@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
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  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
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  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
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  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
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@@ -0,0 +1,1261 @@
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Color,
5
+ DynamicDrawUsage,
6
+ Mesh,
7
+ Sphere,
8
+ Vector3
9
+ } from 'three';
10
+
11
+ /**
12
+ * A marching cubes implementation.
13
+ *
14
+ * Port of: {@link http://webglsamples.org/blob/blob.html}
15
+ *
16
+ * @three_import import { MarchingCubes } from 'three/addons/objects/MarchingCubes.js';
17
+ */
18
+ class MarchingCubes extends Mesh {
19
+
20
+ /**
21
+ * Constructs a new marching cubes instance.
22
+ *
23
+ * @param {number} resolution - The effect's resolution.
24
+ * @param {Material} material - The cube's material.
25
+ * @param {boolean} [enableUvs=false] - Whether texture coordinates should be animated or not.
26
+ * @param {boolean} [enableColors=false] - Whether colors should be animated or not.
27
+ * @param {number} [maxPolyCount=10000] - The maximum size of the geometry buffers.
28
+ */
29
+ constructor( resolution, material, enableUvs = false, enableColors = false, maxPolyCount = 10000 ) {
30
+
31
+ const geometry = new BufferGeometry();
32
+
33
+ super( geometry, material );
34
+
35
+ /**
36
+ * This flag can be used for type testing.
37
+ *
38
+ * @type {boolean}
39
+ * @readonly
40
+ * @default true
41
+ */
42
+ this.isMarchingCubes = true;
43
+
44
+ const scope = this;
45
+
46
+ // temp buffers used in polygonize
47
+
48
+ const vlist = new Float32Array( 12 * 3 );
49
+ const nlist = new Float32Array( 12 * 3 );
50
+ const clist = new Float32Array( 12 * 3 );
51
+
52
+ /**
53
+ * Whether texture coordinates should be animated or not.
54
+ *
55
+ * @type {boolean}
56
+ * @default false
57
+ */
58
+ this.enableUvs = enableUvs;
59
+
60
+ /**
61
+ * Whether colors should be animated or not.
62
+ *
63
+ * @type {boolean}
64
+ * @default false
65
+ */
66
+ this.enableColors = enableColors;
67
+
68
+ // functions have to be object properties
69
+ // prototype functions kill performance
70
+ // (tested and it was 4x slower !!!)
71
+
72
+ this.init = function ( resolution ) {
73
+
74
+ this.resolution = resolution;
75
+
76
+ // parameters
77
+
78
+ this.isolation = 80.0;
79
+
80
+ // size of field, 32 is pushing it in Javascript :)
81
+
82
+ this.size = resolution;
83
+ this.size2 = this.size * this.size;
84
+ this.size3 = this.size2 * this.size;
85
+ this.halfsize = this.size / 2.0;
86
+
87
+ // deltas
88
+
89
+ this.delta = 2.0 / this.size;
90
+ this.yd = this.size;
91
+ this.zd = this.size2;
92
+
93
+ this.field = new Float32Array( this.size3 );
94
+ this.normal_cache = new Float32Array( this.size3 * 3 );
95
+ this.palette = new Float32Array( this.size3 * 3 );
96
+
97
+ //
98
+
99
+ this.count = 0;
100
+
101
+ const maxVertexCount = maxPolyCount * 3;
102
+
103
+ this.positionArray = new Float32Array( maxVertexCount * 3 );
104
+ const positionAttribute = new BufferAttribute( this.positionArray, 3 );
105
+ positionAttribute.setUsage( DynamicDrawUsage );
106
+ geometry.setAttribute( 'position', positionAttribute );
107
+
108
+ this.normalArray = new Float32Array( maxVertexCount * 3 );
109
+ const normalAttribute = new BufferAttribute( this.normalArray, 3 );
110
+ normalAttribute.setUsage( DynamicDrawUsage );
111
+ geometry.setAttribute( 'normal', normalAttribute );
112
+
113
+ if ( this.enableUvs ) {
114
+
115
+ this.uvArray = new Float32Array( maxVertexCount * 2 );
116
+ const uvAttribute = new BufferAttribute( this.uvArray, 2 );
117
+ uvAttribute.setUsage( DynamicDrawUsage );
118
+ geometry.setAttribute( 'uv', uvAttribute );
119
+
120
+ }
121
+
122
+ if ( this.enableColors ) {
123
+
124
+ this.colorArray = new Float32Array( maxVertexCount * 3 );
125
+ const colorAttribute = new BufferAttribute( this.colorArray, 3 );
126
+ colorAttribute.setUsage( DynamicDrawUsage );
127
+ geometry.setAttribute( 'color', colorAttribute );
128
+
129
+ }
130
+
131
+ geometry.boundingSphere = new Sphere( new Vector3(), 1 );
132
+
133
+ };
134
+
135
+ ///////////////////////
136
+ // Polygonization
137
+ ///////////////////////
138
+
139
+ function lerp( a, b, t ) {
140
+
141
+ return a + ( b - a ) * t;
142
+
143
+ }
144
+
145
+ function VIntX( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
146
+
147
+ const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
148
+ nc = scope.normal_cache;
149
+
150
+ vlist[ offset + 0 ] = x + mu * scope.delta;
151
+ vlist[ offset + 1 ] = y;
152
+ vlist[ offset + 2 ] = z;
153
+
154
+ nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q + 3 ], mu );
155
+ nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q + 4 ], mu );
156
+ nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q + 5 ], mu );
157
+
158
+ clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
159
+ clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
160
+ clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
161
+
162
+ }
163
+
164
+ function VIntY( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
165
+
166
+ const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
167
+ nc = scope.normal_cache;
168
+
169
+ vlist[ offset + 0 ] = x;
170
+ vlist[ offset + 1 ] = y + mu * scope.delta;
171
+ vlist[ offset + 2 ] = z;
172
+
173
+ const q2 = q + scope.yd * 3;
174
+
175
+ nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
176
+ nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
177
+ nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
178
+
179
+ clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
180
+ clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
181
+ clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
182
+
183
+ }
184
+
185
+ function VIntZ( q, offset, isol, x, y, z, valp1, valp2, c_offset1, c_offset2 ) {
186
+
187
+ const mu = ( isol - valp1 ) / ( valp2 - valp1 ),
188
+ nc = scope.normal_cache;
189
+
190
+ vlist[ offset + 0 ] = x;
191
+ vlist[ offset + 1 ] = y;
192
+ vlist[ offset + 2 ] = z + mu * scope.delta;
193
+
194
+ const q2 = q + scope.zd * 3;
195
+
196
+ nlist[ offset + 0 ] = lerp( nc[ q + 0 ], nc[ q2 + 0 ], mu );
197
+ nlist[ offset + 1 ] = lerp( nc[ q + 1 ], nc[ q2 + 1 ], mu );
198
+ nlist[ offset + 2 ] = lerp( nc[ q + 2 ], nc[ q2 + 2 ], mu );
199
+
200
+ clist[ offset + 0 ] = lerp( scope.palette[ c_offset1 * 3 + 0 ], scope.palette[ c_offset2 * 3 + 0 ], mu );
201
+ clist[ offset + 1 ] = lerp( scope.palette[ c_offset1 * 3 + 1 ], scope.palette[ c_offset2 * 3 + 1 ], mu );
202
+ clist[ offset + 2 ] = lerp( scope.palette[ c_offset1 * 3 + 2 ], scope.palette[ c_offset2 * 3 + 2 ], mu );
203
+
204
+ }
205
+
206
+ function compNorm( q ) {
207
+
208
+ const q3 = q * 3;
209
+
210
+ if ( scope.normal_cache[ q3 ] === 0.0 ) {
211
+
212
+ scope.normal_cache[ q3 + 0 ] = scope.field[ q - 1 ] - scope.field[ q + 1 ];
213
+ scope.normal_cache[ q3 + 1 ] =
214
+ scope.field[ q - scope.yd ] - scope.field[ q + scope.yd ];
215
+ scope.normal_cache[ q3 + 2 ] =
216
+ scope.field[ q - scope.zd ] - scope.field[ q + scope.zd ];
217
+
218
+ }
219
+
220
+ }
221
+
222
+ // Returns total number of triangles. Fills triangles.
223
+ // (this is where most of time is spent - it's inner work of O(n3) loop )
224
+
225
+ function polygonize( fx, fy, fz, q, isol ) {
226
+
227
+ // cache indices
228
+ const q1 = q + 1,
229
+ qy = q + scope.yd,
230
+ qz = q + scope.zd,
231
+ q1y = q1 + scope.yd,
232
+ q1z = q1 + scope.zd,
233
+ qyz = q + scope.yd + scope.zd,
234
+ q1yz = q1 + scope.yd + scope.zd;
235
+
236
+ let cubeindex = 0;
237
+ const field0 = scope.field[ q ],
238
+ field1 = scope.field[ q1 ],
239
+ field2 = scope.field[ qy ],
240
+ field3 = scope.field[ q1y ],
241
+ field4 = scope.field[ qz ],
242
+ field5 = scope.field[ q1z ],
243
+ field6 = scope.field[ qyz ],
244
+ field7 = scope.field[ q1yz ];
245
+
246
+ if ( field0 < isol ) cubeindex |= 1;
247
+ if ( field1 < isol ) cubeindex |= 2;
248
+ if ( field2 < isol ) cubeindex |= 8;
249
+ if ( field3 < isol ) cubeindex |= 4;
250
+ if ( field4 < isol ) cubeindex |= 16;
251
+ if ( field5 < isol ) cubeindex |= 32;
252
+ if ( field6 < isol ) cubeindex |= 128;
253
+ if ( field7 < isol ) cubeindex |= 64;
254
+
255
+ // if cube is entirely in/out of the surface - bail, nothing to draw
256
+
257
+ const bits = edgeTable[ cubeindex ];
258
+ if ( bits === 0 ) return 0;
259
+
260
+ const d = scope.delta,
261
+ fx2 = fx + d,
262
+ fy2 = fy + d,
263
+ fz2 = fz + d;
264
+
265
+ // top of the cube
266
+
267
+ if ( bits & 1 ) {
268
+
269
+ compNorm( q );
270
+ compNorm( q1 );
271
+ VIntX( q * 3, 0, isol, fx, fy, fz, field0, field1, q, q1 );
272
+
273
+ }
274
+
275
+ if ( bits & 2 ) {
276
+
277
+ compNorm( q1 );
278
+ compNorm( q1y );
279
+ VIntY( q1 * 3, 3, isol, fx2, fy, fz, field1, field3, q1, q1y );
280
+
281
+ }
282
+
283
+ if ( bits & 4 ) {
284
+
285
+ compNorm( qy );
286
+ compNorm( q1y );
287
+ VIntX( qy * 3, 6, isol, fx, fy2, fz, field2, field3, qy, q1y );
288
+
289
+ }
290
+
291
+ if ( bits & 8 ) {
292
+
293
+ compNorm( q );
294
+ compNorm( qy );
295
+ VIntY( q * 3, 9, isol, fx, fy, fz, field0, field2, q, qy );
296
+
297
+ }
298
+
299
+ // bottom of the cube
300
+
301
+ if ( bits & 16 ) {
302
+
303
+ compNorm( qz );
304
+ compNorm( q1z );
305
+ VIntX( qz * 3, 12, isol, fx, fy, fz2, field4, field5, qz, q1z );
306
+
307
+ }
308
+
309
+ if ( bits & 32 ) {
310
+
311
+ compNorm( q1z );
312
+ compNorm( q1yz );
313
+ VIntY(
314
+ q1z * 3,
315
+ 15,
316
+ isol,
317
+ fx2,
318
+ fy,
319
+ fz2,
320
+ field5,
321
+ field7,
322
+ q1z,
323
+ q1yz
324
+ );
325
+
326
+ }
327
+
328
+ if ( bits & 64 ) {
329
+
330
+ compNorm( qyz );
331
+ compNorm( q1yz );
332
+ VIntX(
333
+ qyz * 3,
334
+ 18,
335
+ isol,
336
+ fx,
337
+ fy2,
338
+ fz2,
339
+ field6,
340
+ field7,
341
+ qyz,
342
+ q1yz
343
+ );
344
+
345
+ }
346
+
347
+ if ( bits & 128 ) {
348
+
349
+ compNorm( qz );
350
+ compNorm( qyz );
351
+ VIntY( qz * 3, 21, isol, fx, fy, fz2, field4, field6, qz, qyz );
352
+
353
+ }
354
+
355
+ // vertical lines of the cube
356
+ if ( bits & 256 ) {
357
+
358
+ compNorm( q );
359
+ compNorm( qz );
360
+ VIntZ( q * 3, 24, isol, fx, fy, fz, field0, field4, q, qz );
361
+
362
+ }
363
+
364
+ if ( bits & 512 ) {
365
+
366
+ compNorm( q1 );
367
+ compNorm( q1z );
368
+ VIntZ( q1 * 3, 27, isol, fx2, fy, fz, field1, field5, q1, q1z );
369
+
370
+ }
371
+
372
+ if ( bits & 1024 ) {
373
+
374
+ compNorm( q1y );
375
+ compNorm( q1yz );
376
+ VIntZ(
377
+ q1y * 3,
378
+ 30,
379
+ isol,
380
+ fx2,
381
+ fy2,
382
+ fz,
383
+ field3,
384
+ field7,
385
+ q1y,
386
+ q1yz
387
+ );
388
+
389
+ }
390
+
391
+ if ( bits & 2048 ) {
392
+
393
+ compNorm( qy );
394
+ compNorm( qyz );
395
+ VIntZ( qy * 3, 33, isol, fx, fy2, fz, field2, field6, qy, qyz );
396
+
397
+ }
398
+
399
+ cubeindex <<= 4; // re-purpose cubeindex into an offset into triTable
400
+
401
+ let o1,
402
+ o2,
403
+ o3,
404
+ numtris = 0,
405
+ i = 0;
406
+
407
+ // here is where triangles are created
408
+
409
+ while ( triTable[ cubeindex + i ] != - 1 ) {
410
+
411
+ o1 = cubeindex + i;
412
+ o2 = o1 + 1;
413
+ o3 = o1 + 2;
414
+
415
+ posnormtriv(
416
+ vlist,
417
+ nlist,
418
+ clist,
419
+ 3 * triTable[ o1 ],
420
+ 3 * triTable[ o2 ],
421
+ 3 * triTable[ o3 ]
422
+ );
423
+
424
+ i += 3;
425
+ numtris ++;
426
+
427
+ }
428
+
429
+ return numtris;
430
+
431
+ }
432
+
433
+ function posnormtriv( pos, norm, colors, o1, o2, o3 ) {
434
+
435
+ const c = scope.count * 3;
436
+
437
+ // positions
438
+
439
+ scope.positionArray[ c + 0 ] = pos[ o1 ];
440
+ scope.positionArray[ c + 1 ] = pos[ o1 + 1 ];
441
+ scope.positionArray[ c + 2 ] = pos[ o1 + 2 ];
442
+
443
+ scope.positionArray[ c + 3 ] = pos[ o2 ];
444
+ scope.positionArray[ c + 4 ] = pos[ o2 + 1 ];
445
+ scope.positionArray[ c + 5 ] = pos[ o2 + 2 ];
446
+
447
+ scope.positionArray[ c + 6 ] = pos[ o3 ];
448
+ scope.positionArray[ c + 7 ] = pos[ o3 + 1 ];
449
+ scope.positionArray[ c + 8 ] = pos[ o3 + 2 ];
450
+
451
+ // normals
452
+
453
+ if ( scope.material.flatShading === true ) {
454
+
455
+ const nx = ( norm[ o1 + 0 ] + norm[ o2 + 0 ] + norm[ o3 + 0 ] ) / 3;
456
+ const ny = ( norm[ o1 + 1 ] + norm[ o2 + 1 ] + norm[ o3 + 1 ] ) / 3;
457
+ const nz = ( norm[ o1 + 2 ] + norm[ o2 + 2 ] + norm[ o3 + 2 ] ) / 3;
458
+
459
+ scope.normalArray[ c + 0 ] = nx;
460
+ scope.normalArray[ c + 1 ] = ny;
461
+ scope.normalArray[ c + 2 ] = nz;
462
+
463
+ scope.normalArray[ c + 3 ] = nx;
464
+ scope.normalArray[ c + 4 ] = ny;
465
+ scope.normalArray[ c + 5 ] = nz;
466
+
467
+ scope.normalArray[ c + 6 ] = nx;
468
+ scope.normalArray[ c + 7 ] = ny;
469
+ scope.normalArray[ c + 8 ] = nz;
470
+
471
+ } else {
472
+
473
+ scope.normalArray[ c + 0 ] = norm[ o1 + 0 ];
474
+ scope.normalArray[ c + 1 ] = norm[ o1 + 1 ];
475
+ scope.normalArray[ c + 2 ] = norm[ o1 + 2 ];
476
+
477
+ scope.normalArray[ c + 3 ] = norm[ o2 + 0 ];
478
+ scope.normalArray[ c + 4 ] = norm[ o2 + 1 ];
479
+ scope.normalArray[ c + 5 ] = norm[ o2 + 2 ];
480
+
481
+ scope.normalArray[ c + 6 ] = norm[ o3 + 0 ];
482
+ scope.normalArray[ c + 7 ] = norm[ o3 + 1 ];
483
+ scope.normalArray[ c + 8 ] = norm[ o3 + 2 ];
484
+
485
+ }
486
+
487
+ // uvs
488
+
489
+ if ( scope.enableUvs ) {
490
+
491
+ const d = scope.count * 2;
492
+
493
+ scope.uvArray[ d + 0 ] = pos[ o1 + 0 ];
494
+ scope.uvArray[ d + 1 ] = pos[ o1 + 2 ];
495
+
496
+ scope.uvArray[ d + 2 ] = pos[ o2 + 0 ];
497
+ scope.uvArray[ d + 3 ] = pos[ o2 + 2 ];
498
+
499
+ scope.uvArray[ d + 4 ] = pos[ o3 + 0 ];
500
+ scope.uvArray[ d + 5 ] = pos[ o3 + 2 ];
501
+
502
+ }
503
+
504
+ // colors
505
+
506
+ if ( scope.enableColors ) {
507
+
508
+ scope.colorArray[ c + 0 ] = colors[ o1 + 0 ];
509
+ scope.colorArray[ c + 1 ] = colors[ o1 + 1 ];
510
+ scope.colorArray[ c + 2 ] = colors[ o1 + 2 ];
511
+
512
+ scope.colorArray[ c + 3 ] = colors[ o2 + 0 ];
513
+ scope.colorArray[ c + 4 ] = colors[ o2 + 1 ];
514
+ scope.colorArray[ c + 5 ] = colors[ o2 + 2 ];
515
+
516
+ scope.colorArray[ c + 6 ] = colors[ o3 + 0 ];
517
+ scope.colorArray[ c + 7 ] = colors[ o3 + 1 ];
518
+ scope.colorArray[ c + 8 ] = colors[ o3 + 2 ];
519
+
520
+ }
521
+
522
+ scope.count += 3;
523
+
524
+ }
525
+
526
+ /////////////////////////////////////
527
+ // Metaballs
528
+ /////////////////////////////////////
529
+
530
+ /**
531
+ * Adds a reciprocal ball (nice and blobby) that, to be fast, fades to zero after
532
+ * a fixed distance, determined by strength and subtract.
533
+ *
534
+ * @param {number} ballx - The x-coordinate of the ball.
535
+ * @param {number} bally - The y-coordinate of the ball.
536
+ * @param {number} ballz - The z-coordinate of the ball.
537
+ * @param {number} strength - The strength factor.
538
+ * @param {number} subtract - The subtract factor.
539
+ * @param {Color} colors - The color.
540
+ */
541
+ this.addBall = function ( ballx, bally, ballz, strength, subtract, colors ) {
542
+
543
+ const sign = Math.sign( strength );
544
+ strength = Math.abs( strength );
545
+ const userDefineColor = ! ( colors === undefined || colors === null );
546
+ let ballColor = new Color( ballx, bally, ballz );
547
+
548
+ if ( userDefineColor ) {
549
+
550
+ try {
551
+
552
+ ballColor =
553
+ colors instanceof Color
554
+ ? colors
555
+ : Array.isArray( colors )
556
+ ? new Color(
557
+ Math.min( Math.abs( colors[ 0 ] ), 1 ),
558
+ Math.min( Math.abs( colors[ 1 ] ), 1 ),
559
+ Math.min( Math.abs( colors[ 2 ] ), 1 )
560
+ )
561
+ : new Color( colors );
562
+
563
+ } catch ( err ) {
564
+
565
+ ballColor = new Color( ballx, bally, ballz );
566
+
567
+ }
568
+
569
+ }
570
+
571
+ // Let's solve the equation to find the radius:
572
+ // 1.0 / (0.000001 + radius^2) * strength - subtract = 0
573
+ // strength / (radius^2) = subtract
574
+ // strength = subtract * radius^2
575
+ // radius^2 = strength / subtract
576
+ // radius = sqrt(strength / subtract)
577
+
578
+ const radius = this.size * Math.sqrt( strength / subtract ),
579
+ zs = ballz * this.size,
580
+ ys = bally * this.size,
581
+ xs = ballx * this.size;
582
+
583
+ let min_z = Math.floor( zs - radius );
584
+ if ( min_z < 1 ) min_z = 1;
585
+ let max_z = Math.floor( zs + radius );
586
+ if ( max_z > this.size - 1 ) max_z = this.size - 1;
587
+ let min_y = Math.floor( ys - radius );
588
+ if ( min_y < 1 ) min_y = 1;
589
+ let max_y = Math.floor( ys + radius );
590
+ if ( max_y > this.size - 1 ) max_y = this.size - 1;
591
+ let min_x = Math.floor( xs - radius );
592
+ if ( min_x < 1 ) min_x = 1;
593
+ let max_x = Math.floor( xs + radius );
594
+ if ( max_x > this.size - 1 ) max_x = this.size - 1;
595
+
596
+ // Don't polygonize in the outer layer because normals aren't
597
+ // well-defined there.
598
+
599
+ let x, y, z, y_offset, z_offset, fx, fy, fz, fz2, fy2, val;
600
+
601
+ for ( z = min_z; z < max_z; z ++ ) {
602
+
603
+ z_offset = this.size2 * z;
604
+ fz = z / this.size - ballz;
605
+ fz2 = fz * fz;
606
+
607
+ for ( y = min_y; y < max_y; y ++ ) {
608
+
609
+ y_offset = z_offset + this.size * y;
610
+ fy = y / this.size - bally;
611
+ fy2 = fy * fy;
612
+
613
+ for ( x = min_x; x < max_x; x ++ ) {
614
+
615
+ fx = x / this.size - ballx;
616
+ val = strength / ( 0.000001 + fx * fx + fy2 + fz2 ) - subtract;
617
+ if ( val > 0.0 ) {
618
+
619
+ this.field[ y_offset + x ] += val * sign;
620
+
621
+ // optimization
622
+ // http://www.geisswerks.com/ryan/BLOBS/blobs.html
623
+ const ratio =
624
+ Math.sqrt( ( x - xs ) * ( x - xs ) + ( y - ys ) * ( y - ys ) + ( z - zs ) * ( z - zs ) ) / radius;
625
+ const contrib =
626
+ 1 - ratio * ratio * ratio * ( ratio * ( ratio * 6 - 15 ) + 10 );
627
+ this.palette[ ( y_offset + x ) * 3 + 0 ] += ballColor.r * contrib;
628
+ this.palette[ ( y_offset + x ) * 3 + 1 ] += ballColor.g * contrib;
629
+ this.palette[ ( y_offset + x ) * 3 + 2 ] += ballColor.b * contrib;
630
+
631
+ }
632
+
633
+ }
634
+
635
+ }
636
+
637
+ }
638
+
639
+ };
640
+
641
+ /**
642
+ * Adds a plane along the x-axis.
643
+ *
644
+ * @param {number} strength - The strength factor.
645
+ * @param {number} subtract - The subtract factor.
646
+ */
647
+ this.addPlaneX = function ( strength, subtract ) {
648
+
649
+ // cache attribute lookups
650
+ const size = this.size,
651
+ yd = this.yd,
652
+ zd = this.zd,
653
+ field = this.field;
654
+
655
+ let x,
656
+ y,
657
+ z,
658
+ xx,
659
+ val,
660
+ xdiv,
661
+ cxy,
662
+ dist = size * Math.sqrt( strength / subtract );
663
+
664
+ if ( dist > size ) dist = size;
665
+
666
+ for ( x = 0; x < dist; x ++ ) {
667
+
668
+ xdiv = x / size;
669
+ xx = xdiv * xdiv;
670
+ val = strength / ( 0.0001 + xx ) - subtract;
671
+
672
+ if ( val > 0.0 ) {
673
+
674
+ for ( y = 0; y < size; y ++ ) {
675
+
676
+ cxy = x + y * yd;
677
+
678
+ for ( z = 0; z < size; z ++ ) {
679
+
680
+ field[ zd * z + cxy ] += val;
681
+
682
+ }
683
+
684
+ }
685
+
686
+ }
687
+
688
+ }
689
+
690
+ };
691
+
692
+ /**
693
+ * Adds a plane along the y-axis.
694
+ *
695
+ * @param {number} strength - The strength factor.
696
+ * @param {number} subtract - The subtract factor.
697
+ */
698
+ this.addPlaneY = function ( strength, subtract ) {
699
+
700
+ // cache attribute lookups
701
+ const size = this.size,
702
+ yd = this.yd,
703
+ zd = this.zd,
704
+ field = this.field;
705
+
706
+ let x,
707
+ y,
708
+ z,
709
+ yy,
710
+ val,
711
+ ydiv,
712
+ cy,
713
+ cxy,
714
+ dist = size * Math.sqrt( strength / subtract );
715
+
716
+ if ( dist > size ) dist = size;
717
+
718
+ for ( y = 0; y < dist; y ++ ) {
719
+
720
+ ydiv = y / size;
721
+ yy = ydiv * ydiv;
722
+ val = strength / ( 0.0001 + yy ) - subtract;
723
+
724
+ if ( val > 0.0 ) {
725
+
726
+ cy = y * yd;
727
+
728
+ for ( x = 0; x < size; x ++ ) {
729
+
730
+ cxy = cy + x;
731
+
732
+ for ( z = 0; z < size; z ++ ) field[ zd * z + cxy ] += val;
733
+
734
+ }
735
+
736
+ }
737
+
738
+ }
739
+
740
+ };
741
+
742
+ /**
743
+ * Adds a plane along the z-axis.
744
+ *
745
+ * @param {number} strength - The strength factor.
746
+ * @param {number} subtract - The subtract factor.
747
+ */
748
+ this.addPlaneZ = function ( strength, subtract ) {
749
+
750
+ // cache attribute lookups
751
+
752
+ const size = this.size,
753
+ yd = this.yd,
754
+ zd = this.zd,
755
+ field = this.field;
756
+
757
+ let x,
758
+ y,
759
+ z,
760
+ zz,
761
+ val,
762
+ zdiv,
763
+ cz,
764
+ cyz,
765
+ dist = size * Math.sqrt( strength / subtract );
766
+
767
+ if ( dist > size ) dist = size;
768
+
769
+ for ( z = 0; z < dist; z ++ ) {
770
+
771
+ zdiv = z / size;
772
+ zz = zdiv * zdiv;
773
+ val = strength / ( 0.0001 + zz ) - subtract;
774
+ if ( val > 0.0 ) {
775
+
776
+ cz = zd * z;
777
+
778
+ for ( y = 0; y < size; y ++ ) {
779
+
780
+ cyz = cz + y * yd;
781
+
782
+ for ( x = 0; x < size; x ++ ) field[ cyz + x ] += val;
783
+
784
+ }
785
+
786
+ }
787
+
788
+ }
789
+
790
+ };
791
+
792
+ /////////////////////////////////////
793
+ // Updates
794
+ /////////////////////////////////////
795
+
796
+ /**
797
+ * Sets the cell value for the given coordinates.
798
+ *
799
+ * @param {number} x - The x value.
800
+ * @param {number} y - The y value.
801
+ * @param {number} z - The z value.
802
+ * @param {number} value - The value to set.
803
+ */
804
+ this.setCell = function ( x, y, z, value ) {
805
+
806
+ const index = this.size2 * z + this.size * y + x;
807
+ this.field[ index ] = value;
808
+
809
+ };
810
+
811
+ /**
812
+ * Returns the cell value for the given coordinates.
813
+ *
814
+ * @param {number} x - The x value.
815
+ * @param {number} y - The y value.
816
+ * @param {number} z - The z value.
817
+ * @return {number} The value.
818
+ */
819
+ this.getCell = function ( x, y, z ) {
820
+
821
+ const index = this.size2 * z + this.size * y + x;
822
+ return this.field[ index ];
823
+
824
+ };
825
+
826
+ /**
827
+ * Applies a blur with the given intensity.
828
+ *
829
+ * @param {number} [intensity=1] - The intensity of the blur.
830
+ */
831
+ this.blur = function ( intensity = 1 ) {
832
+
833
+ const field = this.field;
834
+ const fieldCopy = field.slice();
835
+ const size = this.size;
836
+ const size2 = this.size2;
837
+ for ( let x = 0; x < size; x ++ ) {
838
+
839
+ for ( let y = 0; y < size; y ++ ) {
840
+
841
+ for ( let z = 0; z < size; z ++ ) {
842
+
843
+ const index = size2 * z + size * y + x;
844
+ let val = fieldCopy[ index ];
845
+ let count = 1;
846
+
847
+ for ( let x2 = - 1; x2 <= 1; x2 += 2 ) {
848
+
849
+ const x3 = x2 + x;
850
+ if ( x3 < 0 || x3 >= size ) continue;
851
+
852
+ for ( let y2 = - 1; y2 <= 1; y2 += 2 ) {
853
+
854
+ const y3 = y2 + y;
855
+ if ( y3 < 0 || y3 >= size ) continue;
856
+
857
+ for ( let z2 = - 1; z2 <= 1; z2 += 2 ) {
858
+
859
+ const z3 = z2 + z;
860
+ if ( z3 < 0 || z3 >= size ) continue;
861
+
862
+ const index2 = size2 * z3 + size * y3 + x3;
863
+ const val2 = fieldCopy[ index2 ];
864
+
865
+ count ++;
866
+ val += intensity * ( val2 - val ) / count;
867
+
868
+ }
869
+
870
+ }
871
+
872
+ }
873
+
874
+ field[ index ] = val;
875
+
876
+ }
877
+
878
+ }
879
+
880
+ }
881
+
882
+ };
883
+
884
+ /**
885
+ * Resets the effect.
886
+ */
887
+ this.reset = function () {
888
+
889
+ // wipe the normal cache
890
+
891
+ for ( let i = 0; i < this.size3; i ++ ) {
892
+
893
+ this.normal_cache[ i * 3 ] = 0.0;
894
+ this.field[ i ] = 0.0;
895
+ this.palette[ i * 3 ] = this.palette[ i * 3 + 1 ] = this.palette[
896
+ i * 3 + 2
897
+ ] = 0.0;
898
+
899
+ }
900
+
901
+ };
902
+
903
+ /**
904
+ * Updates the effect.
905
+ */
906
+ this.update = function () {
907
+
908
+ this.count = 0;
909
+
910
+ // Triangulate. Yeah, this is slow.
911
+
912
+ const smin2 = this.size - 2;
913
+
914
+ for ( let z = 1; z < smin2; z ++ ) {
915
+
916
+ const z_offset = this.size2 * z;
917
+ const fz = ( z - this.halfsize ) / this.halfsize; //+ 1
918
+
919
+ for ( let y = 1; y < smin2; y ++ ) {
920
+
921
+ const y_offset = z_offset + this.size * y;
922
+ const fy = ( y - this.halfsize ) / this.halfsize; //+ 1
923
+
924
+ for ( let x = 1; x < smin2; x ++ ) {
925
+
926
+ const fx = ( x - this.halfsize ) / this.halfsize; //+ 1
927
+ const q = y_offset + x;
928
+
929
+ polygonize( fx, fy, fz, q, this.isolation );
930
+
931
+ }
932
+
933
+ }
934
+
935
+ }
936
+
937
+ // set the draw range to only the processed triangles
938
+
939
+ this.geometry.setDrawRange( 0, this.count );
940
+
941
+ // update geometry data
942
+
943
+ geometry.getAttribute( 'position' ).needsUpdate = true;
944
+ geometry.getAttribute( 'normal' ).needsUpdate = true;
945
+
946
+ if ( this.enableUvs ) geometry.getAttribute( 'uv' ).needsUpdate = true;
947
+ if ( this.enableColors ) geometry.getAttribute( 'color' ).needsUpdate = true;
948
+
949
+ // safety check
950
+
951
+ if ( this.count / 3 > maxPolyCount ) console.warn( 'THREE.MarchingCubes: Geometry buffers too small for rendering. Please create an instance with a higher poly count.' );
952
+
953
+ };
954
+
955
+ this.init( resolution );
956
+
957
+ }
958
+
959
+ }
960
+
961
+ /////////////////////////////////////
962
+ // Marching cubes lookup tables
963
+ /////////////////////////////////////
964
+
965
+ // These tables are straight from Paul Bourke's page:
966
+ // http://paulbourke.net/geometry/polygonise/
967
+ // who in turn got them from Cory Gene Bloyd.
968
+
969
+ const edgeTable = new Int32Array( [
970
+ 0x0, 0x109, 0x203, 0x30a, 0x406, 0x50f, 0x605, 0x70c,
971
+ 0x80c, 0x905, 0xa0f, 0xb06, 0xc0a, 0xd03, 0xe09, 0xf00,
972
+ 0x190, 0x99, 0x393, 0x29a, 0x596, 0x49f, 0x795, 0x69c,
973
+ 0x99c, 0x895, 0xb9f, 0xa96, 0xd9a, 0xc93, 0xf99, 0xe90,
974
+ 0x230, 0x339, 0x33, 0x13a, 0x636, 0x73f, 0x435, 0x53c,
975
+ 0xa3c, 0xb35, 0x83f, 0x936, 0xe3a, 0xf33, 0xc39, 0xd30,
976
+ 0x3a0, 0x2a9, 0x1a3, 0xaa, 0x7a6, 0x6af, 0x5a5, 0x4ac,
977
+ 0xbac, 0xaa5, 0x9af, 0x8a6, 0xfaa, 0xea3, 0xda9, 0xca0,
978
+ 0x460, 0x569, 0x663, 0x76a, 0x66, 0x16f, 0x265, 0x36c,
979
+ 0xc6c, 0xd65, 0xe6f, 0xf66, 0x86a, 0x963, 0xa69, 0xb60,
980
+ 0x5f0, 0x4f9, 0x7f3, 0x6fa, 0x1f6, 0xff, 0x3f5, 0x2fc,
981
+ 0xdfc, 0xcf5, 0xfff, 0xef6, 0x9fa, 0x8f3, 0xbf9, 0xaf0,
982
+ 0x650, 0x759, 0x453, 0x55a, 0x256, 0x35f, 0x55, 0x15c,
983
+ 0xe5c, 0xf55, 0xc5f, 0xd56, 0xa5a, 0xb53, 0x859, 0x950,
984
+ 0x7c0, 0x6c9, 0x5c3, 0x4ca, 0x3c6, 0x2cf, 0x1c5, 0xcc,
985
+ 0xfcc, 0xec5, 0xdcf, 0xcc6, 0xbca, 0xac3, 0x9c9, 0x8c0,
986
+ 0x8c0, 0x9c9, 0xac3, 0xbca, 0xcc6, 0xdcf, 0xec5, 0xfcc,
987
+ 0xcc, 0x1c5, 0x2cf, 0x3c6, 0x4ca, 0x5c3, 0x6c9, 0x7c0,
988
+ 0x950, 0x859, 0xb53, 0xa5a, 0xd56, 0xc5f, 0xf55, 0xe5c,
989
+ 0x15c, 0x55, 0x35f, 0x256, 0x55a, 0x453, 0x759, 0x650,
990
+ 0xaf0, 0xbf9, 0x8f3, 0x9fa, 0xef6, 0xfff, 0xcf5, 0xdfc,
991
+ 0x2fc, 0x3f5, 0xff, 0x1f6, 0x6fa, 0x7f3, 0x4f9, 0x5f0,
992
+ 0xb60, 0xa69, 0x963, 0x86a, 0xf66, 0xe6f, 0xd65, 0xc6c,
993
+ 0x36c, 0x265, 0x16f, 0x66, 0x76a, 0x663, 0x569, 0x460,
994
+ 0xca0, 0xda9, 0xea3, 0xfaa, 0x8a6, 0x9af, 0xaa5, 0xbac,
995
+ 0x4ac, 0x5a5, 0x6af, 0x7a6, 0xaa, 0x1a3, 0x2a9, 0x3a0,
996
+ 0xd30, 0xc39, 0xf33, 0xe3a, 0x936, 0x83f, 0xb35, 0xa3c,
997
+ 0x53c, 0x435, 0x73f, 0x636, 0x13a, 0x33, 0x339, 0x230,
998
+ 0xe90, 0xf99, 0xc93, 0xd9a, 0xa96, 0xb9f, 0x895, 0x99c,
999
+ 0x69c, 0x795, 0x49f, 0x596, 0x29a, 0x393, 0x99, 0x190,
1000
+ 0xf00, 0xe09, 0xd03, 0xc0a, 0xb06, 0xa0f, 0x905, 0x80c,
1001
+ 0x70c, 0x605, 0x50f, 0x406, 0x30a, 0x203, 0x109, 0x0 ] );
1002
+
1003
+ const triTable = new Int32Array( [
1004
+ - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1005
+ 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1006
+ 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1007
+ 1, 8, 3, 9, 8, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1008
+ 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1009
+ 0, 8, 3, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1010
+ 9, 2, 10, 0, 2, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1011
+ 2, 8, 3, 2, 10, 8, 10, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1012
+ 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1013
+ 0, 11, 2, 8, 11, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1014
+ 1, 9, 0, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1015
+ 1, 11, 2, 1, 9, 11, 9, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1016
+ 3, 10, 1, 11, 10, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1017
+ 0, 10, 1, 0, 8, 10, 8, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1018
+ 3, 9, 0, 3, 11, 9, 11, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1019
+ 9, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1020
+ 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1021
+ 4, 3, 0, 7, 3, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1022
+ 0, 1, 9, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1023
+ 4, 1, 9, 4, 7, 1, 7, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1024
+ 1, 2, 10, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1025
+ 3, 4, 7, 3, 0, 4, 1, 2, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1026
+ 9, 2, 10, 9, 0, 2, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1027
+ 2, 10, 9, 2, 9, 7, 2, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
1028
+ 8, 4, 7, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1029
+ 11, 4, 7, 11, 2, 4, 2, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1030
+ 9, 0, 1, 8, 4, 7, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1031
+ 4, 7, 11, 9, 4, 11, 9, 11, 2, 9, 2, 1, - 1, - 1, - 1, - 1,
1032
+ 3, 10, 1, 3, 11, 10, 7, 8, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1033
+ 1, 11, 10, 1, 4, 11, 1, 0, 4, 7, 11, 4, - 1, - 1, - 1, - 1,
1034
+ 4, 7, 8, 9, 0, 11, 9, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
1035
+ 4, 7, 11, 4, 11, 9, 9, 11, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1036
+ 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1037
+ 9, 5, 4, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1038
+ 0, 5, 4, 1, 5, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1039
+ 8, 5, 4, 8, 3, 5, 3, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1040
+ 1, 2, 10, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1041
+ 3, 0, 8, 1, 2, 10, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1042
+ 5, 2, 10, 5, 4, 2, 4, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1043
+ 2, 10, 5, 3, 2, 5, 3, 5, 4, 3, 4, 8, - 1, - 1, - 1, - 1,
1044
+ 9, 5, 4, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1045
+ 0, 11, 2, 0, 8, 11, 4, 9, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1046
+ 0, 5, 4, 0, 1, 5, 2, 3, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1047
+ 2, 1, 5, 2, 5, 8, 2, 8, 11, 4, 8, 5, - 1, - 1, - 1, - 1,
1048
+ 10, 3, 11, 10, 1, 3, 9, 5, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1049
+ 4, 9, 5, 0, 8, 1, 8, 10, 1, 8, 11, 10, - 1, - 1, - 1, - 1,
1050
+ 5, 4, 0, 5, 0, 11, 5, 11, 10, 11, 0, 3, - 1, - 1, - 1, - 1,
1051
+ 5, 4, 8, 5, 8, 10, 10, 8, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1052
+ 9, 7, 8, 5, 7, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1053
+ 9, 3, 0, 9, 5, 3, 5, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1054
+ 0, 7, 8, 0, 1, 7, 1, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1055
+ 1, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1056
+ 9, 7, 8, 9, 5, 7, 10, 1, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1057
+ 10, 1, 2, 9, 5, 0, 5, 3, 0, 5, 7, 3, - 1, - 1, - 1, - 1,
1058
+ 8, 0, 2, 8, 2, 5, 8, 5, 7, 10, 5, 2, - 1, - 1, - 1, - 1,
1059
+ 2, 10, 5, 2, 5, 3, 3, 5, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1060
+ 7, 9, 5, 7, 8, 9, 3, 11, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1061
+ 9, 5, 7, 9, 7, 2, 9, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
1062
+ 2, 3, 11, 0, 1, 8, 1, 7, 8, 1, 5, 7, - 1, - 1, - 1, - 1,
1063
+ 11, 2, 1, 11, 1, 7, 7, 1, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1064
+ 9, 5, 8, 8, 5, 7, 10, 1, 3, 10, 3, 11, - 1, - 1, - 1, - 1,
1065
+ 5, 7, 0, 5, 0, 9, 7, 11, 0, 1, 0, 10, 11, 10, 0, - 1,
1066
+ 11, 10, 0, 11, 0, 3, 10, 5, 0, 8, 0, 7, 5, 7, 0, - 1,
1067
+ 11, 10, 5, 7, 11, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1068
+ 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1069
+ 0, 8, 3, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1070
+ 9, 0, 1, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1071
+ 1, 8, 3, 1, 9, 8, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1072
+ 1, 6, 5, 2, 6, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1073
+ 1, 6, 5, 1, 2, 6, 3, 0, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1074
+ 9, 6, 5, 9, 0, 6, 0, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1075
+ 5, 9, 8, 5, 8, 2, 5, 2, 6, 3, 2, 8, - 1, - 1, - 1, - 1,
1076
+ 2, 3, 11, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1077
+ 11, 0, 8, 11, 2, 0, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1078
+ 0, 1, 9, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1079
+ 5, 10, 6, 1, 9, 2, 9, 11, 2, 9, 8, 11, - 1, - 1, - 1, - 1,
1080
+ 6, 3, 11, 6, 5, 3, 5, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1081
+ 0, 8, 11, 0, 11, 5, 0, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
1082
+ 3, 11, 6, 0, 3, 6, 0, 6, 5, 0, 5, 9, - 1, - 1, - 1, - 1,
1083
+ 6, 5, 9, 6, 9, 11, 11, 9, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1084
+ 5, 10, 6, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1085
+ 4, 3, 0, 4, 7, 3, 6, 5, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1086
+ 1, 9, 0, 5, 10, 6, 8, 4, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1087
+ 10, 6, 5, 1, 9, 7, 1, 7, 3, 7, 9, 4, - 1, - 1, - 1, - 1,
1088
+ 6, 1, 2, 6, 5, 1, 4, 7, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1089
+ 1, 2, 5, 5, 2, 6, 3, 0, 4, 3, 4, 7, - 1, - 1, - 1, - 1,
1090
+ 8, 4, 7, 9, 0, 5, 0, 6, 5, 0, 2, 6, - 1, - 1, - 1, - 1,
1091
+ 7, 3, 9, 7, 9, 4, 3, 2, 9, 5, 9, 6, 2, 6, 9, - 1,
1092
+ 3, 11, 2, 7, 8, 4, 10, 6, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1093
+ 5, 10, 6, 4, 7, 2, 4, 2, 0, 2, 7, 11, - 1, - 1, - 1, - 1,
1094
+ 0, 1, 9, 4, 7, 8, 2, 3, 11, 5, 10, 6, - 1, - 1, - 1, - 1,
1095
+ 9, 2, 1, 9, 11, 2, 9, 4, 11, 7, 11, 4, 5, 10, 6, - 1,
1096
+ 8, 4, 7, 3, 11, 5, 3, 5, 1, 5, 11, 6, - 1, - 1, - 1, - 1,
1097
+ 5, 1, 11, 5, 11, 6, 1, 0, 11, 7, 11, 4, 0, 4, 11, - 1,
1098
+ 0, 5, 9, 0, 6, 5, 0, 3, 6, 11, 6, 3, 8, 4, 7, - 1,
1099
+ 6, 5, 9, 6, 9, 11, 4, 7, 9, 7, 11, 9, - 1, - 1, - 1, - 1,
1100
+ 10, 4, 9, 6, 4, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1101
+ 4, 10, 6, 4, 9, 10, 0, 8, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1102
+ 10, 0, 1, 10, 6, 0, 6, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1103
+ 8, 3, 1, 8, 1, 6, 8, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
1104
+ 1, 4, 9, 1, 2, 4, 2, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1105
+ 3, 0, 8, 1, 2, 9, 2, 4, 9, 2, 6, 4, - 1, - 1, - 1, - 1,
1106
+ 0, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1107
+ 8, 3, 2, 8, 2, 4, 4, 2, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1108
+ 10, 4, 9, 10, 6, 4, 11, 2, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1109
+ 0, 8, 2, 2, 8, 11, 4, 9, 10, 4, 10, 6, - 1, - 1, - 1, - 1,
1110
+ 3, 11, 2, 0, 1, 6, 0, 6, 4, 6, 1, 10, - 1, - 1, - 1, - 1,
1111
+ 6, 4, 1, 6, 1, 10, 4, 8, 1, 2, 1, 11, 8, 11, 1, - 1,
1112
+ 9, 6, 4, 9, 3, 6, 9, 1, 3, 11, 6, 3, - 1, - 1, - 1, - 1,
1113
+ 8, 11, 1, 8, 1, 0, 11, 6, 1, 9, 1, 4, 6, 4, 1, - 1,
1114
+ 3, 11, 6, 3, 6, 0, 0, 6, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1115
+ 6, 4, 8, 11, 6, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1116
+ 7, 10, 6, 7, 8, 10, 8, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1117
+ 0, 7, 3, 0, 10, 7, 0, 9, 10, 6, 7, 10, - 1, - 1, - 1, - 1,
1118
+ 10, 6, 7, 1, 10, 7, 1, 7, 8, 1, 8, 0, - 1, - 1, - 1, - 1,
1119
+ 10, 6, 7, 10, 7, 1, 1, 7, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1120
+ 1, 2, 6, 1, 6, 8, 1, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
1121
+ 2, 6, 9, 2, 9, 1, 6, 7, 9, 0, 9, 3, 7, 3, 9, - 1,
1122
+ 7, 8, 0, 7, 0, 6, 6, 0, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1123
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1124
+ 2, 3, 11, 10, 6, 8, 10, 8, 9, 8, 6, 7, - 1, - 1, - 1, - 1,
1125
+ 2, 0, 7, 2, 7, 11, 0, 9, 7, 6, 7, 10, 9, 10, 7, - 1,
1126
+ 1, 8, 0, 1, 7, 8, 1, 10, 7, 6, 7, 10, 2, 3, 11, - 1,
1127
+ 11, 2, 1, 11, 1, 7, 10, 6, 1, 6, 7, 1, - 1, - 1, - 1, - 1,
1128
+ 8, 9, 6, 8, 6, 7, 9, 1, 6, 11, 6, 3, 1, 3, 6, - 1,
1129
+ 0, 9, 1, 11, 6, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1130
+ 7, 8, 0, 7, 0, 6, 3, 11, 0, 11, 6, 0, - 1, - 1, - 1, - 1,
1131
+ 7, 11, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1132
+ 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1133
+ 3, 0, 8, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1134
+ 0, 1, 9, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1135
+ 8, 1, 9, 8, 3, 1, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1136
+ 10, 1, 2, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1137
+ 1, 2, 10, 3, 0, 8, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1138
+ 2, 9, 0, 2, 10, 9, 6, 11, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1139
+ 6, 11, 7, 2, 10, 3, 10, 8, 3, 10, 9, 8, - 1, - 1, - 1, - 1,
1140
+ 7, 2, 3, 6, 2, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1141
+ 7, 0, 8, 7, 6, 0, 6, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1142
+ 2, 7, 6, 2, 3, 7, 0, 1, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1143
+ 1, 6, 2, 1, 8, 6, 1, 9, 8, 8, 7, 6, - 1, - 1, - 1, - 1,
1144
+ 10, 7, 6, 10, 1, 7, 1, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1145
+ 10, 7, 6, 1, 7, 10, 1, 8, 7, 1, 0, 8, - 1, - 1, - 1, - 1,
1146
+ 0, 3, 7, 0, 7, 10, 0, 10, 9, 6, 10, 7, - 1, - 1, - 1, - 1,
1147
+ 7, 6, 10, 7, 10, 8, 8, 10, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1148
+ 6, 8, 4, 11, 8, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1149
+ 3, 6, 11, 3, 0, 6, 0, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1150
+ 8, 6, 11, 8, 4, 6, 9, 0, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1151
+ 9, 4, 6, 9, 6, 3, 9, 3, 1, 11, 3, 6, - 1, - 1, - 1, - 1,
1152
+ 6, 8, 4, 6, 11, 8, 2, 10, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1153
+ 1, 2, 10, 3, 0, 11, 0, 6, 11, 0, 4, 6, - 1, - 1, - 1, - 1,
1154
+ 4, 11, 8, 4, 6, 11, 0, 2, 9, 2, 10, 9, - 1, - 1, - 1, - 1,
1155
+ 10, 9, 3, 10, 3, 2, 9, 4, 3, 11, 3, 6, 4, 6, 3, - 1,
1156
+ 8, 2, 3, 8, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1157
+ 0, 4, 2, 4, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1158
+ 1, 9, 0, 2, 3, 4, 2, 4, 6, 4, 3, 8, - 1, - 1, - 1, - 1,
1159
+ 1, 9, 4, 1, 4, 2, 2, 4, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1160
+ 8, 1, 3, 8, 6, 1, 8, 4, 6, 6, 10, 1, - 1, - 1, - 1, - 1,
1161
+ 10, 1, 0, 10, 0, 6, 6, 0, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1162
+ 4, 6, 3, 4, 3, 8, 6, 10, 3, 0, 3, 9, 10, 9, 3, - 1,
1163
+ 10, 9, 4, 6, 10, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1164
+ 4, 9, 5, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1165
+ 0, 8, 3, 4, 9, 5, 11, 7, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1166
+ 5, 0, 1, 5, 4, 0, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1167
+ 11, 7, 6, 8, 3, 4, 3, 5, 4, 3, 1, 5, - 1, - 1, - 1, - 1,
1168
+ 9, 5, 4, 10, 1, 2, 7, 6, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1169
+ 6, 11, 7, 1, 2, 10, 0, 8, 3, 4, 9, 5, - 1, - 1, - 1, - 1,
1170
+ 7, 6, 11, 5, 4, 10, 4, 2, 10, 4, 0, 2, - 1, - 1, - 1, - 1,
1171
+ 3, 4, 8, 3, 5, 4, 3, 2, 5, 10, 5, 2, 11, 7, 6, - 1,
1172
+ 7, 2, 3, 7, 6, 2, 5, 4, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1173
+ 9, 5, 4, 0, 8, 6, 0, 6, 2, 6, 8, 7, - 1, - 1, - 1, - 1,
1174
+ 3, 6, 2, 3, 7, 6, 1, 5, 0, 5, 4, 0, - 1, - 1, - 1, - 1,
1175
+ 6, 2, 8, 6, 8, 7, 2, 1, 8, 4, 8, 5, 1, 5, 8, - 1,
1176
+ 9, 5, 4, 10, 1, 6, 1, 7, 6, 1, 3, 7, - 1, - 1, - 1, - 1,
1177
+ 1, 6, 10, 1, 7, 6, 1, 0, 7, 8, 7, 0, 9, 5, 4, - 1,
1178
+ 4, 0, 10, 4, 10, 5, 0, 3, 10, 6, 10, 7, 3, 7, 10, - 1,
1179
+ 7, 6, 10, 7, 10, 8, 5, 4, 10, 4, 8, 10, - 1, - 1, - 1, - 1,
1180
+ 6, 9, 5, 6, 11, 9, 11, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1181
+ 3, 6, 11, 0, 6, 3, 0, 5, 6, 0, 9, 5, - 1, - 1, - 1, - 1,
1182
+ 0, 11, 8, 0, 5, 11, 0, 1, 5, 5, 6, 11, - 1, - 1, - 1, - 1,
1183
+ 6, 11, 3, 6, 3, 5, 5, 3, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1184
+ 1, 2, 10, 9, 5, 11, 9, 11, 8, 11, 5, 6, - 1, - 1, - 1, - 1,
1185
+ 0, 11, 3, 0, 6, 11, 0, 9, 6, 5, 6, 9, 1, 2, 10, - 1,
1186
+ 11, 8, 5, 11, 5, 6, 8, 0, 5, 10, 5, 2, 0, 2, 5, - 1,
1187
+ 6, 11, 3, 6, 3, 5, 2, 10, 3, 10, 5, 3, - 1, - 1, - 1, - 1,
1188
+ 5, 8, 9, 5, 2, 8, 5, 6, 2, 3, 8, 2, - 1, - 1, - 1, - 1,
1189
+ 9, 5, 6, 9, 6, 0, 0, 6, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1190
+ 1, 5, 8, 1, 8, 0, 5, 6, 8, 3, 8, 2, 6, 2, 8, - 1,
1191
+ 1, 5, 6, 2, 1, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1192
+ 1, 3, 6, 1, 6, 10, 3, 8, 6, 5, 6, 9, 8, 9, 6, - 1,
1193
+ 10, 1, 0, 10, 0, 6, 9, 5, 0, 5, 6, 0, - 1, - 1, - 1, - 1,
1194
+ 0, 3, 8, 5, 6, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1195
+ 10, 5, 6, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1196
+ 11, 5, 10, 7, 5, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1197
+ 11, 5, 10, 11, 7, 5, 8, 3, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1198
+ 5, 11, 7, 5, 10, 11, 1, 9, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1199
+ 10, 7, 5, 10, 11, 7, 9, 8, 1, 8, 3, 1, - 1, - 1, - 1, - 1,
1200
+ 11, 1, 2, 11, 7, 1, 7, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1201
+ 0, 8, 3, 1, 2, 7, 1, 7, 5, 7, 2, 11, - 1, - 1, - 1, - 1,
1202
+ 9, 7, 5, 9, 2, 7, 9, 0, 2, 2, 11, 7, - 1, - 1, - 1, - 1,
1203
+ 7, 5, 2, 7, 2, 11, 5, 9, 2, 3, 2, 8, 9, 8, 2, - 1,
1204
+ 2, 5, 10, 2, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1205
+ 8, 2, 0, 8, 5, 2, 8, 7, 5, 10, 2, 5, - 1, - 1, - 1, - 1,
1206
+ 9, 0, 1, 5, 10, 3, 5, 3, 7, 3, 10, 2, - 1, - 1, - 1, - 1,
1207
+ 9, 8, 2, 9, 2, 1, 8, 7, 2, 10, 2, 5, 7, 5, 2, - 1,
1208
+ 1, 3, 5, 3, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1209
+ 0, 8, 7, 0, 7, 1, 1, 7, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1210
+ 9, 0, 3, 9, 3, 5, 5, 3, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1211
+ 9, 8, 7, 5, 9, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1212
+ 5, 8, 4, 5, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1213
+ 5, 0, 4, 5, 11, 0, 5, 10, 11, 11, 3, 0, - 1, - 1, - 1, - 1,
1214
+ 0, 1, 9, 8, 4, 10, 8, 10, 11, 10, 4, 5, - 1, - 1, - 1, - 1,
1215
+ 10, 11, 4, 10, 4, 5, 11, 3, 4, 9, 4, 1, 3, 1, 4, - 1,
1216
+ 2, 5, 1, 2, 8, 5, 2, 11, 8, 4, 5, 8, - 1, - 1, - 1, - 1,
1217
+ 0, 4, 11, 0, 11, 3, 4, 5, 11, 2, 11, 1, 5, 1, 11, - 1,
1218
+ 0, 2, 5, 0, 5, 9, 2, 11, 5, 4, 5, 8, 11, 8, 5, - 1,
1219
+ 9, 4, 5, 2, 11, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1220
+ 2, 5, 10, 3, 5, 2, 3, 4, 5, 3, 8, 4, - 1, - 1, - 1, - 1,
1221
+ 5, 10, 2, 5, 2, 4, 4, 2, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1222
+ 3, 10, 2, 3, 5, 10, 3, 8, 5, 4, 5, 8, 0, 1, 9, - 1,
1223
+ 5, 10, 2, 5, 2, 4, 1, 9, 2, 9, 4, 2, - 1, - 1, - 1, - 1,
1224
+ 8, 4, 5, 8, 5, 3, 3, 5, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1225
+ 0, 4, 5, 1, 0, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1226
+ 8, 4, 5, 8, 5, 3, 9, 0, 5, 0, 3, 5, - 1, - 1, - 1, - 1,
1227
+ 9, 4, 5, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1228
+ 4, 11, 7, 4, 9, 11, 9, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1229
+ 0, 8, 3, 4, 9, 7, 9, 11, 7, 9, 10, 11, - 1, - 1, - 1, - 1,
1230
+ 1, 10, 11, 1, 11, 4, 1, 4, 0, 7, 4, 11, - 1, - 1, - 1, - 1,
1231
+ 3, 1, 4, 3, 4, 8, 1, 10, 4, 7, 4, 11, 10, 11, 4, - 1,
1232
+ 4, 11, 7, 9, 11, 4, 9, 2, 11, 9, 1, 2, - 1, - 1, - 1, - 1,
1233
+ 9, 7, 4, 9, 11, 7, 9, 1, 11, 2, 11, 1, 0, 8, 3, - 1,
1234
+ 11, 7, 4, 11, 4, 2, 2, 4, 0, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1235
+ 11, 7, 4, 11, 4, 2, 8, 3, 4, 3, 2, 4, - 1, - 1, - 1, - 1,
1236
+ 2, 9, 10, 2, 7, 9, 2, 3, 7, 7, 4, 9, - 1, - 1, - 1, - 1,
1237
+ 9, 10, 7, 9, 7, 4, 10, 2, 7, 8, 7, 0, 2, 0, 7, - 1,
1238
+ 3, 7, 10, 3, 10, 2, 7, 4, 10, 1, 10, 0, 4, 0, 10, - 1,
1239
+ 1, 10, 2, 8, 7, 4, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1240
+ 4, 9, 1, 4, 1, 7, 7, 1, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1241
+ 4, 9, 1, 4, 1, 7, 0, 8, 1, 8, 7, 1, - 1, - 1, - 1, - 1,
1242
+ 4, 0, 3, 7, 4, 3, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1243
+ 4, 8, 7, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1244
+ 9, 10, 8, 10, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1245
+ 3, 0, 9, 3, 9, 11, 11, 9, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1246
+ 0, 1, 10, 0, 10, 8, 8, 10, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1247
+ 3, 1, 10, 11, 3, 10, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1248
+ 1, 2, 11, 1, 11, 9, 9, 11, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1249
+ 3, 0, 9, 3, 9, 11, 1, 2, 9, 2, 11, 9, - 1, - 1, - 1, - 1,
1250
+ 0, 2, 11, 8, 0, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1251
+ 3, 2, 11, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1252
+ 2, 3, 8, 2, 8, 10, 10, 8, 9, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1253
+ 9, 10, 2, 0, 9, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1254
+ 2, 3, 8, 2, 8, 10, 0, 1, 8, 1, 10, 8, - 1, - 1, - 1, - 1,
1255
+ 1, 10, 2, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1256
+ 1, 3, 8, 9, 1, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1257
+ 0, 9, 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1258
+ 0, 3, 8, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1,
1259
+ - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1, - 1 ] );
1260
+
1261
+ export { MarchingCubes, edgeTable, triTable };