@gnsx/three 0.184.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/README.md +85 -0
- package/build/three.cjs +79695 -0
- package/build/three.core.js +59732 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +19552 -0
- package/build/three.module.min.js +6 -0
- package/build/three.tsl.js +654 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +83969 -0
- package/build/three.webgpu.min.js +6 -0
- package/build/three.webgpu.nodes.js +83702 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/fonts/LICENSE +13 -0
- package/examples/fonts/MPLUSRounded1c/MPLUSRounded1c-Regular.typeface.json.zip +0 -0
- package/examples/fonts/MPLUSRounded1c/OFL.txt +91 -0
- package/examples/fonts/README.md +11 -0
- package/examples/fonts/droid/NOTICE +190 -0
- package/examples/fonts/droid/README.txt +18 -0
- package/examples/fonts/droid/droid_sans_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_mono_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_sans_regular.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_bold.typeface.json +1 -0
- package/examples/fonts/droid/droid_serif_regular.typeface.json +1 -0
- package/examples/fonts/gentilis_bold.typeface.json +1 -0
- package/examples/fonts/gentilis_regular.typeface.json +1 -0
- package/examples/fonts/helvetiker_bold.typeface.json +1 -0
- package/examples/fonts/helvetiker_regular.typeface.json +1 -0
- package/examples/fonts/optimer_bold.typeface.json +1 -0
- package/examples/fonts/optimer_regular.typeface.json +1 -0
- package/examples/fonts/ttf/README.md +9 -0
- package/examples/fonts/ttf/kenpixel.ttf +0 -0
- package/examples/jsm/Addons.js +293 -0
- package/examples/jsm/animation/AnimationClipCreator.js +168 -0
- package/examples/jsm/animation/CCDIKSolver.js +595 -0
- package/examples/jsm/capabilities/WebGL.js +113 -0
- package/examples/jsm/capabilities/WebGPU.js +59 -0
- package/examples/jsm/controls/ArcballControls.js +3539 -0
- package/examples/jsm/controls/DragControls.js +452 -0
- package/examples/jsm/controls/FirstPersonControls.js +451 -0
- package/examples/jsm/controls/FlyControls.js +384 -0
- package/examples/jsm/controls/MapControls.js +116 -0
- package/examples/jsm/controls/OrbitControls.js +1963 -0
- package/examples/jsm/controls/PointerLockControls.js +264 -0
- package/examples/jsm/controls/TrackballControls.js +1001 -0
- package/examples/jsm/controls/TransformControls.js +1950 -0
- package/examples/jsm/csm/CSM.js +598 -0
- package/examples/jsm/csm/CSMFrustum.js +209 -0
- package/examples/jsm/csm/CSMHelper.js +243 -0
- package/examples/jsm/csm/CSMShader.js +307 -0
- package/examples/jsm/csm/CSMShadowNode.js +603 -0
- package/examples/jsm/curves/CurveExtras.js +694 -0
- package/examples/jsm/curves/NURBSCurve.js +155 -0
- package/examples/jsm/curves/NURBSSurface.js +98 -0
- package/examples/jsm/curves/NURBSUtils.js +532 -0
- package/examples/jsm/curves/NURBSVolume.js +82 -0
- package/examples/jsm/effects/AnaglyphEffect.js +274 -0
- package/examples/jsm/effects/AsciiEffect.js +310 -0
- package/examples/jsm/effects/OutlineEffect.js +489 -0
- package/examples/jsm/effects/ParallaxBarrierEffect.js +155 -0
- package/examples/jsm/effects/StereoEffect.js +91 -0
- package/examples/jsm/environments/ColorEnvironment.js +59 -0
- package/examples/jsm/environments/DebugEnvironment.js +102 -0
- package/examples/jsm/environments/RoomEnvironment.js +185 -0
- package/examples/jsm/exporters/DRACOExporter.js +311 -0
- package/examples/jsm/exporters/EXRExporter.js +618 -0
- package/examples/jsm/exporters/GLTFExporter.js +3738 -0
- package/examples/jsm/exporters/KTX2Exporter.js +347 -0
- package/examples/jsm/exporters/OBJExporter.js +308 -0
- package/examples/jsm/exporters/PLYExporter.js +562 -0
- package/examples/jsm/exporters/STLExporter.js +221 -0
- package/examples/jsm/exporters/USDZExporter.js +1254 -0
- package/examples/jsm/geometries/BoxLineGeometry.js +92 -0
- package/examples/jsm/geometries/ConvexGeometry.js +72 -0
- package/examples/jsm/geometries/DecalGeometry.js +420 -0
- package/examples/jsm/geometries/ParametricFunctions.js +100 -0
- package/examples/jsm/geometries/ParametricGeometry.js +172 -0
- package/examples/jsm/geometries/RoundedBoxGeometry.js +216 -0
- package/examples/jsm/geometries/TeapotGeometry.js +689 -0
- package/examples/jsm/geometries/TextGeometry.js +102 -0
- package/examples/jsm/gpgpu/BitonicSort.js +715 -0
- package/examples/jsm/helpers/AnimationPathHelper.js +302 -0
- package/examples/jsm/helpers/LightProbeGridHelper.js +221 -0
- package/examples/jsm/helpers/LightProbeHelper.js +165 -0
- package/examples/jsm/helpers/LightProbeHelperGPU.js +102 -0
- package/examples/jsm/helpers/OctreeHelper.js +109 -0
- package/examples/jsm/helpers/PositionalAudioHelper.js +169 -0
- package/examples/jsm/helpers/RapierHelper.js +59 -0
- package/examples/jsm/helpers/RectAreaLightHelper.js +118 -0
- package/examples/jsm/helpers/TextureHelper.js +265 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +214 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +155 -0
- package/examples/jsm/helpers/VertexTangentsHelper.js +133 -0
- package/examples/jsm/helpers/ViewHelper.js +519 -0
- package/examples/jsm/inspector/Extension.js +13 -0
- package/examples/jsm/inspector/Inspector.js +542 -0
- package/examples/jsm/inspector/RendererInspector.js +425 -0
- package/examples/jsm/inspector/extensions/extensions.json +6 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphEditor.js +916 -0
- package/examples/jsm/inspector/extensions/tsl-graph/TSLGraphLoader.js +281 -0
- package/examples/jsm/inspector/tabs/Console.js +238 -0
- package/examples/jsm/inspector/tabs/Memory.js +128 -0
- package/examples/jsm/inspector/tabs/Parameters.js +380 -0
- package/examples/jsm/inspector/tabs/Performance.js +268 -0
- package/examples/jsm/inspector/tabs/Settings.js +264 -0
- package/examples/jsm/inspector/tabs/Timeline.js +1611 -0
- package/examples/jsm/inspector/tabs/Viewer.js +268 -0
- package/examples/jsm/inspector/ui/Graph.js +95 -0
- package/examples/jsm/inspector/ui/Item.js +170 -0
- package/examples/jsm/inspector/ui/List.js +75 -0
- package/examples/jsm/inspector/ui/Profiler.js +2072 -0
- package/examples/jsm/inspector/ui/Style.js +1667 -0
- package/examples/jsm/inspector/ui/Tab.js +265 -0
- package/examples/jsm/inspector/ui/Values.js +476 -0
- package/examples/jsm/inspector/ui/utils.js +69 -0
- package/examples/jsm/interaction/InteractionManager.js +226 -0
- package/examples/jsm/interactive/HTMLMesh.js +601 -0
- package/examples/jsm/interactive/InteractiveGroup.js +224 -0
- package/examples/jsm/interactive/SelectionBox.js +324 -0
- package/examples/jsm/interactive/SelectionHelper.js +150 -0
- package/examples/jsm/libs/ammo.wasm.js +822 -0
- package/examples/jsm/libs/ammo.wasm.wasm +0 -0
- package/examples/jsm/libs/basis/README.md +46 -0
- package/examples/jsm/libs/basis/basis_transcoder.js +19 -0
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/chevrotain.module.min.js +141 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/draco/README.md +32 -0
- package/examples/jsm/libs/draco/draco_decoder.js +34 -0
- package/examples/jsm/libs/draco/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/draco_wasm_wrapper.js +117 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_decoder.wasm +0 -0
- package/examples/jsm/libs/draco/gltf/draco_encoder.js +33 -0
- package/examples/jsm/libs/draco/gltf/draco_wasm_wrapper.js +116 -0
- package/examples/jsm/libs/ecsy.module.js +1792 -0
- package/examples/jsm/libs/fflate.module.js +2672 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -0
- package/examples/jsm/libs/lil-gui.module.min.js +8 -0
- package/examples/jsm/libs/lottie_canvas.module.js +14849 -0
- package/examples/jsm/libs/meshopt_decoder.module.js +196 -0
- package/examples/jsm/libs/mikktspace.module.js +128 -0
- package/examples/jsm/libs/motion-controllers.module.js +397 -0
- package/examples/jsm/libs/opentype.module.js +14506 -0
- package/examples/jsm/libs/potpack.module.js +125 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.js +21 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.module.js +16 -0
- package/examples/jsm/libs/rhino3dm/rhino3dm.wasm +0 -0
- package/examples/jsm/libs/stats.module.js +167 -0
- package/examples/jsm/libs/surfaceNet.js +201 -0
- package/examples/jsm/libs/tween.module.js +876 -0
- package/examples/jsm/libs/utif.module.js +1665 -0
- package/examples/jsm/libs/zstddec.module.js +1 -0
- package/examples/jsm/lighting/DynamicLighting.js +82 -0
- package/examples/jsm/lighting/LightProbeGrid.js +651 -0
- package/examples/jsm/lighting/TiledLighting.js +42 -0
- package/examples/jsm/lights/LightProbeGenerator.js +337 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +127 -0
- package/examples/jsm/lights/RectAreaLightUniformsLib.js +40 -0
- package/examples/jsm/lines/Line2.js +56 -0
- package/examples/jsm/lines/LineGeometry.js +157 -0
- package/examples/jsm/lines/LineMaterial.js +703 -0
- package/examples/jsm/lines/LineSegments2.js +426 -0
- package/examples/jsm/lines/LineSegmentsGeometry.js +298 -0
- package/examples/jsm/lines/Wireframe.js +108 -0
- package/examples/jsm/lines/WireframeGeometry2.js +49 -0
- package/examples/jsm/lines/webgpu/Line2.js +46 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +411 -0
- package/examples/jsm/lines/webgpu/Wireframe.js +86 -0
- package/examples/jsm/loaders/3DMLoader.js +1836 -0
- package/examples/jsm/loaders/3MFLoader.js +1621 -0
- package/examples/jsm/loaders/AMFLoader.js +541 -0
- package/examples/jsm/loaders/BVHLoader.js +484 -0
- package/examples/jsm/loaders/ColladaLoader.js +153 -0
- package/examples/jsm/loaders/DDSLoader.js +385 -0
- package/examples/jsm/loaders/DRACOLoader.js +739 -0
- package/examples/jsm/loaders/EXRLoader.js +3423 -0
- package/examples/jsm/loaders/FBXLoader.js +4580 -0
- package/examples/jsm/loaders/FontLoader.js +260 -0
- package/examples/jsm/loaders/GCodeLoader.js +318 -0
- package/examples/jsm/loaders/GLTFLoader.js +4860 -0
- package/examples/jsm/loaders/HDRCubeTextureLoader.js +164 -0
- package/examples/jsm/loaders/HDRLoader.js +485 -0
- package/examples/jsm/loaders/IESLoader.js +379 -0
- package/examples/jsm/loaders/KMZLoader.js +163 -0
- package/examples/jsm/loaders/KTX2Loader.js +1257 -0
- package/examples/jsm/loaders/KTXLoader.js +197 -0
- package/examples/jsm/loaders/LDrawLoader.js +2510 -0
- package/examples/jsm/loaders/LUT3dlLoader.js +205 -0
- package/examples/jsm/loaders/LUTCubeLoader.js +190 -0
- package/examples/jsm/loaders/LUTImageLoader.js +190 -0
- package/examples/jsm/loaders/LWOLoader.js +1047 -0
- package/examples/jsm/loaders/LottieLoader.js +130 -0
- package/examples/jsm/loaders/MD2Loader.js +435 -0
- package/examples/jsm/loaders/MDDLoader.js +147 -0
- package/examples/jsm/loaders/MTLLoader.js +593 -0
- package/examples/jsm/loaders/MaterialXLoader.js +1104 -0
- package/examples/jsm/loaders/NRRDLoader.js +718 -0
- package/examples/jsm/loaders/OBJLoader.js +955 -0
- package/examples/jsm/loaders/PCDLoader.js +620 -0
- package/examples/jsm/loaders/PDBLoader.js +272 -0
- package/examples/jsm/loaders/PLYLoader.js +805 -0
- package/examples/jsm/loaders/PVRLoader.js +270 -0
- package/examples/jsm/loaders/RGBELoader.js +18 -0
- package/examples/jsm/loaders/STLLoader.js +421 -0
- package/examples/jsm/loaders/SVGLoader.js +3267 -0
- package/examples/jsm/loaders/TDSLoader.js +1142 -0
- package/examples/jsm/loaders/TGALoader.js +538 -0
- package/examples/jsm/loaders/TIFFLoader.js +59 -0
- package/examples/jsm/loaders/TTFLoader.js +261 -0
- package/examples/jsm/loaders/USDLoader.js +279 -0
- package/examples/jsm/loaders/USDZLoader.js +16 -0
- package/examples/jsm/loaders/UltraHDRLoader.js +755 -0
- package/examples/jsm/loaders/VOXLoader.js +919 -0
- package/examples/jsm/loaders/VRMLLoader.js +3646 -0
- package/examples/jsm/loaders/VTKLoader.js +1293 -0
- package/examples/jsm/loaders/XYZLoader.js +143 -0
- package/examples/jsm/loaders/collada/ColladaComposer.js +3044 -0
- package/examples/jsm/loaders/collada/ColladaParser.js +1977 -0
- package/examples/jsm/loaders/lwo/IFFParser.js +1217 -0
- package/examples/jsm/loaders/lwo/LWO2Parser.js +414 -0
- package/examples/jsm/loaders/lwo/LWO3Parser.js +373 -0
- package/examples/jsm/loaders/usd/USDAParser.js +828 -0
- package/examples/jsm/loaders/usd/USDCParser.js +1878 -0
- package/examples/jsm/loaders/usd/USDComposer.js +4594 -0
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +183 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +154 -0
- package/examples/jsm/materials/WoodNodeMaterial.js +533 -0
- package/examples/jsm/math/Capsule.js +159 -0
- package/examples/jsm/math/ColorConverter.js +58 -0
- package/examples/jsm/math/ColorSpaces.js +147 -0
- package/examples/jsm/math/ConvexHull.js +1695 -0
- package/examples/jsm/math/ImprovedNoise.js +88 -0
- package/examples/jsm/math/Lut.js +317 -0
- package/examples/jsm/math/MeshSurfaceSampler.js +315 -0
- package/examples/jsm/math/OBB.js +535 -0
- package/examples/jsm/math/Octree.js +822 -0
- package/examples/jsm/math/SimplexNoise.js +470 -0
- package/examples/jsm/misc/ConvexObjectBreaker.js +539 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +508 -0
- package/examples/jsm/misc/Gyroscope.js +78 -0
- package/examples/jsm/misc/MD2Character.js +391 -0
- package/examples/jsm/misc/MD2CharacterComplex.js +740 -0
- package/examples/jsm/misc/MorphAnimMesh.js +119 -0
- package/examples/jsm/misc/MorphBlendMesh.js +425 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +370 -0
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +322 -0
- package/examples/jsm/misc/RollerCoaster.js +661 -0
- package/examples/jsm/misc/TubePainter.js +599 -0
- package/examples/jsm/misc/Volume.js +520 -0
- package/examples/jsm/misc/VolumeSlice.js +275 -0
- package/examples/jsm/modifiers/CurveModifier.js +374 -0
- package/examples/jsm/modifiers/CurveModifierGPU.js +256 -0
- package/examples/jsm/modifiers/EdgeSplitModifier.js +299 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +632 -0
- package/examples/jsm/modifiers/TessellateModifier.js +340 -0
- package/examples/jsm/objects/GroundedSkybox.js +69 -0
- package/examples/jsm/objects/Lensflare.js +489 -0
- package/examples/jsm/objects/LensflareMesh.js +376 -0
- package/examples/jsm/objects/MarchingCubes.js +1261 -0
- package/examples/jsm/objects/Reflector.js +386 -0
- package/examples/jsm/objects/ReflectorForSSRPass.js +393 -0
- package/examples/jsm/objects/Refractor.js +389 -0
- package/examples/jsm/objects/ShadowMesh.js +130 -0
- package/examples/jsm/objects/Sky.js +321 -0
- package/examples/jsm/objects/SkyMesh.js +377 -0
- package/examples/jsm/objects/Water.js +374 -0
- package/examples/jsm/objects/Water2.js +403 -0
- package/examples/jsm/objects/Water2Mesh.js +199 -0
- package/examples/jsm/objects/WaterMesh.js +194 -0
- package/examples/jsm/offscreen/jank.js +45 -0
- package/examples/jsm/offscreen/offscreen.js +8 -0
- package/examples/jsm/offscreen/scene.js +86 -0
- package/examples/jsm/physics/AmmoPhysics.js +359 -0
- package/examples/jsm/physics/JoltPhysics.js +334 -0
- package/examples/jsm/physics/RapierPhysics.js +436 -0
- package/examples/jsm/postprocessing/AfterimagePass.js +185 -0
- package/examples/jsm/postprocessing/BloomPass.js +274 -0
- package/examples/jsm/postprocessing/BokehPass.js +218 -0
- package/examples/jsm/postprocessing/ClearPass.js +97 -0
- package/examples/jsm/postprocessing/CubeTexturePass.js +146 -0
- package/examples/jsm/postprocessing/DotScreenPass.js +114 -0
- package/examples/jsm/postprocessing/EffectComposer.js +365 -0
- package/examples/jsm/postprocessing/FXAAPass.js +40 -0
- package/examples/jsm/postprocessing/FilmPass.js +113 -0
- package/examples/jsm/postprocessing/GTAOPass.js +727 -0
- package/examples/jsm/postprocessing/GlitchPass.js +177 -0
- package/examples/jsm/postprocessing/HalftonePass.js +134 -0
- package/examples/jsm/postprocessing/LUTPass.js +138 -0
- package/examples/jsm/postprocessing/MaskPass.js +195 -0
- package/examples/jsm/postprocessing/OutlinePass.js +776 -0
- package/examples/jsm/postprocessing/OutputPass.js +148 -0
- package/examples/jsm/postprocessing/Pass.js +191 -0
- package/examples/jsm/postprocessing/RenderPass.js +193 -0
- package/examples/jsm/postprocessing/RenderPixelatedPass.js +314 -0
- package/examples/jsm/postprocessing/RenderTransitionPass.js +267 -0
- package/examples/jsm/postprocessing/SAOPass.js +407 -0
- package/examples/jsm/postprocessing/SMAAPass.js +230 -0
- package/examples/jsm/postprocessing/SSAARenderPass.js +313 -0
- package/examples/jsm/postprocessing/SSAOPass.js +527 -0
- package/examples/jsm/postprocessing/SSRPass.js +856 -0
- package/examples/jsm/postprocessing/SavePass.js +132 -0
- package/examples/jsm/postprocessing/ShaderPass.js +135 -0
- package/examples/jsm/postprocessing/TAARenderPass.js +243 -0
- package/examples/jsm/postprocessing/TexturePass.js +131 -0
- package/examples/jsm/postprocessing/UnrealBloomPass.js +524 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +328 -0
- package/examples/jsm/renderers/CSS3DRenderer.js +454 -0
- package/examples/jsm/renderers/Projector.js +1154 -0
- package/examples/jsm/renderers/SVGRenderer.js +799 -0
- package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +96 -0
- package/examples/jsm/shaders/AfterimageShader.js +63 -0
- package/examples/jsm/shaders/BasicShader.js +36 -0
- package/examples/jsm/shaders/BleachBypassShader.js +68 -0
- package/examples/jsm/shaders/BlendShader.js +56 -0
- package/examples/jsm/shaders/BokehShader.js +151 -0
- package/examples/jsm/shaders/BokehShader2.js +404 -0
- package/examples/jsm/shaders/BrightnessContrastShader.js +62 -0
- package/examples/jsm/shaders/ColorCorrectionShader.js +59 -0
- package/examples/jsm/shaders/ColorifyShader.js +57 -0
- package/examples/jsm/shaders/ConvolutionShader.js +74 -0
- package/examples/jsm/shaders/CopyShader.js +52 -0
- package/examples/jsm/shaders/DOFMipMapShader.js +63 -0
- package/examples/jsm/shaders/DepthLimitedBlurShader.js +180 -0
- package/examples/jsm/shaders/DigitalGlitch.js +104 -0
- package/examples/jsm/shaders/DotScreenShader.js +75 -0
- package/examples/jsm/shaders/ExposureShader.js +51 -0
- package/examples/jsm/shaders/FXAAShader.js +298 -0
- package/examples/jsm/shaders/FilmShader.js +72 -0
- package/examples/jsm/shaders/FocusShader.js +94 -0
- package/examples/jsm/shaders/FreiChenShader.js +103 -0
- package/examples/jsm/shaders/GTAOShader.js +434 -0
- package/examples/jsm/shaders/GammaCorrectionShader.js +52 -0
- package/examples/jsm/shaders/HalftoneShader.js +332 -0
- package/examples/jsm/shaders/HorizontalBlurShader.js +68 -0
- package/examples/jsm/shaders/HorizontalTiltShiftShader.js +70 -0
- package/examples/jsm/shaders/HueSaturationShader.js +74 -0
- package/examples/jsm/shaders/KaleidoShader.js +65 -0
- package/examples/jsm/shaders/LuminosityHighPassShader.js +68 -0
- package/examples/jsm/shaders/LuminosityShader.js +54 -0
- package/examples/jsm/shaders/MirrorShader.js +62 -0
- package/examples/jsm/shaders/NormalMapShader.js +60 -0
- package/examples/jsm/shaders/OutputShader.js +103 -0
- package/examples/jsm/shaders/PoissonDenoiseShader.js +239 -0
- package/examples/jsm/shaders/RGBShiftShader.js +61 -0
- package/examples/jsm/shaders/SAOShader.js +201 -0
- package/examples/jsm/shaders/SMAAShader.js +489 -0
- package/examples/jsm/shaders/SSAOShader.js +331 -0
- package/examples/jsm/shaders/SSRShader.js +396 -0
- package/examples/jsm/shaders/SepiaShader.js +57 -0
- package/examples/jsm/shaders/SobelOperatorShader.js +98 -0
- package/examples/jsm/shaders/SubsurfaceScatteringShader.js +95 -0
- package/examples/jsm/shaders/TechnicolorShader.js +51 -0
- package/examples/jsm/shaders/ToonShader.js +349 -0
- package/examples/jsm/shaders/TriangleBlurShader.js +79 -0
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +60 -0
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- package/src/renderers/shaders/ShaderLib/meshphong.glsl.js +128 -0
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +224 -0
- package/src/renderers/shaders/ShaderLib/meshtoon.glsl.js +118 -0
- package/src/renderers/shaders/ShaderLib/points.glsl.js +87 -0
- package/src/renderers/shaders/ShaderLib/shadow.glsl.js +58 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +79 -0
- package/src/renderers/shaders/ShaderLib/vsm.glsl.js +51 -0
- package/src/renderers/shaders/ShaderLib.js +362 -0
- package/src/renderers/shaders/UniformsLib.js +234 -0
- package/src/renderers/shaders/UniformsUtils.js +154 -0
- package/src/renderers/webgl/WebGLAnimation.js +54 -0
- package/src/renderers/webgl/WebGLAttributes.js +237 -0
- package/src/renderers/webgl/WebGLBackground.js +303 -0
- package/src/renderers/webgl/WebGLBindingStates.js +666 -0
- package/src/renderers/webgl/WebGLBufferRenderer.js +57 -0
- package/src/renderers/webgl/WebGLCapabilities.js +150 -0
- package/src/renderers/webgl/WebGLClipping.js +171 -0
- package/src/renderers/webgl/WebGLEnvironments.js +228 -0
- package/src/renderers/webgl/WebGLExtensions.js +61 -0
- package/src/renderers/webgl/WebGLGeometries.js +186 -0
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +68 -0
- package/src/renderers/webgl/WebGLInfo.js +73 -0
- package/src/renderers/webgl/WebGLLights.js +584 -0
- package/src/renderers/webgl/WebGLMaterials.js +602 -0
- package/src/renderers/webgl/WebGLMorphtargets.js +168 -0
- package/src/renderers/webgl/WebGLObjects.js +94 -0
- package/src/renderers/webgl/WebGLOutput.js +270 -0
- package/src/renderers/webgl/WebGLProgram.js +1031 -0
- package/src/renderers/webgl/WebGLPrograms.js +679 -0
- package/src/renderers/webgl/WebGLProperties.js +55 -0
- package/src/renderers/webgl/WebGLRenderLists.js +253 -0
- package/src/renderers/webgl/WebGLRenderStates.js +124 -0
- package/src/renderers/webgl/WebGLShader.js +12 -0
- package/src/renderers/webgl/WebGLShaderCache.js +124 -0
- package/src/renderers/webgl/WebGLShadowMap.js +600 -0
- package/src/renderers/webgl/WebGLState.js +1370 -0
- package/src/renderers/webgl/WebGLTextures.js +2506 -0
- package/src/renderers/webgl/WebGLUniforms.js +1203 -0
- package/src/renderers/webgl/WebGLUniformsGroups.js +413 -0
- package/src/renderers/webgl/WebGLUtils.js +217 -0
- package/src/renderers/webgl-fallback/WebGLBackend.js +2783 -0
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +99 -0
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +1676 -0
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +359 -0
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +89 -0
- package/src/renderers/webgl-fallback/utils/WebGLConstants.js +13 -0
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +83 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +1361 -0
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +1324 -0
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +396 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +317 -0
- package/src/renderers/webgpu/WebGPUBackend.js +2602 -0
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +69 -0
- package/src/renderers/webgpu/WebGPURenderer.js +107 -0
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +66 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +100 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +2523 -0
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +187 -0
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +25 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +522 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +642 -0
- package/src/renderers/webgpu/utils/WebGPUCapabilities.js +48 -0
- package/src/renderers/webgpu/utils/WebGPUConstants.js +354 -0
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +846 -0
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +389 -0
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +1673 -0
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +310 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +269 -0
- package/src/renderers/webxr/WebXRController.js +440 -0
- package/src/renderers/webxr/WebXRDepthSensing.js +155 -0
- package/src/renderers/webxr/WebXRManager.js +1103 -0
- package/src/scenes/Fog.js +98 -0
- package/src/scenes/FogExp2.js +86 -0
- package/src/scenes/Scene.js +165 -0
- package/src/textures/CanvasTexture.js +45 -0
- package/src/textures/CompressedArrayTexture.js +89 -0
- package/src/textures/CompressedCubeTexture.js +48 -0
- package/src/textures/CompressedTexture.js +86 -0
- package/src/textures/CubeDepthTexture.js +76 -0
- package/src/textures/CubeTexture.js +81 -0
- package/src/textures/Data3DTexture.js +112 -0
- package/src/textures/DataArrayTexture.js +134 -0
- package/src/textures/DataTexture.js +87 -0
- package/src/textures/DepthTexture.js +104 -0
- package/src/textures/ExternalTexture.js +56 -0
- package/src/textures/FramebufferTexture.js +85 -0
- package/src/textures/HTMLTexture.js +74 -0
- package/src/textures/Source.js +230 -0
- package/src/textures/Texture.js +812 -0
- package/src/textures/VideoFrameTexture.js +72 -0
- package/src/textures/VideoTexture.js +127 -0
- package/src/utils.js +493 -0
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import {
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Vector2
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} from 'three';
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/**
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* @module FXAAShader
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* @three_import import { FXAAShader } from 'three/addons/shaders/FXAAShader.js';
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*/
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/**
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* FXAA algorithm from NVIDIA, C# implementation by Jasper Flick, GLSL port by Dave Hoskins.
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*
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* References:
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* - {@link http://developer.download.nvidia.com/assets/gamedev/files/sdk/11/FXAA_WhitePaper.pdf}.
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* - {@link https://catlikecoding.com/unity/tutorials/advanced-rendering/fxaa/}.
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*
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* @constant
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* @type {ShaderMaterial~Shader}
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*/
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const FXAAShader = {
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name: 'FXAAShader',
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uniforms: {
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'tDiffuse': { value: null },
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'resolution': { value: new Vector2( 1 / 1024, 1 / 512 ) }
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},
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vertexShader: /* glsl */`
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varying vec2 vUv;
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void main() {
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vUv = uv;
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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}`,
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fragmentShader: /* glsl */`
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uniform sampler2D tDiffuse;
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uniform vec2 resolution;
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varying vec2 vUv;
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#define EDGE_STEP_COUNT 6
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#define EDGE_GUESS 8.0
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#define EDGE_STEPS 1.0, 1.5, 2.0, 2.0, 2.0, 4.0
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const float edgeSteps[EDGE_STEP_COUNT] = float[EDGE_STEP_COUNT]( EDGE_STEPS );
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float _ContrastThreshold = 0.0312;
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float _RelativeThreshold = 0.063;
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float _SubpixelBlending = 1.0;
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vec4 Sample( sampler2D tex2D, vec2 uv ) {
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return texture( tex2D, uv );
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}
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float SampleLuminance( sampler2D tex2D, vec2 uv ) {
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return dot( Sample( tex2D, uv ).rgb, vec3( 0.3, 0.59, 0.11 ) );
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}
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float SampleLuminance( sampler2D tex2D, vec2 texSize, vec2 uv, float uOffset, float vOffset ) {
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uv += texSize * vec2(uOffset, vOffset);
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return SampleLuminance(tex2D, uv);
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}
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struct LuminanceData {
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float m, n, e, s, w;
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float ne, nw, se, sw;
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float highest, lowest, contrast;
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};
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LuminanceData SampleLuminanceNeighborhood( sampler2D tex2D, vec2 texSize, vec2 uv ) {
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LuminanceData l;
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l.m = SampleLuminance( tex2D, uv );
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l.n = SampleLuminance( tex2D, texSize, uv, 0.0, 1.0 );
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l.e = SampleLuminance( tex2D, texSize, uv, 1.0, 0.0 );
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l.s = SampleLuminance( tex2D, texSize, uv, 0.0, -1.0 );
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l.w = SampleLuminance( tex2D, texSize, uv, -1.0, 0.0 );
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l.ne = SampleLuminance( tex2D, texSize, uv, 1.0, 1.0 );
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l.nw = SampleLuminance( tex2D, texSize, uv, -1.0, 1.0 );
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l.se = SampleLuminance( tex2D, texSize, uv, 1.0, -1.0 );
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l.sw = SampleLuminance( tex2D, texSize, uv, -1.0, -1.0 );
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l.highest = max( max( max( max( l.n, l.e ), l.s ), l.w ), l.m );
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l.lowest = min( min( min( min( l.n, l.e ), l.s ), l.w ), l.m );
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l.contrast = l.highest - l.lowest;
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return l;
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}
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bool ShouldSkipPixel( LuminanceData l ) {
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float threshold = max( _ContrastThreshold, _RelativeThreshold * l.highest );
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return l.contrast < threshold;
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}
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float DeterminePixelBlendFactor( LuminanceData l ) {
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float f = 2.0 * ( l.n + l.e + l.s + l.w );
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f += l.ne + l.nw + l.se + l.sw;
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f *= 1.0 / 12.0;
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f = abs( f - l.m );
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f = clamp( f / l.contrast, 0.0, 1.0 );
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float blendFactor = smoothstep( 0.0, 1.0, f );
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return blendFactor * blendFactor * _SubpixelBlending;
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}
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struct EdgeData {
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bool isHorizontal;
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float pixelStep;
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float oppositeLuminance, gradient;
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};
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EdgeData DetermineEdge( vec2 texSize, LuminanceData l ) {
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EdgeData e;
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float horizontal =
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abs( l.n + l.s - 2.0 * l.m ) * 2.0 +
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abs( l.ne + l.se - 2.0 * l.e ) +
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abs( l.nw + l.sw - 2.0 * l.w );
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float vertical =
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abs( l.e + l.w - 2.0 * l.m ) * 2.0 +
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abs( l.ne + l.nw - 2.0 * l.n ) +
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abs( l.se + l.sw - 2.0 * l.s );
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e.isHorizontal = horizontal >= vertical;
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float pLuminance = e.isHorizontal ? l.n : l.e;
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float nLuminance = e.isHorizontal ? l.s : l.w;
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float pGradient = abs( pLuminance - l.m );
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float nGradient = abs( nLuminance - l.m );
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e.pixelStep = e.isHorizontal ? texSize.y : texSize.x;
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if (pGradient < nGradient) {
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e.pixelStep = -e.pixelStep;
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e.oppositeLuminance = nLuminance;
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e.gradient = nGradient;
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} else {
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e.oppositeLuminance = pLuminance;
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e.gradient = pGradient;
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}
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return e;
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}
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float DetermineEdgeBlendFactor( sampler2D tex2D, vec2 texSize, LuminanceData l, EdgeData e, vec2 uv ) {
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vec2 uvEdge = uv;
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vec2 edgeStep;
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if (e.isHorizontal) {
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uvEdge.y += e.pixelStep * 0.5;
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edgeStep = vec2( texSize.x, 0.0 );
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} else {
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uvEdge.x += e.pixelStep * 0.5;
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edgeStep = vec2( 0.0, texSize.y );
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}
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float edgeLuminance = ( l.m + e.oppositeLuminance ) * 0.5;
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float gradientThreshold = e.gradient * 0.25;
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vec2 puv = uvEdge + edgeStep * edgeSteps[0];
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float pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;
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bool pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;
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for ( int i = 1; i < EDGE_STEP_COUNT && !pAtEnd; i++ ) {
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puv += edgeStep * edgeSteps[i];
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pLuminanceDelta = SampleLuminance( tex2D, puv ) - edgeLuminance;
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pAtEnd = abs( pLuminanceDelta ) >= gradientThreshold;
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}
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if ( !pAtEnd ) {
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puv += edgeStep * EDGE_GUESS;
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}
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vec2 nuv = uvEdge - edgeStep * edgeSteps[0];
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float nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;
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bool nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;
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for ( int i = 1; i < EDGE_STEP_COUNT && !nAtEnd; i++ ) {
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nuv -= edgeStep * edgeSteps[i];
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nLuminanceDelta = SampleLuminance( tex2D, nuv ) - edgeLuminance;
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nAtEnd = abs( nLuminanceDelta ) >= gradientThreshold;
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}
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if ( !nAtEnd ) {
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nuv -= edgeStep * EDGE_GUESS;
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}
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float pDistance, nDistance;
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if ( e.isHorizontal ) {
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pDistance = puv.x - uv.x;
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nDistance = uv.x - nuv.x;
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} else {
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pDistance = puv.y - uv.y;
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nDistance = uv.y - nuv.y;
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}
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float shortestDistance;
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bool deltaSign;
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if ( pDistance <= nDistance ) {
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shortestDistance = pDistance;
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deltaSign = pLuminanceDelta >= 0.0;
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} else {
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shortestDistance = nDistance;
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deltaSign = nLuminanceDelta >= 0.0;
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}
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if ( deltaSign == ( l.m - edgeLuminance >= 0.0 ) ) {
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return 0.0;
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}
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return 0.5 - shortestDistance / ( pDistance + nDistance );
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}
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vec4 ApplyFXAA( sampler2D tex2D, vec2 texSize, vec2 uv ) {
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LuminanceData luminance = SampleLuminanceNeighborhood( tex2D, texSize, uv );
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if ( ShouldSkipPixel( luminance ) ) {
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return Sample( tex2D, uv );
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}
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float pixelBlend = DeterminePixelBlendFactor( luminance );
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EdgeData edge = DetermineEdge( texSize, luminance );
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float edgeBlend = DetermineEdgeBlendFactor( tex2D, texSize, luminance, edge, uv );
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float finalBlend = max( pixelBlend, edgeBlend );
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if (edge.isHorizontal) {
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uv.y += edge.pixelStep * finalBlend;
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} else {
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uv.x += edge.pixelStep * finalBlend;
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}
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return Sample( tex2D, uv );
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}
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+
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void main() {
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gl_FragColor = ApplyFXAA( tDiffuse, resolution.xy, vUv );
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+
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}`
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};
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+
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export { FXAAShader };
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@@ -0,0 +1,72 @@
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1
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+
/**
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2
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+
* @module FilmShader
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3
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+
* @three_import import { FilmShader } from 'three/addons/shaders/FilmShader.js';
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4
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+
*/
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5
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+
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6
|
+
/**
|
|
7
|
+
* TODO
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8
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+
*
|
|
9
|
+
* Used by {@link FilmPass}.
|
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10
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+
*
|
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11
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+
* @constant
|
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12
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+
* @type {ShaderMaterial~Shader}
|
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13
|
+
*/
|
|
14
|
+
const FilmShader = {
|
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15
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+
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16
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+
name: 'FilmShader',
|
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17
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+
|
|
18
|
+
uniforms: {
|
|
19
|
+
|
|
20
|
+
'tDiffuse': { value: null },
|
|
21
|
+
'time': { value: 0.0 },
|
|
22
|
+
'intensity': { value: 0.5 },
|
|
23
|
+
'grayscale': { value: false }
|
|
24
|
+
|
|
25
|
+
},
|
|
26
|
+
|
|
27
|
+
vertexShader: /* glsl */`
|
|
28
|
+
|
|
29
|
+
varying vec2 vUv;
|
|
30
|
+
|
|
31
|
+
void main() {
|
|
32
|
+
|
|
33
|
+
vUv = uv;
|
|
34
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
35
|
+
|
|
36
|
+
}`,
|
|
37
|
+
|
|
38
|
+
fragmentShader: /* glsl */`
|
|
39
|
+
|
|
40
|
+
#include <common>
|
|
41
|
+
|
|
42
|
+
uniform float intensity;
|
|
43
|
+
uniform bool grayscale;
|
|
44
|
+
uniform float time;
|
|
45
|
+
|
|
46
|
+
uniform sampler2D tDiffuse;
|
|
47
|
+
|
|
48
|
+
varying vec2 vUv;
|
|
49
|
+
|
|
50
|
+
void main() {
|
|
51
|
+
|
|
52
|
+
vec4 base = texture2D( tDiffuse, vUv );
|
|
53
|
+
|
|
54
|
+
float noise = rand( fract( vUv + time ) );
|
|
55
|
+
|
|
56
|
+
vec3 color = base.rgb + base.rgb * clamp( 0.1 + noise, 0.0, 1.0 );
|
|
57
|
+
|
|
58
|
+
color = mix( base.rgb, color, intensity );
|
|
59
|
+
|
|
60
|
+
if ( grayscale ) {
|
|
61
|
+
|
|
62
|
+
color = vec3( luminance( color ) ); // assuming linear-srgb
|
|
63
|
+
|
|
64
|
+
}
|
|
65
|
+
|
|
66
|
+
gl_FragColor = vec4( color, base.a );
|
|
67
|
+
|
|
68
|
+
}`,
|
|
69
|
+
|
|
70
|
+
};
|
|
71
|
+
|
|
72
|
+
export { FilmShader };
|
|
@@ -0,0 +1,94 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @module FocusShader
|
|
3
|
+
* @three_import import { FocusShader } from 'three/addons/shaders/FocusShader.js';
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
/**
|
|
7
|
+
* Focus shader based on [PaintEffect postprocess from ro.me](http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js).
|
|
8
|
+
*
|
|
9
|
+
* @constant
|
|
10
|
+
* @type {ShaderMaterial~Shader}
|
|
11
|
+
*/
|
|
12
|
+
const FocusShader = {
|
|
13
|
+
|
|
14
|
+
name: 'FocusShader',
|
|
15
|
+
|
|
16
|
+
uniforms: {
|
|
17
|
+
|
|
18
|
+
'tDiffuse': { value: null },
|
|
19
|
+
'screenWidth': { value: 1024 },
|
|
20
|
+
'screenHeight': { value: 1024 },
|
|
21
|
+
'sampleDistance': { value: 0.94 },
|
|
22
|
+
'waveFactor': { value: 0.00125 }
|
|
23
|
+
|
|
24
|
+
},
|
|
25
|
+
|
|
26
|
+
vertexShader: /* glsl */`
|
|
27
|
+
|
|
28
|
+
varying vec2 vUv;
|
|
29
|
+
|
|
30
|
+
void main() {
|
|
31
|
+
|
|
32
|
+
vUv = uv;
|
|
33
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
34
|
+
|
|
35
|
+
}`,
|
|
36
|
+
|
|
37
|
+
fragmentShader: /* glsl */`
|
|
38
|
+
|
|
39
|
+
uniform float screenWidth;
|
|
40
|
+
uniform float screenHeight;
|
|
41
|
+
uniform float sampleDistance;
|
|
42
|
+
uniform float waveFactor;
|
|
43
|
+
|
|
44
|
+
uniform sampler2D tDiffuse;
|
|
45
|
+
|
|
46
|
+
varying vec2 vUv;
|
|
47
|
+
|
|
48
|
+
void main() {
|
|
49
|
+
|
|
50
|
+
vec4 color, org, tmp, add;
|
|
51
|
+
float sample_dist, f;
|
|
52
|
+
vec2 vin;
|
|
53
|
+
vec2 uv = vUv;
|
|
54
|
+
|
|
55
|
+
add = color = org = texture2D( tDiffuse, uv );
|
|
56
|
+
|
|
57
|
+
vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );
|
|
58
|
+
sample_dist = dot( vin, vin ) * 2.0;
|
|
59
|
+
|
|
60
|
+
f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;
|
|
61
|
+
|
|
62
|
+
vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );
|
|
63
|
+
|
|
64
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );
|
|
65
|
+
if( tmp.b < color.b ) color = tmp;
|
|
66
|
+
|
|
67
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );
|
|
68
|
+
if( tmp.b < color.b ) color = tmp;
|
|
69
|
+
|
|
70
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );
|
|
71
|
+
if( tmp.b < color.b ) color = tmp;
|
|
72
|
+
|
|
73
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );
|
|
74
|
+
if( tmp.b < color.b ) color = tmp;
|
|
75
|
+
|
|
76
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );
|
|
77
|
+
if( tmp.b < color.b ) color = tmp;
|
|
78
|
+
|
|
79
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );
|
|
80
|
+
if( tmp.b < color.b ) color = tmp;
|
|
81
|
+
|
|
82
|
+
add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );
|
|
83
|
+
if( tmp.b < color.b ) color = tmp;
|
|
84
|
+
|
|
85
|
+
color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );
|
|
86
|
+
color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );
|
|
87
|
+
|
|
88
|
+
gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );
|
|
89
|
+
|
|
90
|
+
}`
|
|
91
|
+
|
|
92
|
+
};
|
|
93
|
+
|
|
94
|
+
export { FocusShader };
|
|
@@ -0,0 +1,103 @@
|
|
|
1
|
+
import {
|
|
2
|
+
Vector2
|
|
3
|
+
} from 'three';
|
|
4
|
+
|
|
5
|
+
/**
|
|
6
|
+
* @module FreiChenShader
|
|
7
|
+
* @three_import import { FreiChenShader } from 'three/addons/shaders/FreiChenShader.js';
|
|
8
|
+
*/
|
|
9
|
+
|
|
10
|
+
/**
|
|
11
|
+
* Edge Detection Shader using Frei-Chen filter.
|
|
12
|
+
* Based on {@link http://rastergrid.com/blog/2011/01/frei-chen-edge-detector}.
|
|
13
|
+
*
|
|
14
|
+
* aspect: vec2 of (1/width, 1/height)
|
|
15
|
+
*
|
|
16
|
+
* @constant
|
|
17
|
+
* @type {ShaderMaterial~Shader}
|
|
18
|
+
*/
|
|
19
|
+
const FreiChenShader = {
|
|
20
|
+
|
|
21
|
+
name: 'FreiChenShader',
|
|
22
|
+
|
|
23
|
+
uniforms: {
|
|
24
|
+
|
|
25
|
+
'tDiffuse': { value: null },
|
|
26
|
+
'aspect': { value: new Vector2( 512, 512 ) }
|
|
27
|
+
},
|
|
28
|
+
|
|
29
|
+
vertexShader: /* glsl */`
|
|
30
|
+
|
|
31
|
+
varying vec2 vUv;
|
|
32
|
+
|
|
33
|
+
void main() {
|
|
34
|
+
|
|
35
|
+
vUv = uv;
|
|
36
|
+
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
|
|
37
|
+
|
|
38
|
+
}`,
|
|
39
|
+
|
|
40
|
+
fragmentShader: /* glsl */`
|
|
41
|
+
|
|
42
|
+
uniform sampler2D tDiffuse;
|
|
43
|
+
varying vec2 vUv;
|
|
44
|
+
|
|
45
|
+
uniform vec2 aspect;
|
|
46
|
+
|
|
47
|
+
vec2 texel = vec2( 1.0 / aspect.x, 1.0 / aspect.y );
|
|
48
|
+
|
|
49
|
+
|
|
50
|
+
mat3 G[9];
|
|
51
|
+
|
|
52
|
+
// hard coded matrix values!!!! as suggested in https://github.com/neilmendoza/ofxPostProcessing/blob/master/src/EdgePass.cpp#L45
|
|
53
|
+
|
|
54
|
+
const mat3 g0 = mat3( 0.3535533845424652, 0, -0.3535533845424652, 0.5, 0, -0.5, 0.3535533845424652, 0, -0.3535533845424652 );
|
|
55
|
+
const mat3 g1 = mat3( 0.3535533845424652, 0.5, 0.3535533845424652, 0, 0, 0, -0.3535533845424652, -0.5, -0.3535533845424652 );
|
|
56
|
+
const mat3 g2 = mat3( 0, 0.3535533845424652, -0.5, -0.3535533845424652, 0, 0.3535533845424652, 0.5, -0.3535533845424652, 0 );
|
|
57
|
+
const mat3 g3 = mat3( 0.5, -0.3535533845424652, 0, -0.3535533845424652, 0, 0.3535533845424652, 0, 0.3535533845424652, -0.5 );
|
|
58
|
+
const mat3 g4 = mat3( 0, -0.5, 0, 0.5, 0, 0.5, 0, -0.5, 0 );
|
|
59
|
+
const mat3 g5 = mat3( -0.5, 0, 0.5, 0, 0, 0, 0.5, 0, -0.5 );
|
|
60
|
+
const mat3 g6 = mat3( 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.6666666865348816, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204 );
|
|
61
|
+
const mat3 g7 = mat3( -0.3333333432674408, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, 0.6666666865348816, 0.1666666716337204, -0.3333333432674408, 0.1666666716337204, -0.3333333432674408 );
|
|
62
|
+
const mat3 g8 = mat3( 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408, 0.3333333432674408 );
|
|
63
|
+
|
|
64
|
+
void main(void)
|
|
65
|
+
{
|
|
66
|
+
|
|
67
|
+
G[0] = g0,
|
|
68
|
+
G[1] = g1,
|
|
69
|
+
G[2] = g2,
|
|
70
|
+
G[3] = g3,
|
|
71
|
+
G[4] = g4,
|
|
72
|
+
G[5] = g5,
|
|
73
|
+
G[6] = g6,
|
|
74
|
+
G[7] = g7,
|
|
75
|
+
G[8] = g8;
|
|
76
|
+
|
|
77
|
+
mat3 I;
|
|
78
|
+
float cnv[9];
|
|
79
|
+
vec3 sample;
|
|
80
|
+
|
|
81
|
+
/* fetch the 3x3 neighbourhood and use the RGB vector's length as intensity value */
|
|
82
|
+
for (float i=0.0; i<3.0; i++) {
|
|
83
|
+
for (float j=0.0; j<3.0; j++) {
|
|
84
|
+
sample = texture2D(tDiffuse, vUv + texel * vec2(i-1.0,j-1.0) ).rgb;
|
|
85
|
+
I[int(i)][int(j)] = length(sample);
|
|
86
|
+
}
|
|
87
|
+
}
|
|
88
|
+
|
|
89
|
+
/* calculate the convolution values for all the masks */
|
|
90
|
+
for (int i=0; i<9; i++) {
|
|
91
|
+
float dp3 = dot(G[i][0], I[0]) + dot(G[i][1], I[1]) + dot(G[i][2], I[2]);
|
|
92
|
+
cnv[i] = dp3 * dp3;
|
|
93
|
+
}
|
|
94
|
+
|
|
95
|
+
float M = (cnv[0] + cnv[1]) + (cnv[2] + cnv[3]);
|
|
96
|
+
float S = (cnv[4] + cnv[5]) + (cnv[6] + cnv[7]) + (cnv[8] + M);
|
|
97
|
+
|
|
98
|
+
gl_FragColor = vec4(vec3(sqrt(M/S)), 1.0);
|
|
99
|
+
}`
|
|
100
|
+
|
|
101
|
+
};
|
|
102
|
+
|
|
103
|
+
export { FreiChenShader };
|