@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
  1034. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1035. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1036. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +8 -0
  1037. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +8 -0
  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1039. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1040. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -0
  1041. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -0
  1042. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1043. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1044. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1045. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  1046. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +16 -0
  1047. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +26 -0
  1048. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -0
  1050. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +40 -0
  1051. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1052. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1053. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1054. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1055. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -0
  1056. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +116 -0
  1057. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +7 -0
  1058. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -0
  1059. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1060. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1061. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +376 -0
  1062. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +71 -0
  1063. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +78 -0
  1064. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1065. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1066. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1067. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1068. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1069. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1070. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1071. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1073. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1074. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
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  1077. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1078. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1079. package/src/renderers/shaders/ShaderChunk.js +272 -0
  1080. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1081. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
  1082. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1083. package/src/renderers/shaders/ShaderLib/depth.glsl.js +117 -0
  1084. package/src/renderers/shaders/ShaderLib/distance.glsl.js +77 -0
  1085. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1086. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1087. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1088. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +126 -0
  1089. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1090. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +86 -0
  1091. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
  1092. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
  1093. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
  1094. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1095. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1096. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1097. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
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  1099. package/src/renderers/shaders/UniformsLib.js +234 -0
  1100. package/src/renderers/shaders/UniformsUtils.js +154 -0
  1101. package/src/renderers/webgl/WebGLAnimation.js +54 -0
  1102. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1103. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1104. package/src/renderers/webgl/WebGLBindingStates.js +666 -0
  1105. package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
  1106. package/src/renderers/webgl/WebGLCapabilities.js +150 -0
  1107. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1108. package/src/renderers/webgl/WebGLEnvironments.js +228 -0
  1109. package/src/renderers/webgl/WebGLExtensions.js +61 -0
  1110. package/src/renderers/webgl/WebGLGeometries.js +186 -0
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  1118. package/src/renderers/webgl/WebGLProgram.js +1031 -0
  1119. package/src/renderers/webgl/WebGLPrograms.js +679 -0
  1120. package/src/renderers/webgl/WebGLProperties.js +55 -0
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  1122. package/src/renderers/webgl/WebGLRenderStates.js +124 -0
  1123. package/src/renderers/webgl/WebGLShader.js +12 -0
  1124. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1125. package/src/renderers/webgl/WebGLShadowMap.js +600 -0
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  1128. package/src/renderers/webgl/WebGLUniforms.js +1203 -0
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  1130. package/src/renderers/webgl/WebGLUtils.js +217 -0
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  1132. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
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  1134. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
  1135. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
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  1141. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
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  1182. package/src/utils.js +493 -0
@@ -0,0 +1,1370 @@
1
+ import { NotEqualDepth, GreaterDepth, GreaterEqualDepth, EqualDepth, LessEqualDepth, LessDepth, AlwaysDepth, NeverDepth, CullFaceFront, CullFaceBack, CullFaceNone, DoubleSide, BackSide, CustomBlending, MultiplyBlending, SubtractiveBlending, AdditiveBlending, NoBlending, NormalBlending, AddEquation, SubtractEquation, ReverseSubtractEquation, MinEquation, MaxEquation, ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor, OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor, ConstantColorFactor, OneMinusConstantColorFactor, ConstantAlphaFactor, OneMinusConstantAlphaFactor } from '../../constants.js';
2
+ import { Color } from '../../math/Color.js';
3
+ import { Vector4 } from '../../math/Vector4.js';
4
+ import { error, ReversedDepthFuncs } from '../../utils.js';
5
+
6
+ function WebGLState( gl, extensions ) {
7
+
8
+ function ColorBuffer() {
9
+
10
+ let locked = false;
11
+
12
+ const color = new Vector4();
13
+ let currentColorMask = null;
14
+ const currentColorClear = new Vector4( 0, 0, 0, 0 );
15
+
16
+ return {
17
+
18
+ setMask: function ( colorMask ) {
19
+
20
+ if ( currentColorMask !== colorMask && ! locked ) {
21
+
22
+ gl.colorMask( colorMask, colorMask, colorMask, colorMask );
23
+ currentColorMask = colorMask;
24
+
25
+ }
26
+
27
+ },
28
+
29
+ setLocked: function ( lock ) {
30
+
31
+ locked = lock;
32
+
33
+ },
34
+
35
+ setClear: function ( r, g, b, a, premultipliedAlpha ) {
36
+
37
+ if ( premultipliedAlpha === true ) {
38
+
39
+ r *= a; g *= a; b *= a;
40
+
41
+ }
42
+
43
+ color.set( r, g, b, a );
44
+
45
+ if ( currentColorClear.equals( color ) === false ) {
46
+
47
+ gl.clearColor( r, g, b, a );
48
+ currentColorClear.copy( color );
49
+
50
+ }
51
+
52
+ },
53
+
54
+ reset: function () {
55
+
56
+ locked = false;
57
+
58
+ currentColorMask = null;
59
+ currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
60
+
61
+ }
62
+
63
+ };
64
+
65
+ }
66
+
67
+ function DepthBuffer() {
68
+
69
+ let locked = false;
70
+
71
+ let currentReversed = false;
72
+ let currentDepthMask = null;
73
+ let currentDepthFunc = null;
74
+ let currentDepthClear = null;
75
+
76
+ return {
77
+
78
+ setReversed: function ( reversed ) {
79
+
80
+ if ( currentReversed !== reversed ) {
81
+
82
+ const ext = extensions.get( 'EXT_clip_control' );
83
+
84
+ if ( reversed ) {
85
+
86
+ ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.ZERO_TO_ONE_EXT );
87
+
88
+ } else {
89
+
90
+ ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.NEGATIVE_ONE_TO_ONE_EXT );
91
+
92
+ }
93
+
94
+ currentReversed = reversed;
95
+
96
+ const oldDepth = currentDepthClear;
97
+ currentDepthClear = null;
98
+ this.setClear( oldDepth );
99
+
100
+ }
101
+
102
+ },
103
+
104
+ getReversed: function () {
105
+
106
+ return currentReversed;
107
+
108
+ },
109
+
110
+ setTest: function ( depthTest ) {
111
+
112
+ if ( depthTest ) {
113
+
114
+ enable( gl.DEPTH_TEST );
115
+
116
+ } else {
117
+
118
+ disable( gl.DEPTH_TEST );
119
+
120
+ }
121
+
122
+ },
123
+
124
+ setMask: function ( depthMask ) {
125
+
126
+ if ( currentDepthMask !== depthMask && ! locked ) {
127
+
128
+ gl.depthMask( depthMask );
129
+ currentDepthMask = depthMask;
130
+
131
+ }
132
+
133
+ },
134
+
135
+ setFunc: function ( depthFunc ) {
136
+
137
+ if ( currentReversed ) depthFunc = ReversedDepthFuncs[ depthFunc ];
138
+
139
+ if ( currentDepthFunc !== depthFunc ) {
140
+
141
+ switch ( depthFunc ) {
142
+
143
+ case NeverDepth:
144
+
145
+ gl.depthFunc( gl.NEVER );
146
+ break;
147
+
148
+ case AlwaysDepth:
149
+
150
+ gl.depthFunc( gl.ALWAYS );
151
+ break;
152
+
153
+ case LessDepth:
154
+
155
+ gl.depthFunc( gl.LESS );
156
+ break;
157
+
158
+ case LessEqualDepth:
159
+
160
+ gl.depthFunc( gl.LEQUAL );
161
+ break;
162
+
163
+ case EqualDepth:
164
+
165
+ gl.depthFunc( gl.EQUAL );
166
+ break;
167
+
168
+ case GreaterEqualDepth:
169
+
170
+ gl.depthFunc( gl.GEQUAL );
171
+ break;
172
+
173
+ case GreaterDepth:
174
+
175
+ gl.depthFunc( gl.GREATER );
176
+ break;
177
+
178
+ case NotEqualDepth:
179
+
180
+ gl.depthFunc( gl.NOTEQUAL );
181
+ break;
182
+
183
+ default:
184
+
185
+ gl.depthFunc( gl.LEQUAL );
186
+
187
+ }
188
+
189
+ currentDepthFunc = depthFunc;
190
+
191
+ }
192
+
193
+ },
194
+
195
+ setLocked: function ( lock ) {
196
+
197
+ locked = lock;
198
+
199
+ },
200
+
201
+ setClear: function ( depth ) {
202
+
203
+ if ( currentDepthClear !== depth ) {
204
+
205
+ currentDepthClear = depth;
206
+
207
+ if ( currentReversed ) {
208
+
209
+ depth = 1 - depth;
210
+
211
+ }
212
+
213
+ gl.clearDepth( depth );
214
+
215
+ }
216
+
217
+ },
218
+
219
+ reset: function () {
220
+
221
+ locked = false;
222
+
223
+ currentDepthMask = null;
224
+ currentDepthFunc = null;
225
+ currentDepthClear = null;
226
+ currentReversed = false;
227
+
228
+ }
229
+
230
+ };
231
+
232
+ }
233
+
234
+ function StencilBuffer() {
235
+
236
+ let locked = false;
237
+
238
+ let currentStencilMask = null;
239
+ let currentStencilFunc = null;
240
+ let currentStencilRef = null;
241
+ let currentStencilFuncMask = null;
242
+ let currentStencilFail = null;
243
+ let currentStencilZFail = null;
244
+ let currentStencilZPass = null;
245
+ let currentStencilClear = null;
246
+
247
+ return {
248
+
249
+ setTest: function ( stencilTest ) {
250
+
251
+ if ( ! locked ) {
252
+
253
+ if ( stencilTest ) {
254
+
255
+ enable( gl.STENCIL_TEST );
256
+
257
+ } else {
258
+
259
+ disable( gl.STENCIL_TEST );
260
+
261
+ }
262
+
263
+ }
264
+
265
+ },
266
+
267
+ setMask: function ( stencilMask ) {
268
+
269
+ if ( currentStencilMask !== stencilMask && ! locked ) {
270
+
271
+ gl.stencilMask( stencilMask );
272
+ currentStencilMask = stencilMask;
273
+
274
+ }
275
+
276
+ },
277
+
278
+ setFunc: function ( stencilFunc, stencilRef, stencilMask ) {
279
+
280
+ if ( currentStencilFunc !== stencilFunc ||
281
+ currentStencilRef !== stencilRef ||
282
+ currentStencilFuncMask !== stencilMask ) {
283
+
284
+ gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
285
+
286
+ currentStencilFunc = stencilFunc;
287
+ currentStencilRef = stencilRef;
288
+ currentStencilFuncMask = stencilMask;
289
+
290
+ }
291
+
292
+ },
293
+
294
+ setOp: function ( stencilFail, stencilZFail, stencilZPass ) {
295
+
296
+ if ( currentStencilFail !== stencilFail ||
297
+ currentStencilZFail !== stencilZFail ||
298
+ currentStencilZPass !== stencilZPass ) {
299
+
300
+ gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
301
+
302
+ currentStencilFail = stencilFail;
303
+ currentStencilZFail = stencilZFail;
304
+ currentStencilZPass = stencilZPass;
305
+
306
+ }
307
+
308
+ },
309
+
310
+ setLocked: function ( lock ) {
311
+
312
+ locked = lock;
313
+
314
+ },
315
+
316
+ setClear: function ( stencil ) {
317
+
318
+ if ( currentStencilClear !== stencil ) {
319
+
320
+ gl.clearStencil( stencil );
321
+ currentStencilClear = stencil;
322
+
323
+ }
324
+
325
+ },
326
+
327
+ reset: function () {
328
+
329
+ locked = false;
330
+
331
+ currentStencilMask = null;
332
+ currentStencilFunc = null;
333
+ currentStencilRef = null;
334
+ currentStencilFuncMask = null;
335
+ currentStencilFail = null;
336
+ currentStencilZFail = null;
337
+ currentStencilZPass = null;
338
+ currentStencilClear = null;
339
+
340
+ }
341
+
342
+ };
343
+
344
+ }
345
+
346
+ //
347
+
348
+ const colorBuffer = new ColorBuffer();
349
+ const depthBuffer = new DepthBuffer();
350
+ const stencilBuffer = new StencilBuffer();
351
+
352
+ const uboBindings = new WeakMap();
353
+ const uboProgramMap = new WeakMap();
354
+
355
+ let enabledCapabilities = {};
356
+ let parameters = {};
357
+
358
+ let currentBoundFramebuffers = {};
359
+ let currentDrawbuffers = new WeakMap();
360
+ let defaultDrawbuffers = [];
361
+
362
+ let currentProgram = null;
363
+
364
+ let currentBlendingEnabled = false;
365
+ let currentBlending = null;
366
+ let currentBlendEquation = null;
367
+ let currentBlendSrc = null;
368
+ let currentBlendDst = null;
369
+ let currentBlendEquationAlpha = null;
370
+ let currentBlendSrcAlpha = null;
371
+ let currentBlendDstAlpha = null;
372
+ let currentBlendColor = new Color( 0, 0, 0 );
373
+ let currentBlendAlpha = 0;
374
+ let currentPremultipledAlpha = false;
375
+
376
+ let currentFlipSided = null;
377
+ let currentCullFace = null;
378
+
379
+ let currentLineWidth = null;
380
+
381
+ let currentPolygonOffsetFactor = null;
382
+ let currentPolygonOffsetUnits = null;
383
+
384
+ const maxTextures = gl.getParameter( gl.MAX_COMBINED_TEXTURE_IMAGE_UNITS );
385
+
386
+ let lineWidthAvailable = false;
387
+ let version = 0;
388
+ const glVersion = gl.getParameter( gl.VERSION );
389
+
390
+ if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
391
+
392
+ version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
393
+ lineWidthAvailable = ( version >= 1.0 );
394
+
395
+ } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
396
+
397
+ version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
398
+ lineWidthAvailable = ( version >= 2.0 );
399
+
400
+ }
401
+
402
+ let currentTextureSlot = null;
403
+ let currentBoundTextures = {};
404
+
405
+ const scissorParam = gl.getParameter( gl.SCISSOR_BOX );
406
+ const viewportParam = gl.getParameter( gl.VIEWPORT );
407
+
408
+ const currentScissor = new Vector4().fromArray( scissorParam );
409
+ const currentViewport = new Vector4().fromArray( viewportParam );
410
+
411
+ function createTexture( type, target, count, dimensions ) {
412
+
413
+ const data = new Uint8Array( 4 ); // 4 is required to match default unpack alignment of 4.
414
+ const texture = gl.createTexture();
415
+
416
+ gl.bindTexture( type, texture );
417
+ gl.texParameteri( type, gl.TEXTURE_MIN_FILTER, gl.NEAREST );
418
+ gl.texParameteri( type, gl.TEXTURE_MAG_FILTER, gl.NEAREST );
419
+
420
+ for ( let i = 0; i < count; i ++ ) {
421
+
422
+ if ( type === gl.TEXTURE_3D || type === gl.TEXTURE_2D_ARRAY ) {
423
+
424
+ gl.texImage3D( target, 0, gl.RGBA, 1, 1, dimensions, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
425
+
426
+ } else {
427
+
428
+ gl.texImage2D( target + i, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.UNSIGNED_BYTE, data );
429
+
430
+ }
431
+
432
+ }
433
+
434
+ return texture;
435
+
436
+ }
437
+
438
+ const emptyTextures = {};
439
+ emptyTextures[ gl.TEXTURE_2D ] = createTexture( gl.TEXTURE_2D, gl.TEXTURE_2D, 1 );
440
+ emptyTextures[ gl.TEXTURE_CUBE_MAP ] = createTexture( gl.TEXTURE_CUBE_MAP, gl.TEXTURE_CUBE_MAP_POSITIVE_X, 6 );
441
+ emptyTextures[ gl.TEXTURE_2D_ARRAY ] = createTexture( gl.TEXTURE_2D_ARRAY, gl.TEXTURE_2D_ARRAY, 1, 1 );
442
+ emptyTextures[ gl.TEXTURE_3D ] = createTexture( gl.TEXTURE_3D, gl.TEXTURE_3D, 1, 1 );
443
+
444
+ // init
445
+
446
+ colorBuffer.setClear( 0, 0, 0, 1 );
447
+ depthBuffer.setClear( 1 );
448
+ stencilBuffer.setClear( 0 );
449
+
450
+ enable( gl.DEPTH_TEST );
451
+ depthBuffer.setFunc( LessEqualDepth );
452
+
453
+ setFlipSided( false );
454
+ setCullFace( CullFaceBack );
455
+ enable( gl.CULL_FACE );
456
+
457
+ setBlending( NoBlending );
458
+
459
+ //
460
+
461
+ function enable( id ) {
462
+
463
+ if ( enabledCapabilities[ id ] !== true ) {
464
+
465
+ gl.enable( id );
466
+ enabledCapabilities[ id ] = true;
467
+
468
+ }
469
+
470
+ }
471
+
472
+ function disable( id ) {
473
+
474
+ if ( enabledCapabilities[ id ] !== false ) {
475
+
476
+ gl.disable( id );
477
+ enabledCapabilities[ id ] = false;
478
+
479
+ }
480
+
481
+ }
482
+
483
+ function bindFramebuffer( target, framebuffer ) {
484
+
485
+ if ( currentBoundFramebuffers[ target ] !== framebuffer ) {
486
+
487
+ gl.bindFramebuffer( target, framebuffer );
488
+
489
+ currentBoundFramebuffers[ target ] = framebuffer;
490
+
491
+ // gl.DRAW_FRAMEBUFFER is equivalent to gl.FRAMEBUFFER
492
+
493
+ if ( target === gl.DRAW_FRAMEBUFFER ) {
494
+
495
+ currentBoundFramebuffers[ gl.FRAMEBUFFER ] = framebuffer;
496
+
497
+ }
498
+
499
+ if ( target === gl.FRAMEBUFFER ) {
500
+
501
+ currentBoundFramebuffers[ gl.DRAW_FRAMEBUFFER ] = framebuffer;
502
+
503
+ }
504
+
505
+ return true;
506
+
507
+ }
508
+
509
+ return false;
510
+
511
+ }
512
+
513
+ function drawBuffers( renderTarget, framebuffer ) {
514
+
515
+ let drawBuffers = defaultDrawbuffers;
516
+
517
+ let needsUpdate = false;
518
+
519
+ if ( renderTarget ) {
520
+
521
+ drawBuffers = currentDrawbuffers.get( framebuffer );
522
+
523
+ if ( drawBuffers === undefined ) {
524
+
525
+ drawBuffers = [];
526
+ currentDrawbuffers.set( framebuffer, drawBuffers );
527
+
528
+ }
529
+
530
+ const textures = renderTarget.textures;
531
+
532
+ if ( drawBuffers.length !== textures.length || drawBuffers[ 0 ] !== gl.COLOR_ATTACHMENT0 ) {
533
+
534
+ for ( let i = 0, il = textures.length; i < il; i ++ ) {
535
+
536
+ drawBuffers[ i ] = gl.COLOR_ATTACHMENT0 + i;
537
+
538
+ }
539
+
540
+ drawBuffers.length = textures.length;
541
+
542
+ needsUpdate = true;
543
+
544
+ }
545
+
546
+ } else {
547
+
548
+ if ( drawBuffers[ 0 ] !== gl.BACK ) {
549
+
550
+ drawBuffers[ 0 ] = gl.BACK;
551
+
552
+ needsUpdate = true;
553
+
554
+ }
555
+
556
+ }
557
+
558
+ if ( needsUpdate ) {
559
+
560
+ gl.drawBuffers( drawBuffers );
561
+
562
+ }
563
+
564
+ }
565
+
566
+ function useProgram( program ) {
567
+
568
+ if ( currentProgram !== program ) {
569
+
570
+ gl.useProgram( program );
571
+
572
+ currentProgram = program;
573
+
574
+ return true;
575
+
576
+ }
577
+
578
+ return false;
579
+
580
+ }
581
+
582
+ const equationToGL = {
583
+ [ AddEquation ]: gl.FUNC_ADD,
584
+ [ SubtractEquation ]: gl.FUNC_SUBTRACT,
585
+ [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
586
+ };
587
+
588
+ equationToGL[ MinEquation ] = gl.MIN;
589
+ equationToGL[ MaxEquation ] = gl.MAX;
590
+
591
+ const factorToGL = {
592
+ [ ZeroFactor ]: gl.ZERO,
593
+ [ OneFactor ]: gl.ONE,
594
+ [ SrcColorFactor ]: gl.SRC_COLOR,
595
+ [ SrcAlphaFactor ]: gl.SRC_ALPHA,
596
+ [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
597
+ [ DstColorFactor ]: gl.DST_COLOR,
598
+ [ DstAlphaFactor ]: gl.DST_ALPHA,
599
+ [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
600
+ [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
601
+ [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
602
+ [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA,
603
+ [ ConstantColorFactor ]: gl.CONSTANT_COLOR,
604
+ [ OneMinusConstantColorFactor ]: gl.ONE_MINUS_CONSTANT_COLOR,
605
+ [ ConstantAlphaFactor ]: gl.CONSTANT_ALPHA,
606
+ [ OneMinusConstantAlphaFactor ]: gl.ONE_MINUS_CONSTANT_ALPHA
607
+ };
608
+
609
+ function setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, blendColor, blendAlpha, premultipliedAlpha ) {
610
+
611
+ if ( blending === NoBlending ) {
612
+
613
+ if ( currentBlendingEnabled === true ) {
614
+
615
+ disable( gl.BLEND );
616
+ currentBlendingEnabled = false;
617
+
618
+ }
619
+
620
+ return;
621
+
622
+ }
623
+
624
+ if ( currentBlendingEnabled === false ) {
625
+
626
+ enable( gl.BLEND );
627
+ currentBlendingEnabled = true;
628
+
629
+ }
630
+
631
+ if ( blending !== CustomBlending ) {
632
+
633
+ if ( blending !== currentBlending || premultipliedAlpha !== currentPremultipledAlpha ) {
634
+
635
+ if ( currentBlendEquation !== AddEquation || currentBlendEquationAlpha !== AddEquation ) {
636
+
637
+ gl.blendEquation( gl.FUNC_ADD );
638
+
639
+ currentBlendEquation = AddEquation;
640
+ currentBlendEquationAlpha = AddEquation;
641
+
642
+ }
643
+
644
+ if ( premultipliedAlpha ) {
645
+
646
+ switch ( blending ) {
647
+
648
+ case NormalBlending:
649
+ gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
650
+ break;
651
+
652
+ case AdditiveBlending:
653
+ gl.blendFunc( gl.ONE, gl.ONE );
654
+ break;
655
+
656
+ case SubtractiveBlending:
657
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
658
+ break;
659
+
660
+ case MultiplyBlending:
661
+ gl.blendFuncSeparate( gl.DST_COLOR, gl.ONE_MINUS_SRC_ALPHA, gl.ZERO, gl.ONE );
662
+ break;
663
+
664
+ default:
665
+ error( 'WebGLState: Invalid blending: ', blending );
666
+ break;
667
+
668
+ }
669
+
670
+ } else {
671
+
672
+ switch ( blending ) {
673
+
674
+ case NormalBlending:
675
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
676
+ break;
677
+
678
+ case AdditiveBlending:
679
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE, gl.ONE, gl.ONE );
680
+ break;
681
+
682
+ case SubtractiveBlending:
683
+ error( 'WebGLState: SubtractiveBlending requires material.premultipliedAlpha = true' );
684
+ break;
685
+
686
+ case MultiplyBlending:
687
+ error( 'WebGLState: MultiplyBlending requires material.premultipliedAlpha = true' );
688
+ break;
689
+
690
+ default:
691
+ error( 'WebGLState: Invalid blending: ', blending );
692
+ break;
693
+
694
+ }
695
+
696
+ }
697
+
698
+ currentBlendSrc = null;
699
+ currentBlendDst = null;
700
+ currentBlendSrcAlpha = null;
701
+ currentBlendDstAlpha = null;
702
+ currentBlendColor.set( 0, 0, 0 );
703
+ currentBlendAlpha = 0;
704
+
705
+ currentBlending = blending;
706
+ currentPremultipledAlpha = premultipliedAlpha;
707
+
708
+ }
709
+
710
+ return;
711
+
712
+ }
713
+
714
+ // custom blending
715
+
716
+ blendEquationAlpha = blendEquationAlpha || blendEquation;
717
+ blendSrcAlpha = blendSrcAlpha || blendSrc;
718
+ blendDstAlpha = blendDstAlpha || blendDst;
719
+
720
+ if ( blendEquation !== currentBlendEquation || blendEquationAlpha !== currentBlendEquationAlpha ) {
721
+
722
+ gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
723
+
724
+ currentBlendEquation = blendEquation;
725
+ currentBlendEquationAlpha = blendEquationAlpha;
726
+
727
+ }
728
+
729
+ if ( blendSrc !== currentBlendSrc || blendDst !== currentBlendDst || blendSrcAlpha !== currentBlendSrcAlpha || blendDstAlpha !== currentBlendDstAlpha ) {
730
+
731
+ gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
732
+
733
+ currentBlendSrc = blendSrc;
734
+ currentBlendDst = blendDst;
735
+ currentBlendSrcAlpha = blendSrcAlpha;
736
+ currentBlendDstAlpha = blendDstAlpha;
737
+
738
+ }
739
+
740
+ if ( blendColor.equals( currentBlendColor ) === false || blendAlpha !== currentBlendAlpha ) {
741
+
742
+ gl.blendColor( blendColor.r, blendColor.g, blendColor.b, blendAlpha );
743
+
744
+ currentBlendColor.copy( blendColor );
745
+ currentBlendAlpha = blendAlpha;
746
+
747
+ }
748
+
749
+ currentBlending = blending;
750
+ currentPremultipledAlpha = false;
751
+
752
+ }
753
+
754
+ function setMaterial( material, frontFaceCW ) {
755
+
756
+ material.side === DoubleSide
757
+ ? disable( gl.CULL_FACE )
758
+ : enable( gl.CULL_FACE );
759
+
760
+ let flipSided = ( material.side === BackSide );
761
+ if ( frontFaceCW ) flipSided = ! flipSided;
762
+
763
+ setFlipSided( flipSided );
764
+
765
+ ( material.blending === NormalBlending && material.transparent === false )
766
+ ? setBlending( NoBlending )
767
+ : setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.blendColor, material.blendAlpha, material.premultipliedAlpha );
768
+
769
+ depthBuffer.setFunc( material.depthFunc );
770
+ depthBuffer.setTest( material.depthTest );
771
+ depthBuffer.setMask( material.depthWrite );
772
+ colorBuffer.setMask( material.colorWrite );
773
+
774
+ const stencilWrite = material.stencilWrite;
775
+ stencilBuffer.setTest( stencilWrite );
776
+ if ( stencilWrite ) {
777
+
778
+ stencilBuffer.setMask( material.stencilWriteMask );
779
+ stencilBuffer.setFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
780
+ stencilBuffer.setOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
781
+
782
+ }
783
+
784
+ setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
785
+
786
+ material.alphaToCoverage === true
787
+ ? enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
788
+ : disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
789
+
790
+ }
791
+
792
+ //
793
+
794
+ function setFlipSided( flipSided ) {
795
+
796
+ if ( currentFlipSided !== flipSided ) {
797
+
798
+ if ( flipSided ) {
799
+
800
+ gl.frontFace( gl.CW );
801
+
802
+ } else {
803
+
804
+ gl.frontFace( gl.CCW );
805
+
806
+ }
807
+
808
+ currentFlipSided = flipSided;
809
+
810
+ }
811
+
812
+ }
813
+
814
+ function setCullFace( cullFace ) {
815
+
816
+ if ( cullFace !== CullFaceNone ) {
817
+
818
+ enable( gl.CULL_FACE );
819
+
820
+ if ( cullFace !== currentCullFace ) {
821
+
822
+ if ( cullFace === CullFaceBack ) {
823
+
824
+ gl.cullFace( gl.BACK );
825
+
826
+ } else if ( cullFace === CullFaceFront ) {
827
+
828
+ gl.cullFace( gl.FRONT );
829
+
830
+ } else {
831
+
832
+ gl.cullFace( gl.FRONT_AND_BACK );
833
+
834
+ }
835
+
836
+ }
837
+
838
+ } else {
839
+
840
+ disable( gl.CULL_FACE );
841
+
842
+ }
843
+
844
+ currentCullFace = cullFace;
845
+
846
+ }
847
+
848
+ function setLineWidth( width ) {
849
+
850
+ if ( width !== currentLineWidth ) {
851
+
852
+ if ( lineWidthAvailable ) gl.lineWidth( width );
853
+
854
+ currentLineWidth = width;
855
+
856
+ }
857
+
858
+ }
859
+
860
+ function setPolygonOffset( polygonOffset, factor, units ) {
861
+
862
+ if ( polygonOffset ) {
863
+
864
+ enable( gl.POLYGON_OFFSET_FILL );
865
+
866
+ if ( currentPolygonOffsetFactor !== factor || currentPolygonOffsetUnits !== units ) {
867
+
868
+ currentPolygonOffsetFactor = factor;
869
+ currentPolygonOffsetUnits = units;
870
+
871
+ if ( depthBuffer.getReversed() ) {
872
+
873
+ factor = - factor;
874
+
875
+ }
876
+
877
+ gl.polygonOffset( factor, units );
878
+
879
+ }
880
+
881
+ } else {
882
+
883
+ disable( gl.POLYGON_OFFSET_FILL );
884
+
885
+ }
886
+
887
+ }
888
+
889
+ function setScissorTest( scissorTest ) {
890
+
891
+ if ( scissorTest ) {
892
+
893
+ enable( gl.SCISSOR_TEST );
894
+
895
+ } else {
896
+
897
+ disable( gl.SCISSOR_TEST );
898
+
899
+ }
900
+
901
+ }
902
+
903
+ // texture
904
+
905
+ function activeTexture( webglSlot ) {
906
+
907
+ if ( webglSlot === undefined ) webglSlot = gl.TEXTURE0 + maxTextures - 1;
908
+
909
+ if ( currentTextureSlot !== webglSlot ) {
910
+
911
+ gl.activeTexture( webglSlot );
912
+ currentTextureSlot = webglSlot;
913
+
914
+ }
915
+
916
+ }
917
+
918
+ function bindTexture( webglType, webglTexture, webglSlot ) {
919
+
920
+ if ( webglSlot === undefined ) {
921
+
922
+ if ( currentTextureSlot === null ) {
923
+
924
+ webglSlot = gl.TEXTURE0 + maxTextures - 1;
925
+
926
+ } else {
927
+
928
+ webglSlot = currentTextureSlot;
929
+
930
+ }
931
+
932
+ }
933
+
934
+ let boundTexture = currentBoundTextures[ webglSlot ];
935
+
936
+ if ( boundTexture === undefined ) {
937
+
938
+ boundTexture = { type: undefined, texture: undefined };
939
+ currentBoundTextures[ webglSlot ] = boundTexture;
940
+
941
+ }
942
+
943
+ if ( boundTexture.type !== webglType || boundTexture.texture !== webglTexture ) {
944
+
945
+ if ( currentTextureSlot !== webglSlot ) {
946
+
947
+ gl.activeTexture( webglSlot );
948
+ currentTextureSlot = webglSlot;
949
+
950
+ }
951
+
952
+ gl.bindTexture( webglType, webglTexture || emptyTextures[ webglType ] );
953
+
954
+ boundTexture.type = webglType;
955
+ boundTexture.texture = webglTexture;
956
+
957
+ }
958
+
959
+ }
960
+
961
+ function unbindTexture() {
962
+
963
+ const boundTexture = currentBoundTextures[ currentTextureSlot ];
964
+
965
+ if ( boundTexture !== undefined && boundTexture.type !== undefined ) {
966
+
967
+ gl.bindTexture( boundTexture.type, null );
968
+
969
+ boundTexture.type = undefined;
970
+ boundTexture.texture = undefined;
971
+
972
+ }
973
+
974
+ }
975
+
976
+ function compressedTexImage2D() {
977
+
978
+ try {
979
+
980
+ gl.compressedTexImage2D( ...arguments );
981
+
982
+ } catch ( e ) {
983
+
984
+ error( 'WebGLState:', e );
985
+
986
+ }
987
+
988
+ }
989
+
990
+ function compressedTexImage3D() {
991
+
992
+ try {
993
+
994
+ gl.compressedTexImage3D( ...arguments );
995
+
996
+ } catch ( e ) {
997
+
998
+ error( 'WebGLState:', e );
999
+
1000
+ }
1001
+
1002
+ }
1003
+
1004
+ function texSubImage2D() {
1005
+
1006
+ try {
1007
+
1008
+ gl.texSubImage2D( ...arguments );
1009
+
1010
+ } catch ( e ) {
1011
+
1012
+ error( 'WebGLState:', e );
1013
+
1014
+ }
1015
+
1016
+ }
1017
+
1018
+ function texSubImage3D() {
1019
+
1020
+ try {
1021
+
1022
+ gl.texSubImage3D( ...arguments );
1023
+
1024
+ } catch ( e ) {
1025
+
1026
+ error( 'WebGLState:', e );
1027
+
1028
+ }
1029
+
1030
+ }
1031
+
1032
+ function compressedTexSubImage2D() {
1033
+
1034
+ try {
1035
+
1036
+ gl.compressedTexSubImage2D( ...arguments );
1037
+
1038
+ } catch ( e ) {
1039
+
1040
+ error( 'WebGLState:', e );
1041
+
1042
+ }
1043
+
1044
+ }
1045
+
1046
+ function compressedTexSubImage3D() {
1047
+
1048
+ try {
1049
+
1050
+ gl.compressedTexSubImage3D( ...arguments );
1051
+
1052
+ } catch ( e ) {
1053
+
1054
+ error( 'WebGLState:', e );
1055
+
1056
+ }
1057
+
1058
+ }
1059
+
1060
+ function texStorage2D() {
1061
+
1062
+ try {
1063
+
1064
+ gl.texStorage2D( ...arguments );
1065
+
1066
+ } catch ( e ) {
1067
+
1068
+ error( 'WebGLState:', e );
1069
+
1070
+ }
1071
+
1072
+ }
1073
+
1074
+ function texStorage3D() {
1075
+
1076
+ try {
1077
+
1078
+ gl.texStorage3D( ...arguments );
1079
+
1080
+ } catch ( e ) {
1081
+
1082
+ error( 'WebGLState:', e );
1083
+
1084
+ }
1085
+
1086
+ }
1087
+
1088
+ function texImage2D() {
1089
+
1090
+ try {
1091
+
1092
+ gl.texImage2D( ...arguments );
1093
+
1094
+ } catch ( e ) {
1095
+
1096
+ error( 'WebGLState:', e );
1097
+
1098
+ }
1099
+
1100
+ }
1101
+
1102
+ function texImage3D() {
1103
+
1104
+ try {
1105
+
1106
+ gl.texImage3D( ...arguments );
1107
+
1108
+ } catch ( e ) {
1109
+
1110
+ error( 'WebGLState:', e );
1111
+
1112
+ }
1113
+
1114
+ }
1115
+
1116
+ function getParameter( name ) {
1117
+
1118
+ if ( parameters[ name ] !== undefined ) {
1119
+
1120
+ return parameters[ name ];
1121
+
1122
+ } else {
1123
+
1124
+ return gl.getParameter( name );
1125
+
1126
+ }
1127
+
1128
+ }
1129
+
1130
+ function pixelStorei( name, value ) {
1131
+
1132
+ if ( parameters[ name ] !== value ) {
1133
+
1134
+ gl.pixelStorei( name, value );
1135
+ parameters[ name ] = value;
1136
+
1137
+ }
1138
+
1139
+ }
1140
+
1141
+ //
1142
+
1143
+ function scissor( scissor ) {
1144
+
1145
+ if ( currentScissor.equals( scissor ) === false ) {
1146
+
1147
+ gl.scissor( scissor.x, scissor.y, scissor.z, scissor.w );
1148
+ currentScissor.copy( scissor );
1149
+
1150
+ }
1151
+
1152
+ }
1153
+
1154
+ function viewport( viewport ) {
1155
+
1156
+ if ( currentViewport.equals( viewport ) === false ) {
1157
+
1158
+ gl.viewport( viewport.x, viewport.y, viewport.z, viewport.w );
1159
+ currentViewport.copy( viewport );
1160
+
1161
+ }
1162
+
1163
+ }
1164
+
1165
+ function updateUBOMapping( uniformsGroup, program ) {
1166
+
1167
+ let mapping = uboProgramMap.get( program );
1168
+
1169
+ if ( mapping === undefined ) {
1170
+
1171
+ mapping = new WeakMap();
1172
+
1173
+ uboProgramMap.set( program, mapping );
1174
+
1175
+ }
1176
+
1177
+ let blockIndex = mapping.get( uniformsGroup );
1178
+
1179
+ if ( blockIndex === undefined ) {
1180
+
1181
+ blockIndex = gl.getUniformBlockIndex( program, uniformsGroup.name );
1182
+
1183
+ mapping.set( uniformsGroup, blockIndex );
1184
+
1185
+ }
1186
+
1187
+ }
1188
+
1189
+ function uniformBlockBinding( uniformsGroup, program ) {
1190
+
1191
+ const mapping = uboProgramMap.get( program );
1192
+ const blockIndex = mapping.get( uniformsGroup );
1193
+
1194
+ if ( uboBindings.get( program ) !== blockIndex ) {
1195
+
1196
+ // bind shader specific block index to global block point
1197
+ gl.uniformBlockBinding( program, blockIndex, uniformsGroup.__bindingPointIndex );
1198
+
1199
+ uboBindings.set( program, blockIndex );
1200
+
1201
+ }
1202
+
1203
+ }
1204
+
1205
+ //
1206
+
1207
+ function reset() {
1208
+
1209
+ // reset state
1210
+
1211
+ gl.disable( gl.BLEND );
1212
+ gl.disable( gl.CULL_FACE );
1213
+ gl.disable( gl.DEPTH_TEST );
1214
+ gl.disable( gl.POLYGON_OFFSET_FILL );
1215
+ gl.disable( gl.SCISSOR_TEST );
1216
+ gl.disable( gl.STENCIL_TEST );
1217
+ gl.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
1218
+
1219
+ gl.blendEquation( gl.FUNC_ADD );
1220
+ gl.blendFunc( gl.ONE, gl.ZERO );
1221
+ gl.blendFuncSeparate( gl.ONE, gl.ZERO, gl.ONE, gl.ZERO );
1222
+ gl.blendColor( 0, 0, 0, 0 );
1223
+
1224
+ gl.colorMask( true, true, true, true );
1225
+ gl.clearColor( 0, 0, 0, 0 );
1226
+
1227
+ gl.depthMask( true );
1228
+ gl.depthFunc( gl.LESS );
1229
+
1230
+ depthBuffer.setReversed( false );
1231
+
1232
+ gl.clearDepth( 1 );
1233
+
1234
+ gl.stencilMask( 0xffffffff );
1235
+ gl.stencilFunc( gl.ALWAYS, 0, 0xffffffff );
1236
+ gl.stencilOp( gl.KEEP, gl.KEEP, gl.KEEP );
1237
+ gl.clearStencil( 0 );
1238
+
1239
+ gl.cullFace( gl.BACK );
1240
+ gl.frontFace( gl.CCW );
1241
+
1242
+ gl.polygonOffset( 0, 0 );
1243
+
1244
+ gl.activeTexture( gl.TEXTURE0 );
1245
+
1246
+ gl.bindFramebuffer( gl.FRAMEBUFFER, null );
1247
+ gl.bindFramebuffer( gl.DRAW_FRAMEBUFFER, null );
1248
+ gl.bindFramebuffer( gl.READ_FRAMEBUFFER, null );
1249
+
1250
+ gl.useProgram( null );
1251
+
1252
+ gl.lineWidth( 1 );
1253
+
1254
+ gl.scissor( 0, 0, gl.canvas.width, gl.canvas.height );
1255
+ gl.viewport( 0, 0, gl.canvas.width, gl.canvas.height );
1256
+
1257
+ gl.pixelStorei( gl.PACK_ALIGNMENT, 4 );
1258
+ gl.pixelStorei( gl.UNPACK_ALIGNMENT, 4 );
1259
+ gl.pixelStorei( gl.UNPACK_FLIP_Y_WEBGL, false );
1260
+ gl.pixelStorei( gl.UNPACK_PREMULTIPLY_ALPHA_WEBGL, false );
1261
+ gl.pixelStorei( gl.UNPACK_COLORSPACE_CONVERSION_WEBGL, gl.BROWSER_DEFAULT_WEBGL );
1262
+ gl.pixelStorei( gl.PACK_ROW_LENGTH, 0 );
1263
+ gl.pixelStorei( gl.PACK_SKIP_PIXELS, 0 );
1264
+ gl.pixelStorei( gl.PACK_SKIP_ROWS, 0 );
1265
+ gl.pixelStorei( gl.UNPACK_ROW_LENGTH, 0 );
1266
+ gl.pixelStorei( gl.UNPACK_IMAGE_HEIGHT, 0 );
1267
+ gl.pixelStorei( gl.UNPACK_SKIP_PIXELS, 0 );
1268
+ gl.pixelStorei( gl.UNPACK_SKIP_ROWS, 0 );
1269
+ gl.pixelStorei( gl.UNPACK_SKIP_IMAGES, 0 );
1270
+
1271
+ // reset internals
1272
+
1273
+ enabledCapabilities = {};
1274
+ parameters = {};
1275
+
1276
+ currentTextureSlot = null;
1277
+ currentBoundTextures = {};
1278
+
1279
+ currentBoundFramebuffers = {};
1280
+ currentDrawbuffers = new WeakMap();
1281
+ defaultDrawbuffers = [];
1282
+
1283
+ currentProgram = null;
1284
+
1285
+ currentBlendingEnabled = false;
1286
+ currentBlending = null;
1287
+ currentBlendEquation = null;
1288
+ currentBlendSrc = null;
1289
+ currentBlendDst = null;
1290
+ currentBlendEquationAlpha = null;
1291
+ currentBlendSrcAlpha = null;
1292
+ currentBlendDstAlpha = null;
1293
+ currentBlendColor = new Color( 0, 0, 0 );
1294
+ currentBlendAlpha = 0;
1295
+ currentPremultipledAlpha = false;
1296
+
1297
+ currentFlipSided = null;
1298
+ currentCullFace = null;
1299
+
1300
+ currentLineWidth = null;
1301
+
1302
+ currentPolygonOffsetFactor = null;
1303
+ currentPolygonOffsetUnits = null;
1304
+
1305
+ currentScissor.set( 0, 0, gl.canvas.width, gl.canvas.height );
1306
+ currentViewport.set( 0, 0, gl.canvas.width, gl.canvas.height );
1307
+
1308
+ colorBuffer.reset();
1309
+ depthBuffer.reset();
1310
+ stencilBuffer.reset();
1311
+
1312
+ }
1313
+
1314
+ return {
1315
+
1316
+ buffers: {
1317
+ color: colorBuffer,
1318
+ depth: depthBuffer,
1319
+ stencil: stencilBuffer
1320
+ },
1321
+
1322
+ enable: enable,
1323
+ disable: disable,
1324
+
1325
+ bindFramebuffer: bindFramebuffer,
1326
+ drawBuffers: drawBuffers,
1327
+
1328
+ useProgram: useProgram,
1329
+
1330
+ setBlending: setBlending,
1331
+ setMaterial: setMaterial,
1332
+
1333
+ setFlipSided: setFlipSided,
1334
+ setCullFace: setCullFace,
1335
+
1336
+ setLineWidth: setLineWidth,
1337
+ setPolygonOffset: setPolygonOffset,
1338
+
1339
+ setScissorTest: setScissorTest,
1340
+
1341
+ activeTexture: activeTexture,
1342
+ bindTexture: bindTexture,
1343
+ unbindTexture: unbindTexture,
1344
+ compressedTexImage2D: compressedTexImage2D,
1345
+ compressedTexImage3D: compressedTexImage3D,
1346
+ texImage2D: texImage2D,
1347
+ texImage3D: texImage3D,
1348
+ pixelStorei: pixelStorei,
1349
+ getParameter: getParameter,
1350
+
1351
+ updateUBOMapping: updateUBOMapping,
1352
+ uniformBlockBinding: uniformBlockBinding,
1353
+
1354
+ texStorage2D: texStorage2D,
1355
+ texStorage3D: texStorage3D,
1356
+ texSubImage2D: texSubImage2D,
1357
+ texSubImage3D: texSubImage3D,
1358
+ compressedTexSubImage2D: compressedTexSubImage2D,
1359
+ compressedTexSubImage3D: compressedTexSubImage3D,
1360
+
1361
+ scissor: scissor,
1362
+ viewport: viewport,
1363
+
1364
+ reset: reset
1365
+
1366
+ };
1367
+
1368
+ }
1369
+
1370
+ export { WebGLState };