@autoaiai/aicut 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +94 -94
- package/package.json +1 -1
- package/skills/aicut-motion/SKILL.md +69 -3
- package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
- package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
- package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
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Every concept's `insight` field should make a person say "that's true." Generic
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total. Every numeric and factual claim stays honest and source-backed — the
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exaggeration lives in the visual and emotional register, never in the numbers.
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- Spectacle moves: surreal scale (a phone the size of a building, a single
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feature filling the sky), impossible physics (gravity flips, time freezes,
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the UI shatters into a thousand shards), world-bending (the product warps the
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room around it), and maximal kinetic energy (whip pans, snap zooms, hits on
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every beat).
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- Hyperbolic before/after: the "before" world is a comic disaster, the "after"
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snaps to perfect on a single beat. Lean into the contrast hard.
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- One outrageous idea, executed at full volume. Bold is not busy — a single
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surreal mechanic carried through the whole spot beats five timid flourishes.
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If you can describe the ad without a "wait, what?" moment, it is not bold yet.
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Anti-tameness checklist — revise before storyboard if any is true:
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- The boldest description of the ad is still "clean," "modern," or "sleek."
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- A competitor could run the same spot by swapping the logo.
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- The hook is a statement, not a spectacle, surprise, or pattern break.
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- Nothing on screen is dramatically oversized, distorted, or physically impossible.
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- The energy is even throughout instead of building to a peak.
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The creative gate enforces this: the chosen concept must score `boldness` >= 4
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(plus `attention` >= 4 and `distinctiveness` >= 4). A merely-acceptable idea
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does not pass. See `references/ad-exemplars.md` for spectacle mechanics to reach for.
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## Hook Patterns
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- Chat becomes action: message bubbles transform into completed tasks.
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- Before/after split: old workflow breaks, product resolves it.
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- Impossible demo: show the result first, then reveal the product.
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- UI explosion: product capabilities fly out from a real screenshot.
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- Countdown: one urgent command or offer lands in the first 2 seconds.
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- Format-native imitation: for feeds, games, editors, or commerce apps, imitate the product's core interaction instead of explaining it.
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## Thumb-Stopping Layouts
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Before storyboard, choose a Layout Shock move. A good ad still should look like
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it wants attention even before it moves.
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- poster-scale type: one word, number, or CTA is dramatically larger than the rest.
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- one dominant visual: icon, product, phone, screenshot crop, avatar, or game object owns the frame.
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- aggressive crop: zoom into the most recognizable product/app detail instead of showing a tidy full screenshot.
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- asymmetric pressure: place the main visual off-center and let text slam, orbit, stack, or collide around it.
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- reveal stack: hide the payoff behind a wipe, swipe, terminal cursor, door, crate, card, or product layer.
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- kinetic split screen: old/new, before/after, fail/rescue, input/output, or chaos/control.
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Keep the first frame to maximum two text groups: a large hook and a short support
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or CTA. Do not fill the viewport with several similarly sized labels.
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## Numeric Proof Motion
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If the source gives usable numbers, treat them as a motion surface, not a line
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of copy. Ratings, discounts, prices, savings, review counts, download counts,
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scores, speed, or time saved should count, tick, roll, pop, or meter-fill toward
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the exact approved final number.
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- Rating examples: `0.0` -> `4.8`, with stars or a badge snapping in at the end.
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- Discount examples: `0%` -> `50%`, with a flash, price slash, or offer sticker.
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- Price examples: `$0` -> `$29`, or old price crossed out while savings count up.
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- Game/app examples: score and coins climb with bursts, combos, or HUD-style pops.
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Never invent a higher number for drama. If the number is inferred or blocked,
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animate the product behavior instead and keep the proof claim out of the render.
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## Motion Requirements
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Use the `src/motion.ts` vocabulary (`tween`, `springPop`, `staggerDelay`, eases)
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and `KineticText` rather than bare linear `interpolate` — see
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`references/motion-language.md`. Apply them (they wrap Remotion's
|
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`useCurrentFrame()`, `spring()`, and `interpolate()`) for:
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- Logo or product reveal.
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- Staggered task/card entrances.
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- Kinetic headline movement.
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- Dynamic numeric counters or meters when the ad uses source-backed proof.
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- At least one continuous background or particle motion.
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- CTA emphasis in the final scene.
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Avoid:
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- Plain centered title cards.
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- One visual repeated for the whole video.
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- Long body copy.
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- CSS transitions or CSS keyframe animations.
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- Dense equal-weight text blocks.
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- Safe, centered composition in every scene.
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- Static numeric proof where the same number could be animated safely.
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## Commercial QA
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Before handoff, ask:
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- Would the first 2 seconds stop someone scrolling?
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- Is the product visible or visually implied immediately?
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- Is there a clear reason to click?
|
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- Are source assets used, not just generic placeholders?
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- Does the CTA feel like an action, not a footer note?
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- Does the motion feel native to the product category, not just animated presentation slides?
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- Does the layout feel bold enough for a paid ad rather than a product explainer?
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- Is there at least one "wait, what?" spectacle moment — surreal scale, impossible physics, or a dramatized payoff — rather than a tasteful, restrained execution?
|
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|
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- Does the voiceover carry energy and dynamics, or does it read like a flat description?
|
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@@ -1,86 +0,0 @@
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# Fast Test Workflow
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Use this for skill tests, iteration, and first-pass creative QA. The goal is to make obvious issues cheap and reserve full MP4 render for the final candidate.
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|
|
5
|
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## Default Fast Path
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|
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1. Run source classification and create or update `ad-brief.json`:
|
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8
|
-
|
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9
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```bash
|
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node scripts/classify-ad-source.mjs "<url>" --brief-out examples/<brand>-ad/ad-brief.json
|
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|
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```
|
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|
-
|
|
13
|
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2. Harvest assets and create the source summary.
|
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14
|
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3. Generate concept cards and choose one direction using the brief.
|
|
15
|
-
4. Run text/claim/asset/secret checks before rendering.
|
|
16
|
-
5. Stage the example into the shared lab:
|
|
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|
-
|
|
18
|
-
```bash
|
|
19
|
-
node scripts/fast-ad-lab.mjs stage examples/<brand>-ad
|
|
20
|
-
```
|
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21
|
-
|
|
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|
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6. Render low-resolution stills. This command uses one Remotion bundle for the
|
|
23
|
-
requested frames instead of re-bundling per frame:
|
|
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|
-
|
|
25
|
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```bash
|
|
26
|
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node scripts/fast-ad-lab.mjs stills examples/<brand>-ad --frames 30,150,285,390 --scale 0.5
|
|
27
|
-
```
|
|
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|
-
|
|
29
|
-
7. Inspect stills. If motion timing needs review, render a low-resolution preview:
|
|
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|
-
|
|
31
|
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```bash
|
|
32
|
-
node scripts/fast-ad-lab.mjs preview examples/<brand>-ad --scale 0.35 --crf 30
|
|
33
|
-
```
|
|
34
|
-
|
|
35
|
-
8. Render a half-size draft MP4 only after the stills or preview pass:
|
|
36
|
-
|
|
37
|
-
```bash
|
|
38
|
-
node scripts/fast-ad-lab.mjs render examples/<brand>-ad --scale 0.5 --crf 24
|
|
39
|
-
```
|
|
40
|
-
|
|
41
|
-
9. Render full-size production MP4 only when the user explicitly approves the final candidate:
|
|
42
|
-
|
|
43
|
-
```bash
|
|
44
|
-
node scripts/fast-ad-lab.mjs final examples/<brand>-ad --scale 1 --crf 18
|
|
45
|
-
```
|
|
46
|
-
|
|
47
|
-
## Blocking vs Non-Blocking
|
|
48
|
-
|
|
49
|
-
Blocking before full render:
|
|
50
|
-
|
|
51
|
-
- Blank or broken frame.
|
|
52
|
-
- Product/logo missing from hook.
|
|
53
|
-
- Text overlap that makes copy unreadable.
|
|
54
|
-
- Unsupported or risky claim rendered as fact.
|
|
55
|
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- Actual secret, token, private URL, or customer data.
|
|
56
|
-
- Wrong product visual that could misrepresent the product.
|
|
57
|
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- Typecheck or Remotion render failure.
|
|
58
|
-
- Font-load render timeout: non-default `fontPreset` values fetch from Google
|
|
59
|
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Fonts at render time. On offline or network-restricted machines keep
|
|
60
|
-
`fontPreset` unset (`clean-sans`); a font fetch failure aborts the render.
|
|
61
|
-
|
|
62
|
-
The template depends on `@remotion/google-fonts` — when staging new-template
|
|
63
|
-
projects into an older shared lab or reusing an existing project's
|
|
64
|
-
`node_modules`, install the dependency first or the bundle fails.
|
|
65
|
-
|
|
66
|
-
Non-blocking for skill tests:
|
|
67
|
-
|
|
68
|
-
- Placeholder variable names such as `api_key`, `REACHAPI_BASE_URL`, or `PROJECT_KEY` when no real value is present.
|
|
69
|
-
- Minor copy polish that does not change claim meaning.
|
|
70
|
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- A harvested asset kept in the manifest but not used.
|
|
71
|
-
- Small layout preference that does not impair readability.
|
|
72
|
-
- Dependency audit warnings inherited from the template.
|
|
73
|
-
|
|
74
|
-
Do not rerender full-size MP4 for non-blocking issues. Record them as notes unless the user asks for production polish.
|
|
75
|
-
Do not render full-size MP4 before low-resolution stills and draft video pass.
|
|
76
|
-
|
|
77
|
-
## Time Budget
|
|
78
|
-
|
|
79
|
-
For ordinary skill tests, target:
|
|
80
|
-
|
|
81
|
-
- 3-6 minutes to source summary, preflight defaults, concept score, and draft stills.
|
|
82
|
-
- 1-3 minutes for a low-resolution preview when motion timing needs review.
|
|
83
|
-
- Half-size draft MP4 is the default video deliverable for skill tests: vertical 540x960, square 540x540, landscape 960x540.
|
|
84
|
-
- Full-size MP4 is the expensive final step; run it only after the draft video is accepted or the user explicitly asks for production output.
|
|
85
|
-
|
|
86
|
-
If a task exceeds the budget, stop after the draft stills and report the blocker or decision needed.
|
|
@@ -1,75 +0,0 @@
|
|
|
1
|
-
# Game Ad Patterns
|
|
2
|
-
|
|
3
|
-
Use this reference for casual games, mobile games, app-store game listings, puzzle games, hypercasual games, idle games, merge games, runners, and simple gameplay loops.
|
|
4
|
-
|
|
5
|
-
## Core Rule
|
|
6
|
-
|
|
7
|
-
Simple-game ads should feel like high-energy gameplay. Do not explain the game with feature cards first. Simulate the most satisfying loop immediately, then use store assets as fast proof moments.
|
|
8
|
-
|
|
9
|
-
Default duration is 15s. A 30s game ad must be explicitly requested or justified by a deeper story.
|
|
10
|
-
|
|
11
|
-
The common failure mode is making a mini slide deck: gameplay hook, proof card, feature card, CTA card. Avoid that. Shot cuts are allowed and often useful, but each shot should be kinetic: gameplay action, world/character motion, screenshot motion, reward motion, or CTA motion.
|
|
12
|
-
|
|
13
|
-
## First 2 Seconds
|
|
14
|
-
|
|
15
|
-
Start with one clear action and payoff:
|
|
16
|
-
|
|
17
|
-
- Match: swap pieces, trigger a combo, explode the board.
|
|
18
|
-
- Merge: drag two objects together, reveal a better object.
|
|
19
|
-
- Runner: near-miss obstacle, collect chain, speed burst.
|
|
20
|
-
- Puzzle: wrong move tension, one smart move solves it.
|
|
21
|
-
- Idle/reward: tap or unlock triggers a coin/reward cascade.
|
|
22
|
-
|
|
23
|
-
Use a short command-style headline such as `ONE MOVE. BIG BLAST.`, `MERGE IT. UNLOCK MORE.`, or `TAP. COLLECT. LEVEL UP.` Keep product/app icon visible in the first scene.
|
|
24
|
-
|
|
25
|
-
## Asset Use
|
|
26
|
-
|
|
27
|
-
Use app-store assets in this order:
|
|
28
|
-
|
|
29
|
-
1. Icon: brand anchor, header, CTA.
|
|
30
|
-
2. Screenshots: product proof, stacked cards, swipe carousel, before/after reveal.
|
|
31
|
-
3. Feature image or hero art: mid-video world/character context.
|
|
32
|
-
4. Rating/download/review numbers: proof cards, not the opening hook.
|
|
33
|
-
|
|
34
|
-
If screenshots are static, recreate the gameplay motion with custom Remotion shapes over or beside them. Do not rely on panning screenshots as the main animation.
|
|
35
|
-
|
|
36
|
-
Proof numbers, ratings, screenshots, and feature art should enter as fast overlays, stickers, flashes, swipe cards, match cuts, or side pops. They should not become static information screens.
|
|
37
|
-
|
|
38
|
-
## Motion Systems
|
|
39
|
-
|
|
40
|
-
Minimum for 15s game ads:
|
|
41
|
-
|
|
42
|
-
- Gameplay loop: one animated mechanic that resembles the actual game category.
|
|
43
|
-
- Payoff: particles, burst, score pop, reward cascade, or level-up moment.
|
|
44
|
-
- Asset proof: app-store screenshot/icon/feature-art reveal as a kinetic shot or overlay.
|
|
45
|
-
- CTA pulse: button/icon with a reason to install.
|
|
46
|
-
- Tempo: a meaningful visual change every 0.5-1.5 seconds.
|
|
47
|
-
|
|
48
|
-
Prefer `useCurrentFrame()`, `spring()`, `interpolate()`, and deterministic arrays for pieces, particles, boards, cards, and score pops. See `references/motion-language.md`: use `Burst` (confetti/coins/sparks/debris) for reward cascades, score pops, and explosions, and the `eases`/`staggerDelay` vocabulary so gameplay motion is springy, not linear.
|
|
49
|
-
|
|
50
|
-
## 15s Storyboard Pattern
|
|
51
|
-
|
|
52
|
-
- 0-2s: immediate action and payoff.
|
|
53
|
-
- 2-5s: second combo, fail-rescue, or reward cascade.
|
|
54
|
-
- 5-8s: screenshot/feature art proof enters as a kinetic cut, overlay, or match-cut.
|
|
55
|
-
- 8-11s: bigger payoff, level-up, multiplier, or challenge moment.
|
|
56
|
-
- 11-15s: CTA with motion, such as icon pop, reward burst, card swipe, or gameplay background.
|
|
57
|
-
|
|
58
|
-
Use 30s only when needed:
|
|
59
|
-
|
|
60
|
-
- 0-3s hook.
|
|
61
|
-
- 3-12s continuous gameplay variations.
|
|
62
|
-
- 12-20s proof and features as kinetic shots or overlays.
|
|
63
|
-
- 20-26s challenge/event/social mechanic.
|
|
64
|
-
- 26-30s CTA with motion.
|
|
65
|
-
|
|
66
|
-
## QA Checks
|
|
67
|
-
|
|
68
|
-
- Would the first second still read without sound?
|
|
69
|
-
- Is the core mechanic visible before social proof?
|
|
70
|
-
- Do proof and CTA use kinetic shots or motion instead of static cards?
|
|
71
|
-
- Does the ad include real store assets plus custom motion?
|
|
72
|
-
- Are screenshots supporting the ad rather than replacing animation?
|
|
73
|
-
- Would any still look like a presentation slide? If yes, revise with a cut, motion, or payoff.
|
|
74
|
-
- Are store claims copied accurately and documented in the source summary?
|
|
75
|
-
- Are third-party asset rights called out before commercial handoff?
|
|
@@ -1,90 +0,0 @@
|
|
|
1
|
-
# Hyperframes Output
|
|
2
|
-
|
|
3
|
-
Use this reference when `ad-brief.json` resolves `renderEngine` to
|
|
4
|
-
`hyperframes`, the user asks for Hyperframes, the target repo is already a
|
|
5
|
-
Hyperframes project, or open-source licensing matters more than Remotion's
|
|
6
|
-
React-based authoring model.
|
|
7
|
-
|
|
8
|
-
## Engine Choice
|
|
9
|
-
|
|
10
|
-
- Render-engine selection order is explicit user/caller choice, existing target
|
|
11
|
-
project stack, then local renderer availability.
|
|
12
|
-
- Use `renderEngine: "hyperframes"` when selected explicitly, when an existing
|
|
13
|
-
Hyperframes project is present, or when it is the only locally available
|
|
14
|
-
renderer.
|
|
15
|
-
- If both engines are available, ask the user. If neither is available, ask the
|
|
16
|
-
user to choose one to install.
|
|
17
|
-
- Do not use Hyperframes' `remotion-to-hyperframes` workflow for a new ad. That
|
|
18
|
-
workflow is for porting existing Remotion code; new ads should be native
|
|
19
|
-
Hyperframes HTML.
|
|
20
|
-
|
|
21
|
-
## Project Shape
|
|
22
|
-
|
|
23
|
-
Copy `assets/hyperframes-template/` into the target project, or adapt an
|
|
24
|
-
existing Hyperframes project. Hyperframes requires Node.js 22+ and FFmpeg.
|
|
25
|
-
|
|
26
|
-
Core files:
|
|
27
|
-
|
|
28
|
-
- `index.html`: source of truth for the composition.
|
|
29
|
-
- `variables.json`: approved ad copy, CTA, colors, local asset paths, and
|
|
30
|
-
format fields (`width`, `height`, `layoutMode`).
|
|
31
|
-
- `package.json`: local dev-loop commands.
|
|
32
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-
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33
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-
Composition rules:
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34
|
-
|
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35
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-
- The root composition is an HTML element with `data-composition-id`,
|
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36
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-
`data-start`, `data-duration`, `data-width`, and `data-height`.
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37
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-
- Every clip has `data-start`, `data-duration`, and `data-track-index`.
|
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38
|
-
- Declare editable fields on the `<html>` root with
|
|
39
|
-
`data-composition-variables`.
|
|
40
|
-
- Read variables once in script with `window.__hyperframes.getVariables()`.
|
|
41
|
-
- Write `variables.width` and `variables.height` back to `data-width`,
|
|
42
|
-
`data-height`, `--stage-width`, and `--stage-height` so square and landscape
|
|
43
|
-
outputs do not render through the vertical starter layout.
|
|
44
|
-
- Register one paused GSAP timeline with
|
|
45
|
-
`window.__timelines["<composition-id>"] = tl`.
|
|
46
|
-
- Keep internal ids and enum values in English. Use `outputLanguage` for
|
|
47
|
-
rendered copy.
|
|
48
|
-
|
|
49
|
-
## Commands
|
|
50
|
-
|
|
51
|
-
Run the Hyperframes loop instead of Remotion commands:
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52
|
-
|
|
53
|
-
```bash
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|
54
|
-
npm install
|
|
55
|
-
npx hyperframes lint
|
|
56
|
-
npx hyperframes inspect --samples 12
|
|
57
|
-
npx hyperframes preview
|
|
58
|
-
npx hyperframes render --variables-file ./variables.json --quality draft
|
|
59
|
-
```
|
|
60
|
-
|
|
61
|
-
For handoff, report the Hyperframes Studio URL from `preview`, typically:
|
|
62
|
-
|
|
63
|
-
```text
|
|
64
|
-
http://localhost:<port>/#project/<project-directory-name>
|
|
65
|
-
```
|
|
66
|
-
|
|
67
|
-
## Asset And Audio Rules
|
|
68
|
-
|
|
69
|
-
- Store approved media locally next to the project, for example
|
|
70
|
-
`assets/<brand>/logo.svg` and `assets/<brand>/hero.png`.
|
|
71
|
-
- Reference local asset paths through `variables.json`; do not hard-code remote
|
|
72
|
-
URLs in the final composition.
|
|
73
|
-
- If `audioMode` is `sfx-only`, first create or choose a generated or
|
|
74
|
-
rights-cleared SFX file, then add an explicit `<audio src="./assets/...">`
|
|
75
|
-
clip in `index.html`. Do not leave empty audio tags or unresolved audio
|
|
76
|
-
variables; Hyperframes lint requires concrete media `src` values. If no sound
|
|
77
|
-
file exists yet, report that audio is not implemented in the current
|
|
78
|
-
Hyperframes draft.
|
|
79
|
-
|
|
80
|
-
## QA Differences
|
|
81
|
-
|
|
82
|
-
For Hyperframes, replace Remotion still/typecheck gates with:
|
|
83
|
-
|
|
84
|
-
- `npx hyperframes lint` for composition and track structure.
|
|
85
|
-
- `npx hyperframes inspect` for timeline layout overflow and clipping.
|
|
86
|
-
- Browser preview for motion review.
|
|
87
|
-
- Draft render with `--quality draft` before full/high quality output.
|
|
88
|
-
|
|
89
|
-
The same ad QA still applies: product visible early, hook/middle/CTA differ,
|
|
90
|
-
text fits mobile, claims are approved, and rights gaps are reported.
|
|
@@ -1,71 +0,0 @@
|
|
|
1
|
-
# Industry Angle Library
|
|
2
|
-
|
|
3
|
-
Use this when the product category is not already covered by game or social-feed patterns. Pick one primary angle and one backup angle before storyboarding.
|
|
4
|
-
|
|
5
|
-
## SaaS and AI Tools
|
|
6
|
-
|
|
7
|
-
- Hook: show the result first, then collapse the old workflow.
|
|
8
|
-
- Visual: real UI screenshot, task cards completing, agent/chat actions becoming product output.
|
|
9
|
-
- Proof: integration count, time saved, waitlist, customer quote, or user-supplied result.
|
|
10
|
-
- Avoid: abstract glowing dashboards with no product behavior.
|
|
11
|
-
|
|
12
|
-
## Ecommerce and Physical Products
|
|
13
|
-
|
|
14
|
-
- Hook: tactile problem, messy before, or satisfying transformation.
|
|
15
|
-
- Visual: product close-up, use-in-context, before/after, bundle reveal, comparison grid.
|
|
16
|
-
- Proof: materials, rating, review, guarantee, shipping/offer when source-backed.
|
|
17
|
-
- Avoid: generic product beauty shots without a use case.
|
|
18
|
-
|
|
19
|
-
## Local Services
|
|
20
|
-
|
|
21
|
-
- Hook: urgent local problem or calendar/time pressure.
|
|
22
|
-
- Visual: location cue, booking flow, technician/service moment, map pin, before/after.
|
|
23
|
-
- Proof: review score, response time, service area, license/insurance only if source-backed.
|
|
24
|
-
- Avoid: broad brand film language.
|
|
25
|
-
|
|
26
|
-
## Education and Courses
|
|
27
|
-
|
|
28
|
-
- Hook: specific skill gap or outcome preview.
|
|
29
|
-
- Visual: lesson snippet, progress path, project/result reveal, instructor credibility.
|
|
30
|
-
- Proof: curriculum, completion asset, user-supplied student result, certification if verified.
|
|
31
|
-
- Avoid: income or job guarantees unless approved.
|
|
32
|
-
|
|
33
|
-
## Health, Fitness, and Wellness
|
|
34
|
-
|
|
35
|
-
- Hook: routine friction or visible form/behavior improvement.
|
|
36
|
-
- Visual: safe movement demo, habit tracker, product-in-use, progress cues.
|
|
37
|
-
- Proof: trainer credential, user-supplied testimonial, app rating.
|
|
38
|
-
- Avoid: medical claims, body-shaming, or guaranteed health outcomes.
|
|
39
|
-
|
|
40
|
-
## Finance, Legal, Insurance, and Regulated Offers
|
|
41
|
-
|
|
42
|
-
- Hook: clarity, speed, or control, not fear-mongering.
|
|
43
|
-
- Visual: calculators, document flow, comparison, checklist, secure workflow.
|
|
44
|
-
- Proof: rates, returns, legal outcomes, coverage, or savings only when approved.
|
|
45
|
-
- Avoid: rendering inferred claims. Use disclaimers and conservative copy.
|
|
46
|
-
|
|
47
|
-
## B2B Operations
|
|
48
|
-
|
|
49
|
-
- Hook: operational bottleneck, manual handoff, or failed status board.
|
|
50
|
-
- Visual: pipeline, queue, alert, approval, spreadsheet-to-system transformation.
|
|
51
|
-
- Proof: SLA, error reduction, team adoption, integration, or user-supplied metric.
|
|
52
|
-
- Avoid: consumer-style hype that hides the workflow.
|
|
53
|
-
|
|
54
|
-
## Creative and Productivity Apps
|
|
55
|
-
|
|
56
|
-
- Hook: blank page becomes finished output.
|
|
57
|
-
- Visual: timeline, canvas, editor controls, asset generation, export moment.
|
|
58
|
-
- Proof: templates, export formats, collaboration, rating, creator quote.
|
|
59
|
-
- Avoid: showing only final art without the creation interaction.
|
|
60
|
-
|
|
61
|
-
## Fallback Content Checklist
|
|
62
|
-
|
|
63
|
-
If no category fits, make sure the ad *contains* these five ingredients - this
|
|
64
|
-
is a content checklist, **not** a scene structure; the scene order still comes
|
|
65
|
-
from the chosen concept's `structure` (see `concept-contract.md`):
|
|
66
|
-
|
|
67
|
-
1. Problem or desire surfaced in the first 2 seconds.
|
|
68
|
-
2. Product visible immediately.
|
|
69
|
-
3. One concrete product behavior.
|
|
70
|
-
4. One source-backed proof point.
|
|
71
|
-
5. CTA with a specific next action.
|