@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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@@ -0,0 +1,470 @@
1
+ /**
2
+ * A utility class providing noise functions.
3
+ *
4
+ * The code is based on [Simplex noise demystified](https://web.archive.org/web/20210210162332/http://staffwww.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf)
5
+ * by Stefan Gustavson, 2005.
6
+ *
7
+ * @three_import import { SimplexNoise } from 'three/addons/math/SimplexNoise.js';
8
+ */
9
+ class SimplexNoise {
10
+
11
+ /**
12
+ * Constructs a new simplex noise object.
13
+ *
14
+ * @param {Object} [r=Math] - A math utility class that holds a `random()` method. This makes it
15
+ * possible to pass in custom random number generator.
16
+ */
17
+ constructor( r = Math ) {
18
+
19
+ this.grad3 = [[ 1, 1, 0 ], [ - 1, 1, 0 ], [ 1, - 1, 0 ], [ - 1, - 1, 0 ],
20
+ [ 1, 0, 1 ], [ - 1, 0, 1 ], [ 1, 0, - 1 ], [ - 1, 0, - 1 ],
21
+ [ 0, 1, 1 ], [ 0, - 1, 1 ], [ 0, 1, - 1 ], [ 0, - 1, - 1 ]];
22
+
23
+ this.grad4 = [[ 0, 1, 1, 1 ], [ 0, 1, 1, - 1 ], [ 0, 1, - 1, 1 ], [ 0, 1, - 1, - 1 ],
24
+ [ 0, - 1, 1, 1 ], [ 0, - 1, 1, - 1 ], [ 0, - 1, - 1, 1 ], [ 0, - 1, - 1, - 1 ],
25
+ [ 1, 0, 1, 1 ], [ 1, 0, 1, - 1 ], [ 1, 0, - 1, 1 ], [ 1, 0, - 1, - 1 ],
26
+ [ - 1, 0, 1, 1 ], [ - 1, 0, 1, - 1 ], [ - 1, 0, - 1, 1 ], [ - 1, 0, - 1, - 1 ],
27
+ [ 1, 1, 0, 1 ], [ 1, 1, 0, - 1 ], [ 1, - 1, 0, 1 ], [ 1, - 1, 0, - 1 ],
28
+ [ - 1, 1, 0, 1 ], [ - 1, 1, 0, - 1 ], [ - 1, - 1, 0, 1 ], [ - 1, - 1, 0, - 1 ],
29
+ [ 1, 1, 1, 0 ], [ 1, 1, - 1, 0 ], [ 1, - 1, 1, 0 ], [ 1, - 1, - 1, 0 ],
30
+ [ - 1, 1, 1, 0 ], [ - 1, 1, - 1, 0 ], [ - 1, - 1, 1, 0 ], [ - 1, - 1, - 1, 0 ]];
31
+
32
+ this.p = [];
33
+
34
+ for ( let i = 0; i < 256; i ++ ) {
35
+
36
+ this.p[ i ] = Math.floor( r.random() * 256 );
37
+
38
+ }
39
+
40
+ // To remove the need for index wrapping, double the permutation table length
41
+ this.perm = [];
42
+
43
+ for ( let i = 0; i < 512; i ++ ) {
44
+
45
+ this.perm[ i ] = this.p[ i & 255 ];
46
+
47
+ }
48
+
49
+ // A lookup table to traverse the simplex around a given point in 4D.
50
+ // Details can be found where this table is used, in the 4D noise method.
51
+ this.simplex = [
52
+ [ 0, 1, 2, 3 ], [ 0, 1, 3, 2 ], [ 0, 0, 0, 0 ], [ 0, 2, 3, 1 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 2, 3, 0 ],
53
+ [ 0, 2, 1, 3 ], [ 0, 0, 0, 0 ], [ 0, 3, 1, 2 ], [ 0, 3, 2, 1 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 1, 3, 2, 0 ],
54
+ [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ],
55
+ [ 1, 2, 0, 3 ], [ 0, 0, 0, 0 ], [ 1, 3, 0, 2 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 3, 0, 1 ], [ 2, 3, 1, 0 ],
56
+ [ 1, 0, 2, 3 ], [ 1, 0, 3, 2 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 2, 0, 3, 1 ], [ 0, 0, 0, 0 ], [ 2, 1, 3, 0 ],
57
+ [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ],
58
+ [ 2, 0, 1, 3 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 3, 0, 1, 2 ], [ 3, 0, 2, 1 ], [ 0, 0, 0, 0 ], [ 3, 1, 2, 0 ],
59
+ [ 2, 1, 0, 3 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 0, 0, 0, 0 ], [ 3, 1, 0, 2 ], [ 0, 0, 0, 0 ], [ 3, 2, 0, 1 ], [ 3, 2, 1, 0 ]];
60
+
61
+ }
62
+
63
+ /**
64
+ * A 2D simplex noise method.
65
+ *
66
+ * @param {number} xin - The x coordinate.
67
+ * @param {number} yin - The y coordinate.
68
+ * @return {number} The noise value.
69
+ */
70
+ noise( xin, yin ) {
71
+
72
+ let n0; // Noise contributions from the three corners
73
+ let n1;
74
+ let n2;
75
+ // Skew the input space to determine which simplex cell we're in
76
+ const F2 = 0.5 * ( Math.sqrt( 3.0 ) - 1.0 );
77
+ const s = ( xin + yin ) * F2; // Hairy factor for 2D
78
+ const i = Math.floor( xin + s );
79
+ const j = Math.floor( yin + s );
80
+ const G2 = ( 3.0 - Math.sqrt( 3.0 ) ) / 6.0;
81
+ const t = ( i + j ) * G2;
82
+ const X0 = i - t; // Unskew the cell origin back to (x,y) space
83
+ const Y0 = j - t;
84
+ const x0 = xin - X0; // The x,y distances from the cell origin
85
+ const y0 = yin - Y0;
86
+
87
+ // For the 2D case, the simplex shape is an equilateral triangle.
88
+ // Determine which simplex we are in.
89
+ let i1; // Offsets for second (middle) corner of simplex in (i,j) coords
90
+
91
+ let j1;
92
+ if ( x0 > y0 ) {
93
+
94
+ i1 = 1; j1 = 0;
95
+
96
+ // lower triangle, XY order: (0,0)->(1,0)->(1,1)
97
+
98
+ } else {
99
+
100
+ i1 = 0; j1 = 1;
101
+
102
+ } // upper triangle, YX order: (0,0)->(0,1)->(1,1)
103
+
104
+ // A step of (1,0) in (i,j) means a step of (1-c,-c) in (x,y), and
105
+ // a step of (0,1) in (i,j) means a step of (-c,1-c) in (x,y), where
106
+ // c = (3-sqrt(3))/6
107
+ const x1 = x0 - i1 + G2; // Offsets for middle corner in (x,y) unskewed coords
108
+ const y1 = y0 - j1 + G2;
109
+ const x2 = x0 - 1.0 + 2.0 * G2; // Offsets for last corner in (x,y) unskewed coords
110
+ const y2 = y0 - 1.0 + 2.0 * G2;
111
+ // Work out the hashed gradient indices of the three simplex corners
112
+ const ii = i & 255;
113
+ const jj = j & 255;
114
+ const gi0 = this.perm[ ii + this.perm[ jj ] ] % 12;
115
+ const gi1 = this.perm[ ii + i1 + this.perm[ jj + j1 ] ] % 12;
116
+ const gi2 = this.perm[ ii + 1 + this.perm[ jj + 1 ] ] % 12;
117
+ // Calculate the contribution from the three corners
118
+ let t0 = 0.5 - x0 * x0 - y0 * y0;
119
+ if ( t0 < 0 ) n0 = 0.0;
120
+ else {
121
+
122
+ t0 *= t0;
123
+ n0 = t0 * t0 * this._dot( this.grad3[ gi0 ], x0, y0 ); // (x,y) of grad3 used for 2D gradient
124
+
125
+ }
126
+
127
+ let t1 = 0.5 - x1 * x1 - y1 * y1;
128
+ if ( t1 < 0 ) n1 = 0.0;
129
+ else {
130
+
131
+ t1 *= t1;
132
+ n1 = t1 * t1 * this._dot( this.grad3[ gi1 ], x1, y1 );
133
+
134
+ }
135
+
136
+ let t2 = 0.5 - x2 * x2 - y2 * y2;
137
+ if ( t2 < 0 ) n2 = 0.0;
138
+ else {
139
+
140
+ t2 *= t2;
141
+ n2 = t2 * t2 * this._dot( this.grad3[ gi2 ], x2, y2 );
142
+
143
+ }
144
+
145
+ // Add contributions from each corner to get the final noise value.
146
+ // The result is scaled to return values in the interval [-1,1].
147
+ return 70.0 * ( n0 + n1 + n2 );
148
+
149
+ }
150
+
151
+ /**
152
+ * A 3D simplex noise method.
153
+ *
154
+ * @param {number} xin - The x coordinate.
155
+ * @param {number} yin - The y coordinate.
156
+ * @param {number} zin - The z coordinate.
157
+ * @return {number} The noise value.
158
+ */
159
+ noise3d( xin, yin, zin ) {
160
+
161
+ let n0; // Noise contributions from the four corners
162
+ let n1;
163
+ let n2;
164
+ let n3;
165
+ // Skew the input space to determine which simplex cell we're in
166
+ const F3 = 1.0 / 3.0;
167
+ const s = ( xin + yin + zin ) * F3; // Very nice and simple skew factor for 3D
168
+ const i = Math.floor( xin + s );
169
+ const j = Math.floor( yin + s );
170
+ const k = Math.floor( zin + s );
171
+ const G3 = 1.0 / 6.0; // Very nice and simple unskew factor, too
172
+ const t = ( i + j + k ) * G3;
173
+ const X0 = i - t; // Unskew the cell origin back to (x,y,z) space
174
+ const Y0 = j - t;
175
+ const Z0 = k - t;
176
+ const x0 = xin - X0; // The x,y,z distances from the cell origin
177
+ const y0 = yin - Y0;
178
+ const z0 = zin - Z0;
179
+
180
+ // For the 3D case, the simplex shape is a slightly irregular tetrahedron.
181
+ // Determine which simplex we are in.
182
+ let i1; // Offsets for second corner of simplex in (i,j,k) coords
183
+
184
+ let j1;
185
+ let k1;
186
+ let i2; // Offsets for third corner of simplex in (i,j,k) coords
187
+ let j2;
188
+ let k2;
189
+ if ( x0 >= y0 ) {
190
+
191
+ if ( y0 >= z0 ) {
192
+
193
+ i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 1; k2 = 0;
194
+
195
+ // X Y Z order
196
+
197
+ } else if ( x0 >= z0 ) {
198
+
199
+ i1 = 1; j1 = 0; k1 = 0; i2 = 1; j2 = 0; k2 = 1;
200
+
201
+ // X Z Y order
202
+
203
+ } else {
204
+
205
+ i1 = 0; j1 = 0; k1 = 1; i2 = 1; j2 = 0; k2 = 1;
206
+
207
+ } // Z X Y order
208
+
209
+ } else { // x0<y0
210
+
211
+ if ( y0 < z0 ) {
212
+
213
+ i1 = 0; j1 = 0; k1 = 1; i2 = 0; j2 = 1; k2 = 1;
214
+
215
+ // Z Y X order
216
+
217
+ } else if ( x0 < z0 ) {
218
+
219
+ i1 = 0; j1 = 1; k1 = 0; i2 = 0; j2 = 1; k2 = 1;
220
+
221
+ // Y Z X order
222
+
223
+ } else {
224
+
225
+ i1 = 0; j1 = 1; k1 = 0; i2 = 1; j2 = 1; k2 = 0;
226
+
227
+ } // Y X Z order
228
+
229
+ }
230
+
231
+ // A step of (1,0,0) in (i,j,k) means a step of (1-c,-c,-c) in (x,y,z),
232
+ // a step of (0,1,0) in (i,j,k) means a step of (-c,1-c,-c) in (x,y,z), and
233
+ // a step of (0,0,1) in (i,j,k) means a step of (-c,-c,1-c) in (x,y,z), where
234
+ // c = 1/6.
235
+ const x1 = x0 - i1 + G3; // Offsets for second corner in (x,y,z) coords
236
+ const y1 = y0 - j1 + G3;
237
+ const z1 = z0 - k1 + G3;
238
+ const x2 = x0 - i2 + 2.0 * G3; // Offsets for third corner in (x,y,z) coords
239
+ const y2 = y0 - j2 + 2.0 * G3;
240
+ const z2 = z0 - k2 + 2.0 * G3;
241
+ const x3 = x0 - 1.0 + 3.0 * G3; // Offsets for last corner in (x,y,z) coords
242
+ const y3 = y0 - 1.0 + 3.0 * G3;
243
+ const z3 = z0 - 1.0 + 3.0 * G3;
244
+ // Work out the hashed gradient indices of the four simplex corners
245
+ const ii = i & 255;
246
+ const jj = j & 255;
247
+ const kk = k & 255;
248
+ const gi0 = this.perm[ ii + this.perm[ jj + this.perm[ kk ] ] ] % 12;
249
+ const gi1 = this.perm[ ii + i1 + this.perm[ jj + j1 + this.perm[ kk + k1 ] ] ] % 12;
250
+ const gi2 = this.perm[ ii + i2 + this.perm[ jj + j2 + this.perm[ kk + k2 ] ] ] % 12;
251
+ const gi3 = this.perm[ ii + 1 + this.perm[ jj + 1 + this.perm[ kk + 1 ] ] ] % 12;
252
+ // Calculate the contribution from the four corners
253
+ let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0;
254
+ if ( t0 < 0 ) n0 = 0.0;
255
+ else {
256
+
257
+ t0 *= t0;
258
+ n0 = t0 * t0 * this._dot3( this.grad3[ gi0 ], x0, y0, z0 );
259
+
260
+ }
261
+
262
+ let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1;
263
+ if ( t1 < 0 ) n1 = 0.0;
264
+ else {
265
+
266
+ t1 *= t1;
267
+ n1 = t1 * t1 * this._dot3( this.grad3[ gi1 ], x1, y1, z1 );
268
+
269
+ }
270
+
271
+ let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2;
272
+ if ( t2 < 0 ) n2 = 0.0;
273
+ else {
274
+
275
+ t2 *= t2;
276
+ n2 = t2 * t2 * this._dot3( this.grad3[ gi2 ], x2, y2, z2 );
277
+
278
+ }
279
+
280
+ let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3;
281
+ if ( t3 < 0 ) n3 = 0.0;
282
+ else {
283
+
284
+ t3 *= t3;
285
+ n3 = t3 * t3 * this._dot3( this.grad3[ gi3 ], x3, y3, z3 );
286
+
287
+ }
288
+
289
+ // Add contributions from each corner to get the final noise value.
290
+ // The result is scaled to stay just inside [-1,1]
291
+ return 32.0 * ( n0 + n1 + n2 + n3 );
292
+
293
+ }
294
+
295
+ /**
296
+ * A 4D simplex noise method.
297
+ *
298
+ * @param {number} x - The x coordinate.
299
+ * @param {number} y - The y coordinate.
300
+ * @param {number} z - The z coordinate.
301
+ * @param {number} w - The w coordinate.
302
+ * @return {number} The noise value.
303
+ */
304
+ noise4d( x, y, z, w ) {
305
+
306
+ // For faster and easier lookups
307
+ const grad4 = this.grad4;
308
+ const simplex = this.simplex;
309
+ const perm = this.perm;
310
+
311
+ // The skewing and unskewing factors are hairy again for the 4D case
312
+ const F4 = ( Math.sqrt( 5.0 ) - 1.0 ) / 4.0;
313
+ const G4 = ( 5.0 - Math.sqrt( 5.0 ) ) / 20.0;
314
+ let n0; // Noise contributions from the five corners
315
+ let n1;
316
+ let n2;
317
+ let n3;
318
+ let n4;
319
+ // Skew the (x,y,z,w) space to determine which cell of 24 simplices we're in
320
+ const s = ( x + y + z + w ) * F4; // Factor for 4D skewing
321
+ const i = Math.floor( x + s );
322
+ const j = Math.floor( y + s );
323
+ const k = Math.floor( z + s );
324
+ const l = Math.floor( w + s );
325
+ const t = ( i + j + k + l ) * G4; // Factor for 4D unskewing
326
+ const X0 = i - t; // Unskew the cell origin back to (x,y,z,w) space
327
+ const Y0 = j - t;
328
+ const Z0 = k - t;
329
+ const W0 = l - t;
330
+ const x0 = x - X0; // The x,y,z,w distances from the cell origin
331
+ const y0 = y - Y0;
332
+ const z0 = z - Z0;
333
+ const w0 = w - W0;
334
+
335
+ // For the 4D case, the simplex is a 4D shape I won't even try to describe.
336
+ // To find out which of the 24 possible simplices we're in, we need to
337
+ // determine the magnitude ordering of x0, y0, z0 and w0.
338
+ // The method below is a good way of finding the ordering of x,y,z,w and
339
+ // then find the correct traversal order for the simplex we’re in.
340
+ // First, six pair-wise comparisons are performed between each possible pair
341
+ // of the four coordinates, and the results are used to add up binary bits
342
+ // for an integer index.
343
+ const c1 = ( x0 > y0 ) ? 32 : 0;
344
+ const c2 = ( x0 > z0 ) ? 16 : 0;
345
+ const c3 = ( y0 > z0 ) ? 8 : 0;
346
+ const c4 = ( x0 > w0 ) ? 4 : 0;
347
+ const c5 = ( y0 > w0 ) ? 2 : 0;
348
+ const c6 = ( z0 > w0 ) ? 1 : 0;
349
+ const c = c1 + c2 + c3 + c4 + c5 + c6;
350
+
351
+ // simplex[c] is a 4-vector with the numbers 0, 1, 2 and 3 in some order.
352
+ // Many values of c will never occur, since e.g. x>y>z>w makes x<z, y<w and x<w
353
+ // impossible. Only the 24 indices which have non-zero entries make any sense.
354
+ // We use a thresholding to set the coordinates in turn from the largest magnitude.
355
+ // The number 3 in the "simplex" array is at the position of the largest coordinate.
356
+ const i1 = simplex[ c ][ 0 ] >= 3 ? 1 : 0;
357
+ const j1 = simplex[ c ][ 1 ] >= 3 ? 1 : 0;
358
+ const k1 = simplex[ c ][ 2 ] >= 3 ? 1 : 0;
359
+ const l1 = simplex[ c ][ 3 ] >= 3 ? 1 : 0;
360
+ // The number 2 in the "simplex" array is at the second largest coordinate.
361
+ const i2 = simplex[ c ][ 0 ] >= 2 ? 1 : 0;
362
+ const j2 = simplex[ c ][ 1 ] >= 2 ? 1 : 0;
363
+ const k2 = simplex[ c ][ 2 ] >= 2 ? 1 : 0;
364
+ const l2 = simplex[ c ][ 3 ] >= 2 ? 1 : 0;
365
+ // The number 1 in the "simplex" array is at the second smallest coordinate.
366
+ const i3 = simplex[ c ][ 0 ] >= 1 ? 1 : 0;
367
+ const j3 = simplex[ c ][ 1 ] >= 1 ? 1 : 0;
368
+ const k3 = simplex[ c ][ 2 ] >= 1 ? 1 : 0;
369
+ const l3 = simplex[ c ][ 3 ] >= 1 ? 1 : 0;
370
+ // The fifth corner has all coordinate offsets = 1, so no need to look that up.
371
+ const x1 = x0 - i1 + G4; // Offsets for second corner in (x,y,z,w) coords
372
+ const y1 = y0 - j1 + G4;
373
+ const z1 = z0 - k1 + G4;
374
+ const w1 = w0 - l1 + G4;
375
+ const x2 = x0 - i2 + 2.0 * G4; // Offsets for third corner in (x,y,z,w) coords
376
+ const y2 = y0 - j2 + 2.0 * G4;
377
+ const z2 = z0 - k2 + 2.0 * G4;
378
+ const w2 = w0 - l2 + 2.0 * G4;
379
+ const x3 = x0 - i3 + 3.0 * G4; // Offsets for fourth corner in (x,y,z,w) coords
380
+ const y3 = y0 - j3 + 3.0 * G4;
381
+ const z3 = z0 - k3 + 3.0 * G4;
382
+ const w3 = w0 - l3 + 3.0 * G4;
383
+ const x4 = x0 - 1.0 + 4.0 * G4; // Offsets for last corner in (x,y,z,w) coords
384
+ const y4 = y0 - 1.0 + 4.0 * G4;
385
+ const z4 = z0 - 1.0 + 4.0 * G4;
386
+ const w4 = w0 - 1.0 + 4.0 * G4;
387
+ // Work out the hashed gradient indices of the five simplex corners
388
+ const ii = i & 255;
389
+ const jj = j & 255;
390
+ const kk = k & 255;
391
+ const ll = l & 255;
392
+ const gi0 = perm[ ii + perm[ jj + perm[ kk + perm[ ll ] ] ] ] % 32;
393
+ const gi1 = perm[ ii + i1 + perm[ jj + j1 + perm[ kk + k1 + perm[ ll + l1 ] ] ] ] % 32;
394
+ const gi2 = perm[ ii + i2 + perm[ jj + j2 + perm[ kk + k2 + perm[ ll + l2 ] ] ] ] % 32;
395
+ const gi3 = perm[ ii + i3 + perm[ jj + j3 + perm[ kk + k3 + perm[ ll + l3 ] ] ] ] % 32;
396
+ const gi4 = perm[ ii + 1 + perm[ jj + 1 + perm[ kk + 1 + perm[ ll + 1 ] ] ] ] % 32;
397
+ // Calculate the contribution from the five corners
398
+ let t0 = 0.6 - x0 * x0 - y0 * y0 - z0 * z0 - w0 * w0;
399
+ if ( t0 < 0 ) n0 = 0.0;
400
+ else {
401
+
402
+ t0 *= t0;
403
+ n0 = t0 * t0 * this._dot4( grad4[ gi0 ], x0, y0, z0, w0 );
404
+
405
+ }
406
+
407
+ let t1 = 0.6 - x1 * x1 - y1 * y1 - z1 * z1 - w1 * w1;
408
+ if ( t1 < 0 ) n1 = 0.0;
409
+ else {
410
+
411
+ t1 *= t1;
412
+ n1 = t1 * t1 * this._dot4( grad4[ gi1 ], x1, y1, z1, w1 );
413
+
414
+ }
415
+
416
+ let t2 = 0.6 - x2 * x2 - y2 * y2 - z2 * z2 - w2 * w2;
417
+ if ( t2 < 0 ) n2 = 0.0;
418
+ else {
419
+
420
+ t2 *= t2;
421
+ n2 = t2 * t2 * this._dot4( grad4[ gi2 ], x2, y2, z2, w2 );
422
+
423
+ }
424
+
425
+ let t3 = 0.6 - x3 * x3 - y3 * y3 - z3 * z3 - w3 * w3;
426
+ if ( t3 < 0 ) n3 = 0.0;
427
+ else {
428
+
429
+ t3 *= t3;
430
+ n3 = t3 * t3 * this._dot4( grad4[ gi3 ], x3, y3, z3, w3 );
431
+
432
+ }
433
+
434
+ let t4 = 0.6 - x4 * x4 - y4 * y4 - z4 * z4 - w4 * w4;
435
+ if ( t4 < 0 ) n4 = 0.0;
436
+ else {
437
+
438
+ t4 *= t4;
439
+ n4 = t4 * t4 * this._dot4( grad4[ gi4 ], x4, y4, z4, w4 );
440
+
441
+ }
442
+
443
+ // Sum up and scale the result to cover the range [-1,1]
444
+ return 27.0 * ( n0 + n1 + n2 + n3 + n4 );
445
+
446
+ }
447
+
448
+ // private
449
+
450
+ _dot( g, x, y ) {
451
+
452
+ return g[ 0 ] * x + g[ 1 ] * y;
453
+
454
+ }
455
+
456
+ _dot3( g, x, y, z ) {
457
+
458
+ return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z;
459
+
460
+ }
461
+
462
+ _dot4( g, x, y, z, w ) {
463
+
464
+ return g[ 0 ] * x + g[ 1 ] * y + g[ 2 ] * z + g[ 3 ] * w;
465
+
466
+ }
467
+
468
+ }
469
+
470
+ export { SimplexNoise };