@gnsx/three 0.184.0

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Files changed (1182) hide show
  1. package/LICENSE +21 -0
  2. package/README.md +85 -0
  3. package/build/three.cjs +79695 -0
  4. package/build/three.core.js +59732 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +19552 -0
  7. package/build/three.module.min.js +6 -0
  8. package/build/three.tsl.js +654 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +83969 -0
  11. package/build/three.webgpu.min.js +6 -0
  12. package/build/three.webgpu.nodes.js +83702 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/fonts/LICENSE +13 -0
  15. package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
  16. package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
  17. package/examples/fonts/README.md +11 -0
  18. package/examples/fonts/droid/NOTICE +190 -0
  19. package/examples/fonts/droid/README.txt +18 -0
  20. package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
  21. package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
  22. package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
  23. package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
  24. package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
  25. package/examples/fonts/gentilis_bold.typeface.json +1 -0
  26. package/examples/fonts/gentilis_regular.typeface.json +1 -0
  27. package/examples/fonts/helvetiker_bold.typeface.json +1 -0
  28. package/examples/fonts/helvetiker_regular.typeface.json +1 -0
  29. package/examples/fonts/optimer_bold.typeface.json +1 -0
  30. package/examples/fonts/optimer_regular.typeface.json +1 -0
  31. package/examples/fonts/ttf/README.md +9 -0
  32. package/examples/fonts/ttf/kenpixel.ttf +0 -0
  33. package/examples/jsm/Addons.js +293 -0
  34. package/examples/jsm/animation/AnimationClipCreator.js +168 -0
  35. package/examples/jsm/animation/CCDIKSolver.js +595 -0
  36. package/examples/jsm/capabilities/WebGL.js +113 -0
  37. package/examples/jsm/capabilities/WebGPU.js +59 -0
  38. package/examples/jsm/controls/ArcballControls.js +3539 -0
  39. package/examples/jsm/controls/DragControls.js +452 -0
  40. package/examples/jsm/controls/FirstPersonControls.js +451 -0
  41. package/examples/jsm/controls/FlyControls.js +384 -0
  42. package/examples/jsm/controls/MapControls.js +116 -0
  43. package/examples/jsm/controls/OrbitControls.js +1963 -0
  44. package/examples/jsm/controls/PointerLockControls.js +264 -0
  45. package/examples/jsm/controls/TrackballControls.js +1001 -0
  46. package/examples/jsm/controls/TransformControls.js +1950 -0
  47. package/examples/jsm/csm/CSM.js +598 -0
  48. package/examples/jsm/csm/CSMFrustum.js +209 -0
  49. package/examples/jsm/csm/CSMHelper.js +243 -0
  50. package/examples/jsm/csm/CSMShader.js +307 -0
  51. package/examples/jsm/csm/CSMShadowNode.js +603 -0
  52. package/examples/jsm/curves/CurveExtras.js +694 -0
  53. package/examples/jsm/curves/NURBSCurve.js +155 -0
  54. package/examples/jsm/curves/NURBSSurface.js +98 -0
  55. package/examples/jsm/curves/NURBSUtils.js +532 -0
  56. package/examples/jsm/curves/NURBSVolume.js +82 -0
  57. package/examples/jsm/effects/AnaglyphEffect.js +274 -0
  58. package/examples/jsm/effects/AsciiEffect.js +310 -0
  59. package/examples/jsm/effects/OutlineEffect.js +489 -0
  60. package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
  61. package/examples/jsm/effects/StereoEffect.js +91 -0
  62. package/examples/jsm/environments/ColorEnvironment.js +59 -0
  63. package/examples/jsm/environments/DebugEnvironment.js +102 -0
  64. package/examples/jsm/environments/RoomEnvironment.js +185 -0
  65. package/examples/jsm/exporters/DRACOExporter.js +311 -0
  66. package/examples/jsm/exporters/EXRExporter.js +618 -0
  67. package/examples/jsm/exporters/GLTFExporter.js +3738 -0
  68. package/examples/jsm/exporters/KTX2Exporter.js +347 -0
  69. package/examples/jsm/exporters/OBJExporter.js +308 -0
  70. package/examples/jsm/exporters/PLYExporter.js +562 -0
  71. package/examples/jsm/exporters/STLExporter.js +221 -0
  72. package/examples/jsm/exporters/USDZExporter.js +1254 -0
  73. package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
  74. package/examples/jsm/geometries/ConvexGeometry.js +72 -0
  75. package/examples/jsm/geometries/DecalGeometry.js +420 -0
  76. package/examples/jsm/geometries/ParametricFunctions.js +100 -0
  77. package/examples/jsm/geometries/ParametricGeometry.js +172 -0
  78. package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
  79. package/examples/jsm/geometries/TeapotGeometry.js +689 -0
  80. package/examples/jsm/geometries/TextGeometry.js +102 -0
  81. package/examples/jsm/gpgpu/BitonicSort.js +715 -0
  82. package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
  83. package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
  84. package/examples/jsm/helpers/LightProbeHelper.js +165 -0
  85. package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
  86. package/examples/jsm/helpers/OctreeHelper.js +109 -0
  87. package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
  88. package/examples/jsm/helpers/RapierHelper.js +59 -0
  89. package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
  90. package/examples/jsm/helpers/TextureHelper.js +265 -0
  91. package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
  92. package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
  93. package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
  94. package/examples/jsm/helpers/ViewHelper.js +519 -0
  95. package/examples/jsm/inspector/Extension.js +13 -0
  96. package/examples/jsm/inspector/Inspector.js +542 -0
  97. package/examples/jsm/inspector/RendererInspector.js +425 -0
  98. package/examples/jsm/inspector/extensions/extensions.json +6 -0
  99. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
  100. package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
  101. package/examples/jsm/inspector/tabs/Console.js +238 -0
  102. package/examples/jsm/inspector/tabs/Memory.js +128 -0
  103. package/examples/jsm/inspector/tabs/Parameters.js +380 -0
  104. package/examples/jsm/inspector/tabs/Performance.js +268 -0
  105. package/examples/jsm/inspector/tabs/Settings.js +264 -0
  106. package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
  107. package/examples/jsm/inspector/tabs/Viewer.js +268 -0
  108. package/examples/jsm/inspector/ui/Graph.js +95 -0
  109. package/examples/jsm/inspector/ui/Item.js +170 -0
  110. package/examples/jsm/inspector/ui/List.js +75 -0
  111. package/examples/jsm/inspector/ui/Profiler.js +2072 -0
  112. package/examples/jsm/inspector/ui/Style.js +1667 -0
  113. package/examples/jsm/inspector/ui/Tab.js +265 -0
  114. package/examples/jsm/inspector/ui/Values.js +476 -0
  115. package/examples/jsm/inspector/ui/utils.js +69 -0
  116. package/examples/jsm/interaction/InteractionManager.js +226 -0
  117. package/examples/jsm/interactive/HTMLMesh.js +601 -0
  118. package/examples/jsm/interactive/InteractiveGroup.js +224 -0
  119. package/examples/jsm/interactive/SelectionBox.js +324 -0
  120. package/examples/jsm/interactive/SelectionHelper.js +150 -0
  121. package/examples/jsm/libs/ammo.wasm.js +822 -0
  122. package/examples/jsm/libs/ammo.wasm.wasm +0 -0
  123. package/examples/jsm/libs/basis/README.md +46 -0
  124. package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
  125. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  126. package/examples/jsm/libs/chevrotain.module.min.js +141 -0
  127. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  128. package/examples/jsm/libs/draco/README.md +32 -0
  129. package/examples/jsm/libs/draco/draco_decoder.js +34 -0
  130. package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
  131. package/examples/jsm/libs/draco/draco_encoder.js +33 -0
  132. package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
  133. package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
  134. package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
  135. package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
  136. package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
  137. package/examples/jsm/libs/ecsy.module.js +1792 -0
  138. package/examples/jsm/libs/fflate.module.js +2672 -0
  139. package/examples/jsm/libs/ktx-parse.module.js +1 -0
  140. package/examples/jsm/libs/lil-gui.module.min.js +8 -0
  141. package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
  142. package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
  143. package/examples/jsm/libs/mikktspace.module.js +128 -0
  144. package/examples/jsm/libs/motion-controllers.module.js +397 -0
  145. package/examples/jsm/libs/opentype.module.js +14506 -0
  146. package/examples/jsm/libs/potpack.module.js +125 -0
  147. package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
  148. package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
  149. package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
  150. package/examples/jsm/libs/stats.module.js +167 -0
  151. package/examples/jsm/libs/surfaceNet.js +201 -0
  152. package/examples/jsm/libs/tween.module.js +876 -0
  153. package/examples/jsm/libs/utif.module.js +1665 -0
  154. package/examples/jsm/libs/zstddec.module.js +1 -0
  155. package/examples/jsm/lighting/DynamicLighting.js +82 -0
  156. package/examples/jsm/lighting/LightProbeGrid.js +651 -0
  157. package/examples/jsm/lighting/TiledLighting.js +42 -0
  158. package/examples/jsm/lights/LightProbeGenerator.js +337 -0
  159. package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
  160. package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
  161. package/examples/jsm/lines/Line2.js +56 -0
  162. package/examples/jsm/lines/LineGeometry.js +157 -0
  163. package/examples/jsm/lines/LineMaterial.js +703 -0
  164. package/examples/jsm/lines/LineSegments2.js +426 -0
  165. package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
  166. package/examples/jsm/lines/Wireframe.js +108 -0
  167. package/examples/jsm/lines/WireframeGeometry2.js +49 -0
  168. package/examples/jsm/lines/webgpu/Line2.js +46 -0
  169. package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
  170. package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
  171. package/examples/jsm/loaders/3DMLoader.js +1836 -0
  172. package/examples/jsm/loaders/3MFLoader.js +1621 -0
  173. package/examples/jsm/loaders/AMFLoader.js +541 -0
  174. package/examples/jsm/loaders/BVHLoader.js +484 -0
  175. package/examples/jsm/loaders/ColladaLoader.js +153 -0
  176. package/examples/jsm/loaders/DDSLoader.js +385 -0
  177. package/examples/jsm/loaders/DRACOLoader.js +739 -0
  178. package/examples/jsm/loaders/EXRLoader.js +3423 -0
  179. package/examples/jsm/loaders/FBXLoader.js +4580 -0
  180. package/examples/jsm/loaders/FontLoader.js +260 -0
  181. package/examples/jsm/loaders/GCodeLoader.js +318 -0
  182. package/examples/jsm/loaders/GLTFLoader.js +4860 -0
  183. package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
  184. package/examples/jsm/loaders/HDRLoader.js +485 -0
  185. package/examples/jsm/loaders/IESLoader.js +379 -0
  186. package/examples/jsm/loaders/KMZLoader.js +163 -0
  187. package/examples/jsm/loaders/KTX2Loader.js +1257 -0
  188. package/examples/jsm/loaders/KTXLoader.js +197 -0
  189. package/examples/jsm/loaders/LDrawLoader.js +2510 -0
  190. package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
  191. package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
  192. package/examples/jsm/loaders/LUTImageLoader.js +190 -0
  193. package/examples/jsm/loaders/LWOLoader.js +1047 -0
  194. package/examples/jsm/loaders/LottieLoader.js +130 -0
  195. package/examples/jsm/loaders/MD2Loader.js +435 -0
  196. package/examples/jsm/loaders/MDDLoader.js +147 -0
  197. package/examples/jsm/loaders/MTLLoader.js +593 -0
  198. package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
  199. package/examples/jsm/loaders/NRRDLoader.js +718 -0
  200. package/examples/jsm/loaders/OBJLoader.js +955 -0
  201. package/examples/jsm/loaders/PCDLoader.js +620 -0
  202. package/examples/jsm/loaders/PDBLoader.js +272 -0
  203. package/examples/jsm/loaders/PLYLoader.js +805 -0
  204. package/examples/jsm/loaders/PVRLoader.js +270 -0
  205. package/examples/jsm/loaders/RGBELoader.js +18 -0
  206. package/examples/jsm/loaders/STLLoader.js +421 -0
  207. package/examples/jsm/loaders/SVGLoader.js +3267 -0
  208. package/examples/jsm/loaders/TDSLoader.js +1142 -0
  209. package/examples/jsm/loaders/TGALoader.js +538 -0
  210. package/examples/jsm/loaders/TIFFLoader.js +59 -0
  211. package/examples/jsm/loaders/TTFLoader.js +261 -0
  212. package/examples/jsm/loaders/USDLoader.js +279 -0
  213. package/examples/jsm/loaders/USDZLoader.js +16 -0
  214. package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
  215. package/examples/jsm/loaders/VOXLoader.js +919 -0
  216. package/examples/jsm/loaders/VRMLLoader.js +3646 -0
  217. package/examples/jsm/loaders/VTKLoader.js +1293 -0
  218. package/examples/jsm/loaders/XYZLoader.js +143 -0
  219. package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
  220. package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
  221. package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
  222. package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
  223. package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
  224. package/examples/jsm/loaders/usd/USDAParser.js +828 -0
  225. package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
  226. package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
  227. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
  228. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
  229. package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
  230. package/examples/jsm/math/Capsule.js +159 -0
  231. package/examples/jsm/math/ColorConverter.js +58 -0
  232. package/examples/jsm/math/ColorSpaces.js +147 -0
  233. package/examples/jsm/math/ConvexHull.js +1695 -0
  234. package/examples/jsm/math/ImprovedNoise.js +88 -0
  235. package/examples/jsm/math/Lut.js +317 -0
  236. package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
  237. package/examples/jsm/math/OBB.js +535 -0
  238. package/examples/jsm/math/Octree.js +822 -0
  239. package/examples/jsm/math/SimplexNoise.js +470 -0
  240. package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
  241. package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
  242. package/examples/jsm/misc/Gyroscope.js +78 -0
  243. package/examples/jsm/misc/MD2Character.js +391 -0
  244. package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
  245. package/examples/jsm/misc/MorphAnimMesh.js +119 -0
  246. package/examples/jsm/misc/MorphBlendMesh.js +425 -0
  247. package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
  248. package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
  249. package/examples/jsm/misc/RollerCoaster.js +661 -0
  250. package/examples/jsm/misc/TubePainter.js +599 -0
  251. package/examples/jsm/misc/Volume.js +520 -0
  252. package/examples/jsm/misc/VolumeSlice.js +275 -0
  253. package/examples/jsm/modifiers/CurveModifier.js +374 -0
  254. package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
  255. package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
  256. package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
  257. package/examples/jsm/modifiers/TessellateModifier.js +340 -0
  258. package/examples/jsm/objects/GroundedSkybox.js +69 -0
  259. package/examples/jsm/objects/Lensflare.js +489 -0
  260. package/examples/jsm/objects/LensflareMesh.js +376 -0
  261. package/examples/jsm/objects/MarchingCubes.js +1261 -0
  262. package/examples/jsm/objects/Reflector.js +386 -0
  263. package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
  264. package/examples/jsm/objects/Refractor.js +389 -0
  265. package/examples/jsm/objects/ShadowMesh.js +130 -0
  266. package/examples/jsm/objects/Sky.js +321 -0
  267. package/examples/jsm/objects/SkyMesh.js +377 -0
  268. package/examples/jsm/objects/Water.js +374 -0
  269. package/examples/jsm/objects/Water2.js +403 -0
  270. package/examples/jsm/objects/Water2Mesh.js +199 -0
  271. package/examples/jsm/objects/WaterMesh.js +194 -0
  272. package/examples/jsm/offscreen/jank.js +45 -0
  273. package/examples/jsm/offscreen/offscreen.js +8 -0
  274. package/examples/jsm/offscreen/scene.js +86 -0
  275. package/examples/jsm/physics/AmmoPhysics.js +359 -0
  276. package/examples/jsm/physics/JoltPhysics.js +334 -0
  277. package/examples/jsm/physics/RapierPhysics.js +436 -0
  278. package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
  279. package/examples/jsm/postprocessing/BloomPass.js +274 -0
  280. package/examples/jsm/postprocessing/BokehPass.js +218 -0
  281. package/examples/jsm/postprocessing/ClearPass.js +97 -0
  282. package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
  283. package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
  284. package/examples/jsm/postprocessing/EffectComposer.js +365 -0
  285. package/examples/jsm/postprocessing/FXAAPass.js +40 -0
  286. package/examples/jsm/postprocessing/FilmPass.js +113 -0
  287. package/examples/jsm/postprocessing/GTAOPass.js +727 -0
  288. package/examples/jsm/postprocessing/GlitchPass.js +177 -0
  289. package/examples/jsm/postprocessing/HalftonePass.js +134 -0
  290. package/examples/jsm/postprocessing/LUTPass.js +138 -0
  291. package/examples/jsm/postprocessing/MaskPass.js +195 -0
  292. package/examples/jsm/postprocessing/OutlinePass.js +776 -0
  293. package/examples/jsm/postprocessing/OutputPass.js +148 -0
  294. package/examples/jsm/postprocessing/Pass.js +191 -0
  295. package/examples/jsm/postprocessing/RenderPass.js +193 -0
  296. package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
  297. package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
  298. package/examples/jsm/postprocessing/SAOPass.js +407 -0
  299. package/examples/jsm/postprocessing/SMAAPass.js +230 -0
  300. package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
  301. package/examples/jsm/postprocessing/SSAOPass.js +527 -0
  302. package/examples/jsm/postprocessing/SSRPass.js +856 -0
  303. package/examples/jsm/postprocessing/SavePass.js +132 -0
  304. package/examples/jsm/postprocessing/ShaderPass.js +135 -0
  305. package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
  306. package/examples/jsm/postprocessing/TexturePass.js +131 -0
  307. package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
  308. package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
  309. package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
  310. package/examples/jsm/renderers/Projector.js +1154 -0
  311. package/examples/jsm/renderers/SVGRenderer.js +799 -0
  312. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
  313. package/examples/jsm/shaders/AfterimageShader.js +63 -0
  314. package/examples/jsm/shaders/BasicShader.js +36 -0
  315. package/examples/jsm/shaders/BleachBypassShader.js +68 -0
  316. package/examples/jsm/shaders/BlendShader.js +56 -0
  317. package/examples/jsm/shaders/BokehShader.js +151 -0
  318. package/examples/jsm/shaders/BokehShader2.js +404 -0
  319. package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
  320. package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
  321. package/examples/jsm/shaders/ColorifyShader.js +57 -0
  322. package/examples/jsm/shaders/ConvolutionShader.js +74 -0
  323. package/examples/jsm/shaders/CopyShader.js +52 -0
  324. package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
  325. package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
  326. package/examples/jsm/shaders/DigitalGlitch.js +104 -0
  327. package/examples/jsm/shaders/DotScreenShader.js +75 -0
  328. package/examples/jsm/shaders/ExposureShader.js +51 -0
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  1018. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +120 -0
  1019. package/src/renderers/shaders/ShaderChunk/iridescence_pars_fragment.glsl.js +14 -0
  1020. package/src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl.js +8 -0
  1021. package/src/renderers/shaders/ShaderChunk/lightprobes_pars_fragment.glsl.js +80 -0
  1022. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +213 -0
  1023. package/src/renderers/shaders/ShaderChunk/lights_fragment_end.glsl.js +19 -0
  1024. package/src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl.js +44 -0
  1025. package/src/renderers/shaders/ShaderChunk/lights_lambert_fragment.glsl.js +5 -0
  1026. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +28 -0
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  1028. package/src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl.js +7 -0
  1029. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +32 -0
  1030. package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +161 -0
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  1032. package/src/renderers/shaders/ShaderChunk/lights_toon_fragment.glsl.js +4 -0
  1033. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +26 -0
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  1182. package/src/utils.js +493 -0
@@ -0,0 +1,1103 @@
1
+ import { ArrayCamera } from '../../cameras/ArrayCamera.js';
2
+ import { EventDispatcher } from '../../core/EventDispatcher.js';
3
+ import { PerspectiveCamera } from '../../cameras/PerspectiveCamera.js';
4
+ import { Vector2 } from '../../math/Vector2.js';
5
+ import { Vector3 } from '../../math/Vector3.js';
6
+ import { Vector4 } from '../../math/Vector4.js';
7
+ import { RAD2DEG } from '../../math/MathUtils.js';
8
+ import { WebGLAnimation } from '../webgl/WebGLAnimation.js';
9
+ import { WebGLRenderTarget } from '../WebGLRenderTarget.js';
10
+ import { WebXRController } from './WebXRController.js';
11
+ import { DepthTexture } from '../../textures/DepthTexture.js';
12
+ import { ExternalTexture } from '../../textures/ExternalTexture.js';
13
+ import { DepthFormat, DepthStencilFormat, RGBAFormat, UnsignedByteType, UnsignedIntType, UnsignedInt248Type } from '../../constants.js';
14
+ import { WebXRDepthSensing } from './WebXRDepthSensing.js';
15
+ import { warn } from '../../utils.js';
16
+
17
+ /**
18
+ * This class represents an abstraction of the WebXR Device API and is
19
+ * internally used by {@link WebGLRenderer}. `WebXRManager` also provides a public
20
+ * interface that allows users to enable/disable XR and perform XR related
21
+ * tasks like for instance retrieving controllers.
22
+ *
23
+ * @augments EventDispatcher
24
+ * @hideconstructor
25
+ */
26
+ class WebXRManager extends EventDispatcher {
27
+
28
+ /**
29
+ * Constructs a new WebGL renderer.
30
+ *
31
+ * @param {WebGLRenderer} renderer - The renderer.
32
+ * @param {WebGL2RenderingContext} gl - The rendering context.
33
+ */
34
+ constructor( renderer, gl ) {
35
+
36
+ super();
37
+
38
+ const scope = this;
39
+
40
+ let session = null;
41
+
42
+ let framebufferScaleFactor = 1.0;
43
+
44
+ let referenceSpace = null;
45
+ let referenceSpaceType = 'local-floor';
46
+ // Set default foveation to maximum.
47
+ let foveation = 1.0;
48
+ let customReferenceSpace = null;
49
+
50
+ let pose = null;
51
+ let glBinding = null;
52
+ let glProjLayer = null;
53
+ let glBaseLayer = null;
54
+ let xrFrame = null;
55
+
56
+ const supportsGlBinding = typeof XRWebGLBinding !== 'undefined';
57
+
58
+ const depthSensing = new WebXRDepthSensing();
59
+ const cameraAccessTextures = {};
60
+ const attributes = gl.getContextAttributes();
61
+
62
+ let initialRenderTarget = null;
63
+ let newRenderTarget = null;
64
+
65
+ const controllers = [];
66
+ const controllerInputSources = [];
67
+
68
+ const currentSize = new Vector2();
69
+ let currentPixelRatio = null;
70
+
71
+ //
72
+
73
+ const cameraL = new PerspectiveCamera();
74
+ cameraL.viewport = new Vector4();
75
+
76
+ const cameraR = new PerspectiveCamera();
77
+ cameraR.viewport = new Vector4();
78
+
79
+ const cameras = [ cameraL, cameraR ];
80
+
81
+ const cameraXR = new ArrayCamera();
82
+
83
+ let _currentDepthNear = null;
84
+ let _currentDepthFar = null;
85
+
86
+ //
87
+
88
+ /**
89
+ * Whether the manager's XR camera should be automatically updated or not.
90
+ *
91
+ * @type {boolean}
92
+ * @default true
93
+ */
94
+ this.cameraAutoUpdate = true;
95
+
96
+ /**
97
+ * This flag notifies the renderer to be ready for XR rendering. Set it to `true`
98
+ * if you are going to use XR in your app.
99
+ *
100
+ * @type {boolean}
101
+ * @default false
102
+ */
103
+ this.enabled = false;
104
+
105
+ /**
106
+ * Whether XR presentation is active or not.
107
+ *
108
+ * @type {boolean}
109
+ * @readonly
110
+ * @default false
111
+ */
112
+ this.isPresenting = false;
113
+
114
+ /**
115
+ * Returns a group representing the `target ray` space of the XR controller.
116
+ * Use this space for visualizing 3D objects that support the user in pointing
117
+ * tasks like UI interaction.
118
+ *
119
+ * @param {number} index - The index of the controller.
120
+ * @return {Group} A group representing the `target ray` space.
121
+ */
122
+ this.getController = function ( index ) {
123
+
124
+ let controller = controllers[ index ];
125
+
126
+ if ( controller === undefined ) {
127
+
128
+ controller = new WebXRController();
129
+ controllers[ index ] = controller;
130
+
131
+ }
132
+
133
+ return controller.getTargetRaySpace();
134
+
135
+ };
136
+
137
+ /**
138
+ * Returns a group representing the `grip` space of the XR controller.
139
+ * Use this space for visualizing 3D objects that support the user in pointing
140
+ * tasks like UI interaction.
141
+ *
142
+ * Note: If you want to show something in the user's hand AND offer a
143
+ * pointing ray at the same time, you'll want to attached the handheld object
144
+ * to the group returned by `getControllerGrip()` and the ray to the
145
+ * group returned by `getController()`. The idea is to have two
146
+ * different groups in two different coordinate spaces for the same WebXR
147
+ * controller.
148
+ *
149
+ * @param {number} index - The index of the controller.
150
+ * @return {Group} A group representing the `grip` space.
151
+ */
152
+ this.getControllerGrip = function ( index ) {
153
+
154
+ let controller = controllers[ index ];
155
+
156
+ if ( controller === undefined ) {
157
+
158
+ controller = new WebXRController();
159
+ controllers[ index ] = controller;
160
+
161
+ }
162
+
163
+ return controller.getGripSpace();
164
+
165
+ };
166
+
167
+ /**
168
+ * Returns a group representing the `hand` space of the XR controller.
169
+ * Use this space for visualizing 3D objects that support the user in pointing
170
+ * tasks like UI interaction.
171
+ *
172
+ * @param {number} index - The index of the controller.
173
+ * @return {Group} A group representing the `hand` space.
174
+ */
175
+ this.getHand = function ( index ) {
176
+
177
+ let controller = controllers[ index ];
178
+
179
+ if ( controller === undefined ) {
180
+
181
+ controller = new WebXRController();
182
+ controllers[ index ] = controller;
183
+
184
+ }
185
+
186
+ return controller.getHandSpace();
187
+
188
+ };
189
+
190
+ //
191
+
192
+ function onSessionEvent( event ) {
193
+
194
+ const controllerIndex = controllerInputSources.indexOf( event.inputSource );
195
+
196
+ if ( controllerIndex === - 1 ) {
197
+
198
+ return;
199
+
200
+ }
201
+
202
+ const controller = controllers[ controllerIndex ];
203
+
204
+ if ( controller !== undefined ) {
205
+
206
+ controller.update( event.inputSource, event.frame, customReferenceSpace || referenceSpace );
207
+ controller.dispatchEvent( { type: event.type, data: event.inputSource } );
208
+
209
+ }
210
+
211
+ }
212
+
213
+ function onSessionEnd() {
214
+
215
+ session.removeEventListener( 'select', onSessionEvent );
216
+ session.removeEventListener( 'selectstart', onSessionEvent );
217
+ session.removeEventListener( 'selectend', onSessionEvent );
218
+ session.removeEventListener( 'squeeze', onSessionEvent );
219
+ session.removeEventListener( 'squeezestart', onSessionEvent );
220
+ session.removeEventListener( 'squeezeend', onSessionEvent );
221
+ session.removeEventListener( 'end', onSessionEnd );
222
+ session.removeEventListener( 'inputsourceschange', onInputSourcesChange );
223
+
224
+ for ( let i = 0; i < controllers.length; i ++ ) {
225
+
226
+ const inputSource = controllerInputSources[ i ];
227
+
228
+ if ( inputSource === null ) continue;
229
+
230
+ controllerInputSources[ i ] = null;
231
+
232
+ controllers[ i ].disconnect( inputSource );
233
+
234
+ }
235
+
236
+ _currentDepthNear = null;
237
+ _currentDepthFar = null;
238
+
239
+ depthSensing.reset();
240
+ for ( const key in cameraAccessTextures ) {
241
+
242
+ delete cameraAccessTextures[ key ];
243
+
244
+ }
245
+
246
+ // restore framebuffer/rendering state
247
+
248
+ renderer.setRenderTarget( initialRenderTarget );
249
+
250
+ glBaseLayer = null;
251
+ glProjLayer = null;
252
+ glBinding = null;
253
+ session = null;
254
+ newRenderTarget = null;
255
+
256
+ //
257
+
258
+ animation.stop();
259
+
260
+ scope.isPresenting = false;
261
+
262
+ renderer.setPixelRatio( currentPixelRatio );
263
+ renderer.setSize( currentSize.width, currentSize.height, false );
264
+
265
+ scope.dispatchEvent( { type: 'sessionend' } );
266
+
267
+ }
268
+
269
+ /**
270
+ * Sets the framebuffer scale factor.
271
+ *
272
+ * This method can not be used during a XR session.
273
+ *
274
+ * @param {number} value - The framebuffer scale factor.
275
+ */
276
+ this.setFramebufferScaleFactor = function ( value ) {
277
+
278
+ framebufferScaleFactor = value;
279
+
280
+ if ( scope.isPresenting === true ) {
281
+
282
+ warn( 'WebXRManager: Cannot change framebuffer scale while presenting.' );
283
+
284
+ }
285
+
286
+ };
287
+
288
+ /**
289
+ * Sets the reference space type. Can be used to configure a spatial relationship with the user's physical
290
+ * environment. Depending on how the user moves in 3D space, setting an appropriate reference space can
291
+ * improve tracking. Default is `local-floor`. Valid values can be found here
292
+ * https://developer.mozilla.org/en-US/docs/Web/API/XRReferenceSpace#reference_space_types.
293
+ *
294
+ * This method can not be used during a XR session.
295
+ *
296
+ * @param {string} value - The reference space type.
297
+ */
298
+ this.setReferenceSpaceType = function ( value ) {
299
+
300
+ referenceSpaceType = value;
301
+
302
+ if ( scope.isPresenting === true ) {
303
+
304
+ warn( 'WebXRManager: Cannot change reference space type while presenting.' );
305
+
306
+ }
307
+
308
+ };
309
+
310
+ /**
311
+ * Returns the XR reference space.
312
+ *
313
+ * @return {XRReferenceSpace} The XR reference space.
314
+ */
315
+ this.getReferenceSpace = function () {
316
+
317
+ return customReferenceSpace || referenceSpace;
318
+
319
+ };
320
+
321
+ /**
322
+ * Sets a custom XR reference space.
323
+ *
324
+ * @param {XRReferenceSpace} space - The XR reference space.
325
+ */
326
+ this.setReferenceSpace = function ( space ) {
327
+
328
+ customReferenceSpace = space;
329
+
330
+ };
331
+
332
+ /**
333
+ * Returns the current base layer.
334
+ *
335
+ * This is an `XRProjectionLayer` when the targeted XR device supports the
336
+ * WebXR Layers API, or an `XRWebGLLayer` otherwise.
337
+ *
338
+ * @return {?(XRWebGLLayer|XRProjectionLayer)} The XR base layer.
339
+ */
340
+ this.getBaseLayer = function () {
341
+
342
+ return glProjLayer !== null ? glProjLayer : glBaseLayer;
343
+
344
+ };
345
+
346
+ /**
347
+ * Returns the current XR binding.
348
+ *
349
+ * Creates a new binding if needed and the browser is
350
+ * capable of doing so.
351
+ *
352
+ * @return {?XRWebGLBinding} The XR binding. Returns `null` if one cannot be created.
353
+ */
354
+ this.getBinding = function () {
355
+
356
+ if ( glBinding === null && supportsGlBinding ) {
357
+
358
+ glBinding = new XRWebGLBinding( session, gl );
359
+
360
+ }
361
+
362
+ return glBinding;
363
+
364
+ };
365
+
366
+ /**
367
+ * Returns the current XR frame.
368
+ *
369
+ * @return {?XRFrame} The XR frame. Returns `null` when used outside a XR session.
370
+ */
371
+ this.getFrame = function () {
372
+
373
+ return xrFrame;
374
+
375
+ };
376
+
377
+ /**
378
+ * Returns the current XR session.
379
+ *
380
+ * @return {?XRSession} The XR session. Returns `null` when used outside a XR session.
381
+ */
382
+ this.getSession = function () {
383
+
384
+ return session;
385
+
386
+ };
387
+
388
+ /**
389
+ * After a XR session has been requested usually with one of the `*Button` modules, it
390
+ * is injected into the renderer with this method. This method triggers the start of
391
+ * the actual XR rendering.
392
+ *
393
+ * @async
394
+ * @param {XRSession} value - The XR session to set.
395
+ * @return {Promise} A Promise that resolves when the session has been set.
396
+ */
397
+ this.setSession = async function ( value ) {
398
+
399
+ session = value;
400
+
401
+ if ( session !== null ) {
402
+
403
+ initialRenderTarget = renderer.getRenderTarget();
404
+
405
+ session.addEventListener( 'select', onSessionEvent );
406
+ session.addEventListener( 'selectstart', onSessionEvent );
407
+ session.addEventListener( 'selectend', onSessionEvent );
408
+ session.addEventListener( 'squeeze', onSessionEvent );
409
+ session.addEventListener( 'squeezestart', onSessionEvent );
410
+ session.addEventListener( 'squeezeend', onSessionEvent );
411
+ session.addEventListener( 'end', onSessionEnd );
412
+ session.addEventListener( 'inputsourceschange', onInputSourcesChange );
413
+
414
+ if ( attributes.xrCompatible !== true ) {
415
+
416
+ await gl.makeXRCompatible();
417
+
418
+ }
419
+
420
+ currentPixelRatio = renderer.getPixelRatio();
421
+ renderer.getSize( currentSize );
422
+
423
+
424
+ // Check that the browser implements the necessary APIs to use an
425
+ // XRProjectionLayer rather than an XRWebGLLayer
426
+ const supportsLayers = supportsGlBinding && 'createProjectionLayer' in XRWebGLBinding.prototype;
427
+
428
+ if ( ! supportsLayers ) {
429
+
430
+ const layerInit = {
431
+ antialias: attributes.antialias,
432
+ alpha: true,
433
+ depth: attributes.depth,
434
+ stencil: attributes.stencil,
435
+ framebufferScaleFactor: framebufferScaleFactor
436
+ };
437
+
438
+ glBaseLayer = new XRWebGLLayer( session, gl, layerInit );
439
+
440
+ session.updateRenderState( { baseLayer: glBaseLayer } );
441
+
442
+ renderer.setPixelRatio( 1 );
443
+ renderer.setSize( glBaseLayer.framebufferWidth, glBaseLayer.framebufferHeight, false );
444
+
445
+ newRenderTarget = new WebGLRenderTarget(
446
+ glBaseLayer.framebufferWidth,
447
+ glBaseLayer.framebufferHeight,
448
+ {
449
+ format: RGBAFormat,
450
+ type: UnsignedByteType,
451
+ colorSpace: renderer.outputColorSpace,
452
+ stencilBuffer: attributes.stencil,
453
+ resolveDepthBuffer: ( glBaseLayer.ignoreDepthValues === false ),
454
+ resolveStencilBuffer: ( glBaseLayer.ignoreDepthValues === false )
455
+
456
+ }
457
+ );
458
+
459
+ } else {
460
+
461
+ let depthFormat = null;
462
+ let depthType = null;
463
+ let glDepthFormat = null;
464
+
465
+ if ( attributes.depth ) {
466
+
467
+ glDepthFormat = attributes.stencil ? gl.DEPTH24_STENCIL8 : gl.DEPTH_COMPONENT24;
468
+ depthFormat = attributes.stencil ? DepthStencilFormat : DepthFormat;
469
+ depthType = attributes.stencil ? UnsignedInt248Type : UnsignedIntType;
470
+
471
+ }
472
+
473
+ const projectionlayerInit = {
474
+ colorFormat: gl.RGBA8,
475
+ depthFormat: glDepthFormat,
476
+ scaleFactor: framebufferScaleFactor
477
+ };
478
+
479
+ glBinding = this.getBinding();
480
+
481
+ glProjLayer = glBinding.createProjectionLayer( projectionlayerInit );
482
+
483
+ session.updateRenderState( { layers: [ glProjLayer ] } );
484
+
485
+ renderer.setPixelRatio( 1 );
486
+ renderer.setSize( glProjLayer.textureWidth, glProjLayer.textureHeight, false );
487
+
488
+ newRenderTarget = new WebGLRenderTarget(
489
+ glProjLayer.textureWidth,
490
+ glProjLayer.textureHeight,
491
+ {
492
+ format: RGBAFormat,
493
+ type: UnsignedByteType,
494
+ depthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ),
495
+ stencilBuffer: attributes.stencil,
496
+ colorSpace: renderer.outputColorSpace,
497
+ samples: attributes.antialias ? 4 : 0,
498
+ resolveDepthBuffer: ( glProjLayer.ignoreDepthValues === false ),
499
+ resolveStencilBuffer: ( glProjLayer.ignoreDepthValues === false )
500
+ } );
501
+
502
+ }
503
+
504
+ newRenderTarget.isXRRenderTarget = true; // TODO Remove this when possible, see #23278
505
+
506
+ this.setFoveation( foveation );
507
+
508
+ customReferenceSpace = null;
509
+ referenceSpace = await session.requestReferenceSpace( referenceSpaceType );
510
+
511
+ animation.setContext( session );
512
+ animation.start();
513
+
514
+ scope.isPresenting = true;
515
+
516
+ scope.dispatchEvent( { type: 'sessionstart' } );
517
+
518
+ }
519
+
520
+ };
521
+
522
+ /**
523
+ * Returns the environment blend mode from the current XR session.
524
+ *
525
+ * @return {'opaque'|'additive'|'alpha-blend'|undefined} The environment blend mode. Returns `undefined` when used outside of a XR session.
526
+ */
527
+ this.getEnvironmentBlendMode = function () {
528
+
529
+ if ( session !== null ) {
530
+
531
+ return session.environmentBlendMode;
532
+
533
+ }
534
+
535
+ };
536
+
537
+ /**
538
+ * Returns the current depth texture computed via depth sensing.
539
+ *
540
+ * See {@link WebXRDepthSensing#getDepthTexture}.
541
+ *
542
+ * @return {?Texture} The depth texture.
543
+ */
544
+ this.getDepthTexture = function () {
545
+
546
+ return depthSensing.getDepthTexture();
547
+
548
+ };
549
+
550
+ function onInputSourcesChange( event ) {
551
+
552
+ // Notify disconnected
553
+
554
+ for ( let i = 0; i < event.removed.length; i ++ ) {
555
+
556
+ const inputSource = event.removed[ i ];
557
+ const index = controllerInputSources.indexOf( inputSource );
558
+
559
+ if ( index >= 0 ) {
560
+
561
+ controllerInputSources[ index ] = null;
562
+ controllers[ index ].disconnect( inputSource );
563
+
564
+ }
565
+
566
+ }
567
+
568
+ // Notify connected
569
+
570
+ for ( let i = 0; i < event.added.length; i ++ ) {
571
+
572
+ const inputSource = event.added[ i ];
573
+
574
+ let controllerIndex = controllerInputSources.indexOf( inputSource );
575
+
576
+ if ( controllerIndex === - 1 ) {
577
+
578
+ // Assign input source a controller that currently has no input source
579
+
580
+ for ( let i = 0; i < controllers.length; i ++ ) {
581
+
582
+ if ( i >= controllerInputSources.length ) {
583
+
584
+ controllerInputSources.push( inputSource );
585
+ controllerIndex = i;
586
+ break;
587
+
588
+ } else if ( controllerInputSources[ i ] === null ) {
589
+
590
+ controllerInputSources[ i ] = inputSource;
591
+ controllerIndex = i;
592
+ break;
593
+
594
+ }
595
+
596
+ }
597
+
598
+ // If all controllers do currently receive input we ignore new ones
599
+
600
+ if ( controllerIndex === - 1 ) break;
601
+
602
+ }
603
+
604
+ const controller = controllers[ controllerIndex ];
605
+
606
+ if ( controller ) {
607
+
608
+ controller.connect( inputSource );
609
+
610
+ }
611
+
612
+ }
613
+
614
+ }
615
+
616
+ //
617
+
618
+ const cameraLPos = new Vector3();
619
+ const cameraRPos = new Vector3();
620
+
621
+ /**
622
+ * Assumes 2 cameras that are parallel and share an X-axis, and that
623
+ * the cameras' projection and world matrices have already been set.
624
+ * And that near and far planes are identical for both cameras.
625
+ * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
626
+ *
627
+ * @param {ArrayCamera} camera - The camera to update.
628
+ * @param {PerspectiveCamera} cameraL - The left camera.
629
+ * @param {PerspectiveCamera} cameraR - The right camera.
630
+ */
631
+ function setProjectionFromUnion( camera, cameraL, cameraR ) {
632
+
633
+ cameraLPos.setFromMatrixPosition( cameraL.matrixWorld );
634
+ cameraRPos.setFromMatrixPosition( cameraR.matrixWorld );
635
+
636
+ const ipd = cameraLPos.distanceTo( cameraRPos );
637
+
638
+ const projL = cameraL.projectionMatrix.elements;
639
+ const projR = cameraR.projectionMatrix.elements;
640
+
641
+ // VR systems will have identical far and near planes, and
642
+ // most likely identical top and bottom frustum extents.
643
+ // Use the left camera for these values.
644
+ const near = projL[ 14 ] / ( projL[ 10 ] - 1 );
645
+ const far = projL[ 14 ] / ( projL[ 10 ] + 1 );
646
+ const topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];
647
+ const bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
648
+
649
+ const leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];
650
+ const rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];
651
+ const left = near * leftFov;
652
+ const right = near * rightFov;
653
+
654
+ // Calculate the new camera's position offset from the
655
+ // left camera. xOffset should be roughly half `ipd`.
656
+ const zOffset = ipd / ( - leftFov + rightFov );
657
+ const xOffset = zOffset * - leftFov;
658
+
659
+ // TODO: Better way to apply this offset?
660
+ cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );
661
+ camera.translateX( xOffset );
662
+ camera.translateZ( zOffset );
663
+ camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
664
+ camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
665
+
666
+ // Check if the projection uses an infinite far plane.
667
+ if ( projL[ 10 ] === - 1.0 ) {
668
+
669
+ // Use the projection matrix from the left eye.
670
+ // The camera offset is sufficient to include the view volumes
671
+ // of both eyes (assuming symmetric projections).
672
+ camera.projectionMatrix.copy( cameraL.projectionMatrix );
673
+ camera.projectionMatrixInverse.copy( cameraL.projectionMatrixInverse );
674
+
675
+ } else {
676
+
677
+ // Find the union of the frustum values of the cameras and scale
678
+ // the values so that the near plane's position does not change in world space,
679
+ // although must now be relative to the new union camera.
680
+ const near2 = near + zOffset;
681
+ const far2 = far + zOffset;
682
+ const left2 = left - xOffset;
683
+ const right2 = right + ( ipd - xOffset );
684
+ const top2 = topFov * far / far2 * near2;
685
+ const bottom2 = bottomFov * far / far2 * near2;
686
+
687
+ camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
688
+ camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();
689
+
690
+ }
691
+
692
+ }
693
+
694
+ function updateCamera( camera, parent ) {
695
+
696
+ if ( parent === null ) {
697
+
698
+ camera.matrixWorld.copy( camera.matrix );
699
+
700
+ } else {
701
+
702
+ camera.matrixWorld.multiplyMatrices( parent.matrixWorld, camera.matrix );
703
+
704
+ }
705
+
706
+ camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
707
+
708
+ }
709
+
710
+ /**
711
+ * Updates the state of the XR camera. Use this method on app level if you
712
+ * set `cameraAutoUpdate` to `false`. The method requires the non-XR
713
+ * camera of the scene as a parameter. The passed in camera's transformation
714
+ * is automatically adjusted to the position of the XR camera when calling
715
+ * this method.
716
+ *
717
+ * @param {Camera} camera - The camera.
718
+ */
719
+ this.updateCamera = function ( camera ) {
720
+
721
+ if ( session === null ) return;
722
+
723
+ let depthNear = camera.near;
724
+ let depthFar = camera.far;
725
+
726
+ if ( depthSensing.texture !== null ) {
727
+
728
+ if ( depthSensing.depthNear > 0 ) depthNear = depthSensing.depthNear;
729
+ if ( depthSensing.depthFar > 0 ) depthFar = depthSensing.depthFar;
730
+
731
+ }
732
+
733
+ cameraXR.near = cameraR.near = cameraL.near = depthNear;
734
+ cameraXR.far = cameraR.far = cameraL.far = depthFar;
735
+
736
+ if ( _currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far ) {
737
+
738
+ // Note that the new renderState won't apply until the next frame. See #18320
739
+
740
+ session.updateRenderState( {
741
+ depthNear: cameraXR.near,
742
+ depthFar: cameraXR.far
743
+ } );
744
+
745
+ _currentDepthNear = cameraXR.near;
746
+ _currentDepthFar = cameraXR.far;
747
+
748
+ }
749
+
750
+ // inherit camera layers and enable eye layers (1 = left, 2 = right)
751
+ cameraXR.layers.mask = camera.layers.mask | 0b110;
752
+ cameraL.layers.mask = cameraXR.layers.mask & ~ 0b100;
753
+ cameraR.layers.mask = cameraXR.layers.mask & ~ 0b010;
754
+
755
+ const parent = camera.parent;
756
+ const cameras = cameraXR.cameras;
757
+
758
+ updateCamera( cameraXR, parent );
759
+
760
+ for ( let i = 0; i < cameras.length; i ++ ) {
761
+
762
+ updateCamera( cameras[ i ], parent );
763
+
764
+ }
765
+
766
+ // update projection matrix for proper view frustum culling
767
+
768
+ if ( cameras.length === 2 ) {
769
+
770
+ setProjectionFromUnion( cameraXR, cameraL, cameraR );
771
+
772
+ } else {
773
+
774
+ // assume single camera setup (AR)
775
+
776
+ cameraXR.projectionMatrix.copy( cameraL.projectionMatrix );
777
+
778
+ }
779
+
780
+ // update user camera and its children
781
+
782
+ updateUserCamera( camera, cameraXR, parent );
783
+
784
+ };
785
+
786
+ function updateUserCamera( camera, cameraXR, parent ) {
787
+
788
+ if ( parent === null ) {
789
+
790
+ camera.matrix.copy( cameraXR.matrixWorld );
791
+
792
+ } else {
793
+
794
+ camera.matrix.copy( parent.matrixWorld );
795
+ camera.matrix.invert();
796
+ camera.matrix.multiply( cameraXR.matrixWorld );
797
+
798
+ }
799
+
800
+ camera.matrix.decompose( camera.position, camera.quaternion, camera.scale );
801
+ camera.updateMatrixWorld( true );
802
+
803
+ camera.projectionMatrix.copy( cameraXR.projectionMatrix );
804
+ camera.projectionMatrixInverse.copy( cameraXR.projectionMatrixInverse );
805
+
806
+ if ( camera.isPerspectiveCamera ) {
807
+
808
+ camera.fov = RAD2DEG * 2 * Math.atan( 1 / camera.projectionMatrix.elements[ 5 ] );
809
+ camera.zoom = 1;
810
+
811
+ }
812
+
813
+ }
814
+
815
+ /**
816
+ * Returns an instance of {@link ArrayCamera} which represents the XR camera
817
+ * of the active XR session. For each view it holds a separate camera object.
818
+ *
819
+ * The camera's `fov` is currently not used and does not reflect the fov of
820
+ * the XR camera. If you need the fov on app level, you have to compute in
821
+ * manually from the XR camera's projection matrices.
822
+ *
823
+ * @return {ArrayCamera} The XR camera.
824
+ */
825
+ this.getCamera = function () {
826
+
827
+ return cameraXR;
828
+
829
+ };
830
+
831
+ /**
832
+ * Returns the amount of foveation used by the XR compositor for the projection layer.
833
+ *
834
+ * @return {number|undefined} The amount of foveation.
835
+ */
836
+ this.getFoveation = function () {
837
+
838
+ if ( glProjLayer === null && glBaseLayer === null ) {
839
+
840
+ return undefined;
841
+
842
+ }
843
+
844
+ return foveation;
845
+
846
+ };
847
+
848
+ /**
849
+ * Sets the foveation value.
850
+ *
851
+ * @param {number} value - A number in the range `[0,1]` where `0` means no foveation (full resolution)
852
+ * and `1` means maximum foveation (the edges render at lower resolution).
853
+ */
854
+ this.setFoveation = function ( value ) {
855
+
856
+ // 0 = no foveation = full resolution
857
+ // 1 = maximum foveation = the edges render at lower resolution
858
+
859
+ foveation = value;
860
+
861
+ if ( glProjLayer !== null ) {
862
+
863
+ glProjLayer.fixedFoveation = value;
864
+
865
+ }
866
+
867
+ if ( glBaseLayer !== null && glBaseLayer.fixedFoveation !== undefined ) {
868
+
869
+ glBaseLayer.fixedFoveation = value;
870
+
871
+ }
872
+
873
+ };
874
+
875
+ /**
876
+ * Returns `true` if depth sensing is supported.
877
+ *
878
+ * @return {boolean} Whether depth sensing is supported or not.
879
+ */
880
+ this.hasDepthSensing = function () {
881
+
882
+ return depthSensing.texture !== null;
883
+
884
+ };
885
+
886
+ /**
887
+ * Returns the depth sensing mesh.
888
+ *
889
+ * See {@link WebXRDepthSensing#getMesh}.
890
+ *
891
+ * @return {Mesh} The depth sensing mesh.
892
+ */
893
+ this.getDepthSensingMesh = function () {
894
+
895
+ return depthSensing.getMesh( cameraXR );
896
+
897
+ };
898
+
899
+ /**
900
+ * Retrieves an opaque texture from the view-aligned {@link XRCamera}.
901
+ * Only available during the current animation loop.
902
+ *
903
+ * @param {XRCamera} xrCamera - The camera to query.
904
+ * @return {?Texture} An opaque texture representing the current raw camera frame.
905
+ */
906
+ this.getCameraTexture = function ( xrCamera ) {
907
+
908
+ return cameraAccessTextures[ xrCamera ];
909
+
910
+ };
911
+
912
+ // Animation Loop
913
+
914
+ let onAnimationFrameCallback = null;
915
+
916
+ function onAnimationFrame( time, frame ) {
917
+
918
+ pose = frame.getViewerPose( customReferenceSpace || referenceSpace );
919
+ xrFrame = frame;
920
+
921
+ if ( pose !== null ) {
922
+
923
+ const views = pose.views;
924
+
925
+ if ( glBaseLayer !== null ) {
926
+
927
+ renderer.setRenderTargetFramebuffer( newRenderTarget, glBaseLayer.framebuffer );
928
+ renderer.setRenderTarget( newRenderTarget );
929
+
930
+ }
931
+
932
+ let cameraXRNeedsUpdate = false;
933
+
934
+ // check if it's necessary to rebuild cameraXR's camera list
935
+
936
+ if ( views.length !== cameraXR.cameras.length ) {
937
+
938
+ cameraXR.cameras.length = 0;
939
+ cameraXRNeedsUpdate = true;
940
+
941
+ }
942
+
943
+ for ( let i = 0; i < views.length; i ++ ) {
944
+
945
+ const view = views[ i ];
946
+
947
+ let viewport = null;
948
+
949
+ if ( glBaseLayer !== null ) {
950
+
951
+ viewport = glBaseLayer.getViewport( view );
952
+
953
+ } else {
954
+
955
+ const glSubImage = glBinding.getViewSubImage( glProjLayer, view );
956
+ viewport = glSubImage.viewport;
957
+
958
+ // For side-by-side projection, we only produce a single texture for both eyes.
959
+ if ( i === 0 ) {
960
+
961
+ renderer.setRenderTargetTextures(
962
+ newRenderTarget,
963
+ glSubImage.colorTexture,
964
+ glSubImage.depthStencilTexture );
965
+
966
+ renderer.setRenderTarget( newRenderTarget );
967
+
968
+ }
969
+
970
+ }
971
+
972
+ let camera = cameras[ i ];
973
+
974
+ if ( camera === undefined ) {
975
+
976
+ camera = new PerspectiveCamera();
977
+ camera.layers.enable( i );
978
+ camera.viewport = new Vector4();
979
+ cameras[ i ] = camera;
980
+
981
+ }
982
+
983
+ camera.matrix.fromArray( view.transform.matrix );
984
+ camera.matrix.decompose( camera.position, camera.quaternion, camera.scale );
985
+ camera.projectionMatrix.fromArray( view.projectionMatrix );
986
+ camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();
987
+ camera.viewport.set( viewport.x, viewport.y, viewport.width, viewport.height );
988
+
989
+ if ( i === 0 ) {
990
+
991
+ cameraXR.matrix.copy( camera.matrix );
992
+ cameraXR.matrix.decompose( cameraXR.position, cameraXR.quaternion, cameraXR.scale );
993
+
994
+ }
995
+
996
+ if ( cameraXRNeedsUpdate === true ) {
997
+
998
+ cameraXR.cameras.push( camera );
999
+
1000
+ }
1001
+
1002
+ }
1003
+
1004
+ //
1005
+
1006
+ const enabledFeatures = session.enabledFeatures;
1007
+ const gpuDepthSensingEnabled = enabledFeatures &&
1008
+ enabledFeatures.includes( 'depth-sensing' ) &&
1009
+ session.depthUsage == 'gpu-optimized';
1010
+
1011
+ if ( gpuDepthSensingEnabled && supportsGlBinding ) {
1012
+
1013
+ glBinding = scope.getBinding();
1014
+
1015
+ const depthData = glBinding.getDepthInformation( views[ 0 ] );
1016
+
1017
+ if ( depthData && depthData.isValid && depthData.texture ) {
1018
+
1019
+ depthSensing.init( depthData, session.renderState );
1020
+
1021
+ }
1022
+
1023
+ }
1024
+
1025
+ const cameraAccessEnabled = enabledFeatures &&
1026
+ enabledFeatures.includes( 'camera-access' );
1027
+
1028
+ if ( cameraAccessEnabled && supportsGlBinding ) {
1029
+
1030
+ renderer.state.unbindTexture();
1031
+
1032
+ glBinding = scope.getBinding();
1033
+
1034
+ for ( let i = 0; i < views.length; i ++ ) {
1035
+
1036
+ const camera = views[ i ].camera;
1037
+
1038
+ if ( camera ) {
1039
+
1040
+ let cameraTex = cameraAccessTextures[ camera ];
1041
+
1042
+ if ( ! cameraTex ) {
1043
+
1044
+ cameraTex = new ExternalTexture();
1045
+ cameraAccessTextures[ camera ] = cameraTex;
1046
+
1047
+ }
1048
+
1049
+ const glTexture = glBinding.getCameraImage( camera );
1050
+ cameraTex.sourceTexture = glTexture;
1051
+
1052
+ }
1053
+
1054
+ }
1055
+
1056
+ }
1057
+
1058
+ }
1059
+
1060
+ //
1061
+
1062
+ for ( let i = 0; i < controllers.length; i ++ ) {
1063
+
1064
+ const inputSource = controllerInputSources[ i ];
1065
+ const controller = controllers[ i ];
1066
+
1067
+ if ( inputSource !== null && controller !== undefined ) {
1068
+
1069
+ controller.update( inputSource, frame, customReferenceSpace || referenceSpace );
1070
+
1071
+ }
1072
+
1073
+ }
1074
+
1075
+ if ( onAnimationFrameCallback ) onAnimationFrameCallback( time, frame );
1076
+
1077
+ if ( frame.detectedPlanes ) {
1078
+
1079
+ scope.dispatchEvent( { type: 'planesdetected', data: frame } );
1080
+
1081
+ }
1082
+
1083
+ xrFrame = null;
1084
+
1085
+ }
1086
+
1087
+ const animation = new WebGLAnimation();
1088
+
1089
+ animation.setAnimationLoop( onAnimationFrame );
1090
+
1091
+ this.setAnimationLoop = function ( callback ) {
1092
+
1093
+ onAnimationFrameCallback = callback;
1094
+
1095
+ };
1096
+
1097
+ this.dispose = function () {};
1098
+
1099
+ }
1100
+
1101
+ }
1102
+
1103
+ export { WebXRManager };