@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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@@ -0,0 +1,1950 @@
1
+ import {
2
+ BoxGeometry,
3
+ BufferGeometry,
4
+ Controls,
5
+ CylinderGeometry,
6
+ DoubleSide,
7
+ Euler,
8
+ Float32BufferAttribute,
9
+ Line,
10
+ LineBasicMaterial,
11
+ Matrix4,
12
+ Mesh,
13
+ MeshBasicMaterial,
14
+ Object3D,
15
+ OctahedronGeometry,
16
+ PlaneGeometry,
17
+ Quaternion,
18
+ Raycaster,
19
+ SphereGeometry,
20
+ TorusGeometry,
21
+ Vector3
22
+ } from 'three';
23
+
24
+ const _raycaster = new Raycaster();
25
+
26
+ const _tempVector = new Vector3();
27
+ const _tempVector2 = new Vector3();
28
+ const _tempQuaternion = new Quaternion();
29
+ const _unit = {
30
+ X: new Vector3( 1, 0, 0 ),
31
+ Y: new Vector3( 0, 1, 0 ),
32
+ Z: new Vector3( 0, 0, 1 )
33
+ };
34
+
35
+ /**
36
+ * Fires if any type of change (object or property change) is performed. Property changes
37
+ * are separate events you can add event listeners to. The event type is "propertyname-changed".
38
+ *
39
+ * @event TransformControls#change
40
+ * @type {Object}
41
+ */
42
+ const _changeEvent = { type: 'change' };
43
+
44
+ /**
45
+ * Fires if a pointer (mouse/touch) becomes active.
46
+ *
47
+ * @event TransformControls#mouseDown
48
+ * @type {Object}
49
+ */
50
+ const _mouseDownEvent = { type: 'mouseDown', mode: null };
51
+
52
+ /**
53
+ * Fires if a pointer (mouse/touch) is no longer active.
54
+ *
55
+ * @event TransformControls#mouseUp
56
+ * @type {Object}
57
+ */
58
+ const _mouseUpEvent = { type: 'mouseUp', mode: null };
59
+
60
+ /**
61
+ * Fires if the controlled 3D object is changed.
62
+ *
63
+ * @event TransformControls#objectChange
64
+ * @type {Object}
65
+ */
66
+ const _objectChangeEvent = { type: 'objectChange' };
67
+
68
+ /**
69
+ * This class can be used to transform objects in 3D space by adapting a similar interaction model
70
+ * of DCC tools like Blender. Unlike other controls, it is not intended to transform the scene's camera.
71
+ *
72
+ * `TransformControls` expects that its attached 3D object is part of the scene graph.
73
+ *
74
+ * @augments Controls
75
+ * @three_import import { TransformControls } from 'three/addons/controls/TransformControls.js';
76
+ */
77
+ class TransformControls extends Controls {
78
+
79
+ /**
80
+ * Constructs a new controls instance.
81
+ *
82
+ * @param {Camera} camera - The camera of the rendered scene.
83
+ * @param {?HTMLElement} domElement - The HTML element used for event listeners.
84
+ */
85
+ constructor( camera, domElement = null ) {
86
+
87
+ super( undefined, domElement );
88
+
89
+ const root = new TransformControlsRoot( this );
90
+ this._root = root;
91
+
92
+ const gizmo = new TransformControlsGizmo();
93
+ this._gizmo = gizmo;
94
+ root.add( gizmo );
95
+
96
+ const plane = new TransformControlsPlane();
97
+ this._plane = plane;
98
+ root.add( plane );
99
+
100
+ const scope = this;
101
+
102
+ // Defined getter, setter and store for a property
103
+ function defineProperty( propName, defaultValue ) {
104
+
105
+ let propValue = defaultValue;
106
+
107
+ Object.defineProperty( scope, propName, {
108
+
109
+ get: function () {
110
+
111
+ return propValue !== undefined ? propValue : defaultValue;
112
+
113
+ },
114
+
115
+ set: function ( value ) {
116
+
117
+ if ( propValue !== value ) {
118
+
119
+ propValue = value;
120
+ plane[ propName ] = value;
121
+ gizmo[ propName ] = value;
122
+
123
+ scope.dispatchEvent( { type: propName + '-changed', value: value } );
124
+ scope.dispatchEvent( _changeEvent );
125
+
126
+ }
127
+
128
+ }
129
+
130
+ } );
131
+
132
+ scope[ propName ] = defaultValue;
133
+ plane[ propName ] = defaultValue;
134
+ gizmo[ propName ] = defaultValue;
135
+
136
+ }
137
+
138
+ // Define properties with getters/setter
139
+ // Setting the defined property will automatically trigger change event
140
+ // Defined properties are passed down to gizmo and plane
141
+
142
+ /**
143
+ * The camera of the rendered scene.
144
+ *
145
+ * @name TransformControls#camera
146
+ * @type {Camera}
147
+ */
148
+ defineProperty( 'camera', camera );
149
+ defineProperty( 'object', undefined );
150
+ defineProperty( 'enabled', true );
151
+
152
+ /**
153
+ * The current transformation axis.
154
+ *
155
+ * @name TransformControls#axis
156
+ * @type {string}
157
+ */
158
+ defineProperty( 'axis', null );
159
+
160
+ /**
161
+ * The current transformation axis.
162
+ *
163
+ * @name TransformControls#mode
164
+ * @type {('translate'|'rotate'|'scale')}
165
+ * @default 'translate'
166
+ */
167
+ defineProperty( 'mode', 'translate' );
168
+
169
+ /**
170
+ * By default, 3D objects are continuously translated. If you set this property to a numeric
171
+ * value (world units), you can define in which steps the 3D object should be translated.
172
+ *
173
+ * @name TransformControls#translationSnap
174
+ * @type {?number}
175
+ * @default null
176
+ */
177
+ defineProperty( 'translationSnap', null );
178
+
179
+ /**
180
+ * By default, 3D objects are continuously rotated. If you set this property to a numeric
181
+ * value (radians), you can define in which steps the 3D object should be rotated.
182
+ *
183
+ * @name TransformControls#rotationSnap
184
+ * @type {?number}
185
+ * @default null
186
+ */
187
+ defineProperty( 'rotationSnap', null );
188
+
189
+ /**
190
+ * By default, 3D objects are continuously scaled. If you set this property to a numeric
191
+ * value, you can define in which steps the 3D object should be scaled.
192
+ *
193
+ * @name TransformControls#scaleSnap
194
+ * @type {?number}
195
+ * @default null
196
+ */
197
+ defineProperty( 'scaleSnap', null );
198
+
199
+ /**
200
+ * Defines in which coordinate space transformations should be performed.
201
+ *
202
+ * @name TransformControls#space
203
+ * @type {('world'|'local')}
204
+ * @default 'world'
205
+ */
206
+ defineProperty( 'space', 'world' );
207
+
208
+ /**
209
+ * The size of the helper UI (axes/planes).
210
+ *
211
+ * @name TransformControls#size
212
+ * @type {number}
213
+ * @default 1
214
+ */
215
+ defineProperty( 'size', 1 );
216
+
217
+ /**
218
+ * Whether dragging is currently performed or not.
219
+ *
220
+ * @name TransformControls#dragging
221
+ * @type {boolean}
222
+ * @readonly
223
+ * @default false
224
+ */
225
+ defineProperty( 'dragging', false );
226
+
227
+ /**
228
+ * Whether the x-axis helper should be visible or not.
229
+ *
230
+ * @name TransformControls#showX
231
+ * @type {boolean}
232
+ * @default true
233
+ */
234
+ defineProperty( 'showX', true );
235
+
236
+ /**
237
+ * Whether the y-axis helper should be visible or not.
238
+ *
239
+ * @name TransformControls#showY
240
+ * @type {boolean}
241
+ * @default true
242
+ */
243
+ defineProperty( 'showY', true );
244
+
245
+ /**
246
+ * Whether the z-axis helper should be visible or not.
247
+ *
248
+ * @name TransformControls#showZ
249
+ * @type {boolean}
250
+ * @default true
251
+ */
252
+ defineProperty( 'showZ', true );
253
+
254
+ /**
255
+ * Whether the xy-plane helper should be visible or not.
256
+ *
257
+ * @name TransformControls#showXY
258
+ * @type {boolean}
259
+ * @default true
260
+ */
261
+ defineProperty( 'showXY', true );
262
+
263
+ /**
264
+ * Whether the yz-plane helper should be visible or not.
265
+ *
266
+ * @name TransformControls#showYZ
267
+ * @type {boolean}
268
+ * @default true
269
+ */
270
+ defineProperty( 'showYZ', true );
271
+
272
+ /**
273
+ * Whether the xz-axis helper should be visible or not.
274
+ *
275
+ * @name TransformControls#showXZ
276
+ * @type {boolean}
277
+ * @default true
278
+ */
279
+ defineProperty( 'showXZ', true );
280
+
281
+ /**
282
+ * The minimum allowed X position during translation.
283
+ *
284
+ * @name TransformControls#minX
285
+ * @type {number}
286
+ * @default -Infinity
287
+ */
288
+ defineProperty( 'minX', - Infinity );
289
+
290
+ /**
291
+ * The maximum allowed X position during translation.
292
+ *
293
+ * @name TransformControls#maxX
294
+ * @type {number}
295
+ * @default Infinity
296
+ */
297
+ defineProperty( 'maxX', Infinity );
298
+
299
+ /**
300
+ * The minimum allowed y position during translation.
301
+ *
302
+ * @name TransformControls#minY
303
+ * @type {number}
304
+ * @default -Infinity
305
+ */
306
+ defineProperty( 'minY', - Infinity );
307
+
308
+ /**
309
+ * The maximum allowed Y position during translation.
310
+ *
311
+ * @name TransformControls#maxY
312
+ * @type {number}
313
+ * @default Infinity
314
+ */
315
+ defineProperty( 'maxY', Infinity );
316
+
317
+ /**
318
+ * The minimum allowed z position during translation.
319
+ *
320
+ * @name TransformControls#minZ
321
+ * @type {number}
322
+ * @default -Infinity
323
+ */
324
+ defineProperty( 'minZ', - Infinity );
325
+
326
+ /**
327
+ * The maximum allowed Z position during translation.
328
+ *
329
+ * @name TransformControls#maxZ
330
+ * @type {number}
331
+ * @default Infinity
332
+ */
333
+ defineProperty( 'maxZ', Infinity );
334
+
335
+ // Reusable utility variables
336
+
337
+ const worldPosition = new Vector3();
338
+ const worldPositionStart = new Vector3();
339
+ const worldQuaternion = new Quaternion();
340
+ const worldQuaternionStart = new Quaternion();
341
+ const cameraPosition = new Vector3();
342
+ const cameraQuaternion = new Quaternion();
343
+ const pointStart = new Vector3();
344
+ const pointEnd = new Vector3();
345
+ const rotationAxis = new Vector3();
346
+ const rotationAngle = 0;
347
+ const eye = new Vector3();
348
+
349
+ // TODO: remove properties unused in plane and gizmo
350
+
351
+ defineProperty( 'worldPosition', worldPosition );
352
+ defineProperty( 'worldPositionStart', worldPositionStart );
353
+ defineProperty( 'worldQuaternion', worldQuaternion );
354
+ defineProperty( 'worldQuaternionStart', worldQuaternionStart );
355
+ defineProperty( 'cameraPosition', cameraPosition );
356
+ defineProperty( 'cameraQuaternion', cameraQuaternion );
357
+ defineProperty( 'pointStart', pointStart );
358
+ defineProperty( 'pointEnd', pointEnd );
359
+ defineProperty( 'rotationAxis', rotationAxis );
360
+ defineProperty( 'rotationAngle', rotationAngle );
361
+ defineProperty( 'eye', eye );
362
+
363
+ this._offset = new Vector3();
364
+ this._startNorm = new Vector3();
365
+ this._endNorm = new Vector3();
366
+ this._cameraScale = new Vector3();
367
+
368
+ this._parentPosition = new Vector3();
369
+ this._parentQuaternion = new Quaternion();
370
+ this._parentQuaternionInv = new Quaternion();
371
+ this._parentScale = new Vector3();
372
+
373
+ this._worldScaleStart = new Vector3();
374
+ this._worldQuaternionInv = new Quaternion();
375
+ this._worldScale = new Vector3();
376
+
377
+ this._positionStart = new Vector3();
378
+ this._quaternionStart = new Quaternion();
379
+ this._scaleStart = new Vector3();
380
+
381
+ this._getPointer = getPointer.bind( this );
382
+ this._onPointerDown = onPointerDown.bind( this );
383
+ this._onPointerHover = onPointerHover.bind( this );
384
+ this._onPointerMove = onPointerMove.bind( this );
385
+ this._onPointerUp = onPointerUp.bind( this );
386
+
387
+ if ( domElement !== null ) {
388
+
389
+ this.connect( domElement );
390
+
391
+ }
392
+
393
+ }
394
+
395
+ connect( element ) {
396
+
397
+ super.connect( element );
398
+
399
+ this.domElement.addEventListener( 'pointerdown', this._onPointerDown );
400
+ this.domElement.addEventListener( 'pointermove', this._onPointerHover );
401
+ this.domElement.addEventListener( 'pointerup', this._onPointerUp );
402
+
403
+ this.domElement.style.touchAction = 'none'; // Disable touch scroll
404
+
405
+ }
406
+
407
+ disconnect() {
408
+
409
+ this.domElement.removeEventListener( 'pointerdown', this._onPointerDown );
410
+ this.domElement.removeEventListener( 'pointermove', this._onPointerHover );
411
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
412
+ this.domElement.removeEventListener( 'pointerup', this._onPointerUp );
413
+
414
+ this.domElement.style.touchAction = ''; // Restore touch scroll
415
+
416
+ }
417
+
418
+ /**
419
+ * Returns the visual representation of the controls. Add the helper to your scene to
420
+ * visually transform the attached 3D object.
421
+ *
422
+ * @return {TransformControlsRoot} The helper.
423
+ */
424
+ getHelper() {
425
+
426
+ return this._root;
427
+
428
+ }
429
+
430
+ pointerHover( pointer ) {
431
+
432
+ if ( this.object === undefined || this.dragging === true ) return;
433
+
434
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
435
+
436
+ const intersect = intersectObjectWithRay( this._gizmo.picker[ this.mode ], _raycaster );
437
+
438
+ if ( intersect ) {
439
+
440
+ this.axis = intersect.object.name;
441
+
442
+ } else {
443
+
444
+ this.axis = null;
445
+
446
+ }
447
+
448
+ }
449
+
450
+ pointerDown( pointer ) {
451
+
452
+ if ( this.object === undefined || this.dragging === true || ( pointer != null && pointer.button !== 0 ) ) return;
453
+
454
+ if ( this.axis !== null ) {
455
+
456
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
457
+
458
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
459
+
460
+ if ( planeIntersect ) {
461
+
462
+ this.object.updateMatrixWorld();
463
+ this.object.parent.updateMatrixWorld();
464
+
465
+ this._positionStart.copy( this.object.position );
466
+ this._quaternionStart.copy( this.object.quaternion );
467
+ this._scaleStart.copy( this.object.scale );
468
+
469
+ this.object.matrixWorld.decompose( this.worldPositionStart, this.worldQuaternionStart, this._worldScaleStart );
470
+
471
+ this.pointStart.copy( planeIntersect.point ).sub( this.worldPositionStart );
472
+
473
+ }
474
+
475
+ this.dragging = true;
476
+ _mouseDownEvent.mode = this.mode;
477
+ this.dispatchEvent( _mouseDownEvent );
478
+
479
+ }
480
+
481
+ }
482
+
483
+ pointerMove( pointer ) {
484
+
485
+ const axis = this.axis;
486
+ const mode = this.mode;
487
+ const object = this.object;
488
+ let space = this.space;
489
+
490
+ if ( mode === 'scale' ) {
491
+
492
+ space = 'local';
493
+
494
+ } else if ( axis === 'E' || axis === 'XYZE' || axis === 'XYZ' ) {
495
+
496
+ space = 'world';
497
+
498
+ }
499
+
500
+ if ( object === undefined || axis === null || this.dragging === false || ( pointer !== null && pointer.button !== - 1 ) ) return;
501
+
502
+ if ( pointer !== null ) _raycaster.setFromCamera( pointer, this.camera );
503
+
504
+ const planeIntersect = intersectObjectWithRay( this._plane, _raycaster, true );
505
+
506
+ if ( ! planeIntersect ) return;
507
+
508
+ this.pointEnd.copy( planeIntersect.point ).sub( this.worldPositionStart );
509
+
510
+ if ( mode === 'translate' ) {
511
+
512
+ // Apply translate
513
+
514
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
515
+
516
+ if ( space === 'local' && axis !== 'XYZ' ) {
517
+
518
+ this._offset.applyQuaternion( this._worldQuaternionInv );
519
+
520
+ }
521
+
522
+ if ( axis.indexOf( 'X' ) === - 1 ) this._offset.x = 0;
523
+ if ( axis.indexOf( 'Y' ) === - 1 ) this._offset.y = 0;
524
+ if ( axis.indexOf( 'Z' ) === - 1 ) this._offset.z = 0;
525
+
526
+ if ( space === 'local' && axis !== 'XYZ' ) {
527
+
528
+ this._offset.applyQuaternion( this._quaternionStart ).divide( this._parentScale );
529
+
530
+ } else {
531
+
532
+ this._offset.applyQuaternion( this._parentQuaternionInv ).divide( this._parentScale );
533
+
534
+ }
535
+
536
+ object.position.copy( this._offset ).add( this._positionStart );
537
+
538
+ // Apply translation snap
539
+
540
+ if ( this.translationSnap ) {
541
+
542
+ if ( space === 'local' ) {
543
+
544
+ object.position.applyQuaternion( _tempQuaternion.copy( this._quaternionStart ).invert() );
545
+
546
+ if ( axis.search( 'X' ) !== - 1 ) {
547
+
548
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
549
+
550
+ }
551
+
552
+ if ( axis.search( 'Y' ) !== - 1 ) {
553
+
554
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
555
+
556
+ }
557
+
558
+ if ( axis.search( 'Z' ) !== - 1 ) {
559
+
560
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
561
+
562
+ }
563
+
564
+ object.position.applyQuaternion( this._quaternionStart );
565
+
566
+ }
567
+
568
+ if ( space === 'world' ) {
569
+
570
+ if ( object.parent ) {
571
+
572
+ object.position.add( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
573
+
574
+ }
575
+
576
+ if ( axis.search( 'X' ) !== - 1 ) {
577
+
578
+ object.position.x = Math.round( object.position.x / this.translationSnap ) * this.translationSnap;
579
+
580
+ }
581
+
582
+ if ( axis.search( 'Y' ) !== - 1 ) {
583
+
584
+ object.position.y = Math.round( object.position.y / this.translationSnap ) * this.translationSnap;
585
+
586
+ }
587
+
588
+ if ( axis.search( 'Z' ) !== - 1 ) {
589
+
590
+ object.position.z = Math.round( object.position.z / this.translationSnap ) * this.translationSnap;
591
+
592
+ }
593
+
594
+ if ( object.parent ) {
595
+
596
+ object.position.sub( _tempVector.setFromMatrixPosition( object.parent.matrixWorld ) );
597
+
598
+ }
599
+
600
+ }
601
+
602
+ }
603
+
604
+ object.position.x = Math.max( this.minX, Math.min( this.maxX, object.position.x ) );
605
+ object.position.y = Math.max( this.minY, Math.min( this.maxY, object.position.y ) );
606
+ object.position.z = Math.max( this.minZ, Math.min( this.maxZ, object.position.z ) );
607
+
608
+ } else if ( mode === 'scale' ) {
609
+
610
+ if ( axis.search( 'XYZ' ) !== - 1 ) {
611
+
612
+ let d = this.pointEnd.length() / this.pointStart.length();
613
+
614
+ if ( this.pointEnd.dot( this.pointStart ) < 0 ) d *= - 1;
615
+
616
+ _tempVector2.set( d, d, d );
617
+
618
+ } else {
619
+
620
+ _tempVector.copy( this.pointStart );
621
+ _tempVector2.copy( this.pointEnd );
622
+
623
+ _tempVector.applyQuaternion( this._worldQuaternionInv );
624
+ _tempVector2.applyQuaternion( this._worldQuaternionInv );
625
+
626
+ _tempVector2.divide( _tempVector );
627
+
628
+ if ( axis.search( 'X' ) === - 1 ) {
629
+
630
+ _tempVector2.x = 1;
631
+
632
+ }
633
+
634
+ if ( axis.search( 'Y' ) === - 1 ) {
635
+
636
+ _tempVector2.y = 1;
637
+
638
+ }
639
+
640
+ if ( axis.search( 'Z' ) === - 1 ) {
641
+
642
+ _tempVector2.z = 1;
643
+
644
+ }
645
+
646
+ }
647
+
648
+ // Apply scale
649
+
650
+ object.scale.copy( this._scaleStart ).multiply( _tempVector2 );
651
+
652
+ if ( this.scaleSnap ) {
653
+
654
+ if ( axis.search( 'X' ) !== - 1 ) {
655
+
656
+ object.scale.x = Math.round( object.scale.x / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
657
+
658
+ }
659
+
660
+ if ( axis.search( 'Y' ) !== - 1 ) {
661
+
662
+ object.scale.y = Math.round( object.scale.y / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
663
+
664
+ }
665
+
666
+ if ( axis.search( 'Z' ) !== - 1 ) {
667
+
668
+ object.scale.z = Math.round( object.scale.z / this.scaleSnap ) * this.scaleSnap || this.scaleSnap;
669
+
670
+ }
671
+
672
+ }
673
+
674
+ } else if ( mode === 'rotate' ) {
675
+
676
+ this._offset.copy( this.pointEnd ).sub( this.pointStart );
677
+
678
+ const ROTATION_SPEED = 20 / this.worldPosition.distanceTo( _tempVector.setFromMatrixPosition( this.camera.matrixWorld ) );
679
+
680
+ let _inPlaneRotation = false;
681
+
682
+ if ( axis === 'XYZE' ) {
683
+
684
+ this.rotationAxis.copy( this._offset ).cross( this.eye ).normalize();
685
+ this.rotationAngle = this._offset.dot( _tempVector.copy( this.rotationAxis ).cross( this.eye ) ) * ROTATION_SPEED;
686
+
687
+ } else if ( axis === 'X' || axis === 'Y' || axis === 'Z' ) {
688
+
689
+ this.rotationAxis.copy( _unit[ axis ] );
690
+
691
+ _tempVector.copy( _unit[ axis ] );
692
+
693
+ if ( space === 'local' ) {
694
+
695
+ _tempVector.applyQuaternion( this.worldQuaternion );
696
+
697
+ }
698
+
699
+ _tempVector.cross( this.eye );
700
+
701
+ // When _tempVector is 0 after cross with this.eye the vectors are parallel and should use in-plane rotation logic.
702
+ if ( _tempVector.length() === 0 ) {
703
+
704
+ _inPlaneRotation = true;
705
+
706
+ } else {
707
+
708
+ this.rotationAngle = this._offset.dot( _tempVector.normalize() ) * ROTATION_SPEED;
709
+
710
+ }
711
+
712
+
713
+ }
714
+
715
+ if ( axis === 'E' || _inPlaneRotation ) {
716
+
717
+ this.rotationAxis.copy( this.eye );
718
+ this.rotationAngle = this.pointEnd.angleTo( this.pointStart );
719
+
720
+ this._startNorm.copy( this.pointStart ).normalize();
721
+ this._endNorm.copy( this.pointEnd ).normalize();
722
+
723
+ this.rotationAngle *= ( this._endNorm.cross( this._startNorm ).dot( this.eye ) < 0 ? 1 : - 1 );
724
+
725
+ }
726
+
727
+ // Apply rotation snap
728
+
729
+ if ( this.rotationSnap ) this.rotationAngle = Math.round( this.rotationAngle / this.rotationSnap ) * this.rotationSnap;
730
+
731
+ // Apply rotate
732
+ if ( space === 'local' && axis !== 'E' && axis !== 'XYZE' ) {
733
+
734
+ object.quaternion.copy( this._quaternionStart );
735
+ object.quaternion.multiply( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) ).normalize();
736
+
737
+ } else {
738
+
739
+ this.rotationAxis.applyQuaternion( this._parentQuaternionInv );
740
+ object.quaternion.copy( _tempQuaternion.setFromAxisAngle( this.rotationAxis, this.rotationAngle ) );
741
+ object.quaternion.multiply( this._quaternionStart ).normalize();
742
+
743
+ }
744
+
745
+ }
746
+
747
+ this.dispatchEvent( _changeEvent );
748
+ this.dispatchEvent( _objectChangeEvent );
749
+
750
+ }
751
+
752
+ pointerUp( pointer ) {
753
+
754
+ if ( pointer !== null && pointer.button !== 0 ) return;
755
+
756
+ if ( this.dragging && ( this.axis !== null ) ) {
757
+
758
+ _mouseUpEvent.mode = this.mode;
759
+ this.dispatchEvent( _mouseUpEvent );
760
+
761
+ }
762
+
763
+ this.dragging = false;
764
+ this.axis = null;
765
+
766
+ }
767
+
768
+ dispose() {
769
+
770
+ this.disconnect();
771
+
772
+ this._root.dispose();
773
+
774
+ }
775
+
776
+ /**
777
+ * Sets the 3D object that should be transformed and ensures the controls UI is visible.
778
+ *
779
+ * @param {Object3D} object - The 3D object that should be transformed.
780
+ * @return {TransformControls} A reference to this controls.
781
+ */
782
+ attach( object ) {
783
+
784
+ this.object = object;
785
+ this._root.visible = true;
786
+
787
+ return this;
788
+
789
+ }
790
+
791
+ /**
792
+ * Removes the current 3D object from the controls and makes the helper UI invisible.
793
+ *
794
+ * @return {TransformControls} A reference to this controls.
795
+ */
796
+ detach() {
797
+
798
+ this.object = undefined;
799
+ this.axis = null;
800
+
801
+ this._root.visible = false;
802
+
803
+ return this;
804
+
805
+ }
806
+
807
+ /**
808
+ * Resets the object's position, rotation and scale to when the current transform began.
809
+ */
810
+ reset() {
811
+
812
+ if ( ! this.enabled ) return;
813
+
814
+ if ( this.dragging ) {
815
+
816
+ this.object.position.copy( this._positionStart );
817
+ this.object.quaternion.copy( this._quaternionStart );
818
+ this.object.scale.copy( this._scaleStart );
819
+
820
+ this.dispatchEvent( _changeEvent );
821
+ this.dispatchEvent( _objectChangeEvent );
822
+
823
+ this.pointStart.copy( this.pointEnd );
824
+
825
+ }
826
+
827
+ }
828
+
829
+ /**
830
+ * Returns the raycaster that is used for user interaction. This object is shared between all
831
+ * instances of `TransformControls`.
832
+ *
833
+ * @returns {Raycaster} The internal raycaster.
834
+ */
835
+ getRaycaster() {
836
+
837
+ return _raycaster;
838
+
839
+ }
840
+
841
+ /**
842
+ * Returns the transformation mode.
843
+ *
844
+ * @returns {'translate'|'rotate'|'scale'} The transformation mode.
845
+ */
846
+ getMode() {
847
+
848
+ return this.mode;
849
+
850
+ }
851
+
852
+ /**
853
+ * Sets the given transformation mode.
854
+ *
855
+ * @param {'translate'|'rotate'|'scale'} mode - The transformation mode to set.
856
+ */
857
+ setMode( mode ) {
858
+
859
+ this.mode = mode;
860
+
861
+ }
862
+
863
+ /**
864
+ * Sets the translation snap.
865
+ *
866
+ * @param {?number} translationSnap - The translation snap to set.
867
+ */
868
+ setTranslationSnap( translationSnap ) {
869
+
870
+ this.translationSnap = translationSnap;
871
+
872
+ }
873
+
874
+ /**
875
+ * Sets the rotation snap.
876
+ *
877
+ * @param {?number} rotationSnap - The rotation snap to set.
878
+ */
879
+ setRotationSnap( rotationSnap ) {
880
+
881
+ this.rotationSnap = rotationSnap;
882
+
883
+ }
884
+
885
+ /**
886
+ * Sets the scale snap.
887
+ *
888
+ * @param {?number} scaleSnap - The scale snap to set.
889
+ */
890
+ setScaleSnap( scaleSnap ) {
891
+
892
+ this.scaleSnap = scaleSnap;
893
+
894
+ }
895
+
896
+ /**
897
+ * Sets the size of the helper UI.
898
+ *
899
+ * @param {number} size - The size to set.
900
+ */
901
+ setSize( size ) {
902
+
903
+ this.size = size;
904
+
905
+ }
906
+
907
+ /**
908
+ * Sets the coordinate space in which transformations are applied.
909
+ *
910
+ * @param {'world'|'local'} space - The space to set.
911
+ */
912
+ setSpace( space ) {
913
+
914
+ this.space = space;
915
+
916
+ }
917
+
918
+ /**
919
+ * Sets the colors of the control's gizmo.
920
+ *
921
+ * @param {number|Color|string} xAxis - The x-axis color.
922
+ * @param {number|Color|string} yAxis - The y-axis color.
923
+ * @param {number|Color|string} zAxis - The z-axis color.
924
+ * @param {number|Color|string} active - The color for active elements.
925
+ */
926
+ setColors( xAxis, yAxis, zAxis, active ) {
927
+
928
+ const materialLib = this._gizmo.materialLib;
929
+
930
+ materialLib.xAxis.color.set( xAxis );
931
+ materialLib.yAxis.color.set( yAxis );
932
+ materialLib.zAxis.color.set( zAxis );
933
+ materialLib.active.color.set( active );
934
+ materialLib.xAxisTransparent.color.set( xAxis );
935
+ materialLib.yAxisTransparent.color.set( yAxis );
936
+ materialLib.zAxisTransparent.color.set( zAxis );
937
+ materialLib.activeTransparent.color.set( active );
938
+
939
+ // update color caches
940
+
941
+ if ( materialLib.xAxis._color ) materialLib.xAxis._color.set( xAxis );
942
+ if ( materialLib.yAxis._color ) materialLib.yAxis._color.set( yAxis );
943
+ if ( materialLib.zAxis._color ) materialLib.zAxis._color.set( zAxis );
944
+ if ( materialLib.active._color ) materialLib.active._color.set( active );
945
+ if ( materialLib.xAxisTransparent._color ) materialLib.xAxisTransparent._color.set( xAxis );
946
+ if ( materialLib.yAxisTransparent._color ) materialLib.yAxisTransparent._color.set( yAxis );
947
+ if ( materialLib.zAxisTransparent._color ) materialLib.zAxisTransparent._color.set( zAxis );
948
+ if ( materialLib.activeTransparent._color ) materialLib.activeTransparent._color.set( active );
949
+
950
+ }
951
+
952
+ }
953
+
954
+ // mouse / touch event handlers
955
+
956
+ function getPointer( event ) {
957
+
958
+ if ( this.domElement.ownerDocument.pointerLockElement ) {
959
+
960
+ return {
961
+ x: 0,
962
+ y: 0,
963
+ button: event.button
964
+ };
965
+
966
+ } else {
967
+
968
+ const rect = this.domElement.getBoundingClientRect();
969
+
970
+ return {
971
+ x: ( event.clientX - rect.left ) / rect.width * 2 - 1,
972
+ y: - ( event.clientY - rect.top ) / rect.height * 2 + 1,
973
+ button: event.button
974
+ };
975
+
976
+ }
977
+
978
+ }
979
+
980
+ function onPointerHover( event ) {
981
+
982
+ if ( ! this.enabled ) return;
983
+
984
+ switch ( event.pointerType ) {
985
+
986
+ case 'mouse':
987
+ case 'pen':
988
+ this.pointerHover( this._getPointer( event ) );
989
+ break;
990
+
991
+ }
992
+
993
+ }
994
+
995
+ function onPointerDown( event ) {
996
+
997
+ if ( ! this.enabled ) return;
998
+
999
+ if ( ! document.pointerLockElement ) {
1000
+
1001
+ this.domElement.setPointerCapture( event.pointerId );
1002
+
1003
+ }
1004
+
1005
+ this.domElement.addEventListener( 'pointermove', this._onPointerMove );
1006
+
1007
+ this.pointerHover( this._getPointer( event ) );
1008
+ this.pointerDown( this._getPointer( event ) );
1009
+
1010
+ }
1011
+
1012
+ function onPointerMove( event ) {
1013
+
1014
+ if ( ! this.enabled ) return;
1015
+
1016
+ this.pointerMove( this._getPointer( event ) );
1017
+
1018
+ }
1019
+
1020
+ function onPointerUp( event ) {
1021
+
1022
+ if ( ! this.enabled ) return;
1023
+
1024
+ this.domElement.releasePointerCapture( event.pointerId );
1025
+
1026
+ this.domElement.removeEventListener( 'pointermove', this._onPointerMove );
1027
+
1028
+ this.pointerUp( this._getPointer( event ) );
1029
+
1030
+ }
1031
+
1032
+ function intersectObjectWithRay( object, raycaster, includeInvisible ) {
1033
+
1034
+ const allIntersections = raycaster.intersectObject( object, true );
1035
+
1036
+ for ( let i = 0; i < allIntersections.length; i ++ ) {
1037
+
1038
+ if ( allIntersections[ i ].object.visible || includeInvisible ) {
1039
+
1040
+ return allIntersections[ i ];
1041
+
1042
+ }
1043
+
1044
+ }
1045
+
1046
+ return false;
1047
+
1048
+ }
1049
+
1050
+ //
1051
+
1052
+ // Reusable utility variables
1053
+
1054
+ const _tempEuler = new Euler();
1055
+ const _alignVector = new Vector3( 0, 1, 0 );
1056
+ const _zeroVector = new Vector3( 0, 0, 0 );
1057
+ const _lookAtMatrix = new Matrix4();
1058
+ const _tempQuaternion2 = new Quaternion();
1059
+ const _identityQuaternion = new Quaternion();
1060
+ const _dirVector = new Vector3();
1061
+ const _tempMatrix = new Matrix4();
1062
+
1063
+ const _unitX = new Vector3( 1, 0, 0 );
1064
+ const _unitY = new Vector3( 0, 1, 0 );
1065
+ const _unitZ = new Vector3( 0, 0, 1 );
1066
+
1067
+ const _v1 = new Vector3();
1068
+ const _v2 = new Vector3();
1069
+ const _v3 = new Vector3();
1070
+
1071
+ class TransformControlsRoot extends Object3D {
1072
+
1073
+ constructor( controls ) {
1074
+
1075
+ super();
1076
+
1077
+ this.isTransformControlsRoot = true;
1078
+
1079
+ this.controls = controls;
1080
+ this.visible = false;
1081
+
1082
+ }
1083
+
1084
+ // updateMatrixWorld updates key transformation variables
1085
+ updateMatrixWorld( force ) {
1086
+
1087
+ const controls = this.controls;
1088
+
1089
+ if ( controls.object !== undefined ) {
1090
+
1091
+ controls.object.updateMatrixWorld();
1092
+
1093
+ if ( controls.object.parent === null ) {
1094
+
1095
+ console.error( 'TransformControls: The attached 3D object must be a part of the scene graph.' );
1096
+
1097
+ } else {
1098
+
1099
+ controls.object.parent.matrixWorld.decompose( controls._parentPosition, controls._parentQuaternion, controls._parentScale );
1100
+
1101
+ }
1102
+
1103
+ controls.object.matrixWorld.decompose( controls.worldPosition, controls.worldQuaternion, controls._worldScale );
1104
+
1105
+ controls._parentQuaternionInv.copy( controls._parentQuaternion ).invert();
1106
+ controls._worldQuaternionInv.copy( controls.worldQuaternion ).invert();
1107
+
1108
+ }
1109
+
1110
+ controls.camera.updateMatrixWorld();
1111
+ controls.camera.matrixWorld.decompose( controls.cameraPosition, controls.cameraQuaternion, controls._cameraScale );
1112
+
1113
+ if ( controls.camera.isOrthographicCamera ) {
1114
+
1115
+ controls.camera.getWorldDirection( controls.eye ).negate();
1116
+
1117
+ } else {
1118
+
1119
+ controls.eye.copy( controls.cameraPosition ).sub( controls.worldPosition ).normalize();
1120
+
1121
+ }
1122
+
1123
+ super.updateMatrixWorld( force );
1124
+
1125
+ }
1126
+
1127
+ dispose() {
1128
+
1129
+ this.traverse( function ( child ) {
1130
+
1131
+ if ( child.geometry ) child.geometry.dispose();
1132
+ if ( child.material ) child.material.dispose();
1133
+
1134
+ } );
1135
+
1136
+ }
1137
+
1138
+ }
1139
+
1140
+ class TransformControlsGizmo extends Object3D {
1141
+
1142
+ constructor() {
1143
+
1144
+ super();
1145
+
1146
+ this.isTransformControlsGizmo = true;
1147
+
1148
+ this.type = 'TransformControlsGizmo';
1149
+
1150
+ // shared materials
1151
+
1152
+ const gizmoMaterial = new MeshBasicMaterial( {
1153
+ depthTest: false,
1154
+ depthWrite: false,
1155
+ fog: false,
1156
+ toneMapped: false,
1157
+ transparent: true
1158
+ } );
1159
+
1160
+ const gizmoLineMaterial = new LineBasicMaterial( {
1161
+ depthTest: false,
1162
+ depthWrite: false,
1163
+ fog: false,
1164
+ toneMapped: false,
1165
+ transparent: true
1166
+ } );
1167
+
1168
+ // Make unique material for each axis/color
1169
+
1170
+ const matInvisible = gizmoMaterial.clone();
1171
+ matInvisible.opacity = 0.15;
1172
+
1173
+ const matHelper = gizmoLineMaterial.clone();
1174
+ matHelper.opacity = 0.5;
1175
+
1176
+ const matRed = gizmoMaterial.clone();
1177
+ matRed.color.setHex( 0xff0000 );
1178
+
1179
+ const matGreen = gizmoMaterial.clone();
1180
+ matGreen.color.setHex( 0x00ff00 );
1181
+
1182
+ const matBlue = gizmoMaterial.clone();
1183
+ matBlue.color.setHex( 0x0000ff );
1184
+
1185
+ const matRedTransparent = gizmoMaterial.clone();
1186
+ matRedTransparent.color.setHex( 0xff0000 );
1187
+ matRedTransparent.opacity = 0.5;
1188
+
1189
+ const matGreenTransparent = gizmoMaterial.clone();
1190
+ matGreenTransparent.color.setHex( 0x00ff00 );
1191
+ matGreenTransparent.opacity = 0.5;
1192
+
1193
+ const matBlueTransparent = gizmoMaterial.clone();
1194
+ matBlueTransparent.color.setHex( 0x0000ff );
1195
+ matBlueTransparent.opacity = 0.5;
1196
+
1197
+ const matWhiteTransparent = gizmoMaterial.clone();
1198
+ matWhiteTransparent.opacity = 0.25;
1199
+
1200
+ const matYellowTransparent = gizmoMaterial.clone();
1201
+ matYellowTransparent.color.setHex( 0xffff00 );
1202
+ matYellowTransparent.opacity = 0.25;
1203
+
1204
+ const matYellow = gizmoMaterial.clone();
1205
+ matYellow.color.setHex( 0xffff00 );
1206
+
1207
+ const matGray = gizmoMaterial.clone();
1208
+ matGray.color.setHex( 0x787878 );
1209
+
1210
+ // materials in the below property are configurable via setColors()
1211
+
1212
+ this.materialLib = {
1213
+ xAxis: matRed,
1214
+ yAxis: matGreen,
1215
+ zAxis: matBlue,
1216
+ active: matYellow,
1217
+ xAxisTransparent: matRedTransparent,
1218
+ yAxisTransparent: matGreenTransparent,
1219
+ zAxisTransparent: matBlueTransparent,
1220
+ activeTransparent: matYellowTransparent
1221
+ };
1222
+
1223
+ // reusable geometry
1224
+
1225
+ const arrowGeometry = new CylinderGeometry( 0, 0.04, 0.1, 12 );
1226
+ arrowGeometry.translate( 0, 0.05, 0 );
1227
+
1228
+ const scaleHandleGeometry = new BoxGeometry( 0.08, 0.08, 0.08 );
1229
+ scaleHandleGeometry.translate( 0, 0.04, 0 );
1230
+
1231
+ const lineGeometry = new BufferGeometry();
1232
+ lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 0, 0 ], 3 ) );
1233
+
1234
+ const lineGeometry2 = new CylinderGeometry( 0.0075, 0.0075, 0.5, 3 );
1235
+ lineGeometry2.translate( 0, 0.25, 0 );
1236
+
1237
+ function CircleGeometry( radius, arc ) {
1238
+
1239
+ const geometry = new TorusGeometry( radius, 0.0075, 3, 64, arc * Math.PI * 2 );
1240
+ geometry.rotateY( Math.PI / 2 );
1241
+ geometry.rotateX( Math.PI / 2 );
1242
+ return geometry;
1243
+
1244
+ }
1245
+
1246
+ // Special geometry for transform helper. If scaled with position vector it spans from [0,0,0] to position
1247
+
1248
+ function TranslateHelperGeometry() {
1249
+
1250
+ const geometry = new BufferGeometry();
1251
+
1252
+ geometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 1, 1, 1 ], 3 ) );
1253
+
1254
+ return geometry;
1255
+
1256
+ }
1257
+
1258
+ // Gizmo definitions - custom hierarchy definitions for setupGizmo() function
1259
+
1260
+ const gizmoTranslate = {
1261
+ X: [
1262
+ [ new Mesh( arrowGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1263
+ [ new Mesh( arrowGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
1264
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]]
1265
+ ],
1266
+ Y: [
1267
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, 0.5, 0 ]],
1268
+ [ new Mesh( arrowGeometry, matGreen ), [ 0, - 0.5, 0 ], [ Math.PI, 0, 0 ]],
1269
+ [ new Mesh( lineGeometry2, matGreen ) ]
1270
+ ],
1271
+ Z: [
1272
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
1273
+ [ new Mesh( arrowGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]],
1274
+ [ new Mesh( lineGeometry2, matBlue ), null, [ Math.PI / 2, 0, 0 ]]
1275
+ ],
1276
+ XYZ: [
1277
+ [ new Mesh( new OctahedronGeometry( 0.1, 0 ), matWhiteTransparent ), [ 0, 0, 0 ]]
1278
+ ],
1279
+ XY: [
1280
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
1281
+ ],
1282
+ YZ: [
1283
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1284
+ ],
1285
+ XZ: [
1286
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1287
+ ]
1288
+ };
1289
+
1290
+ const pickerTranslate = {
1291
+ X: [
1292
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1293
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
1294
+ ],
1295
+ Y: [
1296
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
1297
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
1298
+ ],
1299
+ Z: [
1300
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
1301
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
1302
+ ],
1303
+ XYZ: [
1304
+ [ new Mesh( new OctahedronGeometry( 0.2, 0 ), matInvisible ) ]
1305
+ ],
1306
+ XY: [
1307
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]]
1308
+ ],
1309
+ YZ: [
1310
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1311
+ ],
1312
+ XZ: [
1313
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1314
+ ]
1315
+ };
1316
+
1317
+ const helperTranslate = {
1318
+ START: [
1319
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
1320
+ ],
1321
+ END: [
1322
+ [ new Mesh( new OctahedronGeometry( 0.01, 2 ), matHelper ), null, null, null, 'helper' ]
1323
+ ],
1324
+ DELTA: [
1325
+ [ new Line( TranslateHelperGeometry(), matHelper ), null, null, null, 'helper' ]
1326
+ ],
1327
+ X: [
1328
+ [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1329
+ ],
1330
+ Y: [
1331
+ [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
1332
+ ],
1333
+ Z: [
1334
+ [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
1335
+ ]
1336
+ };
1337
+
1338
+ const gizmoRotate = {
1339
+ XYZE: [
1340
+ [ new Mesh( CircleGeometry( 0.5, 1 ), matGray ), null, [ 0, Math.PI / 2, 0 ]]
1341
+ ],
1342
+ X: [
1343
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matRed ) ]
1344
+ ],
1345
+ Y: [
1346
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matGreen ), null, [ 0, 0, - Math.PI / 2 ]]
1347
+ ],
1348
+ Z: [
1349
+ [ new Mesh( CircleGeometry( 0.5, 0.5 ), matBlue ), null, [ 0, Math.PI / 2, 0 ]]
1350
+ ],
1351
+ E: [
1352
+ [ new Mesh( CircleGeometry( 0.75, 1 ), matYellowTransparent ), null, [ 0, Math.PI / 2, 0 ]]
1353
+ ]
1354
+ };
1355
+
1356
+ const helperRotate = {
1357
+ AXIS: [
1358
+ [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1359
+ ]
1360
+ };
1361
+
1362
+ const pickerRotate = {
1363
+ XYZE: [
1364
+ [ new Mesh( new SphereGeometry( 0.25, 10, 8 ), matInvisible ) ]
1365
+ ],
1366
+ X: [
1367
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, - Math.PI / 2, - Math.PI / 2 ]],
1368
+ ],
1369
+ Y: [
1370
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
1371
+ ],
1372
+ Z: [
1373
+ [ new Mesh( new TorusGeometry( 0.5, 0.1, 4, 24 ), matInvisible ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1374
+ ],
1375
+ E: [
1376
+ [ new Mesh( new TorusGeometry( 0.75, 0.1, 2, 24 ), matInvisible ) ]
1377
+ ]
1378
+ };
1379
+
1380
+ const gizmoScale = {
1381
+ X: [
1382
+ [ new Mesh( scaleHandleGeometry, matRed ), [ 0.5, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1383
+ [ new Mesh( lineGeometry2, matRed ), [ 0, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1384
+ [ new Mesh( scaleHandleGeometry, matRed ), [ - 0.5, 0, 0 ], [ 0, 0, Math.PI / 2 ]],
1385
+ ],
1386
+ Y: [
1387
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, 0.5, 0 ]],
1388
+ [ new Mesh( lineGeometry2, matGreen ) ],
1389
+ [ new Mesh( scaleHandleGeometry, matGreen ), [ 0, - 0.5, 0 ], [ 0, 0, Math.PI ]],
1390
+ ],
1391
+ Z: [
1392
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, 0.5 ], [ Math.PI / 2, 0, 0 ]],
1393
+ [ new Mesh( lineGeometry2, matBlue ), [ 0, 0, 0 ], [ Math.PI / 2, 0, 0 ]],
1394
+ [ new Mesh( scaleHandleGeometry, matBlue ), [ 0, 0, - 0.5 ], [ - Math.PI / 2, 0, 0 ]]
1395
+ ],
1396
+ XY: [
1397
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matBlueTransparent ), [ 0.15, 0.15, 0 ]]
1398
+ ],
1399
+ YZ: [
1400
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matRedTransparent ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]]
1401
+ ],
1402
+ XZ: [
1403
+ [ new Mesh( new BoxGeometry( 0.15, 0.15, 0.01 ), matGreenTransparent ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]]
1404
+ ],
1405
+ XYZ: [
1406
+ [ new Mesh( new BoxGeometry( 0.1, 0.1, 0.1 ), matWhiteTransparent ) ],
1407
+ ]
1408
+ };
1409
+
1410
+ const pickerScale = {
1411
+ X: [
1412
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0.3, 0, 0 ], [ 0, 0, - Math.PI / 2 ]],
1413
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ - 0.3, 0, 0 ], [ 0, 0, Math.PI / 2 ]]
1414
+ ],
1415
+ Y: [
1416
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0.3, 0 ]],
1417
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, - 0.3, 0 ], [ 0, 0, Math.PI ]]
1418
+ ],
1419
+ Z: [
1420
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, 0.3 ], [ Math.PI / 2, 0, 0 ]],
1421
+ [ new Mesh( new CylinderGeometry( 0.2, 0, 0.6, 4 ), matInvisible ), [ 0, 0, - 0.3 ], [ - Math.PI / 2, 0, 0 ]]
1422
+ ],
1423
+ XY: [
1424
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0.15, 0 ]],
1425
+ ],
1426
+ YZ: [
1427
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0, 0.15, 0.15 ], [ 0, Math.PI / 2, 0 ]],
1428
+ ],
1429
+ XZ: [
1430
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.01 ), matInvisible ), [ 0.15, 0, 0.15 ], [ - Math.PI / 2, 0, 0 ]],
1431
+ ],
1432
+ XYZ: [
1433
+ [ new Mesh( new BoxGeometry( 0.2, 0.2, 0.2 ), matInvisible ), [ 0, 0, 0 ]],
1434
+ ]
1435
+ };
1436
+
1437
+ const helperScale = {
1438
+ X: [
1439
+ [ new Line( lineGeometry, matHelper ), [ - 1e3, 0, 0 ], null, [ 1e6, 1, 1 ], 'helper' ]
1440
+ ],
1441
+ Y: [
1442
+ [ new Line( lineGeometry, matHelper ), [ 0, - 1e3, 0 ], [ 0, 0, Math.PI / 2 ], [ 1e6, 1, 1 ], 'helper' ]
1443
+ ],
1444
+ Z: [
1445
+ [ new Line( lineGeometry, matHelper ), [ 0, 0, - 1e3 ], [ 0, - Math.PI / 2, 0 ], [ 1e6, 1, 1 ], 'helper' ]
1446
+ ]
1447
+ };
1448
+
1449
+ // Creates an Object3D with gizmos described in custom hierarchy definition.
1450
+
1451
+ function setupGizmo( gizmoMap ) {
1452
+
1453
+ const gizmo = new Object3D();
1454
+
1455
+ for ( const name in gizmoMap ) {
1456
+
1457
+ for ( let i = gizmoMap[ name ].length; i --; ) {
1458
+
1459
+ const object = gizmoMap[ name ][ i ][ 0 ].clone();
1460
+ const position = gizmoMap[ name ][ i ][ 1 ];
1461
+ const rotation = gizmoMap[ name ][ i ][ 2 ];
1462
+ const scale = gizmoMap[ name ][ i ][ 3 ];
1463
+ const tag = gizmoMap[ name ][ i ][ 4 ];
1464
+
1465
+ // name and tag properties are essential for picking and updating logic.
1466
+ object.name = name;
1467
+ object.tag = tag;
1468
+
1469
+ if ( position ) {
1470
+
1471
+ object.position.set( position[ 0 ], position[ 1 ], position[ 2 ] );
1472
+
1473
+ }
1474
+
1475
+ if ( rotation ) {
1476
+
1477
+ object.rotation.set( rotation[ 0 ], rotation[ 1 ], rotation[ 2 ] );
1478
+
1479
+ }
1480
+
1481
+ if ( scale ) {
1482
+
1483
+ object.scale.set( scale[ 0 ], scale[ 1 ], scale[ 2 ] );
1484
+
1485
+ }
1486
+
1487
+ object.updateMatrix();
1488
+
1489
+ const tempGeometry = object.geometry.clone();
1490
+ tempGeometry.applyMatrix4( object.matrix );
1491
+ object.geometry = tempGeometry;
1492
+ object.renderOrder = Infinity;
1493
+
1494
+ object.position.set( 0, 0, 0 );
1495
+ object.rotation.set( 0, 0, 0 );
1496
+ object.scale.set( 1, 1, 1 );
1497
+
1498
+ gizmo.add( object );
1499
+
1500
+ }
1501
+
1502
+ }
1503
+
1504
+ return gizmo;
1505
+
1506
+ }
1507
+
1508
+ // Gizmo creation
1509
+
1510
+ this.gizmo = {};
1511
+ this.picker = {};
1512
+ this.helper = {};
1513
+
1514
+ this.add( this.gizmo[ 'translate' ] = setupGizmo( gizmoTranslate ) );
1515
+ this.add( this.gizmo[ 'rotate' ] = setupGizmo( gizmoRotate ) );
1516
+ this.add( this.gizmo[ 'scale' ] = setupGizmo( gizmoScale ) );
1517
+ this.add( this.picker[ 'translate' ] = setupGizmo( pickerTranslate ) );
1518
+ this.add( this.picker[ 'rotate' ] = setupGizmo( pickerRotate ) );
1519
+ this.add( this.picker[ 'scale' ] = setupGizmo( pickerScale ) );
1520
+ this.add( this.helper[ 'translate' ] = setupGizmo( helperTranslate ) );
1521
+ this.add( this.helper[ 'rotate' ] = setupGizmo( helperRotate ) );
1522
+ this.add( this.helper[ 'scale' ] = setupGizmo( helperScale ) );
1523
+
1524
+ // Pickers should be hidden always
1525
+
1526
+ this.picker[ 'translate' ].visible = false;
1527
+ this.picker[ 'rotate' ].visible = false;
1528
+ this.picker[ 'scale' ].visible = false;
1529
+
1530
+ }
1531
+
1532
+ // updateMatrixWorld will update transformations and appearance of individual handles
1533
+
1534
+ updateMatrixWorld( force ) {
1535
+
1536
+ const space = ( this.mode === 'scale' ) ? 'local' : this.space; // scale always oriented to local rotation
1537
+
1538
+ const quaternion = ( space === 'local' ) ? this.worldQuaternion : _identityQuaternion;
1539
+
1540
+ // Show only gizmos for current transform mode
1541
+
1542
+ this.gizmo[ 'translate' ].visible = this.mode === 'translate';
1543
+ this.gizmo[ 'rotate' ].visible = this.mode === 'rotate';
1544
+ this.gizmo[ 'scale' ].visible = this.mode === 'scale';
1545
+
1546
+ this.helper[ 'translate' ].visible = this.mode === 'translate';
1547
+ this.helper[ 'rotate' ].visible = this.mode === 'rotate';
1548
+ this.helper[ 'scale' ].visible = this.mode === 'scale';
1549
+
1550
+
1551
+ let handles = [];
1552
+ handles = handles.concat( this.picker[ this.mode ].children );
1553
+ handles = handles.concat( this.gizmo[ this.mode ].children );
1554
+ handles = handles.concat( this.helper[ this.mode ].children );
1555
+
1556
+ for ( let i = 0; i < handles.length; i ++ ) {
1557
+
1558
+ const handle = handles[ i ];
1559
+
1560
+ // hide aligned to camera
1561
+
1562
+ handle.visible = true;
1563
+ handle.rotation.set( 0, 0, 0 );
1564
+ handle.position.copy( this.worldPosition );
1565
+
1566
+ let factor;
1567
+
1568
+ if ( this.camera.isOrthographicCamera ) {
1569
+
1570
+ factor = ( this.camera.top - this.camera.bottom ) / this.camera.zoom;
1571
+
1572
+ } else {
1573
+
1574
+ factor = this.worldPosition.distanceTo( this.cameraPosition ) * Math.min( 1.9 * Math.tan( Math.PI * this.camera.fov / 360 ) / this.camera.zoom, 7 );
1575
+
1576
+ }
1577
+
1578
+ handle.scale.set( 1, 1, 1 ).multiplyScalar( factor * this.size / 4 );
1579
+
1580
+ // TODO: simplify helpers and consider decoupling from gizmo
1581
+
1582
+ if ( handle.tag === 'helper' ) {
1583
+
1584
+ handle.visible = false;
1585
+
1586
+ if ( handle.name === 'AXIS' ) {
1587
+
1588
+ handle.visible = !! this.axis;
1589
+
1590
+ if ( this.axis === 'X' ) {
1591
+
1592
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, 0 ) );
1593
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1594
+
1595
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1596
+
1597
+ handle.visible = false;
1598
+
1599
+ }
1600
+
1601
+ }
1602
+
1603
+ if ( this.axis === 'Y' ) {
1604
+
1605
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, 0, Math.PI / 2 ) );
1606
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1607
+
1608
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1609
+
1610
+ handle.visible = false;
1611
+
1612
+ }
1613
+
1614
+ }
1615
+
1616
+ if ( this.axis === 'Z' ) {
1617
+
1618
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1619
+ handle.quaternion.copy( quaternion ).multiply( _tempQuaternion );
1620
+
1621
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > 0.9 ) {
1622
+
1623
+ handle.visible = false;
1624
+
1625
+ }
1626
+
1627
+ }
1628
+
1629
+ if ( this.axis === 'XYZE' ) {
1630
+
1631
+ _tempQuaternion.setFromEuler( _tempEuler.set( 0, Math.PI / 2, 0 ) );
1632
+ _alignVector.copy( this.rotationAxis );
1633
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( _zeroVector, _alignVector, _unitY ) );
1634
+ handle.quaternion.multiply( _tempQuaternion );
1635
+ handle.visible = this.dragging;
1636
+
1637
+ }
1638
+
1639
+ if ( this.axis === 'E' ) {
1640
+
1641
+ handle.visible = false;
1642
+
1643
+ }
1644
+
1645
+
1646
+ } else if ( handle.name === 'START' ) {
1647
+
1648
+ handle.position.copy( this.worldPositionStart );
1649
+ handle.visible = this.dragging;
1650
+
1651
+ } else if ( handle.name === 'END' ) {
1652
+
1653
+ handle.position.copy( this.worldPosition );
1654
+ handle.visible = this.dragging;
1655
+
1656
+ } else if ( handle.name === 'DELTA' ) {
1657
+
1658
+ handle.position.copy( this.worldPositionStart );
1659
+ handle.quaternion.copy( this.worldQuaternionStart );
1660
+ _tempVector.set( 1e-10, 1e-10, 1e-10 ).add( this.worldPositionStart ).sub( this.worldPosition ).multiplyScalar( - 1 );
1661
+ _tempVector.applyQuaternion( this.worldQuaternionStart.clone().invert() );
1662
+ handle.scale.copy( _tempVector );
1663
+ handle.visible = this.dragging;
1664
+
1665
+ } else {
1666
+
1667
+ handle.quaternion.copy( quaternion );
1668
+
1669
+ if ( this.dragging ) {
1670
+
1671
+ handle.position.copy( this.worldPositionStart );
1672
+
1673
+ } else {
1674
+
1675
+ handle.position.copy( this.worldPosition );
1676
+
1677
+ }
1678
+
1679
+ if ( this.axis ) {
1680
+
1681
+ handle.visible = this.axis.search( handle.name ) !== - 1;
1682
+
1683
+ }
1684
+
1685
+ }
1686
+
1687
+ // If updating helper, skip rest of the loop
1688
+ continue;
1689
+
1690
+ }
1691
+
1692
+ // Align handles to current local or world rotation
1693
+
1694
+ handle.quaternion.copy( quaternion );
1695
+
1696
+ if ( this.mode === 'translate' || this.mode === 'scale' ) {
1697
+
1698
+ // Hide translate and scale axis facing the camera
1699
+
1700
+ const AXIS_HIDE_THRESHOLD = 0.99;
1701
+ const PLANE_HIDE_THRESHOLD = 0.2;
1702
+
1703
+ if ( handle.name === 'X' ) {
1704
+
1705
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1706
+
1707
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1708
+ handle.visible = false;
1709
+
1710
+ }
1711
+
1712
+ }
1713
+
1714
+ if ( handle.name === 'Y' ) {
1715
+
1716
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1717
+
1718
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1719
+ handle.visible = false;
1720
+
1721
+ }
1722
+
1723
+ }
1724
+
1725
+ if ( handle.name === 'Z' ) {
1726
+
1727
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) > AXIS_HIDE_THRESHOLD ) {
1728
+
1729
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1730
+ handle.visible = false;
1731
+
1732
+ }
1733
+
1734
+ }
1735
+
1736
+ if ( handle.name === 'XY' ) {
1737
+
1738
+ if ( Math.abs( _alignVector.copy( _unitZ ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1739
+
1740
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1741
+ handle.visible = false;
1742
+
1743
+ }
1744
+
1745
+ }
1746
+
1747
+ if ( handle.name === 'YZ' ) {
1748
+
1749
+ if ( Math.abs( _alignVector.copy( _unitX ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1750
+
1751
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1752
+ handle.visible = false;
1753
+
1754
+ }
1755
+
1756
+ }
1757
+
1758
+ if ( handle.name === 'XZ' ) {
1759
+
1760
+ if ( Math.abs( _alignVector.copy( _unitY ).applyQuaternion( quaternion ).dot( this.eye ) ) < PLANE_HIDE_THRESHOLD ) {
1761
+
1762
+ handle.scale.set( 1e-10, 1e-10, 1e-10 );
1763
+ handle.visible = false;
1764
+
1765
+ }
1766
+
1767
+ }
1768
+
1769
+ } else if ( this.mode === 'rotate' ) {
1770
+
1771
+ // Align handles to current local or world rotation
1772
+
1773
+ _tempQuaternion2.copy( quaternion );
1774
+ _alignVector.copy( this.eye ).applyQuaternion( _tempQuaternion.copy( quaternion ).invert() );
1775
+
1776
+ if ( handle.name.search( 'E' ) !== - 1 ) {
1777
+
1778
+ handle.quaternion.setFromRotationMatrix( _lookAtMatrix.lookAt( this.eye, _zeroVector, _unitY ) );
1779
+
1780
+ }
1781
+
1782
+ if ( handle.name === 'X' ) {
1783
+
1784
+ _tempQuaternion.setFromAxisAngle( _unitX, Math.atan2( - _alignVector.y, _alignVector.z ) );
1785
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1786
+ handle.quaternion.copy( _tempQuaternion );
1787
+
1788
+ }
1789
+
1790
+ if ( handle.name === 'Y' ) {
1791
+
1792
+ _tempQuaternion.setFromAxisAngle( _unitY, Math.atan2( _alignVector.x, _alignVector.z ) );
1793
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1794
+ handle.quaternion.copy( _tempQuaternion );
1795
+
1796
+ }
1797
+
1798
+ if ( handle.name === 'Z' ) {
1799
+
1800
+ _tempQuaternion.setFromAxisAngle( _unitZ, Math.atan2( _alignVector.y, _alignVector.x ) );
1801
+ _tempQuaternion.multiplyQuaternions( _tempQuaternion2, _tempQuaternion );
1802
+ handle.quaternion.copy( _tempQuaternion );
1803
+
1804
+ }
1805
+
1806
+ }
1807
+
1808
+ // Hide disabled axes
1809
+ handle.visible = handle.visible && ( handle.name.indexOf( 'X' ) === - 1 || this.showX );
1810
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Y' ) === - 1 || this.showY );
1811
+ handle.visible = handle.visible && ( handle.name.indexOf( 'Z' ) === - 1 || this.showZ );
1812
+ handle.visible = handle.visible && ( handle.name.indexOf( 'E' ) === - 1 || ( this.showX && this.showY && this.showZ ) );
1813
+
1814
+ // Hide disabled plane helpers
1815
+ handle.visible = handle.visible && ( handle.name.indexOf( 'XY' ) === - 1 || this.showXY );
1816
+ handle.visible = handle.visible && ( handle.name.indexOf( 'YZ' ) === - 1 || this.showYZ );
1817
+ handle.visible = handle.visible && ( handle.name.indexOf( 'XZ' ) === - 1 || this.showXZ );
1818
+
1819
+ // highlight selected axis
1820
+
1821
+ handle.material._color = handle.material._color || handle.material.color.clone();
1822
+ handle.material._opacity = handle.material._opacity || handle.material.opacity;
1823
+
1824
+ handle.material.color.copy( handle.material._color );
1825
+ handle.material.opacity = handle.material._opacity;
1826
+
1827
+ if ( this.enabled && this.axis ) {
1828
+
1829
+ if ( handle.name === this.axis ) {
1830
+
1831
+ handle.material.color.copy( this.materialLib.active.color );
1832
+ handle.material.opacity = 1.0;
1833
+
1834
+ } else if ( this.axis.split( '' ).some( function ( a ) {
1835
+
1836
+ return handle.name === a;
1837
+
1838
+ } ) ) {
1839
+
1840
+ handle.material.color.copy( this.materialLib.active.color );
1841
+ handle.material.opacity = 1.0;
1842
+
1843
+ }
1844
+
1845
+ }
1846
+
1847
+ }
1848
+
1849
+ super.updateMatrixWorld( force );
1850
+
1851
+ }
1852
+
1853
+ }
1854
+
1855
+ //
1856
+
1857
+ class TransformControlsPlane extends Mesh {
1858
+
1859
+ constructor() {
1860
+
1861
+ super(
1862
+ new PlaneGeometry( 100000, 100000, 2, 2 ),
1863
+ new MeshBasicMaterial( { visible: false, wireframe: true, side: DoubleSide, transparent: true, opacity: 0.1, toneMapped: false } )
1864
+ );
1865
+
1866
+ this.isTransformControlsPlane = true;
1867
+
1868
+ this.type = 'TransformControlsPlane';
1869
+
1870
+ }
1871
+
1872
+ updateMatrixWorld( force ) {
1873
+
1874
+ let space = this.space;
1875
+
1876
+ this.position.copy( this.worldPosition );
1877
+
1878
+ if ( this.mode === 'scale' ) space = 'local'; // scale always oriented to local rotation
1879
+
1880
+ _v1.copy( _unitX ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1881
+ _v2.copy( _unitY ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1882
+ _v3.copy( _unitZ ).applyQuaternion( space === 'local' ? this.worldQuaternion : _identityQuaternion );
1883
+
1884
+ // Align the plane for current transform mode, axis and space.
1885
+
1886
+ _alignVector.copy( _v2 );
1887
+
1888
+ switch ( this.mode ) {
1889
+
1890
+ case 'translate':
1891
+ case 'scale':
1892
+ switch ( this.axis ) {
1893
+
1894
+ case 'X':
1895
+ _alignVector.copy( this.eye ).cross( _v1 );
1896
+ _dirVector.copy( _v1 ).cross( _alignVector );
1897
+ break;
1898
+ case 'Y':
1899
+ _alignVector.copy( this.eye ).cross( _v2 );
1900
+ _dirVector.copy( _v2 ).cross( _alignVector );
1901
+ break;
1902
+ case 'Z':
1903
+ _alignVector.copy( this.eye ).cross( _v3 );
1904
+ _dirVector.copy( _v3 ).cross( _alignVector );
1905
+ break;
1906
+ case 'XY':
1907
+ _dirVector.copy( _v3 );
1908
+ break;
1909
+ case 'YZ':
1910
+ _dirVector.copy( _v1 );
1911
+ break;
1912
+ case 'XZ':
1913
+ _alignVector.copy( _v3 );
1914
+ _dirVector.copy( _v2 );
1915
+ break;
1916
+ case 'XYZ':
1917
+ case 'E':
1918
+ _dirVector.set( 0, 0, 0 );
1919
+ break;
1920
+
1921
+ }
1922
+
1923
+ break;
1924
+ case 'rotate':
1925
+ default:
1926
+ // special case for rotate
1927
+ _dirVector.set( 0, 0, 0 );
1928
+
1929
+ }
1930
+
1931
+ if ( _dirVector.length() === 0 ) {
1932
+
1933
+ // If in rotate mode, make the plane parallel to camera
1934
+ this.quaternion.copy( this.cameraQuaternion );
1935
+
1936
+ } else {
1937
+
1938
+ _tempMatrix.lookAt( _tempVector.set( 0, 0, 0 ), _dirVector, _alignVector );
1939
+
1940
+ this.quaternion.setFromRotationMatrix( _tempMatrix );
1941
+
1942
+ }
1943
+
1944
+ super.updateMatrixWorld( force );
1945
+
1946
+ }
1947
+
1948
+ }
1949
+
1950
+ export { TransformControls, TransformControlsGizmo, TransformControlsPlane };