@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
  1056. package/studio/ui/dist/assets/ExportCenter-DEyy1vs_.js +0 -1
  1057. package/studio/ui/dist/assets/SettingsModal-CQmsA2A2.js +0 -2
  1058. package/studio/ui/dist/assets/es-AqUfIkAy.js +0 -1
  1059. package/studio/ui/dist/assets/index-C7moXjTY.css +0 -1
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  1062. package/studio/ui/dist/assets/ko-CKtBPDze.js +0 -1
  1063. package/studio/ui/dist/assets/zh-CN-DtNEwKWJ.js +0 -1
@@ -1,185 +0,0 @@
1
- # Asset Choreography And Render QA
2
-
3
- Use this reference when a user supplies a visual reference, asks for richer visual materials, or reports overlap, overflow, weak contrast, transparency, crop, or export differences.
4
-
5
- ## Why This Gate Exists
6
-
7
- Three false positives repeatedly create avoidable rework:
8
-
9
- 1. File count is mistaken for visual range.
10
- 2. A named style is mistaken for the exact reference.
11
- 3. Browser snapshots are mistaken for final rendered evidence.
12
-
13
- The correct unit of quality is a visible story action that survives export.
14
-
15
- ## 1. Inspect The Exact Reference
16
-
17
- Resolve the source before interpreting it:
18
-
19
- - Attachment or pasted prompt: read the full local source.
20
- - Local repository or directory: inspect that exact path, not a similarly named remote project.
21
- - Image: inspect the pixels, not only the filename or style label.
22
- - Named style without an attachment: record the house interpretation and its uncertainty.
23
-
24
- Write the result into `asset_analysis.style_reference`:
25
-
26
- - `source_type`
27
- - `exact_source`
28
- - `reviewed`
29
- - `visual_grammar`
30
- - `narrative_boundary`
31
- - `forbidden_drift`
32
-
33
- `visual_grammar` contains observable properties, not praise words. Prefer:
34
-
35
- - Palette and ink/material behavior.
36
- - Edge, crop, outline, grain, halftone, shadow, and depth treatment.
37
- - Composition density and dominant-mass placement.
38
- - Relationship between type, image, and negative space.
39
- - Transition behavior implied by the material.
40
-
41
- Reject vague entries such as "premium", "advanced", "cinematic", or "Riso-like" unless they are followed by visible properties from the exact source.
42
-
43
- ## 2. Separate Style From Story
44
-
45
- Define two independent contracts:
46
-
47
- - Style contract: how surfaces, edges, colors, materials, depth, and transitions look.
48
- - Narrative contract: which product actions, source claims, characters, objects, and proof states the viewer must understand.
49
-
50
- The style contract may transform the narrative objects. It may not replace them.
51
-
52
- Examples:
53
-
54
- - Riso can control ink colors, halftone, paper, registration offset, and wipes. It must not turn a publishing workflow into a film about printing machinery.
55
- - Collage can control torn edges, taped layers, paper depth, and assembly. It must not replace product proof with decorative stationery.
56
- - Cinematic black can control lighting, contrast, and pacing. It must not reduce a product promo to titles on a dark background.
57
-
58
- ## 3. Build Assets By Motion Job
59
-
60
- Start from source nouns and verbs, then assign each accepted foreground component one or more motion jobs.
61
-
62
- Required jobs for premium multi-scene work:
63
-
64
- | Job | Question | Typical evidence |
65
- | --- | --- | --- |
66
- | Narrative anchor | What remains recognizably the same across beats? | person, article, hero object, product surface |
67
- | Product proof | What makes the claim visible and believable? | command, screenshot, state, result, number, choice |
68
- | Transition carrier | What physically carries material into the next beat? | tear, fold, route, wipe, stamp, rail, scan, fan |
69
-
70
- Additional source-derived jobs are allowed, such as counterweight, depth frame, inspection mark, or CTA resolver. They do not replace the three core jobs.
71
-
72
- The minimum of three independent foreground components for premium multi-scene work is mathematical, not stylistic: it is the smallest library that can form two distinct two-object combinations.
73
-
74
- ## 4. Combination Proof
75
-
76
- Before animation, record at least two distinct combination tests for premium multi-scene work:
77
-
78
- ```json
79
- {
80
- "id": "article-to-preview",
81
- "scene_id": "preview",
82
- "component_ids": ["article-paper", "phone-frame", "scan-rail"],
83
- "choreography": "The article folds into the phone while the scan rail confirms the preview state.",
84
- "snapshot_timestamp": 11.4,
85
- "deletion_test": "Without the phone or rail, the viewer cannot see that the same article became a checked preview."
86
- }
87
- ```
88
-
89
- A valid second test changes the component set and the relationship between objects. These do not count:
90
-
91
- - The same cards with different labels.
92
- - The same component set at another timestamp.
93
- - Independent fade-ins with no handoff or shared action.
94
- - A decorative pile that does not prove a claim or bridge a scene.
95
-
96
- ## 5. Composite Ownership
97
-
98
- A composite component is one semantic object even when implemented with many layers.
99
-
100
- Examples:
101
-
102
- - Terminal shell + command text + cursor + status light.
103
- - Search field + query + icon + border.
104
- - Product card + title + metadata + image + shadow.
105
- - Paper ring + logo + highlight + texture.
106
-
107
- All children share one owner for:
108
-
109
- - Transform.
110
- - Opacity.
111
- - Clip or mask.
112
- - Occlusion and stacking.
113
-
114
- If the shell goes behind a paper, its text and controls go behind the paper with it. A child may animate internally, but it may not cross the owner's external occlusion boundary.
115
-
116
- Record every risky group in `render_qa_contract.composite_groups`.
117
-
118
- ## 6. Visible Alpha Bounds
119
-
120
- Transparent PNG placement must use the visible subject, not the file canvas.
121
-
122
- For every transparent asset aligned to text, a frame, a safe zone, or another object:
123
-
124
- 1. Measure the smallest rectangle containing meaningful non-transparent pixels.
125
- 2. Position and clear the asset from that visible rectangle.
126
- 3. Preserve outer transparent padding for motion and filtering.
127
- 4. Recheck the rendered frame after scale, perspective, and filter changes.
128
-
129
- This prevents a visually large transparent margin from making code coordinates appear correct while the visible paper, ring, or badge overlaps nearby text.
130
-
131
- ## 7. Exported Text Fit
132
-
133
- Any narrow text container needs an export-parity check:
134
-
135
- - Search fields.
136
- - Pills and badges.
137
- - Buttons.
138
- - Small cards.
139
- - Terminal rows.
140
- - CTA labels.
141
- - Chinese/English mixed text.
142
-
143
- Measure with the font actually used by the renderer. If the renderer substitutes a font, use the exported width as the source of truth.
144
-
145
- Pass conditions:
146
-
147
- - Text remains inside the visible container, not only its CSS box.
148
- - Intended padding survives export.
149
- - No glyph clips at entry, hold, or exit.
150
- - Contrast remains readable over the exported background and opacity.
151
-
152
- ## 8. Entry / Hold / Exit Evidence
153
-
154
- For each layered or text-rich scene, inspect three final-MP4 checkpoints:
155
-
156
- - Entry: ownership, clipping, initial overlap.
157
- - Hold: reading, contrast, font fit, visible bounds.
158
- - Exit: moving overflow, child desynchronization, transition collision.
159
-
160
- Each evidence row names:
161
-
162
- - Scene and phase.
163
- - Timestamp.
164
- - Rendered MP4 frame path.
165
- - Assertion.
166
- - Result.
167
- - Fix and rerun path when failed.
168
-
169
- Browser snapshots remain useful for fast iteration. They do not replace final-MP4 evidence.
170
-
171
- ## 9. Failure Routing
172
-
173
- Fix the earliest faulty contract:
174
-
175
- | Failure | Update first |
176
- | --- | --- |
177
- | Style looks adjacent but not faithful | exact reference analysis and asset prompt |
178
- | Style mechanism hides the product | narrative boundary and storyboard |
179
- | Many assets still feel repetitive | motion-role coverage and combination tests |
180
- | Text floats through another object | composite ownership |
181
- | Transparent object overlaps nearby text | visible alpha bounds |
182
- | Browser fits but export overflows | exported font measurement and layout contract |
183
- | Hold looks good but motion clips | entry/exit checkpoints and motion bounds |
184
-
185
- After any fix, rerender the full affected path and re-extract the final MP4 frame. Do not close a render defect with browser-only evidence.
@@ -1,83 +0,0 @@
1
- # Audio Sync
2
-
3
- Use this reference when a video mentions music, beat hits, voiceover, captions, sound design, or rhythmic motion.
4
-
5
- ## Principle
6
-
7
- Major visual events should land on intentional audio or rhythm moments. Minor visual texture may react to audio. Keep the main story independent from uncontrolled audio analysis.
8
-
9
- ## Beat Map
10
-
11
- Create `BEAT_MAP.json` for music-synced or tightly timed videos.
12
-
13
- Include:
14
-
15
- - `fps`
16
- - `duration_seconds`
17
- - `audio_source`
18
- - `beats`
19
- - `hits`
20
- - `scene_ranges`
21
- - `snapshot_times`
22
- - `notes`
23
-
24
- Manual beat maps are acceptable. Claim waveform analysis only when it actually happened.
25
-
26
- ## Structural Hits
27
-
28
- Use hits for:
29
-
30
- - First title impact.
31
- - Product reveal.
32
- - Proof/stat reveal.
33
- - Scene transition.
34
- - CTA lockup.
35
-
36
- Avoid placing every word on a hit. That feels mechanical and removes breathing room.
37
-
38
- ## Voiceover Timing
39
-
40
- If voiceover exists:
41
-
42
- - Script first.
43
- - Generate or import audio.
44
- - Transcribe or manually time phrases.
45
- - Use phrase timestamps as scene boundaries.
46
- - Keep on-screen text shorter than spoken text.
47
-
48
- If transcription is unavailable, use manual phrase timing and mark it as an assumption.
49
-
50
- ## Captions
51
-
52
- Caption-led videos need readability first:
53
-
54
- - Keep caption chunks short.
55
- - Avoid putting captions over busy product UI.
56
- - Keep caption position stable unless movement is part of the design.
57
- - Keep caption animation below the point where readability suffers.
58
-
59
- ## Micro-Reactivity
60
-
61
- Audio-reactive motion is useful for:
62
-
63
- - Subtle glow.
64
- - Background texture.
65
- - Small scale pulse.
66
- - Light opacity breathing.
67
-
68
- Keep it away from:
69
-
70
- - Main copy timing.
71
- - Scene duration.
72
- - CTA readability.
73
- - Product reveal timing.
74
-
75
- ## Sync Review
76
-
77
- Review in three passes:
78
-
79
- 1. Silent pass: can the story be followed without audio?
80
- 2. Audio pass: do major events land with the track?
81
- 3. Frame pass: are hit frames readable rather than just flashy?
82
-
83
- If a beat lands while the frame is unreadable, the timing fails.
@@ -1,156 +0,0 @@
1
- # Design Engineering
2
-
3
- Use this reference when upgrading a HyperFrames motion project from taste guidance to repeatable production behavior.
4
-
5
- ## Motion Design Compiler
6
-
7
- The skill should behave like a small Motion Design Compiler:
8
-
9
- ```text
10
- brief -> scene schema -> vector templates -> motion primitives -> GSAP timeline -> browser snapshots -> render
11
- ```
12
-
13
- Natural language names the direction. The compiler contracts preserve it.
14
-
15
- The compiler has four hard responsibilities:
16
-
17
- - Turn the storyboard into a scene schema with explicit slots, layout contracts, and beat timing.
18
- - Select approved vector templates instead of inventing new SVG geometry for every video.
19
- - Select legal motion primitives with semantic reasons and rejection tests.
20
- - Run render validation before final video export.
21
-
22
- ## Required Production Contracts
23
-
24
- Every new production scaffold includes these files:
25
-
26
- - `SCENE_SCHEMA.json`: the structured scene contract for content, slots, layout, timing, motion, and snapshots.
27
- - `VECTOR_TEMPLATES.json`: approved SVG composition families and their slots, geometry rules, icon/decor rules, and rejection tests.
28
- - `MOTION_PRIMITIVES.json`: approved GSAP/SVG/CSS motion primitives, their semantic use cases, required parameters, and failure modes.
29
-
30
- These files are not optional polish. They reduce random generation.
31
-
32
- ## Scene Schema
33
-
34
- The scene schema is the bridge between direction and implementation.
35
-
36
- Each scene must declare:
37
-
38
- - `template_id`: one approved vector template.
39
- - `content_slots`: title, support, proof, data, icon, CTA, or empty.
40
- - `layout_contract`: textRect, subjectRect, title tier, safeBottomY, motion bounds, and quiet zone.
41
- - `support_assets`: decision, roles, source, style lock, safe zones, motion purpose, entrance/exit timing, and deletion trigger.
42
- - `primitive_chain`: the approved motion primitives used by the scene.
43
- - `selection_reason`: why each primitive fits the meaning of the beat.
44
- - `readable_hold`: start and end timestamps for text stillness.
45
- - `snapshot_tests`: hero frame, transition midpoint, overflow check, and CTA lock.
46
-
47
- If a scene cannot be represented as structured data, it is not ready for implementation.
48
-
49
- ## Vector Templates
50
-
51
- Start with a small approved set:
52
-
53
- - `quote_card`: huge claim or quote, minimal support line, one accent path.
54
- - `data_point`: one number or fact, proof label, counter or path emphasis.
55
- - `comparison`: before/after or tension/resolution, split axis, shared transition rail.
56
-
57
- Each vector template must define:
58
-
59
- - Slots and maximum text density.
60
- - Fixed layout zones and safe margins.
61
- - Allowed icon/decor roles.
62
- - Support asset policy for whether symbols, textures, transition plates, semantic glyphs, product fragments, or motion accents are allowed.
63
- - SVG parts that can animate.
64
- - Disallowed uses.
65
- - Snapshot acceptance rules.
66
-
67
- Do not let the LLM freely invent SVG geometry for production frames. It may choose and fill approved templates.
68
-
69
- Support assets must not bypass this rule. Code-generated paths, masks, glyphs, rails, and marks belong in the vector template system when they need sharp synchronized motion. Bitmap support assets require a declared role, local path after generation, safe zones, motion purpose, and deletion trigger.
70
-
71
- ## Motion Primitives
72
-
73
- Use motion primitives as the legal animation vocabulary.
74
-
75
- The first set:
76
-
77
- - `maskReveal`: reveal a title, claim, subject, or CTA through a mask.
78
- - `pathDraw`: draw a connector, underline, route, signature, proof trace, or logo stroke.
79
- - `clipWipe`: move between scenes using a clipPath or mask edge.
80
- - `staggerText`: reveal a short keyword chain while preserving readable holds.
81
- - `numberCount`: animate a data value with a crisp proof lock.
82
-
83
- Every primitive must include:
84
-
85
- - Semantic use cases.
86
- - Required selectors.
87
- - Required timing fields.
88
- - GSAP property guidance.
89
- - Snapshot midpoint requirements.
90
- - Rejection tests.
91
-
92
- Avoid primitives that exist only because they look exciting.
93
-
94
- ## Selection Rules
95
-
96
- The project needs selection rules, not a bigger effects menu.
97
-
98
- - Use `maskReveal` when the concept is disclosure, reveal, proof, or emergence.
99
- - Use `pathDraw` when the viewer should follow a route, process, trace, signature, connection, or proof line.
100
- - Use `clipWipe` when one scene physically replaces another through an axis, rail, frame, or window.
101
- - Use `staggerText` only for short keyword chains. Do not stagger dense paragraphs.
102
- - Use `numberCount` only when a number is the proof object. Do not count decorative numbers.
103
-
104
- If two primitives could work, choose the one with the clearer semantic role and lower visual noise.
105
-
106
- ## Layout Engine Requirements
107
-
108
- Chinese text must be measured in the browser before render.
109
-
110
- Required checks:
111
-
112
- - Text bounding box stays inside `textRect`.
113
- - Optical vertical center is within the configured tolerance.
114
- - Title tier matches line count and character count.
115
- - Mixed Chinese/English terms do not overflow.
116
- - CTA and support text stay above `safeBottomY`.
117
- - Motion paths do not move readable text through unsafe top, right, or bottom zones.
118
-
119
- Markdown layout contracts are not enough. Final implementation needs measured geometry.
120
-
121
- ## Render Validation
122
-
123
- Render validation must inspect frame output, not only files.
124
-
125
- At minimum, capture:
126
-
127
- - First frame.
128
- - Each hero frame.
129
- - Each transition midpoint.
130
- - Each data/proof lock.
131
- - CTA lock.
132
-
133
- Reject the production if:
134
-
135
- - Important text is clipped, off-center, or outside safe zones.
136
- - A transition midpoint is blank or visually accidental.
137
- - Motion is only opacity plus y-position for all important beats.
138
- - SVG exists only as decoration and does not carry structure.
139
- - Icons or decorative marks do not have a semantic role.
140
- - The video loses no important meaning when reduced to screenshots.
141
-
142
- ## 100-Point Design Engineering Gate
143
-
144
- Use this score before final delivery:
145
-
146
- | Category | Points |
147
- | --- | ---: |
148
- | Scene schema filled with valid slots, layout contracts, and timing | 15 |
149
- | Approved vector templates used without ad hoc SVG geometry | 15 |
150
- | Chinese text measurement and safe-zone checks pass | 20 |
151
- | Motion primitives selected by semantic rules | 15 |
152
- | Mask/clipPath/path/SVG structure participates in transitions | 15 |
153
- | Browser snapshots inspect hero frames and transition midpoints | 15 |
154
- | Batch repeatability is preserved through structured data | 5 |
155
-
156
- Below 90 blocks final delivery. Below 75 means the project is still a prompt-driven draft.
@@ -1,202 +0,0 @@
1
- # GSAP Choreography
2
-
3
- Use this reference when a HyperFrames production needs premium motion, not just movement. It adapts GSAP Skills guidance for deterministic promo-video rendering.
4
-
5
- ## First Principles
6
-
7
- Premium motion comes from controlled attention over time.
8
-
9
- GSAP choreography must decide:
10
-
11
- - What appears first.
12
- - What waits.
13
- - What bridges the next scene.
14
- - What becomes still for reading.
15
- - What motion would be missed if the video were reduced to screenshots.
16
-
17
- Use GSAP as a timeline engine, not as a pile of independent tweens.
18
-
19
- ## Timeline Contract
20
-
21
- Every implemented composition needs one master timeline.
22
-
23
- Required:
24
-
25
- - `gsap.timeline({ paused: true, defaults: { duration, ease } })`
26
- - timeline labels such as `hook`, `reveal`, `proof`, `cta`
27
- - position parameters for every important tween
28
- - nested scene timelines only when they are added to the master timeline
29
- - registration to HyperFrames control, usually `window.__timelines`
30
-
31
- Avoid chained `delay` values. Use timeline labels and position parameters so the edit is readable and maintainable.
32
-
33
- Good pattern:
34
-
35
- ```javascript
36
- const tl = gsap.timeline({ paused: true, defaults: { duration: 0.6, ease: "power2.out" } });
37
- tl.addLabel("hook", 0)
38
- .from(".title-mask", { clipPath: "inset(0 100% 0 0)", autoAlpha: 0 }, "hook")
39
- .to(".accent-path", { strokeDashoffset: 0, duration: 0.8 }, "hook+=0.25")
40
- .addLabel("proof", 2.4)
41
- .to(".scene-hook", { autoAlpha: 0 }, "proof-=0.2")
42
- .from(".proof-number", { y: 32, autoAlpha: 0 }, "proof");
43
- ```
44
-
45
- ## Core Tween Rules
46
-
47
- Use:
48
-
49
- - `gsap.to()`, `gsap.from()`, and `gsap.fromTo()` intentionally.
50
- - `gsap.set()` for deterministic initial state.
51
- - `autoAlpha` instead of raw opacity when elements should disappear from visibility.
52
- - transform aliases such as `x`, `y`, `xPercent`, `yPercent`, `scale`, `rotation`, and `svgOrigin`.
53
- - `immediateRender: false` when multiple `from()` or `fromTo()` tweens affect the same target/property later in a timeline.
54
-
55
- Avoid:
56
-
57
- - raw `transform` strings when GSAP transform aliases can express the movement.
58
- - layout properties such as `top`, `left`, `width`, `height`, `margin`, or `padding` for motion.
59
- - invalid ease names.
60
- - uncontrolled repeat loops in render timelines.
61
-
62
- ## Plugin Registration
63
-
64
- Register each plugin once before use.
65
-
66
- This plugin registration rule is part of the production contract, not a styling preference.
67
-
68
- ```javascript
69
- import { gsap } from "gsap";
70
- import { DrawSVGPlugin } from "gsap/DrawSVGPlugin";
71
- import { MorphSVGPlugin } from "gsap/MorphSVGPlugin";
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- import { MotionPathPlugin } from "gsap/MotionPathPlugin";
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- import { SplitText } from "gsap/SplitText";
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- import { CustomEase } from "gsap/CustomEase";
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- gsap.registerPlugin(DrawSVGPlugin, MorphSVGPlugin, MotionPathPlugin, SplitText, CustomEase);
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- ```
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- All GSAP plugins are available from the public `gsap` npm package. Do not add private registry or old Club GSAP authentication instructions.
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- ## Premium Promo Primitives
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- ### SplitText
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- Use SplitText when text itself is the hero.
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- Use cases:
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- - large Chinese hook reveal
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- - word-by-word capability chain
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- - line-by-line manifesto
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- - CTA lockup entrance
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- Rules:
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- - Split only short, intentional copy.
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- - Preserve readable holds.
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- - Revert or clean up split structures when the environment requires it.
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- - Do not split dense paragraphs.
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- ### DrawSVG
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- Use DrawSVG for line-based proof and premium accents.
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- Use cases:
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- - logo stroke reveal
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- - underline or scan rail
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- - route/path/process trace
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- - inspection bracket
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- - proof connector
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- Rules:
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- - The path must guide attention or prove a relationship.
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- - Stroke width must match the vector template system.
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- - A midpoint snapshot must show an intentional partial draw.
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- ### MorphSVG
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- Use MorphSVG when one idea visibly becomes another.
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- Use cases:
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- - problem shape morphs into solution symbol
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- - rough note becomes clean decision artifact
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- - scattered fragments become product mark
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- - old workflow becomes new workflow
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- Rules:
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- - Morph only between visually compatible simplified paths.
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- - Use `shapeIndex` when the morph twists.
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- - Simplify SVG path complexity before blaming GSAP.
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- - Do not use morphing as decorative magic.
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- ### MotionPath
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- Use MotionPath when a visual object should physically carry attention.
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- Use cases:
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- - cursor travels along a workflow
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- - scan dot follows a route
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- - proof tick follows a connector
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- - product tile rides a transition rail
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-
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- Rules:
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- - Align the moving target to the path when appropriate.
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- - Use `autoRotate` only when rotation clarifies direction.
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- - A path follower should hand attention to the next scene, not wander.
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- ### CustomEase
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- Use CustomEase for one signature motion moment.
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- Use cases:
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- - brand reveal snap
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- - scan settle
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- - title compression release
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- - proof lock
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-
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- Rules:
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-
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- - Prefer built-in eases for ordinary movement.
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- - Use one custom curve per video unless the design system requires more.
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- - Name the custom ease and document what emotional beat it serves.
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- ## Performance
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-
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- Use performance as part of taste. Jank makes premium motion feel cheap.
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- Rules:
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- - Prefer transform aliases and `autoAlpha`.
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- - Use `will-change` only for elements that actually animate.
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- - Use stagger instead of many separate tweens with manual delays.
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- - Do not create hundreds of overlapping tweens.
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- - Batch layout reads before writes when measuring text.
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- - Kill or avoid offscreen/inactive animations.
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-
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- ## Reduced Motion
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-
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- For interactive previews or web surfaces, use `gsap.matchMedia()` and respect `prefers-reduced-motion`.
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-
188
- For rendered videos, document whether reduced-motion is irrelevant because the output is a fixed video file. Do not silently copy web accessibility rules into render timelines where they do not apply.
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-
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- ## Review Gate
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- Reject GSAP implementation if:
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-
194
- - important tweens are not on the master timeline
195
- - labels are missing
196
- - position parameters are replaced by delay chains
197
- - all reveals use only opacity plus y
198
- - SVG paths, masks, or clips do not participate in transitions
199
- - SplitText is used on dense copy
200
- - plugin usage is undocumented or unregistered
201
- - layout-heavy properties drive motion
202
- - transition midpoint snapshots are blank or accidental