@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
  1056. package/studio/ui/dist/assets/ExportCenter-DEyy1vs_.js +0 -1
  1057. package/studio/ui/dist/assets/SettingsModal-CQmsA2A2.js +0 -2
  1058. package/studio/ui/dist/assets/es-AqUfIkAy.js +0 -1
  1059. package/studio/ui/dist/assets/index-C7moXjTY.css +0 -1
  1060. package/studio/ui/dist/assets/index-DdU5QNpY.js +0 -1623
  1061. package/studio/ui/dist/assets/ja-YwiCB4QQ.js +0 -1
  1062. package/studio/ui/dist/assets/ko-CKtBPDze.js +0 -1
  1063. package/studio/ui/dist/assets/zh-CN-DtNEwKWJ.js +0 -1
@@ -0,0 +1,592 @@
1
+ {
2
+ const rr = (c, x, y, w, h, r) => { c.beginPath(); c.roundRect(x, y, w, h, r); };
3
+ let NOISE = null;
4
+ function noisePattern(ctx) {
5
+ if (!NOISE) {
6
+ NOISE = H.layer(160, 160);
7
+ const nc = NOISE.getContext('2d'), id = nc.createImageData(160, 160), r = H.rng(99);
8
+ for (let i = 0; i < id.data.length; i += 4) { const v = r() < 0.5 ? 0 : 255; id.data[i] = id.data[i + 1] = id.data[i + 2] = v; id.data[i + 3] = r() * 60; }
9
+ nc.putImageData(id, 0, 0);
10
+ }
11
+ return ctx.createPattern(NOISE, 'repeat');
12
+ }
13
+ // Frosted glass panel: shadow -> blurred backdrop (clipped) -> tint -> grain -> sheen -> 1px gradient border
14
+ function glass(ctx, src, x, y, w, h, r, o = {}) {
15
+ const tint = o.tint ?? 0.1;
16
+ ctx.save();
17
+ ctx.shadowColor = 'rgba(8,4,30,0.45)'; ctx.shadowBlur = o.shadow ?? 50; ctx.shadowOffsetY = (o.shadow ?? 50) * 0.4;
18
+ ctx.fillStyle = 'rgba(20,10,50,1)'; rr(ctx, x, y, w, h, r); ctx.fill();
19
+ ctx.restore();
20
+ ctx.save(); rr(ctx, x, y, w, h, r); ctx.clip();
21
+ { const M = ctx.getTransform(); ctx.setTransform(1, 0, 0, 1, 0, 0); ctx.drawImage(src, 0, 0, ctx.canvas.width, ctx.canvas.height); ctx.setTransform(M); }
22
+ const tg = ctx.createLinearGradient(x, y, x + w * 0.6, y + h);
23
+ tg.addColorStop(0, `rgba(255,255,255,${tint + 0.08})`); tg.addColorStop(1, `rgba(255,255,255,${tint * 0.5})`);
24
+ ctx.fillStyle = tg; ctx.fillRect(x, y, w, h);
25
+ { const A = ctx.globalAlpha; ctx.globalAlpha = A * 0.22; ctx.fillStyle = noisePattern(ctx); ctx.fillRect(x, y, w, h); ctx.globalAlpha = A; }
26
+ // diagonal specular sheen
27
+ const sg = ctx.createLinearGradient(x, y, x + w * 0.55, y + h * 0.55);
28
+ sg.addColorStop(0, 'rgba(255,255,255,0.16)'); sg.addColorStop(0.45, 'rgba(255,255,255,0.04)'); sg.addColorStop(0.46, 'rgba(255,255,255,0.0)');
29
+ ctx.fillStyle = sg; ctx.fillRect(x, y, w, h);
30
+ ctx.restore();
31
+ // 1px light border, brighter top-left
32
+ ctx.save();
33
+ const bg = ctx.createLinearGradient(x, y, x + w, y + h);
34
+ bg.addColorStop(0, 'rgba(255,255,255,0.65)'); bg.addColorStop(0.35, 'rgba(255,255,255,0.18)'); bg.addColorStop(0.7, 'rgba(255,255,255,0.08)'); bg.addColorStop(1, 'rgba(255,255,255,0.32)');
35
+ ctx.strokeStyle = bg; ctx.lineWidth = 1; rr(ctx, x + 0.5, y + 0.5, w - 1, h - 1, r); ctx.stroke();
36
+ // inner top highlight
37
+ const hg = ctx.createLinearGradient(x, 0, x + w, 0);
38
+ hg.addColorStop(0, 'rgba(255,255,255,0)'); hg.addColorStop(0.3, 'rgba(255,255,255,0.55)'); hg.addColorStop(0.7, 'rgba(255,255,255,0.15)'); hg.addColorStop(1, 'rgba(255,255,255,0)');
39
+ ctx.strokeStyle = hg; ctx.beginPath(); ctx.moveTo(x + r, y + 1.5); ctx.lineTo(x + w - r, y + 1.5); ctx.stroke();
40
+ ctx.restore();
41
+ }
42
+ function blurOf(srcCanvas, W, Hh, px) {
43
+ const L = H.layer(W, Hh), c = L.getContext('2d');
44
+ c.filter = `blur(${px}px) saturate(150%)`;
45
+ c.drawImage(srcCanvas, 0, 0, W, Hh);
46
+ return L;
47
+ }
48
+ function orb(ctx, x, y, r, c1, c2, c3) {
49
+ const g = ctx.createRadialGradient(x - r * 0.4, y - r * 0.45, r * 0.05, x, y, r);
50
+ g.addColorStop(0, c1); g.addColorStop(0.55, c2); g.addColorStop(1, c3);
51
+ ctx.fillStyle = g; ctx.beginPath(); ctx.arc(x, y, r, 0, 7); ctx.fill();
52
+ }
53
+
54
+ // ================= EXPLAINER: the camera glides across one big frosted-glass dashboard; panels blur the live blobs behind them =================
55
+ function petIcon(ctx, kind, x, y, r, col = '#ffffff', lw = 2) {
56
+ ctx.save(); ctx.translate(x, y); ctx.strokeStyle = col; ctx.lineWidth = lw; ctx.lineCap = 'round'; ctx.lineJoin = 'round';
57
+ ctx.beginPath();
58
+ if (kind === 'cat') { ctx.moveTo(-0.8 * r, -0.1 * r); ctx.lineTo(-0.7 * r, -1.0 * r); ctx.lineTo(-0.25 * r, -0.72 * r); ctx.moveTo(0.8 * r, -0.1 * r); ctx.lineTo(0.7 * r, -1.0 * r); ctx.lineTo(0.25 * r, -0.72 * r); }
59
+ else { ctx.moveTo(-0.62 * r, -0.62 * r); ctx.quadraticCurveTo(-1.25 * r, -0.4 * r, -0.95 * r, 0.35 * r); ctx.moveTo(0.62 * r, -0.62 * r); ctx.quadraticCurveTo(1.25 * r, -0.4 * r, 0.95 * r, 0.35 * r); }
60
+ ctx.stroke();
61
+ ctx.beginPath(); ctx.arc(0, 0, 0.8 * r, 0, 7); ctx.stroke();
62
+ ctx.fillStyle = col;
63
+ for (const sx of [-1, 1]) { ctx.beginPath(); ctx.arc(sx * 0.3 * r, -0.08 * r, 0.09 * r, 0, 7); ctx.fill(); }
64
+ ctx.beginPath(); ctx.ellipse(0, 0.25 * r, 0.12 * r, 0.08 * r, 0, 0, 7); ctx.fill();
65
+ ctx.restore();
66
+ }
67
+ function chipPill(ctx, x, y, text, o = {}) {
68
+ ctx.save(); ctx.font = o.font || '600 13px "Inter"';
69
+ const w = ctx.measureText(text).width + (o.dot ? 40 : 26), h = o.h || 26, k = o.k ?? 1;
70
+ ctx.globalAlpha *= Math.min(1, k * 1.5); ctx.translate(x, y); ctx.scale(0.85 + 0.15 * k, 0.85 + 0.15 * k);
71
+ if (o.grad) { const g = ctx.createLinearGradient(-w / 2, 0, w / 2, 0); g.addColorStop(0, o.grad[0]); g.addColorStop(1, o.grad[1]); ctx.fillStyle = g; ctx.shadowColor = o.glow || 'rgba(255,60,200,0.4)'; ctx.shadowBlur = 16; }
72
+ else ctx.fillStyle = o.bg || 'rgba(255,255,255,0.16)';
73
+ ctx.beginPath(); ctx.roundRect(-w / 2, -h / 2, w, h, h / 2); ctx.fill(); ctx.shadowColor = 'transparent';
74
+ ctx.strokeStyle = 'rgba(255,255,255,0.35)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.roundRect(-w / 2 + 0.5, -h / 2 + 0.5, w - 1, h - 1, h / 2); ctx.stroke();
75
+ if (o.dot) { ctx.fillStyle = o.dot; ctx.beginPath(); ctx.arc(-w / 2 + 14, 0, 4, 0, 7); ctx.fill(); }
76
+ ctx.fillStyle = o.col || '#ffffff'; ctx.textAlign = 'center'; ctx.textBaseline = 'middle'; ctx.fillText(text, o.dot ? 8 : 0, 1);
77
+ ctx.restore();
78
+ }
79
+ function glowLine(ctx, a, c, b, prog, col1, col2, w = 3, dots = 0, t = 0) {
80
+ if (prog <= 0) return null;
81
+ const q = (u) => [(1 - u) * (1 - u) * a[0] + 2 * u * (1 - u) * c[0] + u * u * b[0], (1 - u) * (1 - u) * a[1] + 2 * u * (1 - u) * c[1] + u * u * b[1]];
82
+ const g = ctx.createLinearGradient(a[0], a[1], b[0], b[1]); g.addColorStop(0, col1); g.addColorStop(1, col2);
83
+ ctx.save(); ctx.strokeStyle = g; ctx.lineWidth = w; ctx.lineCap = 'round'; ctx.shadowColor = col2; ctx.shadowBlur = 14;
84
+ ctx.beginPath(); ctx.moveTo(a[0], a[1]); for (let i = 1; i <= 40; i++) { const p = q(prog * i / 40); ctx.lineTo(p[0], p[1]); } ctx.stroke();
85
+ const e = q(prog), e0 = q(Math.max(0, prog - 0.03)), ang = Math.atan2(e[1] - e0[1], e[0] - e0[0]);
86
+ ctx.translate(e[0], e[1]); ctx.rotate(ang); ctx.fillStyle = col2; ctx.beginPath(); ctx.moveTo(6, 0); ctx.lineTo(-8, -7); ctx.lineTo(-5, 0); ctx.lineTo(-8, 7); ctx.closePath(); ctx.fill();
87
+ ctx.restore();
88
+ for (let i = 0; i < dots; i++) { const uu = ((t * 0.7 + i / dots) % 1) * prog; const p = q(uu); ctx.fillStyle = '#ffffff'; ctx.shadowColor = col2; ctx.shadowBlur = 10; ctx.beginPath(); ctx.arc(p[0], p[1], 3.2, 0, 7); ctx.fill(); ctx.shadowBlur = 0; }
89
+ return q;
90
+ }
91
+ function glassExplainer(ctx, W, H_, t) {
92
+ const ph = (a, b) => H.clamp((t - a) / (b - a));
93
+ const E = (a, b) => H.ease.inOut(ph(a, b));
94
+ const EO = (a, b) => H.ease.out(ph(a, b));
95
+ const typed = (str, a, b) => str.slice(0, Math.round(str.length * ph(a, b)));
96
+ // camera over the dashboard: [t, centreX, centreY, zoom]
97
+ const KF = [[0, 640, 360, 1], [1.7, 640, 360, 1], [2.8, 1300, 345, 1.35], [5.8, 1302, 345, 1.37], [6.8, 2238, 330, 1.3], [10.2, 2242, 330, 1.31], [11.1, 3060, 345, 1.35], [12.8, 3062, 345, 1.37], [13.8, 1800, 330, 0.37], [20, 1800, 330, 0.37]];
98
+ let k = 0; while (k < KF.length - 2 && t > KF[k + 1][0]) k++;
99
+ const A = KF[k], B = KF[k + 1], u = H.ease.inOut(H.clamp((t - A[0]) / (B[0] - A[0])));
100
+ const camX = H.lerp(A[1], B[1], u), camY = H.lerp(A[2], B[2], u), z = H.lerp(A[3], B[3], u);
101
+ const d = (p, a) => Math.sin(t * 0.5 + p) * a;
102
+
103
+ // ---------- background: blobs live in screen space but drift with a slow parallax of the camera ----------
104
+ const BG = H.layer(W, H_), b = BG.getContext('2d');
105
+ const base = b.createLinearGradient(0, 0, W, H_); base.addColorStop(0, '#0c0a24'); base.addColorStop(1, '#170f3a');
106
+ b.fillStyle = base; b.fillRect(0, 0, W, H_);
107
+ // blobs add light ('screen'), so overlaps go luminous instead of muddy; orange gets a hot coral mid-stop
108
+ const blob = (x, y, r, col, a = 1) => { const hot = col === '#ff7a1a', mid = hot ? '#ff5a4a' : col, tail = hot ? '#ff2b8a' : col; const g = b.createRadialGradient(x, y, 0, x, y, r); g.addColorStop(0, H.rgba(col, a)); g.addColorStop(0.5, H.rgba(mid, a * 0.55)); g.addColorStop(1, H.rgba(tail, 0)); b.fillStyle = g; b.fillRect(x - r, y - r, r * 2, r * 2); };
109
+ const par = (wx) => 640 + (wx - camX) * 0.35 * Math.max(z, 0.6);
110
+ const BL = [[300, 170, '#7a2bff'], [900, 600, '#2b6bff'], [1400, 220, '#ff2bd6'], [1900, 620, '#00d1ff'], [2300, 200, '#ff7a1a'], [2800, 560, '#ff2bd6'], [3300, 220, '#7a2bff'], [3700, 600, '#ff7a1a'], [-200, 600, '#00d1ff']];
111
+ BL.forEach(([x, y, c], i) => blob(par(x) + d(i, 30), y + d(i + 2, 20), c === '#ff7a1a' ? 300 : i % 2 ? 330 : 380, c, 0.85));
112
+ // pools of dark negative space, like the hero (base colour re-asserted in the corners)
113
+ const pool = (x, y, r, a) => { const g = b.createRadialGradient(x, y, 0, x, y, r); g.addColorStop(0, `rgba(12,10,36,${a})`); g.addColorStop(0.55, `rgba(12,10,36,${a * 0.6})`); g.addColorStop(1, 'rgba(12,10,36,0)'); b.fillStyle = g; b.fillRect(x - r, y - r, r * 2, r * 2); };
114
+ pool(0, H_, 520, 0.6); pool(W, 0, 420, 0.4);
115
+ const orb = (x, y, r, c1, c2, c3) => { const g = b.createRadialGradient(x - r * 0.4, y - r * 0.45, r * 0.05, x, y, r); g.addColorStop(0, c1); g.addColorStop(0.55, c2); g.addColorStop(1, c3); b.fillStyle = g; b.beginPath(); b.arc(x, y, r, 0, 7); b.fill(); };
116
+ orb(par(1650) + d(5, 10), 150, 90, '#ffd2f4', '#ff4fc1', '#6a1497');
117
+ orb(par(2700) + d(6, 10), 600, 70, '#c7f2ff', '#3aa0ff', '#1a2a8a');
118
+ orb(par(600), 560, 60, '#ffe3b8', '#ff8a2a', '#9a2f12');
119
+ b.strokeStyle = 'rgba(255,255,255,0.035)'; b.lineWidth = 1; b.beginPath();
120
+ const gx = (-(camX * z) % 48 + 48) % 48;
121
+ for (let x = gx; x <= W; x += 48 * z) { b.moveTo(x + 0.5, 0); b.lineTo(x + 0.5, H_); }
122
+ for (let y = 0; y <= H_; y += 48 * z) { b.moveTo(0, y + 0.5); b.lineTo(W, y + 0.5); }
123
+ b.stroke();
124
+ // dither the smooth gradients before the blur + saturate, which otherwise bands
125
+ b.globalAlpha = 0.05; b.fillStyle = noisePattern(b); b.fillRect(0, 0, W, H_); b.globalAlpha = 1;
126
+ ctx.drawImage(BG, 0, 0);
127
+ let SRC = blurOf(BG, W, H_, 26);
128
+
129
+ ctx.save();
130
+ ctx.translate(640, 360); ctx.scale(z, z); ctx.translate(-camX, -camY);
131
+ const panelIn = (t0) => EO(t0, t0 + 0.6);
132
+ const panel = (x, y, w, h, t0, title) => {
133
+ const e = panelIn(t0); if (e <= 0) return false;
134
+ ctx.save(); ctx.globalAlpha = e; glass(ctx, SRC, x, y + (1 - e) * 40, w, h, 28, { tint: 0.09 }); ctx.restore();
135
+ if (title) { ctx.save(); ctx.globalAlpha = EO(t0 + 0.2, t0 + 0.6); ctx.font = '600 21px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.78)'; ctx.fillText(title, x + 28, y + 44 + (1 - e) * 40); ctx.restore(); }
136
+ return true;
137
+ };
138
+ // ===== B: training data =====
139
+ const BX = 980, BY = 150, BW = 640, BH = 430;
140
+ if (panel(BX, BY, BW, BH, 2.2, 'TRAINING DATA')) {
141
+ const cnt = Math.floor(1e6 * Math.pow(EO(2.9, 5.7), 1.6));
142
+ ctx.font = '800 50px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText(cnt.toLocaleString('en-US'), BX + 26, BY + 104);
143
+ const nw = ctx.measureText(cnt.toLocaleString('en-US')).width;
144
+ ctx.font = '600 22px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.8)'; ctx.fillText('examples', BX + 36 + nw, BY + 102);
145
+ const pr = ph(2.9, 5.7);
146
+ ctx.fillStyle = 'rgba(255,255,255,0.12)'; ctx.beginPath(); ctx.roundRect(BX + 28, BY + 116, BW - 56, 6, 3); ctx.fill();
147
+ const pg = ctx.createLinearGradient(BX + 28, 0, BX + BW - 28, 0); pg.addColorStop(0, '#7a2bff'); pg.addColorStop(1, '#ff4fc1');
148
+ ctx.fillStyle = pg; ctx.beginPath(); ctx.roundRect(BX + 28, BY + 116, (BW - 56) * Math.pow(pr, 1.6), 6, 3); ctx.fill();
149
+ // grid of labelled example tiles that keeps refilling (scrolls upward like a live feed)
150
+ const scroll = Math.max(0, t - 2.6) * 60;
151
+ ctx.save(); ctx.beginPath(); ctx.roundRect(BX + 20, BY + 140, BW - 40, BH - 160, 16); ctx.clip();
152
+ for (let i = 0; i < 16; i++) {
153
+ const col = i % 4, row = Math.floor(i / 4);
154
+ const tx = BX + 30 + col * 146, ty = BY + 150 + row * 128 - (scroll % 128);
155
+ const idx = i + Math.floor(scroll / 128) * 4;
156
+ const appear = 2.5 + (idx % 15) * 0.05 + Math.floor(idx / 15) * 0;
157
+ const e = EO(appear, appear + 0.3); if (e <= 0) continue;
158
+ const kind = (idx * 7 + 3) % 5 < 2 ? 'dog' : 'cat';
159
+ ctx.save(); ctx.globalAlpha = e;
160
+ ctx.fillStyle = 'rgba(255,255,255,0.10)'; ctx.beginPath(); ctx.roundRect(tx, ty, 134, 116, 18); ctx.fill();
161
+ ctx.strokeStyle = 'rgba(255,255,255,0.2)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.roundRect(tx + 0.5, ty + 0.5, 133, 115, 18); ctx.stroke();
162
+ petIcon(ctx, kind, tx + 67, ty + 44, 22, '#ffffff', 2.5);
163
+ chipPill(ctx, tx + 67, ty + 92, kind, { font: '600 21px "Inter"', h: 32, bg: 'rgba(255,255,255,0.26)', dot: kind === 'cat' ? '#7ad7ff' : '#ffb35c' });
164
+ ctx.restore();
165
+ }
166
+ ctx.restore();
167
+ }
168
+ // ===== C: model (network card) =====
169
+ const CX = 1800, CY = 160, CW = 420, CH = 400;
170
+ const adj = E(8.6, 9.3);
171
+ const showC = panel(CX, CY, CW, CH, 4.2, 'MODEL');
172
+ const NODES = [];
173
+ for (let c = 0; c < 3; c++) for (let r = 0; r < (c === 1 ? 4 : 3); r++) NODES.push([CX + 80 + c * 130, CY + (c === 1 ? 110 : 140) + r * (c === 1 ? 70 : 85), c]);
174
+ const wgt = (i, j) => { const a = Math.abs(Math.sin(i * 3.1 + j * 1.7)), b2 = Math.abs(Math.cos(i * 2.3 + j * 0.9)); return H.lerp(a, b2, adj); };
175
+ const err = ph(8.0, 8.4) * (1 - ph(9.2, 9.6));
176
+ if (showC) {
177
+ const pulse = (c) => Math.max(0, Math.sin((t * 6) - c * 1.4)) * ((t > 6.8 && t < 7.2) || (t > 9.3 && t < 9.7) ? 1 : 0);
178
+ for (let i = 0; i < NODES.length; i++) for (let j = 0; j < NODES.length; j++) {
179
+ if (NODES[j][2] !== NODES[i][2] + 1) continue;
180
+ const w = wgt(i, j);
181
+ const col = H.mix(H.mix([122, 215, 255], [255, 79, 193], w), [255, 90, 90], err);
182
+ ctx.strokeStyle = H.rgba(col, 0.25 + 0.65 * w); ctx.lineWidth = 0.8 + 3.2 * w;
183
+ ctx.beginPath(); ctx.moveTo(NODES[i][0], NODES[i][1]); ctx.lineTo(NODES[j][0], NODES[j][1]); ctx.stroke();
184
+ }
185
+ for (const [x, y, c] of NODES) {
186
+ const g = ctx.createRadialGradient(x - 4, y - 5, 1, x, y, 15); g.addColorStop(0, '#ffffff'); g.addColorStop(0.5, H.rgba(H.mix([255, 120, 220], [255, 230, 140], pulse(c)))); g.addColorStop(1, '#7a2bff');
187
+ ctx.save(); ctx.shadowColor = '#ff4fc1'; ctx.shadowBlur = 12 + 14 * pulse(c); ctx.fillStyle = g; ctx.beginPath(); ctx.arc(x, y, 13, 0, 7); ctx.fill(); ctx.restore();
188
+ }
189
+ ctx.font = '600 21px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.78)'; ctx.fillText('weights', CX + CW - 112, CY + 44);
190
+ }
191
+ // ===== D: output chat card =====
192
+ const DX = 2290, DY = 190, DW = 380, DH = 320;
193
+ const wrong = t > 7.05 && t < 9.4, right = t >= 9.4;
194
+ const shake = t > 7.4 && t < 7.8 ? Math.sin(t * 80) * 6 : 0;
195
+ if (panel(DX + shake, DY, DW, DH, 6.5, 'OUTPUT')) {
196
+ // test picture
197
+ ctx.fillStyle = 'rgba(255,255,255,0.10)'; ctx.beginPath(); ctx.roundRect(DX + 28 + shake, DY + 64, 120, 110, 18); ctx.fill();
198
+ petIcon(ctx, 'cat', DX + 88 + shake, DY + 124, 28, '#ffffff', 2.5);
199
+ if (t > 6.9 && t < 7.05) chipPill(ctx, DX + 270, DY + 110, '• • •', { bg: 'rgba(255,255,255,0.12)', font: '800 20px "Inter"', h: 34 });
200
+ if (wrong || right) {
201
+ const k2 = EO(right ? 9.4 : 7.05, (right ? 9.4 : 7.05) + 0.3);
202
+ ctx.save(); ctx.globalAlpha = k2;
203
+ const gx2 = DX + 170 + shake, gy2 = DY + 82;
204
+ const ug = ctx.createLinearGradient(gx2, gy2, gx2 + 180, gy2 + 56);
205
+ if (right) { ug.addColorStop(0, '#1fbf8f'); ug.addColorStop(1, '#4dffa6'); } else { ug.addColorStop(0, '#8a5bff'); ug.addColorStop(1, '#ff4fc1'); }
206
+ ctx.fillStyle = ug; ctx.beginPath(); ctx.roundRect(gx2, gy2, 180, 60, [20, 20, 20, 4]); ctx.fill();
207
+ ctx.font = '800 36px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText(right ? 'cat' : 'dog?', gx2 + 18, gy2 + 43);
208
+ ctx.restore();
209
+ // verdict badge
210
+ const vk = H.ease.back(ph(right ? 9.45 : 7.4, (right ? 9.45 : 7.4) + 0.3));
211
+ if (vk > 0) {
212
+ ctx.save(); ctx.translate(gx2 + 150, gy2 + 30); ctx.scale(vk, vk);
213
+ ctx.shadowColor = right ? '#4dffa6' : '#ff3b5c'; ctx.shadowBlur = 18; ctx.fillStyle = right ? '#4dffa6' : '#ff3b5c'; ctx.beginPath(); ctx.arc(0, 0, 17, 0, 7); ctx.fill(); ctx.shadowBlur = 0;
214
+ ctx.strokeStyle = '#fff'; ctx.lineWidth = 3.5; ctx.lineCap = 'round'; ctx.beginPath();
215
+ if (right) { ctx.moveTo(-7, 0); ctx.lineTo(-2, 6); ctx.lineTo(8, -6); } else { ctx.moveTo(-6, -6); ctx.lineTo(6, 6); ctx.moveTo(6, -6); ctx.lineTo(-6, 6); }
216
+ ctx.stroke(); ctx.restore();
217
+ }
218
+ }
219
+ if (t > 7.6 && t < 9.5) { ctx.save(); ctx.globalAlpha = EO(7.6, 7.9) * (1 - ph(9.3, 9.5)); ctx.font = '600 22px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.85)'; ctx.fillText('Answer:', DX + 30, DY + 226); chipPill(ctx, DX + 176, DY + 219, 'cat', { dot: '#7ad7ff', font: '700 22px "Inter"', h: 36, bg: 'rgba(255,255,255,0.24)' }); ctx.restore(); }
220
+ ctx.font = '400 16px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.55)';
221
+ ctx.fillText(typed(right ? 'Weights updated · try #2' : wrong ? 'Prediction 1 of many' : '', right ? 9.5 : 7.1, right ? 9.9 : 7.5), DX + 30, DY + 280);
222
+ // emphasis on the wrong guess: red glow ring
223
+ if (wrong && t > 7.4) { ctx.save(); ctx.strokeStyle = '#ff3b5c'; ctx.shadowColor = '#ff3b5c'; ctx.shadowBlur = 20; ctx.lineWidth = 3; ctx.globalAlpha = 0.55 + 0.45 * Math.sin(t * 10); const pr = EO(7.4, 7.8); ctx.beginPath(); ctx.roundRect(DX + 160 - 10 * (1 - pr), DY + 72 - 10 * (1 - pr), 200 + 20 * (1 - pr), 80 + 20 * (1 - pr), 26); ctx.stroke(); ctx.restore(); }
224
+ }
225
+ // ===== E: accuracy chart =====
226
+ const EX = 2780, EY = 150, EW = 560, EH = 430;
227
+ const ACCS = [61, 72, 80, 86, 90, 93, 95, 97];
228
+ if (panel(EX, EY, EW, EH, 10.4, 'ACCURACY')) {
229
+ const cp = H.ease.inOut(ph(10.9, 12.6));
230
+ const cur = Math.round(H.lerp(61, 97, cp));
231
+ const big = t > 12.6 ? 1 + 0.12 * Math.sin(Math.min(1, (t - 12.6) / 0.35) * Math.PI) : 1;
232
+ ctx.save(); ctx.translate(EX + 28, EY + 110); ctx.scale(big, big);
233
+ const ng = ctx.createLinearGradient(0, -60, 220, 0); ng.addColorStop(0, '#ffffff'); ng.addColorStop(1, cur >= 97 ? '#4dffa6' : '#ffc6f0');
234
+ ctx.font = '800 72px "Inter"'; ctx.fillStyle = ng; if (cur >= 97) { ctx.shadowColor = '#4dffa6'; ctx.shadowBlur = 24 * (1 - ph(13.2, 14)); } ctx.fillText(cur + '%', 0, 0); ctx.restore();
235
+ ctx.font = '600 21px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.78)'; ctx.fillText('round 1: 61%', EX + 300, EY + 104);
236
+ // axes + line chart
237
+ const gx0 = EX + 40, gx1 = EX + EW - 40, gy0 = EY + EH - 50, gy1 = EY + 150;
238
+ ctx.strokeStyle = 'rgba(255,255,255,0.12)'; ctx.lineWidth = 1;
239
+ for (let i = 0; i <= 4; i++) { const y = H.lerp(gy0, gy1, i / 4); ctx.beginPath(); ctx.moveTo(gx0, y); ctx.lineTo(gx1, y); ctx.stroke(); }
240
+ const pts = ACCS.map((a, i) => [H.lerp(gx0, gx1, i / 7), H.lerp(gy0, gy1, (a - 50) / 50)]);
241
+ const n = cp * 7, m = Math.floor(n), f = n - m;
242
+ const vis = pts.slice(0, m + 1); if (m < 7) vis.push([H.lerp(pts[m][0], pts[m + 1][0], f), H.lerp(pts[m][1], pts[m + 1][1], f)]);
243
+ if (t > 10.9) {
244
+ const ag = ctx.createLinearGradient(0, gy1, 0, gy0); ag.addColorStop(0, 'rgba(77,255,166,0.35)'); ag.addColorStop(1, 'rgba(77,255,166,0)');
245
+ ctx.fillStyle = ag; ctx.beginPath(); ctx.moveTo(vis[0][0], gy0); vis.forEach(p => ctx.lineTo(p[0], p[1])); ctx.lineTo(vis[vis.length - 1][0], gy0); ctx.closePath(); ctx.fill();
246
+ ctx.save(); ctx.strokeStyle = '#4dffa6'; ctx.shadowColor = '#4dffa6'; ctx.shadowBlur = 12; ctx.lineWidth = 3; ctx.lineJoin = 'round'; ctx.beginPath(); vis.forEach((p, i) => i ? ctx.lineTo(p[0], p[1]) : ctx.moveTo(p[0], p[1])); ctx.stroke(); ctx.restore();
247
+ vis.forEach((p, i) => { if (i <= m) { ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.arc(p[0], p[1], 4, 0, 7); ctx.fill(); } });
248
+ const lp = vis[vis.length - 1]; ctx.save(); ctx.shadowColor = '#4dffa6'; ctx.shadowBlur = 16; ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.arc(lp[0], lp[1], 7, 0, 7); ctx.fill(); ctx.restore();
249
+ if (t > 12.6) { ctx.save(); ctx.strokeStyle = '#4dffa6'; ctx.globalAlpha = 1 - ph(12.6, 13.4); ctx.lineWidth = 2; ctx.beginPath(); ctx.arc(lp[0], lp[1], 10 + 40 * EO(12.6, 13.4), 0, 7); ctx.stroke(); ctx.restore(); }
250
+ ctx.font = '600 18px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.7)'; ctx.fillText('training rounds →', gx1 - 168, gy0 + 32);
251
+ ctx.fillText('61%', gx0 - 6, pts[0][1] + 26);
252
+ }
253
+ }
254
+ // ---------- connectors that draw on ----------
255
+ if (t > 4.4) glowLine(ctx, [BX + BW - 10, BY + 230], [1720, 140], [CX + 30, CY + 150], E(4.4, 5.2), '#7a2bff', '#ff4fc1', 3, t < 7 ? 4 : 0, t);
256
+ if (t > 4.9 && t < 7.0) chipPill(ctx, 1685, 175, 'into the model', { k: EO(4.9, 5.2) * (1 - ph(6.7, 7.0)), grad: ['#8a5bff', '#ff4fc1'], font: '700 19px "Inter"', h: 36 });
257
+ if (t > 6.8) {
258
+ const fade = 1 - ph(10.3, 10.7);
259
+ ctx.save(); ctx.globalAlpha = Math.max(0.0, fade);
260
+ glowLine(ctx, [CX + CW - 30, CY + 90], [2250, 70], [DX + 24, DY + 26], E(6.85, 7.2), '#7ad7ff', '#ffffff', 3);
261
+ chipPill(ctx, 2250, 112, '1 Guess', { k: EO(6.95, 7.25), font: '800 22px "Inter"', h: 40, bg: 'rgba(255,255,255,0.22)' });
262
+ if (t > 7.45) chipPill(ctx, DX + DW - 60, DY - 22, '2 Check', { k: EO(7.45, 7.75), font: '800 22px "Inter"', h: 40, bg: 'rgba(255,255,255,0.22)' });
263
+ if (t > 8.0) {
264
+ const q = glowLine(ctx, [DX + 120, DY + DH - 10], [2250, 590], [CX + CW - 60, CY + CH - 30], E(8.0, 8.6), '#ff7a1a', '#ff3b5c', 3.5);
265
+ if (q && t < 8.8) { const p = q(E(8.0, 8.6)); ctx.save(); ctx.fillStyle = '#fff'; ctx.shadowColor = '#ff3b5c'; ctx.shadowBlur = 24; ctx.beginPath(); ctx.arc(p[0], p[1], 7, 0, 7); ctx.fill(); ctx.restore(); }
266
+ chipPill(ctx, 2240, 562, '3 Adjust', { k: EO(8.5, 8.8), grad: ['#ff7a1a', '#ff3b5c'], glow: 'rgba(255,60,90,0.5)', font: '800 22px "Inter"', h: 40 });
267
+ if (t < 9.4) chipPill(ctx, 2250, 510, 'error signal', { k: EO(8.1, 8.35) * (1 - ph(9.1, 9.4)), bg: 'rgba(255,59,92,0.38)', font: '700 21px "Inter"', h: 34 });
268
+ }
269
+ if (right) chipPill(ctx, DX + DW - 70, DY - 22, 'Guess again ✓', { k: EO(9.5, 9.8), grad: ['#1fbf8f', '#4dffa6'], glow: 'rgba(77,255,166,0.5)', font: '800 22px "Inter"', h: 40 });
270
+ ctx.restore();
271
+ }
272
+ ctx.restore(); // world
273
+
274
+ // ---------- glass over glass: hook card → header pill, takeaway (re-blur the frame) ----------
275
+ SRC = blurOf(ctx.canvas, W, H_, 20);
276
+ {
277
+ const sh = E(1.5, 2.4), a = EO(0.1, 0.6);
278
+ const w = H.lerp(760, 310, sh), h = H.lerp(190, 58, sh), x = H.lerp(640 - 380, 40, sh), y = H.lerp(250, 32, sh) + (1 - a) * 30;
279
+ ctx.save(); ctx.globalAlpha = a; glass(ctx, SRC, x, y, w, h, H.lerp(36, 25, sh), { shadow: H.lerp(50, 20, sh), tint: 0.1 });
280
+ const fs = H.lerp(60, 28, sh);
281
+ ctx.font = `800 ${fs}px "Inter"`; ctx.textBaseline = 'middle';
282
+ const tw = ctx.measureText('How does AI learn?').width;
283
+ const hg = ctx.createLinearGradient(x, 0, x + w, 0); hg.addColorStop(0, '#ffffff'); hg.addColorStop(1, '#ffc6f0');
284
+ ctx.fillStyle = hg; ctx.fillText('How does AI learn?', x + (w - tw) / 2, y + h / 2 + 2);
285
+ if (sh < 0.5) { ctx.globalAlpha = a * (1 - sh * 2) * EO(0.5, 0.9); chipPill(ctx, 640, y - 24, 'NEW SERIES · AI BASICS', { font: '600 12px "Inter"', dot: '#b7f5ff' }); }
286
+ ctx.restore();
287
+ }
288
+ if (t > 13.0) {
289
+ const e = EO(13.0, 13.5);
290
+ const w = 900, h = 100, x = 640 - w / 2, y = 572 + (1 - e) * 30;
291
+ ctx.save(); ctx.globalAlpha = e; glass(ctx, SRC, x, y, w, h, 42, { shadow: 40, tint: 0.12 });
292
+ ctx.font = '800 46px "Inter"'; ctx.textBaseline = 'middle'; ctx.textAlign = 'center';
293
+ const hg = ctx.createLinearGradient(x, 0, x + w, 0); hg.addColorStop(0, '#ffffff'); hg.addColorStop(1, '#ffc6f0');
294
+ ctx.fillStyle = hg; ctx.fillText('More examples → better guesses', 640, y + h / 2 + 2);
295
+ ctx.restore();
296
+ }
297
+ }
298
+
299
+ // ---------- sound: frosted-glass dashboard (soft glass taps, airy panel slides, gentle chimes, a calm pad) ----------
300
+ function glassSound(k) {
301
+ const D = 14.5;
302
+ const ph = (t, a, b) => H.clamp((t - a) / (b - a));
303
+ const inv = (u) => (u < 0.5 ? Math.cbrt(u / 4) : 1 - Math.cbrt((1 - u) * 2) / 2); // inverse of H.ease.inOut
304
+ // camera keyframes copied from glassExplainer (KF): pan a sound to where its panel sits on screen
305
+ const KF = [[0, 640, 360, 1], [1.7, 640, 360, 1], [2.8, 1300, 345, 1.35], [5.8, 1302, 345, 1.37], [6.8, 2238, 330, 1.3], [10.2, 2242, 330, 1.31], [11.1, 3060, 345, 1.35], [12.8, 3062, 345, 1.37], [13.8, 1800, 330, 0.37], [20, 1800, 330, 0.37]];
306
+ const pan = (wx, t) => { let i = 0; while (i < KF.length - 2 && t > KF[i + 1][0]) i++; const A = KF[i], B = KF[i + 1], u = H.ease.inOut(H.clamp((t - A[0]) / (B[0] - A[0]))); return H.clamp(((wx - H.lerp(A[1], B[1], u)) * H.lerp(A[3], B[3], u)) / 640, -1, 1) * 0.6; };
307
+ const busy = [];
308
+ // glass tap: a light fingertip click on a glass pane (tiny click + a short, soft glassy ring, kept under ~2 kHz)
309
+ const tap = (t, f, g, p = 0, minor = true) => { busy.push(t); k.play('click', t, { f: f * 1.3, gain: 0.45 * g, pan: p, minor }); k.tone(t, { f, dur: 0.16, gain: 0.07 * g, a: 0.002, pan: p, verb: 0.25, minor }); k.tone(t, { f: f * 1.5, dur: 0.08, gain: 0.025 * g, a: 0.002, pan: p, minor }); };
310
+ // soft chime: rounded sine with an octave shimmer and room
311
+ const chime = (t, n, g, p = 0, dur = 1.2, minor) => { const f = k.hz(n); busy.push(t); k.tone(t, { f, dur, gain: 0.1 * g, a: 0.004, pan: p, verb: 0.4, minor }); k.tone(t, { f: f * 2, dur: dur * 0.45, gain: 0.025 * g, a: 0.003, pan: p, verb: 0.4, minor }); };
312
+ // a frosted panel glides up into place (EO over 0.6 s): an airy breath that settles with a tap
313
+ const frost = (t0, p, g = 1) => { k.noise(t0, { dur: 0.6, color: 'pink', filter: 'bandpass', f: [[0, 700], [0.35, 1500], [0.6, 1100]], q: 0.8, gain: 0.06 * g, a: 0.12, pan: p, verb: 0.2 }); tap(t0 + 0.28, 880, 0.7 * g, p); };
314
+ // glowing connector draws on: a soft, rising shimmer that follows the eased line
315
+ const glow = (t0, t1, f0, f1, g, p) => { const d = t1 - t0; k.noise(t0, { dur: d + 0.1, color: 'pink', filter: 'bandpass', f: [[0, f0], [d, f1]], q: 4, gain: 0.05 * g, a: d * 0.5, pan: p, verb: 0.3, minor: true }); k.tone(t0, { f: [[0, f0 / 2], [d, f1 / 2]], type: 'sine', dur: d + 0.1, gain: 0.025 * g, a: d * 0.5, pan: p, minor: true }); };
316
+ const glide = (t0, t1, g = 1) => { const d = t1 - t0; k.noise(t0, { dur: d + 0.15, color: 'pink', filter: 'bandpass', f: [[0, 240], [d * 0.5, 560], [d, 260]], q: 0.7, gain: 0.04 * g, a: d * 0.5, verb: 0.15 }); };
317
+ const counter = (a, b, val, f, g, p, minGap) => {
318
+ let last = -1, lastV = val(a); const top = Math.abs(val(b) - val(a)) / (b - a) * 0.22;
319
+ for (let t = a; t <= b + 1e-6; t += 1 / 120) {
320
+ const v = val(t); if (v === lastV) continue; lastV = v;
321
+ const speed = Math.abs(val(Math.min(b, t + 0.05)) - val(Math.max(a, t - 0.05)));
322
+ const gap = H.clamp(minGap / Math.max(0.2, Math.min(1, speed / top)), minGap, 0.4);
323
+ if (t - last >= gap && !busy.some((x) => t > x - 0.03 && t < x + 0.09)) { k.play('tick', t, { f, gain: g, pan: p, minor: true }); last = t; }
324
+ }
325
+ };
326
+
327
+ k.bed('room', 0, D, { gain: 0.18 });
328
+ k.music('pad', 0, D, { bpm: 92, gain: 0.34, chords: [['A3', 'C4', 'E4', 'G4'], ['F3', 'A3', 'C4', 'E4'], ['C4', 'E4', 'G4', 'B4'], ['G3', 'B3', 'D4', 'F#4'], ['F3', 'A3', 'C4', 'E4'], ['C4', 'E4', 'G4', 'C5']] });
329
+
330
+ // ---- hook: the glass title card fades up (EO 0.1-0.6), its series pill (0.5-0.9), then slides to the header
331
+ k.noise(0.05, { dur: 0.7, color: 'pink', filter: 'bandpass', f: [[0, 600], [0.5, 1400]], q: 0.8, gain: 0.05, a: 0.3, verb: 0.3 });
332
+ chime(0.18, 'E5', 1, 0, 1.6); chime(0.18, 'A4', 0.7, 0, 1.6);
333
+ tap(0.6, 1100, 0.5, 0);
334
+ k.noise(1.5, { dur: 0.9, color: 'pink', filter: 'lowpass', f: [[0, 800], [0.9, 350]], gain: 0.045, a: 0.35, minor: true }); // card glides to the corner
335
+ glide(1.7, 2.8);
336
+
337
+ // ---- beat 2: TRAINING DATA panel, tiles fade in, counter + progress bar
338
+ frost(2.2, pan(1300, 2.4));
339
+ for (let i = 0; i < 15; i += 2) tap(2.5 + i * 0.05 + 0.04, 980 + (i % 4) * 70, 0.35, pan(1010 + (i % 4) * 146, 2.6)); // tiles appear in a ripple
340
+ counter(2.95, 5.66, (t) => Math.floor(1e6 * Math.pow(H.ease.out(ph(t, 2.9, 5.7)), 1.6)), 3000, 1.0, pan(1100, 4), 1 / 9);
341
+ frost(4.2, pan(2010, 4.4)); // MODEL card
342
+ glow(4.4, 5.2, 600, 1500, 1, pan(1720, 4.8)); // data -> model connector
343
+ tap(4.95, 1050, 0.8, pan(1715, 5.0), false); // "into the model"
344
+ chime(5.7, 'E5', 0.8, pan(1100, 5.7)); tap(5.7, 1300, 0.6, pan(1100, 5.7)); // 1,000,000 + progress bar full
345
+
346
+ // ---- beat 3: guess, check, adjust
347
+ glide(5.8, 6.8);
348
+ frost(6.5, pan(2480, 6.7)); // OUTPUT card
349
+ k.tone(6.8, { f: [[0, 330], [0.4, 660]], type: 'sine', dur: 0.42, gain: 0.04, a: 0.15, pan: pan(2010, 6.9), minor: true }); // network lights up
350
+ glow(6.85, 7.2, 900, 1700, 0.8, pan(2250, 7.0)); // Guess line
351
+ tap(6.92, 820, 0.4, pan(2560, 6.92)); // typing dots
352
+ tap(7.0, 1200, 0.8, pan(2250, 7.0)); // "1 Guess"
353
+ chime(7.06, 'G4', 0.7, pan(2550, 7.1), 0.35); // "dog?" message lands (short, so the typing reads)
354
+ for (let i = 0; i < 6; i++) k.play('key', 7.14 + i * 0.065, { gain: 0.4, pan: pan(2400, 7.3), minor: true }); // "Prediction 1 of many" types out (7.1-7.5)
355
+ k.play('error', 7.4, { f: 'A3', gain: 0.7, pan: pan(2600, 7.4) });
356
+ k.tone(7.4, { f: [[0, 160], [0.2, 90]], dur: 0.3, gain: 0.18, pan: pan(2600, 7.4) }); // panel judders
357
+ tap(7.63, 900, 0.9, pan(2400, 7.65)); // Answer: cat
358
+ // ADJUST: the red error line draws back (E 8.0-8.6) with a hot dot riding it; weights re-balance (8.6-9.3)
359
+ glow(8.0, 8.6, 1400, 600, 1.2, pan(2250, 8.3));
360
+ k.tone(8.0, { f: [[0, 520], [0.6, 260]], type: 'triangle', dur: 0.62, gain: 0.045, a: 0.3, pan: pan(2250, 8.3) });
361
+ tap(8.12, 760, 0.6, pan(2250, 8.2)); // "error signal"
362
+ tap(8.52, 900, 0.8, pan(2240, 8.6), false); // "3 Adjust"
363
+ k.noise(8.6, { dur: 0.75, color: 'pink', filter: 'bandpass', f: [[0, 500], [0.4, 1300], [0.75, 900]], q: 3, gain: 0.05, a: 0.3, pan: pan(2010, 9), verb: 0.3, minor: true }); // weights shimmer as they rebalance
364
+ // CORRECT: green "cat" (9.4), check badge (9.45), typing, Guess again
365
+ ['C5', 'E5', 'G5'].forEach((n, i) => chime(9.4 + i * 0.07, n, 0.75 - i * 0.12, pan(2600, 9.45), 0.6));
366
+ for (let i = 0; i < 6; i++) k.play('key', 9.55 + i * 0.065, { gain: 0.5, pan: pan(2400, 9.7), minor: true });
367
+
368
+ // ---- beat 4: ACCURACY panel, the line chart draws point by point
369
+ glide(10.2, 11.1);
370
+ frost(10.4, pan(3060, 10.6));
371
+ ['A4', 'B4', 'C5', 'D5', 'E5', 'F5', 'G5'].forEach((n, i) => chime(10.9 + 1.7 * inv((i + 1) / 7), n, 0.45, pan(2820 + (i + 1) * 69, 11 + i * 0.2), 0.7, true)); // each point lands
372
+ k.noise(10.9, { dur: 1.7, color: 'pink', filter: 'bandpass', f: [[0, 700], [1.7, 1600]], q: 5, gain: 0.025, a: 0.8, pan: pan(3060, 11.8), minor: true }); // the glowing line drawing
373
+ counter(10.95, 12.56, (t) => Math.round(H.lerp(61, 97, H.ease.inOut(ph(t, 10.9, 12.6)))), 2600, 0.9, pan(2900, 12), 1 / 10);
374
+ // 97% (the biggest hit): number glows green and swells, a ring pulses off the last point
375
+ k.play('thud', 12.6, { f: 90, gain: 0.6 });
376
+ k.noise(12.6, { dur: 1.0, color: 'pink', filter: 'lowpass', f: [[0, 2200], [0.9, 400]], gain: 0.16, verb: 0.4 });
377
+ ['A4', 'C5', 'E5', 'A5'].forEach((n, i) => chime(12.6 + i * 0.03, n, 1.3 - i * 0.15, (i - 1.5) * 0.25, 1.8));
378
+ glide(12.8, 13.8, 0.9);
379
+ // takeaway glass bar (EO 13.0-13.5) settles and resolves
380
+ frost(12.95, 0, 0.7);
381
+ ['E5', 'A5'].forEach((n, i) => chime(13.35 + i * 0.09, n, 0.6 - i * 0.12, (i - 0.5) * 0.3, 1.4));
382
+ k.tone(13.35, { f: 'A2', type: 'triangle', dur: 1.2, gain: 0.12, a: 0.02 });
383
+ }
384
+
385
+ registerStyle({
386
+ id: 'glassmorphism',
387
+ name: 'Glassmorphism UI',
388
+ category: 'Dimensional',
389
+ description: 'Frosted-glass UI: translucent panels that genuinely blur the vivid gradient blobs and orbs behind them, with 1px light borders, a diagonal specular sheen, fine frost grain and crisp Inter type.',
390
+ motion: 'Color blobs bloom up under the glass, the frosted card rises in, then the chat plays out (user bubble pops, the AI reply types itself line by line) while stat chips float in glass-over-glass and their ring and sparkline draw on; blobs keep drifting so the frost shimmers.',
391
+ duration: 5,
392
+ fonts: ['800 60px "Inter"', '700 20px "Inter"', '600 18px "Inter"', '600 15px "Inter"', '400 15px "Inter"', '400 18px "Inter"', '800 22px "Inter"', '600 12px "Inter"'],
393
+ frameT: 4.6,
394
+ readsPixels: false,
395
+ explainerDuration: 14.5,
396
+ explainerNote: 'The camera glides and zooms across one big frosted dashboard (data feed → network card → output chat → accuracy chart → pull back) while the live colour blobs drift behind, so every panel re-frosts as it moves; connectors are glowing gradient lines with travelling light dots, labels are glass pills, numbers count in big Inter 800.',
397
+ explainer: glassExplainer,
398
+ explainerSound: glassSound,
399
+ draw(ctx, W, H_, t) {
400
+ // ---------- background: vivid blobs + a few crisp orbs (so the frost has something to blur) ----------
401
+ const BG = H.layer(W, H_), b = BG.getContext('2d');
402
+ const base = b.createLinearGradient(0, 0, W, H_);
403
+ base.addColorStop(0, '#0c0a24'); base.addColorStop(1, '#170f3a');
404
+ b.fillStyle = base; b.fillRect(0, 0, W, H_);
405
+ const blob = (x, y, r, col, a = 1) => {
406
+ const g = b.createRadialGradient(x, y, 0, x, y, r);
407
+ g.addColorStop(0, H.rgba(col, a)); g.addColorStop(0.5, H.rgba(col, a * 0.55)); g.addColorStop(1, H.rgba(col, 0));
408
+ b.fillStyle = g; b.fillRect(x - r, y - r, r * 2, r * 2);
409
+ };
410
+ const d = (ph, a) => Math.sin(t * 0.5 + ph) * a;
411
+ const ph = (a, b2) => H.clamp((t - a) / (b2 - a));
412
+ const E = (a, b2) => H.ease.out(ph(a, b2));
413
+ const typed = (str, a, b2) => str.slice(0, Math.round(str.length * ph(a, b2)));
414
+ const bloom = (i) => 0.35 + 0.65 * H.ease.out(ph(i * 0.12, 0.9 + i * 0.12));
415
+ blob(930 + d(0, 30), 230 + d(1, 20), 330 * bloom(0), '#ff2bd6', 0.95 * bloom(0));
416
+ blob(1180 + d(2, 20), 600, 300 * bloom(1), '#ff7a1a', 0.95 * bloom(1));
417
+ blob(620, 640 + d(3, 20), 320 * bloom(2), '#2b6bff', 0.9 * bloom(2));
418
+ blob(260 + d(4, 30), 170, 330 * bloom(3), '#7a2bff', 0.85 * bloom(3));
419
+ blob(120, 640, 250, '#00d1ff', 0.6);
420
+ blob(760, 380, 200, '#ff4d6d', 0.5);
421
+ // crisp orbs
422
+ orb(b, 1090 + d(5, 10), 170, 118, '#ffd2f4', '#ff4fc1', '#6a1497');
423
+ orb(b, 585, 575 + d(6, 8), 86, '#c7f2ff', '#3aa0ff', '#1a2a8a');
424
+ orb(b, 1215, 520, 46, '#ffe3b8', '#ff8a2a', '#9a2f12');
425
+ // ring
426
+ b.save(); b.translate(780, 120); b.rotate(-0.4);
427
+ const rg = b.createLinearGradient(-90, 0, 90, 0); rg.addColorStop(0, '#7af0ff'); rg.addColorStop(1, '#8a5bff');
428
+ b.strokeStyle = rg; b.lineWidth = 22; b.beginPath(); b.ellipse(0, 0, 92, 40, 0, 0, 7); b.stroke(); b.restore();
429
+ // faint grid
430
+ b.strokeStyle = 'rgba(255,255,255,0.035)'; b.lineWidth = 1; b.beginPath();
431
+ for (let x = 0; x <= W; x += 48) { b.moveTo(x + 0.5, 0); b.lineTo(x + 0.5, H_); }
432
+ for (let y = 0; y <= H_; y += 48) { b.moveTo(0, y + 0.5); b.lineTo(W, y + 0.5); }
433
+ b.stroke();
434
+ ctx.drawImage(BG, 0, 0);
435
+ let SRC = blurOf(BG, W, H_, 26);
436
+
437
+ // ---------- left: headline ----------
438
+ ctx.save(); ctx.globalAlpha = E(0.35, 0.7);
439
+ glass(ctx, SRC, 80 - (1 - E(0.35, 0.8)) * 20, 196, 196, 34, 17, { shadow: 16, tint: 0.08 });
440
+ ctx.fillStyle = '#b7f5ff'; ctx.beginPath(); ctx.arc(100, 213, 4 * (0.7 + 0.3 * Math.sin(t * 4)), 0, 7); ctx.fill();
441
+ ctx.font = '600 12px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.9)'; ctx.fillText('NEW · AI COPILOT 2.0', 114, 217.5);
442
+ ctx.restore();
443
+ // headline lines rise out of a mask, staggered
444
+ const line = (str, y, a, fill, font) => {
445
+ const e = E(a, a + 0.55); if (e <= 0) return;
446
+ ctx.save(); ctx.beginPath(); ctx.rect(60, y - 62, 520, 76); ctx.clip();
447
+ ctx.globalAlpha = e; ctx.font = font; ctx.fillStyle = fill; ctx.fillText(str, 76, y + (1 - e) * 64); ctx.restore();
448
+ };
449
+ line('Your AI', 300, 0.5, '#ffffff', '800 60px "Inter"');
450
+ line('copilot,', 366, 0.62, '#ffffff', '800 60px "Inter"');
451
+ const hg = ctx.createLinearGradient(76, 0, 400, 0); hg.addColorStop(0, '#ffffff'); hg.addColorStop(1, '#ffc6f0');
452
+ line('always on.', 432, 0.74, hg, '800 60px "Inter"');
453
+ ctx.save(); ctx.globalAlpha = E(1.05, 1.5); ctx.font = '400 18px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.68)';
454
+ ctx.fillText('Answers, summaries and actions —', 78, 478 + (1 - E(1.05, 1.5)) * 10); ctx.fillText('right where you work.', 78, 504 + (1 - E(1.05, 1.5)) * 10);
455
+ ctx.restore();
456
+
457
+ // ---------- chat card (rises in, frosted) ----------
458
+ const ce = E(0.55, 1.25);
459
+ const cx = 650, cy = 96 + (1 - ce) * 50, cw = 470, ch = 520;
460
+ ctx.save(); ctx.globalAlpha = ce;
461
+ glass(ctx, SRC, cx, cy, cw, ch, 28, { tint: 0.09 });
462
+ ctx.restore();
463
+ // header
464
+ ctx.save(); ctx.globalAlpha = E(1.0, 1.35);
465
+ orb(ctx, cx + 44, cy + 46, 20, '#ffd6f5', '#ff4fc1', '#7a1fb0');
466
+ ctx.strokeStyle = 'rgba(255,255,255,0.9)'; ctx.lineWidth = 1.8; ctx.beginPath();
467
+ const sx = cx + 44, sy = cy + 46; ctx.moveTo(sx, sy - 8); ctx.quadraticCurveTo(sx, sy, sx + 8, sy); ctx.quadraticCurveTo(sx, sy, sx, sy + 8); ctx.quadraticCurveTo(sx, sy, sx - 8, sy); ctx.quadraticCurveTo(sx, sy, sx, sy - 8); ctx.stroke();
468
+ ctx.font = '600 15px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText('Nova', cx + 76, cy + 42);
469
+ ctx.fillStyle = '#4dffa6'; ctx.beginPath(); ctx.arc(cx + 80, cy + 58, 3.5, 0, 7); ctx.fill();
470
+ ctx.font = '400 12px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.6)'; ctx.fillText('AI assistant · online', cx + 89, cy + 62);
471
+ for (let i = 0; i < 3; i++) { ctx.fillStyle = 'rgba(255,255,255,0.7)'; ctx.beginPath(); ctx.arc(cx + cw - 54 + i * 8, cy + 46, 2, 0, 7); ctx.fill(); }
472
+ ctx.restore();
473
+ const dl = E(1.1, 1.6);
474
+ if (dl > 0) { ctx.strokeStyle = 'rgba(255,255,255,0.12)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.moveTo(cx + 24, cy + 88.5); ctx.lineTo(cx + 24 + (cw - 48) * dl, cy + 88.5); ctx.stroke(); }
475
+ // user message pops from its tail corner
476
+ {
477
+ const bw = 262, bx = cx + cw - 24 - bw, by = cy + 112;
478
+ const k = H.ease.back(ph(1.45, 1.85));
479
+ if (k > 0) {
480
+ ctx.save(); ctx.translate(bx + bw, by + 46); ctx.scale(k, k); ctx.translate(-(bx + bw), -(by + 46)); ctx.globalAlpha = Math.min(1, ph(1.45, 1.6));
481
+ const ug = ctx.createLinearGradient(bx, by, bx + bw, by + 46);
482
+ ug.addColorStop(0, '#8a5bff'); ug.addColorStop(1, '#ff4fc1');
483
+ ctx.save(); ctx.shadowColor = 'rgba(255,60,200,0.35)'; ctx.shadowBlur = 20; ctx.shadowOffsetY = 6;
484
+ ctx.fillStyle = ug; ctx.beginPath(); ctx.roundRect(bx, by, bw, 46, [18, 18, 4, 18]); ctx.fill(); ctx.restore();
485
+ ctx.font = '400 15px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText("Summarize today's sales call", bx + 18, by + 28);
486
+ ctx.restore();
487
+ ctx.save(); ctx.globalAlpha = E(1.8, 2.1); ctx.font = '400 11px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.45)'; ctx.fillText('9:41', cx + cw - 52, by + 64); ctx.restore();
488
+ }
489
+ }
490
+ // AI reply: bubble grows from its tail corner, then types line by line
491
+ {
492
+ const bx = cx + 24, by = cy + 192, bw = 340, bh = 156;
493
+ const k = H.ease.back(ph(1.95, 2.35));
494
+ if (k > 0) {
495
+ ctx.save(); ctx.translate(bx, by + bh); ctx.scale(k, k); ctx.translate(-bx, -(by + bh)); ctx.globalAlpha = Math.min(1, ph(1.95, 2.1));
496
+ ctx.fillStyle = 'rgba(255,255,255,0.12)'; ctx.beginPath(); ctx.roundRect(bx, by, bw, bh, [18, 18, 18, 4]); ctx.fill();
497
+ ctx.strokeStyle = 'rgba(255,255,255,0.22)'; ctx.lineWidth = 1; ctx.beginPath(); ctx.roundRect(bx + 0.5, by + 0.5, bw - 1, bh - 1, [18, 18, 18, 4]); ctx.stroke();
498
+ ctx.restore();
499
+ ctx.font = '400 15px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText(typed('Here are the 3 key takeaways:', 2.25, 2.65), bx + 18, by + 32);
500
+ const items = [['Budget approved for Q3', '#4dffa6'], ['Pilot starts next Monday', '#7ad7ff'], ['Security review needed', '#ffb35c']];
501
+ items.forEach(([txt, c], i) => {
502
+ const a0 = 2.7 + i * 0.32;
503
+ const e = E(a0, a0 + 0.25); if (e <= 0) return;
504
+ const yy = by + 66 + i * 34;
505
+ ctx.save(); ctx.globalAlpha = e;
506
+ ctx.fillStyle = H.rgba(c, 0.18); ctx.beginPath(); ctx.roundRect(bx + 18, yy - 15, 22, 22, 7); ctx.fill();
507
+ ctx.font = '600 12px "Inter"'; ctx.fillStyle = c; ctx.textAlign = 'center'; ctx.fillText(String(i + 1), bx + 29, yy); ctx.textAlign = 'left';
508
+ ctx.restore();
509
+ ctx.font = '400 14px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.88)'; ctx.fillText(typed(txt, a0 + 0.05, a0 + 0.3), bx + 52, yy);
510
+ });
511
+ }
512
+ }
513
+ // typing indicator: Nova is "thinking" before the reply, then again after it
514
+ {
515
+ const bx = cx + 24;
516
+ const before = t > 1.7 && t < 1.98, after = t > 3.75;
517
+ if (before || after) {
518
+ const by = before ? cy + 192 : cy + 364;
519
+ ctx.save(); ctx.globalAlpha = before ? 1 : E(3.75, 3.95);
520
+ ctx.fillStyle = 'rgba(255,255,255,0.10)'; ctx.beginPath(); ctx.roundRect(bx, by, 64, 30, 15); ctx.fill();
521
+ for (let i = 0; i < 3; i++) {
522
+ const a = 0.35 + 0.65 * Math.max(0, Math.sin(t * 9 - i * 0.9));
523
+ ctx.fillStyle = `rgba(255,255,255,${a})`; ctx.beginPath(); ctx.arc(bx + 20 + i * 12, by + 15, 3.2, 0, 7); ctx.fill();
524
+ }
525
+ ctx.restore();
526
+ }
527
+ }
528
+ // input field
529
+ {
530
+ const ix = cx + 20, iy = cy + ch - 74, iw = cw - 40, ih = 52;
531
+ ctx.save(); ctx.globalAlpha = E(1.15, 1.5);
532
+ ctx.fillStyle = 'rgba(10,6,40,0.22)'; ctx.beginPath(); ctx.roundRect(ix, iy, iw, ih, 26); ctx.fill();
533
+ ctx.strokeStyle = 'rgba(255,255,255,0.18)'; ctx.beginPath(); ctx.roundRect(ix + 0.5, iy + 0.5, iw - 1, ih - 1, 26); ctx.stroke();
534
+ ctx.font = '400 15px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.5)'; ctx.fillText('Ask Nova anything…', ix + 22, iy + 31);
535
+ if (Math.sin(t * 6) > 0) { ctx.fillStyle = 'rgba(255,255,255,0.8)'; ctx.fillRect(ix + 21, iy + 17, 1.5, 19); }
536
+ const g = ctx.createLinearGradient(ix + iw - 46, iy, ix + iw - 6, iy + ih);
537
+ g.addColorStop(0, '#ff7a1a'); g.addColorStop(1, '#ff2bd6');
538
+ ctx.fillStyle = g; ctx.beginPath(); ctx.arc(ix + iw - 26, iy + 26, 19, 0, 7); ctx.fill();
539
+ ctx.strokeStyle = '#fff'; ctx.lineWidth = 2; ctx.lineCap = 'round'; ctx.lineJoin = 'round';
540
+ ctx.beginPath(); ctx.moveTo(ix + iw - 26, iy + 34); ctx.lineTo(ix + iw - 26, iy + 18); ctx.moveTo(ix + iw - 33, iy + 25); ctx.lineTo(ix + iw - 26, iy + 18); ctx.lineTo(ix + iw - 19, iy + 25); ctx.stroke();
541
+ ctx.restore();
542
+ }
543
+
544
+ // ---------- stat chips: glass over glass (re-blur the composited frame), floating in ----------
545
+ SRC = blurOf(ctx.canvas, W, H_, 18);
546
+ const chip = (a0, dx, dy, fn) => {
547
+ const e = E(a0, a0 + 0.6); if (e <= 0) return;
548
+ ctx.save(); ctx.globalAlpha = Math.min(1, ph(a0, a0 + 0.3)); fn((1 - e) * dx, (1 - e) * dy); ctx.restore();
549
+ };
550
+ // chip 1: speed
551
+ chip(2.25, -40, 0, (ox, oy) => {
552
+ const x = 570 + ox, y = 180 + d(1, 4) + oy, w = 168, h = 64;
553
+ glass(ctx, SRC, x, y, w, h, 18, { shadow: 34, tint: 0.12 });
554
+ const g = ctx.createLinearGradient(x + 14, y + 14, x + 50, y + 50); g.addColorStop(0, '#ffcf5c'); g.addColorStop(1, '#ff7a1a');
555
+ ctx.fillStyle = g; ctx.beginPath(); ctx.roundRect(x + 14, y + 14, 36, 36, 11); ctx.fill();
556
+ ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.moveTo(x + 34, y + 20); ctx.lineTo(x + 24, y + 34); ctx.lineTo(x + 31, y + 34); ctx.lineTo(x + 28, y + 44); ctx.lineTo(x + 39, y + 29); ctx.lineTo(x + 32, y + 29); ctx.closePath(); ctx.fill();
557
+ ctx.font = '800 22px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText((2.4 * E(2.3, 3.0)).toFixed(1) + '×', x + 62, y + 34);
558
+ ctx.font = '400 12px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.65)'; ctx.fillText('faster replies', x + 62, y + 51);
559
+ });
560
+ // chip 2: accuracy ring
561
+ chip(2.55, 40, 0, (ox, oy) => {
562
+ const x = 1018 + ox, y = 356 + d(2, 4) + oy, w = 196, h = 76;
563
+ glass(ctx, SRC, x, y, w, h, 20, { shadow: 34, tint: 0.12 });
564
+ const c = [x + 40, y + 38];
565
+ const rp = H.ease.inOut(ph(2.7, 3.6));
566
+ ctx.lineWidth = 6; ctx.strokeStyle = 'rgba(255,255,255,0.15)'; ctx.beginPath(); ctx.arc(c[0], c[1], 21, 0, 7); ctx.stroke();
567
+ const g = ctx.createLinearGradient(c[0] - 20, c[1] - 20, c[0] + 20, c[1] + 20); g.addColorStop(0, '#4dffa6'); g.addColorStop(1, '#00d1ff');
568
+ if (rp > 0) { ctx.strokeStyle = g; ctx.lineCap = 'round'; ctx.beginPath(); ctx.arc(c[0], c[1], 21, -Math.PI / 2, -Math.PI / 2 + Math.PI * 2 * 0.986 * rp); ctx.stroke(); }
569
+ ctx.font = '800 22px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText((98.6 * rp).toFixed(1) + '%', x + 76, y + 40);
570
+ ctx.font = '400 12px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.65)'; ctx.fillText('answer accuracy', x + 76, y + 58);
571
+ });
572
+ // chip 3: sparkline
573
+ chip(2.85, 0, 40, (ox, oy) => {
574
+ const x = 556 + ox, y = 586 + d(3, 4) + oy, w = 190, h = 92;
575
+ glass(ctx, SRC, x, y, w, h, 20, { shadow: 34, tint: 0.12 });
576
+ ctx.font = '400 12px "Inter"'; ctx.fillStyle = 'rgba(255,255,255,0.65)'; ctx.fillText('Tokens / sec', x + 16, y + 26);
577
+ ctx.font = '800 22px "Inter"'; ctx.fillStyle = '#fff'; ctx.fillText('12.8k', x + 16, y + 52);
578
+ ctx.font = '600 12px "Inter"'; ctx.fillStyle = '#4dffa6'; ctx.fillText('▲ 18%', x + 82, y + 51);
579
+ const pts = []; const sr = H.rng(4);
580
+ for (let i = 0; i <= 12; i++) pts.push([x + 16 + i * 13.2, y + 80 - (i * 1.4 + sr() * 8 + Math.sin(i * 0.8 + t) * 2)]);
581
+ const sp = H.ease.inOut(ph(3.0, 3.7)), n = Math.max(1, Math.round(12 * sp));
582
+ const vis = pts.slice(0, n + 1);
583
+ if (sp > 0) {
584
+ const ag = ctx.createLinearGradient(0, y + 50, 0, y + 86); ag.addColorStop(0, 'rgba(77,255,166,0.35)'); ag.addColorStop(1, 'rgba(77,255,166,0)');
585
+ ctx.fillStyle = ag; ctx.beginPath(); ctx.moveTo(vis[0][0], y + 86); vis.forEach(p => ctx.lineTo(p[0], p[1])); ctx.lineTo(vis[vis.length - 1][0], y + 86); ctx.closePath(); ctx.fill();
586
+ ctx.strokeStyle = '#4dffa6'; ctx.lineWidth = 2; ctx.lineJoin = 'round'; ctx.beginPath(); vis.forEach((p, i) => i ? ctx.lineTo(p[0], p[1]) : ctx.moveTo(p[0], p[1])); ctx.stroke();
587
+ const lp = vis[vis.length - 1]; ctx.fillStyle = '#fff'; ctx.beginPath(); ctx.arc(lp[0], lp[1], 3.5, 0, 7); ctx.fill();
588
+ }
589
+ });
590
+ },
591
+ });
592
+ }
@@ -0,0 +1,13 @@
1
+ {
2
+ "id": 46,
3
+ "name": "Glassmorphism UI",
4
+ "nameZh": "毛玻璃界面",
5
+ "family": "Dimensional",
6
+ "familyZh": "立体空间",
7
+ "description": "Frosted-glass UI: translucent panels that genuinely blur the vivid gradient blobs and orbs behind them, with 1px light borders, a diagonal specular sheen, fine frost grain and crisp Inter type.",
8
+ "motionNotes": "Motion: Color blobs bloom up under the glass, the frosted card rises in, then the chat plays out (user bubble pops, the AI reply types itself line by line) while stat chips float in glass-over-glass and their ring and sparkline draw on; blobs keep drifting so the frost shimmers.",
9
+ "explainerNotes": "Explainer: The camera glides and zooms across one big frosted dashboard (data feed → network card → output chat → accuracy chart → pull back) while the live colour blobs drift behind, so every panel re-frosts as it moves; connectors are glowing gradient lines with travelling light dots, labels are glass pills, numbers count in big Inter 800.",
10
+ "code": "code.js",
11
+ "registeredAs": "glassmorphism",
12
+ "source": "https://www.futurepedia.io/resources/ai-style-atlas/view"
13
+ }