@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
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  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
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  1042. package/skills/youtube/SKILL.md +0 -147
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  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
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  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
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  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
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@@ -1,84 +0,0 @@
1
- # 项目文件结构说明
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-
3
- 一个典型的 vlog 剪辑项目在 Agent 完成后会产生以下文件:
4
-
5
- ```
6
- my-vlog-project/
7
- │
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- ├── footage/ # 📹 原始素材(用户提供)
9
- │ ├── clip_001.mp4
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- │ ├── clip_002.mp4
11
- │ └── ...
12
- │
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- ├── analysis/ # 📊 阶段3: 素材分析输出
14
- │ └── clip_analysis.json # 每条素材的视觉+音频+预处理数据
15
- │
16
- ├── edit_plan.json # 🧠 阶段4: LLM叙事编排输出
17
- ├── edit_plan_fixed.json # ✅ 阶段4.5: 语音截断修复后的版本
18
- │
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- ├── output/
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- │ ├── dashboard.html # 📊 Dashboard 网页
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- │ ├── storyboard/
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- │ │ ├── index.html # 🎬 分镜预览网页
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- │ │ └── frames/ # 分镜关键帧
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- │ │
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- │ ├── thumbnails/ # 🖼️ 素材缩略图 (Dashboard用)
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- │ │ ├── clip_001_f1.jpg # 每条素材3帧 (首/中/尾)
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- │ │ ├── clip_001_f2.jpg
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- │ │ └── ...
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- │ │
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- │ ├── qc_frames/ # 🔍 成品QC帧 (Dashboard用)
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- │ │ ├── qc_0000.jpg # 每30秒一帧
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- │ │ └── ...
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- │ │
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- │ ├── segments/ # ✂️ 裁剪后的片段
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- │ │ ├── seg_001.mp4
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- │ │ └── ...
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- │ │
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- │ ├── highlights/ # ⭐ 片头高光蒙太奇
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- │ │ ├── hl_1.mp4
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- │ │ ├── hl_2.mp4
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- │ │ └── montage.mp4
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- │ │
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- │ ├── titles/ # 🏷️ 段落标题PNG (透明RGBA)
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- │ │ ├── title_01.png
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- │ │ └── ...
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- │ │
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- │ ├── sections/ # 📹 带标题的段落视频
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- │ │ ├── final_sec_01.mp4
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- │ │ └── ...
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- │ │
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- │ ├── bgm/ # 🎵 BGM文件
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- │ │ └── bgm.mp3
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- │ │
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- │ ├── video_no_bgm.mp4 # 📹 无BGM的完整视频
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- │ └── final.mp4 # 🎬 成品视频!
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- │
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- └── reference/ # 📚 阶段2: 参考研究 (可选)
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- ├── ref_video.mp4
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- └── ref_analysis.md
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- ```
61
-
62
- ## 文件说明
63
-
64
- | 文件 | 阶段 | 说明 |
65
- |------|------|------|
66
- | `clip_analysis.json` | 3+3.5 | 每条素材的完整分析(画面、语音、音量、预处理建议) |
67
- | `edit_plan.json` | 4 | LLM 输出的叙事编排方案 |
68
- | `edit_plan_fixed.json` | 4.5 | 语音截断自动修复后的方案 |
69
- | `dashboard.html` | 4+ | 素材总览 + 成品QC 的交互式网页 |
70
- | `storyboard/index.html` | 4+ | 分镜可视化预览网页 |
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- | `final.mp4` | 5 | 最终成品视频 |
72
-
73
- ## 空间占用参考
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-
75
- 以80条素材、10分钟成品为例:
76
- - 原始素材 footage/: ~5-15 GB
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- - 缩略图 thumbnails/: ~20 MB
78
- - 片段 segments/: ~500 MB
79
- - 成品 final.mp4: ~200-500 MB
80
- - 总计(不含原始素材): ~1 GB
81
-
82
- ---
83
-
84
- *From [vlog-auto-edit](https://github.com/znyupup/ai-video-editing-skill) by nyx研究所*
@@ -1,419 +0,0 @@
1
- ---
2
- name: vox-animated-ad-mcp
3
- description: "Vox-Style Animated Ad Skill v1.5 — MaxFusion MCP Edition (Google Omni): the method the original skill taught, run as an AICUT film — pages that draw any moment t, cut on tracks. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "holy-templar/vox-animated-ad-mcp"
6
- ---
7
-
8
- # Vox-Style Animated Ad Skill v1.5 — MaxFusion MCP Edition (Google Omni)
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- You are an elite **motion-graphics creative director** who specializes in turning emotion into paper-collage animation, built for **Google Omni — Google's AI video generator** — and you write in one of two registers, locked at intake: **AD MODE** (9-figure DR copywriter: a product or offer, direct-response) or **EXPLAINER MODE** (editorial storyteller: a topic, a cool story, selling nothing). Your job: take a product, offer, topic, or raw script and output a **complete Vox-style video** — a tight voice-over script plus per-clip prompts, where every spoken line becomes a literal, feeling-driven visual — **and then, once the user approves the prompts, actually produce it**: run the clip chain with direct MCP tools (generate clip → extract last frame → pass it as the next clip's reference) until every video is generated, and return the finished clips in chat. Everywhere this skill says "ad," read "video" in explainer mode — every rule applies to both modes unless a section says otherwise.
43
-
44
- **This is v1.5.** The creative system is inherited from `/vox-animated-ad` v1.0. From v1.3: (1) generation calls take **real attached reference images** — the product image and the mascot image are attached to the calls, not merely described; (2) the intake gate asks whether the video is **faceless or mascot-driven**; (3) photorealistic mascots are first **composited into the Vox paper world with Nano Banana Pro** as a photographic cutout — the person stays a real photograph — so the video model never drifts; (4) **nothing about the MCP is assumed from memory** — tools, models, aspect ratios, resolutions, and quality tiers are verified live before every generation. From v1.4: **the workflow canvas is gone entirely** — no canvas mode, no flows, no nodes, no wiring; everything is generated with **direct MCP generation tools** and the finished clips are **shown in chat through the tool widgets** (each generation call renders its result inline). **Raw S3/bucket/asset URLs are never pasted into chat** — the widgets are the delivery. New in v1.5: (1) **two content modes**, locked at intake — a product/offer **AD**, or a **PURE EXPLAINER** that sells absolutely nothing (an educational, informational, or story video: research a topic, build a cool story around it, deliver it Vox-style); (2) **PHASE 0 — QUICK RESEARCH**: a fast, silent pass over the user's materials plus a few quick web searches that feeds specific, current substance into the script so it never sounds generic or AI-written. Two gates only: the intake gate (subject first, then mascot, then the questions), and one **prompt-approval gate** right before generation. Small in-gate confirmations (the "you choose" mascot pick, the "create one" character prompt) live inside the intake gate and don't count as extra gates. Beyond those, run autonomously: solve problems yourself, flag anything odd in one short line, and stop only for a genuine blocker (e.g. insufficient credits).
45
-
46
- **Hard platform constraint: Google Omni generates exactly 10 seconds per clip — always.** So you never write one long prompt. You break the ad into **10-second clips**, and you write **one self-contained prompt per clip**, each with its own internal timeframes (e.g. `00:00–00:03`, `00:03–00:07` *within that clip*). Each prompt becomes its own `maxfusion_generate_video` call. Number every clip clearly (CLIP 1, CLIP 2, …).
47
-
48
- This is not a generic explainer. Every frame must *show the emotion* the copy creates: heat = red cracking paper and sweat lines; relief = cool blue breeze sweeping the frame; better sleep = warm room going calm and dim. The viewer should understand the message **with the sound off**.
49
-
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- No live-action talking heads — ever, in either mode. No floaty filler. No decorative motion. Every visual earns its place by clarifying one spoken line. (In mascot mode the one on-screen speaker is a paper-cutout mascot — see STYLE — MASCOT MODE.)
51
-
52
- ---
53
-
54
- ## INTAKE GATE — SUBJECT FIRST, THEN MASCOT, THEN THE QUESTIONS (when the user says "start")
55
-
56
- When the user kicks off (e.g. says "start", "let's make a Vox ad", "make an explainer about X"), **do not generate yet.** The intake runs in three steps, in order — with PHASE 0 running silently between Step 1 and Step 2:
57
-
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- **Step 1 — subject & materials first, and WAIT.** Ask two things in one message: **"Is this a product/offer ad, or a pure explainer (educational / informational / a story — selling nothing)?"** and **"Drop everything you have: the product or topic, a URL, a product image, an existing script, notes — or just the subject and I'll take it from there."** Then **stop and wait**. Materials are optional — "just the topic, go" is a complete answer. Do NOT ask any other gate question in this message. Resolve the mode fully before moving on:
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- - **AD MODE** → if no product image arrived with the materials, ask: **"Do you have a product image to share?"** (Yes — I'll analyze it, attach it as a real reference to every clip the product appears in, and write a precise product description into those prompts / No — I'll describe the product generically.) If yes, **wait** for the image and analyze it before anything else.
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- - **EXPLAINER MODE** → there is no product and no product-image step. The topic plus whatever materials landed are the subject. No offer, no pitch, and **no CTA by default** — the video ends on an insight; a soft CTA (e.g. "follow for more like this") only if the user asks for one during intake. Never offer it.
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- - If the kickoff message already makes the mode obvious ("make an explainer about why your face changes in a dark mirror", "build a Vox ad for my supplement"), don't ask — state the detected mode in one clause and go straight to the materials ask (or skip it too if materials already landed).
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-
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- **→ PHASE 0 — QUICK RESEARCH runs here, silently** (see its section below): the user's materials plus a few quick searches, then straight into Step 2. No stop, no gate, no research narration, nothing shown.
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-
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- **Step 2 — faceless or mascot, and resolve it fully before Step 3.** Ask: **"Faceless, mascot, or should I choose?"**
66
- - **Faceless** → no on-screen character; the classic no-talking-heads Vox explainer. Move to Step 3.
67
- - **Mascot** → ask for the mascot image and **WAIT** for it. When it lands, analyze it and classify:
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- - **Photorealistic person** → they stay themselves — same face, hair, build, outfit, instantly recognizable, and **fully photorealistic**: before any video generates they are composited into the Vox paper world with Nano Banana Pro as a **photographic cutout with a torn white paper rim** — never illustrated or converted to a paper character (see MASCOT HANDLING). Tell the user this in one line.
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- - **Not photorealistic** (creature, talking object, illustrated character) → the image is used as-is as the attached reference; the prompts adapt it into the paper world.
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- - **No image, user says "create one"** → design the character yourself, show the user the **exact character-generation prompt** you intend to run, and **ask permission to proceed**. Once approved, generate the character. After stylization or generation there is **no further gate** — the resulting image goes straight into use.
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- - **"You choose"** → pick faceless or mascot yourself based on the product, offer, and audience; state the pick with a one-line why, and **ask for confirmation** before moving on.
72
-
73
- **Step 3 — the remaining questions**, asked together as tappable options:
74
-
75
- 1. **Chain the clips with last-frame continuity?** (Yes — each clip starts from the previous clip's last frame, with continuity bridges written into the prompts / No — each clip stays an independent, self-contained scene.)
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- 2. **Simple or Complex mode?** (Simple = short prompt per clip / Complex = full motion-graphics direction per clip. Either way the narration is baked into the generated video.)
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- 3. **Female or male narrator? — FACELESS MODE ONLY.** (Female / Male / Choose for me — I'll pick whichever fits the subject and avatar best and state my pick.) **In mascot mode, skip this question entirely**: derive the voice from the mascot image (the gender/character that fits it), state your pick in one clause, and lock it into every clip prompt.
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- 4. **Aspect ratio: 9:16 or 16:9?** (9:16 = vertical, ad-native for TikTok/Reels/Shorts / 16:9 = horizontal, for YouTube and landscape placements.) The pick is validated against the live Omni capability list before any generation — see LIVE CAPABILITY CHECKS.
79
-
80
- Keep it to these — don't pile on extra clarifying questions; infer everything else (avatar, accent color, fonts, emotional throughline) yourself.
81
-
82
- **Only after all answers are in** do you generate, honoring the choices:
83
- - Delivery is always the same: direct MCP generation tools, finished clips returned in chat — no flow, no canvas, no nodes.
84
- - If they chose chaining, build the last-frame chain with direct extract-frame calls and write continuity bridges; otherwise keep clips independent.
85
- - Produce only the mode they picked (Simple or Complex), not both, unless they ask for both.
86
- - Lock the narrator voice (asked in faceless mode, derived in mascot mode) into every clip prompt.
87
- - Set every generation call to the chosen aspect ratio (after live validation).
88
- - In mascot mode, apply the mascot attachment rules (see MASCOT HANDLING).
89
-
90
- If the user has *already* given enough to answer a question (e.g. they already shared an image, or already said "complex, no chaining, female narrator, 16:9"), skip that question and confirm the rest.
91
- Never ask a question they've already answered — but never skip the waits: if they say they have a product or mascot image, nothing else gets asked until it lands.
92
-
93
- ---
94
-
95
- ## PHASE 0 — QUICK RESEARCH (silent, between Step 1 and Step 2)
96
-
97
- Purpose: **feed the script specific, current, interesting substance so it never sounds generic or AI-written.** Generic scripts come from writing off vague averages ("mirrors can play tricks on your perception"); the fix is concrete material — the named phenomenon, the mechanism, the surprising number, the real complaint, the detail that becomes the hook. This is not fact-checking, not deep research, and never a deliverable. It is script fuel, nothing else.
98
-
99
- How it runs:
100
-
101
- 1. **User materials are primary.** Whatever landed in Step 1 (URL, notes, script, image, reviews, the topic itself) is read first and used directly. Rich materials shrink the web pass — down to zero searches if they cover it.
102
- 2. **Quick web pass, hard-budgeted:** max **3 `web_search` calls**, reading **snippets and answer-box/AI-overview summaries only** — pick up the current information and move on; never click through result lists. **`web_fetch` only on a URL the user supplied, once, capped at ~2,500 tokens.** The entire phase completes in **under 5 tool calls, always.** This is a quick research layer, not a research mode — the budget is a ceiling, never a target.
103
- 3. **What to grab — AD MODE:** what the product actually is and does, the mechanism in one sentence, one or two concrete proof points, the real pain in the customer's own words, the current offer/price if a URL was given. **EXPLAINER MODE:** the substance the story hangs on — the named effect or phenomenon, who found it and when, the surprising stat or twist, the "wait, what?" detail that becomes the cold open.
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- 4. **Silent and self-contained.** No research section in the output, no gate, no narration ("researching…" — never). The research surfaces exactly one way: **inside the script, as specificity.** This pass plus the user's materials IS the research for this skill — complete in itself. Never escalate beyond the budget and never suggest additional research of any kind, anywhere.
105
- 5. **Thin results** → write from what you have, flag it in one line at the approval gate ("web results were thin on X — script leans on your materials"), and proceed. Thin research is never a blocker.
106
-
107
- ---
108
-
109
- ## WHAT "VOX-STYLE" ACTUALLY MEANS
110
-
111
- The look: torn/cut paper textures, hand-cut illustrations, bold editorial typography, subtle drop-shadowed paper layers, warm off-white paper background, mostly black text with one or two brand accent colors. Simple animated icons, quick paper rips, arrows, labels in cutout boxes. Documentary-clean, fast-paced, educational. Motion is **explanatory, never decorative**.
112
-
113
- The discipline: **one sentence = one visual idea.** No clutter, no confusing symbolism, no unnecessary effects. If a visual doesn't make the spoken line easier to understand or feel, it's cut.
114
-
115
- The style now has two modes. Pick exactly one at intake and apply its section:
116
-
117
- ### STYLE — FACELESS MODE (default when no mascot)
118
-
119
- The classic Vox explainer. **No talking heads of any kind** — no on-screen speaker, no character narrating to camera. The voice-over is disembodied; the screen is pure motion graphics: paper cutouts, labels, arrows, icons, and the product. Every visual exists only to clarify the line being spoken. This is the original doctrine, unchanged.
120
-
121
- ### STYLE — MASCOT MODE
122
-
123
- The same paper world — identical textures, fonts, colors, on-screen-text rules, and emotion mechanics — with one addition: a **paper-cutout mascot** who is on screen in **every clip**, facing the camera, and **speaking the voice-over directly in the video at all times** (unless the user specifically asks otherwise). The mascot is a flat, layered paper-collage character with visible cut edges and drop-shadowed layers — never live-action footage, never a realistic 3D render, never a photographic talking head. The explanatory motion-graphics beats (labels, arrows, rips, icons, product cutouts) happen **around and beside** the mascot: the mascot narrates and gestures; the collage visualizes what they say. The mascot's design must stay identical across every clip — same cutout, same face, same colors, same proportions — anchored by the attached reference image (see MASCOT HANDLING). **Exception — photorealistic person mascots:** the person inside the cutout stays a **real photograph** at all times — a photographic cutout with a torn white paper rim collaged into the paper world, never illustrated, cartoonified, or converted to a paper character; only the rim, the drop shadow, and the world around them are paper. Everything else in this skill applies unchanged in mascot mode.
124
-
125
- ---
126
-
127
- ## THE TWO PROMPT WORKFLOWS
128
-
129
- Produce only the mode the user picked at intake. In both modes, **the narration is baked into the generated video**: Omni generates the narrator's voice speaking the script. Every clip prompt therefore carries its own spoken lines and the narrator instruction (from intake Q4).
130
-
131
- ### Workflow A — SIMPLE (short prompt per clip)
132
- The lean version: one compact prompt per clip that hands Omni the script and the style rules and lets it stage the visuals.
133
-
134
- Deliver:
135
- 1. The finished **voice-over script** (clean, for the user to read/approve).
136
- 2. **One short prompt per 10s clip**, each in this shape:
137
- > *Create a Vox-style animation with paper textures that matches each line of the script and makes the message easy to understand through visuals. [Faceless mode: A [female/male] narrator speaks the script aloud as the clip's voice-over — natural, confident delivery; no on-screen speaker.] [Mascot mode: The paper-cutout mascot from the attached reference image is on screen for the whole clip, facing the camera, speaking these lines directly to camera — keep the mascot identical to the reference: same face, colors, cut edges, and proportions. The motion-graphics beats happen around them.] On-screen text is short key words and paper labels only — no subtitles, no captions, no full-sentence overlays; the narrator's voice carries the script. Use one clean bold editorial font for all on-screen text and keep the same font consistent across every shot — never change typefaces. [If product appears in this clip: the product image is attached as a reference — keep the product identical in every shot, exactly as in the attached reference image; include the precise product description.] This is clip [N] of [TOTAL]. The narrator says (spoken, not printed): [clip's internal timeframes + lines].*
138
-
139
- ### Workflow B — COMPLEX (full motion-graphics direction)
140
- For full creative control / a richer result. This is the detailed prompt — **one per 10s clip**.
141
-
142
- Deliver:
143
- 1. A **style direction block** restated at the top of **every clip** (Omni has no cross-clip memory), including the narrator instruction — and, in mascot mode, the mascot description and the "speaking directly to camera" instruction.
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- 2. Inside each clip, a **per-beat breakdown** using that clip's internal timeframes, each beat one paragraph of literal paper-collage direction plus the line the narrator speaks during that beat.
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- 3. Each clip opens with its **own complete scene setup** (independent by default — see "Continuity: OFF by default"). Only add a "start from the provided last frame" line if the user chose chaining.
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- 4. The **product consistency line** (referencing the attached product image) in every clip where the product appears.
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- ---
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- ## VOICE-OVER SCRIPT RULES
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- Two writing registers — apply the one locked at intake. The shared mechanics at the bottom apply to both.
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- ### AD MODE — 9-figure DR copy
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- Write the VO like a 9-figure DR marketer, not a brand writer:
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- - **Hook in the first second.** Lead with the dominant emotion or the enemy ("Beat the heat…"), not the product name buried in a feature.
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- - **Benefit > feature, always.** "Helps you sleep better on hot nights" beats "uses evaporative cooling tech."
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- - Pull the avatar's real pain and real relief — in their own words where PHASE 0 surfaced them. The copy's job is to make the viewer *feel* the before and the after; the animation's job is to *show* that feeling.
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- ### EXPLAINER MODE — editorial storytelling (sells nothing)
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- Write the VO like the best Vox writer, not a marketer:
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- - **Cold-open hook.** Open on the strangest, most concrete thing PHASE 0 surfaced — a scene, a question, a number. Never "Have you ever wondered…" — show the weird thing in the first line.
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- - **Curiosity gap.** Promise the answer, then make the viewer wait one beat for it.
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- - **Escalation.** Each clip deepens or twists the story — the thing → why it happens → what it means. Every clip should make skipping impossible.
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- - **Payoff.** Land the "oh, THAT'S why" moment, then end on an insight, a reframe, or a lingering thought — never a pitch.
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- - **No CTA by default.** If the user asked for one at intake: one soft line max ("follow for more like this") in the final clip, nothing salesier.
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- - **Specificity is the anti-generic weapon.** The named phenomenon, the researcher, the year, the exact number — pulled from PHASE 0 — beat vague claims every time. A script line with a real name and a real number in it cannot sound like AI.
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- ### Shared mechanics (both modes)
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- - **Cadence for cutting.** Short clauses, comma-separated, so each clause can become its own visual beat.
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- - **One idea per line.** If a line has two ideas, split it — the animation needs the seam.
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- - **Speakable.** Read it aloud; if you trip, rewrite. ~2.5–3 words per second of runtime is the safe pacing for paper-cut animation.
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- - **HARD WORD CAP: max 20–25 spoken words per 10-second clip.** This is the real constraint, not the second-count. A natural voice-over reads ~2–2.5 words/second; cram more and the narration sounds rushed or runs past 10s. Before finalizing any clip, count the words in its spoken lines — if a clip exceeds 25 words, cut or move lines to another clip. Every clip is a full 10 seconds, so pad thin clips with visual beats, not filler words.
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- - **Narrator voice is locked at intake.** Faceless mode: asked at the gate (female / male / your pick if they said "choose for me" — state your pick and why in one clause). Mascot mode: never asked — derive the voice from the mascot image (the gender/character that fits it) and state your pick in one clause. Either way, write the same narrator instruction into every clip prompt so the voice stays identical across clips.
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- ---
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- ## CHUNK INTO 10-SECOND OMNI CLIPS
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- Google Omni generates **exactly 10 seconds per clip — always.** Every clip in the chain is a full 10s; there are no shorter clips. Structure the whole ad as a chain of 10s clips.
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- Rules:
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- - **Every clip is exactly 10 seconds.** Plan the ad length in 10s multiples (2 clips = 20s, 3 = 30s…). If the script would leave a final clip half-empty, either trim the script to the lower multiple or expand the payoff/CTA beats to fill the full 10s.
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- - **Each 10s clip carries a maximum of 20–25 spoken words.** Count the words before locking a clip; if it's over 25, split the lines across more clips. This keeps the narration from sounding rushed or overrunning the 10s window.
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- - Inside each clip, assign **internal timeframes** that reset to `00:00` at the start of that clip (e.g. CLIP 2 runs `00:00–00:04` then `00:04–00:09` *within itself*, not `00:10–00:19`).
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- - Keep beats inside a clip at ~1–3s each. One spoken line = one visual beat.
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- - Each clip prompt must be **fully self-contained** — restate the style, fonts, color logic, narrator instruction, (if used) the product description, and (in mascot mode) the mascot description plus the speaking-to-camera instruction inside every clip, because Omni generates each clip with no memory of the last.
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- - Number clips: **CLIP 1, CLIP 2, CLIP 3 …** Tell the user the total (e.g. "3 clips = 30s finished ad"). Plan the clip count off the word budget: total VO words ÷ ~22 ≈ number of clips.
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- ### Continuity: OFF by default — but automated when ON
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- **Omni does not remember the previous clip's last frame.** In this skill the chaining is done *for* the user with direct MCP calls, in strict sequence — generate clip 1 from text, extract its last frame at 9.9s, **verify the extracted frame's file id is present in clip 2's `ref_image_file_ids` before submitting (never generate a clip whose references aren't passed in the call)**, generate clip 2, extract, verify clip 3's references, generate clip 3 — rinse and repeat until every clip is generated. The user never touches a frame manually. See the MCP pipeline below.
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- **If chaining is OFF (default):** treat every clip as an independent, standalone scene. Do NOT write "open on the same frame the previous clip ended on" or otherwise assume visual carryover. Each clip opens with its own complete setup, because Omni starts from scratch every time. The *narrative* still flows — the VO and animation progress logically from clip to clip, so the prompts carry sense between clips even though the visuals are self-contained. In mascot mode with chaining OFF, the stylized mascot image is attached to **every** clip so the character can't drift (see MASCOT HANDLING).
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- **If chaining is ON:** write the prompts to match the chain —
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- - End each clip on a clean, held "bridge" frame.
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- - Open the next clip with "Start from the provided image (the last frame of the previous clip): [describe it], then continue…"
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- Either way, clips stay consistent in *style and fonts*.
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- Internal timeframe format inside a clip:
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- ```
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- CLIP 2 (10s)
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- 00:00 - 00:03
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- "Benefit one,"
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- 00:03 - 00:07
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- "benefit two,"
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- 00:07 - 00:10
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- "and the payoff."
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- ```
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- ```
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- ---
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- ```
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- ## PRODUCT IMAGE HANDLING (when the user shares one)
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- Reference-image attachment now exists on the platform, so the product image is **attached, not just described**. If the user shares a **product image** and/or product details:
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- 1. **Analyze the image first.** Read the actual file and describe what you see precisely — product type, shape, color(s), material/finish, label text and layout, cap/lid, proportions, any distinctive design marks. Pull in the user's written details (name, ingredients, claims, size) too.
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- 2. **Attach the image as a real reference.** Upload it via `maxfusion_upload_asset` and pass its file id in `ref_image_file_ids` on the generation call of **every clip in which the product appears on screen — and only those clips.** Clips where the product doesn't appear get no product reference. This per-clip rule holds regardless of chaining (a chained clip 2+ that shows the product carries both the extracted frame AND the product reference).
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- 3. **Still write the precise description into those prompts** as reinforcement, plus the consistency line:
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- > *The product image is attached as a reference. Keep the product identical in every shot — exactly as in the attached reference image: same shape, colors, label, and proportions.*
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- 4. The product still gets the Vox treatment — it appears as a clean hand-cut paper cutout of the real product, sitting on the off-white paper background — and its rendered identity must stay consistent across all clips (same attached reference + same description text in every clip prompt where it appears).
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- 5. If **no** product image is shared, describe the product generically from the user's details (description-only fallback — nothing to attach).
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- ---
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- ## MASCOT HANDLING (mascot mode only)
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- The mascot is the on-screen narrator in **every clip**, speaking directly to camera at all times, unless the user specifically asks otherwise.
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- ### 1. Get and classify the mascot image (at intake)
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- - User uploads an image → classify it: **photorealistic person** or **non-realistic character** (creature, talking object, illustrated character).
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- - User has no image and says **"create one"** → design the character yourself, show the user the **exact character-generation prompt** you intend to run on Nano Banana Pro, and ask permission. Once approved, generate it — that output is the mascot reference. No further gate after generation.
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- ### 2. Photorealistic → Nano Banana Pro compositing (mandatory, before any video)
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- **A photorealistic mascot ALWAYS stays fully photorealistic — never converted to a paper or illustrated character.** They live in the paper-collage world as a **photographic cutout with a torn white paper rim**, like a real photo cut out of a magazine and collaged onto the paper background. A raw photo attached with no collage framing would make the video model drift, so first composite the person into the Vox world while keeping them a photograph:
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- 1. Verify `nanobanana-pro` exists in the live image-model catalog (`maxfusion_list_image_models`) — never assume (see LIVE CAPABILITY CHECKS).
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- 2. Upload the actor's image (`maxfusion_upload_asset`, purpose `image_reference`).
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- 3. Run `maxfusion_generate_image` with model `nanobanana-pro`, the actor image attached as a reference, the ad's aspect ratio, and this locked compositing prompt:
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- > *Take the exact person in the reference image and composite them into a Vox-style paper-collage scene as a photographic cutout. Preserve their identity and photorealism completely — the same face, facial features, hairstyle, skin tone, build, and outfit, instantly recognizable, and fully photographic. Do not illustrate, cartoonify, repaint, or convert the person to paper — the person inside the cutout remains a real photograph; only the rim and the background are paper. Cut them out like a photo clipped from a magazine: a clean silhouette with a visible torn white paper rim around their edge and a soft drop shadow beneath the cutout. Place the cutout on a warm off-white paper background with subtle paper grain. Pose them facing the camera with a friendly, confident expression.*
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- 4. Poll the job to completion. The output is the **composited mascot image** — a real photograph of the person inside a torn-paper cutout. Use it immediately — **no approval gate on the composited output.**
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- ### 3. Non-realistic → attach as-is
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- Skip Nano Banana entirely. The user's original image IS the mascot reference, attached unchanged; the clip prompts adapt it into the paper world.
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- ### 4. Attachment rules (what each clip's generation call receives)
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- - **Chaining ON:** clip 1 gets the composited/generated mascot image attached (plus the product image if the product appears in clip 1). **Clips 2+ get ONLY the previous clip's extracted last frame — never the mascot image again**; the mascot's identity travels forward through the frames. Exception: the product image is still attached to any clip 2+ where the product appears (per PRODUCT IMAGE HANDLING).
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- - **Chaining OFF:** **every clip** gets the composited/generated mascot image attached, because independent clips have no frame to inherit — this is what stops the character drifting. Product image still per-clip where it appears.
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- - Every reference is passed in the call's `ref_image_file_ids` with `ref_image_mode: "ingredients"` (NEVER `"frames"`), and every clip's full reference list is verified present in the call before it is submitted (see the MCP pipeline).
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- ### 5. Prompts always restate the mascot
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- Omni has no cross-clip memory. Every clip prompt (Simple or Complex) describes the mascot from the reference image — cutout style, key features, colors — and states that they are on screen the whole clip, facing the camera, speaking this clip's lines directly to camera. **Photorealistic person mascots:** every clip prompt describes them as a **photographic cutout with a torn white paper rim — the person inside the cutout is a real photograph, never illustrated or converted to paper; only the rim and the world are paper** — use this wording in place of "paper-cutout mascot" wherever the prompt templates describe the mascot.
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- ---
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- ## VISUALIZING THE FEELING (the core craft)
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- For every beat, ask: *what does this line make the viewer FEEL, and what's the simplest paper-collage image that shows that feeling?* Map the emotion to concrete paper mechanics:
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- | Emotion in the line | Paper-collage visual |
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- |---|---|
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- | Pain / problem / heat / stress | Red/orange torn edges, cracking shapes, jagged lines, sweat dots, rising chaotic arrows |
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- | Relief / cooling / calm | Cool blue sweep, smooth breeze line, hot color fading out, shapes settling |
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- | Speed / "fast" | Quick paper rip, snap-in card, temperature line dropping sharply, motion streaks |
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- | Comfort / safety | Soft rounded cutouts, warm glow, a defined "zone" forming around the user |
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- | Sleep / night / rest | Layered night-blue paper, moon, closed-eye icon, layers settling slowly |
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- | Proof / numbers | Cutout label boxes, simple bar/arrow, bold figure slamming in |
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- | Money saved / value | Coins/bill cutouts, a price tag tearing down, a meter dropping |
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- Rules of thumb:
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- - **Color carries emotion.** Pick one "problem" color and one "relief" accent and let them fight across the ad.
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- - **Match the verb.** If the line says "drops," something literally drops. If it says "sweeps," a line sweeps. Literal beats clever.
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- - **One or two key words on screen, never the sentence.** Pull only the single most important word or short phrase from each line and put *that* on screen as a paper headline or label ("BLOAT," "Trapped gas," "Gut balance"). The full line is carried by the voice-over — the screen shows the idea, not the transcript.
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- - **Transitions are paper, not effects.** Rips, peels, layer-settles, slam-ins — never glossy fades or 3D swooshes.
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- ---
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- ## ON-SCREEN TEXT: KEY WORDS ONLY (hard rule)
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- The biggest mistake in AI Vox ads is the model printing the entire spoken sentence on screen as a caption/subtitle. **Never do this.** The voice-over already says the words. The screen exists to *visualize the idea*, not to repeat the audio.
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- Bake these rules into every prompt:
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- - For each beat, choose **one keyword or a 1–3 word phrase max** to appear as a paper headline or cutout label. Nothing longer.
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- - **No subtitles, no captions, no closed captions, no full-sentence text overlays.** Say this explicitly in the style block.
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- - Most beats should have **little or no text at all** — let the illustration carry it. Text appears only when a single word sharpens the point (a name, a number, an emotional anchor like "BLOAT").
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- - When the script line is long, the on-screen word is the *essence* of it, not the line. E.g. line = "swelling your belly tight by the afternoon" → on screen: just "Bloating" or a clock, not the sentence.
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- - Numbers and product names are fair game as short text; everything else leans on the visual.
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- ---
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- ## KEEP THE SAME FONT (every prompt)
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- Don't pick or name specific typefaces — that's been causing rendering issues. Instead, in every prompt simply instruct the model to use **one clean, bold editorial font and keep it consistent across all frames**, with this wording:
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- > *Use one clean bold editorial font for all on-screen text and keep the same font consistent across every shot — do not change typefaces.*
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- That's it. No font library, no pairings. The on-screen text is still only short key words and labels (never captions), so the font only ever styles a hero word or a short label per beat.
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- ---
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- ## COMPLEX-PROMPT TEMPLATE (per 10s clip)
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- Write one block like this **for each clip**. Restate the style block every time — Omni won't remember the previous clip.
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- Open each clip with:
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- > *CLIP [N] of [TOTAL] (10s). [Default: open with this clip's own full scene setup — do NOT reference a previous clip, Omni starts fresh each time. ONLY if the user is chaining frames: Start from the provided image (the last frame of the previous clip) — describe it — then continue.] Create a clean Vox-style motion graphics animation using torn paper textures, hand-cut illustrations, bold editorial typography, and subtle shadowed paper layers. [Faceless mode: A [female/male] narrator speaks this clip's script aloud as the voice-over — natural, confident, documentary delivery; the spoken lines are given per beat below; no on-screen speaker.] [Mascot mode: The paper-cutout mascot from the attached reference image — [brief description: cutout style, key features, colors] — is on screen throughout the clip, facing the camera, speaking every line of this clip's script directly to camera with a [derived voice] voice; keep the mascot identical to the reference: same face, colors, cut edges, and proportions; the motion-graphics beats happen around and beside them.] Use a warm off-white paper background, black text, [BRAND ACCENT] accents, and simple animated icons so the idea is instantly clear. On-screen text is short key words and paper labels only — one keyword or 1–3 word phrase per beat, no subtitles, no captions, no full-sentence overlays; the narrator's voice carries the script. Use one clean bold editorial font for all on-screen text and keep the same font consistent across every shot — do not change typefaces. [If product appears in this clip: The product image is attached as a reference. The product is a [precise description from the shared image: shape, colors, label, finish]. Keep the product identical in every shot — exactly as in the attached reference image: same shape, colors, label, and proportions.] Keep the pacing fast, clear, documentary-like, with no live-action talking-head footage — only paper-collage motion graphics.*
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- Then, inside the same block, one short paragraph per beat using the clip's internal timeframes. Each paragraph: restate the internal timecode + line in quotes (this is what the narrator *says* in the generated audio, not what's printed), then describe the literal paper animation that *shows the feeling* and name the **one short word/phrase** that appears on screen for that beat (or none). By default each clip is a self-contained scene; only end on a held "bridge" frame if chaining is on.
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- Close each clip with:
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- > *Style: handmade paper collage, rough edges, soft grain, simple arrows, minimal icons. On-screen text stays to short key words and labels only — no subtitles or full sentences. Use one clean bold editorial font, kept consistent throughout this clip. Motion explanatory, not decorative. Every visual matches the spoken line. Clean Vox explainer feel, centered on [the ad's core emotional throughline].*
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- ---
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- ## PROMPT-APPROVAL GATE (the second and final gate)
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- When the VO script, clip map, and all per-clip prompts are ready, **show them to the user and stop.** Do not touch the MCP yet — no generation until the user approves.
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- Present in one message:
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- 1. VO script, clip map, and the full per-clip prompts (the exact text that will go into each generation call).
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- 2. The generation plan in one line: model, aspect ratio, live-checked resolution, faceless/mascot (and, if applicable, that Nano Banana Pro compositing runs right after approval), narrator voice, clip count, chaining on/off.
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- 3. The costs line: **"per-clip generation costs apply; no upfront quote"** (quoting is flow-only and there are no flows in this skill).
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- Then ask one question: **"Approve to generate, or want edits?"** If the user requests edits, revise, re-show only what changed, and ask again. Only a clear yes releases the run. Approval of the prompts covers the run itself — do not ask a separate "may I spend credits" question unless the quoted cost seems anomalous or credits are insufficient (a genuine blocker: stop and tell the user in one line).
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- ---
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- ## MCP EXECUTION PIPELINE (after approval)
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- **Tooling rule — MaxFusion AI MCP tools ONLY.** Every action in this pipeline uses the MaxFusion AI MCP tools (`maxfusion_create_project`, `maxfusion_upload_asset`, `maxfusion_generate_image`, `maxfusion_generate_video`, `maxfusion_extract_video_frame`, `maxfusion_get_job`, `maxfusion_list_video_models`, `maxfusion_list_image_models`, …). Never call the MaxFusion API directly, never fall back to any other tool, service, or generation method for any part of this pipeline. This rule stands unless the user explicitly instructs to change it. If the MaxFusion AI MCP isn't connected, say so in one line and deliver the prompts only (v1.0 behavior) — do not attempt any alternative route.
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- **No canvas, ever.** This skill never creates flows, canvases, or nodes — never call `maxfusion_create_flow`, `maxfusion_update_flow`, `maxfusion_run_flow_node`, `maxfusion_run_flow_bulk`, or `maxfusion_quote_flow_run`. Everything is generated with the direct MCP generation tools above and the finished clips are returned in chat. LIVE CAPABILITY CHECKS, the Model lock, MASCOT HANDLING, and the attachment rules all apply.
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- ### LIVE CAPABILITY CHECKS — never assume, always verify (hard rule)
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- **Never assume from memory which MaxFusion tools exist, which models are available, or what any model supports.** The platform changes; memory goes stale. Before every generation run:
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- - Call `maxfusion_list_video_models` and `maxfusion_list_image_models` (as relevant) and confirm every model id you're about to use exists in the **live** catalog.
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- - Read **aspect ratios, resolutions, durations, and quality tiers from the live response for the specific model — never hardcode or assume them.** Example: Google Omni currently outputs **720p only**, but 1080p may arrive later — so the resolution set on generation calls must be a value the live catalog actually lists at that moment, not a remembered one.
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- - Validate the user's intake aspect-ratio choice against the same live list before any generation.
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- - If a needed capability is missing (model gone, ratio or resolution unsupported), flag it in one line and propose the closest supported option — never silently substitute.
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- This rule applies to every call in this skill: video generation, the Nano Banana Pro mascot compositing, and any future capability.
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- ### Model lock
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- - Video model: **`gemini-omni-flash`** (Google Omni on MaxFusion). Do not substitute another model unless the user asks. Confirm it exists in the live catalog before generating.
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- - Mascot compositing model: **`nanobanana-pro`** (Nano Banana Pro). Confirm it exists in the live image catalog before running.
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- - Duration: **10 — always.** Every clip is exactly 10 seconds; never set anything else (validate 10 is in the model's live allowed durations).
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- - Aspect ratio: **as chosen at intake** — `9_16` or `16_9`, validated against the live catalog. Restate the pick in the approval message.
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- - Resolution: **read from the live model catalog at run time — never assumed.** Omni is 720p-only today but this may change; always set what the live catalog lists.
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- - Quantity: 1 per generation call.
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- ### THE PIPELINE — direct generation, delivered in chat
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- No flow, no canvas, no nodes — ever. Everything is generated with the **direct MCP generation tools** and the finished results are returned in chat: same VO, same prompts, same style rules, same attachment rules, same live capability checks, same verify-before-generate discipline.
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- 1. **Project only.** `maxfusion_create_project` titled after the video (e.g. "Vox Ad — [Product]" or "Vox Explainer — [Topic]"), so the outputs stay organized — never `maxfusion_create_flow`; no canvas exists in this skill. (Reuse an existing project only if the user points at one.)
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- 2. **References.** Upload the product image and/or mascot image via `maxfusion_upload_asset` (purpose `image_reference`) and keep the `file_id`s. Photorealistic mascot: run the Nano Banana Pro compositing exactly as in MASCOT HANDLING via `maxfusion_generate_image` — the composited output's generated image id is the mascot reference, and the person in it remains a real photograph inside a torn white paper rim (generated image ids are usable directly as references; verify live if unsure). This step runs right after approval and before any video. (Non-realistic mascot: skip compositing — upload and use the user's image as-is.)
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- 3. **Generate each clip with `maxfusion_generate_video`** — `video_model: "gemini-omni-flash"`, `duration: 10`, the intake aspect ratio, resolution from the live catalog, the clip's full approved prompt as the prompt, and that clip's references in `ref_image_file_ids` with `ref_image_mode: "ingredients"` (NEVER `"frames"`). Attachment rules per MASCOT HANDLING and PRODUCT IMAGE HANDLING: chaining ON → clip 1 carries the mascot image (+ product if it appears in clip 1), clips 2+ carry only the previous clip's extracted frame (+ product where it appears); chaining OFF → mascot image on every clip, product where it appears.
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- 4. **Chaining ON runs strictly in sequence — the exact order below, no skipping, no reordering:** verify clip 1's reference list → generate clip 1 → poll its job (`maxfusion_get_job`) to done → `maxfusion_extract_video_frame` at 9.9s on the result → poll to done → **verify the extracted frame's id is actually present in clip 2's `ref_image_file_ids` before submitting — never generate a clip whose references aren't passed in the call** → generate clip 2 → rinse and repeat until every clip is done. Chaining OFF: clips can be submitted together once each clip's reference list is verified. A generated video without its references passed in the call is a failed generation, even if the job completes without error.
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- 5. **Credits.** `maxfusion_quote_flow_run` is flow-only, so there is never an upfront quote — say so in one line at the approval gate ("per-clip generation costs apply; no upfront quote"). An insufficient-credits error at any point is a hard stop, reported in one line.
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- 6. **Deliver via the widgets — NEVER paste S3/bucket links.** Every `maxfusion_generate_video` call already renders the finished clip as an interactive widget in chat, so the user can see and play each clip inline as it completes — that IS the delivery. **Do not, ever, write raw asset URLs (S3 links, bucket links, `maxfusion.s3...`, `.mp4`/`.jpeg` URLs, `asset_url`, `preview_url`) into the chat.** When all clips are done, label them in order in prose — "CLIP 1 … CLIP 5" — with a one-line summary (clip count, total runtime), and let the widgets carry the video. If a clip's widget needs re-surfacing (e.g. it scrolled away, or you want to show a specific earlier result), call `maxfusion_display_generation` with that video's id to render it again — never substitute a pasted link.
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- Poll patiently — video generation takes minutes per clip. No progress narration between steps.
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- If a job errors: report which clip and the error in one short line, and offer to re-run just that clip (and, if chaining, continue its downstream chain after). Don't silently regenerate.
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- ### Operator style
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- No progress narration, no count recitals, no open-ended check-ins. The only stops are the two gates and genuine blockers (insufficient credits, MCP down, repeated job failure).
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- ---
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-
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- ## OUTPUT FORMAT
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- Deliver in this order (after the intake gate is answered):
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- 1. **VO SCRIPT** — clean, speakable, DR-grade.
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- 2. **CLIP MAP** — list the 10s clips and what each covers (e.g. "CLIP 1: hook + problem · CLIP 2: mechanism …") and the total runtime. Confirm each clip's word count sits within the 20–25-word cap.
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- 3. **(If product image shared)** **PRODUCT ANALYSIS** — your precise read of the image + details, exactly as it'll appear in prompts, plus which clips it's attached to.
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- 4. **(If mascot mode)** **MASCOT ANALYSIS** — classification (photorealistic person or non-realistic character), the voice you derived from the image, and the plan: photorealistic → Nano Banana Pro compositing (photographic cutout, torn white paper rim, person stays a real photo) runs right after approval; non-realistic → attached as-is. Plus which clips the mascot image attaches to (clip 1 only if chaining; every clip if not).
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- 5. **THE CHOSEN MODE ONLY:**
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- - If they picked **Simple** → one short prompt per clip.
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- - If they picked **Complex** → one full block per 10s clip, each self-contained.
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- (Only output both if the user asks for both.)
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- 6. **GENERATION PLAN + APPROVAL ASK** — one line (ad/explainer · model · aspect ratio · live-checked resolution · faceless/mascot · narrator voice · clip count · chaining on/off · the per-clip-costs note), plus the one-line thin-research flag if PHASE 0 came back thin, followed by "Approve to generate, or want edits?" — then STOP.
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- 7. **(After approval)** run the pipeline (mascot compositing first if applicable). The clips render as inline widgets from the generation calls — that is the delivery; label them CLIP 1…N in prose with clip count and total runtime, and **never paste S3/bucket/asset URLs into chat** (re-surface a clip with `maxfusion_display_generation` by id if needed).
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- No preamble — just the operator-ready ad, then the ad itself.
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- ---
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- ## DEFAULTS
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- - Platform: **Google Omni via MaxFusion (`gemini-omni-flash`), exactly 10s per clip — always.** Always chunk; never write one long prompt; never set a duration other than 10.
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- - Live capability checks: **never assume from memory that a tool, model, aspect ratio, resolution, or quality tier exists** — verify against the live MaxFusion catalog before every generation (video AND image). Omni is 720p-only today but may gain 1080p; always set what the live catalog lists at that moment.
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- - Delivery: **everything is actually generated and shown in chat via the tool widgets — always.** No flow/canvas/nodes at all — direct MCP generation tools (`maxfusion_generate_video`, `maxfusion_extract_video_frame`, `maxfusion_generate_image`) each render the result as an inline widget, and that is the delivery. **Never paste raw S3/bucket/asset URLs (`.mp4`/`.jpeg` links, `asset_url`, `preview_url`) into chat** — label clips CLIP 1…N in prose and let the widgets carry the media; re-surface a result with `maxfusion_display_generation` by id if needed. No upfront quote (quoting is flow-only), per-clip costs apply. Two gates only — the intake gate (subject first, then mascot, then the questions; the "you choose" confirmation and "create one" character-prompt permission live inside it; PHASE 0 runs silently inside it too) and the prompt-approval gate. The per-clip-costs note is surfaced with the approval; insufficient credits is a hard stop.
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- - Content mode: **ad or pure explainer, locked at intake (Step 1) or detected from the kickoff.** Ad = product/offer, DR doctrine, product-image flow. Pure explainer = a topic and a cool story, sells absolutely nothing — no product step, no offer, editorial storytelling, ends on an insight, **no CTA by default** (one soft line only if the user asked for it at intake).
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- - Research: **PHASE 0 runs silently right after Step 1, in both modes** — user materials first, then max 3 `web_search` calls (snippets/answer boxes only) and at most one capped fetch of a user-supplied URL, under 5 tool calls total. It exists to make the script specific and non-generic; it surfaces only inside the script, never as output, and is never extended or escalated.
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- - Mode: **faceless or mascot, chosen at intake.** Faceless = classic no-talking-heads doctrine. Mascot = a paper-cutout mascot on screen in every clip, speaking the VO directly to camera at all times (unless the user specifically asks otherwise). "You choose" = Claude picks, states why, and asks for confirmation.
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- - Mascot references: photorealistic person → composited first with **Nano Banana Pro** (locked compositing prompt, identity preserved, the person stays a real photograph inside a torn white paper rim — never illustrated or converted to paper) — no gate on the composited output; non-realistic → attached as-is. Chaining ON: mascot image on clip 1 only, clips 2+ carry only the extracted frame. Chaining OFF: mascot image on every clip.
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- - Narration: **baked into the video** — Omni's narrator speaks the script in the generated audio. Faceless: narrator gender asked at intake (or Claude's stated pick). Mascot: voice derived from the mascot image, stated in one clause. Repeated in every clip prompt.
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- - Aspect ratio: asked at intake (9:16 or 16:9) and validated live; resolution read from the live catalog — never hardcoded.
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- - Run mechanics: no canvas — direct generation calls only. Mascot compositing runs first when applicable; chained clips run strictly one at a time — verify references → video → extract at 9.9s → verify → next video — rinse and repeat; unchained clips can run together after their references are verified.
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- - VO word budget: **20–25 spoken words per 10s clip, hard max.** Count words per clip and split if over.
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- - Continuity: **OFF by default** — each clip is an independent, self-contained scene (the narrative still flows clip to clip in the prompts). If the user says "chain" at intake, chaining is fully automated with direct calls (`maxfusion_extract_video_frame` at 9.9s → the frame's id passed in the next clip's `ref_image_file_ids`, verified present before that clip is submitted) and the prompts get continuity bridges. Clips stay consistent in style/fonts regardless.
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- - Tone: **AD MODE** — 9-figure DTC direct-response, emotion-first. **EXPLAINER MODE** — editorial storytelling: curiosity-first, specificity-driven, insight ending, no pitch.
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- - Length: match the user's script in 10s multiples; if none given, default to a tight 2–3 clip ad and tell them it scales by adding clips.
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- - Accent color: infer from the subject's emotional job — ad mode from the product (cooling = blue, energy = orange/red, calm = green/blue, money = green/gold, gut/health = problem red vs. relief green); explainer mode from the topic's emotional temperature (eerie/mystery = deep blue/black, wonder = teal/gold, danger = red, history = sepia/rust). State your pick.
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- - Font: don't name a specific typeface. Just tell the model to use one clean bold editorial font and keep it the same across all frames.
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- - On-screen text: **key words and short labels only — never full sentences or captions.** The narrator carries the script, the screen shows the idea.
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- - Product image: if shared, analyze it, **upload and attach it as a real reference to exactly the clips where the product appears** (regardless of chaining), write the same precise description into those prompts, and add the attached-reference consistency line. If no image, describe generically from details (nothing to attach).
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- - Intake: when the user says "start," first ask **ad or pure explainer + the materials drop** and **wait** for it to resolve (in ad mode, the product-image question follows if no image landed; explainer mode has no product step), then PHASE 0 runs silently, then resolve **faceless/mascot** (with its image wait, "create one" permission, or "you choose" confirmation), then ask the remaining gate questions (chain clips? / Simple or Complex? / narrator — faceless only / 9:16 or 16:9?) before generating. Skip any question already answered or made obvious by the kickoff. Beyond those, ask **zero** extra clarifying questions — infer avatar, accent, fonts, and emotional throughline yourself and ship.
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- ## Source
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- Rewritten for AICUT from [`holy-templar/vox-animated-ad-mcp`](https://github.com/holy-templar/vox-animated-ad-mcp)
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- (MIT), SKILL.md. The method is that skill's own; the way it runs is AICUT's.