@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
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  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
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@@ -0,0 +1,1047 @@
1
+ import {
2
+ AddOperation,
3
+ BackSide,
4
+ BufferGeometry,
5
+ ClampToEdgeWrapping,
6
+ Color,
7
+ DoubleSide,
8
+ EquirectangularReflectionMapping,
9
+ EquirectangularRefractionMapping,
10
+ FileLoader,
11
+ Float32BufferAttribute,
12
+ FrontSide,
13
+ LineBasicMaterial,
14
+ LineSegments,
15
+ Loader,
16
+ Mesh,
17
+ MeshPhongMaterial,
18
+ MeshPhysicalMaterial,
19
+ MeshStandardMaterial,
20
+ MirroredRepeatWrapping,
21
+ Points,
22
+ PointsMaterial,
23
+ RepeatWrapping,
24
+ SRGBColorSpace,
25
+ TextureLoader,
26
+ Vector2,
27
+ Vector3
28
+ } from 'three';
29
+
30
+ import { IFFParser } from './lwo/IFFParser.js';
31
+
32
+ let _lwoTree;
33
+
34
+ /**
35
+ * A loader for the LWO format.
36
+ *
37
+ * LWO3 and LWO2 formats are supported.
38
+ *
39
+ * References:
40
+ * - [LWO3 format specification](https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo3.html)
41
+ * - [LWO2 format specification](https://static.lightwave3d.com/sdk/2019/html/filefmts/lwo2.html)
42
+ *
43
+ * ```js
44
+ * const loader = new LWOLoader();
45
+ * const lwoData = await loader.loadAsync( 'models/lwo/Objects/LWO3/Demo.lwo' );
46
+ *
47
+ * const mesh = object.meshes[ 0 ];
48
+ * scene.add( mesh );
49
+ * ```
50
+ *
51
+ * @augments Loader
52
+ * @three_import import { LWOLoader } from 'three/addons/loaders/LWOLoader.js';
53
+ */
54
+ class LWOLoader extends Loader {
55
+
56
+ /**
57
+ * Constructs a new LWO loader.
58
+ *
59
+ * @param {LoadingManager} [manager] - The loading manager.
60
+ */
61
+ constructor( manager ) {
62
+
63
+ super( manager );
64
+
65
+ }
66
+
67
+ /**
68
+ * Starts loading from the given URL and passes the loaded LWO asset
69
+ * to the `onLoad()` callback.
70
+ *
71
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
72
+ * @param {function({meshes:Array<Mesh>,materials:Array<Material>})} onLoad - Executed when the loading process has been finished.
73
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
74
+ * @param {onErrorCallback} onError - Executed when errors occur.
75
+ */
76
+ load( url, onLoad, onProgress, onError ) {
77
+
78
+ const scope = this;
79
+
80
+ const path = ( scope.path === '' ) ? extractParentUrl( url, 'Objects' ) : scope.path;
81
+
82
+ // give the mesh a default name based on the filename
83
+ const modelName = url.split( path ).pop().split( '.' )[ 0 ];
84
+
85
+ const loader = new FileLoader( this.manager );
86
+ loader.setPath( scope.path );
87
+ loader.setResponseType( 'arraybuffer' );
88
+
89
+ loader.load( url, function ( buffer ) {
90
+
91
+ // console.time( 'Total parsing: ' );
92
+
93
+ try {
94
+
95
+ onLoad( scope.parse( buffer, path, modelName ) );
96
+
97
+ } catch ( e ) {
98
+
99
+ if ( onError ) {
100
+
101
+ onError( e );
102
+
103
+ } else {
104
+
105
+ console.error( e );
106
+
107
+ }
108
+
109
+ scope.manager.itemError( url );
110
+
111
+ }
112
+
113
+ // console.timeEnd( 'Total parsing: ' );
114
+
115
+ }, onProgress, onError );
116
+
117
+ }
118
+
119
+ /**
120
+ * Parses the given LWO data and returns the resulting meshes and materials.
121
+ *
122
+ * @param {ArrayBuffer} iffBuffer - The raw LWO data as an array buffer.
123
+ * @param {string} path - The URL base path.
124
+ * @param {string} modelName - The model name.
125
+ * @return {{meshes:Array<Mesh>,materials:Array<Material>}} An object holding the parse meshes and materials.
126
+ */
127
+ parse( iffBuffer, path, modelName ) {
128
+
129
+ _lwoTree = new IFFParser().parse( iffBuffer );
130
+
131
+ // console.log( 'lwoTree', lwoTree );
132
+
133
+ const textureLoader = new TextureLoader( this.manager ).setPath( this.resourcePath || path ).setCrossOrigin( this.crossOrigin );
134
+
135
+ return new LWOTreeParser( textureLoader ).parse( modelName );
136
+
137
+ }
138
+
139
+ }
140
+
141
+ // Parse the lwoTree object
142
+ class LWOTreeParser {
143
+
144
+ constructor( textureLoader ) {
145
+
146
+ this.textureLoader = textureLoader;
147
+
148
+ }
149
+
150
+ parse( modelName ) {
151
+
152
+ this.materials = new MaterialParser( this.textureLoader ).parse();
153
+ this.defaultLayerName = modelName;
154
+
155
+ this.meshes = this.parseLayers();
156
+
157
+ return {
158
+ materials: this.materials,
159
+ meshes: this.meshes,
160
+ };
161
+
162
+ }
163
+
164
+ parseLayers() {
165
+
166
+ // array of all meshes for building hierarchy
167
+ const meshes = [];
168
+
169
+ // final array containing meshes with scene graph hierarchy set up
170
+ const finalMeshes = [];
171
+
172
+ const geometryParser = new GeometryParser();
173
+
174
+ const scope = this;
175
+ _lwoTree.layers.forEach( function ( layer ) {
176
+
177
+ const geometry = geometryParser.parse( layer.geometry, layer );
178
+
179
+ const mesh = scope.parseMesh( geometry, layer );
180
+
181
+ meshes[ layer.number ] = mesh;
182
+
183
+ if ( layer.parent === - 1 ) finalMeshes.push( mesh );
184
+ else meshes[ layer.parent ].add( mesh );
185
+
186
+
187
+ } );
188
+
189
+ return finalMeshes;
190
+
191
+ }
192
+
193
+ parseMesh( geometry, layer ) {
194
+
195
+ let mesh;
196
+
197
+ const materials = this.getMaterials( geometry.userData.matNames, layer.geometry.type );
198
+
199
+ if ( layer.geometry.type === 'points' ) mesh = new Points( geometry, materials );
200
+ else if ( layer.geometry.type === 'lines' ) mesh = new LineSegments( geometry, materials );
201
+ else mesh = new Mesh( geometry, materials );
202
+
203
+ if ( layer.name ) mesh.name = layer.name;
204
+ else mesh.name = this.defaultLayerName + '_layer_' + layer.number;
205
+
206
+ const pivot = layer.pivot;
207
+ if ( pivot[ 0 ] !== 0 || pivot[ 1 ] !== 0 || pivot[ 2 ] !== 0 ) {
208
+
209
+ mesh.pivot = new Vector3( pivot[ 0 ], pivot[ 1 ], pivot[ 2 ] );
210
+
211
+ }
212
+
213
+ return mesh;
214
+
215
+ }
216
+
217
+ getMaterials( namesArray, type ) {
218
+
219
+ const materials = [];
220
+
221
+ const scope = this;
222
+
223
+ namesArray.forEach( function ( name, i ) {
224
+
225
+ materials[ i ] = scope.getMaterialByName( name );
226
+
227
+ } );
228
+
229
+ // convert materials to line or point mats if required
230
+ if ( type === 'points' || type === 'lines' ) {
231
+
232
+ materials.forEach( function ( mat, i ) {
233
+
234
+ const spec = {
235
+ color: mat.color,
236
+ };
237
+
238
+ if ( type === 'points' ) {
239
+
240
+ spec.size = 0.1;
241
+ spec.map = mat.map;
242
+ materials[ i ] = new PointsMaterial( spec );
243
+
244
+ } else if ( type === 'lines' ) {
245
+
246
+ materials[ i ] = new LineBasicMaterial( spec );
247
+
248
+ }
249
+
250
+ } );
251
+
252
+ }
253
+
254
+ // if there is only one material, return that directly instead of array
255
+ const filtered = materials.filter( Boolean );
256
+ if ( filtered.length === 1 ) return filtered[ 0 ];
257
+
258
+ return materials;
259
+
260
+ }
261
+
262
+ getMaterialByName( name ) {
263
+
264
+ return this.materials.filter( function ( m ) {
265
+
266
+ return m.name === name;
267
+
268
+ } )[ 0 ];
269
+
270
+ }
271
+
272
+ }
273
+
274
+ class MaterialParser {
275
+
276
+ constructor( textureLoader ) {
277
+
278
+ this.textureLoader = textureLoader;
279
+
280
+ }
281
+
282
+ parse() {
283
+
284
+ const materials = [];
285
+ this.textures = {};
286
+
287
+ for ( const name in _lwoTree.materials ) {
288
+
289
+ if ( _lwoTree.format === 'LWO3' ) {
290
+
291
+ materials.push( this.parseMaterial( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
292
+
293
+ } else if ( _lwoTree.format === 'LWO2' ) {
294
+
295
+ materials.push( this.parseMaterialLwo2( _lwoTree.materials[ name ], name, _lwoTree.textures ) );
296
+
297
+ }
298
+
299
+ }
300
+
301
+ return materials;
302
+
303
+ }
304
+
305
+ parseMaterial( materialData, name, textures ) {
306
+
307
+ let params = {
308
+ name: name,
309
+ side: this.getSide( materialData.attributes ),
310
+ flatShading: this.getSmooth( materialData.attributes ),
311
+ };
312
+
313
+ const connections = this.parseConnections( materialData.connections, materialData.nodes );
314
+
315
+ const maps = this.parseTextureNodes( connections.maps );
316
+
317
+ this.parseAttributeImageMaps( connections.attributes, textures, maps );
318
+
319
+ const attributes = this.parseAttributes( connections.attributes, maps );
320
+
321
+ this.parseEnvMap( connections, maps, attributes );
322
+
323
+ params = Object.assign( maps, params );
324
+ params = Object.assign( params, attributes );
325
+
326
+ const materialType = this.getMaterialType( connections.attributes );
327
+
328
+ if ( materialType !== MeshPhongMaterial ) delete params.refractionRatio; // PBR materials do not support "refractionRatio"
329
+
330
+ return new materialType( params );
331
+
332
+ }
333
+
334
+ parseMaterialLwo2( materialData, name/*, textures*/ ) {
335
+
336
+ let params = {
337
+ name: name,
338
+ side: this.getSide( materialData.attributes ),
339
+ flatShading: this.getSmooth( materialData.attributes ),
340
+ };
341
+
342
+ const attributes = this.parseAttributes( materialData.attributes, {} );
343
+ params = Object.assign( params, attributes );
344
+ return new MeshPhongMaterial( params );
345
+
346
+ }
347
+
348
+ // Note: converting from left to right handed coords by switching x -> -x in vertices, and
349
+ // then switching mat FrontSide -> BackSide
350
+ // NB: this means that FrontSide and BackSide have been switched!
351
+ getSide( attributes ) {
352
+
353
+ if ( ! attributes.side ) return BackSide;
354
+
355
+ switch ( attributes.side ) {
356
+
357
+ case 0:
358
+ case 1:
359
+ return BackSide;
360
+ case 2: return FrontSide;
361
+ case 3: return DoubleSide;
362
+
363
+ }
364
+
365
+ }
366
+
367
+ getSmooth( attributes ) {
368
+
369
+ if ( ! attributes.smooth ) return true;
370
+ return ! attributes.smooth;
371
+
372
+ }
373
+
374
+ parseConnections( connections, nodes ) {
375
+
376
+ const materialConnections = {
377
+ maps: {}
378
+ };
379
+
380
+ const inputName = connections.inputName;
381
+ const inputNodeName = connections.inputNodeName;
382
+ const nodeName = connections.nodeName;
383
+
384
+ const scope = this;
385
+ inputName.forEach( function ( name, index ) {
386
+
387
+ if ( name === 'Material' ) {
388
+
389
+ const matNode = scope.getNodeByRefName( inputNodeName[ index ], nodes );
390
+ materialConnections.attributes = matNode.attributes;
391
+ materialConnections.envMap = matNode.fileName;
392
+ materialConnections.name = inputNodeName[ index ];
393
+
394
+ }
395
+
396
+ } );
397
+
398
+ nodeName.forEach( function ( name, index ) {
399
+
400
+ if ( name === materialConnections.name ) {
401
+
402
+ materialConnections.maps[ inputName[ index ] ] = scope.getNodeByRefName( inputNodeName[ index ], nodes );
403
+
404
+ }
405
+
406
+ } );
407
+
408
+ return materialConnections;
409
+
410
+ }
411
+
412
+ getNodeByRefName( refName, nodes ) {
413
+
414
+ for ( const name in nodes ) {
415
+
416
+ if ( nodes[ name ].refName === refName ) return nodes[ name ];
417
+
418
+ }
419
+
420
+ }
421
+
422
+ parseTextureNodes( textureNodes ) {
423
+
424
+ const maps = {};
425
+
426
+ for ( const name in textureNodes ) {
427
+
428
+ const node = textureNodes[ name ];
429
+ const path = node.fileName;
430
+
431
+ if ( ! path ) return;
432
+
433
+ const texture = this.loadTexture( path );
434
+
435
+ if ( node.widthWrappingMode !== undefined ) texture.wrapS = this.getWrappingType( node.widthWrappingMode );
436
+ if ( node.heightWrappingMode !== undefined ) texture.wrapT = this.getWrappingType( node.heightWrappingMode );
437
+
438
+ switch ( name ) {
439
+
440
+ case 'Color':
441
+ maps.map = texture;
442
+ maps.map.colorSpace = SRGBColorSpace;
443
+ break;
444
+ case 'Roughness':
445
+ maps.roughnessMap = texture;
446
+ maps.roughness = 1;
447
+ break;
448
+ case 'Specular':
449
+ maps.specularMap = texture;
450
+ maps.specularMap.colorSpace = SRGBColorSpace;
451
+ maps.specular = 0xffffff;
452
+ break;
453
+ case 'Luminous':
454
+ maps.emissiveMap = texture;
455
+ maps.emissiveMap.colorSpace = SRGBColorSpace;
456
+ maps.emissive = 0x808080;
457
+ break;
458
+ case 'Luminous Color':
459
+ maps.emissive = 0x808080;
460
+ break;
461
+ case 'Metallic':
462
+ maps.metalnessMap = texture;
463
+ maps.metalness = 1;
464
+ break;
465
+ case 'Transparency':
466
+ case 'Alpha':
467
+ maps.alphaMap = texture;
468
+ maps.transparent = true;
469
+ break;
470
+ case 'Normal':
471
+ maps.normalMap = texture;
472
+ if ( node.amplitude !== undefined ) maps.normalScale = new Vector2( node.amplitude, node.amplitude );
473
+ break;
474
+ case 'Bump':
475
+ maps.bumpMap = texture;
476
+ break;
477
+
478
+ }
479
+
480
+ }
481
+
482
+ // LWO BSDF materials can have both spec and rough, but this is not valid in three
483
+ if ( maps.roughnessMap && maps.specularMap ) delete maps.specularMap;
484
+
485
+ return maps;
486
+
487
+ }
488
+
489
+ // maps can also be defined on individual material attributes, parse those here
490
+ // This occurs on Standard (Phong) surfaces
491
+ parseAttributeImageMaps( attributes, textures, maps ) {
492
+
493
+ for ( const name in attributes ) {
494
+
495
+ const attribute = attributes[ name ];
496
+
497
+ if ( attribute.maps ) {
498
+
499
+ const mapData = attribute.maps[ 0 ];
500
+
501
+ const path = this.getTexturePathByIndex( mapData.imageIndex );
502
+ if ( ! path ) return;
503
+
504
+ const texture = this.loadTexture( path );
505
+
506
+ if ( mapData.wrap !== undefined ) texture.wrapS = this.getWrappingType( mapData.wrap.w );
507
+ if ( mapData.wrap !== undefined ) texture.wrapT = this.getWrappingType( mapData.wrap.h );
508
+
509
+ switch ( name ) {
510
+
511
+ case 'Color':
512
+ maps.map = texture;
513
+ maps.map.colorSpace = SRGBColorSpace;
514
+ break;
515
+ case 'Diffuse':
516
+ maps.aoMap = texture;
517
+ break;
518
+ case 'Roughness':
519
+ maps.roughnessMap = texture;
520
+ maps.roughness = 1;
521
+ break;
522
+ case 'Specular':
523
+ maps.specularMap = texture;
524
+ maps.specularMap.colorSpace = SRGBColorSpace;
525
+ maps.specular = 0xffffff;
526
+ break;
527
+ case 'Luminosity':
528
+ maps.emissiveMap = texture;
529
+ maps.emissiveMap.colorSpace = SRGBColorSpace;
530
+ maps.emissive = 0x808080;
531
+ break;
532
+ case 'Metallic':
533
+ maps.metalnessMap = texture;
534
+ maps.metalness = 1;
535
+ break;
536
+ case 'Transparency':
537
+ case 'Alpha':
538
+ maps.alphaMap = texture;
539
+ maps.transparent = true;
540
+ break;
541
+ case 'Normal':
542
+ maps.normalMap = texture;
543
+ break;
544
+ case 'Bump':
545
+ maps.bumpMap = texture;
546
+ break;
547
+
548
+ }
549
+
550
+ }
551
+
552
+ }
553
+
554
+ }
555
+
556
+ parseAttributes( attributes, maps ) {
557
+
558
+ const params = {};
559
+
560
+ // don't use color data if color map is present
561
+ if ( attributes.Color && ! maps.map ) {
562
+
563
+ params.color = new Color().fromArray( attributes.Color.value );
564
+
565
+ } else {
566
+
567
+ params.color = new Color();
568
+
569
+ }
570
+
571
+
572
+ if ( attributes.Transparency && attributes.Transparency.value !== 0 ) {
573
+
574
+ params.opacity = 1 - attributes.Transparency.value;
575
+ params.transparent = true;
576
+
577
+ }
578
+
579
+ if ( attributes[ 'Bump Height' ] ) params.bumpScale = attributes[ 'Bump Height' ].value * 0.1;
580
+
581
+ this.parsePhysicalAttributes( params, attributes, maps );
582
+ this.parseStandardAttributes( params, attributes, maps );
583
+ this.parsePhongAttributes( params, attributes, maps );
584
+
585
+ return params;
586
+
587
+ }
588
+
589
+ parsePhysicalAttributes( params, attributes/*, maps*/ ) {
590
+
591
+ if ( attributes.Clearcoat && attributes.Clearcoat.value > 0 ) {
592
+
593
+ params.clearcoat = attributes.Clearcoat.value;
594
+
595
+ if ( attributes[ 'Clearcoat Gloss' ] ) {
596
+
597
+ params.clearcoatRoughness = 0.5 * ( 1 - attributes[ 'Clearcoat Gloss' ].value );
598
+
599
+ }
600
+
601
+ }
602
+
603
+ }
604
+
605
+ parseStandardAttributes( params, attributes, maps ) {
606
+
607
+
608
+ if ( attributes.Luminous ) {
609
+
610
+ params.emissiveIntensity = attributes.Luminous.value;
611
+
612
+ if ( attributes[ 'Luminous Color' ] && ! maps.emissive ) {
613
+
614
+ params.emissive = new Color().fromArray( attributes[ 'Luminous Color' ].value );
615
+
616
+ } else {
617
+
618
+ params.emissive = new Color( 0x808080 );
619
+
620
+ }
621
+
622
+ }
623
+
624
+ if ( attributes.Roughness && ! maps.roughnessMap ) params.roughness = attributes.Roughness.value;
625
+ if ( attributes.Metallic && ! maps.metalnessMap ) params.metalness = attributes.Metallic.value;
626
+
627
+ }
628
+
629
+ parsePhongAttributes( params, attributes, maps ) {
630
+
631
+ if ( attributes[ 'Refraction Index' ] ) params.refractionRatio = 0.98 / attributes[ 'Refraction Index' ].value;
632
+
633
+ if ( attributes.Diffuse ) params.color.multiplyScalar( attributes.Diffuse.value );
634
+
635
+ if ( attributes.Reflection ) {
636
+
637
+ params.reflectivity = attributes.Reflection.value;
638
+ params.combine = AddOperation;
639
+
640
+ }
641
+
642
+ if ( attributes.Luminosity ) {
643
+
644
+ params.emissiveIntensity = attributes.Luminosity.value;
645
+
646
+ if ( ! maps.emissiveMap && ! maps.map ) {
647
+
648
+ params.emissive = params.color;
649
+
650
+ } else {
651
+
652
+ params.emissive = new Color( 0x808080 );
653
+
654
+ }
655
+
656
+ }
657
+
658
+ // parse specular if there is no roughness - we will interpret the material as 'Phong' in this case
659
+ if ( ! attributes.Roughness && attributes.Specular && ! maps.specularMap ) {
660
+
661
+ if ( attributes[ 'Color Highlight' ] ) {
662
+
663
+ params.specular = new Color().setScalar( attributes.Specular.value ).lerp( params.color.clone().multiplyScalar( attributes.Specular.value ), attributes[ 'Color Highlight' ].value );
664
+
665
+ } else {
666
+
667
+ params.specular = new Color().setScalar( attributes.Specular.value );
668
+
669
+ }
670
+
671
+ }
672
+
673
+ if ( params.specular && attributes.Glossiness ) params.shininess = 7 + Math.pow( 2, attributes.Glossiness.value * 12 + 2 );
674
+
675
+ }
676
+
677
+ parseEnvMap( connections, maps, attributes ) {
678
+
679
+ if ( connections.envMap ) {
680
+
681
+ const envMap = this.loadTexture( connections.envMap );
682
+
683
+ if ( attributes.transparent && attributes.opacity < 0.999 ) {
684
+
685
+ envMap.mapping = EquirectangularRefractionMapping;
686
+
687
+ // Reflectivity and refraction mapping don't work well together in Phong materials
688
+ if ( attributes.reflectivity !== undefined ) {
689
+
690
+ delete attributes.reflectivity;
691
+ delete attributes.combine;
692
+
693
+ }
694
+
695
+ if ( attributes.metalness !== undefined ) {
696
+
697
+ attributes.metalness = 1; // For most transparent materials metalness should be set to 1 if not otherwise defined. If set to 0 no refraction will be visible
698
+
699
+ }
700
+
701
+ attributes.opacity = 1; // transparency fades out refraction, forcing opacity to 1 ensures a closer visual match to the material in Lightwave.
702
+
703
+ } else envMap.mapping = EquirectangularReflectionMapping;
704
+
705
+ maps.envMap = envMap;
706
+
707
+ }
708
+
709
+ }
710
+
711
+ // get texture defined at top level by its index
712
+ getTexturePathByIndex( index ) {
713
+
714
+ let fileName = '';
715
+
716
+ if ( ! _lwoTree.textures ) return fileName;
717
+
718
+ _lwoTree.textures.forEach( function ( texture ) {
719
+
720
+ if ( texture.index === index ) fileName = texture.fileName;
721
+
722
+ } );
723
+
724
+ return fileName;
725
+
726
+ }
727
+
728
+ loadTexture( path ) {
729
+
730
+ if ( ! path ) return null;
731
+
732
+ const texture = this.textureLoader.load(
733
+ path,
734
+ undefined,
735
+ undefined,
736
+ function () {
737
+
738
+ console.warn( 'LWOLoader: non-standard resource hierarchy. Use \`resourcePath\` parameter to specify root content directory.' );
739
+
740
+ }
741
+ );
742
+
743
+ return texture;
744
+
745
+ }
746
+
747
+ // 0 = Reset, 1 = Repeat, 2 = Mirror, 3 = Edge
748
+ getWrappingType( num ) {
749
+
750
+ switch ( num ) {
751
+
752
+ case 0:
753
+ console.warn( 'LWOLoader: "Reset" texture wrapping type is not supported in three.js' );
754
+ return ClampToEdgeWrapping;
755
+ case 1: return RepeatWrapping;
756
+ case 2: return MirroredRepeatWrapping;
757
+ case 3: return ClampToEdgeWrapping;
758
+
759
+ }
760
+
761
+ }
762
+
763
+ getMaterialType( nodeData ) {
764
+
765
+ if ( nodeData.Clearcoat && nodeData.Clearcoat.value > 0 ) return MeshPhysicalMaterial;
766
+ if ( nodeData.Roughness ) return MeshStandardMaterial;
767
+ return MeshPhongMaterial;
768
+
769
+ }
770
+
771
+ }
772
+
773
+ class GeometryParser {
774
+
775
+ parse( geoData, layer ) {
776
+
777
+ const geometry = new BufferGeometry();
778
+
779
+ geometry.setAttribute( 'position', new Float32BufferAttribute( geoData.points, 3 ) );
780
+
781
+ const indices = this.splitIndices( geoData.vertexIndices, geoData.polygonDimensions );
782
+ geometry.setIndex( indices );
783
+
784
+ this.parseGroups( geometry, geoData );
785
+
786
+ geometry.computeVertexNormals();
787
+
788
+ this.parseUVs( geometry, layer );
789
+ this.parseMorphTargets( geometry, layer );
790
+
791
+ return geometry;
792
+
793
+ }
794
+
795
+ // split quads into tris
796
+ splitIndices( indices, polygonDimensions ) {
797
+
798
+ const remappedIndices = [];
799
+
800
+ let i = 0;
801
+ polygonDimensions.forEach( function ( dim ) {
802
+
803
+ if ( dim < 4 ) {
804
+
805
+ for ( let k = 0; k < dim; k ++ ) remappedIndices.push( indices[ i + k ] );
806
+
807
+ } else if ( dim === 4 ) {
808
+
809
+ remappedIndices.push(
810
+ indices[ i ],
811
+ indices[ i + 1 ],
812
+ indices[ i + 2 ],
813
+
814
+ indices[ i ],
815
+ indices[ i + 2 ],
816
+ indices[ i + 3 ]
817
+
818
+ );
819
+
820
+ } else if ( dim > 4 ) {
821
+
822
+ for ( let k = 1; k < dim - 1; k ++ ) {
823
+
824
+ remappedIndices.push( indices[ i ], indices[ i + k ], indices[ i + k + 1 ] );
825
+
826
+ }
827
+
828
+ console.warn( 'LWOLoader: polygons with greater than 4 sides are not supported' );
829
+
830
+ }
831
+
832
+ i += dim;
833
+
834
+ } );
835
+
836
+ return remappedIndices;
837
+
838
+ }
839
+
840
+ // NOTE: currently ignoring poly indices and assuming that they are intelligently ordered
841
+ parseGroups( geometry, geoData ) {
842
+
843
+ const tags = _lwoTree.tags;
844
+ const matNames = [];
845
+
846
+ let elemSize = 3;
847
+ if ( geoData.type === 'lines' ) elemSize = 2;
848
+ if ( geoData.type === 'points' ) elemSize = 1;
849
+
850
+ const remappedIndices = this.splitMaterialIndices( geoData.polygonDimensions, geoData.materialIndices );
851
+
852
+ let indexNum = 0; // create new indices in numerical order
853
+ const indexPairs = {}; // original indices mapped to numerical indices
854
+
855
+ let prevMaterialIndex;
856
+ let materialIndex;
857
+
858
+ let prevStart = 0;
859
+ let currentCount = 0;
860
+
861
+ for ( let i = 0; i < remappedIndices.length; i += 2 ) {
862
+
863
+ materialIndex = remappedIndices[ i + 1 ];
864
+
865
+ if ( i === 0 ) matNames[ indexNum ] = tags[ materialIndex ];
866
+
867
+ if ( prevMaterialIndex === undefined ) prevMaterialIndex = materialIndex;
868
+
869
+ if ( materialIndex !== prevMaterialIndex ) {
870
+
871
+ let currentIndex;
872
+ if ( indexPairs[ tags[ prevMaterialIndex ] ] ) {
873
+
874
+ currentIndex = indexPairs[ tags[ prevMaterialIndex ] ];
875
+
876
+ } else {
877
+
878
+ currentIndex = indexNum;
879
+ indexPairs[ tags[ prevMaterialIndex ] ] = indexNum;
880
+ matNames[ indexNum ] = tags[ prevMaterialIndex ];
881
+ indexNum ++;
882
+
883
+ }
884
+
885
+ geometry.addGroup( prevStart, currentCount, currentIndex );
886
+
887
+ prevStart += currentCount;
888
+
889
+ prevMaterialIndex = materialIndex;
890
+ currentCount = 0;
891
+
892
+ }
893
+
894
+ currentCount += elemSize;
895
+
896
+ }
897
+
898
+ // the loop above doesn't add the last group, do that here.
899
+ if ( geometry.groups.length > 0 ) {
900
+
901
+ let currentIndex;
902
+ if ( indexPairs[ tags[ materialIndex ] ] ) {
903
+
904
+ currentIndex = indexPairs[ tags[ materialIndex ] ];
905
+
906
+ } else {
907
+
908
+ currentIndex = indexNum;
909
+ indexPairs[ tags[ materialIndex ] ] = indexNum;
910
+ matNames[ indexNum ] = tags[ materialIndex ];
911
+
912
+ }
913
+
914
+ geometry.addGroup( prevStart, currentCount, currentIndex );
915
+
916
+ }
917
+
918
+ // Mat names from TAGS chunk, used to build up an array of materials for this geometry
919
+ geometry.userData.matNames = matNames;
920
+
921
+ }
922
+
923
+ splitMaterialIndices( polygonDimensions, indices ) {
924
+
925
+ const remappedIndices = [];
926
+
927
+ polygonDimensions.forEach( function ( dim, i ) {
928
+
929
+ if ( dim <= 3 ) {
930
+
931
+ remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
932
+
933
+ } else if ( dim === 4 ) {
934
+
935
+ remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ], indices[ i * 2 ], indices[ i * 2 + 1 ] );
936
+
937
+ } else {
938
+
939
+ // ignore > 4 for now
940
+ for ( let k = 0; k < dim - 2; k ++ ) {
941
+
942
+ remappedIndices.push( indices[ i * 2 ], indices[ i * 2 + 1 ] );
943
+
944
+ }
945
+
946
+ }
947
+
948
+ } );
949
+
950
+ return remappedIndices;
951
+
952
+ }
953
+
954
+ // UV maps:
955
+ // 1: are defined via index into an array of points, not into a geometry
956
+ // - the geometry is also defined by an index into this array, but the indexes may not match
957
+ // 2: there can be any number of UV maps for a single geometry. Here these are combined,
958
+ // with preference given to the first map encountered
959
+ // 3: UV maps can be partial - that is, defined for only a part of the geometry
960
+ // 4: UV maps can be VMAP or VMAD (discontinuous, to allow for seams). In practice, most
961
+ // UV maps are defined as partially VMAP and partially VMAD
962
+ // VMADs are currently not supported
963
+ parseUVs( geometry, layer ) {
964
+
965
+ // start by creating a UV map set to zero for the whole geometry
966
+ const remappedUVs = Array.from( Array( geometry.attributes.position.count * 2 ), function () {
967
+
968
+ return 0;
969
+
970
+ } );
971
+
972
+ for ( const name in layer.uvs ) {
973
+
974
+ const uvs = layer.uvs[ name ].uvs;
975
+ const uvIndices = layer.uvs[ name ].uvIndices;
976
+
977
+ uvIndices.forEach( function ( i, j ) {
978
+
979
+ remappedUVs[ i * 2 ] = uvs[ j * 2 ];
980
+ remappedUVs[ i * 2 + 1 ] = uvs[ j * 2 + 1 ];
981
+
982
+ } );
983
+
984
+ }
985
+
986
+ geometry.setAttribute( 'uv', new Float32BufferAttribute( remappedUVs, 2 ) );
987
+
988
+ }
989
+
990
+ parseMorphTargets( geometry, layer ) {
991
+
992
+ let num = 0;
993
+ for ( const name in layer.morphTargets ) {
994
+
995
+ const remappedPoints = geometry.attributes.position.array.slice();
996
+
997
+ if ( ! geometry.morphAttributes.position ) geometry.morphAttributes.position = [];
998
+
999
+ const morphPoints = layer.morphTargets[ name ].points;
1000
+ const morphIndices = layer.morphTargets[ name ].indices;
1001
+ const type = layer.morphTargets[ name ].type;
1002
+
1003
+ morphIndices.forEach( function ( i, j ) {
1004
+
1005
+ if ( type === 'relative' ) {
1006
+
1007
+ remappedPoints[ i * 3 ] += morphPoints[ j * 3 ];
1008
+ remappedPoints[ i * 3 + 1 ] += morphPoints[ j * 3 + 1 ];
1009
+ remappedPoints[ i * 3 + 2 ] += morphPoints[ j * 3 + 2 ];
1010
+
1011
+ } else {
1012
+
1013
+ remappedPoints[ i * 3 ] = morphPoints[ j * 3 ];
1014
+ remappedPoints[ i * 3 + 1 ] = morphPoints[ j * 3 + 1 ];
1015
+ remappedPoints[ i * 3 + 2 ] = morphPoints[ j * 3 + 2 ];
1016
+
1017
+ }
1018
+
1019
+ } );
1020
+
1021
+ geometry.morphAttributes.position[ num ] = new Float32BufferAttribute( remappedPoints, 3 );
1022
+ geometry.morphAttributes.position[ num ].name = name;
1023
+
1024
+ num ++;
1025
+
1026
+ }
1027
+
1028
+ geometry.morphTargetsRelative = false;
1029
+
1030
+ }
1031
+
1032
+ }
1033
+
1034
+
1035
+ // ************** UTILITY FUNCTIONS **************
1036
+
1037
+ function extractParentUrl( url, dir ) {
1038
+
1039
+ const index = url.indexOf( dir );
1040
+
1041
+ if ( index === - 1 ) return './';
1042
+
1043
+ return url.slice( 0, index );
1044
+
1045
+ }
1046
+
1047
+ export { LWOLoader };