@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
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  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
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  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
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@@ -0,0 +1,1293 @@
1
+ import {
2
+ BufferAttribute,
3
+ BufferGeometry,
4
+ Color,
5
+ FileLoader,
6
+ Float32BufferAttribute,
7
+ Loader,
8
+ SRGBColorSpace
9
+ } from 'three';
10
+ import { unzlibSync } from '../libs/fflate.module.js';
11
+
12
+ /**
13
+ * A loader for the VTK format.
14
+ *
15
+ * This loader only supports the `POLYDATA` dataset format so far. Other formats
16
+ * (structured points, structured grid, rectilinear grid, unstructured grid, appended)
17
+ * are not supported.
18
+ *
19
+ * ```js
20
+ * const loader = new VTKLoader();
21
+ * const geometry = await loader.loadAsync( 'models/vtk/liver.vtk' );
22
+ * geometry.computeVertexNormals();
23
+ *
24
+ * const mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial() );
25
+ * scene.add( mesh );
26
+ * ```
27
+ *
28
+ * @augments Loader
29
+ * @three_import import { VTKLoader } from 'three/addons/loaders/VTKLoader.js';
30
+ * @deprecated since r184.
31
+ */
32
+ class VTKLoader extends Loader {
33
+
34
+ /**
35
+ * Constructs a new VTK loader.
36
+ *
37
+ * @param {LoadingManager} [manager] - The loading manager.
38
+ * @deprecated since r184.
39
+ */
40
+ constructor( manager ) {
41
+
42
+ super( manager );
43
+
44
+ console.warn( 'THREE.VTKLoader: The loader has been deprecated and will be removed with r194. Export your VTK files to glTF before using them on the web.' ); // @deprecated, r184
45
+
46
+ }
47
+
48
+ /**
49
+ * Starts loading from the given URL and passes the loaded VTK asset
50
+ * to the `onLoad()` callback.
51
+ *
52
+ * @param {string} url - The path/URL of the file to be loaded. This can also be a data URI.
53
+ * @param {function(BufferGeometry)} onLoad - Executed when the loading process has been finished.
54
+ * @param {onProgressCallback} onProgress - Executed while the loading is in progress.
55
+ * @param {onErrorCallback} onError - Executed when errors occur.
56
+ */
57
+ load( url, onLoad, onProgress, onError ) {
58
+
59
+ const scope = this;
60
+
61
+ const loader = new FileLoader( scope.manager );
62
+ loader.setPath( scope.path );
63
+ loader.setResponseType( 'arraybuffer' );
64
+ loader.setRequestHeader( scope.requestHeader );
65
+ loader.setWithCredentials( scope.withCredentials );
66
+ loader.load( url, function ( text ) {
67
+
68
+ try {
69
+
70
+ onLoad( scope.parse( text ) );
71
+
72
+ } catch ( e ) {
73
+
74
+ if ( onError ) {
75
+
76
+ onError( e );
77
+
78
+ } else {
79
+
80
+ console.error( e );
81
+
82
+ }
83
+
84
+ scope.manager.itemError( url );
85
+
86
+ }
87
+
88
+ }, onProgress, onError );
89
+
90
+ }
91
+
92
+ /**
93
+ * Parses the given VTK data and returns the resulting geometry.
94
+ *
95
+ * @param {ArrayBuffer} data - The raw VTK data as an array buffer
96
+ * @return {BufferGeometry} The parsed geometry.
97
+ */
98
+ parse( data ) {
99
+
100
+ function parseASCII( data ) {
101
+
102
+ // connectivity of the triangles
103
+ const indices = [];
104
+
105
+ // triangles vertices
106
+ const positions = [];
107
+
108
+ // red, green, blue colors in the range 0 to 1
109
+ const colors = [];
110
+
111
+ // normal vector, one per vertex
112
+ const normals = [];
113
+
114
+ let result;
115
+
116
+ // pattern for detecting the end of a number sequence
117
+ const patWord = /^[^\d.\s-]+/;
118
+
119
+ function parseFloats( line ) {
120
+
121
+ const result = [];
122
+ const parts = line.split( /\s+/ );
123
+
124
+ for ( let i = 0; i < parts.length; i ++ ) {
125
+
126
+ if ( parts[ i ] !== '' ) result.push( parseFloat( parts[ i ] ) );
127
+
128
+ }
129
+
130
+ return result;
131
+
132
+ }
133
+
134
+ // pattern for connectivity, an integer followed by any number of ints
135
+ // the first integer is the number of polygon nodes
136
+ const patConnectivity = /^(\d+)\s+([\s\d]*)/;
137
+
138
+ // indicates start of vertex data section
139
+ const patPOINTS = /^POINTS /;
140
+
141
+ // indicates start of polygon connectivity section
142
+ const patPOLYGONS = /^POLYGONS /;
143
+
144
+ // indicates start of triangle strips section
145
+ const patTRIANGLE_STRIPS = /^TRIANGLE_STRIPS /;
146
+
147
+ // POINT_DATA number_of_values
148
+ const patPOINT_DATA = /^POINT_DATA[ ]+(\d+)/;
149
+
150
+ // CELL_DATA number_of_polys
151
+ const patCELL_DATA = /^CELL_DATA[ ]+(\d+)/;
152
+
153
+ // Start of color section
154
+ const patCOLOR_SCALARS = /^COLOR_SCALARS[ ]+(\w+)[ ]+3/;
155
+
156
+ // NORMALS Normals float
157
+ const patNORMALS = /^NORMALS[ ]+(\w+)[ ]+(\w+)/;
158
+
159
+ let inPointsSection = false;
160
+ let inPolygonsSection = false;
161
+ let inTriangleStripSection = false;
162
+ let inPointDataSection = false;
163
+ let inCellDataSection = false;
164
+ let inColorSection = false;
165
+ let inNormalsSection = false;
166
+
167
+ const color = new Color();
168
+
169
+ const lines = data.split( '\n' );
170
+
171
+ for ( const i in lines ) {
172
+
173
+ const line = lines[ i ].trim();
174
+
175
+ if ( line.indexOf( 'DATASET' ) === 0 ) {
176
+
177
+ const dataset = line.split( ' ' )[ 1 ];
178
+
179
+ if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
180
+
181
+ } else if ( inPointsSection ) {
182
+
183
+ // get the vertices
184
+ if ( patWord.exec( line ) === null ) {
185
+
186
+ const values = parseFloats( line );
187
+
188
+ for ( let k = 0; k + 2 < values.length; k += 3 ) {
189
+
190
+ positions.push( values[ k ], values[ k + 1 ], values[ k + 2 ] );
191
+
192
+ }
193
+
194
+ }
195
+
196
+ } else if ( inPolygonsSection ) {
197
+
198
+ if ( ( result = patConnectivity.exec( line ) ) !== null ) {
199
+
200
+ // numVertices i0 i1 i2 ...
201
+ const numVertices = parseInt( result[ 1 ] );
202
+ const inds = result[ 2 ].split( /\s+/ );
203
+
204
+ if ( numVertices >= 3 ) {
205
+
206
+ const i0 = parseInt( inds[ 0 ] );
207
+ let k = 1;
208
+ // split the polygon in numVertices - 2 triangles
209
+ for ( let j = 0; j < numVertices - 2; ++ j ) {
210
+
211
+ const i1 = parseInt( inds[ k ] );
212
+ const i2 = parseInt( inds[ k + 1 ] );
213
+ indices.push( i0, i1, i2 );
214
+ k ++;
215
+
216
+ }
217
+
218
+ }
219
+
220
+ }
221
+
222
+ } else if ( inTriangleStripSection ) {
223
+
224
+ if ( ( result = patConnectivity.exec( line ) ) !== null ) {
225
+
226
+ // numVertices i0 i1 i2 ...
227
+ const numVertices = parseInt( result[ 1 ] );
228
+ const inds = result[ 2 ].split( /\s+/ );
229
+
230
+ if ( numVertices >= 3 ) {
231
+
232
+ // split the polygon in numVertices - 2 triangles
233
+ for ( let j = 0; j < numVertices - 2; j ++ ) {
234
+
235
+ if ( j % 2 === 1 ) {
236
+
237
+ const i0 = parseInt( inds[ j ] );
238
+ const i1 = parseInt( inds[ j + 2 ] );
239
+ const i2 = parseInt( inds[ j + 1 ] );
240
+ indices.push( i0, i1, i2 );
241
+
242
+ } else {
243
+
244
+ const i0 = parseInt( inds[ j ] );
245
+ const i1 = parseInt( inds[ j + 1 ] );
246
+ const i2 = parseInt( inds[ j + 2 ] );
247
+ indices.push( i0, i1, i2 );
248
+
249
+ }
250
+
251
+ }
252
+
253
+ }
254
+
255
+ }
256
+
257
+ } else if ( inPointDataSection || inCellDataSection ) {
258
+
259
+ if ( inColorSection ) {
260
+
261
+ // Get the colors
262
+
263
+ if ( patWord.exec( line ) === null ) {
264
+
265
+ const values = parseFloats( line );
266
+
267
+ for ( let k = 0; k + 2 < values.length; k += 3 ) {
268
+
269
+ color.setRGB( values[ k ], values[ k + 1 ], values[ k + 2 ], SRGBColorSpace );
270
+ colors.push( color.r, color.g, color.b );
271
+
272
+ }
273
+
274
+ }
275
+
276
+ } else if ( inNormalsSection ) {
277
+
278
+ // Get the normal vectors
279
+
280
+ if ( patWord.exec( line ) === null ) {
281
+
282
+ const values = parseFloats( line );
283
+
284
+ for ( let k = 0; k + 2 < values.length; k += 3 ) {
285
+
286
+ normals.push( values[ k ], values[ k + 1 ], values[ k + 2 ] );
287
+
288
+ }
289
+
290
+ }
291
+
292
+ }
293
+
294
+ }
295
+
296
+ if ( patPOLYGONS.exec( line ) !== null ) {
297
+
298
+ inPolygonsSection = true;
299
+ inPointsSection = false;
300
+ inTriangleStripSection = false;
301
+
302
+ } else if ( patPOINTS.exec( line ) !== null ) {
303
+
304
+ inPolygonsSection = false;
305
+ inPointsSection = true;
306
+ inTriangleStripSection = false;
307
+
308
+ } else if ( patTRIANGLE_STRIPS.exec( line ) !== null ) {
309
+
310
+ inPolygonsSection = false;
311
+ inPointsSection = false;
312
+ inTriangleStripSection = true;
313
+
314
+ } else if ( patPOINT_DATA.exec( line ) !== null ) {
315
+
316
+ inPointDataSection = true;
317
+ inPointsSection = false;
318
+ inPolygonsSection = false;
319
+ inTriangleStripSection = false;
320
+
321
+ } else if ( patCELL_DATA.exec( line ) !== null ) {
322
+
323
+ inCellDataSection = true;
324
+ inPointsSection = false;
325
+ inPolygonsSection = false;
326
+ inTriangleStripSection = false;
327
+
328
+ } else if ( patCOLOR_SCALARS.exec( line ) !== null ) {
329
+
330
+ inColorSection = true;
331
+ inNormalsSection = false;
332
+ inPointsSection = false;
333
+ inPolygonsSection = false;
334
+ inTriangleStripSection = false;
335
+
336
+ } else if ( patNORMALS.exec( line ) !== null ) {
337
+
338
+ inNormalsSection = true;
339
+ inColorSection = false;
340
+ inPointsSection = false;
341
+ inPolygonsSection = false;
342
+ inTriangleStripSection = false;
343
+
344
+ }
345
+
346
+ }
347
+
348
+ let geometry = new BufferGeometry();
349
+ geometry.setIndex( indices );
350
+ geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
351
+
352
+ if ( normals.length === positions.length ) {
353
+
354
+ geometry.setAttribute( 'normal', new Float32BufferAttribute( normals, 3 ) );
355
+
356
+ }
357
+
358
+ if ( colors.length !== indices.length ) {
359
+
360
+ // stagger
361
+
362
+ if ( colors.length === positions.length ) {
363
+
364
+ geometry.setAttribute( 'color', new Float32BufferAttribute( colors, 3 ) );
365
+
366
+ }
367
+
368
+ } else {
369
+
370
+ // cell
371
+
372
+ geometry = geometry.toNonIndexed();
373
+ const numTriangles = geometry.attributes.position.count / 3;
374
+
375
+ if ( colors.length === ( numTriangles * 3 ) ) {
376
+
377
+ const newColors = [];
378
+
379
+ for ( let i = 0; i < numTriangles; i ++ ) {
380
+
381
+ const r = colors[ 3 * i + 0 ];
382
+ const g = colors[ 3 * i + 1 ];
383
+ const b = colors[ 3 * i + 2 ];
384
+
385
+ color.setRGB( r, g, b, SRGBColorSpace );
386
+
387
+ newColors.push( color.r, color.g, color.b );
388
+ newColors.push( color.r, color.g, color.b );
389
+ newColors.push( color.r, color.g, color.b );
390
+
391
+ }
392
+
393
+ geometry.setAttribute( 'color', new Float32BufferAttribute( newColors, 3 ) );
394
+
395
+ }
396
+
397
+ }
398
+
399
+ return geometry;
400
+
401
+ }
402
+
403
+ function parseBinary( data ) {
404
+
405
+ const buffer = new Uint8Array( data );
406
+ const dataView = new DataView( data );
407
+
408
+ // Points and normals, by default, are empty
409
+ let points = [];
410
+ let normals = [];
411
+ let indices = [];
412
+
413
+ let index = 0;
414
+
415
+ function findString( buffer, start ) {
416
+
417
+ let index = start;
418
+ let c = buffer[ index ];
419
+ const s = [];
420
+ while ( c !== 10 && index < buffer.length ) {
421
+
422
+ s.push( String.fromCharCode( c ) );
423
+ index ++;
424
+ c = buffer[ index ];
425
+
426
+ }
427
+
428
+ return { start: start,
429
+ end: index,
430
+ next: index + 1,
431
+ parsedString: s.join( '' ) };
432
+
433
+ }
434
+
435
+ let state, line;
436
+
437
+ while ( true ) {
438
+
439
+ // Get a string
440
+ state = findString( buffer, index );
441
+ line = state.parsedString;
442
+
443
+ if ( line.indexOf( 'DATASET' ) === 0 ) {
444
+
445
+ const dataset = line.split( ' ' )[ 1 ];
446
+
447
+ if ( dataset !== 'POLYDATA' ) throw new Error( 'Unsupported DATASET type: ' + dataset );
448
+
449
+ } else if ( line.indexOf( 'POINTS' ) === 0 ) {
450
+
451
+ // Add the points
452
+ const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
453
+
454
+ // Each point is 3 4-byte floats
455
+ const count = numberOfPoints * 4 * 3;
456
+
457
+ points = new Float32Array( numberOfPoints * 3 );
458
+
459
+ let pointIndex = state.next;
460
+ for ( let i = 0; i < numberOfPoints; i ++ ) {
461
+
462
+ points[ 3 * i ] = dataView.getFloat32( pointIndex, false );
463
+ points[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
464
+ points[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
465
+ pointIndex = pointIndex + 12;
466
+
467
+ }
468
+
469
+ // increment our next pointer
470
+ state.next = state.next + count + 1;
471
+
472
+ } else if ( line.indexOf( 'TRIANGLE_STRIPS' ) === 0 ) {
473
+
474
+ const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
475
+ const size = parseInt( line.split( ' ' )[ 2 ], 10 );
476
+ // 4 byte integers
477
+ const count = size * 4;
478
+
479
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
480
+ let indicesIndex = 0;
481
+
482
+ let pointIndex = state.next;
483
+ for ( let i = 0; i < numberOfStrips; i ++ ) {
484
+
485
+ // For each strip, read the first value, then record that many more points
486
+ const indexCount = dataView.getInt32( pointIndex, false );
487
+ const strip = [];
488
+ pointIndex += 4;
489
+ for ( let s = 0; s < indexCount; s ++ ) {
490
+
491
+ strip.push( dataView.getInt32( pointIndex, false ) );
492
+ pointIndex += 4;
493
+
494
+ }
495
+
496
+ // retrieves the n-2 triangles from the triangle strip
497
+ for ( let j = 0; j < indexCount - 2; j ++ ) {
498
+
499
+ if ( j % 2 ) {
500
+
501
+ indices[ indicesIndex ++ ] = strip[ j ];
502
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
503
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
504
+
505
+ } else {
506
+
507
+ indices[ indicesIndex ++ ] = strip[ j ];
508
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
509
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
510
+
511
+ }
512
+
513
+ }
514
+
515
+ }
516
+
517
+ // increment our next pointer
518
+ state.next = state.next + count + 1;
519
+
520
+ } else if ( line.indexOf( 'POLYGONS' ) === 0 ) {
521
+
522
+ const numberOfStrips = parseInt( line.split( ' ' )[ 1 ], 10 );
523
+ const size = parseInt( line.split( ' ' )[ 2 ], 10 );
524
+ // 4 byte integers
525
+ const count = size * 4;
526
+
527
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
528
+ let indicesIndex = 0;
529
+
530
+ let pointIndex = state.next;
531
+ for ( let i = 0; i < numberOfStrips; i ++ ) {
532
+
533
+ // For each strip, read the first value, then record that many more points
534
+ const indexCount = dataView.getInt32( pointIndex, false );
535
+ const strip = [];
536
+ pointIndex += 4;
537
+ for ( let s = 0; s < indexCount; s ++ ) {
538
+
539
+ strip.push( dataView.getInt32( pointIndex, false ) );
540
+ pointIndex += 4;
541
+
542
+ }
543
+
544
+ // divide the polygon in n-2 triangle
545
+ for ( let j = 1; j < indexCount - 1; j ++ ) {
546
+
547
+ indices[ indicesIndex ++ ] = strip[ 0 ];
548
+ indices[ indicesIndex ++ ] = strip[ j ];
549
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
550
+
551
+ }
552
+
553
+ }
554
+
555
+ // increment our next pointer
556
+ state.next = state.next + count + 1;
557
+
558
+ } else if ( line.indexOf( 'POINT_DATA' ) === 0 ) {
559
+
560
+ const numberOfPoints = parseInt( line.split( ' ' )[ 1 ], 10 );
561
+
562
+ // Grab the next line
563
+ state = findString( buffer, state.next );
564
+
565
+ // Now grab the binary data
566
+ const count = numberOfPoints * 4 * 3;
567
+
568
+ normals = new Float32Array( numberOfPoints * 3 );
569
+ let pointIndex = state.next;
570
+ for ( let i = 0; i < numberOfPoints; i ++ ) {
571
+
572
+ normals[ 3 * i ] = dataView.getFloat32( pointIndex, false );
573
+ normals[ 3 * i + 1 ] = dataView.getFloat32( pointIndex + 4, false );
574
+ normals[ 3 * i + 2 ] = dataView.getFloat32( pointIndex + 8, false );
575
+ pointIndex += 12;
576
+
577
+ }
578
+
579
+ // Increment past our data
580
+ state.next = state.next + count;
581
+
582
+ }
583
+
584
+ // Increment index
585
+ index = state.next;
586
+
587
+ if ( index >= buffer.byteLength ) {
588
+
589
+ break;
590
+
591
+ }
592
+
593
+ }
594
+
595
+ const geometry = new BufferGeometry();
596
+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
597
+ geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
598
+
599
+ if ( normals.length === points.length ) {
600
+
601
+ geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
602
+
603
+ }
604
+
605
+ return geometry;
606
+
607
+ }
608
+
609
+ function Float32Concat( first, second ) {
610
+
611
+ const firstLength = first.length, result = new Float32Array( firstLength + second.length );
612
+
613
+ result.set( first );
614
+ result.set( second, firstLength );
615
+
616
+ return result;
617
+
618
+ }
619
+
620
+ function Int32Concat( first, second ) {
621
+
622
+ const firstLength = first.length, result = new Int32Array( firstLength + second.length );
623
+
624
+ result.set( first );
625
+ result.set( second, firstLength );
626
+
627
+ return result;
628
+
629
+ }
630
+
631
+ function parseXML( stringFile ) {
632
+
633
+ // Changes XML to JSON, based on https://davidwalsh.name/convert-xml-json
634
+
635
+ function xmlToJson( xml ) {
636
+
637
+ // Create the return object
638
+ let obj = {};
639
+
640
+ if ( xml.nodeType === 1 ) { // element
641
+
642
+ // do attributes
643
+
644
+ if ( xml.attributes ) {
645
+
646
+ if ( xml.attributes.length > 0 ) {
647
+
648
+ obj[ 'attributes' ] = {};
649
+
650
+ for ( let j = 0; j < xml.attributes.length; j ++ ) {
651
+
652
+ const attribute = xml.attributes.item( j );
653
+ obj[ 'attributes' ][ attribute.nodeName ] = attribute.nodeValue.trim();
654
+
655
+ }
656
+
657
+ }
658
+
659
+ }
660
+
661
+ } else if ( xml.nodeType === 3 ) { // text
662
+
663
+ obj = xml.nodeValue.trim();
664
+
665
+ }
666
+
667
+ // do children
668
+ if ( xml.hasChildNodes() ) {
669
+
670
+ for ( let i = 0; i < xml.childNodes.length; i ++ ) {
671
+
672
+ const item = xml.childNodes.item( i );
673
+ const nodeName = item.nodeName;
674
+
675
+ if ( typeof obj[ nodeName ] === 'undefined' ) {
676
+
677
+ const tmp = xmlToJson( item );
678
+
679
+ if ( tmp !== '' ) {
680
+
681
+ if ( Array.isArray( tmp[ '#text' ] ) ) {
682
+
683
+ tmp[ '#text' ] = tmp[ '#text' ][ 0 ];
684
+
685
+ }
686
+
687
+ obj[ nodeName ] = tmp;
688
+
689
+ }
690
+
691
+ } else {
692
+
693
+ if ( typeof obj[ nodeName ].push === 'undefined' ) {
694
+
695
+ const old = obj[ nodeName ];
696
+ obj[ nodeName ] = [ old ];
697
+
698
+ }
699
+
700
+ const tmp = xmlToJson( item );
701
+
702
+ if ( tmp !== '' ) {
703
+
704
+ if ( Array.isArray( tmp[ '#text' ] ) ) {
705
+
706
+ tmp[ '#text' ] = tmp[ '#text' ][ 0 ];
707
+
708
+ }
709
+
710
+ obj[ nodeName ].push( tmp );
711
+
712
+ }
713
+
714
+ }
715
+
716
+ }
717
+
718
+ }
719
+
720
+ return obj;
721
+
722
+ }
723
+
724
+ // Taken from Base64-js
725
+ function Base64toByteArray( b64 ) {
726
+
727
+ const Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array;
728
+ const revLookup = [];
729
+ const code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/';
730
+
731
+ for ( let i = 0, l = code.length; i < l; ++ i ) {
732
+
733
+ revLookup[ code.charCodeAt( i ) ] = i;
734
+
735
+ }
736
+
737
+ revLookup[ '-'.charCodeAt( 0 ) ] = 62;
738
+ revLookup[ '_'.charCodeAt( 0 ) ] = 63;
739
+
740
+ const len = b64.length;
741
+
742
+ if ( len % 4 > 0 ) {
743
+
744
+ throw new Error( 'Invalid string. Length must be a multiple of 4' );
745
+
746
+ }
747
+
748
+ const placeHolders = b64[ len - 2 ] === '=' ? 2 : b64[ len - 1 ] === '=' ? 1 : 0;
749
+ const arr = new Arr( len * 3 / 4 - placeHolders );
750
+ const l = placeHolders > 0 ? len - 4 : len;
751
+
752
+ let L = 0;
753
+ let i, j;
754
+
755
+ for ( i = 0, j = 0; i < l; i += 4, j += 3 ) {
756
+
757
+ const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 18 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 12 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] << 6 ) | revLookup[ b64.charCodeAt( i + 3 ) ];
758
+ arr[ L ++ ] = ( tmp & 0xFF0000 ) >> 16;
759
+ arr[ L ++ ] = ( tmp & 0xFF00 ) >> 8;
760
+ arr[ L ++ ] = tmp & 0xFF;
761
+
762
+ }
763
+
764
+ if ( placeHolders === 2 ) {
765
+
766
+ const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 2 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] >> 4 );
767
+ arr[ L ++ ] = tmp & 0xFF;
768
+
769
+ } else if ( placeHolders === 1 ) {
770
+
771
+ const tmp = ( revLookup[ b64.charCodeAt( i ) ] << 10 ) | ( revLookup[ b64.charCodeAt( i + 1 ) ] << 4 ) | ( revLookup[ b64.charCodeAt( i + 2 ) ] >> 2 );
772
+ arr[ L ++ ] = ( tmp >> 8 ) & 0xFF;
773
+ arr[ L ++ ] = tmp & 0xFF;
774
+
775
+ }
776
+
777
+ return arr;
778
+
779
+ }
780
+
781
+ function parseDataArray( ele, compressed ) {
782
+
783
+ let numBytes = 0;
784
+
785
+ if ( json.attributes.header_type === 'UInt64' ) {
786
+
787
+ numBytes = 8;
788
+
789
+ } else if ( json.attributes.header_type === 'UInt32' ) {
790
+
791
+ numBytes = 4;
792
+
793
+ }
794
+
795
+ let txt, content;
796
+
797
+ // Check the format
798
+ if ( ele.attributes.format === 'binary' && compressed ) {
799
+
800
+ if ( ele.attributes.type === 'Float32' ) {
801
+
802
+ txt = new Float32Array( );
803
+
804
+ } else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
805
+
806
+ txt = new Int32Array( );
807
+
808
+ }
809
+
810
+ // VTP data with the header has the following structure:
811
+ // [#blocks][#u-size][#p-size][#c-size-1][#c-size-2]...[#c-size-#blocks][DATA]
812
+ //
813
+ // Each token is an integer value whose type is specified by "header_type" at the top of the file (UInt32 if no type specified). The token meanings are:
814
+ // [#blocks] = Number of blocks
815
+ // [#u-size] = Block size before compression
816
+ // [#p-size] = Size of last partial block (zero if it not needed)
817
+ // [#c-size-i] = Size in bytes of block i after compression
818
+ //
819
+ // The [DATA] portion stores contiguously every block appended together. The offset from the beginning of the data section to the beginning of a block is
820
+ // computed by summing the compressed block sizes from preceding blocks according to the header.
821
+
822
+ const textNode = ele[ '#text' ];
823
+ const rawData = Array.isArray( textNode ) ? textNode[ 0 ] : textNode;
824
+
825
+ const byteData = Base64toByteArray( rawData );
826
+
827
+ // Each data point consists of 8 bits regardless of the header type
828
+ const dataPointSize = 8;
829
+
830
+ let blocks = byteData[ 0 ];
831
+ for ( let i = 1; i < numBytes - 1; i ++ ) {
832
+
833
+ blocks = blocks | ( byteData[ i ] << ( i * dataPointSize ) );
834
+
835
+ }
836
+
837
+ let headerSize = ( blocks + 3 ) * numBytes;
838
+ const padding = ( ( headerSize % 3 ) > 0 ) ? 3 - ( headerSize % 3 ) : 0;
839
+ headerSize = headerSize + padding;
840
+
841
+ const dataOffsets = [];
842
+ let currentOffset = headerSize;
843
+ dataOffsets.push( currentOffset );
844
+
845
+ // Get the blocks sizes after the compression.
846
+ // There are three blocks before c-size-i, so we skip 3*numBytes
847
+ const cSizeStart = 3 * numBytes;
848
+
849
+ for ( let i = 0; i < blocks; i ++ ) {
850
+
851
+ let currentBlockSize = byteData[ i * numBytes + cSizeStart ];
852
+
853
+ for ( let j = 1; j < numBytes - 1; j ++ ) {
854
+
855
+ currentBlockSize = currentBlockSize | ( byteData[ i * numBytes + cSizeStart + j ] << ( j * dataPointSize ) );
856
+
857
+ }
858
+
859
+ currentOffset = currentOffset + currentBlockSize;
860
+ dataOffsets.push( currentOffset );
861
+
862
+ }
863
+
864
+ for ( let i = 0; i < dataOffsets.length - 1; i ++ ) {
865
+
866
+ const data = unzlibSync( byteData.slice( dataOffsets[ i ], dataOffsets[ i + 1 ] ) );
867
+ content = data.buffer;
868
+
869
+ if ( ele.attributes.type === 'Float32' ) {
870
+
871
+ content = new Float32Array( content );
872
+ txt = Float32Concat( txt, content );
873
+
874
+ } else if ( ele.attributes.type === 'Int32' || ele.attributes.type === 'Int64' ) {
875
+
876
+ content = new Int32Array( content );
877
+ txt = Int32Concat( txt, content );
878
+
879
+ }
880
+
881
+ }
882
+
883
+ delete ele[ '#text' ];
884
+
885
+ if ( ele.attributes.type === 'Int64' ) {
886
+
887
+ if ( ele.attributes.format === 'binary' ) {
888
+
889
+ txt = txt.filter( function ( el, idx ) {
890
+
891
+ if ( idx % 2 !== 1 ) return true;
892
+
893
+ } );
894
+
895
+ }
896
+
897
+ }
898
+
899
+ } else {
900
+
901
+ if ( ele.attributes.format === 'binary' && ! compressed ) {
902
+
903
+ content = Base64toByteArray( ele[ '#text' ] );
904
+
905
+ // VTP data for the uncompressed case has the following structure:
906
+ // [#bytes][DATA]
907
+ // where "[#bytes]" is an integer value specifying the number of bytes in the block of data following it.
908
+ content = content.slice( numBytes ).buffer;
909
+
910
+ } else {
911
+
912
+ if ( ele[ '#text' ] ) {
913
+
914
+ content = ele[ '#text' ].split( /\s+/ ).filter( function ( el ) {
915
+
916
+ if ( el !== '' ) return el;
917
+
918
+ } );
919
+
920
+ } else {
921
+
922
+ content = new Int32Array( 0 ).buffer;
923
+
924
+ }
925
+
926
+ }
927
+
928
+ delete ele[ '#text' ];
929
+
930
+ // Get the content and optimize it
931
+ if ( ele.attributes.type === 'Float32' ) {
932
+
933
+ txt = new Float32Array( content );
934
+
935
+ } else if ( ele.attributes.type === 'Int32' ) {
936
+
937
+ txt = new Int32Array( content );
938
+
939
+ } else if ( ele.attributes.type === 'Int64' ) {
940
+
941
+ txt = new Int32Array( content );
942
+
943
+ if ( ele.attributes.format === 'binary' ) {
944
+
945
+ txt = txt.filter( function ( el, idx ) {
946
+
947
+ if ( idx % 2 !== 1 ) return true;
948
+
949
+ } );
950
+
951
+ }
952
+
953
+ }
954
+
955
+ } // endif ( ele.attributes.format === 'binary' && compressed )
956
+
957
+ return txt;
958
+
959
+ }
960
+
961
+ // Main part
962
+ // Get Dom
963
+ const dom = new DOMParser().parseFromString( stringFile, 'application/xml' );
964
+
965
+ // Get the doc
966
+ const doc = dom.documentElement;
967
+ // Convert to json
968
+ const json = xmlToJson( doc );
969
+ let points = [];
970
+ let normals = [];
971
+ let indices = [];
972
+
973
+ if ( json.AppendedData ) {
974
+
975
+ const appendedData = json.AppendedData[ '#text' ].slice( 1 );
976
+ const piece = json.PolyData.Piece;
977
+
978
+ const sections = [ 'PointData', 'CellData', 'Points', 'Verts', 'Lines', 'Strips', 'Polys' ];
979
+ let sectionIndex = 0;
980
+
981
+ const offsets = sections.map( s => {
982
+
983
+ const sect = piece[ s ];
984
+
985
+ if ( sect && sect.DataArray ) {
986
+
987
+ const arr = Array.isArray( sect.DataArray ) ? sect.DataArray : [ sect.DataArray ];
988
+
989
+ return arr.map( a => a.attributes.offset );
990
+
991
+ }
992
+
993
+ return [];
994
+
995
+ } ).flat();
996
+
997
+ for ( const sect of sections ) {
998
+
999
+ const section = piece[ sect ];
1000
+
1001
+ if ( section && section.DataArray ) {
1002
+
1003
+ if ( Array.isArray( section.DataArray ) ) {
1004
+
1005
+ for ( const sectionEle of section.DataArray ) {
1006
+
1007
+ sectionEle[ '#text' ] = appendedData.slice( offsets[ sectionIndex ], offsets[ sectionIndex + 1 ] );
1008
+ sectionEle.attributes.format = 'binary';
1009
+ sectionIndex ++;
1010
+
1011
+ }
1012
+
1013
+ } else {
1014
+
1015
+ section.DataArray[ '#text' ] = appendedData.slice( offsets[ sectionIndex ], offsets[ sectionIndex + 1 ] );
1016
+ section.DataArray.attributes.format = 'binary';
1017
+ sectionIndex ++;
1018
+
1019
+ }
1020
+
1021
+ }
1022
+
1023
+ }
1024
+
1025
+ }
1026
+
1027
+ if ( json.PolyData ) {
1028
+
1029
+ const piece = json.PolyData.Piece;
1030
+ const compressed = json.attributes.hasOwnProperty( 'compressor' );
1031
+
1032
+ // Can be optimized
1033
+ // Loop through the sections
1034
+ const sections = [ 'PointData', 'Points', 'Strips', 'Polys' ];// +['CellData', 'Verts', 'Lines'];
1035
+ let sectionIndex = 0;
1036
+ const numberOfSections = sections.length;
1037
+
1038
+ while ( sectionIndex < numberOfSections ) {
1039
+
1040
+ const section = piece[ sections[ sectionIndex ] ];
1041
+
1042
+ // If it has a DataArray in it
1043
+
1044
+ if ( section && section.DataArray ) {
1045
+
1046
+ // Depending on the number of DataArrays
1047
+
1048
+ let arr;
1049
+
1050
+ if ( Array.isArray( section.DataArray ) ) {
1051
+
1052
+ arr = section.DataArray;
1053
+
1054
+ } else {
1055
+
1056
+ arr = [ section.DataArray ];
1057
+
1058
+ }
1059
+
1060
+ let dataArrayIndex = 0;
1061
+ const numberOfDataArrays = arr.length;
1062
+
1063
+ while ( dataArrayIndex < numberOfDataArrays ) {
1064
+
1065
+ // Parse the DataArray
1066
+ if ( ( '#text' in arr[ dataArrayIndex ] ) && ( arr[ dataArrayIndex ][ '#text' ].length > 0 ) ) {
1067
+
1068
+ arr[ dataArrayIndex ].text = parseDataArray( arr[ dataArrayIndex ], compressed );
1069
+
1070
+ }
1071
+
1072
+ dataArrayIndex ++;
1073
+
1074
+ }
1075
+
1076
+ switch ( sections[ sectionIndex ] ) {
1077
+
1078
+ // if iti is point data
1079
+ case 'PointData':
1080
+
1081
+ {
1082
+
1083
+ const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
1084
+ const normalsName = section.attributes.Normals;
1085
+
1086
+ if ( numberOfPoints > 0 ) {
1087
+
1088
+ for ( let i = 0, len = arr.length; i < len; i ++ ) {
1089
+
1090
+ if ( normalsName === arr[ i ].attributes.Name ) {
1091
+
1092
+ const components = arr[ i ].attributes.NumberOfComponents;
1093
+ normals = new Float32Array( numberOfPoints * components );
1094
+ normals.set( arr[ i ].text, 0 );
1095
+
1096
+ }
1097
+
1098
+ }
1099
+
1100
+ }
1101
+
1102
+ }
1103
+
1104
+ break;
1105
+
1106
+ // if it is points
1107
+ case 'Points':
1108
+
1109
+ {
1110
+
1111
+ const numberOfPoints = parseInt( piece.attributes.NumberOfPoints );
1112
+
1113
+ if ( numberOfPoints > 0 ) {
1114
+
1115
+ const components = section.DataArray.attributes.NumberOfComponents;
1116
+ points = new Float32Array( numberOfPoints * components );
1117
+ points.set( section.DataArray.text, 0 );
1118
+
1119
+ }
1120
+
1121
+ }
1122
+
1123
+ break;
1124
+
1125
+ // if it is strips
1126
+ case 'Strips':
1127
+
1128
+ {
1129
+
1130
+ const numberOfStrips = parseInt( piece.attributes.NumberOfStrips );
1131
+
1132
+ if ( numberOfStrips > 0 ) {
1133
+
1134
+ const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
1135
+ const offset = new Int32Array( section.DataArray[ 1 ].text.length );
1136
+ connectivity.set( section.DataArray[ 0 ].text, 0 );
1137
+ offset.set( section.DataArray[ 1 ].text, 0 );
1138
+
1139
+ const size = numberOfStrips + connectivity.length;
1140
+ indices = new Uint32Array( 3 * size - 9 * numberOfStrips );
1141
+
1142
+ let indicesIndex = 0;
1143
+
1144
+ for ( let i = 0, len = numberOfStrips; i < len; i ++ ) {
1145
+
1146
+ const strip = [];
1147
+
1148
+ for ( let s = 0, len1 = offset[ i ], len0 = 0; s < len1 - len0; s ++ ) {
1149
+
1150
+ strip.push( connectivity[ s ] );
1151
+
1152
+ if ( i > 0 ) len0 = offset[ i - 1 ];
1153
+
1154
+ }
1155
+
1156
+ for ( let j = 0, len1 = offset[ i ], len0 = 0; j < len1 - len0 - 2; j ++ ) {
1157
+
1158
+ if ( j % 2 ) {
1159
+
1160
+ indices[ indicesIndex ++ ] = strip[ j ];
1161
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
1162
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
1163
+
1164
+ } else {
1165
+
1166
+ indices[ indicesIndex ++ ] = strip[ j ];
1167
+ indices[ indicesIndex ++ ] = strip[ j + 1 ];
1168
+ indices[ indicesIndex ++ ] = strip[ j + 2 ];
1169
+
1170
+ }
1171
+
1172
+ if ( i > 0 ) len0 = offset[ i - 1 ];
1173
+
1174
+ }
1175
+
1176
+ }
1177
+
1178
+ }
1179
+
1180
+ }
1181
+
1182
+ break;
1183
+
1184
+ // if it is polys
1185
+ case 'Polys':
1186
+
1187
+ {
1188
+
1189
+ const numberOfPolys = parseInt( piece.attributes.NumberOfPolys );
1190
+
1191
+ if ( numberOfPolys > 0 ) {
1192
+
1193
+ const connectivity = new Int32Array( section.DataArray[ 0 ].text.length );
1194
+ const offset = new Int32Array( section.DataArray[ 1 ].text.length );
1195
+ connectivity.set( section.DataArray[ 0 ].text, 0 );
1196
+ offset.set( section.DataArray[ 1 ].text, 0 );
1197
+
1198
+ const size = numberOfPolys + connectivity.length;
1199
+ indices = new Uint32Array( 3 * size - 9 * numberOfPolys );
1200
+ let indicesIndex = 0, connectivityIndex = 0;
1201
+ let i = 0, len0 = 0;
1202
+ const len = numberOfPolys;
1203
+
1204
+ while ( i < len ) {
1205
+
1206
+ const poly = [];
1207
+ let s = 0;
1208
+ const len1 = offset[ i ];
1209
+
1210
+ while ( s < len1 - len0 ) {
1211
+
1212
+ poly.push( connectivity[ connectivityIndex ++ ] );
1213
+ s ++;
1214
+
1215
+ }
1216
+
1217
+ let j = 1;
1218
+
1219
+ while ( j < len1 - len0 - 1 ) {
1220
+
1221
+ indices[ indicesIndex ++ ] = poly[ 0 ];
1222
+ indices[ indicesIndex ++ ] = poly[ j ];
1223
+ indices[ indicesIndex ++ ] = poly[ j + 1 ];
1224
+ j ++;
1225
+
1226
+ }
1227
+
1228
+ i ++;
1229
+ len0 = offset[ i - 1 ];
1230
+
1231
+ }
1232
+
1233
+ }
1234
+
1235
+ }
1236
+
1237
+ break;
1238
+
1239
+ default:
1240
+ break;
1241
+
1242
+ }
1243
+
1244
+ }
1245
+
1246
+ sectionIndex ++;
1247
+
1248
+ }
1249
+
1250
+ const geometry = new BufferGeometry();
1251
+ geometry.setIndex( new BufferAttribute( indices, 1 ) );
1252
+ geometry.setAttribute( 'position', new BufferAttribute( points, 3 ) );
1253
+
1254
+ if ( normals.length === points.length ) {
1255
+
1256
+ geometry.setAttribute( 'normal', new BufferAttribute( normals, 3 ) );
1257
+
1258
+ }
1259
+
1260
+ return geometry;
1261
+
1262
+ } else {
1263
+
1264
+ throw new Error( 'Unsupported DATASET type' );
1265
+
1266
+ }
1267
+
1268
+ }
1269
+
1270
+ const textDecoder = new TextDecoder();
1271
+
1272
+ // get the 5 first lines of the files to check if there is the key word binary
1273
+ const meta = textDecoder.decode( new Uint8Array( data, 0, 250 ) ).split( '\n' );
1274
+
1275
+ if ( meta[ 0 ].indexOf( 'xml' ) !== - 1 ) {
1276
+
1277
+ return parseXML( textDecoder.decode( data ) );
1278
+
1279
+ } else if ( meta[ 2 ].includes( 'ASCII' ) ) {
1280
+
1281
+ return parseASCII( textDecoder.decode( data ) );
1282
+
1283
+ } else {
1284
+
1285
+ return parseBinary( data );
1286
+
1287
+ }
1288
+
1289
+ }
1290
+
1291
+ }
1292
+
1293
+ export { VTKLoader };