@gnsx/three 0.184.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
  329. package/examples/jsm/shaders/FXAAShader.js +298 -0
  330. package/examples/jsm/shaders/FilmShader.js +72 -0
  331. package/examples/jsm/shaders/FocusShader.js +94 -0
  332. package/examples/jsm/shaders/FreiChenShader.js +103 -0
  333. package/examples/jsm/shaders/GTAOShader.js +434 -0
  334. package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
  335. package/examples/jsm/shaders/HalftoneShader.js +332 -0
  336. package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
  337. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
  338. package/examples/jsm/shaders/HueSaturationShader.js +74 -0
  339. package/examples/jsm/shaders/KaleidoShader.js +65 -0
  340. package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
  341. package/examples/jsm/shaders/LuminosityShader.js +54 -0
  342. package/examples/jsm/shaders/MirrorShader.js +62 -0
  343. package/examples/jsm/shaders/NormalMapShader.js +60 -0
  344. package/examples/jsm/shaders/OutputShader.js +103 -0
  345. package/examples/jsm/shaders/PoissonDenoiseShader.js +239 -0
  346. package/examples/jsm/shaders/RGBShiftShader.js +61 -0
  347. package/examples/jsm/shaders/SAOShader.js +201 -0
  348. package/examples/jsm/shaders/SMAAShader.js +489 -0
  349. package/examples/jsm/shaders/SSAOShader.js +331 -0
  350. package/examples/jsm/shaders/SSRShader.js +396 -0
  351. package/examples/jsm/shaders/SepiaShader.js +57 -0
  352. package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
  353. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
  354. package/examples/jsm/shaders/TechnicolorShader.js +51 -0
  355. package/examples/jsm/shaders/ToonShader.js +349 -0
  356. package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
  357. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +60 -0
  358. package/examples/jsm/shaders/VelocityShader.js +137 -0
  359. package/examples/jsm/shaders/VerticalBlurShader.js +66 -0
  360. package/examples/jsm/shaders/VerticalTiltShiftShader.js +70 -0
  361. package/examples/jsm/shaders/VignetteShader.js +56 -0
  362. package/examples/jsm/shaders/VolumeShader.js +298 -0
  363. package/examples/jsm/shaders/WaterRefractionShader.js +106 -0
  364. package/examples/jsm/textures/FlakesTexture.js +54 -0
  365. package/examples/jsm/transpiler/AST.js +675 -0
  366. package/examples/jsm/transpiler/GLSLDecoder.js +1228 -0
  367. package/examples/jsm/transpiler/Linker.js +327 -0
  368. package/examples/jsm/transpiler/ShaderToyDecoder.js +51 -0
  369. package/examples/jsm/transpiler/TSLEncoder.js +983 -0
  370. package/examples/jsm/transpiler/Transpiler.js +67 -0
  371. package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
  372. package/examples/jsm/transpiler/WGSLEncoder.js +839 -0
  373. package/examples/jsm/tsl/WebGLNodesHandler.js +605 -0
  374. package/examples/jsm/tsl/display/AfterImageNode.js +254 -0
  375. package/examples/jsm/tsl/display/AnaglyphPassNode.js +549 -0
  376. package/examples/jsm/tsl/display/AnamorphicNode.js +293 -0
  377. package/examples/jsm/tsl/display/BilateralBlurNode.js +374 -0
  378. package/examples/jsm/tsl/display/BleachBypass.js +33 -0
  379. package/examples/jsm/tsl/display/BloomNode.js +534 -0
  380. package/examples/jsm/tsl/display/CRT.js +150 -0
  381. package/examples/jsm/tsl/display/ChromaticAberrationNode.js +174 -0
  382. package/examples/jsm/tsl/display/DenoiseNode.js +334 -0
  383. package/examples/jsm/tsl/display/DepthOfFieldNode.js +554 -0
  384. package/examples/jsm/tsl/display/DotScreenNode.js +104 -0
  385. package/examples/jsm/tsl/display/FSR1Node.js +477 -0
  386. package/examples/jsm/tsl/display/FXAANode.js +365 -0
  387. package/examples/jsm/tsl/display/FilmNode.js +101 -0
  388. package/examples/jsm/tsl/display/GTAONode.js +572 -0
  389. package/examples/jsm/tsl/display/GaussianBlurNode.js +399 -0
  390. package/examples/jsm/tsl/display/GodraysNode.js +615 -0
  391. package/examples/jsm/tsl/display/LensflareNode.js +279 -0
  392. package/examples/jsm/tsl/display/Lut3DNode.js +109 -0
  393. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  394. package/examples/jsm/tsl/display/OutlineNode.js +812 -0
  395. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +89 -0
  396. package/examples/jsm/tsl/display/PixelationPassNode.js +335 -0
  397. package/examples/jsm/tsl/display/RGBShiftNode.js +96 -0
  398. package/examples/jsm/tsl/display/RetroPassNode.js +263 -0
  399. package/examples/jsm/tsl/display/SMAANode.js +768 -0
  400. package/examples/jsm/tsl/display/SSAAPassNode.js +358 -0
  401. package/examples/jsm/tsl/display/SSGINode.js +638 -0
  402. package/examples/jsm/tsl/display/SSRNode.js +656 -0
  403. package/examples/jsm/tsl/display/SSSNode.js +490 -0
  404. package/examples/jsm/tsl/display/Sepia.js +24 -0
  405. package/examples/jsm/tsl/display/Shape.js +29 -0
  406. package/examples/jsm/tsl/display/SharpenNode.js +283 -0
  407. package/examples/jsm/tsl/display/SobelOperatorNode.js +168 -0
  408. package/examples/jsm/tsl/display/StereoCompositePassNode.js +192 -0
  409. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  410. package/examples/jsm/tsl/display/TAAUNode.js +835 -0
  411. package/examples/jsm/tsl/display/TRAANode.js +767 -0
  412. package/examples/jsm/tsl/display/TransitionNode.js +141 -0
  413. package/examples/jsm/tsl/display/boxBlur.js +65 -0
  414. package/examples/jsm/tsl/display/depthAwareBlend.js +80 -0
  415. package/examples/jsm/tsl/display/hashBlur.js +54 -0
  416. package/examples/jsm/tsl/display/radialBlur.js +68 -0
  417. package/examples/jsm/tsl/lighting/DynamicLightsNode.js +300 -0
  418. package/examples/jsm/tsl/lighting/TiledLightsNode.js +442 -0
  419. package/examples/jsm/tsl/lighting/data/AmbientLightDataNode.js +61 -0
  420. package/examples/jsm/tsl/lighting/data/DirectionalLightDataNode.js +111 -0
  421. package/examples/jsm/tsl/lighting/data/HemisphereLightDataNode.js +99 -0
  422. package/examples/jsm/tsl/lighting/data/PointLightDataNode.js +134 -0
  423. package/examples/jsm/tsl/lighting/data/SpotLightDataNode.js +161 -0
  424. package/examples/jsm/tsl/math/Bayer.js +84 -0
  425. package/examples/jsm/tsl/shadows/TileShadowNode.js +456 -0
  426. package/examples/jsm/tsl/shadows/TileShadowNodeHelper.js +212 -0
  427. package/examples/jsm/tsl/utils/Raymarching.js +70 -0
  428. package/examples/jsm/utils/BufferGeometryUtils.js +1434 -0
  429. package/examples/jsm/utils/CameraUtils.js +82 -0
  430. package/examples/jsm/utils/ColorUtils.js +76 -0
  431. package/examples/jsm/utils/GeometryCompressionUtils.js +547 -0
  432. package/examples/jsm/utils/GeometryUtils.js +226 -0
  433. package/examples/jsm/utils/LDrawUtils.js +211 -0
  434. package/examples/jsm/utils/SceneOptimizer.js +458 -0
  435. package/examples/jsm/utils/SceneUtils.js +363 -0
  436. package/examples/jsm/utils/ShadowMapViewer.js +244 -0
  437. package/examples/jsm/utils/ShadowMapViewerGPU.js +233 -0
  438. package/examples/jsm/utils/SkeletonUtils.js +496 -0
  439. package/examples/jsm/utils/SortUtils.js +175 -0
  440. package/examples/jsm/utils/UVsDebug.js +173 -0
  441. package/examples/jsm/utils/WebGLTextureUtils.js +115 -0
  442. package/examples/jsm/utils/WebGPUTextureUtils.js +81 -0
  443. package/examples/jsm/utils/WorkerPool.js +167 -0
  444. package/examples/jsm/webxr/ARButton.js +251 -0
  445. package/examples/jsm/webxr/OculusHandModel.js +194 -0
  446. package/examples/jsm/webxr/OculusHandPointerModel.js +539 -0
  447. package/examples/jsm/webxr/Text2D.js +52 -0
  448. package/examples/jsm/webxr/VRButton.js +264 -0
  449. package/examples/jsm/webxr/XRButton.js +246 -0
  450. package/examples/jsm/webxr/XRControllerModelFactory.js +403 -0
  451. package/examples/jsm/webxr/XREstimatedLight.js +254 -0
  452. package/examples/jsm/webxr/XRHandMeshModel.js +177 -0
  453. package/examples/jsm/webxr/XRHandModelFactory.js +198 -0
  454. package/examples/jsm/webxr/XRHandPrimitiveModel.js +147 -0
  455. package/examples/jsm/webxr/XRPlanes.js +118 -0
  456. package/package.json +123 -0
  457. package/src/Three.Core.js +187 -0
  458. package/src/Three.Legacy.js +0 -0
  459. package/src/Three.TSL.js +647 -0
  460. package/src/Three.WebGPU.Nodes.js +31 -0
  461. package/src/Three.WebGPU.js +37 -0
  462. package/src/Three.js +10 -0
  463. package/src/animation/AnimationAction.js +942 -0
  464. package/src/animation/AnimationClip.js +628 -0
  465. package/src/animation/AnimationMixer.js +860 -0
  466. package/src/animation/AnimationObjectGroup.js +411 -0
  467. package/src/animation/AnimationUtils.js +495 -0
  468. package/src/animation/KeyframeTrack.js +636 -0
  469. package/src/animation/PropertyBinding.js +794 -0
  470. package/src/animation/PropertyMixer.js +385 -0
  471. package/src/animation/tracks/BooleanKeyframeTrack.js +55 -0
  472. package/src/animation/tracks/ColorKeyframeTrack.js +36 -0
  473. package/src/animation/tracks/NumberKeyframeTrack.js +36 -0
  474. package/src/animation/tracks/QuaternionKeyframeTrack.js +51 -0
  475. package/src/animation/tracks/StringKeyframeTrack.js +55 -0
  476. package/src/animation/tracks/VectorKeyframeTrack.js +36 -0
  477. package/src/audio/Audio.js +778 -0
  478. package/src/audio/AudioAnalyser.js +97 -0
  479. package/src/audio/AudioContext.js +40 -0
  480. package/src/audio/AudioListener.js +218 -0
  481. package/src/audio/PositionalAudio.js +253 -0
  482. package/src/cameras/ArrayCamera.js +54 -0
  483. package/src/cameras/Camera.js +160 -0
  484. package/src/cameras/CubeCamera.js +259 -0
  485. package/src/cameras/OrthographicCamera.js +245 -0
  486. package/src/cameras/PerspectiveCamera.js +407 -0
  487. package/src/cameras/StereoCamera.js +146 -0
  488. package/src/constants.js +1760 -0
  489. package/src/core/BufferAttribute.js +1056 -0
  490. package/src/core/BufferGeometry.js +1458 -0
  491. package/src/core/Clock.js +135 -0
  492. package/src/core/EventDispatcher.js +131 -0
  493. package/src/core/GLBufferAttribute.js +171 -0
  494. package/src/core/InstancedBufferAttribute.js +68 -0
  495. package/src/core/InstancedBufferGeometry.js +60 -0
  496. package/src/core/InstancedInterleavedBuffer.js +74 -0
  497. package/src/core/InterleavedBuffer.js +291 -0
  498. package/src/core/InterleavedBufferAttribute.js +549 -0
  499. package/src/core/Layers.js +121 -0
  500. package/src/core/Object3D.js +1667 -0
  501. package/src/core/Raycaster.js +262 -0
  502. package/src/core/RenderTarget.js +392 -0
  503. package/src/core/RenderTarget3D.js +48 -0
  504. package/src/core/Timer.js +184 -0
  505. package/src/core/Uniform.js +46 -0
  506. package/src/core/UniformsGroup.js +180 -0
  507. package/src/extras/Controls.js +120 -0
  508. package/src/extras/DataUtils.js +217 -0
  509. package/src/extras/Earcut.js +28 -0
  510. package/src/extras/ImageUtils.js +137 -0
  511. package/src/extras/PMREMGenerator.js +1167 -0
  512. package/src/extras/ShapeUtils.js +114 -0
  513. package/src/extras/TextureUtils.js +297 -0
  514. package/src/extras/core/Curve.js +517 -0
  515. package/src/extras/core/CurvePath.js +296 -0
  516. package/src/extras/core/Interpolations.js +111 -0
  517. package/src/extras/core/Path.js +329 -0
  518. package/src/extras/core/Shape.js +165 -0
  519. package/src/extras/core/ShapePath.js +367 -0
  520. package/src/extras/curves/ArcCurve.js +39 -0
  521. package/src/extras/curves/CatmullRomCurve3.js +327 -0
  522. package/src/extras/curves/CubicBezierCurve.js +145 -0
  523. package/src/extras/curves/CubicBezierCurve3.js +129 -0
  524. package/src/extras/curves/Curves.js +10 -0
  525. package/src/extras/curves/EllipseCurve.js +258 -0
  526. package/src/extras/curves/LineCurve.js +128 -0
  527. package/src/extras/curves/LineCurve3.js +128 -0
  528. package/src/extras/curves/QuadraticBezierCurve.js +133 -0
  529. package/src/extras/curves/QuadraticBezierCurve3.js +118 -0
  530. package/src/extras/curves/SplineCurve.js +145 -0
  531. package/src/extras/lib/earcut.js +685 -0
  532. package/src/geometries/BoxGeometry.js +219 -0
  533. package/src/geometries/CapsuleGeometry.js +218 -0
  534. package/src/geometries/CircleGeometry.js +142 -0
  535. package/src/geometries/ConeGeometry.js +70 -0
  536. package/src/geometries/CylinderGeometry.js +333 -0
  537. package/src/geometries/DodecahedronGeometry.js +99 -0
  538. package/src/geometries/EdgesGeometry.js +180 -0
  539. package/src/geometries/ExtrudeGeometry.js +910 -0
  540. package/src/geometries/Geometries.js +21 -0
  541. package/src/geometries/IcosahedronGeometry.js +75 -0
  542. package/src/geometries/LatheGeometry.js +230 -0
  543. package/src/geometries/OctahedronGeometry.js +70 -0
  544. package/src/geometries/PlaneGeometry.js +133 -0
  545. package/src/geometries/PolyhedronGeometry.js +348 -0
  546. package/src/geometries/RingGeometry.js +165 -0
  547. package/src/geometries/ShapeGeometry.js +233 -0
  548. package/src/geometries/SphereGeometry.js +175 -0
  549. package/src/geometries/TetrahedronGeometry.js +67 -0
  550. package/src/geometries/TorusGeometry.js +161 -0
  551. package/src/geometries/TorusKnotGeometry.js +206 -0
  552. package/src/geometries/TubeGeometry.js +253 -0
  553. package/src/geometries/WireframeGeometry.js +179 -0
  554. package/src/helpers/ArrowHelper.js +171 -0
  555. package/src/helpers/AxesHelper.js +96 -0
  556. package/src/helpers/Box3Helper.js +83 -0
  557. package/src/helpers/BoxHelper.js +149 -0
  558. package/src/helpers/CameraHelper.js +345 -0
  559. package/src/helpers/DirectionalLightHelper.js +148 -0
  560. package/src/helpers/GridHelper.js +82 -0
  561. package/src/helpers/HemisphereLightHelper.js +130 -0
  562. package/src/helpers/PlaneHelper.js +96 -0
  563. package/src/helpers/PointLightHelper.js +111 -0
  564. package/src/helpers/PolarGridHelper.js +126 -0
  565. package/src/helpers/SkeletonHelper.js +194 -0
  566. package/src/helpers/SpotLightHelper.js +154 -0
  567. package/src/lights/AmbientLight.js +42 -0
  568. package/src/lights/DirectionalLight.js +113 -0
  569. package/src/lights/DirectionalLightShadow.js +31 -0
  570. package/src/lights/HemisphereLight.js +76 -0
  571. package/src/lights/Light.js +85 -0
  572. package/src/lights/LightProbe.js +75 -0
  573. package/src/lights/LightShadow.js +347 -0
  574. package/src/lights/PointLight.js +131 -0
  575. package/src/lights/PointLightShadow.js +31 -0
  576. package/src/lights/RectAreaLight.js +115 -0
  577. package/src/lights/SpotLight.js +194 -0
  578. package/src/lights/SpotLightShadow.js +80 -0
  579. package/src/lights/webgpu/IESSpotLight.js +47 -0
  580. package/src/lights/webgpu/ProjectorLight.js +46 -0
  581. package/src/loaders/AnimationLoader.js +98 -0
  582. package/src/loaders/AudioLoader.js +108 -0
  583. package/src/loaders/BufferGeometryLoader.js +242 -0
  584. package/src/loaders/Cache.js +115 -0
  585. package/src/loaders/CompressedTextureLoader.js +167 -0
  586. package/src/loaders/CubeTextureLoader.js +103 -0
  587. package/src/loaders/DataTextureLoader.js +174 -0
  588. package/src/loaders/FileLoader.js +367 -0
  589. package/src/loaders/ImageBitmapLoader.js +223 -0
  590. package/src/loaders/ImageLoader.js +168 -0
  591. package/src/loaders/Loader.js +222 -0
  592. package/src/loaders/LoaderUtils.js +59 -0
  593. package/src/loaders/LoadingManager.js +329 -0
  594. package/src/loaders/MaterialLoader.js +439 -0
  595. package/src/loaders/ObjectLoader.js +1304 -0
  596. package/src/loaders/TextureLoader.js +74 -0
  597. package/src/loaders/nodes/NodeLoader.js +194 -0
  598. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  599. package/src/loaders/nodes/NodeObjectLoader.js +169 -0
  600. package/src/materials/LineBasicMaterial.js +122 -0
  601. package/src/materials/LineDashedMaterial.js +86 -0
  602. package/src/materials/Material.js +1017 -0
  603. package/src/materials/Materials.js +39 -0
  604. package/src/materials/MeshBasicMaterial.js +250 -0
  605. package/src/materials/MeshDepthMaterial.js +148 -0
  606. package/src/materials/MeshDistanceMaterial.js +119 -0
  607. package/src/materials/MeshLambertMaterial.js +402 -0
  608. package/src/materials/MeshMatcapMaterial.js +245 -0
  609. package/src/materials/MeshNormalMaterial.js +175 -0
  610. package/src/materials/MeshPhongMaterial.js +421 -0
  611. package/src/materials/MeshPhysicalMaterial.js +536 -0
  612. package/src/materials/MeshStandardMaterial.js +425 -0
  613. package/src/materials/MeshToonMaterial.js +321 -0
  614. package/src/materials/PointsMaterial.js +139 -0
  615. package/src/materials/RawShaderMaterial.js +42 -0
  616. package/src/materials/ShaderMaterial.js +413 -0
  617. package/src/materials/ShadowMaterial.js +91 -0
  618. package/src/materials/SpriteMaterial.js +136 -0
  619. package/src/materials/nodes/Line2NodeMaterial.js +569 -0
  620. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  621. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  622. package/src/materials/nodes/MeshBasicNodeMaterial.js +134 -0
  623. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  624. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  625. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  626. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  627. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +521 -0
  628. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  629. package/src/materials/nodes/MeshStandardNodeMaterial.js +187 -0
  630. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  631. package/src/materials/nodes/NodeMaterial.js +1330 -0
  632. package/src/materials/nodes/NodeMaterials.js +21 -0
  633. package/src/materials/nodes/PointsNodeMaterial.js +211 -0
  634. package/src/materials/nodes/ShadowNodeMaterial.js +76 -0
  635. package/src/materials/nodes/SpriteNodeMaterial.js +186 -0
  636. package/src/materials/nodes/VolumeNodeMaterial.js +81 -0
  637. package/src/materials/nodes/manager/NodeMaterialObserver.js +718 -0
  638. package/src/math/Box2.js +381 -0
  639. package/src/math/Box3.js +805 -0
  640. package/src/math/Color.js +967 -0
  641. package/src/math/ColorManagement.js +215 -0
  642. package/src/math/Cylindrical.js +120 -0
  643. package/src/math/Euler.js +449 -0
  644. package/src/math/Frustum.js +285 -0
  645. package/src/math/FrustumArray.js +258 -0
  646. package/src/math/Interpolant.js +320 -0
  647. package/src/math/Line3.js +337 -0
  648. package/src/math/MathUtils.js +751 -0
  649. package/src/math/Matrix2.js +128 -0
  650. package/src/math/Matrix3.js +617 -0
  651. package/src/math/Matrix4.js +1314 -0
  652. package/src/math/Plane.js +368 -0
  653. package/src/math/Quaternion.js +918 -0
  654. package/src/math/Ray.js +655 -0
  655. package/src/math/Sphere.js +420 -0
  656. package/src/math/Spherical.js +147 -0
  657. package/src/math/SphericalHarmonics3.js +341 -0
  658. package/src/math/Triangle.js +539 -0
  659. package/src/math/Vector2.js +870 -0
  660. package/src/math/Vector3.js +1263 -0
  661. package/src/math/Vector4.js +1067 -0
  662. package/src/math/interpolants/BezierInterpolant.js +108 -0
  663. package/src/math/interpolants/CubicInterpolant.js +159 -0
  664. package/src/math/interpolants/DiscreteInterpolant.js +34 -0
  665. package/src/math/interpolants/LinearInterpolant.js +51 -0
  666. package/src/math/interpolants/QuaternionLinearInterpolant.js +48 -0
  667. package/src/nodes/Nodes.js +166 -0
  668. package/src/nodes/TSL.js +173 -0
  669. package/src/nodes/accessors/AccessorsUtils.js +53 -0
  670. package/src/nodes/accessors/Arrays.js +68 -0
  671. package/src/nodes/accessors/BatchNode.js +163 -0
  672. package/src/nodes/accessors/Bitangent.js +82 -0
  673. package/src/nodes/accessors/BufferAttributeNode.js +432 -0
  674. package/src/nodes/accessors/BufferNode.js +128 -0
  675. package/src/nodes/accessors/BuiltinNode.js +63 -0
  676. package/src/nodes/accessors/Camera.js +403 -0
  677. package/src/nodes/accessors/ClippingNode.js +255 -0
  678. package/src/nodes/accessors/CubeTextureNode.js +215 -0
  679. package/src/nodes/accessors/InstanceNode.js +349 -0
  680. package/src/nodes/accessors/InstancedMeshNode.js +50 -0
  681. package/src/nodes/accessors/Lights.js +139 -0
  682. package/src/nodes/accessors/MaterialNode.js +783 -0
  683. package/src/nodes/accessors/MaterialProperties.js +56 -0
  684. package/src/nodes/accessors/MaterialReferenceNode.js +84 -0
  685. package/src/nodes/accessors/ModelNode.js +184 -0
  686. package/src/nodes/accessors/ModelViewProjectionNode.js +13 -0
  687. package/src/nodes/accessors/MorphNode.js +310 -0
  688. package/src/nodes/accessors/Normal.js +243 -0
  689. package/src/nodes/accessors/Object3DNode.js +268 -0
  690. package/src/nodes/accessors/PointUVNode.js +55 -0
  691. package/src/nodes/accessors/Position.js +122 -0
  692. package/src/nodes/accessors/ReferenceBaseNode.js +357 -0
  693. package/src/nodes/accessors/ReferenceNode.js +424 -0
  694. package/src/nodes/accessors/ReflectVector.js +36 -0
  695. package/src/nodes/accessors/RendererReferenceNode.js +78 -0
  696. package/src/nodes/accessors/SceneProperties.js +47 -0
  697. package/src/nodes/accessors/SkinningNode.js +328 -0
  698. package/src/nodes/accessors/StorageBufferNode.js +405 -0
  699. package/src/nodes/accessors/StorageTextureNode.js +295 -0
  700. package/src/nodes/accessors/Tangent.js +60 -0
  701. package/src/nodes/accessors/TangentUtils.js +46 -0
  702. package/src/nodes/accessors/Texture3DNode.js +196 -0
  703. package/src/nodes/accessors/TextureBicubic.js +92 -0
  704. package/src/nodes/accessors/TextureNode.js +971 -0
  705. package/src/nodes/accessors/TextureSizeNode.js +77 -0
  706. package/src/nodes/accessors/UV.js +11 -0
  707. package/src/nodes/accessors/UniformArrayNode.js +350 -0
  708. package/src/nodes/accessors/UserDataNode.js +76 -0
  709. package/src/nodes/accessors/VelocityNode.js +224 -0
  710. package/src/nodes/accessors/VertexColorNode.js +109 -0
  711. package/src/nodes/code/CodeNode.js +181 -0
  712. package/src/nodes/code/ExpressionNode.js +68 -0
  713. package/src/nodes/code/FunctionCallNode.js +187 -0
  714. package/src/nodes/code/FunctionNode.js +182 -0
  715. package/src/nodes/core/ArrayNode.js +174 -0
  716. package/src/nodes/core/AssignNode.js +202 -0
  717. package/src/nodes/core/AttributeNode.js +168 -0
  718. package/src/nodes/core/BypassNode.js +93 -0
  719. package/src/nodes/core/ConstNode.js +67 -0
  720. package/src/nodes/core/ContextNode.js +283 -0
  721. package/src/nodes/core/IndexNode.js +165 -0
  722. package/src/nodes/core/InputNode.js +136 -0
  723. package/src/nodes/core/InspectorNode.js +128 -0
  724. package/src/nodes/core/IsolateNode.js +133 -0
  725. package/src/nodes/core/LightingModel.js +77 -0
  726. package/src/nodes/core/MRTNode.js +196 -0
  727. package/src/nodes/core/Node.js +1180 -0
  728. package/src/nodes/core/NodeAttribute.js +53 -0
  729. package/src/nodes/core/NodeBuilder.js +3299 -0
  730. package/src/nodes/core/NodeCache.js +75 -0
  731. package/src/nodes/core/NodeCode.js +46 -0
  732. package/src/nodes/core/NodeError.js +28 -0
  733. package/src/nodes/core/NodeFrame.js +314 -0
  734. package/src/nodes/core/NodeFunction.js +69 -0
  735. package/src/nodes/core/NodeFunctionInput.js +61 -0
  736. package/src/nodes/core/NodeParser.js +23 -0
  737. package/src/nodes/core/NodeUniform.js +91 -0
  738. package/src/nodes/core/NodeUtils.js +408 -0
  739. package/src/nodes/core/NodeVar.js +60 -0
  740. package/src/nodes/core/NodeVarying.js +63 -0
  741. package/src/nodes/core/OutputStructNode.js +105 -0
  742. package/src/nodes/core/ParameterNode.js +94 -0
  743. package/src/nodes/core/PropertyNode.js +367 -0
  744. package/src/nodes/core/StackNode.js +426 -0
  745. package/src/nodes/core/StackTrace.js +139 -0
  746. package/src/nodes/core/StructNode.js +134 -0
  747. package/src/nodes/core/StructType.js +13 -0
  748. package/src/nodes/core/StructTypeNode.js +148 -0
  749. package/src/nodes/core/SubBuildNode.js +89 -0
  750. package/src/nodes/core/TempNode.js +88 -0
  751. package/src/nodes/core/UniformGroupNode.js +167 -0
  752. package/src/nodes/core/UniformNode.js +259 -0
  753. package/src/nodes/core/VarNode.js +367 -0
  754. package/src/nodes/core/VaryingNode.js +210 -0
  755. package/src/nodes/core/constants.js +68 -0
  756. package/src/nodes/display/BlendModes.js +171 -0
  757. package/src/nodes/display/BumpMapNode.js +117 -0
  758. package/src/nodes/display/ColorAdjustment.js +158 -0
  759. package/src/nodes/display/ColorSpaceFunctions.js +54 -0
  760. package/src/nodes/display/ColorSpaceNode.js +164 -0
  761. package/src/nodes/display/FrontFacingNode.js +102 -0
  762. package/src/nodes/display/NormalMapNode.js +153 -0
  763. package/src/nodes/display/PassNode.js +1055 -0
  764. package/src/nodes/display/RenderOutputNode.js +150 -0
  765. package/src/nodes/display/ScreenNode.js +292 -0
  766. package/src/nodes/display/ToneMappingFunctions.js +242 -0
  767. package/src/nodes/display/ToneMappingNode.js +147 -0
  768. package/src/nodes/display/ToonOutlinePassNode.js +191 -0
  769. package/src/nodes/display/ViewportDepthNode.js +342 -0
  770. package/src/nodes/display/ViewportDepthTextureNode.js +63 -0
  771. package/src/nodes/display/ViewportSharedTextureNode.js +73 -0
  772. package/src/nodes/display/ViewportTextureNode.js +256 -0
  773. package/src/nodes/fog/Fog.js +97 -0
  774. package/src/nodes/functions/BSDF/BRDF_GGX.js +55 -0
  775. package/src/nodes/functions/BSDF/BRDF_GGX_Multiscatter.js +52 -0
  776. package/src/nodes/functions/BSDF/BRDF_Lambert.js +9 -0
  777. package/src/nodes/functions/BSDF/BRDF_Sheen.js +57 -0
  778. package/src/nodes/functions/BSDF/DFGLUT.js +56 -0
  779. package/src/nodes/functions/BSDF/D_GGX.js +23 -0
  780. package/src/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
  781. package/src/nodes/functions/BSDF/EnvironmentBRDF.js +13 -0
  782. package/src/nodes/functions/BSDF/F_Schlick.js +16 -0
  783. package/src/nodes/functions/BSDF/LTC.js +175 -0
  784. package/src/nodes/functions/BSDF/Schlick_to_F0.js +21 -0
  785. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +26 -0
  786. package/src/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
  787. package/src/nodes/functions/BasicLightingModel.js +100 -0
  788. package/src/nodes/functions/PhongLightingModel.js +99 -0
  789. package/src/nodes/functions/PhysicalLightingModel.js +878 -0
  790. package/src/nodes/functions/ShadowMaskModel.js +58 -0
  791. package/src/nodes/functions/ToonLightingModel.js +70 -0
  792. package/src/nodes/functions/VolumetricLightingModel.js +183 -0
  793. package/src/nodes/functions/material/getAlphaHashThreshold.js +68 -0
  794. package/src/nodes/functions/material/getGeometryRoughness.js +19 -0
  795. package/src/nodes/functions/material/getParallaxCorrectNormal.js +37 -0
  796. package/src/nodes/functions/material/getRoughness.js +18 -0
  797. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  798. package/src/nodes/geometry/RangeNode.js +210 -0
  799. package/src/nodes/gpgpu/AtomicFunctionNode.js +274 -0
  800. package/src/nodes/gpgpu/BarrierNode.js +98 -0
  801. package/src/nodes/gpgpu/ComputeBuiltinNode.js +227 -0
  802. package/src/nodes/gpgpu/ComputeNode.js +310 -0
  803. package/src/nodes/gpgpu/SubgroupFunctionNode.js +455 -0
  804. package/src/nodes/gpgpu/WorkgroupInfoNode.js +234 -0
  805. package/src/nodes/lighting/AONode.js +45 -0
  806. package/src/nodes/lighting/AmbientLightNode.js +35 -0
  807. package/src/nodes/lighting/AnalyticLightNode.js +309 -0
  808. package/src/nodes/lighting/BasicEnvironmentNode.js +49 -0
  809. package/src/nodes/lighting/BasicLightMapNode.js +49 -0
  810. package/src/nodes/lighting/DirectionalLightNode.js +39 -0
  811. package/src/nodes/lighting/EnvironmentNode.js +178 -0
  812. package/src/nodes/lighting/HemisphereLightNode.js +87 -0
  813. package/src/nodes/lighting/IESSpotLightNode.js +49 -0
  814. package/src/nodes/lighting/IrradianceNode.js +44 -0
  815. package/src/nodes/lighting/LightProbeNode.js +73 -0
  816. package/src/nodes/lighting/LightUtils.js +25 -0
  817. package/src/nodes/lighting/LightingContextNode.js +115 -0
  818. package/src/nodes/lighting/LightingNode.js +36 -0
  819. package/src/nodes/lighting/LightsNode.js +432 -0
  820. package/src/nodes/lighting/PointLightNode.js +102 -0
  821. package/src/nodes/lighting/PointShadowNode.js +325 -0
  822. package/src/nodes/lighting/ProjectorLightNode.js +91 -0
  823. package/src/nodes/lighting/RectAreaLightNode.js +133 -0
  824. package/src/nodes/lighting/ShadowBaseNode.js +81 -0
  825. package/src/nodes/lighting/ShadowFilterNode.js +264 -0
  826. package/src/nodes/lighting/ShadowNode.js +889 -0
  827. package/src/nodes/lighting/SpotLightNode.js +168 -0
  828. package/src/nodes/materialx/DISCLAIMER.md +199 -0
  829. package/src/nodes/materialx/MaterialXNodes.js +197 -0
  830. package/src/nodes/materialx/lib/mx_hsv.js +127 -0
  831. package/src/nodes/materialx/lib/mx_noise.js +1491 -0
  832. package/src/nodes/materialx/lib/mx_transform_color.js +23 -0
  833. package/src/nodes/math/BitcastNode.js +156 -0
  834. package/src/nodes/math/BitcountNode.js +433 -0
  835. package/src/nodes/math/ConditionalNode.js +245 -0
  836. package/src/nodes/math/Hash.js +21 -0
  837. package/src/nodes/math/MathNode.js +1202 -0
  838. package/src/nodes/math/MathUtils.js +54 -0
  839. package/src/nodes/math/OperatorNode.js +752 -0
  840. package/src/nodes/math/PackFloatNode.js +98 -0
  841. package/src/nodes/math/TriNoise3D.js +71 -0
  842. package/src/nodes/math/UnpackFloatNode.js +96 -0
  843. package/src/nodes/parsers/GLSLNodeFunction.js +168 -0
  844. package/src/nodes/parsers/GLSLNodeParser.js +25 -0
  845. package/src/nodes/pmrem/PMREMNode.js +397 -0
  846. package/src/nodes/pmrem/PMREMUtils.js +397 -0
  847. package/src/nodes/procedural/Checker.js +22 -0
  848. package/src/nodes/shapes/Shapes.js +33 -0
  849. package/src/nodes/tsl/TSLBase.js +36 -0
  850. package/src/nodes/tsl/TSLCore.js +1250 -0
  851. package/src/nodes/utils/ArrayElementNode.js +90 -0
  852. package/src/nodes/utils/ConvertNode.js +100 -0
  853. package/src/nodes/utils/CubeMapNode.js +237 -0
  854. package/src/nodes/utils/DebugNode.js +83 -0
  855. package/src/nodes/utils/Discard.js +24 -0
  856. package/src/nodes/utils/EquirectUV.js +27 -0
  857. package/src/nodes/utils/EventNode.js +148 -0
  858. package/src/nodes/utils/FlipNode.js +106 -0
  859. package/src/nodes/utils/FunctionOverloadingNode.js +170 -0
  860. package/src/nodes/utils/JoinNode.js +117 -0
  861. package/src/nodes/utils/LoopNode.js +349 -0
  862. package/src/nodes/utils/MatcapUV.js +22 -0
  863. package/src/nodes/utils/MaxMipLevelNode.js +103 -0
  864. package/src/nodes/utils/MemberNode.js +120 -0
  865. package/src/nodes/utils/Oscillators.js +41 -0
  866. package/src/nodes/utils/Packing.js +33 -0
  867. package/src/nodes/utils/PostProcessingUtils.js +154 -0
  868. package/src/nodes/utils/RTTNode.js +289 -0
  869. package/src/nodes/utils/ReflectorNode.js +629 -0
  870. package/src/nodes/utils/Remap.js +48 -0
  871. package/src/nodes/utils/RotateNode.js +103 -0
  872. package/src/nodes/utils/SampleNode.js +91 -0
  873. package/src/nodes/utils/SetNode.js +108 -0
  874. package/src/nodes/utils/SplitNode.js +179 -0
  875. package/src/nodes/utils/SpriteSheetUV.js +35 -0
  876. package/src/nodes/utils/SpriteUtils.js +63 -0
  877. package/src/nodes/utils/StorageArrayElementNode.js +143 -0
  878. package/src/nodes/utils/Timer.js +26 -0
  879. package/src/nodes/utils/TriplanarTextures.js +65 -0
  880. package/src/nodes/utils/UVUtils.js +67 -0
  881. package/src/nodes/utils/ViewportUtils.js +26 -0
  882. package/src/objects/BatchedMesh.js +1682 -0
  883. package/src/objects/Bone.js +41 -0
  884. package/src/objects/ClippingGroup.js +68 -0
  885. package/src/objects/Group.js +41 -0
  886. package/src/objects/InstancedMesh.js +422 -0
  887. package/src/objects/LOD.js +329 -0
  888. package/src/objects/Line.js +329 -0
  889. package/src/objects/LineLoop.js +37 -0
  890. package/src/objects/LineSegments.js +74 -0
  891. package/src/objects/Mesh.js +496 -0
  892. package/src/objects/Points.js +228 -0
  893. package/src/objects/Skeleton.js +392 -0
  894. package/src/objects/SkinnedMesh.js +370 -0
  895. package/src/objects/Sprite.js +245 -0
  896. package/src/renderers/WebGL3DRenderTarget.js +48 -0
  897. package/src/renderers/WebGLArrayRenderTarget.js +48 -0
  898. package/src/renderers/WebGLCubeRenderTarget.js +182 -0
  899. package/src/renderers/WebGLRenderTarget.js +34 -0
  900. package/src/renderers/WebGLRenderer.js +3699 -0
  901. package/src/renderers/common/Animation.js +159 -0
  902. package/src/renderers/common/Attributes.js +132 -0
  903. package/src/renderers/common/Backend.js +769 -0
  904. package/src/renderers/common/Background.js +225 -0
  905. package/src/renderers/common/BindGroup.js +46 -0
  906. package/src/renderers/common/Binding.js +71 -0
  907. package/src/renderers/common/Bindings.js +394 -0
  908. package/src/renderers/common/BlendMode.js +143 -0
  909. package/src/renderers/common/Buffer.js +127 -0
  910. package/src/renderers/common/BufferUtils.js +58 -0
  911. package/src/renderers/common/BundleGroup.js +83 -0
  912. package/src/renderers/common/CanvasTarget.js +341 -0
  913. package/src/renderers/common/ChainMap.js +122 -0
  914. package/src/renderers/common/ClippingContext.js +262 -0
  915. package/src/renderers/common/Color4.js +77 -0
  916. package/src/renderers/common/ComputePipeline.js +41 -0
  917. package/src/renderers/common/Constants.js +15 -0
  918. package/src/renderers/common/CubeRenderTarget.js +147 -0
  919. package/src/renderers/common/DataMap.js +90 -0
  920. package/src/renderers/common/Geometries.js +396 -0
  921. package/src/renderers/common/IndirectStorageBufferAttribute.js +38 -0
  922. package/src/renderers/common/Info.js +501 -0
  923. package/src/renderers/common/InspectorBase.js +151 -0
  924. package/src/renderers/common/Lighting.js +57 -0
  925. package/src/renderers/common/Pipeline.js +35 -0
  926. package/src/renderers/common/Pipelines.js +498 -0
  927. package/src/renderers/common/PostProcessing.js +28 -0
  928. package/src/renderers/common/ProgrammableStage.js +78 -0
  929. package/src/renderers/common/QuadMesh.js +112 -0
  930. package/src/renderers/common/ReadbackBuffer.js +78 -0
  931. package/src/renderers/common/RenderBundle.js +26 -0
  932. package/src/renderers/common/RenderBundles.js +71 -0
  933. package/src/renderers/common/RenderContext.js +281 -0
  934. package/src/renderers/common/RenderContexts.js +100 -0
  935. package/src/renderers/common/RenderList.js +404 -0
  936. package/src/renderers/common/RenderLists.js +78 -0
  937. package/src/renderers/common/RenderObject.js +915 -0
  938. package/src/renderers/common/RenderObjectPipeline.js +40 -0
  939. package/src/renderers/common/RenderObjects.js +218 -0
  940. package/src/renderers/common/RenderPipeline.js +255 -0
  941. package/src/renderers/common/Renderer.js +3654 -0
  942. package/src/renderers/common/RendererUtils.js +200 -0
  943. package/src/renderers/common/SampledTexture.js +152 -0
  944. package/src/renderers/common/Sampler.js +165 -0
  945. package/src/renderers/common/Storage3DTexture.js +100 -0
  946. package/src/renderers/common/StorageArrayTexture.js +84 -0
  947. package/src/renderers/common/StorageBuffer.js +53 -0
  948. package/src/renderers/common/StorageBufferAttribute.js +46 -0
  949. package/src/renderers/common/StorageInstancedBufferAttribute.js +46 -0
  950. package/src/renderers/common/StorageTexture.js +86 -0
  951. package/src/renderers/common/Textures.js +629 -0
  952. package/src/renderers/common/TimestampQueryPool.js +163 -0
  953. package/src/renderers/common/Uniform.js +375 -0
  954. package/src/renderers/common/UniformBuffer.js +34 -0
  955. package/src/renderers/common/UniformsGroup.js +548 -0
  956. package/src/renderers/common/XRManager.js +1684 -0
  957. package/src/renderers/common/XRRenderTarget.js +91 -0
  958. package/src/renderers/common/extras/PMREMGenerator.js +1042 -0
  959. package/src/renderers/common/nodes/NodeBuilderState.js +152 -0
  960. package/src/renderers/common/nodes/NodeLibrary.js +196 -0
  961. package/src/renderers/common/nodes/NodeManager.js +983 -0
  962. package/src/renderers/common/nodes/NodeSampledTexture.js +140 -0
  963. package/src/renderers/common/nodes/NodeSampler.js +62 -0
  964. package/src/renderers/common/nodes/NodeStorageBuffer.js +72 -0
  965. package/src/renderers/common/nodes/NodeUniform.js +418 -0
  966. package/src/renderers/common/nodes/NodeUniformBuffer.js +105 -0
  967. package/src/renderers/common/nodes/NodeUniformsGroup.js +51 -0
  968. package/src/renderers/shaders/DFGLUTData.js +49 -0
  969. package/src/renderers/shaders/ShaderChunk/alphahash_fragment.glsl.js +7 -0
  970. package/src/renderers/shaders/ShaderChunk/alphahash_pars_fragment.glsl.js +68 -0
  971. package/src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl.js +7 -0
  972. package/src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl.js +7 -0
  973. package/src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl.js +16 -0
  974. package/src/renderers/shaders/ShaderChunk/alphatest_pars_fragment.glsl.js +5 -0
  975. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +26 -0
  976. package/src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl.js +8 -0
  977. package/src/renderers/shaders/ShaderChunk/batching_pars_vertex.glsl.js +49 -0
  978. package/src/renderers/shaders/ShaderChunk/batching_vertex.glsl.js +5 -0
  979. package/src/renderers/shaders/ShaderChunk/begin_vertex.glsl.js +9 -0
  980. package/src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl.js +9 -0
  981. package/src/renderers/shaders/ShaderChunk/bsdfs.glsl.js +33 -0
  982. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +43 -0
  983. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_begin.glsl.js +7 -0
  984. package/src/renderers/shaders/ShaderChunk/clearcoat_normal_fragment_maps.glsl.js +10 -0
  985. package/src/renderers/shaders/ShaderChunk/clearcoat_pars_fragment.glsl.js +21 -0
  986. package/src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl.js +78 -0
  987. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl.js +9 -0
  988. package/src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl.js +7 -0
  989. package/src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl.js +7 -0
  990. package/src/renderers/shaders/ShaderChunk/color_fragment.glsl.js +7 -0
  991. package/src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl.js +7 -0
  992. package/src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl.js +7 -0
  993. package/src/renderers/shaders/ShaderChunk/color_vertex.glsl.js +29 -0
  994. package/src/renderers/shaders/ShaderChunk/colorspace_fragment.glsl.js +3 -0
  995. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +15 -0
  996. package/src/renderers/shaders/ShaderChunk/common.glsl.js +125 -0
  997. package/src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl.js +186 -0
  998. package/src/renderers/shaders/ShaderChunk/default_fragment.glsl.js +5 -0
  999. package/src/renderers/shaders/ShaderChunk/default_vertex.glsl.js +5 -0
  1000. package/src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl.js +63 -0
  1001. package/src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl.js +9 -0
  1002. package/src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl.js +7 -0
  1003. package/src/renderers/shaders/ShaderChunk/dithering_fragment.glsl.js +7 -0
  1004. package/src/renderers/shaders/ShaderChunk/dithering_pars_fragment.glsl.js +20 -0
  1005. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +17 -0
  1006. package/src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl.js +7 -0
  1007. package/src/renderers/shaders/ShaderChunk/envmap_common_pars_fragment.glsl.js +14 -0
  1008. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +58 -0
  1009. package/src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl.js +21 -0
  1010. package/src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl.js +22 -0
  1011. package/src/renderers/shaders/ShaderChunk/envmap_physical_pars_fragment.glsl.js +69 -0
  1012. package/src/renderers/shaders/ShaderChunk/envmap_vertex.glsl.js +37 -0
  1013. package/src/renderers/shaders/ShaderChunk/fog_fragment.glsl.js +17 -0
  1014. package/src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl.js +19 -0
  1015. package/src/renderers/shaders/ShaderChunk/fog_pars_vertex.glsl.js +7 -0
  1016. package/src/renderers/shaders/ShaderChunk/fog_vertex.glsl.js +7 -0
  1017. package/src/renderers/shaders/ShaderChunk/gradientmap_pars_fragment.glsl.js +27 -0
  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
  1027. package/src/renderers/shaders/ShaderChunk/lights_pars_begin.glsl.js +216 -0
  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
  1031. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +656 -0
  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
  1034. package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +9 -0
  1035. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +9 -0
  1036. package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +8 -0
  1037. package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +8 -0
  1038. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +17 -0
  1039. package/src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl.js +7 -0
  1040. package/src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl.js +27 -0
  1041. package/src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl.js +27 -0
  1042. package/src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl.js +12 -0
  1043. package/src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl.js +7 -0
  1044. package/src/renderers/shaders/ShaderChunk/morphcolor_vertex.glsl.js +24 -0
  1045. package/src/renderers/shaders/ShaderChunk/morphinstance_vertex.glsl.js +14 -0
  1046. package/src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl.js +16 -0
  1047. package/src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl.js +26 -0
  1048. package/src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl.js +16 -0
  1049. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +76 -0
  1050. package/src/renderers/shaders/ShaderChunk/normal_fragment_maps.glsl.js +40 -0
  1051. package/src/renderers/shaders/ShaderChunk/normal_pars_fragment.glsl.js +14 -0
  1052. package/src/renderers/shaders/ShaderChunk/normal_pars_vertex.glsl.js +14 -0
  1053. package/src/renderers/shaders/ShaderChunk/normal_vertex.glsl.js +14 -0
  1054. package/src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl.js +43 -0
  1055. package/src/renderers/shaders/ShaderChunk/opaque_fragment.glsl.js +11 -0
  1056. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +116 -0
  1057. package/src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl.js +7 -0
  1058. package/src/renderers/shaders/ShaderChunk/project_vertex.glsl.js +19 -0
  1059. package/src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl.js +12 -0
  1060. package/src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl.js +7 -0
  1061. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +376 -0
  1062. package/src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl.js +71 -0
  1063. package/src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl.js +78 -0
  1064. package/src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl.js +66 -0
  1065. package/src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl.js +10 -0
  1066. package/src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl.js +25 -0
  1067. package/src/renderers/shaders/ShaderChunk/skinning_vertex.glsl.js +15 -0
  1068. package/src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl.js +20 -0
  1069. package/src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl.js +14 -0
  1070. package/src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl.js +7 -0
  1071. package/src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl.js +7 -0
  1072. package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +200 -0
  1073. package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +36 -0
  1074. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +235 -0
  1075. package/src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl.js +119 -0
  1076. package/src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl.js +145 -0
  1077. package/src/renderers/shaders/ShaderChunk/uv_vertex.glsl.js +122 -0
  1078. package/src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl.js +21 -0
  1079. package/src/renderers/shaders/ShaderChunk.js +272 -0
  1080. package/src/renderers/shaders/ShaderLib/background.glsl.js +40 -0
  1081. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
  1082. package/src/renderers/shaders/ShaderLib/cube.glsl.js +36 -0
  1083. package/src/renderers/shaders/ShaderLib/depth.glsl.js +117 -0
  1084. package/src/renderers/shaders/ShaderLib/distance.glsl.js +77 -0
  1085. package/src/renderers/shaders/ShaderLib/equirect.glsl.js +35 -0
  1086. package/src/renderers/shaders/ShaderLib/linedashed.glsl.js +76 -0
  1087. package/src/renderers/shaders/ShaderLib/meshbasic.glsl.js +116 -0
  1088. package/src/renderers/shaders/ShaderLib/meshlambert.glsl.js +126 -0
  1089. package/src/renderers/shaders/ShaderLib/meshmatcap.glsl.js +112 -0
  1090. package/src/renderers/shaders/ShaderLib/meshnormal.glsl.js +86 -0
  1091. package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
  1092. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
  1093. package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
  1094. package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
  1095. package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
  1096. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
  1097. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
  1098. package/src/renderers/shaders/ShaderLib.js +362 -0
  1099. package/src/renderers/shaders/UniformsLib.js +234 -0
  1100. package/src/renderers/shaders/UniformsUtils.js +154 -0
  1101. package/src/renderers/webgl/WebGLAnimation.js +54 -0
  1102. package/src/renderers/webgl/WebGLAttributes.js +237 -0
  1103. package/src/renderers/webgl/WebGLBackground.js +303 -0
  1104. package/src/renderers/webgl/WebGLBindingStates.js +666 -0
  1105. package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
  1106. package/src/renderers/webgl/WebGLCapabilities.js +150 -0
  1107. package/src/renderers/webgl/WebGLClipping.js +171 -0
  1108. package/src/renderers/webgl/WebGLEnvironments.js +228 -0
  1109. package/src/renderers/webgl/WebGLExtensions.js +61 -0
  1110. package/src/renderers/webgl/WebGLGeometries.js +186 -0
  1111. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
  1112. package/src/renderers/webgl/WebGLInfo.js +73 -0
  1113. package/src/renderers/webgl/WebGLLights.js +584 -0
  1114. package/src/renderers/webgl/WebGLMaterials.js +602 -0
  1115. package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
  1116. package/src/renderers/webgl/WebGLObjects.js +94 -0
  1117. package/src/renderers/webgl/WebGLOutput.js +270 -0
  1118. package/src/renderers/webgl/WebGLProgram.js +1031 -0
  1119. package/src/renderers/webgl/WebGLPrograms.js +679 -0
  1120. package/src/renderers/webgl/WebGLProperties.js +55 -0
  1121. package/src/renderers/webgl/WebGLRenderLists.js +253 -0
  1122. package/src/renderers/webgl/WebGLRenderStates.js +124 -0
  1123. package/src/renderers/webgl/WebGLShader.js +12 -0
  1124. package/src/renderers/webgl/WebGLShaderCache.js +124 -0
  1125. package/src/renderers/webgl/WebGLShadowMap.js +600 -0
  1126. package/src/renderers/webgl/WebGLState.js +1370 -0
  1127. package/src/renderers/webgl/WebGLTextures.js +2506 -0
  1128. package/src/renderers/webgl/WebGLUniforms.js +1203 -0
  1129. package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
  1130. package/src/renderers/webgl/WebGLUtils.js +217 -0
  1131. package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
  1132. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
  1133. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
  1134. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
  1135. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
  1136. package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
  1137. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
  1138. package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
  1139. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
  1140. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
  1141. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
  1142. package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
  1143. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
  1144. package/src/renderers/webgpu/WebGPURenderer.js +107 -0
  1145. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
  1146. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
  1147. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
  1148. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
  1149. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
  1150. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
  1151. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
  1152. package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
  1153. package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
  1154. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
  1155. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
  1156. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
  1157. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
  1158. package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
  1159. package/src/renderers/webxr/WebXRController.js +440 -0
  1160. package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
  1161. package/src/renderers/webxr/WebXRManager.js +1103 -0
  1162. package/src/scenes/Fog.js +98 -0
  1163. package/src/scenes/FogExp2.js +86 -0
  1164. package/src/scenes/Scene.js +165 -0
  1165. package/src/textures/CanvasTexture.js +45 -0
  1166. package/src/textures/CompressedArrayTexture.js +89 -0
  1167. package/src/textures/CompressedCubeTexture.js +48 -0
  1168. package/src/textures/CompressedTexture.js +86 -0
  1169. package/src/textures/CubeDepthTexture.js +76 -0
  1170. package/src/textures/CubeTexture.js +81 -0
  1171. package/src/textures/Data3DTexture.js +112 -0
  1172. package/src/textures/DataArrayTexture.js +134 -0
  1173. package/src/textures/DataTexture.js +87 -0
  1174. package/src/textures/DepthTexture.js +104 -0
  1175. package/src/textures/ExternalTexture.js +56 -0
  1176. package/src/textures/FramebufferTexture.js +85 -0
  1177. package/src/textures/HTMLTexture.js +74 -0
  1178. package/src/textures/Source.js +230 -0
  1179. package/src/textures/Texture.js +812 -0
  1180. package/src/textures/VideoFrameTexture.js +72 -0
  1181. package/src/textures/VideoTexture.js +127 -0
  1182. package/src/utils.js +493 -0
@@ -0,0 +1,3423 @@
1
+ import {
2
+ DataTextureLoader,
3
+ DataUtils,
4
+ FloatType,
5
+ HalfFloatType,
6
+ LinearFilter,
7
+ LinearSRGBColorSpace,
8
+ RedFormat,
9
+ RGFormat,
10
+ RGBAFormat
11
+ } from 'three';
12
+ import { unzlibSync } from '../libs/fflate.module.js';
13
+
14
+ // Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
15
+ // implementation, so I have preserved their copyright notices.
16
+
17
+ // /*
18
+ // Copyright (c) 2014 - 2017, Syoyo Fujita
19
+ // All rights reserved.
20
+
21
+ // Redistribution and use in source and binary forms, with or without
22
+ // modification, are permitted provided that the following conditions are met:
23
+ // * Redistributions of source code must retain the above copyright
24
+ // notice, this list of conditions and the following disclaimer.
25
+ // * Redistributions in binary form must reproduce the above copyright
26
+ // notice, this list of conditions and the following disclaimer in the
27
+ // documentation and/or other materials provided with the distribution.
28
+ // * Neither the name of the Syoyo Fujita nor the
29
+ // names of its contributors may be used to endorse or promote products
30
+ // derived from this software without specific prior written permission.
31
+
32
+ // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
33
+ // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
34
+ // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
35
+ // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
36
+ // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
37
+ // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
38
+ // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
39
+ // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
40
+ // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
41
+ // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
42
+ // */
43
+
44
+ // // TinyEXR contains some OpenEXR code, which is licensed under ------------
45
+
46
+ // ///////////////////////////////////////////////////////////////////////////
47
+ // //
48
+ // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
49
+ // // Digital Ltd. LLC
50
+ // //
51
+ // // All rights reserved.
52
+ // //
53
+ // // Redistribution and use in source and binary forms, with or without
54
+ // // modification, are permitted provided that the following conditions are
55
+ // // met:
56
+ // // * Redistributions of source code must retain the above copyright
57
+ // // notice, this list of conditions and the following disclaimer.
58
+ // // * Redistributions in binary form must reproduce the above
59
+ // // copyright notice, this list of conditions and the following disclaimer
60
+ // // in the documentation and/or other materials provided with the
61
+ // // distribution.
62
+ // // * Neither the name of Industrial Light & Magic nor the names of
63
+ // // its contributors may be used to endorse or promote products derived
64
+ // // from this software without specific prior written permission.
65
+ // //
66
+ // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
67
+ // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
68
+ // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
69
+ // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
70
+ // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
71
+ // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
72
+ // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
73
+ // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
74
+ // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
75
+ // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
76
+ // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
77
+ // //
78
+ // ///////////////////////////////////////////////////////////////////////////
79
+
80
+ // // End of OpenEXR license -------------------------------------------------
81
+
82
+
83
+ /**
84
+ * A loader for the OpenEXR texture format.
85
+ *
86
+ * `EXRLoader` currently supports uncompressed, ZIP(S), RLE, PIZ, B44/A and DWA/B compression.
87
+ * Supports reading as UnsignedByte, HalfFloat and Float type data texture.
88
+ *
89
+ * ```js
90
+ * const loader = new EXRLoader();
91
+ * const texture = await loader.loadAsync( 'textures/memorial.exr' );
92
+ * ```
93
+ *
94
+ * @augments DataTextureLoader
95
+ * @three_import import { EXRLoader } from 'three/addons/loaders/EXRLoader.js';
96
+ */
97
+ class EXRLoader extends DataTextureLoader {
98
+
99
+ /**
100
+ * Constructs a new EXR loader.
101
+ *
102
+ * @param {LoadingManager} [manager] - The loading manager.
103
+ */
104
+ constructor( manager ) {
105
+
106
+ super( manager );
107
+
108
+ /**
109
+ * The texture type.
110
+ *
111
+ * @type {(HalfFloatType|FloatType)}
112
+ * @default HalfFloatType
113
+ */
114
+ this.type = HalfFloatType;
115
+
116
+ /**
117
+ * Texture output format.
118
+ *
119
+ * @type {(RGBAFormat|RGFormat|RedFormat)}
120
+ * @default RGBAFormat
121
+ */
122
+ this.outputFormat = RGBAFormat;
123
+
124
+ /**
125
+ * For multi-part EXR files, the index of the part to load.
126
+ *
127
+ * @type {number}
128
+ * @default 0
129
+ */
130
+ this.part = 0;
131
+
132
+ }
133
+
134
+ /**
135
+ * Parses the given EXR texture data.
136
+ *
137
+ * @param {ArrayBuffer} buffer - The raw texture data.
138
+ * @return {DataTextureLoader~TexData} An object representing the parsed texture data.
139
+ */
140
+ parse( buffer ) {
141
+
142
+ const USHORT_RANGE = ( 1 << 16 );
143
+ const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
144
+
145
+ const HUF_ENCBITS = 16; // literal (value) bit length
146
+ const HUF_DECBITS = 14; // decoding bit size (>= 8)
147
+
148
+ const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
149
+ const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
150
+ const HUF_DECMASK = HUF_DECSIZE - 1;
151
+
152
+ const NBITS = 16;
153
+ const A_OFFSET = 1 << ( NBITS - 1 );
154
+ const MOD_MASK = ( 1 << NBITS ) - 1;
155
+
156
+ const SHORT_ZEROCODE_RUN = 59;
157
+ const LONG_ZEROCODE_RUN = 63;
158
+ const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
159
+
160
+ const ULONG_SIZE = 8;
161
+ const FLOAT32_SIZE = 4;
162
+ const INT32_SIZE = 4;
163
+ const INT16_SIZE = 2;
164
+ const INT8_SIZE = 1;
165
+
166
+ const STATIC_HUFFMAN = 0;
167
+ const DEFLATE = 1;
168
+
169
+ const UNKNOWN = 0;
170
+ const LOSSY_DCT = 1;
171
+ const RLE = 2;
172
+
173
+ const logBase = Math.pow( 2.7182818, 2.2 );
174
+
175
+ let b44LogTable = null; // lazily initialized for pLinear B44 channels
176
+
177
+ function reverseLutFromBitmap( bitmap, lut ) {
178
+
179
+ let k = 0;
180
+
181
+ for ( let i = 0; i < USHORT_RANGE; ++ i ) {
182
+
183
+ if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
184
+
185
+ lut[ k ++ ] = i;
186
+
187
+ }
188
+
189
+ }
190
+
191
+ const n = k - 1;
192
+
193
+ while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
194
+
195
+ return n;
196
+
197
+ }
198
+
199
+ function hufClearDecTable( hdec ) {
200
+
201
+ for ( let i = 0; i < HUF_DECSIZE; i ++ ) {
202
+
203
+ hdec[ i ] = {};
204
+ hdec[ i ].len = 0;
205
+ hdec[ i ].lit = 0;
206
+ hdec[ i ].p = null;
207
+
208
+ }
209
+
210
+ }
211
+
212
+ const getBitsReturn = { l: 0, c: 0, lc: 0 };
213
+
214
+ function getBits( nBits, c, lc, uInt8Array, inOffset ) {
215
+
216
+ while ( lc < nBits ) {
217
+
218
+ c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
219
+ lc += 8;
220
+
221
+ }
222
+
223
+ lc -= nBits;
224
+
225
+ getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
226
+ getBitsReturn.c = c;
227
+ getBitsReturn.lc = lc;
228
+
229
+ }
230
+
231
+ const hufTableBuffer = new Array( 59 );
232
+
233
+ function hufCanonicalCodeTable( hcode ) {
234
+
235
+ for ( let i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
236
+ for ( let i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
237
+
238
+ let c = 0;
239
+
240
+ for ( let i = 58; i > 0; -- i ) {
241
+
242
+ const nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
243
+ hufTableBuffer[ i ] = c;
244
+ c = nc;
245
+
246
+ }
247
+
248
+ for ( let i = 0; i < HUF_ENCSIZE; ++ i ) {
249
+
250
+ const l = hcode[ i ];
251
+ if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
252
+
253
+ }
254
+
255
+ }
256
+
257
+ function hufUnpackEncTable( uInt8Array, inOffset, ni, im, iM, hcode ) {
258
+
259
+ const p = inOffset;
260
+ let c = 0;
261
+ let lc = 0;
262
+
263
+ for ( ; im <= iM; im ++ ) {
264
+
265
+ if ( p.value - inOffset.value > ni ) return false;
266
+
267
+ getBits( 6, c, lc, uInt8Array, p );
268
+
269
+ const l = getBitsReturn.l;
270
+ c = getBitsReturn.c;
271
+ lc = getBitsReturn.lc;
272
+
273
+ hcode[ im ] = l;
274
+
275
+ if ( l == LONG_ZEROCODE_RUN ) {
276
+
277
+ if ( p.value - inOffset.value > ni ) {
278
+
279
+ throw new Error( 'Something wrong with hufUnpackEncTable' );
280
+
281
+ }
282
+
283
+ getBits( 8, c, lc, uInt8Array, p );
284
+
285
+ let zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
286
+ c = getBitsReturn.c;
287
+ lc = getBitsReturn.lc;
288
+
289
+ if ( im + zerun > iM + 1 ) {
290
+
291
+ throw new Error( 'Something wrong with hufUnpackEncTable' );
292
+
293
+ }
294
+
295
+ while ( zerun -- ) hcode[ im ++ ] = 0;
296
+
297
+ im --;
298
+
299
+ } else if ( l >= SHORT_ZEROCODE_RUN ) {
300
+
301
+ let zerun = l - SHORT_ZEROCODE_RUN + 2;
302
+
303
+ if ( im + zerun > iM + 1 ) {
304
+
305
+ throw new Error( 'Something wrong with hufUnpackEncTable' );
306
+
307
+ }
308
+
309
+ while ( zerun -- ) hcode[ im ++ ] = 0;
310
+
311
+ im --;
312
+
313
+ }
314
+
315
+ }
316
+
317
+ hufCanonicalCodeTable( hcode );
318
+
319
+ }
320
+
321
+ function hufLength( code ) {
322
+
323
+ return code & 63;
324
+
325
+ }
326
+
327
+ function hufCode( code ) {
328
+
329
+ return code >> 6;
330
+
331
+ }
332
+
333
+ function hufBuildDecTable( hcode, im, iM, hdecod ) {
334
+
335
+ for ( ; im <= iM; im ++ ) {
336
+
337
+ const c = hufCode( hcode[ im ] );
338
+ const l = hufLength( hcode[ im ] );
339
+
340
+ if ( c >> l ) {
341
+
342
+ throw new Error( 'Invalid table entry' );
343
+
344
+ }
345
+
346
+ if ( l > HUF_DECBITS ) {
347
+
348
+ const pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
349
+
350
+ if ( pl.len ) {
351
+
352
+ throw new Error( 'Invalid table entry' );
353
+
354
+ }
355
+
356
+ pl.lit ++;
357
+
358
+ if ( pl.p ) {
359
+
360
+ const p = pl.p;
361
+ pl.p = new Array( pl.lit );
362
+
363
+ for ( let i = 0; i < pl.lit - 1; ++ i ) {
364
+
365
+ pl.p[ i ] = p[ i ];
366
+
367
+ }
368
+
369
+ } else {
370
+
371
+ pl.p = new Array( 1 );
372
+
373
+ }
374
+
375
+ pl.p[ pl.lit - 1 ] = im;
376
+
377
+ } else if ( l ) {
378
+
379
+ let plOffset = 0;
380
+
381
+ for ( let i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
382
+
383
+ const pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
384
+
385
+ if ( pl.len || pl.p ) {
386
+
387
+ throw new Error( 'Invalid table entry' );
388
+
389
+ }
390
+
391
+ pl.len = l;
392
+ pl.lit = im;
393
+
394
+ plOffset ++;
395
+
396
+ }
397
+
398
+ }
399
+
400
+ }
401
+
402
+ return true;
403
+
404
+ }
405
+
406
+ const getCharReturn = { c: 0, lc: 0 };
407
+
408
+ function getChar( c, lc, uInt8Array, inOffset ) {
409
+
410
+ c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
411
+ lc += 8;
412
+
413
+ getCharReturn.c = c;
414
+ getCharReturn.lc = lc;
415
+
416
+ }
417
+
418
+ const getCodeReturn = { c: 0, lc: 0 };
419
+
420
+ function getCode( po, rlc, c, lc, uInt8Array, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
421
+
422
+ if ( po == rlc ) {
423
+
424
+ if ( lc < 8 ) {
425
+
426
+ getChar( c, lc, uInt8Array, inOffset );
427
+ c = getCharReturn.c;
428
+ lc = getCharReturn.lc;
429
+
430
+ }
431
+
432
+ lc -= 8;
433
+
434
+ let cs = ( c >> lc );
435
+ cs = new Uint8Array( [ cs ] )[ 0 ];
436
+
437
+ if ( outBufferOffset.value + cs > outBufferEndOffset ) {
438
+
439
+ return false;
440
+
441
+ }
442
+
443
+ const s = outBuffer[ outBufferOffset.value - 1 ];
444
+
445
+ while ( cs -- > 0 ) {
446
+
447
+ outBuffer[ outBufferOffset.value ++ ] = s;
448
+
449
+ }
450
+
451
+ } else if ( outBufferOffset.value < outBufferEndOffset ) {
452
+
453
+ outBuffer[ outBufferOffset.value ++ ] = po;
454
+
455
+ } else {
456
+
457
+ return false;
458
+
459
+ }
460
+
461
+ getCodeReturn.c = c;
462
+ getCodeReturn.lc = lc;
463
+
464
+ }
465
+
466
+ function UInt16( value ) {
467
+
468
+ return ( value & 0xFFFF );
469
+
470
+ }
471
+
472
+ function Int16( value ) {
473
+
474
+ const ref = UInt16( value );
475
+ return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
476
+
477
+ }
478
+
479
+ const wdec14Return = { a: 0, b: 0 };
480
+
481
+ function wdec14( l, h ) {
482
+
483
+ const ls = Int16( l );
484
+ const hs = Int16( h );
485
+
486
+ const hi = hs;
487
+ const ai = ls + ( hi & 1 ) + ( hi >> 1 );
488
+
489
+ const as = ai;
490
+ const bs = ai - hi;
491
+
492
+ wdec14Return.a = as;
493
+ wdec14Return.b = bs;
494
+
495
+ }
496
+
497
+ function wdec16( l, h ) {
498
+
499
+ const m = UInt16( l );
500
+ const d = UInt16( h );
501
+
502
+ const bb = ( m - ( d >> 1 ) ) & MOD_MASK;
503
+ const aa = ( d + bb - A_OFFSET ) & MOD_MASK;
504
+
505
+ wdec14Return.a = aa;
506
+ wdec14Return.b = bb;
507
+
508
+ }
509
+
510
+ function wav2Decode( buffer, j, nx, ox, ny, oy, mx ) {
511
+
512
+ const w14 = mx < ( 1 << 14 );
513
+ const n = ( nx > ny ) ? ny : nx;
514
+ let p = 1;
515
+ let p2;
516
+ let py;
517
+
518
+ while ( p <= n ) p <<= 1;
519
+
520
+ p >>= 1;
521
+ p2 = p;
522
+ p >>= 1;
523
+
524
+ while ( p >= 1 ) {
525
+
526
+ py = 0;
527
+ const ey = py + oy * ( ny - p2 );
528
+ const oy1 = oy * p;
529
+ const oy2 = oy * p2;
530
+ const ox1 = ox * p;
531
+ const ox2 = ox * p2;
532
+ let i00, i01, i10, i11;
533
+
534
+ for ( ; py <= ey; py += oy2 ) {
535
+
536
+ let px = py;
537
+ const ex = py + ox * ( nx - p2 );
538
+
539
+ for ( ; px <= ex; px += ox2 ) {
540
+
541
+ const p01 = px + ox1;
542
+ const p10 = px + oy1;
543
+ const p11 = p10 + ox1;
544
+
545
+ if ( w14 ) {
546
+
547
+ wdec14( buffer[ px + j ], buffer[ p10 + j ] );
548
+
549
+ i00 = wdec14Return.a;
550
+ i10 = wdec14Return.b;
551
+
552
+ wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
553
+
554
+ i01 = wdec14Return.a;
555
+ i11 = wdec14Return.b;
556
+
557
+ wdec14( i00, i01 );
558
+
559
+ buffer[ px + j ] = wdec14Return.a;
560
+ buffer[ p01 + j ] = wdec14Return.b;
561
+
562
+ wdec14( i10, i11 );
563
+
564
+ buffer[ p10 + j ] = wdec14Return.a;
565
+ buffer[ p11 + j ] = wdec14Return.b;
566
+
567
+ } else {
568
+
569
+ wdec16( buffer[ px + j ], buffer[ p10 + j ] );
570
+
571
+ i00 = wdec14Return.a;
572
+ i10 = wdec14Return.b;
573
+
574
+ wdec16( buffer[ p01 + j ], buffer[ p11 + j ] );
575
+
576
+ i01 = wdec14Return.a;
577
+ i11 = wdec14Return.b;
578
+
579
+ wdec16( i00, i01 );
580
+
581
+ buffer[ px + j ] = wdec14Return.a;
582
+ buffer[ p01 + j ] = wdec14Return.b;
583
+
584
+ wdec16( i10, i11 );
585
+
586
+ buffer[ p10 + j ] = wdec14Return.a;
587
+ buffer[ p11 + j ] = wdec14Return.b;
588
+
589
+
590
+ }
591
+
592
+ }
593
+
594
+ if ( nx & p ) {
595
+
596
+ const p10 = px + oy1;
597
+
598
+ if ( w14 )
599
+ wdec14( buffer[ px + j ], buffer[ p10 + j ] );
600
+ else
601
+ wdec16( buffer[ px + j ], buffer[ p10 + j ] );
602
+
603
+ i00 = wdec14Return.a;
604
+ buffer[ p10 + j ] = wdec14Return.b;
605
+
606
+ buffer[ px + j ] = i00;
607
+
608
+ }
609
+
610
+ }
611
+
612
+ if ( ny & p ) {
613
+
614
+ let px = py;
615
+ const ex = py + ox * ( nx - p2 );
616
+
617
+ for ( ; px <= ex; px += ox2 ) {
618
+
619
+ const p01 = px + ox1;
620
+
621
+ if ( w14 )
622
+ wdec14( buffer[ px + j ], buffer[ p01 + j ] );
623
+ else
624
+ wdec16( buffer[ px + j ], buffer[ p01 + j ] );
625
+
626
+ i00 = wdec14Return.a;
627
+ buffer[ p01 + j ] = wdec14Return.b;
628
+
629
+ buffer[ px + j ] = i00;
630
+
631
+ }
632
+
633
+ }
634
+
635
+ p2 = p;
636
+ p >>= 1;
637
+
638
+ }
639
+
640
+ return py;
641
+
642
+ }
643
+
644
+ function hufDecode( encodingTable, decodingTable, uInt8Array, inOffset, ni, rlc, no, outBuffer, outOffset ) {
645
+
646
+ let c = 0;
647
+ let lc = 0;
648
+ const outBufferEndOffset = no;
649
+ const inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
650
+
651
+ while ( inOffset.value < inOffsetEnd ) {
652
+
653
+ getChar( c, lc, uInt8Array, inOffset );
654
+
655
+ c = getCharReturn.c;
656
+ lc = getCharReturn.lc;
657
+
658
+ while ( lc >= HUF_DECBITS ) {
659
+
660
+ const index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
661
+ const pl = decodingTable[ index ];
662
+
663
+ if ( pl.len ) {
664
+
665
+ lc -= pl.len;
666
+
667
+ getCode( pl.lit, rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
668
+
669
+ c = getCodeReturn.c;
670
+ lc = getCodeReturn.lc;
671
+
672
+ } else {
673
+
674
+ if ( ! pl.p ) {
675
+
676
+ throw new Error( 'hufDecode issues' );
677
+
678
+ }
679
+
680
+ let j;
681
+
682
+ for ( j = 0; j < pl.lit; j ++ ) {
683
+
684
+ const l = hufLength( encodingTable[ pl.p[ j ] ] );
685
+
686
+ while ( lc < l && inOffset.value < inOffsetEnd ) {
687
+
688
+ getChar( c, lc, uInt8Array, inOffset );
689
+
690
+ c = getCharReturn.c;
691
+ lc = getCharReturn.lc;
692
+
693
+ }
694
+
695
+ if ( lc >= l ) {
696
+
697
+ if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
698
+
699
+ lc -= l;
700
+
701
+ getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
702
+
703
+ c = getCodeReturn.c;
704
+ lc = getCodeReturn.lc;
705
+
706
+ break;
707
+
708
+ }
709
+
710
+ }
711
+
712
+ }
713
+
714
+ if ( j == pl.lit ) {
715
+
716
+ throw new Error( 'hufDecode issues' );
717
+
718
+ }
719
+
720
+ }
721
+
722
+ }
723
+
724
+ }
725
+
726
+ const i = ( 8 - ni ) & 7;
727
+
728
+ c >>= i;
729
+ lc -= i;
730
+
731
+ while ( lc > 0 ) {
732
+
733
+ const pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
734
+
735
+ if ( pl.len ) {
736
+
737
+ lc -= pl.len;
738
+
739
+ getCode( pl.lit, rlc, c, lc, uInt8Array, inOffset, outBuffer, outOffset, outBufferEndOffset );
740
+
741
+ c = getCodeReturn.c;
742
+ lc = getCodeReturn.lc;
743
+
744
+ } else {
745
+
746
+ throw new Error( 'hufDecode issues' );
747
+
748
+ }
749
+
750
+ }
751
+
752
+ return true;
753
+
754
+ }
755
+
756
+ function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, nRaw ) {
757
+
758
+ const outOffset = { value: 0 };
759
+ const initialInOffset = inOffset.value;
760
+
761
+ const im = parseUint32( inDataView, inOffset );
762
+ const iM = parseUint32( inDataView, inOffset );
763
+
764
+ inOffset.value += 4;
765
+
766
+ const nBits = parseUint32( inDataView, inOffset );
767
+
768
+ inOffset.value += 4;
769
+
770
+ if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
771
+
772
+ throw new Error( 'Something wrong with HUF_ENCSIZE' );
773
+
774
+ }
775
+
776
+ const freq = new Array( HUF_ENCSIZE );
777
+ const hdec = new Array( HUF_DECSIZE );
778
+
779
+ hufClearDecTable( hdec );
780
+
781
+ const ni = nCompressed - ( inOffset.value - initialInOffset );
782
+
783
+ hufUnpackEncTable( uInt8Array, inOffset, ni, im, iM, freq );
784
+
785
+ if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
786
+
787
+ throw new Error( 'Something wrong with hufUncompress' );
788
+
789
+ }
790
+
791
+ hufBuildDecTable( freq, im, iM, hdec );
792
+
793
+ hufDecode( freq, hdec, uInt8Array, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
794
+
795
+ }
796
+
797
+ function applyLut( lut, data, nData ) {
798
+
799
+ for ( let i = 0; i < nData; ++ i ) {
800
+
801
+ data[ i ] = lut[ data[ i ] ];
802
+
803
+ }
804
+
805
+ }
806
+
807
+ function predictor( source ) {
808
+
809
+ for ( let t = 1; t < source.length; t ++ ) {
810
+
811
+ const d = source[ t - 1 ] + source[ t ] - 128;
812
+ source[ t ] = d;
813
+
814
+ }
815
+
816
+ }
817
+
818
+ function interleaveScalar( source, out ) {
819
+
820
+ let t1 = 0;
821
+ let t2 = Math.floor( ( source.length + 1 ) / 2 );
822
+ let s = 0;
823
+ const stop = source.length - 1;
824
+
825
+ while ( true ) {
826
+
827
+ if ( s > stop ) break;
828
+ out[ s ++ ] = source[ t1 ++ ];
829
+
830
+ if ( s > stop ) break;
831
+ out[ s ++ ] = source[ t2 ++ ];
832
+
833
+ }
834
+
835
+ }
836
+
837
+ function decodeRunLength( source ) {
838
+
839
+ let size = source.byteLength;
840
+ const out = new Array();
841
+ let p = 0;
842
+
843
+ const reader = new DataView( source );
844
+
845
+ while ( size > 0 ) {
846
+
847
+ const l = reader.getInt8( p ++ );
848
+
849
+ if ( l < 0 ) {
850
+
851
+ const count = - l;
852
+ size -= count + 1;
853
+
854
+ for ( let i = 0; i < count; i ++ ) {
855
+
856
+ out.push( reader.getUint8( p ++ ) );
857
+
858
+ }
859
+
860
+
861
+ } else {
862
+
863
+ const count = l;
864
+ size -= 2;
865
+
866
+ const value = reader.getUint8( p ++ );
867
+
868
+ for ( let i = 0; i < count + 1; i ++ ) {
869
+
870
+ out.push( value );
871
+
872
+ }
873
+
874
+ }
875
+
876
+ }
877
+
878
+ return out;
879
+
880
+ }
881
+
882
+ function lossyDctDecode( cscSet, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
883
+
884
+ let dataView = new DataView( outBuffer.buffer );
885
+
886
+ const width = channelData[ cscSet.idx[ 0 ] ].width;
887
+ const height = channelData[ cscSet.idx[ 0 ] ].height;
888
+
889
+ const numComp = 3;
890
+
891
+ const numFullBlocksX = Math.floor( width / 8.0 );
892
+ const numBlocksX = Math.ceil( width / 8.0 );
893
+ const numBlocksY = Math.ceil( height / 8.0 );
894
+ const leftoverX = width - ( numBlocksX - 1 ) * 8;
895
+ const leftoverY = height - ( numBlocksY - 1 ) * 8;
896
+
897
+ const currAcComp = { value: 0 };
898
+ const currDcComp = new Array( numComp );
899
+ const dctData = new Array( numComp );
900
+ const halfZigBlock = new Array( numComp );
901
+ const rowBlock = new Array( numComp );
902
+ const rowOffsets = new Array( numComp );
903
+
904
+ for ( let comp = 0; comp < numComp; ++ comp ) {
905
+
906
+ rowOffsets[ comp ] = rowPtrs[ cscSet.idx[ comp ] ];
907
+ currDcComp[ comp ] = ( comp < 1 ) ? 0 : currDcComp[ comp - 1 ] + numBlocksX * numBlocksY;
908
+ dctData[ comp ] = new Float32Array( 64 );
909
+ halfZigBlock[ comp ] = new Uint16Array( 64 );
910
+ rowBlock[ comp ] = new Uint16Array( numBlocksX * 64 );
911
+
912
+ }
913
+
914
+ for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
915
+
916
+ let maxY = 8;
917
+
918
+ if ( blocky == numBlocksY - 1 )
919
+ maxY = leftoverY;
920
+
921
+ let maxX = 8;
922
+
923
+ for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
924
+
925
+ if ( blockx == numBlocksX - 1 )
926
+ maxX = leftoverX;
927
+
928
+ for ( let comp = 0; comp < numComp; ++ comp ) {
929
+
930
+ halfZigBlock[ comp ].fill( 0 );
931
+
932
+ // set block DC component
933
+ halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ] ++ ];
934
+ // set block AC components
935
+ unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] );
936
+
937
+ // UnZigZag block to float
938
+ unZigZag( halfZigBlock[ comp ], dctData[ comp ] );
939
+ // decode float dct
940
+ dctInverse( dctData[ comp ] );
941
+
942
+ }
943
+
944
+ if ( numComp == 3 ) {
945
+
946
+ csc709Inverse( dctData );
947
+
948
+ }
949
+
950
+ for ( let comp = 0; comp < numComp; ++ comp ) {
951
+
952
+ convertToHalf( dctData[ comp ], rowBlock[ comp ], blockx * 64 );
953
+
954
+ }
955
+
956
+ } // blockx
957
+
958
+ let offset = 0;
959
+
960
+ for ( let comp = 0; comp < numComp; ++ comp ) {
961
+
962
+ const type = channelData[ cscSet.idx[ comp ] ].type;
963
+
964
+ for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
965
+
966
+ offset = rowOffsets[ comp ][ y ];
967
+
968
+ for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
969
+
970
+ const src = blockx * 64 + ( ( y & 0x7 ) * 8 );
971
+
972
+ dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
973
+ dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
974
+ dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
975
+ dataView.setUint16( offset + 3 * INT16_SIZE * type, rowBlock[ comp ][ src + 3 ], true );
976
+
977
+ dataView.setUint16( offset + 4 * INT16_SIZE * type, rowBlock[ comp ][ src + 4 ], true );
978
+ dataView.setUint16( offset + 5 * INT16_SIZE * type, rowBlock[ comp ][ src + 5 ], true );
979
+ dataView.setUint16( offset + 6 * INT16_SIZE * type, rowBlock[ comp ][ src + 6 ], true );
980
+ dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
981
+
982
+ offset += 8 * INT16_SIZE * type;
983
+
984
+ }
985
+
986
+ }
987
+
988
+ // handle partial X blocks
989
+ if ( numFullBlocksX != numBlocksX ) {
990
+
991
+ for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
992
+
993
+ const offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
994
+ const src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
995
+
996
+ for ( let x = 0; x < maxX; ++ x ) {
997
+
998
+ dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
999
+
1000
+ }
1001
+
1002
+ }
1003
+
1004
+ }
1005
+
1006
+ } // comp
1007
+
1008
+ } // blocky
1009
+
1010
+ const halfRow = new Uint16Array( width );
1011
+ dataView = new DataView( outBuffer.buffer );
1012
+
1013
+ // convert channels back to float, if needed
1014
+ for ( let comp = 0; comp < numComp; ++ comp ) {
1015
+
1016
+ channelData[ cscSet.idx[ comp ] ].decoded = true;
1017
+ const type = channelData[ cscSet.idx[ comp ] ].type;
1018
+
1019
+ if ( channelData[ comp ].type != 2 ) continue;
1020
+
1021
+ for ( let y = 0; y < height; ++ y ) {
1022
+
1023
+ const offset = rowOffsets[ comp ][ y ];
1024
+
1025
+ for ( let x = 0; x < width; ++ x ) {
1026
+
1027
+ halfRow[ x ] = dataView.getUint16( offset + x * INT16_SIZE * type, true );
1028
+
1029
+ }
1030
+
1031
+ for ( let x = 0; x < width; ++ x ) {
1032
+
1033
+ dataView.setFloat32( offset + x * INT16_SIZE * type, decodeFloat16( halfRow[ x ] ), true );
1034
+
1035
+ }
1036
+
1037
+ }
1038
+
1039
+ }
1040
+
1041
+ }
1042
+
1043
+ function lossyDctChannelDecode( channelIndex, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
1044
+
1045
+ const dataView = new DataView( outBuffer.buffer );
1046
+ const cd = channelData[ channelIndex ];
1047
+ const width = cd.width;
1048
+ const height = cd.height;
1049
+
1050
+ const numBlocksX = Math.ceil( width / 8.0 );
1051
+ const numBlocksY = Math.ceil( height / 8.0 );
1052
+ const numFullBlocksX = Math.floor( width / 8.0 );
1053
+ const leftoverX = width - ( numBlocksX - 1 ) * 8;
1054
+ const leftoverY = height - ( numBlocksY - 1 ) * 8;
1055
+
1056
+ const currAcComp = { value: 0 };
1057
+ let currDcComp = 0;
1058
+ const dctData = new Float32Array( 64 );
1059
+ const halfZigBlock = new Uint16Array( 64 );
1060
+ const rowBlock = new Uint16Array( numBlocksX * 64 );
1061
+
1062
+ for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
1063
+
1064
+ let maxY = 8;
1065
+
1066
+ if ( blocky == numBlocksY - 1 ) maxY = leftoverY;
1067
+
1068
+ for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
1069
+
1070
+ halfZigBlock.fill( 0 );
1071
+ halfZigBlock[ 0 ] = dcBuffer[ currDcComp ++ ];
1072
+ unRleAC( currAcComp, acBuffer, halfZigBlock );
1073
+ unZigZag( halfZigBlock, dctData );
1074
+ dctInverse( dctData );
1075
+ convertToHalf( dctData, rowBlock, blockx * 64 );
1076
+
1077
+ }
1078
+
1079
+ // Write decoded data to output buffer
1080
+ for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
1081
+
1082
+ let offset = rowPtrs[ channelIndex ][ y ];
1083
+
1084
+ for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
1085
+
1086
+ const src = blockx * 64 + ( ( y & 0x7 ) * 8 );
1087
+
1088
+ for ( let x = 0; x < 8; ++ x ) {
1089
+
1090
+ dataView.setUint16( offset + x * INT16_SIZE * cd.type, rowBlock[ src + x ], true );
1091
+
1092
+ }
1093
+
1094
+ offset += 8 * INT16_SIZE * cd.type;
1095
+
1096
+ }
1097
+
1098
+ if ( numBlocksX != numFullBlocksX ) {
1099
+
1100
+ const src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
1101
+
1102
+ for ( let x = 0; x < leftoverX; ++ x ) {
1103
+
1104
+ dataView.setUint16( offset + x * INT16_SIZE * cd.type, rowBlock[ src + x ], true );
1105
+
1106
+ }
1107
+
1108
+ }
1109
+
1110
+ }
1111
+
1112
+ }
1113
+
1114
+ cd.decoded = true;
1115
+
1116
+ }
1117
+
1118
+ function unRleAC( currAcComp, acBuffer, halfZigBlock ) {
1119
+
1120
+ let acValue;
1121
+ let dctComp = 1;
1122
+
1123
+ while ( dctComp < 64 ) {
1124
+
1125
+ acValue = acBuffer[ currAcComp.value ];
1126
+
1127
+ if ( acValue == 0xff00 ) {
1128
+
1129
+ dctComp = 64;
1130
+
1131
+ } else if ( acValue >> 8 == 0xff ) {
1132
+
1133
+ dctComp += acValue & 0xff;
1134
+
1135
+ } else {
1136
+
1137
+ halfZigBlock[ dctComp ] = acValue;
1138
+ dctComp ++;
1139
+
1140
+ }
1141
+
1142
+ currAcComp.value ++;
1143
+
1144
+ }
1145
+
1146
+ }
1147
+
1148
+ function unZigZag( src, dst ) {
1149
+
1150
+ dst[ 0 ] = decodeFloat16( src[ 0 ] );
1151
+ dst[ 1 ] = decodeFloat16( src[ 1 ] );
1152
+ dst[ 2 ] = decodeFloat16( src[ 5 ] );
1153
+ dst[ 3 ] = decodeFloat16( src[ 6 ] );
1154
+ dst[ 4 ] = decodeFloat16( src[ 14 ] );
1155
+ dst[ 5 ] = decodeFloat16( src[ 15 ] );
1156
+ dst[ 6 ] = decodeFloat16( src[ 27 ] );
1157
+ dst[ 7 ] = decodeFloat16( src[ 28 ] );
1158
+ dst[ 8 ] = decodeFloat16( src[ 2 ] );
1159
+ dst[ 9 ] = decodeFloat16( src[ 4 ] );
1160
+
1161
+ dst[ 10 ] = decodeFloat16( src[ 7 ] );
1162
+ dst[ 11 ] = decodeFloat16( src[ 13 ] );
1163
+ dst[ 12 ] = decodeFloat16( src[ 16 ] );
1164
+ dst[ 13 ] = decodeFloat16( src[ 26 ] );
1165
+ dst[ 14 ] = decodeFloat16( src[ 29 ] );
1166
+ dst[ 15 ] = decodeFloat16( src[ 42 ] );
1167
+ dst[ 16 ] = decodeFloat16( src[ 3 ] );
1168
+ dst[ 17 ] = decodeFloat16( src[ 8 ] );
1169
+ dst[ 18 ] = decodeFloat16( src[ 12 ] );
1170
+ dst[ 19 ] = decodeFloat16( src[ 17 ] );
1171
+
1172
+ dst[ 20 ] = decodeFloat16( src[ 25 ] );
1173
+ dst[ 21 ] = decodeFloat16( src[ 30 ] );
1174
+ dst[ 22 ] = decodeFloat16( src[ 41 ] );
1175
+ dst[ 23 ] = decodeFloat16( src[ 43 ] );
1176
+ dst[ 24 ] = decodeFloat16( src[ 9 ] );
1177
+ dst[ 25 ] = decodeFloat16( src[ 11 ] );
1178
+ dst[ 26 ] = decodeFloat16( src[ 18 ] );
1179
+ dst[ 27 ] = decodeFloat16( src[ 24 ] );
1180
+ dst[ 28 ] = decodeFloat16( src[ 31 ] );
1181
+ dst[ 29 ] = decodeFloat16( src[ 40 ] );
1182
+
1183
+ dst[ 30 ] = decodeFloat16( src[ 44 ] );
1184
+ dst[ 31 ] = decodeFloat16( src[ 53 ] );
1185
+ dst[ 32 ] = decodeFloat16( src[ 10 ] );
1186
+ dst[ 33 ] = decodeFloat16( src[ 19 ] );
1187
+ dst[ 34 ] = decodeFloat16( src[ 23 ] );
1188
+ dst[ 35 ] = decodeFloat16( src[ 32 ] );
1189
+ dst[ 36 ] = decodeFloat16( src[ 39 ] );
1190
+ dst[ 37 ] = decodeFloat16( src[ 45 ] );
1191
+ dst[ 38 ] = decodeFloat16( src[ 52 ] );
1192
+ dst[ 39 ] = decodeFloat16( src[ 54 ] );
1193
+
1194
+ dst[ 40 ] = decodeFloat16( src[ 20 ] );
1195
+ dst[ 41 ] = decodeFloat16( src[ 22 ] );
1196
+ dst[ 42 ] = decodeFloat16( src[ 33 ] );
1197
+ dst[ 43 ] = decodeFloat16( src[ 38 ] );
1198
+ dst[ 44 ] = decodeFloat16( src[ 46 ] );
1199
+ dst[ 45 ] = decodeFloat16( src[ 51 ] );
1200
+ dst[ 46 ] = decodeFloat16( src[ 55 ] );
1201
+ dst[ 47 ] = decodeFloat16( src[ 60 ] );
1202
+ dst[ 48 ] = decodeFloat16( src[ 21 ] );
1203
+ dst[ 49 ] = decodeFloat16( src[ 34 ] );
1204
+
1205
+ dst[ 50 ] = decodeFloat16( src[ 37 ] );
1206
+ dst[ 51 ] = decodeFloat16( src[ 47 ] );
1207
+ dst[ 52 ] = decodeFloat16( src[ 50 ] );
1208
+ dst[ 53 ] = decodeFloat16( src[ 56 ] );
1209
+ dst[ 54 ] = decodeFloat16( src[ 59 ] );
1210
+ dst[ 55 ] = decodeFloat16( src[ 61 ] );
1211
+ dst[ 56 ] = decodeFloat16( src[ 35 ] );
1212
+ dst[ 57 ] = decodeFloat16( src[ 36 ] );
1213
+ dst[ 58 ] = decodeFloat16( src[ 48 ] );
1214
+ dst[ 59 ] = decodeFloat16( src[ 49 ] );
1215
+
1216
+ dst[ 60 ] = decodeFloat16( src[ 57 ] );
1217
+ dst[ 61 ] = decodeFloat16( src[ 58 ] );
1218
+ dst[ 62 ] = decodeFloat16( src[ 62 ] );
1219
+ dst[ 63 ] = decodeFloat16( src[ 63 ] );
1220
+
1221
+ }
1222
+
1223
+ function dctInverse( data ) {
1224
+
1225
+ const a = 0.5 * Math.cos( 3.14159 / 4.0 );
1226
+ const b = 0.5 * Math.cos( 3.14159 / 16.0 );
1227
+ const c = 0.5 * Math.cos( 3.14159 / 8.0 );
1228
+ const d = 0.5 * Math.cos( 3.0 * 3.14159 / 16.0 );
1229
+ const e = 0.5 * Math.cos( 5.0 * 3.14159 / 16.0 );
1230
+ const f = 0.5 * Math.cos( 3.0 * 3.14159 / 8.0 );
1231
+ const g = 0.5 * Math.cos( 7.0 * 3.14159 / 16.0 );
1232
+
1233
+ const alpha = new Array( 4 );
1234
+ const beta = new Array( 4 );
1235
+ const theta = new Array( 4 );
1236
+ const gamma = new Array( 4 );
1237
+
1238
+ for ( let row = 0; row < 8; ++ row ) {
1239
+
1240
+ const rowPtr = row * 8;
1241
+
1242
+ alpha[ 0 ] = c * data[ rowPtr + 2 ];
1243
+ alpha[ 1 ] = f * data[ rowPtr + 2 ];
1244
+ alpha[ 2 ] = c * data[ rowPtr + 6 ];
1245
+ alpha[ 3 ] = f * data[ rowPtr + 6 ];
1246
+
1247
+ beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
1248
+ beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
1249
+ beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
1250
+ beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
1251
+
1252
+ theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
1253
+ theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
1254
+ theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
1255
+ theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
1256
+
1257
+ gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
1258
+ gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
1259
+ gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
1260
+ gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
1261
+
1262
+ data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
1263
+ data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
1264
+ data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
1265
+ data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
1266
+
1267
+ data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
1268
+ data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
1269
+ data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
1270
+ data[ rowPtr + 7 ] = gamma[ 0 ] - beta[ 0 ];
1271
+
1272
+ }
1273
+
1274
+ for ( let column = 0; column < 8; ++ column ) {
1275
+
1276
+ alpha[ 0 ] = c * data[ 16 + column ];
1277
+ alpha[ 1 ] = f * data[ 16 + column ];
1278
+ alpha[ 2 ] = c * data[ 48 + column ];
1279
+ alpha[ 3 ] = f * data[ 48 + column ];
1280
+
1281
+ beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
1282
+ beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
1283
+ beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
1284
+ beta[ 3 ] = g * data[ 8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
1285
+
1286
+ theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
1287
+ theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
1288
+
1289
+ theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
1290
+ theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
1291
+
1292
+ gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
1293
+ gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
1294
+ gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
1295
+ gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
1296
+
1297
+ data[ 0 + column ] = gamma[ 0 ] + beta[ 0 ];
1298
+ data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
1299
+ data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
1300
+ data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
1301
+
1302
+ data[ 32 + column ] = gamma[ 3 ] - beta[ 3 ];
1303
+ data[ 40 + column ] = gamma[ 2 ] - beta[ 2 ];
1304
+ data[ 48 + column ] = gamma[ 1 ] - beta[ 1 ];
1305
+ data[ 56 + column ] = gamma[ 0 ] - beta[ 0 ];
1306
+
1307
+ }
1308
+
1309
+ }
1310
+
1311
+ function csc709Inverse( data ) {
1312
+
1313
+ for ( let i = 0; i < 64; ++ i ) {
1314
+
1315
+ const y = data[ 0 ][ i ];
1316
+ const cb = data[ 1 ][ i ];
1317
+ const cr = data[ 2 ][ i ];
1318
+
1319
+ data[ 0 ][ i ] = y + 1.5747 * cr;
1320
+ data[ 1 ][ i ] = y - 0.1873 * cb - 0.4682 * cr;
1321
+ data[ 2 ][ i ] = y + 1.8556 * cb;
1322
+
1323
+ }
1324
+
1325
+ }
1326
+
1327
+ function convertToHalf( src, dst, idx ) {
1328
+
1329
+ for ( let i = 0; i < 64; ++ i ) {
1330
+
1331
+ dst[ idx + i ] = DataUtils.toHalfFloat( toLinear( src[ i ] ) );
1332
+
1333
+ }
1334
+
1335
+ }
1336
+
1337
+ function toLinear( float ) {
1338
+
1339
+ if ( float <= 1 ) {
1340
+
1341
+ return Math.sign( float ) * Math.pow( Math.abs( float ), 2.2 );
1342
+
1343
+ } else {
1344
+
1345
+ return Math.sign( float ) * Math.pow( logBase, Math.abs( float ) - 1.0 );
1346
+
1347
+ }
1348
+
1349
+ }
1350
+
1351
+ function uncompressRAW( info ) {
1352
+
1353
+ return new DataView( info.array.buffer, info.offset.value, info.size );
1354
+
1355
+ }
1356
+
1357
+ function uncompressRLE( info ) {
1358
+
1359
+ const compressed = info.viewer.buffer.slice( info.offset.value, info.offset.value + info.size );
1360
+
1361
+ const rawBuffer = new Uint8Array( decodeRunLength( compressed ) );
1362
+ const tmpBuffer = new Uint8Array( rawBuffer.length );
1363
+
1364
+ predictor( rawBuffer ); // revert predictor
1365
+
1366
+ interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
1367
+
1368
+ return new DataView( tmpBuffer.buffer );
1369
+
1370
+ }
1371
+
1372
+ function uncompressZIP( info ) {
1373
+
1374
+ const compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
1375
+
1376
+ const rawBuffer = unzlibSync( compressed );
1377
+ const tmpBuffer = new Uint8Array( rawBuffer.length );
1378
+
1379
+ predictor( rawBuffer ); // revert predictor
1380
+
1381
+ interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
1382
+
1383
+ return new DataView( tmpBuffer.buffer );
1384
+
1385
+ }
1386
+
1387
+ function uncompressPIZ( info ) {
1388
+
1389
+ const inDataView = info.viewer;
1390
+ const inOffset = { value: info.offset.value };
1391
+
1392
+ const outBuffer = new Uint16Array( info.columns * info.lines * ( info.inputChannels.length * info.type ) );
1393
+ const bitmap = new Uint8Array( BITMAP_SIZE );
1394
+
1395
+ // Setup channel info
1396
+ let outBufferEnd = 0;
1397
+ const pizChannelData = new Array( info.inputChannels.length );
1398
+ for ( let i = 0, il = info.inputChannels.length; i < il; i ++ ) {
1399
+
1400
+ pizChannelData[ i ] = {};
1401
+ pizChannelData[ i ][ 'start' ] = outBufferEnd;
1402
+ pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
1403
+ pizChannelData[ i ][ 'nx' ] = info.columns;
1404
+ pizChannelData[ i ][ 'ny' ] = info.lines;
1405
+ pizChannelData[ i ][ 'size' ] = info.type;
1406
+
1407
+ outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
1408
+
1409
+ }
1410
+
1411
+ // Read range compression data
1412
+
1413
+ const minNonZero = parseUint16( inDataView, inOffset );
1414
+ const maxNonZero = parseUint16( inDataView, inOffset );
1415
+
1416
+ if ( maxNonZero >= BITMAP_SIZE ) {
1417
+
1418
+ throw new Error( 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE' );
1419
+
1420
+ }
1421
+
1422
+ if ( minNonZero <= maxNonZero ) {
1423
+
1424
+ for ( let i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
1425
+
1426
+ bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
1427
+
1428
+ }
1429
+
1430
+ }
1431
+
1432
+ // Reverse LUT
1433
+ const lut = new Uint16Array( USHORT_RANGE );
1434
+ const maxValue = reverseLutFromBitmap( bitmap, lut );
1435
+
1436
+ const length = parseUint32( inDataView, inOffset );
1437
+
1438
+ // Huffman decoding
1439
+ hufUncompress( info.array, inDataView, inOffset, length, outBuffer, outBufferEnd );
1440
+
1441
+ // Wavelet decoding
1442
+ for ( let i = 0; i < info.inputChannels.length; ++ i ) {
1443
+
1444
+ const cd = pizChannelData[ i ];
1445
+
1446
+ for ( let j = 0; j < pizChannelData[ i ].size; ++ j ) {
1447
+
1448
+ wav2Decode(
1449
+ outBuffer,
1450
+ cd.start + j,
1451
+ cd.nx,
1452
+ cd.size,
1453
+ cd.ny,
1454
+ cd.nx * cd.size,
1455
+ maxValue
1456
+ );
1457
+
1458
+ }
1459
+
1460
+ }
1461
+
1462
+ // Expand the pixel data to their original range
1463
+ applyLut( lut, outBuffer, outBufferEnd );
1464
+
1465
+ // Rearrange the pixel data into the format expected by the caller.
1466
+ let tmpOffset = 0;
1467
+ const tmpBuffer = new Uint8Array( outBuffer.buffer.byteLength );
1468
+ for ( let y = 0; y < info.lines; y ++ ) {
1469
+
1470
+ for ( let c = 0; c < info.inputChannels.length; c ++ ) {
1471
+
1472
+ const cd = pizChannelData[ c ];
1473
+
1474
+ const n = cd.nx * cd.size;
1475
+ const cp = new Uint8Array( outBuffer.buffer, cd.end * INT16_SIZE, n * INT16_SIZE );
1476
+
1477
+ tmpBuffer.set( cp, tmpOffset );
1478
+ tmpOffset += n * INT16_SIZE;
1479
+ cd.end += n;
1480
+
1481
+ }
1482
+
1483
+ }
1484
+
1485
+ return new DataView( tmpBuffer.buffer );
1486
+
1487
+ }
1488
+
1489
+ function uncompressPXR( info ) {
1490
+
1491
+ const compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
1492
+
1493
+ const rawBuffer = unzlibSync( compressed );
1494
+
1495
+ const byteSize = info.inputChannels.length * info.lines * info.columns * info.totalBytes;
1496
+ const tmpBuffer = new ArrayBuffer( byteSize );
1497
+ const viewer = new DataView( tmpBuffer );
1498
+
1499
+ let tmpBufferEnd = 0;
1500
+ let writePtr = 0;
1501
+ const ptr = new Array( 4 );
1502
+
1503
+ for ( let y = 0; y < info.lines; y ++ ) {
1504
+
1505
+ for ( let c = 0; c < info.inputChannels.length; c ++ ) {
1506
+
1507
+ let pixel = 0;
1508
+
1509
+ const type = info.inputChannels[ c ].pixelType;
1510
+ switch ( type ) {
1511
+
1512
+ case 1:
1513
+
1514
+ ptr[ 0 ] = tmpBufferEnd;
1515
+ ptr[ 1 ] = ptr[ 0 ] + info.columns;
1516
+ tmpBufferEnd = ptr[ 1 ] + info.columns;
1517
+
1518
+ for ( let j = 0; j < info.columns; ++ j ) {
1519
+
1520
+ const diff = ( rawBuffer[ ptr[ 0 ] ++ ] << 8 ) | rawBuffer[ ptr[ 1 ] ++ ];
1521
+
1522
+ pixel += diff;
1523
+
1524
+ viewer.setUint16( writePtr, pixel, true );
1525
+ writePtr += 2;
1526
+
1527
+ }
1528
+
1529
+ break;
1530
+
1531
+ case 2:
1532
+
1533
+ ptr[ 0 ] = tmpBufferEnd;
1534
+ ptr[ 1 ] = ptr[ 0 ] + info.columns;
1535
+ ptr[ 2 ] = ptr[ 1 ] + info.columns;
1536
+ tmpBufferEnd = ptr[ 2 ] + info.columns;
1537
+
1538
+ for ( let j = 0; j < info.columns; ++ j ) {
1539
+
1540
+ const diff = ( rawBuffer[ ptr[ 0 ] ++ ] << 24 ) | ( rawBuffer[ ptr[ 1 ] ++ ] << 16 ) | ( rawBuffer[ ptr[ 2 ] ++ ] << 8 );
1541
+
1542
+ pixel += diff;
1543
+
1544
+ viewer.setUint32( writePtr, pixel, true );
1545
+ writePtr += 4;
1546
+
1547
+ }
1548
+
1549
+ break;
1550
+
1551
+ }
1552
+
1553
+ }
1554
+
1555
+ }
1556
+
1557
+ return viewer;
1558
+
1559
+ }
1560
+
1561
+ function uncompressB44( info ) {
1562
+
1563
+ const src = info.array;
1564
+ let srcOffset = info.offset.value;
1565
+
1566
+ const width = info.columns;
1567
+ const height = info.lines;
1568
+ const channels = info.inputChannels;
1569
+ const totalBytes = info.totalBytes;
1570
+
1571
+ // B44A allows 3-byte flat blocks; B44 always uses 14-byte blocks
1572
+ const isB44A = EXRHeader.compression === 'B44A_COMPRESSION';
1573
+
1574
+ // Output buffer organised as:
1575
+ // for each scanline y: [ ch0 pixels (w×2 bytes) | ch1 pixels | … ]
1576
+ const outBuffer = new Uint8Array( height * width * totalBytes );
1577
+
1578
+ // Reusable 4×4 block buffer
1579
+ const block = new Uint16Array( 16 );
1580
+
1581
+ // chByteOffset mirrors channelByteOffsets accumulation in setupDecoder
1582
+ let chByteOffset = 0;
1583
+
1584
+ for ( let c = 0; c < channels.length; c ++ ) {
1585
+
1586
+ const channel = channels[ c ];
1587
+ const pixelSize = channel.pixelType * 2; // HALF=2, FLOAT=4
1588
+
1589
+ // Effective dimensions for this channel (subsampled channels are smaller)
1590
+ const chanWidth = Math.ceil( width / channel.xSampling );
1591
+ const chanHeight = Math.ceil( height / channel.ySampling );
1592
+ const isFullRes = channel.xSampling === 1 && channel.ySampling === 1;
1593
+
1594
+ if ( channel.pixelType !== 1 ) {
1595
+
1596
+ // Non-HALF channels are stored raw, scanline by scanline
1597
+ for ( let y = 0; y < chanHeight; y ++ ) {
1598
+
1599
+ if ( isFullRes ) {
1600
+
1601
+ const lineBase = y * width * totalBytes + chByteOffset * width;
1602
+ for ( let x = 0; x < chanWidth * pixelSize; x ++ ) {
1603
+
1604
+ outBuffer[ lineBase + x ] = src[ srcOffset ++ ];
1605
+
1606
+ }
1607
+
1608
+ } else {
1609
+
1610
+ srcOffset += chanWidth * pixelSize;
1611
+
1612
+ }
1613
+
1614
+ }
1615
+
1616
+ chByteOffset += pixelSize;
1617
+ continue;
1618
+
1619
+ }
1620
+
1621
+ // HALF channel — process 4×4 blocks at effective channel dimensions
1622
+ const numBlocksX = Math.ceil( chanWidth / 4 );
1623
+ const numBlocksY = Math.ceil( chanHeight / 4 );
1624
+
1625
+ for ( let by = 0; by < numBlocksY; by ++ ) {
1626
+
1627
+ for ( let bx = 0; bx < numBlocksX; bx ++ ) {
1628
+
1629
+ // B44A only: flat-block when shift ≥ 13 (byte[2] ≥ 52)
1630
+ if ( isB44A && src[ srcOffset + 2 ] >= 52 ) {
1631
+
1632
+ // 3-byte flat block — all 16 pixels share one value
1633
+ const t = ( src[ srcOffset ] << 8 ) | src[ srcOffset + 1 ];
1634
+ const h = ( t & 0x8000 ) ? ( t & 0x7fff ) : ( ( ~ t ) & 0xffff );
1635
+ block.fill( h );
1636
+ srcOffset += 3;
1637
+
1638
+ } else {
1639
+
1640
+ // 14-byte B44 block
1641
+ const s0 = ( src[ srcOffset ] << 8 ) | src[ srcOffset + 1 ];
1642
+ const shift = src[ srcOffset + 2 ] >> 2;
1643
+ const bias = 0x20 << shift;
1644
+
1645
+ // Reconstruct 16 ordered-magnitude values from 6-bit running deltas.
1646
+ // Prediction structure (row = 4 pixels wide):
1647
+ // column 0 top-to-bottom: s0 → s4 → s8 → s12
1648
+ // then row-wise: s0 → s1 → s2 → s3
1649
+ // s4 → s5 → s6 → s7 etc.
1650
+
1651
+ const s4 = ( s0 + ( ( ( src[ srcOffset + 2 ] << 4 ) | ( src[ srcOffset + 3 ] >> 4 ) ) & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1652
+ const s8 = ( s4 + ( ( ( src[ srcOffset + 3 ] << 2 ) | ( src[ srcOffset + 4 ] >> 6 ) ) & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1653
+ const s12 = ( s8 + ( src[ srcOffset + 4 ] & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1654
+
1655
+ const s1 = ( s0 + ( ( src[ srcOffset + 5 ] >> 2 ) & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1656
+ const s5 = ( s4 + ( ( ( src[ srcOffset + 5 ] << 4 ) | ( src[ srcOffset + 6 ] >> 4 ) ) & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1657
+ const s9 = ( s8 + ( ( ( src[ srcOffset + 6 ] << 2 ) | ( src[ srcOffset + 7 ] >> 6 ) ) & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1658
+ const s13 = ( s12 + ( src[ srcOffset + 7 ] & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1659
+
1660
+ const s2 = ( s1 + ( ( src[ srcOffset + 8 ] >> 2 ) & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1661
+ const s6 = ( s5 + ( ( ( src[ srcOffset + 8 ] << 4 ) | ( src[ srcOffset + 9 ] >> 4 ) ) & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1662
+ const s10 = ( s9 + ( ( ( src[ srcOffset + 9 ] << 2 ) | ( src[ srcOffset + 10 ] >> 6 ) ) & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1663
+ const s14 = ( s13 + ( src[ srcOffset + 10 ] & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1664
+
1665
+ const s3 = ( s2 + ( ( src[ srcOffset + 11 ] >> 2 ) & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1666
+ const s7 = ( s6 + ( ( ( src[ srcOffset + 11 ] << 4 ) | ( src[ srcOffset + 12 ] >> 4 ) ) & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1667
+ const s11 = ( s10 + ( ( ( src[ srcOffset + 12 ] << 2 ) | ( src[ srcOffset + 13 ] >> 6 ) ) & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1668
+ const s15 = ( s14 + ( src[ srcOffset + 13 ] & 0x3f ) * ( 1 << shift ) - bias ) & 0xffff;
1669
+
1670
+ // Convert ordered-magnitude → half-float:
1671
+ // positive (bit15=1): clear sign bit; negative (bit15=0): invert all bits
1672
+ const t = [ s0, s1, s2, s3, s4, s5, s6, s7, s8, s9, s10, s11, s12, s13, s14, s15 ];
1673
+ for ( let i = 0; i < 16; i ++ ) {
1674
+
1675
+ block[ i ] = ( t[ i ] & 0x8000 ) ? ( t[ i ] & 0x7fff ) : ( ( ~ t[ i ] ) & 0xffff );
1676
+
1677
+ }
1678
+
1679
+ srcOffset += 14;
1680
+
1681
+ }
1682
+
1683
+ // pLinear channels: data was stored as exp(x/8), convert back with 8·log(x)
1684
+ if ( channel.pLinear ) {
1685
+
1686
+ if ( b44LogTable === null ) {
1687
+
1688
+ b44LogTable = new Uint16Array( 65536 );
1689
+ for ( let i = 0; i < 65536; i ++ ) {
1690
+
1691
+ if ( ( i & 0x7c00 ) === 0x7c00 || i > 0x8000 ) {
1692
+
1693
+ b44LogTable[ i ] = 0;
1694
+
1695
+ } else {
1696
+
1697
+ const f = decodeFloat16( i );
1698
+ b44LogTable[ i ] = ( f <= 0 ) ? 0 : DataUtils.toHalfFloat( 8 * Math.log( f ) );
1699
+
1700
+ }
1701
+
1702
+ }
1703
+
1704
+ }
1705
+
1706
+ for ( let i = 0; i < 16; i ++ ) block[ i ] = b44LogTable[ block[ i ] ];
1707
+
1708
+ }
1709
+
1710
+ // Scatter the 16 pixels into the scanline-interleaved output buffer.
1711
+ // For subsampled channels (e.g. RY/BY with xSampling=ySampling=2) each decoded
1712
+ // pixel is replicated across its xSampling×ySampling footprint so the output
1713
+ // buffer has uniform full-resolution scanlines that parseScanline can read directly.
1714
+ for ( let py = 0; py < 4; py ++ ) {
1715
+
1716
+ const chanY = by * 4 + py;
1717
+ if ( chanY >= chanHeight ) continue;
1718
+
1719
+ for ( let px = 0; px < 4; px ++ ) {
1720
+
1721
+ const chanX = bx * 4 + px;
1722
+ if ( chanX >= chanWidth ) continue;
1723
+
1724
+ const val = block[ py * 4 + px ];
1725
+
1726
+ for ( let dy = 0; dy < channel.ySampling; dy ++ ) {
1727
+
1728
+ const fullY = chanY * channel.ySampling + dy;
1729
+ if ( fullY >= height ) continue;
1730
+
1731
+ for ( let dx = 0; dx < channel.xSampling; dx ++ ) {
1732
+
1733
+ const fullX = chanX * channel.xSampling + dx;
1734
+ if ( fullX >= width ) continue;
1735
+
1736
+ const outIdx = fullY * width * totalBytes + chByteOffset * width + fullX * 2;
1737
+ outBuffer[ outIdx ] = val & 0xff;
1738
+ outBuffer[ outIdx + 1 ] = ( val >> 8 ) & 0xff;
1739
+
1740
+ }
1741
+
1742
+ }
1743
+
1744
+ }
1745
+
1746
+ }
1747
+
1748
+ }
1749
+
1750
+ }
1751
+
1752
+ chByteOffset += 2; // HALF = 2 bytes per pixel
1753
+
1754
+ }
1755
+
1756
+ return new DataView( outBuffer.buffer );
1757
+
1758
+ }
1759
+
1760
+ function uncompressDWA( info ) {
1761
+
1762
+ const inDataView = info.viewer;
1763
+ const inOffset = { value: info.offset.value };
1764
+ const outBuffer = new Uint8Array( info.columns * info.lines * ( info.inputChannels.length * info.type * INT16_SIZE ) );
1765
+
1766
+ // Read compression header information
1767
+ const dwaHeader = {
1768
+
1769
+ version: parseInt64( inDataView, inOffset ),
1770
+ unknownUncompressedSize: parseInt64( inDataView, inOffset ),
1771
+ unknownCompressedSize: parseInt64( inDataView, inOffset ),
1772
+ acCompressedSize: parseInt64( inDataView, inOffset ),
1773
+ dcCompressedSize: parseInt64( inDataView, inOffset ),
1774
+ rleCompressedSize: parseInt64( inDataView, inOffset ),
1775
+ rleUncompressedSize: parseInt64( inDataView, inOffset ),
1776
+ rleRawSize: parseInt64( inDataView, inOffset ),
1777
+ totalAcUncompressedCount: parseInt64( inDataView, inOffset ),
1778
+ totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
1779
+ acCompression: parseInt64( inDataView, inOffset )
1780
+
1781
+ };
1782
+
1783
+ if ( dwaHeader.version < 2 )
1784
+ throw new Error( 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported' );
1785
+
1786
+ // Read channel ruleset information
1787
+ const channelRules = new Array();
1788
+ let ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
1789
+
1790
+ while ( ruleSize > 0 ) {
1791
+
1792
+ const name = parseNullTerminatedString( inDataView.buffer, inOffset );
1793
+ const value = parseUint8( inDataView, inOffset );
1794
+ const compression = ( value >> 2 ) & 3;
1795
+ const csc = ( value >> 4 ) - 1;
1796
+ const index = new Int8Array( [ csc ] )[ 0 ];
1797
+ const type = parseUint8( inDataView, inOffset );
1798
+
1799
+ channelRules.push( {
1800
+ name: name,
1801
+ index: index,
1802
+ type: type,
1803
+ compression: compression,
1804
+ } );
1805
+
1806
+ ruleSize -= name.length + 3;
1807
+
1808
+ }
1809
+
1810
+ // Classify channels
1811
+ const channels = EXRHeader.channels;
1812
+ const channelData = new Array( info.inputChannels.length );
1813
+
1814
+ for ( let i = 0; i < info.inputChannels.length; ++ i ) {
1815
+
1816
+ const cd = channelData[ i ] = {};
1817
+ const channel = channels[ i ];
1818
+
1819
+ cd.name = channel.name;
1820
+ cd.compression = UNKNOWN;
1821
+ cd.decoded = false;
1822
+ cd.type = channel.pixelType;
1823
+ cd.pLinear = channel.pLinear;
1824
+ cd.width = info.columns;
1825
+ cd.height = info.lines;
1826
+
1827
+ }
1828
+
1829
+ const cscSet = {
1830
+ idx: new Array( 3 )
1831
+ };
1832
+
1833
+ for ( let offset = 0; offset < info.inputChannels.length; ++ offset ) {
1834
+
1835
+ const cd = channelData[ offset ];
1836
+
1837
+ const dotIndex = cd.name.lastIndexOf( '.' );
1838
+ const suffix = dotIndex >= 0 ? cd.name.substring( dotIndex + 1 ) : cd.name;
1839
+
1840
+ for ( let i = 0; i < channelRules.length; ++ i ) {
1841
+
1842
+ const rule = channelRules[ i ];
1843
+
1844
+ if ( suffix === rule.name && cd.type === rule.type ) {
1845
+
1846
+ cd.compression = rule.compression;
1847
+
1848
+ if ( rule.index >= 0 ) {
1849
+
1850
+ cscSet.idx[ rule.index ] = offset;
1851
+
1852
+ }
1853
+
1854
+ cd.offset = offset;
1855
+
1856
+ }
1857
+
1858
+ }
1859
+
1860
+ }
1861
+
1862
+ let acBuffer, dcBuffer, rleBuffer;
1863
+
1864
+ // Read DCT - AC component data
1865
+ if ( dwaHeader.acCompressedSize > 0 ) {
1866
+
1867
+ switch ( dwaHeader.acCompression ) {
1868
+
1869
+ case STATIC_HUFFMAN:
1870
+
1871
+ acBuffer = new Uint16Array( dwaHeader.totalAcUncompressedCount );
1872
+ hufUncompress( info.array, inDataView, inOffset, dwaHeader.acCompressedSize, acBuffer, dwaHeader.totalAcUncompressedCount );
1873
+ break;
1874
+
1875
+ case DEFLATE:
1876
+
1877
+ const compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.totalAcUncompressedCount );
1878
+ const data = unzlibSync( compressed );
1879
+ acBuffer = new Uint16Array( data.buffer );
1880
+ inOffset.value += dwaHeader.totalAcUncompressedCount;
1881
+ break;
1882
+
1883
+ }
1884
+
1885
+
1886
+ }
1887
+
1888
+ // Read DCT - DC component data
1889
+ if ( dwaHeader.dcCompressedSize > 0 ) {
1890
+
1891
+ const zlibInfo = {
1892
+ array: info.array,
1893
+ offset: inOffset,
1894
+ size: dwaHeader.dcCompressedSize
1895
+ };
1896
+ dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
1897
+ inOffset.value += dwaHeader.dcCompressedSize;
1898
+
1899
+ }
1900
+
1901
+ // Read RLE compressed data
1902
+ if ( dwaHeader.rleRawSize > 0 ) {
1903
+
1904
+ const compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.rleCompressedSize );
1905
+ const data = unzlibSync( compressed );
1906
+ rleBuffer = decodeRunLength( data.buffer );
1907
+
1908
+ inOffset.value += dwaHeader.rleCompressedSize;
1909
+
1910
+ }
1911
+
1912
+ // Prepare outbuffer data offset
1913
+ let outBufferEnd = 0;
1914
+ const rowOffsets = new Array( channelData.length );
1915
+ for ( let i = 0; i < rowOffsets.length; ++ i ) {
1916
+
1917
+ rowOffsets[ i ] = new Array();
1918
+
1919
+ }
1920
+
1921
+ for ( let y = 0; y < info.lines; ++ y ) {
1922
+
1923
+ for ( let chan = 0; chan < channelData.length; ++ chan ) {
1924
+
1925
+ rowOffsets[ chan ].push( outBufferEnd );
1926
+ outBufferEnd += channelData[ chan ].width * info.type * INT16_SIZE;
1927
+
1928
+ }
1929
+
1930
+ }
1931
+
1932
+ // Decode lossy DCT data if we have a valid color space conversion set with the first RGB channel present
1933
+ if ( cscSet.idx[ 0 ] !== undefined && channelData[ cscSet.idx[ 0 ] ] ) {
1934
+
1935
+ lossyDctDecode( cscSet, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer );
1936
+
1937
+ }
1938
+
1939
+ // Decode other channels
1940
+ for ( let i = 0; i < channelData.length; ++ i ) {
1941
+
1942
+ const cd = channelData[ i ];
1943
+
1944
+ if ( cd.decoded ) continue;
1945
+
1946
+ switch ( cd.compression ) {
1947
+
1948
+ case RLE:
1949
+
1950
+ let row = 0;
1951
+ let rleOffset = 0;
1952
+
1953
+ for ( let y = 0; y < info.lines; ++ y ) {
1954
+
1955
+ let rowOffsetBytes = rowOffsets[ i ][ row ];
1956
+
1957
+ for ( let x = 0; x < cd.width; ++ x ) {
1958
+
1959
+ for ( let byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
1960
+
1961
+ outBuffer[ rowOffsetBytes ++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
1962
+
1963
+ }
1964
+
1965
+ rleOffset ++;
1966
+
1967
+ }
1968
+
1969
+ row ++;
1970
+
1971
+ }
1972
+
1973
+ break;
1974
+
1975
+ case LOSSY_DCT:
1976
+
1977
+ lossyDctChannelDecode( i, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer );
1978
+
1979
+ break;
1980
+
1981
+ default:
1982
+ throw new Error( 'EXRLoader.parse: unsupported channel compression' );
1983
+
1984
+ }
1985
+
1986
+ }
1987
+
1988
+ return new DataView( outBuffer.buffer );
1989
+
1990
+ }
1991
+
1992
+ function parseNullTerminatedString( buffer, offset ) {
1993
+
1994
+ const uintBuffer = new Uint8Array( buffer );
1995
+ let endOffset = 0;
1996
+
1997
+ while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
1998
+
1999
+ endOffset += 1;
2000
+
2001
+ }
2002
+
2003
+ const stringValue = new TextDecoder().decode(
2004
+ uintBuffer.slice( offset.value, offset.value + endOffset )
2005
+ );
2006
+
2007
+ offset.value = offset.value + endOffset + 1;
2008
+
2009
+ return stringValue;
2010
+
2011
+ }
2012
+
2013
+ function parseFixedLengthString( buffer, offset, size ) {
2014
+
2015
+ const stringValue = new TextDecoder().decode(
2016
+ new Uint8Array( buffer ).slice( offset.value, offset.value + size )
2017
+ );
2018
+
2019
+ offset.value = offset.value + size;
2020
+
2021
+ return stringValue;
2022
+
2023
+ }
2024
+
2025
+ function parseRational( dataView, offset ) {
2026
+
2027
+ const x = parseInt32( dataView, offset );
2028
+ const y = parseUint32( dataView, offset );
2029
+
2030
+ return [ x, y ];
2031
+
2032
+ }
2033
+
2034
+ function parseTimecode( dataView, offset ) {
2035
+
2036
+ const x = parseUint32( dataView, offset );
2037
+ const y = parseUint32( dataView, offset );
2038
+
2039
+ return [ x, y ];
2040
+
2041
+ }
2042
+
2043
+ function parseInt32( dataView, offset ) {
2044
+
2045
+ const Int32 = dataView.getInt32( offset.value, true );
2046
+
2047
+ offset.value = offset.value + INT32_SIZE;
2048
+
2049
+ return Int32;
2050
+
2051
+ }
2052
+
2053
+ function parseUint32( dataView, offset ) {
2054
+
2055
+ const Uint32 = dataView.getUint32( offset.value, true );
2056
+
2057
+ offset.value = offset.value + INT32_SIZE;
2058
+
2059
+ return Uint32;
2060
+
2061
+ }
2062
+
2063
+ function parseUint8Array( uInt8Array, offset ) {
2064
+
2065
+ const Uint8 = uInt8Array[ offset.value ];
2066
+
2067
+ offset.value = offset.value + INT8_SIZE;
2068
+
2069
+ return Uint8;
2070
+
2071
+ }
2072
+
2073
+ function parseUint8( dataView, offset ) {
2074
+
2075
+ const Uint8 = dataView.getUint8( offset.value );
2076
+
2077
+ offset.value = offset.value + INT8_SIZE;
2078
+
2079
+ return Uint8;
2080
+
2081
+ }
2082
+
2083
+ const parseInt64 = function ( dataView, offset ) {
2084
+
2085
+ const int = Number( dataView.getBigInt64( offset.value, true ) );
2086
+
2087
+ offset.value += ULONG_SIZE;
2088
+
2089
+ return int;
2090
+
2091
+ };
2092
+
2093
+ function parseFloat32( dataView, offset ) {
2094
+
2095
+ const float = dataView.getFloat32( offset.value, true );
2096
+
2097
+ offset.value += FLOAT32_SIZE;
2098
+
2099
+ return float;
2100
+
2101
+ }
2102
+
2103
+ function decodeFloat32( dataView, offset ) {
2104
+
2105
+ return DataUtils.toHalfFloat( parseFloat32( dataView, offset ) );
2106
+
2107
+ }
2108
+
2109
+ // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
2110
+ function decodeFloat16( binary ) {
2111
+
2112
+ const exponent = ( binary & 0x7C00 ) >> 10,
2113
+ fraction = binary & 0x03FF;
2114
+
2115
+ return ( binary >> 15 ? - 1 : 1 ) * (
2116
+ exponent ?
2117
+ (
2118
+ exponent === 0x1F ?
2119
+ fraction ? NaN : Infinity :
2120
+ Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
2121
+ ) :
2122
+ 6.103515625e-5 * ( fraction / 0x400 )
2123
+ );
2124
+
2125
+ }
2126
+
2127
+ function parseUint16( dataView, offset ) {
2128
+
2129
+ const Uint16 = dataView.getUint16( offset.value, true );
2130
+
2131
+ offset.value += INT16_SIZE;
2132
+
2133
+ return Uint16;
2134
+
2135
+ }
2136
+
2137
+ function parseFloat16( buffer, offset ) {
2138
+
2139
+ return decodeFloat16( parseUint16( buffer, offset ) );
2140
+
2141
+ }
2142
+
2143
+ function parseChlist( dataView, buffer, offset, size ) {
2144
+
2145
+ const startOffset = offset.value;
2146
+ const channels = [];
2147
+
2148
+ while ( offset.value < ( startOffset + size - 1 ) ) {
2149
+
2150
+ const name = parseNullTerminatedString( buffer, offset );
2151
+ const pixelType = parseInt32( dataView, offset );
2152
+ const pLinear = parseUint8( dataView, offset );
2153
+ offset.value += 3; // reserved, three chars
2154
+ const xSampling = parseInt32( dataView, offset );
2155
+ const ySampling = parseInt32( dataView, offset );
2156
+
2157
+ channels.push( {
2158
+ name: name,
2159
+ pixelType: pixelType,
2160
+ pLinear: pLinear,
2161
+ xSampling: xSampling,
2162
+ ySampling: ySampling
2163
+ } );
2164
+
2165
+ }
2166
+
2167
+ offset.value += 1;
2168
+
2169
+ return channels;
2170
+
2171
+ }
2172
+
2173
+ function parseChromaticities( dataView, offset ) {
2174
+
2175
+ const redX = parseFloat32( dataView, offset );
2176
+ const redY = parseFloat32( dataView, offset );
2177
+ const greenX = parseFloat32( dataView, offset );
2178
+ const greenY = parseFloat32( dataView, offset );
2179
+ const blueX = parseFloat32( dataView, offset );
2180
+ const blueY = parseFloat32( dataView, offset );
2181
+ const whiteX = parseFloat32( dataView, offset );
2182
+ const whiteY = parseFloat32( dataView, offset );
2183
+
2184
+ return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
2185
+
2186
+ }
2187
+
2188
+ function parseCompression( dataView, offset ) {
2189
+
2190
+ const compressionCodes = [
2191
+ 'NO_COMPRESSION',
2192
+ 'RLE_COMPRESSION',
2193
+ 'ZIPS_COMPRESSION',
2194
+ 'ZIP_COMPRESSION',
2195
+ 'PIZ_COMPRESSION',
2196
+ 'PXR24_COMPRESSION',
2197
+ 'B44_COMPRESSION',
2198
+ 'B44A_COMPRESSION',
2199
+ 'DWAA_COMPRESSION',
2200
+ 'DWAB_COMPRESSION'
2201
+ ];
2202
+
2203
+ const compression = parseUint8( dataView, offset );
2204
+
2205
+ return compressionCodes[ compression ];
2206
+
2207
+ }
2208
+
2209
+ function parseBox2i( dataView, offset ) {
2210
+
2211
+ const xMin = parseInt32( dataView, offset );
2212
+ const yMin = parseInt32( dataView, offset );
2213
+ const xMax = parseInt32( dataView, offset );
2214
+ const yMax = parseInt32( dataView, offset );
2215
+
2216
+ return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
2217
+
2218
+ }
2219
+
2220
+ function parseLineOrder( dataView, offset ) {
2221
+
2222
+ const lineOrders = [
2223
+ 'INCREASING_Y',
2224
+ 'DECREASING_Y',
2225
+ 'RANDOM_Y',
2226
+ ];
2227
+
2228
+ const lineOrder = parseUint8( dataView, offset );
2229
+
2230
+ return lineOrders[ lineOrder ];
2231
+
2232
+ }
2233
+
2234
+ function parseEnvmap( dataView, offset ) {
2235
+
2236
+ const envmaps = [
2237
+ 'ENVMAP_LATLONG',
2238
+ 'ENVMAP_CUBE'
2239
+ ];
2240
+
2241
+ const envmap = parseUint8( dataView, offset );
2242
+
2243
+ return envmaps[ envmap ];
2244
+
2245
+ }
2246
+
2247
+ function parseTiledesc( dataView, offset ) {
2248
+
2249
+ const levelModes = [
2250
+ 'ONE_LEVEL',
2251
+ 'MIPMAP_LEVELS',
2252
+ 'RIPMAP_LEVELS',
2253
+ ];
2254
+
2255
+ const roundingModes = [
2256
+ 'ROUND_DOWN',
2257
+ 'ROUND_UP',
2258
+ ];
2259
+
2260
+ const xSize = parseUint32( dataView, offset );
2261
+ const ySize = parseUint32( dataView, offset );
2262
+ const modes = parseUint8( dataView, offset );
2263
+
2264
+ return {
2265
+ xSize: xSize,
2266
+ ySize: ySize,
2267
+ levelMode: levelModes[ modes & 0xf ],
2268
+ roundingMode: roundingModes[ modes >> 4 ]
2269
+ };
2270
+
2271
+ }
2272
+
2273
+ function parseV2f( dataView, offset ) {
2274
+
2275
+ const x = parseFloat32( dataView, offset );
2276
+ const y = parseFloat32( dataView, offset );
2277
+
2278
+ return [ x, y ];
2279
+
2280
+ }
2281
+
2282
+ function parseV3f( dataView, offset ) {
2283
+
2284
+ const x = parseFloat32( dataView, offset );
2285
+ const y = parseFloat32( dataView, offset );
2286
+ const z = parseFloat32( dataView, offset );
2287
+
2288
+ return [ x, y, z ];
2289
+
2290
+ }
2291
+
2292
+ function parseValue( dataView, buffer, offset, type, size ) {
2293
+
2294
+ if ( type === 'string' || type === 'stringvector' || type === 'iccProfile' ) {
2295
+
2296
+ return parseFixedLengthString( buffer, offset, size );
2297
+
2298
+ } else if ( type === 'chlist' ) {
2299
+
2300
+ return parseChlist( dataView, buffer, offset, size );
2301
+
2302
+ } else if ( type === 'chromaticities' ) {
2303
+
2304
+ return parseChromaticities( dataView, offset );
2305
+
2306
+ } else if ( type === 'compression' ) {
2307
+
2308
+ return parseCompression( dataView, offset );
2309
+
2310
+ } else if ( type === 'box2i' ) {
2311
+
2312
+ return parseBox2i( dataView, offset );
2313
+
2314
+ } else if ( type === 'envmap' ) {
2315
+
2316
+ return parseEnvmap( dataView, offset );
2317
+
2318
+ } else if ( type === 'tiledesc' ) {
2319
+
2320
+ return parseTiledesc( dataView, offset );
2321
+
2322
+ } else if ( type === 'lineOrder' ) {
2323
+
2324
+ return parseLineOrder( dataView, offset );
2325
+
2326
+ } else if ( type === 'float' ) {
2327
+
2328
+ return parseFloat32( dataView, offset );
2329
+
2330
+ } else if ( type === 'v2f' ) {
2331
+
2332
+ return parseV2f( dataView, offset );
2333
+
2334
+ } else if ( type === 'v3f' ) {
2335
+
2336
+ return parseV3f( dataView, offset );
2337
+
2338
+ } else if ( type === 'int' ) {
2339
+
2340
+ return parseInt32( dataView, offset );
2341
+
2342
+ } else if ( type === 'rational' ) {
2343
+
2344
+ return parseRational( dataView, offset );
2345
+
2346
+ } else if ( type === 'timecode' ) {
2347
+
2348
+ return parseTimecode( dataView, offset );
2349
+
2350
+ } else if ( type === 'preview' || type === 'deepImageState' || type === 'idmanifest' ) {
2351
+
2352
+ // Known metadata-only types: silently skip, they carry no pixel data.
2353
+ offset.value += size;
2354
+ return 'skipped';
2355
+
2356
+ } else {
2357
+
2358
+ offset.value += size;
2359
+ return undefined;
2360
+
2361
+ }
2362
+
2363
+ }
2364
+
2365
+ function roundLog2( x, mode ) {
2366
+
2367
+ const log2 = Math.log2( x );
2368
+ return mode == 'ROUND_DOWN' ? Math.floor( log2 ) : Math.ceil( log2 );
2369
+
2370
+ }
2371
+
2372
+ function calculateTileLevels( tiledesc, w, h ) {
2373
+
2374
+ let num = 0;
2375
+
2376
+ switch ( tiledesc.levelMode ) {
2377
+
2378
+ case 'ONE_LEVEL':
2379
+ num = 1;
2380
+ break;
2381
+
2382
+ case 'MIPMAP_LEVELS':
2383
+ num = roundLog2( Math.max( w, h ), tiledesc.roundingMode ) + 1;
2384
+ break;
2385
+
2386
+ case 'RIPMAP_LEVELS':
2387
+ throw new Error( 'THREE.EXRLoader: RIPMAP_LEVELS tiles currently unsupported.' );
2388
+
2389
+ }
2390
+
2391
+ return num;
2392
+
2393
+ }
2394
+
2395
+ function calculateTiles( count, dataSize, size, roundingMode ) {
2396
+
2397
+ const tiles = new Array( count );
2398
+
2399
+ for ( let i = 0; i < count; i ++ ) {
2400
+
2401
+ const b = ( 1 << i );
2402
+ let s = ( dataSize / b ) | 0;
2403
+
2404
+ if ( roundingMode == 'ROUND_UP' && s * b < dataSize ) s += 1;
2405
+
2406
+ const l = Math.max( s, 1 );
2407
+
2408
+ tiles[ i ] = ( ( l + size - 1 ) / size ) | 0;
2409
+
2410
+ }
2411
+
2412
+ return tiles;
2413
+
2414
+ }
2415
+
2416
+ function parseTiles() {
2417
+
2418
+ const EXRDecoder = this;
2419
+ const offset = EXRDecoder.offset;
2420
+ const tmpOffset = { value: 0 };
2421
+
2422
+ for ( let tile = 0; tile < EXRDecoder.tileCount; tile ++ ) {
2423
+
2424
+ const tileX = parseInt32( EXRDecoder.viewer, offset );
2425
+ const tileY = parseInt32( EXRDecoder.viewer, offset );
2426
+ offset.value += 8; // skip levels - only parsing top-level
2427
+ EXRDecoder.size = parseUint32( EXRDecoder.viewer, offset );
2428
+
2429
+ const startX = tileX * EXRDecoder.blockWidth;
2430
+ const startY = tileY * EXRDecoder.blockHeight;
2431
+ EXRDecoder.columns = ( startX + EXRDecoder.blockWidth > EXRDecoder.width ) ? EXRDecoder.width - startX : EXRDecoder.blockWidth;
2432
+ EXRDecoder.lines = ( startY + EXRDecoder.blockHeight > EXRDecoder.height ) ? EXRDecoder.height - startY : EXRDecoder.blockHeight;
2433
+
2434
+ const bytesBlockLine = EXRDecoder.columns * EXRDecoder.totalBytes;
2435
+ const isCompressed = EXRDecoder.size < EXRDecoder.lines * bytesBlockLine;
2436
+ const viewer = isCompressed ? EXRDecoder.uncompress( EXRDecoder ) : uncompressRAW( EXRDecoder );
2437
+
2438
+ offset.value += EXRDecoder.size;
2439
+
2440
+ for ( let line = 0; line < EXRDecoder.lines; line ++ ) {
2441
+
2442
+ const lineOffset = line * EXRDecoder.columns * EXRDecoder.totalBytes;
2443
+
2444
+ for ( let channelID = 0; channelID < EXRDecoder.inputChannels.length; channelID ++ ) {
2445
+
2446
+ const name = EXRHeader.channels[ channelID ].name;
2447
+ const lOff = EXRDecoder.channelByteOffsets[ name ] * EXRDecoder.columns;
2448
+ const cOff = EXRDecoder.decodeChannels[ name ];
2449
+
2450
+ if ( cOff === undefined ) continue;
2451
+
2452
+ tmpOffset.value = lineOffset + lOff;
2453
+ const outLineOffset = ( EXRDecoder.height - ( 1 + startY + line ) ) * EXRDecoder.outLineWidth;
2454
+
2455
+ for ( let x = 0; x < EXRDecoder.columns; x ++ ) {
2456
+
2457
+ const outIndex = outLineOffset + ( x + startX ) * EXRDecoder.outputChannels + cOff;
2458
+ EXRDecoder.byteArray[ outIndex ] = EXRDecoder.getter( viewer, tmpOffset );
2459
+
2460
+ }
2461
+
2462
+ }
2463
+
2464
+ }
2465
+
2466
+ }
2467
+
2468
+ }
2469
+
2470
+ function parseScanline() {
2471
+
2472
+ const EXRDecoder = this;
2473
+ const offset = EXRDecoder.offset;
2474
+ const tmpOffset = { value: 0 };
2475
+
2476
+ for ( let scanlineBlockIdx = 0; scanlineBlockIdx < EXRDecoder.height / EXRDecoder.blockHeight; scanlineBlockIdx ++ ) {
2477
+
2478
+ const line = parseInt32( EXRDecoder.viewer, offset ) - EXRHeader.dataWindow.yMin; // line_no
2479
+ EXRDecoder.size = parseUint32( EXRDecoder.viewer, offset ); // data_len
2480
+ EXRDecoder.lines = ( ( line + EXRDecoder.blockHeight > EXRDecoder.height ) ? ( EXRDecoder.height - line ) : EXRDecoder.blockHeight );
2481
+
2482
+ const bytesPerLine = EXRDecoder.columns * EXRDecoder.totalBytes;
2483
+ const isCompressed = EXRDecoder.size < EXRDecoder.lines * bytesPerLine;
2484
+ const viewer = isCompressed ? EXRDecoder.uncompress( EXRDecoder ) : uncompressRAW( EXRDecoder );
2485
+
2486
+ offset.value += EXRDecoder.size;
2487
+
2488
+ for ( let line_y = 0; line_y < EXRDecoder.blockHeight; line_y ++ ) {
2489
+
2490
+ const scan_y = scanlineBlockIdx * EXRDecoder.blockHeight;
2491
+ const true_y = line_y + EXRDecoder.scanOrder( scan_y );
2492
+ if ( true_y >= EXRDecoder.height ) continue;
2493
+
2494
+ const lineOffset = line_y * bytesPerLine;
2495
+ const outLineOffset = ( EXRDecoder.height - 1 - true_y ) * EXRDecoder.outLineWidth;
2496
+
2497
+ for ( let channelID = 0; channelID < EXRDecoder.inputChannels.length; channelID ++ ) {
2498
+
2499
+ const name = EXRHeader.channels[ channelID ].name;
2500
+ const lOff = EXRDecoder.channelByteOffsets[ name ] * EXRDecoder.columns;
2501
+ const cOff = EXRDecoder.decodeChannels[ name ];
2502
+
2503
+ if ( cOff === undefined ) continue;
2504
+
2505
+ tmpOffset.value = lineOffset + lOff;
2506
+
2507
+ for ( let x = 0; x < EXRDecoder.columns; x ++ ) {
2508
+
2509
+ const outIndex = outLineOffset + x * EXRDecoder.outputChannels + cOff;
2510
+ EXRDecoder.byteArray[ outIndex ] = EXRDecoder.getter( viewer, tmpOffset );
2511
+
2512
+ }
2513
+
2514
+ }
2515
+
2516
+ }
2517
+
2518
+ }
2519
+
2520
+ }
2521
+
2522
+ function parseMultiPartScanline() {
2523
+
2524
+ const EXRDecoder = this;
2525
+ const chunkOffsets = EXRDecoder.chunkOffsets;
2526
+ const tmpOffset = { value: 0 };
2527
+
2528
+ for ( let chunkIdx = 0; chunkIdx < chunkOffsets.length; chunkIdx ++ ) {
2529
+
2530
+ const offset = { value: chunkOffsets[ chunkIdx ] };
2531
+
2532
+ offset.value += INT32_SIZE; // skip part number
2533
+
2534
+ const line = parseInt32( EXRDecoder.viewer, offset ) - EXRHeader.dataWindow.yMin;
2535
+ EXRDecoder.size = parseUint32( EXRDecoder.viewer, offset );
2536
+ EXRDecoder.lines = ( ( line + EXRDecoder.blockHeight > EXRDecoder.height ) ? ( EXRDecoder.height - line ) : EXRDecoder.blockHeight );
2537
+
2538
+ const bytesPerLine = EXRDecoder.columns * EXRDecoder.totalBytes;
2539
+ const isCompressed = EXRDecoder.size < EXRDecoder.lines * bytesPerLine;
2540
+
2541
+ const savedOffset = EXRDecoder.offset;
2542
+ EXRDecoder.offset = offset;
2543
+ const viewer = isCompressed ? EXRDecoder.uncompress( EXRDecoder ) : uncompressRAW( EXRDecoder );
2544
+ EXRDecoder.offset = savedOffset;
2545
+
2546
+ for ( let line_y = 0; line_y < EXRDecoder.blockHeight; line_y ++ ) {
2547
+
2548
+ const true_y = line_y + line;
2549
+ if ( true_y >= EXRDecoder.height ) continue;
2550
+
2551
+ const lineOffset = line_y * bytesPerLine;
2552
+ const outLineOffset = ( EXRDecoder.height - 1 - true_y ) * EXRDecoder.outLineWidth;
2553
+
2554
+ for ( let channelID = 0; channelID < EXRDecoder.inputChannels.length; channelID ++ ) {
2555
+
2556
+ const name = EXRHeader.channels[ channelID ].name;
2557
+ const lOff = EXRDecoder.channelByteOffsets[ name ] * EXRDecoder.columns;
2558
+ const cOff = EXRDecoder.decodeChannels[ name ];
2559
+
2560
+ if ( cOff === undefined ) continue;
2561
+
2562
+ tmpOffset.value = lineOffset + lOff;
2563
+
2564
+ for ( let x = 0; x < EXRDecoder.columns; x ++ ) {
2565
+
2566
+ const outIndex = outLineOffset + x * EXRDecoder.outputChannels + cOff;
2567
+ EXRDecoder.byteArray[ outIndex ] = EXRDecoder.getter( viewer, tmpOffset );
2568
+
2569
+ }
2570
+
2571
+ }
2572
+
2573
+ }
2574
+
2575
+ }
2576
+
2577
+ }
2578
+
2579
+ function decompressDeepData( array, compressedOffset, compressedSize, compression ) {
2580
+
2581
+ if ( compressedSize === 0 ) return null;
2582
+
2583
+ const compressed = array.slice( compressedOffset, compressedOffset + compressedSize );
2584
+
2585
+ switch ( compression ) {
2586
+
2587
+ case 'NO_COMPRESSION':
2588
+ return new DataView( compressed.buffer, compressed.byteOffset, compressed.byteLength );
2589
+
2590
+ case 'RLE_COMPRESSION': {
2591
+
2592
+ const rawBuffer = new Uint8Array( decodeRunLength( compressed.buffer.slice( compressed.byteOffset, compressed.byteOffset + compressed.byteLength ) ) );
2593
+ const tmpBuffer = new Uint8Array( rawBuffer.length );
2594
+ predictor( rawBuffer );
2595
+ interleaveScalar( rawBuffer, tmpBuffer );
2596
+ return new DataView( tmpBuffer.buffer );
2597
+
2598
+ }
2599
+
2600
+ case 'ZIPS_COMPRESSION': {
2601
+
2602
+ const rawBuffer = unzlibSync( compressed );
2603
+ const tmpBuffer = new Uint8Array( rawBuffer.length );
2604
+ predictor( rawBuffer );
2605
+ interleaveScalar( rawBuffer, tmpBuffer );
2606
+ return new DataView( tmpBuffer.buffer );
2607
+
2608
+ }
2609
+
2610
+ default:
2611
+ throw new Error( 'EXRLoader.parse: ' + compression + ' is unsupported for deep data' );
2612
+
2613
+ }
2614
+
2615
+ }
2616
+
2617
+ function parseDeepScanline() {
2618
+
2619
+ const EXRDecoder = this;
2620
+ const chunkOffsets = EXRDecoder.chunkOffsets;
2621
+ const width = EXRDecoder.width;
2622
+ const height = EXRDecoder.height;
2623
+ const deepChannels = EXRDecoder.deepChannels;
2624
+ const compression = EXRHeader.compression;
2625
+ const isMultiPart = EXRDecoder.multiPart;
2626
+
2627
+ // Build a map from channel name to decode output slot
2628
+ const decodeChannels = EXRDecoder.decodeChannels;
2629
+ const outputChannels = EXRDecoder.outputChannels;
2630
+ const isHalfOutput = EXRDecoder.byteArray instanceof Uint16Array;
2631
+
2632
+ // Find the alpha channel index in deepChannels (for compositing)
2633
+ let alphaChannelIdx = - 1;
2634
+
2635
+ for ( let i = 0; i < deepChannels.length; i ++ ) {
2636
+
2637
+ if ( deepChannels[ i ].name === 'A' ) {
2638
+
2639
+ alphaChannelIdx = i;
2640
+ break;
2641
+
2642
+ }
2643
+
2644
+ }
2645
+
2646
+ for ( let chunkIdx = 0; chunkIdx < chunkOffsets.length; chunkIdx ++ ) {
2647
+
2648
+ const chunkOffset = { value: chunkOffsets[ chunkIdx ] };
2649
+
2650
+ // Multi-part files have a part number prefix per chunk
2651
+ if ( isMultiPart ) chunkOffset.value += INT32_SIZE;
2652
+
2653
+ const line = parseInt32( EXRDecoder.viewer, chunkOffset ) - EXRHeader.dataWindow.yMin;
2654
+
2655
+ // Read deep scanline sizes
2656
+ const sctCompressedSize = parseInt64( EXRDecoder.viewer, chunkOffset );
2657
+ const dataCompressedSize = parseInt64( EXRDecoder.viewer, chunkOffset );
2658
+ parseInt64( EXRDecoder.viewer, chunkOffset ); // uncompressed data size (unused)
2659
+
2660
+ // Decompress sample count table
2661
+ const sctView = decompressDeepData( EXRDecoder.array, chunkOffset.value, sctCompressedSize, compression );
2662
+ chunkOffset.value += sctCompressedSize;
2663
+
2664
+ if ( sctView === null ) continue;
2665
+
2666
+ // Parse cumulative sample counts
2667
+ const cumulativeCounts = new Uint32Array( width );
2668
+
2669
+ for ( let x = 0; x < width; x ++ ) {
2670
+
2671
+ cumulativeCounts[ x ] = sctView.getUint32( x * 4, true );
2672
+
2673
+ }
2674
+
2675
+ const totalSamples = cumulativeCounts[ width - 1 ];
2676
+
2677
+ if ( totalSamples === 0 ) {
2678
+
2679
+ chunkOffset.value += dataCompressedSize;
2680
+ continue;
2681
+
2682
+ }
2683
+
2684
+ // Decompress pixel data
2685
+ const pixelView = decompressDeepData( EXRDecoder.array, chunkOffset.value, dataCompressedSize, compression );
2686
+
2687
+ // Compute channel byte offsets within the decompressed pixel data.
2688
+ // Deep data layout: channels are contiguous, each has totalSamples values.
2689
+ const channelOffsets = [];
2690
+ let bytePos = 0;
2691
+
2692
+ for ( let i = 0; i < deepChannels.length; i ++ ) {
2693
+
2694
+ channelOffsets.push( bytePos );
2695
+ bytePos += totalSamples * deepChannels[ i ].bytesPerSample;
2696
+
2697
+ }
2698
+
2699
+ // Flatten deep samples: front-to-back composite with premultiplied alpha
2700
+ const outLineOffset = ( height - 1 - line ) * EXRDecoder.outLineWidth;
2701
+
2702
+ for ( let x = 0; x < width; x ++ ) {
2703
+
2704
+ const startSample = x === 0 ? 0 : cumulativeCounts[ x - 1 ];
2705
+ const endSample = cumulativeCounts[ x ];
2706
+ const numSamples = endSample - startSample;
2707
+
2708
+ if ( numSamples === 0 ) continue;
2709
+
2710
+ // Composite samples front-to-back (premultiplied alpha)
2711
+ const composited = new Float32Array( outputChannels );
2712
+ let compositedAlpha = 0;
2713
+
2714
+ for ( let s = 0; s < numSamples; s ++ ) {
2715
+
2716
+ const sampleIdx = startSample + s;
2717
+ const factor = 1 - compositedAlpha;
2718
+
2719
+ if ( factor <= 0 ) break;
2720
+
2721
+ // Read alpha for this sample
2722
+ let sampleAlpha = 1;
2723
+
2724
+ if ( alphaChannelIdx >= 0 ) {
2725
+
2726
+ const aBps = deepChannels[ alphaChannelIdx ].bytesPerSample;
2727
+ const aOff = channelOffsets[ alphaChannelIdx ] + sampleIdx * aBps;
2728
+
2729
+ sampleAlpha = aBps === 2
2730
+ ? decodeFloat16( pixelView.getUint16( aOff, true ) )
2731
+ : pixelView.getFloat32( aOff, true );
2732
+
2733
+ }
2734
+
2735
+ // Read and composite each output channel
2736
+ for ( let ci = 0; ci < deepChannels.length; ci ++ ) {
2737
+
2738
+ const ch = deepChannels[ ci ];
2739
+ const cOff = decodeChannels[ ch.name ];
2740
+
2741
+ if ( cOff === undefined ) continue;
2742
+
2743
+ const bps = ch.bytesPerSample;
2744
+ const dataOff = channelOffsets[ ci ] + sampleIdx * bps;
2745
+
2746
+ const value = bps === 2
2747
+ ? decodeFloat16( pixelView.getUint16( dataOff, true ) )
2748
+ : pixelView.getFloat32( dataOff, true );
2749
+
2750
+ composited[ cOff ] += value * factor;
2751
+
2752
+ }
2753
+
2754
+ compositedAlpha += sampleAlpha * factor;
2755
+
2756
+ }
2757
+
2758
+ // If alpha channel is being output, set it
2759
+ if ( decodeChannels[ 'A' ] !== undefined ) {
2760
+
2761
+ composited[ decodeChannels[ 'A' ] ] = compositedAlpha;
2762
+
2763
+ }
2764
+
2765
+ // Write to output buffer
2766
+ const outIndex = outLineOffset + x * outputChannels;
2767
+
2768
+ for ( let c = 0; c < outputChannels; c ++ ) {
2769
+
2770
+ EXRDecoder.byteArray[ outIndex + c ] = isHalfOutput
2771
+ ? DataUtils.toHalfFloat( composited[ c ] )
2772
+ : composited[ c ];
2773
+
2774
+ }
2775
+
2776
+ }
2777
+
2778
+ }
2779
+
2780
+ }
2781
+
2782
+ function parsePartHeader( dataView, buffer, offset ) {
2783
+
2784
+ const header = {};
2785
+ let hasAttributes = false;
2786
+
2787
+ while ( true ) {
2788
+
2789
+ const attributeName = parseNullTerminatedString( buffer, offset );
2790
+
2791
+ if ( attributeName === '' ) break;
2792
+
2793
+ hasAttributes = true;
2794
+
2795
+ const attributeType = parseNullTerminatedString( buffer, offset );
2796
+ const attributeSize = parseUint32( dataView, offset );
2797
+ const attributeValue = parseValue( dataView, buffer, offset, attributeType, attributeSize );
2798
+
2799
+ if ( attributeValue === undefined ) {
2800
+
2801
+ console.warn( `THREE.EXRLoader: Skipped unknown header attribute type \'${attributeType}\'.` );
2802
+
2803
+ } else {
2804
+
2805
+ header[ attributeName ] = attributeValue;
2806
+
2807
+ }
2808
+
2809
+ }
2810
+
2811
+ return hasAttributes ? header : null;
2812
+
2813
+ }
2814
+
2815
+ function parseHeader( dataView, buffer, offset ) {
2816
+
2817
+ if ( dataView.getUint32( 0, true ) != 20000630 ) { // magic
2818
+
2819
+ throw new Error( 'THREE.EXRLoader: Provided file doesn\'t appear to be in OpenEXR format.' );
2820
+
2821
+ }
2822
+
2823
+ const version = dataView.getUint8( 4 );
2824
+
2825
+ const spec = dataView.getUint8( 5 ); // fullMask
2826
+
2827
+ const flags = {
2828
+ singleTile: !! ( spec & 2 ),
2829
+ longName: !! ( spec & 4 ),
2830
+ deepFormat: !! ( spec & 8 ),
2831
+ multiPart: !! ( spec & 16 ),
2832
+ };
2833
+
2834
+ // start of header
2835
+
2836
+ offset.value = 8; // start at 8 - after pre-amble
2837
+
2838
+ const headers = [];
2839
+
2840
+ if ( flags.multiPart ) {
2841
+
2842
+ // Multi-part files: parse all part headers.
2843
+ // Each part header ends with an empty attribute name (null byte).
2844
+ // The header section ends when a null byte is read with no preceding attributes.
2845
+
2846
+ while ( true ) {
2847
+
2848
+ const header = parsePartHeader( dataView, buffer, offset );
2849
+ if ( header === null ) break;
2850
+
2851
+ header.version = version;
2852
+ header.spec = flags;
2853
+ headers.push( header );
2854
+
2855
+ }
2856
+
2857
+ if ( headers.length === 0 ) {
2858
+
2859
+ throw new Error( 'THREE.EXRLoader: No valid part headers found.' );
2860
+
2861
+ }
2862
+
2863
+ } else {
2864
+
2865
+ // Single-part (standard or deep): one header
2866
+
2867
+ const header = parsePartHeader( dataView, buffer, offset );
2868
+ header.version = version;
2869
+ header.spec = flags;
2870
+ headers.push( header );
2871
+
2872
+ }
2873
+
2874
+ return headers;
2875
+
2876
+ }
2877
+
2878
+ function setupDecoder( EXRHeader, dataView, uInt8Array, offset, outputType, outputFormat ) {
2879
+
2880
+ const EXRDecoder = {
2881
+ size: 0,
2882
+ viewer: dataView,
2883
+ array: uInt8Array,
2884
+ offset: offset,
2885
+ width: EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1,
2886
+ height: EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1,
2887
+ inputChannels: EXRHeader.channels,
2888
+ channelByteOffsets: {},
2889
+ shouldExpand: false,
2890
+ yCbCr: false,
2891
+ scanOrder: null,
2892
+ totalBytes: null,
2893
+ columns: null,
2894
+ lines: null,
2895
+ type: null,
2896
+ uncompress: null,
2897
+ getter: null,
2898
+ format: null,
2899
+ colorSpace: LinearSRGBColorSpace,
2900
+ };
2901
+
2902
+ switch ( EXRHeader.compression ) {
2903
+
2904
+ case 'NO_COMPRESSION':
2905
+ EXRDecoder.blockHeight = 1;
2906
+ EXRDecoder.uncompress = uncompressRAW;
2907
+ break;
2908
+
2909
+ case 'RLE_COMPRESSION':
2910
+ EXRDecoder.blockHeight = 1;
2911
+ EXRDecoder.uncompress = uncompressRLE;
2912
+ break;
2913
+
2914
+ case 'ZIPS_COMPRESSION':
2915
+ EXRDecoder.blockHeight = 1;
2916
+ EXRDecoder.uncompress = uncompressZIP;
2917
+ break;
2918
+
2919
+ case 'ZIP_COMPRESSION':
2920
+ EXRDecoder.blockHeight = 16;
2921
+ EXRDecoder.uncompress = uncompressZIP;
2922
+ break;
2923
+
2924
+ case 'PIZ_COMPRESSION':
2925
+ EXRDecoder.blockHeight = 32;
2926
+ EXRDecoder.uncompress = uncompressPIZ;
2927
+ break;
2928
+
2929
+ case 'PXR24_COMPRESSION':
2930
+ EXRDecoder.blockHeight = 16;
2931
+ EXRDecoder.uncompress = uncompressPXR;
2932
+ break;
2933
+
2934
+ case 'B44_COMPRESSION':
2935
+ case 'B44A_COMPRESSION':
2936
+ EXRDecoder.blockHeight = 32;
2937
+ EXRDecoder.uncompress = uncompressB44;
2938
+ break;
2939
+
2940
+ case 'DWAA_COMPRESSION':
2941
+ EXRDecoder.blockHeight = 32;
2942
+ EXRDecoder.uncompress = uncompressDWA;
2943
+ break;
2944
+
2945
+ case 'DWAB_COMPRESSION':
2946
+ EXRDecoder.blockHeight = 256;
2947
+ EXRDecoder.uncompress = uncompressDWA;
2948
+ break;
2949
+
2950
+ default:
2951
+ throw new Error( 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported' );
2952
+
2953
+ }
2954
+
2955
+ const channels = {};
2956
+ for ( const channel of EXRHeader.channels ) {
2957
+
2958
+ switch ( channel.name ) {
2959
+
2960
+ case 'BY':
2961
+ case 'RY':
2962
+ case 'Y':
2963
+ case 'R':
2964
+ case 'G':
2965
+ case 'B':
2966
+ case 'A':
2967
+ channels[ channel.name ] = true;
2968
+ EXRDecoder.type = channel.pixelType;
2969
+
2970
+ }
2971
+
2972
+ }
2973
+
2974
+ // RGB images will be converted to RGBA format, preventing software emulation in select devices.
2975
+ let fillAlpha = false;
2976
+ let invalidOutput = false;
2977
+
2978
+ // Validate if input texture contain supported channels
2979
+ if ( channels.Y && channels.RY && channels.BY ) {
2980
+
2981
+ EXRDecoder.outputChannels = 4;
2982
+ EXRDecoder.yCbCr = true;
2983
+
2984
+ } else if ( channels.R && channels.G && channels.B ) {
2985
+
2986
+ EXRDecoder.outputChannels = 4;
2987
+
2988
+ } else if ( channels.Y ) {
2989
+
2990
+ EXRDecoder.outputChannels = 1;
2991
+
2992
+ } else {
2993
+
2994
+ throw new Error( 'EXRLoader.parse: file contains unsupported data channels.' );
2995
+
2996
+ }
2997
+
2998
+ // Setup output texture configuration
2999
+ switch ( EXRDecoder.outputChannels ) {
3000
+
3001
+ case 4:
3002
+
3003
+ if ( outputFormat == RGBAFormat ) {
3004
+
3005
+ fillAlpha = ! channels.A;
3006
+ EXRDecoder.format = RGBAFormat;
3007
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
3008
+ EXRDecoder.outputChannels = 4;
3009
+ EXRDecoder.decodeChannels = { R: 0, G: 1, B: 2, A: 3 };
3010
+
3011
+ } else if ( outputFormat == RGFormat ) {
3012
+
3013
+ EXRDecoder.format = RGFormat;
3014
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
3015
+ EXRDecoder.outputChannels = 2;
3016
+ EXRDecoder.decodeChannels = { R: 0, G: 1 };
3017
+
3018
+ } else if ( outputFormat == RedFormat ) {
3019
+
3020
+ EXRDecoder.format = RedFormat;
3021
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
3022
+ EXRDecoder.outputChannels = 1;
3023
+ EXRDecoder.decodeChannels = { R: 0 };
3024
+
3025
+ } else {
3026
+
3027
+ invalidOutput = true;
3028
+
3029
+ }
3030
+
3031
+ break;
3032
+
3033
+ case 1:
3034
+
3035
+ if ( outputFormat == RGBAFormat ) {
3036
+
3037
+ fillAlpha = true;
3038
+ EXRDecoder.format = RGBAFormat;
3039
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
3040
+ EXRDecoder.outputChannels = 4;
3041
+ EXRDecoder.shouldExpand = true;
3042
+ EXRDecoder.decodeChannels = { Y: 0 };
3043
+
3044
+ } else if ( outputFormat == RGFormat ) {
3045
+
3046
+ EXRDecoder.format = RGFormat;
3047
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
3048
+ EXRDecoder.outputChannels = 2;
3049
+ EXRDecoder.shouldExpand = true;
3050
+ EXRDecoder.decodeChannels = { Y: 0 };
3051
+
3052
+ } else if ( outputFormat == RedFormat ) {
3053
+
3054
+ EXRDecoder.format = RedFormat;
3055
+ EXRDecoder.colorSpace = LinearSRGBColorSpace;
3056
+ EXRDecoder.outputChannels = 1;
3057
+ EXRDecoder.decodeChannels = { Y: 0 };
3058
+
3059
+ } else {
3060
+
3061
+ invalidOutput = true;
3062
+
3063
+ }
3064
+
3065
+ break;
3066
+
3067
+ default:
3068
+
3069
+ invalidOutput = true;
3070
+
3071
+ }
3072
+
3073
+ if ( invalidOutput ) throw new Error( 'EXRLoader.parse: invalid output format for specified file.' );
3074
+
3075
+ // Luminance/chroma images always decode to RGBA; override whatever the output-format switch selected.
3076
+ if ( EXRDecoder.yCbCr ) {
3077
+
3078
+ EXRDecoder.format = RGBAFormat;
3079
+ EXRDecoder.outputChannels = 4;
3080
+ EXRDecoder.decodeChannels = { Y: 0, RY: 1, BY: 2 };
3081
+ fillAlpha = true;
3082
+
3083
+ }
3084
+
3085
+ if ( EXRDecoder.type == 1 ) {
3086
+
3087
+ // half
3088
+ switch ( outputType ) {
3089
+
3090
+ case FloatType:
3091
+ EXRDecoder.getter = parseFloat16;
3092
+ break;
3093
+
3094
+ case HalfFloatType:
3095
+ EXRDecoder.getter = parseUint16;
3096
+ break;
3097
+
3098
+ }
3099
+
3100
+ } else if ( EXRDecoder.type == 2 ) {
3101
+
3102
+ // float
3103
+ switch ( outputType ) {
3104
+
3105
+ case FloatType:
3106
+ EXRDecoder.getter = parseFloat32;
3107
+ break;
3108
+
3109
+ case HalfFloatType:
3110
+ EXRDecoder.getter = decodeFloat32;
3111
+
3112
+ }
3113
+
3114
+ } else {
3115
+
3116
+ throw new Error( 'EXRLoader.parse: unsupported pixelType ' + EXRDecoder.type + ' for ' + EXRHeader.compression + '.' );
3117
+
3118
+ }
3119
+
3120
+ EXRDecoder.columns = EXRDecoder.width;
3121
+ const size = EXRDecoder.width * EXRDecoder.height * EXRDecoder.outputChannels;
3122
+
3123
+ switch ( outputType ) {
3124
+
3125
+ case FloatType:
3126
+ EXRDecoder.byteArray = new Float32Array( size );
3127
+
3128
+ // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
3129
+ if ( fillAlpha )
3130
+ EXRDecoder.byteArray.fill( 1, 0, size );
3131
+
3132
+ break;
3133
+
3134
+ case HalfFloatType:
3135
+ EXRDecoder.byteArray = new Uint16Array( size );
3136
+
3137
+ if ( fillAlpha )
3138
+ EXRDecoder.byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
3139
+
3140
+ break;
3141
+
3142
+ default:
3143
+ console.error( 'THREE.EXRLoader: unsupported type: ', outputType );
3144
+ break;
3145
+
3146
+ }
3147
+
3148
+ let byteOffset = 0;
3149
+ for ( const channel of EXRHeader.channels ) {
3150
+
3151
+ if ( EXRDecoder.decodeChannels[ channel.name ] !== undefined ) {
3152
+
3153
+ EXRDecoder.channelByteOffsets[ channel.name ] = byteOffset;
3154
+
3155
+ }
3156
+
3157
+ byteOffset += channel.pixelType * 2;
3158
+
3159
+ }
3160
+
3161
+ EXRDecoder.totalBytes = byteOffset;
3162
+ EXRDecoder.outLineWidth = EXRDecoder.width * EXRDecoder.outputChannels;
3163
+
3164
+ if ( EXRHeader.lineOrder === 'INCREASING_Y' ) {
3165
+
3166
+ EXRDecoder.scanOrder = ( y ) => y;
3167
+
3168
+ } else {
3169
+
3170
+ EXRDecoder.scanOrder = ( y ) => EXRDecoder.height - 1 - y;
3171
+
3172
+ }
3173
+
3174
+ if ( EXRHeader.spec.deepFormat ) {
3175
+
3176
+ // Deep format: offset tables are already parsed in the main flow.
3177
+ // Compute per-channel byte sizes for the deep pixel data layout.
3178
+
3179
+ EXRDecoder.deepChannels = [];
3180
+ let deepBytesPerSample = 0;
3181
+
3182
+ for ( const channel of EXRHeader.channels ) {
3183
+
3184
+ // UINT=0→4bytes, HALF=1→2bytes, FLOAT=2→4bytes
3185
+ const bytesPerSample = channel.pixelType === 0 ? 4 : channel.pixelType * 2;
3186
+ EXRDecoder.deepChannels.push( {
3187
+ name: channel.name,
3188
+ pixelType: channel.pixelType,
3189
+ bytesPerSample: bytesPerSample,
3190
+ } );
3191
+ deepBytesPerSample += bytesPerSample;
3192
+
3193
+ }
3194
+
3195
+ EXRDecoder.deepBytesPerSample = deepBytesPerSample;
3196
+ EXRDecoder.chunkOffsets = EXRHeader._chunkOffsets;
3197
+ EXRDecoder.multiPart = EXRHeader.spec.multiPart;
3198
+ EXRDecoder.decode = parseDeepScanline.bind( EXRDecoder );
3199
+
3200
+ } else if ( EXRHeader.spec.singleTile ) {
3201
+
3202
+ EXRDecoder.blockHeight = EXRHeader.tiles.ySize;
3203
+ EXRDecoder.blockWidth = EXRHeader.tiles.xSize;
3204
+
3205
+ const numXLevels = calculateTileLevels( EXRHeader.tiles, EXRDecoder.width, EXRDecoder.height );
3206
+ // const numYLevels = calculateTileLevels( EXRHeader.tiles, EXRDecoder.width, EXRDecoder.height );
3207
+
3208
+ const numXTiles = calculateTiles( numXLevels, EXRDecoder.width, EXRHeader.tiles.xSize, EXRHeader.tiles.roundingMode );
3209
+ const numYTiles = calculateTiles( numXLevels, EXRDecoder.height, EXRHeader.tiles.ySize, EXRHeader.tiles.roundingMode );
3210
+
3211
+ EXRDecoder.tileCount = numXTiles[ 0 ] * numYTiles[ 0 ];
3212
+
3213
+ for ( let l = 0; l < numXLevels; l ++ )
3214
+ for ( let y = 0; y < numYTiles[ l ]; y ++ )
3215
+ for ( let x = 0; x < numXTiles[ l ]; x ++ )
3216
+ parseInt64( dataView, offset ); // tileOffset
3217
+
3218
+ EXRDecoder.decode = parseTiles.bind( EXRDecoder );
3219
+
3220
+ } else if ( EXRHeader.spec.multiPart ) {
3221
+
3222
+ // Multi-part scanline: offsets already parsed in main flow.
3223
+ EXRDecoder.blockWidth = EXRDecoder.width;
3224
+ EXRDecoder.chunkOffsets = EXRHeader._chunkOffsets;
3225
+ EXRDecoder.decode = parseMultiPartScanline.bind( EXRDecoder );
3226
+
3227
+ } else {
3228
+
3229
+ EXRDecoder.blockWidth = EXRDecoder.width;
3230
+ const blockCount = Math.ceil( EXRDecoder.height / EXRDecoder.blockHeight );
3231
+
3232
+ for ( let i = 0; i < blockCount; i ++ )
3233
+ parseInt64( dataView, offset ); // scanlineOffset
3234
+
3235
+ EXRDecoder.decode = parseScanline.bind( EXRDecoder );
3236
+
3237
+ }
3238
+
3239
+ return EXRDecoder;
3240
+
3241
+ }
3242
+
3243
+ // start parsing file [START]
3244
+ const offset = { value: 0 };
3245
+ const bufferDataView = new DataView( buffer );
3246
+ const uInt8Array = new Uint8Array( buffer );
3247
+
3248
+ // get header information and validate format.
3249
+ const EXRHeaders = parseHeader( bufferDataView, buffer, offset );
3250
+
3251
+ // select part to decode
3252
+ const partIndex = Math.max( 0, Math.min( this.part, EXRHeaders.length - 1 ) );
3253
+ const EXRHeader = EXRHeaders[ partIndex ];
3254
+
3255
+ // for multi-part deep files, skip offset tables for other parts
3256
+ if ( EXRHeader.spec.multiPart || EXRHeader.spec.deepFormat ) {
3257
+
3258
+ for ( let p = 0; p < EXRHeaders.length; p ++ ) {
3259
+
3260
+ const chunkCount = EXRHeaders[ p ].chunkCount;
3261
+
3262
+ if ( p === partIndex ) {
3263
+
3264
+ // store offset table for the selected part
3265
+ EXRHeader._chunkOffsets = [];
3266
+
3267
+ for ( let i = 0; i < chunkCount; i ++ )
3268
+ EXRHeader._chunkOffsets.push( parseInt64( bufferDataView, offset ) );
3269
+
3270
+ } else {
3271
+
3272
+ // skip other parts' offset tables
3273
+ for ( let i = 0; i < chunkCount; i ++ )
3274
+ parseInt64( bufferDataView, offset );
3275
+
3276
+ }
3277
+
3278
+ }
3279
+
3280
+ }
3281
+
3282
+ // get input compression information and prepare decoding.
3283
+ const EXRDecoder = setupDecoder( EXRHeader, bufferDataView, uInt8Array, offset, this.type, this.outputFormat );
3284
+
3285
+ // parse input data
3286
+ EXRDecoder.decode();
3287
+
3288
+ // output texture post-processing
3289
+ if ( EXRDecoder.shouldExpand ) {
3290
+
3291
+ const byteArray = EXRDecoder.byteArray;
3292
+
3293
+ if ( this.outputFormat == RGBAFormat ) {
3294
+
3295
+ for ( let i = 0; i < byteArray.length; i += 4 )
3296
+ byteArray[ i + 2 ] = ( byteArray[ i + 1 ] = byteArray[ i ] );
3297
+
3298
+ } else if ( this.outputFormat == RGFormat ) {
3299
+
3300
+ for ( let i = 0; i < byteArray.length; i += 2 )
3301
+ byteArray[ i + 1 ] = byteArray[ i ];
3302
+
3303
+ }
3304
+
3305
+ }
3306
+
3307
+ // Luminance/chroma → RGB conversion (second pass).
3308
+ // Y/RY/BY were decoded into output slots 0/1/2; convert in-place using Rec.709 coefficients:
3309
+ // R = ( 1 + RY ) * Y, B = ( 1 + BY ) * Y, G = ( Y − R·0.2126 − B·0.0722 ) / 0.7152
3310
+ if ( EXRDecoder.yCbCr ) {
3311
+
3312
+ const byteArray = EXRDecoder.byteArray;
3313
+ const nPixels = EXRDecoder.width * EXRDecoder.height;
3314
+
3315
+ if ( this.type === HalfFloatType ) {
3316
+
3317
+ for ( let i = 0; i < nPixels; i ++ ) {
3318
+
3319
+ const base = i * 4;
3320
+ const Y = decodeFloat16( byteArray[ base ] );
3321
+ const RY = decodeFloat16( byteArray[ base + 1 ] );
3322
+ const BY = decodeFloat16( byteArray[ base + 2 ] );
3323
+ const R = ( 1 + RY ) * Y;
3324
+ const B = ( 1 + BY ) * Y;
3325
+ const G = ( Y - R * 0.2126 - B * 0.0722 ) / 0.7152;
3326
+ byteArray[ base ] = DataUtils.toHalfFloat( Math.max( 0, R ) );
3327
+ byteArray[ base + 1 ] = DataUtils.toHalfFloat( Math.max( 0, G ) );
3328
+ byteArray[ base + 2 ] = DataUtils.toHalfFloat( Math.max( 0, B ) );
3329
+
3330
+ }
3331
+
3332
+ } else {
3333
+
3334
+ for ( let i = 0; i < nPixels; i ++ ) {
3335
+
3336
+ const base = i * 4;
3337
+ const Y = byteArray[ base ];
3338
+ const RY = byteArray[ base + 1 ];
3339
+ const BY = byteArray[ base + 2 ];
3340
+ const R = ( 1 + RY ) * Y;
3341
+ const B = ( 1 + BY ) * Y;
3342
+ byteArray[ base ] = Math.max( 0, R );
3343
+ byteArray[ base + 1 ] = Math.max( 0, ( Y - R * 0.2126 - B * 0.0722 ) / 0.7152 );
3344
+ byteArray[ base + 2 ] = Math.max( 0, B );
3345
+
3346
+ }
3347
+
3348
+ }
3349
+
3350
+ }
3351
+
3352
+ return {
3353
+ header: EXRHeader,
3354
+ width: EXRDecoder.width,
3355
+ height: EXRDecoder.height,
3356
+ data: EXRDecoder.byteArray,
3357
+ format: EXRDecoder.format,
3358
+ colorSpace: EXRDecoder.colorSpace,
3359
+ type: this.type,
3360
+ };
3361
+
3362
+ }
3363
+
3364
+ /**
3365
+ * Sets the texture type.
3366
+ *
3367
+ * @param {(HalfFloatType|FloatType)} value - The texture type to set.
3368
+ * @return {EXRLoader} A reference to this loader.
3369
+ */
3370
+ setDataType( value ) {
3371
+
3372
+ this.type = value;
3373
+ return this;
3374
+
3375
+ }
3376
+
3377
+ /**
3378
+ * Sets texture output format. Defaults to `RGBAFormat`.
3379
+ *
3380
+ * @param {(RGBAFormat|RGFormat|RedFormat)} value - Texture output format.
3381
+ * @return {EXRLoader} A reference to this loader.
3382
+ */
3383
+ setOutputFormat( value ) {
3384
+
3385
+ this.outputFormat = value;
3386
+ return this;
3387
+
3388
+ }
3389
+
3390
+ /**
3391
+ * For multi-part EXR files, sets which part to load.
3392
+ *
3393
+ * @param {number} value - The part index to load.
3394
+ * @return {EXRLoader} A reference to this loader.
3395
+ */
3396
+ setPart( value ) {
3397
+
3398
+ this.part = value;
3399
+ return this;
3400
+
3401
+ }
3402
+
3403
+ load( url, onLoad, onProgress, onError ) {
3404
+
3405
+ function onLoadCallback( texture, texData ) {
3406
+
3407
+ texture.colorSpace = texData.colorSpace;
3408
+ texture.minFilter = LinearFilter;
3409
+ texture.magFilter = LinearFilter;
3410
+ texture.generateMipmaps = false;
3411
+ texture.flipY = false;
3412
+
3413
+ if ( onLoad ) onLoad( texture, texData );
3414
+
3415
+ }
3416
+
3417
+ return super.load( url, onLoadCallback, onProgress, onError );
3418
+
3419
+ }
3420
+
3421
+ }
3422
+
3423
+ export { EXRLoader };