@gnsx/three 0.184.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +85 -0
- package/build/three.cjs +79695 -0
- package/build/three.core.js +59732 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +19552 -0
- package/build/three.module.min.js +6 -0
- package/build/three.tsl.js +654 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +83969 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +83702 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +293 -0
- package/examples/jsm/animation/AnimationClipCreator.js +168 -0
- package/examples/jsm/animation/CCDIKSolver.js +595 -0
- package/examples/jsm/capabilities/WebGL.js +113 -0
- package/examples/jsm/capabilities/WebGPU.js +59 -0
- package/examples/jsm/controls/ArcballControls.js +3539 -0
- package/examples/jsm/controls/DragControls.js +452 -0
- package/examples/jsm/controls/FirstPersonControls.js +451 -0
- package/examples/jsm/controls/FlyControls.js +384 -0
- package/examples/jsm/controls/MapControls.js +116 -0
- package/examples/jsm/controls/OrbitControls.js +1963 -0
- package/examples/jsm/controls/PointerLockControls.js +264 -0
- package/examples/jsm/controls/TrackballControls.js +1001 -0
- package/examples/jsm/controls/TransformControls.js +1950 -0
- package/examples/jsm/csm/CSM.js +598 -0
- package/examples/jsm/csm/CSMFrustum.js +209 -0
- package/examples/jsm/csm/CSMHelper.js +243 -0
- package/examples/jsm/csm/CSMShader.js +307 -0
- package/examples/jsm/csm/CSMShadowNode.js +603 -0
- package/examples/jsm/curves/CurveExtras.js +694 -0
- package/examples/jsm/curves/NURBSCurve.js +155 -0
- package/examples/jsm/curves/NURBSSurface.js +98 -0
- package/examples/jsm/curves/NURBSUtils.js +532 -0
- package/examples/jsm/curves/NURBSVolume.js +82 -0
- package/examples/jsm/effects/AnaglyphEffect.js +274 -0
- package/examples/jsm/effects/AsciiEffect.js +310 -0
- package/examples/jsm/effects/OutlineEffect.js +489 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
- package/examples/jsm/effects/StereoEffect.js +91 -0
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/DebugEnvironment.js +102 -0
- package/examples/jsm/environments/RoomEnvironment.js +185 -0
- package/examples/jsm/exporters/DRACOExporter.js +311 -0
- package/examples/jsm/exporters/EXRExporter.js +618 -0
- package/examples/jsm/exporters/GLTFExporter.js +3738 -0
- package/examples/jsm/exporters/KTX2Exporter.js +347 -0
- package/examples/jsm/exporters/OBJExporter.js +308 -0
- package/examples/jsm/exporters/PLYExporter.js +562 -0
- package/examples/jsm/exporters/STLExporter.js +221 -0
- package/examples/jsm/exporters/USDZExporter.js +1254 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
- package/examples/jsm/geometries/ConvexGeometry.js +72 -0
- package/examples/jsm/geometries/DecalGeometry.js +420 -0
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +172 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
- package/examples/jsm/geometries/TeapotGeometry.js +689 -0
- package/examples/jsm/geometries/TextGeometry.js +102 -0
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +165 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
- package/examples/jsm/helpers/OctreeHelper.js +109 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
- package/examples/jsm/helpers/TextureHelper.js +265 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
- package/examples/jsm/helpers/ViewHelper.js +519 -0
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +542 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/extensions/extensions.json +6 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Memory.js +128 -0
- package/examples/jsm/inspector/tabs/Parameters.js +380 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Settings.js +264 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
- package/examples/jsm/inspector/tabs/Viewer.js +268 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +2072 -0
- package/examples/jsm/inspector/ui/Style.js +1667 -0
- package/examples/jsm/inspector/ui/Tab.js +265 -0
- package/examples/jsm/inspector/ui/Values.js +476 -0
- package/examples/jsm/inspector/ui/utils.js +69 -0
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/interactive/HTMLMesh.js +601 -0
- package/examples/jsm/interactive/InteractiveGroup.js +224 -0
- package/examples/jsm/interactive/SelectionBox.js +324 -0
- package/examples/jsm/interactive/SelectionHelper.js +150 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +651 -0
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +337 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
- package/examples/jsm/lines/Line2.js +56 -0
- package/examples/jsm/lines/LineGeometry.js +157 -0
- package/examples/jsm/lines/LineMaterial.js +703 -0
- package/examples/jsm/lines/LineSegments2.js +426 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
- package/examples/jsm/lines/Wireframe.js +108 -0
- package/examples/jsm/lines/WireframeGeometry2.js +49 -0
- package/examples/jsm/lines/webgpu/Line2.js +46 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +1836 -0
- package/examples/jsm/loaders/3MFLoader.js +1621 -0
- package/examples/jsm/loaders/AMFLoader.js +541 -0
- package/examples/jsm/loaders/BVHLoader.js +484 -0
- package/examples/jsm/loaders/ColladaLoader.js +153 -0
- package/examples/jsm/loaders/DDSLoader.js +385 -0
- package/examples/jsm/loaders/DRACOLoader.js +739 -0
- package/examples/jsm/loaders/EXRLoader.js +3423 -0
- package/examples/jsm/loaders/FBXLoader.js +4580 -0
- package/examples/jsm/loaders/FontLoader.js +260 -0
- package/examples/jsm/loaders/GCodeLoader.js +318 -0
- package/examples/jsm/loaders/GLTFLoader.js +4860 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/IESLoader.js +379 -0
- package/examples/jsm/loaders/KMZLoader.js +163 -0
- package/examples/jsm/loaders/KTX2Loader.js +1257 -0
- package/examples/jsm/loaders/KTXLoader.js +197 -0
- package/examples/jsm/loaders/LDrawLoader.js +2510 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
- package/examples/jsm/loaders/LUTImageLoader.js +190 -0
- package/examples/jsm/loaders/LWOLoader.js +1047 -0
- package/examples/jsm/loaders/LottieLoader.js +130 -0
- package/examples/jsm/loaders/MD2Loader.js +435 -0
- package/examples/jsm/loaders/MDDLoader.js +147 -0
- package/examples/jsm/loaders/MTLLoader.js +593 -0
- package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
- package/examples/jsm/loaders/NRRDLoader.js +718 -0
- package/examples/jsm/loaders/OBJLoader.js +955 -0
- package/examples/jsm/loaders/PCDLoader.js +620 -0
- package/examples/jsm/loaders/PDBLoader.js +272 -0
- package/examples/jsm/loaders/PLYLoader.js +805 -0
- package/examples/jsm/loaders/PVRLoader.js +270 -0
- package/examples/jsm/loaders/RGBELoader.js +18 -0
- package/examples/jsm/loaders/STLLoader.js +421 -0
- package/examples/jsm/loaders/SVGLoader.js +3267 -0
- package/examples/jsm/loaders/TDSLoader.js +1142 -0
- package/examples/jsm/loaders/TGALoader.js +538 -0
- package/examples/jsm/loaders/TIFFLoader.js +59 -0
- package/examples/jsm/loaders/TTFLoader.js +261 -0
- package/examples/jsm/loaders/USDLoader.js +279 -0
- package/examples/jsm/loaders/USDZLoader.js +16 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
- package/examples/jsm/loaders/VOXLoader.js +919 -0
- package/examples/jsm/loaders/VRMLLoader.js +3646 -0
- package/examples/jsm/loaders/VTKLoader.js +1293 -0
- package/examples/jsm/loaders/XYZLoader.js +143 -0
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/loaders/usd/USDAParser.js +828 -0
- package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
- package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +159 -0
- package/examples/jsm/math/ColorConverter.js +58 -0
- package/examples/jsm/math/ColorSpaces.js +147 -0
- package/examples/jsm/math/ConvexHull.js +1695 -0
- package/examples/jsm/math/ImprovedNoise.js +88 -0
- package/examples/jsm/math/Lut.js +317 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
- package/examples/jsm/math/OBB.js +535 -0
- package/examples/jsm/math/Octree.js +822 -0
- package/examples/jsm/math/SimplexNoise.js +470 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
- package/examples/jsm/misc/Gyroscope.js +78 -0
- package/examples/jsm/misc/MD2Character.js +391 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
- package/examples/jsm/misc/MorphAnimMesh.js +119 -0
- package/examples/jsm/misc/MorphBlendMesh.js +425 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +661 -0
- package/examples/jsm/misc/TubePainter.js +599 -0
- package/examples/jsm/misc/Volume.js +520 -0
- package/examples/jsm/misc/VolumeSlice.js +275 -0
- package/examples/jsm/modifiers/CurveModifier.js +374 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
- package/examples/jsm/modifiers/TessellateModifier.js +340 -0
- package/examples/jsm/objects/GroundedSkybox.js +69 -0
- package/examples/jsm/objects/Lensflare.js +489 -0
- package/examples/jsm/objects/LensflareMesh.js +376 -0
- package/examples/jsm/objects/MarchingCubes.js +1261 -0
- package/examples/jsm/objects/Reflector.js +386 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
- package/examples/jsm/objects/Refractor.js +389 -0
- package/examples/jsm/objects/ShadowMesh.js +130 -0
- package/examples/jsm/objects/Sky.js +321 -0
- package/examples/jsm/objects/SkyMesh.js +377 -0
- package/examples/jsm/objects/Water.js +374 -0
- package/examples/jsm/objects/Water2.js +403 -0
- package/examples/jsm/objects/Water2Mesh.js +199 -0
- package/examples/jsm/objects/WaterMesh.js +194 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +359 -0
- package/examples/jsm/physics/JoltPhysics.js +334 -0
- package/examples/jsm/physics/RapierPhysics.js +436 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
- package/examples/jsm/postprocessing/BloomPass.js +274 -0
- package/examples/jsm/postprocessing/BokehPass.js +218 -0
- package/examples/jsm/postprocessing/ClearPass.js +97 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
- package/examples/jsm/postprocessing/EffectComposer.js +365 -0
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +113 -0
- package/examples/jsm/postprocessing/GTAOPass.js +727 -0
- package/examples/jsm/postprocessing/GlitchPass.js +177 -0
- package/examples/jsm/postprocessing/HalftonePass.js +134 -0
- package/examples/jsm/postprocessing/LUTPass.js +138 -0
- package/examples/jsm/postprocessing/MaskPass.js +195 -0
- package/examples/jsm/postprocessing/OutlinePass.js +776 -0
- package/examples/jsm/postprocessing/OutputPass.js +148 -0
- package/examples/jsm/postprocessing/Pass.js +191 -0
- package/examples/jsm/postprocessing/RenderPass.js +193 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
- package/examples/jsm/postprocessing/SAOPass.js +407 -0
- package/examples/jsm/postprocessing/SMAAPass.js +230 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
- package/examples/jsm/postprocessing/SSAOPass.js +527 -0
- package/examples/jsm/postprocessing/SSRPass.js +856 -0
- package/examples/jsm/postprocessing/SavePass.js +132 -0
- package/examples/jsm/postprocessing/ShaderPass.js +135 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
- package/examples/jsm/postprocessing/TexturePass.js +131 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
- package/examples/jsm/renderers/Projector.js +1154 -0
- package/examples/jsm/renderers/SVGRenderer.js +799 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/examples/jsm/shaders/AfterimageShader.js +63 -0
- package/examples/jsm/shaders/BasicShader.js +36 -0
- package/examples/jsm/shaders/BleachBypassShader.js +68 -0
- package/examples/jsm/shaders/BlendShader.js +56 -0
- package/examples/jsm/shaders/BokehShader.js +151 -0
- package/examples/jsm/shaders/BokehShader2.js +404 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
- package/examples/jsm/shaders/ColorifyShader.js +57 -0
- package/examples/jsm/shaders/ConvolutionShader.js +74 -0
- package/examples/jsm/shaders/CopyShader.js +52 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/jsm/shaders/DigitalGlitch.js +104 -0
- package/examples/jsm/shaders/DotScreenShader.js +75 -0
- package/examples/jsm/shaders/ExposureShader.js +51 -0
- package/examples/jsm/shaders/FXAAShader.js +298 -0
- package/examples/jsm/shaders/FilmShader.js +72 -0
- package/examples/jsm/shaders/FocusShader.js +94 -0
- package/examples/jsm/shaders/FreiChenShader.js +103 -0
- package/examples/jsm/shaders/GTAOShader.js +434 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
- package/examples/jsm/shaders/HalftoneShader.js +332 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/HueSaturationShader.js +74 -0
- package/examples/jsm/shaders/KaleidoShader.js +65 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
- package/examples/jsm/shaders/LuminosityShader.js +54 -0
- package/examples/jsm/shaders/MirrorShader.js +62 -0
- package/examples/jsm/shaders/NormalMapShader.js +60 -0
- package/examples/jsm/shaders/OutputShader.js +103 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +239 -0
- package/examples/jsm/shaders/RGBShiftShader.js +61 -0
- package/examples/jsm/shaders/SAOShader.js +201 -0
- package/examples/jsm/shaders/SMAAShader.js +489 -0
- package/examples/jsm/shaders/SSAOShader.js +331 -0
- package/examples/jsm/shaders/SSRShader.js +396 -0
- package/examples/jsm/shaders/SepiaShader.js +57 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
- package/examples/jsm/shaders/TechnicolorShader.js +51 -0
- package/examples/jsm/shaders/ToonShader.js +349 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +60 -0
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- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
- package/src/renderers/shaders/ShaderLib.js +362 -0
- package/src/renderers/shaders/UniformsLib.js +234 -0
- package/src/renderers/shaders/UniformsUtils.js +154 -0
- package/src/renderers/webgl/WebGLAnimation.js +54 -0
- package/src/renderers/webgl/WebGLAttributes.js +237 -0
- package/src/renderers/webgl/WebGLBackground.js +303 -0
- package/src/renderers/webgl/WebGLBindingStates.js +666 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
- package/src/renderers/webgl/WebGLCapabilities.js +150 -0
- package/src/renderers/webgl/WebGLClipping.js +171 -0
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLExtensions.js +61 -0
- package/src/renderers/webgl/WebGLGeometries.js +186 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
- package/src/renderers/webgl/WebGLInfo.js +73 -0
- package/src/renderers/webgl/WebGLLights.js +584 -0
- package/src/renderers/webgl/WebGLMaterials.js +602 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
- package/src/renderers/webgl/WebGLObjects.js +94 -0
- package/src/renderers/webgl/WebGLOutput.js +270 -0
- package/src/renderers/webgl/WebGLProgram.js +1031 -0
- package/src/renderers/webgl/WebGLPrograms.js +679 -0
- package/src/renderers/webgl/WebGLProperties.js +55 -0
- package/src/renderers/webgl/WebGLRenderLists.js +253 -0
- package/src/renderers/webgl/WebGLRenderStates.js +124 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +600 -0
- package/src/renderers/webgl/WebGLState.js +1370 -0
- package/src/renderers/webgl/WebGLTextures.js +2506 -0
- package/src/renderers/webgl/WebGLUniforms.js +1203 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
- package/src/renderers/webgl/WebGLUtils.js +217 -0
- package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
- package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
- package/src/renderers/webgpu/WebGPURenderer.js +107 -0
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
- package/src/renderers/webxr/WebXRController.js +440 -0
- package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
- package/src/renderers/webxr/WebXRManager.js +1103 -0
- package/src/scenes/Fog.js +98 -0
- package/src/scenes/FogExp2.js +86 -0
- package/src/scenes/Scene.js +165 -0
- package/src/textures/CanvasTexture.js +45 -0
- package/src/textures/CompressedArrayTexture.js +89 -0
- package/src/textures/CompressedCubeTexture.js +48 -0
- package/src/textures/CompressedTexture.js +86 -0
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/CubeTexture.js +81 -0
- package/src/textures/Data3DTexture.js +112 -0
- package/src/textures/DataArrayTexture.js +134 -0
- package/src/textures/DataTexture.js +87 -0
- package/src/textures/DepthTexture.js +104 -0
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +85 -0
- package/src/textures/HTMLTexture.js +74 -0
- package/src/textures/Source.js +230 -0
- package/src/textures/Texture.js +812 -0
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +127 -0
- package/src/utils.js +493 -0
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import {
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Matrix4,
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Vector2
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} from 'three';
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/**
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* @module SSAOShader
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* @three_import import { SSAOShader } from 'three/addons/shaders/SSAOShader.js';
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*/
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/**
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* SSAO shader.
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*
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* References:
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* - {@link http://john-chapman-graphics.blogspot.com/2013/01/ssao-tutorial.html}
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* - {@link https://learnopengl.com/Advanced-Lighting/SSAO}
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* - {@link https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl}
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*
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* @constant
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* @type {ShaderMaterial~Shader}
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*/
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const SSAOShader = {
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name: 'SSAOShader',
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defines: {
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'PERSPECTIVE_CAMERA': 1,
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'KERNEL_SIZE': 32
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},
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uniforms: {
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'tNormal': { value: null },
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'tDepth': { value: null },
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'tNoise': { value: null },
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'kernel': { value: null },
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'cameraNear': { value: null },
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'cameraFar': { value: null },
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'resolution': { value: new Vector2() },
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'cameraProjectionMatrix': { value: new Matrix4() },
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'cameraInverseProjectionMatrix': { value: new Matrix4() },
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'kernelRadius': { value: 8 },
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'minDistance': { value: 0.005 },
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'maxDistance': { value: 0.05 },
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform highp sampler2D tNormal;
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uniform highp sampler2D tDepth;
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uniform sampler2D tNoise;
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uniform vec3 kernel[ KERNEL_SIZE ];
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uniform vec2 resolution;
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uniform float cameraNear;
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uniform float cameraFar;
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uniform mat4 cameraProjectionMatrix;
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uniform mat4 cameraInverseProjectionMatrix;
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uniform float kernelRadius;
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uniform float minDistance; // avoid artifacts caused by neighbour fragments with minimal depth difference
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uniform float maxDistance; // avoid the influence of fragments which are too far away
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varying vec2 vUv;
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#include <packing>
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#ifdef USE_REVERSED_DEPTH_BUFFER
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const float depthThreshold = 0.0;
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#else
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const float depthThreshold = 1.0;
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#endif
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float getDepth( const in vec2 screenPosition ) {
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return texture2D( tDepth, screenPosition ).x;
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}
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float getLinearDepth( const in vec2 screenPosition ) {
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#if PERSPECTIVE_CAMERA == 1
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float fragCoordZ = texture2D( tDepth, screenPosition ).x;
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float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
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return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
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#else
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return texture2D( tDepth, screenPosition ).x;
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#endif
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}
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float getViewZ( const in float depth ) {
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return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
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#else
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return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
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#endif
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}
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vec3 getViewPosition( const in vec2 screenPosition, const in float depth, const in float viewZ ) {
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float clipW = cameraProjectionMatrix[2][3] * viewZ + cameraProjectionMatrix[3][3];
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vec4 clipPosition = vec4( ( vec3( screenPosition, depth ) - 0.5 ) * 2.0, 1.0 );
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clipPosition *= clipW; // unprojection.
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return ( cameraInverseProjectionMatrix * clipPosition ).xyz;
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}
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vec3 getViewNormal( const in vec2 screenPosition ) {
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return unpackRGBToNormal( texture2D( tNormal, screenPosition ).xyz );
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}
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void main() {
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float depth = getDepth( vUv );
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if ( depth == depthThreshold ) {
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gl_FragColor = vec4( 1.0 ); // don't influence background
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} else {
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float viewZ = getViewZ( depth );
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vec3 viewPosition = getViewPosition( vUv, depth, viewZ );
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vec3 viewNormal = getViewNormal( vUv );
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vec2 noiseScale = vec2( resolution.x / 4.0, resolution.y / 4.0 );
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vec3 random = vec3( texture2D( tNoise, vUv * noiseScale ).r );
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// compute matrix used to reorient a kernel vector
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vec3 tangent = normalize( random - viewNormal * dot( random, viewNormal ) );
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vec3 bitangent = cross( viewNormal, tangent );
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mat3 kernelMatrix = mat3( tangent, bitangent, viewNormal );
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float occlusion = 0.0;
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for ( int i = 0; i < KERNEL_SIZE; i ++ ) {
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vec3 sampleVector = kernelMatrix * kernel[ i ]; // reorient sample vector in view space
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vec3 samplePoint = viewPosition + ( sampleVector * kernelRadius ); // calculate sample point
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vec4 samplePointNDC = cameraProjectionMatrix * vec4( samplePoint, 1.0 ); // project point and calculate NDC
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samplePointNDC /= samplePointNDC.w;
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vec2 samplePointUv = samplePointNDC.xy * 0.5 + 0.5; // compute uv coordinates
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float realDepth = getLinearDepth( samplePointUv ); // get linear depth from depth texture
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float sampleDepth = viewZToOrthographicDepth( samplePoint.z, cameraNear, cameraFar ); // compute linear depth of the sample view Z value
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float delta = sampleDepth - realDepth;
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if ( delta > minDistance && delta < maxDistance ) { // if fragment is before sample point, increase occlusion
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occlusion += 1.0;
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}
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}
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occlusion = clamp( occlusion / float( KERNEL_SIZE ), 0.0, 1.0 );
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gl_FragColor = vec4( vec3( 1.0 - occlusion ), 1.0 );
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}
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}`
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};
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/**
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* SSAO depth shader.
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*
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* @constant
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* @type {ShaderMaterial~Shader}
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*/
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const SSAODepthShader = {
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name: 'SSAODepthShader',
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defines: {
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'PERSPECTIVE_CAMERA': 1
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},
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uniforms: {
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'tDepth': { value: null },
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'cameraNear': { value: null },
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'cameraFar': { value: null },
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},
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vertexShader:
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`varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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`uniform sampler2D tDepth;
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uniform float cameraNear;
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uniform float cameraFar;
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varying vec2 vUv;
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#include <packing>
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float getLinearDepth( const in vec2 screenPosition ) {
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#if PERSPECTIVE_CAMERA == 1
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float fragCoordZ = texture2D( tDepth, screenPosition ).x;
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float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
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return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
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#else
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return texture2D( tDepth, screenPosition ).x;
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#endif
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}
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void main() {
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float depth = getLinearDepth( vUv );
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gl_FragColor = vec4( vec3( 1.0 - depth ), 1.0 );
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}`
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};
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/**
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* SSAO blur shader.
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*
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* @constant
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* @type {Object}
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*/
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const SSAOBlurShader = {
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name: 'SSAOBlurShader',
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uniforms: {
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'tDiffuse': { value: null },
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'resolution': { value: new Vector2() }
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},
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vertexShader:
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`varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader:
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`uniform sampler2D tDiffuse;
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uniform vec2 resolution;
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varying vec2 vUv;
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void main() {
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vec2 texelSize = ( 1.0 / resolution );
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float result = 0.0;
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for ( int i = - 2; i <= 2; i ++ ) {
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for ( int j = - 2; j <= 2; j ++ ) {
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vec2 offset = ( vec2( float( i ), float( j ) ) ) * texelSize;
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result += texture2D( tDiffuse, vUv + offset ).r;
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}
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}
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gl_FragColor = vec4( vec3( result / ( 5.0 * 5.0 ) ), 1.0 );
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}`
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};
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export { SSAOShader, SSAODepthShader, SSAOBlurShader };
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@@ -0,0 +1,396 @@
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1
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import {
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2
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Matrix4,
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3
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Vector2
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4
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} from 'three';
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/**
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* A collection of shaders used for SSR.
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*
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10
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+
* References:
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* - [3D Game Shaders For Beginners, Screen Space Reflection (SSR)](https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html).
|
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*
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* @module SSRShader
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* @three_import import * as SSRShader from 'three/addons/shaders/SSRShader.js';
|
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|
+
*/
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+
|
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17
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+
/**
|
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18
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+
* SSR shader.
|
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+
*
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* @constant
|
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* @type {ShaderMaterial~Shader}
|
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|
+
*/
|
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|
+
const SSRShader = {
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+
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name: 'SSRShader',
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+
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+
defines: {
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+
MAX_STEP: 0,
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+
PERSPECTIVE_CAMERA: true,
|
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30
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+
DISTANCE_ATTENUATION: true,
|
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31
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+
FRESNEL: true,
|
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|
+
INFINITE_THICK: false,
|
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|
+
SELECTIVE: false,
|
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34
|
+
},
|
|
35
|
+
|
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+
uniforms: {
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|
+
|
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|
+
'tDiffuse': { value: null },
|
|
39
|
+
'tNormal': { value: null },
|
|
40
|
+
'tMetalness': { value: null },
|
|
41
|
+
'tDepth': { value: null },
|
|
42
|
+
'cameraNear': { value: null },
|
|
43
|
+
'cameraFar': { value: null },
|
|
44
|
+
'resolution': { value: new Vector2() },
|
|
45
|
+
'cameraProjectionMatrix': { value: new Matrix4() },
|
|
46
|
+
'cameraInverseProjectionMatrix': { value: new Matrix4() },
|
|
47
|
+
'opacity': { value: .5 },
|
|
48
|
+
'maxDistance': { value: 180 },
|
|
49
|
+
'cameraRange': { value: 0 },
|
|
50
|
+
'thickness': { value: .018 }
|
|
51
|
+
|
|
52
|
+
},
|
|
53
|
+
|
|
54
|
+
vertexShader: /* glsl */`
|
|
55
|
+
|
|
56
|
+
varying vec2 vUv;
|
|
57
|
+
|
|
58
|
+
void main() {
|
|
59
|
+
|
|
60
|
+
vUv = uv;
|
|
61
|
+
|
|
62
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
63
|
+
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
`,
|
|
67
|
+
|
|
68
|
+
fragmentShader: /* glsl */`
|
|
69
|
+
// precision highp float;
|
|
70
|
+
precision highp sampler2D;
|
|
71
|
+
varying vec2 vUv;
|
|
72
|
+
uniform sampler2D tDepth;
|
|
73
|
+
uniform sampler2D tNormal;
|
|
74
|
+
uniform sampler2D tMetalness;
|
|
75
|
+
uniform sampler2D tDiffuse;
|
|
76
|
+
uniform float cameraRange;
|
|
77
|
+
uniform vec2 resolution;
|
|
78
|
+
uniform float opacity;
|
|
79
|
+
uniform float cameraNear;
|
|
80
|
+
uniform float cameraFar;
|
|
81
|
+
uniform float maxDistance;
|
|
82
|
+
uniform float thickness;
|
|
83
|
+
uniform mat4 cameraProjectionMatrix;
|
|
84
|
+
uniform mat4 cameraInverseProjectionMatrix;
|
|
85
|
+
#include <packing>
|
|
86
|
+
float pointToLineDistance(vec3 x0, vec3 x1, vec3 x2) {
|
|
87
|
+
//x0: point, x1: linePointA, x2: linePointB
|
|
88
|
+
//https://mathworld.wolfram.com/Point-LineDistance3-Dimensional.html
|
|
89
|
+
return length(cross(x0-x1,x0-x2))/length(x2-x1);
|
|
90
|
+
}
|
|
91
|
+
float pointPlaneDistance(vec3 point,vec3 planePoint,vec3 planeNormal){
|
|
92
|
+
// https://mathworld.wolfram.com/Point-PlaneDistance.html
|
|
93
|
+
//// https://en.wikipedia.org/wiki/Plane_(geometry)
|
|
94
|
+
//// http://paulbourke.net/geometry/pointlineplane/
|
|
95
|
+
float a=planeNormal.x,b=planeNormal.y,c=planeNormal.z;
|
|
96
|
+
float x0=point.x,y0=point.y,z0=point.z;
|
|
97
|
+
float x=planePoint.x,y=planePoint.y,z=planePoint.z;
|
|
98
|
+
float d=-(a*x+b*y+c*z);
|
|
99
|
+
float distance=a*x0+b*y0+c*z0+d;
|
|
100
|
+
return distance;
|
|
101
|
+
}
|
|
102
|
+
float getDepth( const in vec2 uv ) {
|
|
103
|
+
return texture2D( tDepth, uv ).x;
|
|
104
|
+
}
|
|
105
|
+
float getViewZ( const in float depth ) {
|
|
106
|
+
#ifdef PERSPECTIVE_CAMERA
|
|
107
|
+
return perspectiveDepthToViewZ( depth, cameraNear, cameraFar );
|
|
108
|
+
#else
|
|
109
|
+
return orthographicDepthToViewZ( depth, cameraNear, cameraFar );
|
|
110
|
+
#endif
|
|
111
|
+
}
|
|
112
|
+
vec3 getViewPosition( const in vec2 uv, const in float depth/*clip space*/, const in float clipW ) {
|
|
113
|
+
vec4 clipPosition = vec4( ( vec3( uv, depth ) - 0.5 ) * 2.0, 1.0 );//ndc
|
|
114
|
+
clipPosition *= clipW; //clip
|
|
115
|
+
return ( cameraInverseProjectionMatrix * clipPosition ).xyz;//view
|
|
116
|
+
}
|
|
117
|
+
vec3 getViewNormal( const in vec2 uv ) {
|
|
118
|
+
return unpackRGBToNormal( texture2D( tNormal, uv ).xyz );
|
|
119
|
+
}
|
|
120
|
+
vec2 viewPositionToXY(vec3 viewPosition){
|
|
121
|
+
vec2 xy;
|
|
122
|
+
vec4 clip=cameraProjectionMatrix*vec4(viewPosition,1);
|
|
123
|
+
xy=clip.xy;//clip
|
|
124
|
+
float clipW=clip.w;
|
|
125
|
+
xy/=clipW;//NDC
|
|
126
|
+
xy=(xy+1.)/2.;//uv
|
|
127
|
+
xy*=resolution;//screen
|
|
128
|
+
return xy;
|
|
129
|
+
}
|
|
130
|
+
void main(){
|
|
131
|
+
#ifdef SELECTIVE
|
|
132
|
+
float metalness=texture2D(tMetalness,vUv).r;
|
|
133
|
+
if(metalness==0.) return;
|
|
134
|
+
#endif
|
|
135
|
+
|
|
136
|
+
float depth = getDepth( vUv );
|
|
137
|
+
float viewZ = getViewZ( depth );
|
|
138
|
+
if(-viewZ>=cameraFar) return;
|
|
139
|
+
|
|
140
|
+
float clipW = cameraProjectionMatrix[2][3] * viewZ+cameraProjectionMatrix[3][3];
|
|
141
|
+
vec3 viewPosition=getViewPosition( vUv, depth, clipW );
|
|
142
|
+
|
|
143
|
+
vec2 d0=gl_FragCoord.xy;
|
|
144
|
+
vec2 d1;
|
|
145
|
+
|
|
146
|
+
vec3 viewNormal=getViewNormal( vUv );
|
|
147
|
+
|
|
148
|
+
#ifdef PERSPECTIVE_CAMERA
|
|
149
|
+
vec3 viewIncidentDir=normalize(viewPosition);
|
|
150
|
+
vec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);
|
|
151
|
+
#else
|
|
152
|
+
vec3 viewIncidentDir=vec3(0,0,-1);
|
|
153
|
+
vec3 viewReflectDir=reflect(viewIncidentDir,viewNormal);
|
|
154
|
+
#endif
|
|
155
|
+
|
|
156
|
+
float maxReflectRayLen=maxDistance/dot(-viewIncidentDir,viewNormal);
|
|
157
|
+
// dot(a,b)==length(a)*length(b)*cos(theta) // https://www.mathsisfun.com/algebra/vectors-dot-product.html
|
|
158
|
+
// if(a.isNormalized&&b.isNormalized) dot(a,b)==cos(theta)
|
|
159
|
+
// maxDistance/maxReflectRayLen=cos(theta)
|
|
160
|
+
// maxDistance/maxReflectRayLen==dot(a,b)
|
|
161
|
+
// maxReflectRayLen==maxDistance/dot(a,b)
|
|
162
|
+
|
|
163
|
+
vec3 d1viewPosition=viewPosition+viewReflectDir*maxReflectRayLen;
|
|
164
|
+
#ifdef PERSPECTIVE_CAMERA
|
|
165
|
+
if(d1viewPosition.z>-cameraNear){
|
|
166
|
+
//https://tutorial.math.lamar.edu/Classes/CalcIII/EqnsOfLines.aspx
|
|
167
|
+
float t=(-cameraNear-viewPosition.z)/viewReflectDir.z;
|
|
168
|
+
d1viewPosition=viewPosition+viewReflectDir*t;
|
|
169
|
+
}
|
|
170
|
+
#endif
|
|
171
|
+
d1=viewPositionToXY(d1viewPosition);
|
|
172
|
+
|
|
173
|
+
float xLen=d1.x-d0.x;
|
|
174
|
+
float yLen=d1.y-d0.y;
|
|
175
|
+
float totalStep=max(abs(xLen),abs(yLen));
|
|
176
|
+
float xSpan=xLen/totalStep;
|
|
177
|
+
float ySpan=yLen/totalStep;
|
|
178
|
+
float sStep=1./totalStep;
|
|
179
|
+
float s=sStep; // start at sStep since loop starts at i=1
|
|
180
|
+
for(float i=1.;i<float(MAX_STEP);i++){
|
|
181
|
+
if(i>=totalStep) break;
|
|
182
|
+
vec2 xy=vec2(d0.x+i*xSpan,d0.y+i*ySpan);
|
|
183
|
+
if(xy.x<0.||xy.x>resolution.x||xy.y<0.||xy.y>resolution.y) break;
|
|
184
|
+
vec2 uv=xy/resolution;
|
|
185
|
+
|
|
186
|
+
float d = getDepth(uv);
|
|
187
|
+
float vZ = getViewZ( d );
|
|
188
|
+
if(-vZ>=cameraFar) continue;
|
|
189
|
+
float cW = cameraProjectionMatrix[2][3] * vZ+cameraProjectionMatrix[3][3];
|
|
190
|
+
vec3 vP=getViewPosition( uv, d, cW );
|
|
191
|
+
|
|
192
|
+
#ifdef PERSPECTIVE_CAMERA
|
|
193
|
+
// https://comp.nus.edu.sg/~lowkl/publications/lowk_persp_interp_techrep.pdf
|
|
194
|
+
float recipVPZ=1./viewPosition.z;
|
|
195
|
+
float viewReflectRayZ=1./(recipVPZ+s*(1./d1viewPosition.z-recipVPZ));
|
|
196
|
+
#else
|
|
197
|
+
float viewReflectRayZ=viewPosition.z+s*(d1viewPosition.z-viewPosition.z);
|
|
198
|
+
#endif
|
|
199
|
+
|
|
200
|
+
// if(viewReflectRayZ>vZ) continue; // will cause "npm run make-screenshot webgl_postprocessing_ssr" high probability hang.
|
|
201
|
+
// https://github.com/mrdoob/three.js/pull/21539#issuecomment-821061164
|
|
202
|
+
if(viewReflectRayZ<=vZ){
|
|
203
|
+
|
|
204
|
+
bool hit;
|
|
205
|
+
#ifdef INFINITE_THICK
|
|
206
|
+
hit=true;
|
|
207
|
+
#else
|
|
208
|
+
float away=pointToLineDistance(vP,viewPosition,d1viewPosition);
|
|
209
|
+
|
|
210
|
+
float minThickness;
|
|
211
|
+
vec2 xyNeighbor=xy;
|
|
212
|
+
xyNeighbor.x+=1.;
|
|
213
|
+
vec2 uvNeighbor=xyNeighbor/resolution;
|
|
214
|
+
vec3 vPNeighbor=getViewPosition(uvNeighbor,d,cW);
|
|
215
|
+
minThickness=vPNeighbor.x-vP.x;
|
|
216
|
+
minThickness*=3.;
|
|
217
|
+
float tk=max(minThickness,thickness);
|
|
218
|
+
|
|
219
|
+
hit=away<=tk;
|
|
220
|
+
#endif
|
|
221
|
+
|
|
222
|
+
if(hit){
|
|
223
|
+
vec3 vN=getViewNormal( uv );
|
|
224
|
+
if(dot(viewReflectDir,vN)>=0.) break; // treat backfaces as opaque
|
|
225
|
+
float distance=pointPlaneDistance(vP,viewPosition,viewNormal);
|
|
226
|
+
if(distance>maxDistance) break;
|
|
227
|
+
float op=opacity;
|
|
228
|
+
#ifdef DISTANCE_ATTENUATION
|
|
229
|
+
float ratio=1.-(distance/maxDistance);
|
|
230
|
+
float attenuation=ratio*ratio;
|
|
231
|
+
op=opacity*attenuation;
|
|
232
|
+
#endif
|
|
233
|
+
#ifdef FRESNEL
|
|
234
|
+
float fresnelCoe=(dot(viewIncidentDir,viewReflectDir)+1.)/2.;
|
|
235
|
+
op*=fresnelCoe;
|
|
236
|
+
#endif
|
|
237
|
+
vec4 reflectColor=texture2D(tDiffuse,uv);
|
|
238
|
+
gl_FragColor.xyz=reflectColor.xyz;
|
|
239
|
+
gl_FragColor.a=op;
|
|
240
|
+
break;
|
|
241
|
+
}
|
|
242
|
+
}
|
|
243
|
+
s+=sStep;
|
|
244
|
+
}
|
|
245
|
+
}
|
|
246
|
+
`
|
|
247
|
+
|
|
248
|
+
};
|
|
249
|
+
|
|
250
|
+
/**
|
|
251
|
+
* SSR Depth shader.
|
|
252
|
+
*
|
|
253
|
+
* @constant
|
|
254
|
+
* @type {ShaderMaterial~Shader}
|
|
255
|
+
*/
|
|
256
|
+
const SSRDepthShader = {
|
|
257
|
+
|
|
258
|
+
name: 'SSRDepthShader',
|
|
259
|
+
|
|
260
|
+
defines: {
|
|
261
|
+
'PERSPECTIVE_CAMERA': 1
|
|
262
|
+
},
|
|
263
|
+
|
|
264
|
+
uniforms: {
|
|
265
|
+
|
|
266
|
+
'tDepth': { value: null },
|
|
267
|
+
'cameraNear': { value: null },
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268
|
+
'cameraFar': { value: null },
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269
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+
|
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270
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+
},
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271
|
+
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272
|
+
vertexShader: /* glsl */`
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273
|
+
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|
274
|
+
varying vec2 vUv;
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275
|
+
|
|
276
|
+
void main() {
|
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277
|
+
|
|
278
|
+
vUv = uv;
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279
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
280
|
+
|
|
281
|
+
}
|
|
282
|
+
|
|
283
|
+
`,
|
|
284
|
+
|
|
285
|
+
fragmentShader: /* glsl */`
|
|
286
|
+
|
|
287
|
+
uniform sampler2D tDepth;
|
|
288
|
+
|
|
289
|
+
uniform float cameraNear;
|
|
290
|
+
uniform float cameraFar;
|
|
291
|
+
|
|
292
|
+
varying vec2 vUv;
|
|
293
|
+
|
|
294
|
+
#include <packing>
|
|
295
|
+
|
|
296
|
+
float getLinearDepth( const in vec2 uv ) {
|
|
297
|
+
|
|
298
|
+
#if PERSPECTIVE_CAMERA == 1
|
|
299
|
+
|
|
300
|
+
float fragCoordZ = texture2D( tDepth, uv ).x;
|
|
301
|
+
float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
|
|
302
|
+
return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
|
|
303
|
+
|
|
304
|
+
#else
|
|
305
|
+
|
|
306
|
+
return texture2D( tDepth, uv ).x;
|
|
307
|
+
|
|
308
|
+
#endif
|
|
309
|
+
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
void main() {
|
|
313
|
+
|
|
314
|
+
float depth = getLinearDepth( vUv );
|
|
315
|
+
float d = 1.0 - depth;
|
|
316
|
+
// d=(d-.999)*1000.;
|
|
317
|
+
gl_FragColor = vec4( vec3( d ), 1.0 );
|
|
318
|
+
|
|
319
|
+
}
|
|
320
|
+
|
|
321
|
+
`
|
|
322
|
+
|
|
323
|
+
};
|
|
324
|
+
|
|
325
|
+
/**
|
|
326
|
+
* SSR Blur shader.
|
|
327
|
+
*
|
|
328
|
+
* @constant
|
|
329
|
+
* @type {ShaderMaterial~Shader}
|
|
330
|
+
*/
|
|
331
|
+
const SSRBlurShader = {
|
|
332
|
+
|
|
333
|
+
name: 'SSRBlurShader',
|
|
334
|
+
|
|
335
|
+
uniforms: {
|
|
336
|
+
|
|
337
|
+
'tDiffuse': { value: null },
|
|
338
|
+
'resolution': { value: new Vector2() },
|
|
339
|
+
'opacity': { value: .5 },
|
|
340
|
+
|
|
341
|
+
},
|
|
342
|
+
|
|
343
|
+
vertexShader: /* glsl */`
|
|
344
|
+
|
|
345
|
+
varying vec2 vUv;
|
|
346
|
+
|
|
347
|
+
void main() {
|
|
348
|
+
|
|
349
|
+
vUv = uv;
|
|
350
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
351
|
+
|
|
352
|
+
}
|
|
353
|
+
|
|
354
|
+
`,
|
|
355
|
+
|
|
356
|
+
fragmentShader: /* glsl */`
|
|
357
|
+
|
|
358
|
+
uniform sampler2D tDiffuse;
|
|
359
|
+
uniform vec2 resolution;
|
|
360
|
+
varying vec2 vUv;
|
|
361
|
+
void main() {
|
|
362
|
+
//reverse engineering from PhotoShop blur filter, then change coefficient
|
|
363
|
+
|
|
364
|
+
vec2 texelSize = ( 1.0 / resolution );
|
|
365
|
+
|
|
366
|
+
vec4 c=texture2D(tDiffuse,vUv);
|
|
367
|
+
|
|
368
|
+
vec2 offset;
|
|
369
|
+
|
|
370
|
+
offset=(vec2(-1,0))*texelSize;
|
|
371
|
+
vec4 cl=texture2D(tDiffuse,vUv+offset);
|
|
372
|
+
|
|
373
|
+
offset=(vec2(1,0))*texelSize;
|
|
374
|
+
vec4 cr=texture2D(tDiffuse,vUv+offset);
|
|
375
|
+
|
|
376
|
+
offset=(vec2(0,-1))*texelSize;
|
|
377
|
+
vec4 cb=texture2D(tDiffuse,vUv+offset);
|
|
378
|
+
|
|
379
|
+
offset=(vec2(0,1))*texelSize;
|
|
380
|
+
vec4 ct=texture2D(tDiffuse,vUv+offset);
|
|
381
|
+
|
|
382
|
+
// float coeCenter=.5;
|
|
383
|
+
// float coeSide=.125;
|
|
384
|
+
float coeCenter=.2;
|
|
385
|
+
float coeSide=.2;
|
|
386
|
+
float a=c.a*coeCenter+cl.a*coeSide+cr.a*coeSide+cb.a*coeSide+ct.a*coeSide;
|
|
387
|
+
vec3 rgb=(c.rgb*c.a*coeCenter+cl.rgb*cl.a*coeSide+cr.rgb*cr.a*coeSide+cb.rgb*cb.a*coeSide+ct.rgb*ct.a*coeSide)/a;
|
|
388
|
+
gl_FragColor=vec4(rgb,a);
|
|
389
|
+
|
|
390
|
+
}
|
|
391
|
+
`
|
|
392
|
+
|
|
393
|
+
|
|
394
|
+
};
|
|
395
|
+
|
|
396
|
+
export { SSRShader, SSRDepthShader, SSRBlurShader };
|