@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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@@ -0,0 +1,92 @@
1
+ import {
2
+ BufferGeometry,
3
+ Float32BufferAttribute
4
+ } from 'three';
5
+
6
+ /**
7
+ * A special type of box geometry intended for {@link LineSegments}.
8
+ *
9
+ * ```js
10
+ * const geometry = new THREE.BoxLineGeometry();
11
+ * const material = new THREE.LineBasicMaterial( { color: 0x00ff00 } );
12
+ * const lines = new THREE.LineSegments( geometry, material );
13
+ * scene.add( lines );
14
+ * ```
15
+ *
16
+ * @augments BufferGeometry
17
+ * @three_import import { BoxLineGeometry } from 'three/addons/geometries/BoxLineGeometry.js';
18
+ */
19
+ class BoxLineGeometry extends BufferGeometry {
20
+
21
+ /**
22
+ * Constructs a new box line geometry.
23
+ *
24
+ * @param {number} [width=1] - The width. That is, the length of the edges parallel to the X axis.
25
+ * @param {number} [height=1] - The height. That is, the length of the edges parallel to the Y axis.
26
+ * @param {number} [depth=1] - The depth. That is, the length of the edges parallel to the Z axis.
27
+ * @param {number} [widthSegments=1] - Number of segmented rectangular sections along the width of the sides.
28
+ * @param {number} [heightSegments=1] - Number of segmented rectangular sections along the height of the sides.
29
+ * @param {number} [depthSegments=1] - Number of segmented rectangular sections along the depth of the sides.
30
+ */
31
+ constructor( width = 1, height = 1, depth = 1, widthSegments = 1, heightSegments = 1, depthSegments = 1 ) {
32
+
33
+ super();
34
+
35
+ widthSegments = Math.floor( widthSegments );
36
+ heightSegments = Math.floor( heightSegments );
37
+ depthSegments = Math.floor( depthSegments );
38
+
39
+ const widthHalf = width / 2;
40
+ const heightHalf = height / 2;
41
+ const depthHalf = depth / 2;
42
+
43
+ const segmentWidth = width / widthSegments;
44
+ const segmentHeight = height / heightSegments;
45
+ const segmentDepth = depth / depthSegments;
46
+
47
+ const vertices = [];
48
+
49
+ let x = - widthHalf;
50
+ let y = - heightHalf;
51
+ let z = - depthHalf;
52
+
53
+ for ( let i = 0; i <= widthSegments; i ++ ) {
54
+
55
+ vertices.push( x, - heightHalf, - depthHalf, x, heightHalf, - depthHalf );
56
+ vertices.push( x, heightHalf, - depthHalf, x, heightHalf, depthHalf );
57
+ vertices.push( x, heightHalf, depthHalf, x, - heightHalf, depthHalf );
58
+ vertices.push( x, - heightHalf, depthHalf, x, - heightHalf, - depthHalf );
59
+
60
+ x += segmentWidth;
61
+
62
+ }
63
+
64
+ for ( let i = 0; i <= heightSegments; i ++ ) {
65
+
66
+ vertices.push( - widthHalf, y, - depthHalf, widthHalf, y, - depthHalf );
67
+ vertices.push( widthHalf, y, - depthHalf, widthHalf, y, depthHalf );
68
+ vertices.push( widthHalf, y, depthHalf, - widthHalf, y, depthHalf );
69
+ vertices.push( - widthHalf, y, depthHalf, - widthHalf, y, - depthHalf );
70
+
71
+ y += segmentHeight;
72
+
73
+ }
74
+
75
+ for ( let i = 0; i <= depthSegments; i ++ ) {
76
+
77
+ vertices.push( - widthHalf, - heightHalf, z, - widthHalf, heightHalf, z );
78
+ vertices.push( - widthHalf, heightHalf, z, widthHalf, heightHalf, z );
79
+ vertices.push( widthHalf, heightHalf, z, widthHalf, - heightHalf, z );
80
+ vertices.push( widthHalf, - heightHalf, z, - widthHalf, - heightHalf, z );
81
+
82
+ z += segmentDepth;
83
+
84
+ }
85
+
86
+ this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
87
+
88
+ }
89
+
90
+ }
91
+
92
+ export { BoxLineGeometry };
@@ -0,0 +1,72 @@
1
+ import {
2
+ BufferGeometry,
3
+ Float32BufferAttribute
4
+ } from 'three';
5
+ import { ConvexHull } from '../math/ConvexHull.js';
6
+
7
+ /**
8
+ * This class can be used to generate a convex hull for a given array of 3D points.
9
+ * The average time complexity for this task is considered to be O(nlog(n)).
10
+ *
11
+ * ```js
12
+ * const geometry = new ConvexGeometry( points );
13
+ * const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
14
+ * const mesh = new THREE.Mesh( geometry, material );
15
+ * scene.add( mesh );
16
+ * ```
17
+ *
18
+ * @augments BufferGeometry
19
+ * @three_import import { ConvexGeometry } from 'three/addons/geometries/ConvexGeometry.js';
20
+ */
21
+ class ConvexGeometry extends BufferGeometry {
22
+
23
+ /**
24
+ * Constructs a new convex geometry.
25
+ *
26
+ * @param {Array<Vector3>} points - An array of points in 3D space which should be enclosed by the convex hull.
27
+ */
28
+ constructor( points = [] ) {
29
+
30
+ super();
31
+
32
+ // buffers
33
+
34
+ const vertices = [];
35
+ const normals = [];
36
+
37
+ const convexHull = new ConvexHull().setFromPoints( points );
38
+
39
+ // generate vertices and normals
40
+
41
+ const faces = convexHull.faces;
42
+
43
+ for ( let i = 0; i < faces.length; i ++ ) {
44
+
45
+ const face = faces[ i ];
46
+ let edge = face.edge;
47
+
48
+ // we move along a doubly-connected edge list to access all face points (see HalfEdge docs)
49
+
50
+ do {
51
+
52
+ const point = edge.head().point;
53
+
54
+ vertices.push( point.x, point.y, point.z );
55
+ normals.push( face.normal.x, face.normal.y, face.normal.z );
56
+
57
+ edge = edge.next;
58
+
59
+ } while ( edge !== face.edge );
60
+
61
+ }
62
+
63
+ // build geometry
64
+
65
+ this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
66
+ this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
67
+
68
+ }
69
+
70
+ }
71
+
72
+ export { ConvexGeometry };
@@ -0,0 +1,420 @@
1
+ import {
2
+ BufferGeometry,
3
+ Euler,
4
+ Float32BufferAttribute,
5
+ Matrix3,
6
+ Matrix4,
7
+ Mesh,
8
+ Vector3
9
+ } from 'three';
10
+
11
+ /**
12
+ * This class can be used to create a decal mesh that serves different kinds of purposes e.g.
13
+ * adding unique details to models, performing dynamic visual environmental changes or covering seams.
14
+ *
15
+ * Please not that decal projections can be distorted when used around corners. More information at
16
+ * this GitHub issue: [Decal projections without distortions](https://github.com/mrdoob/three.js/issues/21187).
17
+ *
18
+ * Reference: [How to project decals](http://blog.wolfire.com/2009/06/how-to-project-decals/)
19
+ *
20
+ * ```js
21
+ * const geometry = new DecalGeometry( mesh, position, orientation, size );
22
+ * const material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
23
+ * const mesh = new THREE.Mesh( geometry, material );
24
+ * scene.add( mesh );
25
+ * ```
26
+ *
27
+ * @augments BufferGeometry
28
+ * @three_import import { DecalGeometry } from 'three/addons/geometries/DecalGeometry.js';
29
+ */
30
+ class DecalGeometry extends BufferGeometry {
31
+
32
+ /**
33
+ * Constructs a new decal geometry.
34
+ *
35
+ * @param {Mesh} [mesh] - The base mesh the decal should be projected on.
36
+ * @param {Vector3} [position] - The position of the decal projector.
37
+ * @param {Euler} [orientation] - The orientation of the decal projector.
38
+ * @param {Vector3} [size] - The scale of the decal projector.
39
+ */
40
+ constructor( mesh = new Mesh(), position = new Vector3(), orientation = new Euler(), size = new Vector3( 1, 1, 1 ) ) {
41
+
42
+ super();
43
+
44
+ // buffers
45
+
46
+ const vertices = [];
47
+ const normals = [];
48
+ const uvs = [];
49
+
50
+ // helpers
51
+
52
+ const plane = new Vector3();
53
+
54
+ const normalMatrix = new Matrix3().getNormalMatrix( mesh.matrixWorld );
55
+
56
+ // this matrix represents the transformation of the decal projector
57
+
58
+ const projectorMatrix = new Matrix4();
59
+ projectorMatrix.makeRotationFromEuler( orientation );
60
+ projectorMatrix.setPosition( position );
61
+
62
+ const projectorMatrixInverse = new Matrix4();
63
+ projectorMatrixInverse.copy( projectorMatrix ).invert();
64
+
65
+ // generate buffers
66
+
67
+ generate();
68
+
69
+ // build geometry
70
+
71
+ this.setAttribute( 'position', new Float32BufferAttribute( vertices, 3 ) );
72
+ this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
73
+
74
+ if ( normals.length > 0 ) {
75
+
76
+ this.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
77
+
78
+ }
79
+
80
+ //
81
+
82
+ function generate() {
83
+
84
+ let decalVertices = [];
85
+
86
+ const vertex = new Vector3();
87
+ const normal = new Vector3();
88
+
89
+ // handle different geometry types
90
+
91
+ const geometry = mesh.geometry;
92
+
93
+ const positionAttribute = geometry.attributes.position;
94
+ const normalAttribute = geometry.attributes.normal;
95
+
96
+ // first, create an array of 'DecalVertex' objects
97
+ // three consecutive 'DecalVertex' objects represent a single face
98
+ //
99
+ // this data structure will be later used to perform the clipping
100
+
101
+ if ( geometry.index !== null ) {
102
+
103
+ // indexed BufferGeometry
104
+
105
+ const index = geometry.index;
106
+
107
+ for ( let i = 0; i < index.count; i ++ ) {
108
+
109
+ vertex.fromBufferAttribute( positionAttribute, index.getX( i ) );
110
+
111
+ if ( normalAttribute ) {
112
+
113
+ normal.fromBufferAttribute( normalAttribute, index.getX( i ) );
114
+ pushDecalVertex( decalVertices, vertex, normal );
115
+
116
+ } else {
117
+
118
+ pushDecalVertex( decalVertices, vertex );
119
+
120
+ }
121
+
122
+ }
123
+
124
+ } else {
125
+
126
+ if ( positionAttribute === undefined ) return; // empty geometry
127
+
128
+ // non-indexed BufferGeometry
129
+
130
+ for ( let i = 0; i < positionAttribute.count; i ++ ) {
131
+
132
+ vertex.fromBufferAttribute( positionAttribute, i );
133
+
134
+ if ( normalAttribute ) {
135
+
136
+ normal.fromBufferAttribute( normalAttribute, i );
137
+ pushDecalVertex( decalVertices, vertex, normal );
138
+
139
+ } else {
140
+
141
+ pushDecalVertex( decalVertices, vertex );
142
+
143
+ }
144
+
145
+ }
146
+
147
+ }
148
+
149
+ // second, clip the geometry so that it doesn't extend out from the projector
150
+
151
+ decalVertices = clipGeometry( decalVertices, plane.set( 1, 0, 0 ) );
152
+ decalVertices = clipGeometry( decalVertices, plane.set( - 1, 0, 0 ) );
153
+ decalVertices = clipGeometry( decalVertices, plane.set( 0, 1, 0 ) );
154
+ decalVertices = clipGeometry( decalVertices, plane.set( 0, - 1, 0 ) );
155
+ decalVertices = clipGeometry( decalVertices, plane.set( 0, 0, 1 ) );
156
+ decalVertices = clipGeometry( decalVertices, plane.set( 0, 0, - 1 ) );
157
+
158
+ // third, generate final vertices, normals and uvs
159
+
160
+ for ( let i = 0; i < decalVertices.length; i ++ ) {
161
+
162
+ const decalVertex = decalVertices[ i ];
163
+
164
+ // create texture coordinates (we are still in projector space)
165
+
166
+ uvs.push(
167
+ 0.5 + ( decalVertex.position.x / size.x ),
168
+ 0.5 + ( decalVertex.position.y / size.y )
169
+ );
170
+
171
+ // transform the vertex back to world space
172
+
173
+ decalVertex.position.applyMatrix4( projectorMatrix );
174
+
175
+ // now create vertex and normal buffer data
176
+
177
+ vertices.push( decalVertex.position.x, decalVertex.position.y, decalVertex.position.z );
178
+
179
+ if ( decalVertex.normal !== null ) {
180
+
181
+ normals.push( decalVertex.normal.x, decalVertex.normal.y, decalVertex.normal.z );
182
+
183
+ }
184
+
185
+ }
186
+
187
+ }
188
+
189
+ function pushDecalVertex( decalVertices, vertex, normal = null ) {
190
+
191
+ // transform the vertex to world space, then to projector space
192
+
193
+ vertex.applyMatrix4( mesh.matrixWorld );
194
+ vertex.applyMatrix4( projectorMatrixInverse );
195
+
196
+ if ( normal ) {
197
+
198
+ normal.applyNormalMatrix( normalMatrix );
199
+ decalVertices.push( new DecalVertex( vertex.clone(), normal.clone() ) );
200
+
201
+ } else {
202
+
203
+ decalVertices.push( new DecalVertex( vertex.clone() ) );
204
+
205
+ }
206
+
207
+ }
208
+
209
+ function clipGeometry( inVertices, plane ) {
210
+
211
+ const outVertices = [];
212
+
213
+ const s = 0.5 * Math.abs( size.dot( plane ) );
214
+
215
+ // a single iteration clips one face,
216
+ // which consists of three consecutive 'DecalVertex' objects
217
+
218
+ for ( let i = 0; i < inVertices.length; i += 3 ) {
219
+
220
+ let total = 0;
221
+ let nV1;
222
+ let nV2;
223
+ let nV3;
224
+ let nV4;
225
+
226
+ const d1 = inVertices[ i + 0 ].position.dot( plane ) - s;
227
+ const d2 = inVertices[ i + 1 ].position.dot( plane ) - s;
228
+ const d3 = inVertices[ i + 2 ].position.dot( plane ) - s;
229
+
230
+ const v1Out = d1 > 0;
231
+ const v2Out = d2 > 0;
232
+ const v3Out = d3 > 0;
233
+
234
+ // calculate, how many vertices of the face lie outside of the clipping plane
235
+
236
+ total = ( v1Out ? 1 : 0 ) + ( v2Out ? 1 : 0 ) + ( v3Out ? 1 : 0 );
237
+
238
+ switch ( total ) {
239
+
240
+ case 0: {
241
+
242
+ // the entire face lies inside of the plane, no clipping needed
243
+
244
+ outVertices.push( inVertices[ i ] );
245
+ outVertices.push( inVertices[ i + 1 ] );
246
+ outVertices.push( inVertices[ i + 2 ] );
247
+ break;
248
+
249
+ }
250
+
251
+ case 1: {
252
+
253
+ // one vertex lies outside of the plane, perform clipping
254
+
255
+ if ( v1Out ) {
256
+
257
+ nV1 = inVertices[ i + 1 ];
258
+ nV2 = inVertices[ i + 2 ];
259
+ nV3 = clip( inVertices[ i ], nV1, plane, s );
260
+ nV4 = clip( inVertices[ i ], nV2, plane, s );
261
+
262
+ }
263
+
264
+ if ( v2Out ) {
265
+
266
+ nV1 = inVertices[ i ];
267
+ nV2 = inVertices[ i + 2 ];
268
+ nV3 = clip( inVertices[ i + 1 ], nV1, plane, s );
269
+ nV4 = clip( inVertices[ i + 1 ], nV2, plane, s );
270
+
271
+ outVertices.push( nV3 );
272
+ outVertices.push( nV2.clone() );
273
+ outVertices.push( nV1.clone() );
274
+
275
+ outVertices.push( nV2.clone() );
276
+ outVertices.push( nV3.clone() );
277
+ outVertices.push( nV4 );
278
+ break;
279
+
280
+ }
281
+
282
+ if ( v3Out ) {
283
+
284
+ nV1 = inVertices[ i ];
285
+ nV2 = inVertices[ i + 1 ];
286
+ nV3 = clip( inVertices[ i + 2 ], nV1, plane, s );
287
+ nV4 = clip( inVertices[ i + 2 ], nV2, plane, s );
288
+
289
+ }
290
+
291
+ outVertices.push( nV1.clone() );
292
+ outVertices.push( nV2.clone() );
293
+ outVertices.push( nV3 );
294
+
295
+ outVertices.push( nV4 );
296
+ outVertices.push( nV3.clone() );
297
+ outVertices.push( nV2.clone() );
298
+
299
+ break;
300
+
301
+ }
302
+
303
+ case 2: {
304
+
305
+ // two vertices lies outside of the plane, perform clipping
306
+
307
+ if ( ! v1Out ) {
308
+
309
+ nV1 = inVertices[ i ].clone();
310
+ nV2 = clip( nV1, inVertices[ i + 1 ], plane, s );
311
+ nV3 = clip( nV1, inVertices[ i + 2 ], plane, s );
312
+ outVertices.push( nV1 );
313
+ outVertices.push( nV2 );
314
+ outVertices.push( nV3 );
315
+
316
+ }
317
+
318
+ if ( ! v2Out ) {
319
+
320
+ nV1 = inVertices[ i + 1 ].clone();
321
+ nV2 = clip( nV1, inVertices[ i + 2 ], plane, s );
322
+ nV3 = clip( nV1, inVertices[ i ], plane, s );
323
+ outVertices.push( nV1 );
324
+ outVertices.push( nV2 );
325
+ outVertices.push( nV3 );
326
+
327
+ }
328
+
329
+ if ( ! v3Out ) {
330
+
331
+ nV1 = inVertices[ i + 2 ].clone();
332
+ nV2 = clip( nV1, inVertices[ i ], plane, s );
333
+ nV3 = clip( nV1, inVertices[ i + 1 ], plane, s );
334
+ outVertices.push( nV1 );
335
+ outVertices.push( nV2 );
336
+ outVertices.push( nV3 );
337
+
338
+ }
339
+
340
+ break;
341
+
342
+ }
343
+
344
+ case 3: {
345
+
346
+ // the entire face lies outside of the plane, so let's discard the corresponding vertices
347
+
348
+ break;
349
+
350
+ }
351
+
352
+ }
353
+
354
+ }
355
+
356
+ return outVertices;
357
+
358
+ }
359
+
360
+ function clip( v0, v1, p, s ) {
361
+
362
+ const d0 = v0.position.dot( p ) - s;
363
+ const d1 = v1.position.dot( p ) - s;
364
+
365
+ const s0 = d0 / ( d0 - d1 );
366
+
367
+ const position = new Vector3(
368
+ v0.position.x + s0 * ( v1.position.x - v0.position.x ),
369
+ v0.position.y + s0 * ( v1.position.y - v0.position.y ),
370
+ v0.position.z + s0 * ( v1.position.z - v0.position.z )
371
+ );
372
+
373
+ let normal = null;
374
+
375
+ if ( v0.normal !== null && v1.normal !== null ) {
376
+
377
+ normal = new Vector3(
378
+ v0.normal.x + s0 * ( v1.normal.x - v0.normal.x ),
379
+ v0.normal.y + s0 * ( v1.normal.y - v0.normal.y ),
380
+ v0.normal.z + s0 * ( v1.normal.z - v0.normal.z )
381
+ );
382
+
383
+ }
384
+
385
+ const v = new DecalVertex( position, normal );
386
+
387
+ // need to clip more values (texture coordinates)? do it this way:
388
+ // intersectpoint.value = a.value + s * ( b.value - a.value );
389
+
390
+ return v;
391
+
392
+ }
393
+
394
+ }
395
+
396
+ }
397
+
398
+ // helper
399
+
400
+ class DecalVertex {
401
+
402
+ constructor( position, normal = null ) {
403
+
404
+ this.position = position;
405
+ this.normal = normal;
406
+
407
+ }
408
+
409
+ clone() {
410
+
411
+ const position = this.position.clone();
412
+ const normal = ( this.normal !== null ) ? this.normal.clone() : null;
413
+
414
+ return new this.constructor( position, normal );
415
+
416
+ }
417
+
418
+ }
419
+
420
+ export { DecalGeometry, DecalVertex };
@@ -0,0 +1,100 @@
1
+
2
+ /**
3
+ * @module ParametricFunctions
4
+ * @three_import import * as ParametricFunctions from 'three/addons/geometries/ParametricFunctions.js';
5
+ */
6
+
7
+ /**
8
+ * A parametric function representing the Klein bottle.
9
+ *
10
+ * @param {number} v - The `v` coordinate on the surface in the range `[0,1]`.
11
+ * @param {number} u - The `u` coordinate on the surface in the range `[0,1]`.
12
+ * @param {Vector3} target - The target vector that is used to store the method's result.
13
+ */
14
+ function klein( v, u, target ) {
15
+
16
+ u *= Math.PI;
17
+ v *= 2 * Math.PI;
18
+
19
+ u = u * 2;
20
+ let x, z;
21
+ if ( u < Math.PI ) {
22
+
23
+ x = 3 * Math.cos( u ) * ( 1 + Math.sin( u ) ) + ( 2 * ( 1 - Math.cos( u ) / 2 ) ) * Math.cos( u ) * Math.cos( v );
24
+ z = - 8 * Math.sin( u ) - 2 * ( 1 - Math.cos( u ) / 2 ) * Math.sin( u ) * Math.cos( v );
25
+
26
+ } else {
27
+
28
+ x = 3 * Math.cos( u ) * ( 1 + Math.sin( u ) ) + ( 2 * ( 1 - Math.cos( u ) / 2 ) ) * Math.cos( v + Math.PI );
29
+ z = - 8 * Math.sin( u );
30
+
31
+ }
32
+
33
+ const y = - 2 * ( 1 - Math.cos( u ) / 2 ) * Math.sin( v );
34
+
35
+ target.set( x, y, z );
36
+
37
+ }
38
+
39
+ /**
40
+ * A parametric function representing a flat plane.
41
+ *
42
+ * @param {number} u - The `u` coordinate on the surface in the range `[0,1]`.
43
+ * @param {number} v - The `v` coordinate on the surface in the range `[0,1]`.
44
+ * @param {Vector3} target - The target vector that is used to store the method's result.
45
+ */
46
+ function plane( u, v, target ) {
47
+
48
+ target.set( u, 0, v );
49
+
50
+ }
51
+
52
+ /**
53
+ * A parametric function representing a flat mobius strip.
54
+ *
55
+ * @param {number} u - The `u` coordinate on the surface in the range `[0,1]`.
56
+ * @param {number} t - The `v` coordinate on the surface in the range `[0,1]`.
57
+ * @param {Vector3} target - The target vector that is used to store the method's result.
58
+ */
59
+ function mobius( u, t, target ) {
60
+
61
+ // http://www.wolframalpha.com/input/?i=M%C3%B6bius+strip+parametric+equations&lk=1&a=ClashPrefs_*Surface.MoebiusStrip.SurfaceProperty.ParametricEquations-
62
+ u = u - 0.5;
63
+ const v = 2 * Math.PI * t;
64
+
65
+ const a = 2;
66
+
67
+ const x = Math.cos( v ) * ( a + u * Math.cos( v / 2 ) );
68
+ const y = Math.sin( v ) * ( a + u * Math.cos( v / 2 ) );
69
+ const z = u * Math.sin( v / 2 );
70
+
71
+ target.set( x, y, z );
72
+
73
+ }
74
+
75
+ /**
76
+ * A parametric function representing a volumetric mobius strip.
77
+ *
78
+ * @param {number} u - The `u` coordinate on the surface in the range `[0,1]`.
79
+ * @param {number} t - The `v` coordinate on the surface in the range `[0,1]`.
80
+ * @param {Vector3} target - The target vector that is used to store the method's result.
81
+ */
82
+ function mobius3d( u, t, target ) {
83
+
84
+ u *= Math.PI;
85
+ t *= 2 * Math.PI;
86
+
87
+ u = u * 2;
88
+ const phi = u / 2;
89
+ const major = 2.25, a = 0.125, b = 0.65;
90
+
91
+ let x = a * Math.cos( t ) * Math.cos( phi ) - b * Math.sin( t ) * Math.sin( phi );
92
+ const z = a * Math.cos( t ) * Math.sin( phi ) + b * Math.sin( t ) * Math.cos( phi );
93
+ const y = ( major + x ) * Math.sin( u );
94
+ x = ( major + x ) * Math.cos( u );
95
+
96
+ target.set( x, y, z );
97
+
98
+ }
99
+
100
+ export { klein, plane, mobius, mobius3d };