
+
754
+ return keyframes;
755
+
756
+ }
757
+
758
+ createKeyframeTracks( animation, tracks ) {
759
+
760
+ const keyframes = animation.keyframes;
761
+ const name = animation.name;
762
+
763
+ const times = [];
764
+ const positionData = [];
765
+ const quaternionData = [];
766
+ const scaleData = [];
767
+
768
+ const position = this.position;
769
+ const quaternion = this.quaternion;
770
+ const scale = this.scale;
771
+ const matrix = this.matrix;
772
+
773
+ for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
774
+
775
+ const keyframe = keyframes[ i ];
776
+
777
+ const time = keyframe.time;
778
+ const value = keyframe.value;
779
+
780
+ matrix.fromArray( value ).transpose();
781
+ matrix.decompose( position, quaternion, scale );
782
+
783
+ times.push( time );
784
+ positionData.push( position.x, position.y, position.z );
785
+ quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
786
+ scaleData.push( scale.x, scale.y, scale.z );
787
+
788
+ }
789
+
790
+ if ( positionData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.position', times, positionData ) );
791
+ if ( quaternionData.length > 0 ) tracks.push( new QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
792
+ if ( scaleData.length > 0 ) tracks.push( new VectorKeyframeTrack( name + '.scale', times, scaleData ) );
793
+
794
+ return tracks;
795
+
796
+ }
797
+
798
+ transformAnimationData( keyframes, property, defaultValue ) {
799
+
800
+ let keyframe;
801
+
802
+ let empty = true;
803
+ let i, l;
804
+
805
+ // check, if values of a property are missing in our keyframes
806
+
807
+ for ( i = 0, l = keyframes.length; i < l; i ++ ) {
808
+
809
+ keyframe = keyframes[ i ];
810
+
811
+ if ( keyframe.value[ property ] === undefined ) {
812
+
813
+ keyframe.value[ property ] = null; // mark as missing
814
+
815
+ } else {
816
+
817
+ empty = false;
818
+
819
+ }
820
+
821
+ }
822
+
823
+ if ( empty === true ) {
824
+
825
+ // no values at all, so we set a default value
826
+
827
+ for ( i = 0, l = keyframes.length; i < l; i ++ ) {
828
+
829
+ keyframe = keyframes[ i ];
830
+
831
+ keyframe.value[ property ] = defaultValue;
832
+
833
+ }
834
+
835
+ } else {
836
+
837
+ // filling gaps
838
+
839
+ this.createMissingKeyframes( keyframes, property );
840
+
841
+ }
842
+
843
+ }
844
+
845
+ createMissingKeyframes( keyframes, property ) {
846
+
847
+ let prev, next;
848
+
849
+ for ( let i = 0, l = keyframes.length; i < l; i ++ ) {
850
+
851
+ const keyframe = keyframes[ i ];
852
+
853
+ if ( keyframe.value[ property ] === null ) {
854
+
855
+ prev = this.getPrev( keyframes, i, property );
856
+ next = this.getNext( keyframes, i, property );
857
+
858
+ if ( prev === null ) {
859
+
860
+ keyframe.value[ property ] = next.value[ property ];
861
+ continue;
862
+
863
+ }
864
+
865
+ if ( next === null ) {
866
+
867
+ keyframe.value[ property ] = prev.value[ property ];
868
+ continue;
869
+
870
+ }
871
+
872
+ this.interpolate( keyframe, prev, next, property );
873
+
874
+ }
875
+
876
+ }
877
+
878
+ }
879
+
880
+ getPrev( keyframes, i, property ) {
881
+
882
+ while ( i >= 0 ) {
883
+
884
+ const keyframe = keyframes[ i ];
885
+
886
+ if ( keyframe.value[ property ] !== null ) return keyframe;
887
+
888
+ i --;
889
+
890
+ }
891
+
892
+ return null;
893
+
894
+ }
895
+
896
+ getNext( keyframes, i, property ) {
897
+
898
+ while ( i < keyframes.length ) {
899
+
900
+ const keyframe = keyframes[ i ];
901
+
902
+ if ( keyframe.value[ property ] !== null ) return keyframe;
903
+
904
+ i ++;
905
+
906
+ }
907
+
908
+ return null;
909
+
910
+ }
911
+
912
+ interpolate( key, prev, next, property ) {
913
+
914
+ if ( ( next.time - prev.time ) === 0 ) {
915
+
916
+ key.value[ property ] = prev.value[ property ];
917
+ return;
918
+
919
+ }
920
+
921
+ key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
922
+
923
+ }
924
+
925
+
926
+ buildAnimationClip( data ) {
927
+
928
+ const tracks = [];
929
+
930
+ const name = data.name;
931
+ const duration = ( data.end - data.start ) || - 1;
932
+ const animations = data.animations;
933
+
934
+ for ( let i = 0, il = animations.length; i < il; i ++ ) {
935
+
936
+ const animationTracks = this.getAnimation( animations[ i ] );
937
+
938
+ for ( let j = 0, jl = animationTracks.length; j < jl; j ++ ) {
939
+
940
+ tracks.push( animationTracks[ j ] );
941
+
942
+ }
943
+
944
+ }
945
+
946
+ return new AnimationClip( name, duration, tracks );
947
+
948
+ }
949
+
950
+ getAnimationClip( id ) {
951
+
952
+ return this.getBuild( this.library.clips[ id ], this.buildAnimationClip.bind( this ) );
953
+
954
+ }
955
+
956
+
957
+ buildController( data ) {
958
+
959
+ const build = {
960
+ id: data.id
961
+ };
962
+
963
+ const geometry = this.library.geometries[ build.id ];
964
+
965
+ if ( data.skin !== undefined ) {
966
+
967
+ build.skin = this.buildSkin( data.skin );
968
+
969
+ // we enhance the 'sources' property of the corresponding geometry with our skin data
970
+
971
+ geometry.sources.skinIndices = build.skin.indices;
972
+ geometry.sources.skinWeights = build.skin.weights;
973
+
974
+ }
975
+
976
+ return build;
977
+
978
+ }
979
+
980
+ buildSkin( data ) {
981
+
982
+ const BONE_LIMIT = 4;
983
+
984
+ const build = {
985
+ joints: [], // this must be an array to preserve the joint order
986
+ indices: {
987
+ array: [],
988
+ stride: BONE_LIMIT
989
+ },
990
+ weights: {
991
+ array: [],
992
+ stride: BONE_LIMIT
993
+ }
994
+ };
995
+
996
+ const sources = data.sources;
997
+ const vertexWeights = data.vertexWeights;
998
+
999
+ const vcount = vertexWeights.vcount;
1000
+ const v = vertexWeights.v;
1001
+ const jointOffset = vertexWeights.inputs.JOINT.offset;
1002
+ const weightOffset = vertexWeights.inputs.WEIGHT.offset;
1003
+
1004
+ const jointSource = data.sources[ data.joints.inputs.JOINT ];
1005
+ const inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
1006
+
1007
+ const weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
1008
+ let stride = 0;
1009
+
1010
+ let i, j, l;
1011
+
1012
+ // process skin data for each vertex
1013
+
1014
+ for ( i = 0, l = vcount.length; i < l; i ++ ) {
1015
+
1016
+ const jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
1017
+ const vertexSkinData = [];
1018
+
1019
+ for ( j = 0; j < jointCount; j ++ ) {
1020
+
1021
+ const skinIndex = v[ stride + jointOffset ];
1022
+ const weightId = v[ stride + weightOffset ];
1023
+ const skinWeight = weights[ weightId ];
1024
+
1025
+ vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
1026
+
1027
+ stride += 2;
1028
+
1029
+ }
1030
+
1031
+ // we sort the joints in descending order based on the weights.
1032
+ // this ensures, we only proceed the most important joints of the vertex
1033
+
1034
+ vertexSkinData.sort( descending );
1035
+
1036
+ // now we provide for each vertex a set of four index and weight values.
1037
+ // the order of the skin data matches the order of vertices
1038
+
1039
+ for ( j = 0; j < BONE_LIMIT; j ++ ) {
1040
+
1041
+ const d = vertexSkinData[ j ];
1042
+
1043
+ if ( d !== undefined ) {
1044
+
1045
+ build.indices.array.push( d.index );
1046
+ build.weights.array.push( d.weight );
1047
+
1048
+ } else {
1049
+
1050
+ build.indices.array.push( 0 );
1051
+ build.weights.array.push( 0 );
1052
+
1053
+ }
1054
+
1055
+ }
1056
+
1057
+ }
1058
+
1059
+ // setup bind matrix
1060
+
1061
+ if ( data.bindShapeMatrix ) {
1062
+
1063
+ build.bindMatrix = new Matrix4().fromArray( data.bindShapeMatrix ).transpose();
1064
+
1065
+ } else {
1066
+
1067
+ build.bindMatrix = new Matrix4().identity();
1068
+
1069
+ }
1070
+
1071
+ // process bones and inverse bind matrix data
1072
+
1073
+ for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
1074
+
1075
+ const name = jointSource.array[ i ];
1076
+ const boneInverse = new Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
1077
+
1078
+ build.joints.push( { name: name, boneInverse: boneInverse } );
1079
+
1080
+ }
1081
+
1082
+ return build;
1083
+
1084
+ // array sort function
1085
+
1086
+ function descending( a, b ) {
1087
+
1088
+ return b.weight - a.weight;
1089
+
1090
+ }
1091
+
1092
+ }
1093
+
1094
+ getController( id ) {
1095
+
1096
+ return this.getBuild( this.library.controllers[ id ], this.buildController.bind( this ) );
1097
+
1098
+ }
1099
+
1100
+
1101
+ buildImage( data ) {
1102
+
1103
+ if ( data.build !== undefined ) return data.build;
1104
+
1105
+ return data.init_from;
1106
+
1107
+ }
1108
+
1109
+ getImage( id ) {
1110
+
1111
+ const data = this.library.images[ id ];
1112
+
1113
+ if ( data !== undefined ) {
1114
+
1115
+ return this.getBuild( data, this.buildImage.bind( this ) );
1116
+
1117
+ }
1118
+
1119
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
1120
+
1121
+ return null;
1122
+
1123
+ }
1124
+
1125
+
1126
+ buildEffect( data ) {
1127
+
1128
+ return data;
1129
+
1130
+ }
1131
+
1132
+ getEffect( id ) {
1133
+
1134
+ return this.getBuild( this.library.effects[ id ], this.buildEffect.bind( this ) );
1135
+
1136
+ }
1137
+
1138
+
1139
+ getTextureLoader( image ) {
1140
+
1141
+ let loader;
1142
+
1143
+ let extension = image.slice( ( image.lastIndexOf( '.' ) - 1 >>> 0 ) + 2 ); // http://www.jstips.co/en/javascript/get-file-extension/
1144
+ extension = extension.toLowerCase();
1145
+
1146
+ switch ( extension ) {
1147
+
1148
+ case 'tga':
1149
+ loader = this.tgaLoader;
1150
+ break;
1151
+
1152
+ default:
1153
+ loader = this.textureLoader;
1154
+
1155
+ }
1156
+
1157
+ return loader;
1158
+
1159
+ }
1160
+
1161
+ buildMaterial( data ) {
1162
+
1163
+ const effect = this.getEffect( data.url );
1164
+ const technique = effect.profile.technique;
1165
+
1166
+ let material;
1167
+
1168
+ switch ( technique.type ) {
1169
+
1170
+ case 'phong':
1171
+ case 'blinn':
1172
+ material = new MeshPhongMaterial();
1173
+ break;
1174
+
1175
+ case 'lambert':
1176
+ material = new MeshLambertMaterial();
1177
+ break;
1178
+
1179
+ default:
1180
+ material = new MeshBasicMaterial();
1181
+ break;
1182
+
1183
+ }
1184
+
1185
+ material.name = data.name || '';
1186
+
1187
+ const self = this;
1188
+
1189
+ function getTexture( textureObject, colorSpace = null ) {
1190
+
1191
+ const sampler = effect.profile.samplers[ textureObject.id ];
1192
+ let image = null;
1193
+
1194
+ // get image
1195
+
1196
+ if ( sampler !== undefined ) {
1197
+
1198
+ const surface = effect.profile.surfaces[ sampler.source ];
1199
+ image = self.getImage( surface.init_from );
1200
+
1201
+ } else {
1202
+
1203
+ console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
1204
+ image = self.getImage( textureObject.id );
1205
+
1206
+ }
1207
+
1208
+ // create texture if image is available
1209
+
1210
+ if ( image !== null ) {
1211
+
1212
+ const loader = self.getTextureLoader( image );
1213
+
1214
+ if ( loader !== undefined ) {
1215
+
1216
+ const texture = loader.load( image );
1217
+
1218
+ const extra = textureObject.extra;
1219
+
1220
+ if ( extra !== undefined && extra.technique !== undefined && self.isEmpty( extra.technique ) === false ) {
1221
+
1222
+ const technique = extra.technique;
1223
+
1224
+ texture.wrapS = technique.wrapU ? RepeatWrapping : ClampToEdgeWrapping;
1225
+ texture.wrapT = technique.wrapV ? RepeatWrapping : ClampToEdgeWrapping;
1226
+
1227
+ texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
1228
+ texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
1229
+
1230
+ } else {
1231
+
1232
+ texture.wrapS = RepeatWrapping;
1233
+ texture.wrapT = RepeatWrapping;
1234
+
1235
+ }
1236
+
1237
+ if ( colorSpace !== null ) {
1238
+
1239
+ texture.colorSpace = colorSpace;
1240
+
1241
+ }
1242
+
1243
+ return texture;
1244
+
1245
+ } else {
1246
+
1247
+ console.warn( 'THREE.ColladaLoader: Loader for texture %s not found.', image );
1248
+
1249
+ return null;
1250
+
1251
+ }
1252
+
1253
+ } else {
1254
+
1255
+ console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
1256
+
1257
+ return null;
1258
+
1259
+ }
1260
+
1261
+ }
1262
+
1263
+ const parameters = technique.parameters;
1264
+
1265
+ for ( const key in parameters ) {
1266
+
1267
+ const parameter = parameters[ key ];
1268
+
1269
+ switch ( key ) {
1270
+
1271
+ case 'diffuse':
1272
+ if ( parameter.color ) material.color.fromArray( parameter.color );
1273
+ if ( parameter.texture ) material.map = getTexture( parameter.texture, SRGBColorSpace );
1274
+ break;
1275
+ case 'specular':
1276
+ if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
1277
+ if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
1278
+ break;
1279
+ case 'bump':
1280
+ if ( parameter.texture ) material.normalMap = getTexture( parameter.texture );
1281
+ break;
1282
+ case 'ambient':
1283
+ if ( parameter.texture ) material.lightMap = getTexture( parameter.texture, SRGBColorSpace );
1284
+ break;
1285
+ case 'shininess':
1286
+ if ( parameter.float && material.shininess ) material.shininess = parameter.float;
1287
+ break;
1288
+ case 'emission':
1289
+ if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
1290
+ if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture, SRGBColorSpace );
1291
+ break;
1292
+
1293
+ }
1294
+
1295
+ }
1296
+
1297
+ ColorManagement.colorSpaceToWorking( material.color, SRGBColorSpace );
1298
+ if ( material.specular ) ColorManagement.colorSpaceToWorking( material.specular, SRGBColorSpace );
1299
+ if ( material.emissive ) ColorManagement.colorSpaceToWorking( material.emissive, SRGBColorSpace );
1300
+
1301
+ //
1302
+
1303
+ let transparent = parameters[ 'transparent' ];
1304
+ let transparency = parameters[ 'transparency' ];
1305
+
1306
+ // <transparency> does not exist but <transparent>
1307
+
1308
+ if ( transparency === undefined && transparent ) {
1309
+
1310
+ transparency = {
1311
+ float: 1
1312
+ };
1313
+
1314
+ }
1315
+
1316
+ // <transparent> does not exist but <transparency>
1317
+
1318
+ if ( transparent === undefined && transparency ) {
1319
+
1320
+ transparent = {
1321
+ opaque: 'A_ONE',
1322
+ data: {
1323
+ color: [ 1, 1, 1, 1 ]
1324
+ } };
1325
+
1326
+ }
1327
+
1328
+ if ( transparent && transparency ) {
1329
+
1330
+ // handle case if a texture exists but no color
1331
+
1332
+ if ( transparent.data.texture ) {
1333
+
1334
+ // we do not set an alpha map (see #13792)
1335
+
1336
+ material.transparent = true;
1337
+
1338
+ } else {
1339
+
1340
+ const color = transparent.data.color;
1341
+
1342
+ switch ( transparent.opaque ) {
1343
+
1344
+ case 'A_ONE':
1345
+ material.opacity = color[ 3 ] * transparency.float;
1346
+ break;
1347
+ case 'RGB_ZERO':
1348
+ material.opacity = 1 - ( color[ 0 ] * transparency.float );
1349
+ break;
1350
+ case 'A_ZERO':
1351
+ material.opacity = 1 - ( color[ 3 ] * transparency.float );
1352
+ break;
1353
+ case 'RGB_ONE':
1354
+ material.opacity = color[ 0 ] * transparency.float;
1355
+ break;
1356
+ default:
1357
+ console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
1358
+
1359
+ }
1360
+
1361
+ if ( material.opacity < 1 ) material.transparent = true;
1362
+
1363
+ }
1364
+
1365
+ }
1366
+
1367
+ //
1368
+
1369
+
1370
+ if ( technique.extra !== undefined && technique.extra.technique !== undefined ) {
1371
+
1372
+ const techniques = technique.extra.technique;
1373
+
1374
+ for ( const k in techniques ) {
1375
+
1376
+ const v = techniques[ k ];
1377
+
1378
+ switch ( k ) {
1379
+
1380
+ case 'double_sided':
1381
+ material.side = ( v === 1 ? DoubleSide : FrontSide );
1382
+ break;
1383
+
1384
+ case 'bump':
1385
+ material.normalMap = getTexture( v.texture );
1386
+ material.normalScale = new Vector2( 1, 1 );
1387
+ break;
1388
+
1389
+ }
1390
+
1391
+ }
1392
+
1393
+ }
1394
+
1395
+ return material;
1396
+
1397
+ }
1398
+
1399
+ getMaterial( id ) {
1400
+
1401
+ return this.getBuild( this.library.materials[ id ], this.buildMaterial.bind( this ) );
1402
+
1403
+ }
1404
+
1405
+
1406
+ buildCamera( data ) {
1407
+
1408
+ let camera;
1409
+
1410
+ switch ( data.optics.technique ) {
1411
+
1412
+ case 'perspective':
1413
+ camera = new PerspectiveCamera(
1414
+ data.optics.parameters.yfov,
1415
+ data.optics.parameters.aspect_ratio,
1416
+ data.optics.parameters.znear,
1417
+ data.optics.parameters.zfar
1418
+ );
1419
+ break;
1420
+
1421
+ case 'orthographic':
1422
+ let ymag = data.optics.parameters.ymag;
1423
+ let xmag = data.optics.parameters.xmag;
1424
+ const aspectRatio = data.optics.parameters.aspect_ratio;
1425
+
1426
+ xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
1427
+ ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
1428
+
1429
+ xmag *= 0.5;
1430
+ ymag *= 0.5;
1431
+
1432
+ camera = new OrthographicCamera(
1433
+ - xmag, xmag, ymag, - ymag, // left, right, top, bottom
1434
+ data.optics.parameters.znear,
1435
+ data.optics.parameters.zfar
1436
+ );
1437
+ break;
1438
+
1439
+ default:
1440
+ camera = new PerspectiveCamera();
1441
+ break;
1442
+
1443
+ }
1444
+
1445
+ camera.name = data.name || '';
1446
+
1447
+ return camera;
1448
+
1449
+ }
1450
+
1451
+ getCamera( id ) {
1452
+
1453
+ const data = this.library.cameras[ id ];
1454
+
1455
+ if ( data !== undefined ) {
1456
+
1457
+ return this.getBuild( data, this.buildCamera.bind( this ) );
1458
+
1459
+ }
1460
+
1461
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
1462
+
1463
+ return null;
1464
+
1465
+ }
1466
+
1467
+
1468
+ buildLight( data ) {
1469
+
1470
+ let light;
1471
+
1472
+ switch ( data.technique ) {
1473
+
1474
+ case 'directional':
1475
+ light = new DirectionalLight();
1476
+ break;
1477
+
1478
+ case 'point':
1479
+ light = new PointLight();
1480
+ break;
1481
+
1482
+ case 'spot':
1483
+ light = new SpotLight();
1484
+ break;
1485
+
1486
+ case 'ambient':
1487
+ light = new AmbientLight();
1488
+ break;
1489
+
1490
+ }
1491
+
1492
+ if ( data.parameters.color ) light.color.copy( data.parameters.color );
1493
+ if ( data.parameters.distance ) light.distance = data.parameters.distance;
1494
+ if ( data.parameters.falloffAngle ) light.angle = MathUtils.degToRad( data.parameters.falloffAngle );
1495
+
1496
+ return light;
1497
+
1498
+ }
1499
+
1500
+ getLight( id ) {
1501
+
1502
+ const data = this.library.lights[ id ];
1503
+
1504
+ if ( data !== undefined ) {
1505
+
1506
+ return this.getBuild( data, this.buildLight.bind( this ) );
1507
+
1508
+ }
1509
+
1510
+ console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
1511
+
1512
+ return null;
1513
+
1514
+ }
1515
+
1516
+
1517
+ groupPrimitives( primitives ) {
1518
+
1519
+ const build = {};
1520
+
1521
+ for ( let i = 0; i < primitives.length; i ++ ) {
1522
+
1523
+ const primitive = primitives[ i ];
1524
+
1525
+ if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
1526
+
1527
+ build[ primitive.type ].push( primitive );
1528
+
1529
+ }
1530
+
1531
+ return build;
1532
+
1533
+ }
1534
+
1535
+ checkUVCoordinates( primitives ) {
1536
+
1537
+ let count = 0;
1538
+
1539
+ for ( let i = 0, l = primitives.length; i < l; i ++ ) {
1540
+
1541
+ const primitive = primitives[ i ];
1542
+
1543
+ if ( primitive.hasUV === true ) {
1544
+
1545
+ count ++;
1546
+
1547
+ }
1548
+
1549
+ }
1550
+
1551
+ if ( count > 0 && count < primitives.length ) {
1552
+
1553
+ primitives.uvsNeedsFix = true;
1554
+
1555
+ }
1556
+
1557
+ }
1558
+
1559
+ buildGeometry( data ) {
1560
+
1561
+ const build = {};
1562
+
1563
+ const sources = data.sources;
1564
+ const vertices = data.vertices;
1565
+ const primitives = data.primitives;
1566
+
1567
+ if ( primitives.length === 0 ) return {};
1568
+
1569
+ // our goal is to create one buffer geometry for a single type of primitives
1570
+ // first, we group all primitives by their type
1571
+
1572
+ const groupedPrimitives = this.groupPrimitives( primitives );
1573
+
1574
+ for ( const type in groupedPrimitives ) {
1575
+
1576
+ const primitiveType = groupedPrimitives[ type ];
1577
+
1578
+ // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
1579
+
1580
+ this.checkUVCoordinates( primitiveType );
1581
+
1582
+ // third, create a buffer geometry for each type of primitives
1583
+
1584
+ build[ type ] = this.buildGeometryType( primitiveType, sources, vertices );
1585
+
1586
+ }
1587
+
1588
+ return build;
1589
+
1590
+ }
1591
+
1592
+ buildGeometryType( primitives, sources, vertices ) {
1593
+
1594
+ const build = {};
1595
+
1596
+ const position = { array: [], stride: 0 };
1597
+ const normal = { array: [], stride: 0 };
1598
+ const uv = { array: [], stride: 0 };
1599
+ const uv1 = { array: [], stride: 0 };
1600
+ const color = { array: [], stride: 0 };
1601
+
1602
+ const skinIndex = { array: [], stride: 4 };
1603
+ const skinWeight = { array: [], stride: 4 };
1604
+
1605
+ const geometry = new BufferGeometry();
1606
+
1607
+ const materialKeys = [];
1608
+
1609
+ let start = 0;
1610
+
1611
+ for ( let p = 0; p < primitives.length; p ++ ) {
1612
+
1613
+ const primitive = primitives[ p ];
1614
+ const inputs = primitive.inputs;
1615
+
1616
+ // groups
1617
+
1618
+ let count = 0;
1619
+
1620
+ switch ( primitive.type ) {
1621
+
1622
+ case 'lines':
1623
+ case 'linestrips':
1624
+ count = primitive.count * 2;
1625
+ break;
1626
+
1627
+ case 'triangles':
1628
+ count = primitive.count * 3;
1629
+ break;
1630
+
1631
+ case 'polygons':
1632
+ case 'polylist':
1633
+
1634
+ for ( let g = 0; g < primitive.count; g ++ ) {
1635
+
1636
+ const vc = primitive.vcount[ g ];
1637
+
1638
+ switch ( vc ) {
1639
+
1640
+ case 3:
1641
+ count += 3; // single triangle
1642
+ break;
1643
+
1644
+ case 4:
1645
+ count += 6; // quad, subdivided into two triangles
1646
+ break;
1647
+
1648
+ default:
1649
+ count += ( vc - 2 ) * 3; // polylist with more than four vertices
1650
+ break;
1651
+
1652
+ }
1653
+
1654
+ }
1655
+
1656
+ break;
1657
+
1658
+ default:
1659
+ console.warn( 'THREE.ColladaLoader: Unknown primitive type:', primitive.type );
1660
+
1661
+ }
1662
+
1663
+ geometry.addGroup( start, count, p );
1664
+ start += count;
1665
+
1666
+ // material
1667
+
1668
+ if ( primitive.material ) {
1669
+
1670
+ materialKeys.push( primitive.material );
1671
+
1672
+ }
1673
+
1674
+ // geometry data
1675
+
1676
+ for ( const name in inputs ) {
1677
+
1678
+ const input = inputs[ name ];
1679
+
1680
+ switch ( name ) {
1681
+
1682
+ case 'VERTEX':
1683
+ for ( const key in vertices ) {
1684
+
1685
+ const id = vertices[ key ];
1686
+
1687
+ switch ( key ) {
1688
+
1689
+ case 'POSITION':
1690
+ const prevLength = position.array.length;
1691
+ this.buildGeometryData( primitive, sources[ id ], input.offset, position.array );
1692
+ position.stride = sources[ id ].stride;
1693
+
1694
+ if ( sources.skinWeights && sources.skinIndices ) {
1695
+
1696
+ this.buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
1697
+ this.buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
1698
+
1699
+ }
1700
+
1701
+ // see #3803
1702
+
1703
+ if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
1704
+
1705
+ const count = ( position.array.length - prevLength ) / position.stride;
1706
+
1707
+ for ( let i = 0; i < count; i ++ ) {
1708
+
1709
+ // fill missing uv coordinates
1710
+
1711
+ uv.array.push( 0, 0 );
1712
+
1713
+ }
1714
+
1715
+ }
1716
+
1717
+ break;
1718
+
1719
+ case 'NORMAL':
1720
+ this.buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
1721
+ normal.stride = sources[ id ].stride;
1722
+ break;
1723
+
1724
+ case 'COLOR':
1725
+ this.buildGeometryData( primitive, sources[ id ], input.offset, color.array );
1726
+ color.stride = sources[ id ].stride;
1727
+ break;
1728
+
1729
+ case 'TEXCOORD':
1730
+ this.buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
1731
+ uv.stride = sources[ id ].stride;
1732
+ break;
1733
+
1734
+ case 'TEXCOORD1':
1735
+ this.buildGeometryData( primitive, sources[ id ], input.offset, uv1.array );
1736
+ uv.stride = sources[ id ].stride;
1737
+ break;
1738
+
1739
+ default:
1740
+ console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
1741
+
1742
+ }
1743
+
1744
+ }
1745
+
1746
+ break;
1747
+
1748
+ case 'NORMAL':
1749
+ this.buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
1750
+ normal.stride = sources[ input.id ].stride;
1751
+ break;
1752
+
1753
+ case 'COLOR':
1754
+ this.buildGeometryData( primitive, sources[ input.id ], input.offset, color.array, true );
1755
+ color.stride = sources[ input.id ].stride;
1756
+ break;
1757
+
1758
+ case 'TEXCOORD':
1759
+ this.buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
1760
+ uv.stride = sources[ input.id ].stride;
1761
+ break;
1762
+
1763
+ case 'TEXCOORD1':
1764
+ this.buildGeometryData( primitive, sources[ input.id ], input.offset, uv1.array );
1765
+ uv1.stride = sources[ input.id ].stride;
1766
+ break;
1767
+
1768
+ }
1769
+
1770
+ }
1771
+
1772
+ }
1773
+
1774
+ // build geometry
1775
+
1776
+ if ( position.array.length > 0 ) geometry.setAttribute( 'position', new Float32BufferAttribute( position.array, position.stride ) );
1777
+ if ( normal.array.length > 0 ) geometry.setAttribute( 'normal', new Float32BufferAttribute( normal.array, normal.stride ) );
1778
+ if ( color.array.length > 0 ) geometry.setAttribute( 'color', new Float32BufferAttribute( color.array, color.stride ) );
1779
+ if ( uv.array.length > 0 ) geometry.setAttribute( 'uv', new Float32BufferAttribute( uv.array, uv.stride ) );
1780
+ if ( uv1.array.length > 0 ) geometry.setAttribute( 'uv1', new Float32BufferAttribute( uv1.array, uv1.stride ) );
1781
+
1782
+ if ( skinIndex.array.length > 0 ) geometry.setAttribute( 'skinIndex', new Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
1783
+ if ( skinWeight.array.length > 0 ) geometry.setAttribute( 'skinWeight', new Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
1784
+
1785
+ build.data = geometry;
1786
+ build.type = primitives[ 0 ].type;
1787
+ build.materialKeys = materialKeys;
1788
+
1789
+ return build;
1790
+
1791
+ }
1792
+
1793
+ buildGeometryData( primitive, source, offset, array, isColor = false ) {
1794
+
1795
+ const indices = primitive.p;
1796
+ const stride = primitive.stride;
1797
+ const vcount = primitive.vcount;
1798
+
1799
+ const tempColor = this.tempColor;
1800
+
1801
+ function pushVector( i ) {
1802
+
1803
+ let index = indices[ i + offset ] * sourceStride;
1804
+ const length = index + sourceStride;
1805
+
1806
+ for ( ; index < length; index ++ ) {
1807
+
1808
+ array.push( sourceArray[ index ] );
1809
+
1810
+ }
1811
+
1812
+ if ( isColor ) {
1813
+
1814
+ // convert the vertex colors from srgb to linear if present
1815
+ const startIndex = array.length - sourceStride - 1;
1816
+ tempColor.setRGB(
1817
+ array[ startIndex + 0 ],
1818
+ array[ startIndex + 1 ],
1819
+ array[ startIndex + 2 ],
1820
+ SRGBColorSpace
1821
+ );
1822
+
1823
+ array[ startIndex + 0 ] = tempColor.r;
1824
+ array[ startIndex + 1 ] = tempColor.g;
1825
+ array[ startIndex + 2 ] = tempColor.b;
1826
+
1827
+ }
1828
+
1829
+ }
1830
+
1831
+ const sourceArray = source.array;
1832
+ const sourceStride = source.stride;
1833
+
1834
+ if ( primitive.vcount !== undefined ) {
1835
+
1836
+ let index = 0;
1837
+
1838
+ for ( let i = 0, l = vcount.length; i < l; i ++ ) {
1839
+
1840
+ const count = vcount[ i ];
1841
+
1842
+ if ( count === 4 ) {
1843
+
1844
+ const a = index + stride * 0;
1845
+ const b = index + stride * 1;
1846
+ const c = index + stride * 2;
1847
+ const d = index + stride * 3;
1848
+
1849
+ pushVector( a ); pushVector( b ); pushVector( d );
1850
+ pushVector( b ); pushVector( c ); pushVector( d );
1851
+
1852
+ } else if ( count === 3 ) {
1853
+
1854
+ const a = index + stride * 0;
1855
+ const b = index + stride * 1;
1856
+ const c = index + stride * 2;
1857
+
1858
+ pushVector( a ); pushVector( b ); pushVector( c );
1859
+
1860
+ } else if ( count > 4 ) {
1861
+
1862
+ const vertices = [];
1863
+
1864
+ // prepare vertices which represent the polygon's contour
1865
+
1866
+ for ( let k = 0; k < count; k ++ ) {
1867
+
1868
+ const a = index + stride * k;
1869
+ const positionIndex = indices[ a ] * sourceStride;
1870
+
1871
+ const x = sourceArray[ positionIndex ];
1872
+ const y = sourceArray[ positionIndex + 1 ];
1873
+ const z = sourceArray[ positionIndex + 2 ];
1874
+
1875
+ vertices.push( new Vector3( x, y, z ) );
1876
+
1877
+ }
1878
+
1879
+ // determine surface normal
1880
+
1881
+ const normal = new Vector3();
1882
+ const _triangle = new Triangle();
1883
+
1884
+ _triangle.a = vertices[ 0 ];
1885
+ _triangle.b = vertices[ 1 ];
1886
+ _triangle.c = vertices[ 2 ];
1887
+ _triangle.getNormal( normal );
1888
+
1889
+ // project to 2D and triangulate
1890
+
1891
+ const vertices2D = [];
1892
+
1893
+ if ( Math.abs( normal.x ) > Math.abs( normal.y ) && Math.abs( normal.x ) > Math.abs( normal.z ) ) {
1894
+
1895
+ for ( let k = 0; k < count; k ++ ) {
1896
+
1897
+ vertices2D.push( new Vector2( vertices[ k ].y, vertices[ k ].z ) );
1898
+
1899
+ }
1900
+
1901
+ } else if ( Math.abs( normal.y ) > Math.abs( normal.z ) ) {
1902
+
1903
+ for ( let k = 0; k < count; k ++ ) {
1904
+
1905
+ vertices2D.push( new Vector2( vertices[ k ].x, vertices[ k ].z ) );
1906
+
1907
+ }
1908
+
1909
+ } else {
1910
+
1911
+ for ( let k = 0; k < count; k ++ ) {
1912
+
1913
+ vertices2D.push( new Vector2( vertices[ k ].x, vertices[ k ].y ) );
1914
+
1915
+ }
1916
+
1917
+ }
1918
+
1919
+ const isClockWise = ShapeUtils.isClockWise( vertices2D );
1920
+
1921
+ if ( isClockWise === true ) {
1922
+
1923
+ vertices2D.reverse();
1924
+
1925
+ }
1926
+
1927
+ const faces = ShapeUtils.triangulateShape( vertices2D, [] );
1928
+
1929
+ // build indices
1930
+
1931
+ for ( let k = 0; k < faces.length; k ++ ) {
1932
+
1933
+ const face = faces[ k ];
1934
+
1935
+ let i0, i1, i2;
1936
+
1937
+ if ( isClockWise === false ) {
1938
+
1939
+ i0 = face[ 0 ];
1940
+ i1 = face[ 1 ];
1941
+ i2 = face[ 2 ];
1942
+
1943
+
1944
+ } else {
1945
+
1946
+ i0 = count - 1 - face[ 0 ];
1947
+ i1 = count - 1 - face[ 2 ];
1948
+ i2 = count - 1 - face[ 1 ];
1949
+
1950
+ }
1951
+
1952
+ const a = index + stride * i0;
1953
+ const b = index + stride * i1;
1954
+ const c = index + stride * i2;
1955
+
1956
+ pushVector( a );
1957
+ pushVector( b );
1958
+ pushVector( c );
1959
+
1960
+ }
1961
+
1962
+ }
1963
+
1964
+ index += stride * count;
1965
+
1966
+ }
1967
+
1968
+ } else {
1969
+
1970
+ for ( let i = 0, l = indices.length; i < l; i += stride ) {
1971
+
1972
+ pushVector( i );
1973
+
1974
+ }
1975
+
1976
+ }
1977
+
1978
+ }
1979
+
1980
+ getGeometry( id ) {
1981
+
1982
+ return this.getBuild( this.library.geometries[ id ], this.buildGeometry.bind( this ) );
1983
+
1984
+ }
1985
+
1986
+
1987
+ buildKinematicsModel( data ) {
1988
+
1989
+ if ( data.build !== undefined ) return data.build;
1990
+
1991
+ return data;
1992
+
1993
+ }
1994
+
1995
+ getKinematicsModel( id ) {
1996
+
1997
+ return this.getBuild( this.library.kinematicsModels[ id ], this.buildKinematicsModel.bind( this ) );
1998
+
1999
+ }
2000
+
2001
+ buildKinematicsScene( data ) {
2002
+
2003
+ if ( data.build !== undefined ) return data.build;
2004
+
2005
+ return data;
2006
+
2007
+ }
2008
+
2009
+ getKinematicsScene( id ) {
2010
+
2011
+ return this.getBuild( this.library.kinematicsScenes[ id ], this.buildKinematicsScene.bind( this ) );
2012
+
2013
+ }
2014
+
2015
+ setupKinematics() {
2016
+
2017
+ const kinematicsModelId = Object.keys( this.library.kinematicsModels )[ 0 ];
2018
+ const kinematicsSceneId = Object.keys( this.library.kinematicsScenes )[ 0 ];
2019
+ const visualSceneId = Object.keys( this.library.visualScenes )[ 0 ];
2020
+
2021
+ if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
2022
+
2023
+ const kinematicsModel = this.getKinematicsModel( kinematicsModelId );
2024
+ const kinematicsScene = this.getKinematicsScene( kinematicsSceneId );
2025
+ const visualScene = this.getVisualScene( visualSceneId );
2026
+
2027
+ const bindJointAxis = kinematicsScene.bindJointAxis;
2028
+ const jointMap = {};
2029
+
2030
+ const collada = this.collada;
2031
+ const self = this;
2032
+
2033
+ for ( let i = 0, l = bindJointAxis.length; i < l; i ++ ) {
2034
+
2035
+ const axis = bindJointAxis[ i ];
2036
+
2037
+ // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
2038
+
2039
+ const targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
2040
+
2041
+ if ( targetElement ) {
2042
+
2043
+ // get the parent of the transform element
2044
+
2045
+ const parentVisualElement = targetElement.parentElement;
2046
+
2047
+ // connect the joint of the kinematics model with the element in the visual scene
2048
+
2049
+ connect( axis.jointIndex, parentVisualElement );
2050
+
2051
+ }
2052
+
2053
+ }
2054
+
2055
+ function connect( jointIndex, visualElement ) {
2056
+
2057
+ const visualElementName = visualElement.getAttribute( 'name' );
2058
+ const joint = kinematicsModel.joints[ jointIndex ];
2059
+ const transforms = self.buildTransformList( visualElement );
2060
+
2061
+ visualScene.traverse( function ( object ) {
2062
+
2063
+ if ( object.name === visualElementName ) {
2064
+
2065
+ jointMap[ jointIndex ] = {
2066
+ object: object,
2067
+ transforms: transforms,
2068
+ joint: joint,
2069
+ position: joint.zeroPosition
2070
+ };
2071
+
2072
+ }
2073
+
2074
+ } );
2075
+
2076
+ }
2077
+
2078
+ const m0 = new Matrix4();
2079
+ const matrix = this.matrix;
2080
+
2081
+ this.kinematics = {
2082
+
2083
+ joints: kinematicsModel && kinematicsModel.joints,
2084
+
2085
+ getJointValue: function ( jointIndex ) {
2086
+
2087
+ const jointData = jointMap[ jointIndex ];
2088
+
2089
+ if ( jointData ) {
2090
+
2091
+ return jointData.position;
2092
+
2093
+ } else {
2094
+
2095
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
2096
+
2097
+ }
2098
+
2099
+ },
2100
+
2101
+ setJointValue: function ( jointIndex, value ) {
2102
+
2103
+ const jointData = jointMap[ jointIndex ];
2104
+
2105
+ if ( jointData ) {
2106
+
2107
+ const joint = jointData.joint;
2108
+
2109
+ if ( value > joint.limits.max || value < joint.limits.min ) {
2110
+
2111
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
2112
+
2113
+ } else if ( joint.static ) {
2114
+
2115
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
2116
+
2117
+ } else {
2118
+
2119
+ const object = jointData.object;
2120
+ const axis = joint.axis;
2121
+ const transforms = jointData.transforms;
2122
+
2123
+ matrix.identity();
2124
+
2125
+ // each update, we have to apply all transforms in the correct order
2126
+
2127
+ for ( let i = 0; i < transforms.length; i ++ ) {
2128
+
2129
+ const transform = transforms[ i ];
2130
+
2131
+ // if there is a connection of the transform node with a joint, apply the joint value
2132
+
2133
+ if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
2134
+
2135
+ switch ( joint.type ) {
2136
+
2137
+ case 'revolute':
2138
+ matrix.multiply( m0.makeRotationAxis( axis, MathUtils.degToRad( value ) ) );
2139
+ break;
2140
+
2141
+ case 'prismatic':
2142
+ matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
2143
+ break;
2144
+
2145
+ default:
2146
+ console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
2147
+ break;
2148
+
2149
+ }
2150
+
2151
+ } else {
2152
+
2153
+ switch ( transform.type ) {
2154
+
2155
+ case 'matrix':
2156
+ matrix.multiply( transform.obj );
2157
+ break;
2158
+
2159
+ case 'translate':
2160
+ matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
2161
+ break;
2162
+
2163
+ case 'scale':
2164
+ matrix.scale( transform.obj );
2165
+ break;
2166
+
2167
+ case 'rotate':
2168
+ matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
2169
+ break;
2170
+
2171
+ }
2172
+
2173
+ }
2174
+
2175
+ }
2176
+
2177
+ object.matrix.copy( matrix );
2178
+ object.matrix.decompose( object.position, object.quaternion, object.scale );
2179
+
2180
+ jointMap[ jointIndex ].position = value;
2181
+
2182
+ }
2183
+
2184
+ } else {
2185
+
2186
+ console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' does not exist.' );
2187
+
2188
+ }
2189
+
2190
+ }
2191
+
2192
+ };
2193
+
2194
+ }
2195
+
2196
+ buildTransformList( node ) {
2197
+
2198
+ const transforms = [];
2199
+
2200
+ const xml = this.collada.querySelector( '[id="' + node.id + '"]' );
2201
+
2202
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
2203
+
2204
+ const child = xml.childNodes[ i ];
2205
+
2206
+ if ( child.nodeType !== 1 ) continue;
2207
+
2208
+ let array, vector;
2209
+
2210
+ switch ( child.nodeName ) {
2211
+
2212
+ case 'matrix':
2213
+ array = parseFloats( child.textContent );
2214
+ const matrix = new Matrix4().fromArray( array ).transpose();
2215
+ transforms.push( {
2216
+ sid: child.getAttribute( 'sid' ),
2217
+ type: child.nodeName,
2218
+ obj: matrix
2219
+ } );
2220
+ break;
2221
+
2222
+ case 'translate':
2223
+ case 'scale':
2224
+ array = parseFloats( child.textContent );
2225
+ vector = new Vector3().fromArray( array );
2226
+ transforms.push( {
2227
+ sid: child.getAttribute( 'sid' ),
2228
+ type: child.nodeName,
2229
+ obj: vector
2230
+ } );
2231
+ break;
2232
+
2233
+ case 'rotate':
2234
+ array = parseFloats( child.textContent );
2235
+ vector = new Vector3().fromArray( array );
2236
+ const angle = MathUtils.degToRad( array[ 3 ] );
2237
+ transforms.push( {
2238
+ sid: child.getAttribute( 'sid' ),
2239
+ type: child.nodeName,
2240
+ obj: vector,
2241
+ angle: angle
2242
+ } );
2243
+ break;
2244
+
2245
+ }
2246
+
2247
+ }
2248
+
2249
+ return transforms;
2250
+
2251
+ }
2252
+
2253
+
2254
+ buildSkeleton( skeletons, joints ) {
2255
+
2256
+ const boneData = [];
2257
+ const sortedBoneData = [];
2258
+
2259
+ let i, j, data;
2260
+
2261
+ // a skeleton can have multiple root bones. collada expresses this
2262
+ // situation with multiple "skeleton" tags per controller instance
2263
+
2264
+ for ( i = 0; i < skeletons.length; i ++ ) {
2265
+
2266
+ const skeleton = skeletons[ i ];
2267
+
2268
+ let root;
2269
+
2270
+ if ( this.hasNode( skeleton ) ) {
2271
+
2272
+ root = this.getNode( skeleton );
2273
+ this.buildBoneHierarchy( root, joints, boneData );
2274
+
2275
+ } else if ( this.hasVisualScene( skeleton ) ) {
2276
+
2277
+ // handle case where the skeleton refers to the visual scene (#13335)
2278
+
2279
+ const visualScene = this.library.visualScenes[ skeleton ];
2280
+ const children = visualScene.children;
2281
+
2282
+ for ( let j = 0; j < children.length; j ++ ) {
2283
+
2284
+ const child = children[ j ];
2285
+
2286
+ if ( child.type === 'JOINT' ) {
2287
+
2288
+ const root = this.getNode( child.id );
2289
+ this.buildBoneHierarchy( root, joints, boneData );
2290
+
2291
+ }
2292
+
2293
+ }
2294
+
2295
+ } else {
2296
+
2297
+ console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
2298
+
2299
+ }
2300
+
2301
+ }
2302
+
2303
+ // sort bone data (the order is defined in the corresponding controller)
2304
+
2305
+ for ( i = 0; i < joints.length; i ++ ) {
2306
+
2307
+ for ( j = 0; j < boneData.length; j ++ ) {
2308
+
2309
+ data = boneData[ j ];
2310
+
2311
+ if ( data.bone.name === joints[ i ].name ) {
2312
+
2313
+ sortedBoneData[ i ] = data;
2314
+ data.processed = true;
2315
+ break;
2316
+
2317
+ }
2318
+
2319
+ }
2320
+
2321
+ }
2322
+
2323
+ // add unprocessed bone data at the end of the list
2324
+
2325
+ for ( i = 0; i < boneData.length; i ++ ) {
2326
+
2327
+ data = boneData[ i ];
2328
+
2329
+ if ( data.processed === false ) {
2330
+
2331
+ sortedBoneData.push( data );
2332
+ data.processed = true;
2333
+
2334
+ }
2335
+
2336
+ }
2337
+
2338
+ // setup arrays for skeleton creation
2339
+
2340
+ const bones = [];
2341
+ const boneInverses = [];
2342
+
2343
+ for ( i = 0; i < sortedBoneData.length; i ++ ) {
2344
+
2345
+ data = sortedBoneData[ i ];
2346
+
2347
+ bones.push( data.bone );
2348
+ boneInverses.push( data.boneInverse );
2349
+
2350
+ }
2351
+
2352
+ return new Skeleton( bones, boneInverses );
2353
+
2354
+ }
2355
+
2356
+ buildBoneHierarchy( root, joints, boneData ) {
2357
+
2358
+ // setup bone data from visual scene
2359
+
2360
+ root.traverse( function ( object ) {
2361
+
2362
+ if ( object.isBone === true ) {
2363
+
2364
+ let boneInverse;
2365
+
2366
+ // retrieve the boneInverse from the controller data
2367
+
2368
+ for ( let i = 0; i < joints.length; i ++ ) {
2369
+
2370
+ const joint = joints[ i ];
2371
+
2372
+ if ( joint.name === object.name ) {
2373
+
2374
+ boneInverse = joint.boneInverse;
2375
+ break;
2376
+
2377
+ }
2378
+
2379
+ }
2380
+
2381
+ if ( boneInverse === undefined ) {
2382
+
2383
+ // Unfortunately, there can be joints in the visual scene that are not part of the
2384
+ // corresponding controller. In this case, we have to create a dummy boneInverse matrix
2385
+ // for the respective bone. This bone won't affect any vertices, because there are no skin indices
2386
+ // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
2387
+ // ensure a correct animation of the model.
2388
+
2389
+ boneInverse = new Matrix4();
2390
+
2391
+ }
2392
+
2393
+ boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
2394
+
2395
+ }
2396
+
2397
+ } );
2398
+
2399
+ }
2400
+
2401
+ buildNode( data ) {
2402
+
2403
+ const objects = [];
2404
+
2405
+ const matrix = data.matrix;
2406
+ const nodes = data.nodes;
2407
+ const type = data.type;
2408
+ const instanceCameras = data.instanceCameras;
2409
+ const instanceControllers = data.instanceControllers;
2410
+ const instanceLights = data.instanceLights;
2411
+ const instanceGeometries = data.instanceGeometries;
2412
+ const instanceNodes = data.instanceNodes;
2413
+
2414
+ // nodes
2415
+
2416
+ for ( let i = 0, l = nodes.length; i < l; i ++ ) {
2417
+
2418
+ objects.push( this.getNode( nodes[ i ] ) );
2419
+
2420
+ }
2421
+
2422
+ // instance cameras
2423
+
2424
+ for ( let i = 0, l = instanceCameras.length; i < l; i ++ ) {
2425
+
2426
+ const instanceCamera = this.getCamera( instanceCameras[ i ] );
2427
+
2428
+ if ( instanceCamera !== null ) {
2429
+
2430
+ objects.push( instanceCamera.clone() );
2431
+
2432
+ }
2433
+
2434
+ }
2435
+
2436
+ // instance controllers
2437
+
2438
+ for ( let i = 0, l = instanceControllers.length; i < l; i ++ ) {
2439
+
2440
+ const instance = instanceControllers[ i ];
2441
+ const controller = this.getController( instance.id );
2442
+ const geometries = this.getGeometry( controller.id );
2443
+ const newObjects = this.buildObjects( geometries, instance.materials );
2444
+
2445
+ const skeletons = instance.skeletons;
2446
+ const joints = controller.skin.joints;
2447
+
2448
+ const skeleton = this.buildSkeleton( skeletons, joints );
2449
+
2450
+ for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
2451
+
2452
+ const object = newObjects[ j ];
2453
+
2454
+ if ( object.isSkinnedMesh ) {
2455
+
2456
+ object.bind( skeleton, controller.skin.bindMatrix );
2457
+ object.normalizeSkinWeights();
2458
+
2459
+ }
2460
+
2461
+ objects.push( object );
2462
+
2463
+ }
2464
+
2465
+ }
2466
+
2467
+ // instance lights
2468
+
2469
+ for ( let i = 0, l = instanceLights.length; i < l; i ++ ) {
2470
+
2471
+ const instanceLight = this.getLight( instanceLights[ i ] );
2472
+
2473
+ if ( instanceLight !== null ) {
2474
+
2475
+ objects.push( instanceLight.clone() );
2476
+
2477
+ }
2478
+
2479
+ }
2480
+
2481
+ // instance geometries
2482
+
2483
+ for ( let i = 0, l = instanceGeometries.length; i < l; i ++ ) {
2484
+
2485
+ const instance = instanceGeometries[ i ];
2486
+
2487
+ // a single geometry instance in collada can lead to multiple object3Ds.
2488
+ // this is the case when primitives are combined like triangles and lines
2489
+
2490
+ const geometries = this.getGeometry( instance.id );
2491
+ const newObjects = this.buildObjects( geometries, instance.materials );
2492
+
2493
+ for ( let j = 0, jl = newObjects.length; j < jl; j ++ ) {
2494
+
2495
+ objects.push( newObjects[ j ] );
2496
+
2497
+ }
2498
+
2499
+ }
2500
+
2501
+ // instance nodes
2502
+
2503
+ for ( let i = 0, l = instanceNodes.length; i < l; i ++ ) {
2504
+
2505
+ objects.push( this.getNode( instanceNodes[ i ] ).clone() );
2506
+
2507
+ }
2508
+
2509
+ let object;
2510
+
2511
+ if ( nodes.length === 0 && objects.length === 1 ) {
2512
+
2513
+ object = objects[ 0 ];
2514
+
2515
+ } else {
2516
+
2517
+ object = ( type === 'JOINT' ) ? new Bone() : new Group();
2518
+
2519
+ for ( let i = 0; i < objects.length; i ++ ) {
2520
+
2521
+ object.add( objects[ i ] );
2522
+
2523
+ }
2524
+
2525
+ }
2526
+
2527
+ object.name = ( type === 'JOINT' ) ? data.sid : data.name;
2528
+
2529
+ if ( type !== 'JOINT' && this.hasPivotTransforms( data ) ) {
2530
+
2531
+ return this.wrapWithTransformHierarchy( object, data );
2532
+
2533
+ }
2534
+
2535
+ object.matrix.copy( matrix );
2536
+ object.matrix.decompose( object.position, object.quaternion, object.scale );
2537
+
2538
+ return object;
2539
+
2540
+ }
2541
+
2542
+ wrapWithTransformHierarchy( contentObject, nodeData ) {
2543
+
2544
+ const nodeId = nodeData.id;
2545
+ this.transformNodes[ nodeId ] = {};
2546
+
2547
+ const transformOrder = nodeData.transformOrder;
2548
+ const transformData = nodeData.transformData;
2549
+
2550
+ const rootNode = new Group();
2551
+ rootNode.name = nodeData.name;
2552
+
2553
+ let currentParent = rootNode;
2554
+
2555
+ for ( let i = 0; i < transformOrder.length; i ++ ) {
2556
+
2557
+ const sid = transformOrder[ i ];
2558
+ const info = transformData[ sid ];
2559
+
2560
+ const transformNode = new Group();
2561
+ transformNode.name = nodeData.name + '_' + sid;
2562
+
2563
+ switch ( info.type ) {
2564
+
2565
+ case 'translate':
2566
+ transformNode.position.set( info.x, info.y, info.z );
2567
+ break;
2568
+
2569
+ case 'rotate': {
2570
+
2571
+ const axis = new Vector3( info.axis[ 0 ], info.axis[ 1 ], info.axis[ 2 ] );
2572
+ const angle = MathUtils.degToRad( info.angle );
2573
+ transformNode.quaternion.setFromAxisAngle( axis, angle );
2574
+ transformNode.userData.rotationAxis = axis;
2575
+ break;
2576
+
2577
+ }
2578
+
2579
+ case 'scale':
2580
+ transformNode.scale.set( info.x, info.y, info.z );
2581
+ break;
2582
+
2583
+ case 'matrix': {
2584
+
2585
+ const matrix = new Matrix4().fromArray( info.array ).transpose();
2586
+ matrix.decompose( transformNode.position, transformNode.quaternion, transformNode.scale );
2587
+ break;
2588
+
2589
+ }
2590
+
2591
+ }
2592
+
2593
+ this.transformNodes[ nodeId ][ sid ] = transformNode;
2594
+
2595
+ currentParent.add( transformNode );
2596
+ currentParent = transformNode;
2597
+
2598
+ }
2599
+
2600
+ currentParent.add( contentObject );
2601
+
2602
+ return rootNode;
2603
+
2604
+ }
2605
+
2606
+ resolveMaterialBinding( keys, instanceMaterials ) {
2607
+
2608
+ const materials = [];
2609
+
2610
+ for ( let i = 0, l = keys.length; i < l; i ++ ) {
2611
+
2612
+ const id = instanceMaterials[ keys[ i ] ];
2613
+
2614
+ if ( id === undefined ) {
2615
+
2616
+ console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
2617
+ materials.push( this.fallbackMaterial );
2618
+
2619
+ } else {
2620
+
2621
+ materials.push( this.getMaterial( id ) );
2622
+
2623
+ }
2624
+
2625
+ }
2626
+
2627
+ return materials;
2628
+
2629
+ }
2630
+
2631
+ get fallbackMaterial() {
2632
+
2633
+ if ( this._fallbackMaterial === undefined ) {
2634
+
2635
+ this._fallbackMaterial = new MeshBasicMaterial( {
2636
+ name: Loader.DEFAULT_MATERIAL_NAME,
2637
+ color: 0xff00ff
2638
+ } );
2639
+
2640
+ }
2641
+
2642
+ return this._fallbackMaterial;
2643
+
2644
+ }
2645
+
2646
+ buildObjects( geometries, instanceMaterials ) {
2647
+
2648
+ const objects = [];
2649
+
2650
+ for ( const type in geometries ) {
2651
+
2652
+ const geometry = geometries[ type ];
2653
+
2654
+ const materials = this.resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
2655
+
2656
+ // handle case if no materials are defined
2657
+
2658
+ if ( materials.length === 0 ) {
2659
+
2660
+ if ( type === 'lines' || type === 'linestrips' ) {
2661
+
2662
+ materials.push( new LineBasicMaterial() );
2663
+
2664
+ } else {
2665
+
2666
+ materials.push( new MeshPhongMaterial() );
2667
+
2668
+ }
2669
+
2670
+ }
2671
+
2672
+ // Collada allows to use phong and lambert materials with lines. Replacing these cases with LineBasicMaterial.
2673
+
2674
+ if ( type === 'lines' || type === 'linestrips' ) {
2675
+
2676
+ for ( let i = 0, l = materials.length; i < l; i ++ ) {
2677
+
2678
+ const material = materials[ i ];
2679
+
2680
+ if ( material.isMeshPhongMaterial === true || material.isMeshLambertMaterial === true ) {
2681
+
2682
+ const lineMaterial = new LineBasicMaterial();
2683
+
2684
+ // copy compatible properties
2685
+
2686
+ lineMaterial.color.copy( material.color );
2687
+ lineMaterial.opacity = material.opacity;
2688
+ lineMaterial.transparent = material.transparent;
2689
+
2690
+ // replace material
2691
+
2692
+ materials[ i ] = lineMaterial;
2693
+
2694
+ }
2695
+
2696
+ }
2697
+
2698
+ }
2699
+
2700
+ // regard skinning
2701
+
2702
+ const skinning = ( geometry.data.attributes.skinIndex !== undefined );
2703
+
2704
+ // choose between a single or multi materials (material array)
2705
+
2706
+ const material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
2707
+
2708
+ // now create a specific 3D object
2709
+
2710
+ let object;
2711
+
2712
+ switch ( type ) {
2713
+
2714
+ case 'lines':
2715
+ object = new LineSegments( geometry.data, material );
2716
+ break;
2717
+
2718
+ case 'linestrips':
2719
+ object = new Line( geometry.data, material );
2720
+ break;
2721
+
2722
+ case 'triangles':
2723
+ case 'polygons':
2724
+ case 'polylist':
2725
+ if ( skinning ) {
2726
+
2727
+ object = new SkinnedMesh( geometry.data, material );
2728
+
2729
+ } else {
2730
+
2731
+ object = new Mesh( geometry.data, material );
2732
+
2733
+ }
2734
+
2735
+ break;
2736
+
2737
+ }
2738
+
2739
+ objects.push( object );
2740
+
2741
+ }
2742
+
2743
+ return objects;
2744
+
2745
+ }
2746
+
2747
+ hasNode( id ) {
2748
+
2749
+ return this.library.nodes[ id ] !== undefined;
2750
+
2751
+ }
2752
+
2753
+ getNode( id ) {
2754
+
2755
+ return this.getBuild( this.library.nodes[ id ], this.buildNode.bind( this ) );
2756
+
2757
+ }
2758
+
2759
+
2760
+ buildVisualScene( data ) {
2761
+
2762
+ const group = new Group();
2763
+ group.name = data.name;
2764
+
2765
+ const children = data.children;
2766
+
2767
+ for ( let i = 0; i < children.length; i ++ ) {
2768
+
2769
+ const child = children[ i ];
2770
+
2771
+ group.add( this.getNode( child.id ) );
2772
+
2773
+ }
2774
+
2775
+ return group;
2776
+
2777
+ }
2778
+
2779
+ hasVisualScene( id ) {
2780
+
2781
+ return this.library.visualScenes[ id ] !== undefined;
2782
+
2783
+ }
2784
+
2785
+ getVisualScene( id ) {
2786
+
2787
+ return this.getBuild( this.library.visualScenes[ id ], this.buildVisualScene.bind( this ) );
2788
+
2789
+ }
2790
+
2791
+
2792
+ parseScene( xml ) {
2793
+
2794
+ const instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
2795
+ return this.getVisualScene( this.parseId( instance.getAttribute( 'url' ) ) );
2796
+
2797
+ }
2798
+
2799
+ parseId( text ) {
2800
+
2801
+ return text.substring( 1 );
2802
+
2803
+ }
2804
+
2805
+ setupAnimations() {
2806
+
2807
+ const clips = this.library.clips;
2808
+
2809
+ if ( this.isEmpty( clips ) === true ) {
2810
+
2811
+ if ( this.isEmpty( this.library.animations ) === false ) {
2812
+
2813
+ // if there are animations but no clips, we create a default clip for playback
2814
+
2815
+ const tracks = [];
2816
+
2817
+ for ( const id in this.library.animations ) {
2818
+
2819
+ const animationTracks = this.getAnimation( id );
2820
+
2821
+ for ( let i = 0, l = animationTracks.length; i < l; i ++ ) {
2822
+
2823
+ tracks.push( animationTracks[ i ] );
2824
+
2825
+ }
2826
+
2827
+ }
2828
+
2829
+ this.buildDeferredPivotAnimationTracks( tracks );
2830
+
2831
+ this.animations.push( new AnimationClip( 'default', - 1, tracks ) );
2832
+
2833
+ }
2834
+
2835
+ } else {
2836
+
2837
+ for ( const id in clips ) {
2838
+
2839
+ this.animations.push( this.getAnimationClip( id ) );
2840
+
2841
+ }
2842
+
2843
+ }
2844
+
2845
+ }
2846
+
2847
+ buildDeferredPivotAnimationTracks( tracks ) {
2848
+
2849
+ for ( const nodeId in this.deferredPivotAnimations ) {
2850
+
2851
+ const nodeData = this.library.nodes[ nodeId ];
2852
+ if ( ! nodeData ) continue;
2853
+
2854
+ const mergedChannels = this.deferredPivotAnimations[ nodeId ];
2855
+ this.buildTransformHierarchyTracks( nodeId, mergedChannels, nodeData, tracks );
2856
+
2857
+ }
2858
+
2859
+ }
2860
+
2861
+ buildTransformHierarchyTracks( nodeId, nodeChannels, nodeData, tracks ) {
2862
+
2863
+ const transformNodes = this.transformNodes[ nodeId ];
2864
+
2865
+ if ( ! transformNodes ) {
2866
+
2867
+ console.warn( 'THREE.ColladaLoader: Transform hierarchy not found for node:', nodeId );
2868
+ return;
2869
+
2870
+ }
2871
+
2872
+ for ( const sid in nodeChannels ) {
2873
+
2874
+ const transformNode = transformNodes[ sid ];
2875
+ if ( ! transformNode ) continue;
2876
+
2877
+ const transformType = nodeData.transforms[ sid ];
2878
+ const transformInfo = nodeData.transformData[ sid ];
2879
+ const channelData = nodeChannels[ sid ];
2880
+
2881
+ switch ( transformType ) {
2882
+
2883
+ case 'translate':
2884
+ this.buildHierarchyTranslateTrack( transformNode, channelData, transformInfo, tracks );
2885
+ break;
2886
+
2887
+ case 'rotate':
2888
+ this.buildHierarchyRotateTrack( transformNode, channelData, transformInfo, tracks );
2889
+ break;
2890
+
2891
+ case 'scale':
2892
+ this.buildHierarchyScaleTrack( transformNode, channelData, transformInfo, tracks );
2893
+ break;
2894
+
2895
+ }
2896
+
2897
+ }
2898
+
2899
+ }
2900
+
2901
+ buildHierarchyTranslateTrack( transformNode, channelData, transformInfo, tracks ) {
2902
+
2903
+ if ( channelData.default && channelData.default.stride === 3 ) {
2904
+
2905
+ const data = channelData.default;
2906
+ const track = new VectorKeyframeTrack(
2907
+ transformNode.uuid + '.position',
2908
+ Array.from( data.times ),
2909
+ Array.from( data.values )
2910
+ );
2911
+
2912
+ const interpolationInfo = this.getInterpolationInfo( channelData );
2913
+ this.applyInterpolation( track, interpolationInfo, channelData );
2914
+ tracks.push( track );
2915
+ return;
2916
+
2917
+ }
2918
+
2919
+ const times = this.getTimesForAllAxes( channelData );
2920
+ if ( times.length === 0 ) return;
2921
+
2922
+ const values = [];
2923
+ const interpolationInfo = this.getInterpolationInfo( channelData );
2924
+
2925
+ for ( let i = 0; i < times.length; i ++ ) {
2926
+
2927
+ const time = times[ i ];
2928
+ const x = this.getValueAtTime( channelData.X, time, transformInfo.x );
2929
+ const y = this.getValueAtTime( channelData.Y, time, transformInfo.y );
2930
+ const z = this.getValueAtTime( channelData.Z, time, transformInfo.z );
2931
+ values.push( x, y, z );
2932
+
2933
+ }
2934
+
2935
+ const track = new VectorKeyframeTrack(
2936
+ transformNode.uuid + '.position',
2937
+ times,
2938
+ values
2939
+ );
2940
+
2941
+ this.applyInterpolation( track, interpolationInfo );
2942
+ tracks.push( track );
2943
+
2944
+ }
2945
+
2946
+ buildHierarchyRotateTrack( transformNode, channelData, transformInfo, tracks ) {
2947
+
2948
+ const angleData = channelData.ANGLE || channelData.default;
2949
+ if ( ! angleData ) return;
2950
+
2951
+ const times = Array.from( angleData.times );
2952
+ if ( times.length === 0 ) return;
2953
+
2954
+ const axis = transformNode.userData.rotationAxis ||
2955
+ new Vector3( transformInfo.axis[ 0 ], transformInfo.axis[ 1 ], transformInfo.axis[ 2 ] );
2956
+
2957
+ const quaternion = new Quaternion();
2958
+ const prevQuaternion = new Quaternion();
2959
+ const values = [];
2960
+
2961
+ const interpolationInfo = this.getInterpolationInfo( channelData );
2962
+
2963
+ for ( let i = 0; i < times.length; i ++ ) {
2964
+
2965
+ const time = times[ i ];
2966
+ const angleDegrees = this.getValueAtTime( angleData, time, transformInfo.angle );
2967
+ const angleRadians = MathUtils.degToRad( angleDegrees );
2968
+
2969
+ quaternion.setFromAxisAngle( axis, angleRadians );
2970
+
2971
+ // Ensure quaternion continuity
2972
+ if ( i > 0 && prevQuaternion.dot( quaternion ) < 0 ) {
2973
+
2974
+ quaternion.x = - quaternion.x;
2975
+ quaternion.y = - quaternion.y;
2976
+ quaternion.z = - quaternion.z;
2977
+ quaternion.w = - quaternion.w;
2978
+
2979
+ }
2980
+
2981
+ prevQuaternion.copy( quaternion );
2982
+ values.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
2983
+
2984
+ }
2985
+
2986
+ const track = new QuaternionKeyframeTrack(
2987
+ transformNode.uuid + '.quaternion',
2988
+ times,
2989
+ values
2990
+ );
2991
+
2992
+ this.applyInterpolation( track, interpolationInfo );
2993
+ tracks.push( track );
2994
+
2995
+ }
2996
+
2997
+ buildHierarchyScaleTrack( transformNode, channelData, transformInfo, tracks ) {
2998
+
2999
+ if ( channelData.default && channelData.default.stride === 3 ) {
3000
+
3001
+ const data = channelData.default;
3002
+ const track = new VectorKeyframeTrack(
3003
+ transformNode.uuid + '.scale',
3004
+ Array.from( data.times ),
3005
+ Array.from( data.values )
3006
+ );
3007
+
3008
+ const interpolationInfo = this.getInterpolationInfo( channelData );
3009
+ this.applyInterpolation( track, interpolationInfo, channelData );
3010
+ tracks.push( track );
3011
+ return;
3012
+
3013
+ }
3014
+
3015
+ const times = this.getTimesForAllAxes( channelData );
3016
+ if ( times.length === 0 ) return;
3017
+
3018
+ const values = [];
3019
+ const interpolationInfo = this.getInterpolationInfo( channelData );
3020
+
3021
+ for ( let i = 0; i < times.length; i ++ ) {
3022
+
3023
+ const time = times[ i ];
3024
+ const x = this.getValueAtTime( channelData.X, time, transformInfo.x );
3025
+ const y = this.getValueAtTime( channelData.Y, time, transformInfo.y );
3026
+ const z = this.getValueAtTime( channelData.Z, time, transformInfo.z );
3027
+ values.push( x, y, z );
3028
+
3029
+ }
3030
+
3031
+ const track = new VectorKeyframeTrack(
3032
+ transformNode.uuid + '.scale',
3033
+ times,
3034
+ values
3035
+ );
3036
+
3037
+ this.applyInterpolation( track, interpolationInfo );
3038
+ tracks.push( track );
3039
+
3040
+ }
3041
+
3042
+ }
3043
+
3044
+ export { ColladaComposer };