@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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@@ -0,0 +1,1304 @@
1
+ import {
2
+ UVMapping,
3
+ CubeReflectionMapping,
4
+ CubeRefractionMapping,
5
+ EquirectangularReflectionMapping,
6
+ EquirectangularRefractionMapping,
7
+ CubeUVReflectionMapping,
8
+
9
+ RepeatWrapping,
10
+ ClampToEdgeWrapping,
11
+ MirroredRepeatWrapping,
12
+
13
+ NearestFilter,
14
+ NearestMipmapNearestFilter,
15
+ NearestMipmapLinearFilter,
16
+ LinearFilter,
17
+ LinearMipmapNearestFilter,
18
+ LinearMipmapLinearFilter
19
+ } from '../constants.js';
20
+ import { InstancedBufferAttribute } from '../core/InstancedBufferAttribute.js';
21
+ import { Color } from '../math/Color.js';
22
+ import { Vector3 } from '../math/Vector3.js';
23
+ import { Object3D } from '../core/Object3D.js';
24
+ import { Group } from '../objects/Group.js';
25
+ import { InstancedMesh } from '../objects/InstancedMesh.js';
26
+ import { BatchedMesh } from '../objects/BatchedMesh.js';
27
+ import { Sprite } from '../objects/Sprite.js';
28
+ import { Points } from '../objects/Points.js';
29
+ import { Line } from '../objects/Line.js';
30
+ import { LineLoop } from '../objects/LineLoop.js';
31
+ import { LineSegments } from '../objects/LineSegments.js';
32
+ import { LOD } from '../objects/LOD.js';
33
+ import { Mesh } from '../objects/Mesh.js';
34
+ import { SkinnedMesh } from '../objects/SkinnedMesh.js';
35
+ import { Bone } from '../objects/Bone.js';
36
+ import { Skeleton } from '../objects/Skeleton.js';
37
+ import { Shape } from '../extras/core/Shape.js';
38
+ import { Fog } from '../scenes/Fog.js';
39
+ import { FogExp2 } from '../scenes/FogExp2.js';
40
+ import { HemisphereLight } from '../lights/HemisphereLight.js';
41
+ import { SpotLight } from '../lights/SpotLight.js';
42
+ import { PointLight } from '../lights/PointLight.js';
43
+ import { DirectionalLight } from '../lights/DirectionalLight.js';
44
+ import { AmbientLight } from '../lights/AmbientLight.js';
45
+ import { RectAreaLight } from '../lights/RectAreaLight.js';
46
+ import { LightProbe } from '../lights/LightProbe.js';
47
+ import { OrthographicCamera } from '../cameras/OrthographicCamera.js';
48
+ import { PerspectiveCamera } from '../cameras/PerspectiveCamera.js';
49
+ import { Scene } from '../scenes/Scene.js';
50
+ import { CubeTexture } from '../textures/CubeTexture.js';
51
+ import { Texture } from '../textures/Texture.js';
52
+ import { Source } from '../textures/Source.js';
53
+ import { DataTexture } from '../textures/DataTexture.js';
54
+ import { ImageLoader } from './ImageLoader.js';
55
+ import { LoadingManager } from './LoadingManager.js';
56
+ import { AnimationClip } from '../animation/AnimationClip.js';
57
+ import { MaterialLoader } from './MaterialLoader.js';
58
+ import { LoaderUtils } from './LoaderUtils.js';
59
+ import { BufferGeometryLoader } from './BufferGeometryLoader.js';
60
+ import { Loader } from './Loader.js';
61
+ import { FileLoader } from './FileLoader.js';
62
+ import * as Geometries from '../geometries/Geometries.js';
63
+ import { getTypedArray, error, warn } from '../utils.js';
64
+ import { Box3 } from '../math/Box3.js';
65
+ import { Sphere } from '../math/Sphere.js';
66
+ import { SphericalHarmonics3 } from '../math/SphericalHarmonics3.js';
67
+
68
+ const _customGeometries = {};
69
+
70
+ /**
71
+ * A loader for loading a JSON resource in the [JSON Object/Scene format](https://github.com/mrdoob/three.js/wiki/JSON-Object-Scene-format-4).
72
+ * The files are internally loaded via {@link FileLoader}.
73
+ *
74
+ * ```js
75
+ * const loader = new THREE.ObjectLoader();
76
+ * const obj = await loader.loadAsync( 'models/json/example.json' );
77
+ * scene.add( obj );
78
+ *
79
+ * // Alternatively, to parse a previously loaded JSON structure
80
+ * const object = await loader.parseAsync( a_json_object );
81
+ * scene.add( object );
82
+ * ```
83
+ *
84
+ * @augments Loader
85
+ */
86
+ class ObjectLoader extends Loader {
87
+
88
+ /**
89
+ * Constructs a new object loader.
90
+ *
91
+ * @param {LoadingManager} [manager] - The loading manager.
92
+ */
93
+ constructor( manager ) {
94
+
95
+ super( manager );
96
+
97
+ }
98
+
99
+ /**
100
+ * Starts loading from the given URL and pass the loaded 3D object to the `onLoad()` callback.
101
+ *
102
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
103
+ * @param {function(Object3D)} onLoad - Executed when the loading process has been finished.
104
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
105
+ * @param {onErrorCallback} onError - Executed when errors occur.
106
+ */
107
+ load( url, onLoad, onProgress, onError ) {
108
+
109
+ const scope = this;
110
+
111
+ const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
112
+ this.resourcePath = this.resourcePath || path;
113
+
114
+ const loader = new FileLoader( this.manager );
115
+ loader.setPath( this.path );
116
+ loader.setRequestHeader( this.requestHeader );
117
+ loader.setWithCredentials( this.withCredentials );
118
+ loader.load( url, function ( text ) {
119
+
120
+ let json = null;
121
+
122
+ try {
123
+
124
+ json = JSON.parse( text );
125
+
126
+ } catch ( e ) {
127
+
128
+ if ( onError !== undefined ) onError( e );
129
+
130
+ error( 'ObjectLoader: Can\'t parse ' + url + '.', e.message );
131
+
132
+ return;
133
+
134
+ }
135
+
136
+ const metadata = json.metadata;
137
+
138
+ if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
139
+
140
+ if ( onError !== undefined ) onError( new Error( 'THREE.ObjectLoader: Can\'t load ' + url ) );
141
+
142
+ error( 'ObjectLoader: Can\'t load ' + url );
143
+ return;
144
+
145
+ }
146
+
147
+ scope.parse( json, onLoad );
148
+
149
+ }, onProgress, onError );
150
+
151
+ }
152
+
153
+ /**
154
+ * Async version of {@link ObjectLoader#load}.
155
+ *
156
+ * @async
157
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
158
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
159
+ * @return {Promise<Object3D>} A Promise that resolves with the loaded 3D object.
160
+ */
161
+ async loadAsync( url, onProgress ) {
162
+
163
+ const scope = this;
164
+
165
+ const path = ( this.path === '' ) ? LoaderUtils.extractUrlBase( url ) : this.path;
166
+ this.resourcePath = this.resourcePath || path;
167
+
168
+ const loader = new FileLoader( this.manager );
169
+ loader.setPath( this.path );
170
+ loader.setRequestHeader( this.requestHeader );
171
+ loader.setWithCredentials( this.withCredentials );
172
+
173
+ const text = await loader.loadAsync( url, onProgress );
174
+
175
+ let json;
176
+
177
+ try {
178
+
179
+ json = JSON.parse( text );
180
+
181
+ } catch ( e ) {
182
+
183
+ throw new Error( 'ObjectLoader: Can\'t parse ' + url + '. ' + e.message );
184
+
185
+ }
186
+
187
+ const metadata = json.metadata;
188
+
189
+ if ( metadata === undefined || metadata.type === undefined || metadata.type.toLowerCase() === 'geometry' ) {
190
+
191
+ throw new Error( 'THREE.ObjectLoader: Can\'t load ' + url );
192
+
193
+ }
194
+
195
+ return await scope.parseAsync( json );
196
+
197
+ }
198
+
199
+ /**
200
+ * Parses the given JSON. This is used internally by {@link ObjectLoader#load}
201
+ * but can also be used directly to parse a previously loaded JSON structure.
202
+ *
203
+ * @param {Object} json - The serialized 3D object.
204
+ * @param {onLoad} onLoad - Executed when all resources (e.g. textures) have been fully loaded.
205
+ * @return {Object3D} The parsed 3D object.
206
+ */
207
+ parse( json, onLoad ) {
208
+
209
+ const animations = this.parseAnimations( json.animations );
210
+ const shapes = this.parseShapes( json.shapes );
211
+ const geometries = this.parseGeometries( json.geometries, shapes );
212
+
213
+ const images = this.parseImages( json.images, function () {
214
+
215
+ if ( onLoad !== undefined ) onLoad( object );
216
+
217
+ } );
218
+
219
+ const textures = this.parseTextures( json.textures, images );
220
+ const materials = this.parseMaterials( json.materials, textures );
221
+
222
+ const object = this.parseObject( json.object, geometries, materials, textures, animations );
223
+ const skeletons = this.parseSkeletons( json.skeletons, object );
224
+
225
+ this.bindSkeletons( object, skeletons );
226
+ this.bindLightTargets( object );
227
+
228
+ //
229
+
230
+ if ( onLoad !== undefined ) {
231
+
232
+ let hasImages = false;
233
+
234
+ for ( const uuid in images ) {
235
+
236
+ if ( images[ uuid ].data instanceof HTMLImageElement ) {
237
+
238
+ hasImages = true;
239
+ break;
240
+
241
+ }
242
+
243
+ }
244
+
245
+ if ( hasImages === false ) onLoad( object );
246
+
247
+ }
248
+
249
+ return object;
250
+
251
+ }
252
+
253
+ /**
254
+ * Async version of {@link ObjectLoader#parse}.
255
+ *
256
+ * @param {Object} json - The serialized 3D object.
257
+ * @return {Promise<Object3D>} A Promise that resolves with the parsed 3D object.
258
+ */
259
+ async parseAsync( json ) {
260
+
261
+ const animations = this.parseAnimations( json.animations );
262
+ const shapes = this.parseShapes( json.shapes );
263
+ const geometries = this.parseGeometries( json.geometries, shapes );
264
+
265
+ const images = await this.parseImagesAsync( json.images );
266
+
267
+ const textures = this.parseTextures( json.textures, images );
268
+ const materials = this.parseMaterials( json.materials, textures );
269
+
270
+ const object = this.parseObject( json.object, geometries, materials, textures, animations );
271
+ const skeletons = this.parseSkeletons( json.skeletons, object );
272
+
273
+ this.bindSkeletons( object, skeletons );
274
+ this.bindLightTargets( object );
275
+
276
+ return object;
277
+
278
+ }
279
+
280
+ /**
281
+ * Registers the given geometry at the internal
282
+ * geometry library.
283
+ *
284
+ * @static
285
+ * @param {string} type - The geometry type.
286
+ * @param {BufferGeometry.constructor} geometryClass - The geometry class.
287
+ */
288
+ static registerGeometry( type, geometryClass ) {
289
+
290
+ _customGeometries[ type ] = geometryClass;
291
+
292
+ }
293
+
294
+ // internals
295
+
296
+ parseShapes( json ) {
297
+
298
+ const shapes = {};
299
+
300
+ if ( json !== undefined ) {
301
+
302
+ for ( let i = 0, l = json.length; i < l; i ++ ) {
303
+
304
+ const shape = new Shape().fromJSON( json[ i ] );
305
+
306
+ shapes[ shape.uuid ] = shape;
307
+
308
+ }
309
+
310
+ }
311
+
312
+ return shapes;
313
+
314
+ }
315
+
316
+ parseSkeletons( json, object ) {
317
+
318
+ const skeletons = {};
319
+ const bones = {};
320
+
321
+ // generate bone lookup table
322
+
323
+ object.traverse( function ( child ) {
324
+
325
+ if ( child.isBone ) bones[ child.uuid ] = child;
326
+
327
+ } );
328
+
329
+ // create skeletons
330
+
331
+ if ( json !== undefined ) {
332
+
333
+ for ( let i = 0, l = json.length; i < l; i ++ ) {
334
+
335
+ const skeleton = new Skeleton().fromJSON( json[ i ], bones );
336
+
337
+ skeletons[ skeleton.uuid ] = skeleton;
338
+
339
+ }
340
+
341
+ }
342
+
343
+ return skeletons;
344
+
345
+ }
346
+
347
+ parseGeometries( json, shapes ) {
348
+
349
+ const geometries = {};
350
+
351
+ if ( json !== undefined ) {
352
+
353
+ const bufferGeometryLoader = new BufferGeometryLoader();
354
+
355
+ for ( let i = 0, l = json.length; i < l; i ++ ) {
356
+
357
+ let geometry;
358
+ const data = json[ i ];
359
+
360
+ switch ( data.type ) {
361
+
362
+ case 'BufferGeometry':
363
+ case 'InstancedBufferGeometry':
364
+
365
+ geometry = bufferGeometryLoader.parse( data );
366
+ break;
367
+
368
+ default:
369
+
370
+ if ( data.type in Geometries ) {
371
+
372
+ geometry = Geometries[ data.type ].fromJSON( data, shapes );
373
+
374
+ } else if ( data.type in _customGeometries ) {
375
+
376
+ geometry = _customGeometries[ data.type ].fromJSON( data, shapes );
377
+
378
+ } else {
379
+
380
+ warn( `ObjectLoader: Unknown geometry type "${ data.type }". Use .registerGeometry() before starting the deserialization process.` );
381
+
382
+ }
383
+
384
+ }
385
+
386
+ geometry.uuid = data.uuid;
387
+
388
+ if ( data.name !== undefined ) geometry.name = data.name;
389
+ if ( data.userData !== undefined ) geometry.userData = data.userData;
390
+
391
+ geometries[ data.uuid ] = geometry;
392
+
393
+ }
394
+
395
+ }
396
+
397
+ return geometries;
398
+
399
+ }
400
+
401
+ parseMaterials( json, textures ) {
402
+
403
+ const cache = {}; // MultiMaterial
404
+ const materials = {};
405
+
406
+ if ( json !== undefined ) {
407
+
408
+ const loader = new MaterialLoader();
409
+ loader.setTextures( textures );
410
+
411
+ for ( let i = 0, l = json.length; i < l; i ++ ) {
412
+
413
+ const data = json[ i ];
414
+
415
+ if ( cache[ data.uuid ] === undefined ) {
416
+
417
+ cache[ data.uuid ] = loader.parse( data );
418
+
419
+ }
420
+
421
+ materials[ data.uuid ] = cache[ data.uuid ];
422
+
423
+ }
424
+
425
+ }
426
+
427
+ return materials;
428
+
429
+ }
430
+
431
+ parseAnimations( json ) {
432
+
433
+ const animations = {};
434
+
435
+ if ( json !== undefined ) {
436
+
437
+ for ( let i = 0; i < json.length; i ++ ) {
438
+
439
+ const data = json[ i ];
440
+
441
+ const clip = AnimationClip.parse( data );
442
+
443
+ animations[ clip.uuid ] = clip;
444
+
445
+ }
446
+
447
+ }
448
+
449
+ return animations;
450
+
451
+ }
452
+
453
+ parseImages( json, onLoad ) {
454
+
455
+ const scope = this;
456
+ const images = {};
457
+
458
+ let loader;
459
+
460
+ function loadImage( url ) {
461
+
462
+ scope.manager.itemStart( url );
463
+
464
+ return loader.load( url, function () {
465
+
466
+ scope.manager.itemEnd( url );
467
+
468
+ }, undefined, function () {
469
+
470
+ scope.manager.itemError( url );
471
+ scope.manager.itemEnd( url );
472
+
473
+ } );
474
+
475
+ }
476
+
477
+ function deserializeImage( image ) {
478
+
479
+ if ( typeof image === 'string' ) {
480
+
481
+ const url = image;
482
+
483
+ const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( url ) ? url : scope.resourcePath + url;
484
+
485
+ return loadImage( path );
486
+
487
+ } else {
488
+
489
+ if ( image.data ) {
490
+
491
+ return {
492
+ data: getTypedArray( image.type, image.data ),
493
+ width: image.width,
494
+ height: image.height
495
+ };
496
+
497
+ } else {
498
+
499
+ return null;
500
+
501
+ }
502
+
503
+ }
504
+
505
+ }
506
+
507
+ if ( json !== undefined && json.length > 0 ) {
508
+
509
+ const manager = new LoadingManager( onLoad );
510
+
511
+ loader = new ImageLoader( manager );
512
+ loader.setCrossOrigin( this.crossOrigin );
513
+
514
+ for ( let i = 0, il = json.length; i < il; i ++ ) {
515
+
516
+ const image = json[ i ];
517
+ const url = image.url;
518
+
519
+ if ( Array.isArray( url ) ) {
520
+
521
+ // load array of images e.g CubeTexture
522
+
523
+ const imageArray = [];
524
+
525
+ for ( let j = 0, jl = url.length; j < jl; j ++ ) {
526
+
527
+ const currentUrl = url[ j ];
528
+
529
+ const deserializedImage = deserializeImage( currentUrl );
530
+
531
+ if ( deserializedImage !== null ) {
532
+
533
+ if ( deserializedImage instanceof HTMLImageElement ) {
534
+
535
+ imageArray.push( deserializedImage );
536
+
537
+ } else {
538
+
539
+ // special case: handle array of data textures for cube textures
540
+
541
+ imageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );
542
+
543
+ }
544
+
545
+ }
546
+
547
+ }
548
+
549
+ images[ image.uuid ] = new Source( imageArray );
550
+
551
+ } else {
552
+
553
+ // load single image
554
+
555
+ const deserializedImage = deserializeImage( image.url );
556
+ images[ image.uuid ] = new Source( deserializedImage );
557
+
558
+
559
+ }
560
+
561
+ }
562
+
563
+ }
564
+
565
+ return images;
566
+
567
+ }
568
+
569
+ async parseImagesAsync( json ) {
570
+
571
+ const scope = this;
572
+ const images = {};
573
+
574
+ let loader;
575
+
576
+ async function deserializeImage( image ) {
577
+
578
+ if ( typeof image === 'string' ) {
579
+
580
+ const url = image;
581
+
582
+ const path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( url ) ? url : scope.resourcePath + url;
583
+
584
+ return await loader.loadAsync( path );
585
+
586
+ } else {
587
+
588
+ if ( image.data ) {
589
+
590
+ return {
591
+ data: getTypedArray( image.type, image.data ),
592
+ width: image.width,
593
+ height: image.height
594
+ };
595
+
596
+ } else {
597
+
598
+ return null;
599
+
600
+ }
601
+
602
+ }
603
+
604
+ }
605
+
606
+ if ( json !== undefined && json.length > 0 ) {
607
+
608
+ loader = new ImageLoader( this.manager );
609
+ loader.setCrossOrigin( this.crossOrigin );
610
+
611
+ for ( let i = 0, il = json.length; i < il; i ++ ) {
612
+
613
+ const image = json[ i ];
614
+ const url = image.url;
615
+
616
+ if ( Array.isArray( url ) ) {
617
+
618
+ // load array of images e.g CubeTexture
619
+
620
+ const imageArray = [];
621
+
622
+ for ( let j = 0, jl = url.length; j < jl; j ++ ) {
623
+
624
+ const currentUrl = url[ j ];
625
+
626
+ const deserializedImage = await deserializeImage( currentUrl );
627
+
628
+ if ( deserializedImage !== null ) {
629
+
630
+ if ( deserializedImage instanceof HTMLImageElement ) {
631
+
632
+ imageArray.push( deserializedImage );
633
+
634
+ } else {
635
+
636
+ // special case: handle array of data textures for cube textures
637
+
638
+ imageArray.push( new DataTexture( deserializedImage.data, deserializedImage.width, deserializedImage.height ) );
639
+
640
+ }
641
+
642
+ }
643
+
644
+ }
645
+
646
+ images[ image.uuid ] = new Source( imageArray );
647
+
648
+ } else {
649
+
650
+ // load single image
651
+
652
+ const deserializedImage = await deserializeImage( image.url );
653
+ images[ image.uuid ] = new Source( deserializedImage );
654
+
655
+ }
656
+
657
+ }
658
+
659
+ }
660
+
661
+ return images;
662
+
663
+ }
664
+
665
+ parseTextures( json, images ) {
666
+
667
+ function parseConstant( value, type ) {
668
+
669
+ if ( typeof value === 'number' ) return value;
670
+
671
+ warn( 'ObjectLoader.parseTexture: Constant should be in numeric form.', value );
672
+
673
+ return type[ value ];
674
+
675
+ }
676
+
677
+ const textures = {};
678
+
679
+ if ( json !== undefined ) {
680
+
681
+ for ( let i = 0, l = json.length; i < l; i ++ ) {
682
+
683
+ const data = json[ i ];
684
+
685
+ if ( data.image === undefined ) {
686
+
687
+ warn( 'ObjectLoader: No "image" specified for', data.uuid );
688
+
689
+ }
690
+
691
+ if ( images[ data.image ] === undefined ) {
692
+
693
+ warn( 'ObjectLoader: Undefined image', data.image );
694
+
695
+ }
696
+
697
+ const source = images[ data.image ];
698
+ const image = source.data;
699
+
700
+ let texture;
701
+
702
+ if ( Array.isArray( image ) ) {
703
+
704
+ texture = new CubeTexture();
705
+
706
+ if ( image.length === 6 ) texture.needsUpdate = true;
707
+
708
+ } else {
709
+
710
+ if ( image && image.data ) {
711
+
712
+ texture = new DataTexture();
713
+
714
+ } else {
715
+
716
+ texture = new Texture();
717
+
718
+ }
719
+
720
+ if ( image ) texture.needsUpdate = true; // textures can have undefined image data
721
+
722
+ }
723
+
724
+ texture.source = source;
725
+
726
+ texture.uuid = data.uuid;
727
+
728
+ if ( data.name !== undefined ) texture.name = data.name;
729
+
730
+ if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping, TEXTURE_MAPPING );
731
+ if ( data.channel !== undefined ) texture.channel = data.channel;
732
+
733
+ if ( data.offset !== undefined ) texture.offset.fromArray( data.offset );
734
+ if ( data.repeat !== undefined ) texture.repeat.fromArray( data.repeat );
735
+ if ( data.center !== undefined ) texture.center.fromArray( data.center );
736
+ if ( data.rotation !== undefined ) texture.rotation = data.rotation;
737
+
738
+ if ( data.wrap !== undefined ) {
739
+
740
+ texture.wrapS = parseConstant( data.wrap[ 0 ], TEXTURE_WRAPPING );
741
+ texture.wrapT = parseConstant( data.wrap[ 1 ], TEXTURE_WRAPPING );
742
+
743
+ }
744
+
745
+ if ( data.format !== undefined ) texture.format = data.format;
746
+ if ( data.internalFormat !== undefined ) texture.internalFormat = data.internalFormat;
747
+ if ( data.type !== undefined ) texture.type = data.type;
748
+ if ( data.colorSpace !== undefined ) texture.colorSpace = data.colorSpace;
749
+
750
+ if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter, TEXTURE_FILTER );
751
+ if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter, TEXTURE_FILTER );
752
+ if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
753
+
754
+ if ( data.flipY !== undefined ) texture.flipY = data.flipY;
755
+
756
+ if ( data.generateMipmaps !== undefined ) texture.generateMipmaps = data.generateMipmaps;
757
+ if ( data.premultiplyAlpha !== undefined ) texture.premultiplyAlpha = data.premultiplyAlpha;
758
+ if ( data.unpackAlignment !== undefined ) texture.unpackAlignment = data.unpackAlignment;
759
+ if ( data.compareFunction !== undefined ) texture.compareFunction = data.compareFunction;
760
+ if ( data.normalized !== undefined ) texture.normalized = data.normalized;
761
+
762
+ if ( data.userData !== undefined ) texture.userData = data.userData;
763
+
764
+ textures[ data.uuid ] = texture;
765
+
766
+ }
767
+
768
+ }
769
+
770
+ return textures;
771
+
772
+ }
773
+
774
+ parseObject( data, geometries, materials, textures, animations ) {
775
+
776
+ let object;
777
+
778
+ function getGeometry( name ) {
779
+
780
+ if ( geometries[ name ] === undefined ) {
781
+
782
+ warn( 'ObjectLoader: Undefined geometry', name );
783
+
784
+ }
785
+
786
+ return geometries[ name ];
787
+
788
+ }
789
+
790
+ function getMaterial( name ) {
791
+
792
+ if ( name === undefined ) return undefined;
793
+
794
+ if ( Array.isArray( name ) ) {
795
+
796
+ const array = [];
797
+
798
+ for ( let i = 0, l = name.length; i < l; i ++ ) {
799
+
800
+ const uuid = name[ i ];
801
+
802
+ if ( materials[ uuid ] === undefined ) {
803
+
804
+ warn( 'ObjectLoader: Undefined material', uuid );
805
+
806
+ }
807
+
808
+ array.push( materials[ uuid ] );
809
+
810
+ }
811
+
812
+ return array;
813
+
814
+ }
815
+
816
+ if ( materials[ name ] === undefined ) {
817
+
818
+ warn( 'ObjectLoader: Undefined material', name );
819
+
820
+ }
821
+
822
+ return materials[ name ];
823
+
824
+ }
825
+
826
+ function getTexture( uuid ) {
827
+
828
+ if ( textures[ uuid ] === undefined ) {
829
+
830
+ warn( 'ObjectLoader: Undefined texture', uuid );
831
+
832
+ }
833
+
834
+ return textures[ uuid ];
835
+
836
+ }
837
+
838
+ let geometry, material;
839
+
840
+ switch ( data.type ) {
841
+
842
+ case 'Scene':
843
+
844
+ object = new Scene();
845
+
846
+ if ( data.background !== undefined ) {
847
+
848
+ if ( Number.isInteger( data.background ) ) {
849
+
850
+ object.background = new Color( data.background );
851
+
852
+ } else {
853
+
854
+ object.background = getTexture( data.background );
855
+
856
+ }
857
+
858
+ }
859
+
860
+ if ( data.environment !== undefined ) {
861
+
862
+ object.environment = getTexture( data.environment );
863
+
864
+ }
865
+
866
+ if ( data.fog !== undefined ) {
867
+
868
+ if ( data.fog.type === 'Fog' ) {
869
+
870
+ object.fog = new Fog( data.fog.color, data.fog.near, data.fog.far );
871
+
872
+ } else if ( data.fog.type === 'FogExp2' ) {
873
+
874
+ object.fog = new FogExp2( data.fog.color, data.fog.density );
875
+
876
+ }
877
+
878
+ if ( data.fog.name !== '' ) {
879
+
880
+ object.fog.name = data.fog.name;
881
+
882
+ }
883
+
884
+ }
885
+
886
+ if ( data.backgroundBlurriness !== undefined ) object.backgroundBlurriness = data.backgroundBlurriness;
887
+ if ( data.backgroundIntensity !== undefined ) object.backgroundIntensity = data.backgroundIntensity;
888
+ if ( data.backgroundRotation !== undefined ) object.backgroundRotation.fromArray( data.backgroundRotation );
889
+
890
+ if ( data.environmentIntensity !== undefined ) object.environmentIntensity = data.environmentIntensity;
891
+ if ( data.environmentRotation !== undefined ) object.environmentRotation.fromArray( data.environmentRotation );
892
+
893
+ break;
894
+
895
+ case 'PerspectiveCamera':
896
+
897
+ object = new PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
898
+
899
+ if ( data.focus !== undefined ) object.focus = data.focus;
900
+ if ( data.zoom !== undefined ) object.zoom = data.zoom;
901
+ if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
902
+ if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
903
+ if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
904
+
905
+ break;
906
+
907
+ case 'OrthographicCamera':
908
+
909
+ object = new OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
910
+
911
+ if ( data.zoom !== undefined ) object.zoom = data.zoom;
912
+ if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
913
+
914
+ break;
915
+
916
+ case 'AmbientLight':
917
+
918
+ object = new AmbientLight( data.color, data.intensity );
919
+
920
+ break;
921
+
922
+ case 'DirectionalLight':
923
+
924
+ object = new DirectionalLight( data.color, data.intensity );
925
+ object.target = data.target || '';
926
+
927
+ break;
928
+
929
+ case 'PointLight':
930
+
931
+ object = new PointLight( data.color, data.intensity, data.distance, data.decay );
932
+
933
+ break;
934
+
935
+ case 'RectAreaLight':
936
+
937
+ object = new RectAreaLight( data.color, data.intensity, data.width, data.height );
938
+
939
+ break;
940
+
941
+ case 'SpotLight':
942
+
943
+ object = new SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
944
+ object.target = data.target || '';
945
+
946
+ break;
947
+
948
+ case 'HemisphereLight':
949
+
950
+ object = new HemisphereLight( data.color, data.groundColor, data.intensity );
951
+
952
+ break;
953
+
954
+ case 'LightProbe':
955
+
956
+ const sh = new SphericalHarmonics3().fromArray( data.sh );
957
+ object = new LightProbe( sh, data.intensity );
958
+
959
+ break;
960
+
961
+ case 'SkinnedMesh':
962
+
963
+ geometry = getGeometry( data.geometry );
964
+ material = getMaterial( data.material );
965
+
966
+ object = new SkinnedMesh( geometry, material );
967
+
968
+ if ( data.bindMode !== undefined ) object.bindMode = data.bindMode;
969
+ if ( data.bindMatrix !== undefined ) object.bindMatrix.fromArray( data.bindMatrix );
970
+ if ( data.skeleton !== undefined ) object.skeleton = data.skeleton;
971
+
972
+ break;
973
+
974
+ case 'Mesh':
975
+
976
+ geometry = getGeometry( data.geometry );
977
+ material = getMaterial( data.material );
978
+
979
+ object = new Mesh( geometry, material );
980
+
981
+ break;
982
+
983
+ case 'InstancedMesh':
984
+
985
+ geometry = getGeometry( data.geometry );
986
+ material = getMaterial( data.material );
987
+ const count = data.count;
988
+ const instanceMatrix = data.instanceMatrix;
989
+ const instanceColor = data.instanceColor;
990
+
991
+ object = new InstancedMesh( geometry, material, count );
992
+ object.instanceMatrix = new InstancedBufferAttribute( new Float32Array( instanceMatrix.array ), 16 );
993
+ if ( instanceColor !== undefined ) object.instanceColor = new InstancedBufferAttribute( new Float32Array( instanceColor.array ), instanceColor.itemSize );
994
+
995
+ break;
996
+
997
+ case 'BatchedMesh':
998
+
999
+ geometry = getGeometry( data.geometry );
1000
+ material = getMaterial( data.material );
1001
+
1002
+ object = new BatchedMesh( data.maxInstanceCount, data.maxVertexCount, data.maxIndexCount, material );
1003
+ object.geometry = geometry;
1004
+ object.perObjectFrustumCulled = data.perObjectFrustumCulled;
1005
+ object.sortObjects = data.sortObjects;
1006
+
1007
+ object._drawRanges = data.drawRanges;
1008
+ object._reservedRanges = data.reservedRanges;
1009
+
1010
+ object._geometryInfo = data.geometryInfo.map( info => {
1011
+
1012
+ let box = null;
1013
+ let sphere = null;
1014
+ if ( info.boundingBox !== undefined ) {
1015
+
1016
+ box = new Box3().fromJSON( info.boundingBox );
1017
+
1018
+ }
1019
+
1020
+ if ( info.boundingSphere !== undefined ) {
1021
+
1022
+ sphere = new Sphere().fromJSON( info.boundingSphere );
1023
+
1024
+ }
1025
+
1026
+ return {
1027
+ ...info,
1028
+ boundingBox: box,
1029
+ boundingSphere: sphere
1030
+ };
1031
+
1032
+ } );
1033
+ object._instanceInfo = data.instanceInfo;
1034
+
1035
+ object._availableInstanceIds = data._availableInstanceIds;
1036
+ object._availableGeometryIds = data._availableGeometryIds;
1037
+
1038
+ object._nextIndexStart = data.nextIndexStart;
1039
+ object._nextVertexStart = data.nextVertexStart;
1040
+ object._geometryCount = data.geometryCount;
1041
+
1042
+ object._maxInstanceCount = data.maxInstanceCount;
1043
+ object._maxVertexCount = data.maxVertexCount;
1044
+ object._maxIndexCount = data.maxIndexCount;
1045
+
1046
+ object._geometryInitialized = data.geometryInitialized;
1047
+
1048
+ object._matricesTexture = getTexture( data.matricesTexture.uuid );
1049
+
1050
+ object._indirectTexture = getTexture( data.indirectTexture.uuid );
1051
+
1052
+ if ( data.colorsTexture !== undefined ) {
1053
+
1054
+ object._colorsTexture = getTexture( data.colorsTexture.uuid );
1055
+
1056
+ }
1057
+
1058
+ if ( data.boundingSphere !== undefined ) {
1059
+
1060
+ object.boundingSphere = new Sphere().fromJSON( data.boundingSphere );
1061
+
1062
+ }
1063
+
1064
+ if ( data.boundingBox !== undefined ) {
1065
+
1066
+ object.boundingBox = new Box3().fromJSON( data.boundingBox );
1067
+
1068
+ }
1069
+
1070
+ break;
1071
+
1072
+ case 'LOD':
1073
+
1074
+ object = new LOD();
1075
+
1076
+ break;
1077
+
1078
+ case 'Line':
1079
+
1080
+ object = new Line( getGeometry( data.geometry ), getMaterial( data.material ) );
1081
+
1082
+ break;
1083
+
1084
+ case 'LineLoop':
1085
+
1086
+ object = new LineLoop( getGeometry( data.geometry ), getMaterial( data.material ) );
1087
+
1088
+ break;
1089
+
1090
+ case 'LineSegments':
1091
+
1092
+ object = new LineSegments( getGeometry( data.geometry ), getMaterial( data.material ) );
1093
+
1094
+ break;
1095
+
1096
+ case 'PointCloud':
1097
+ case 'Points':
1098
+
1099
+ object = new Points( getGeometry( data.geometry ), getMaterial( data.material ) );
1100
+
1101
+ break;
1102
+
1103
+ case 'Sprite':
1104
+
1105
+ object = new Sprite( getMaterial( data.material ) );
1106
+
1107
+ break;
1108
+
1109
+ case 'Group':
1110
+
1111
+ object = new Group();
1112
+
1113
+ break;
1114
+
1115
+ case 'Bone':
1116
+
1117
+ object = new Bone();
1118
+
1119
+ break;
1120
+
1121
+ default:
1122
+
1123
+ object = new Object3D();
1124
+
1125
+ }
1126
+
1127
+ object.uuid = data.uuid;
1128
+
1129
+ if ( data.name !== undefined ) object.name = data.name;
1130
+
1131
+ if ( data.matrix !== undefined ) {
1132
+
1133
+ object.matrix.fromArray( data.matrix );
1134
+
1135
+ if ( data.matrixAutoUpdate !== undefined ) object.matrixAutoUpdate = data.matrixAutoUpdate;
1136
+ if ( object.matrixAutoUpdate ) object.matrix.decompose( object.position, object.quaternion, object.scale );
1137
+
1138
+ } else {
1139
+
1140
+ if ( data.position !== undefined ) object.position.fromArray( data.position );
1141
+ if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
1142
+ if ( data.quaternion !== undefined ) object.quaternion.fromArray( data.quaternion );
1143
+ if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
1144
+
1145
+ }
1146
+
1147
+ if ( data.up !== undefined ) object.up.fromArray( data.up );
1148
+
1149
+ if ( data.pivot !== undefined ) object.pivot = new Vector3().fromArray( data.pivot );
1150
+
1151
+ if ( data.morphTargetDictionary !== undefined ) object.morphTargetDictionary = Object.assign( {}, data.morphTargetDictionary );
1152
+ if ( data.morphTargetInfluences !== undefined ) object.morphTargetInfluences = data.morphTargetInfluences.slice();
1153
+
1154
+ if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
1155
+ if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
1156
+
1157
+ if ( data.shadow ) {
1158
+
1159
+ if ( data.shadow.intensity !== undefined ) object.shadow.intensity = data.shadow.intensity;
1160
+ if ( data.shadow.bias !== undefined ) object.shadow.bias = data.shadow.bias;
1161
+ if ( data.shadow.normalBias !== undefined ) object.shadow.normalBias = data.shadow.normalBias;
1162
+ if ( data.shadow.radius !== undefined ) object.shadow.radius = data.shadow.radius;
1163
+ if ( data.shadow.mapSize !== undefined ) object.shadow.mapSize.fromArray( data.shadow.mapSize );
1164
+ if ( data.shadow.camera !== undefined ) object.shadow.camera = this.parseObject( data.shadow.camera );
1165
+
1166
+ }
1167
+
1168
+ if ( data.visible !== undefined ) object.visible = data.visible;
1169
+ if ( data.frustumCulled !== undefined ) object.frustumCulled = data.frustumCulled;
1170
+ if ( data.renderOrder !== undefined ) object.renderOrder = data.renderOrder;
1171
+ if ( data.static !== undefined ) object.static = data.static;
1172
+ if ( data.userData !== undefined ) object.userData = data.userData;
1173
+ if ( data.layers !== undefined ) object.layers.mask = data.layers;
1174
+
1175
+ if ( data.children !== undefined ) {
1176
+
1177
+ const children = data.children;
1178
+
1179
+ for ( let i = 0; i < children.length; i ++ ) {
1180
+
1181
+ object.add( this.parseObject( children[ i ], geometries, materials, textures, animations ) );
1182
+
1183
+ }
1184
+
1185
+ }
1186
+
1187
+ if ( data.animations !== undefined ) {
1188
+
1189
+ const objectAnimations = data.animations;
1190
+
1191
+ for ( let i = 0; i < objectAnimations.length; i ++ ) {
1192
+
1193
+ const uuid = objectAnimations[ i ];
1194
+
1195
+ object.animations.push( animations[ uuid ] );
1196
+
1197
+ }
1198
+
1199
+ }
1200
+
1201
+ if ( data.type === 'LOD' ) {
1202
+
1203
+ if ( data.autoUpdate !== undefined ) object.autoUpdate = data.autoUpdate;
1204
+
1205
+ const levels = data.levels;
1206
+
1207
+ for ( let l = 0; l < levels.length; l ++ ) {
1208
+
1209
+ const level = levels[ l ];
1210
+ const child = object.getObjectByProperty( 'uuid', level.object );
1211
+
1212
+ if ( child !== undefined ) {
1213
+
1214
+ object.addLevel( child, level.distance, level.hysteresis );
1215
+
1216
+ }
1217
+
1218
+ }
1219
+
1220
+ }
1221
+
1222
+ return object;
1223
+
1224
+ }
1225
+
1226
+ bindSkeletons( object, skeletons ) {
1227
+
1228
+ if ( Object.keys( skeletons ).length === 0 ) return;
1229
+
1230
+ object.traverse( function ( child ) {
1231
+
1232
+ if ( child.isSkinnedMesh === true && child.skeleton !== undefined ) {
1233
+
1234
+ const skeleton = skeletons[ child.skeleton ];
1235
+
1236
+ if ( skeleton === undefined ) {
1237
+
1238
+ warn( 'ObjectLoader: No skeleton found with UUID:', child.skeleton );
1239
+
1240
+ } else {
1241
+
1242
+ child.bind( skeleton, child.bindMatrix );
1243
+
1244
+ }
1245
+
1246
+ }
1247
+
1248
+ } );
1249
+
1250
+ }
1251
+
1252
+ bindLightTargets( object ) {
1253
+
1254
+ object.traverse( function ( child ) {
1255
+
1256
+ if ( child.isDirectionalLight || child.isSpotLight ) {
1257
+
1258
+ const uuid = child.target;
1259
+
1260
+ const target = object.getObjectByProperty( 'uuid', uuid );
1261
+
1262
+ if ( target !== undefined ) {
1263
+
1264
+ child.target = target;
1265
+
1266
+ } else {
1267
+
1268
+ child.target = new Object3D();
1269
+
1270
+ }
1271
+
1272
+ }
1273
+
1274
+ } );
1275
+
1276
+ }
1277
+
1278
+ }
1279
+
1280
+ const TEXTURE_MAPPING = {
1281
+ UVMapping: UVMapping,
1282
+ CubeReflectionMapping: CubeReflectionMapping,
1283
+ CubeRefractionMapping: CubeRefractionMapping,
1284
+ EquirectangularReflectionMapping: EquirectangularReflectionMapping,
1285
+ EquirectangularRefractionMapping: EquirectangularRefractionMapping,
1286
+ CubeUVReflectionMapping: CubeUVReflectionMapping
1287
+ };
1288
+
1289
+ const TEXTURE_WRAPPING = {
1290
+ RepeatWrapping: RepeatWrapping,
1291
+ ClampToEdgeWrapping: ClampToEdgeWrapping,
1292
+ MirroredRepeatWrapping: MirroredRepeatWrapping
1293
+ };
1294
+
1295
+ const TEXTURE_FILTER = {
1296
+ NearestFilter: NearestFilter,
1297
+ NearestMipmapNearestFilter: NearestMipmapNearestFilter,
1298
+ NearestMipmapLinearFilter: NearestMipmapLinearFilter,
1299
+ LinearFilter: LinearFilter,
1300
+ LinearMipmapNearestFilter: LinearMipmapNearestFilter,
1301
+ LinearMipmapLinearFilter: LinearMipmapLinearFilter
1302
+ };
1303
+
1304
+ export { ObjectLoader };