@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
  1034. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1035. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1036. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +8 -0
  1037. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +8 -0
  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1039. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1040. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -0
  1041. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -0
  1042. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1043. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1044. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1045. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  1046. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +16 -0
  1047. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +26 -0
  1048. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -0
  1050. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +40 -0
  1051. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1052. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1053. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1054. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1055. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -0
  1056. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +116 -0
  1057. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +7 -0
  1058. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -0
  1059. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1060. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1061. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +376 -0
  1062. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +71 -0
  1063. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +78 -0
  1064. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1065. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
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  1067. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
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  1070. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1071. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
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  1073. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
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  1078. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1079. package/src/renderers/shaders/ShaderChunk.js +272 -0
  1080. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
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  1082. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1083. package/src/renderers/shaders/ShaderLib/depth.glsl.js +117 -0
  1084. package/src/renderers/shaders/ShaderLib/distance.glsl.js +77 -0
  1085. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1086. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1087. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
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  1089. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1090. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +86 -0
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  1094. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
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  1155. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
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  1180. package/src/textures/VideoFrameTexture.js +72 -0
  1181. package/src/textures/VideoTexture.js +127 -0
  1182. package/src/utils.js +493 -0
@@ -0,0 +1,533 @@
1
+ import * as THREE from 'three';
2
+ import * as TSL from 'three/tsl';
3
+
4
+ // some helpers below are ported from Blender and converted to TSL
5
+
6
+ const mapRange = TSL.Fn( ( [ x, fromMin, fromMax, toMin, toMax, clmp ] ) => {
7
+
8
+ const factor = x.sub( fromMin ).div( fromMax.sub( fromMin ) );
9
+ const result = toMin.add( factor.mul( toMax.sub( toMin ) ) );
10
+
11
+ return TSL.select( clmp, TSL.max( TSL.min( result, toMax ), toMin ), result );
12
+
13
+ } );
14
+
15
+ const voronoi3d = TSL.wgslFn( `
16
+ fn voronoi3d(x: vec3<f32>, smoothness: f32, randomness: f32) -> f32
17
+ {
18
+ let p = floor(x);
19
+ let f = fract(x);
20
+
21
+ var res = 0.0;
22
+ var totalWeight = 0.0;
23
+
24
+ for (var k = -1; k <= 1; k++)
25
+ {
26
+ for (var j = -1; j <= 1; j++)
27
+ {
28
+ for (var i = -1; i <= 1; i++)
29
+ {
30
+ let b = vec3<f32>(f32(i), f32(j), f32(k));
31
+ let hashOffset = hash3d(p + b) * randomness;
32
+ let r = b - f + hashOffset;
33
+ let d = length(r);
34
+
35
+ let weight = exp(-d * d / max(smoothness * smoothness, 0.001));
36
+ res += d * weight;
37
+ totalWeight += weight;
38
+ }
39
+ }
40
+ }
41
+
42
+ if (totalWeight > 0.0)
43
+ {
44
+ res /= totalWeight;
45
+ }
46
+
47
+ return smoothstep(0.0, 1.0, res);
48
+ }
49
+
50
+ fn hash3d(p: vec3<f32>) -> vec3<f32>
51
+ {
52
+ var p3 = fract(p * vec3<f32>(0.1031, 0.1030, 0.0973));
53
+ p3 += dot(p3, p3.yzx + 33.33);
54
+ return fract((p3.xxy + p3.yzz) * p3.zyx);
55
+ }
56
+ ` );
57
+
58
+ // const hash3d = TSL.Fn( ( [ p ] ) => {
59
+
60
+ // const p3 = p.mul( TSL.vec3( 0.1031, 0.1030, 0.0973 ) ).fract();
61
+ // const dotProduct = p3.dot( p3.yzx.add( 33.33 ) );
62
+ // p3.addAssign( dotProduct );
63
+
64
+ // return p3.xxy.add( p3.yzz ).mul( p3.zyx ).fract();
65
+
66
+ // } );
67
+
68
+ // const voronoi3d = TSL.Fn( ( [ x, smoothness, randomness ] ) => {
69
+ // let p = TSL.floor(x);
70
+ // let f = TSL.fract(x);
71
+
72
+ // var res = TSL.float(0.0);
73
+ // var totalWeight = TSL.float(0.0);
74
+
75
+ // TSL.Loop( 3, 3, 3, ( { k, j, i } ) => {
76
+ // let b = TSL.vec3(TSL.float(i).sub(1), TSL.float(j).sub(1), TSL.float(k).sub(1));
77
+ // let hashOffset = hash3d(p.add(b)).mul(randomness);
78
+ // let r = b.sub(f).add(hashOffset);
79
+ // let d = TSL.length(r);
80
+
81
+ // let weight = TSL.exp(d.negate().mul(d).div(TSL.max(smoothness.mul(smoothness), 0.001)));
82
+ // res.addAssign(d.mul(weight));
83
+ // totalWeight.addAssign(weight);
84
+ // } );
85
+
86
+ // res.assign(TSL.select(totalWeight.greaterThan(0.0), res.div(totalWeight), res));
87
+
88
+ // return TSL.smoothstep(0.0, 1.0, res);
89
+ // } );
90
+
91
+ const softLightMix = TSL.Fn( ( [ t, col1, col2 ] ) => {
92
+
93
+ const tm = TSL.float( 1.0 ).sub( t );
94
+
95
+ const one = TSL.vec3( 1.0 );
96
+ const scr = one.sub( one.sub( col2 ).mul( one.sub( col1 ) ) );
97
+
98
+ return tm.mul( col1 ).add( t.mul( one.sub( col1 ).mul( col2 ).mul( col1 ).add( col1.mul( scr ) ) ) );
99
+
100
+ } );
101
+
102
+ const noiseFbm = TSL.Fn( ( [ p, detail, roughness, lacunarity, useNormalize ] ) => {
103
+
104
+ const fscale = TSL.float( 1.0 ).toVar();
105
+ const amp = TSL.float( 1.0 ).toVar();
106
+ const maxamp = TSL.float( 0.0 ).toVar();
107
+ const sum = TSL.float( 0.0 ).toVar();
108
+
109
+ const iterations = detail.floor();
110
+
111
+ TSL.Loop( iterations, () => {
112
+
113
+ const t = TSL.mx_noise_float( p.mul( fscale ) );
114
+ sum.addAssign( t.mul( amp ) );
115
+ maxamp.addAssign( amp );
116
+ amp.mulAssign( roughness );
117
+ fscale.mulAssign( lacunarity );
118
+
119
+ } );
120
+
121
+ const rmd = detail.sub( iterations );
122
+ const hasRemainder = rmd.greaterThan( 0.001 );
123
+
124
+ return TSL.select(
125
+ hasRemainder,
126
+ TSL.select(
127
+ useNormalize.equal( 1 ),
128
+ ( () => {
129
+
130
+ const t = TSL.mx_noise_float( p.mul( fscale ) );
131
+ const sum2 = sum.add( t.mul( amp ) );
132
+ const maxamp2 = maxamp.add( amp );
133
+ const normalizedSum = sum.div( maxamp ).mul( 0.5 ).add( 0.5 );
134
+ const normalizedSum2 = sum2.div( maxamp2 ).mul( 0.5 ).add( 0.5 );
135
+ return TSL.mix( normalizedSum, normalizedSum2, rmd );
136
+
137
+ } )(),
138
+ ( () => {
139
+
140
+ const t = TSL.mx_noise_float( p.mul( fscale ) );
141
+ const sum2 = sum.add( t.mul( amp ) );
142
+ return TSL.mix( sum, sum2, rmd );
143
+
144
+ } )()
145
+ ),
146
+ TSL.select(
147
+ useNormalize.equal( 1 ),
148
+ sum.div( maxamp ).mul( 0.5 ).add( 0.5 ),
149
+ sum
150
+ )
151
+ );
152
+
153
+ } );
154
+
155
+ const noiseFbm3d = TSL.Fn( ( [ p, detail, roughness, lacunarity, useNormalize ] ) => {
156
+
157
+ const fscale = TSL.float( 1.0 ).toVar();
158
+
159
+ const amp = TSL.float( 1.0 ).toVar();
160
+ const maxamp = TSL.float( 0.0 ).toVar();
161
+ const sum = TSL.vec3( 0.0 ).toVar();
162
+
163
+ const iterations = detail.floor();
164
+
165
+ TSL.Loop( iterations, () => {
166
+
167
+ const t = TSL.mx_noise_vec3( p.mul( fscale ) );
168
+ sum.addAssign( t.mul( amp ) );
169
+ maxamp.addAssign( amp );
170
+ amp.mulAssign( roughness );
171
+ fscale.mulAssign( lacunarity );
172
+
173
+ } );
174
+
175
+ const rmd = detail.sub( iterations );
176
+ const hasRemainder = rmd.greaterThan( 0.001 );
177
+
178
+ return TSL.select(
179
+ hasRemainder,
180
+ TSL.select(
181
+ useNormalize.equal( 1 ),
182
+ ( () => {
183
+
184
+ const t = TSL.mx_noise_vec3( p.mul( fscale ) );
185
+ const sum2 = sum.add( t.mul( amp ) );
186
+ const maxamp2 = maxamp.add( amp );
187
+ const normalizedSum = sum.div( maxamp ).mul( 0.5 ).add( 0.5 );
188
+ const normalizedSum2 = sum2.div( maxamp2 ).mul( 0.5 ).add( 0.5 );
189
+ return TSL.mix( normalizedSum, normalizedSum2, rmd );
190
+
191
+ } )(),
192
+ ( () => {
193
+
194
+ const t = TSL.mx_noise_vec3( p.mul( fscale ) );
195
+ const sum2 = sum.add( t.mul( amp ) );
196
+ return TSL.mix( sum, sum2, rmd );
197
+
198
+ } )()
199
+ ),
200
+ TSL.select(
201
+ useNormalize.equal( 1 ),
202
+ sum.div( maxamp ).mul( 0.5 ).add( 0.5 ),
203
+ sum
204
+ )
205
+ );
206
+
207
+ } );
208
+
209
+ const woodCenter = TSL.Fn( ( [ p, centerSize ] ) => {
210
+
211
+ const pxyCenter = p.mul( TSL.vec3( 1, 1, 0 ) ).length();
212
+ const center = mapRange( pxyCenter, 0, 1, 0, centerSize, true );
213
+
214
+ return center;
215
+
216
+ } );
217
+
218
+ const spaceWarp = TSL.Fn( ( [ p, warpStrength, xyScale, zScale ] ) => {
219
+
220
+ const combinedXyz = TSL.vec3( xyScale, xyScale, zScale ).mul( p );
221
+ const noise = noiseFbm3d( combinedXyz.mul( 1.6 * 1.5 ), TSL.float( 1 ), TSL.float( 0.5 ), TSL.float( 2 ), TSL.int( 1 ) ).sub( 0.5 ).mul( warpStrength );
222
+ const pXy = p.mul( TSL.vec3( 1, 1, 0 ) );
223
+ const normalizedXy = pXy.normalize();
224
+ const warp = noise.mul( normalizedXy ).add( pXy );
225
+
226
+ return warp;
227
+
228
+ } );
229
+
230
+ const woodRings = TSL.Fn( ( [ w, ringThickness, ringBias, ringSizeVariance, ringVarianceScale, barkThickness ] ) => {
231
+
232
+ const rings = noiseFbm( w.mul( ringVarianceScale ), TSL.float( 1 ), TSL.float( 0.5 ), TSL.float( 1 ), TSL.int( 1 ) ).mul( ringSizeVariance ).add( w ).mul( ringThickness ).fract().mul( barkThickness );
233
+
234
+ const sharpRings = TSL.min( mapRange( rings, 0, ringBias, 0, 1, TSL.bool( true ) ), mapRange( rings, ringBias, 1, 1, 0, TSL.bool( true ) ) );
235
+
236
+ const blurAmount = TSL.max( TSL.positionView.length().div( 10 ), 1 );
237
+ const blurredRings = TSL.smoothstep( blurAmount.negate(), blurAmount, sharpRings.sub( 0.5 ) ).mul( 0.5 ).add( 0.5 );
238
+
239
+ return blurredRings;
240
+
241
+ } );
242
+
243
+ const woodDetail = TSL.Fn( ( [ warp, p, y, splotchScale ] ) => {
244
+
245
+ const radialCoords = TSL.clamp( TSL.atan( warp.y, warp.x ).div( TSL.PI2 ).add( 0.5 ), 0, 1 ).mul( TSL.PI2.mul( 3 ) );
246
+ const combinedXyz = TSL.vec3( radialCoords.sin(), y, radialCoords.cos().mul( p.z ) );
247
+ const scaled = TSL.vec3( 0.1, 1.19, 0.05 ).mul( combinedXyz );
248
+
249
+ return noiseFbm( scaled.mul( splotchScale ), TSL.float( 1 ), TSL.float( 0.5 ), TSL.float( 2 ), TSL.bool( true ) );
250
+
251
+ } );
252
+
253
+ const cellStructure = TSL.Fn( ( [ p, cellScale, cellSize ] ) => {
254
+
255
+ const warp = spaceWarp( p.mul( cellScale.div( 50 ) ), cellScale.div( 1000 ), 0.1, 1.77 );
256
+ const cells = voronoi3d( warp.xy.mul( 75 ), 0.5, 1 );
257
+
258
+ return mapRange( cells, cellSize, cellSize.add( 0.21 ), 0, 1, TSL.bool( true ) );
259
+
260
+ } );
261
+
262
+ const wood = TSL.Fn( ( [
263
+ p,
264
+ centerSize,
265
+ largeWarpScale,
266
+ largeGrainStretch,
267
+ smallWarpStrength,
268
+ smallWarpScale,
269
+ fineWarpStrength,
270
+ fineWarpScale,
271
+ ringThickness,
272
+ ringBias,
273
+ ringSizeVariance,
274
+ ringVarianceScale,
275
+ barkThickness,
276
+ splotchScale,
277
+ splotchIntensity,
278
+ cellScale,
279
+ cellSize,
280
+ darkGrainColor,
281
+ lightGrainColor
282
+ ] ) => {
283
+
284
+ const center = woodCenter( p, centerSize );
285
+ const mainWarp = spaceWarp( spaceWarp( p, center, largeWarpScale, largeGrainStretch ), smallWarpStrength, smallWarpScale, 0.17 );
286
+ const detailWarp = spaceWarp( mainWarp, fineWarpStrength, fineWarpScale, 0.17 );
287
+ const rings = woodRings( detailWarp.length(), TSL.float( 1 ).div( ringThickness ), ringBias, ringSizeVariance, ringVarianceScale, barkThickness );
288
+ const detail = woodDetail( detailWarp, p, detailWarp.length(), splotchScale );
289
+ const cells = cellStructure( mainWarp, cellScale, cellSize.div( TSL.max( TSL.positionView.length().mul( 10 ), 1 ) ) );
290
+ const baseColor = TSL.mix( darkGrainColor, lightGrainColor, rings );
291
+
292
+ return softLightMix( splotchIntensity, softLightMix( 0.407, baseColor, cells ), detail );
293
+
294
+ } );
295
+
296
+ const woodParams = {
297
+ teak: {
298
+ transformationMatrix: new THREE.Matrix4().identity(),
299
+ centerSize: 1.11, largeWarpScale: 0.32, largeGrainStretch: 0.24, smallWarpStrength: 0.059,
300
+ smallWarpScale: 2, fineWarpStrength: 0.006, fineWarpScale: 32.8, ringThickness: 1 / 34,
301
+ ringBias: 0.03, ringSizeVariance: 0.03, ringVarianceScale: 4.4, barkThickness: 0.3,
302
+ splotchScale: 0.2, splotchIntensity: 0.541, cellScale: 910, cellSize: 0.1,
303
+ darkGrainColor: '#0c0504', lightGrainColor: '#926c50'
304
+ },
305
+ walnut: {
306
+ transformationMatrix: new THREE.Matrix4().identity(),
307
+ centerSize: 1.07, largeWarpScale: 0.42, largeGrainStretch: 0.34, smallWarpStrength: 0.016,
308
+ smallWarpScale: 10.3, fineWarpStrength: 0.028, fineWarpScale: 12.7, ringThickness: 1 / 32,
309
+ ringBias: 0.08, ringSizeVariance: 0.03, ringVarianceScale: 5.5, barkThickness: 0.98,
310
+ splotchScale: 1.84, splotchIntensity: 0.97, cellScale: 710, cellSize: 0.31,
311
+ darkGrainColor: '#311e13', lightGrainColor: '#523424'
312
+ },
313
+ white_oak: {
314
+ transformationMatrix: new THREE.Matrix4().identity(),
315
+ centerSize: 1.23, largeWarpScale: 0.21, largeGrainStretch: 0.21, smallWarpStrength: 0.034,
316
+ smallWarpScale: 2.44, fineWarpStrength: 0.01, fineWarpScale: 14.3, ringThickness: 1 / 34,
317
+ ringBias: 0.82, ringSizeVariance: 0.16, ringVarianceScale: 1.4, barkThickness: 0.7,
318
+ splotchScale: 0.2, splotchIntensity: 0.541, cellScale: 800, cellSize: 0.28,
319
+ darkGrainColor: '#8b4c21', lightGrainColor: '#c57e43'
320
+ },
321
+ pine: {
322
+ transformationMatrix: new THREE.Matrix4().identity(),
323
+ centerSize: 1.23, largeWarpScale: 0.21, largeGrainStretch: 0.18, smallWarpStrength: 0.041,
324
+ smallWarpScale: 2.44, fineWarpStrength: 0.006, fineWarpScale: 23.2, ringThickness: 1 / 24,
325
+ ringBias: 0.1, ringSizeVariance: 0.07, ringVarianceScale: 5, barkThickness: 0.35,
326
+ splotchScale: 0.51, splotchIntensity: 3.32, cellScale: 1480, cellSize: 0.07,
327
+ darkGrainColor: '#c58355', lightGrainColor: '#d19d61'
328
+ },
329
+ poplar: {
330
+ transformationMatrix: new THREE.Matrix4().identity(),
331
+ centerSize: 1.43, largeWarpScale: 0.33, largeGrainStretch: 0.18, smallWarpStrength: 0.04,
332
+ smallWarpScale: 4.3, fineWarpStrength: 0.004, fineWarpScale: 33.6, ringThickness: 1 / 37,
333
+ ringBias: 0.07, ringSizeVariance: 0.03, ringVarianceScale: 3.8, barkThickness: 0.3,
334
+ splotchScale: 1.92, splotchIntensity: 0.71, cellScale: 830, cellSize: 0.04,
335
+ darkGrainColor: '#716347', lightGrainColor: '#998966'
336
+ },
337
+ maple: {
338
+ transformationMatrix: new THREE.Matrix4().identity(),
339
+ centerSize: 1.4, largeWarpScale: 0.38, largeGrainStretch: 0.25, smallWarpStrength: 0.067,
340
+ smallWarpScale: 2.5, fineWarpStrength: 0.005, fineWarpScale: 33.6, ringThickness: 1 / 35,
341
+ ringBias: 0.1, ringSizeVariance: 0.07, ringVarianceScale: 4.6, barkThickness: 0.61,
342
+ splotchScale: 0.46, splotchIntensity: 1.49, cellScale: 800, cellSize: 0.03,
343
+ darkGrainColor: '#b08969', lightGrainColor: '#bc9d7d'
344
+ },
345
+ red_oak: {
346
+ transformationMatrix: new THREE.Matrix4().identity(),
347
+ centerSize: 1.21, largeWarpScale: 0.24, largeGrainStretch: 0.25, smallWarpStrength: 0.044,
348
+ smallWarpScale: 2.54, fineWarpStrength: 0.01, fineWarpScale: 14.5, ringThickness: 1 / 34,
349
+ ringBias: 0.92, ringSizeVariance: 0.03, ringVarianceScale: 5.6, barkThickness: 1.01,
350
+ splotchScale: 0.28, splotchIntensity: 3.48, cellScale: 800, cellSize: 0.25,
351
+ darkGrainColor: '#af613b', lightGrainColor: '#e0a27a'
352
+ },
353
+ cherry: {
354
+ transformationMatrix: new THREE.Matrix4().identity(),
355
+ centerSize: 1.33, largeWarpScale: 0.11, largeGrainStretch: 0.33, smallWarpStrength: 0.024,
356
+ smallWarpScale: 2.48, fineWarpStrength: 0.01, fineWarpScale: 15.3, ringThickness: 1 / 36,
357
+ ringBias: 0.02, ringSizeVariance: 0.04, ringVarianceScale: 6.5, barkThickness: 0.09,
358
+ splotchScale: 1.27, splotchIntensity: 1.24, cellScale: 1530, cellSize: 0.15,
359
+ darkGrainColor: '#913f27', lightGrainColor: '#b45837'
360
+ },
361
+ cedar: {
362
+ transformationMatrix: new THREE.Matrix4().identity(),
363
+ centerSize: 1.11, largeWarpScale: 0.39, largeGrainStretch: 0.12, smallWarpStrength: 0.061,
364
+ smallWarpScale: 1.9, fineWarpStrength: 0.006, fineWarpScale: 4.8, ringThickness: 1 / 25,
365
+ ringBias: 0.01, ringSizeVariance: 0.07, ringVarianceScale: 6.7, barkThickness: 0.1,
366
+ splotchScale: 0.61, splotchIntensity: 2.54, cellScale: 630, cellSize: 0.19,
367
+ darkGrainColor: '#9a5b49', lightGrainColor: '#ae745e'
368
+ },
369
+ mahogany: {
370
+ transformationMatrix: new THREE.Matrix4().identity(),
371
+ centerSize: 1.25, largeWarpScale: 0.26, largeGrainStretch: 0.29, smallWarpStrength: 0.044,
372
+ smallWarpScale: 2.54, fineWarpStrength: 0.01, fineWarpScale: 15.3, ringThickness: 1 / 38,
373
+ ringBias: 0.01, ringSizeVariance: 0.33, ringVarianceScale: 1.2, barkThickness: 0.07,
374
+ splotchScale: 0.77, splotchIntensity: 1.39, cellScale: 1400, cellSize: 0.23,
375
+ darkGrainColor: '#501d12', lightGrainColor: '#6d3722'
376
+ }
377
+ };
378
+
379
+ export const WoodGenuses = [ 'teak', 'walnut', 'white_oak', 'pine', 'poplar', 'maple', 'red_oak', 'cherry', 'cedar', 'mahogany' ];
380
+ export const Finishes = [ 'raw', 'matte', 'semigloss', 'gloss' ];
381
+
382
+ export function GetWoodPreset( genus, finish ) {
383
+
384
+ const params = woodParams[ genus ];
385
+
386
+ let clearcoat, clearcoatRoughness, clearcoatDarken;
387
+
388
+ switch ( finish ) {
389
+
390
+ case 'gloss':
391
+ clearcoatDarken = 0.2; clearcoatRoughness = 0.1; clearcoat = 1;
392
+ break;
393
+
394
+ case 'semigloss':
395
+ clearcoatDarken = 0.4; clearcoatRoughness = 0.4; clearcoat = 1;
396
+ break;
397
+
398
+ case 'matte':
399
+ clearcoatDarken = 0.6; clearcoatRoughness = 1; clearcoat = 1;
400
+ break;
401
+
402
+ case 'raw':
403
+ default:
404
+ clearcoatDarken = 1; clearcoatRoughness = 0; clearcoat = 0;
405
+
406
+ }
407
+
408
+ return { ...params, transformationMatrix: new THREE.Matrix4().copy( params.transformationMatrix ), genus, finish, clearcoat, clearcoatRoughness, clearcoatDarken };
409
+
410
+ }
411
+
412
+ const params = GetWoodPreset( WoodGenuses[ 0 ], Finishes[ 0 ] );
413
+ const uniforms = {};
414
+
415
+ uniforms.centerSize = TSL.uniform( params.centerSize ).onObjectUpdate( ( { material } ) => material.centerSize );
416
+ uniforms.largeWarpScale = TSL.uniform( params.largeWarpScale ).onObjectUpdate( ( { material } ) => material.largeWarpScale );
417
+ uniforms.largeGrainStretch = TSL.uniform( params.largeGrainStretch ).onObjectUpdate( ( { material } ) => material.largeGrainStretch );
418
+ uniforms.smallWarpStrength = TSL.uniform( params.smallWarpStrength ).onObjectUpdate( ( { material } ) => material.smallWarpStrength );
419
+ uniforms.smallWarpScale = TSL.uniform( params.smallWarpScale ).onObjectUpdate( ( { material } ) => material.smallWarpScale );
420
+ uniforms.fineWarpStrength = TSL.uniform( params.fineWarpStrength ).onObjectUpdate( ( { material } ) => material.fineWarpStrength );
421
+ uniforms.fineWarpScale = TSL.uniform( params.fineWarpScale ).onObjectUpdate( ( { material } ) => material.fineWarpScale );
422
+ uniforms.ringThickness = TSL.uniform( params.ringThickness ).onObjectUpdate( ( { material } ) => material.ringThickness );
423
+ uniforms.ringBias = TSL.uniform( params.ringBias ).onObjectUpdate( ( { material } ) => material.ringBias );
424
+ uniforms.ringSizeVariance = TSL.uniform( params.ringSizeVariance ).onObjectUpdate( ( { material } ) => material.ringSizeVariance );
425
+ uniforms.ringVarianceScale = TSL.uniform( params.ringVarianceScale ).onObjectUpdate( ( { material } ) => material.ringVarianceScale );
426
+ uniforms.barkThickness = TSL.uniform( params.barkThickness ).onObjectUpdate( ( { material } ) => material.barkThickness );
427
+ uniforms.splotchScale = TSL.uniform( params.splotchScale ).onObjectUpdate( ( { material } ) => material.splotchScale );
428
+ uniforms.splotchIntensity = TSL.uniform( params.splotchIntensity ).onObjectUpdate( ( { material } ) => material.splotchIntensity );
429
+ uniforms.cellScale = TSL.uniform( params.cellScale ).onObjectUpdate( ( { material } ) => material.cellScale );
430
+ uniforms.cellSize = TSL.uniform( params.cellSize ).onObjectUpdate( ( { material } ) => material.cellSize );
431
+ uniforms.darkGrainColor = TSL.uniform( new THREE.Color( params.darkGrainColor ) ).onObjectUpdate( ( { material }, self ) => self.value.set( material.darkGrainColor ) );
432
+ uniforms.lightGrainColor = TSL.uniform( new THREE.Color( params.lightGrainColor ) ).onObjectUpdate( ( { material }, self ) => self.value.set( material.lightGrainColor ) );
433
+ uniforms.transformationMatrix = TSL.uniform( new THREE.Matrix4().copy( params.transformationMatrix ) ).onObjectUpdate( ( { material } ) => material.transformationMatrix );
434
+
435
+ const colorNode = wood(
436
+ uniforms.transformationMatrix.mul( TSL.vec4( TSL.positionLocal, 1 ) ).xyz,
437
+ uniforms.centerSize,
438
+ uniforms.largeWarpScale,
439
+ uniforms.largeGrainStretch,
440
+ uniforms.smallWarpStrength,
441
+ uniforms.smallWarpScale,
442
+ uniforms.fineWarpStrength,
443
+ uniforms.fineWarpScale,
444
+ uniforms.ringThickness,
445
+ uniforms.ringBias,
446
+ uniforms.ringSizeVariance,
447
+ uniforms.ringVarianceScale,
448
+ uniforms.barkThickness,
449
+ uniforms.splotchScale,
450
+ uniforms.splotchIntensity,
451
+ uniforms.cellScale,
452
+ uniforms.cellSize,
453
+ uniforms.darkGrainColor,
454
+ uniforms.lightGrainColor
455
+ ).mul( params.clearcoatDarken );
456
+
457
+ /**
458
+ * Procedural wood material using TSL (Three.js Shading Language).
459
+ *
460
+ * Usage examples:
461
+ *
462
+ * // Using presets (recommended for common wood types)
463
+ * const material = WoodNodeMaterial.fromPreset('walnut', 'gloss');
464
+ *
465
+ * // Using custom parameters (for advanced customization)
466
+ * const material = new WoodNodeMaterial({
467
+ * centerSize: 1.2,
468
+ * ringThickness: 1/40,
469
+ * darkGrainColor: new THREE.Color('#2a1a0a'),
470
+ * lightGrainColor: new THREE.Color('#8b4513'),
471
+ * clearcoat: 1,
472
+ * clearcoatRoughness: 0.3
473
+ * });
474
+ *
475
+ * // Mixing presets with custom overrides
476
+ * const walnutParams = GetWoodPreset('walnut', 'raw');
477
+ * const material = new WoodNodeMaterial({
478
+ * ...walnutParams,
479
+ * ringThickness: 1/50, // Override specific parameter
480
+ * clearcoat: 1 // Add finish
481
+ * });
482
+ */
483
+ export class WoodNodeMaterial extends THREE.MeshPhysicalMaterial {
484
+
485
+ static get type() {
486
+
487
+ return 'WoodNodeMaterial';
488
+
489
+ }
490
+
491
+ constructor( params = {} ) {
492
+
493
+ super();
494
+
495
+ this.isWoodNodeMaterial = true;
496
+
497
+ // Get default parameters from teak/raw preset
498
+ const defaultParams = GetWoodPreset( 'teak', 'raw' );
499
+
500
+ // Merge default params with provided params
501
+ const finalParams = { ...defaultParams, ...params };
502
+
503
+ for ( const key in finalParams ) {
504
+
505
+ if ( key === 'genus' || key === 'finish' ) continue;
506
+
507
+ if ( typeof finalParams[ key ] === 'string' ) {
508
+
509
+ this[ key ] = new THREE.Color( finalParams[ key ] );
510
+
511
+ } else {
512
+
513
+ this[ key ] = finalParams[ key ];
514
+
515
+ }
516
+
517
+ }
518
+
519
+ this.colorNode = colorNode;
520
+ this.clearcoatNode = finalParams.clearcoat;
521
+ this.clearcoatRoughness = finalParams.clearcoatRoughness;
522
+
523
+ }
524
+
525
+ // Static method to create material from preset
526
+ static fromPreset( genus = 'teak', finish = 'raw' ) {
527
+
528
+ const params = GetWoodPreset( genus, finish );
529
+ return new WoodNodeMaterial( params );
530
+
531
+ }
532
+
533
+ }
@@ -0,0 +1,159 @@
1
+ import {
2
+ Vector3
3
+ } from 'three';
4
+
5
+ /**
6
+ * A capsule is essentially a cylinder with hemispherical caps at both ends.
7
+ * It can be thought of as a swept sphere, where a sphere is moved along a line segment.
8
+ *
9
+ * Capsules are often used as bounding volumes (next to AABBs and bounding spheres).
10
+ *
11
+ * @three_import import { Capsule } from 'three/addons/math/Capsule.js';
12
+ */
13
+ class Capsule {
14
+
15
+ /**
16
+ * Constructs a new capsule.
17
+ *
18
+ * @param {Vector3} [start] - The start vector.
19
+ * @param {Vector3} [end] - The end vector.
20
+ * @param {number} [radius=1] - The capsule's radius.
21
+ */
22
+ constructor( start = new Vector3( 0, 0, 0 ), end = new Vector3( 0, 1, 0 ), radius = 1 ) {
23
+
24
+ /**
25
+ * The start vector.
26
+ *
27
+ * @type {Vector3}
28
+ */
29
+ this.start = start;
30
+
31
+ /**
32
+ * The end vector.
33
+ *
34
+ * @type {Vector3}
35
+ */
36
+ this.end = end;
37
+
38
+ /**
39
+ * The capsule's radius.
40
+ *
41
+ * @type {number}
42
+ * @default 1
43
+ */
44
+ this.radius = radius;
45
+
46
+ }
47
+
48
+ /**
49
+ * Returns a new capsule with copied values from this instance.
50
+ *
51
+ * @return {Capsule} A clone of this instance.
52
+ */
53
+ clone() {
54
+
55
+ return new this.constructor().copy( this );
56
+
57
+ }
58
+
59
+ /**
60
+ * Sets the capsule components to the given values.
61
+ * Please note that this method only copies the values from the given objects.
62
+ *
63
+ * @param {Vector3} start - The start vector.
64
+ * @param {Vector3} end - The end vector
65
+ * @param {number} radius - The capsule's radius.
66
+ * @return {Capsule} A reference to this capsule.
67
+ */
68
+ set( start, end, radius ) {
69
+
70
+ this.start.copy( start );
71
+ this.end.copy( end );
72
+ this.radius = radius;
73
+
74
+ return this;
75
+
76
+ }
77
+
78
+ /**
79
+ * Copies the values of the given capsule to this instance.
80
+ *
81
+ * @param {Capsule} capsule - The capsule to copy.
82
+ * @return {Capsule} A reference to this capsule.
83
+ */
84
+ copy( capsule ) {
85
+
86
+ this.start.copy( capsule.start );
87
+ this.end.copy( capsule.end );
88
+ this.radius = capsule.radius;
89
+
90
+ return this;
91
+
92
+ }
93
+
94
+ /**
95
+ * Returns the center point of this capsule.
96
+ *
97
+ * @param {Vector3} target - The target vector that is used to store the method's result.
98
+ * @return {Vector3} The center point.
99
+ */
100
+ getCenter( target ) {
101
+
102
+ return target.copy( this.end ).add( this.start ).multiplyScalar( 0.5 );
103
+
104
+ }
105
+
106
+ /**
107
+ * Adds the given offset to this capsule, effectively moving it in 3D space.
108
+ *
109
+ * @param {Vector3} v - The offset that should be used to translate the capsule.
110
+ * @return {Capsule} A reference to this capsule.
111
+ */
112
+ translate( v ) {
113
+
114
+ this.start.add( v );
115
+ this.end.add( v );
116
+
117
+ return this;
118
+
119
+ }
120
+
121
+ /**
122
+ * Returns `true` if the given bounding box intersects with this capsule.
123
+ *
124
+ * @param {Box3} box - The bounding box to test.
125
+ * @return {boolean} Whether the given bounding box intersects with this capsule.
126
+ */
127
+ intersectsBox( box ) {
128
+
129
+ return (
130
+ checkAABBAxis(
131
+ this.start.x, this.start.y, this.end.x, this.end.y,
132
+ box.min.x, box.max.x, box.min.y, box.max.y,
133
+ this.radius ) &&
134
+ checkAABBAxis(
135
+ this.start.x, this.start.z, this.end.x, this.end.z,
136
+ box.min.x, box.max.x, box.min.z, box.max.z,
137
+ this.radius ) &&
138
+ checkAABBAxis(
139
+ this.start.y, this.start.z, this.end.y, this.end.z,
140
+ box.min.y, box.max.y, box.min.z, box.max.z,
141
+ this.radius )
142
+ );
143
+
144
+ }
145
+
146
+ }
147
+
148
+ function checkAABBAxis( p1x, p1y, p2x, p2y, minx, maxx, miny, maxy, radius ) {
149
+
150
+ return (
151
+ ( minx - p1x < radius || minx - p2x < radius ) &&
152
+ ( p1x - maxx < radius || p2x - maxx < radius ) &&
153
+ ( miny - p1y < radius || miny - p2y < radius ) &&
154
+ ( p1y - maxy < radius || p2y - maxy < radius )
155
+ );
156
+
157
+ }
158
+
159
+ export { Capsule };