@gnsx/three 0.184.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
  329. package/examples/jsm/shaders/FXAAShader.js +298 -0
  330. package/examples/jsm/shaders/FilmShader.js +72 -0
  331. package/examples/jsm/shaders/FocusShader.js +94 -0
  332. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  333. package/examples/jsm/shaders/GTAOShader.js +434 -0
  334. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  335. package/examples/jsm/shaders/HalftoneShader.js +332 -0
  336. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  337. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  338. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  339. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  340. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  341. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  342. package/examples/jsm/shaders/MirrorShader.js +62 -0
  343. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  344. package/examples/jsm/shaders/OutputShader.js +103 -0
  345. package/examples/jsm/shaders/PoissonDenoiseShader.js +239 -0
  346. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  347. package/examples/jsm/shaders/SAOShader.js +201 -0
  348. package/examples/jsm/shaders/SMAAShader.js +489 -0
  349. package/examples/jsm/shaders/SSAOShader.js +331 -0
  350. package/examples/jsm/shaders/SSRShader.js +396 -0
  351. package/examples/jsm/shaders/SepiaShader.js +57 -0
  352. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  353. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  354. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  355. package/examples/jsm/shaders/ToonShader.js +349 -0
  356. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  357. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +60 -0
  358. package/examples/jsm/shaders/VelocityShader.js +137 -0
  359. package/examples/jsm/shaders/VerticalBlurShader.js +66 -0
  360. package/examples/jsm/shaders/VerticalTiltShiftShader.js +70 -0
  361. package/examples/jsm/shaders/VignetteShader.js +56 -0
  362. package/examples/jsm/shaders/VolumeShader.js +298 -0
  363. package/examples/jsm/shaders/WaterRefractionShader.js +106 -0
  364. package/examples/jsm/textures/FlakesTexture.js +54 -0
  365. package/examples/jsm/transpiler/AST.js +675 -0
  366. package/examples/jsm/transpiler/GLSLDecoder.js +1228 -0
  367. package/examples/jsm/transpiler/Linker.js +327 -0
  368. package/examples/jsm/transpiler/ShaderToyDecoder.js +51 -0
  369. package/examples/jsm/transpiler/TSLEncoder.js +983 -0
  370. package/examples/jsm/transpiler/Transpiler.js +67 -0
  371. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  372. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  373. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  374. package/examples/jsm/tsl/display/AfterImageNode.js +254 -0
  375. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  376. package/examples/jsm/tsl/display/AnamorphicNode.js +293 -0
  377. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  378. package/examples/jsm/tsl/display/BleachBypass.js +33 -0
  379. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  380. package/examples/jsm/tsl/display/CRT.js +150 -0
  381. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +174 -0
  382. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  383. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  384. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  385. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  386. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  387. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  388. package/examples/jsm/tsl/display/GTAONode.js +572 -0
  389. package/examples/jsm/tsl/display/GaussianBlurNode.js +399 -0
  390. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  391. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  392. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  393. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  394. package/examples/jsm/tsl/display/OutlineNode.js +812 -0
  395. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +89 -0
  396. package/examples/jsm/tsl/display/PixelationPassNode.js +335 -0
  397. package/examples/jsm/tsl/display/RGBShiftNode.js +96 -0
  398. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  399. package/examples/jsm/tsl/display/SMAANode.js +768 -0
  400. package/examples/jsm/tsl/display/SSAAPassNode.js +358 -0
  401. package/examples/jsm/tsl/display/SSGINode.js +638 -0
  402. package/examples/jsm/tsl/display/SSRNode.js +656 -0
  403. package/examples/jsm/tsl/display/SSSNode.js +490 -0
  404. package/examples/jsm/tsl/display/Sepia.js +24 -0
  405. package/examples/jsm/tsl/display/Shape.js +29 -0
  406. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  407. package/examples/jsm/tsl/display/SobelOperatorNode.js +168 -0
  408. package/examples/jsm/tsl/display/StereoCompositePassNode.js +192 -0
  409. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  410. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  411. package/examples/jsm/tsl/display/TRAANode.js +767 -0
  412. package/examples/jsm/tsl/display/TransitionNode.js +141 -0
  413. package/examples/jsm/tsl/display/boxBlur.js +65 -0
  414. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  415. package/examples/jsm/tsl/display/hashBlur.js +54 -0
  416. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  417. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  418. package/examples/jsm/tsl/lighting/TiledLightsNode.js +442 -0
  419. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  420. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  421. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  422. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  423. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  424. package/examples/jsm/tsl/math/Bayer.js +84 -0
  425. package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
  426. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
  427. package/examples/jsm/tsl/utils/Raymarching.js +70 -0
  428. package/examples/jsm/utils/BufferGeometryUtils.js +1434 -0
  429. package/examples/jsm/utils/CameraUtils.js +82 -0
  430. package/examples/jsm/utils/ColorUtils.js +76 -0
  431. package/examples/jsm/utils/GeometryCompressionUtils.js +547 -0
  432. package/examples/jsm/utils/GeometryUtils.js +226 -0
  433. package/examples/jsm/utils/LDrawUtils.js +211 -0
  434. package/examples/jsm/utils/SceneOptimizer.js +458 -0
  435. package/examples/jsm/utils/SceneUtils.js +363 -0
  436. package/examples/jsm/utils/ShadowMapViewer.js +244 -0
  437. package/examples/jsm/utils/ShadowMapViewerGPU.js +233 -0
  438. package/examples/jsm/utils/SkeletonUtils.js +496 -0
  439. package/examples/jsm/utils/SortUtils.js +175 -0
  440. package/examples/jsm/utils/UVsDebug.js +173 -0
  441. package/examples/jsm/utils/WebGLTextureUtils.js +115 -0
  442. package/examples/jsm/utils/WebGPUTextureUtils.js +81 -0
  443. package/examples/jsm/utils/WorkerPool.js +167 -0
  444. package/examples/jsm/webxr/ARButton.js +251 -0
  445. package/examples/jsm/webxr/OculusHandModel.js +194 -0
  446. package/examples/jsm/webxr/OculusHandPointerModel.js +539 -0
  447. package/examples/jsm/webxr/Text2D.js +52 -0
  448. package/examples/jsm/webxr/VRButton.js +264 -0
  449. package/examples/jsm/webxr/XRButton.js +246 -0
  450. package/examples/jsm/webxr/XRControllerModelFactory.js +403 -0
  451. package/examples/jsm/webxr/XREstimatedLight.js +254 -0
  452. package/examples/jsm/webxr/XRHandMeshModel.js +177 -0
  453. package/examples/jsm/webxr/XRHandModelFactory.js +198 -0
  454. package/examples/jsm/webxr/XRHandPrimitiveModel.js +147 -0
  455. package/examples/jsm/webxr/XRPlanes.js +118 -0
  456. package/package.json +123 -0
  457. package/src/Three.Core.js +187 -0
  458. package/src/Three.Legacy.js +0 -0
  459. package/src/Three.TSL.js +647 -0
  460. package/src/Three.WebGPU.Nodes.js +31 -0
  461. package/src/Three.WebGPU.js +37 -0
  462. package/src/Three.js +10 -0
  463. package/src/animation/AnimationAction.js +942 -0
  464. package/src/animation/AnimationClip.js +628 -0
  465. package/src/animation/AnimationMixer.js +860 -0
  466. package/src/animation/AnimationObjectGroup.js +411 -0
  467. package/src/animation/AnimationUtils.js +495 -0
  468. package/src/animation/KeyframeTrack.js +636 -0
  469. package/src/animation/PropertyBinding.js +794 -0
  470. package/src/animation/PropertyMixer.js +385 -0
  471. package/src/animation/tracks/BooleanKeyframeTrack.js +55 -0
  472. package/src/animation/tracks/ColorKeyframeTrack.js +36 -0
  473. package/src/animation/tracks/NumberKeyframeTrack.js +36 -0
  474. package/src/animation/tracks/QuaternionKeyframeTrack.js +51 -0
  475. package/src/animation/tracks/StringKeyframeTrack.js +55 -0
  476. package/src/animation/tracks/VectorKeyframeTrack.js +36 -0
  477. package/src/audio/Audio.js +778 -0
  478. package/src/audio/AudioAnalyser.js +97 -0
  479. package/src/audio/AudioContext.js +40 -0
  480. package/src/audio/AudioListener.js +218 -0
  481. package/src/audio/PositionalAudio.js +253 -0
  482. package/src/cameras/ArrayCamera.js +54 -0
  483. package/src/cameras/Camera.js +160 -0
  484. package/src/cameras/CubeCamera.js +259 -0
  485. package/src/cameras/OrthographicCamera.js +245 -0
  486. package/src/cameras/PerspectiveCamera.js +407 -0
  487. package/src/cameras/StereoCamera.js +146 -0
  488. package/src/constants.js +1760 -0
  489. package/src/core/BufferAttribute.js +1056 -0
  490. package/src/core/BufferGeometry.js +1458 -0
  491. package/src/core/Clock.js +135 -0
  492. package/src/core/EventDispatcher.js +131 -0
  493. package/src/core/GLBufferAttribute.js +171 -0
  494. package/src/core/InstancedBufferAttribute.js +68 -0
  495. package/src/core/InstancedBufferGeometry.js +60 -0
  496. package/src/core/InstancedInterleavedBuffer.js +74 -0
  497. package/src/core/InterleavedBuffer.js +291 -0
  498. package/src/core/InterleavedBufferAttribute.js +549 -0
  499. package/src/core/Layers.js +121 -0
  500. package/src/core/Object3D.js +1667 -0
  501. package/src/core/Raycaster.js +262 -0
  502. package/src/core/RenderTarget.js +392 -0
  503. package/src/core/RenderTarget3D.js +48 -0
  504. package/src/core/Timer.js +184 -0
  505. package/src/core/Uniform.js +46 -0
  506. package/src/core/UniformsGroup.js +180 -0
  507. package/src/extras/Controls.js +120 -0
  508. package/src/extras/DataUtils.js +217 -0
  509. package/src/extras/Earcut.js +28 -0
  510. package/src/extras/ImageUtils.js +137 -0
  511. package/src/extras/PMREMGenerator.js +1167 -0
  512. package/src/extras/ShapeUtils.js +114 -0
  513. package/src/extras/TextureUtils.js +297 -0
  514. package/src/extras/core/Curve.js +517 -0
  515. package/src/extras/core/CurvePath.js +296 -0
  516. package/src/extras/core/Interpolations.js +111 -0
  517. package/src/extras/core/Path.js +329 -0
  518. package/src/extras/core/Shape.js +165 -0
  519. package/src/extras/core/ShapePath.js +367 -0
  520. package/src/extras/curves/ArcCurve.js +39 -0
  521. package/src/extras/curves/CatmullRomCurve3.js +327 -0
  522. package/src/extras/curves/CubicBezierCurve.js +145 -0
  523. package/src/extras/curves/CubicBezierCurve3.js +129 -0
  524. package/src/extras/curves/Curves.js +10 -0
  525. package/src/extras/curves/EllipseCurve.js +258 -0
  526. package/src/extras/curves/LineCurve.js +128 -0
  527. package/src/extras/curves/LineCurve3.js +128 -0
  528. package/src/extras/curves/QuadraticBezierCurve.js +133 -0
  529. package/src/extras/curves/QuadraticBezierCurve3.js +118 -0
  530. package/src/extras/curves/SplineCurve.js +145 -0
  531. package/src/extras/lib/earcut.js +685 -0
  532. package/src/geometries/BoxGeometry.js +219 -0
  533. package/src/geometries/CapsuleGeometry.js +218 -0
  534. package/src/geometries/CircleGeometry.js +142 -0
  535. package/src/geometries/ConeGeometry.js +70 -0
  536. package/src/geometries/CylinderGeometry.js +333 -0
  537. package/src/geometries/DodecahedronGeometry.js +99 -0
  538. package/src/geometries/EdgesGeometry.js +180 -0
  539. package/src/geometries/ExtrudeGeometry.js +910 -0
  540. package/src/geometries/Geometries.js +21 -0
  541. package/src/geometries/IcosahedronGeometry.js +75 -0
  542. package/src/geometries/LatheGeometry.js +230 -0
  543. package/src/geometries/OctahedronGeometry.js +70 -0
  544. package/src/geometries/PlaneGeometry.js +133 -0
  545. package/src/geometries/PolyhedronGeometry.js +348 -0
  546. package/src/geometries/RingGeometry.js +165 -0
  547. package/src/geometries/ShapeGeometry.js +233 -0
  548. package/src/geometries/SphereGeometry.js +175 -0
  549. package/src/geometries/TetrahedronGeometry.js +67 -0
  550. package/src/geometries/TorusGeometry.js +161 -0
  551. package/src/geometries/TorusKnotGeometry.js +206 -0
  552. package/src/geometries/TubeGeometry.js +253 -0
  553. package/src/geometries/WireframeGeometry.js +179 -0
  554. package/src/helpers/ArrowHelper.js +171 -0
  555. package/src/helpers/AxesHelper.js +96 -0
  556. package/src/helpers/Box3Helper.js +83 -0
  557. package/src/helpers/BoxHelper.js +149 -0
  558. package/src/helpers/CameraHelper.js +345 -0
  559. package/src/helpers/DirectionalLightHelper.js +148 -0
  560. package/src/helpers/GridHelper.js +82 -0
  561. package/src/helpers/HemisphereLightHelper.js +130 -0
  562. package/src/helpers/PlaneHelper.js +96 -0
  563. package/src/helpers/PointLightHelper.js +111 -0
  564. package/src/helpers/PolarGridHelper.js +126 -0
  565. package/src/helpers/SkeletonHelper.js +194 -0
  566. package/src/helpers/SpotLightHelper.js +154 -0
  567. package/src/lights/AmbientLight.js +42 -0
  568. package/src/lights/DirectionalLight.js +113 -0
  569. package/src/lights/DirectionalLightShadow.js +31 -0
  570. package/src/lights/HemisphereLight.js +76 -0
  571. package/src/lights/Light.js +85 -0
  572. package/src/lights/LightProbe.js +75 -0
  573. package/src/lights/LightShadow.js +347 -0
  574. package/src/lights/PointLight.js +131 -0
  575. package/src/lights/PointLightShadow.js +31 -0
  576. package/src/lights/RectAreaLight.js +115 -0
  577. package/src/lights/SpotLight.js +194 -0
  578. package/src/lights/SpotLightShadow.js +80 -0
  579. package/src/lights/webgpu/IESSpotLight.js +47 -0
  580. package/src/lights/webgpu/ProjectorLight.js +46 -0
  581. package/src/loaders/AnimationLoader.js +98 -0
  582. package/src/loaders/AudioLoader.js +108 -0
  583. package/src/loaders/BufferGeometryLoader.js +242 -0
  584. package/src/loaders/Cache.js +115 -0
  585. package/src/loaders/CompressedTextureLoader.js +167 -0
  586. package/src/loaders/CubeTextureLoader.js +103 -0
  587. package/src/loaders/DataTextureLoader.js +174 -0
  588. package/src/loaders/FileLoader.js +367 -0
  589. package/src/loaders/ImageBitmapLoader.js +223 -0
  590. package/src/loaders/ImageLoader.js +168 -0
  591. package/src/loaders/Loader.js +222 -0
  592. package/src/loaders/LoaderUtils.js +59 -0
  593. package/src/loaders/LoadingManager.js +329 -0
  594. package/src/loaders/MaterialLoader.js +439 -0
  595. package/src/loaders/ObjectLoader.js +1304 -0
  596. package/src/loaders/TextureLoader.js +74 -0
  597. package/src/loaders/nodes/NodeLoader.js +194 -0
  598. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  599. package/src/loaders/nodes/NodeObjectLoader.js +169 -0
  600. package/src/materials/LineBasicMaterial.js +122 -0
  601. package/src/materials/LineDashedMaterial.js +86 -0
  602. package/src/materials/Material.js +1017 -0
  603. package/src/materials/Materials.js +39 -0
  604. package/src/materials/MeshBasicMaterial.js +250 -0
  605. package/src/materials/MeshDepthMaterial.js +148 -0
  606. package/src/materials/MeshDistanceMaterial.js +119 -0
  607. package/src/materials/MeshLambertMaterial.js +402 -0
  608. package/src/materials/MeshMatcapMaterial.js +245 -0
  609. package/src/materials/MeshNormalMaterial.js +175 -0
  610. package/src/materials/MeshPhongMaterial.js +421 -0
  611. package/src/materials/MeshPhysicalMaterial.js +536 -0
  612. package/src/materials/MeshStandardMaterial.js +425 -0
  613. package/src/materials/MeshToonMaterial.js +321 -0
  614. package/src/materials/PointsMaterial.js +139 -0
  615. package/src/materials/RawShaderMaterial.js +42 -0
  616. package/src/materials/ShaderMaterial.js +413 -0
  617. package/src/materials/ShadowMaterial.js +91 -0
  618. package/src/materials/SpriteMaterial.js +136 -0
  619. package/src/materials/nodes/Line2NodeMaterial.js +569 -0
  620. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  621. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  622. package/src/materials/nodes/MeshBasicNodeMaterial.js +134 -0
  623. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  624. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  625. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  626. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  627. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +521 -0
  628. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  629. package/src/materials/nodes/MeshStandardNodeMaterial.js +187 -0
  630. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  631. package/src/materials/nodes/NodeMaterial.js +1330 -0
  632. package/src/materials/nodes/NodeMaterials.js +21 -0
  633. package/src/materials/nodes/PointsNodeMaterial.js +211 -0
  634. package/src/materials/nodes/ShadowNodeMaterial.js +76 -0
  635. package/src/materials/nodes/SpriteNodeMaterial.js +186 -0
  636. package/src/materials/nodes/VolumeNodeMaterial.js +81 -0
  637. package/src/materials/nodes/manager/NodeMaterialObserver.js +718 -0
  638. package/src/math/Box2.js +381 -0
  639. package/src/math/Box3.js +805 -0
  640. package/src/math/Color.js +967 -0
  641. package/src/math/ColorManagement.js +215 -0
  642. package/src/math/Cylindrical.js +120 -0
  643. package/src/math/Euler.js +449 -0
  644. package/src/math/Frustum.js +285 -0
  645. package/src/math/FrustumArray.js +258 -0
  646. package/src/math/Interpolant.js +320 -0
  647. package/src/math/Line3.js +337 -0
  648. package/src/math/MathUtils.js +751 -0
  649. package/src/math/Matrix2.js +128 -0
  650. package/src/math/Matrix3.js +617 -0
  651. package/src/math/Matrix4.js +1314 -0
  652. package/src/math/Plane.js +368 -0
  653. package/src/math/Quaternion.js +918 -0
  654. package/src/math/Ray.js +655 -0
  655. package/src/math/Sphere.js +420 -0
  656. package/src/math/Spherical.js +147 -0
  657. package/src/math/SphericalHarmonics3.js +341 -0
  658. package/src/math/Triangle.js +539 -0
  659. package/src/math/Vector2.js +870 -0
  660. package/src/math/Vector3.js +1263 -0
  661. package/src/math/Vector4.js +1067 -0
  662. package/src/math/interpolants/BezierInterpolant.js +108 -0
  663. package/src/math/interpolants/CubicInterpolant.js +159 -0
  664. package/src/math/interpolants/DiscreteInterpolant.js +34 -0
  665. package/src/math/interpolants/LinearInterpolant.js +51 -0
  666. package/src/math/interpolants/QuaternionLinearInterpolant.js +48 -0
  667. package/src/nodes/Nodes.js +166 -0
  668. package/src/nodes/TSL.js +173 -0
  669. package/src/nodes/accessors/AccessorsUtils.js +53 -0
  670. package/src/nodes/accessors/Arrays.js +68 -0
  671. package/src/nodes/accessors/BatchNode.js +163 -0
  672. package/src/nodes/accessors/Bitangent.js +82 -0
  673. package/src/nodes/accessors/BufferAttributeNode.js +432 -0
  674. package/src/nodes/accessors/BufferNode.js +128 -0
  675. package/src/nodes/accessors/BuiltinNode.js +63 -0
  676. package/src/nodes/accessors/Camera.js +403 -0
  677. package/src/nodes/accessors/ClippingNode.js +255 -0
  678. package/src/nodes/accessors/CubeTextureNode.js +215 -0
  679. package/src/nodes/accessors/InstanceNode.js +349 -0
  680. package/src/nodes/accessors/InstancedMeshNode.js +50 -0
  681. package/src/nodes/accessors/Lights.js +139 -0
  682. package/src/nodes/accessors/MaterialNode.js +783 -0
  683. package/src/nodes/accessors/MaterialProperties.js +56 -0
  684. package/src/nodes/accessors/MaterialReferenceNode.js +84 -0
  685. package/src/nodes/accessors/ModelNode.js +184 -0
  686. package/src/nodes/accessors/ModelViewProjectionNode.js +13 -0
  687. package/src/nodes/accessors/MorphNode.js +310 -0
  688. package/src/nodes/accessors/Normal.js +243 -0
  689. package/src/nodes/accessors/Object3DNode.js +268 -0
  690. package/src/nodes/accessors/PointUVNode.js +55 -0
  691. package/src/nodes/accessors/Position.js +122 -0
  692. package/src/nodes/accessors/ReferenceBaseNode.js +357 -0
  693. package/src/nodes/accessors/ReferenceNode.js +424 -0
  694. package/src/nodes/accessors/ReflectVector.js +36 -0
  695. package/src/nodes/accessors/RendererReferenceNode.js +78 -0
  696. package/src/nodes/accessors/SceneProperties.js +47 -0
  697. package/src/nodes/accessors/SkinningNode.js +328 -0
  698. package/src/nodes/accessors/StorageBufferNode.js +405 -0
  699. package/src/nodes/accessors/StorageTextureNode.js +295 -0
  700. package/src/nodes/accessors/Tangent.js +60 -0
  701. package/src/nodes/accessors/TangentUtils.js +46 -0
  702. package/src/nodes/accessors/Texture3DNode.js +196 -0
  703. package/src/nodes/accessors/TextureBicubic.js +92 -0
  704. package/src/nodes/accessors/TextureNode.js +971 -0
  705. package/src/nodes/accessors/TextureSizeNode.js +77 -0
  706. package/src/nodes/accessors/UV.js +11 -0
  707. package/src/nodes/accessors/UniformArrayNode.js +350 -0
  708. package/src/nodes/accessors/UserDataNode.js +76 -0
  709. package/src/nodes/accessors/VelocityNode.js +224 -0
  710. package/src/nodes/accessors/VertexColorNode.js +109 -0
  711. package/src/nodes/code/CodeNode.js +181 -0
  712. package/src/nodes/code/ExpressionNode.js +68 -0
  713. package/src/nodes/code/FunctionCallNode.js +187 -0
  714. package/src/nodes/code/FunctionNode.js +182 -0
  715. package/src/nodes/core/ArrayNode.js +174 -0
  716. package/src/nodes/core/AssignNode.js +202 -0
  717. package/src/nodes/core/AttributeNode.js +168 -0
  718. package/src/nodes/core/BypassNode.js +93 -0
  719. package/src/nodes/core/ConstNode.js +67 -0
  720. package/src/nodes/core/ContextNode.js +283 -0
  721. package/src/nodes/core/IndexNode.js +165 -0
  722. package/src/nodes/core/InputNode.js +136 -0
  723. package/src/nodes/core/InspectorNode.js +128 -0
  724. package/src/nodes/core/IsolateNode.js +133 -0
  725. package/src/nodes/core/LightingModel.js +77 -0
  726. package/src/nodes/core/MRTNode.js +196 -0
  727. package/src/nodes/core/Node.js +1180 -0
  728. package/src/nodes/core/NodeAttribute.js +53 -0
  729. package/src/nodes/core/NodeBuilder.js +3299 -0
  730. package/src/nodes/core/NodeCache.js +75 -0
  731. package/src/nodes/core/NodeCode.js +46 -0
  732. package/src/nodes/core/NodeError.js +28 -0
  733. package/src/nodes/core/NodeFrame.js +314 -0
  734. package/src/nodes/core/NodeFunction.js +69 -0
  735. package/src/nodes/core/NodeFunctionInput.js +61 -0
  736. package/src/nodes/core/NodeParser.js +23 -0
  737. package/src/nodes/core/NodeUniform.js +91 -0
  738. package/src/nodes/core/NodeUtils.js +408 -0
  739. package/src/nodes/core/NodeVar.js +60 -0
  740. package/src/nodes/core/NodeVarying.js +63 -0
  741. package/src/nodes/core/OutputStructNode.js +105 -0
  742. package/src/nodes/core/ParameterNode.js +94 -0
  743. package/src/nodes/core/PropertyNode.js +367 -0
  744. package/src/nodes/core/StackNode.js +426 -0
  745. package/src/nodes/core/StackTrace.js +139 -0
  746. package/src/nodes/core/StructNode.js +134 -0
  747. package/src/nodes/core/StructType.js +13 -0
  748. package/src/nodes/core/StructTypeNode.js +148 -0
  749. package/src/nodes/core/SubBuildNode.js +89 -0
  750. package/src/nodes/core/TempNode.js +88 -0
  751. package/src/nodes/core/UniformGroupNode.js +167 -0
  752. package/src/nodes/core/UniformNode.js +259 -0
  753. package/src/nodes/core/VarNode.js +367 -0
  754. package/src/nodes/core/VaryingNode.js +210 -0
  755. package/src/nodes/core/constants.js +68 -0
  756. package/src/nodes/display/BlendModes.js +171 -0
  757. package/src/nodes/display/BumpMapNode.js +117 -0
  758. package/src/nodes/display/ColorAdjustment.js +158 -0
  759. package/src/nodes/display/ColorSpaceFunctions.js +54 -0
  760. package/src/nodes/display/ColorSpaceNode.js +164 -0
  761. package/src/nodes/display/FrontFacingNode.js +102 -0
  762. package/src/nodes/display/NormalMapNode.js +153 -0
  763. package/src/nodes/display/PassNode.js +1055 -0
  764. package/src/nodes/display/RenderOutputNode.js +150 -0
  765. package/src/nodes/display/ScreenNode.js +292 -0
  766. package/src/nodes/display/ToneMappingFunctions.js +242 -0
  767. package/src/nodes/display/ToneMappingNode.js +147 -0
  768. package/src/nodes/display/ToonOutlinePassNode.js +191 -0
  769. package/src/nodes/display/ViewportDepthNode.js +342 -0
  770. package/src/nodes/display/ViewportDepthTextureNode.js +63 -0
  771. package/src/nodes/display/ViewportSharedTextureNode.js +73 -0
  772. package/src/nodes/display/ViewportTextureNode.js +256 -0
  773. package/src/nodes/fog/Fog.js +97 -0
  774. package/src/nodes/functions/BSDF/BRDF_GGX.js +55 -0
  775. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +52 -0
  776. package/src/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  777. package/src/nodes/functions/BSDF/BRDF_Sheen.js +57 -0
  778. package/src/nodes/functions/BSDF/DFGLUT.js +56 -0
  779. package/src/nodes/functions/BSDF/D_GGX.js +23 -0
  780. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  781. package/src/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  782. package/src/nodes/functions/BSDF/F_Schlick.js +16 -0
  783. package/src/nodes/functions/BSDF/LTC.js +175 -0
  784. package/src/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  785. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +26 -0
  786. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  787. package/src/nodes/functions/BasicLightingModel.js +100 -0
  788. package/src/nodes/functions/PhongLightingModel.js +99 -0
  789. package/src/nodes/functions/PhysicalLightingModel.js +878 -0
  790. package/src/nodes/functions/ShadowMaskModel.js +58 -0
  791. package/src/nodes/functions/ToonLightingModel.js +70 -0
  792. package/src/nodes/functions/VolumetricLightingModel.js +183 -0
  793. package/src/nodes/functions/material/getAlphaHashThreshold.js +68 -0
  794. package/src/nodes/functions/material/getGeometryRoughness.js +19 -0
  795. package/src/nodes/functions/material/getParallaxCorrectNormal.js +37 -0
  796. package/src/nodes/functions/material/getRoughness.js +18 -0
  797. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  798. package/src/nodes/geometry/RangeNode.js +210 -0
  799. package/src/nodes/gpgpu/AtomicFunctionNode.js +274 -0
  800. package/src/nodes/gpgpu/BarrierNode.js +98 -0
  801. package/src/nodes/gpgpu/ComputeBuiltinNode.js +227 -0
  802. package/src/nodes/gpgpu/ComputeNode.js +310 -0
  803. package/src/nodes/gpgpu/SubgroupFunctionNode.js +455 -0
  804. package/src/nodes/gpgpu/WorkgroupInfoNode.js +234 -0
  805. package/src/nodes/lighting/AONode.js +45 -0
  806. package/src/nodes/lighting/AmbientLightNode.js +35 -0
  807. package/src/nodes/lighting/AnalyticLightNode.js +309 -0
  808. package/src/nodes/lighting/BasicEnvironmentNode.js +49 -0
  809. package/src/nodes/lighting/BasicLightMapNode.js +49 -0
  810. package/src/nodes/lighting/DirectionalLightNode.js +39 -0
  811. package/src/nodes/lighting/EnvironmentNode.js +178 -0
  812. package/src/nodes/lighting/HemisphereLightNode.js +87 -0
  813. package/src/nodes/lighting/IESSpotLightNode.js +49 -0
  814. package/src/nodes/lighting/IrradianceNode.js +44 -0
  815. package/src/nodes/lighting/LightProbeNode.js +73 -0
  816. package/src/nodes/lighting/LightUtils.js +25 -0
  817. package/src/nodes/lighting/LightingContextNode.js +115 -0
  818. package/src/nodes/lighting/LightingNode.js +36 -0
  819. package/src/nodes/lighting/LightsNode.js +432 -0
  820. package/src/nodes/lighting/PointLightNode.js +102 -0
  821. package/src/nodes/lighting/PointShadowNode.js +325 -0
  822. package/src/nodes/lighting/ProjectorLightNode.js +91 -0
  823. package/src/nodes/lighting/RectAreaLightNode.js +133 -0
  824. package/src/nodes/lighting/ShadowBaseNode.js +81 -0
  825. package/src/nodes/lighting/ShadowFilterNode.js +264 -0
  826. package/src/nodes/lighting/ShadowNode.js +889 -0
  827. package/src/nodes/lighting/SpotLightNode.js +168 -0
  828. package/src/nodes/materialx/DISCLAIMER.md +199 -0
  829. package/src/nodes/materialx/MaterialXNodes.js +197 -0
  830. package/src/nodes/materialx/lib/mx_hsv.js +127 -0
  831. package/src/nodes/materialx/lib/mx_noise.js +1491 -0
  832. package/src/nodes/materialx/lib/mx_transform_color.js +23 -0
  833. package/src/nodes/math/BitcastNode.js +156 -0
  834. package/src/nodes/math/BitcountNode.js +433 -0
  835. package/src/nodes/math/ConditionalNode.js +245 -0
  836. package/src/nodes/math/Hash.js +21 -0
  837. package/src/nodes/math/MathNode.js +1202 -0
  838. package/src/nodes/math/MathUtils.js +54 -0
  839. package/src/nodes/math/OperatorNode.js +752 -0
  840. package/src/nodes/math/PackFloatNode.js +98 -0
  841. package/src/nodes/math/TriNoise3D.js +71 -0
  842. package/src/nodes/math/UnpackFloatNode.js +96 -0
  843. package/src/nodes/parsers/GLSLNodeFunction.js +168 -0
  844. package/src/nodes/parsers/GLSLNodeParser.js +25 -0
  845. package/src/nodes/pmrem/PMREMNode.js +397 -0
  846. package/src/nodes/pmrem/PMREMUtils.js +397 -0
  847. package/src/nodes/procedural/Checker.js +22 -0
  848. package/src/nodes/shapes/Shapes.js +33 -0
  849. package/src/nodes/tsl/TSLBase.js +36 -0
  850. package/src/nodes/tsl/TSLCore.js +1250 -0
  851. package/src/nodes/utils/ArrayElementNode.js +90 -0
  852. package/src/nodes/utils/ConvertNode.js +100 -0
  853. package/src/nodes/utils/CubeMapNode.js +237 -0
  854. package/src/nodes/utils/DebugNode.js +83 -0
  855. package/src/nodes/utils/Discard.js +24 -0
  856. package/src/nodes/utils/EquirectUV.js +27 -0
  857. package/src/nodes/utils/EventNode.js +148 -0
  858. package/src/nodes/utils/FlipNode.js +106 -0
  859. package/src/nodes/utils/FunctionOverloadingNode.js +170 -0
  860. package/src/nodes/utils/JoinNode.js +117 -0
  861. package/src/nodes/utils/LoopNode.js +349 -0
  862. package/src/nodes/utils/MatcapUV.js +22 -0
  863. package/src/nodes/utils/MaxMipLevelNode.js +103 -0
  864. package/src/nodes/utils/MemberNode.js +120 -0
  865. package/src/nodes/utils/Oscillators.js +41 -0
  866. package/src/nodes/utils/Packing.js +33 -0
  867. package/src/nodes/utils/PostProcessingUtils.js +154 -0
  868. package/src/nodes/utils/RTTNode.js +289 -0
  869. package/src/nodes/utils/ReflectorNode.js +629 -0
  870. package/src/nodes/utils/Remap.js +48 -0
  871. package/src/nodes/utils/RotateNode.js +103 -0
  872. package/src/nodes/utils/SampleNode.js +91 -0
  873. package/src/nodes/utils/SetNode.js +108 -0
  874. package/src/nodes/utils/SplitNode.js +179 -0
  875. package/src/nodes/utils/SpriteSheetUV.js +35 -0
  876. package/src/nodes/utils/SpriteUtils.js +63 -0
  877. package/src/nodes/utils/StorageArrayElementNode.js +143 -0
  878. package/src/nodes/utils/Timer.js +26 -0
  879. package/src/nodes/utils/TriplanarTextures.js +65 -0
  880. package/src/nodes/utils/UVUtils.js +67 -0
  881. package/src/nodes/utils/ViewportUtils.js +26 -0
  882. package/src/objects/BatchedMesh.js +1682 -0
  883. package/src/objects/Bone.js +41 -0
  884. package/src/objects/ClippingGroup.js +68 -0
  885. package/src/objects/Group.js +41 -0
  886. package/src/objects/InstancedMesh.js +422 -0
  887. package/src/objects/LOD.js +329 -0
  888. package/src/objects/Line.js +329 -0
  889. package/src/objects/LineLoop.js +37 -0
  890. package/src/objects/LineSegments.js +74 -0
  891. package/src/objects/Mesh.js +496 -0
  892. package/src/objects/Points.js +228 -0
  893. package/src/objects/Skeleton.js +392 -0
  894. package/src/objects/SkinnedMesh.js +370 -0
  895. package/src/objects/Sprite.js +245 -0
  896. package/src/renderers/WebGL3DRenderTarget.js +48 -0
  897. package/src/renderers/WebGLArrayRenderTarget.js +48 -0
  898. package/src/renderers/WebGLCubeRenderTarget.js +182 -0
  899. package/src/renderers/WebGLRenderTarget.js +34 -0
  900. package/src/renderers/WebGLRenderer.js +3699 -0
  901. package/src/renderers/common/Animation.js +159 -0
  902. package/src/renderers/common/Attributes.js +132 -0
  903. package/src/renderers/common/Backend.js +769 -0
  904. package/src/renderers/common/Background.js +225 -0
  905. package/src/renderers/common/BindGroup.js +46 -0
  906. package/src/renderers/common/Binding.js +71 -0
  907. package/src/renderers/common/Bindings.js +394 -0
  908. package/src/renderers/common/BlendMode.js +143 -0
  909. package/src/renderers/common/Buffer.js +127 -0
  910. package/src/renderers/common/BufferUtils.js +58 -0
  911. package/src/renderers/common/BundleGroup.js +83 -0
  912. package/src/renderers/common/CanvasTarget.js +341 -0
  913. package/src/renderers/common/ChainMap.js +122 -0
  914. package/src/renderers/common/ClippingContext.js +262 -0
  915. package/src/renderers/common/Color4.js +77 -0
  916. package/src/renderers/common/ComputePipeline.js +41 -0
  917. package/src/renderers/common/Constants.js +15 -0
  918. package/src/renderers/common/CubeRenderTarget.js +147 -0
  919. package/src/renderers/common/DataMap.js +90 -0
  920. package/src/renderers/common/Geometries.js +396 -0
  921. package/src/renderers/common/IndirectStorageBufferAttribute.js +38 -0
  922. package/src/renderers/common/Info.js +501 -0
  923. package/src/renderers/common/InspectorBase.js +151 -0
  924. package/src/renderers/common/Lighting.js +57 -0
  925. package/src/renderers/common/Pipeline.js +35 -0
  926. package/src/renderers/common/Pipelines.js +498 -0
  927. package/src/renderers/common/PostProcessing.js +28 -0
  928. package/src/renderers/common/ProgrammableStage.js +78 -0
  929. package/src/renderers/common/QuadMesh.js +112 -0
  930. package/src/renderers/common/ReadbackBuffer.js +78 -0
  931. package/src/renderers/common/RenderBundle.js +26 -0
  932. package/src/renderers/common/RenderBundles.js +71 -0
  933. package/src/renderers/common/RenderContext.js +281 -0
  934. package/src/renderers/common/RenderContexts.js +100 -0
  935. package/src/renderers/common/RenderList.js +404 -0
  936. package/src/renderers/common/RenderLists.js +78 -0
  937. package/src/renderers/common/RenderObject.js +915 -0
  938. package/src/renderers/common/RenderObjectPipeline.js +40 -0
  939. package/src/renderers/common/RenderObjects.js +218 -0
  940. package/src/renderers/common/RenderPipeline.js +255 -0
  941. package/src/renderers/common/Renderer.js +3654 -0
  942. package/src/renderers/common/RendererUtils.js +200 -0
  943. package/src/renderers/common/SampledTexture.js +152 -0
  944. package/src/renderers/common/Sampler.js +165 -0
  945. package/src/renderers/common/Storage3DTexture.js +100 -0
  946. package/src/renderers/common/StorageArrayTexture.js +84 -0
  947. package/src/renderers/common/StorageBuffer.js +53 -0
  948. package/src/renderers/common/StorageBufferAttribute.js +46 -0
  949. package/src/renderers/common/StorageInstancedBufferAttribute.js +46 -0
  950. package/src/renderers/common/StorageTexture.js +86 -0
  951. package/src/renderers/common/Textures.js +629 -0
  952. package/src/renderers/common/TimestampQueryPool.js +163 -0
  953. package/src/renderers/common/Uniform.js +375 -0
  954. package/src/renderers/common/UniformBuffer.js +34 -0
  955. package/src/renderers/common/UniformsGroup.js +548 -0
  956. package/src/renderers/common/XRManager.js +1684 -0
  957. package/src/renderers/common/XRRenderTarget.js +91 -0
  958. package/src/renderers/common/extras/PMREMGenerator.js +1042 -0
  959. package/src/renderers/common/nodes/NodeBuilderState.js +152 -0
  960. package/src/renderers/common/nodes/NodeLibrary.js +196 -0
  961. package/src/renderers/common/nodes/NodeManager.js +983 -0
  962. package/src/renderers/common/nodes/NodeSampledTexture.js +140 -0
  963. package/src/renderers/common/nodes/NodeSampler.js +62 -0
  964. package/src/renderers/common/nodes/NodeStorageBuffer.js +72 -0
  965. package/src/renderers/common/nodes/NodeUniform.js +418 -0
  966. package/src/renderers/common/nodes/NodeUniformBuffer.js +105 -0
  967. package/src/renderers/common/nodes/NodeUniformsGroup.js +51 -0
  968. package/src/renderers/shaders/DFGLUTData.js +49 -0
  969. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  970. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  971. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -0
  972. package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -0
  973. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -0
  974. package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -0
  975. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -0
  976. package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -0
  977. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +49 -0
  978. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
  979. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -0
  980. package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -0
  981. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -0
  982. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -0
  983. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -0
  984. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -0
  985. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -0
  986. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -0
  987. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -0
  988. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -0
  989. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  990. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +7 -0
  991. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +7 -0
  992. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +7 -0
  993. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +29 -0
  994. package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -0
  995. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +15 -0
  996. package/src/renderers/shaders/ShaderChunk/common.glsl.js +125 -0
  997. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -0
  998. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  999. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1000. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -0
  1001. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1002. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1003. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1004. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1005. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +17 -0
  1006. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1007. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1008. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +58 -0
  1009. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1010. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1011. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -0
  1012. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1013. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1014. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1015. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1016. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
  1034. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1035. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1036. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +8 -0
  1037. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +8 -0
  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1039. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1040. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -0
  1041. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -0
  1042. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1043. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1044. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1045. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  1046. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +16 -0
  1047. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +26 -0
  1048. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -0
  1050. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +40 -0
  1051. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1052. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1053. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1054. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1055. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -0
  1056. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +116 -0
  1057. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +7 -0
  1058. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -0
  1059. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1060. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1061. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +376 -0
  1062. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +71 -0
  1063. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +78 -0
  1064. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1065. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1066. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1067. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1068. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1069. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1070. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1071. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1073. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1074. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1075. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1076. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1077. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1078. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1079. package/src/renderers/shaders/ShaderChunk.js +272 -0
  1080. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1081. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
  1082. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1083. package/src/renderers/shaders/ShaderLib/depth.glsl.js +117 -0
  1084. package/src/renderers/shaders/ShaderLib/distance.glsl.js +77 -0
  1085. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1086. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1087. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1088. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +126 -0
  1089. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1090. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +86 -0
  1091. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
  1092. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
  1093. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
  1094. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1095. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1096. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1097. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
  1098. package/src/renderers/shaders/ShaderLib.js +362 -0
  1099. package/src/renderers/shaders/UniformsLib.js +234 -0
  1100. package/src/renderers/shaders/UniformsUtils.js +154 -0
  1101. package/src/renderers/webgl/WebGLAnimation.js +54 -0
  1102. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1103. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1104. package/src/renderers/webgl/WebGLBindingStates.js +666 -0
  1105. package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
  1106. package/src/renderers/webgl/WebGLCapabilities.js +150 -0
  1107. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1108. package/src/renderers/webgl/WebGLEnvironments.js +228 -0
  1109. package/src/renderers/webgl/WebGLExtensions.js +61 -0
  1110. package/src/renderers/webgl/WebGLGeometries.js +186 -0
  1111. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
  1112. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1113. package/src/renderers/webgl/WebGLLights.js +584 -0
  1114. package/src/renderers/webgl/WebGLMaterials.js +602 -0
  1115. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1116. package/src/renderers/webgl/WebGLObjects.js +94 -0
  1117. package/src/renderers/webgl/WebGLOutput.js +270 -0
  1118. package/src/renderers/webgl/WebGLProgram.js +1031 -0
  1119. package/src/renderers/webgl/WebGLPrograms.js +679 -0
  1120. package/src/renderers/webgl/WebGLProperties.js +55 -0
  1121. package/src/renderers/webgl/WebGLRenderLists.js +253 -0
  1122. package/src/renderers/webgl/WebGLRenderStates.js +124 -0
  1123. package/src/renderers/webgl/WebGLShader.js +12 -0
  1124. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1125. package/src/renderers/webgl/WebGLShadowMap.js +600 -0
  1126. package/src/renderers/webgl/WebGLState.js +1370 -0
  1127. package/src/renderers/webgl/WebGLTextures.js +2506 -0
  1128. package/src/renderers/webgl/WebGLUniforms.js +1203 -0
  1129. package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
  1130. package/src/renderers/webgl/WebGLUtils.js +217 -0
  1131. package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
  1132. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
  1133. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
  1134. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
  1135. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
  1136. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
  1137. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1138. package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
  1139. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
  1140. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
  1141. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
  1142. package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
  1143. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1144. package/src/renderers/webgpu/WebGPURenderer.js +107 -0
  1145. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1146. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1147. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
  1148. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
  1149. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
  1150. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
  1151. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
  1152. package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
  1153. package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
  1154. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
  1155. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
  1156. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
  1157. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
  1158. package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
  1159. package/src/renderers/webxr/WebXRController.js +440 -0
  1160. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1161. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1162. package/src/scenes/Fog.js +98 -0
  1163. package/src/scenes/FogExp2.js +86 -0
  1164. package/src/scenes/Scene.js +165 -0
  1165. package/src/textures/CanvasTexture.js +45 -0
  1166. package/src/textures/CompressedArrayTexture.js +89 -0
  1167. package/src/textures/CompressedCubeTexture.js +48 -0
  1168. package/src/textures/CompressedTexture.js +86 -0
  1169. package/src/textures/CubeDepthTexture.js +76 -0
  1170. package/src/textures/CubeTexture.js +81 -0
  1171. package/src/textures/Data3DTexture.js +112 -0
  1172. package/src/textures/DataArrayTexture.js +134 -0
  1173. package/src/textures/DataTexture.js +87 -0
  1174. package/src/textures/DepthTexture.js +104 -0
  1175. package/src/textures/ExternalTexture.js +56 -0
  1176. package/src/textures/FramebufferTexture.js +85 -0
  1177. package/src/textures/HTMLTexture.js +74 -0
  1178. package/src/textures/Source.js +230 -0
  1179. package/src/textures/Texture.js +812 -0
  1180. package/src/textures/VideoFrameTexture.js +72 -0
  1181. package/src/textures/VideoTexture.js +127 -0
  1182. package/src/utils.js +493 -0
@@ -0,0 +1,1673 @@
1
+ import {
2
+ GPUTextureFormat, GPUAddressMode, GPUFilterMode, GPUTextureDimension, GPUFeatureName, GPUTextureViewDimension
3
+ } from './WebGPUConstants.js';
4
+ import { ColorManagement } from '../../../math/ColorManagement.js';
5
+
6
+ import WebGPUTexturePassUtils from './WebGPUTexturePassUtils.js';
7
+
8
+ import {
9
+ ByteType, ShortType,
10
+ NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter,
11
+ RepeatWrapping, MirroredRepeatWrapping,
12
+ RGB_ETC2_Format, RGBA_ETC2_EAC_Format,
13
+ RGBAFormat, RGBFormat, RedFormat, RGFormat, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, UnsignedByteType, FloatType, HalfFloatType, SRGBTransfer, DepthFormat, DepthStencilFormat,
14
+ RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format,
15
+ RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, UnsignedIntType, UnsignedShortType, UnsignedInt248Type, UnsignedInt5999Type,
16
+ NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare, IntType, RedIntegerFormat, RGIntegerFormat, RGBAIntegerFormat,
17
+ UnsignedInt101111Type, RGBA_BPTC_Format, RGB_ETC1_Format, RGB_S3TC_DXT1_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format,
18
+ R11_EAC_Format, SIGNED_R11_EAC_Format, RG11_EAC_Format, SIGNED_RG11_EAC_Format,
19
+ Compatibility
20
+ } from '../../../constants.js';
21
+ import { CubeTexture } from '../../../textures/CubeTexture.js';
22
+ import { Texture } from '../../../textures/Texture.js';
23
+ import { warn, error } from '../../../utils.js';
24
+
25
+ const _compareToWebGPU = {
26
+ [ NeverCompare ]: 'never',
27
+ [ LessCompare ]: 'less',
28
+ [ EqualCompare ]: 'equal',
29
+ [ LessEqualCompare ]: 'less-equal',
30
+ [ GreaterCompare ]: 'greater',
31
+ [ GreaterEqualCompare ]: 'greater-equal',
32
+ [ AlwaysCompare ]: 'always',
33
+ [ NotEqualCompare ]: 'not-equal'
34
+ };
35
+
36
+ const _flipMap = [ 0, 1, 3, 2, 4, 5 ];
37
+
38
+ /**
39
+ * A WebGPU backend utility module for managing textures.
40
+ *
41
+ * @private
42
+ */
43
+ class WebGPUTextureUtils {
44
+
45
+ /**
46
+ * Constructs a new utility object.
47
+ *
48
+ * @param {WebGPUBackend} backend - The WebGPU backend.
49
+ */
50
+ constructor( backend ) {
51
+
52
+ /**
53
+ * A reference to the WebGPU backend.
54
+ *
55
+ * @type {WebGPUBackend}
56
+ */
57
+ this.backend = backend;
58
+
59
+ /**
60
+ * A reference to the pass utils.
61
+ *
62
+ * @type {?WebGPUTexturePassUtils}
63
+ * @default null
64
+ */
65
+ this._passUtils = null;
66
+
67
+ /**
68
+ * A dictionary for managing default textures. The key
69
+ * is the texture format, the value the texture object.
70
+ *
71
+ * @type {Object<string,Texture>}
72
+ */
73
+ this.defaultTexture = {};
74
+
75
+ /**
76
+ * A dictionary for managing default cube textures. The key
77
+ * is the texture format, the value the texture object.
78
+ *
79
+ * @type {Object<string,CubeTexture>}
80
+ */
81
+ this.defaultCubeTexture = {};
82
+
83
+ /**
84
+ * A default video frame.
85
+ *
86
+ * @type {?VideoFrame}
87
+ * @default null
88
+ */
89
+ this.defaultVideoFrame = null;
90
+
91
+ /**
92
+ * A cache of shared texture samplers.
93
+ *
94
+ * @type {Map<string, Object>}
95
+ */
96
+ this._samplerCache = new Map();
97
+
98
+ }
99
+
100
+ /**
101
+ * Creates a GPU sampler for the given texture.
102
+ *
103
+ * @param {Texture} texture - The texture to create the sampler for.
104
+ * @return {string} The current sampler key.
105
+ */
106
+ updateSampler( texture ) {
107
+
108
+ const backend = this.backend;
109
+
110
+ const samplerKey = texture.minFilter + '-' + texture.magFilter + '-' +
111
+ texture.wrapS + '-' + texture.wrapT + '-' + ( texture.wrapR || '0' ) + '-' +
112
+ texture.anisotropy + '-' + ( texture.compareFunction || 0 );
113
+
114
+ let samplerData = this._samplerCache.get( samplerKey );
115
+
116
+ if ( samplerData === undefined ) {
117
+
118
+ const samplerDescriptorGPU = {
119
+ addressModeU: this._convertAddressMode( texture.wrapS ),
120
+ addressModeV: this._convertAddressMode( texture.wrapT ),
121
+ addressModeW: this._convertAddressMode( texture.wrapR ),
122
+ magFilter: this._convertFilterMode( texture.magFilter ),
123
+ minFilter: this._convertFilterMode( texture.minFilter ),
124
+ mipmapFilter: this._convertFilterMode( texture.minFilter ),
125
+ maxAnisotropy: 1
126
+ };
127
+
128
+ // Depth textures without compare function must use non-filtering (nearest) sampling
129
+ if ( texture.isDepthTexture && texture.compareFunction === null ) {
130
+
131
+ samplerDescriptorGPU.magFilter = GPUFilterMode.Nearest;
132
+ samplerDescriptorGPU.minFilter = GPUFilterMode.Nearest;
133
+ samplerDescriptorGPU.mipmapFilter = GPUFilterMode.Nearest;
134
+
135
+ }
136
+
137
+ // anisotropy can only be used when all filter modes are set to linear.
138
+
139
+ if ( samplerDescriptorGPU.magFilter === GPUFilterMode.Linear && samplerDescriptorGPU.minFilter === GPUFilterMode.Linear && samplerDescriptorGPU.mipmapFilter === GPUFilterMode.Linear ) {
140
+
141
+ samplerDescriptorGPU.maxAnisotropy = texture.anisotropy;
142
+
143
+ }
144
+
145
+ if ( texture.isDepthTexture && texture.compareFunction !== null && backend.hasCompatibility( Compatibility.TEXTURE_COMPARE ) ) {
146
+
147
+ samplerDescriptorGPU.compare = _compareToWebGPU[ texture.compareFunction ];
148
+
149
+ }
150
+
151
+ const sampler = backend.device.createSampler( samplerDescriptorGPU );
152
+
153
+ samplerData = { sampler, usedTimes: 0 };
154
+
155
+ this._samplerCache.set( samplerKey, samplerData );
156
+
157
+ }
158
+
159
+ const textureData = backend.get( texture );
160
+
161
+ if ( textureData.sampler !== samplerData.sampler ) {
162
+
163
+ // check if previous sampler is unused so it can be deleted
164
+
165
+ if ( textureData.sampler !== undefined ) {
166
+
167
+ const oldSamplerData = this._samplerCache.get( textureData.samplerKey );
168
+ oldSamplerData.usedTimes --;
169
+
170
+ if ( oldSamplerData.usedTimes === 0 ) {
171
+
172
+ this._samplerCache.delete( textureData.samplerKey );
173
+
174
+ }
175
+
176
+ }
177
+
178
+ // update to new sampler data
179
+
180
+ textureData.samplerKey = samplerKey;
181
+ textureData.sampler = samplerData.sampler;
182
+
183
+ samplerData.usedTimes ++;
184
+
185
+ }
186
+
187
+ return samplerKey;
188
+
189
+ }
190
+
191
+ /**
192
+ * Creates a default texture for the given texture that can be used
193
+ * as a placeholder until the actual texture is ready for usage.
194
+ *
195
+ * @param {Texture} texture - The texture to create a default texture for.
196
+ */
197
+ createDefaultTexture( texture ) {
198
+
199
+ let textureGPU;
200
+
201
+ const format = getFormat( texture, this.backend.device );
202
+
203
+ if ( texture.isCubeTexture ) {
204
+
205
+ textureGPU = this._getDefaultCubeTextureGPU( format );
206
+
207
+ } else {
208
+
209
+ textureGPU = this._getDefaultTextureGPU( format );
210
+
211
+ }
212
+
213
+ this.backend.get( texture ).texture = textureGPU;
214
+
215
+ }
216
+
217
+ /**
218
+ * Defines a texture on the GPU for the given texture object.
219
+ *
220
+ * @param {Texture} texture - The texture.
221
+ * @param {Object} [options={}] - Optional configuration parameter.
222
+ */
223
+ createTexture( texture, options = {} ) {
224
+
225
+ const backend = this.backend;
226
+ const textureData = backend.get( texture );
227
+
228
+ if ( textureData.initialized ) {
229
+
230
+ throw new Error( 'WebGPUTextureUtils: Texture already initialized.' );
231
+
232
+ }
233
+
234
+ if ( texture.isExternalTexture ) {
235
+
236
+ textureData.texture = texture.sourceTexture;
237
+ textureData.initialized = true;
238
+
239
+ return;
240
+
241
+ }
242
+
243
+ if ( options.needsMipmaps === undefined ) options.needsMipmaps = false;
244
+ if ( options.levels === undefined ) options.levels = 1;
245
+ if ( options.depth === undefined ) options.depth = 1;
246
+
247
+ const { width, height, depth, levels } = options;
248
+
249
+ if ( texture.isFramebufferTexture ) {
250
+
251
+ if ( options.renderTarget ) {
252
+
253
+ options.format = this.backend.utils.getCurrentColorFormat( options.renderTarget );
254
+
255
+ } else {
256
+
257
+ options.format = this.backend.utils.getPreferredCanvasFormat();
258
+
259
+ }
260
+
261
+ }
262
+
263
+ const dimension = this._getDimension( texture );
264
+ const format = texture.internalFormat || options.format || getFormat( texture, backend.device );
265
+
266
+ textureData.format = format;
267
+
268
+ const { samples, primarySamples, isMSAA } = backend.utils.getTextureSampleData( texture );
269
+
270
+ let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC;
271
+
272
+ if ( texture.isStorageTexture === true ) {
273
+
274
+ usage |= GPUTextureUsage.STORAGE_BINDING;
275
+
276
+ }
277
+
278
+ if ( texture.isCompressedTexture !== true && texture.isCompressedArrayTexture !== true && format !== GPUTextureFormat.RGB9E5UFloat ) {
279
+
280
+ usage |= GPUTextureUsage.RENDER_ATTACHMENT;
281
+
282
+ }
283
+
284
+ const textureDescriptorGPU = {
285
+ label: texture.name,
286
+ size: {
287
+ width: width,
288
+ height: height,
289
+ depthOrArrayLayers: depth,
290
+ },
291
+ mipLevelCount: levels,
292
+ sampleCount: primarySamples,
293
+ dimension: dimension,
294
+ format: format,
295
+ usage: usage
296
+ };
297
+
298
+ // texture creation
299
+
300
+ if ( format === undefined ) {
301
+
302
+ warn( 'WebGPURenderer: Texture format not supported.' );
303
+
304
+ this.createDefaultTexture( texture );
305
+ return;
306
+
307
+ }
308
+
309
+ if ( texture.isCubeTexture ) {
310
+
311
+ textureDescriptorGPU.textureBindingViewDimension = GPUTextureViewDimension.Cube;
312
+
313
+ }
314
+
315
+ try {
316
+
317
+ textureData.texture = backend.device.createTexture( textureDescriptorGPU );
318
+
319
+ } catch ( e ) {
320
+
321
+ warn( 'WebGPURenderer: Failed to create texture with descriptor:', textureDescriptorGPU );
322
+ this.createDefaultTexture( texture );
323
+ return;
324
+
325
+ }
326
+
327
+ if ( isMSAA ) {
328
+
329
+ const msaaTextureDescriptorGPU = Object.assign( {}, textureDescriptorGPU );
330
+
331
+ msaaTextureDescriptorGPU.label = msaaTextureDescriptorGPU.label + '-msaa';
332
+ msaaTextureDescriptorGPU.sampleCount = samples;
333
+ msaaTextureDescriptorGPU.mipLevelCount = 1; // See https://www.w3.org/TR/webgpu/#texture-creation
334
+
335
+ textureData.msaaTexture = backend.device.createTexture( msaaTextureDescriptorGPU );
336
+
337
+ }
338
+
339
+ textureData.initialized = true;
340
+
341
+ textureData.textureDescriptorGPU = textureDescriptorGPU;
342
+
343
+ }
344
+
345
+ /**
346
+ * Destroys the GPU data for the given texture object.
347
+ *
348
+ * @param {Texture} texture - The texture.
349
+ * @param {boolean} [isDefaultTexture=false] - Whether the texture uses a default GPU texture or not.
350
+ */
351
+ destroyTexture( texture, isDefaultTexture = false ) {
352
+
353
+ const backend = this.backend;
354
+ const textureData = backend.get( texture );
355
+
356
+ if ( textureData.texture !== undefined && isDefaultTexture === false ) textureData.texture.destroy();
357
+
358
+ if ( textureData.msaaTexture !== undefined ) textureData.msaaTexture.destroy();
359
+
360
+ backend.delete( texture );
361
+
362
+ }
363
+
364
+ /**
365
+ * Generates mipmaps for the given texture.
366
+ *
367
+ * @param {Texture} texture - The texture.
368
+ * @param {?GPUCommandEncoder} [encoder=null] - An optional command encoder used to generate mipmaps.
369
+ */
370
+ generateMipmaps( texture, encoder = null ) {
371
+
372
+ const textureData = this.backend.get( texture );
373
+
374
+ this._generateMipmaps( textureData.texture, encoder );
375
+
376
+ }
377
+
378
+ /**
379
+ * Returns the color buffer representing the color
380
+ * attachment of the default framebuffer.
381
+ *
382
+ * @return {GPUTexture} The color buffer.
383
+ */
384
+ getColorBuffer() {
385
+
386
+ const backend = this.backend;
387
+ const canvasTarget = backend.renderer.getCanvasTarget();
388
+ const { width, height } = backend.getDrawingBufferSize();
389
+ const samples = backend.renderer.currentSamples;
390
+
391
+ const colorTexture = canvasTarget.colorTexture;
392
+ const colorTextureData = backend.get( colorTexture );
393
+
394
+ if ( colorTexture.width === width && colorTexture.height === height && colorTexture.samples === samples ) {
395
+
396
+ return colorTextureData.texture;
397
+
398
+ }
399
+
400
+ // recreate
401
+
402
+ let colorBuffer = colorTextureData.texture;
403
+
404
+ if ( colorBuffer ) colorBuffer.destroy();
405
+
406
+ colorBuffer = backend.device.createTexture( {
407
+ label: 'colorBuffer',
408
+ size: {
409
+ width: width,
410
+ height: height,
411
+ depthOrArrayLayers: 1
412
+ },
413
+ sampleCount: backend.utils.getSampleCount( backend.renderer.currentSamples ),
414
+ format: backend.utils.getPreferredCanvasFormat(),
415
+ usage: GPUTextureUsage.RENDER_ATTACHMENT | GPUTextureUsage.COPY_SRC
416
+ } );
417
+
418
+ //
419
+
420
+ colorTexture.source.width = width;
421
+ colorTexture.source.height = height;
422
+ colorTexture.samples = samples;
423
+
424
+ colorTextureData.texture = colorBuffer;
425
+
426
+ return colorBuffer;
427
+
428
+ }
429
+
430
+ /**
431
+ * Returns the depth buffer representing the depth
432
+ * attachment of the default framebuffer.
433
+ *
434
+ * @param {boolean} [depth=true] - Whether depth is enabled or not.
435
+ * @param {boolean} [stencil=false] - Whether stencil is enabled or not.
436
+ * @return {GPUTexture} The depth buffer.
437
+ */
438
+ getDepthBuffer( depth = true, stencil = false ) {
439
+
440
+ const backend = this.backend;
441
+ const canvasTarget = backend.renderer.getCanvasTarget();
442
+ const { width, height } = backend.getDrawingBufferSize();
443
+ const samples = backend.renderer.currentSamples;
444
+
445
+ const depthTexture = canvasTarget.depthTexture;
446
+
447
+ if ( depthTexture.width === width &&
448
+ depthTexture.height === height &&
449
+ depthTexture.samples === samples &&
450
+ depthTexture.depth === depth &&
451
+ depthTexture.stencil === stencil ) {
452
+
453
+ return backend.get( depthTexture ).texture;
454
+
455
+ }
456
+
457
+ //
458
+
459
+ const depthTextureGPU = backend.get( depthTexture ).texture;
460
+
461
+ let format, type;
462
+
463
+ if ( stencil ) {
464
+
465
+ format = DepthStencilFormat;
466
+ type = backend.renderer.reversedDepthBuffer === true ? FloatType : UnsignedInt248Type;
467
+
468
+ } else if ( depth ) {
469
+
470
+ format = DepthFormat;
471
+ type = backend.renderer.reversedDepthBuffer === true ? FloatType : UnsignedIntType;
472
+
473
+ }
474
+
475
+ if ( depthTextureGPU !== undefined ) {
476
+
477
+ if ( depthTexture.image.width === width && depthTexture.image.height === height && depthTexture.format === format && depthTexture.type === type && depthTexture.samples === samples ) {
478
+
479
+ return depthTextureGPU;
480
+
481
+ }
482
+
483
+ this.destroyTexture( depthTexture );
484
+
485
+ }
486
+
487
+ // recreate
488
+
489
+ depthTexture.name = 'depthBuffer';
490
+ depthTexture.format = format;
491
+ depthTexture.type = type;
492
+ depthTexture.image.width = width;
493
+ depthTexture.image.height = height;
494
+ depthTexture.samples = samples;
495
+
496
+ this.createTexture( depthTexture, { width, height } );
497
+
498
+ return backend.get( depthTexture ).texture;
499
+
500
+ }
501
+
502
+ /**
503
+ * Uploads the updated texture data to the GPU.
504
+ *
505
+ * @param {Texture} texture - The texture.
506
+ * @param {Object} [options={}] - Optional configuration parameter.
507
+ */
508
+ updateTexture( texture, options ) {
509
+
510
+ const textureData = this.backend.get( texture );
511
+ const mipmaps = texture.mipmaps;
512
+
513
+ const { textureDescriptorGPU } = textureData;
514
+
515
+ if ( texture.isRenderTargetTexture || ( textureDescriptorGPU === undefined /* unsupported texture format */ ) )
516
+ return;
517
+
518
+ // transfer texture data
519
+
520
+ if ( texture.isDataTexture ) {
521
+
522
+ if ( mipmaps.length > 0 ) {
523
+
524
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
525
+
526
+ const mipmap = mipmaps[ i ];
527
+
528
+ this._copyBufferToTexture( mipmap, textureData.texture, textureDescriptorGPU, 0, texture.flipY, 0, i );
529
+
530
+ }
531
+
532
+
533
+ } else {
534
+
535
+ this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, 0, texture.flipY );
536
+
537
+ }
538
+
539
+ } else if ( texture.isArrayTexture || texture.isDataArrayTexture || texture.isData3DTexture ) {
540
+
541
+ if ( texture.layerUpdates && texture.layerUpdates.size > 0 ) {
542
+
543
+ for ( const layerIndex of texture.layerUpdates ) {
544
+
545
+ this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, layerIndex, texture.flipY, layerIndex );
546
+
547
+ }
548
+
549
+ texture.clearLayerUpdates();
550
+
551
+ } else {
552
+
553
+ for ( let i = 0; i < options.image.depth; i ++ ) {
554
+
555
+ this._copyBufferToTexture( options.image, textureData.texture, textureDescriptorGPU, i, texture.flipY, i );
556
+
557
+ }
558
+
559
+ }
560
+
561
+ } else if ( texture.isCompressedTexture || texture.isCompressedArrayTexture ) {
562
+
563
+ this._copyCompressedBufferToTexture( texture.mipmaps, textureData.texture, textureDescriptorGPU );
564
+
565
+ } else if ( texture.isCubeTexture ) {
566
+
567
+ this._copyCubeMapToTexture( texture, textureData.texture, textureDescriptorGPU );
568
+
569
+ } else if ( texture.isHTMLTexture ) {
570
+
571
+ const device = this.backend.device;
572
+ const canvas = this.backend.renderer.domElement;
573
+ const image = texture.image;
574
+
575
+ if ( typeof device.queue.copyElementImageToTexture !== 'function' ) return;
576
+
577
+ // Skip the first frame — the element needs a paint record first.
578
+ if ( ! textureData.hasPaintCallback ) {
579
+
580
+ textureData.hasPaintCallback = true;
581
+ canvas.requestPaint();
582
+ return;
583
+
584
+ }
585
+
586
+ const width = textureDescriptorGPU.size.width;
587
+ const height = textureDescriptorGPU.size.height;
588
+
589
+ device.queue.copyElementImageToTexture(
590
+ image, width, height,
591
+ { texture: textureData.texture }
592
+ );
593
+
594
+ if ( texture.flipY ) {
595
+
596
+ this._flipY( textureData.texture, textureDescriptorGPU );
597
+
598
+ }
599
+
600
+ } else {
601
+
602
+ if ( mipmaps.length > 0 ) {
603
+
604
+ for ( let i = 0, il = mipmaps.length; i < il; i ++ ) {
605
+
606
+ const mipmap = mipmaps[ i ];
607
+
608
+ this._copyImageToTexture( mipmap, textureData.texture, textureDescriptorGPU, 0, texture.flipY, texture.premultiplyAlpha, i );
609
+
610
+ }
611
+
612
+
613
+ } else {
614
+
615
+ this._copyImageToTexture( options.image, textureData.texture, textureDescriptorGPU, 0, texture.flipY, texture.premultiplyAlpha );
616
+
617
+ }
618
+
619
+ }
620
+
621
+ //
622
+
623
+ textureData.version = texture.version;
624
+
625
+ }
626
+
627
+ /**
628
+ * Returns texture data as a typed array.
629
+ *
630
+ * @async
631
+ * @param {Texture} texture - The texture to copy.
632
+ * @param {number} x - The x coordinate of the copy origin.
633
+ * @param {number} y - The y coordinate of the copy origin.
634
+ * @param {number} width - The width of the copy.
635
+ * @param {number} height - The height of the copy.
636
+ * @param {number} faceIndex - The face index.
637
+ * @return {Promise<TypedArray>} A Promise that resolves with a typed array when the copy operation has finished.
638
+ */
639
+ async copyTextureToBuffer( texture, x, y, width, height, faceIndex ) {
640
+
641
+ const device = this.backend.device;
642
+
643
+ const textureData = this.backend.get( texture );
644
+ const textureGPU = textureData.texture;
645
+ const format = textureData.textureDescriptorGPU.format;
646
+ const bytesPerTexel = this._getBytesPerTexel( format );
647
+
648
+ let bytesPerRow = width * bytesPerTexel;
649
+ bytesPerRow = Math.ceil( bytesPerRow / 256 ) * 256; // Align to 256 bytes
650
+
651
+ const readBuffer = device.createBuffer(
652
+ {
653
+ size: ( ( height - 1 ) * bytesPerRow ) + ( width * bytesPerTexel ), // see https://github.com/mrdoob/three.js/issues/31658#issuecomment-3229442010
654
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
655
+ }
656
+ );
657
+
658
+ const encoder = device.createCommandEncoder();
659
+
660
+ encoder.copyTextureToBuffer(
661
+ {
662
+ texture: textureGPU,
663
+ origin: { x, y, z: faceIndex },
664
+ },
665
+ {
666
+ buffer: readBuffer,
667
+ bytesPerRow: bytesPerRow
668
+ },
669
+ {
670
+ width: width,
671
+ height: height
672
+ }
673
+
674
+ );
675
+
676
+ const typedArrayType = this._getTypedArrayType( format );
677
+
678
+ device.queue.submit( [ encoder.finish() ] );
679
+
680
+ await readBuffer.mapAsync( GPUMapMode.READ );
681
+
682
+ const buffer = readBuffer.getMappedRange().slice();
683
+
684
+ readBuffer.destroy();
685
+
686
+ return new typedArrayType( buffer );
687
+
688
+ }
689
+
690
+ /**
691
+ * Frees all internal resources.
692
+ */
693
+ dispose() {
694
+
695
+ this._samplerCache.clear();
696
+
697
+ }
698
+
699
+ /**
700
+ * Returns the default GPU texture for the given format.
701
+ *
702
+ * @private
703
+ * @param {string} format - The GPU format.
704
+ * @return {GPUTexture} The GPU texture.
705
+ */
706
+ _getDefaultTextureGPU( format ) {
707
+
708
+ let defaultTexture = this.defaultTexture[ format ];
709
+
710
+ if ( defaultTexture === undefined ) {
711
+
712
+ const texture = new Texture();
713
+ texture.minFilter = NearestFilter;
714
+ texture.magFilter = NearestFilter;
715
+
716
+ this.createTexture( texture, { width: 1, height: 1, format } );
717
+
718
+ this.defaultTexture[ format ] = defaultTexture = texture;
719
+
720
+ }
721
+
722
+ return this.backend.get( defaultTexture ).texture;
723
+
724
+ }
725
+
726
+ /**
727
+ * Returns the default GPU cube texture for the given format.
728
+ *
729
+ * @private
730
+ * @param {string} format - The GPU format.
731
+ * @return {GPUTexture} The GPU texture.
732
+ */
733
+ _getDefaultCubeTextureGPU( format ) {
734
+
735
+ let defaultCubeTexture = this.defaultCubeTexture[ format ];
736
+
737
+ if ( defaultCubeTexture === undefined ) {
738
+
739
+ const texture = new CubeTexture();
740
+ texture.minFilter = NearestFilter;
741
+ texture.magFilter = NearestFilter;
742
+
743
+ this.createTexture( texture, { width: 1, height: 1, depth: 6 } );
744
+
745
+ this.defaultCubeTexture[ format ] = defaultCubeTexture = texture;
746
+
747
+ }
748
+
749
+ return this.backend.get( defaultCubeTexture ).texture;
750
+
751
+ }
752
+
753
+ /**
754
+ * Uploads cube texture image data to the GPU memory.
755
+ *
756
+ * @private
757
+ * @param {CubeTexture} texture - The cube texture.
758
+ * @param {GPUTexture} textureGPU - The GPU texture.
759
+ * @param {Object} textureDescriptorGPU - The GPU texture descriptor.
760
+ */
761
+ _copyCubeMapToTexture( texture, textureGPU, textureDescriptorGPU ) {
762
+
763
+ const images = texture.images;
764
+ const mipmaps = texture.mipmaps;
765
+
766
+ for ( let i = 0; i < 6; i ++ ) {
767
+
768
+ const image = images[ i ];
769
+
770
+ const flipIndex = texture.flipY === true ? _flipMap[ i ] : i;
771
+
772
+ if ( image.isDataTexture ) {
773
+
774
+ this._copyBufferToTexture( image.image, textureGPU, textureDescriptorGPU, flipIndex, texture.flipY );
775
+
776
+ } else {
777
+
778
+ this._copyImageToTexture( image, textureGPU, textureDescriptorGPU, flipIndex, texture.flipY, texture.premultiplyAlpha );
779
+
780
+ }
781
+
782
+ for ( let j = 0; j < mipmaps.length; j ++ ) {
783
+
784
+ const mipmap = mipmaps[ j ];
785
+ const image = mipmap.images[ i ];
786
+
787
+ if ( image.isDataTexture ) {
788
+
789
+ this._copyBufferToTexture( image.image, textureGPU, textureDescriptorGPU, flipIndex, texture.flipY, 0, j + 1 );
790
+
791
+ } else {
792
+
793
+ this._copyImageToTexture( image, textureGPU, textureDescriptorGPU, flipIndex, texture.flipY, texture.premultiplyAlpha, j + 1 );
794
+
795
+ }
796
+
797
+
798
+ }
799
+
800
+ }
801
+
802
+ }
803
+
804
+ /**
805
+ * Uploads texture image data to the GPU memory.
806
+ *
807
+ * @private
808
+ * @param {HTMLImageElement|ImageBitmap|HTMLCanvasElement} image - The image data.
809
+ * @param {GPUTexture} textureGPU - The GPU texture.
810
+ * @param {Object} textureDescriptorGPU - The GPU texture descriptor.
811
+ * @param {number} originDepth - The origin depth.
812
+ * @param {boolean} flipY - Whether to flip texture data along their vertical axis or not.
813
+ * @param {boolean} premultiplyAlpha - Whether the texture should have its RGB channels premultiplied by the alpha channel or not.
814
+ * @param {number} [mipLevel=0] - The mip level where the data should be copied to.
815
+ */
816
+ _copyImageToTexture( image, textureGPU, textureDescriptorGPU, originDepth, flipY, premultiplyAlpha, mipLevel = 0 ) {
817
+
818
+ const device = this.backend.device;
819
+
820
+ const width = ( mipLevel > 0 ) ? image.width : textureDescriptorGPU.size.width;
821
+ const height = ( mipLevel > 0 ) ? image.height : textureDescriptorGPU.size.height;
822
+
823
+ try {
824
+
825
+ device.queue.copyExternalImageToTexture(
826
+ {
827
+ source: image,
828
+ flipY: flipY
829
+ }, {
830
+ texture: textureGPU,
831
+ mipLevel: mipLevel,
832
+ origin: { x: 0, y: 0, z: originDepth },
833
+ premultipliedAlpha: premultiplyAlpha
834
+ }, {
835
+ width: width,
836
+ height: height,
837
+ depthOrArrayLayers: 1
838
+ }
839
+ );
840
+
841
+ // try/catch has been added to fix bad video frame data on certain devices, see #32391
842
+
843
+ } catch ( _ ) {}
844
+
845
+ }
846
+
847
+ /**
848
+ * Returns the pass utils singleton.
849
+ *
850
+ * @private
851
+ * @return {WebGPUTexturePassUtils} The utils instance.
852
+ */
853
+ _getPassUtils() {
854
+
855
+ let passUtils = this._passUtils;
856
+
857
+ if ( passUtils === null ) {
858
+
859
+ this._passUtils = passUtils = new WebGPUTexturePassUtils( this.backend.device );
860
+
861
+ }
862
+
863
+ return passUtils;
864
+
865
+ }
866
+
867
+ /**
868
+ * Generates mipmaps for the given GPU texture.
869
+ *
870
+ * @private
871
+ * @param {GPUTexture} textureGPU - The GPU texture object.
872
+ * @param {?GPUCommandEncoder} [encoder=null] - An optional command encoder used to generate mipmaps.
873
+ */
874
+ _generateMipmaps( textureGPU, encoder = null ) {
875
+
876
+ this._getPassUtils().generateMipmaps( textureGPU, encoder );
877
+
878
+ }
879
+
880
+ /**
881
+ * Flip the contents of the given GPU texture along its vertical axis.
882
+ *
883
+ * @private
884
+ * @param {GPUTexture} textureGPU - The GPU texture object.
885
+ * @param {Object} textureDescriptorGPU - The texture descriptor.
886
+ * @param {number} [originDepth=0] - The origin depth.
887
+ */
888
+ _flipY( textureGPU, textureDescriptorGPU, originDepth = 0 ) {
889
+
890
+ this._getPassUtils().flipY( textureGPU, textureDescriptorGPU, originDepth );
891
+
892
+ }
893
+
894
+ /**
895
+ * Uploads texture buffer data to the GPU memory.
896
+ *
897
+ * @private
898
+ * @param {Object} image - An object defining the image buffer data.
899
+ * @param {GPUTexture} textureGPU - The GPU texture.
900
+ * @param {Object} textureDescriptorGPU - The GPU texture descriptor.
901
+ * @param {number} originDepth - The origin depth.
902
+ * @param {boolean} flipY - Whether to flip texture data along their vertical axis or not.
903
+ * @param {number} [depth=0] - The depth offset when copying array or 3D texture data.
904
+ * @param {number} [mipLevel=0] - The mip level where the data should be copied to.
905
+ */
906
+ _copyBufferToTexture( image, textureGPU, textureDescriptorGPU, originDepth, flipY, depth = 0, mipLevel = 0 ) {
907
+
908
+ // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
909
+ // @TODO: Consider to support valid buffer layouts with other formats like RGB
910
+
911
+ const device = this.backend.device;
912
+
913
+ const data = image.data;
914
+
915
+ const bytesPerTexel = this._getBytesPerTexel( textureDescriptorGPU.format );
916
+ const bytesPerRow = image.width * bytesPerTexel;
917
+
918
+ device.queue.writeTexture(
919
+ {
920
+ texture: textureGPU,
921
+ mipLevel: mipLevel,
922
+ origin: { x: 0, y: 0, z: originDepth }
923
+ },
924
+ data,
925
+ {
926
+ offset: image.width * image.height * bytesPerTexel * depth,
927
+ bytesPerRow
928
+ },
929
+ {
930
+ width: image.width,
931
+ height: image.height,
932
+ depthOrArrayLayers: 1
933
+ } );
934
+
935
+ if ( flipY === true ) {
936
+
937
+ this._flipY( textureGPU, textureDescriptorGPU, originDepth );
938
+
939
+ }
940
+
941
+ }
942
+
943
+ /**
944
+ * Uploads compressed texture data to the GPU memory.
945
+ *
946
+ * @private
947
+ * @param {Array<Object>} mipmaps - An array with mipmap data.
948
+ * @param {GPUTexture} textureGPU - The GPU texture.
949
+ * @param {Object} textureDescriptorGPU - The GPU texture descriptor.
950
+ */
951
+ _copyCompressedBufferToTexture( mipmaps, textureGPU, textureDescriptorGPU ) {
952
+
953
+ // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
954
+
955
+ const device = this.backend.device;
956
+
957
+ const blockData = this._getBlockData( textureDescriptorGPU.format );
958
+ const isArrayTexture = textureDescriptorGPU.size.depthOrArrayLayers > 1;
959
+
960
+ for ( let i = 0; i < mipmaps.length; i ++ ) {
961
+
962
+ const mipmap = mipmaps[ i ];
963
+
964
+ const width = mipmap.width;
965
+ const height = mipmap.height;
966
+ const depth = isArrayTexture ? textureDescriptorGPU.size.depthOrArrayLayers : 1;
967
+
968
+ const bytesPerRow = Math.ceil( width / blockData.width ) * blockData.byteLength;
969
+ const bytesPerImage = bytesPerRow * Math.ceil( height / blockData.height );
970
+
971
+ for ( let j = 0; j < depth; j ++ ) {
972
+
973
+ device.queue.writeTexture(
974
+ {
975
+ texture: textureGPU,
976
+ mipLevel: i,
977
+ origin: { x: 0, y: 0, z: j }
978
+ },
979
+ mipmap.data,
980
+ {
981
+ offset: j * bytesPerImage,
982
+ bytesPerRow,
983
+ rowsPerImage: Math.ceil( height / blockData.height )
984
+ },
985
+ {
986
+ width: Math.ceil( width / blockData.width ) * blockData.width,
987
+ height: Math.ceil( height / blockData.height ) * blockData.height,
988
+ depthOrArrayLayers: 1
989
+ }
990
+ );
991
+
992
+ }
993
+
994
+ }
995
+
996
+ }
997
+
998
+ /**
999
+ * This method is only relevant for compressed texture formats. It returns a block
1000
+ * data descriptor for the given GPU compressed texture format.
1001
+ *
1002
+ * @private
1003
+ * @param {string} format - The GPU compressed texture format.
1004
+ * @return {Object} The block data descriptor.
1005
+ */
1006
+ _getBlockData( format ) {
1007
+
1008
+ if ( format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB ) return { byteLength: 8, width: 4, height: 4 }; // DXT1
1009
+ if ( format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT3
1010
+ if ( format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT5
1011
+ if ( format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSnorm ) return { byteLength: 8, width: 4, height: 4 }; // RGTC1
1012
+ if ( format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm ) return { byteLength: 16, width: 4, height: 4 }; // RGTC2
1013
+ if ( format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (float)
1014
+ if ( format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (unorm)
1015
+
1016
+ if ( format === GPUTextureFormat.ETC2RGB8Unorm || format === GPUTextureFormat.ETC2RGB8UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
1017
+ if ( format === GPUTextureFormat.ETC2RGB8A1Unorm || format === GPUTextureFormat.ETC2RGB8A1UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
1018
+ if ( format === GPUTextureFormat.ETC2RGBA8Unorm || format === GPUTextureFormat.ETC2RGBA8UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
1019
+ if ( format === GPUTextureFormat.EACR11Unorm ) return { byteLength: 8, width: 4, height: 4 };
1020
+ if ( format === GPUTextureFormat.EACR11Snorm ) return { byteLength: 8, width: 4, height: 4 };
1021
+ if ( format === GPUTextureFormat.EACRG11Unorm ) return { byteLength: 16, width: 4, height: 4 };
1022
+ if ( format === GPUTextureFormat.EACRG11Snorm ) return { byteLength: 16, width: 4, height: 4 };
1023
+
1024
+ if ( format === GPUTextureFormat.ASTC4x4Unorm || format === GPUTextureFormat.ASTC4x4UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
1025
+ if ( format === GPUTextureFormat.ASTC5x4Unorm || format === GPUTextureFormat.ASTC5x4UnormSRGB ) return { byteLength: 16, width: 5, height: 4 };
1026
+ if ( format === GPUTextureFormat.ASTC5x5Unorm || format === GPUTextureFormat.ASTC5x5UnormSRGB ) return { byteLength: 16, width: 5, height: 5 };
1027
+ if ( format === GPUTextureFormat.ASTC6x5Unorm || format === GPUTextureFormat.ASTC6x5UnormSRGB ) return { byteLength: 16, width: 6, height: 5 };
1028
+ if ( format === GPUTextureFormat.ASTC6x6Unorm || format === GPUTextureFormat.ASTC6x6UnormSRGB ) return { byteLength: 16, width: 6, height: 6 };
1029
+ if ( format === GPUTextureFormat.ASTC8x5Unorm || format === GPUTextureFormat.ASTC8x5UnormSRGB ) return { byteLength: 16, width: 8, height: 5 };
1030
+ if ( format === GPUTextureFormat.ASTC8x6Unorm || format === GPUTextureFormat.ASTC8x6UnormSRGB ) return { byteLength: 16, width: 8, height: 6 };
1031
+ if ( format === GPUTextureFormat.ASTC8x8Unorm || format === GPUTextureFormat.ASTC8x8UnormSRGB ) return { byteLength: 16, width: 8, height: 8 };
1032
+ if ( format === GPUTextureFormat.ASTC10x5Unorm || format === GPUTextureFormat.ASTC10x5UnormSRGB ) return { byteLength: 16, width: 10, height: 5 };
1033
+ if ( format === GPUTextureFormat.ASTC10x6Unorm || format === GPUTextureFormat.ASTC10x6UnormSRGB ) return { byteLength: 16, width: 10, height: 6 };
1034
+ if ( format === GPUTextureFormat.ASTC10x8Unorm || format === GPUTextureFormat.ASTC10x8UnormSRGB ) return { byteLength: 16, width: 10, height: 8 };
1035
+ if ( format === GPUTextureFormat.ASTC10x10Unorm || format === GPUTextureFormat.ASTC10x10UnormSRGB ) return { byteLength: 16, width: 10, height: 10 };
1036
+ if ( format === GPUTextureFormat.ASTC12x10Unorm || format === GPUTextureFormat.ASTC12x10UnormSRGB ) return { byteLength: 16, width: 12, height: 10 };
1037
+ if ( format === GPUTextureFormat.ASTC12x12Unorm || format === GPUTextureFormat.ASTC12x12UnormSRGB ) return { byteLength: 16, width: 12, height: 12 };
1038
+
1039
+ }
1040
+
1041
+ /**
1042
+ * Converts the three.js uv wrapping constants to GPU address mode constants.
1043
+ *
1044
+ * @private
1045
+ * @param {number} value - The three.js constant defining a uv wrapping mode.
1046
+ * @return {string} The GPU address mode.
1047
+ */
1048
+ _convertAddressMode( value ) {
1049
+
1050
+ let addressMode = GPUAddressMode.ClampToEdge;
1051
+
1052
+ if ( value === RepeatWrapping ) {
1053
+
1054
+ addressMode = GPUAddressMode.Repeat;
1055
+
1056
+ } else if ( value === MirroredRepeatWrapping ) {
1057
+
1058
+ addressMode = GPUAddressMode.MirrorRepeat;
1059
+
1060
+ }
1061
+
1062
+ return addressMode;
1063
+
1064
+ }
1065
+
1066
+ /**
1067
+ * Converts the three.js filter constants to GPU filter constants.
1068
+ *
1069
+ * @private
1070
+ * @param {number} value - The three.js constant defining a filter mode.
1071
+ * @return {string} The GPU filter mode.
1072
+ */
1073
+ _convertFilterMode( value ) {
1074
+
1075
+ let filterMode = GPUFilterMode.Linear;
1076
+
1077
+ if ( value === NearestFilter || value === NearestMipmapNearestFilter || value === NearestMipmapLinearFilter ) {
1078
+
1079
+ filterMode = GPUFilterMode.Nearest;
1080
+
1081
+ }
1082
+
1083
+ return filterMode;
1084
+
1085
+ }
1086
+
1087
+ /**
1088
+ * Returns the bytes-per-texel value for the given GPU texture format.
1089
+ *
1090
+ * @private
1091
+ * @param {string} format - The GPU texture format.
1092
+ * @return {number} The bytes-per-texel.
1093
+ */
1094
+ _getBytesPerTexel( format ) {
1095
+
1096
+ // 8-bit formats
1097
+ if ( format === GPUTextureFormat.R8Unorm ||
1098
+ format === GPUTextureFormat.R8Snorm ||
1099
+ format === GPUTextureFormat.R8Uint ||
1100
+ format === GPUTextureFormat.R8Sint ) return 1;
1101
+
1102
+ // 16-bit formats
1103
+ if ( format === GPUTextureFormat.R16Uint ||
1104
+ format === GPUTextureFormat.R16Sint ||
1105
+ format === GPUTextureFormat.R16Float ||
1106
+ format === GPUTextureFormat.RG8Unorm ||
1107
+ format === GPUTextureFormat.RG8Snorm ||
1108
+ format === GPUTextureFormat.RG8Uint ||
1109
+ format === GPUTextureFormat.RG8Sint ||
1110
+ format === GPUTextureFormat.R16Unorm ||
1111
+ format === GPUTextureFormat.R16Snorm ) return 2;
1112
+
1113
+ // 32-bit formats
1114
+ if ( format === GPUTextureFormat.R32Uint ||
1115
+ format === GPUTextureFormat.R32Sint ||
1116
+ format === GPUTextureFormat.R32Float ||
1117
+ format === GPUTextureFormat.RG16Uint ||
1118
+ format === GPUTextureFormat.RG16Sint ||
1119
+ format === GPUTextureFormat.RG16Float ||
1120
+ format === GPUTextureFormat.RGBA8Unorm ||
1121
+ format === GPUTextureFormat.RGBA8UnormSRGB ||
1122
+ format === GPUTextureFormat.RGBA8Snorm ||
1123
+ format === GPUTextureFormat.RGBA8Uint ||
1124
+ format === GPUTextureFormat.RGBA8Sint ||
1125
+ format === GPUTextureFormat.BGRA8Unorm ||
1126
+ format === GPUTextureFormat.BGRA8UnormSRGB ||
1127
+ format === GPUTextureFormat.RG16Unorm ||
1128
+ format === GPUTextureFormat.RG16Snorm ||
1129
+ // Packed 32-bit formats
1130
+ format === GPUTextureFormat.RGB9E5UFloat ||
1131
+ format === GPUTextureFormat.RGB10A2Unorm ||
1132
+ format === GPUTextureFormat.RG11B10UFloat ||
1133
+ format === GPUTextureFormat.Depth32Float ||
1134
+ format === GPUTextureFormat.Depth24Plus ||
1135
+ format === GPUTextureFormat.Depth24PlusStencil8 ||
1136
+ format === GPUTextureFormat.Depth32FloatStencil8 ) return 4;
1137
+
1138
+ // 64-bit formats
1139
+ if ( format === GPUTextureFormat.RG32Uint ||
1140
+ format === GPUTextureFormat.RG32Sint ||
1141
+ format === GPUTextureFormat.RG32Float ||
1142
+ format === GPUTextureFormat.RGBA16Uint ||
1143
+ format === GPUTextureFormat.RGBA16Sint ||
1144
+ format === GPUTextureFormat.RGBA16Float ||
1145
+ format === GPUTextureFormat.RGBA16Unorm ||
1146
+ format === GPUTextureFormat.RGBA16Snorm ) return 8;
1147
+
1148
+ // 128-bit formats
1149
+ if ( format === GPUTextureFormat.RGBA32Uint ||
1150
+ format === GPUTextureFormat.RGBA32Sint ||
1151
+ format === GPUTextureFormat.RGBA32Float ) return 16;
1152
+
1153
+
1154
+ }
1155
+
1156
+ /**
1157
+ * Returns the corresponding typed array type for the given GPU texture format.
1158
+ *
1159
+ * @private
1160
+ * @param {string} format - The GPU texture format.
1161
+ * @return {TypedArray.constructor} The typed array type.
1162
+ */
1163
+ _getTypedArrayType( format ) {
1164
+
1165
+ if ( format === GPUTextureFormat.R8Uint ) return Uint8Array;
1166
+ if ( format === GPUTextureFormat.R8Sint ) return Int8Array;
1167
+ if ( format === GPUTextureFormat.R8Unorm ) return Uint8Array;
1168
+ if ( format === GPUTextureFormat.R8Snorm ) return Int8Array;
1169
+ if ( format === GPUTextureFormat.RG8Uint ) return Uint8Array;
1170
+ if ( format === GPUTextureFormat.RG8Sint ) return Int8Array;
1171
+ if ( format === GPUTextureFormat.RG8Unorm ) return Uint8Array;
1172
+ if ( format === GPUTextureFormat.RG8Snorm ) return Int8Array;
1173
+ if ( format === GPUTextureFormat.RGBA8Uint ) return Uint8Array;
1174
+ if ( format === GPUTextureFormat.RGBA8Sint ) return Int8Array;
1175
+ if ( format === GPUTextureFormat.RGBA8Unorm || format === GPUTextureFormat.RGBA8UnormSRGB ) return Uint8Array;
1176
+ if ( format === GPUTextureFormat.RGBA8Snorm ) return Int8Array;
1177
+
1178
+
1179
+ if ( format === GPUTextureFormat.R16Uint ) return Uint16Array;
1180
+ if ( format === GPUTextureFormat.R16Sint ) return Int16Array;
1181
+ if ( format === GPUTextureFormat.RG16Uint ) return Uint16Array;
1182
+ if ( format === GPUTextureFormat.RG16Sint ) return Int16Array;
1183
+ if ( format === GPUTextureFormat.RGBA16Uint ) return Uint16Array;
1184
+ if ( format === GPUTextureFormat.RGBA16Sint ) return Int16Array;
1185
+ if ( format === GPUTextureFormat.R16Float ) return Uint16Array;
1186
+ if ( format === GPUTextureFormat.RG16Float ) return Uint16Array;
1187
+ if ( format === GPUTextureFormat.RGBA16Float ) return Uint16Array;
1188
+
1189
+ if ( format === GPUTextureFormat.R16Unorm ) return Uint16Array;
1190
+ if ( format === GPUTextureFormat.R16Snorm ) return Int16Array;
1191
+ if ( format === GPUTextureFormat.RG16Unorm ) return Uint16Array;
1192
+ if ( format === GPUTextureFormat.RG16Snorm ) return Int16Array;
1193
+ if ( format === GPUTextureFormat.RGBA16Unorm ) return Uint16Array;
1194
+ if ( format === GPUTextureFormat.RGBA16Snorm ) return Int16Array;
1195
+
1196
+ if ( format === GPUTextureFormat.R32Uint ) return Uint32Array;
1197
+ if ( format === GPUTextureFormat.R32Sint ) return Int32Array;
1198
+ if ( format === GPUTextureFormat.R32Float ) return Float32Array;
1199
+ if ( format === GPUTextureFormat.RG32Uint ) return Uint32Array;
1200
+ if ( format === GPUTextureFormat.RG32Sint ) return Int32Array;
1201
+ if ( format === GPUTextureFormat.RG32Float ) return Float32Array;
1202
+ if ( format === GPUTextureFormat.RGBA32Uint ) return Uint32Array;
1203
+ if ( format === GPUTextureFormat.RGBA32Sint ) return Int32Array;
1204
+ if ( format === GPUTextureFormat.RGBA32Float ) return Float32Array;
1205
+
1206
+ if ( format === GPUTextureFormat.BGRA8Unorm || format === GPUTextureFormat.BGRA8UnormSRGB ) return Uint8Array;
1207
+ if ( format === GPUTextureFormat.RGB10A2Unorm ) return Uint32Array;
1208
+ if ( format === GPUTextureFormat.RGB9E5UFloat ) return Uint32Array;
1209
+ if ( format === GPUTextureFormat.RG11B10UFloat ) return Uint32Array;
1210
+
1211
+ if ( format === GPUTextureFormat.Depth32Float ) return Float32Array;
1212
+ if ( format === GPUTextureFormat.Depth24Plus ) return Uint32Array;
1213
+ if ( format === GPUTextureFormat.Depth24PlusStencil8 ) return Uint32Array;
1214
+ if ( format === GPUTextureFormat.Depth32FloatStencil8 ) return Float32Array;
1215
+
1216
+ }
1217
+
1218
+ /**
1219
+ * Returns the GPU dimensions for the given texture.
1220
+ *
1221
+ * @private
1222
+ * @param {Texture} texture - The texture.
1223
+ * @return {string} The GPU dimension.
1224
+ */
1225
+ _getDimension( texture ) {
1226
+
1227
+ let dimension;
1228
+
1229
+ if ( texture.is3DTexture || texture.isData3DTexture ) {
1230
+
1231
+ dimension = GPUTextureDimension.ThreeD;
1232
+
1233
+ } else {
1234
+
1235
+ dimension = GPUTextureDimension.TwoD;
1236
+
1237
+ }
1238
+
1239
+ return dimension;
1240
+
1241
+ }
1242
+
1243
+ }
1244
+
1245
+ /**
1246
+ * Returns the GPU format for the given texture.
1247
+ *
1248
+ * @param {Texture} texture - The texture.
1249
+ * @param {GPUDevice} [device] - The GPU device which is used for feature detection.
1250
+ * @return {string} The GPU format.
1251
+ */
1252
+ export function getFormat( texture, device ) {
1253
+
1254
+ const format = texture.format;
1255
+ const type = texture.type;
1256
+ const normalized = texture.normalized;
1257
+ const colorSpace = texture.colorSpace;
1258
+ const transfer = ColorManagement.getTransfer( colorSpace );
1259
+
1260
+ let formatGPU;
1261
+
1262
+ let textureFormatsTier1 = false;
1263
+
1264
+ if ( normalized ) {
1265
+
1266
+ textureFormatsTier1 = device.features.has( GPUFeatureName.TextureFormatsTier1 );
1267
+
1268
+ if ( textureFormatsTier1 === false ) {
1269
+
1270
+ warn( 'WebGPURenderer: Unable to use normalized textures without texture-formats-tier1 feature.' );
1271
+
1272
+ }
1273
+
1274
+ }
1275
+
1276
+ if ( texture.isCompressedTexture === true || texture.isCompressedArrayTexture === true ) {
1277
+
1278
+ switch ( format ) {
1279
+
1280
+ case RGB_S3TC_DXT1_Format:
1281
+ case RGBA_S3TC_DXT1_Format:
1282
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
1283
+ break;
1284
+
1285
+ case RGBA_S3TC_DXT3_Format:
1286
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
1287
+ break;
1288
+
1289
+ case RGBA_S3TC_DXT5_Format:
1290
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
1291
+ break;
1292
+
1293
+ case RED_RGTC1_Format:
1294
+ formatGPU = GPUTextureFormat.BC4RUnorm;
1295
+ break;
1296
+
1297
+ case SIGNED_RED_RGTC1_Format:
1298
+ formatGPU = GPUTextureFormat.BC4RSnorm;
1299
+ break;
1300
+
1301
+ case RED_GREEN_RGTC2_Format:
1302
+ formatGPU = GPUTextureFormat.BC5RGUnorm;
1303
+ break;
1304
+
1305
+ case SIGNED_RED_GREEN_RGTC2_Format:
1306
+ formatGPU = GPUTextureFormat.BC5RGSnorm;
1307
+ break;
1308
+
1309
+ case RGBA_BPTC_Format:
1310
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.BC7RGBAUnormSRGB : GPUTextureFormat.BC7RGBAUnorm;
1311
+ break;
1312
+
1313
+ case RGB_ETC2_Format:
1314
+ case RGB_ETC1_Format:
1315
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ETC2RGB8UnormSRGB : GPUTextureFormat.ETC2RGB8Unorm;
1316
+ break;
1317
+
1318
+ case RGBA_ETC2_EAC_Format:
1319
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ETC2RGBA8UnormSRGB : GPUTextureFormat.ETC2RGBA8Unorm;
1320
+ break;
1321
+
1322
+ case R11_EAC_Format:
1323
+ formatGPU = GPUTextureFormat.EACR11Unorm;
1324
+ break;
1325
+
1326
+ case SIGNED_R11_EAC_Format:
1327
+ formatGPU = GPUTextureFormat.EACR11Snorm;
1328
+ break;
1329
+
1330
+ case RG11_EAC_Format:
1331
+ formatGPU = GPUTextureFormat.EACRG11Unorm;
1332
+ break;
1333
+
1334
+ case SIGNED_RG11_EAC_Format:
1335
+ formatGPU = GPUTextureFormat.EACRG11Snorm;
1336
+ break;
1337
+
1338
+ case RGBA_ASTC_4x4_Format:
1339
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC4x4UnormSRGB : GPUTextureFormat.ASTC4x4Unorm;
1340
+ break;
1341
+
1342
+ case RGBA_ASTC_5x4_Format:
1343
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC5x4UnormSRGB : GPUTextureFormat.ASTC5x4Unorm;
1344
+ break;
1345
+
1346
+ case RGBA_ASTC_5x5_Format:
1347
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC5x5UnormSRGB : GPUTextureFormat.ASTC5x5Unorm;
1348
+ break;
1349
+
1350
+ case RGBA_ASTC_6x5_Format:
1351
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC6x5UnormSRGB : GPUTextureFormat.ASTC6x5Unorm;
1352
+ break;
1353
+
1354
+ case RGBA_ASTC_6x6_Format:
1355
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC6x6UnormSRGB : GPUTextureFormat.ASTC6x6Unorm;
1356
+ break;
1357
+
1358
+ case RGBA_ASTC_8x5_Format:
1359
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC8x5UnormSRGB : GPUTextureFormat.ASTC8x5Unorm;
1360
+ break;
1361
+
1362
+ case RGBA_ASTC_8x6_Format:
1363
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC8x6UnormSRGB : GPUTextureFormat.ASTC8x6Unorm;
1364
+ break;
1365
+
1366
+ case RGBA_ASTC_8x8_Format:
1367
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC8x8UnormSRGB : GPUTextureFormat.ASTC8x8Unorm;
1368
+ break;
1369
+
1370
+ case RGBA_ASTC_10x5_Format:
1371
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC10x5UnormSRGB : GPUTextureFormat.ASTC10x5Unorm;
1372
+ break;
1373
+
1374
+ case RGBA_ASTC_10x6_Format:
1375
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC10x6UnormSRGB : GPUTextureFormat.ASTC10x6Unorm;
1376
+ break;
1377
+
1378
+ case RGBA_ASTC_10x8_Format:
1379
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC10x8UnormSRGB : GPUTextureFormat.ASTC10x8Unorm;
1380
+ break;
1381
+
1382
+ case RGBA_ASTC_10x10_Format:
1383
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC10x10UnormSRGB : GPUTextureFormat.ASTC10x10Unorm;
1384
+ break;
1385
+
1386
+ case RGBA_ASTC_12x10_Format:
1387
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC12x10UnormSRGB : GPUTextureFormat.ASTC12x10Unorm;
1388
+ break;
1389
+
1390
+ case RGBA_ASTC_12x12_Format:
1391
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.ASTC12x12UnormSRGB : GPUTextureFormat.ASTC12x12Unorm;
1392
+ break;
1393
+
1394
+ case RGBAFormat:
1395
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
1396
+ break;
1397
+
1398
+ default:
1399
+ error( 'WebGPURenderer: Unsupported texture format.', format );
1400
+
1401
+ }
1402
+
1403
+ } else {
1404
+
1405
+ switch ( format ) {
1406
+
1407
+ case RGBAFormat:
1408
+
1409
+ switch ( type ) {
1410
+
1411
+ case ByteType:
1412
+ formatGPU = GPUTextureFormat.RGBA8Snorm;
1413
+ break;
1414
+
1415
+ case ShortType:
1416
+ formatGPU = textureFormatsTier1 ? GPUTextureFormat.RGBA16Snorm : GPUTextureFormat.RGBA16Sint;
1417
+ break;
1418
+
1419
+ case UnsignedShortType:
1420
+ formatGPU = textureFormatsTier1 ? GPUTextureFormat.RGBA16Unorm : GPUTextureFormat.RGBA16Uint;
1421
+ break;
1422
+
1423
+ case UnsignedIntType:
1424
+ formatGPU = GPUTextureFormat.RGBA32Uint;
1425
+ break;
1426
+
1427
+ case IntType:
1428
+ formatGPU = GPUTextureFormat.RGBA32Sint;
1429
+ break;
1430
+
1431
+ case UnsignedByteType:
1432
+ formatGPU = ( transfer === SRGBTransfer ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
1433
+ break;
1434
+
1435
+ case HalfFloatType:
1436
+ formatGPU = GPUTextureFormat.RGBA16Float;
1437
+ break;
1438
+
1439
+ case FloatType:
1440
+ formatGPU = GPUTextureFormat.RGBA32Float;
1441
+ break;
1442
+
1443
+ default:
1444
+ error( 'WebGPURenderer: Unsupported texture type with RGBAFormat.', type );
1445
+
1446
+ }
1447
+
1448
+ break;
1449
+
1450
+ case RGBFormat:
1451
+
1452
+ switch ( type ) {
1453
+
1454
+ case UnsignedInt5999Type:
1455
+ formatGPU = GPUTextureFormat.RGB9E5UFloat;
1456
+ break;
1457
+
1458
+ case UnsignedInt101111Type:
1459
+ formatGPU = GPUTextureFormat.RG11B10UFloat;
1460
+ break;
1461
+
1462
+ default:
1463
+ error( 'WebGPURenderer: Unsupported texture type with RGBFormat.', type );
1464
+
1465
+ }
1466
+
1467
+ break;
1468
+
1469
+ case RedFormat:
1470
+
1471
+ switch ( type ) {
1472
+
1473
+ case ByteType:
1474
+ formatGPU = GPUTextureFormat.R8Snorm;
1475
+ break;
1476
+
1477
+ case ShortType:
1478
+ formatGPU = textureFormatsTier1 ? GPUTextureFormat.R16Snorm : GPUTextureFormat.R16Sint;
1479
+ break;
1480
+
1481
+ case UnsignedShortType:
1482
+ formatGPU = textureFormatsTier1 ? GPUTextureFormat.R16Unorm : GPUTextureFormat.R16Uint;
1483
+ break;
1484
+
1485
+ case UnsignedIntType:
1486
+ formatGPU = GPUTextureFormat.R32Uint;
1487
+ break;
1488
+
1489
+ case IntType:
1490
+ formatGPU = GPUTextureFormat.R32Sint;
1491
+ break;
1492
+
1493
+ case UnsignedByteType:
1494
+ formatGPU = GPUTextureFormat.R8Unorm;
1495
+ break;
1496
+
1497
+ case HalfFloatType:
1498
+ formatGPU = GPUTextureFormat.R16Float;
1499
+ break;
1500
+
1501
+ case FloatType:
1502
+ formatGPU = GPUTextureFormat.R32Float;
1503
+ break;
1504
+
1505
+ default:
1506
+ error( 'WebGPURenderer: Unsupported texture type with RedFormat.', type );
1507
+
1508
+ }
1509
+
1510
+ break;
1511
+
1512
+ case RGFormat:
1513
+
1514
+ switch ( type ) {
1515
+
1516
+ case ByteType:
1517
+ formatGPU = GPUTextureFormat.RG8Snorm;
1518
+ break;
1519
+
1520
+ case ShortType:
1521
+ formatGPU = textureFormatsTier1 ? GPUTextureFormat.RG16Snorm : GPUTextureFormat.RG16Sint;
1522
+ break;
1523
+
1524
+ case UnsignedShortType:
1525
+ formatGPU = textureFormatsTier1 ? GPUTextureFormat.RG16Unorm : GPUTextureFormat.RG16Uint;
1526
+ break;
1527
+
1528
+ case UnsignedIntType:
1529
+ formatGPU = GPUTextureFormat.RG32Uint;
1530
+ break;
1531
+
1532
+ case IntType:
1533
+ formatGPU = GPUTextureFormat.RG32Sint;
1534
+ break;
1535
+
1536
+ case UnsignedByteType:
1537
+ formatGPU = GPUTextureFormat.RG8Unorm;
1538
+ break;
1539
+
1540
+ case HalfFloatType:
1541
+ formatGPU = GPUTextureFormat.RG16Float;
1542
+ break;
1543
+
1544
+ case FloatType:
1545
+ formatGPU = GPUTextureFormat.RG32Float;
1546
+ break;
1547
+
1548
+ default:
1549
+ error( 'WebGPURenderer: Unsupported texture type with RGFormat.', type );
1550
+
1551
+ }
1552
+
1553
+ break;
1554
+
1555
+ case DepthFormat:
1556
+
1557
+ switch ( type ) {
1558
+
1559
+ case UnsignedShortType:
1560
+ formatGPU = GPUTextureFormat.Depth16Unorm;
1561
+ break;
1562
+
1563
+ case UnsignedIntType:
1564
+ formatGPU = GPUTextureFormat.Depth24Plus;
1565
+ break;
1566
+
1567
+ case FloatType:
1568
+ formatGPU = GPUTextureFormat.Depth32Float;
1569
+ break;
1570
+
1571
+ default:
1572
+ error( 'WebGPURenderer: Unsupported texture type with DepthFormat.', type );
1573
+
1574
+ }
1575
+
1576
+ break;
1577
+
1578
+ case DepthStencilFormat:
1579
+
1580
+ switch ( type ) {
1581
+
1582
+ case UnsignedInt248Type:
1583
+ formatGPU = GPUTextureFormat.Depth24PlusStencil8;
1584
+ break;
1585
+
1586
+ case FloatType:
1587
+
1588
+ if ( device && device.features.has( GPUFeatureName.Depth32FloatStencil8 ) === false ) {
1589
+
1590
+ error( 'WebGPURenderer: Depth textures with DepthStencilFormat + FloatType can only be used with the "depth32float-stencil8" GPU feature.' );
1591
+
1592
+ }
1593
+
1594
+ formatGPU = GPUTextureFormat.Depth32FloatStencil8;
1595
+
1596
+ break;
1597
+
1598
+ default:
1599
+ error( 'WebGPURenderer: Unsupported texture type with DepthStencilFormat.', type );
1600
+
1601
+ }
1602
+
1603
+ break;
1604
+
1605
+ case RedIntegerFormat:
1606
+
1607
+ switch ( type ) {
1608
+
1609
+ case IntType:
1610
+ formatGPU = GPUTextureFormat.R32Sint;
1611
+ break;
1612
+
1613
+ case UnsignedIntType:
1614
+ formatGPU = GPUTextureFormat.R32Uint;
1615
+ break;
1616
+
1617
+ default:
1618
+ error( 'WebGPURenderer: Unsupported texture type with RedIntegerFormat.', type );
1619
+
1620
+ }
1621
+
1622
+ break;
1623
+
1624
+ case RGIntegerFormat:
1625
+
1626
+ switch ( type ) {
1627
+
1628
+ case IntType:
1629
+ formatGPU = GPUTextureFormat.RG32Sint;
1630
+ break;
1631
+
1632
+ case UnsignedIntType:
1633
+ formatGPU = GPUTextureFormat.RG32Uint;
1634
+ break;
1635
+
1636
+ default:
1637
+ error( 'WebGPURenderer: Unsupported texture type with RGIntegerFormat.', type );
1638
+
1639
+ }
1640
+
1641
+ break;
1642
+
1643
+ case RGBAIntegerFormat:
1644
+
1645
+ switch ( type ) {
1646
+
1647
+ case IntType:
1648
+ formatGPU = GPUTextureFormat.RGBA32Sint;
1649
+ break;
1650
+
1651
+ case UnsignedIntType:
1652
+ formatGPU = GPUTextureFormat.RGBA32Uint;
1653
+ break;
1654
+
1655
+ default:
1656
+ error( 'WebGPURenderer: Unsupported texture type with RGBAIntegerFormat.', type );
1657
+
1658
+ }
1659
+
1660
+ break;
1661
+
1662
+ default:
1663
+ error( 'WebGPURenderer: Unsupported texture format.', format );
1664
+
1665
+ }
1666
+
1667
+ }
1668
+
1669
+ return formatGPU;
1670
+
1671
+ }
1672
+
1673
+ export default WebGPUTextureUtils;