@autoaiai/aicut 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +94 -94
- package/package.json +1 -1
- package/skills/aicut-motion/SKILL.md +69 -3
- package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
- package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
- package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
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Here the viewer reads `API` while the performance receives `A P I`. The pair is one indivisible
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Alignment Unit. `||` ends one on-screen Caption Cue after that unit and lets the next Cue begin with
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`work`; `proof` remains one semantic range, and `claim` is a semantic point that other layers can use.
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A Cue is a timed block of displayed speech, not a line of text. Its Caption family and Recipe may
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wrap that block over one or more lines, reveal or highlight its words, and give the block an entrance,
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exit or handoff. Segment boundaries and Role turns already separate Cues. Caption Use windows can change a
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Style midway through a Cue while preserving its content and original word times.
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Use `||` when the same Segment, turn and Style still needs another deliberate reading handoff. The
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[Caption craft](../playbooks/craft/captions.md#design-cue-rhythm-with-the-caption-system) owns how the
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picture, language, family and Recipe shape that decision.
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[Script syntax](../production/script-syntax.md) owns the exact forms, display/speech projections,
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spacing, grouping and marker affinities. Use those forms to express the choices above.
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## Write the intended pronunciation
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Choose pronunciation while writing the Script. For coined names, unfamiliar brands and abbreviations
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whose reading needs direction, use Dual Text to keep the intended display spelling and give the
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performer a clear spoken form. Write that form as readable words, syllables or letter names in the
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performed language. Familiar word sounds, phonetic respellings and homophones can make an unfamiliar
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name's intended sound concrete while its display spelling stays intact. Keep ordinary spelling when
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it already expresses the intended reading; an English name inside Chinese speech does not
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automatically need a phonetic replacement. Choose the reading for this language and character,
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retaining the user's chosen display spelling.
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### Choose the sound the spelling should carry
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These examples illustrate authored pronunciation choices, not generation results verified for every
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model. The spoken column is the literal text supplied through `.speech` or inside `.dialogue`:
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| Intended reading | Script fragment | Caption displays | Spoken text |
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| --- | --- | --- | --- |
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| Name the letter S | `<S\|ess>` | `S` | `ess` |
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| Say each letter of CSS by name | `<CSS\|see ess ess>` | `CSS` | `see ess ess` |
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| Spell out an abbreviation using separated letters | `<API\|A P I>` | `API` | `A P I` |
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| Say SQL as the word “sequel” | `<SQL\|sequel>` | `SQL` | `sequel` |
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| Give a coined name familiar syllables, when “zoo no” is the chosen reading | `<Zuno\|zoo no>` | `Zuno` | `zoo no` |
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| Give a name a chosen Mandarin homophonic reading | `<Lumi\|露米>` | `Lumi` | `露米` |
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Letter names, letter sounds and an acronym pronounced as a word are different choices. `ess` names
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S; it does not ask for a sustained /s/ sound. Likewise, `sequel` chooses one reading of SQL; use the
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intended letter names when the character should spell it out instead. Choose natural phrasing for
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the whole expression rather than inserting artificial pauses between every letter or syllable.
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Phonetic notation, including IPA, can guide a model that understands it. Script forwards the written
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form literally; it does not interpret IPA or expose a phoneme-control API. The spoken projection also
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feeds duration estimation and semantic preparation, so choose a representation usable by that production's
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speech path. Any model-specific pronunciation feature belongs to that model's documented inputs.
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Keep a reading aid such as `ess` on the spoken side; prose instructions such as “pronounce this as”
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belong in performance direction when needed, not among the words the Script asks the character to say.
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### Carry the chosen reading through the work
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```svml
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<script id="story">
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<opening>
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<HOST> This app connects through an <API | A P I>.
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</opening>
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<closing>
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<HOST> The same <API | A P I> works here too.
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</closing>
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</script>
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```
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Each pair applies to that occurrence. Carry the chosen spoken form into every occurrence of the
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name, including other Segments, so separately generated performances receive the same direction.
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The right-hand wording reaches the model through the Segment's `.dialogue`; Caption keeps the
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display spelling. Settle these readings before estimating the Script's duration and requesting its performance.
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The same distinction helps Chinese copy express numbers and names clearly. For example,
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`今年<2026|二零二六>年` displays the year compactly while specifying how it is said;
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`只要<¥19.9|十九块九>` chooses a conversational price reading. Choose the spoken form for this
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sentence's meaning and delivery. Estimating the Segment with `--language zh` then uses that spoken
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wording, including the syllables hidden behind its compact numeric display. Caption retains the
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authored simplified or traditional characters; transcription supplies timing rather than rewriting
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the displayed Script.
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## Choose performable passages
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Supply the Segment's `.dialogue` to the speaking prompt; it includes Role labels and the chosen
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pronunciation. `.speech` supplies pronunciation without Role labels for duration estimation or speech-only
|
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requests. The Caption view preserves the display wording. These are projections of one Script,
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so revising the words does not require maintaining another copy in a prompt or subtitle file.
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[Script projections](../production/script-syntax.md#use-the-scripts-deliberate-projections) shows the
|
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references and a two-speaker example.
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Script also represents passages without speech:
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```svml
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<script id="story">
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<empty></empty>
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</script>
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```
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-
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138
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`empty` is an ordinary Segment name; a name such as `product-detail` can express the passage's role.
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|
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No words does not mean no semantics: the Segment retains its identity, and associated normalized
|
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140
|
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media can provide its local duration. When a consumer needs that identity projected through the
|
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|
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actual media, NarrativeAlignment can have an empty unit array while still mapping the Segment
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boundaries; the Segment's existence alone does not require Alignment.
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143
|
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The same Timeline and Track timing vocabulary apply to a wordless passage or an entire
|
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144
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piece made from prepared media. The empty tag itself declares neither a zero-length interval nor a duration.
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For an interval made only of component animation, use Timeline placement and extent instead; it
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needs no media-backed Segment. Spoken, wordless-media and graphics-only passages can share one work.
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|
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148
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Choose Segment boundaries from natural production passages and delivery length, not from every
|
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picture cut. One Segment and one generated clip can carry several speaking turns, camera cuts or a split-screen
|
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|
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conversation. One continuous narration can carry many B-roll changes through Selections. Edited UGC
|
|
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|
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can deliberately use several generated clips driven by the same character-and-scene image; a natural cut is
|
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|
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often part of its appeal. A Role change or `||` does not require another generation.
|
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When retained recorded speech carries the passage, a file cut changes that performed material but
|
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does not automatically create a Segment. Several retained stretches can form one passage; distinct
|
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passages can use separate performance clips. Write the Script for the final performed words and,
|
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156
|
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when downstream relationships need their positions, align the prepared result on its own local clock.
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|
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## Time an authored animation
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For speech-led work, a graphic's timing usually follows what it explains. Preserve that relationship
|
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in Script: a reveal belongs to its Moment, and coverage belongs to its Selection. Rewriting the
|
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argument or changing the performance then carries the design into the target's actual timing.
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Reference seconds document what you observed; the target Script expresses what the new graphic follows.
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A chat animation, diagram or kinetic-text piece can instead be drawn entirely by components. Its
|
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messages and changes still carry meaning; the author chooses when the audience receives them and
|
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167
|
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how long they need to read. Keep content and the named time values that drive it together in Source.
|
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|
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An event can have an identity such as `question` or `reveal`, produced by a Timeline child or a
|
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standalone `time:Instant`, without inventing spoken words or a media-backed Segment. Film time is
|
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declared through a Timeline with an explicit end; [composition and
|
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rendering](../production/rendering.md#compose-an-authored-animation) shows the form.
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|
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|
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173
|
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Choose timing per relationship, not once for the whole video. A spoken Moment can introduce a chat
|
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|
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scene whose messages then unfold at authored intervals. Conversely, an authored animation can reveal
|
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175
|
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one item on a spoken Moment. Ask the Narrative projection to publish that Moment as an absolute
|
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Instant. If the design needs a lead or lag, derive a separate named `time:Instant` with an explicit
|
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|
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offset, then pass the chosen result to the component. The event's trigger and its entrance duration
|
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|
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are different choices: `at={answer}` locates the answer; ten frames can give its arrival a particular
|
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|
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character.
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|
181
|
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## Estimate before choosing durations
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|
183
|
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For a new or revised A-roll performance, choose time from the target's words, delivery, and action.
|
|
184
|
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The reference timeline remains useful for understanding rhythm and relationships; the new performance
|
|
185
|
-
establishes their actual timing. Even unchanged words may take a different amount of time with a new
|
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186
|
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speaker or delivery.
|
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187
|
-
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|
188
|
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`hypit estimate` is the creation-time command for `@hypit/speech-estimate`. It counts pronunciation units and
|
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189
|
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estimates how many seconds they need at the chosen language and pace, using local computation:
|
|
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|
-
|
|
191
|
-
```bash
|
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192
|
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hypit estimate path/to/source.svml --segment opening --language en --pace normal
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|
193
|
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hypit estimate --text "You expect me to type every coffee?" --language en --pace normal --rounding ceil
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|
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|
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hypit estimate path/to/source.svml --segment opening --language zh --pace fast --rounding round
|
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195
|
-
```
|
|
196
|
-
|
|
197
|
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Choose `--pace slow|normal|fast` from the intended delivery: conversational explanation may suit
|
|
198
|
-
`normal`, while brisk, tightly cut social delivery often suits `fast`. The CLI prints the actual
|
|
199
|
-
units-per-second rate; `--rate` lets you choose it directly. Mandarin counts Han characters as
|
|
200
|
-
approximate syllables and embedded English by syllable; English counts syllables rather than words.
|
|
201
|
-
Set `--language zh` for Chinese copy, including copy with English product names, and estimate from the
|
|
202
|
-
pronunciation side of Dual Text with `--segment`.
|
|
203
|
-
|
|
204
|
-
The density includes ordinary phrasing pauses. `--padding` reserves additional time for an intended
|
|
205
|
-
reaction, demonstration or held pause. Keep related performances at a coherent delivery density. Initial
|
|
206
|
-
estimates can retain fractions with `--rounding none`. `ceil` rounds upward to a whole second, while
|
|
207
|
-
`round` chooses the nearest one. Most video requests use whole seconds; choose the final literal with
|
|
208
|
-
the selected model's supported values and the intended performance in mind.
|
|
209
|
-
|
|
210
|
-
An energetic performance can still give a dense explanation room to breathe. Use the reference's
|
|
211
|
-
pronunciation-unit count over its spoken passages to inform a candidate rate, then choose for the target's language,
|
|
212
|
-
terminology and actions. Inspect the effective density after rounding each request: fitting every
|
|
213
|
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line into the shortest supported duration can make the whole delivery rushed. Keep the chosen rate
|
|
214
|
-
and meaningful padding with the production's direction so later Segments follow the same decision.
|
|
215
|
-
|
|
216
|
-
Let that estimate inform the shape of the passage. A short line may belong with the next response,
|
|
217
|
-
benefit from a little fuller wording, or leave room for a meaningful action. A long passage may read
|
|
218
|
-
better with tighter copy or a split at a natural change of thought. Preserve the intended meaning and
|
|
219
|
-
energy while finding a performable shape, then estimate the affected wording again. The
|
|
220
|
-
[Generated video direction](../playbooks/craft/video-direction.md#size-the-request-around-the-delivery)
|
|
221
|
-
applies this judgment to the selected model's request range.
|
|
222
|
-
|
|
223
|
-
The estimate balances the intended speaking density and sizes generation; it supplies no timeline
|
|
224
|
-
anchors. Once a generated clip is accepted, normalize it and use its actual extent to construct an
|
|
225
|
-
equal-length Timeline Window. When Caption, B-roll, MG, Effects or another consumer needs word
|
|
226
|
-
positions, align the actual speech to its Script Segment and map that evidence through the
|
|
227
|
-
domain/Window relation. The literal duration answers how much media to request. Alignment answers
|
|
228
|
-
where words occurred inside accepted media; it does not reproduce an estimated distribution of words
|
|
229
|
-
and is not required when no downstream relationship consumes those positions.
|
|
230
|
-
|
|
231
|
-
For a wordless Segment, choose the requested duration from the action, music or visual rhythm.
|
|
232
|
-
Speech-rate estimation has no role there; the resulting media still determines its Segment span.
|
|
233
|
-
|
|
234
|
-
## Bind meaning to Script identities
|
|
235
|
-
|
|
236
|
-
For a picture, Caption treatment, MG state, sound, or effect that belongs to spoken meaning, author a
|
|
237
|
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Selection or Moment, reveal it through an explicit Narrative Projection declaration, and pass the
|
|
238
|
-
resulting named Window or Instant to the consumer. Use a direct named time declaration for genuinely
|
|
239
|
-
clock-based or speechless design.
|
|
240
|
-
|
|
241
|
-
Choose an anchor by the event it names, including which side owns a pause. For adjacent B-roll,
|
|
242
|
-
one Selection can end where the next begins; for a held reaction, a range can include the silence
|
|
243
|
-
before the next word. [Marker affinities](../production/script-syntax.md#bind-meaning-to-script-identities)
|
|
244
|
-
express these choices through word and structural boundaries. [Timing](../production/timing.md)
|
|
245
|
-
explains projecting those identities into named Instants or Windows, adding deliberate offsets,
|
|
246
|
-
and what a later Studio edit changes.
|
|
247
|
-
|
|
248
|
-
Reference archives keep original seconds and explain which original words or content events an item
|
|
249
|
-
serves. The target Source names the intended relation against the target Script. After the target's
|
|
250
|
-
actual audio is aligned, the Timeline supplies its frames. Do not copy a reference timestamp into
|
|
251
|
-
the target or preserve an incidental lead/lag unless that offset itself is part of the design.
|
|
252
|
-
|
|
253
|
-
## Connect reference understanding to audiovisual composition
|
|
254
|
-
|
|
255
|
-
Timing seen in Studio or a real Result may expose one of several different problems. A wrong Cue or
|
|
256
|
-
semantic anchor changes Script. A sound performance that changes the intended rhythm may change the
|
|
257
|
-
duration choice or Treatment. A correct Selection rendered badly changes the component or Recipe. An
|
|
258
|
-
unusable generated clip changes its prompt, reference, Candidate, or shot design. Put each correction
|
|
259
|
-
where its fact is owned.
|
|
@@ -1,143 +0,0 @@
|
|
|
1
|
-
# Transforming a reference into a target
|
|
2
|
-
|
|
3
|
-
Read this when a user brings a reference and asks for their own version: another person, object,
|
|
4
|
-
world, performance, story, or audience. Several changes can belong to one creative intention.
|
|
5
|
-
|
|
6
|
-
Look at the supplied material and think about the reference together with the user's request. What
|
|
7
|
-
makes the original compelling, and how can that appeal belong to this new person or product? Keep
|
|
8
|
-
the reference's particular humor, visual relationships, and rhythm in view as you develop the target.
|
|
9
|
-
The reference archive describes the original; Brief records the user's intention; Treatment explains
|
|
10
|
-
how the new piece will work. Useful discoveries can change any part of that understanding as the work
|
|
11
|
-
develops.
|
|
12
|
-
|
|
13
|
-
## Preserve the role, then recreate the form
|
|
14
|
-
|
|
15
|
-
Recreate the reference's semantic timing intentions in the target. If a ranking portrait appears
|
|
16
|
-
when a player is introduced and settles with the judgment, bind those events to the target's own
|
|
17
|
-
Script. A different speaker or rewritten argument will change the seconds; the relationship can
|
|
18
|
-
remain. Keep an explicit clock interval when that interval itself is part of the intended design.
|
|
19
|
-
|
|
20
|
-
Before replacing an object, understand the role it plays in the work. A presenter may also appear as
|
|
21
|
-
an avatar, a voice, a B-roll subject, a phone image, and the identity inside an MG system. A product
|
|
22
|
-
may be a prop, a screen, a demonstration, a claim, and the final CTA. Transform the role across every
|
|
23
|
-
real manifestation; do not stop after changing its most obvious pixels.
|
|
24
|
-
|
|
25
|
-
The target need not copy a form that no longer fits. Preserve the purpose of an action, composition,
|
|
26
|
-
or callback while directing a form that makes sense for the new body, product, platform, and viewer.
|
|
27
|
-
A cat can perform confidence through a planted pose, gaze, tail, or framing without literally copying
|
|
28
|
-
a human hand gesture. A product with no screen can demonstrate the same benefit through a different
|
|
29
|
-
piece of evidence.
|
|
30
|
-
|
|
31
|
-
Useful transformation lenses include:
|
|
32
|
-
|
|
33
|
-
- **subject or identity** — who carries the narrative role and everywhere that identity appears;
|
|
34
|
-
- **product or brand** — product truth, use, props, UI, logos, colors, proof, offer, and CTA;
|
|
35
|
-
- **Script, language, or CTA** — meaning, speech rhythm, on-screen wording, demonstrations, and the
|
|
36
|
-
timing relationships that follow the new words;
|
|
37
|
-
- **platform, duration, or aspect** — which story functions survive, compress, expand, or need a new
|
|
38
|
-
composition;
|
|
39
|
-
- **visual or tonal style** — art direction across generated shots, Caption, Typography, MG, Effect,
|
|
40
|
-
and Audio, without erasing the reference's useful structure;
|
|
41
|
-
- **adding or removing a system** — redistribute the job formerly done by that system rather than
|
|
42
|
-
leaving a narrative hole;
|
|
43
|
-
- **multiple references** — state which function comes from each reference and resolve conflicts in
|
|
44
|
-
Treatment instead of blending every surface detail.
|
|
45
|
-
|
|
46
|
-
These lenses are prompts for thought, not fields to complete. Follow the relationships the actual work
|
|
47
|
-
contains.
|
|
48
|
-
|
|
49
|
-
## Reshape an event from footage
|
|
50
|
-
|
|
51
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Some adaptations are recognizable through an unfolding event rather than any one subject's pixels.
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A stylized direct-address performance, dance phrase, fight, moving camera view, or mishap seen by a
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fixed camera may depend on particular timing and physical relationships. These are useful places to
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look for temporal evidence: discover what carries the reference's appeal, from performed delivery
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and reaction to movement, contact, camera position and payoff.
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The target may change a person, object, setting, spoken words, sound, visual world, or several of
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these together. Changing the person is common; a narrow substitution may leave most other
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relationships intact. When a new body, object or story changes what an action means, reshape the
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action to serve the target's intention. Brief and Treatment hold the requested change and the new
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creative answer; the source footage remains evidence rather than a ready-made target timeline.
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That evidence may remain observational, or a selected excerpt may become an actual generation input
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when the target must preserve or transfer its temporal behavior. These are different decisions.
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In a comic speaking reference, an unusual camera angle may work together with role-played vocal
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phrasing, expression and gesture. Put the intended words in Script, choose whose voice belongs to
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the target, and direct how the visible performance delivers the joke. A supplied portrait establishes
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appearance, not the voice or delivery. [Voice direction](../playbooks/craft/voice-direction.md) owns
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casting; [video direction](../playbooks/craft/video-direction.md#let-footage-carry-temporal-behavior-that-matters)
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owns when and how a selected source excerpt should condition the new shot.
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## "Make this with my face"
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Suppose the user supplies a portrait and a football Ranking video. The jokes concern the players, so
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the spoken argument and comic reveals may already suit the new presenter. Bring the user into the
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camera image with the reference's teasing confidence, useful framing, and room for the board. Keep
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the full [image craft](../playbooks/craft/image-direction.md), directing the supplied person's appeal
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and presence with the same care as any leading performer in this work. That image can carry all
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ordinary talking clips and supply the person's other appearances.
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A joke about the original presenter's appearance or personal story needs another look: decide how
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its setup and payoff fit the new casting and Brief. The new person may invite a different delivery or
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a better version of the joke. A supplied pet might express the same confidence through a planted
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pose, gaze, or comic authority. Let the new character make the work feel inhabited.
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The portrait supplies visual identity; [voice direction](../playbooks/craft/voice-direction.md)
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uses supplied audio or a voice chosen for the target performance. The original photo's setting and
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pose may give way to the shot the video needs. Use [reference relationships](../playbooks/craft/generated-dependencies.md)
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to decide where the supplied image enters that production.
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## "Use my product"
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Suppose a podcast recommends a bottled product, while the user wants to promote their budgeting app
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and supplies receipt scanning as its real benefit. The casual recommendation, skeptical partner, and
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satisfying demonstration can still carry the exchange. The opening split screen, complementary
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views, and speaker-colored Caption may still give it its recognizable shape.
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The new conversation might turn on "You expect me to type every coffee?" A phone demonstration of
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scanning a receipt answers that objection. Now the host holds a phone, the covering footage shows the
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app in use, and the graphic reveal supports the same moment of understanding. Script, action, imagery,
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and CTA grow from what this product actually offers. Supplied product images and UI establish its
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appearance; the user's facts and relevant product material establish its claims. Resolve important
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gaps from available material or with the user while continuing to develop the creative idea.
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When both person and product change, consider their relationship together: why this person recommends
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it, how the partner responds, and what makes the encounter engaging. Treatment holds that creative
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answer; Source expresses its words, references, and semantic relationships.
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## Treat generation as ordinary production
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Think of the image model as a broadly informed painter, the video model as a broadly informed camera
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crew and performer, and audio generation as a broadly informed sound team. “Real” is an aesthetic
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direction—iPhone capture, natural light, documentary movement, room tone—not a claim about where the
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asset came from. The normal task is to create the target media.
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External references become essential when public world knowledge cannot determine exact identity:
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the user, a private or obscure product, a proprietary interface, an exact Logo or data display. An
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accepted generated image, video or sound can then become authority for later work.
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Prefer reference-conditioned video generation when identity, art direction, composition, or product
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continuity matters. The input guides the shot without having to appear as its literal first or last
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frame. Use keyframe-constrained generation when the endpoint image itself is part of the designed
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continuous change. Use text-only generation when the shot benefits from variation and needs no exact
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visual anchor. These are control meanings; package and Provider support remains owned by their public
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documentation.
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## Keep media dependencies shallow and useful
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Generate actual work: the main A-roll camera image, the reverse angle, a B-roll image, a product close
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up, or a component slot. The first accepted presenter image will often already be the main A-roll
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camera image. Another A-roll view can be generated from it by describing the new camera relationship,
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eye line, recurring objects, light, and what naturally changes when the camera faces the other way.
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The shared world lives in the relationship between useful shots, not in an abstract scene plate.
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An independent identity asset or location image is useful when the work itself needs it independently.
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Otherwise, avoid chains of intermediate pictures that exist only to feed the next generation. For a
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single shot split by a model's duration limit, reuse the same accepted visual authorities for each
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part unless the cut itself is designed around a literal boundary frame.
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Carry accepted media into the composition through Source and Run Candidates. Use Studio and rendered
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Results to develop Caption, MG, B-roll coverage, effects and sound around those assets. If a generated
|
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item fails its intended role, improve the responsible prompt, reference relation or shot design before
|
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deciding on another authorized request. Reconsider Treatment when the creative answer itself changes.
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# Material-led pictures and B-roll
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An image or video can carry a passage's visual answer: evidence for a claim, a place to inhabit, an
|
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|
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action to understand, a contrast or a joke. B-roll is a common editorial use of that material while
|
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a performance carries the passage's words and time. The same materials can also lead the picture
|
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|
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through a narrated explanation or a speech-free sequence. Choose their role from what the viewer
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7
|
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needs to see, rather than from whether the source is a still, a moving clip or a person.
|
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## Give the material a reason to appear
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Creator-led video often shows the speaker's life while their performed words continue: working,
|
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studying, travelling, using a product or reacting in another situation. Those pictures make the
|
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13
|
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person and world more tangible. The person visible in a lifestyle image or silent clip may be the
|
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14
|
-
same person whose voice is heard; the placed performance still owns the words. A different passage
|
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|
-
may use a visible speaking performance whose own delivery carries the words. [Voice and performance](voice-and-performance.md)
|
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|
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owns that distinction.
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An image can hold a product fact while the speaker makes a claim. A moving demonstration can show
|
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|
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the action that proves it. A screenshot can make an interface state readable. One well-chosen
|
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20
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picture may carry the thought more clearly than a new shot for every noun. When the work needs new
|
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|
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material, [image direction](image-direction.md) or [video direction](video-direction.md) owns its
|
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22
|
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creation; this page owns why and how it appears in the work. When the screen itself carries the
|
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|
-
explanation or evidence, [screen demonstrations](screen-demonstrations.md) owns that directing choice.
|
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|
-
|
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25
|
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## Choose the relationship to the thought
|
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26
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27
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-
**Exact correspondence** serves a claim whose meaning depends on a particular picture being
|
|
28
|
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visible at that point. Give that image or clip the semantic Window the claim needs. A brief
|
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29
|
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display can use part of a longer source; the generation request's duration does not set its
|
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|
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display duration.
|
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|
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**A visual thought across several pictures** can convey a habit, history, process or attitude.
|
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|
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The pictures may be separate Clips or scenes inside one generated clip. Their changes can follow
|
|
34
|
-
the argument's beats without assigning a cut to every spoken noun. When the reference's exact
|
|
35
|
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picture-to-claim correspondence matters, preserve that closer relationship instead.
|
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|
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A generated multi-scene clip needs direction for scene order and meaningful actions. The
|
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|
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`@hypit/seedance-kits/broll` Kit's `story` Text can express that relationship for Seedance; its
|
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|
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package README owns the tested wording and edit choices. A direct image, an existing video or
|
|
40
|
-
independently arranged media may serve the same visual purpose without that Kit.
|
|
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|
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|
|
42
|
-
## Compose material and performance in the same picture
|
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43
|
-
|
|
44
|
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A still can fill the Canvas; a video can play beside a moving presenter; either can sit within a
|
|
45
|
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frame, crop, mask or designed border. The chosen picture can lead attention while the performance
|
|
46
|
-
remains visible elsewhere, or it can occupy the whole view while that performance's audio
|
|
47
|
-
continues. Its location and paint order follow the composition, not its B-roll name.
|
|
48
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-
|
|
49
|
-
For an independent picture, [Visual Clip authoring](../../production/visual-clips.md) supplies
|
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50
|
-
the image or prepared video, its Frame, appearance and playback. A still has a display Window
|
|
51
|
-
without needing video conversion. A project component can retain a time-bearing source's position
|
|
52
|
-
while its view changes. When material,
|
|
53
|
-
presenter and graphics share layout or motion, a [project component](../../production/component-design.md)
|
|
54
|
-
can own that visual behavior together. A border or animated frame is a presentation choice; it
|
|
55
|
-
does not require a new kind of source material. [Spatial layout](../../production/spatial.md) owns
|
|
56
|
-
the Canvas, Frames, fitting and crop that realize the chosen arrangement.
|
|
57
|
-
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|
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|
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A video's location sound or action sound can contribute to the mix when it helps the moment.
|
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Picture placement by itself does not replace the performed speech; [sound and mix](sound-mix.md)
|
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|
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owns how those audible contributions meet.
|
|
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62
|
-
## Let the picture enter and leave on its own terms
|
|
63
|
-
|
|
64
|
-
A picture answering a spoken claim can follow a Selection or Moment; a musical beat or physical
|
|
65
|
-
action may call for authored time. Its visual Window need not start or end with a speaker's
|
|
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|
-
appearance. A partner may begin speaking while the last lifestyle picture stays up, then become
|
|
67
|
-
visible later: the sound-picture handoff forms a J-cut. An Audio Clip establishes whose
|
|
68
|
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words are heard while the visual composition chooses when views change.
|
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70
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Choose the end by the thought, action and time needed to read the picture. A still remains present
|
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through its Window; a moving source also has its own playback span. Let a clip finish when its
|
|
72
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last action matters, or cut it where the work gains the better beat. Holding, looping or retiming
|
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|
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is another expressive choice, not a consequence of the Window being longer than the source.
|
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[Visual Clip authoring](../../production/visual-clips.md#keep-destination-time-and-source-sampling-distinct)
|
|
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|
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owns those sampling modes.
|
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-
|
|
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Adjacent pictures may meet at one semantic boundary, bridge the pause between words or intentionally
|
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|
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expose another view. [Script marker affinities](../../production/script-syntax.md#bind-meaning-to-script-identities)
|
|
79
|
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owns the exact shared-boundary forms; [review](../../production/review.md#make-the-composition-work)
|
|
80
|
-
locates an unintended flash or gap. Watch the actual result: a nominally continuous Window cannot
|
|
81
|
-
make an exhausted source or transparent frame fill the picture.
|
|
82
|
-
|
|
83
|
-
## When material leads the whole passage
|
|
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|
-
|
|
85
|
-
A music-led montage, tactile process film or visual product explanation can make images and clips
|
|
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|
-
the main sequence. Choose cuts from the visual argument, physical action or musical phrase. A close
|
|
87
|
-
view earns its change when it reveals what the wider view could not; a quiet contact or settling
|
|
88
|
-
motion may deserve time to finish. [Sound and mix](sound-mix.md) owns how recorded, generated or
|
|
89
|
-
separately authored sound supports that material.
|
|
90
|
-
|
|
91
|
-
The same [Timeline](../../production/timeline.md) resolves placed local domains, gaps and directly authored
|
|
92
|
-
intervals without holding media. Independent material can occupy any of them. A wordless performed passage can supply
|
|
93
|
-
its own reusable media boundaries; a passage made entirely of pictures and graphics can use
|
|
94
|
-
authored time. Neither requires a hidden speaking picture.
|
|
@@ -1,126 +0,0 @@
|
|
|
1
|
-
# Caption above a moving head
|
|
2
|
-
|
|
3
|
-
Read this when the user's reference visibly uses Caption that follows a speaking person's moving
|
|
4
|
-
head, or the user asks for that treatment. Ordinary Caption uses its family's layout and Style
|
|
5
|
-
placement; the presence of a face does not by itself call for head boxes. The optional measured or
|
|
6
|
-
authored regions answer where this particular speaker's words should appear in the actual picture.
|
|
7
|
-
|
|
8
|
-
## Resolve who, where and when
|
|
9
|
-
|
|
10
|
-
Script Role identifies who says the Cue. The intended view of that person in the final composition
|
|
11
|
-
determines where the Cue follows them; GVI face-track ids do not establish identity. The speech and
|
|
12
|
-
the directed Caption treatment determine when it appears. In ordinary turn-taking, the previous
|
|
13
|
-
speaker's Caption hands off as the next speaker starts. Their face remaining visible is not a reason
|
|
14
|
-
to keep their earlier words on screen.
|
|
15
|
-
|
|
16
|
-
Measure whichever available picture lets those relationships be mapped accurately:
|
|
17
|
-
|
|
18
|
-
- A supplied or prepared clip gives source-local positions that must follow its placement,
|
|
19
|
-
playback, crop and any moving view into the composition.
|
|
20
|
-
- A composed view already contains its camera framing and program time, provided graphics do not
|
|
21
|
-
obscure the person being measured.
|
|
22
|
-
|
|
23
|
-
Retain the relation between the measured source and its use. A source timestamp can change meaning
|
|
24
|
-
after trim or retiming, and a face box can move after crop or reframing. A presenter shrinking into an
|
|
25
|
-
inset needs positions that follow that actual transformation. When the same person appears in
|
|
26
|
-
several views simultaneously, choose the view this Caption follows. Fine accepts one region per Role
|
|
27
|
-
per frame; several simultaneous text placements need an explicitly authored presentation.
|
|
28
|
-
|
|
29
|
-
Leave room for the complete Cue and nearby graphics. A correctly measured head can still be an
|
|
30
|
-
awkward place to put a long phrase; the work may instead use ordinary Caption placement there.
|
|
31
|
-
|
|
32
|
-
## Read face observations
|
|
33
|
-
|
|
34
|
-
The worked method used Google Video Intelligence. Its face feature can return bounding boxes when
|
|
35
|
-
`FACE_DETECTION` is requested with `includeBoundingBoxes` enabled; facial attributes are unnecessary
|
|
36
|
-
for this placement task. Use the installed tool or the provider's
|
|
37
|
-
[face-detection example](https://docs.cloud.google.com/video-intelligence/docs/samples/video-detect-faces)
|
|
38
|
-
for actual invocation and existing authorization for any paid request. Another suitable detector or
|
|
39
|
-
manual measurement can supply the same authored data. The stable Hypit input is the resulting
|
|
40
|
-
Region Evidence, so detector invocation can remain an external, project-side preparation step.
|
|
41
|
-
|
|
42
|
-
GVI's timestamped boxes are observations, not Script Roles or ready-to-use Hypit head tracks. Its
|
|
43
|
-
[response schema](https://docs.cloud.google.com/video-intelligence/docs/reference/rest/v1/AnnotateVideoResponse#TimestampedObject)
|
|
44
|
-
expresses `timeOffset` relative to the input video and the rectangle as `normalizedBoundingBox`.
|
|
45
|
-
Use all relevant observations, not just the first box printed by a sample program.
|
|
46
|
-
|
|
47
|
-
Treat the returned face tracks as candidate observations. Inspect representative frames from each
|
|
48
|
-
track and associate useful fragments with the intended Script Role. A detector track is not a global
|
|
49
|
-
person identity: a cut can split one guest across several tracks, and one shared shot can contain
|
|
50
|
-
several people. Combine the fragments that visibly belong to the Role in final program time. Selecting
|
|
51
|
-
the first or largest face alone can attach the guest's Caption to the interviewer.
|
|
52
|
-
|
|
53
|
-
## Map observations into the composition
|
|
54
|
-
|
|
55
|
-
Transform the useful observations into ordinary project data, with these decisions explicit:
|
|
56
|
-
|
|
57
|
-
- **Clock:** sample the observations on the Timeline's frame clock using the actual source playback
|
|
58
|
-
mapping. For prepared media on the same clock at native speed, add its actual placement start,
|
|
59
|
-
including any gap or overlap. Apply any source trim or rate change when measuring other footage.
|
|
60
|
-
Final-video measurements already use that rendered program's clock.
|
|
61
|
-
- **Geometry:** convert detector edges to `[x, y, width, height]` using width `right - left` and height
|
|
62
|
-
`bottom - top`. If measurement used another resolution, crop, inset or split-screen panel, map the
|
|
63
|
-
box through that actual placement before normalizing it to the final Canvas. Update this mapping
|
|
64
|
-
through a moving or resizing view; a single fixed rectangle cannot describe that movement.
|
|
65
|
-
- **Head extent:** expand the face region to include the relevant hair, hat and desired clearance.
|
|
66
|
-
For face `(x,y,w,h)`, authored padding fractions can produce
|
|
67
|
-
`(x - pL*w, y - pT*h, w*(1+pL+pR), h*(1+pT+pB))`. Choose those fractions from the visible head;
|
|
68
|
-
there is no universal face-to-head multiplier. Keep the resulting region valid inside the Canvas.
|
|
69
|
-
- **Missing observations:** make any interpolation or smoothing an explicit external preparation
|
|
70
|
-
choice within a continuous shot and the same person. Inspect it, stop at cuts and occlusion, and
|
|
71
|
-
write `null` when no usable region exists. Fine does not invent a missing box.
|
|
72
|
-
|
|
73
|
-
Each Role track's final array has exactly one box or `null` per program frame. Keep the actual array
|
|
74
|
-
in a project Recipe such as `tracking.svs`. A project script can perform the transformations using
|
|
75
|
-
explicit source, clock and geometry inputs. Changing the camera use can require remapping positions.
|
|
76
|
-
|
|
77
|
-
## Place only the intended speaker's Caption
|
|
78
|
-
|
|
79
|
-
Script and Caption already connect a Role's words to their timed Cue; the region input supplies the
|
|
80
|
-
head position for the frames where this treatment follows them. A `null` region also hides that
|
|
81
|
-
Role's Cue on that frame. Use the Cue's presentation window or `null` regions to end its appearance
|
|
82
|
-
at the intended handoff, including when a Style's tail would otherwise leave the old words over the
|
|
83
|
-
next speaker. When the person is absent, obscured or in another camera view, choose whether the
|
|
84
|
-
Caption ends or uses an authored ordinary placement. Neither a detector track nor the mere presence
|
|
85
|
-
of a listening face extends someone's speech.
|
|
86
|
-
|
|
87
|
-
[Caption presentation](../../production/caption-presentation.md) owns Style coverage and hiding.
|
|
88
|
-
A Role with no region evidence keeps ordinary Style placement; a `null` inside an existing series hides
|
|
89
|
-
the Cue rather than switching placement automatically. A deliberate tracked-to-ordinary change can
|
|
90
|
-
use explicit Caption Uses or separate Tracks with the same Script and Timeline.
|
|
91
|
-
|
|
92
|
-
For example, this is a three-frame data-shape illustration, not a ready timeline for a real video:
|
|
93
|
-
|
|
94
|
-
```svs
|
|
95
|
-
heads.default {
|
|
96
|
-
series: [
|
|
97
|
-
{"id":"GUEST","regions":[[0.12,0.09,0.20,0.26],null,[0.13,0.10,0.20,0.26]]}
|
|
98
|
-
];
|
|
99
|
-
}
|
|
100
|
-
```
|
|
101
|
-
|
|
102
|
-
## Connect the placement to Caption
|
|
103
|
-
|
|
104
|
-
```svml
|
|
105
|
-
<import as="region" from="@hypit/region-evidence@1"/>
|
|
106
|
-
<region:Evidence id="heads" within={vertical.bounds} timeline={speech.timeline}
|
|
107
|
-
recipe={tracking.heads.default}/>
|
|
108
|
-
<caption-fine:Caption id="captions" document={story.caption} timing={story-captions}
|
|
109
|
-
timeline={speech.timeline} within={vertical.bounds} regions={heads}>
|
|
110
|
-
<caption-fine:Use style={caption-style}/>
|
|
111
|
-
</caption-fine:Caption>
|
|
112
|
-
```
|
|
113
|
-
|
|
114
|
-
The Region Evidence series ids match Script Roles. Fine places a single-Role Cue at that region's top
|
|
115
|
-
center; `anchor-x: center` and `anchor-y: bottom` put the Cue above it. The Style still owns its width,
|
|
116
|
-
font and motion. Supplying `regions` requires every Cue on that Track to have one Script Role, even
|
|
117
|
-
when that particular Role uses fixed placement. Author the relevant Role Cues in Script. The
|
|
118
|
-
`@hypit/region-evidence` and `@hypit/caption-fine` READMEs own the exact data behavior.
|
|
119
|
-
|
|
120
|
-
## Inspect the actual placement
|
|
121
|
-
|
|
122
|
-
Use Studio or [snapshots](../../production/snapshots.md) to inspect the current picture around
|
|
123
|
-
camera changes and speaker handoffs. Check the first and last frames of each tracked Cue, the whole
|
|
124
|
-
Cue's clearance above hair or hats, top-edge clipping and collisions with graphics. Play the passage
|
|
125
|
-
with speech to judge jitter, wrong-person jumps and reading rhythm. When source timing or visual
|
|
126
|
-
presentation changes, remap the affected observations rather than carrying stale coordinates forward.
|