@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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@@ -0,0 +1,1042 @@
1
+ import NodeMaterial from '../../../materials/nodes/NodeMaterial.js';
2
+ import { getDirection, blur, ggxConvolution } from '../../../nodes/pmrem/PMREMUtils.js';
3
+ import { equirectUV } from '../../../nodes/utils/EquirectUV.js';
4
+ import { uniform } from '../../../nodes/core/UniformNode.js';
5
+ import { uniformArray } from '../../../nodes/accessors/UniformArrayNode.js';
6
+ import { texture } from '../../../nodes/accessors/TextureNode.js';
7
+ import { cubeTexture } from '../../../nodes/accessors/CubeTextureNode.js';
8
+ import { float, uint, vec3 } from '../../../nodes/tsl/TSLBase.js';
9
+ import { uv } from '../../../nodes/accessors/UV.js';
10
+ import { attribute } from '../../../nodes/core/AttributeNode.js';
11
+
12
+ import { OrthographicCamera } from '../../../cameras/OrthographicCamera.js';
13
+ import { Color } from '../../../math/Color.js';
14
+ import { Vector3 } from '../../../math/Vector3.js';
15
+ import { BufferGeometry } from '../../../core/BufferGeometry.js';
16
+ import { BufferAttribute } from '../../../core/BufferAttribute.js';
17
+ import { RenderTarget } from '../../../core/RenderTarget.js';
18
+ import { Mesh } from '../../../objects/Mesh.js';
19
+ import { PerspectiveCamera } from '../../../cameras/PerspectiveCamera.js';
20
+ import { MeshBasicMaterial } from '../../../materials/MeshBasicMaterial.js';
21
+ import { BoxGeometry } from '../../../geometries/BoxGeometry.js';
22
+ import {
23
+ CubeReflectionMapping,
24
+ CubeRefractionMapping,
25
+ CubeUVReflectionMapping,
26
+ LinearFilter,
27
+ NoBlending,
28
+ RGBAFormat,
29
+ HalfFloatType,
30
+ BackSide,
31
+ LinearSRGBColorSpace
32
+ } from '../../../constants.js';
33
+ import { warn, error, warnOnce } from '../../../utils.js';
34
+
35
+ const LOD_MIN = 4;
36
+
37
+ // The standard deviations (radians) associated with the extra mips.
38
+ // Used for scene blur in fromScene() method.
39
+ const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
40
+
41
+ // The maximum length of the blur for loop. Smaller sigmas will use fewer
42
+ // samples and exit early, but not recompile the shader.
43
+ // Used for scene blur in fromScene() method.
44
+ const MAX_SAMPLES = 20;
45
+
46
+ // GGX VNDF importance sampling configuration
47
+ const GGX_SAMPLES = 512;
48
+
49
+ const _flatCamera = /*@__PURE__*/ new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
50
+ const _cubeCamera = /*@__PURE__*/ new PerspectiveCamera( 90, 1 );
51
+ const _clearColor = /*@__PURE__*/ new Color();
52
+ let _oldTarget = null;
53
+ let _oldActiveCubeFace = 0;
54
+ let _oldActiveMipmapLevel = 0;
55
+
56
+ const _origin = /*@__PURE__*/ new Vector3();
57
+
58
+ // maps blur materials to their uniforms dictionary
59
+
60
+ const _uniformsMap = new WeakMap();
61
+
62
+ // WebGPU Face indices
63
+ const _faceLib = [
64
+ 3, 1, 5,
65
+ 0, 4, 2
66
+ ];
67
+
68
+ const _direction = /*@__PURE__*/ getDirection( uv(), attribute( 'faceIndex' ) ).normalize();
69
+ const _outputDirection = /*@__PURE__*/ vec3( _direction.x, _direction.y, _direction.z );
70
+
71
+ /**
72
+ * This class generates a Prefiltered, Mipmapped Radiance Environment Map
73
+ * (PMREM) from a cubeMap environment texture. This allows different levels of
74
+ * blur to be quickly accessed based on material roughness. It is packed into a
75
+ * special CubeUV format that allows us to perform custom interpolation so that
76
+ * we can support nonlinear formats such as RGBE. Unlike a traditional mipmap
77
+ * chain, it only goes down to the LOD_MIN level (above), and then creates extra
78
+ * even more filtered 'mips' at the same LOD_MIN resolution, associated with
79
+ * higher roughness levels. In this way we maintain resolution to smoothly
80
+ * interpolate diffuse lighting while limiting sampling computation.
81
+ *
82
+ * The prefiltering uses GGX VNDF (Visible Normal Distribution Function)
83
+ * importance sampling based on "Sampling the GGX Distribution of Visible Normals"
84
+ * (Heitz, 2018) to generate environment maps that accurately match the GGX BRDF
85
+ * used in material rendering for physically-based image-based lighting.
86
+ */
87
+ class PMREMGenerator {
88
+
89
+ /**
90
+ * Constructs a new PMREM generator.
91
+ *
92
+ * @param {Renderer} renderer - The renderer.
93
+ */
94
+ constructor( renderer ) {
95
+
96
+ this._renderer = renderer;
97
+ this._pingPongRenderTarget = null;
98
+
99
+ this._lodMax = 0;
100
+ this._cubeSize = 0;
101
+ this._sizeLods = [];
102
+ this._sigmas = [];
103
+ this._lodMeshes = [];
104
+
105
+ this._blurMaterial = null;
106
+ this._ggxMaterial = null;
107
+
108
+ this._cubemapMaterial = null;
109
+ this._equirectMaterial = null;
110
+ this._backgroundBox = null;
111
+
112
+ }
113
+
114
+ get _hasInitialized() {
115
+
116
+ return this._renderer.hasInitialized();
117
+
118
+ }
119
+
120
+ /**
121
+ * Generates a PMREM from a supplied Scene, which can be faster than using an
122
+ * image if networking bandwidth is low. Optional sigma specifies a blur radius
123
+ * in radians to be applied to the scene before PMREM generation. Optional near
124
+ * and far planes ensure the scene is rendered in its entirety.
125
+ *
126
+ * @param {Scene} scene - The scene to be captured.
127
+ * @param {number} [sigma=0] - The blur radius in radians.
128
+ * @param {number} [near=0.1] - The near plane distance.
129
+ * @param {number} [far=100] - The far plane distance.
130
+ * @param {Object} [options={}] - The configuration options.
131
+ * @param {number} [options.size=256] - The texture size of the PMREM.
132
+ * @param {Vector3} [options.renderTarget=origin] - The position of the internal cube camera that renders the scene.
133
+ * @param {?RenderTarget} [options.renderTarget=null] - The render target to use.
134
+ * @return {RenderTarget} The resulting PMREM.
135
+ * @see {@link PMREMGenerator#fromScene}
136
+ */
137
+ fromScene( scene, sigma = 0, near = 0.1, far = 100, options = {} ) {
138
+
139
+ const {
140
+ size = 256,
141
+ position = _origin,
142
+ renderTarget = null,
143
+ } = options;
144
+
145
+ this._setSize( size );
146
+
147
+ if ( this._hasInitialized === false ) {
148
+
149
+ warn( 'PMREMGenerator: ".fromScene()" called before the backend is initialized. Try using "await renderer.init()" instead.' );
150
+
151
+ const cubeUVRenderTarget = renderTarget || this._allocateTarget();
152
+
153
+ options.renderTarget = cubeUVRenderTarget;
154
+
155
+ this.fromSceneAsync( scene, sigma, near, far, options );
156
+
157
+ return cubeUVRenderTarget;
158
+
159
+ }
160
+
161
+ _oldTarget = this._renderer.getRenderTarget();
162
+ _oldActiveCubeFace = this._renderer.getActiveCubeFace();
163
+ _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
164
+
165
+ const cubeUVRenderTarget = renderTarget || this._allocateTarget();
166
+ cubeUVRenderTarget.depthBuffer = true;
167
+
168
+ this._init( cubeUVRenderTarget );
169
+
170
+ this._sceneToCubeUV( scene, near, far, cubeUVRenderTarget, position );
171
+
172
+ if ( sigma > 0 ) {
173
+
174
+ this._blur( cubeUVRenderTarget, 0, 0, sigma );
175
+
176
+ }
177
+
178
+ this._applyPMREM( cubeUVRenderTarget );
179
+
180
+ this._cleanup( cubeUVRenderTarget );
181
+
182
+ return cubeUVRenderTarget;
183
+
184
+ }
185
+
186
+ /**
187
+ * Generates a PMREM from a supplied Scene, which can be faster than using an
188
+ * image if networking bandwidth is low. Optional sigma specifies a blur radius
189
+ * in radians to be applied to the scene before PMREM generation. Optional near
190
+ * and far planes ensure the scene is rendered in its entirety (the cubeCamera
191
+ * is placed at the origin).
192
+ *
193
+ * @deprecated
194
+ * @param {Scene} scene - The scene to be captured.
195
+ * @param {number} [sigma=0] - The blur radius in radians.
196
+ * @param {number} [near=0.1] - The near plane distance.
197
+ * @param {number} [far=100] - The far plane distance.
198
+ * @param {Object} [options={}] - The configuration options.
199
+ * @param {number} [options.size=256] - The texture size of the PMREM.
200
+ * @param {Vector3} [options.position=origin] - The position of the internal cube camera that renders the scene.
201
+ * @param {?RenderTarget} [options.renderTarget=null] - The render target to use.
202
+ * @return {Promise<RenderTarget>} A Promise that resolve with the PMREM when the generation has been finished.
203
+ * @see {@link PMREMGenerator#fromScene}
204
+ */
205
+ async fromSceneAsync( scene, sigma = 0, near = 0.1, far = 100, options = {} ) {
206
+
207
+ warnOnce( 'PMREMGenerator: ".fromSceneAsync()" is deprecated. Use "await renderer.init()" instead.' ); // @deprecated r181
208
+
209
+ await this._renderer.init();
210
+
211
+ return this.fromScene( scene, sigma, near, far, options );
212
+
213
+ }
214
+
215
+ /**
216
+ * Generates a PMREM from an equirectangular texture, which can be either LDR
217
+ * or HDR. The ideal input image size is 1k (1024 x 512),
218
+ * as this matches best with the 256 x 256 cubemap output.
219
+ *
220
+ * @param {Texture} equirectangular - The equirectangular texture to be converted.
221
+ * @param {?RenderTarget} [renderTarget=null] - The render target to use.
222
+ * @return {RenderTarget} The resulting PMREM.
223
+ * @see {@link PMREMGenerator#fromEquirectangularAsync}
224
+ */
225
+ fromEquirectangular( equirectangular, renderTarget = null ) {
226
+
227
+ if ( this._hasInitialized === false ) {
228
+
229
+ warn( 'PMREMGenerator: .fromEquirectangular() called before the backend is initialized. Try using "await renderer.init()" instead.' );
230
+
231
+ this._setSizeFromTexture( equirectangular );
232
+
233
+ const cubeUVRenderTarget = renderTarget || this._allocateTarget();
234
+
235
+ this.fromEquirectangularAsync( equirectangular, cubeUVRenderTarget );
236
+
237
+ return cubeUVRenderTarget;
238
+
239
+ }
240
+
241
+ return this._fromTexture( equirectangular, renderTarget );
242
+
243
+ }
244
+
245
+ /**
246
+ * Generates a PMREM from an equirectangular texture, which can be either LDR
247
+ * or HDR. The ideal input image size is 1k (1024 x 512),
248
+ * as this matches best with the 256 x 256 cubemap output.
249
+ *
250
+ * @deprecated
251
+ * @param {Texture} equirectangular - The equirectangular texture to be converted.
252
+ * @param {?RenderTarget} [renderTarget=null] - The render target to use.
253
+ * @return {Promise<RenderTarget>} The resulting PMREM.
254
+ * @see {@link PMREMGenerator#fromEquirectangular}
255
+ */
256
+ async fromEquirectangularAsync( equirectangular, renderTarget = null ) {
257
+
258
+ warnOnce( 'PMREMGenerator: ".fromEquirectangularAsync()" is deprecated. Use "await renderer.init()" instead.' ); // @deprecated r181
259
+
260
+ await this._renderer.init();
261
+
262
+ return this._fromTexture( equirectangular, renderTarget );
263
+
264
+ }
265
+
266
+ /**
267
+ * Generates a PMREM from an cubemap texture, which can be either LDR
268
+ * or HDR. The ideal input cube size is 256 x 256,
269
+ * as this matches best with the 256 x 256 cubemap output.
270
+ *
271
+ * @param {Texture} cubemap - The cubemap texture to be converted.
272
+ * @param {?RenderTarget} [renderTarget=null] - The render target to use.
273
+ * @return {RenderTarget} The resulting PMREM.
274
+ * @see {@link PMREMGenerator#fromCubemapAsync}
275
+ */
276
+ fromCubemap( cubemap, renderTarget = null ) {
277
+
278
+ if ( this._hasInitialized === false ) {
279
+
280
+ warn( 'PMREMGenerator: .fromCubemap() called before the backend is initialized. Try using .fromCubemapAsync() instead.' );
281
+
282
+ this._setSizeFromTexture( cubemap );
283
+
284
+ const cubeUVRenderTarget = renderTarget || this._allocateTarget();
285
+
286
+ this.fromCubemapAsync( cubemap, renderTarget );
287
+
288
+ return cubeUVRenderTarget;
289
+
290
+ }
291
+
292
+ return this._fromTexture( cubemap, renderTarget );
293
+
294
+ }
295
+
296
+ /**
297
+ * Generates a PMREM from an cubemap texture, which can be either LDR
298
+ * or HDR. The ideal input cube size is 256 x 256,
299
+ * with the 256 x 256 cubemap output.
300
+ *
301
+ * @deprecated
302
+ * @param {Texture} cubemap - The cubemap texture to be converted.
303
+ * @param {?RenderTarget} [renderTarget=null] - The render target to use.
304
+ * @return {Promise<RenderTarget>} The resulting PMREM.
305
+ * @see {@link PMREMGenerator#fromCubemap}
306
+ */
307
+ async fromCubemapAsync( cubemap, renderTarget = null ) {
308
+
309
+ warnOnce( 'PMREMGenerator: ".fromCubemapAsync()" is deprecated. Use "await renderer.init()" instead.' ); // @deprecated r181
310
+
311
+ await this._renderer.init();
312
+
313
+ return this._fromTexture( cubemap, renderTarget );
314
+
315
+ }
316
+
317
+ /**
318
+ * Pre-compiles the cubemap shader. You can get faster start-up by invoking this method during
319
+ * your texture's network fetch for increased concurrency.
320
+ *
321
+ * @returns {Promise}
322
+ */
323
+ async compileCubemapShader() {
324
+
325
+ if ( this._cubemapMaterial === null ) {
326
+
327
+ this._cubemapMaterial = _getCubemapMaterial();
328
+ await this._compileMaterial( this._cubemapMaterial );
329
+
330
+ }
331
+
332
+ }
333
+
334
+ /**
335
+ * Pre-compiles the equirectangular shader. You can get faster start-up by invoking this method during
336
+ * your texture's network fetch for increased concurrency.
337
+ *
338
+ * @returns {Promise}
339
+ */
340
+ async compileEquirectangularShader() {
341
+
342
+ if ( this._equirectMaterial === null ) {
343
+
344
+ this._equirectMaterial = _getEquirectMaterial();
345
+ await this._compileMaterial( this._equirectMaterial );
346
+
347
+ }
348
+
349
+ }
350
+
351
+ /**
352
+ * Disposes of the PMREMGenerator's internal memory. Note that PMREMGenerator is a static class,
353
+ * so you should not need more than one PMREMGenerator object. If you do, calling dispose() on
354
+ * one of them will cause any others to also become unusable.
355
+ */
356
+ dispose() {
357
+
358
+ this._dispose();
359
+
360
+ if ( this._cubemapMaterial !== null ) this._cubemapMaterial.dispose();
361
+ if ( this._equirectMaterial !== null ) this._equirectMaterial.dispose();
362
+ if ( this._backgroundBox !== null ) {
363
+
364
+ this._backgroundBox.geometry.dispose();
365
+ this._backgroundBox.material.dispose();
366
+
367
+ }
368
+
369
+ }
370
+
371
+ // private interface
372
+
373
+ _setSizeFromTexture( texture ) {
374
+
375
+ if ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping ) {
376
+
377
+ this._setSize( texture.image.length === 0 ? 16 : ( texture.image[ 0 ].width || texture.image[ 0 ].image.width ) );
378
+
379
+ } else { // Equirectangular
380
+
381
+ this._setSize( texture.image.width / 4 );
382
+
383
+ }
384
+
385
+ }
386
+
387
+ _setSize( cubeSize ) {
388
+
389
+ this._lodMax = Math.floor( Math.log2( cubeSize ) );
390
+ this._cubeSize = Math.pow( 2, this._lodMax );
391
+
392
+ }
393
+
394
+ _dispose() {
395
+
396
+ if ( this._blurMaterial !== null ) this._blurMaterial.dispose();
397
+ if ( this._ggxMaterial !== null ) this._ggxMaterial.dispose();
398
+
399
+ if ( this._pingPongRenderTarget !== null ) this._pingPongRenderTarget.dispose();
400
+
401
+ for ( let i = 0; i < this._lodMeshes.length; i ++ ) {
402
+
403
+ this._lodMeshes[ i ].geometry.dispose();
404
+
405
+ }
406
+
407
+ }
408
+
409
+ _cleanup( outputTarget ) {
410
+
411
+ this._renderer.setRenderTarget( _oldTarget, _oldActiveCubeFace, _oldActiveMipmapLevel );
412
+ outputTarget.scissorTest = false;
413
+ this._setViewport( outputTarget, 0, 0, outputTarget.width, outputTarget.height );
414
+
415
+ }
416
+
417
+ _fromTexture( texture, renderTarget ) {
418
+
419
+ this._setSizeFromTexture( texture );
420
+
421
+ _oldTarget = this._renderer.getRenderTarget();
422
+ _oldActiveCubeFace = this._renderer.getActiveCubeFace();
423
+ _oldActiveMipmapLevel = this._renderer.getActiveMipmapLevel();
424
+
425
+ const cubeUVRenderTarget = renderTarget || this._allocateTarget();
426
+ this._init( cubeUVRenderTarget );
427
+ this._textureToCubeUV( texture, cubeUVRenderTarget );
428
+ this._applyPMREM( cubeUVRenderTarget );
429
+ this._cleanup( cubeUVRenderTarget );
430
+
431
+ return cubeUVRenderTarget;
432
+
433
+ }
434
+
435
+ _allocateTarget() {
436
+
437
+ const width = 3 * Math.max( this._cubeSize, 16 * 7 );
438
+ const height = 4 * this._cubeSize;
439
+
440
+ const cubeUVRenderTarget = _createRenderTarget( width, height );
441
+
442
+ return cubeUVRenderTarget;
443
+
444
+ }
445
+
446
+ _init( renderTarget ) {
447
+
448
+ if ( this._pingPongRenderTarget === null || this._pingPongRenderTarget.width !== renderTarget.width || this._pingPongRenderTarget.height !== renderTarget.height ) {
449
+
450
+ if ( this._pingPongRenderTarget !== null ) {
451
+
452
+ this._dispose();
453
+
454
+ }
455
+
456
+ this._pingPongRenderTarget = _createRenderTarget( renderTarget.width, renderTarget.height );
457
+
458
+ const { _lodMax } = this;
459
+ ( { lodMeshes: this._lodMeshes, sizeLods: this._sizeLods, sigmas: this._sigmas } = _createPlanes( _lodMax ) );
460
+
461
+ this._blurMaterial = _getBlurShader( _lodMax, renderTarget.width, renderTarget.height );
462
+ this._ggxMaterial = _getGGXShader( _lodMax, renderTarget.width, renderTarget.height );
463
+
464
+ }
465
+
466
+ }
467
+
468
+ async _compileMaterial( material ) {
469
+
470
+ const mesh = new Mesh( new BufferGeometry(), material );
471
+ await this._renderer.compile( mesh, _flatCamera );
472
+
473
+ }
474
+
475
+ _sceneToCubeUV( scene, near, far, cubeUVRenderTarget, position ) {
476
+
477
+ const cubeCamera = _cubeCamera;
478
+ cubeCamera.near = near;
479
+ cubeCamera.far = far;
480
+
481
+ // px, py, pz, nx, ny, nz
482
+ const upSign = [ 1, 1, 1, 1, - 1, 1 ];
483
+ const forwardSign = [ 1, - 1, 1, - 1, 1, - 1 ];
484
+
485
+ const renderer = this._renderer;
486
+
487
+ const originalAutoClear = renderer.autoClear;
488
+
489
+ renderer.getClearColor( _clearColor );
490
+
491
+ renderer.autoClear = false;
492
+
493
+ if ( this._backgroundBox === null ) {
494
+
495
+ this._backgroundBox = new Mesh(
496
+ new BoxGeometry(),
497
+ new MeshBasicMaterial( {
498
+ name: 'PMREM.Background',
499
+ side: BackSide,
500
+ depthWrite: false,
501
+ depthTest: false,
502
+ } )
503
+ );
504
+
505
+ }
506
+
507
+ const backgroundBox = this._backgroundBox;
508
+ const backgroundMaterial = backgroundBox.material;
509
+
510
+ let useSolidColor = false;
511
+
512
+ const background = scene.background;
513
+
514
+ if ( background ) {
515
+
516
+ if ( background.isColor ) {
517
+
518
+ backgroundMaterial.color.copy( background );
519
+ scene.background = null;
520
+ useSolidColor = true;
521
+
522
+ }
523
+
524
+ } else {
525
+
526
+ backgroundMaterial.color.copy( _clearColor );
527
+ useSolidColor = true;
528
+
529
+ }
530
+
531
+ renderer.setRenderTarget( cubeUVRenderTarget );
532
+
533
+ renderer.clear();
534
+
535
+ if ( useSolidColor ) {
536
+
537
+ renderer.render( backgroundBox, cubeCamera );
538
+
539
+ }
540
+
541
+ for ( let i = 0; i < 6; i ++ ) {
542
+
543
+ const col = i % 3;
544
+
545
+ if ( col === 0 ) {
546
+
547
+ cubeCamera.up.set( 0, upSign[ i ], 0 );
548
+ cubeCamera.position.set( position.x, position.y, position.z );
549
+ cubeCamera.lookAt( position.x + forwardSign[ i ], position.y, position.z );
550
+
551
+ } else if ( col === 1 ) {
552
+
553
+ cubeCamera.up.set( 0, 0, upSign[ i ] );
554
+ cubeCamera.position.set( position.x, position.y, position.z );
555
+ cubeCamera.lookAt( position.x, position.y + forwardSign[ i ], position.z );
556
+
557
+
558
+ } else {
559
+
560
+ cubeCamera.up.set( 0, upSign[ i ], 0 );
561
+ cubeCamera.position.set( position.x, position.y, position.z );
562
+ cubeCamera.lookAt( position.x, position.y, position.z + forwardSign[ i ] );
563
+
564
+
565
+ }
566
+
567
+ const size = this._cubeSize;
568
+
569
+ this._setViewport( cubeUVRenderTarget, col * size, i > 2 ? size : 0, size, size );
570
+
571
+ renderer.render( scene, cubeCamera );
572
+
573
+ }
574
+
575
+ renderer.autoClear = originalAutoClear;
576
+ scene.background = background;
577
+
578
+ }
579
+
580
+ _textureToCubeUV( texture, cubeUVRenderTarget ) {
581
+
582
+ const renderer = this._renderer;
583
+
584
+ const isCubeTexture = ( texture.mapping === CubeReflectionMapping || texture.mapping === CubeRefractionMapping );
585
+
586
+ if ( isCubeTexture ) {
587
+
588
+ if ( this._cubemapMaterial === null ) {
589
+
590
+ this._cubemapMaterial = _getCubemapMaterial( texture );
591
+
592
+ }
593
+
594
+ } else {
595
+
596
+ if ( this._equirectMaterial === null ) {
597
+
598
+ this._equirectMaterial = _getEquirectMaterial( texture );
599
+
600
+ }
601
+
602
+ }
603
+
604
+ const material = isCubeTexture ? this._cubemapMaterial : this._equirectMaterial;
605
+ material.fragmentNode.value = texture;
606
+
607
+ const mesh = this._lodMeshes[ 0 ];
608
+ mesh.material = material;
609
+
610
+ const size = this._cubeSize;
611
+ this._setViewport( cubeUVRenderTarget, 0, 0, 3 * size, 2 * size );
612
+ renderer.setRenderTarget( cubeUVRenderTarget );
613
+ renderer.render( mesh, _flatCamera );
614
+
615
+ }
616
+
617
+ _applyPMREM( cubeUVRenderTarget ) {
618
+
619
+ const renderer = this._renderer;
620
+ const autoClear = renderer.autoClear;
621
+ renderer.autoClear = false;
622
+
623
+ const n = this._lodMeshes.length;
624
+
625
+ // Use GGX VNDF importance sampling
626
+ for ( let i = 1; i < n; i ++ ) {
627
+
628
+ this._applyGGXFilter( cubeUVRenderTarget, i - 1, i );
629
+
630
+ }
631
+
632
+ renderer.autoClear = autoClear;
633
+
634
+ }
635
+
636
+ /**
637
+ * Applies GGX VNDF importance sampling filter to generate a prefiltered environment map.
638
+ * Uses Monte Carlo integration with VNDF importance sampling to accurately represent the
639
+ * GGX BRDF for physically-based rendering. Reads from the previous LOD level and
640
+ * applies incremental roughness filtering to avoid over-blurring.
641
+ *
642
+ * @private
643
+ * @param {RenderTarget} cubeUVRenderTarget
644
+ * @param {number} lodIn - Source LOD level to read from
645
+ * @param {number} lodOut - Target LOD level to write to
646
+ */
647
+ _applyGGXFilter( cubeUVRenderTarget, lodIn, lodOut ) {
648
+
649
+ const renderer = this._renderer;
650
+ const pingPongRenderTarget = this._pingPongRenderTarget;
651
+
652
+ const ggxMaterial = this._ggxMaterial;
653
+ const ggxMesh = this._lodMeshes[ lodOut ];
654
+ ggxMesh.material = ggxMaterial;
655
+
656
+ const ggxUniforms = _uniformsMap.get( ggxMaterial );
657
+
658
+ // Calculate incremental roughness between LOD levels
659
+ const targetRoughness = lodOut / ( this._lodMeshes.length - 1 );
660
+ const sourceRoughness = lodIn / ( this._lodMeshes.length - 1 );
661
+ const incrementalRoughness = Math.sqrt( targetRoughness * targetRoughness - sourceRoughness * sourceRoughness );
662
+
663
+ // Apply blur strength mapping for better quality across the roughness range
664
+ const blurStrength = 0.0 + targetRoughness * 1.25;
665
+ const adjustedRoughness = incrementalRoughness * blurStrength;
666
+
667
+ // Calculate viewport position based on output LOD level
668
+ const { _lodMax } = this;
669
+ const outputSize = this._sizeLods[ lodOut ];
670
+ const x = 3 * outputSize * ( lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0 );
671
+ const y = 4 * ( this._cubeSize - outputSize );
672
+
673
+ // Read from previous LOD with incremental roughness
674
+ cubeUVRenderTarget.texture.frame = ( cubeUVRenderTarget.texture.frame || 0 ) + 1;
675
+ ggxUniforms.envMap.value = cubeUVRenderTarget.texture;
676
+ ggxUniforms.roughness.value = adjustedRoughness;
677
+ ggxUniforms.mipInt.value = _lodMax - lodIn; // Sample from input LOD
678
+
679
+ this._setViewport( pingPongRenderTarget, x, y, 3 * outputSize, 2 * outputSize );
680
+ renderer.setRenderTarget( pingPongRenderTarget );
681
+ renderer.render( ggxMesh, _flatCamera );
682
+
683
+ // Copy from pingPong back to cubeUV (simple direct copy)
684
+ pingPongRenderTarget.texture.frame = ( pingPongRenderTarget.texture.frame || 0 ) + 1;
685
+ ggxUniforms.envMap.value = pingPongRenderTarget.texture;
686
+ ggxUniforms.roughness.value = 0.0; // Direct copy
687
+ ggxUniforms.mipInt.value = _lodMax - lodOut; // Read from the level we just wrote
688
+
689
+ this._setViewport( cubeUVRenderTarget, x, y, 3 * outputSize, 2 * outputSize );
690
+ renderer.setRenderTarget( cubeUVRenderTarget );
691
+ renderer.render( ggxMesh, _flatCamera );
692
+
693
+ }
694
+
695
+ /**
696
+ * This is a two-pass Gaussian blur for a cubemap. Normally this is done
697
+ * vertically and horizontally, but this breaks down on a cube. Here we apply
698
+ * the blur latitudinally (around the poles), and then longitudinally (towards
699
+ * the poles) to approximate the orthogonally-separable blur. It is least
700
+ * accurate at the poles, but still does a decent job.
701
+ *
702
+ * Used for initial scene blur in fromScene() method when sigma > 0.
703
+ *
704
+ * @private
705
+ * @param {RenderTarget} cubeUVRenderTarget - The cubemap render target.
706
+ * @param {number} lodIn - The input level-of-detail.
707
+ * @param {number} lodOut - The output level-of-detail.
708
+ * @param {number} sigma - The blur radius in radians.
709
+ * @param {Vector3} [poleAxis] - The pole axis.
710
+ */
711
+ _blur( cubeUVRenderTarget, lodIn, lodOut, sigma, poleAxis ) {
712
+
713
+ const pingPongRenderTarget = this._pingPongRenderTarget;
714
+
715
+ this._halfBlur(
716
+ cubeUVRenderTarget,
717
+ pingPongRenderTarget,
718
+ lodIn,
719
+ lodOut,
720
+ sigma,
721
+ 'latitudinal',
722
+ poleAxis );
723
+
724
+ this._halfBlur(
725
+ pingPongRenderTarget,
726
+ cubeUVRenderTarget,
727
+ lodOut,
728
+ lodOut,
729
+ sigma,
730
+ 'longitudinal',
731
+ poleAxis );
732
+
733
+ }
734
+
735
+ _halfBlur( targetIn, targetOut, lodIn, lodOut, sigmaRadians, direction, poleAxis ) {
736
+
737
+ const renderer = this._renderer;
738
+ const blurMaterial = this._blurMaterial;
739
+
740
+ if ( direction !== 'latitudinal' && direction !== 'longitudinal' ) {
741
+
742
+ error( 'blur direction must be either latitudinal or longitudinal!' );
743
+
744
+ }
745
+
746
+ // Number of standard deviations at which to cut off the discrete approximation.
747
+ const STANDARD_DEVIATIONS = 3;
748
+
749
+ const blurMesh = this._lodMeshes[ lodOut ];
750
+ blurMesh.material = blurMaterial;
751
+
752
+ const blurUniforms = _uniformsMap.get( blurMaterial );
753
+
754
+ const pixels = this._sizeLods[ lodIn ] - 1;
755
+ const radiansPerPixel = isFinite( sigmaRadians ) ? Math.PI / ( 2 * pixels ) : 2 * Math.PI / ( 2 * MAX_SAMPLES - 1 );
756
+ const sigmaPixels = sigmaRadians / radiansPerPixel;
757
+ const samples = isFinite( sigmaRadians ) ? 1 + Math.floor( STANDARD_DEVIATIONS * sigmaPixels ) : MAX_SAMPLES;
758
+
759
+ if ( samples > MAX_SAMPLES ) {
760
+
761
+ warn( `sigmaRadians, ${
762
+ sigmaRadians}, is too large and will clip, as it requested ${
763
+ samples} samples when the maximum is set to ${MAX_SAMPLES}` );
764
+
765
+ }
766
+
767
+ const weights = [];
768
+ let sum = 0;
769
+
770
+ for ( let i = 0; i < MAX_SAMPLES; ++ i ) {
771
+
772
+ const x = i / sigmaPixels;
773
+ const weight = Math.exp( - x * x / 2 );
774
+ weights.push( weight );
775
+
776
+ if ( i === 0 ) {
777
+
778
+ sum += weight;
779
+
780
+ } else if ( i < samples ) {
781
+
782
+ sum += 2 * weight;
783
+
784
+ }
785
+
786
+ }
787
+
788
+ for ( let i = 0; i < weights.length; i ++ ) {
789
+
790
+ weights[ i ] = weights[ i ] / sum;
791
+
792
+ }
793
+
794
+ targetIn.texture.frame = ( targetIn.texture.frame || 0 ) + 1;
795
+
796
+ blurUniforms.envMap.value = targetIn.texture;
797
+ blurUniforms.samples.value = samples;
798
+ blurUniforms.weights.array = weights;
799
+ blurUniforms.latitudinal.value = direction === 'latitudinal' ? 1 : 0;
800
+
801
+ if ( poleAxis ) {
802
+
803
+ blurUniforms.poleAxis.value = poleAxis;
804
+
805
+ }
806
+
807
+ const { _lodMax } = this;
808
+ blurUniforms.dTheta.value = radiansPerPixel;
809
+ blurUniforms.mipInt.value = _lodMax - lodIn;
810
+
811
+ const outputSize = this._sizeLods[ lodOut ];
812
+ const x = 3 * outputSize * ( lodOut > _lodMax - LOD_MIN ? lodOut - _lodMax + LOD_MIN : 0 );
813
+ const y = 4 * ( this._cubeSize - outputSize );
814
+
815
+ this._setViewport( targetOut, x, y, 3 * outputSize, 2 * outputSize );
816
+ renderer.setRenderTarget( targetOut );
817
+ renderer.render( blurMesh, _flatCamera );
818
+
819
+ }
820
+
821
+ _setViewport( target, x, y, width, height ) {
822
+
823
+ if ( this._renderer.isWebGLRenderer ) {
824
+
825
+ target.viewport.set( x, target.height - height - y, width, height );
826
+ target.scissor.set( x, target.height - height - y, width, height );
827
+
828
+ } else {
829
+
830
+ target.viewport.set( x, y, width, height );
831
+ target.scissor.set( x, y, width, height );
832
+
833
+ }
834
+
835
+ }
836
+
837
+
838
+ }
839
+
840
+ function _createPlanes( lodMax ) {
841
+
842
+ const sizeLods = [];
843
+ const sigmas = [];
844
+ const lodMeshes = [];
845
+
846
+ let lod = lodMax;
847
+
848
+ const totalLods = lodMax - LOD_MIN + 1 + EXTRA_LOD_SIGMA.length;
849
+
850
+ for ( let i = 0; i < totalLods; i ++ ) {
851
+
852
+ const sizeLod = Math.pow( 2, lod );
853
+ sizeLods.push( sizeLod );
854
+ let sigma = 1.0 / sizeLod;
855
+
856
+ if ( i > lodMax - LOD_MIN ) {
857
+
858
+ sigma = EXTRA_LOD_SIGMA[ i - lodMax + LOD_MIN - 1 ];
859
+
860
+ } else if ( i === 0 ) {
861
+
862
+ sigma = 0;
863
+
864
+ }
865
+
866
+ sigmas.push( sigma );
867
+
868
+ const texelSize = 1.0 / ( sizeLod - 2 );
869
+ const min = - texelSize;
870
+ const max = 1 + texelSize;
871
+ const uv1 = [ min, min, max, min, max, max, min, min, max, max, min, max ];
872
+
873
+ const cubeFaces = 6;
874
+ const vertices = 6;
875
+ const positionSize = 3;
876
+ const uvSize = 2;
877
+ const faceIndexSize = 1;
878
+
879
+ const position = new Float32Array( positionSize * vertices * cubeFaces );
880
+ const uv = new Float32Array( uvSize * vertices * cubeFaces );
881
+ const faceIndex = new Float32Array( faceIndexSize * vertices * cubeFaces );
882
+
883
+ for ( let face = 0; face < cubeFaces; face ++ ) {
884
+
885
+ const x = ( face % 3 ) * 2 / 3 - 1;
886
+ const y = face > 2 ? 0 : - 1;
887
+ const coordinates = [
888
+ x, y, 0,
889
+ x + 2 / 3, y, 0,
890
+ x + 2 / 3, y + 1, 0,
891
+ x, y, 0,
892
+ x + 2 / 3, y + 1, 0,
893
+ x, y + 1, 0
894
+ ];
895
+
896
+ const faceIdx = _faceLib[ face ];
897
+ position.set( coordinates, positionSize * vertices * faceIdx );
898
+ uv.set( uv1, uvSize * vertices * faceIdx );
899
+ const fill = [ faceIdx, faceIdx, faceIdx, faceIdx, faceIdx, faceIdx ];
900
+ faceIndex.set( fill, faceIndexSize * vertices * faceIdx );
901
+
902
+ }
903
+
904
+ const planes = new BufferGeometry();
905
+ planes.setAttribute( 'position', new BufferAttribute( position, positionSize ) );
906
+ planes.setAttribute( 'uv', new BufferAttribute( uv, uvSize ) );
907
+ planes.setAttribute( 'faceIndex', new BufferAttribute( faceIndex, faceIndexSize ) );
908
+ lodMeshes.push( new Mesh( planes, null ) );
909
+
910
+ if ( lod > LOD_MIN ) {
911
+
912
+ lod --;
913
+
914
+ }
915
+
916
+ }
917
+
918
+ return { lodMeshes, sizeLods, sigmas };
919
+
920
+ }
921
+
922
+ function _createRenderTarget( width, height ) {
923
+
924
+ const params = {
925
+ magFilter: LinearFilter,
926
+ minFilter: LinearFilter,
927
+ generateMipmaps: false,
928
+ type: HalfFloatType,
929
+ format: RGBAFormat,
930
+ colorSpace: LinearSRGBColorSpace,
931
+ //depthBuffer: false
932
+ };
933
+
934
+ const cubeUVRenderTarget = new RenderTarget( width, height, params );
935
+ cubeUVRenderTarget.texture.mapping = CubeUVReflectionMapping;
936
+ cubeUVRenderTarget.texture.name = 'PMREM.cubeUv';
937
+ cubeUVRenderTarget.texture.isPMREMTexture = true;
938
+ cubeUVRenderTarget.scissorTest = true;
939
+ return cubeUVRenderTarget;
940
+
941
+ }
942
+
943
+ function _getMaterial( type ) {
944
+
945
+ const material = new NodeMaterial();
946
+ material.depthTest = false;
947
+ material.depthWrite = false;
948
+ material.blending = NoBlending;
949
+ material.name = `PMREM_${ type }`;
950
+
951
+ return material;
952
+
953
+ }
954
+
955
+ function _getBlurShader( lodMax, width, height ) {
956
+
957
+ const weights = uniformArray( new Array( MAX_SAMPLES ).fill( 0 ) );
958
+ const poleAxis = uniform( new Vector3( 0, 1, 0 ) );
959
+ const dTheta = uniform( 0 );
960
+ const n = float( MAX_SAMPLES );
961
+ const latitudinal = uniform( 0 ); // false, bool
962
+ const samples = uniform( 1 ); // int
963
+ const envMap = texture();
964
+ const mipInt = uniform( 0 ); // int
965
+ const CUBEUV_TEXEL_WIDTH = float( 1 / width );
966
+ const CUBEUV_TEXEL_HEIGHT = float( 1 / height );
967
+ const CUBEUV_MAX_MIP = float( lodMax );
968
+
969
+ const materialUniforms = {
970
+ n,
971
+ latitudinal,
972
+ weights,
973
+ poleAxis,
974
+ outputDirection: _outputDirection,
975
+ dTheta,
976
+ samples,
977
+ envMap,
978
+ mipInt,
979
+ CUBEUV_TEXEL_WIDTH,
980
+ CUBEUV_TEXEL_HEIGHT,
981
+ CUBEUV_MAX_MIP
982
+ };
983
+
984
+ const material = _getMaterial( 'blur' );
985
+ material.fragmentNode = blur( { ...materialUniforms, latitudinal: latitudinal.equal( 1 ) } );
986
+
987
+ _uniformsMap.set( material, materialUniforms );
988
+
989
+ return material;
990
+
991
+ }
992
+
993
+ function _getGGXShader( lodMax, width, height ) {
994
+
995
+ const envMap = texture();
996
+ const roughness = uniform( 0 );
997
+ const mipInt = uniform( 0 );
998
+ const CUBEUV_TEXEL_WIDTH = float( 1 / width );
999
+ const CUBEUV_TEXEL_HEIGHT = float( 1 / height );
1000
+ const CUBEUV_MAX_MIP = float( lodMax );
1001
+
1002
+ const materialUniforms = {
1003
+ envMap,
1004
+ roughness,
1005
+ mipInt,
1006
+ CUBEUV_TEXEL_WIDTH,
1007
+ CUBEUV_TEXEL_HEIGHT,
1008
+ CUBEUV_MAX_MIP
1009
+ };
1010
+
1011
+ const material = _getMaterial( 'ggx' );
1012
+ material.fragmentNode = ggxConvolution( {
1013
+ ...materialUniforms,
1014
+ N_immutable: _outputDirection,
1015
+ GGX_SAMPLES: uint( GGX_SAMPLES )
1016
+ } );
1017
+
1018
+ _uniformsMap.set( material, materialUniforms );
1019
+
1020
+ return material;
1021
+
1022
+ }
1023
+
1024
+ function _getCubemapMaterial( envTexture ) {
1025
+
1026
+ const material = _getMaterial( 'cubemap' );
1027
+ material.fragmentNode = cubeTexture( envTexture, _outputDirection );
1028
+
1029
+ return material;
1030
+
1031
+ }
1032
+
1033
+ function _getEquirectMaterial( envTexture ) {
1034
+
1035
+ const material = _getMaterial( 'equirect' );
1036
+ material.fragmentNode = texture( envTexture, equirectUV( _outputDirection ), 0 );
1037
+
1038
+ return material;
1039
+
1040
+ }
1041
+
1042
+ export default PMREMGenerator;