@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
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  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
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  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
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@@ -0,0 +1,1695 @@
1
+ import {
2
+ Line3,
3
+ Plane,
4
+ Triangle,
5
+ Vector3
6
+ } from 'three';
7
+
8
+ const Visible = 0;
9
+ const Deleted = 1;
10
+
11
+ const _v1 = new Vector3();
12
+ const _line3 = new Line3();
13
+ const _plane = new Plane();
14
+ const _closestPoint = new Vector3();
15
+ const _triangle = new Triangle();
16
+
17
+ /**
18
+ * Can be used to compute the convex hull in 3D space for a given set of points. It
19
+ * is primarily intended for {@link ConvexGeometry}.
20
+ *
21
+ * This Quickhull 3D implementation is a port of [quickhull3d](https://github.com/maurizzzio/quickhull3d/)
22
+ * by Mauricio Poppe.
23
+ *
24
+ * @three_import import { ConvexHull } from 'three/addons/math/ConvexHull.js';
25
+ */
26
+ class ConvexHull {
27
+
28
+ /**
29
+ * Constructs a new convex hull.
30
+ */
31
+ constructor() {
32
+
33
+ this.tolerance = - 1;
34
+
35
+ this.faces = []; // the generated faces of the convex hull
36
+ this.newFaces = []; // this array holds the faces that are generated within a single iteration
37
+
38
+ // the vertex lists work as follows:
39
+ //
40
+ // let 'a' and 'b' be 'Face' instances
41
+ // let 'v' be points wrapped as instance of 'Vertex'
42
+ //
43
+ // [v, v, ..., v, v, v, ...]
44
+ // ^ ^
45
+ // | |
46
+ // a.outside b.outside
47
+ //
48
+ this.assigned = new VertexList();
49
+ this.unassigned = new VertexList();
50
+
51
+ this.vertices = []; // vertices of the hull (internal representation of given geometry data)
52
+
53
+ }
54
+
55
+ /**
56
+ * Computes to convex hull for the given array of points.
57
+ *
58
+ * @param {Array<Vector3>} points - The array of points in 3D space.
59
+ * @return {ConvexHull} A reference to this convex hull.
60
+ */
61
+ setFromPoints( points ) {
62
+
63
+ // The algorithm needs at least four points.
64
+
65
+ if ( points.length >= 4 ) {
66
+
67
+ this.makeEmpty();
68
+
69
+ for ( let i = 0, l = points.length; i < l; i ++ ) {
70
+
71
+ this.vertices.push( new VertexNode( points[ i ] ) );
72
+
73
+ }
74
+
75
+ this._compute();
76
+
77
+ }
78
+
79
+ return this;
80
+
81
+ }
82
+
83
+ /**
84
+ * Computes the convex hull of the given 3D object (including its descendants),
85
+ * accounting for the world transforms of both the 3D object and its descendants.
86
+ *
87
+ * @param {Object3D} object - The 3D object to compute the convex hull for.
88
+ * @return {ConvexHull} A reference to this convex hull.
89
+ */
90
+ setFromObject( object ) {
91
+
92
+ const points = [];
93
+
94
+ object.updateMatrixWorld( true );
95
+
96
+ object.traverse( function ( node ) {
97
+
98
+ const geometry = node.geometry;
99
+
100
+ if ( geometry !== undefined ) {
101
+
102
+ const attribute = geometry.attributes.position;
103
+
104
+ if ( attribute !== undefined ) {
105
+
106
+ for ( let i = 0, l = attribute.count; i < l; i ++ ) {
107
+
108
+ const point = new Vector3();
109
+
110
+ point.fromBufferAttribute( attribute, i ).applyMatrix4( node.matrixWorld );
111
+
112
+ points.push( point );
113
+
114
+ }
115
+
116
+ }
117
+
118
+ }
119
+
120
+ } );
121
+
122
+ return this.setFromPoints( points );
123
+
124
+ }
125
+
126
+ /**
127
+ * Returns `true` if the given point lies in the convex hull.
128
+ *
129
+ * @param {Vector3} point - The point to test.
130
+ * @return {boolean} Whether the given point lies in the convex hull or not.
131
+ */
132
+ containsPoint( point ) {
133
+
134
+ const faces = this.faces;
135
+
136
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
137
+
138
+ const face = faces[ i ];
139
+
140
+ // compute signed distance and check on what half space the point lies
141
+
142
+ if ( face.distanceToPoint( point ) > this.tolerance ) return false;
143
+
144
+ }
145
+
146
+ return true;
147
+
148
+ }
149
+
150
+ /**
151
+ * Computes the intersections point of the given ray and this convex hull.
152
+ *
153
+ * @param {Ray} ray - The ray to test.
154
+ * @param {Vector3} target - The target vector that is used to store the method's result.
155
+ * @return {?Vector3} The intersection point. Returns `null` if not intersection was detected.
156
+ */
157
+ intersectRay( ray, target ) {
158
+
159
+ // based on "Fast Ray-Convex Polyhedron Intersection" by Eric Haines, GRAPHICS GEMS II
160
+
161
+ const faces = this.faces;
162
+
163
+ let tNear = - Infinity;
164
+ let tFar = Infinity;
165
+
166
+ for ( let i = 0, l = faces.length; i < l; i ++ ) {
167
+
168
+ const face = faces[ i ];
169
+
170
+ // interpret faces as planes for the further computation
171
+
172
+ const vN = face.distanceToPoint( ray.origin );
173
+ const vD = face.normal.dot( ray.direction );
174
+
175
+ // if the origin is on the positive side of a plane (so the plane can "see" the origin) and
176
+ // the ray is turned away or parallel to the plane, there is no intersection
177
+
178
+ if ( vN > 0 && vD >= 0 ) return null;
179
+
180
+ // compute the distance from the ray’s origin to the intersection with the plane
181
+
182
+ const t = ( vD !== 0 ) ? ( - vN / vD ) : 0;
183
+
184
+ // only proceed if the distance is positive. a negative distance means the intersection point
185
+ // lies "behind" the origin
186
+
187
+ if ( t <= 0 ) continue;
188
+
189
+ // now categorized plane as front-facing or back-facing
190
+
191
+ if ( vD > 0 ) {
192
+
193
+ // plane faces away from the ray, so this plane is a back-face
194
+
195
+ tFar = Math.min( t, tFar );
196
+
197
+ } else {
198
+
199
+ // front-face
200
+
201
+ tNear = Math.max( t, tNear );
202
+
203
+ }
204
+
205
+ if ( tNear > tFar ) {
206
+
207
+ // if tNear ever is greater than tFar, the ray must miss the convex hull
208
+
209
+ return null;
210
+
211
+ }
212
+
213
+ }
214
+
215
+ // evaluate intersection point
216
+
217
+ // always try tNear first since its the closer intersection point
218
+
219
+ if ( tNear !== - Infinity ) {
220
+
221
+ ray.at( tNear, target );
222
+
223
+ } else {
224
+
225
+ ray.at( tFar, target );
226
+
227
+ }
228
+
229
+ return target;
230
+
231
+ }
232
+
233
+ /**
234
+ * Returns `true` if the given ray intersects with this convex hull.
235
+ *
236
+ * @param {Ray} ray - The ray to test.
237
+ * @return {boolean} Whether the given ray intersects with this convex hull or not.
238
+ */
239
+ intersectsRay( ray ) {
240
+
241
+ return this.intersectRay( ray, _v1 ) !== null;
242
+
243
+ }
244
+
245
+ /**
246
+ * Makes the convex hull empty.
247
+ *
248
+ * @return {ConvexHull} A reference to this convex hull.
249
+ */
250
+ makeEmpty() {
251
+
252
+ this.faces = [];
253
+ this.vertices = [];
254
+
255
+ return this;
256
+
257
+ }
258
+
259
+ // private
260
+
261
+ /**
262
+ * Adds a vertex to the 'assigned' list of vertices and assigns it to the given face.
263
+ *
264
+ * @private
265
+ * @param {VertexNode} vertex - The vertex to add.
266
+ * @param {Face} face - The target face.
267
+ * @return {ConvexHull} A reference to this convex hull.
268
+ */
269
+ _addVertexToFace( vertex, face ) {
270
+
271
+ vertex.face = face;
272
+
273
+ if ( face.outside === null ) {
274
+
275
+ this.assigned.append( vertex );
276
+
277
+ } else {
278
+
279
+ this.assigned.insertBefore( face.outside, vertex );
280
+
281
+ }
282
+
283
+ face.outside = vertex;
284
+
285
+ return this;
286
+
287
+ }
288
+
289
+ /**
290
+ * Removes a vertex from the 'assigned' list of vertices and from the given face.
291
+ * It also makes sure that the link from 'face' to the first vertex it sees in 'assigned'
292
+ * is linked correctly after the removal.
293
+ *
294
+ * @private
295
+ * @param {VertexNode} vertex - The vertex to remove.
296
+ * @param {Face} face - The target face.
297
+ * @return {ConvexHull} A reference to this convex hull.
298
+ */
299
+ _removeVertexFromFace( vertex, face ) {
300
+
301
+ if ( vertex === face.outside ) {
302
+
303
+ // fix face.outside link
304
+
305
+ if ( vertex.next !== null && vertex.next.face === face ) {
306
+
307
+ // face has at least 2 outside vertices, move the 'outside' reference
308
+
309
+ face.outside = vertex.next;
310
+
311
+ } else {
312
+
313
+ // vertex was the only outside vertex that face had
314
+
315
+ face.outside = null;
316
+
317
+ }
318
+
319
+ }
320
+
321
+ this.assigned.remove( vertex );
322
+
323
+ return this;
324
+
325
+ }
326
+
327
+ /**
328
+ * Removes all the visible vertices that a given face is able to see which are stored in
329
+ * the 'assigned' vertex list.
330
+ *
331
+ * @private
332
+ * @param {Face} face - The target face.
333
+ * @return {VertexNode|undefined} A reference to this convex hull.
334
+ */
335
+ _removeAllVerticesFromFace( face ) {
336
+
337
+ if ( face.outside !== null ) {
338
+
339
+ // reference to the first and last vertex of this face
340
+
341
+ const start = face.outside;
342
+ let end = face.outside;
343
+
344
+ while ( end.next !== null && end.next.face === face ) {
345
+
346
+ end = end.next;
347
+
348
+ }
349
+
350
+ this.assigned.removeSubList( start, end );
351
+
352
+ // fix references
353
+
354
+ start.prev = end.next = null;
355
+ face.outside = null;
356
+
357
+ return start;
358
+
359
+ }
360
+
361
+ }
362
+
363
+ /**
364
+ * Removes all the visible vertices that `face` is able to see.
365
+ *
366
+ * - If `absorbingFace` doesn't exist, then all the removed vertices will be added to the 'unassigned' vertex list.
367
+ * - If `absorbingFace` exists, then this method will assign all the vertices of 'face' that can see 'absorbingFace'.
368
+ * - If a vertex cannot see `absorbingFace`, it's added to the 'unassigned' vertex list.
369
+ *
370
+ * @private
371
+ * @param {Face} face - The given face.
372
+ * @param {Face} [absorbingFace] - An optional face that tries to absorb the vertices of the first face.
373
+ * @return {ConvexHull} A reference to this convex hull.
374
+ */
375
+ _deleteFaceVertices( face, absorbingFace ) {
376
+
377
+ const faceVertices = this._removeAllVerticesFromFace( face );
378
+
379
+ if ( faceVertices !== undefined ) {
380
+
381
+ if ( absorbingFace === undefined ) {
382
+
383
+ // mark the vertices to be reassigned to some other face
384
+
385
+ this.unassigned.appendChain( faceVertices );
386
+
387
+
388
+ } else {
389
+
390
+ // if there's an absorbing face try to assign as many vertices as possible to it
391
+
392
+ let vertex = faceVertices;
393
+
394
+ do {
395
+
396
+ // we need to buffer the subsequent vertex at this point because the 'vertex.next' reference
397
+ // will be changed by upcoming method calls
398
+
399
+ const nextVertex = vertex.next;
400
+
401
+ const distance = absorbingFace.distanceToPoint( vertex.point );
402
+
403
+ // check if 'vertex' is able to see 'absorbingFace'
404
+
405
+ if ( distance > this.tolerance ) {
406
+
407
+ this._addVertexToFace( vertex, absorbingFace );
408
+
409
+ } else {
410
+
411
+ this.unassigned.append( vertex );
412
+
413
+ }
414
+
415
+ // now assign next vertex
416
+
417
+ vertex = nextVertex;
418
+
419
+ } while ( vertex !== null );
420
+
421
+ }
422
+
423
+ }
424
+
425
+ return this;
426
+
427
+ }
428
+
429
+ /**
430
+ * Reassigns as many vertices as possible from the unassigned list to the new faces.
431
+ *
432
+ * @private
433
+ * @param {Array<Face>} newFaces - The new faces.
434
+ * @return {ConvexHull} A reference to this convex hull.
435
+ */
436
+ _resolveUnassignedPoints( newFaces ) {
437
+
438
+ if ( this.unassigned.isEmpty() === false ) {
439
+
440
+ let vertex = this.unassigned.first();
441
+
442
+ do {
443
+
444
+ // buffer 'next' reference, see ._deleteFaceVertices()
445
+
446
+ const nextVertex = vertex.next;
447
+
448
+ let maxDistance = this.tolerance;
449
+
450
+ let maxFace = null;
451
+
452
+ for ( let i = 0; i < newFaces.length; i ++ ) {
453
+
454
+ const face = newFaces[ i ];
455
+
456
+ if ( face.mark === Visible ) {
457
+
458
+ const distance = face.distanceToPoint( vertex.point );
459
+
460
+ if ( distance > maxDistance ) {
461
+
462
+ maxDistance = distance;
463
+ maxFace = face;
464
+
465
+ }
466
+
467
+ if ( maxDistance > 1000 * this.tolerance ) break;
468
+
469
+ }
470
+
471
+ }
472
+
473
+ // 'maxFace' can be null e.g. if there are identical vertices
474
+
475
+ if ( maxFace !== null ) {
476
+
477
+ this._addVertexToFace( vertex, maxFace );
478
+
479
+ }
480
+
481
+ vertex = nextVertex;
482
+
483
+ } while ( vertex !== null );
484
+
485
+ }
486
+
487
+ return this;
488
+
489
+ }
490
+
491
+ /**
492
+ * Computes the extremes values (min/max vectors) which will be used to
493
+ * compute the initial hull.
494
+ *
495
+ * @private
496
+ * @return {Object} The extremes.
497
+ */
498
+ _computeExtremes() {
499
+
500
+ const min = new Vector3();
501
+ const max = new Vector3();
502
+
503
+ const minVertices = [];
504
+ const maxVertices = [];
505
+
506
+ // initially assume that the first vertex is the min/max
507
+
508
+ for ( let i = 0; i < 3; i ++ ) {
509
+
510
+ minVertices[ i ] = maxVertices[ i ] = this.vertices[ 0 ];
511
+
512
+ }
513
+
514
+ min.copy( this.vertices[ 0 ].point );
515
+ max.copy( this.vertices[ 0 ].point );
516
+
517
+ // compute the min/max vertex on all six directions
518
+
519
+ for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
520
+
521
+ const vertex = this.vertices[ i ];
522
+ const point = vertex.point;
523
+
524
+ // update the min coordinates
525
+
526
+ for ( let j = 0; j < 3; j ++ ) {
527
+
528
+ if ( point.getComponent( j ) < min.getComponent( j ) ) {
529
+
530
+ min.setComponent( j, point.getComponent( j ) );
531
+ minVertices[ j ] = vertex;
532
+
533
+ }
534
+
535
+ }
536
+
537
+ // update the max coordinates
538
+
539
+ for ( let j = 0; j < 3; j ++ ) {
540
+
541
+ if ( point.getComponent( j ) > max.getComponent( j ) ) {
542
+
543
+ max.setComponent( j, point.getComponent( j ) );
544
+ maxVertices[ j ] = vertex;
545
+
546
+ }
547
+
548
+ }
549
+
550
+ }
551
+
552
+ // use min/max vectors to compute an optimal epsilon
553
+
554
+ this.tolerance = 3 * Number.EPSILON * (
555
+ Math.max( Math.abs( min.x ), Math.abs( max.x ) ) +
556
+ Math.max( Math.abs( min.y ), Math.abs( max.y ) ) +
557
+ Math.max( Math.abs( min.z ), Math.abs( max.z ) )
558
+ );
559
+
560
+ return { min: minVertices, max: maxVertices };
561
+
562
+ }
563
+
564
+ /**
565
+ * Computes the initial simplex assigning to its faces all the points that are
566
+ * candidates to form part of the hull.
567
+ *
568
+ * @private
569
+ * @return {ConvexHull} A reference to this convex hull.
570
+ */
571
+ _computeInitialHull() {
572
+
573
+ const vertices = this.vertices;
574
+ const extremes = this._computeExtremes();
575
+ const min = extremes.min;
576
+ const max = extremes.max;
577
+
578
+ // 1. Find the two vertices 'v0' and 'v1' with the greatest 1d separation
579
+ // (max.x - min.x)
580
+ // (max.y - min.y)
581
+ // (max.z - min.z)
582
+
583
+ let maxDistance = 0;
584
+ let index = 0;
585
+
586
+ for ( let i = 0; i < 3; i ++ ) {
587
+
588
+ const distance = max[ i ].point.getComponent( i ) - min[ i ].point.getComponent( i );
589
+
590
+ if ( distance > maxDistance ) {
591
+
592
+ maxDistance = distance;
593
+ index = i;
594
+
595
+ }
596
+
597
+ }
598
+
599
+ const v0 = min[ index ];
600
+ const v1 = max[ index ];
601
+ let v2;
602
+ let v3;
603
+
604
+ // 2. The next vertex 'v2' is the one farthest to the line formed by 'v0' and 'v1'
605
+
606
+ maxDistance = 0;
607
+ _line3.set( v0.point, v1.point );
608
+
609
+ for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
610
+
611
+ const vertex = vertices[ i ];
612
+
613
+ if ( vertex !== v0 && vertex !== v1 ) {
614
+
615
+ _line3.closestPointToPoint( vertex.point, true, _closestPoint );
616
+
617
+ const distance = _closestPoint.distanceToSquared( vertex.point );
618
+
619
+ if ( distance > maxDistance ) {
620
+
621
+ maxDistance = distance;
622
+ v2 = vertex;
623
+
624
+ }
625
+
626
+ }
627
+
628
+ }
629
+
630
+ // 3. The next vertex 'v3' is the one farthest to the plane 'v0', 'v1', 'v2'
631
+
632
+ maxDistance = - 1;
633
+ _plane.setFromCoplanarPoints( v0.point, v1.point, v2.point );
634
+
635
+ for ( let i = 0, l = this.vertices.length; i < l; i ++ ) {
636
+
637
+ const vertex = vertices[ i ];
638
+
639
+ if ( vertex !== v0 && vertex !== v1 && vertex !== v2 ) {
640
+
641
+ const distance = Math.abs( _plane.distanceToPoint( vertex.point ) );
642
+
643
+ if ( distance > maxDistance ) {
644
+
645
+ maxDistance = distance;
646
+ v3 = vertex;
647
+
648
+ }
649
+
650
+ }
651
+
652
+ }
653
+
654
+ const faces = [];
655
+
656
+ if ( _plane.distanceToPoint( v3.point ) < 0 ) {
657
+
658
+ // the face is not able to see the point so 'plane.normal' is pointing outside the tetrahedron
659
+
660
+ faces.push(
661
+ Face.create( v0, v1, v2 ),
662
+ Face.create( v3, v1, v0 ),
663
+ Face.create( v3, v2, v1 ),
664
+ Face.create( v3, v0, v2 )
665
+ );
666
+
667
+ // set the twin edge
668
+
669
+ for ( let i = 0; i < 3; i ++ ) {
670
+
671
+ const j = ( i + 1 ) % 3;
672
+
673
+ // join face[ i ] i > 0, with the first face
674
+
675
+ faces[ i + 1 ].getEdge( 2 ).setTwin( faces[ 0 ].getEdge( j ) );
676
+
677
+ // join face[ i ] with face[ i + 1 ], 1 <= i <= 3
678
+
679
+ faces[ i + 1 ].getEdge( 1 ).setTwin( faces[ j + 1 ].getEdge( 0 ) );
680
+
681
+ }
682
+
683
+ } else {
684
+
685
+ // the face is able to see the point so 'plane.normal' is pointing inside the tetrahedron
686
+
687
+ faces.push(
688
+ Face.create( v0, v2, v1 ),
689
+ Face.create( v3, v0, v1 ),
690
+ Face.create( v3, v1, v2 ),
691
+ Face.create( v3, v2, v0 )
692
+ );
693
+
694
+ // set the twin edge
695
+
696
+ for ( let i = 0; i < 3; i ++ ) {
697
+
698
+ const j = ( i + 1 ) % 3;
699
+
700
+ // join face[ i ] i > 0, with the first face
701
+
702
+ faces[ i + 1 ].getEdge( 2 ).setTwin( faces[ 0 ].getEdge( ( 3 - i ) % 3 ) );
703
+
704
+ // join face[ i ] with face[ i + 1 ]
705
+
706
+ faces[ i + 1 ].getEdge( 0 ).setTwin( faces[ j + 1 ].getEdge( 1 ) );
707
+
708
+ }
709
+
710
+ }
711
+
712
+ // the initial hull is the tetrahedron
713
+
714
+ for ( let i = 0; i < 4; i ++ ) {
715
+
716
+ this.faces.push( faces[ i ] );
717
+
718
+ }
719
+
720
+ // initial assignment of vertices to the faces of the tetrahedron
721
+
722
+ for ( let i = 0, l = vertices.length; i < l; i ++ ) {
723
+
724
+ const vertex = vertices[ i ];
725
+
726
+ if ( vertex !== v0 && vertex !== v1 && vertex !== v2 && vertex !== v3 ) {
727
+
728
+ maxDistance = this.tolerance;
729
+ let maxFace = null;
730
+
731
+ for ( let j = 0; j < 4; j ++ ) {
732
+
733
+ const distance = this.faces[ j ].distanceToPoint( vertex.point );
734
+
735
+ if ( distance > maxDistance ) {
736
+
737
+ maxDistance = distance;
738
+ maxFace = this.faces[ j ];
739
+
740
+ }
741
+
742
+ }
743
+
744
+ if ( maxFace !== null ) {
745
+
746
+ this._addVertexToFace( vertex, maxFace );
747
+
748
+ }
749
+
750
+ }
751
+
752
+ }
753
+
754
+ return this;
755
+
756
+ }
757
+
758
+ /**
759
+ * Removes inactive (e.g. deleted) faces from the internal face list.
760
+ *
761
+ * @private
762
+ * @return {ConvexHull} A reference to this convex hull.
763
+ */
764
+ _reindexFaces() {
765
+
766
+ const activeFaces = [];
767
+
768
+ for ( let i = 0; i < this.faces.length; i ++ ) {
769
+
770
+ const face = this.faces[ i ];
771
+
772
+ if ( face.mark === Visible ) {
773
+
774
+ activeFaces.push( face );
775
+
776
+ }
777
+
778
+ }
779
+
780
+ this.faces = activeFaces;
781
+
782
+ return this;
783
+
784
+ }
785
+
786
+ /**
787
+ * Finds the next vertex to create faces with the current hull.
788
+ *
789
+ * - Let the initial face be the first face existing in the 'assigned' vertex list.
790
+ * - If a face doesn't exist then return since there're no vertices left.
791
+ * - Otherwise for each vertex that face sees find the one furthest away from it.
792
+ *
793
+ * @private
794
+ * @return {?VertexNode} The next vertex to add.
795
+ */
796
+ _nextVertexToAdd() {
797
+
798
+ // if the 'assigned' list of vertices is empty, no vertices are left. return with 'undefined'
799
+
800
+ if ( this.assigned.isEmpty() === false ) {
801
+
802
+ let eyeVertex, maxDistance = 0;
803
+
804
+ // grab the first available face and start with the first visible vertex of that face
805
+
806
+ const eyeFace = this.assigned.first().face;
807
+ let vertex = eyeFace.outside;
808
+
809
+ // now calculate the farthest vertex that face can see
810
+
811
+ do {
812
+
813
+ const distance = eyeFace.distanceToPoint( vertex.point );
814
+
815
+ if ( distance > maxDistance ) {
816
+
817
+ maxDistance = distance;
818
+ eyeVertex = vertex;
819
+
820
+ }
821
+
822
+ vertex = vertex.next;
823
+
824
+ } while ( vertex !== null && vertex.face === eyeFace );
825
+
826
+ return eyeVertex;
827
+
828
+ }
829
+
830
+ }
831
+
832
+ /**
833
+ * Computes a chain of half edges in CCW order called the 'horizon'. For an edge
834
+ * to be part of the horizon it must join a face that can see 'eyePoint' and a face
835
+ * that cannot see 'eyePoint'.
836
+ *
837
+ * @private
838
+ * @param {Vector3} eyePoint - The 3D-coordinates of a point.
839
+ * @param {HalfEdge} crossEdge - The edge used to jump to the current face.
840
+ * @param {Face} face - The current face being tested.
841
+ * @param {Array<HalfEdge>} horizon - The edges that form part of the horizon in CCW order.
842
+ * @return {ConvexHull} A reference to this convex hull.
843
+ */
844
+ _computeHorizon( eyePoint, crossEdge, face, horizon ) {
845
+
846
+ // moves face's vertices to the 'unassigned' vertex list
847
+
848
+ this._deleteFaceVertices( face );
849
+
850
+ face.mark = Deleted;
851
+
852
+ let edge;
853
+
854
+ if ( crossEdge === null ) {
855
+
856
+ edge = crossEdge = face.getEdge( 0 );
857
+
858
+ } else {
859
+
860
+ // start from the next edge since 'crossEdge' was already analyzed
861
+ // (actually 'crossEdge.twin' was the edge who called this method recursively)
862
+
863
+ edge = crossEdge.next;
864
+
865
+ }
866
+
867
+ do {
868
+
869
+ const twinEdge = edge.twin;
870
+ const oppositeFace = twinEdge.face;
871
+
872
+ if ( oppositeFace.mark === Visible ) {
873
+
874
+ if ( oppositeFace.distanceToPoint( eyePoint ) > this.tolerance ) {
875
+
876
+ // the opposite face can see the vertex, so proceed with next edge
877
+
878
+ this._computeHorizon( eyePoint, twinEdge, oppositeFace, horizon );
879
+
880
+ } else {
881
+
882
+ // the opposite face can't see the vertex, so this edge is part of the horizon
883
+
884
+ horizon.push( edge );
885
+
886
+ }
887
+
888
+ }
889
+
890
+ edge = edge.next;
891
+
892
+ } while ( edge !== crossEdge );
893
+
894
+ return this;
895
+
896
+ }
897
+
898
+ /**
899
+ * Creates a face with the vertices 'eyeVertex.point', 'horizonEdge.tail' and 'horizonEdge.head'
900
+ * in CCW order. All the half edges are created in CCW order thus the face is always pointing
901
+ * outside the hull.
902
+ *
903
+ * @private
904
+ * @param {VertexNode} eyeVertex - The vertex that is added to the hull.
905
+ * @param {HalfEdge} horizonEdge - A single edge of the horizon.
906
+ * @return {HalfEdge} The half edge whose vertex is the eyeVertex.
907
+ */
908
+ _addAdjoiningFace( eyeVertex, horizonEdge ) {
909
+
910
+ // all the half edges are created in ccw order thus the face is always pointing outside the hull
911
+
912
+ const face = Face.create( eyeVertex, horizonEdge.tail(), horizonEdge.head() );
913
+
914
+ this.faces.push( face );
915
+
916
+ // join face.getEdge( - 1 ) with the horizon's opposite edge face.getEdge( - 1 ) = face.getEdge( 2 )
917
+
918
+ face.getEdge( - 1 ).setTwin( horizonEdge.twin );
919
+
920
+ return face.getEdge( 0 ); // the half edge whose vertex is the eyeVertex
921
+
922
+
923
+ }
924
+
925
+ /**
926
+ * Adds 'horizon.length' faces to the hull, each face will be linked with the horizon
927
+ * opposite face and the face on the left/right.
928
+ *
929
+ * @private
930
+ * @param {VertexNode} eyeVertex - The vertex that is added to the hull.
931
+ * @param {Array<HalfEdge>} horizon - The horizon.
932
+ * @return {ConvexHull} A reference to this convex hull.
933
+ */
934
+ _addNewFaces( eyeVertex, horizon ) {
935
+
936
+ this.newFaces = [];
937
+
938
+ let firstSideEdge = null;
939
+ let previousSideEdge = null;
940
+
941
+ for ( let i = 0; i < horizon.length; i ++ ) {
942
+
943
+ const horizonEdge = horizon[ i ];
944
+
945
+ // returns the right side edge
946
+
947
+ const sideEdge = this._addAdjoiningFace( eyeVertex, horizonEdge );
948
+
949
+ if ( firstSideEdge === null ) {
950
+
951
+ firstSideEdge = sideEdge;
952
+
953
+ } else {
954
+
955
+ // joins face.getEdge( 1 ) with previousFace.getEdge( 0 )
956
+
957
+ sideEdge.next.setTwin( previousSideEdge );
958
+
959
+ }
960
+
961
+ this.newFaces.push( sideEdge.face );
962
+ previousSideEdge = sideEdge;
963
+
964
+ }
965
+
966
+ // perform final join of new faces
967
+
968
+ firstSideEdge.next.setTwin( previousSideEdge );
969
+
970
+ return this;
971
+
972
+ }
973
+
974
+ /**
975
+ * Adds a vertex to the hull with the following algorithm:
976
+ *
977
+ * - Compute the 'horizon' which is a chain of half edges. For an edge to belong to this group
978
+ * it must be the edge connecting a face that can see 'eyeVertex' and a face which cannot see 'eyeVertex'.
979
+ * - All the faces that can see 'eyeVertex' have its visible vertices removed from the assigned vertex list.
980
+ * - A new set of faces is created with each edge of the 'horizon' and 'eyeVertex'. Each face is connected
981
+ * with the opposite horizon face and the face on the left/right.
982
+ * - The vertices removed from all the visible faces are assigned to the new faces if possible.
983
+ *
984
+ * @private
985
+ * @param {VertexNode} eyeVertex - The vertex to add.
986
+ * @return {ConvexHull} A reference to this convex hull.
987
+ */
988
+ _addVertexToHull( eyeVertex ) {
989
+
990
+ const horizon = [];
991
+
992
+ this.unassigned.clear();
993
+
994
+ // remove 'eyeVertex' from 'eyeVertex.face' so that it can't be added to the 'unassigned' vertex list
995
+
996
+ this._removeVertexFromFace( eyeVertex, eyeVertex.face );
997
+
998
+ this._computeHorizon( eyeVertex.point, null, eyeVertex.face, horizon );
999
+
1000
+ this._addNewFaces( eyeVertex, horizon );
1001
+
1002
+ // reassign 'unassigned' vertices to the new faces
1003
+
1004
+ this._resolveUnassignedPoints( this.newFaces );
1005
+
1006
+ return this;
1007
+
1008
+ }
1009
+
1010
+ /**
1011
+ * Cleans up internal properties after computing the convex hull.
1012
+ *
1013
+ * @private
1014
+ * @return {ConvexHull} A reference to this convex hull.
1015
+ */
1016
+ _cleanup() {
1017
+
1018
+ this.assigned.clear();
1019
+ this.unassigned.clear();
1020
+ this.newFaces = [];
1021
+
1022
+ return this;
1023
+
1024
+ }
1025
+
1026
+ /**
1027
+ * Starts the execution of the quick hull algorithm.
1028
+ *
1029
+ * @private
1030
+ * @return {ConvexHull} A reference to this convex hull.
1031
+ */
1032
+ _compute() {
1033
+
1034
+ let vertex;
1035
+
1036
+ this._computeInitialHull();
1037
+
1038
+ // add all available vertices gradually to the hull
1039
+
1040
+ while ( ( vertex = this._nextVertexToAdd() ) !== undefined ) {
1041
+
1042
+ this._addVertexToHull( vertex );
1043
+
1044
+ }
1045
+
1046
+ this._reindexFaces();
1047
+
1048
+ this._cleanup();
1049
+
1050
+ return this;
1051
+
1052
+ }
1053
+
1054
+ }
1055
+
1056
+ /**
1057
+ * Represents a section bounded by a specific amount of half-edges.
1058
+ * The current implementation assumes that a face always consist of three edges.
1059
+ *
1060
+ * @private
1061
+ */
1062
+ class Face {
1063
+
1064
+ /**
1065
+ * Constructs a new face.
1066
+ */
1067
+ constructor() {
1068
+
1069
+ /**
1070
+ * The normal vector of the face.
1071
+ *
1072
+ * @private
1073
+ * @type {Vector3}
1074
+ */
1075
+ this.normal = new Vector3();
1076
+
1077
+ /**
1078
+ * The midpoint or centroid of the face.
1079
+ *
1080
+ * @private
1081
+ * @type {Vector3}
1082
+ */
1083
+ this.midpoint = new Vector3();
1084
+
1085
+ /**
1086
+ * The area of the face.
1087
+ *
1088
+ * @private
1089
+ * @type {number}
1090
+ * @default 0
1091
+ */
1092
+ this.area = 0;
1093
+
1094
+ /**
1095
+ * Signed distance from face to the origin.
1096
+ *
1097
+ * @private
1098
+ * @type {number}
1099
+ * @default 0
1100
+ */
1101
+ this.constant = 0;
1102
+
1103
+ /**
1104
+ * Reference to a vertex in a vertex list this face can see.
1105
+ *
1106
+ * @private
1107
+ * @type {?VertexNode}
1108
+ * @default null
1109
+ */
1110
+ this.outside = null; // reference to a vertex in a vertex list this face can see
1111
+ this.mark = Visible;
1112
+
1113
+ /**
1114
+ * Reference to the base edge of a face. To retrieve all edges, you can use the
1115
+ * `next` reference of the current edge.
1116
+ *
1117
+ * @private
1118
+ * @type {?HalfEdge}
1119
+ * @default null
1120
+ */
1121
+ this.edge = null;
1122
+
1123
+ }
1124
+
1125
+ /**
1126
+ * Creates a face from the given vertex nodes.
1127
+ *
1128
+ * @private
1129
+ * @param {VertexNode} a - The first vertex node.
1130
+ * @param {VertexNode} b - The second vertex node.
1131
+ * @param {VertexNode} c - The third vertex node.
1132
+ * @return {Face} The created face.
1133
+ */
1134
+ static create( a, b, c ) {
1135
+
1136
+ const face = new Face();
1137
+
1138
+ const e0 = new HalfEdge( a, face );
1139
+ const e1 = new HalfEdge( b, face );
1140
+ const e2 = new HalfEdge( c, face );
1141
+
1142
+ // join edges
1143
+
1144
+ e0.next = e2.prev = e1;
1145
+ e1.next = e0.prev = e2;
1146
+ e2.next = e1.prev = e0;
1147
+
1148
+ // main half edge reference
1149
+
1150
+ face.edge = e0;
1151
+
1152
+ return face.compute();
1153
+
1154
+ }
1155
+
1156
+ /**
1157
+ * Returns an edge by the given index.
1158
+ *
1159
+ * @private
1160
+ * @param {number} i - The edge index.
1161
+ * @return {HalfEdge} The edge.
1162
+ */
1163
+ getEdge( i ) {
1164
+
1165
+ let edge = this.edge;
1166
+
1167
+ while ( i > 0 ) {
1168
+
1169
+ edge = edge.next;
1170
+ i --;
1171
+
1172
+ }
1173
+
1174
+ while ( i < 0 ) {
1175
+
1176
+ edge = edge.prev;
1177
+ i ++;
1178
+
1179
+ }
1180
+
1181
+ return edge;
1182
+
1183
+ }
1184
+
1185
+ /**
1186
+ * Computes all properties of the face.
1187
+ *
1188
+ * @private
1189
+ * @return {Face} A reference to this face.
1190
+ */
1191
+ compute() {
1192
+
1193
+ const a = this.edge.tail();
1194
+ const b = this.edge.head();
1195
+ const c = this.edge.next.head();
1196
+
1197
+ _triangle.set( a.point, b.point, c.point );
1198
+
1199
+ _triangle.getNormal( this.normal );
1200
+ _triangle.getMidpoint( this.midpoint );
1201
+ this.area = _triangle.getArea();
1202
+
1203
+ this.constant = this.normal.dot( this.midpoint );
1204
+
1205
+ return this;
1206
+
1207
+ }
1208
+
1209
+ /**
1210
+ * Returns the signed distance from a given point to the plane representation of this face.
1211
+ *
1212
+ * @private
1213
+ * @param {Vector3} point - The point to compute the distance to.
1214
+ * @return {number} The distance.
1215
+ */
1216
+ distanceToPoint( point ) {
1217
+
1218
+ return this.normal.dot( point ) - this.constant;
1219
+
1220
+ }
1221
+
1222
+ }
1223
+
1224
+ /**
1225
+ * The basis for a half-edge data structure, also known as doubly
1226
+ * connected edge list (DCEL).
1227
+ *
1228
+ * @private
1229
+ */
1230
+ class HalfEdge {
1231
+
1232
+ /**
1233
+ * Constructs a new half edge.
1234
+ *
1235
+ * @param {VertexNode} vertex - A reference to its destination vertex.
1236
+ * @param {Face} face - A reference to its face.
1237
+ */
1238
+ constructor( vertex, face ) {
1239
+
1240
+ /**
1241
+ * A reference to its destination vertex.
1242
+ *
1243
+ * @private
1244
+ * @type {VertexNode}
1245
+ */
1246
+ this.vertex = vertex;
1247
+
1248
+ /**
1249
+ * Reference to the previous half-edge of the same face.
1250
+ *
1251
+ * @private
1252
+ * @type {?HalfEdge}
1253
+ * @default null
1254
+ */
1255
+ this.prev = null;
1256
+
1257
+ /**
1258
+ * Reference to the next half-edge of the same face.
1259
+ *
1260
+ * @private
1261
+ * @type {?HalfEdge}
1262
+ * @default null
1263
+ */
1264
+ this.next = null;
1265
+
1266
+ /**
1267
+ * Reference to the twin half-edge to reach the opposite face.
1268
+ *
1269
+ * @private
1270
+ * @type {?HalfEdge}
1271
+ * @default null
1272
+ */
1273
+ this.twin = null;
1274
+
1275
+ /**
1276
+ * A reference to its face.
1277
+ *
1278
+ * @private
1279
+ * @type {Face}
1280
+ */
1281
+ this.face = face;
1282
+
1283
+ }
1284
+
1285
+ /**
1286
+ * Returns the destination vertex.
1287
+ *
1288
+ * @private
1289
+ * @return {VertexNode} The destination vertex.
1290
+ */
1291
+ head() {
1292
+
1293
+ return this.vertex;
1294
+
1295
+ }
1296
+
1297
+ /**
1298
+ * Returns the origin vertex.
1299
+ *
1300
+ * @private
1301
+ * @return {?VertexNode} The destination vertex.
1302
+ */
1303
+ tail() {
1304
+
1305
+ return this.prev ? this.prev.vertex : null;
1306
+
1307
+ }
1308
+
1309
+ /**
1310
+ * Returns the Euclidean length (straight-line length) of the edge.
1311
+ *
1312
+ * @private
1313
+ * @return {number} The edge's length.
1314
+ */
1315
+ length() {
1316
+
1317
+ const head = this.head();
1318
+ const tail = this.tail();
1319
+
1320
+ if ( tail !== null ) {
1321
+
1322
+ return tail.point.distanceTo( head.point );
1323
+
1324
+ }
1325
+
1326
+ return - 1;
1327
+
1328
+ }
1329
+
1330
+ /**
1331
+ * Returns the square of the Euclidean length (straight-line length) of the edge.
1332
+ *
1333
+ * @private
1334
+ * @return {number} The square of the edge's length.
1335
+ */
1336
+ lengthSquared() {
1337
+
1338
+ const head = this.head();
1339
+ const tail = this.tail();
1340
+
1341
+ if ( tail !== null ) {
1342
+
1343
+ return tail.point.distanceToSquared( head.point );
1344
+
1345
+ }
1346
+
1347
+ return - 1;
1348
+
1349
+ }
1350
+
1351
+ /**
1352
+ * Sets the twin edge of this half-edge. It also ensures that the twin reference
1353
+ * of the given half-edge is correctly set.
1354
+ *
1355
+ * @private
1356
+ * @param {HalfEdge} edge - The twin edge to set.
1357
+ * @return {HalfEdge} A reference to this edge.
1358
+ */
1359
+ setTwin( edge ) {
1360
+
1361
+ this.twin = edge;
1362
+ edge.twin = this;
1363
+
1364
+ return this;
1365
+
1366
+ }
1367
+
1368
+ }
1369
+
1370
+ /**
1371
+ * A vertex as a double linked list node.
1372
+ *
1373
+ * @private
1374
+ */
1375
+ class VertexNode {
1376
+
1377
+ /**
1378
+ * Constructs a new vertex node.
1379
+ *
1380
+ * @param {Vector3} point - A point in 3D space.
1381
+ */
1382
+ constructor( point ) {
1383
+
1384
+ /**
1385
+ * A point in 3D space.
1386
+ *
1387
+ * @private
1388
+ * @type {Vector3}
1389
+ */
1390
+ this.point = point;
1391
+
1392
+ /**
1393
+ * Reference to the previous vertex in the double linked list.
1394
+ *
1395
+ * @private
1396
+ * @type {?VertexNode}
1397
+ * @default null
1398
+ */
1399
+ this.prev = null;
1400
+
1401
+ /**
1402
+ * Reference to the next vertex in the double linked list.
1403
+ *
1404
+ * @private
1405
+ * @type {?VertexNode}
1406
+ * @default null
1407
+ */
1408
+ this.next = null;
1409
+
1410
+ /**
1411
+ * Reference to the face that is able to see this vertex.
1412
+ *
1413
+ * @private
1414
+ * @type {?Face}
1415
+ * @default null
1416
+ */
1417
+ this.face = null;
1418
+
1419
+ }
1420
+
1421
+ }
1422
+
1423
+ /**
1424
+ * A doubly linked list of vertices.
1425
+ *
1426
+ * @private
1427
+ */
1428
+ class VertexList {
1429
+
1430
+ /**
1431
+ * Constructs a new vertex list.
1432
+ */
1433
+ constructor() {
1434
+
1435
+ /**
1436
+ * Reference to the first vertex of the linked list.
1437
+ *
1438
+ * @private
1439
+ * @type {?VertexNode}
1440
+ * @default null
1441
+ */
1442
+ this.head = null;
1443
+
1444
+ /**
1445
+ * Reference to the last vertex of the linked list.
1446
+ *
1447
+ * @private
1448
+ * @type {?VertexNode}
1449
+ * @default null
1450
+ */
1451
+ this.tail = null;
1452
+
1453
+ }
1454
+
1455
+ /**
1456
+ * Returns the head reference.
1457
+ *
1458
+ * @private
1459
+ * @return {VertexNode} The head reference.
1460
+ */
1461
+ first() {
1462
+
1463
+ return this.head;
1464
+
1465
+ }
1466
+
1467
+ /**
1468
+ * Returns the tail reference.
1469
+ *
1470
+ * @private
1471
+ * @return {VertexNode} The tail reference.
1472
+ */
1473
+ last() {
1474
+
1475
+ return this.tail;
1476
+
1477
+ }
1478
+
1479
+ /**
1480
+ * Clears the linked list.
1481
+ *
1482
+ * @private
1483
+ * @return {VertexList} A reference to this vertex list.
1484
+ */
1485
+ clear() {
1486
+
1487
+ this.head = this.tail = null;
1488
+
1489
+ return this;
1490
+
1491
+ }
1492
+
1493
+ /**
1494
+ * Inserts a vertex before a target vertex.
1495
+ *
1496
+ * @private
1497
+ * @param {VertexNode} target - The target.
1498
+ * @param {VertexNode} vertex - The vertex to insert.
1499
+ * @return {VertexList} A reference to this vertex list.
1500
+ */
1501
+ insertBefore( target, vertex ) {
1502
+
1503
+ vertex.prev = target.prev;
1504
+ vertex.next = target;
1505
+
1506
+ if ( vertex.prev === null ) {
1507
+
1508
+ this.head = vertex;
1509
+
1510
+ } else {
1511
+
1512
+ vertex.prev.next = vertex;
1513
+
1514
+ }
1515
+
1516
+ target.prev = vertex;
1517
+
1518
+ return this;
1519
+
1520
+ }
1521
+
1522
+ /**
1523
+ * Inserts a vertex after a target vertex.
1524
+ *
1525
+ * @private
1526
+ * @param {VertexNode} target - The target.
1527
+ * @param {VertexNode} vertex - The vertex to insert.
1528
+ * @return {VertexList} A reference to this vertex list.
1529
+ */
1530
+ insertAfter( target, vertex ) {
1531
+
1532
+ vertex.prev = target;
1533
+ vertex.next = target.next;
1534
+
1535
+ if ( vertex.next === null ) {
1536
+
1537
+ this.tail = vertex;
1538
+
1539
+ } else {
1540
+
1541
+ vertex.next.prev = vertex;
1542
+
1543
+ }
1544
+
1545
+ target.next = vertex;
1546
+
1547
+ return this;
1548
+
1549
+ }
1550
+
1551
+ /**
1552
+ * Appends a vertex to this vertex list.
1553
+ *
1554
+ * @private
1555
+ * @param {VertexNode} vertex - The vertex to append.
1556
+ * @return {VertexList} A reference to this vertex list.
1557
+ */
1558
+ append( vertex ) {
1559
+
1560
+ if ( this.head === null ) {
1561
+
1562
+ this.head = vertex;
1563
+
1564
+ } else {
1565
+
1566
+ this.tail.next = vertex;
1567
+
1568
+ }
1569
+
1570
+ vertex.prev = this.tail;
1571
+ vertex.next = null; // the tail has no subsequent vertex
1572
+
1573
+ this.tail = vertex;
1574
+
1575
+ return this;
1576
+
1577
+ }
1578
+
1579
+ /**
1580
+ * Appends a chain of vertices where the given vertex is the head.
1581
+ *
1582
+ * @private
1583
+ * @param {VertexNode} vertex - The head vertex of a chain of vertices.
1584
+ * @return {VertexList} A reference to this vertex list.
1585
+ */
1586
+ appendChain( vertex ) {
1587
+
1588
+ if ( this.head === null ) {
1589
+
1590
+ this.head = vertex;
1591
+
1592
+ } else {
1593
+
1594
+ this.tail.next = vertex;
1595
+
1596
+ }
1597
+
1598
+ vertex.prev = this.tail;
1599
+
1600
+ // ensure that the 'tail' reference points to the last vertex of the chain
1601
+
1602
+ while ( vertex.next !== null ) {
1603
+
1604
+ vertex = vertex.next;
1605
+
1606
+ }
1607
+
1608
+ this.tail = vertex;
1609
+
1610
+ return this;
1611
+
1612
+ }
1613
+
1614
+ /**
1615
+ * Removes a vertex from the linked list.
1616
+ *
1617
+ * @private
1618
+ * @param {VertexNode} vertex - The vertex to remove.
1619
+ * @return {VertexList} A reference to this vertex list.
1620
+ */
1621
+ remove( vertex ) {
1622
+
1623
+ if ( vertex.prev === null ) {
1624
+
1625
+ this.head = vertex.next;
1626
+
1627
+ } else {
1628
+
1629
+ vertex.prev.next = vertex.next;
1630
+
1631
+ }
1632
+
1633
+ if ( vertex.next === null ) {
1634
+
1635
+ this.tail = vertex.prev;
1636
+
1637
+ } else {
1638
+
1639
+ vertex.next.prev = vertex.prev;
1640
+
1641
+ }
1642
+
1643
+ return this;
1644
+
1645
+ }
1646
+
1647
+ /**
1648
+ * Removes a sublist of vertices from the linked list.
1649
+ *
1650
+ * @private
1651
+ * @param {VertexNode} a - The head of the sublist.
1652
+ * @param {VertexNode} b - The tail of the sublist.
1653
+ * @return {VertexList} A reference to this vertex list.
1654
+ */
1655
+ removeSubList( a, b ) {
1656
+
1657
+ if ( a.prev === null ) {
1658
+
1659
+ this.head = b.next;
1660
+
1661
+ } else {
1662
+
1663
+ a.prev.next = b.next;
1664
+
1665
+ }
1666
+
1667
+ if ( b.next === null ) {
1668
+
1669
+ this.tail = a.prev;
1670
+
1671
+ } else {
1672
+
1673
+ b.next.prev = a.prev;
1674
+
1675
+ }
1676
+
1677
+ return this;
1678
+
1679
+ }
1680
+
1681
+ /**
1682
+ * Returns `true` if the linked list is empty.
1683
+ *
1684
+ * @private
1685
+ * @return {boolean} Whether the linked list is empty or not.
1686
+ */
1687
+ isEmpty() {
1688
+
1689
+ return this.head === null;
1690
+
1691
+ }
1692
+
1693
+ }
1694
+
1695
+ export { ConvexHull, Face, HalfEdge, VertexNode, VertexList };