@gnsx/three 0.184.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +85 -0
- package/build/three.cjs +79695 -0
- package/build/three.core.js +59732 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +19552 -0
- package/build/three.module.min.js +6 -0
- package/build/three.tsl.js +654 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +83969 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +83702 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +293 -0
- package/examples/jsm/animation/AnimationClipCreator.js +168 -0
- package/examples/jsm/animation/CCDIKSolver.js +595 -0
- package/examples/jsm/capabilities/WebGL.js +113 -0
- package/examples/jsm/capabilities/WebGPU.js +59 -0
- package/examples/jsm/controls/ArcballControls.js +3539 -0
- package/examples/jsm/controls/DragControls.js +452 -0
- package/examples/jsm/controls/FirstPersonControls.js +451 -0
- package/examples/jsm/controls/FlyControls.js +384 -0
- package/examples/jsm/controls/MapControls.js +116 -0
- package/examples/jsm/controls/OrbitControls.js +1963 -0
- package/examples/jsm/controls/PointerLockControls.js +264 -0
- package/examples/jsm/controls/TrackballControls.js +1001 -0
- package/examples/jsm/controls/TransformControls.js +1950 -0
- package/examples/jsm/csm/CSM.js +598 -0
- package/examples/jsm/csm/CSMFrustum.js +209 -0
- package/examples/jsm/csm/CSMHelper.js +243 -0
- package/examples/jsm/csm/CSMShader.js +307 -0
- package/examples/jsm/csm/CSMShadowNode.js +603 -0
- package/examples/jsm/curves/CurveExtras.js +694 -0
- package/examples/jsm/curves/NURBSCurve.js +155 -0
- package/examples/jsm/curves/NURBSSurface.js +98 -0
- package/examples/jsm/curves/NURBSUtils.js +532 -0
- package/examples/jsm/curves/NURBSVolume.js +82 -0
- package/examples/jsm/effects/AnaglyphEffect.js +274 -0
- package/examples/jsm/effects/AsciiEffect.js +310 -0
- package/examples/jsm/effects/OutlineEffect.js +489 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
- package/examples/jsm/effects/StereoEffect.js +91 -0
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/DebugEnvironment.js +102 -0
- package/examples/jsm/environments/RoomEnvironment.js +185 -0
- package/examples/jsm/exporters/DRACOExporter.js +311 -0
- package/examples/jsm/exporters/EXRExporter.js +618 -0
- package/examples/jsm/exporters/GLTFExporter.js +3738 -0
- package/examples/jsm/exporters/KTX2Exporter.js +347 -0
- package/examples/jsm/exporters/OBJExporter.js +308 -0
- package/examples/jsm/exporters/PLYExporter.js +562 -0
- package/examples/jsm/exporters/STLExporter.js +221 -0
- package/examples/jsm/exporters/USDZExporter.js +1254 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
- package/examples/jsm/geometries/ConvexGeometry.js +72 -0
- package/examples/jsm/geometries/DecalGeometry.js +420 -0
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +172 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
- package/examples/jsm/geometries/TeapotGeometry.js +689 -0
- package/examples/jsm/geometries/TextGeometry.js +102 -0
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +165 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
- package/examples/jsm/helpers/OctreeHelper.js +109 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
- package/examples/jsm/helpers/TextureHelper.js +265 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
- package/examples/jsm/helpers/ViewHelper.js +519 -0
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +542 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/extensions/extensions.json +6 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Memory.js +128 -0
- package/examples/jsm/inspector/tabs/Parameters.js +380 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Settings.js +264 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
- package/examples/jsm/inspector/tabs/Viewer.js +268 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +2072 -0
- package/examples/jsm/inspector/ui/Style.js +1667 -0
- package/examples/jsm/inspector/ui/Tab.js +265 -0
- package/examples/jsm/inspector/ui/Values.js +476 -0
- package/examples/jsm/inspector/ui/utils.js +69 -0
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/interactive/HTMLMesh.js +601 -0
- package/examples/jsm/interactive/InteractiveGroup.js +224 -0
- package/examples/jsm/interactive/SelectionBox.js +324 -0
- package/examples/jsm/interactive/SelectionHelper.js +150 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +651 -0
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +337 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
- package/examples/jsm/lines/Line2.js +56 -0
- package/examples/jsm/lines/LineGeometry.js +157 -0
- package/examples/jsm/lines/LineMaterial.js +703 -0
- package/examples/jsm/lines/LineSegments2.js +426 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
- package/examples/jsm/lines/Wireframe.js +108 -0
- package/examples/jsm/lines/WireframeGeometry2.js +49 -0
- package/examples/jsm/lines/webgpu/Line2.js +46 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +1836 -0
- package/examples/jsm/loaders/3MFLoader.js +1621 -0
- package/examples/jsm/loaders/AMFLoader.js +541 -0
- package/examples/jsm/loaders/BVHLoader.js +484 -0
- package/examples/jsm/loaders/ColladaLoader.js +153 -0
- package/examples/jsm/loaders/DDSLoader.js +385 -0
- package/examples/jsm/loaders/DRACOLoader.js +739 -0
- package/examples/jsm/loaders/EXRLoader.js +3423 -0
- package/examples/jsm/loaders/FBXLoader.js +4580 -0
- package/examples/jsm/loaders/FontLoader.js +260 -0
- package/examples/jsm/loaders/GCodeLoader.js +318 -0
- package/examples/jsm/loaders/GLTFLoader.js +4860 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/IESLoader.js +379 -0
- package/examples/jsm/loaders/KMZLoader.js +163 -0
- package/examples/jsm/loaders/KTX2Loader.js +1257 -0
- package/examples/jsm/loaders/KTXLoader.js +197 -0
- package/examples/jsm/loaders/LDrawLoader.js +2510 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
- package/examples/jsm/loaders/LUTImageLoader.js +190 -0
- package/examples/jsm/loaders/LWOLoader.js +1047 -0
- package/examples/jsm/loaders/LottieLoader.js +130 -0
- package/examples/jsm/loaders/MD2Loader.js +435 -0
- package/examples/jsm/loaders/MDDLoader.js +147 -0
- package/examples/jsm/loaders/MTLLoader.js +593 -0
- package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
- package/examples/jsm/loaders/NRRDLoader.js +718 -0
- package/examples/jsm/loaders/OBJLoader.js +955 -0
- package/examples/jsm/loaders/PCDLoader.js +620 -0
- package/examples/jsm/loaders/PDBLoader.js +272 -0
- package/examples/jsm/loaders/PLYLoader.js +805 -0
- package/examples/jsm/loaders/PVRLoader.js +270 -0
- package/examples/jsm/loaders/RGBELoader.js +18 -0
- package/examples/jsm/loaders/STLLoader.js +421 -0
- package/examples/jsm/loaders/SVGLoader.js +3267 -0
- package/examples/jsm/loaders/TDSLoader.js +1142 -0
- package/examples/jsm/loaders/TGALoader.js +538 -0
- package/examples/jsm/loaders/TIFFLoader.js +59 -0
- package/examples/jsm/loaders/TTFLoader.js +261 -0
- package/examples/jsm/loaders/USDLoader.js +279 -0
- package/examples/jsm/loaders/USDZLoader.js +16 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
- package/examples/jsm/loaders/VOXLoader.js +919 -0
- package/examples/jsm/loaders/VRMLLoader.js +3646 -0
- package/examples/jsm/loaders/VTKLoader.js +1293 -0
- package/examples/jsm/loaders/XYZLoader.js +143 -0
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/loaders/usd/USDAParser.js +828 -0
- package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
- package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +159 -0
- package/examples/jsm/math/ColorConverter.js +58 -0
- package/examples/jsm/math/ColorSpaces.js +147 -0
- package/examples/jsm/math/ConvexHull.js +1695 -0
- package/examples/jsm/math/ImprovedNoise.js +88 -0
- package/examples/jsm/math/Lut.js +317 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
- package/examples/jsm/math/OBB.js +535 -0
- package/examples/jsm/math/Octree.js +822 -0
- package/examples/jsm/math/SimplexNoise.js +470 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
- package/examples/jsm/misc/Gyroscope.js +78 -0
- package/examples/jsm/misc/MD2Character.js +391 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
- package/examples/jsm/misc/MorphAnimMesh.js +119 -0
- package/examples/jsm/misc/MorphBlendMesh.js +425 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +661 -0
- package/examples/jsm/misc/TubePainter.js +599 -0
- package/examples/jsm/misc/Volume.js +520 -0
- package/examples/jsm/misc/VolumeSlice.js +275 -0
- package/examples/jsm/modifiers/CurveModifier.js +374 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
- package/examples/jsm/modifiers/TessellateModifier.js +340 -0
- package/examples/jsm/objects/GroundedSkybox.js +69 -0
- package/examples/jsm/objects/Lensflare.js +489 -0
- package/examples/jsm/objects/LensflareMesh.js +376 -0
- package/examples/jsm/objects/MarchingCubes.js +1261 -0
- package/examples/jsm/objects/Reflector.js +386 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
- package/examples/jsm/objects/Refractor.js +389 -0
- package/examples/jsm/objects/ShadowMesh.js +130 -0
- package/examples/jsm/objects/Sky.js +321 -0
- package/examples/jsm/objects/SkyMesh.js +377 -0
- package/examples/jsm/objects/Water.js +374 -0
- package/examples/jsm/objects/Water2.js +403 -0
- package/examples/jsm/objects/Water2Mesh.js +199 -0
- package/examples/jsm/objects/WaterMesh.js +194 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +359 -0
- package/examples/jsm/physics/JoltPhysics.js +334 -0
- package/examples/jsm/physics/RapierPhysics.js +436 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
- package/examples/jsm/postprocessing/BloomPass.js +274 -0
- package/examples/jsm/postprocessing/BokehPass.js +218 -0
- package/examples/jsm/postprocessing/ClearPass.js +97 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
- package/examples/jsm/postprocessing/EffectComposer.js +365 -0
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +113 -0
- package/examples/jsm/postprocessing/GTAOPass.js +727 -0
- package/examples/jsm/postprocessing/GlitchPass.js +177 -0
- package/examples/jsm/postprocessing/HalftonePass.js +134 -0
- package/examples/jsm/postprocessing/LUTPass.js +138 -0
- package/examples/jsm/postprocessing/MaskPass.js +195 -0
- package/examples/jsm/postprocessing/OutlinePass.js +776 -0
- package/examples/jsm/postprocessing/OutputPass.js +148 -0
- package/examples/jsm/postprocessing/Pass.js +191 -0
- package/examples/jsm/postprocessing/RenderPass.js +193 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
- package/examples/jsm/postprocessing/SAOPass.js +407 -0
- package/examples/jsm/postprocessing/SMAAPass.js +230 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
- package/examples/jsm/postprocessing/SSAOPass.js +527 -0
- package/examples/jsm/postprocessing/SSRPass.js +856 -0
- package/examples/jsm/postprocessing/SavePass.js +132 -0
- package/examples/jsm/postprocessing/ShaderPass.js +135 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
- package/examples/jsm/postprocessing/TexturePass.js +131 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
- package/examples/jsm/renderers/Projector.js +1154 -0
- package/examples/jsm/renderers/SVGRenderer.js +799 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/examples/jsm/shaders/AfterimageShader.js +63 -0
- package/examples/jsm/shaders/BasicShader.js +36 -0
- package/examples/jsm/shaders/BleachBypassShader.js +68 -0
- package/examples/jsm/shaders/BlendShader.js +56 -0
- package/examples/jsm/shaders/BokehShader.js +151 -0
- package/examples/jsm/shaders/BokehShader2.js +404 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
- package/examples/jsm/shaders/ColorifyShader.js +57 -0
- package/examples/jsm/shaders/ConvolutionShader.js +74 -0
- package/examples/jsm/shaders/CopyShader.js +52 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/jsm/shaders/DigitalGlitch.js +104 -0
- package/examples/jsm/shaders/DotScreenShader.js +75 -0
- package/examples/jsm/shaders/ExposureShader.js +51 -0
- package/examples/jsm/shaders/FXAAShader.js +298 -0
- package/examples/jsm/shaders/FilmShader.js +72 -0
- package/examples/jsm/shaders/FocusShader.js +94 -0
- package/examples/jsm/shaders/FreiChenShader.js +103 -0
- package/examples/jsm/shaders/GTAOShader.js +434 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
- package/examples/jsm/shaders/HalftoneShader.js +332 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/HueSaturationShader.js +74 -0
- package/examples/jsm/shaders/KaleidoShader.js +65 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
- package/examples/jsm/shaders/LuminosityShader.js +54 -0
- package/examples/jsm/shaders/MirrorShader.js +62 -0
- package/examples/jsm/shaders/NormalMapShader.js +60 -0
- package/examples/jsm/shaders/OutputShader.js +103 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +239 -0
- package/examples/jsm/shaders/RGBShiftShader.js +61 -0
- package/examples/jsm/shaders/SAOShader.js +201 -0
- package/examples/jsm/shaders/SMAAShader.js +489 -0
- package/examples/jsm/shaders/SSAOShader.js +331 -0
- package/examples/jsm/shaders/SSRShader.js +396 -0
- package/examples/jsm/shaders/SepiaShader.js +57 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
- package/examples/jsm/shaders/TechnicolorShader.js +51 -0
- package/examples/jsm/shaders/ToonShader.js +349 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +60 -0
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- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
- package/src/renderers/shaders/ShaderLib.js +362 -0
- package/src/renderers/shaders/UniformsLib.js +234 -0
- package/src/renderers/shaders/UniformsUtils.js +154 -0
- package/src/renderers/webgl/WebGLAnimation.js +54 -0
- package/src/renderers/webgl/WebGLAttributes.js +237 -0
- package/src/renderers/webgl/WebGLBackground.js +303 -0
- package/src/renderers/webgl/WebGLBindingStates.js +666 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
- package/src/renderers/webgl/WebGLCapabilities.js +150 -0
- package/src/renderers/webgl/WebGLClipping.js +171 -0
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLExtensions.js +61 -0
- package/src/renderers/webgl/WebGLGeometries.js +186 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
- package/src/renderers/webgl/WebGLInfo.js +73 -0
- package/src/renderers/webgl/WebGLLights.js +584 -0
- package/src/renderers/webgl/WebGLMaterials.js +602 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
- package/src/renderers/webgl/WebGLObjects.js +94 -0
- package/src/renderers/webgl/WebGLOutput.js +270 -0
- package/src/renderers/webgl/WebGLProgram.js +1031 -0
- package/src/renderers/webgl/WebGLPrograms.js +679 -0
- package/src/renderers/webgl/WebGLProperties.js +55 -0
- package/src/renderers/webgl/WebGLRenderLists.js +253 -0
- package/src/renderers/webgl/WebGLRenderStates.js +124 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +600 -0
- package/src/renderers/webgl/WebGLState.js +1370 -0
- package/src/renderers/webgl/WebGLTextures.js +2506 -0
- package/src/renderers/webgl/WebGLUniforms.js +1203 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
- package/src/renderers/webgl/WebGLUtils.js +217 -0
- package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
- package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
- package/src/renderers/webgpu/WebGPURenderer.js +107 -0
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
- package/src/renderers/webxr/WebXRController.js +440 -0
- package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
- package/src/renderers/webxr/WebXRManager.js +1103 -0
- package/src/scenes/Fog.js +98 -0
- package/src/scenes/FogExp2.js +86 -0
- package/src/scenes/Scene.js +165 -0
- package/src/textures/CanvasTexture.js +45 -0
- package/src/textures/CompressedArrayTexture.js +89 -0
- package/src/textures/CompressedCubeTexture.js +48 -0
- package/src/textures/CompressedTexture.js +86 -0
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/CubeTexture.js +81 -0
- package/src/textures/Data3DTexture.js +112 -0
- package/src/textures/DataArrayTexture.js +134 -0
- package/src/textures/DataTexture.js +87 -0
- package/src/textures/DepthTexture.js +104 -0
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +85 -0
- package/src/textures/HTMLTexture.js +74 -0
- package/src/textures/Source.js +230 -0
- package/src/textures/Texture.js +812 -0
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +127 -0
- package/src/utils.js +493 -0
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import { Camera } from '../cameras/Camera.js';
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import { Vector3 } from '../math/Vector3.js';
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import { LineSegments } from '../objects/LineSegments.js';
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import { Color } from '../math/Color.js';
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import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
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import { BufferGeometry } from '../core/BufferGeometry.js';
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import { Float32BufferAttribute } from '../core/BufferAttribute.js';
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import { WebGLCoordinateSystem, WebGPUCoordinateSystem } from '../constants.js';
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const _vector = /*@__PURE__*/ new Vector3();
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const _camera = /*@__PURE__*/ new Camera();
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/**
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* This helps with visualizing what a camera contains in its frustum. It
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* visualizes the frustum of a camera using a line segments.
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*
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* Based on frustum visualization in [lightgl.js shadowmap example](https://github.com/evanw/lightgl.js/blob/master/tests/shadowmap.html).
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*
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* `CameraHelper` must be a child of the scene.
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*
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* When the camera is transformed or its projection matrix is changed, it's necessary
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* to call the `update()` method of the respective helper.
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*
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* ```js
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* const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
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* const helper = new THREE.CameraHelper( camera );
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* scene.add( helper );
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* ```
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*
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* @augments LineSegments
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*/
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class CameraHelper extends LineSegments {
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/**
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* Constructs a new arrow helper.
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*
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* @param {Camera} camera - The camera to visualize.
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*/
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constructor( camera ) {
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const geometry = new BufferGeometry();
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const material = new LineBasicMaterial( { color: 0xffffff, vertexColors: true, toneMapped: false } );
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const vertices = [];
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const colors = [];
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const pointMap = {};
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// near
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addLine( 'n1', 'n2' );
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addLine( 'n2', 'n4' );
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addLine( 'n4', 'n3' );
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addLine( 'n3', 'n1' );
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// far
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addLine( 'f1', 'f2' );
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addLine( 'f2', 'f4' );
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addLine( 'f4', 'f3' );
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addLine( 'f3', 'f1' );
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// sides
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addLine( 'n1', 'f1' );
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addLine( 'n2', 'f2' );
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addLine( 'n3', 'f3' );
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addLine( 'n4', 'f4' );
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// cone
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addLine( 'p', 'n1' );
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addLine( 'p', 'n2' );
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addLine( 'p', 'n3' );
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addLine( 'p', 'n4' );
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// up
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addLine( 'u1', 'u2' );
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addLine( 'u2', 'u3' );
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addLine( 'u3', 'u1' );
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// target
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addLine( 'c', 't' );
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addLine( 'p', 'c' );
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// cross
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addLine( 'cn1', 'cn2' );
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addLine( 'cn3', 'cn4' );
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addLine( 'cf1', 'cf2' );
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addLine( 'cf3', 'cf4' );
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function addLine( a, b ) {
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addPoint( a );
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addPoint( b );
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}
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function addPoint( id ) {
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vertices.push( 0, 0, 0 );
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colors.push( 0, 0, 0 );
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if ( pointMap[ id ] === undefined ) {
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pointMap[ id ] = [];
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}
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pointMap[ id ].push( ( vertices.length / 3 ) - 1 );
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}
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geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
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geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
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super( geometry, material );
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this.type = 'CameraHelper';
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/**
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* The camera being visualized.
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*
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* @type {Camera}
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*/
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this.camera = camera;
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if ( this.camera.updateProjectionMatrix ) this.camera.updateProjectionMatrix();
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this.matrix = camera.matrixWorld;
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this.matrixAutoUpdate = false;
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/**
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* This contains the points used to visualize the camera.
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*
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* @type {Object<string,Array<number>>}
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*/
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this.pointMap = pointMap;
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this.update();
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// colors
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const colorFrustum = new Color( 0xffaa00 );
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const colorCone = new Color( 0xff0000 );
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const colorUp = new Color( 0x00aaff );
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const colorTarget = new Color( 0xffffff );
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const colorCross = new Color( 0x333333 );
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this.setColors( colorFrustum, colorCone, colorUp, colorTarget, colorCross );
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}
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/**
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* Defines the colors of the helper.
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*
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* @param {Color} frustum - The frustum line color.
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* @param {Color} cone - The cone line color.
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* @param {Color} up - The up line color.
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* @param {Color} target - The target line color.
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* @param {Color} cross - The cross line color.
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* @return {CameraHelper} A reference to this helper.
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*/
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setColors( frustum, cone, up, target, cross ) {
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const geometry = this.geometry;
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const colorAttribute = geometry.getAttribute( 'color' );
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// near
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colorAttribute.setXYZ( 0, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 1, frustum.r, frustum.g, frustum.b ); // n1, n2
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colorAttribute.setXYZ( 2, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 3, frustum.r, frustum.g, frustum.b ); // n2, n4
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colorAttribute.setXYZ( 4, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 5, frustum.r, frustum.g, frustum.b ); // n4, n3
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colorAttribute.setXYZ( 6, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 7, frustum.r, frustum.g, frustum.b ); // n3, n1
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// far
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colorAttribute.setXYZ( 8, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 9, frustum.r, frustum.g, frustum.b ); // f1, f2
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colorAttribute.setXYZ( 10, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 11, frustum.r, frustum.g, frustum.b ); // f2, f4
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colorAttribute.setXYZ( 12, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 13, frustum.r, frustum.g, frustum.b ); // f4, f3
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colorAttribute.setXYZ( 14, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 15, frustum.r, frustum.g, frustum.b ); // f3, f1
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// sides
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colorAttribute.setXYZ( 16, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 17, frustum.r, frustum.g, frustum.b ); // n1, f1
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colorAttribute.setXYZ( 18, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 19, frustum.r, frustum.g, frustum.b ); // n2, f2
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colorAttribute.setXYZ( 20, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 21, frustum.r, frustum.g, frustum.b ); // n3, f3
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colorAttribute.setXYZ( 22, frustum.r, frustum.g, frustum.b ); colorAttribute.setXYZ( 23, frustum.r, frustum.g, frustum.b ); // n4, f4
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// cone
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colorAttribute.setXYZ( 24, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 25, cone.r, cone.g, cone.b ); // p, n1
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colorAttribute.setXYZ( 26, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 27, cone.r, cone.g, cone.b ); // p, n2
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colorAttribute.setXYZ( 28, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 29, cone.r, cone.g, cone.b ); // p, n3
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colorAttribute.setXYZ( 30, cone.r, cone.g, cone.b ); colorAttribute.setXYZ( 31, cone.r, cone.g, cone.b ); // p, n4
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// up
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colorAttribute.setXYZ( 32, up.r, up.g, up.b ); colorAttribute.setXYZ( 33, up.r, up.g, up.b ); // u1, u2
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colorAttribute.setXYZ( 34, up.r, up.g, up.b ); colorAttribute.setXYZ( 35, up.r, up.g, up.b ); // u2, u3
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205
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colorAttribute.setXYZ( 36, up.r, up.g, up.b ); colorAttribute.setXYZ( 37, up.r, up.g, up.b ); // u3, u1
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// target
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colorAttribute.setXYZ( 38, target.r, target.g, target.b ); colorAttribute.setXYZ( 39, target.r, target.g, target.b ); // c, t
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colorAttribute.setXYZ( 40, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 41, cross.r, cross.g, cross.b ); // p, c
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// cross
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colorAttribute.setXYZ( 42, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 43, cross.r, cross.g, cross.b ); // cn1, cn2
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colorAttribute.setXYZ( 44, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 45, cross.r, cross.g, cross.b ); // cn3, cn4
|
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+
|
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217
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+
colorAttribute.setXYZ( 46, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 47, cross.r, cross.g, cross.b ); // cf1, cf2
|
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218
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+
colorAttribute.setXYZ( 48, cross.r, cross.g, cross.b ); colorAttribute.setXYZ( 49, cross.r, cross.g, cross.b ); // cf3, cf4
|
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219
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+
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+
colorAttribute.needsUpdate = true;
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+
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return this;
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}
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+
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/**
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* Updates the helper based on the projection matrix of the camera.
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+
*/
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+
update() {
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+
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const geometry = this.geometry;
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const pointMap = this.pointMap;
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+
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+
const w = 1, h = 1;
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+
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236
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+
let nearZ, farZ;
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+
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// we need just camera projection matrix inverse
|
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+
// world matrix must be identity
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+
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241
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+
_camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
|
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+
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// Adjust z values based on coordinate system
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+
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+
if ( this.camera.reversedDepth === true ) {
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+
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nearZ = 1;
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farZ = 0;
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+
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+
} else {
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+
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if ( this.camera.coordinateSystem === WebGLCoordinateSystem ) {
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+
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nearZ = - 1;
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farZ = 1;
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+
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|
+
} else if ( this.camera.coordinateSystem === WebGPUCoordinateSystem ) {
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+
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nearZ = 0;
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+
farZ = 1;
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+
|
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|
+
} else {
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+
|
|
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|
+
throw new Error( 'THREE.CameraHelper.update(): Invalid coordinate system: ' + this.camera.coordinateSystem );
|
|
265
|
+
|
|
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|
+
}
|
|
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|
+
|
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|
+
}
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+
|
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+
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// center / target
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+
setPoint( 'c', pointMap, geometry, _camera, 0, 0, nearZ );
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|
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setPoint( 't', pointMap, geometry, _camera, 0, 0, farZ );
|
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|
+
|
|
275
|
+
// near
|
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+
|
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|
+
setPoint( 'n1', pointMap, geometry, _camera, - w, - h, nearZ );
|
|
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|
+
setPoint( 'n2', pointMap, geometry, _camera, w, - h, nearZ );
|
|
279
|
+
setPoint( 'n3', pointMap, geometry, _camera, - w, h, nearZ );
|
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280
|
+
setPoint( 'n4', pointMap, geometry, _camera, w, h, nearZ );
|
|
281
|
+
|
|
282
|
+
// far
|
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283
|
+
|
|
284
|
+
setPoint( 'f1', pointMap, geometry, _camera, - w, - h, farZ );
|
|
285
|
+
setPoint( 'f2', pointMap, geometry, _camera, w, - h, farZ );
|
|
286
|
+
setPoint( 'f3', pointMap, geometry, _camera, - w, h, farZ );
|
|
287
|
+
setPoint( 'f4', pointMap, geometry, _camera, w, h, farZ );
|
|
288
|
+
|
|
289
|
+
// up
|
|
290
|
+
|
|
291
|
+
setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, nearZ );
|
|
292
|
+
setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, nearZ );
|
|
293
|
+
setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, nearZ );
|
|
294
|
+
|
|
295
|
+
// cross
|
|
296
|
+
|
|
297
|
+
setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, farZ );
|
|
298
|
+
setPoint( 'cf2', pointMap, geometry, _camera, w, 0, farZ );
|
|
299
|
+
setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, farZ );
|
|
300
|
+
setPoint( 'cf4', pointMap, geometry, _camera, 0, h, farZ );
|
|
301
|
+
|
|
302
|
+
setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, nearZ );
|
|
303
|
+
setPoint( 'cn2', pointMap, geometry, _camera, w, 0, nearZ );
|
|
304
|
+
setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, nearZ );
|
|
305
|
+
setPoint( 'cn4', pointMap, geometry, _camera, 0, h, nearZ );
|
|
306
|
+
|
|
307
|
+
geometry.getAttribute( 'position' ).needsUpdate = true;
|
|
308
|
+
|
|
309
|
+
}
|
|
310
|
+
|
|
311
|
+
/**
|
|
312
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
313
|
+
* method whenever this instance is no longer used in your app.
|
|
314
|
+
*/
|
|
315
|
+
dispose() {
|
|
316
|
+
|
|
317
|
+
this.geometry.dispose();
|
|
318
|
+
this.material.dispose();
|
|
319
|
+
|
|
320
|
+
}
|
|
321
|
+
|
|
322
|
+
}
|
|
323
|
+
|
|
324
|
+
|
|
325
|
+
function setPoint( point, pointMap, geometry, camera, x, y, z ) {
|
|
326
|
+
|
|
327
|
+
_vector.set( x, y, z ).unproject( camera );
|
|
328
|
+
|
|
329
|
+
const points = pointMap[ point ];
|
|
330
|
+
|
|
331
|
+
if ( points !== undefined ) {
|
|
332
|
+
|
|
333
|
+
const position = geometry.getAttribute( 'position' );
|
|
334
|
+
|
|
335
|
+
for ( let i = 0, l = points.length; i < l; i ++ ) {
|
|
336
|
+
|
|
337
|
+
position.setXYZ( points[ i ], _vector.x, _vector.y, _vector.z );
|
|
338
|
+
|
|
339
|
+
}
|
|
340
|
+
|
|
341
|
+
}
|
|
342
|
+
|
|
343
|
+
}
|
|
344
|
+
|
|
345
|
+
export { CameraHelper };
|
|
@@ -0,0 +1,148 @@
|
|
|
1
|
+
import { Vector3 } from '../math/Vector3.js';
|
|
2
|
+
import { Object3D } from '../core/Object3D.js';
|
|
3
|
+
import { Line } from '../objects/Line.js';
|
|
4
|
+
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
|
|
5
|
+
import { BufferGeometry } from '../core/BufferGeometry.js';
|
|
6
|
+
import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
|
|
7
|
+
|
|
8
|
+
const _v1 = /*@__PURE__*/ new Vector3();
|
|
9
|
+
const _v2 = /*@__PURE__*/ new Vector3();
|
|
10
|
+
const _v3 = /*@__PURE__*/ new Vector3();
|
|
11
|
+
|
|
12
|
+
/**
|
|
13
|
+
* Helper object to assist with visualizing a {@link DirectionalLight}'s
|
|
14
|
+
* effect on the scene. This consists of a plane and a line representing the
|
|
15
|
+
* light's position and direction.
|
|
16
|
+
*
|
|
17
|
+
* When the directional light or its target are transformed or light properties
|
|
18
|
+
* are changed, it's necessary to call the `update()` method of the respective helper.
|
|
19
|
+
*
|
|
20
|
+
* ```js
|
|
21
|
+
* const light = new THREE.DirectionalLight( 0xFFFFFF );
|
|
22
|
+
* scene.add( light );
|
|
23
|
+
*
|
|
24
|
+
* const helper = new THREE.DirectionalLightHelper( light, 5 );
|
|
25
|
+
* scene.add( helper );
|
|
26
|
+
* ```
|
|
27
|
+
*
|
|
28
|
+
* @augments Object3D
|
|
29
|
+
*/
|
|
30
|
+
class DirectionalLightHelper extends Object3D {
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Constructs a new directional light helper.
|
|
34
|
+
*
|
|
35
|
+
* @param {DirectionalLight} light - The light to be visualized.
|
|
36
|
+
* @param {number} [size=1] - The dimensions of the plane.
|
|
37
|
+
* @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
|
|
38
|
+
* the color of the light.
|
|
39
|
+
*/
|
|
40
|
+
constructor( light, size, color ) {
|
|
41
|
+
|
|
42
|
+
super();
|
|
43
|
+
|
|
44
|
+
/**
|
|
45
|
+
* The light being visualized.
|
|
46
|
+
*
|
|
47
|
+
* @type {DirectionalLight}
|
|
48
|
+
*/
|
|
49
|
+
this.light = light;
|
|
50
|
+
|
|
51
|
+
this.matrix = light.matrixWorld;
|
|
52
|
+
this.matrixAutoUpdate = false;
|
|
53
|
+
|
|
54
|
+
/**
|
|
55
|
+
* The color parameter passed in the constructor.
|
|
56
|
+
* If not set, the helper will take the color of the light.
|
|
57
|
+
*
|
|
58
|
+
* @type {number|Color|string}
|
|
59
|
+
*/
|
|
60
|
+
this.color = color;
|
|
61
|
+
|
|
62
|
+
this.type = 'DirectionalLightHelper';
|
|
63
|
+
|
|
64
|
+
if ( size === undefined ) size = 1;
|
|
65
|
+
|
|
66
|
+
let geometry = new BufferGeometry();
|
|
67
|
+
geometry.setAttribute( 'position', new Float32BufferAttribute( [
|
|
68
|
+
- size, size, 0,
|
|
69
|
+
size, size, 0,
|
|
70
|
+
size, - size, 0,
|
|
71
|
+
- size, - size, 0,
|
|
72
|
+
- size, size, 0
|
|
73
|
+
], 3 ) );
|
|
74
|
+
|
|
75
|
+
const material = new LineBasicMaterial( { fog: false, toneMapped: false } );
|
|
76
|
+
|
|
77
|
+
/**
|
|
78
|
+
* Contains the line showing the location of the directional light.
|
|
79
|
+
*
|
|
80
|
+
* @type {Line}
|
|
81
|
+
*/
|
|
82
|
+
this.lightPlane = new Line( geometry, material );
|
|
83
|
+
this.add( this.lightPlane );
|
|
84
|
+
|
|
85
|
+
geometry = new BufferGeometry();
|
|
86
|
+
geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 0, 1 ], 3 ) );
|
|
87
|
+
|
|
88
|
+
/**
|
|
89
|
+
* Represents the target line of the directional light.
|
|
90
|
+
*
|
|
91
|
+
* @type {Line}
|
|
92
|
+
*/
|
|
93
|
+
this.targetLine = new Line( geometry, material );
|
|
94
|
+
this.add( this.targetLine );
|
|
95
|
+
|
|
96
|
+
this.update();
|
|
97
|
+
|
|
98
|
+
}
|
|
99
|
+
|
|
100
|
+
/**
|
|
101
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
102
|
+
* method whenever this instance is no longer used in your app.
|
|
103
|
+
*/
|
|
104
|
+
dispose() {
|
|
105
|
+
|
|
106
|
+
this.lightPlane.geometry.dispose();
|
|
107
|
+
this.lightPlane.material.dispose();
|
|
108
|
+
this.targetLine.geometry.dispose();
|
|
109
|
+
this.targetLine.material.dispose();
|
|
110
|
+
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/**
|
|
114
|
+
* Updates the helper to match the position and direction of the
|
|
115
|
+
* light being visualized.
|
|
116
|
+
*/
|
|
117
|
+
update() {
|
|
118
|
+
|
|
119
|
+
this.light.updateWorldMatrix( true, false );
|
|
120
|
+
this.light.target.updateWorldMatrix( true, false );
|
|
121
|
+
|
|
122
|
+
_v1.setFromMatrixPosition( this.light.matrixWorld );
|
|
123
|
+
_v2.setFromMatrixPosition( this.light.target.matrixWorld );
|
|
124
|
+
_v3.subVectors( _v2, _v1 );
|
|
125
|
+
|
|
126
|
+
this.lightPlane.lookAt( _v2 );
|
|
127
|
+
|
|
128
|
+
if ( this.color !== undefined ) {
|
|
129
|
+
|
|
130
|
+
this.lightPlane.material.color.set( this.color );
|
|
131
|
+
this.targetLine.material.color.set( this.color );
|
|
132
|
+
|
|
133
|
+
} else {
|
|
134
|
+
|
|
135
|
+
this.lightPlane.material.color.copy( this.light.color );
|
|
136
|
+
this.targetLine.material.color.copy( this.light.color );
|
|
137
|
+
|
|
138
|
+
}
|
|
139
|
+
|
|
140
|
+
this.targetLine.lookAt( _v2 );
|
|
141
|
+
this.targetLine.scale.z = _v3.length();
|
|
142
|
+
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
|
|
148
|
+
export { DirectionalLightHelper };
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
import { LineSegments } from '../objects/LineSegments.js';
|
|
2
|
+
import { LineBasicMaterial } from '../materials/LineBasicMaterial.js';
|
|
3
|
+
import { Float32BufferAttribute } from '../core/BufferAttribute.js';
|
|
4
|
+
import { BufferGeometry } from '../core/BufferGeometry.js';
|
|
5
|
+
import { Color } from '../math/Color.js';
|
|
6
|
+
|
|
7
|
+
/**
|
|
8
|
+
* The helper is an object to define grids. Grids are two-dimensional
|
|
9
|
+
* arrays of lines.
|
|
10
|
+
*
|
|
11
|
+
* ```js
|
|
12
|
+
* const size = 10;
|
|
13
|
+
* const divisions = 10;
|
|
14
|
+
*
|
|
15
|
+
* const gridHelper = new THREE.GridHelper( size, divisions );
|
|
16
|
+
* scene.add( gridHelper );
|
|
17
|
+
* ```
|
|
18
|
+
*
|
|
19
|
+
* @augments LineSegments
|
|
20
|
+
*/
|
|
21
|
+
class GridHelper extends LineSegments {
|
|
22
|
+
|
|
23
|
+
/**
|
|
24
|
+
* Constructs a new grid helper.
|
|
25
|
+
*
|
|
26
|
+
* @param {number} [size=10] - The size of the grid.
|
|
27
|
+
* @param {number} [divisions=10] - The number of divisions across the grid.
|
|
28
|
+
* @param {number|Color|string} [color1=0x444444] - The color of the center line.
|
|
29
|
+
* @param {number|Color|string} [color2=0x888888] - The color of the lines of the grid.
|
|
30
|
+
*/
|
|
31
|
+
constructor( size = 10, divisions = 10, color1 = 0x444444, color2 = 0x888888 ) {
|
|
32
|
+
|
|
33
|
+
color1 = new Color( color1 );
|
|
34
|
+
color2 = new Color( color2 );
|
|
35
|
+
|
|
36
|
+
const center = divisions / 2;
|
|
37
|
+
const step = size / divisions;
|
|
38
|
+
const halfSize = size / 2;
|
|
39
|
+
|
|
40
|
+
const vertices = [], colors = [];
|
|
41
|
+
|
|
42
|
+
for ( let i = 0, j = 0, k = - halfSize; i <= divisions; i ++, k += step ) {
|
|
43
|
+
|
|
44
|
+
vertices.push( - halfSize, 0, k, halfSize, 0, k );
|
|
45
|
+
vertices.push( k, 0, - halfSize, k, 0, halfSize );
|
|
46
|
+
|
|
47
|
+
const color = i === center ? color1 : color2;
|
|
48
|
+
|
|
49
|
+
color.toArray( colors, j ); j += 3;
|
|
50
|
+
color.toArray( colors, j ); j += 3;
|
|
51
|
+
color.toArray( colors, j ); j += 3;
|
|
52
|
+
color.toArray( colors, j ); j += 3;
|
|
53
|
+
|
|
54
|
+
}
|
|
55
|
+
|
|
56
|
+
const geometry = new BufferGeometry();
|
|
57
|
+
geometry.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
|
|
58
|
+
geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
|
|
59
|
+
|
|
60
|
+
const material = new LineBasicMaterial( { vertexColors: true, toneMapped: false } );
|
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+
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super( geometry, material );
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this.type = 'GridHelper';
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}
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/**
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* Frees the GPU-related resources allocated by this instance. Call this
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* method whenever this instance is no longer used in your app.
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*/
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dispose() {
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this.geometry.dispose();
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this.material.dispose();
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}
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}
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export { GridHelper };
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@@ -0,0 +1,130 @@
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1
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+
import { Vector3 } from '../math/Vector3.js';
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2
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+
import { Color } from '../math/Color.js';
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import { Object3D } from '../core/Object3D.js';
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import { Mesh } from '../objects/Mesh.js';
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import { MeshBasicMaterial } from '../materials/MeshBasicMaterial.js';
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import { OctahedronGeometry } from '../geometries/OctahedronGeometry.js';
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7
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+
import { BufferAttribute } from '../core/BufferAttribute.js';
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8
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+
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9
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+
const _vector = /*@__PURE__*/ new Vector3();
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+
const _color1 = /*@__PURE__*/ new Color();
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+
const _color2 = /*@__PURE__*/ new Color();
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+
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+
/**
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* Creates a visual aid consisting of a spherical mesh for a
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15
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* given {@link HemisphereLight}.
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+
*
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* When the hemisphere light is transformed or its light properties are changed,
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+
* it's necessary to call the `update()` method of the respective helper.
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+
*
|
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+
* ```js
|
|
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+
* const light = new THREE.HemisphereLight( 0xffffbb, 0x080820, 1 );
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+
* const helper = new THREE.HemisphereLightHelper( light, 5 );
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* scene.add( helper );
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|
+
* ```
|
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+
*
|
|
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+
* @augments Object3D
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|
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|
+
*/
|
|
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|
+
class HemisphereLightHelper extends Object3D {
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+
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|
30
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+
/**
|
|
31
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+
* Constructs a new hemisphere light helper.
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*
|
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33
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+
* @param {HemisphereLight} light - The light to be visualized.
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+
* @param {number} [size=1] - The size of the mesh used to visualize the light.
|
|
35
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+
* @param {number|Color|string} [color] - The helper's color. If not set, the helper will take
|
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36
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+
* the color of the light.
|
|
37
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+
*/
|
|
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|
+
constructor( light, size, color ) {
|
|
39
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+
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|
40
|
+
super();
|
|
41
|
+
|
|
42
|
+
/**
|
|
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|
+
* The light being visualized.
|
|
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+
*
|
|
45
|
+
* @type {HemisphereLight}
|
|
46
|
+
*/
|
|
47
|
+
this.light = light;
|
|
48
|
+
|
|
49
|
+
this.matrix = light.matrixWorld;
|
|
50
|
+
this.matrixAutoUpdate = false;
|
|
51
|
+
|
|
52
|
+
/**
|
|
53
|
+
* The color parameter passed in the constructor.
|
|
54
|
+
* If not set, the helper will take the color of the light.
|
|
55
|
+
*
|
|
56
|
+
* @type {number|Color|string}
|
|
57
|
+
*/
|
|
58
|
+
this.color = color;
|
|
59
|
+
|
|
60
|
+
this.type = 'HemisphereLightHelper';
|
|
61
|
+
|
|
62
|
+
const geometry = new OctahedronGeometry( size );
|
|
63
|
+
geometry.rotateY( Math.PI * 0.5 );
|
|
64
|
+
|
|
65
|
+
this.material = new MeshBasicMaterial( { wireframe: true, fog: false, toneMapped: false } );
|
|
66
|
+
if ( this.color === undefined ) this.material.vertexColors = true;
|
|
67
|
+
|
|
68
|
+
const position = geometry.getAttribute( 'position' );
|
|
69
|
+
const colors = new Float32Array( position.count * 3 );
|
|
70
|
+
|
|
71
|
+
geometry.setAttribute( 'color', new BufferAttribute( colors, 3 ) );
|
|
72
|
+
|
|
73
|
+
this.add( new Mesh( geometry, this.material ) );
|
|
74
|
+
|
|
75
|
+
this.update();
|
|
76
|
+
|
|
77
|
+
}
|
|
78
|
+
|
|
79
|
+
/**
|
|
80
|
+
* Frees the GPU-related resources allocated by this instance. Call this
|
|
81
|
+
* method whenever this instance is no longer used in your app.
|
|
82
|
+
*/
|
|
83
|
+
dispose() {
|
|
84
|
+
|
|
85
|
+
this.children[ 0 ].geometry.dispose();
|
|
86
|
+
this.children[ 0 ].material.dispose();
|
|
87
|
+
|
|
88
|
+
}
|
|
89
|
+
|
|
90
|
+
/**
|
|
91
|
+
* Updates the helper to match the position and direction of the
|
|
92
|
+
* light being visualized.
|
|
93
|
+
*/
|
|
94
|
+
update() {
|
|
95
|
+
|
|
96
|
+
const mesh = this.children[ 0 ];
|
|
97
|
+
|
|
98
|
+
if ( this.color !== undefined ) {
|
|
99
|
+
|
|
100
|
+
this.material.color.set( this.color );
|
|
101
|
+
|
|
102
|
+
} else {
|
|
103
|
+
|
|
104
|
+
const colors = mesh.geometry.getAttribute( 'color' );
|
|
105
|
+
|
|
106
|
+
_color1.copy( this.light.color );
|
|
107
|
+
_color2.copy( this.light.groundColor );
|
|
108
|
+
|
|
109
|
+
for ( let i = 0, l = colors.count; i < l; i ++ ) {
|
|
110
|
+
|
|
111
|
+
const color = ( i < ( l / 2 ) ) ? _color1 : _color2;
|
|
112
|
+
|
|
113
|
+
colors.setXYZ( i, color.r, color.g, color.b );
|
|
114
|
+
|
|
115
|
+
}
|
|
116
|
+
|
|
117
|
+
colors.needsUpdate = true;
|
|
118
|
+
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
this.light.updateWorldMatrix( true, false );
|
|
122
|
+
|
|
123
|
+
mesh.lookAt( _vector.setFromMatrixPosition( this.light.matrixWorld ).negate() );
|
|
124
|
+
|
|
125
|
+
}
|
|
126
|
+
|
|
127
|
+
}
|
|
128
|
+
|
|
129
|
+
|
|
130
|
+
export { HemisphereLightHelper };
|