@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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@@ -0,0 +1,971 @@
1
+ import UniformNode, { uniform } from '../core/UniformNode.js';
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+ import { uv } from './UV.js';
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+ import { textureSize } from './TextureSizeNode.js';
4
+ import { colorSpaceToWorking } from '../display/ColorSpaceNode.js';
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+ import { expression } from '../code/ExpressionNode.js';
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+ import { maxMipLevel } from '../utils/MaxMipLevelNode.js';
7
+ import { nodeProxy, vec3, nodeObject, int, Fn } from '../tsl/TSLBase.js';
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+ import { step } from '../math/MathNode.js';
9
+ import { NodeUpdateType } from '../core/constants.js';
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+
11
+ import { Compatibility, GreaterCompare, GreaterEqualCompare, IntType, LessCompare, LessEqualCompare, NearestFilter, UnsignedIntType } from '../../constants.js';
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+
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+ import { Texture } from '../../textures/Texture.js';
14
+ import { warn, warnOnce } from '../../utils.js';
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+
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+ import NodeError from '../core/NodeError.js';
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+
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+ const EmptyTexture = /*@__PURE__*/ new Texture();
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+
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+ /**
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+ * This type of uniform node represents a 2D texture.
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+ *
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+ * @augments UniformNode
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+ */
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+ class TextureNode extends UniformNode {
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+
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+ static get type() {
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+
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+ return 'TextureNode';
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+
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+ }
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+
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+ /**
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+ * Constructs a new texture node.
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+ *
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+ * @param {Texture} [value=EmptyTexture] - The texture.
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+ * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
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+ * @param {?Node<int>} [levelNode=null] - The level node.
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+ * @param {?Node<float>} [biasNode=null] - The bias node.
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+ */
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+ constructor( value = EmptyTexture, uvNode = null, levelNode = null, biasNode = null ) {
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+
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+ super( value );
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+
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+ /**
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+ * This flag can be used for type testing.
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+ *
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+ * @type {boolean}
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+ * @readonly
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+ * @default true
51
+ */
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+ this.isTextureNode = true;
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+
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+ /**
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+ * Represents the texture coordinates.
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+ *
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+ * @type {?Node<vec2|vec3>}
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+ * @default null
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+ */
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+ this.uvNode = uvNode;
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+
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+ /**
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+ * Represents the mip level that should be selected.
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+ *
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+ * @type {?Node<int>}
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+ * @default null
67
+ */
68
+ this.levelNode = levelNode;
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+
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+ /**
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+ * Represents the bias to be applied during level-of-detail computation.
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+ *
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+ * @type {?Node<float>}
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+ * @default null
75
+ */
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+ this.biasNode = biasNode;
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+
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+ /**
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+ * Represents a reference value a texture sample is compared to.
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+ *
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+ * @type {?Node<float>}
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+ * @default null
83
+ */
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+ this.compareNode = null;
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+
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+ /**
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+ * When using texture arrays, the depth node defines the layer to select.
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+ *
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+ * @type {?Node<int>}
90
+ * @default null
91
+ */
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+ this.depthNode = null;
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+
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+ /**
95
+ * When defined, a texture is sampled using explicit gradients.
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+ *
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+ * @type {?Array<Node<vec2>>}
98
+ * @default null
99
+ */
100
+ this.gradNode = null;
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+
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+ /**
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+ * Represents the optional texel offset applied to the unnormalized texture
104
+ * coordinate before sampling the texture.
105
+ *
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+ * @type {?Node<ivec2|ivec3>}
107
+ * @default null
108
+ */
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+ this.offsetNode = null;
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+
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+ /**
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+ * Whether texture values should be sampled or fetched.
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+ *
114
+ * @type {boolean}
115
+ * @default true
116
+ */
117
+ this.sampler = true;
118
+
119
+ /**
120
+ * Whether the uv transformation matrix should be
121
+ * automatically updated or not. Use `setUpdateMatrix()`
122
+ * if you want to change the value of the property.
123
+ *
124
+ * @type {boolean}
125
+ * @default false
126
+ */
127
+ this.updateMatrix = false;
128
+
129
+ /**
130
+ * By default the `update()` method is not executed. Depending on
131
+ * whether a uv transformation matrix and/or flipY is applied, `update()`
132
+ * is executed per object.
133
+ *
134
+ * @type {string}
135
+ * @default 'none'
136
+ */
137
+ this.updateType = NodeUpdateType.NONE;
138
+
139
+ /**
140
+ * The reference node.
141
+ *
142
+ * @type {?Node}
143
+ * @default null
144
+ */
145
+ this.referenceNode = null;
146
+
147
+ /**
148
+ * The texture value is stored in a private property.
149
+ *
150
+ * @private
151
+ * @type {Texture}
152
+ */
153
+ this._value = value;
154
+
155
+ /**
156
+ * The uniform node that represents the uv transformation matrix.
157
+ *
158
+ * @private
159
+ * @type {?UniformNode<mat3>}
160
+ * @default null
161
+ */
162
+ this._matrixUniform = null;
163
+
164
+ /**
165
+ * The uniform node that represents the y-flip. Only required for WebGL.
166
+ *
167
+ * @private
168
+ * @type {?UniformNode<bool>}
169
+ * @default null
170
+ */
171
+ this._flipYUniform = null;
172
+
173
+ this.setUpdateMatrix( uvNode === null );
174
+
175
+ }
176
+
177
+ set value( value ) {
178
+
179
+ if ( this.referenceNode ) {
180
+
181
+ this.referenceNode.value = value;
182
+
183
+ } else {
184
+
185
+ this._value = value;
186
+
187
+ }
188
+
189
+ }
190
+
191
+ /**
192
+ * The texture value.
193
+ *
194
+ * @type {Texture}
195
+ */
196
+ get value() {
197
+
198
+ return this.referenceNode ? this.referenceNode.value : this._value;
199
+
200
+ }
201
+
202
+ /**
203
+ * Overwritten since the uniform hash is defined by the texture's UUID.
204
+ *
205
+ * @param {NodeBuilder} builder - The current node builder.
206
+ * @return {string} The uniform hash.
207
+ */
208
+ getUniformHash( /*builder*/ ) {
209
+
210
+ return this.value.uuid;
211
+
212
+ }
213
+
214
+ /**
215
+ * Overwritten since the node type is inferred from the texture type.
216
+ *
217
+ * @param {NodeBuilder} builder - The current node builder.
218
+ * @return {string} The node type.
219
+ */
220
+ generateNodeType( /*builder*/ ) {
221
+
222
+ if ( this.value.isDepthTexture === true ) return 'float';
223
+
224
+ if ( this.value.type === UnsignedIntType ) {
225
+
226
+ return 'uvec4';
227
+
228
+ } else if ( this.value.type === IntType ) {
229
+
230
+ return 'ivec4';
231
+
232
+ }
233
+
234
+ return 'vec4';
235
+
236
+ }
237
+
238
+ /**
239
+ * Overwrites the default implementation to return a fixed value `'texture'`.
240
+ *
241
+ * @param {NodeBuilder} builder - The current node builder.
242
+ * @return {string} The input type.
243
+ */
244
+ getInputType( /*builder*/ ) {
245
+
246
+ return 'texture';
247
+
248
+ }
249
+
250
+ /**
251
+ * Returns a default uvs based on the current texture's channel.
252
+ *
253
+ * @return {AttributeNode<vec2>} The default uvs.
254
+ */
255
+ getDefaultUV() {
256
+
257
+ return uv( this.value.channel );
258
+
259
+ }
260
+
261
+ /**
262
+ * Overwritten to always return the texture reference of the node.
263
+ *
264
+ * @param {any} state - This method can be invocated in different contexts so `state` can refer to any object type.
265
+ * @return {Texture} The texture reference.
266
+ */
267
+ updateReference( /*state*/ ) {
268
+
269
+ return this.value;
270
+
271
+ }
272
+
273
+ /**
274
+ * Transforms the given uv node with the texture transformation matrix.
275
+ *
276
+ * @param {Node} uvNode - The uv node to transform.
277
+ * @return {Node} The transformed uv node.
278
+ */
279
+ getTransformedUV( uvNode ) {
280
+
281
+ if ( this._matrixUniform === null ) this._matrixUniform = uniform( this.value.matrix );
282
+
283
+ return this._matrixUniform.mul( vec3( uvNode, 1 ) ).xy;
284
+
285
+ }
286
+
287
+ /**
288
+ * Defines whether the uv transformation matrix should automatically be updated or not.
289
+ *
290
+ * @param {boolean} value - The update toggle.
291
+ * @return {TextureNode} A reference to this node.
292
+ */
293
+ setUpdateMatrix( value ) {
294
+
295
+ this.updateMatrix = value;
296
+
297
+ return this;
298
+
299
+ }
300
+
301
+ /**
302
+ * Setups the uv node. Depending on the backend as well as texture's image and type, it might be necessary
303
+ * to modify the uv node for correct sampling.
304
+ *
305
+ * @param {NodeBuilder} builder - The current node builder.
306
+ * @param {Node} uvNode - The uv node to setup.
307
+ * @return {Node} The updated uv node.
308
+ */
309
+ setupUV( builder, uvNode ) {
310
+
311
+ if ( builder.isFlipY() ) {
312
+
313
+ if ( this._flipYUniform === null ) this._flipYUniform = uniform( false );
314
+
315
+ uvNode = uvNode.toVar();
316
+
317
+ if ( this.sampler ) {
318
+
319
+ uvNode = this._flipYUniform.select( uvNode.flipY(), uvNode );
320
+
321
+ } else {
322
+
323
+ uvNode = this._flipYUniform.select( uvNode.setY( int( textureSize( this, this.levelNode ).y ).sub( uvNode.y ).sub( 1 ) ), uvNode );
324
+
325
+ }
326
+
327
+ }
328
+
329
+ return uvNode;
330
+
331
+ }
332
+
333
+ /**
334
+ * Setups texture node by preparing the internal nodes for code generation.
335
+ *
336
+ * @param {NodeBuilder} builder - The current node builder.
337
+ */
338
+ setup( builder ) {
339
+
340
+ const properties = builder.getNodeProperties( this );
341
+ properties.referenceNode = this.referenceNode;
342
+
343
+ //
344
+
345
+ const texture = this.value;
346
+
347
+ if ( ! texture || texture.isTexture !== true ) {
348
+
349
+ throw new NodeError( 'THREE.TSL: `texture( value )` function expects a valid instance of THREE.Texture().', this.stackTrace );
350
+
351
+ }
352
+
353
+ //
354
+
355
+ const uvNode = Fn( () => {
356
+
357
+ let uvNode = this.uvNode;
358
+
359
+ if ( ( uvNode === null || builder.context.forceUVContext === true ) && builder.context.getUV ) {
360
+
361
+ uvNode = builder.context.getUV( this, builder );
362
+
363
+ }
364
+
365
+ if ( ! uvNode ) uvNode = this.getDefaultUV();
366
+
367
+ if ( this.updateMatrix === true ) {
368
+
369
+ uvNode = this.getTransformedUV( uvNode );
370
+
371
+ }
372
+
373
+ uvNode = this.setupUV( builder, uvNode );
374
+
375
+ //
376
+
377
+ this.updateType = ( this._matrixUniform !== null || this._flipYUniform !== null ) ? NodeUpdateType.OBJECT : NodeUpdateType.NONE;
378
+
379
+ //
380
+
381
+ return uvNode;
382
+
383
+ } )();
384
+
385
+ //
386
+
387
+ let levelNode = this.levelNode;
388
+
389
+ if ( levelNode === null && builder.context.getTextureLevel ) {
390
+
391
+ levelNode = builder.context.getTextureLevel( this );
392
+
393
+ }
394
+
395
+ //
396
+
397
+ let compareNode = null;
398
+ let compareStepNode = null;
399
+
400
+ if ( this.compareNode !== null ) {
401
+
402
+ if ( builder.renderer.hasCompatibility( Compatibility.TEXTURE_COMPARE ) ) {
403
+
404
+ compareNode = this.compareNode;
405
+
406
+ } else {
407
+
408
+ const compareFunction = texture.compareFunction;
409
+
410
+ if ( compareFunction === null || compareFunction === LessCompare || compareFunction === LessEqualCompare || compareFunction === GreaterCompare || compareFunction === GreaterEqualCompare ) {
411
+
412
+ compareStepNode = this.compareNode;
413
+
414
+ } else {
415
+
416
+ compareNode = this.compareNode;
417
+
418
+ warnOnce( 'TSL: Only "LessCompare", "LessEqualCompare", "GreaterCompare" and "GreaterEqualCompare" are supported for depth texture comparison fallback.' );
419
+
420
+ }
421
+
422
+ }
423
+
424
+ }
425
+
426
+ properties.uvNode = uvNode;
427
+ properties.levelNode = levelNode;
428
+ properties.biasNode = this.biasNode;
429
+ properties.compareNode = compareNode;
430
+ properties.compareStepNode = compareStepNode;
431
+ properties.gradNode = this.gradNode;
432
+ properties.depthNode = this.depthNode;
433
+ properties.offsetNode = this.offsetNode;
434
+
435
+ }
436
+
437
+ /**
438
+ * Generates the uv code snippet.
439
+ *
440
+ * @param {NodeBuilder} builder - The current node builder.
441
+ * @param {Node} uvNode - The uv node to generate code for.
442
+ * @return {string} The generated code snippet.
443
+ */
444
+ generateUV( builder, uvNode ) {
445
+
446
+ return uvNode.build( builder, this.sampler === true ? 'vec2' : 'ivec2' );
447
+
448
+ }
449
+
450
+ /**
451
+ * Generates the offset code snippet.
452
+ *
453
+ * @param {NodeBuilder} builder - The current node builder.
454
+ * @param {Node} offsetNode - The offset node to generate code for.
455
+ * @return {string} The generated code snippet.
456
+ */
457
+ generateOffset( builder, offsetNode ) {
458
+
459
+ return offsetNode.build( builder, 'ivec2' );
460
+
461
+ }
462
+
463
+ /**
464
+ * Generates the snippet for the texture sampling.
465
+ *
466
+ * @param {NodeBuilder} builder - The current node builder.
467
+ * @param {string} textureProperty - The texture property.
468
+ * @param {string} uvSnippet - The uv snippet.
469
+ * @param {?string} levelSnippet - The level snippet.
470
+ * @param {?string} biasSnippet - The bias snippet.
471
+ * @param {?string} depthSnippet - The depth snippet.
472
+ * @param {?string} compareSnippet - The compare snippet.
473
+ * @param {?Array<string>} gradSnippet - The grad snippet.
474
+ * @param {?string} offsetSnippet - The offset snippet.
475
+ * @return {string} The generated code snippet.
476
+ */
477
+ generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, biasSnippet, depthSnippet, compareSnippet, gradSnippet, offsetSnippet ) {
478
+
479
+ const texture = this.value;
480
+
481
+ let snippet;
482
+
483
+ if ( biasSnippet ) {
484
+
485
+ snippet = builder.generateTextureBias( texture, textureProperty, uvSnippet, biasSnippet, depthSnippet, offsetSnippet );
486
+
487
+ } else if ( gradSnippet ) {
488
+
489
+ snippet = builder.generateTextureGrad( texture, textureProperty, uvSnippet, gradSnippet, depthSnippet, offsetSnippet );
490
+
491
+ } else if ( compareSnippet ) {
492
+
493
+ snippet = builder.generateTextureCompare( texture, textureProperty, uvSnippet, compareSnippet, depthSnippet, offsetSnippet );
494
+
495
+ } else if ( this.sampler === false ) {
496
+
497
+ snippet = builder.generateTextureLoad( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet, offsetSnippet );
498
+
499
+ } else if ( levelSnippet ) {
500
+
501
+ snippet = builder.generateTextureLevel( texture, textureProperty, uvSnippet, levelSnippet, depthSnippet, offsetSnippet );
502
+
503
+ } else {
504
+
505
+ snippet = builder.generateTexture( texture, textureProperty, uvSnippet, depthSnippet, offsetSnippet );
506
+
507
+ }
508
+
509
+ return snippet;
510
+
511
+ }
512
+
513
+ /**
514
+ * Generates the code snippet of the texture node.
515
+ *
516
+ * @param {NodeBuilder} builder - The current node builder.
517
+ * @param {string} output - The current output.
518
+ * @return {string} The generated code snippet.
519
+ */
520
+ generate( builder, output ) {
521
+
522
+ const texture = this.value;
523
+
524
+ const properties = builder.getNodeProperties( this );
525
+ const textureProperty = super.generate( builder, 'property' );
526
+
527
+ if ( /^sampler/.test( output ) ) {
528
+
529
+ return textureProperty + '_sampler';
530
+
531
+ } else if ( builder.isReference( output ) ) {
532
+
533
+ return textureProperty;
534
+
535
+ } else {
536
+
537
+ const nodeData = builder.getDataFromNode( this );
538
+
539
+ const nodeType = this.getNodeType( builder );
540
+
541
+ let propertyName = nodeData.propertyName;
542
+
543
+ if ( propertyName === undefined ) {
544
+
545
+ const { uvNode, levelNode, biasNode, compareNode, compareStepNode, depthNode, gradNode, offsetNode } = properties;
546
+
547
+ const uvSnippet = this.generateUV( builder, uvNode );
548
+ const levelSnippet = levelNode ? levelNode.build( builder, 'float' ) : null;
549
+ const biasSnippet = biasNode ? biasNode.build( builder, 'float' ) : null;
550
+ const depthSnippet = depthNode ? depthNode.build( builder, 'int' ) : null;
551
+ const compareSnippet = compareNode ? compareNode.build( builder, 'float' ) : null;
552
+ const compareStepSnippet = compareStepNode ? compareStepNode.build( builder, 'float' ) : null;
553
+ const gradSnippet = gradNode ? [ gradNode[ 0 ].build( builder, 'vec2' ), gradNode[ 1 ].build( builder, 'vec2' ) ] : null;
554
+ const offsetSnippet = offsetNode ? this.generateOffset( builder, offsetNode ) : null;
555
+
556
+ let finalDepthSnippet = depthSnippet;
557
+
558
+ if ( finalDepthSnippet === null && texture.isArrayTexture && this.isTexture3DNode !== true ) {
559
+
560
+ finalDepthSnippet = '0';
561
+
562
+ }
563
+
564
+ const nodeVar = builder.getVarFromNode( this );
565
+
566
+ propertyName = builder.getPropertyName( nodeVar );
567
+
568
+ let snippet = this.generateSnippet( builder, textureProperty, uvSnippet, levelSnippet, biasSnippet, finalDepthSnippet, compareSnippet, gradSnippet, offsetSnippet );
569
+
570
+ if ( compareStepSnippet !== null ) {
571
+
572
+ const compareFunction = texture.compareFunction;
573
+
574
+ if ( compareFunction === GreaterCompare || compareFunction === GreaterEqualCompare ) {
575
+
576
+ snippet = step( expression( snippet, nodeType ), expression( compareStepSnippet, 'float' ) ).build( builder, nodeType );
577
+
578
+ } else {
579
+
580
+ snippet = step( expression( compareStepSnippet, 'float' ), expression( snippet, nodeType ) ).build( builder, nodeType );
581
+
582
+ }
583
+
584
+ }
585
+
586
+ builder.addLineFlowCode( `${propertyName} = ${snippet}`, this );
587
+
588
+ nodeData.snippet = snippet;
589
+ nodeData.propertyName = propertyName;
590
+
591
+ }
592
+
593
+ let snippet = propertyName;
594
+
595
+ if ( builder.needsToWorkingColorSpace( texture ) ) {
596
+
597
+ snippet = colorSpaceToWorking( expression( snippet, nodeType ), texture.colorSpace ).setup( builder ).build( builder, nodeType );
598
+
599
+ }
600
+
601
+ return builder.format( snippet, nodeType, output );
602
+
603
+ }
604
+
605
+ }
606
+
607
+ /**
608
+ * Sets the sampler value.
609
+ *
610
+ * @param {boolean} value - The sampler value to set.
611
+ * @return {TextureNode} A reference to this texture node.
612
+ */
613
+ setSampler( value ) {
614
+
615
+ this.sampler = value;
616
+
617
+ return this;
618
+
619
+ }
620
+
621
+ /**
622
+ * Returns the sampler value.
623
+ *
624
+ * @return {boolean} The sampler value.
625
+ */
626
+ getSampler() {
627
+
628
+ return this.sampler;
629
+
630
+ }
631
+
632
+ // @TODO: Move to TSL
633
+
634
+ /**
635
+ * Samples the texture with the given uv node.
636
+ *
637
+ * @param {Node} uvNode - The uv node.
638
+ * @return {TextureNode} A texture node representing the texture sample.
639
+ */
640
+ sample( uvNode ) {
641
+
642
+ const textureNode = this.clone();
643
+ textureNode.uvNode = nodeObject( uvNode );
644
+ textureNode.referenceNode = this.getBase();
645
+
646
+ return nodeObject( textureNode );
647
+
648
+ }
649
+
650
+ /**
651
+ * TSL function for creating a texture node that fetches/loads texels without interpolation.
652
+ *
653
+ * @param {Node<uvec2>} uvNode - The uv node.
654
+ * @returns {TextureNode} A texture node representing the texture load.
655
+ */
656
+ load( uvNode ) {
657
+
658
+ return this.sample( uvNode ).setSampler( false );
659
+
660
+ }
661
+
662
+ /**
663
+ * Samples a blurred version of the texture by defining an internal bias.
664
+ *
665
+ * @param {Node<float>} amountNode - How blurred the texture should be.
666
+ * @return {TextureNode} A texture node representing the texture sample.
667
+ */
668
+ blur( amountNode ) {
669
+
670
+ const textureNode = this.clone();
671
+ textureNode.biasNode = nodeObject( amountNode ).mul( maxMipLevel( textureNode ) );
672
+ textureNode.referenceNode = this.getBase();
673
+
674
+ const map = textureNode.value;
675
+
676
+ if ( textureNode.generateMipmaps === false && ( map && map.generateMipmaps === false || map.minFilter === NearestFilter || map.magFilter === NearestFilter ) ) {
677
+
678
+ warn( 'TSL: texture().blur() requires mipmaps and sampling. Use .generateMipmaps=true and .minFilter/.magFilter=THREE.LinearFilter in the Texture.' );
679
+
680
+ textureNode.biasNode = null;
681
+
682
+ }
683
+
684
+ return nodeObject( textureNode );
685
+
686
+ }
687
+
688
+ /**
689
+ * Samples a specific mip of the texture.
690
+ *
691
+ * @param {Node<int>} levelNode - The mip level to sample.
692
+ * @return {TextureNode} A texture node representing the texture sample.
693
+ */
694
+ level( levelNode ) {
695
+
696
+ const textureNode = this.clone();
697
+ textureNode.levelNode = nodeObject( levelNode );
698
+ textureNode.referenceNode = this.getBase();
699
+
700
+ return nodeObject( textureNode );
701
+
702
+ }
703
+
704
+ /**
705
+ * Returns the texture size of the requested level.
706
+ *
707
+ * @param {Node<int>} levelNode - The level to compute the size for.
708
+ * @return {TextureSizeNode} The texture size.
709
+ */
710
+ size( levelNode ) {
711
+
712
+ return textureSize( this, levelNode );
713
+
714
+ }
715
+
716
+ /**
717
+ * Samples the texture with the given bias.
718
+ *
719
+ * @param {Node<float>} biasNode - The bias node.
720
+ * @return {TextureNode} A texture node representing the texture sample.
721
+ */
722
+ bias( biasNode ) {
723
+
724
+ const textureNode = this.clone();
725
+ textureNode.biasNode = nodeObject( biasNode );
726
+ textureNode.referenceNode = this.getBase();
727
+
728
+ return nodeObject( textureNode );
729
+
730
+ }
731
+
732
+ /**
733
+ * Returns the base texture of this node.
734
+ * @return {TextureNode} The base texture node.
735
+ */
736
+ getBase() {
737
+
738
+ return this.referenceNode ? this.referenceNode.getBase() : this;
739
+
740
+ }
741
+
742
+ /**
743
+ * Samples the texture by executing a compare operation.
744
+ *
745
+ * @param {Node<float>} compareNode - The node that defines the compare value.
746
+ * @return {TextureNode} A texture node representing the texture sample.
747
+ */
748
+ compare( compareNode ) {
749
+
750
+ const textureNode = this.clone();
751
+ textureNode.compareNode = nodeObject( compareNode );
752
+ textureNode.referenceNode = this.getBase();
753
+
754
+ return nodeObject( textureNode );
755
+
756
+ }
757
+
758
+ /**
759
+ * Samples the texture using an explicit gradient.
760
+ *
761
+ * @param {Node<vec2>} gradNodeX - The gradX node.
762
+ * @param {Node<vec2>} gradNodeY - The gradY node.
763
+ * @return {TextureNode} A texture node representing the texture sample.
764
+ */
765
+ grad( gradNodeX, gradNodeY ) {
766
+
767
+ const textureNode = this.clone();
768
+ textureNode.gradNode = [ nodeObject( gradNodeX ), nodeObject( gradNodeY ) ];
769
+ textureNode.referenceNode = this.getBase();
770
+
771
+ return nodeObject( textureNode );
772
+
773
+ }
774
+
775
+ /**
776
+ * Samples the texture by defining a depth node.
777
+ *
778
+ * @param {Node<int>} depthNode - The depth node.
779
+ * @return {TextureNode} A texture node representing the texture sample.
780
+ */
781
+ depth( depthNode ) {
782
+
783
+ const textureNode = this.clone();
784
+ textureNode.depthNode = nodeObject( depthNode );
785
+ textureNode.referenceNode = this.getBase();
786
+
787
+ return nodeObject( textureNode );
788
+
789
+ }
790
+
791
+ /**
792
+ * Samples the texture by defining an offset node.
793
+ *
794
+ * @param {Node<ivec2>} offsetNode - The offset node.
795
+ * @return {TextureNode} A texture node representing the texture sample.
796
+ */
797
+ offset( offsetNode ) {
798
+
799
+ const textureNode = this.clone();
800
+ textureNode.offsetNode = nodeObject( offsetNode );
801
+ textureNode.referenceNode = this.getBase();
802
+
803
+ return nodeObject( textureNode );
804
+
805
+ }
806
+
807
+ // --
808
+
809
+ serialize( data ) {
810
+
811
+ super.serialize( data );
812
+
813
+ data.value = this.value.toJSON( data.meta ).uuid;
814
+ data.sampler = this.sampler;
815
+ data.updateMatrix = this.updateMatrix;
816
+ data.updateType = this.updateType;
817
+
818
+ }
819
+
820
+ deserialize( data ) {
821
+
822
+ super.deserialize( data );
823
+
824
+ this.value = data.meta.textures[ data.value ];
825
+ this.sampler = data.sampler;
826
+ this.updateMatrix = data.updateMatrix;
827
+ this.updateType = data.updateType;
828
+
829
+ }
830
+
831
+ /**
832
+ * The update is used to implement the update of the uv transformation matrix.
833
+ */
834
+ update() {
835
+
836
+ const texture = this.value;
837
+ const matrixUniform = this._matrixUniform;
838
+
839
+ if ( matrixUniform !== null ) matrixUniform.value = texture.matrix;
840
+
841
+ if ( texture.matrixAutoUpdate === true ) {
842
+
843
+ texture.updateMatrix();
844
+
845
+ }
846
+
847
+ //
848
+
849
+ const flipYUniform = this._flipYUniform;
850
+
851
+ if ( flipYUniform !== null ) {
852
+
853
+ flipYUniform.value = ( ( texture.image instanceof ImageBitmap && texture.flipY === true ) || texture.isRenderTargetTexture === true || texture.isFramebufferTexture === true || texture.isDepthTexture === true );
854
+
855
+ }
856
+
857
+ }
858
+
859
+ /**
860
+ * Clones the texture node.
861
+ *
862
+ * @return {TextureNode} The cloned texture node.
863
+ */
864
+ clone() {
865
+
866
+ const newNode = new this.constructor( this.value, this.uvNode, this.levelNode, this.biasNode );
867
+ newNode.sampler = this.sampler;
868
+ newNode.depthNode = this.depthNode;
869
+ newNode.compareNode = this.compareNode;
870
+ newNode.gradNode = this.gradNode;
871
+ newNode.offsetNode = this.offsetNode;
872
+
873
+ return newNode;
874
+
875
+ }
876
+
877
+ }
878
+
879
+ export default TextureNode;
880
+
881
+ /**
882
+ * TSL function for creating a texture node.
883
+ *
884
+ * @tsl
885
+ * @function
886
+ * @param {?Texture} value - The texture.
887
+ * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
888
+ * @param {?Node<int>} [levelNode=null] - The level node.
889
+ * @param {?Node<float>} [biasNode=null] - The bias node.
890
+ * @returns {TextureNode}
891
+ */
892
+ const textureBase = /*@__PURE__*/ nodeProxy( TextureNode ).setParameterLength( 1, 4 ).setName( 'texture' );
893
+
894
+ /**
895
+ * TSL function for creating a texture node or sample a texture node already existing.
896
+ *
897
+ * @tsl
898
+ * @function
899
+ * @param {?(Texture|TextureNode)} [value=EmptyTexture] - The texture.
900
+ * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
901
+ * @param {?Node<int>} [levelNode=null] - The level node.
902
+ * @param {?Node<float>} [biasNode=null] - The bias node.
903
+ * @returns {TextureNode}
904
+ */
905
+ export const texture = ( value = EmptyTexture, uvNode = null, levelNode = null, biasNode = null ) => {
906
+
907
+ let textureNode;
908
+
909
+ if ( value && value.isTextureNode === true ) {
910
+
911
+ textureNode = nodeObject( value.clone() );
912
+ textureNode.referenceNode = value.getBase(); // Ensure the reference is set to the original node
913
+
914
+ if ( uvNode !== null ) textureNode.uvNode = nodeObject( uvNode );
915
+ if ( levelNode !== null ) textureNode.levelNode = nodeObject( levelNode );
916
+ if ( biasNode !== null ) textureNode.biasNode = nodeObject( biasNode );
917
+
918
+ } else {
919
+
920
+ textureNode = textureBase( value, uvNode, levelNode, biasNode );
921
+
922
+ }
923
+
924
+ return textureNode;
925
+
926
+ };
927
+
928
+ /**
929
+ * TSL function for creating a uniform texture node.
930
+ *
931
+ * @tsl
932
+ * @function
933
+ * @param {?Texture} value - The texture.
934
+ * @returns {TextureNode}
935
+ */
936
+ export const uniformTexture = ( value = EmptyTexture ) => texture( value );
937
+
938
+ /**
939
+ * TSL function for creating a texture node that fetches/loads texels without interpolation.
940
+ *
941
+ * @tsl
942
+ * @function
943
+ * @param {?(Texture|TextureNode)} [value=EmptyTexture] - The texture.
944
+ * @param {?Node<vec2|vec3>} [uvNode=null] - The uv node.
945
+ * @param {?Node<int>} [levelNode=null] - The level node.
946
+ * @param {?Node<float>} [biasNode=null] - The bias node.
947
+ * @returns {TextureNode}
948
+ */
949
+ export const textureLoad = ( ...params ) => texture( ...params ).setSampler( false );
950
+
951
+ export const textureLevel = ( value, uv, level ) => texture( value, uv ).level( level );
952
+
953
+ /**
954
+ * Converts a texture or texture node to a sampler.
955
+ *
956
+ * @tsl
957
+ * @function
958
+ * @param {TextureNode|Texture} value - The texture or texture node to convert.
959
+ * @returns {Node}
960
+ */
961
+ export const sampler = ( value ) => ( value.isNode === true ? value : texture( value ) ).convert( 'sampler' );
962
+
963
+ /**
964
+ * Converts a texture or texture node to a sampler comparison.
965
+ *
966
+ * @tsl
967
+ * @function
968
+ * @param {TextureNode|Texture} value - The texture or texture node to convert.
969
+ * @returns {Node}
970
+ */
971
+ export const samplerComparison = ( value ) => ( value.isNode === true ? value : texture( value ) ).convert( 'samplerComparison' );