@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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@@ -1,251 +0,0 @@
1
- # Music Prompt Crafting Guide
2
-
3
- Comprehensive guide to writing effective music prompts for Mureka AI.
4
-
5
- ## The Golden Rule: DESCRIBE, Don't Command
6
-
7
- ```
8
- ❌ "Create an energetic pop song with drums"
9
- ✅ "energetic pop, driving four-on-the-floor drums, bright synth hooks, 128 BPM, female vocal, festival anthem vibe"
10
- ```
11
-
12
- The AI responds to descriptions of the music, not instructions to "make" or "create" it.
13
-
14
- ---
15
-
16
- ## Design a Dynamic Arc, Not a Static Description
17
-
18
- The most common reason AI-generated songs sound flat is that the prompt describes one mood level throughout. Great songs are tension/release journeys — design yours explicitly.
19
-
20
- Express the arc as a **mood progression string** in your prompt:
21
- ```
22
- ✅ "sparse and intimate opening → rising tension → full cathartic chorus → stripped-back bridge → bigger final chorus"
23
- ✅ "melancholic and sparse → building urgency → explosive release → quiet resolution"
24
- ```
25
-
26
- The AI interprets this as an emotional journey across the song. Without it, every section gets the same energy and density.
27
-
28
- ---
29
-
30
- ## Effective Prompt Structure
31
-
32
- ### Minimum Viable Prompt (always include these)
33
- ```
34
- [genre + sub-genre], [mood/emotion], [tempo/BPM], [key instruments], [vocal style]
35
- ```
36
-
37
- ### Standard Prompt (recommended for good results)
38
- ```
39
- Genre: [specific genre + era, e.g., "90s trip-hop"]
40
- Mood: [2-3 descriptors, e.g., "melancholic, introspective, nocturnal"]
41
- Tempo: [BPM or description, e.g., "85 BPM, slow groove"]
42
- Instruments: [3-5 key instruments, e.g., "turntable scratches, Rhodes piano, upright bass"]
43
- Vocals: [style, e.g., "breathy female vocals, intimate delivery"]
44
- Scene: [usage context, e.g., "late-night city driving"]
45
- ```
46
-
47
- ### Production Brief (for maximum control)
48
- ```
49
- Genre: trip-hop | Era: mid-90s Bristol
50
- BPM: 85 | Key: D minor
51
- Mood: melancholic → building tension → cathartic release
52
- Lead: Rhodes piano, tremolo
53
- Rhythm: breakbeat, vinyl crackle texture
54
- Bass: deep sub-bass, Moog-style
55
- Texture: tape saturation, lo-fi warmth
56
- Vocals: breathy female, close-mic intimacy
57
- Structure: Intro(8bars) / Verse / Chorus / Verse / Bridge / Chorus / Outro
58
- Avoid: auto-tune, bright synths, four-on-the-floor kick
59
- Reference: Portishead "Roads" (breakbeat texture, Rhodes tone)
60
- ```
61
-
62
- **Note on references**: Only use specific songs as sonic benchmarks when all other parameters are already specified. Different from "sound like [artist]" — use for named production qualities (e.g., "Roads-style breakbeat texture").
63
-
64
- ---
65
-
66
- ## What Makes Prompts FAIL (Top 7 Mistakes)
67
-
68
- | # | Mistake | Why It Fails | Fix |
69
- |---|---------|-------------|-----|
70
- | 1 | **Vague prompts** ("nice pop song") | AI defaults to the statistical average — generic, forgettable | Be ruthlessly specific: sub-genre + era + mood + instruments + BPM |
71
- | 2 | **Contradictions** ("slow and relaxing, high energy, 160 BPM") | Conflicting signals make the AI unpredictable | Check every descriptor agrees with the mood. Pick one direction |
72
- | 3 | **"Sound like [famous artist]"** | Copyright risk + AI interprets literally, often misses the point | Describe the *qualities* you like: "warm analog synths, driving bass, 80s production style" |
73
- | 4 | **Too many words per lyric line** | AI rushes through words → slurred, unnatural vocals | Keep lines ≤10 words. Short lines = better vocal delivery |
74
- | 5 | **No structure tags in lyrics** | Song has no shape — verse/chorus blur together | Always use [Verse], [Chorus], [Bridge], [Outro] tags |
75
- | 6 | **Rewriting entire prompt between iterations** | Can never isolate what improved (or worsened) the output | Change ONE element at a time. A/B test systematically |
76
- | 7 | **Ignoring negative prompts** | Unwanted elements creep in (auto-tune, trap hi-hats, reverb) | Explicitly state what to avoid: "no auto-tune, avoid heavy reverb" |
77
-
78
- ---
79
-
80
- ## Effective vs Ineffective — Side-by-Side Examples
81
-
82
- ### Example 1: Pop Song
83
- ```
84
- ❌ "A pop song about love that sounds good"
85
- ✅ "bright synth-pop, uplifting, 120 BPM, arpeggiated synths, punchy electronic drums, female vocal with light reverb, 2020s clean production, summer anthem feel"
86
- ```
87
-
88
- ### Example 2: Lo-Fi Background
89
- ```
90
- ❌ "lofi music for studying"
91
- ✅ "lo-fi hip-hop, warm and mellow, 75 BPM, dusty vinyl crackle, jazzy Rhodes chords, muted boom-bap drums, no vocals, late-night study session atmosphere"
92
- ```
93
-
94
- ### Example 3: Cinematic
95
- ```
96
- ❌ "epic movie music"
97
- ✅ "cinematic orchestral, tension building to triumphant climax, 95 BPM, strings staccato → legato swell, French horns, timpani rolls, choir in final section, Hans Zimmer-style layered percussion"
98
- ```
99
-
100
- ### Example 4: Rock Song
101
- ```
102
- ❌ "energetic rock song, male vocals, guitar solo"
103
- ✅ "alternative rock, energetic and raw, 140 BPM, distorted electric guitar riffs, driving bass line, punchy drums, raspy male vocals, anthemic chorus, guitar solo section, garage rock aesthetic, festival anthem energy"
104
- ```
105
-
106
- ### Example 5: Traditional Chinese
107
- ```
108
- ❌ "Chinese music, sad"
109
- ✅ "Chinese traditional guofeng, melancholic and nostalgic, 60 BPM, dizi bamboo flute lead melody, guzheng plucked strings, subtle erhu, misty atmosphere, Jiangnan water town imagery, rain and mist soundscape, instrumental only"
110
- ```
111
-
112
- ---
113
-
114
- ## Lyrics Writing: What Separates Good from Bad
115
-
116
- ### Structure Tags (always use these)
117
-
118
- ```
119
- [Intro]
120
- [Verse]
121
- [Pre-Chorus]
122
- [Chorus]
123
- [Bridge]
124
- [Break]
125
- [Outro]
126
- ```
127
-
128
- **Standard structure order**: Verse → Chorus → Verse → Chorus → Bridge → Final Chorus → Outro. The Bridge always appears after the second chorus — never before the first.
129
-
130
- If your generated bridge sounds like a second verse, regenerate it with:
131
- ```bash
132
- python generate_lyrics.py extend "<existing lyrics>" "write a contrasting bridge that shifts perspective, strips back to a single instrument, and sets up the final chorus"
133
- ```
134
-
135
- ### Golden Rules for Lyrics That Sing Well
136
-
137
- 1. **Keep lines short** — 6-10 words per line. Long lines get rushed.
138
- ```
139
- ❌ "I've been walking through the streets of this old town thinking about everything we used to do together"
140
- ✅ "Walking through the old town streets\n Thinking of what we used to be"
141
- ```
142
-
143
- 2. **Match syllable count across verse lines** — Creates natural rhythm.
144
- ```
145
- ✅ "Shadows fall on empty streets" (7 syllables)
146
- "Whispers lost in evening heat" (7 syllables)
147
- "Dancing lights through window panes" (7 syllables)
148
- ```
149
-
150
- 3. **Use rhyme patterns intentionally** — ABAB or AABB, not random.
151
- ```
152
- ✅ [Verse]
153
- The city sleeps beneath the stars (A)
154
- While dreamers chase the fading light (B)
155
- We trace our names on passing cars (A)
156
- And disappear into the night (B)
157
- ```
158
-
159
- 4. **Chorus should be simpler and more repetitive than verses** — Fewer words, not more. Whitespace and repetition create impact; repetition IS the melody.
160
-
161
- 5. **Don't over-explain in lyrics** — Imagery > exposition.
162
-
163
- ---
164
-
165
- ## Writing a Memorable Hook
166
-
167
- The hook is the most important line in your song. Get it right:
168
-
169
- ### 1. Length and singability
170
- 4-8 words, singable on first listen, usually contains the song's title.
171
-
172
- ```
173
- ✅ "I will always love you" — simple, universal, title, singable
174
- ✅ "Rolling in the deep" — 4 words, vivid, singable
175
- ❌ "I feel the way I feel when I think about our story" — too long, too vague
176
- ```
177
-
178
- ### 2. End chorus lines on open vowels
179
- AI vocals hold the last syllable of each line. Open vowels (oh, ah, ay, ee) sustain beautifully. Closed consonants (mm, th, ff, ss) sound awkward when held.
180
-
181
- ```
182
- ✅ "Let me go" → ends on "oh" — sustains well
183
- ❌ "Let me breathe" → ends on closed "th" sound — awkward to hold
184
- ```
185
-
186
- ### 3. Chorus density
187
- A chorus should have FEWER words than a verse, not more. The space around the hook gives it impact.
188
-
189
- ```
190
- ❌ "I feel sad because you left me and now I'm alone"
191
- ✅ "Empty chair across the table\n Coffee cold, the morning grey"
192
- ```
193
-
194
- ---
195
-
196
- ## Auto-Generate Lyrics First, Then Refine
197
-
198
- ```bash
199
- # Generate lyrics from a concept
200
- python generate_lyrics.py generate "a bittersweet farewell song, two old friends parting ways after summer"
201
-
202
- # Extend if you need more sections
203
- python generate_lyrics.py extend "[Verse]\nThe last light paints the pier in gold..."
204
- ```
205
-
206
- ---
207
-
208
- ## Iteration Strategy (How Pros Refine)
209
-
210
- 1. **First generation**: Use your best-guess prompt + n=3
211
- 2. **Listen to all choices**: Note what's good and what's off
212
- 3. **Adjust ONE element**: If rhythm is wrong → change BPM/drums description. If mood is off → change mood descriptors
213
- 4. **Re-generate**: Same lyrics, tweaked prompt
214
- 5. **Compare**: Does the change improve or worsen?
215
- 6. **Repeat** until satisfied
216
-
217
- ### What to Listen For
218
-
219
- **For vocal songs:**
220
- | Symptom | Fix |
221
- |---------|-----|
222
- | Vocals feel rushed / words swallowed | Shorten lyric lines, reduce syllables per line |
223
- | No energy build between verse and chorus | Add mood progression arc to prompt (e.g., "sparse → full cathartic release") |
224
- | Hook doesn't stick | Simplify chorus to 4-8 words, repeat title phrase, check lines end on open vowels |
225
- | Tempo feels wrong | Adjust BPM ±10 and regenerate |
226
- | Listed instruments not audible | Verify each instrument is named explicitly in the prompt |
227
-
228
- **For instrumentals / ambient:**
229
- | Symptom | Fix |
230
- |---------|-----|
231
- | Tempo feels wrong | Adjust BPM ±10 |
232
- | Mood doesn't match intent | Audit all mood descriptors for internal consistency |
233
- | Instruments missing | Verify each is named explicitly in the prompt |
234
-
235
- **Never rewrite the entire prompt at once.** You'll lose track of what works.
236
-
237
- ---
238
-
239
- ## Production Checklist (Before You Generate)
240
-
241
- Before hitting generate, verify:
242
-
243
- - [ ] **Genre is specific**: Not just "pop" but "synth-pop, 2020s, clean production"
244
- - [ ] **Mood is consistent**: No contradictions (slow + energetic = confused AI)
245
- - [ ] **BPM is set**: Even approximate ("~90 BPM, slow groove") helps
246
- - [ ] **3-5 instruments listed**: Gives the AI sonic anchors
247
- - [ ] **Vocal style specified**: Or "no vocals" / "instrumental only"
248
- - [ ] **Lyrics have structure tags**: [Verse], [Chorus], [Bridge], [Outro]
249
- - [ ] **Lines are short**: ≤10 words per line
250
- - [ ] **Avoid list included**: What you DON'T want (auto-tune, trap hi-hats, etc.)
251
- - [ ] **N > 1**: Generate 2-3 choices and pick the best. Never rely on a single generation
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1
- # Product Promo BGM Prompting
2
-
3
- Use this reference when a product promo BGM feels too generic, too ambient, too "AI tech background", or too similar across options.
4
-
5
- ## Core Diagnosis
6
-
7
- Visual style and music genre are not the same thing.
8
-
9
- `Apple-style visuals` often means black stage, clean typography, and product focus. It does not always mean ambient pads, glass ticks, no drums, and weak energy. A product launch or product demo BGM usually needs one or more of:
10
-
11
- - a clear rhythm bed
12
- - a memorable but non-vocal hook
13
- - bass movement
14
- - section contrast
15
- - commercial polish
16
- - a satisfying final lift
17
-
18
- ## Anti-Convergence Rule
19
-
20
- Do not create alternatives by only changing BPM, a few adjectives, or the same instrument family.
21
-
22
- Each option must differ on at least 4 of these 6 axes:
23
-
24
- | Axis | Examples |
25
- |---|---|
26
- | Genre | electro-pop product launch, indie electronic, corporate cinematic, future garage, synthwave, minimal house |
27
- | Rhythm | four-on-the-floor, half-time groove, syncopated clicks, breakbeat, no percussion |
28
- | Bass | warm sub pulse, sidechained synth bass, plucked bass, cinematic low strings |
29
- | Hook | synth pluck motif, piano motif, marimba/glass motif, string ostinato, bass riff |
30
- | Energy curve | slow build, early hook, mid-film lift, final drop-out, constant drive |
31
- | Instrument palette | drums + bass + synth hook, piano + strings, modular synth + percussion, guitar + electronic drums |
32
-
33
- If two prompts share more than two of genre, rhythm, bass, hook, and instrument palette, they are not valid alternatives.
34
-
35
- ## Better Product Promo Lanes
36
-
37
- ### Validated Default Pair
38
-
39
- For software product promo videos similar to the WorkBuddy OPC film, start with these two lanes first:
40
-
41
- 1. **Commercial Product Launch**: use when the video should feel like a modern product release ad. This was validated by `promo-v2-commercial-launch-01.mp4`.
42
- 2. **Clean UI Demo Groove**: use when the video should closely support UI screens, cards, workflows, and product operation. This was validated by `promo-v2-ui-groove-02.mp4`.
43
-
44
- This pair is a better default than ambient tech music because it creates two genuinely different but relevant directions:
45
-
46
- | Direction | Main job | Sonic identity |
47
- |---|---|---|
48
- | Commercial Product Launch | Product ad energy, launch polish, CTA momentum | 118 BPM, tight electronic drums, sidechained synth bass, plucked synth hook |
49
- | Clean UI Demo Groove | UI timing, cards, workflow motion, clean software feel | 112 BPM, syncopated digital percussion, rubbery synth bass, short glass-pluck motif |
50
-
51
- When generating first-round BGM options, create this validated pair before trying quieter ambient, cinematic, or emotional lanes.
52
-
53
- ### Lane 1: Commercial Product Launch
54
-
55
- Use when the user wants something closer to modern product ads, SaaS launch videos, or product showcase reels.
56
-
57
- ```text
58
- modern commercial product launch music, 118 BPM, instrumental only, polished and confident, tight electronic drums, sidechained synth bass, bright plucked synth hook, warm pads, clean impact hits. Structure: sparse branded intro for 0-6s, groove enters at 6s, short impact at 14s, full product-demo beat from 15-34s, stronger lift from 34-54s, clean final resolve at 54-60s. Designed for software UI, card animations, and product reveal cuts. No vocals, no lyrics, no ambient-only bed, no sleepy pads, no trap, no cinematic trailer booms.
59
- ```
60
-
61
- ### Lane 2: Clean UI Groove
62
-
63
- Use when the video has UI screens, dashboards, cards, and workflow animations that need momentum.
64
-
65
- ```text
66
- clean UI demo groove, 112 BPM, instrumental only, precise and upbeat but not loud, muted kick, crisp snare snaps, syncopated digital percussion, rubbery synth bass, short glass-pluck motif, light airy pads. Structure: minimal boot-up intro, groove starts at 6s, UI reveal hit at 15s, card grid rhythm from 24s, tighter workflow pulse from 34s, wider final lift from 44s, quick clean ending. No vocals, no lyrics, no slow ambient wash, no generic corporate piano, no EDM festival drop.
67
- ```
68
-
69
- ### Lane 3: Founder Film With Momentum
70
-
71
- Use when the story starts with pressure or loneliness but still needs product-commercial energy.
72
-
73
- ```text
74
- emotional founder-product film score with modern electronic groove, 98 BPM, instrumental only, focused and hopeful, soft piano motif, warm synth bass, brushed electronic drums, subtle strings, glass accents. Structure: lonely sparse intro, tension under founder overload at 6s, product reveal opens harmony at 15s, rhythm becomes organized at 24s, stronger teamwork movement at 34s, warm confident lift at 44s, resolved final phrase at 54s. No vocals, no lyrics, no sad piano ballad, no ambient-only pad, no heavy trailer drums.
75
- ```
76
-
77
- ### Lane 4: Premium Tech Pop Instrumental
78
-
79
- Use when the visuals are clean but the user wants more of a finished ad-track feel.
80
-
81
- ```text
82
- premium tech-pop instrumental for a product showcase, 120 BPM, instrumental only, sleek, optimistic, commercially polished, punchy electronic drums, smooth synth bass, catchy plucked synth motif, soft chord stabs, subtle risers. Structure: 0-6s branded intro with filtered hook, 6-15s beat builds, 15-24s product UI groove, 24-34s hook variation for expert cards, 34-44s bigger rhythmic lift for parallel workflow, 44-54s open uplifting section, 54-60s short confident outro. No vocals, no lyrics, no sleepy ambient, no ukulele, no stock corporate jingle, no aggressive EDM.
83
- ```
84
-
85
- ### Lane 5: Executive Cinematic With Beat
86
-
87
- Use when the brand needs credibility and polish, but not a flat corporate bed.
88
-
89
- ```text
90
- executive cinematic product score with restrained beat, 102 BPM, instrumental only, premium, serious, forward-moving, low strings, soft piano pulses, tight hybrid percussion, controlled synth bass, clean metallic hits. Structure: serious opening, tension at 6s, brand hit at 14s, credible UI reveal at 15s, measured card rhythm at 24s, stronger process momentum at 34s, broader confident lift at 44s, resolved final cadence at 54s. No vocals, no lyrics, no cheesy corporate piano, no ambient-only bed, no trailer booms, no trap hats.
91
- ```
92
-
93
- ## Prompt Rules For Mureka
94
-
95
- - Stay under 1024 characters for generation.
96
- - Put genre, BPM, rhythm, bass, and hook in the first sentence.
97
- - Include "instrumental only" and "no vocals, no lyrics".
98
- - Avoid overusing `minimal`, `ambient`, `pads`, `glass`, `ticks`, `Apple`, `premium tech` in every option.
99
- - For product demos, do not ban drums by default. Ban only the wrong drums: `no trap hats`, `no EDM festival drop`, `no trailer booms`.
100
- - Use time-coded structure only after the sonic identity is clear.