@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
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  1030. package/skills/vox-director/references/host-mode.md +0 -120
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  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
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  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
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  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
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  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
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@@ -1,128 +0,0 @@
1
- ---
2
- name: manage-storyboard-projects
3
- description: "Create, find, inspect, update, or delete Agent Storyboard projects directly through MCP. Use when the user asks the agent (Codex or Claude Code) to write a new video script or storyboard into the local storyboard app, add or revise shots, rename a project, change its aspect ratio, find an existing project, or delete one without browser automation. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "Yuuhann1999/codex-storyboard"
6
- ---
7
-
8
- # Manage Storyboard Projects
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- Use the Agent Storyboard MCP project tools. Never control the browser, never run `npm start` manually during normal use, and never edit data files directly.
43
-
44
- If the current agent session does not expose Storyboard MCP tools such as `create_storyboard_project`, `list_storyboard_projects`, or `open_storyboard`: in Codex, use `tool_search` to search for `agent storyboard` and load the deferred tools; in Claude Code, check that the `agent-storyboard` MCP server is connected (`/mcp`). Only if they still cannot be found, tell the user to start a new conversation or restart the agent so plugin tools are reloaded. Do not silently fall back to editing local data files directly.
45
-
46
- ## Open the storyboard
47
-
48
- If the user asks to open, start, launch, or show Agent Storyboard:
49
-
50
- 1. Call `open_storyboard`.
51
- 2. Return the local URL as a clickable link.
52
- 3. Tell the user to open the link in the agent's side panel or in a browser.
53
- 4. Do not launch Chrome, shell `open`, Computer Use, or Browser automation just to open the page.
54
-
55
- The plugin starts the bundled local app automatically. Project data is stored outside the plugin cache by default.
56
-
57
- ## Create a project
58
-
59
- 1. Turn the user's request into a complete shot list before calling the tool.
60
- 2. Call `create_storyboard_project` once with the project title, aspect ratio, all shots, and optional absolute `designPath`.
61
- 3. Do not create shots one at a time.
62
- 4. Return the created project ID and the project URL from the tool result. Tell the user to open that URL or refresh the storyboard if it is already open.
63
- 5. If any shot uses `remotion` or `hyperframes`, mention that generation requires the corresponding plugin or local toolchain before processing assets.
64
-
65
- Each shot should include:
66
-
67
- - `rollType`: `A-ROLL` for primary presentation or spoken footage; `B-ROLL` for supporting visuals.
68
- - `mediaType`: `image` or `video`.
69
- - `duration`: seconds.
70
- - `dialogue`: spoken line for the shot.
71
- - `visualPrompt`: concrete visual description used for asset generation.
72
- - `generator`: `manual`, `image-gen`, `hyperframes`, or `remotion`.
73
- - `notes`: editing, pacing, transition, or production notes.
74
-
75
- Choose `generator` deliberately:
76
-
77
- - `manual`: recorded presenter footage, screen recordings, or existing local material.
78
- - `image-gen`: a static generated visual.
79
- - `hyperframes`: designed motion graphics or interface animation.
80
- - `remotion`: programmatic React-based video composition.
81
-
82
- ## Find and inspect
83
-
84
- - Use `list_storyboard_projects` first when the project ID is unknown. Pass `query` when the user gives a title.
85
- - Use `get_storyboard_project` only when complete shot content is needed.
86
- - Do not fetch every full project merely to find one title.
87
-
88
- ## Update
89
-
90
- Use one `update_storyboard_project` call:
91
-
92
- - `title` or `aspectRatio` for project metadata.
93
- - `appendShots` for new shots.
94
- - `shotUpdates` for specific existing shots.
95
- - `deleteShotIds` for removed shots.
96
- - `designPath` to import or replace DESIGN.md.
97
- - `removeDesign: true` to remove it.
98
-
99
- Fetch the complete project first only when shot IDs or existing content are required.
100
-
101
- ## Apply copied visual-arrangement prompts
102
-
103
- When a copied prompt contains a target project ID and asks to generate a director-style visual arrangement, treat it as an execution request that must write back to the storyboard page. Do not answer with a Markdown table only.
104
-
105
- 1. Call `get_storyboard_project` with the provided project ID.
106
- 2. Build the complete shot list internally, preserving the original dialogue and mapping the arrangement into `visualPrompt` and `notes`.
107
- 3. Call `update_storyboard_project` once to apply `shotUpdates`, `appendShots`, and only necessary `deleteShotIds`; never delete the project or its media for this workflow.
108
- 4. Do not enqueue image, video, HyperFrames, or Remotion generation during the arrangement step.
109
- 5. After the write, return a concise summary of the number of shots written, full-check conclusions, unresolved material decisions, and the project URL. Do not repeat the full table in chat.
110
-
111
- If no completed aligned voice timeline is provided, do not invent timestamps. Use `duration: 0` and record `时长待录音后确定` in `notes`; when an aligned timeline exists, derive seconds from its exact millisecond phrase boundaries.
112
-
113
- ## Delete
114
-
115
- Project deletion permanently removes the project and its local media. Ask for explicit confirmation immediately before calling `delete_storyboard_project`.
116
-
117
- ## Token discipline
118
-
119
- - Create the complete project with one MCP call.
120
- - Prefer project summaries over full project reads.
121
- - Return concise results instead of repeating the full script after it has been written.
122
-
123
- ## Source
124
-
125
- Rewritten for AICUT from [`Yuuhann1999/codex-storyboard`](https://github.com/Yuuhann1999/codex-storyboard)
126
- (MIT), plugins/agent-storyboard/skills/manage-storyboard-projects/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
127
-
128
- The repository holds 2 skills; this is the one its entry stands for.
@@ -1,176 +0,0 @@
1
- ---
2
- name: manim-composer
3
- description: "[Video Title]: the method the original skill taught, run as an AICUT film — pages that draw any moment t, cut on tracks. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "adithya-s-k/manim_skill"
6
- ---
7
-
8
- # [Video Title]
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- ## Workflow
43
-
44
- ### Phase 1: Understand the Concept
45
-
46
- 1. **Research the topic** deeply before asking questions
47
- - Use web search to understand the core concepts
48
- - Identify the key insights that make this topic interesting
49
- - Find the "aha moment" - what makes this click for learners
50
- - Note common misconceptions to address
51
-
52
- 2. **Identify the narrative hook**
53
- - What question does this video answer?
54
- - Why should the viewer care?
55
- - What's the surprising or counterintuitive element?
56
-
57
- ### Phase 2: Clarify with User
58
-
59
- Ask targeted questions (not all at once - adapt based on responses):
60
-
61
- **Audience & Scope**
62
- - What math/science background should I assume? (e.g., "knows calculus" or "high school algebra")
63
- - Target video length? (short: 5-10min, medium: 15-20min, long: 30min+)
64
- - Should this be self-contained or part of a series?
65
-
66
- **Focus & Depth**
67
- - Any specific aspects to emphasize or skip?
68
- - Proof-heavy or intuition-focused?
69
- - Real-world applications to include?
70
-
71
- **Style Preferences**
72
- - Color scheme preferences?
73
- - Narration style? (casual, formal, playful)
74
- - Any specific visual metaphors you have in mind?
75
-
76
- ### Phase 3: Create scenes.md
77
-
78
- Output a comprehensive `scenes.md` file with this structure:
79
-
80
- ```markdown
81
-
82
- # [Video Title]
83
-
84
- ## Overview
85
- - **Topic**: [Core concept]
86
- - **Hook**: [Opening question/mystery]
87
- - **Target Audience**: [Prerequisites]
88
- - **Estimated Length**: [X minutes]
89
- - **Key Insight**: [The "aha moment"]
90
-
91
- ## Narrative Arc
92
- [2-3 sentences describing the journey from confusion to understanding]
93
-
94
- ---
95
-
96
- ## Scene 1: [Scene Name]
97
- **Duration**: ~X seconds
98
- **Purpose**: [What this scene accomplishes]
99
-
100
- ### Visual Elements
101
- - [List of mobjects needed]
102
- - [Animations to use]
103
- - [Camera movements]
104
-
105
- ### Content
106
- [Detailed description of what happens, what's shown, what's explained]
107
-
108
- ### Narration Notes
109
- [Key points to convey, tone, pacing notes]
110
-
111
- ### Technical Notes
112
- - [Specific Manim classes/methods to use]
113
- - [Any tricky implementations to note]
114
-
115
- ---
116
-
117
- ## Scene 2: [Scene Name]
118
- ...
119
-
120
- ---
121
-
122
- ## Transitions & Flow
123
- [Notes on how scenes connect, recurring visual motifs]
124
-
125
- ## Color Palette
126
- - Primary: [color] - used for [purpose]
127
- - Secondary: [color] - used for [purpose]
128
- - Accent: [color] - used for [purpose]
129
- - Background: [color]
130
-
131
- ## Mathematical Content
132
- [List of equations, formulas, or mathematical objects that need to be rendered]
133
-
134
- ## Implementation Order
135
- [Suggested order for implementing scenes, noting dependencies]
136
-
137
- ## 3b1b Style Principles
138
-
139
- Apply these principles when composing scenes:
140
-
141
- ### Visual Storytelling
142
- - **Show, don't just tell** - Every concept needs a visual representation
143
- - **Progressive revelation** - Build complexity gradually, don't show everything at once
144
- - **Visual continuity** - Transform objects rather than replacing them when possible
145
-
146
- ### Pacing & Rhythm
147
- - **Pause for insight** - Give viewers time to absorb key moments
148
- - **Vary the pace** - Mix quick sequences with slower explanations
149
- - **End scenes with resolution** - Each scene should feel complete
150
-
151
- ### Mathematical Beauty
152
- - **Emphasize elegance** - Highlight when math is surprisingly simple or beautiful
153
- - **Connect representations** - Show the same concept multiple ways (algebraic, geometric, intuitive)
154
- - **Embrace abstraction gradually** - Start concrete, then generalize
155
-
156
- ### Engagement Techniques
157
- - **Pose questions** - Make viewers curious before revealing answers
158
- - **Acknowledge difficulty** - "This might seem confusing at first..."
159
- - **Celebrate insight** - Make the "aha moment" feel earned
160
-
161
- ## References
162
-
163
- - [references/narrative-patterns.md](references/narrative-patterns.md) - Common 3b1b narrative structures
164
- - [references/visual-techniques.md](references/visual-techniques.md) - Effective visualization patterns
165
- - [references/scene-examples.md](references/scene-examples.md) - Example scenes.md excerpts
166
-
167
- ## Templates
168
-
169
- - [templates/scenes-template.md](templates/scenes-template.md) - Blank scenes.md template
170
-
171
- ## Source
172
-
173
- Rewritten for AICUT from [`adithya-s-k/manim_skill`](https://github.com/adithya-s-k/manim_skill)
174
- (MIT), skills/manim-composer/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
175
-
176
- The repository holds 3 skills; this is the one its entry stands for.
@@ -1,125 +0,0 @@
1
- # Narrative Patterns for Math Explainers
2
-
3
- Common structures used in effective 3Blue1Brown-style videos.
4
-
5
- ## Pattern 1: Mystery → Investigation → Resolution
6
-
7
- **Structure:**
8
- 1. Present a puzzling result or paradox
9
- 2. Investigate why it's true through visual exploration
10
- 3. Reveal the underlying principle
11
- 4. Show how the principle generalizes
12
-
13
- **Example topics:** Euler's identity, Bayes theorem, infinite series paradoxes
14
-
15
- **Opening hooks:**
16
- - "What does it even mean to raise a number to an imaginary power?"
17
- - "This equation looks wrong, but it's actually true..."
18
- - "Most people get this probability question wrong..."
19
-
20
- ---
21
-
22
- ## Pattern 2: Build Up → Payoff
23
-
24
- **Structure:**
25
- 1. Introduce simple building blocks
26
- 2. Combine them to create something complex
27
- 3. Show the beautiful/surprising result
28
- 4. Reflect on why it works
29
-
30
- **Example topics:** Fourier series, neural networks, linear algebra
31
-
32
- **Opening hooks:**
33
- - "Let's start with something simple..."
34
- - "Each piece here is easy, but together they do something remarkable..."
35
-
36
- ---
37
-
38
- ## Pattern 3: Two Perspectives → Unity
39
-
40
- **Structure:**
41
- 1. Show concept from perspective A (e.g., algebraic)
42
- 2. Show same concept from perspective B (e.g., geometric)
43
- 3. Reveal they're the same thing
44
- 4. Explore implications of this connection
45
-
46
- **Example topics:** Dot product, determinants, complex multiplication
47
-
48
- **Opening hooks:**
49
- - "There are two ways to think about this..."
50
- - "These seem like completely different ideas, but..."
51
-
52
- ---
53
-
54
- ## Pattern 4: Wrong → Less Wrong → Right
55
-
56
- **Structure:**
57
- 1. Present common misconception or naive approach
58
- 2. Show why it fails
59
- 3. Refine the approach
60
- 4. Arrive at correct understanding
61
-
62
- **Example topics:** Limits, probability distributions, definitions
63
-
64
- **Opening hooks:**
65
- - "Your first instinct here is probably wrong..."
66
- - "The obvious approach doesn't quite work..."
67
-
68
- ---
69
-
70
- ## Pattern 5: Specific → General
71
-
72
- **Structure:**
73
- 1. Solve a specific concrete example
74
- 2. Notice patterns in the solution
75
- 3. Abstract to general principle
76
- 4. Apply to new situations
77
-
78
- **Example topics:** Derivatives, group theory, algorithm analysis
79
-
80
- **Opening hooks:**
81
- - "Let's work through a specific example..."
82
- - "Once you see the pattern here, it shows up everywhere..."
83
-
84
- ---
85
-
86
- ## Pattern 6: History as Narrative
87
-
88
- **Structure:**
89
- 1. Present the problem as historically encountered
90
- 2. Follow the journey of discovery
91
- 3. Show key insights that led to breakthroughs
92
- 4. Connect to modern understanding
93
-
94
- **Example topics:** Calculus, cryptography, quantum mechanics
95
-
96
- **Opening hooks:**
97
- - "Imagine you're a mathematician in the 1600s..."
98
- - "This problem stumped the greatest minds for centuries..."
99
-
100
- ---
101
-
102
- ## Combining Patterns
103
-
104
- Most effective videos combine multiple patterns:
105
- - Mystery hook + Build Up explanation
106
- - Two Perspectives + Specific → General examples
107
- - Wrong → Right + History narrative
108
-
109
- ## Pacing Guidelines
110
-
111
- | Video Length | Intro Hook | Main Content | Recap/Implications |
112
- |--------------|------------|--------------|-------------------|
113
- | 5-10 min | 30-60s | 4-8 min | 30-60s |
114
- | 15-20 min | 1-2 min | 12-16 min | 1-2 min |
115
- | 30+ min | 2-3 min | 24-26 min | 2-4 min |
116
-
117
- ## Emotional Arc
118
-
119
- Every video should have emotional beats:
120
-
121
- 1. **Curiosity** (opening) - Why should I care?
122
- 2. **Confusion** (early) - This is harder than it looks
123
- 3. **Partial clarity** (middle) - I'm starting to see...
124
- 4. **Aha moment** (climax) - Oh! That's beautiful!
125
- 5. **Satisfaction** (end) - Now I truly understand
@@ -1,216 +0,0 @@
1
- # Scene Examples
2
-
3
- Example scene breakdowns from 3b1b-style videos.
4
-
5
- ---
6
-
7
- ## Example 1: Explaining the Dot Product
8
-
9
- ### Scene 1: The Question
10
- **Duration**: ~30 seconds
11
- **Purpose**: Hook the viewer with the mystery
12
-
13
- **Visual Elements**
14
- - Two vectors a and b drawn as arrows
15
- - The dot product formula: a · b = |a||b|cos(θ)
16
- - Question mark animation
17
-
18
- **Content**
19
- Open on two vectors. Show the formula. Pose the question: "Why does multiplying components and adding them give you something related to the angle between vectors?"
20
-
21
- **Narration Notes**
22
- Tone: curious, slightly puzzled. Emphasize that the formula seems arbitrary.
23
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- **Technical Notes**
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- - Use Arrow for vectors
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- - MathTex for formula
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- - Indicate() on the cos(θ) term
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- ---
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- ### Scene 2: Geometric Interpretation
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- **Duration**: ~90 seconds
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- **Purpose**: Show projection interpretation
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- **Visual Elements**
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- - Vector a (horizontal, blue)
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- - Vector b (angled, green)
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- - Projection of b onto a (dashed line)
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- - Right angle marker
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- - Length labels
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- **Content**
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- Show that a · b equals |a| times the projection of b onto a. Animate the projection dropping down. Show this equals |a||b|cos(θ) geometrically.
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- **Narration Notes**
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- "The dot product measures how much one vector goes in the direction of another."
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- **Technical Notes**
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- - DashedLine for projection
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- - RightAngle mobject
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- - animate.rotate() for showing different angles
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53
- ---
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55
- ### Scene 3: Numeric Connection
56
- **Duration**: ~60 seconds
57
- **Purpose**: Connect geometry to algebra
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- **Visual Elements**
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- - Coordinate grid
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- - Vector a = [a₁, a₂]
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- - Vector b = [b₁, b₂]
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- - Components highlighted
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- **Content**
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- Show vectors on grid with components labeled. Demonstrate why a₁b₁ + a₂b₂ equals the geometric interpretation. Use specific numbers.
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68
- **Narration Notes**
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- Walk through calculation slowly. "Let's see why the algebra matches the geometry."
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- **Technical Notes**
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- - NumberPlane or Axes
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- - Brace for component labels
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- - TransformMatchingTex for equation steps
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76
- ---
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-
78
- ## Example 2: Introduction to Fourier Series
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- ### Scene 1: The Hook
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- **Duration**: ~45 seconds
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- **Purpose**: Show the surprising result
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-
84
- **Visual Elements**
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- - A square wave (sharp corners)
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- - Sum of smooth sine waves
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- - Morphing animation between them
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-
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- **Content**
90
- "You can build a square wave—something with sharp corners—from perfectly smooth sine waves." Show the result first, then promise to explain how.
91
-
92
- **Narration Notes**
93
- Tone: wonder, slight disbelief. This should feel surprising.
94
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95
- **Technical Notes**
96
- - ParametricFunction for waves
97
- - Transform animation for the morph
98
- - Consider showing 1, 3, 5 terms building up
99
-
100
- ---
101
-
102
- ### Scene 2: Building Blocks
103
- **Duration**: ~120 seconds
104
- **Purpose**: Introduce sine waves as basis
105
-
106
- **Visual Elements**
107
- - Single sine wave
108
- - Frequency visualization (faster oscillation)
109
- - Amplitude visualization (taller/shorter)
110
- - Phase visualization (shifting left/right)
111
-
112
- **Content**
113
- Introduce the three parameters: frequency, amplitude, phase. Show each one separately, then combine.
114
-
115
- **Narration Notes**
116
- Go slow. "A sine wave has three knobs we can adjust..."
117
-
118
- **Technical Notes**
119
- - ValueTracker for animating parameters
120
- - Updaters to make wave respond to trackers
121
- - Labels for each parameter
122
-
123
- ---
124
-
125
- ### Scene 3: Superposition
126
- **Duration**: ~90 seconds
127
- **Purpose**: Show waves can be added
128
-
129
- **Visual Elements**
130
- - Two sine waves (different colors)
131
- - Their sum (third color)
132
- - Point-by-point addition visualization
133
-
134
- **Content**
135
- Show that adding waves means adding their heights at each point. Demonstrate with two specific frequencies combining.
136
-
137
- **Narration Notes**
138
- "Adding waves is simple—at each point, just add the heights."
139
-
140
- **Technical Notes**
141
- - VGroup of three function graphs
142
- - Vertical lines showing addition at specific x values
143
- - Animate the addition happening
144
-
145
- ---
146
-
147
- ## Example 3: Matrix as Linear Transformation
148
-
149
- ### Scene 1: Grid Transformation
150
- **Duration**: ~60 seconds
151
- **Purpose**: Visual foundation
152
-
153
- **Visual Elements**
154
- - 2D coordinate grid (NumberPlane)
155
- - Basis vectors i-hat and j-hat (colored arrows)
156
- - Grid lines transforming
157
-
158
- **Content**
159
- Show a grid. Highlight i-hat (1,0) and j-hat (0,1). Apply a transformation—watch the entire grid move while tracking where basis vectors land.
160
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161
- **Narration Notes**
162
- "Watch what happens to the grid when we apply this transformation. Notice how every point moves."
163
-
164
- **Technical Notes**
165
- - NumberPlane with visible grid lines
166
- - apply_matrix() method
167
- - Keep basis vectors visually distinct
168
-
169
- ---
170
-
171
- ### Scene 2: Basis Vectors Determine Everything
172
- **Duration**: ~90 seconds
173
- **Purpose**: Key insight
174
-
175
- **Visual Elements**
176
- - Transformed i-hat and j-hat
177
- - Arbitrary vector v as combination
178
- - v = xi + yj visualization
179
-
180
- **Content**
181
- Show that knowing where i-hat and j-hat land tells you where ANY vector lands. Because v = xi + yj, the transformed v = x(new i) + y(new j).
182
-
183
- **Narration Notes**
184
- "Here's the key insight..." Build anticipation before the reveal.
185
-
186
- **Technical Notes**
187
- - Vector addition animation (tip-to-tail)
188
- - Scaling animation for coefficients
189
- - TransformMatchingShapes for the combination
190
-
191
- ---
192
-
193
- ## Scene Transition Patterns
194
-
195
- ### Zoom Focus
196
- ```
197
- Full scene → Zoom into detail → Explain → Zoom out
198
- ```
199
-
200
- ### Side-by-Side Build
201
- ```
202
- Empty left | Empty right
203
- Add to left | Compare
204
- Add to right | Connect them
205
- ```
206
-
207
- ### Transform Chain
208
- ```
209
- Object A → Transform → Object B → Transform → Object C
210
- (Maintain visual continuity throughout)
211
- ```
212
-
213
- ### Reset and Rebuild
214
- ```
215
- Complex scene → Clear/fade most → Focus on one element → Build new complexity
216
- ```