@gnsx/three 0.184.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +85 -0
- package/build/three.cjs +79695 -0
- package/build/three.core.js +59732 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +19552 -0
- package/build/three.module.min.js +6 -0
- package/build/three.tsl.js +654 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +83969 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +83702 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +293 -0
- package/examples/jsm/animation/AnimationClipCreator.js +168 -0
- package/examples/jsm/animation/CCDIKSolver.js +595 -0
- package/examples/jsm/capabilities/WebGL.js +113 -0
- package/examples/jsm/capabilities/WebGPU.js +59 -0
- package/examples/jsm/controls/ArcballControls.js +3539 -0
- package/examples/jsm/controls/DragControls.js +452 -0
- package/examples/jsm/controls/FirstPersonControls.js +451 -0
- package/examples/jsm/controls/FlyControls.js +384 -0
- package/examples/jsm/controls/MapControls.js +116 -0
- package/examples/jsm/controls/OrbitControls.js +1963 -0
- package/examples/jsm/controls/PointerLockControls.js +264 -0
- package/examples/jsm/controls/TrackballControls.js +1001 -0
- package/examples/jsm/controls/TransformControls.js +1950 -0
- package/examples/jsm/csm/CSM.js +598 -0
- package/examples/jsm/csm/CSMFrustum.js +209 -0
- package/examples/jsm/csm/CSMHelper.js +243 -0
- package/examples/jsm/csm/CSMShader.js +307 -0
- package/examples/jsm/csm/CSMShadowNode.js +603 -0
- package/examples/jsm/curves/CurveExtras.js +694 -0
- package/examples/jsm/curves/NURBSCurve.js +155 -0
- package/examples/jsm/curves/NURBSSurface.js +98 -0
- package/examples/jsm/curves/NURBSUtils.js +532 -0
- package/examples/jsm/curves/NURBSVolume.js +82 -0
- package/examples/jsm/effects/AnaglyphEffect.js +274 -0
- package/examples/jsm/effects/AsciiEffect.js +310 -0
- package/examples/jsm/effects/OutlineEffect.js +489 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
- package/examples/jsm/effects/StereoEffect.js +91 -0
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/DebugEnvironment.js +102 -0
- package/examples/jsm/environments/RoomEnvironment.js +185 -0
- package/examples/jsm/exporters/DRACOExporter.js +311 -0
- package/examples/jsm/exporters/EXRExporter.js +618 -0
- package/examples/jsm/exporters/GLTFExporter.js +3738 -0
- package/examples/jsm/exporters/KTX2Exporter.js +347 -0
- package/examples/jsm/exporters/OBJExporter.js +308 -0
- package/examples/jsm/exporters/PLYExporter.js +562 -0
- package/examples/jsm/exporters/STLExporter.js +221 -0
- package/examples/jsm/exporters/USDZExporter.js +1254 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
- package/examples/jsm/geometries/ConvexGeometry.js +72 -0
- package/examples/jsm/geometries/DecalGeometry.js +420 -0
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +172 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
- package/examples/jsm/geometries/TeapotGeometry.js +689 -0
- package/examples/jsm/geometries/TextGeometry.js +102 -0
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +165 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
- package/examples/jsm/helpers/OctreeHelper.js +109 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
- package/examples/jsm/helpers/TextureHelper.js +265 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
- package/examples/jsm/helpers/ViewHelper.js +519 -0
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +542 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/extensions/extensions.json +6 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Memory.js +128 -0
- package/examples/jsm/inspector/tabs/Parameters.js +380 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Settings.js +264 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
- package/examples/jsm/inspector/tabs/Viewer.js +268 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +2072 -0
- package/examples/jsm/inspector/ui/Style.js +1667 -0
- package/examples/jsm/inspector/ui/Tab.js +265 -0
- package/examples/jsm/inspector/ui/Values.js +476 -0
- package/examples/jsm/inspector/ui/utils.js +69 -0
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/interactive/HTMLMesh.js +601 -0
- package/examples/jsm/interactive/InteractiveGroup.js +224 -0
- package/examples/jsm/interactive/SelectionBox.js +324 -0
- package/examples/jsm/interactive/SelectionHelper.js +150 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +651 -0
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +337 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
- package/examples/jsm/lines/Line2.js +56 -0
- package/examples/jsm/lines/LineGeometry.js +157 -0
- package/examples/jsm/lines/LineMaterial.js +703 -0
- package/examples/jsm/lines/LineSegments2.js +426 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
- package/examples/jsm/lines/Wireframe.js +108 -0
- package/examples/jsm/lines/WireframeGeometry2.js +49 -0
- package/examples/jsm/lines/webgpu/Line2.js +46 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +1836 -0
- package/examples/jsm/loaders/3MFLoader.js +1621 -0
- package/examples/jsm/loaders/AMFLoader.js +541 -0
- package/examples/jsm/loaders/BVHLoader.js +484 -0
- package/examples/jsm/loaders/ColladaLoader.js +153 -0
- package/examples/jsm/loaders/DDSLoader.js +385 -0
- package/examples/jsm/loaders/DRACOLoader.js +739 -0
- package/examples/jsm/loaders/EXRLoader.js +3423 -0
- package/examples/jsm/loaders/FBXLoader.js +4580 -0
- package/examples/jsm/loaders/FontLoader.js +260 -0
- package/examples/jsm/loaders/GCodeLoader.js +318 -0
- package/examples/jsm/loaders/GLTFLoader.js +4860 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/IESLoader.js +379 -0
- package/examples/jsm/loaders/KMZLoader.js +163 -0
- package/examples/jsm/loaders/KTX2Loader.js +1257 -0
- package/examples/jsm/loaders/KTXLoader.js +197 -0
- package/examples/jsm/loaders/LDrawLoader.js +2510 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
- package/examples/jsm/loaders/LUTImageLoader.js +190 -0
- package/examples/jsm/loaders/LWOLoader.js +1047 -0
- package/examples/jsm/loaders/LottieLoader.js +130 -0
- package/examples/jsm/loaders/MD2Loader.js +435 -0
- package/examples/jsm/loaders/MDDLoader.js +147 -0
- package/examples/jsm/loaders/MTLLoader.js +593 -0
- package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
- package/examples/jsm/loaders/NRRDLoader.js +718 -0
- package/examples/jsm/loaders/OBJLoader.js +955 -0
- package/examples/jsm/loaders/PCDLoader.js +620 -0
- package/examples/jsm/loaders/PDBLoader.js +272 -0
- package/examples/jsm/loaders/PLYLoader.js +805 -0
- package/examples/jsm/loaders/PVRLoader.js +270 -0
- package/examples/jsm/loaders/RGBELoader.js +18 -0
- package/examples/jsm/loaders/STLLoader.js +421 -0
- package/examples/jsm/loaders/SVGLoader.js +3267 -0
- package/examples/jsm/loaders/TDSLoader.js +1142 -0
- package/examples/jsm/loaders/TGALoader.js +538 -0
- package/examples/jsm/loaders/TIFFLoader.js +59 -0
- package/examples/jsm/loaders/TTFLoader.js +261 -0
- package/examples/jsm/loaders/USDLoader.js +279 -0
- package/examples/jsm/loaders/USDZLoader.js +16 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
- package/examples/jsm/loaders/VOXLoader.js +919 -0
- package/examples/jsm/loaders/VRMLLoader.js +3646 -0
- package/examples/jsm/loaders/VTKLoader.js +1293 -0
- package/examples/jsm/loaders/XYZLoader.js +143 -0
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/loaders/usd/USDAParser.js +828 -0
- package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
- package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +159 -0
- package/examples/jsm/math/ColorConverter.js +58 -0
- package/examples/jsm/math/ColorSpaces.js +147 -0
- package/examples/jsm/math/ConvexHull.js +1695 -0
- package/examples/jsm/math/ImprovedNoise.js +88 -0
- package/examples/jsm/math/Lut.js +317 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
- package/examples/jsm/math/OBB.js +535 -0
- package/examples/jsm/math/Octree.js +822 -0
- package/examples/jsm/math/SimplexNoise.js +470 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
- package/examples/jsm/misc/Gyroscope.js +78 -0
- package/examples/jsm/misc/MD2Character.js +391 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
- package/examples/jsm/misc/MorphAnimMesh.js +119 -0
- package/examples/jsm/misc/MorphBlendMesh.js +425 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +661 -0
- package/examples/jsm/misc/TubePainter.js +599 -0
- package/examples/jsm/misc/Volume.js +520 -0
- package/examples/jsm/misc/VolumeSlice.js +275 -0
- package/examples/jsm/modifiers/CurveModifier.js +374 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
- package/examples/jsm/modifiers/TessellateModifier.js +340 -0
- package/examples/jsm/objects/GroundedSkybox.js +69 -0
- package/examples/jsm/objects/Lensflare.js +489 -0
- package/examples/jsm/objects/LensflareMesh.js +376 -0
- package/examples/jsm/objects/MarchingCubes.js +1261 -0
- package/examples/jsm/objects/Reflector.js +386 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
- package/examples/jsm/objects/Refractor.js +389 -0
- package/examples/jsm/objects/ShadowMesh.js +130 -0
- package/examples/jsm/objects/Sky.js +321 -0
- package/examples/jsm/objects/SkyMesh.js +377 -0
- package/examples/jsm/objects/Water.js +374 -0
- package/examples/jsm/objects/Water2.js +403 -0
- package/examples/jsm/objects/Water2Mesh.js +199 -0
- package/examples/jsm/objects/WaterMesh.js +194 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +359 -0
- package/examples/jsm/physics/JoltPhysics.js +334 -0
- package/examples/jsm/physics/RapierPhysics.js +436 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
- package/examples/jsm/postprocessing/BloomPass.js +274 -0
- package/examples/jsm/postprocessing/BokehPass.js +218 -0
- package/examples/jsm/postprocessing/ClearPass.js +97 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
- package/examples/jsm/postprocessing/EffectComposer.js +365 -0
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +113 -0
- package/examples/jsm/postprocessing/GTAOPass.js +727 -0
- package/examples/jsm/postprocessing/GlitchPass.js +177 -0
- package/examples/jsm/postprocessing/HalftonePass.js +134 -0
- package/examples/jsm/postprocessing/LUTPass.js +138 -0
- package/examples/jsm/postprocessing/MaskPass.js +195 -0
- package/examples/jsm/postprocessing/OutlinePass.js +776 -0
- package/examples/jsm/postprocessing/OutputPass.js +148 -0
- package/examples/jsm/postprocessing/Pass.js +191 -0
- package/examples/jsm/postprocessing/RenderPass.js +193 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
- package/examples/jsm/postprocessing/SAOPass.js +407 -0
- package/examples/jsm/postprocessing/SMAAPass.js +230 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
- package/examples/jsm/postprocessing/SSAOPass.js +527 -0
- package/examples/jsm/postprocessing/SSRPass.js +856 -0
- package/examples/jsm/postprocessing/SavePass.js +132 -0
- package/examples/jsm/postprocessing/ShaderPass.js +135 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
- package/examples/jsm/postprocessing/TexturePass.js +131 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
- package/examples/jsm/renderers/Projector.js +1154 -0
- package/examples/jsm/renderers/SVGRenderer.js +799 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/examples/jsm/shaders/AfterimageShader.js +63 -0
- package/examples/jsm/shaders/BasicShader.js +36 -0
- package/examples/jsm/shaders/BleachBypassShader.js +68 -0
- package/examples/jsm/shaders/BlendShader.js +56 -0
- package/examples/jsm/shaders/BokehShader.js +151 -0
- package/examples/jsm/shaders/BokehShader2.js +404 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
- package/examples/jsm/shaders/ColorifyShader.js +57 -0
- package/examples/jsm/shaders/ConvolutionShader.js +74 -0
- package/examples/jsm/shaders/CopyShader.js +52 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/jsm/shaders/DigitalGlitch.js +104 -0
- package/examples/jsm/shaders/DotScreenShader.js +75 -0
- package/examples/jsm/shaders/ExposureShader.js +51 -0
- package/examples/jsm/shaders/FXAAShader.js +298 -0
- package/examples/jsm/shaders/FilmShader.js +72 -0
- package/examples/jsm/shaders/FocusShader.js +94 -0
- package/examples/jsm/shaders/FreiChenShader.js +103 -0
- package/examples/jsm/shaders/GTAOShader.js +434 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
- package/examples/jsm/shaders/HalftoneShader.js +332 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/HueSaturationShader.js +74 -0
- package/examples/jsm/shaders/KaleidoShader.js +65 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
- package/examples/jsm/shaders/LuminosityShader.js +54 -0
- package/examples/jsm/shaders/MirrorShader.js +62 -0
- package/examples/jsm/shaders/NormalMapShader.js +60 -0
- package/examples/jsm/shaders/OutputShader.js +103 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +239 -0
- package/examples/jsm/shaders/RGBShiftShader.js +61 -0
- package/examples/jsm/shaders/SAOShader.js +201 -0
- package/examples/jsm/shaders/SMAAShader.js +489 -0
- package/examples/jsm/shaders/SSAOShader.js +331 -0
- package/examples/jsm/shaders/SSRShader.js +396 -0
- package/examples/jsm/shaders/SepiaShader.js +57 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
- package/examples/jsm/shaders/TechnicolorShader.js +51 -0
- package/examples/jsm/shaders/ToonShader.js +349 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +60 -0
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- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
- package/src/renderers/shaders/ShaderLib.js +362 -0
- package/src/renderers/shaders/UniformsLib.js +234 -0
- package/src/renderers/shaders/UniformsUtils.js +154 -0
- package/src/renderers/webgl/WebGLAnimation.js +54 -0
- package/src/renderers/webgl/WebGLAttributes.js +237 -0
- package/src/renderers/webgl/WebGLBackground.js +303 -0
- package/src/renderers/webgl/WebGLBindingStates.js +666 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
- package/src/renderers/webgl/WebGLCapabilities.js +150 -0
- package/src/renderers/webgl/WebGLClipping.js +171 -0
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLExtensions.js +61 -0
- package/src/renderers/webgl/WebGLGeometries.js +186 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
- package/src/renderers/webgl/WebGLInfo.js +73 -0
- package/src/renderers/webgl/WebGLLights.js +584 -0
- package/src/renderers/webgl/WebGLMaterials.js +602 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
- package/src/renderers/webgl/WebGLObjects.js +94 -0
- package/src/renderers/webgl/WebGLOutput.js +270 -0
- package/src/renderers/webgl/WebGLProgram.js +1031 -0
- package/src/renderers/webgl/WebGLPrograms.js +679 -0
- package/src/renderers/webgl/WebGLProperties.js +55 -0
- package/src/renderers/webgl/WebGLRenderLists.js +253 -0
- package/src/renderers/webgl/WebGLRenderStates.js +124 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +600 -0
- package/src/renderers/webgl/WebGLState.js +1370 -0
- package/src/renderers/webgl/WebGLTextures.js +2506 -0
- package/src/renderers/webgl/WebGLUniforms.js +1203 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
- package/src/renderers/webgl/WebGLUtils.js +217 -0
- package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
- package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
- package/src/renderers/webgpu/WebGPURenderer.js +107 -0
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
- package/src/renderers/webxr/WebXRController.js +440 -0
- package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
- package/src/renderers/webxr/WebXRManager.js +1103 -0
- package/src/scenes/Fog.js +98 -0
- package/src/scenes/FogExp2.js +86 -0
- package/src/scenes/Scene.js +165 -0
- package/src/textures/CanvasTexture.js +45 -0
- package/src/textures/CompressedArrayTexture.js +89 -0
- package/src/textures/CompressedCubeTexture.js +48 -0
- package/src/textures/CompressedTexture.js +86 -0
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/CubeTexture.js +81 -0
- package/src/textures/Data3DTexture.js +112 -0
- package/src/textures/DataArrayTexture.js +134 -0
- package/src/textures/DataTexture.js +87 -0
- package/src/textures/DepthTexture.js +104 -0
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +85 -0
- package/src/textures/HTMLTexture.js +74 -0
- package/src/textures/Source.js +230 -0
- package/src/textures/Texture.js +812 -0
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +127 -0
- package/src/utils.js +493 -0
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import ViewportTextureNode from './ViewportTextureNode.js';
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import { nodeProxy } from '../tsl/TSLBase.js';
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import { screenUV } from './ScreenNode.js';
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import { DepthTexture } from '../../textures/DepthTexture.js';
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let _sharedDepthbuffer = null;
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/**
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* Represents the depth of the current viewport as a texture. This module
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* can be used in combination with viewport texture to achieve effects
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* that require depth evaluation.
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*
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* @augments ViewportTextureNode
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*/
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class ViewportDepthTextureNode extends ViewportTextureNode {
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static get type() {
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return 'ViewportDepthTextureNode';
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}
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/**
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* Constructs a new viewport depth texture node.
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*
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* @param {Node} [uvNode=screenUV] - The uv node.
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* @param {?Node} [levelNode=null] - The level node.
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* @param {?DepthTexture} [depthTexture=null] - A depth texture. If not provided, uses a shared depth texture.
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*/
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constructor( uvNode = screenUV, levelNode = null, depthTexture = null ) {
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if ( depthTexture === null ) {
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if ( _sharedDepthbuffer === null ) {
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_sharedDepthbuffer = new DepthTexture();
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}
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depthTexture = _sharedDepthbuffer;
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}
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super( uvNode, levelNode, depthTexture );
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}
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}
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export default ViewportDepthTextureNode;
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/**
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* TSL function for a viewport depth texture node.
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*
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* @tsl
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* @function
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* @param {?Node} [uvNode=screenUV] - The uv node.
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* @param {?Node} [levelNode=null] - The level node.
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* @param {?DepthTexture} [depthTexture=null] - A depth texture. If not provided, a depth texture is created automatically.
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* @returns {ViewportDepthTextureNode}
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*/
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export const viewportDepthTexture = /*@__PURE__*/ nodeProxy( ViewportDepthTextureNode ).setParameterLength( 0, 3 );
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import ViewportTextureNode from './ViewportTextureNode.js';
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import { nodeProxy } from '../tsl/TSLBase.js';
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import { screenUV } from './ScreenNode.js';
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import { FramebufferTexture } from '../../textures/FramebufferTexture.js';
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let _sharedFramebuffer = null;
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/**
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* `ViewportTextureNode` creates an internal texture for each node instance. This module
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* shares a texture across all instances of `ViewportSharedTextureNode`. It should
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* be the first choice when using data of the default/screen framebuffer for performance reasons.
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*
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* @augments ViewportTextureNode
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*/
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class ViewportSharedTextureNode extends ViewportTextureNode {
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static get type() {
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return 'ViewportSharedTextureNode';
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}
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/**
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* Constructs a new viewport shared texture node.
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*
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* @param {Node} [uvNode=screenUV] - The uv node.
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* @param {?Node} [levelNode=null] - The level node.
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*/
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constructor( uvNode = screenUV, levelNode = null ) {
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if ( _sharedFramebuffer === null ) {
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_sharedFramebuffer = new FramebufferTexture();
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}
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super( uvNode, levelNode, _sharedFramebuffer );
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}
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/**
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* Overwritten so the method always returns the unique shared
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* framebuffer texture.
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*
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* @return {FramebufferTexture} The shared framebuffer texture.
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*/
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getTextureForReference() {
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return _sharedFramebuffer;
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}
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updateReference() {
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return this;
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}
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}
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export default ViewportSharedTextureNode;
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/**
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* TSL function for creating a shared viewport texture node.
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*
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* @tsl
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* @function
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* @param {?Node} [uvNode=screenUV] - The uv node.
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* @param {?Node} [levelNode=null] - The level node.
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* @returns {ViewportSharedTextureNode}
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*/
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export const viewportSharedTexture = /*@__PURE__*/ nodeProxy( ViewportSharedTextureNode ).setParameterLength( 0, 2 );
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import TextureNode from '../accessors/TextureNode.js';
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import { NodeUpdateType } from '../core/constants.js';
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import { nodeProxy } from '../tsl/TSLBase.js';
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import { screenUV } from './ScreenNode.js';
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import { Vector2 } from '../../math/Vector2.js';
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import { FramebufferTexture } from '../../textures/FramebufferTexture.js';
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import { LinearMipmapLinearFilter } from '../../constants.js';
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const _size = /*@__PURE__*/ new Vector2();
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/**
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* A special type of texture node which represents the data of the current viewport
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* as a texture. The module extracts data from the current bound framebuffer with
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* a copy operation so no extra render pass is required to produce the texture data
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* (which is good for performance). `ViewportTextureNode` can be used as an input for a
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* variety of effects like refractive or transmissive materials.
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*
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* @augments TextureNode
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*/
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class ViewportTextureNode extends TextureNode {
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static get type() {
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return 'ViewportTextureNode';
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}
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/**
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* Constructs a new viewport texture node.
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*
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* @param {Node} [uvNode=screenUV] - The uv node.
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* @param {?Node} [levelNode=null] - The level node.
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* @param {?Texture} [framebufferTexture=null] - A framebuffer texture holding the viewport data. If not provided, a framebuffer texture is created automatically.
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*/
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constructor( uvNode = screenUV, levelNode = null, framebufferTexture = null ) {
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let defaultFramebuffer = null;
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if ( framebufferTexture === null ) {
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defaultFramebuffer = new FramebufferTexture();
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defaultFramebuffer.minFilter = LinearMipmapLinearFilter;
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framebufferTexture = defaultFramebuffer;
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} else {
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defaultFramebuffer = framebufferTexture;
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}
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super( framebufferTexture, uvNode, levelNode );
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/**
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* Whether to generate mipmaps or not.
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*
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* @type {boolean}
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* @default false
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*/
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this.generateMipmaps = false;
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/**
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* The reference framebuffer texture. This is used to store the framebuffer texture
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* for the current render target. If the render target changes, a new framebuffer texture
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* is created automatically.
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*
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* @type {FramebufferTexture}
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* @default null
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*/
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this.defaultFramebuffer = defaultFramebuffer;
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/**
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* This flag can be used for type testing.
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*
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* @type {boolean}
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* @readonly
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* @default true
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*/
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this.isOutputTextureNode = true;
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/**
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* The `updateBeforeType` is set to `NodeUpdateType.RENDER` since the node should extract
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* the current contents of the bound framebuffer for each render call.
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*
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* @type {string}
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* @default 'render'
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*/
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this.updateBeforeType = NodeUpdateType.RENDER;
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/**
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* The framebuffer texture for the current renderer context.
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*
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* @type {WeakMap<RenderTarget, FramebufferTexture>}
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* @private
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*/
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this._cacheTextures = new WeakMap();
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|
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}
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/**
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* This methods returns a texture for the given render target or canvas target reference.
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*
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* To avoid rendering errors, `ViewportTextureNode` must use unique framebuffer textures
|
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* for different render contexts.
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*
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* @param {?(RenderTarget|CanvasTarget)} [reference=null] - The render target or canvas target reference.
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* @return {Texture} The framebuffer texture.
|
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*/
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getTextureForReference( reference = null ) {
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let defaultFramebuffer;
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let cacheTextures;
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if ( this.referenceNode ) {
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defaultFramebuffer = this.referenceNode.defaultFramebuffer;
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cacheTextures = this.referenceNode._cacheTextures;
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} else {
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defaultFramebuffer = this.defaultFramebuffer;
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cacheTextures = this._cacheTextures;
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}
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return defaultFramebuffer;
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}
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if ( cacheTextures.has( reference ) === false ) {
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const framebufferTexture = defaultFramebuffer.clone();
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cacheTextures.set( reference, framebufferTexture );
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}
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return cacheTextures.get( reference );
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}
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updateReference( frame ) {
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const renderer = frame.renderer;
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const reference = renderTarget ? renderTarget : canvasTarget;
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this.value = this.getTextureForReference( reference );
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return this.value;
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}
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updateBefore( frame ) {
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const renderer = frame.renderer;
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const renderTarget = renderer.getRenderTarget();
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const reference = renderTarget ? renderTarget : canvasTarget;
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if ( reference === null ) {
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reference.getDrawingBufferSize( _size );
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} else {
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_size.set( reference.width, reference.height );
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}
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|
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//
|
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const framebufferTexture = this.getTextureForReference( reference );
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if ( framebufferTexture.image.width !== _size.width || framebufferTexture.image.height !== _size.height ) {
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framebufferTexture.image.width = _size.width;
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framebufferTexture.image.height = _size.height;
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framebufferTexture.needsUpdate = true;
|
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|
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|
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}
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|
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//
|
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const currentGenerateMipmaps = framebufferTexture.generateMipmaps;
|
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|
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framebufferTexture.generateMipmaps = this.generateMipmaps;
|
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renderer.copyFramebufferToTexture( framebufferTexture );
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framebufferTexture.generateMipmaps = currentGenerateMipmaps;
|
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+
|
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|
+
}
|
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|
+
|
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|
+
clone() {
|
|
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|
+
|
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|
+
const viewportTextureNode = new this.constructor( this.uvNode, this.levelNode, this.value );
|
|
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|
+
viewportTextureNode.generateMipmaps = this.generateMipmaps;
|
|
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|
+
|
|
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|
+
return viewportTextureNode;
|
|
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|
+
|
|
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|
+
}
|
|
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|
+
|
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|
+
}
|
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|
+
|
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|
+
export default ViewportTextureNode;
|
|
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|
+
|
|
217
|
+
/**
|
|
218
|
+
* TSL function for creating a viewport texture node.
|
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|
+
*
|
|
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|
+
* @tsl
|
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|
+
* @function
|
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|
+
* @param {?Node} [uvNode=screenUV] - The uv node.
|
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|
+
* @param {?Node} [levelNode=null] - The level node.
|
|
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|
+
* @param {?Texture} [framebufferTexture=null] - A framebuffer texture holding the viewport data. If not provided, a framebuffer texture is created automatically.
|
|
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|
+
* @returns {ViewportTextureNode}
|
|
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|
+
*/
|
|
227
|
+
export const viewportTexture = /*@__PURE__*/ nodeProxy( ViewportTextureNode ).setParameterLength( 0, 3 );
|
|
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|
+
|
|
229
|
+
/**
|
|
230
|
+
* TSL function for creating a viewport texture node with enabled mipmap generation.
|
|
231
|
+
*
|
|
232
|
+
* @tsl
|
|
233
|
+
* @function
|
|
234
|
+
* @param {?Node} [uvNode=screenUV] - The uv node.
|
|
235
|
+
* @param {?Node} [levelNode=null] - The level node.
|
|
236
|
+
* @param {?Texture} [framebufferTexture=null] - A framebuffer texture holding the viewport data. If not provided, a framebuffer texture is created automatically.
|
|
237
|
+
* @returns {ViewportTextureNode}
|
|
238
|
+
*/
|
|
239
|
+
export const viewportMipTexture = /*@__PURE__*/ nodeProxy( ViewportTextureNode, null, null, { generateMipmaps: true } ).setParameterLength( 0, 3 );
|
|
240
|
+
|
|
241
|
+
// Singleton instances for common usage
|
|
242
|
+
const _singletonOpaqueViewportTextureNode = /*@__PURE__*/ viewportMipTexture();
|
|
243
|
+
|
|
244
|
+
/**
|
|
245
|
+
* TSL function for creating a viewport texture node with enabled mipmap generation.
|
|
246
|
+
* The texture should only contain the opaque rendering objects.
|
|
247
|
+
*
|
|
248
|
+
* This should be used just in transparent or transmissive materials.
|
|
249
|
+
*
|
|
250
|
+
* @tsl
|
|
251
|
+
* @function
|
|
252
|
+
* @param {?Node} [uv=screenUV] - The uv node.
|
|
253
|
+
* @param {?Node} [level=null] - The level node.
|
|
254
|
+
* @returns {ViewportTextureNode}
|
|
255
|
+
*/
|
|
256
|
+
export const viewportOpaqueMipTexture = ( uv = screenUV, level = null ) => _singletonOpaqueViewportTextureNode.sample( uv, level ); // TODO: Use once() when sample() supports it
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
import { positionView, positionWorld } from '../accessors/Position.js';
|
|
2
|
+
import { smoothstep } from '../math/MathNode.js';
|
|
3
|
+
import { Fn, output, vec4 } from '../tsl/TSLBase.js';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* Returns a node that represents the `z` coordinate in view space
|
|
7
|
+
* for the current fragment. It's a different representation of the
|
|
8
|
+
* default depth value.
|
|
9
|
+
*
|
|
10
|
+
* This value can be part of a computation that defines how the fog
|
|
11
|
+
* density increases when moving away from the camera.
|
|
12
|
+
*
|
|
13
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
14
|
+
* @return {Node} The viewZ node.
|
|
15
|
+
*/
|
|
16
|
+
function getViewZNode( builder ) {
|
|
17
|
+
|
|
18
|
+
let viewZ;
|
|
19
|
+
|
|
20
|
+
const getViewZ = builder.context.getViewZ;
|
|
21
|
+
|
|
22
|
+
if ( getViewZ !== undefined ) {
|
|
23
|
+
|
|
24
|
+
viewZ = getViewZ( this );
|
|
25
|
+
|
|
26
|
+
}
|
|
27
|
+
|
|
28
|
+
return ( viewZ || positionView.z ).negate();
|
|
29
|
+
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
/**
|
|
33
|
+
* Constructs a new range factor node.
|
|
34
|
+
*
|
|
35
|
+
* @tsl
|
|
36
|
+
* @function
|
|
37
|
+
* @param {Node} near - Defines the near value.
|
|
38
|
+
* @param {Node} far - Defines the far value.
|
|
39
|
+
*/
|
|
40
|
+
export const rangeFogFactor = Fn( ( [ near, far ], builder ) => {
|
|
41
|
+
|
|
42
|
+
const viewZ = getViewZNode( builder );
|
|
43
|
+
|
|
44
|
+
return smoothstep( near, far, viewZ );
|
|
45
|
+
|
|
46
|
+
} );
|
|
47
|
+
|
|
48
|
+
/**
|
|
49
|
+
* Represents an exponential squared fog. This type of fog gives
|
|
50
|
+
* a clear view near the camera and a faster than exponentially
|
|
51
|
+
* densening fog farther from the camera.
|
|
52
|
+
*
|
|
53
|
+
* @tsl
|
|
54
|
+
* @function
|
|
55
|
+
* @param {Node} density - Defines the fog density.
|
|
56
|
+
*/
|
|
57
|
+
export const densityFogFactor = Fn( ( [ density ], builder ) => {
|
|
58
|
+
|
|
59
|
+
const viewZ = getViewZNode( builder );
|
|
60
|
+
|
|
61
|
+
return density.mul( density, viewZ, viewZ ).negate().exp().oneMinus();
|
|
62
|
+
|
|
63
|
+
} );
|
|
64
|
+
|
|
65
|
+
/**
|
|
66
|
+
* Constructs a new height fog factor node. This fog factor requires a Y-up coordinate system.
|
|
67
|
+
*
|
|
68
|
+
* @tsl
|
|
69
|
+
* @function
|
|
70
|
+
* @param {Node} density - Defines the fog density.
|
|
71
|
+
* @param {Node} height - The height threshold in world space. Everything below this y-coordinate is affected by fog.
|
|
72
|
+
*/
|
|
73
|
+
export const exponentialHeightFogFactor = Fn( ( [ density, height ], builder ) => {
|
|
74
|
+
|
|
75
|
+
const viewZ = getViewZNode( builder );
|
|
76
|
+
|
|
77
|
+
const distance = height.sub( positionWorld.y ).max( 0 ).toConst();
|
|
78
|
+
const m = distance.mul( viewZ ).toConst();
|
|
79
|
+
|
|
80
|
+
return density.mul( density, m, m ).negate().exp().oneMinus();
|
|
81
|
+
|
|
82
|
+
} );
|
|
83
|
+
|
|
84
|
+
/**
|
|
85
|
+
* This class can be used to configure a fog for the scene.
|
|
86
|
+
* Nodes of this type are assigned to `Scene.fogNode`.
|
|
87
|
+
*
|
|
88
|
+
* @tsl
|
|
89
|
+
* @function
|
|
90
|
+
* @param {Node} color - Defines the color of the fog.
|
|
91
|
+
* @param {Node} factor - Defines how the fog is factored in the scene.
|
|
92
|
+
*/
|
|
93
|
+
export const fog = Fn( ( [ color, factor ] ) => {
|
|
94
|
+
|
|
95
|
+
return vec4( factor.toFloat().mix( output.rgb, color.toVec3() ), output.a );
|
|
96
|
+
|
|
97
|
+
} );
|
|
@@ -0,0 +1,55 @@
|
|
|
1
|
+
import F_Schlick from './F_Schlick.js';
|
|
2
|
+
import V_GGX_SmithCorrelated from './V_GGX_SmithCorrelated.js';
|
|
3
|
+
import V_GGX_SmithCorrelated_Anisotropic from './V_GGX_SmithCorrelated_Anisotropic.js';
|
|
4
|
+
import D_GGX from './D_GGX.js';
|
|
5
|
+
import D_GGX_Anisotropic from './D_GGX_Anisotropic.js';
|
|
6
|
+
import { normalView as NormalView } from '../../accessors/Normal.js';
|
|
7
|
+
import { positionViewDirection } from '../../accessors/Position.js';
|
|
8
|
+
import { iridescence, alphaT, anisotropyT, anisotropyB } from '../../core/PropertyNode.js';
|
|
9
|
+
import { Fn, defined } from '../../tsl/TSLBase.js';
|
|
10
|
+
|
|
11
|
+
// GGX Distribution, Schlick Fresnel, GGX_SmithCorrelated Visibility
|
|
12
|
+
const BRDF_GGX = /*@__PURE__*/ Fn( ( { lightDirection, f0, f90, roughness, f, normalView = NormalView, USE_IRIDESCENCE, USE_ANISOTROPY } ) => {
|
|
13
|
+
|
|
14
|
+
const alpha = roughness.pow2(); // UE4's roughness
|
|
15
|
+
|
|
16
|
+
const halfDir = lightDirection.add( positionViewDirection ).normalize();
|
|
17
|
+
|
|
18
|
+
const dotNL = normalView.dot( lightDirection ).clamp();
|
|
19
|
+
const dotNV = normalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
|
|
20
|
+
const dotNH = normalView.dot( halfDir ).clamp();
|
|
21
|
+
const dotVH = positionViewDirection.dot( halfDir ).clamp();
|
|
22
|
+
|
|
23
|
+
let F = F_Schlick( { f0, f90, dotVH } );
|
|
24
|
+
let V, D;
|
|
25
|
+
|
|
26
|
+
if ( defined( USE_IRIDESCENCE ) ) {
|
|
27
|
+
|
|
28
|
+
F = iridescence.mix( F, f );
|
|
29
|
+
|
|
30
|
+
}
|
|
31
|
+
|
|
32
|
+
if ( defined( USE_ANISOTROPY ) ) {
|
|
33
|
+
|
|
34
|
+
const dotTL = anisotropyT.dot( lightDirection );
|
|
35
|
+
const dotTV = anisotropyT.dot( positionViewDirection );
|
|
36
|
+
const dotTH = anisotropyT.dot( halfDir );
|
|
37
|
+
const dotBL = anisotropyB.dot( lightDirection );
|
|
38
|
+
const dotBV = anisotropyB.dot( positionViewDirection );
|
|
39
|
+
const dotBH = anisotropyB.dot( halfDir );
|
|
40
|
+
|
|
41
|
+
V = V_GGX_SmithCorrelated_Anisotropic( { alphaT, alphaB: alpha, dotTV, dotBV, dotTL, dotBL, dotNV, dotNL } );
|
|
42
|
+
D = D_GGX_Anisotropic( { alphaT, alphaB: alpha, dotNH, dotTH, dotBH } );
|
|
43
|
+
|
|
44
|
+
} else {
|
|
45
|
+
|
|
46
|
+
V = V_GGX_SmithCorrelated( { alpha, dotNL, dotNV } );
|
|
47
|
+
D = D_GGX( { alpha, dotNH } );
|
|
48
|
+
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
return F.mul( V ).mul( D );
|
|
52
|
+
|
|
53
|
+
} ); // validated
|
|
54
|
+
|
|
55
|
+
export default BRDF_GGX;
|
|
@@ -0,0 +1,52 @@
|
|
|
1
|
+
import BRDF_GGX from './BRDF_GGX.js';
|
|
2
|
+
import DFGLUT from './DFGLUT.js';
|
|
3
|
+
import { normalView } from '../../accessors/Normal.js';
|
|
4
|
+
import { positionViewDirection } from '../../accessors/Position.js';
|
|
5
|
+
import { EPSILON } from '../../math/MathNode.js';
|
|
6
|
+
import { Fn, float } from '../../tsl/TSLBase.js';
|
|
7
|
+
|
|
8
|
+
// GGX BRDF with multi-scattering energy compensation for direct lighting
|
|
9
|
+
// This provides more accurate energy conservation, especially for rough materials
|
|
10
|
+
// Based on "Practical Multiple Scattering Compensation for Microfacet Models"
|
|
11
|
+
// https://blog.selfshadow.com/publications/turquin/ms_comp_final.pdf
|
|
12
|
+
const BRDF_GGX_Multiscatter = /*@__PURE__*/ Fn( ( { lightDirection, f0, f90, roughness: _roughness, f, USE_IRIDESCENCE, USE_ANISOTROPY } ) => {
|
|
13
|
+
|
|
14
|
+
// Single-scattering BRDF (standard GGX)
|
|
15
|
+
const singleScatter = BRDF_GGX( { lightDirection, f0, f90, roughness: _roughness, f, USE_IRIDESCENCE, USE_ANISOTROPY } );
|
|
16
|
+
|
|
17
|
+
// Multi-scattering compensation
|
|
18
|
+
const dotNL = normalView.dot( lightDirection ).clamp();
|
|
19
|
+
const dotNV = normalView.dot( positionViewDirection ).clamp();
|
|
20
|
+
|
|
21
|
+
// Precomputed DFG values for view and light directions
|
|
22
|
+
const dfgV = DFGLUT( { roughness: _roughness, dotNV } );
|
|
23
|
+
const dfgL = DFGLUT( { roughness: _roughness, dotNV: dotNL } );
|
|
24
|
+
|
|
25
|
+
// Single-scattering energy for view and light
|
|
26
|
+
const FssEss_V = f0.mul( dfgV.x ).add( f90.mul( dfgV.y ) );
|
|
27
|
+
const FssEss_L = f0.mul( dfgL.x ).add( f90.mul( dfgL.y ) );
|
|
28
|
+
|
|
29
|
+
const Ess_V = dfgV.x.add( dfgV.y );
|
|
30
|
+
const Ess_L = dfgL.x.add( dfgL.y );
|
|
31
|
+
|
|
32
|
+
// Energy lost to multiple scattering
|
|
33
|
+
const Ems_V = float( 1.0 ).sub( Ess_V );
|
|
34
|
+
const Ems_L = float( 1.0 ).sub( Ess_L );
|
|
35
|
+
|
|
36
|
+
// Average Fresnel reflectance
|
|
37
|
+
const Favg = f0.add( f0.oneMinus().mul( 0.047619 ) ); // 1/21
|
|
38
|
+
|
|
39
|
+
// Multiple scattering contribution
|
|
40
|
+
// Uses geometric mean of view and light contributions for better energy distribution
|
|
41
|
+
const Fms = FssEss_V.mul( FssEss_L ).mul( Favg ).div( float( 1.0 ).sub( Ems_V.mul( Ems_L ).mul( Favg ).mul( Favg ) ).add( EPSILON ) );
|
|
42
|
+
|
|
43
|
+
// Energy compensation factor
|
|
44
|
+
const compensationFactor = Ems_V.mul( Ems_L );
|
|
45
|
+
|
|
46
|
+
const multiScatter = Fms.mul( compensationFactor );
|
|
47
|
+
|
|
48
|
+
return singleScatter.add( multiScatter );
|
|
49
|
+
|
|
50
|
+
} );
|
|
51
|
+
|
|
52
|
+
export default BRDF_GGX_Multiscatter;
|
|
@@ -0,0 +1,57 @@
|
|
|
1
|
+
import { normalView } from '../../accessors/Normal.js';
|
|
2
|
+
import { positionViewDirection } from '../../accessors/Position.js';
|
|
3
|
+
import { sheen, sheenRoughness } from '../../core/PropertyNode.js';
|
|
4
|
+
import { Fn, float } from '../../tsl/TSLBase.js';
|
|
5
|
+
|
|
6
|
+
// https://github.com/google/filament/blob/master/shaders/src/brdf.fs
|
|
7
|
+
const D_Charlie = /*@__PURE__*/ Fn( ( { roughness, dotNH } ) => {
|
|
8
|
+
|
|
9
|
+
const alpha = roughness.pow2();
|
|
10
|
+
|
|
11
|
+
// Estevez and Kulla 2017, "Production Friendly Microfacet Sheen BRDF"
|
|
12
|
+
const invAlpha = float( 1.0 ).div( alpha );
|
|
13
|
+
const cos2h = dotNH.pow2();
|
|
14
|
+
const sin2h = cos2h.oneMinus().max( 0.0078125 ); // 2^(-14/2), so sin2h^2 > 0 in fp16
|
|
15
|
+
|
|
16
|
+
return float( 2.0 ).add( invAlpha ).mul( sin2h.pow( invAlpha.mul( 0.5 ) ) ).div( 2.0 * Math.PI );
|
|
17
|
+
|
|
18
|
+
} ).setLayout( {
|
|
19
|
+
name: 'D_Charlie',
|
|
20
|
+
type: 'float',
|
|
21
|
+
inputs: [
|
|
22
|
+
{ name: 'roughness', type: 'float' },
|
|
23
|
+
{ name: 'dotNH', type: 'float' }
|
|
24
|
+
]
|
|
25
|
+
} );
|
|
26
|
+
|
|
27
|
+
// https://github.com/google/filament/blob/master/shaders/src/brdf.fs
|
|
28
|
+
const V_Neubelt = /*@__PURE__*/ Fn( ( { dotNV, dotNL } ) => {
|
|
29
|
+
|
|
30
|
+
// Neubelt and Pettineo 2013, "Crafting a Next-gen Material Pipeline for The Order: 1886"
|
|
31
|
+
return float( 1.0 ).div( float( 4.0 ).mul( dotNL.add( dotNV ).sub( dotNL.mul( dotNV ) ) ) );
|
|
32
|
+
|
|
33
|
+
} ).setLayout( {
|
|
34
|
+
name: 'V_Neubelt',
|
|
35
|
+
type: 'float',
|
|
36
|
+
inputs: [
|
|
37
|
+
{ name: 'dotNV', type: 'float' },
|
|
38
|
+
{ name: 'dotNL', type: 'float' }
|
|
39
|
+
]
|
|
40
|
+
} );
|
|
41
|
+
|
|
42
|
+
const BRDF_Sheen = /*@__PURE__*/ Fn( ( { lightDirection } ) => {
|
|
43
|
+
|
|
44
|
+
const halfDir = lightDirection.add( positionViewDirection ).normalize();
|
|
45
|
+
|
|
46
|
+
const dotNL = normalView.dot( lightDirection ).clamp();
|
|
47
|
+
const dotNV = normalView.dot( positionViewDirection ).clamp();
|
|
48
|
+
const dotNH = normalView.dot( halfDir ).clamp();
|
|
49
|
+
|
|
50
|
+
const D = D_Charlie( { roughness: sheenRoughness, dotNH } );
|
|
51
|
+
const V = V_Neubelt( { dotNV, dotNL } );
|
|
52
|
+
|
|
53
|
+
return sheen.mul( D ).mul( V );
|
|
54
|
+
|
|
55
|
+
} );
|
|
56
|
+
|
|
57
|
+
export default BRDF_Sheen;
|