@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
  1034. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
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  1036. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +8 -0
  1037. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +8 -0
  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
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  1040. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -0
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  1042. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
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  1063. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +78 -0
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@@ -0,0 +1,1760 @@
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+ export const REVISION = '184';
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+
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+ /**
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+ * Represents mouse buttons and interaction types in context of controls.
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+ *
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+ * @type {ConstantsMouse}
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+ * @constant
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+ */
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+ export const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
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+
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+ /**
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+ * Represents touch interaction types in context of controls.
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+ *
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+ * @type {ConstantsTouch}
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+ * @constant
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+ */
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+ export const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
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+
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+ /**
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+ * Disables face culling.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const CullFaceNone = 0;
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+
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+ /**
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+ * Culls back faces.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const CullFaceBack = 1;
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+
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+ /**
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+ * Culls front faces.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const CullFaceFront = 2;
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+
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+ /**
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+ * Culls both front and back faces.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const CullFaceFrontBack = 3;
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+
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+ /**
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+ * Gives unfiltered shadow maps - fastest, but lowest quality.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const BasicShadowMap = 0;
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+
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+ /**
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+ * Filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const PCFShadowMap = 1;
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+
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+ /**
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+ * Filters shadow maps using the Percentage-Closer Filtering (PCF) algorithm with
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+ * better soft shadows especially when using low-resolution shadow maps.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const PCFSoftShadowMap = 2;
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+
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+ /**
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+ * Filters shadow maps using the Variance Shadow Map (VSM) algorithm.
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+ * When using VSMShadowMap all shadow receivers will also cast shadows.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const VSMShadowMap = 3;
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+
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+ /**
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+ * Only front faces are rendered.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const FrontSide = 0;
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+
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+ /**
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+ * Only back faces are rendered.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const BackSide = 1;
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+
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+ /**
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+ * Both front and back faces are rendered.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const DoubleSide = 2;
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+
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+ /**
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+ * No blending is performed which effectively disables
111
+ * alpha transparency.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const NoBlending = 0;
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+
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+ /**
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+ * The default blending.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const NormalBlending = 1;
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+
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+ /**
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+ * Represents additive blending.
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+ *
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+ * @type {number}
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+ * @constant
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+ */
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+ export const AdditiveBlending = 2;
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+
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+ /**
135
+ * Represents subtractive blending.
136
+ *
137
+ * @type {number}
138
+ * @constant
139
+ */
140
+ export const SubtractiveBlending = 3;
141
+
142
+ /**
143
+ * Represents multiply blending.
144
+ *
145
+ * @type {number}
146
+ * @constant
147
+ */
148
+ export const MultiplyBlending = 4;
149
+
150
+ /**
151
+ * Represents custom blending.
152
+ *
153
+ * @type {number}
154
+ * @constant
155
+ */
156
+ export const CustomBlending = 5;
157
+
158
+ /**
159
+ * Represents material blending.
160
+ *
161
+ * @type {number}
162
+ * @constant
163
+ */
164
+ export const MaterialBlending = 6;
165
+
166
+ /**
167
+ * A `source + destination` blending equation.
168
+ *
169
+ * @type {number}
170
+ * @constant
171
+ */
172
+ export const AddEquation = 100;
173
+
174
+ /**
175
+ * A `source - destination` blending equation.
176
+ *
177
+ * @type {number}
178
+ * @constant
179
+ */
180
+ export const SubtractEquation = 101;
181
+
182
+ /**
183
+ * A `destination - source` blending equation.
184
+ *
185
+ * @type {number}
186
+ * @constant
187
+ */
188
+ export const ReverseSubtractEquation = 102;
189
+
190
+ /**
191
+ * A blend equation that uses the minimum of source and destination.
192
+ *
193
+ * @type {number}
194
+ * @constant
195
+ */
196
+ export const MinEquation = 103;
197
+
198
+ /**
199
+ * A blend equation that uses the maximum of source and destination.
200
+ *
201
+ * @type {number}
202
+ * @constant
203
+ */
204
+ export const MaxEquation = 104;
205
+
206
+ /**
207
+ * Multiplies all colors by `0`.
208
+ *
209
+ * @type {number}
210
+ * @constant
211
+ */
212
+ export const ZeroFactor = 200;
213
+
214
+ /**
215
+ * Multiplies all colors by `1`.
216
+ *
217
+ * @type {number}
218
+ * @constant
219
+ */
220
+ export const OneFactor = 201;
221
+
222
+ /**
223
+ * Multiplies all colors by the source colors.
224
+ *
225
+ * @type {number}
226
+ * @constant
227
+ */
228
+ export const SrcColorFactor = 202;
229
+
230
+ /**
231
+ * Multiplies all colors by `1` minus each source color.
232
+ *
233
+ * @type {number}
234
+ * @constant
235
+ */
236
+ export const OneMinusSrcColorFactor = 203;
237
+
238
+ /**
239
+ * Multiplies all colors by the source alpha value.
240
+ *
241
+ * @type {number}
242
+ * @constant
243
+ */
244
+ export const SrcAlphaFactor = 204;
245
+
246
+ /**
247
+ * Multiplies all colors by 1 minus the source alpha value.
248
+ *
249
+ * @type {number}
250
+ * @constant
251
+ */
252
+ export const OneMinusSrcAlphaFactor = 205;
253
+
254
+ /**
255
+ * Multiplies all colors by the destination alpha value.
256
+ *
257
+ * @type {number}
258
+ * @constant
259
+ */
260
+ export const DstAlphaFactor = 206;
261
+
262
+ /**
263
+ * Multiplies all colors by `1` minus the destination alpha value.
264
+ *
265
+ * @type {number}
266
+ * @constant
267
+ */
268
+ export const OneMinusDstAlphaFactor = 207;
269
+
270
+ /**
271
+ * Multiplies all colors by the destination color.
272
+ *
273
+ * @type {number}
274
+ * @constant
275
+ */
276
+ export const DstColorFactor = 208;
277
+
278
+ /**
279
+ * Multiplies all colors by `1` minus each destination color.
280
+ *
281
+ * @type {number}
282
+ * @constant
283
+ */
284
+ export const OneMinusDstColorFactor = 209;
285
+
286
+ /**
287
+ * Multiplies the RGB colors by the smaller of either the source alpha
288
+ * value or the value of `1` minus the destination alpha value. The alpha
289
+ * value is multiplied by `1`.
290
+ *
291
+ * @type {number}
292
+ * @constant
293
+ */
294
+ export const SrcAlphaSaturateFactor = 210;
295
+
296
+ /**
297
+ * Multiplies all colors by a constant color.
298
+ *
299
+ * @type {number}
300
+ * @constant
301
+ */
302
+ export const ConstantColorFactor = 211;
303
+
304
+ /**
305
+ * Multiplies all colors by `1` minus a constant color.
306
+ *
307
+ * @type {number}
308
+ * @constant
309
+ */
310
+ export const OneMinusConstantColorFactor = 212;
311
+
312
+ /**
313
+ * Multiplies all colors by a constant alpha value.
314
+ *
315
+ * @type {number}
316
+ * @constant
317
+ */
318
+ export const ConstantAlphaFactor = 213;
319
+
320
+ /**
321
+ * Multiplies all colors by 1 minus a constant alpha value.
322
+ *
323
+ * @type {number}
324
+ * @constant
325
+ */
326
+ export const OneMinusConstantAlphaFactor = 214;
327
+
328
+ /**
329
+ * Never pass.
330
+ *
331
+ * @type {number}
332
+ * @constant
333
+ */
334
+ export const NeverDepth = 0;
335
+
336
+ /**
337
+ * Always pass.
338
+ *
339
+ * @type {number}
340
+ * @constant
341
+ */
342
+ export const AlwaysDepth = 1;
343
+
344
+ /**
345
+ * Pass if the incoming value is less than the depth buffer value.
346
+ *
347
+ * @type {number}
348
+ * @constant
349
+ */
350
+ export const LessDepth = 2;
351
+
352
+ /**
353
+ * Pass if the incoming value is less than or equal to the depth buffer value.
354
+ *
355
+ * @type {number}
356
+ * @constant
357
+ */
358
+ export const LessEqualDepth = 3;
359
+
360
+ /**
361
+ * Pass if the incoming value equals the depth buffer value.
362
+ *
363
+ * @type {number}
364
+ * @constant
365
+ */
366
+ export const EqualDepth = 4;
367
+
368
+ /**
369
+ * Pass if the incoming value is greater than or equal to the depth buffer value.
370
+ *
371
+ * @type {number}
372
+ * @constant
373
+ */
374
+ export const GreaterEqualDepth = 5;
375
+
376
+ /**
377
+ * Pass if the incoming value is greater than the depth buffer value.
378
+ *
379
+ * @type {number}
380
+ * @constant
381
+ */
382
+ export const GreaterDepth = 6;
383
+
384
+ /**
385
+ * Pass if the incoming value is not equal to the depth buffer value.
386
+ *
387
+ * @type {number}
388
+ * @constant
389
+ */
390
+ export const NotEqualDepth = 7;
391
+
392
+ /**
393
+ * Multiplies the environment map color with the surface color.
394
+ *
395
+ * @type {number}
396
+ * @constant
397
+ */
398
+ export const MultiplyOperation = 0;
399
+
400
+ /**
401
+ * Uses reflectivity to blend between the two colors.
402
+ *
403
+ * @type {number}
404
+ * @constant
405
+ */
406
+ export const MixOperation = 1;
407
+
408
+ /**
409
+ * Adds the two colors.
410
+ *
411
+ * @type {number}
412
+ * @constant
413
+ */
414
+ export const AddOperation = 2;
415
+
416
+ /**
417
+ * No tone mapping is applied.
418
+ *
419
+ * @type {number}
420
+ * @constant
421
+ */
422
+ export const NoToneMapping = 0;
423
+
424
+ /**
425
+ * Linear tone mapping.
426
+ *
427
+ * @type {number}
428
+ * @constant
429
+ */
430
+ export const LinearToneMapping = 1;
431
+
432
+ /**
433
+ * Reinhard tone mapping.
434
+ *
435
+ * @type {number}
436
+ * @constant
437
+ */
438
+ export const ReinhardToneMapping = 2;
439
+
440
+ /**
441
+ * Cineon tone mapping.
442
+ *
443
+ * @type {number}
444
+ * @constant
445
+ */
446
+ export const CineonToneMapping = 3;
447
+
448
+ /**
449
+ * ACES Filmic tone mapping.
450
+ *
451
+ * @type {number}
452
+ * @constant
453
+ */
454
+ export const ACESFilmicToneMapping = 4;
455
+
456
+ /**
457
+ * Custom tone mapping.
458
+ *
459
+ * Expects a custom implementation by modifying shader code of the material's fragment shader.
460
+ *
461
+ * @type {number}
462
+ * @constant
463
+ */
464
+ export const CustomToneMapping = 5;
465
+
466
+ /**
467
+ * AgX tone mapping.
468
+ *
469
+ * @type {number}
470
+ * @constant
471
+ */
472
+ export const AgXToneMapping = 6;
473
+
474
+ /**
475
+ * Neutral tone mapping.
476
+ *
477
+ * Implementation based on the Khronos 3D Commerce Group standard tone mapping.
478
+ *
479
+ * @type {number}
480
+ * @constant
481
+ */
482
+ export const NeutralToneMapping = 7;
483
+
484
+ /**
485
+ * The skinned mesh shares the same world space as the skeleton.
486
+ *
487
+ * @type {string}
488
+ * @constant
489
+ */
490
+ export const AttachedBindMode = 'attached';
491
+
492
+ /**
493
+ * The skinned mesh does not share the same world space as the skeleton.
494
+ * This is useful when a skeleton is shared across multiple skinned meshes.
495
+ *
496
+ * @type {string}
497
+ * @constant
498
+ */
499
+ export const DetachedBindMode = 'detached';
500
+
501
+ /**
502
+ * Maps textures using the geometry's UV coordinates.
503
+ *
504
+ * @type {number}
505
+ * @constant
506
+ */
507
+ export const UVMapping = 300;
508
+
509
+ /**
510
+ * Reflection mapping for cube textures.
511
+ *
512
+ * @type {number}
513
+ * @constant
514
+ */
515
+ export const CubeReflectionMapping = 301;
516
+
517
+ /**
518
+ * Refraction mapping for cube textures.
519
+ *
520
+ * @type {number}
521
+ * @constant
522
+ */
523
+ export const CubeRefractionMapping = 302;
524
+
525
+ /**
526
+ * Reflection mapping for equirectangular textures.
527
+ *
528
+ * @type {number}
529
+ * @constant
530
+ */
531
+ export const EquirectangularReflectionMapping = 303;
532
+
533
+ /**
534
+ * Refraction mapping for equirectangular textures.
535
+ *
536
+ * @type {number}
537
+ * @constant
538
+ */
539
+ export const EquirectangularRefractionMapping = 304;
540
+
541
+ /**
542
+ * Reflection mapping for PMREM textures.
543
+ *
544
+ * @type {number}
545
+ * @constant
546
+ */
547
+ export const CubeUVReflectionMapping = 306;
548
+
549
+ /**
550
+ * The texture will simply repeat to infinity.
551
+ *
552
+ * @type {number}
553
+ * @constant
554
+ */
555
+ export const RepeatWrapping = 1000;
556
+
557
+ /**
558
+ * The last pixel of the texture stretches to the edge of the mesh.
559
+ *
560
+ * @type {number}
561
+ * @constant
562
+ */
563
+ export const ClampToEdgeWrapping = 1001;
564
+
565
+ /**
566
+ * The texture will repeats to infinity, mirroring on each repeat.
567
+ *
568
+ * @type {number}
569
+ * @constant
570
+ */
571
+ export const MirroredRepeatWrapping = 1002;
572
+
573
+ /**
574
+ * Returns the value of the texture element that is nearest (in Manhattan distance)
575
+ * to the specified texture coordinates.
576
+ *
577
+ * @type {number}
578
+ * @constant
579
+ */
580
+ export const NearestFilter = 1003;
581
+
582
+ /**
583
+ * Chooses the mipmap that most closely matches the size of the pixel being textured
584
+ * and uses the `NearestFilter` criterion (the texel nearest to the center of the pixel)
585
+ * to produce a texture value.
586
+ *
587
+ * @type {number}
588
+ * @constant
589
+ */
590
+ export const NearestMipmapNearestFilter = 1004;
591
+ export const NearestMipMapNearestFilter = 1004; // legacy
592
+
593
+ /**
594
+ * Chooses the two mipmaps that most closely match the size of the pixel being textured and
595
+ * uses the `NearestFilter` criterion to produce a texture value from each mipmap.
596
+ * The final texture value is a weighted average of those two values.
597
+ *
598
+ * @type {number}
599
+ * @constant
600
+ */
601
+ export const NearestMipmapLinearFilter = 1005;
602
+ export const NearestMipMapLinearFilter = 1005; // legacy
603
+
604
+ /**
605
+ * Returns the weighted average of the four texture elements that are closest to the specified
606
+ * texture coordinates, and can include items wrapped or repeated from other parts of a texture,
607
+ * depending on the values of `wrapS` and `wrapT`, and on the exact mapping.
608
+ *
609
+ * @type {number}
610
+ * @constant
611
+ */
612
+ export const LinearFilter = 1006;
613
+
614
+ /**
615
+ * Chooses the mipmap that most closely matches the size of the pixel being textured and uses
616
+ * the `LinearFilter` criterion (a weighted average of the four texels that are closest to the
617
+ * center of the pixel) to produce a texture value.
618
+ *
619
+ * @type {number}
620
+ * @constant
621
+ */
622
+ export const LinearMipmapNearestFilter = 1007;
623
+ export const LinearMipMapNearestFilter = 1007; // legacy
624
+
625
+ /**
626
+ * Chooses the two mipmaps that most closely match the size of the pixel being textured and uses
627
+ * the `LinearFilter` criterion to produce a texture value from each mipmap. The final texture value
628
+ * is a weighted average of those two values.
629
+ *
630
+ * @type {number}
631
+ * @constant
632
+ */
633
+ export const LinearMipmapLinearFilter = 1008;
634
+ export const LinearMipMapLinearFilter = 1008; // legacy
635
+
636
+ /**
637
+ * An unsigned byte data type for textures.
638
+ *
639
+ * @type {number}
640
+ * @constant
641
+ */
642
+ export const UnsignedByteType = 1009;
643
+
644
+ /**
645
+ * A byte data type for textures.
646
+ *
647
+ * @type {number}
648
+ * @constant
649
+ */
650
+ export const ByteType = 1010;
651
+
652
+ /**
653
+ * A short data type for textures.
654
+ *
655
+ * @type {number}
656
+ * @constant
657
+ */
658
+ export const ShortType = 1011;
659
+
660
+ /**
661
+ * An unsigned short data type for textures.
662
+ *
663
+ * @type {number}
664
+ * @constant
665
+ */
666
+ export const UnsignedShortType = 1012;
667
+
668
+ /**
669
+ * An int data type for textures.
670
+ *
671
+ * @type {number}
672
+ * @constant
673
+ */
674
+ export const IntType = 1013;
675
+
676
+ /**
677
+ * An unsigned int data type for textures.
678
+ *
679
+ * @type {number}
680
+ * @constant
681
+ */
682
+ export const UnsignedIntType = 1014;
683
+
684
+ /**
685
+ * A float data type for textures.
686
+ *
687
+ * @type {number}
688
+ * @constant
689
+ */
690
+ export const FloatType = 1015;
691
+
692
+ /**
693
+ * A half float data type for textures.
694
+ *
695
+ * @type {number}
696
+ * @constant
697
+ */
698
+ export const HalfFloatType = 1016;
699
+
700
+ /**
701
+ * An unsigned short 4_4_4_4 (packed) data type for textures.
702
+ *
703
+ * @type {number}
704
+ * @constant
705
+ */
706
+ export const UnsignedShort4444Type = 1017;
707
+
708
+ /**
709
+ * An unsigned short 5_5_5_1 (packed) data type for textures.
710
+ *
711
+ * @type {number}
712
+ * @constant
713
+ */
714
+ export const UnsignedShort5551Type = 1018;
715
+
716
+ /**
717
+ * An unsigned int 24_8 data type for textures.
718
+ *
719
+ * @type {number}
720
+ * @constant
721
+ */
722
+ export const UnsignedInt248Type = 1020;
723
+
724
+ /**
725
+ * An unsigned int 5_9_9_9 (packed) data type for textures.
726
+ *
727
+ * @type {number}
728
+ * @constant
729
+ */
730
+ export const UnsignedInt5999Type = 35902;
731
+
732
+ /**
733
+ * An unsigned int 10_11_11 (packed) data type for textures.
734
+ *
735
+ * @type {number}
736
+ * @constant
737
+ */
738
+ export const UnsignedInt101111Type = 35899;
739
+
740
+ /**
741
+ * Discards the red, green and blue components and reads just the alpha component.
742
+ *
743
+ * @type {number}
744
+ * @constant
745
+ */
746
+ export const AlphaFormat = 1021;
747
+
748
+ /**
749
+ * Discards the alpha component and reads the red, green and blue component.
750
+ *
751
+ * @type {number}
752
+ * @constant
753
+ */
754
+ export const RGBFormat = 1022;
755
+
756
+ /**
757
+ * Reads the red, green, blue and alpha components.
758
+ *
759
+ * @type {number}
760
+ * @constant
761
+ */
762
+ export const RGBAFormat = 1023;
763
+
764
+ /**
765
+ * Reads each element as a single depth value, converts it to floating point, and clamps to the range `[0,1]`.
766
+ *
767
+ * @type {number}
768
+ * @constant
769
+ */
770
+ export const DepthFormat = 1026;
771
+
772
+ /**
773
+ * Reads each element is a pair of depth and stencil values. The depth component of the pair is interpreted as
774
+ * in `DepthFormat`. The stencil component is interpreted based on the depth + stencil internal format.
775
+ *
776
+ * @type {number}
777
+ * @constant
778
+ */
779
+ export const DepthStencilFormat = 1027;
780
+
781
+ /**
782
+ * Discards the green, blue and alpha components and reads just the red component.
783
+ *
784
+ * @type {number}
785
+ * @constant
786
+ */
787
+ export const RedFormat = 1028;
788
+
789
+ /**
790
+ * Discards the green, blue and alpha components and reads just the red component. The texels are read as integers instead of floating point.
791
+ *
792
+ * @type {number}
793
+ * @constant
794
+ */
795
+ export const RedIntegerFormat = 1029;
796
+
797
+ /**
798
+ * Discards the alpha, and blue components and reads the red, and green components.
799
+ *
800
+ * @type {number}
801
+ * @constant
802
+ */
803
+ export const RGFormat = 1030;
804
+
805
+ /**
806
+ * Discards the alpha, and blue components and reads the red, and green components. The texels are read as integers instead of floating point.
807
+ *
808
+ * @type {number}
809
+ * @constant
810
+ */
811
+ export const RGIntegerFormat = 1031;
812
+
813
+ /**
814
+ * Discards the alpha component and reads the red, green and blue component. The texels are read as integers instead of floating point.
815
+ *
816
+ * @type {number}
817
+ * @constant
818
+ */
819
+ export const RGBIntegerFormat = 1032;
820
+
821
+ /**
822
+ * Reads the red, green, blue and alpha components. The texels are read as integers instead of floating point.
823
+ *
824
+ * @type {number}
825
+ * @constant
826
+ */
827
+ export const RGBAIntegerFormat = 1033;
828
+
829
+ /**
830
+ * A DXT1-compressed image in an RGB image format.
831
+ *
832
+ * @type {number}
833
+ * @constant
834
+ */
835
+ export const RGB_S3TC_DXT1_Format = 33776;
836
+
837
+ /**
838
+ * A DXT1-compressed image in an RGB image format with a simple on/off alpha value.
839
+ *
840
+ * @type {number}
841
+ * @constant
842
+ */
843
+ export const RGBA_S3TC_DXT1_Format = 33777;
844
+
845
+ /**
846
+ * A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression.
847
+ *
848
+ * @type {number}
849
+ * @constant
850
+ */
851
+ export const RGBA_S3TC_DXT3_Format = 33778;
852
+
853
+ /**
854
+ * A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3
855
+ * compression in how the alpha compression is done.
856
+ *
857
+ * @type {number}
858
+ * @constant
859
+ */
860
+ export const RGBA_S3TC_DXT5_Format = 33779;
861
+
862
+ /**
863
+ * PVRTC RGB compression in 4-bit mode. One block for each 4×4 pixels.
864
+ *
865
+ * @type {number}
866
+ * @constant
867
+ */
868
+ export const RGB_PVRTC_4BPPV1_Format = 35840;
869
+
870
+ /**
871
+ * PVRTC RGB compression in 2-bit mode. One block for each 8×4 pixels.
872
+ *
873
+ * @type {number}
874
+ * @constant
875
+ */
876
+ export const RGB_PVRTC_2BPPV1_Format = 35841;
877
+
878
+ /**
879
+ * PVRTC RGBA compression in 4-bit mode. One block for each 4×4 pixels.
880
+ *
881
+ * @type {number}
882
+ * @constant
883
+ */
884
+ export const RGBA_PVRTC_4BPPV1_Format = 35842;
885
+
886
+ /**
887
+ * PVRTC RGBA compression in 2-bit mode. One block for each 8×4 pixels.
888
+ *
889
+ * @type {number}
890
+ * @constant
891
+ */
892
+ export const RGBA_PVRTC_2BPPV1_Format = 35843;
893
+
894
+ /**
895
+ * ETC1 RGB format.
896
+ *
897
+ * @type {number}
898
+ * @constant
899
+ */
900
+ export const RGB_ETC1_Format = 36196;
901
+
902
+ /**
903
+ * ETC2 RGB format.
904
+ *
905
+ * @type {number}
906
+ * @constant
907
+ */
908
+ export const RGB_ETC2_Format = 37492;
909
+
910
+ /**
911
+ * ETC2 RGBA format.
912
+ *
913
+ * @type {number}
914
+ * @constant
915
+ */
916
+ export const RGBA_ETC2_EAC_Format = 37496;
917
+
918
+ /**
919
+ * EAC R11 UNORM format.
920
+ *
921
+ * @type {number}
922
+ * @constant
923
+ */
924
+ export const R11_EAC_Format = 37488; // 0x9270
925
+
926
+ /**
927
+ * EAC R11 SNORM format.
928
+ *
929
+ * @type {number}
930
+ * @constant
931
+ */
932
+ export const SIGNED_R11_EAC_Format = 37489; // 0x9271
933
+
934
+ /**
935
+ * EAC RG11 UNORM format.
936
+ *
937
+ * @type {number}
938
+ * @constant
939
+ */
940
+ export const RG11_EAC_Format = 37490; // 0x9272
941
+
942
+ /**
943
+ * EAC RG11 SNORM format.
944
+ *
945
+ * @type {number}
946
+ * @constant
947
+ */
948
+ export const SIGNED_RG11_EAC_Format = 37491; // 0x9273
949
+
950
+ /**
951
+ * ASTC RGBA 4x4 format.
952
+ *
953
+ * @type {number}
954
+ * @constant
955
+ */
956
+ export const RGBA_ASTC_4x4_Format = 37808;
957
+
958
+ /**
959
+ * ASTC RGBA 5x4 format.
960
+ *
961
+ * @type {number}
962
+ * @constant
963
+ */
964
+ export const RGBA_ASTC_5x4_Format = 37809;
965
+
966
+ /**
967
+ * ASTC RGBA 5x5 format.
968
+ *
969
+ * @type {number}
970
+ * @constant
971
+ */
972
+ export const RGBA_ASTC_5x5_Format = 37810;
973
+
974
+ /**
975
+ * ASTC RGBA 6x5 format.
976
+ *
977
+ * @type {number}
978
+ * @constant
979
+ */
980
+ export const RGBA_ASTC_6x5_Format = 37811;
981
+
982
+ /**
983
+ * ASTC RGBA 6x6 format.
984
+ *
985
+ * @type {number}
986
+ * @constant
987
+ */
988
+ export const RGBA_ASTC_6x6_Format = 37812;
989
+
990
+ /**
991
+ * ASTC RGBA 8x5 format.
992
+ *
993
+ * @type {number}
994
+ * @constant
995
+ */
996
+ export const RGBA_ASTC_8x5_Format = 37813;
997
+
998
+ /**
999
+ * ASTC RGBA 8x6 format.
1000
+ *
1001
+ * @type {number}
1002
+ * @constant
1003
+ */
1004
+ export const RGBA_ASTC_8x6_Format = 37814;
1005
+
1006
+ /**
1007
+ * ASTC RGBA 8x8 format.
1008
+ *
1009
+ * @type {number}
1010
+ * @constant
1011
+ */
1012
+ export const RGBA_ASTC_8x8_Format = 37815;
1013
+
1014
+ /**
1015
+ * ASTC RGBA 10x5 format.
1016
+ *
1017
+ * @type {number}
1018
+ * @constant
1019
+ */
1020
+ export const RGBA_ASTC_10x5_Format = 37816;
1021
+
1022
+ /**
1023
+ * ASTC RGBA 10x6 format.
1024
+ *
1025
+ * @type {number}
1026
+ * @constant
1027
+ */
1028
+ export const RGBA_ASTC_10x6_Format = 37817;
1029
+
1030
+ /**
1031
+ * ASTC RGBA 10x8 format.
1032
+ *
1033
+ * @type {number}
1034
+ * @constant
1035
+ */
1036
+ export const RGBA_ASTC_10x8_Format = 37818;
1037
+
1038
+ /**
1039
+ * ASTC RGBA 10x10 format.
1040
+ *
1041
+ * @type {number}
1042
+ * @constant
1043
+ */
1044
+ export const RGBA_ASTC_10x10_Format = 37819;
1045
+
1046
+ /**
1047
+ * ASTC RGBA 12x10 format.
1048
+ *
1049
+ * @type {number}
1050
+ * @constant
1051
+ */
1052
+ export const RGBA_ASTC_12x10_Format = 37820;
1053
+
1054
+ /**
1055
+ * ASTC RGBA 12x12 format.
1056
+ *
1057
+ * @type {number}
1058
+ * @constant
1059
+ */
1060
+ export const RGBA_ASTC_12x12_Format = 37821;
1061
+
1062
+ /**
1063
+ * BPTC RGBA format.
1064
+ *
1065
+ * @type {number}
1066
+ * @constant
1067
+ */
1068
+ export const RGBA_BPTC_Format = 36492;
1069
+
1070
+ /**
1071
+ * BPTC Signed RGB format.
1072
+ *
1073
+ * @type {number}
1074
+ * @constant
1075
+ */
1076
+ export const RGB_BPTC_SIGNED_Format = 36494;
1077
+
1078
+ /**
1079
+ * BPTC Unsigned RGB format.
1080
+ *
1081
+ * @type {number}
1082
+ * @constant
1083
+ */
1084
+ export const RGB_BPTC_UNSIGNED_Format = 36495;
1085
+
1086
+ /**
1087
+ * RGTC1 Red format.
1088
+ *
1089
+ * @type {number}
1090
+ * @constant
1091
+ */
1092
+ export const RED_RGTC1_Format = 36283;
1093
+
1094
+ /**
1095
+ * RGTC1 Signed Red format.
1096
+ *
1097
+ * @type {number}
1098
+ * @constant
1099
+ */
1100
+ export const SIGNED_RED_RGTC1_Format = 36284;
1101
+
1102
+ /**
1103
+ * RGTC2 Red Green format.
1104
+ *
1105
+ * @type {number}
1106
+ * @constant
1107
+ */
1108
+ export const RED_GREEN_RGTC2_Format = 36285;
1109
+
1110
+ /**
1111
+ * RGTC2 Signed Red Green format.
1112
+ *
1113
+ * @type {number}
1114
+ * @constant
1115
+ */
1116
+ export const SIGNED_RED_GREEN_RGTC2_Format = 36286;
1117
+
1118
+ /**
1119
+ * Animations are played once.
1120
+ *
1121
+ * @type {number}
1122
+ * @constant
1123
+ */
1124
+ export const LoopOnce = 2200;
1125
+
1126
+ /**
1127
+ * Animations are played with a chosen number of repetitions, each time jumping from
1128
+ * the end of the clip directly to its beginning.
1129
+ *
1130
+ * @type {number}
1131
+ * @constant
1132
+ */
1133
+ export const LoopRepeat = 2201;
1134
+
1135
+ /**
1136
+ * Animations are played with a chosen number of repetitions, alternately playing forward
1137
+ * and backward.
1138
+ *
1139
+ * @type {number}
1140
+ * @constant
1141
+ */
1142
+ export const LoopPingPong = 2202;
1143
+
1144
+ /**
1145
+ * Discrete interpolation mode for keyframe tracks.
1146
+ *
1147
+ * @type {number}
1148
+ * @constant
1149
+ */
1150
+ export const InterpolateDiscrete = 2300;
1151
+
1152
+ /**
1153
+ * Linear interpolation mode for keyframe tracks.
1154
+ *
1155
+ * @type {number}
1156
+ * @constant
1157
+ */
1158
+ export const InterpolateLinear = 2301;
1159
+
1160
+ /**
1161
+ * Smooth interpolation mode for keyframe tracks.
1162
+ *
1163
+ * @type {number}
1164
+ * @constant
1165
+ */
1166
+ export const InterpolateSmooth = 2302;
1167
+
1168
+ /**
1169
+ * Bezier interpolation mode for keyframe tracks.
1170
+ *
1171
+ * Uses cubic Bezier curves with explicit 2D control points.
1172
+ * Requires tangent data to be set on the track.
1173
+ *
1174
+ * @type {number}
1175
+ * @constant
1176
+ */
1177
+ export const InterpolateBezier = 2303;
1178
+
1179
+ /**
1180
+ * Zero curvature ending for animations.
1181
+ *
1182
+ * @type {number}
1183
+ * @constant
1184
+ */
1185
+ export const ZeroCurvatureEnding = 2400;
1186
+
1187
+ /**
1188
+ * Zero slope ending for animations.
1189
+ *
1190
+ * @type {number}
1191
+ * @constant
1192
+ */
1193
+ export const ZeroSlopeEnding = 2401;
1194
+
1195
+ /**
1196
+ * Wrap around ending for animations.
1197
+ *
1198
+ * @type {number}
1199
+ * @constant
1200
+ */
1201
+ export const WrapAroundEnding = 2402;
1202
+
1203
+ /**
1204
+ * Default animation blend mode.
1205
+ *
1206
+ * @type {number}
1207
+ * @constant
1208
+ */
1209
+ export const NormalAnimationBlendMode = 2500;
1210
+
1211
+ /**
1212
+ * Additive animation blend mode. Can be used to layer motions on top of
1213
+ * each other to build complex performances from smaller re-usable assets.
1214
+ *
1215
+ * @type {number}
1216
+ * @constant
1217
+ */
1218
+ export const AdditiveAnimationBlendMode = 2501;
1219
+
1220
+ /**
1221
+ * For every three vertices draw a single triangle.
1222
+ *
1223
+ * @type {number}
1224
+ * @constant
1225
+ */
1226
+ export const TrianglesDrawMode = 0;
1227
+
1228
+ /**
1229
+ * For each vertex draw a triangle from the last three vertices.
1230
+ *
1231
+ * @type {number}
1232
+ * @constant
1233
+ */
1234
+ export const TriangleStripDrawMode = 1;
1235
+
1236
+ /**
1237
+ * For each vertex draw a triangle from the first vertex and the last two vertices.
1238
+ *
1239
+ * @type {number}
1240
+ * @constant
1241
+ */
1242
+ export const TriangleFanDrawMode = 2;
1243
+
1244
+ /**
1245
+ * The depth value is inverted (1.0 - z) for visualization purposes.
1246
+ *
1247
+ * @type {number}
1248
+ * @constant
1249
+ */
1250
+ export const BasicDepthPacking = 3200;
1251
+
1252
+ /**
1253
+ * The depth value is packed into 32 bit RGBA.
1254
+ *
1255
+ * @type {number}
1256
+ * @constant
1257
+ */
1258
+ export const RGBADepthPacking = 3201;
1259
+
1260
+ /**
1261
+ * The depth value is packed into 24 bit RGB.
1262
+ *
1263
+ * @type {number}
1264
+ * @constant
1265
+ */
1266
+ export const RGBDepthPacking = 3202;
1267
+
1268
+ /**
1269
+ * The depth value is packed into 16 bit RG.
1270
+ *
1271
+ * @type {number}
1272
+ * @constant
1273
+ */
1274
+ export const RGDepthPacking = 3203;
1275
+
1276
+ /**
1277
+ * Normal information is relative to the underlying surface.
1278
+ *
1279
+ * @type {number}
1280
+ * @constant
1281
+ */
1282
+ export const TangentSpaceNormalMap = 0;
1283
+
1284
+ /**
1285
+ * Normal information is relative to the object orientation.
1286
+ *
1287
+ * @type {number}
1288
+ * @constant
1289
+ */
1290
+ export const ObjectSpaceNormalMap = 1;
1291
+
1292
+ // Color space string identifiers, matching CSS Color Module Level 4 and WebGPU names where available.
1293
+
1294
+ /**
1295
+ * No color space.
1296
+ *
1297
+ * @type {string}
1298
+ * @constant
1299
+ */
1300
+ export const NoColorSpace = '';
1301
+
1302
+ /**
1303
+ * sRGB color space.
1304
+ *
1305
+ * @type {string}
1306
+ * @constant
1307
+ */
1308
+ export const SRGBColorSpace = 'srgb';
1309
+
1310
+ /**
1311
+ * sRGB-linear color space.
1312
+ *
1313
+ * @type {string}
1314
+ * @constant
1315
+ */
1316
+ export const LinearSRGBColorSpace = 'srgb-linear';
1317
+
1318
+ /**
1319
+ * Linear transfer function.
1320
+ *
1321
+ * @type {string}
1322
+ * @constant
1323
+ */
1324
+ export const LinearTransfer = 'linear';
1325
+
1326
+ /**
1327
+ * sRGB transfer function.
1328
+ *
1329
+ * @type {string}
1330
+ * @constant
1331
+ */
1332
+ export const SRGBTransfer = 'srgb';
1333
+
1334
+ /**
1335
+ * No normal map packing.
1336
+ *
1337
+ * @type {string}
1338
+ * @constant
1339
+ */
1340
+ export const NoNormalPacking = '';
1341
+
1342
+ /**
1343
+ * Normal RG packing.
1344
+ *
1345
+ * @type {string}
1346
+ * @constant
1347
+ */
1348
+ export const NormalRGPacking = 'rg';
1349
+
1350
+ /**
1351
+ * Normal GA packing.
1352
+ *
1353
+ * @type {string}
1354
+ * @constant
1355
+ */
1356
+ export const NormalGAPacking = 'ga';
1357
+
1358
+ /**
1359
+ * Sets the stencil buffer value to `0`.
1360
+ *
1361
+ * @type {number}
1362
+ * @constant
1363
+ */
1364
+ export const ZeroStencilOp = 0;
1365
+
1366
+ /**
1367
+ * Keeps the current value.
1368
+ *
1369
+ * @type {number}
1370
+ * @constant
1371
+ */
1372
+ export const KeepStencilOp = 7680;
1373
+
1374
+ /**
1375
+ * Sets the stencil buffer value to the specified reference value.
1376
+ *
1377
+ * @type {number}
1378
+ * @constant
1379
+ */
1380
+ export const ReplaceStencilOp = 7681;
1381
+
1382
+ /**
1383
+ * Increments the current stencil buffer value. Clamps to the maximum representable unsigned value.
1384
+ *
1385
+ * @type {number}
1386
+ * @constant
1387
+ */
1388
+ export const IncrementStencilOp = 7682;
1389
+
1390
+ /**
1391
+ * Decrements the current stencil buffer value. Clamps to `0`.
1392
+ *
1393
+ * @type {number}
1394
+ * @constant
1395
+ */
1396
+ export const DecrementStencilOp = 7683;
1397
+
1398
+ /**
1399
+ * Increments the current stencil buffer value. Wraps stencil buffer value to zero when incrementing
1400
+ * the maximum representable unsigned value.
1401
+ *
1402
+ * @type {number}
1403
+ * @constant
1404
+ */
1405
+ export const IncrementWrapStencilOp = 34055;
1406
+
1407
+ /**
1408
+ * Decrements the current stencil buffer value. Wraps stencil buffer value to the maximum representable
1409
+ * unsigned value when decrementing a stencil buffer value of `0`.
1410
+ *
1411
+ * @type {number}
1412
+ * @constant
1413
+ */
1414
+ export const DecrementWrapStencilOp = 34056;
1415
+
1416
+ /**
1417
+ * Inverts the current stencil buffer value bitwise.
1418
+ *
1419
+ * @type {number}
1420
+ * @constant
1421
+ */
1422
+ export const InvertStencilOp = 5386;
1423
+
1424
+ /**
1425
+ * Will never return true.
1426
+ *
1427
+ * @type {number}
1428
+ * @constant
1429
+ */
1430
+ export const NeverStencilFunc = 512;
1431
+
1432
+ /**
1433
+ * Will return true if the stencil reference value is less than the current stencil value.
1434
+ *
1435
+ * @type {number}
1436
+ * @constant
1437
+ */
1438
+ export const LessStencilFunc = 513;
1439
+
1440
+ /**
1441
+ * Will return true if the stencil reference value is equal to the current stencil value.
1442
+ *
1443
+ * @type {number}
1444
+ * @constant
1445
+ */
1446
+ export const EqualStencilFunc = 514;
1447
+
1448
+ /**
1449
+ * Will return true if the stencil reference value is less than or equal to the current stencil value.
1450
+ *
1451
+ * @type {number}
1452
+ * @constant
1453
+ */
1454
+ export const LessEqualStencilFunc = 515;
1455
+
1456
+ /**
1457
+ * Will return true if the stencil reference value is greater than the current stencil value.
1458
+ *
1459
+ * @type {number}
1460
+ * @constant
1461
+ */
1462
+ export const GreaterStencilFunc = 516;
1463
+
1464
+ /**
1465
+ * Will return true if the stencil reference value is not equal to the current stencil value.
1466
+ *
1467
+ * @type {number}
1468
+ * @constant
1469
+ */
1470
+ export const NotEqualStencilFunc = 517;
1471
+
1472
+ /**
1473
+ * Will return true if the stencil reference value is greater than or equal to the current stencil value.
1474
+ *
1475
+ * @type {number}
1476
+ * @constant
1477
+ */
1478
+ export const GreaterEqualStencilFunc = 518;
1479
+
1480
+ /**
1481
+ * Will always return true.
1482
+ *
1483
+ * @type {number}
1484
+ * @constant
1485
+ */
1486
+ export const AlwaysStencilFunc = 519;
1487
+
1488
+ /**
1489
+ * Never pass.
1490
+ *
1491
+ * @type {number}
1492
+ * @constant
1493
+ */
1494
+ export const NeverCompare = 512;
1495
+
1496
+ /**
1497
+ * Pass if the incoming value is less than the texture value.
1498
+ *
1499
+ * @type {number}
1500
+ * @constant
1501
+ */
1502
+ export const LessCompare = 513;
1503
+
1504
+ /**
1505
+ * Pass if the incoming value equals the texture value.
1506
+ *
1507
+ * @type {number}
1508
+ * @constant
1509
+ */
1510
+ export const EqualCompare = 514;
1511
+
1512
+ /**
1513
+ * Pass if the incoming value is less than or equal to the texture value.
1514
+ *
1515
+ * @type {number}
1516
+ * @constant
1517
+ */
1518
+ export const LessEqualCompare = 515;
1519
+
1520
+ /**
1521
+ * Pass if the incoming value is greater than the texture value.
1522
+ *
1523
+ * @type {number}
1524
+ * @constant
1525
+ */
1526
+ export const GreaterCompare = 516;
1527
+
1528
+ /**
1529
+ * Pass if the incoming value is not equal to the texture value.
1530
+ *
1531
+ * @type {number}
1532
+ * @constant
1533
+ */
1534
+ export const NotEqualCompare = 517;
1535
+
1536
+ /**
1537
+ * Pass if the incoming value is greater than or equal to the texture value.
1538
+ *
1539
+ * @type {number}
1540
+ * @constant
1541
+ */
1542
+ export const GreaterEqualCompare = 518;
1543
+
1544
+ /**
1545
+ * Always pass.
1546
+ *
1547
+ * @type {number}
1548
+ * @constant
1549
+ */
1550
+ export const AlwaysCompare = 519;
1551
+
1552
+ /**
1553
+ * The contents are intended to be specified once by the application, and used many
1554
+ * times as the source for drawing and image specification commands.
1555
+ *
1556
+ * @type {number}
1557
+ * @constant
1558
+ */
1559
+ export const StaticDrawUsage = 35044;
1560
+
1561
+ /**
1562
+ * The contents are intended to be respecified repeatedly by the application, and
1563
+ * used many times as the source for drawing and image specification commands.
1564
+ *
1565
+ * @type {number}
1566
+ * @constant
1567
+ */
1568
+ export const DynamicDrawUsage = 35048;
1569
+
1570
+ /**
1571
+ * The contents are intended to be specified once by the application, and used at most
1572
+ * a few times as the source for drawing and image specification commands.
1573
+ *
1574
+ * @type {number}
1575
+ * @constant
1576
+ */
1577
+ export const StreamDrawUsage = 35040;
1578
+
1579
+ /**
1580
+ * The contents are intended to be specified once by reading data from the 3D API, and queried
1581
+ * many times by the application.
1582
+ *
1583
+ * @type {number}
1584
+ * @constant
1585
+ */
1586
+ export const StaticReadUsage = 35045;
1587
+
1588
+ /**
1589
+ * The contents are intended to be respecified repeatedly by reading data from the 3D API, and queried
1590
+ * many times by the application.
1591
+ *
1592
+ * @type {number}
1593
+ * @constant
1594
+ */
1595
+ export const DynamicReadUsage = 35049;
1596
+
1597
+ /**
1598
+ * The contents are intended to be specified once by reading data from the 3D API, and queried at most
1599
+ * a few times by the application
1600
+ *
1601
+ * @type {number}
1602
+ * @constant
1603
+ */
1604
+ export const StreamReadUsage = 35041;
1605
+
1606
+ /**
1607
+ * The contents are intended to be specified once by reading data from the 3D API, and used many times as
1608
+ * the source for WebGL drawing and image specification commands.
1609
+ *
1610
+ * @type {number}
1611
+ * @constant
1612
+ */
1613
+ export const StaticCopyUsage = 35046;
1614
+
1615
+ /**
1616
+ * The contents are intended to be respecified repeatedly by reading data from the 3D API, and used many times
1617
+ * as the source for WebGL drawing and image specification commands.
1618
+ *
1619
+ * @type {number}
1620
+ * @constant
1621
+ */
1622
+ export const DynamicCopyUsage = 35050;
1623
+
1624
+ /**
1625
+ * The contents are intended to be specified once by reading data from the 3D API, and used at most a few times
1626
+ * as the source for WebGL drawing and image specification commands.
1627
+ *
1628
+ * @type {number}
1629
+ * @constant
1630
+ */
1631
+ export const StreamCopyUsage = 35042;
1632
+
1633
+ /**
1634
+ * GLSL 1 shader code.
1635
+ *
1636
+ * @type {string}
1637
+ * @constant
1638
+ */
1639
+ export const GLSL1 = '100';
1640
+
1641
+ /**
1642
+ * GLSL 3 shader code.
1643
+ *
1644
+ * @type {string}
1645
+ * @constant
1646
+ */
1647
+ export const GLSL3 = '300 es';
1648
+
1649
+ /**
1650
+ * WebGL coordinate system.
1651
+ *
1652
+ * @type {number}
1653
+ * @constant
1654
+ */
1655
+ export const WebGLCoordinateSystem = 2000;
1656
+
1657
+ /**
1658
+ * WebGPU coordinate system.
1659
+ *
1660
+ * @type {number}
1661
+ * @constant
1662
+ */
1663
+ export const WebGPUCoordinateSystem = 2001;
1664
+
1665
+ /**
1666
+ * Represents the different timestamp query types.
1667
+ *
1668
+ * @type {ConstantsTimestampQuery}
1669
+ * @constant
1670
+ */
1671
+ export const TimestampQuery = {
1672
+ COMPUTE: 'compute',
1673
+ RENDER: 'render'
1674
+ };
1675
+
1676
+ /**
1677
+ * Represents mouse buttons and interaction types in context of controls.
1678
+ *
1679
+ * @type {ConstantsInterpolationSamplingType}
1680
+ * @constant
1681
+ */
1682
+ export const InterpolationSamplingType = {
1683
+ PERSPECTIVE: 'perspective',
1684
+ LINEAR: 'linear',
1685
+ FLAT: 'flat'
1686
+ };
1687
+
1688
+ /**
1689
+ * Represents the different interpolation sampling modes.
1690
+ *
1691
+ * @type {ConstantsInterpolationSamplingMode}
1692
+ * @constant
1693
+ */
1694
+ export const InterpolationSamplingMode = {
1695
+ NORMAL: 'normal',
1696
+ CENTROID: 'centroid',
1697
+ SAMPLE: 'sample',
1698
+ FIRST: 'first',
1699
+ EITHER: 'either'
1700
+ };
1701
+
1702
+ /**
1703
+ * Compatibility flags for features that may not be supported across all platforms.
1704
+ *
1705
+ * @type {Object}
1706
+ * @constant
1707
+ */
1708
+ export const Compatibility = {
1709
+ TEXTURE_COMPARE: 'depthTextureCompare'
1710
+ };
1711
+
1712
+ /**
1713
+ * This type represents mouse buttons and interaction types in context of controls.
1714
+ *
1715
+ * @typedef {Object} ConstantsMouse
1716
+ * @property {number} MIDDLE - The left mouse button.
1717
+ * @property {number} LEFT - The middle mouse button.
1718
+ * @property {number} RIGHT - The right mouse button.
1719
+ * @property {number} ROTATE - A rotate interaction.
1720
+ * @property {number} DOLLY - A dolly interaction.
1721
+ * @property {number} PAN - A pan interaction.
1722
+ **/
1723
+
1724
+ /**
1725
+ * This type represents touch interaction types in context of controls.
1726
+ *
1727
+ * @typedef {Object} ConstantsTouch
1728
+ * @property {number} ROTATE - A rotate interaction.
1729
+ * @property {number} PAN - A pan interaction.
1730
+ * @property {number} DOLLY_PAN - The dolly-pan interaction.
1731
+ * @property {number} DOLLY_ROTATE - A dolly-rotate interaction.
1732
+ **/
1733
+
1734
+ /**
1735
+ * This type represents the different timestamp query types.
1736
+ *
1737
+ * @typedef {Object} ConstantsTimestampQuery
1738
+ * @property {string} COMPUTE - A `compute` timestamp query.
1739
+ * @property {string} RENDER - A `render` timestamp query.
1740
+ **/
1741
+
1742
+ /**
1743
+ * Represents the different interpolation sampling types.
1744
+ *
1745
+ * @typedef {Object} ConstantsInterpolationSamplingType
1746
+ * @property {string} PERSPECTIVE - Perspective-correct interpolation.
1747
+ * @property {string} LINEAR - Linear interpolation.
1748
+ * @property {string} FLAT - Flat interpolation.
1749
+ */
1750
+
1751
+ /**
1752
+ * Represents the different interpolation sampling modes.
1753
+ *
1754
+ * @typedef {Object} ConstantsInterpolationSamplingMode
1755
+ * @property {string} NORMAL - Normal sampling mode.
1756
+ * @property {string} CENTROID - Centroid sampling mode.
1757
+ * @property {string} SAMPLE - Sample-specific sampling mode.
1758
+ * @property {string} FIRST - Flat interpolation using the first vertex.
1759
+ * @property {string} EITHER - Flat interpolation using either vertex.
1760
+ */