@autoaiai/aicut 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +94 -94
- package/package.json +1 -1
- package/skills/aicut-motion/SKILL.md +69 -3
- package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
- package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
- package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
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5. **Urutan baku bukan struktur standar.** Hook → fitur → fitur → janji → logo → CTA
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hanya satu kemungkinan, dan tidak boleh dipakai dua opener berturut-turut.
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6. **Satu adegan tidak harus "kalimat + objek".** Adegan boleh tanpa teks (aksi
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produk), boleh teks saja (tipografi), boleh beberapa objek yang saling bereaksi.
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Yang dijaga tetap anti-PPT: bukan tiga tingkat teks, bukan section yang di-fade.
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7. **Contoh bukan naskah.** Urutan babak di bagian konsep 13–19 adalah contoh cara merangkai
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bahasa geraknya, bukan naskah. Saat user meminta "style/konsep X":
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- ambil PRINSIP dan BAHASA GERAK-nya (bahan visual, cara transisi, ritme, warna), lalu
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susun babak baru dari produk dan audiens user;
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- pembuka dan penutup TIDAK sama dengan contoh konsep itu — pilih dari menu atau
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turunkan dari brand;
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- momen bertanda ✦ (momen khas) paling banyak satu, dan wajib ditransformasi:
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kata, bentuk, dan maknanya dari brand — bukan momen yang sama dengan objek diganti;
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- sidik jari hasil berbeda ≥ 3 dari 5 elemen dengan contoh sidik jari konsep itu;
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- palet, bentuk flat, dan properti selalu diturunkan dari logo, palet, dan dunia brand
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user; bila brand hanya punya satu warna, aksen dipilih dengan alasan tertulis;
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- bila user sendiri meminta satu momen contoh secara eksplisit, boleh dipakai — sebutkan
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bahwa momen itu diambil dari contoh.
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## Menu konsep
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| # | Konsep | Premis | Struktur khas | Kamera & transisi | Cocok untuk |
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|---|---|---|---|---|---|
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| 1 | Satu shot kontinu | seluruh video satu ruang/benda tanpa cut | 1 adegan panjang, 4–6 momen; teks menempel di permukaan dunia | kamera terus bergerak (dolly, orbit), perpindahan momen = kamera tiba di tempat baru | alat kreatif, hardware, brand ruang |
|
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58
|
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| 2 | Tipografi murni | kata adalah subjek; tanpa mockup | kalimat membangun, pecah, dan menyusun ulang; di akhir huruf membentuk logo | ritme dari audio, kata masuk dari 5+ arah berbeda | tagline kuat, event, rilis versi |
|
|
59
|
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| 3 | Masalah → lenyap | kekacauan dunia dirapikan satu aksi produk | 1 adegan kacau yang memuncak → satu gerak produk → dunia bersih → logo | kekacauan bergetar/menumpuk; aksi produk = satu gerak besar yang menyapu | produktivitas, utilitas, pembersih |
|
|
60
|
-
| 4 | Sebelum / sesudah | perbedaan dilihat berdampingan | layar terbelah atau garis pembelah yang bergerak; tiap geseran = satu fitur | garis pembelah adalah transisinya | editor, filter, optimasi, before/after |
|
|
61
|
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| 5 | Perjalanan di dalam UI | kamera terbang di dalam antarmuka raksasa | tombol jadi platform, kursor/jari jadi pemandu; fitur = tempat yang dilewati | fly-through, parallax lapisan UI | app dengan UI khas |
|
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62
|
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| 6 | Makro produk | close-up ekstrem, detail satu per satu | 4–6 detail, teks minim; produk utuh baru terlihat di akhir | rack focus, putar lambat, cahaya menyapu permukaan | hardware, kemasan, F&B, fashion |
|
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63
|
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| 7 | Metafora benda | produk sebagai benda nyata yang berubah bentuk | satu benda (kunci, benih, jembatan…) bertransformasi sepanjang video, berakhir jadi logo | morph adalah transisinya | layanan abstrak: keamanan, cloud, finansial |
|
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64
|
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| 8 | Angka hidup | satu angka besar menjadi cerita | angka berubah dan tiap perubahan menyingkap konteks (waktu dihemat, kecepatan, pengguna) | angka tetap di frame, dunia di belakangnya berganti | pencapaian, performa, milestone |
|
|
65
|
-
| 9 | Satu fitur, didemo penuh | satu aksi terbaik dari awal sampai hasil | input → proses → hasil memuaskan; fitur lain hanya kilasan di akhir | mengikuti tangan/kursor, cut-in ke detail | app dengan satu keunggulan jelas |
|
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66
|
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| 10 | Tanya → jawab diegetik | pertanyaan ditulis DI dunia, jawabannya aksi produk | pertanyaan di papan/pesan/layar benda → produk menjawab dengan tindakan | kamera pindah dari pertanyaan ke tempat jawaban | AI, pencarian, layanan bantuan |
|
|
67
|
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| 11 | Kolase ritmis | fragmen cepat mengikuti ketukan, kembali ke satu motif | 12–20 potongan 0,3–0,8 dtk + motif berulang tiap 4 ketukan | cut-on-beat, match-cut bentuk | musik, lifestyle, event, komunitas |
|
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68
|
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| 12 | Logo sebagai panggung | bentuk logo membesar menjadi ruang | semua adegan terjadi di dalam geometri logo; akhir: kamera mundur, logo utuh | kamera masuk ke lubang/lengkung logo | brand dengan logo berbentuk kuat |
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69
|
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| 13 | Estafet benda | satu benda berpindah melewati babak-babak layanan sampai tiba di penerima | 4–6 babak (butuh → pilih → kumpulkan → kemas/proses → tiba); tiap babak satu aksi; tanpa teks selain brand yang menempel di benda | tiap transisi DIBAWA benda itu (menu transisi di bawah); latar boleh berganti per babak | e-commerce, pengiriman, pesan-antar, marketplace, jasa |
|
|
70
|
-
| 14 | Pamer sistem brand | brand itu sendiri produknya: logo, simbol, maskot, stiker, tipografi, palet diperkenalkan sebagai satu keluarga | 8–12 babak pendek tanpa cut: benda motif → logo → medan warna → manifesto → parade aset → maskot → manifesto 2 → halaman panduan brand → logo kembali (loop) | tiap babak lahir dari babak sebelumnya (menu transisi di bawah); dua medan warna penuh sebagai penanda bab | peluncuran/rebranding, komunitas, platform, agensi, startup |
|
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71
|
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| 15 | Klaim → cara → hasil | pengumuman fitur yang tenang: kalimat pendek, UI dipakai kursor, hasilnya mekar dari UI | siklus klaim (1–2,5 dtk) → cara di UI (2–6 dtk) → hasil (4–6 dtk), diulang per fitur; ditutup klaim kualitas, alamat, nama produk | tanpa cut; wadah UI mekar jadi kartu hasil lalu menyusut jadi titik tempat kalimat berikut muncul | fitur baru, AI generatif, alat kreatif, SaaS, kamera/editor |
|
|
72
|
-
| 16 | Ekosistem UI hidup | app/SaaS sebagai sistem kerja: alat yang berserakan dirapikan satu ikon produk, alurnya dipakai persona, hasilnya hidup, tim dan integrasinya terlihat | 12–16 babak 2–6 dtk: alat berserakan → ikon lahir → UI dirakit + dipakai → hasil + data → integrasi/peran → isi berganti → pernyataan + perangkat → ajakan | transisi dibawa UI (panel mekar, lencana menyusut, karusel jendela, ikon flip); cut keras maks dua sebagai penanda bab | SaaS B2B, asisten AI, workflow, dashboard, kolaborasi tim |
|
|
73
|
-
| 17 | Pop flat berfoto | brand gaya hidup yang ceria: orang nyata (foto potongan), bentuk flat, dan medan warna brand bergantian cepat | 15–18 babak 0,3–3 dtk: sapaan → orang + stiker → wadah bentuk → aksi UI mengganti latar → peran pengguna → fitur meletup dari wadah → logo dirakit → brand di dunia nyata → huruf brand jadi panggung → ajakan | hampir tiap babak mengganti latar dengan pemicu (benda ke lensa, push ke bidang, ikon memenuhi frame, aksi UI); montase foto di ketukan | app konsumen, fintech, e-commerce, telko, kampanye anak muda |
|
|
74
|
-
| 18 | Menembus bentuk bergradien | satu bentuk milik brand diulang berlapis dan bercahaya; kamera atau bola cahaya menembus lapis demi lapis, tiap lapis membuka babak | 5–8 babak 2–4 dtk: gelap + titik cahaya → lapisan bentuk mekar/berputar → bola pemandu → terowongan lapisan → portal → simbol bercahaya → logo | tanpa cut; tiap babak dimasuki lewat lubang bentuk babak sebelumnya | tech, AI, musik, keamanan, fintech, peluncuran premium |
|
|
75
|
-
| 19 | Tur produk berselang klaim | UI asli dipakai seperti tur, berhenti tiap beberapa detik di klaim pendek di medan warna brand | 9–11 babak 2–5 dtk: judul + objek di celah kata → tur UI → kartu diangkat → klaim → tur → belahan UI/klaim → diagram kartu → analitik → wordmark | dibawa UI (meredup, kartu terangkat, belahan layar); 1–2 cut | SaaS, HR/tim, CRM, dasbor, keuangan bisnis |
|
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76
|
-
|
|
77
|
-
Konsep boleh dipadukan dua (mis. 9 + 3: satu fitur yang merapikan kekacauan), tetapi
|
|
78
|
-
kerangkanya dari satu konsep induk.
|
|
79
|
-
|
|
80
|
-
## Estafet benda — menurunkannya dari brand
|
|
81
|
-
|
|
82
|
-
|
|
83
|
-
Konsep 13 paling mudah disesuaikan dengan brand karena isinya diambil dari perjalanan
|
|
84
|
-
layanan brand itu sendiri, bukan dari template:
|
|
85
|
-
|
|
86
|
-
1. **Peta perjalanan layanan jadi babak**: kebutuhan muncul → memilih → mengumpulkan →
|
|
87
|
-
diproses/dikemas → tiba. Buang babak yang tidak khas brand; gabung yang terlalu tipis.
|
|
88
|
-
2. **Satu benda pahlawan** yang berganti wujud tetapi tetap dikenali: item di layar →
|
|
89
|
-
kartu produk yang dipegang → benda nyata → isi kemasan → paket di tujuan.
|
|
90
|
-
3. **Aktor dari dunia brand, boleh tak terduga.** Tidak harus "orang memegang HP":
|
|
91
|
-
penerima manfaat sebenarnya bisa menjadi aktornya (mis. hewan yang berbelanja untuk
|
|
92
|
-
dirinya sendiri pada layanan hewan). Humornya lahir dari brand, bukan tempelan.
|
|
93
|
-
Tangan/kaki/cakar yang masuk frame sudah cukup — tidak wajib tokoh utuh.
|
|
94
|
-
4. **Properti dari kategori produk brand.** Benda-benda kecil (camilan, alat, bahan,
|
|
95
|
-
kemasan) diambil dari apa yang benar-benar dijual/dilayani brand; itu yang membuat
|
|
96
|
-
opener terasa milik brand walau tanpa teks.
|
|
97
|
-
5. **Warna brand sebagai benang merah.** Warna utama brand ada di objek terpenting setiap
|
|
98
|
-
babak (seragam, perangkat, kartu, kemasan), sedangkan latar boleh berganti terang ↔
|
|
99
|
-
gelap ↔ putih per babak. Teknik fokus pembuka: dunia digambar garis abu-abu, hanya
|
|
100
|
-
aktor/brand yang berwarna.
|
|
101
|
-
6. **Brand diegetik, end card tidak wajib.** Nama brand menempel di dunia (tulisan di
|
|
102
|
-
dinding/meja, layar, label kemasan); penutup cukup aksi penerimaan.
|
|
103
|
-
7. **Ritme babak.** Pembuka dan penutup pendek (±2 dtk); babak memilih/mengumpulkan paling
|
|
104
|
-
panjang (3–4,5 dtk). Tiap babak satu aksi utama yang terbaca tanpa suara dan tanpa teks.
|
|
105
|
-
|
|
106
|
-
## Pamer sistem brand — layout, warna, ritme
|
|
107
|
-
|
|
108
|
-
|
|
109
|
-
Konsep 14 cocok saat yang dijual adalah identitasnya (peluncuran, rebranding, komunitas).
|
|
110
|
-
Isinya diambil dari aset brand user sendiri — logo, simbol, maskot, bahasa komunitas,
|
|
111
|
-
halaman panduan brand — sehingga dua brand tidak mungkin menghasilkan video yang sama.
|
|
112
|
-
|
|
113
|
-
**Contoh urutan** (bukan naskah — Hukum kerangka #7):
|
|
114
|
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1. Frame kosong → benda motif (bentuk logo dibuat tebal berlapis) naik dari tepi bawah,
|
|
115
|
-
lapisannya menyusul satu per satu; stiker kepribadian menempel di sudutnya.
|
|
116
|
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2. Benda memadat jadi satu ikon; isi ikon berganti cepat beberapa kali lalu berhenti di
|
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117
|
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simbol brand; wordmark tersingkap dari balik simbol.
|
|
118
|
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3. Logo diam di tengah; medan warna palet naik/menyapu bertingkat (sekunder sesaat, lalu
|
|
119
|
-
utama penuh) dan logo berbalik warna di tempat mengikuti medan yang menutupnya.
|
|
120
|
-
4. Simbol sendirian di medan warna utama, bernapas dengan cahaya/aksen dari makna brand.
|
|
121
|
-
5. Kamera menembus simbol → latar netral; manifesto muncul kata per kata, 1–2 baris.
|
|
122
|
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6. Parade aset (baris tile/ikon/maskot) masuk dari samping mendorong teks keluar; satu
|
|
123
|
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aset berhenti di tengah dan dikerubungi stiker.
|
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124
|
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7. Aset berputar sampai tipis; kartu medan warna kedua berputar membuka memenuhi frame;
|
|
125
|
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manifesto kedua.
|
|
126
|
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8. Halaman panduan brand (logo, warna, tipografi, grafis, penerapan) naik bertumpuk dari
|
|
127
|
-
bawah menutupi teks; halaman kosong terakhir menutup frame.
|
|
128
|
-
9. Simbol tumbuh dari satu titik; stiker meletup dari baliknya lalu ditarik kembali.
|
|
129
|
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10. Simbol mendapat lapisan tebal yang sama dengan babak 1, lalu keluar lewat tepi bawah
|
|
130
|
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→ frame kosong = frame pertama (loop).
|
|
131
|
-
|
|
132
|
-
**Layout**
|
|
133
|
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- Satu sumbu tengah hampir di semua babak; objek utama ±25–35 % tinggi frame, sisanya
|
|
134
|
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ruang kosong.
|
|
135
|
-
- Teks kecil-sedang (±6 % tinggi frame per baris), maksimal dua baris, rata tengah,
|
|
136
|
-
huruf kecil/sentence case, tracking rapat.
|
|
137
|
-
- Stiker (gelembung obrolan, label, emoji) menempel di sudut objek, miring ±8–15°,
|
|
138
|
-
menumpang tepi objek, ukurannya ±25–40 % objek.
|
|
139
|
-
- Halaman panduan brand dipakai BESAR (70–90 % lebar frame) dan miring perspektif —
|
|
140
|
-
dibaca sebagai gambar, bukan teks.
|
|
141
|
-
|
|
142
|
-
**Warna**
|
|
143
|
-
- Latar netral terang (putih bernuansa tipis, sedikit gradien) menguasai ±55 % luas
|
|
144
|
-
layar sepanjang video; warna brand terasa keras karena jarang.
|
|
145
|
-
- Warna brand tampil PENUH hanya di dua babak (±3 dtk masing-masing) sebagai penanda
|
|
146
|
-
bab: warna utama di babak logo, warna sekunder di babak manifesto kedua.
|
|
147
|
-
- Di luar dua medan itu, warna brand hanya menempel di objek (ikon, stiker, lapisan
|
|
148
|
-
tebal). Objek 3D boleh bergradien mengilap supaya kontras dengan medan yang flat.
|
|
149
|
-
- Teks hampir hitam, baik di latar netral maupun medan warna; logo berbalik putih bila
|
|
150
|
-
medan cukup jenuh.
|
|
151
|
-
|
|
152
|
-
**Ritme**
|
|
153
|
-
- Tanpa cut keras; 25–30 dtk, loop. Babak 2,5–4 dtk; dua puncak energi: medan warna
|
|
154
|
-
utama masuk, dan kamera menembus simbol.
|
|
155
|
-
- Musik kontinu; tiap gerak besar jatuh di ketukan; manifesto muncul per kata mengikuti
|
|
156
|
-
ketukan.
|
|
157
|
-
|
|
158
|
-
## Klaim → cara → hasil — layout, warna, ritme
|
|
159
|
-
|
|
160
|
-
|
|
161
|
-
Konsep 15 cocok saat yang dijual adalah kemampuan baru dan hasilnya bisa diperlihatkan.
|
|
162
|
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Produknya sendiri tampil apa adanya: UI asli, kursor, hasil karya asli. Kemewahannya
|
|
163
|
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datang dari menahan diri — hampir tanpa warna, tanpa hiasan, gerak pelan.
|
|
164
|
-
|
|
165
|
-
**Contoh urutan** (bukan naskah — Hukum kerangka #7)
|
|
166
|
-
1. Hasil karya produk dibuka sangat dekat dan buram, lalu menjauh mengecil dan memudar
|
|
167
|
-
ke latar sementara kalimat klaim pertama muncul di bawahnya.
|
|
168
|
-
2. Klaim 1–2 baris; baris pendek "dengan [nama/logo produk]" menyusul.
|
|
169
|
-
3. Komponen UI (bar input, panel) muncul kecil tanpa bingkai perangkat, bergeser ke
|
|
170
|
-
tengah, lalu kamera zoom ke bagian yang sedang dipakai.
|
|
171
|
-
4. Kursor besar menjadi aktor: menyeret aset ke slot, membuka menu, memilih opsi.
|
|
172
|
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5. Slot hasil terlepas menjadi kartu abu kosong, mekar ke tengah, lalu kartu itu mulai
|
|
173
|
-
memutar hasil dan membesar hampir memenuhi frame; kamera pelan menembus isinya.
|
|
174
|
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6. Kartu menyusut sambil isinya terus di-crop masuk → pil → titik; kalimat klaim
|
|
175
|
-
berikutnya muncul tepat di titik itu.
|
|
176
|
-
7. Babak 3–6 diulang untuk fitur kedua (dan ketiga bila ada), dengan komponen UI berbeda.
|
|
177
|
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8. Klaim kualitas → alamat situs diketik → alamat terhapus → nama produk diketik,
|
|
178
|
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diam 2–3 dtk → pudar ke latar.
|
|
179
|
-
|
|
180
|
-
**Layout**
|
|
181
|
-
- Satu sumbu tengah. Teks satu gaya: grotesk netral bobot regular, sentence case, abu
|
|
182
|
-
gelap; tinggi baris ±8 % tinggi frame, maksimal dua baris, lebar blok 30–65 %.
|
|
183
|
-
- Font teks = font UI produk sendiri, supaya video terasa sebagai perpanjangan produk
|
|
184
|
-
(pengecualian dari "font display berkarakter" di Hukum #3).
|
|
185
|
-
- UI melayang tanpa bingkai perangkat, sudut membulat, bayangan lembut lebar; saat
|
|
186
|
-
demo UI di-zoom sampai ±80 % lebar frame dan hanya bagian yang dipakai terlihat.
|
|
187
|
-
- Kartu hasil saat puncak 75–90 % lebar dan tinggi frame, sudut membulat, bayangan
|
|
188
|
-
lembut; isinya selalu bergerak.
|
|
189
|
-
|
|
190
|
-
**Warna**
|
|
191
|
-
- ±80 % luas layar putih hangat yang tidak murni, ±15 % abu netral (UI, bayangan),
|
|
192
|
-
±5 % warna. Warna HANYA datang dari hasil karya produk; logo dan UI monokrom.
|
|
193
|
-
- Latar tetap berlapis walau nyaris putih: putih hangat + cahaya radial lebih terang di
|
|
194
|
-
tengah + satu garis rambut lengkung yang sesekali melintas di belakang teks.
|
|
195
|
-
- Cocok untuk produk yang hasilnya berwarna. Bila hasil produk tidak visual, pakai
|
|
196
|
-
konsep lain.
|
|
197
|
-
|
|
198
|
-
**Ritme**
|
|
199
|
-
- Tanpa cut, gerak tenang (ease in-out 0,8–1,2 dtk), perubahan frame per detik kecil.
|
|
200
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Klaim 1–2,5 dtk, cara 2–6 dtk, hasil 4–6 dtk; siklus 2–3 kali; penutup 4–5 dtk.
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- Kata klaim muncul berurutan dari buram-abu ke tajam-gelap; kalimat keluar dengan
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## Menembus bentuk bergradien — layout, warna, ritme
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Konsep 18 cocok untuk brand yang ingin terasa dalam dan misterius dengan sedikit kalimat.
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Kerangkanya dari satu bentuk milik brand — siluet logo, huruf, simbol, atau bentuk dari
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makna produk (lubang kunci untuk keamanan, lengkung untuk pintu/akses) — yang diulang
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berlapis. Pilih bagian yang cocok dengan produk.
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**Contoh urutan** (bukan naskah — Hukum kerangka #7)
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2. Titik mekar menjadi lapisan bentuk bergradien yang berputar pelan (kelopak berulang,
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cincin, lengkung berlapis).
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3. Bola cahaya/kaca kecil memantul masuk dan menjadi pemandu mata.
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4. Kamera mengikuti bola menembus lapisan garis tipis (lengkung atau bingkai berulang)
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seperti terowongan.
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5. Bentuk kecil (segitiga, kubus, sapuan) mengorbit sebentar — isi produk dalam bahasa
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abstrak.
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6. Portal/lubang bentuk terbuka; di dalamnya simbol atau objek brand bercahaya.
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7. Kamera menembus lubang ke gelap → logo, atau objek jatuh ke podium.
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**Layout**
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- Satu sumbu tengah; lapisan bentuk 80–120 % tinggi frame (terpotong tepi), pusatnya
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sedikit di atas atau di bawah tengah.
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- Bola pemandu kecil (±3–6 % tinggi frame) adalah satu-satunya objek tajam yang bergerak
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cepat.
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- Teks sangat sedikit: kecil di sisi objek, atau tidak ada sampai logo.
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**Warna**
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- Dasar gelap atau warna dalam dari palet brand ±60–70 % luas; gradien bercahaya dari satu
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warna terang palet ke warna dasar, atau dua warna berjauhan yang bergantian per lapisan.
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- Butiran halus di seluruh frame (grainy gradient, `techniques.md` §7d).
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- Satu aksen cahaya hanya di bola pemandu dan inti portal.
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**Ritme**
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- Tenang: ease in-out 1–2 dtk, lapisan berputar 10–20° per detik, kamera masuk 0,8–1,2 dtk
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per lapisan. Tanpa cut; puncak saat menembus portal.
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## Pop flat berfoto — layout, warna, ritme
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Konsep 17 cocok untuk brand konsumen yang menjual rasa: ceria, dekat, sehari-hari.
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Kerangkanya dari tiga bahan milik brand user: foto orang (pengguna/duta), bentuk flat
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yang diturunkan dari logo, dan palet brand yang dipakai sebagai medan warna penuh.
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Pilih bagian yang cocok — jangan disalin utuh.
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**Bahasa gerak gaya ini** (yang diambil saat user meminta "flat pop berfoto")
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- foto orang potongan yang pop elastis dan sering terpotong tepi bawah;
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- bentuk flat turunan logo sebagai wadah foto, stiker, dan sinar;
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- medan warna brand yang berganti cepat dengan pemicu terlihat;
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- teks dua skala: label kecil yang menempel di objek dan kata besar di belakang objek;
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- montase di ketukan dengan posisi subjek tetap.
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Babak di bawah hanya contoh cara SATU video merangkai bahasa itu.
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**Contoh urutan** (bukan naskah — Hukum kerangka #7; ✦ = momen khas, maksimal satu dan wajib ditransformasi)
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1. ✦ Frame terang kosong; sapaan pendek diketik, satu hurufnya direnggangkan berulang
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sampai memenuhi lebar frame, ditutup emotikon.
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2. Orang (foto potongan) pop dari bawah; properti berwarna brand menempel (aksesori,
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stiker); pil label kata di sekitar kepala; bentuk flat kecil (hati, bintang) meletup naik.
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3. Pil label tunggal di tengah mekar menjadi wadah bentuk (blob/lingkaran) berisi orang
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berikutnya; sinar atau petir flat meledak di belakangnya.
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4. Orang berikutnya dalam bingkai persegi membulat berwarna brand; bingkai lama terdorong
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keluar; kamera push ke bidang warna sampai warna itu menjadi latar penuh.
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5. ✦ Satu elemen UI (toggle/tombol) di medan warna; saat diaktifkan, warna latar ikut
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berubah — latar berganti karena aksi, bukan karena cut.
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6. Elemen UI mengecil masuk ke layar ponsel di tangan.
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7. ✦ Kata raksasa (peran/profesi pengguna) terpotong tepi di belakang orang; kata, orang,
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dan isi layar ponsel berganti bersama 2–4 kali.
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8. Masalah kecil: satu kata + benda (laptop/tas penuh stiker) di latar terang; benda
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terbang ke lensa dengan motion blur → medan warna kedua.
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9. Map/kotak jatuh dari atas, lalu ilustrasi fitur (grafik, kantong uang, kartu foto)
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meletup dari dalamnya.
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10. Satu kartu foto membesar memenuhi frame → orang di latar putih.
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11. Ikon app muncul di atas orang dan membesar menjadi medan warna; potongan bentuk logo
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berputar; medan warna palet bergantian cepat (0,2–0,3 dtk per warna).
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12. ✦ Wordmark dirakit di medan warna: grid konstruksi tipis, huruf outline hantu tersebar,
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huruf terbang ke tempatnya satu per satu; kamera zoom sampai huruf terpotong tepi.
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13. Brand di dunia nyata: foto lokasi/tempat pakai berganti cepat, stiker/penanda brand
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tetap di posisi yang sama.
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14. Merchandise brand dipakai orang, huruf/simbol brand pucat raksasa di belakang.
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15. Brand di ruang publik (papan iklan malam) — satu-satunya latar gelap.
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16. ✦ Huruf/simbol brand raksasa sebagai panggung: orang berpose menembus bentuknya
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(sebagian di depan, sebagian di belakang), warna huruf bergantian per ketukan.
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17. Penutup: ponsel masuk dari samping, wordmark di sudut, tagline kata per kata,
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kelompok orang bersorak, satu stiker kecil.
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**Layout**
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- Orang besar: 60–100 % tinggi frame, sering terpotong tepi bawah, posisi asimetris
|
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|
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(kiri/kanan tengah); satu frame = satu orang + 1–3 elemen flat.
|
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|
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- Teks dua skala saja: pil label kecil (±5 % tinggi frame) yang menempel di objek, dan
|
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kata raksasa (±30–35 % tinggi frame) di belakang orang, terpotong tepi.
|
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- Bentuk flat — termasuk wadah yang memotong foto — diturunkan dari geometri logo user
|
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|
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(sudut, lengkung, huruf, ketebalan garis). Logo bersudut tajam menghasilkan wadah bersudut,
|
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bukan otomatis blob, pil, atau bingkai membulat.
|
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- Wordmark dan huruf panggung selalu milik brand user.
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**Warna**
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- Warna brand user tampil sebagai medan penuh, bergantian dengan netral terang/gelap yang
|
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|
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juga dari brand. 1–2 aksen diambil dari palet brand; bila brand hanya punya satu warna,
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|
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pilih aksen dengan alasan tertulis di style brief — bukan meniru pasangan warna contoh.
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|
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Aksen hanya di stiker, label, kata besar, dan sinar.
|
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|
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- Bentuk flat tanpa gradien; foto asli jenuh; ilustrasi 3D lembut boleh berbayang halus.
|
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|
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- Latar berganti sering (dalam contoh ±12 kali per 30 dtk) dan SELALU dengan pemicu:
|
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|
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benda menutup lensa, push ke bidang warna, aksi UI, ikon membesar, medan menyapu,
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|
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cut di ketukan. Paling banyak satu adegan gelap.
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|
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- Medan flat sah di sini tanpa tekstur karena berganti cepat dan selalu terisi objek
|
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bergerak (pengecualian `techniques.md` §7d).
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**Ritme**
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|
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- 30 dtk, ±25 shot, rata-rata ±1,2 dtk. Babak perkenalan orang 1,5–3 dtk; montase foto
|
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(lokasi, merchandise, huruf panggung) 0,3–0,8 dtk di ketukan.
|
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|
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- Stiker, pil, dan bentuk kecil pop elastis (back.out); medan warna snap cepat
|
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|
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(0,15–0,3 dtk); kamera push/zoom hanya untuk masuk ke bidang warna.
|
|
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|
-
|
|
317
|
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**Jaga-jaga**
|
|
318
|
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- Foto orang dari user, generate lewat MCP, atau stok berlisensi — ditanyakan dulu ke user;
|
|
319
|
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alur lengkapnya di bagian "Foto dalam opener". Potongan bersih tanpa sisa latar.
|
|
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|
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- Jangan menyalin bentuk, huruf, properti, atau kalimat referensi — huruf panggung,
|
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|
-
stiker, dan kata raksasa diturunkan dari brand dan audiens user.
|
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-
|
|
323
|
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## Foto dalam opener — sumber aset, persiapan, animasi
|
|
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|
-
|
|
325
|
-
Opener tidak harus ikon atau ilustrasi: foto orang, tempat, dan produk nyata membuat brand
|
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|
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terasa dekat (konsep 17; juga cocok untuk 3, 4, 6, 9, 13). Skill tidak boleh mengarang
|
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|
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foto yang sah, jadi sumbernya diputuskan BERSAMA user sebelum membangun.
|
|
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|
-
|
|
329
|
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**1. Tanyakan sumber foto dulu** (satu pertanyaan, sebelum style brief final)
|
|
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|
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- **Foto dari user** (prioritas): foto brand, duta, pengguna, tempat usaha, atau produk.
|
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|
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Pastikan user berhak memakainya dan orang di foto setuju tampil.
|
|
332
|
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- **Generate lewat MCP Higgsfield** bila user tidak punya foto dan menyetujuinya.
|
|
333
|
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- **Stok berlisensi** yang disediakan atau disetujui user.
|
|
334
|
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- Tanpa foto: pilih konsep lain atau gaya render ilustrasi (`techniques.md` §7e) — jangan
|
|
335
|
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diam-diam mengganti foto dengan ilustrasi yang tidak disepakati.
|
|
336
|
-
|
|
337
|
-
**2. Daftar shot** — tulis di style brief sebelum meminta atau men-generate foto: tiap
|
|
338
|
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babak butuh foto apa (orang pop dari bawah, bersorak, menunjuk ke samping, memegang
|
|
339
|
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ponsel, tangan memegang produk, lokasi pakai, merchandise), orientasi, dan ruang kosong
|
|
340
|
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untuk teks. User yang memberi foto sendiri juga dibantu daftar ini.
|
|
341
|
-
|
|
342
|
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**3. Generate via MCP (bila disetujui)**
|
|
343
|
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- `generate_image` dengan satu blok gaya untuk semua shot: foto studio, pencahayaan yang
|
|
344
|
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sama, latar polos yang kontras dengan baju dan rambut, framing (full body / setengah
|
|
345
|
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badan), pose, ekspresi. Latar polos memudahkan potongan.
|
|
346
|
-
- Konsistensi orang: satu persona per peran; pakai gambar referensi/karakter yang sama
|
|
347
|
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untuk semua pose supaya wajah dan pakaian tidak berubah antar babak.
|
|
348
|
-
- Wajah fiktif — jangan meniru orang nyata, selebriti, atau karyawan brand tanpa izin.
|
|
349
|
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Busana boleh berwarna brand; logo dan teks brand ditambahkan di kode (stiker/lapisan),
|
|
350
|
-
bukan di-generate, karena teks buatan generator sering rusak.
|
|
351
|
-
- Generate satu batch per gaya, lalu tunjukkan hasilnya ke user sebelum dianimasikan.
|
|
352
|
-
- `remove_background` → PNG transparan. Bila subjek ikut terhapus atau tepi rambut rusak,
|
|
353
|
-
generate ulang dengan latar lebih kontras — jangan dipaksa.
|
|
354
|
-
- Foto lokasi/tempat pakai: foto dokumenter sudut mata, tanpa teks dan merek; penanda
|
|
355
|
-
brand ditempel di kode.
|
|
356
|
-
|
|
357
|
-
**4. Persiapan foto** (dari user maupun hasil generate)
|
|
358
|
-
- Resolusi ≥ 1,5–2× ukuran tampil terbesar — zoom dan push kamera butuh cadangan piksel.
|
|
359
|
-
- Pangkas margin transparan (bbox alpha) supaya ukuran CSS = isi; periksa halo putih di
|
|
360
|
-
tepi potongan pada perbesaran 200 %.
|
|
361
|
-
- Samakan rasa warna antar foto dengan satu grade tipis yang sama (mis. `filter:
|
|
362
|
-
saturate() contrast()` atau tint palet `soft-light` beropasitas rendah) supaya foto dari
|
|
363
|
-
sumber berbeda terasa satu kampanye.
|
|
364
|
-
- Bayangan kontak lembut untuk orang yang "berdiri" di latar; tanpa bayangan untuk orang
|
|
365
|
-
yang terpotong tepi bawah.
|
|
366
|
-
|
|
367
|
-
**5. Menganimasikan foto supaya tidak diam**
|
|
368
|
-
- Orang pop dari bawah dengan overshoot (`back.out`) dan rotasi kecil −4° → 0°, lalu drift
|
|
369
|
-
halus (scale 1 → 1,02) selama ditahan.
|
|
370
|
-
- Parallax 2–3 lapis: bentuk flat di belakang, orang di tengah, stiker/pil di depan; kamera
|
|
371
|
-
bergeser dan tiap lapis bergerak dengan kecepatan berbeda.
|
|
372
|
-
- Wadah memotong foto: foto dimask blob/bingkai membulat yang mekar. Orang boleh keluar
|
|
373
|
-
bingkai (kepala/tangan melewati tepi) dengan dua salinan: satu dimask wadah, satu
|
|
374
|
-
potongan bagian atas tanpa mask.
|
|
375
|
-
- Menembus huruf/bentuk brand: bentuk utuh di belakang orang dan salinan bentuk di depan
|
|
376
|
-
yang dimask sebagian, sehingga orang tampak berpose menembus bentuk.
|
|
377
|
-
- Montase di ketukan: posisi dan skala orang tetap, fotonya berganti tiap 0,3–0,8 dtk.
|
|
378
|
-
- Ken Burns saja tetap ditolak (SKILL.md larangan struktural); foto latar penuh memakai
|
|
379
|
-
parallax atau kamera yang benar-benar bergerak.
|
|
380
|
-
|
|
381
|
-
**6. Video sebagai pelengkap** — sumber ditanyakan dengan cara yang sama (file user, generate
|
|
382
|
-
lewat MCP dengan cek biaya, atau stok). Contoh di opener: rekaman layar produk di dalam mockup
|
|
383
|
-
perangkat pada promo SaaS, B-roll orang memakai produk di dalam wadah bentuk, satu klip
|
|
384
|
-
penekanan di antara adegan animasi. Klip dipasang sebagai layer footage yang terikat timeline
|
|
385
|
-
(`techniques.md` §9b), bukan video yang diputar sendiri.
|
|
386
|
-
|
|
387
|
-
## Tur produk berselang klaim — layout, warna, ritme
|
|
388
|
-
|
|
389
|
-
|
|
390
|
-
Konsep 19 cocok untuk app/SaaS yang kekuatannya ada di alur pakai sehari-hari (dasbor,
|
|
391
|
-
direktori, profil, laporan). UI asli dipakai seperti tur, dan setiap beberapa detik tur
|
|
392
|
-
berhenti di satu klaim pendek di medan warna brand. Pilih bagian yang cocok.
|
|
393
|
-
|
|
394
|
-
**Contoh urutan** (bukan naskah — Hukum kerangka #7)
|
|
395
|
-
1. Judul dengan objek di celah kata: dua kata judul mengapit tumpukan kecil kartu UI,
|
|
396
|
-
kalimat kecil di bawahnya. Kamera zoom hentak ke kartu (blur radial kuat, ±0,5 dtk)
|
|
397
|
-
lalu kembali ke komposisi yang sama.
|
|
398
|
-
2. Judul larut ke dasbor penuh yang tampil dari dekat; kamera mundur pelan lalu mendorong
|
|
399
|
-
ke satu widget.
|
|
400
|
-
3. Kartu diangkat keluar: UI meredup ke abu, widget terangkat melayang, dan latar di
|
|
401
|
-
belakangnya berubah menjadi gradien warna brand; kartu kedua terbang masuk dengan
|
|
402
|
-
rotasi 3D dan mendarat di bawahnya; isinya terisi stagger.
|
|
403
|
-
4. Kartu memudar naik; klaim dua ketukan muncul per kata di medan warna — dua kalimat
|
|
404
|
-
sangat pendek, baris kedua menyusul.
|
|
405
|
-
5. Klaim meredup → UI kembali: kursor membuka menu, daftar muncul, satu baris dipilih.
|
|
406
|
-
6. Panel detail muncul di atas daftar; daftar meredup dan latar kembali menjadi medan warna.
|
|
407
|
-
7. Layar terbelah: kiri panel terang berisi potongan kartu, kanan medan warna berisi klaim
|
|
408
|
-
kedua per kata; lalu belahan menutup menjadi zoom dekat ke tombol yang diklik kursor.
|
|
409
|
-
8. Halaman detail penuh; kamera geser ke satu bagian.
|
|
410
|
-
9. UI meledak menjadi diagram: kolom bagian itu terlepas menjadi kartu yang terhubung garis
|
|
411
|
-
(induk → anak) di latar pucat; satu kartu membesar, yang lain buram.
|
|
412
|
-
10. Klaim ketiga di atas dua kartu analitik yang bar dan angkanya menghitung naik.
|
|
413
|
-
11. Gelap ke medan warna tua; wordmark mengecil dari buram ke tajam, tagline per kata,
|
|
414
|
-
cincin konsentris samar di latar.
|
|
415
|
-
|
|
416
|
-
**Layout**
|
|
417
|
-
- Judul/klaim satu sumbu tengah, grotesk netral semibold, 1–2 baris pendek (2–4 kata per
|
|
418
|
-
baris), tinggi baris ±6–8 % tinggi frame; kalimat pengantar ±3 %.
|
|
419
|
-
- UI tampil dua skala: penuh layar (tur) dan kartu lepas 25–40 % lebar frame (sorotan),
|
|
420
|
-
sudut membulat, bayangan lembut.
|
|
421
|
-
- Belahan layar 50/50 atau 55/45; teks selalu di belahan warna, UI di belahan terang.
|
|
422
|
-
- Diagram kartu: induk di atas tengah, 3 anak sejajar di bawah, garis penghubung tipis.
|
|
423
|
-
|
|
424
|
-
**Warna**
|
|
425
|
-
- Tiga keadaan latar yang berganti per babak, selalu dipicu UI (meredup, kartu terangkat,
|
|
426
|
-
belahan): putih/krem hangat untuk judul dan tur (±40 % durasi), gradien warna brand
|
|
427
|
-
gelap → terang di bawah untuk klaim dan kartu lepas (±45 %), versi sangat pucat warna
|
|
428
|
-
brand untuk diagram dan analitik (±15 %).
|
|
429
|
-
- Warna brand juga warna tombol/aksi di UI, sehingga medan warna terasa lahir dari produk.
|
|
430
|
-
- Aksen lain hanya dari data UI (bar, label kecil).
|
|
431
|
-
- Penutup: medan warna brand paling tua, flat dengan cincin samar.
|
|
432
|
-
|
|
433
|
-
**Ritme**
|
|
434
|
-
- 25–30 dtk, 10–11 babak 2–5 dtk; hanya 1–2 cut, sisanya dibawa UI.
|
|
435
|
-
- Satu hentakan energi di pembuka (zoom hentak); sisanya tenang, ease in-out 0,8–1,2 dtk.
|
|
436
|
-
- Klaim per kata naik dari buram (±0,12–0,15 dtk per kata), tahan 1,5–2 dtk, keluar
|
|
437
|
-
meredup ±50 % dulu lalu hilang.
|
|
438
|
-
- Berselang: UI → klaim → UI → klaim → UI → klaim → logo; tidak ada dua klaim berturut.
|
|
439
|
-
|
|
440
|
-
## Animasi UI untuk app & SaaS — layout, warna, ritme
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
Untuk produk aplikasi atau SaaS, bukti paling meyakinkan adalah produknya BEKERJA. Apa
|
|
444
|
-
pun konsep induknya (5, 9, 10, 15, 16…), opener app/SaaS punya minimal satu babak UI
|
|
445
|
-
hidup: UI dirakit, dipakai, dan menghasilkan sesuatu — bukan screenshot diam yang
|
|
446
|
-
di-zoom. Konsep 16 menjadikan animasi UI tulang punggung seluruh video.
|
|
447
|
-
|
|
448
|
-
**Yang wajib hanya itu.** Semua isi bagian ini — kursor, avatar, lencana, karusel,
|
|
449
|
-
perangkat, angka layout dan proporsi warna — adalah perbendaharaan, bukan resep. Pilih
|
|
450
|
-
yang cocok dengan produk; palet, latar, dan gaya tetap diturunkan dari brand (Hukum #3).
|
|
451
|
-
|
|
452
|
-
**Membangun UI untuk animasi**
|
|
453
|
-
- Susun ulang UI produk user sebagai komponen DOM/vektor yang disederhanakan, bukan
|
|
454
|
-
tangkapan layar: judul, tombol, dan label yang diceritakan tetap terbaca; teks kecil
|
|
455
|
-
lain menjadi garis abu membulat.
|
|
456
|
-
- Komponen, warna, istilah, dan font diambil dari produk user sendiri (font UI = font
|
|
457
|
-
produk). Bila user belum punya UI, rancang UI minimal yang masuk akal untuk
|
|
458
|
-
kategorinya dan tunjukkan dulu bersama style brief.
|
|
459
|
-
- Satu layar = satu tugas: satu panel, satu aksi, satu hasil. Bagian yang tidak dipakai
|
|
460
|
-
di-crop keluar frame atau diburamkan.
|
|
461
|
-
- Panel mengambang tanpa bingkai perangkat: kartu putih, sudut membulat, bayangan lembut
|
|
462
|
-
lebar yang jatuh jauh di bawah (bukan garis tepi). Perangkat (laptop/ponsel) disimpan
|
|
463
|
-
untuk babak pernyataan dan penutup.
|
|
464
|
-
- Pemicu aksi bebas dipilih: kursor biasa, jari/tap untuk app ponsel, atau tanpa kursor
|
|
465
|
-
sama sekali (UI bereaksi sendiri). Salah satu variasi OPSIONAL: kursor persona — panah
|
|
466
|
-
kursor dengan avatar bulat pengguna di sampingnya, dipakai bila penting menunjukkan
|
|
467
|
-
SIAPA yang bekerja (avatar dari user atau dibuat baru).
|
|
468
|
-
- Data selalu hidup: bar mengisi berurutan, progres bertingkat, angka berjalan, baris
|
|
469
|
-
daftar muncul stagger (deterministik, `techniques.md` §9).
|
|
470
|
-
- Kamera ikut interaksi bila perlu: sebelum klik penting kamera mendekat ke area target,
|
|
471
|
-
klik terbaca besar, lalu mundur/geser ke hasilnya (`techniques.md` §8). Tidak di setiap
|
|
472
|
-
klik — babak UI yang tenang boleh lebar saja, asal video tidak terasa statis.
|
|
473
|
-
|
|
474
|
-
**Contoh urutan — konsep 16** (bukan naskah — Hukum kerangka #7; alur diambil dari produk user)
|
|
475
|
-
1. Alat lama berserakan: jendela dan berkas melayang di bidang miring 3D, kamera drift.
|
|
476
|
-
2. Ikon produk lahir dari balik tumpukan: simbol berputar sendirian, lalu wadah ikon
|
|
477
|
-
aplikasi tumbuh di belakangnya.
|
|
478
|
-
3. Ikon naik mengecil; judul muncul; UI dirakit (input, chip saran); pemicu aksi (kursor,
|
|
479
|
-
jari, atau UI sendiri) menjalankannya.
|
|
480
|
-
4. Panel mekar ke langkah berikut: unggah/pilih → proses dengan progres.
|
|
481
|
-
5. Hasil: dokumen/dashboard dengan data yang mengisi; kamera geser pelan.
|
|
482
|
-
6. Hasil dikunci ke lencana yang menyusut sampai tinggal ikon; lencana integrasi menempel.
|
|
483
|
-
7. Siapa yang memakai: avatar peran + pil label pop tersebar.
|
|
484
|
-
8. Ekosistem: jendela dan ikon berkas pop, lalu melengkung menjadi karusel di sekitar ikon.
|
|
485
|
-
9. Isi berganti, wadah tetap: satu dokumen, judul kasus pakai berganti 3–5 kali.
|
|
486
|
-
10. Kalimat manfaat + baris chip kemampuan yang berjalan.
|
|
487
|
-
11. Sisi ikon 3D raksasa lewat sebagai medan warna → ikon mundur → letupan & orbit
|
|
488
|
-
integrasi.
|
|
489
|
-
12. Pernyataan posisi di samping ikon; perangkat masuk mendorong kalimat, ikon terbang ke
|
|
490
|
-
layarnya, jendela UI keluar dari layar.
|
|
491
|
-
13. Babak masalah (opsional): satu benda simbol gelap besar + kalimat masalah.
|
|
492
|
-
14. Penutup: perangkat di atas alas berputar pelan dengan UI asli, ikon + kalimat ajakan
|
|
493
|
-
kata per kata di sisinya; ikon membesar ke lensa sebagai bumper.
|
|
494
|
-
|
|
495
|
-
**Menu gerak UI** (pilih yang dituntut alur produk; jangan semua)
|
|
496
|
-
- **Perakitan komponen**: judul → bar input mekar dari tengah → placeholder diketik →
|
|
497
|
-
baris chip saran menyusul stagger dari bawah.
|
|
498
|
-
- **Klik yang terasa**: kursor tiba dengan ease-out, berhenti ±0,2 dtk, tombol tertekan
|
|
499
|
-
(scale .92 → 1), baru layar bereaksi; bila klik itu penting, kamera mendekat sebelum
|
|
500
|
-
klik dan mundur/geser sesudahnya.
|
|
501
|
-
- **Panel mekar ke langkah berikut**: panel yang diklik membesar dan isinya berganti
|
|
502
|
-
menjadi layar langkah berikutnya — satu wadah, bukan ganti slide.
|
|
503
|
-
- **Berkas terbang ke dropzone**: thumbnail berkas dibawa kursor ke area unggah; begitu
|
|
504
|
-
jatuh, baris progres analisis mengisi satu per satu.
|
|
505
|
-
- **Grafik mengisi berurutan**: bar horizontal tumbuh dari kiri dengan stagger ±0,08 dtk;
|
|
506
|
-
warna data bergradasi dari warna brand ke warna kedua.
|
|
507
|
-
- **Jendela melayang miring 3D**: jendela UI dan kartu tabel pada bidang miring
|
|
508
|
-
(rotateX 20–35°, rotateZ −10…−20°); ikon jenis berkas/integrasi menempel di sudutnya.
|
|
509
|
-
- **Karusel jendela**: jendela melengkung membentuk silinder yang berputar mengelilingi
|
|
510
|
-
ikon produk; ikon flip di tengah.
|
|
511
|
-
- **Isi berganti, wadah tetap**: satu panel diam; judul di atasnya berganti dengan roll
|
|
512
|
-
vertikal (lama naik memudar, baru naik dari bawah) dan glyph ikonnya flip — tiap
|
|
513
|
-
±1,5 dtk. Banyak kasus pakai tanpa menjejer kartu.
|
|
514
|
-
- **Chip berjalan**: 2–3 baris chip kemampuan/template bergeser horizontal pelan, arah
|
|
515
|
-
bergantian per baris; tiap chip punya garis aksen warna di tepi kiri.
|
|
516
|
-
- **Peran pop + pil label**: avatar bulat pop satu per satu di posisi tersebar asimetris;
|
|
517
|
-
dari tiap avatar garis tipis terbentang lalu menjadi pil label peran.
|
|
518
|
-
- **Lencana integrasi**: produk dan layanan terhubung masing-masing di lencana bulat
|
|
519
|
-
putih; lencana kedua mekar dari titik lalu menempel di samping yang pertama.
|
|
520
|
-
- **Letupan & orbit integrasi**: ikon layanan meletup keluar dari ikon produk, melayang
|
|
521
|
-
tersebar, lalu tersedot kembali.
|
|
522
|
-
- **Ikon app 3D tebal**: ikon produk punya ketebalan sisi yang terlihat saat berputar;
|
|
523
|
-
dipakai sebagai pemisah bab dan bumper penutup.
|
|
524
|
-
- **Perangkat membawa UI**: perangkat masuk dari tepi mendorong kalimat keluar; ikon flip
|
|
525
|
-
dan terbang ke layarnya; jendela UI keluar dari layar dan melayang di sekitarnya.
|
|
526
|
-
- **Kartu diangkat keluar**: UI meredup ke abu, satu widget terangkat melayang di depan,
|
|
527
|
-
latar di belakangnya berubah menjadi medan warna brand.
|
|
528
|
-
- **UI meledak menjadi diagram**: kolom satu bagian terlepas menjadi kartu yang terhubung
|
|
529
|
-
garis induk → anak.
|
|
530
|
-
- **Fokus kedalaman**: satu kartu membesar tajam, kartu lain mengecil dan buram.
|
|
531
|
-
- **Layar terbelah UI / klaim**: belahan terang berisi potongan UI, belahan warna berisi
|
|
532
|
-
klaim; belahan menutup menjadi zoom ke detail berikutnya.
|
|
533
|
-
|
|
534
|
-
**Layout** (angka titik tolak, bukan target)
|
|
535
|
-
- Contoh: latar satu bidang abu sangat terang hampir di semua babak dan kartu UI putih
|
|
536
|
-
murni yang terangkat hanya oleh bayangan. Latar gelap, berwarna brand, atau bergradien
|
|
537
|
-
sama sahnya bila brand memintanya; latar tetap bergerak (§7c) dan boleh berganti warna
|
|
538
|
-
per bab.
|
|
539
|
-
- Satu objek fokus per momen: ikon produk ±15–27 % tinggi frame, panel UI demo 60–90 %
|
|
540
|
-
lebar frame, perangkat ±45–55 % lebar.
|
|
541
|
-
- Teks satu gaya: grotesk geometris bobot regular, sentence case, hampir hitam; tinggi
|
|
542
|
-
baris ±6 % tinggi frame, 1–2 baris. Teks tidak ditumpuk di atas UI — ia berdiri di SISI
|
|
543
|
-
objek (kiri ikon/perangkat, atau di atas panel sebagai judul); ikon produk boleh menjadi
|
|
544
|
-
"kata terakhir" kalimat.
|
|
545
|
-
- Chip dan tombol yang merupakan bagian UI boleh banyak; itu antarmuka, bukan badge
|
|
546
|
-
dekoratif.
|
|
547
|
-
|
|
548
|
-
**Warna** (proporsi titik tolak; warnanya dari brand)
|
|
549
|
-
- Contoh: ±86 % luas layar putih/abu sangat terang, ±7 % abu sedang (garis teks UI, bayangan),
|
|
550
|
-
±2 % gelap (teks), ±4 % warna brand (ikon, tombol, pil, bar). Warna lain hanya dari
|
|
551
|
-
data (gradien grafik) dan ikon integrasi.
|
|
552
|
-
- Warna brand memenuhi layar hanya sekali atau dua kali, sebagai permukaan ikon 3D
|
|
553
|
-
raksasa yang lewat di depan kamera — itulah penanda bab.
|
|
554
|
-
- Satu benda gelap besar boleh muncul sekali di babak masalah supaya kontras emosinya
|
|
555
|
-
terasa.
|
|
556
|
-
|
|
557
|
-
**Ritme**
|
|
558
|
-
- 50–60 dtk, 12–16 babak 2–6 dtk; musik kontinu tanpa VO — semua terbaca tanpa suara.
|
|
559
|
-
- Hampir semua perpindahan dibawa UI (menu transisi di bawah); cut keras paling banyak
|
|
560
|
-
dua, masing-masing menandai bab.
|
|
561
|
-
- Kalimat muncul kata per kata dari abu muda/buram ke gelap tajam (±0,12–0,2 dtk per
|
|
562
|
-
kata); saat kalimat berganti, kata baru masuk sementara kata lama memudar dan baris
|
|
563
|
-
ikut bergeser.
|
|
564
|
-
- Tanpa kata sorotan: penekanan datang dari ikon di samping kalimat, urutan kata, dan jeda.
|
|
565
|
-
|
|
566
|
-
**Jaga-jaga**
|
|
567
|
-
- Logo layanan pihak ketiga hanya bila produk user memang terintegrasi dan user setuju
|
|
568
|
-
menampilkannya; selain itu pakai ikon jenis berkas generik (dokumen, tabel, surat,
|
|
569
|
-
grafik).
|
|
570
|
-
- Istilah, kalimat, nama template, dan data diambil dari produk user — jangan menyalin isi
|
|
571
|
-
UI referensi.
|
|
572
|
-
- Screenshot asli boleh sebagai isi layar perangkat di babak penutup; demo di babak inti
|
|
573
|
-
tetap komponen yang bisa dianimasikan.
|
|
574
|
-
|
|
575
|
-
## Menu transisi yang dibawa benda
|
|
576
|
-
|
|
577
|
-
Transisi tanpa cut yang dibawa objek; melengkapi menu `techniques.md` §4c.
|
|
578
|
-
|
|
579
|
-
- **Benda adegan berikutnya menjadi wipe**: perangkat/pintu/kemasan adegan baru naik dari
|
|
580
|
-
tepi frame menutup adegan lama, dan kamera sudah berada di adegan barunya.
|
|
581
|
-
- **Keluar dari layar**: item yang dipilih terangkat ke arah kamera, layar melengkung atau
|
|
582
|
-
terlipat menjauh, dan item itu kini benda nyata di dunia baru.
|
|
583
|
-
- **Match cut bentuk + ganti gaya render**: benda berwarna di latar gelap → cut ke bentuk
|
|
584
|
-
yang sama sebagai garis outline di latar putih → mendapat warna lagi saat babak berjalan.
|
|
585
|
-
- **Tarik mundur menyingkap tujuan**: subjek mengecil ke tengah sementara lingkungan
|
|
586
|
-
tersusun di sekelilingnya (teras, pintu, ruang) — benda ternyata sudah tiba.
|
|
587
|
-
- **Tangan penjemput**: tangan/kaki masuk frame mengambil benda; gerakan itu menutup satu
|
|
588
|
-
babak dan membuka babak berikutnya.
|
|
589
|
-
- **Medan warna bertingkat + logo berbalik warna**: bidang warna palet naik/menyapu dua
|
|
590
|
-
langkah (sekunder sesaat, lalu utama) dan MENJADI latar babak baru; logo tetap di tempat,
|
|
591
|
-
warnanya berbalik tepat di garis medan. Bukan balok dekoratif yang lewat — medan itu tinggal.
|
|
592
|
-
- **Menembus simbol**: simbol membesar cepat ke lensa dengan blur; cahayanya menjadi latar
|
|
593
|
-
babak berikutnya.
|
|
594
|
-
- **Parade mendorong**: baris objek masuk dari samping dan menabrak teks keluar frame.
|
|
595
|
-
- **Putar tipis → kartu warna membuka**: objek berputar sampai edge-on lalu hilang; kartu
|
|
596
|
-
medan warna muncul edge-on dan berputar membuka memenuhi frame.
|
|
597
|
-
- **Halaman naik bertumpuk**: halaman/kartu besar naik dari bawah bergantian menutup babak;
|
|
598
|
-
halaman kosong terakhir menjadi latar bersih.
|
|
599
|
-
- **Titik tumbuh**: babak baru dimulai dari satu titik warna yang membesar menjadi simbol.
|
|
600
|
-
- **Wadah mekar / menyusut**: slot UI terlepas jadi kartu kosong, mekar ke tengah, lalu
|
|
601
|
-
mulai memutar hasil; di akhir kartu menyusut (isi terus di-crop masuk) → pil → titik,
|
|
602
|
-
dan kalimat berikut muncul di titik itu.
|
|
603
|
-
- **Hasil menjauh jadi kalimat**: hasil karya mengecil, buram, memudar ke latar sambil
|
|
604
|
-
kalimat muncul di bawahnya — irisan waktunya ±0,4 dtk.
|
|
605
|
-
- **Zoom ke potongan UI**: kamera mendekat ke bagian UI yang sedang dipakai kursor dan
|
|
606
|
-
ikut bergeser bersama kursor; bagian lain keluar frame dengan sendirinya.
|
|
607
|
-
- **Meredup lalu berganti**: kalimat berubah abu terang dulu, baru hilang; kalimat baru
|
|
608
|
-
muncul di posisi yang sama.
|
|
609
|
-
- **Hapus-ketik**: teks lama terhapus huruf demi huruf dari kiri, teks baru (mis. alamat
|
|
610
|
-
→ nama produk) diketik di posisi yang sama.
|
|
611
|
-
- **Lencana menyusut**: layar UI terkunci di dalam lencana bulat/bergerigi yang menyusut;
|
|
612
|
-
isinya terus di-crop sampai tinggal ikon produk di tengah lencana.
|
|
613
|
-
- **Panel mekar ke langkah berikut**: tombol diklik → panel yang sama membesar memenuhi
|
|
614
|
-
frame dan isinya berganti menjadi layar berikutnya.
|
|
615
|
-
- **Jendela melengkung jadi karusel**: jendela datar melengkung ke silinder yang berputar;
|
|
616
|
-
saat berhenti, satu jendela lurus menjadi panel babak berikut.
|
|
617
|
-
- **Sisi ikon 3D sebagai wipe**: bidang warna brand menyapu frame dan ternyata permukaan
|
|
618
|
-
ikon 3D raksasa yang berputar lalu mundur; babak baru sudah di belakangnya.
|
|
619
|
-
- **Perangkat mendorong kalimat**: perangkat masuk dari tepi, kalimat terdorong keluar
|
|
620
|
-
sambil memudar, ikon terbang ke layar perangkat.
|
|
621
|
-
- **Ikon flip ganti isi**: ikon berputar sampai edge-on; di sisi baliknya glyph dan judul
|
|
622
|
-
sudah berganti.
|
|
623
|
-
- **Benda keluar ke sudut**: benda besar babak lama terbang ke sudut atas dan kalimatnya
|
|
624
|
-
buram keluar, sementara objek babak baru sudah naik dari bawah.
|
|
625
|
-
- **Pil mekar jadi wadah foto**: pil label di tengah membesar menjadi blob/bingkai yang
|
|
626
|
-
berisi orang berikutnya.
|
|
627
|
-
- **Push ke bidang warna**: kamera mendorong masuk ke bingkai berwarna sampai warnanya
|
|
628
|
-
menjadi latar babak berikut.
|
|
629
|
-
- **Aksi UI mengganti latar**: toggle/tombol diaktifkan dan warna latar berubah mengikuti
|
|
630
|
-
state-nya.
|
|
631
|
-
- **UI masuk ke ponsel**: elemen UI besar mengecil ke layar ponsel yang naik di tangan.
|
|
632
|
-
- **Benda ke lensa**: benda terbang ke kamera dengan motion blur dan membuka medan warna.
|
|
633
|
-
- **Wadah meletupkan isi**: map/kotak jatuh dan mendarat, lalu isinya meletup keluar.
|
|
634
|
-
- **Kartu foto memenuhi frame**: satu kartu di kolase membesar menjadi adegan berikut.
|
|
635
|
-
- **Ikon menjadi medan**: ikon app membesar melewati tepi frame; warnanya menjadi latar.
|
|
636
|
-
- **Medan warna bergantian**: 3–4 medan palet snap/menyapu 0,2–0,3 dtk dengan logo tetap
|
|
637
|
-
di tengah, warnanya berbalik mengikuti medan.
|
|
638
|
-
- **Penanda tetap, dunia berganti**: stiker/logo di posisi yang sama sementara foto di
|
|
639
|
-
belakangnya berganti per ketukan.
|
|
640
|
-
- **Menembus lubang bentuk**: kamera mendorong ke lubang (kunci, portal, huruf) sampai gelap
|
|
641
|
-
di dalamnya menjadi latar babak baru.
|
|
642
|
-
- **Gema bentuk logo**: siluet logo diulang berlapis konsentris dengan warna bergantian,
|
|
643
|
-
lalu lapisan runtuh ke dalam menjadi satu logo.
|
|
644
|
-
- **Bola pemandu**: bola/cahaya kecil memantul ke lokasi berikutnya; kamera mengikutinya,
|
|
645
|
-
tempat bola mendarat adalah adegan baru.
|
|
646
|
-
- **Flat menjadi 3D**: lingkaran/bentuk flat berputar dan ternyata benda bervolume (koin,
|
|
647
|
-
tombol) — ganti gaya render di tengah gerak.
|
|
648
|
-
- **Titik tetap, latar berganti**: komposisi titik/bentuk flat diam di posisinya sementara
|
|
649
|
-
warna latar berganti di bawahnya.
|
|
650
|
-
- **Mask bentuk logo membuka**: bentuk logo (huruf, lingkaran, silang) menjadi jendela yang
|
|
651
|
-
membesar memperlihatkan adegan berikut.
|
|
652
|
-
- **Ubin berbalik**: frame terbagi grid ubin yang berbalik satu per satu menjadi adegan baru.
|
|
653
|
-
- **Panel vertikal bergeser**: 3–4 panel ilustrasi bersebelahan bergeser horizontal; satu
|
|
654
|
-
panel melebar menjadi adegan penuh.
|
|
655
|
-
- **Kuas menulis logo**: sapuan bergradien menggambar garis yang ternyata tulisan logo;
|
|
656
|
-
stiker menempel sesudahnya.
|
|
657
|
-
- **Objek jatuh ke podium**: objek jatuh ke balok yang naik dari bawah; balok menyatu
|
|
658
|
-
menjadi satu alas.
|
|
659
|
-
- **Zoom hentak lalu kembali**: kamera menghentak ke objek dengan blur radial kuat lalu
|
|
660
|
-
kembali ke komposisi semula yang sudah sedikit berubah — sekali saja, biasanya di pembuka.
|
|
661
|
-
- **UI meredup → kartu terangkat**: bukan cut; latar babak berikut muncul di belakang kartu
|
|
662
|
-
yang diangkat keluar dari UI.
|
|
663
|
-
- **Belahan menutup menjadi zoom**: layar terbelah menyempit ke satu sisi sementara kamera
|
|
664
|
-
mendekat ke tombol berikutnya.
|
|
665
|
-
- **Klaim meredup → UI larut masuk**: kalimat turun ke ±50 % opacity, lalu UI terang larut
|
|
666
|
-
masuk dari tengah.
|
|
667
|
-
|
|
668
|
-
## Menu menyajikan fitur (pengganti otomatis "tiga tile")
|
|
669
|
-
|
|
670
|
-
- **Satu fitur didemokan**, sisanya kilasan 0,4 dtk di akhir.
|
|
671
|
-
- **Kata berganti** di kalimat yang sama: "Edit ___" → foto / video / suara.
|
|
672
|
-
- **Objek bertransformasi**: ikon/benda fitur A morph menjadi fitur B.
|
|
673
|
-
- **Kartu dikocok atau dilempar** satu per satu dari tangan/tumpukan.
|
|
674
|
-
- **Orbit**: ikon fitur mengelilingi produk lalu masuk ke dalamnya.
|
|
675
|
-
- **Mockup yang dipakai**: discroll/diklik, fitur menyala di tempatnya.
|
|
676
|
-
- **Checklist diegetik** yang dicentang oleh aksi di dunia.
|
|
677
|
-
- **Garis pembelah sebelum/sesudah** yang bergeser per fitur.
|
|
678
|
-
- **Layar yang terbangun lalu dipakai**: kerangka UI muncul, kartu produk mengisi grid
|
|
679
|
-
satu per satu, kursor memilih — item terpilih lalu keluar dari layar sebagai benda.
|
|
680
|
-
- **Dikumpulkan tangan**: kartu fitur/produk melayang masuk dari tepi frame, tangan
|
|
681
|
-
(atau cakar) menjemputnya satu per satu sehingga tumpukan bertambah.
|
|
682
|
-
- **Stiker kepribadian**: gelembung obrolan/label berbahasa komunitas audiens brand
|
|
683
|
-
meletup di sudut objek lalu ditarik kembali — kepribadian brand tanpa kalimat.
|
|
684
|
-
- **Isi berganti cepat**: satu wadah (ikon/kartu) berganti isi beberapa kali dalam
|
|
685
|
-
< 1 dtk lalu berhenti di milik brand.
|
|
686
|
-
- **Halaman panduan brand**: logo, palet, tipografi, grafis, dan penerapan tampil sebagai
|
|
687
|
-
halaman besar yang naik bertumpuk.
|
|
688
|
-
- **Siklus klaim → cara → hasil per fitur**: tiap fitur mendapat satu kalimat, satu
|
|
689
|
-
momen UI dipakai, satu hasil yang mekar — diulang, bukan dijejer.
|
|
690
|
-
- **Kursor sebagai aktor**: aset diseret ke slot, menu dibuka, opsi dicentang; UI asli
|
|
691
|
-
produk tanpa bingkai perangkat.
|
|
692
|
-
- **Alur UI dipakai persona**: rakit → klik → panel mekar → proses → hasil (menu gerak UI
|
|
693
|
-
di bagian animasi UI).
|
|
694
|
-
- **Isi berganti, wadah tetap**: satu panel diam, judul kasus pakai + glyph ikon berganti
|
|
695
|
-
tiap ±1,5 dtk.
|
|
696
|
-
- **Chip berjalan**: baris-baris chip kemampuan bergeser horizontal, arah bergantian.
|
|
697
|
-
- **Peran pop + pil label**: siapa yang memakai produk, sebagai avatar tersebar berlabel.
|
|
698
|
-
- **Letupan integrasi**: layanan terhubung meletup dari ikon produk lalu tersedot kembali.
|
|
699
|
-
- **Kata raksasa berganti bersama orang**: peran/kebutuhan pengguna sebagai kata besar di
|
|
700
|
-
belakang foto; kata, orang, dan isi layar berganti bersama.
|
|
701
|
-
- **Wadah meletupkan fitur**: map/kotak mendarat, ilustrasi fitur meletup keluar.
|
|
702
|
-
- **Brand di dunia nyata**: penanda brand tetap, lokasi pakai berganti cepat.
|
|
703
|
-
- **Objek 3D diapit teks kecil**: satu objek besar di tengah, potongan kalimat kecil di kiri
|
|
704
|
-
dan kanannya.
|
|
705
|
-
- **Meja yang dirakit**: benda kategori produk jatuh dan tersusun menjadi satu meja/kolase.
|
|
706
|
-
- **Parade benda gaya hidup**: deretan benda 3D kategori pengguna bergeser horizontal di latar
|
|
707
|
-
gelap, titik warna melayang di sela-selanya.
|
|
708
|
-
- **Pola kata sebagai latar**: kata brand diulang menjadi pola outline yang bergeser; satu
|
|
709
|
-
kata terisi penuh saat objek lewat.
|
|
710
|
-
- **Tur berselang klaim**: tiap fitur = satu potongan tur UI + satu klaim dua ketukan di
|
|
711
|
-
medan warna brand.
|
|
712
|
-
- **Grid tile ikon** (resep `techniques.md` §8) — jumlah mengikuti fitur, tidak selalu tiga.
|
|
713
|
-
|
|
714
|
-
Dua opener berturut-turut tidak memakai cara yang sama.
|
|
715
|
-
|
|
716
|
-
## Menu pembuka (3 detik pertama)
|
|
717
|
-
|
|
718
|
-
- **In media res**: objek sudah bergerak saat frame pertama.
|
|
719
|
-
- **Suara dulu**: ketukan/efek, visual menyusul satu ketukan kemudian.
|
|
720
|
-
- **Kata raksasa terpotong tepi**, kamera mundur menyingkap kalimat utuh.
|
|
721
|
-
- **Garis menggambar** lalu ternyata bentuk produk/logo.
|
|
722
|
-
- **Tekstur close-up** yang ternyata bagian produk.
|
|
723
|
-
- **Pertanyaan diketik diegetik** di benda dunia (bukan kotak input melayang).
|
|
724
|
-
- **Gelap → satu cahaya → dunia**.
|
|
725
|
-
- **Masalah langsung**: frame dibuka di tengah kekacauan.
|
|
726
|
-
- **Dunia abu-abu, satu subjek berwarna**: lingkungan garis monokrom, hanya aktor berwarna
|
|
727
|
-
brand yang berwarna; nama brand tertulis besar sebagai bagian ruangan.
|
|
728
|
-
- **Aktor tak terduga**: frame pertama langsung memperlihatkan siapa pengguna sebenarnya
|
|
729
|
-
(tangan/cakar di perangkat) — lucunya terbaca dalam satu detik.
|
|
730
|
-
- **Frame kosong, benda motif naik dari tepi**: bentuk logo dibuat tebal berlapis,
|
|
731
|
-
lapisannya menyusul satu per satu — sekaligus disiapkan untuk penutup loop.
|
|
732
|
-
- **Hasil dulu**: frame pertama adalah hasil karya produk, sangat dekat dan buram, yang
|
|
733
|
-
menjauh memberi tempat bagi kalimat klaim.
|
|
734
|
-
- **Alat lama berserakan**: jendela dan berkas melayang miring 3D di latar terang; ikon
|
|
735
|
-
produk lahir dari balik tumpukan.
|
|
736
|
-
- **Simbol dulu, wadah menyusul**: simbol logo berputar sendirian, lalu wadah ikon
|
|
737
|
-
aplikasi tumbuh di belakangnya.
|
|
738
|
-
- ✦ **Kata yang meregang**: satu kata pendek meregang (huruf diulang atau memanjang) sampai
|
|
739
|
-
memenuhi lebar frame. Momen khas — pakai hanya bila kata itu memang
|
|
740
|
-
bermakna panjang/terus-menerus bagi produk, dengan kata dan cara meregang yang baru.
|
|
741
|
-
- **Titik cahaya di gelap**: satu titik mekar menjadi lapisan bentuk bergradien yang berputar.
|
|
742
|
-
- **Judul kinetik tersusun**: huruf judul masuk terpisah dari arah berbeda lalu terkunci
|
|
743
|
-
membentuk judul, dengan benda 3D kecil melayang di sekitarnya.
|
|
744
|
-
- **Objek di celah kata**: judul dua kata mengapit tumpukan kecil kartu/produk; zoom hentak
|
|
745
|
-
ke objek lalu kembali.
|
|
746
|
-
|
|
747
|
-
Pintu masuk teks ada delapan — naik, turun, kiri, kanan, dari kedalaman, mask reveal,
|
|
748
|
-
per kata, diketik. Pilih dari arti kalimat; dua adegan berturut-turut tidak memakai
|
|
749
|
-
pintu yang sama.
|
|
750
|
-
|
|
751
|
-
## Menu penutup
|
|
752
|
-
|
|
753
|
-
- **Logo lahir dari objek terakhir** (morph atau bentuk yang menutup).
|
|
754
|
-
- **Kamera mundur**: dunia ternyata bentuk logo.
|
|
755
|
-
- **Kata kunci kalimat terakhir digantikan logo**.
|
|
756
|
-
- **CTA diegetik**: tombol di UI/benda dunia ditekan, bukan teks CTA melayang.
|
|
757
|
-
- **Loop mulus**: frame akhir menyambung ke frame pertama.
|
|
758
|
-
- **Diam tegas**: semua gerak berhenti bersamaan, satu kalimat, potong.
|
|
759
|
-
- **Penerimaan**: benda pahlawan sudah tiba, tangan/kaki penerima masuk frame; brand cukup
|
|
760
|
-
di label benda, tanpa end card.
|
|
761
|
-
- **Callback ke pembuka**: logo mendapat bentuk/lapisan benda pembuka lalu keluar lewat
|
|
762
|
-
tepi tempat benda itu masuk; frame terakhir kosong sama dengan frame pertama.
|
|
763
|
-
- **Alamat → nama**: alamat situs diketik, terhapus dari kiri, nama produk diketik di
|
|
764
|
-
tempat yang sama, diam 2–3 dtk, pudar ke latar.
|
|
765
|
-
- **Perangkat di alas + ikon ke lensa**: perangkat dengan UI asli berputar pelan di atas
|
|
766
|
-
alas, kalimat ajakan kata per kata di sisinya; ikon membesar ke lensa menjadi medan
|
|
767
|
-
warna, lalu mundur sebagai bumper.
|
|
768
|
-
- ✦ **Huruf brand sebagai panggung**: orang berpose menembus huruf/simbol brand raksasa,
|
|
769
|
-
warna dan orang berganti per ketukan. Momen khas — hanya bila bentuk
|
|
770
|
-
brand user memang kuat sebagai panggung, dan tidak digabung dengan penutup contohnya.
|
|
771
|
-
- **Menembus portal ke logo**: kamera masuk ke lubang bentuk; di balik gelap, logo muncul.
|
|
772
|
-
- **Objek di podium**: objek utama jatuh dan mendarat di podium yang tersusun dari balok.
|
|
773
|
-
- **Wordmark mengecil dari buram**: medan warna brand tua, wordmark besar buram mengecil ke
|
|
774
|
-
tajam, tagline per kata, cincin konsentris samar.
|
|
775
|
-
|
|
776
|
-
Logo + CTA bertumpuk di tengah hanya bila brief meminta CTA eksplisit.
|
|
777
|
-
|
|
778
|
-
## Contoh sidik jari (untuk membandingkan, bukan untuk disalin)
|
|
779
|
-
|
|
780
|
-
Opener baru yang memakai konsep 13–19 harus berbeda ≥ 3 dari 5 elemen dengan contoh sidik
|
|
781
|
-
jari konsep yang sama di bawah, dan pembuka serta penutupnya tidak boleh sama dengan contoh.
|
|
782
|
-
|
|
783
|
-
Ditolak sebagai template:
|
|
784
|
-
`hook-fitur-CTA · 6 adegan · teks / 3 tile / input / mockup / janji / logo · teks zoom lalu keluar kiri · logo + CTA di tengah`
|
|
785
|
-
|
|
786
|
-
Kerangka yang lahir dari produk:
|
|
787
|
-
`masalah → lenyap · 4 adegan · tumpukan notifikasi / jari / layar bersih / jam · notifikasi sudah berjatuhan di frame 1 · logo lahir dari layar bersih`
|
|
788
|
-
|
|
789
|
-
`estafet benda · 5 babak · aktor berseragam brand di dunia abu-abu / pengguna tak terduga memilih di layar / kartu produk dikumpulkan tangan / benda jatuh ke kemasan / kemasan tiba di depan pintu · satu subjek berwarna · penerimaan tanpa end card`
|
|
790
|
-
|
|
791
|
-
`pamer sistem brand · 10 babak · tumpukan motif / ikon berganti → logo / medan warna utama / manifesto / parade aset + maskot berstiker / medan warna sekunder / halaman panduan / simbol + stiker · benda motif naik dari frame kosong · callback loop`
|
|
792
|
-
|
|
793
|
-
`klaim → cara → hasil · 11 babak · hasil buram / klaim / nama produk / bar input / menu dipilih kursor / kartu hasil / klaim / chip opsi / kartu hasil / klaim kualitas / alamat → nama · hasil menjauh jadi kalimat · alamat berganti nama produk`
|
|
794
|
-
|
|
795
|
-
`ekosistem UI hidup · 14 babak · jendela berserakan / ikon lahir / UI dirakit + kursor persona / unggah + proses / dokumen hasil + grafik / lencana integrasi / peran + pil label / karusel jendela / judul kasus pakai berganti / chip berjalan / sisi ikon 3D + letupan integrasi / kalimat + perangkat / benda masalah gelap / perangkat di alas · alat lama berserakan · ikon ke lensa`
|
|
796
|
-
|
|
797
|
-
`pop flat berfoto · 17 babak · sapaan direnggangkan / orang + stiker / pil jadi blob / bingkai warna / toggle mengganti latar / ponsel / kata raksasa berganti / benda ke lensa / map meletup / kartu foto / ikon jadi medan / wordmark dirakit / penanda di lokasi / merchandise / papan malam / huruf panggung / ponsel + kerumunan · sapaan diketik · huruf panggung → kerumunan`
|
|
798
|
-
|
|
799
|
-
`menembus bentuk bergradien · 7 babak · titik cahaya / kipas gradien berputar / bola pemandu / terowongan lengkung / bentuk mengorbit / portal + simbol bercahaya / menembus ke logo · titik cahaya di gelap · menembus portal ke logo`
|
|
800
|
-
|
|
801
|
-
`tur produk berselang klaim · 11 babak · judul + kartu di celah kata / dasbor / kartu diangkat di medan warna / klaim / direktori + kursor / panel detail / belahan UI + klaim / halaman detail / diagram kartu / klaim + analitik / wordmark · objek di celah kata + zoom hentak · wordmark mengecil dari buram`
|
|
802
|
-
|
|
803
|
-
## Cek sebelum menyerahkan
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804
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-
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805
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- [ ] Tiga kandidat konsep ditulis; satu dipilih dengan alasan dari sifat produk
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|
806
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-
- [ ] Sidik jari struktur tertulis di style brief dan pesan penutup
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|
807
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- [ ] Berbeda dari opener sebelumnya: konsep berbeda, atau ≥ 3 dari 5 elemen sidik jari berbeda
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808
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- [ ] Tidak menyalin contoh konsep: pembuka dan penutup berbeda dari contohnya, ≤ 1 momen ✦ yang ditransformasi, sidik jari beda ≥ 3 dari 5 elemen dengan contoh sidik jari konsep itu
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809
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-
- [ ] Tiap warna di palet punya sumber brand atau alasan tertulis; bentuk flat dan properti diturunkan dari brand user
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810
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-
- [ ] Paling banyak dua komponen kanonik, masing-masing dituntut konsep
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811
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-
- [ ] Cara menyajikan fitur, pembuka, dan penutup dipilih dari menu, bukan warisan proyek lain
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812
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-
- [ ] Isi opener diturunkan dari brand: aktor, properti, dan urutan babak berasal dari layanan brand; warna brand ada di objek terpenting tiap adegan
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813
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-
- [ ] App/SaaS: minimal satu babak UI hidup (dirakit, dipakai, menghasilkan) dari komponen produk user, bukan screenshot diam
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814
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-
- [ ] Sorotan kata hanya bila style brief memilihnya — tidak otomatis di setiap kalimat
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|
815
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-
- [ ] Latar bergerak di setiap adegan; pergantian warna latar punya pemicu terlihat
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|
816
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-
- [ ] Gaya render objek satu keluarga (`techniques.md` §7e), atau pergantiannya dijadikan momen
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817
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-
- [ ] Bila memakai foto: sumbernya disepakati dengan user (foto user / generate MCP / stok), daftar shot tertulis, foto dianimasikan (pop, parallax, wadah) — bukan Ken Burns saja
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