@autoaiai/aicut 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +94 -94
- package/package.json +1 -1
- package/skills/aicut-motion/SKILL.md +69 -3
- package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
- package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
- package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
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- package/skills/paper-cut/references/asset-spec.md +0 -47
- package/skills/paper-cut/references/audio-and-chatcut.md +0 -26
- package/skills/paper-cut/references/hyperframes-assembly.md +0 -47
- package/skills/paper-cut/references/image-led-production.md +0 -65
- package/skills/paper-cut/references/storyboard-schema.md +0 -48
- package/skills/paper-cut/references/workflow.md +0 -39
- package/skills/personal-ip-brand-intro/SKILL.md +0 -216
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- package/skills/personal-ip-brand-intro/references/originality-rules.md +0 -42
- package/skills/personal-ip-brand-intro/references/qa-checklist.md +0 -60
- package/skills/personal-ip-brand-intro/references/rhythm-routing.md +0 -41
- package/skills/personal-ip-brand-intro/references/storyboard-contract.md +0 -42
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- package/skills/pixel2motion/references/html-delivery-template.md +0 -42
- package/skills/pixel2motion/references/motion-personality.md +0 -109
- package/skills/pixel2motion/references/reveal-patterns.md +0 -163
- package/skills/pixel2motion/references/ribbon-fitting.md +0 -90
- package/skills/pixel2motion/references/twelve-principles-for-logos.md +0 -116
- package/skills/premiere-batch-delivery/SKILL.md +0 -71
- package/skills/premiere-pro-mcp/SKILL.md +0 -161
- package/skills/promo-creator-skills/SKILL.md +0 -209
- package/skills/promo-creator-skills/references/mureka_prompt_guide.md +0 -251
- package/skills/promo-creator-skills/references/product_promo_bgm_prompting.md +0 -100
- package/skills/promo-video/SKILL.md +0 -408
- package/skills/qisi-video-remix/SKILL.md +0 -134
- package/skills/qisi-video-remix/examples/creative-plan.md +0 -133
- package/skills/qisi-video-remix/references/delivery-guide.md +0 -63
- package/skills/reel-video/SKILL.md +0 -237
- package/skills/remotion-ad-video/SKILL.md +0 -252
- package/skills/remotion-ad-video/references/ad-aesthetic-qa.md +0 -60
- package/skills/remotion-ad-video/references/ad-brief-contract.md +0 -235
- package/skills/remotion-ad-video/references/ad-exemplars.md +0 -186
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- package/skills/remotion-ad-video/references/fast-test-workflow.md +0 -86
- package/skills/remotion-ad-video/references/game-ad-patterns.md +0 -75
- package/skills/remotion-ad-video/references/hyperframes-output.md +0 -90
- package/skills/remotion-ad-video/references/industry-angle-library.md +0 -71
- package/skills/remotion-ads/SKILL.md +0 -278
- package/skills/remotion-ads/references/ad-copywriting.md +0 -229
- package/skills/remotion-ads/references/animations.md +0 -693
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- package/skills/remotion-ads/references/captions.md +0 -529
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The loader passes every scene font to Skottie; see "Native Text" below.
|
|
53
|
-
|
|
54
|
-
## Target Scene Policy
|
|
55
|
-
|
|
56
|
-
- Resolve target scenes by authority. A user-provided file path wins. A browser
|
|
57
|
-
URL route like `/<project>/<scene>` wins next and maps to
|
|
58
|
-
`public/projects/<project>/<scene>/lottie.json`. An already-known
|
|
59
|
-
project/scene for the task wins next.
|
|
60
|
-
- Do not let the active scene from `GET /__context`, the `live` block in
|
|
61
|
-
`/__context`, or `/__context.live` override a known file path, URL, or
|
|
62
|
-
project/scene.
|
|
63
|
-
- If project/scene is known, navigate directly to
|
|
64
|
-
`http://localhost:<port>/<project>/<scene>` and inspect frames there with
|
|
65
|
-
`?frame=<N>`.
|
|
66
|
-
- Use the active project/scene from `GET /__context` only when the task is
|
|
67
|
-
explicitly to edit what is currently on screen and no more specific target
|
|
68
|
-
exists.
|
|
69
|
-
- If creating new work without a target, create a new project/scene or the next
|
|
70
|
-
available `scene-<N>`.
|
|
71
|
-
- For dropped, uploaded, or imported Lottie JSON, work on the generated scene
|
|
72
|
-
under `public/projects/<imported-project>/<scene>/lottie.json`, not the
|
|
73
|
-
original dropped/uploaded JSON context.
|
|
74
|
-
- Before editing, verify the resolved file is the intended
|
|
75
|
-
`public/projects/<project>/<scene>/lottie.json`; before overwriting an
|
|
76
|
-
existing `lottie.json`, re-read the current file from disk.
|
|
77
|
-
- Overwrite `public/projects/main-project/scene-1/lottie.json` only when it is
|
|
78
|
-
still the untouched placeholder. If unsure, create a new scene.
|
|
79
|
-
|
|
80
|
-
Treat `main-project/scene-1` as safe to overwrite only if it has one simple
|
|
81
|
-
background layer, no meaningful assets, no custom controls, and a generic name
|
|
82
|
-
such as `Scene 1 - 512x512`.
|
|
83
|
-
|
|
84
|
-
## Live Editor Behavior
|
|
85
|
-
|
|
86
|
-
- The scene tree watches folders and updates live.
|
|
87
|
-
- Editing an existing `lottie.json` may require reload or re-navigation.
|
|
88
|
-
- Slot edits in the UI are written back through `/__scenes/lottie`, so re-read
|
|
89
|
-
source before applying another edit.
|
|
90
|
-
|
|
91
|
-
## Context Endpoint
|
|
92
|
-
|
|
93
|
-
Use the context endpoint for project-tree discovery, last-modified checks, and
|
|
94
|
-
observational playback state:
|
|
95
|
-
|
|
96
|
-
```bash
|
|
97
|
-
curl -s http://localhost:<port>/__context
|
|
98
|
-
```
|
|
99
|
-
|
|
100
|
-
It reports the project tree, active project/scene, frame, total frames, fps, and
|
|
101
|
-
last-modified times. Treat that active scene as observational unless the task is
|
|
102
|
-
explicitly to edit what is currently on screen and no path, URL route, or known
|
|
103
|
-
project/scene target exists.
|
|
104
|
-
|
|
105
|
-
## Frame Pinning
|
|
106
|
-
|
|
107
|
-
Inspect exact frames by navigating to:
|
|
108
|
-
|
|
109
|
-
```text
|
|
110
|
-
http://localhost:<port>/<project>/<scene>?frame=<N>
|
|
111
|
-
```
|
|
112
|
-
|
|
113
|
-
`?frame=N` seeks and pauses on load. Use frame `0`, midpoint, and `op - 1` for
|
|
114
|
-
new scenes; use focused frames for small edits. The canvas is
|
|
115
|
-
`<canvas id="main-canvas">`.
|
|
116
|
-
|
|
117
|
-
## Slots And Controls
|
|
118
|
-
|
|
119
|
-
Use slots for user-editable values that should appear in the player properties
|
|
120
|
-
panel. The player discovers slots automatically through Skottie.
|
|
121
|
-
|
|
122
|
-
Top-level slot pattern:
|
|
123
|
-
|
|
124
|
-
```json
|
|
125
|
-
{
|
|
126
|
-
"slots": {
|
|
127
|
-
"accentColor": { "p": { "a": 0, "k": [0.2, 0.5, 1, 1] } },
|
|
128
|
-
"scaleAmount": { "p": { "a": 0, "k": 100 } }
|
|
129
|
-
}
|
|
130
|
-
}
|
|
131
|
-
```
|
|
132
|
-
|
|
133
|
-
Reference a slot with `sid` on a compatible property:
|
|
134
|
-
|
|
135
|
-
```json
|
|
136
|
-
{ "c": { "sid": "accentColor" } }
|
|
137
|
-
```
|
|
138
|
-
|
|
139
|
-
Add `controls.json` next to `lottie.json` when labels or numeric ranges matter:
|
|
140
|
-
|
|
141
|
-
```json
|
|
142
|
-
{
|
|
143
|
-
"controls": [
|
|
144
|
-
{ "sid": "accentColor", "label": "Accent color" },
|
|
145
|
-
{ "sid": "scaleAmount", "label": "Scale", "min": 40, "max": 160, "step": 1 }
|
|
146
|
-
]
|
|
147
|
-
}
|
|
148
|
-
```
|
|
149
|
-
|
|
150
|
-
Slot value types map to controls:
|
|
151
|
-
|
|
152
|
-
| Slot value | Control |
|
|
153
|
-
| --- | --- |
|
|
154
|
-
| number | slider |
|
|
155
|
-
| RGBA array `0..1` | color picker |
|
|
156
|
-
| two-number array | two number inputs |
|
|
157
|
-
| string text slot | text input |
|
|
158
|
-
|
|
159
|
-
Slot types must match the properties that reference them.
|
|
160
|
-
|
|
161
|
-
### One control, many slots (`targetSids`)
|
|
162
|
-
|
|
163
|
-
When one value appears in several slots, first prefer a **single shared slot**:
|
|
164
|
-
reference the same `sid` from every property; one control drives them all, nothing
|
|
165
|
-
else needed.
|
|
166
|
-
|
|
167
|
-
Use `targetSids` only when the value cannot share one slot. The control writes to its
|
|
168
|
-
own `sid` plus every id in `targetSids`, and those targeted slots are hidden from the
|
|
169
|
-
panel. List extra targets only, never repeat the primary `sid`; the primary and every
|
|
170
|
-
target must be the same type.
|
|
171
|
-
|
|
172
|
-
In practice that means native text: a text slot carries the whole text document (font,
|
|
173
|
-
size, fill, stroke), so the same string at different sizes or styles cannot share one
|
|
174
|
-
slot — give each copy its own slot and drive them with one control. Same-type non-text
|
|
175
|
-
values (a color, a size) should usually share a single slot, so they rarely need this.
|
|
176
|
-
|
|
177
|
-
```json
|
|
178
|
-
{
|
|
179
|
-
"controls": [
|
|
180
|
-
{ "sid": "brandName", "label": "Brand Name", "targetSids": ["heroBrandName", "lowerThirdBrandName", "endCardBrandName"] },
|
|
181
|
-
{ "sid": "eventDate", "label": "Event Date", "targetSids": ["heroDate", "agendaDate", "endCardDate"] }
|
|
182
|
-
]
|
|
183
|
-
}
|
|
184
|
-
```
|
|
185
|
-
|
|
186
|
-
## Native Text
|
|
187
|
-
|
|
188
|
-
Native Lottie text layers (`ty:5`) and text slots render in this player, as long
|
|
189
|
-
as the scene supplies the font. The loader discovers every `.ttf`/`.otf`/`.ttc`
|
|
190
|
-
file in the scene folder and hands all of them to `MakeManagedAnimation`
|
|
191
|
-
alongside images. Skottie loads those bytes into a font manager and resolves each
|
|
192
|
-
text layer by the font's **embedded family name** — so the contract is:
|
|
193
|
-
|
|
194
|
-
1. Drop the font file in the scene folder (next to `lottie.json`).
|
|
195
|
-
2. Declare it in the Lottie's top-level `fonts.list`, e.g.
|
|
196
|
-
`{ "fName": "Inter", "fFamily": "Inter", "fStyle": "Regular", "ascent": 75 }`.
|
|
197
|
-
`fFamily` must equal the font's real embedded family name (not the filename).
|
|
198
|
-
3. Reference that font from text documents via `f` (matching `fName`).
|
|
199
|
-
|
|
200
|
-
The font's **filename is irrelevant** to resolution — Skottie matches on the
|
|
201
|
-
embedded family name, not the asset key — but keep it unique within the folder so
|
|
202
|
-
it does not collide with an image. If no matching font is present, the text layer
|
|
203
|
-
renders transparent (the classic "blank text" failure).
|
|
204
|
-
|
|
205
|
-
- Text slots (editable text in the properties panel) work the same way — the slot
|
|
206
|
-
still needs the font present. Use them by default for primary scene copy:
|
|
207
|
-
headlines, hooks, titles, taglines, CTAs, closing lockups, product/feature
|
|
208
|
-
names, and short status/result callouts. Centered, self-contained copy is
|
|
209
|
-
slot-safe; let it re-center after string edits.
|
|
210
|
-
- Decide slotting per text layer. Leave a layer unslotted only when that layer's
|
|
211
|
-
exact string controls layout or timing: code/terminal rows, hand-spaced lists,
|
|
212
|
-
cursor/token offsets, masks, path/morph/per-character reveals, or tiny
|
|
213
|
-
incidental labels.
|
|
214
|
-
- Native editable text slots must use the keyframed text-document shape: layer
|
|
215
|
-
fallback at `layers[].t.d.k[0].s`, slot binding via `layers[].t.d.sid`, and
|
|
216
|
-
top-level slot document at `slots[id].p.k[0].s`. The editable string lives at
|
|
217
|
-
`slots[id].p.k[0].s.t`. Do not author new text slots as `slots[id].p.p.t` or as
|
|
218
|
-
a direct `slots[id].p.k` text object.
|
|
219
|
-
- For keyframed text slots, the slot property must use `"a": 1`:
|
|
220
|
-
`slots[id].p = { "a": 1, "k": [{ "t": 0, "s": { ...textDocument } }] }`. With
|
|
221
|
-
`"a": 0` or a missing `a` next to a text-document keyframe array, Skottie can
|
|
222
|
-
render the text slot blank. Color/scalar slots still use `"a": 0` with a plain
|
|
223
|
-
`k` value.
|
|
224
|
-
- If a text slot renders blank, check: (1) slot property is `"a": 1`; (2) font
|
|
225
|
-
file is present and `fFamily` matches the embedded family name; (3) top-level
|
|
226
|
-
slot document matches the layer fallback document.
|
|
227
|
-
- Vector/shape text (baking glyphs to `ty:"sh"` outlines) is no longer required
|
|
228
|
-
for text to render. Use it only when you deliberately want path-level control
|
|
229
|
-
(stroke-on reveals, glyph morphs, handwritten traces) — not as a font
|
|
230
|
-
workaround.
|
|
231
|
-
|
|
232
|
-
### Point Text vs Box Text
|
|
233
|
-
|
|
234
|
-
A text document is **point text** by default (no `sz`): the box hugs the glyphs, so
|
|
235
|
-
the layer grows horizontally as the string gets longer and only breaks at a literal
|
|
236
|
-
`\r`. Keep point text where exact glyph or string placement is the design — single
|
|
237
|
-
glyphs, tiles, countdown digits, per-character or choreographed type,
|
|
238
|
-
mask/path/morph text, logos, terminal/code rows, and hand-tuned manual layouts; box
|
|
239
|
-
text would fight their baseline and centering.
|
|
240
|
-
|
|
241
|
-
Make it **box (paragraph) text** by adding to the text document:
|
|
242
|
-
|
|
243
|
-
- `sz: [w, h]` — box size. Its presence is what switches the shaper to word-wrap.
|
|
244
|
-
- `ps: [x, y]` — box origin (top-left), relative to the layer anchor.
|
|
245
|
-
- `lh` — line height, i.e. spacing between the wrapped lines.
|
|
246
|
-
|
|
247
|
-
The shaper wraps words automatically at the `sz[0]` width. Use box text for
|
|
248
|
-
**editable multi-word slots** (headlines, subtitles, quotes, CTAs) so a longer edit
|
|
249
|
-
reflows onto new lines instead of overflowing the frame. Slotted box text must carry
|
|
250
|
-
the identical text document — including `sz`/`ps`/`lh` — in **both** the layer
|
|
251
|
-
fallback (`layers[].t.d.k[0].s`) and the slot document (`slots[id].p.k[0].s`), same
|
|
252
|
-
rule as the string itself. A slot edit changes **only** `.t`; the rest of the
|
|
253
|
-
document shape (box fields, `j`, `lh`, and the slot's own `p.a`/`p.k`) is preserved
|
|
254
|
-
on save.
|
|
255
|
-
|
|
256
|
-
Verified in canvaskit-wasm 0.41.1: box text wraps on initial load **and re-wraps on
|
|
257
|
-
live slot edits**; `j` maps `0`/`1`/`2` to left/right/center alignment within the
|
|
258
|
-
box; and edit+save preserves the box fields. Two caveats are part of the contract:
|
|
259
|
-
|
|
260
|
-
- **Top-aligned, no vertical-centering.** Text starts at the box top and grows
|
|
261
|
-
downward; the box does not center it vertically. Set `ps` to the intended box
|
|
262
|
-
*top-left*. To visually center a known block, offset `ps.y` by hand (≈
|
|
263
|
-
`(sz[1] - blockHeight) / 2`).
|
|
264
|
-
- **Height does not clip.** Only `sz[0]` (width) governs wrapping; `sz[1]` (height)
|
|
265
|
-
neither clips nor constrains — text taller than the box spills past its bottom
|
|
266
|
-
edge. Size the height generously, or expect bottom overflow on long edits.
|
|
267
|
-
|
|
268
|
-
## Vector Text Vertical Placement
|
|
269
|
-
|
|
270
|
-
Vector text has no line-height or auto-centering. You place every glyph by hand,
|
|
271
|
-
so compute the baseline from the font's cap height instead of eyeballing it.
|
|
272
|
-
|
|
273
|
-
- Derive cap height from the font, not a guessed number:
|
|
274
|
-
`capEm = sCapHeight / unitsPerEm`, then `cap = capEm * size`. If the font lacks
|
|
275
|
-
the metric, fall back to `capEm ≈ 0.7` (use x-height `≈ 0.52em` for all-lowercase
|
|
276
|
-
runs).
|
|
277
|
-
- To vertically center a run in a container whose center is `cy`:
|
|
278
|
-
`baseline = cy + cap / 2`.
|
|
279
|
-
- For a row holding two runs of different sizes (for example a small label and a
|
|
280
|
-
large value), center each run on the shared center line using its **own** cap
|
|
281
|
-
height. A shared baseline makes the smaller run sink below the larger one.
|
|
282
|
-
|
|
283
|
-
## Background Policy
|
|
284
|
-
|
|
285
|
-
- Full-frame standalone compositions should include a visible background layer
|
|
286
|
-
with a `bgColor` slot and a `controls.json` entry.
|
|
287
|
-
- Transparent-by-default outputs include logos, icons, loaders, overlays, lower
|
|
288
|
-
thirds, and SVG-derived assets unless the user asks for a background.
|
|
289
|
-
- Do not add an opaque rectangle just to fill the canvas.
|
|
290
|
-
- If a transparent animation needs preview contrast, use the player/canvas
|
|
291
|
-
environment for verification instead of baking unwanted pixels into the JSON.
|
|
292
|
-
|
|
293
|
-
## Verification
|
|
294
|
-
|
|
295
|
-
- Validate JSON before browser verification.
|
|
296
|
-
- Confirm the scene appears in `/__context`.
|
|
297
|
-
- Inspect pinned frames in the browser. New scenes need frame `0`, midpoint, and
|
|
298
|
-
`op - 1`.
|
|
299
|
-
- Fix blank canvas, missing assets, unstyled shapes, wrong layer order, bad
|
|
300
|
-
easing, cropped content, text overflow, and SVG artifacts before finishing.
|
|
301
|
-
|
|
302
|
-
## Final Review Passes
|
|
303
|
-
|
|
304
|
-
Run lightweight render, design, and motion reviews before calling a scene
|
|
305
|
-
complete. First, midpoint, and final frames are the minimum still-frame check,
|
|
306
|
-
not a substitute for motion review.
|
|
307
|
-
|
|
308
|
-
- Render review: validate JSON, confirm `/__context`, verify assets load, and
|
|
309
|
-
inspect pinned frames in the official player.
|
|
310
|
-
- Design review: inspect frame `0`, midpoint, `op - 1`, and any major semantic
|
|
311
|
-
still. Check focal point, placement, spacing, hierarchy, typography, color
|
|
312
|
-
roles, object necessity, and final-frame strength.
|
|
313
|
-
- Text alignment review: inspect text rows zoomed in, not only at full-frame. A
|
|
314
|
-
few pixels of vertical misalignment are invisible at composition scale. Confirm
|
|
315
|
-
that mixed-size runs sharing a row are cap-center aligned, that single runs are
|
|
316
|
-
optically centered in their container, and that stacked blocks (such as a
|
|
317
|
-
headline and its subline) follow an intentional vertical rhythm.
|
|
318
|
-
- Motion review: scrub playback and inspect key beat frames: frame `0`, early
|
|
319
|
-
reveal, midpoint, settle or near-final, `op - 1`, loop seam if looping, and
|
|
320
|
-
semantic beats where a number resolves, word lands, logo lockup forms, chart
|
|
321
|
-
finishes drawing, CTA appears, or camera move settles.
|
|
322
|
-
- Check beat order, stagger origin, timing, easing, settle/hold, loop seam,
|
|
323
|
-
camera/framing, and readability during motion.
|
|
324
|
-
- If design or motion review fails, simplify and revise before finishing. A
|
|
325
|
-
valid render is not enough.
|
|
@@ -1,65 +0,0 @@
|
|
|
1
|
-
# Recipe: Camera And Scene Motion
|
|
2
|
-
|
|
3
|
-
Use for camera-following motion, pan, zoom, parallax, layered scene movement,
|
|
4
|
-
hero pushes, product screenshot tours, and animated scene framing.
|
|
5
|
-
|
|
6
|
-
## User-Language Aliases
|
|
7
|
-
|
|
8
|
-
- "pan across this", "zoom into the product", "camera follow"
|
|
9
|
-
- "parallax scene", "Ken Burns style", "move through the interface"
|
|
10
|
-
- "push in", "pull back", "follow the path", "scene motion"
|
|
11
|
-
|
|
12
|
-
## Defaults
|
|
13
|
-
|
|
14
|
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- Choose one dominant camera idea: push, pull, pan, follow, or parallax.
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15
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- Keep the main subject readable throughout the move.
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16
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- Use full-frame background policy unless the result is a transparent asset.
|
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17
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- Treat camera motion as attention direction, not decoration.
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- Use camera motion to improve attention and final-frame framing, not to hide a
|
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19
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weak composition.
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-
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## Presets
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22
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23
|
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- `premium-push`: slow push-in with subtle foreground/background separation.
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|
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- `guided-pan`: horizontal or vertical pan revealing steps in order.
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- `focus-follow`: camera follows one hero object or path.
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- `layered-parallax`: foreground/midground/background move at different rates.
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- `product-tour`: screenshot/product card moves through 2-3 feature beats.
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## Timing And Easing
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- Compact camera move: 60-120 frames.
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- Product or scene tour: 120-240 frames.
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- Use smoother easing than object motion; abrupt camera stops feel cheap.
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- Hold briefly after the camera arrives so the final message lands.
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36
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## Ask Only When Needed
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- Ask which subject to follow if the scene has multiple heroes.
|
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- Ask output size/platform if framing depends on aspect ratio.
|
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- Ask whether text must remain readable throughout the move when uncertain.
|
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|
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## Construction Notes
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-
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44
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-
- Prefer grouped/parented transforms over animating every child independently.
|
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45
|
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- Keep scale changes modest unless the move is the concept.
|
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- Counter-animate text or labels if camera motion makes them hard to read.
|
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- Use parallax only when layered depth exists or can be built cleanly.
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- If the final frame feels like an accidental crop, revise the layout or camera
|
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endpoint before adding more movement.
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## Common Failure Modes
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- Camera crops the hero subject or text.
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- Parallax layers move without a clear depth hierarchy.
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- Motion sickness from too much scale/position change.
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- Final frame feels like an accidental crop.
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- Camera motion adds energy but does not improve hierarchy or framing.
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## Acceptance Checks
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- The viewer's eye follows the intended subject.
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- Important text remains readable or resolves quickly.
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- First and final frames are clean compositions.
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- Camera motion enhances the message instead of hiding weak layout.
|
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- Final camera position lands on the strongest still frame.
|
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@@ -1,104 +0,0 @@
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1
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# Recipe: Data, Stats, And Charts
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3
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Use for KPI cards, stat reveals, big-number scenes, pitch-slide charts,
|
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4
|
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dashboard metrics, progress/goal cards, social-proof rows, data-derived
|
|
5
|
-
textures, and simple chart animations.
|
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6
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-
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7
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## User-Language Aliases
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8
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-
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9
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- "animate these KPIs", "stat card", "big number reveal", "metric animation"
|
|
10
|
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- "pitch chart", "growth chart", "bar chart", "line chart", "data slide"
|
|
11
|
-
- "dashboard metric", "progress card", "results row", "social proof"
|
|
12
|
-
|
|
13
|
-
## Defaults
|
|
14
|
-
|
|
15
|
-
- Choose one data archetype before authoring. Do not improvise a layout for a
|
|
16
|
-
number.
|
|
17
|
-
- The headline should state the insight; the chart or figure confirms it.
|
|
18
|
-
- Use one semantic accent against neutral, two values of one hue, or one
|
|
19
|
-
saturated hue per card.
|
|
20
|
-
- Default to borderless figures in negative space, or even self-contained cards.
|
|
21
|
-
Do not wrap a stat triad in an extra outer framing card or border unless the
|
|
22
|
-
user asks. Use exactly one surface tone; never stack two near-black or
|
|
23
|
-
near-white tints. If columns need separation, use one hairline of one color
|
|
24
|
-
between equal columns only, and prefer whitespace first.
|
|
25
|
-
- Count up figures with baked keyframes and tabular numerals unless the prompt
|
|
26
|
-
asks for static text.
|
|
27
|
-
- Use slotted background for full-frame data scenes; transparent only when the
|
|
28
|
-
user asks for overlay/asset output.
|
|
29
|
-
|
|
30
|
-
## Archetype Picker
|
|
31
|
-
|
|
32
|
-
- Hero figure: one emotional metric, extreme figure-to-label contrast.
|
|
33
|
-
- KPI grid or stat-card triad: several parallel proofs using one repeated
|
|
34
|
-
template.
|
|
35
|
-
- Results rows: hairline label/value rows for credible outcomes.
|
|
36
|
-
- Comparison chart: one accent-vs-neutral bar, line, strip, or scale graphic.
|
|
37
|
-
- Progress/goal card: actual vs target, goal line, weekly bars, or ring nesting.
|
|
38
|
-
- Dashboard metric mock: one hero metric, one chart, and light supporting state.
|
|
39
|
-
- Social proof: outcome-tied logo/name row, metric, and attribution.
|
|
40
|
-
- Data-derived texture: heat map, mosaic, or dot/ring field where the pattern
|
|
41
|
-
is data, not decoration.
|
|
42
|
-
|
|
43
|
-
## Timing And Easing
|
|
44
|
-
|
|
45
|
-
- Compact stat card: 60-120 frames.
|
|
46
|
-
- Multi-card/grid/chart reveal: 120-210 frames.
|
|
47
|
-
- Use calm ease-out and no bounce for finance, research, enterprise, and serious
|
|
48
|
-
data.
|
|
49
|
-
- Small pops are acceptable for badges, consumer/wellness warmth, or bold social
|
|
50
|
-
panels.
|
|
51
|
-
- Support text arrives after the figure or geometry resolves.
|
|
52
|
-
|
|
53
|
-
## Construction Notes
|
|
54
|
-
|
|
55
|
-
- Bake counters and odometer rolls. Do not rely on live expressions in Skottie.
|
|
56
|
-
- Use tabular or fixed-width numeral shapes so digits do not jitter.
|
|
57
|
-
- Sync counts to geometry: line reaches point, bar reaches height, segment
|
|
58
|
-
reaches width, or ring reaches target.
|
|
59
|
-
- Direct-label values on points, bars, cards, rows, or panels. Avoid axis
|
|
60
|
-
decoding when the scene is short.
|
|
61
|
-
- Use trim paths for lines, hairlines, axes, callout arrows, rules, and flows.
|
|
62
|
-
- Use masks or clip reveals for rounded bars/cards so radii do not distort.
|
|
63
|
-
- Use slots for insight/headline text, key values, accent color, background
|
|
64
|
-
color, and optional chart colors when useful.
|
|
65
|
-
- Placeholder third-party logos, compliance marks, or headshots unless the user
|
|
66
|
-
supplied rights-safe assets.
|
|
67
|
-
|
|
68
|
-
## Common Failure Modes
|
|
69
|
-
|
|
70
|
-
- Title names the topic but not the insight.
|
|
71
|
-
- Static number appears with a fade instead of a count-up.
|
|
72
|
-
- Values require axis/legend decoding.
|
|
73
|
-
- Rainbow chart color decorates instead of teaching.
|
|
74
|
-
- Too many metrics compete in one beat.
|
|
75
|
-
- Serious data uses bouncy or theatrical motion.
|
|
76
|
-
- An unnecessary outer framing card or border wraps the stat group when
|
|
77
|
-
whitespace and alignment would carry it.
|
|
78
|
-
- Multiple dividers use slightly different colors or weights (for example a title
|
|
79
|
-
underline plus column rules that do not match).
|
|
80
|
-
- Two stacked near-black or near-white tints read as a muddy box instead of one
|
|
81
|
-
clean surface.
|
|
82
|
-
- Dashboard mock looks dense but the state is incoherent.
|
|
83
|
-
- Rounded bars/cards stretch because they were scaled instead of revealed.
|
|
84
|
-
- Label and value in a row share a baseline, so the smaller label sinks below the
|
|
85
|
-
larger value instead of reading as one aligned row.
|
|
86
|
-
- Label/figure spacing or row spacing is eyeballed, so the vertical rhythm looks
|
|
87
|
-
uneven.
|
|
88
|
-
|
|
89
|
-
## Acceptance Checks
|
|
90
|
-
|
|
91
|
-
- The data archetype matches the metric's job.
|
|
92
|
-
- The headline states the point and the data confirms it.
|
|
93
|
-
- Figures are direct-labeled, counted up, and readable.
|
|
94
|
-
- Label and value in each row are cap-center aligned and optically centered in the
|
|
95
|
-
pill, card, or row, and the value stays centered through the count-up.
|
|
96
|
-
- Stacked label/figure spacing and row-to-row spacing follow a consistent rhythm.
|
|
97
|
-
- Chart geometry and numeric labels resolve together.
|
|
98
|
-
- Palette uses semantic color, not decorative color.
|
|
99
|
-
- No outer framing card or border unless it does a job whitespace cannot; any
|
|
100
|
-
dividers are a single hairline and one color between equal columns; exactly one
|
|
101
|
-
surface tone is used; hierarchy still reads with all chrome removed.
|
|
102
|
-
- Final frame works as a clear still data slide.
|
|
103
|
-
- Motion adds comprehension and does not overdramatize serious data.
|
|
104
|
-
- Counters, masks, trim paths, and rounded reveals are Skottie-safe.
|
|
@@ -1,106 +0,0 @@
|
|
|
1
|
-
# Recipe: Diagram And Technical Animation
|
|
2
|
-
|
|
3
|
-
Use for technical diagrams, flow traces, line animations, callouts, architecture
|
|
4
|
-
explainer graphics, process steps, and data/connection reveals.
|
|
5
|
-
|
|
6
|
-
## User-Language Aliases
|
|
7
|
-
|
|
8
|
-
- "trace this diagram", "animate the flow", "show the pipeline"
|
|
9
|
-
- "technical line animation", "callout animation", "draw the connection"
|
|
10
|
-
- "architecture explainer", "step-by-step diagram", "network/path reveal"
|
|
11
|
-
|
|
12
|
-
## Defaults
|
|
13
|
-
|
|
14
|
-
- Prioritize clarity over decoration.
|
|
15
|
-
- Follow the object budget in `design-taste.md`: start with the smallest set of
|
|
16
|
-
nodes, paths, labels, and accents that explains the system.
|
|
17
|
-
- Reveal in the order the viewer should understand the system.
|
|
18
|
-
- Do not treat "technical" as dark grid, blue arrows, empty rounded cards, and
|
|
19
|
-
decorative circles. Pick a concrete visual system.
|
|
20
|
-
- Use transparent background for overlays/assets; use slotted background for
|
|
21
|
-
full-frame explainers.
|
|
22
|
-
- Read `svg-compatibility.md` when the source diagram is SVG.
|
|
23
|
-
|
|
24
|
-
## Before Authoring
|
|
25
|
-
|
|
26
|
-
- Define the final-frame topology: primary path, supporting clusters, callout
|
|
27
|
-
positions, and strongest still-frame read.
|
|
28
|
-
- Choose a visual system: editorial light, product UI, schematic minimal,
|
|
29
|
-
branded system map, dense dashboard detail, or presentation-grade explainer.
|
|
30
|
-
- Choose the structural relationship: chain for sequence, bracket for
|
|
31
|
-
part-whole, orbit for convergence, radial for system, grid for comparison,
|
|
32
|
-
or hairline rows for evidence.
|
|
33
|
-
- Decide the node/detail strategy. Each node should communicate role, state,
|
|
34
|
-
sequence, metric, UI fragment, icon, or label.
|
|
35
|
-
- Decide what the lines mean: data flow, dependency, sequence, ownership, or
|
|
36
|
-
state transition.
|
|
37
|
-
- Keep believability separate from density: use coherent system states and
|
|
38
|
-
clear workflow labels instead of fake technical micro-detail.
|
|
39
|
-
|
|
40
|
-
## Presets
|
|
41
|
-
|
|
42
|
-
- `flow-trace`: lines draw in path order, nodes activate after connection.
|
|
43
|
-
- `callout-pop`: labels or badges enter after their target is visible.
|
|
44
|
-
- `scan-highlight`: highlight travels across a path or system segment.
|
|
45
|
-
- `node-network`: nodes appear in clusters, connections follow.
|
|
46
|
-
- `step-build`: diagram builds one logical step at a time.
|
|
47
|
-
- `orbit-system`: radial nodes draw in, orbit subtly, and counter-rotate labels
|
|
48
|
-
to keep them upright.
|
|
49
|
-
|
|
50
|
-
## Timing And Easing
|
|
51
|
-
|
|
52
|
-
- Simple diagram: 75-150 frames.
|
|
53
|
-
- Multi-step explainer: 150-300 frames.
|
|
54
|
-
- Use linear or near-linear trim for technical traces, with eased activation for
|
|
55
|
-
nodes and labels.
|
|
56
|
-
- Hold after each major step long enough for comprehension.
|
|
57
|
-
|
|
58
|
-
## Ask Only When Needed
|
|
59
|
-
|
|
60
|
-
- Ask for the intended reading order if it is not clear from the diagram.
|
|
61
|
-
- Ask whether labels should be editable when text is prominent.
|
|
62
|
-
- Ask full-frame vs transparent only if destination is unclear.
|
|
63
|
-
|
|
64
|
-
## Construction Notes
|
|
65
|
-
|
|
66
|
-
- Separate paths, nodes, labels, and highlights.
|
|
67
|
-
- Use trim paths for lines and small opacity/scale settles for nodes.
|
|
68
|
-
- Avoid path morphing; technical diagrams need stable geometry.
|
|
69
|
-
- Keep labels aligned and readable throughout the trace.
|
|
70
|
-
- Give each node useful interior detail: icon, number, small label, status dot,
|
|
71
|
-
mini UI row, thumbnail, metric, or port.
|
|
72
|
-
- Use arrows only when direction is ambiguous. Vary line weight, opacity, or
|
|
73
|
-
style to show primary and secondary flow.
|
|
74
|
-
- Use grids as alignment structure or axes, not decorative wallpaper.
|
|
75
|
-
- Turn floating circles into ports, status indicators, badges, or remove them.
|
|
76
|
-
- Use tonal rings, hairlines, halftone-like dots, or subtle value steps for
|
|
77
|
-
depth before glow or shadows.
|
|
78
|
-
- For orbit/radial systems, counter-rotate text/icons if the parent rotates.
|
|
79
|
-
- If the final frame feels crowded, reduce nodes, merge labels, or emphasize the
|
|
80
|
-
primary path before adding more detail.
|
|
81
|
-
|
|
82
|
-
## Common Failure Modes
|
|
83
|
-
|
|
84
|
-
- Everything reveals at once, losing the explanation.
|
|
85
|
-
- Lines draw opposite the intended flow.
|
|
86
|
-
- Labels overlap or appear before their target.
|
|
87
|
-
- Decorative effects reduce technical clarity.
|
|
88
|
-
- Empty rounded rectangles make the diagram feel placeholder-like.
|
|
89
|
-
- Dark grid plus blue arrow chains make the scene feel generic unless requested.
|
|
90
|
-
- Generic node mesh suggests "technical" without explaining a relationship.
|
|
91
|
-
- Large blank regions weaken the final poster frame.
|
|
92
|
-
- Fake complexity adds visual noise without explaining the system.
|
|
93
|
-
- Dense meaningful-looking detail makes the system harder to understand.
|
|
94
|
-
|
|
95
|
-
## Acceptance Checks
|
|
96
|
-
|
|
97
|
-
- The reveal order explains the system.
|
|
98
|
-
- Final frame is a clean, accurate diagram.
|
|
99
|
-
- Lines, arrows, labels, and callouts stay readable.
|
|
100
|
-
- Nodes contain enough information to be meaningful without the animation.
|
|
101
|
-
- The final topology feels balanced, with intentional negative space.
|
|
102
|
-
- Decoration has a job: grouping, state, brand, attention, or structure.
|
|
103
|
-
- Diagram structure communicates the relationship without relying on labels
|
|
104
|
-
alone.
|
|
105
|
-
- Detail improves comprehension without crowding the final composition.
|
|
106
|
-
- SVG source diagrams preserve holes, clipping, and intersections.
|
|
@@ -1,70 +0,0 @@
|
|
|
1
|
-
# Recipe: Loaders, Icons, And State Feedback
|
|
2
|
-
|
|
3
|
-
Use for loaders, spinners, progress loops, badges, simple icons, success/error
|
|
4
|
-
states, warning alerts, empty states, and compact status animations.
|
|
5
|
-
|
|
6
|
-
## User-Language Aliases
|
|
7
|
-
|
|
8
|
-
- "loading spinner", "looping loader", "progress ring", "animated icon"
|
|
9
|
-
- "success check", "error x", "warning triangle", "complete animation"
|
|
10
|
-
- "toast icon", "empty state", "status badge", "done indicator"
|
|
11
|
-
|
|
12
|
-
## Defaults
|
|
13
|
-
|
|
14
|
-
- Transparent background.
|
|
15
|
-
- Loop cleanly for loaders/spinners/progress.
|
|
16
|
-
- Play once and settle for success/error/warning states unless looping is asked.
|
|
17
|
-
- Keep geometry crisp and readable at small sizes.
|
|
18
|
-
- Prefer one primitive or icon idea repeated with phase offsets over unrelated
|
|
19
|
-
moving parts.
|
|
20
|
-
- Add only one charm gesture, such as blink, bounce, pulse, or draw-on, when it
|
|
21
|
-
fits the brand tone.
|
|
22
|
-
|
|
23
|
-
## Presets
|
|
24
|
-
|
|
25
|
-
- `orbital-loader`: rotating dots or marks with seamless timing.
|
|
26
|
-
- `stroke-trace`: icon stroke draws, holds briefly, then resets or loops.
|
|
27
|
-
- `pulse-badge`: compact scale/opacity pulse around a status symbol.
|
|
28
|
-
- `check-complete`: path draw plus short settle for success states.
|
|
29
|
-
- `error-shake`: brief x/alert emphasis, controlled and not frantic.
|
|
30
|
-
- `warning-pulse`: triangle/badge reveal with restrained attention pulse.
|
|
31
|
-
- `scan-progress`: linear or radial progress sweep with controlled repetition.
|
|
32
|
-
- `phase-dots`: repeated dots or marks animate with offset timing and a matched
|
|
33
|
-
loop seam.
|
|
34
|
-
|
|
35
|
-
## Timing And Easing
|
|
36
|
-
|
|
37
|
-
- State feedback: 30-75 frames with a stable final pose.
|
|
38
|
-
- Loaders: 60-120 frame seamless loops.
|
|
39
|
-
- Use continuous linear only for rotational/progress loops.
|
|
40
|
-
- Use short ease-out or low-bounce spring-like settles for success states.
|
|
41
|
-
|
|
42
|
-
## Ask Only When Needed
|
|
43
|
-
|
|
44
|
-
- Ask loop vs one-shot only if the request is ambiguous.
|
|
45
|
-
- Ask target size if the icon must fit a specific UI slot.
|
|
46
|
-
- Ask brand/accent color if no source style exists.
|
|
47
|
-
|
|
48
|
-
## Construction Notes
|
|
49
|
-
|
|
50
|
-
- Use trim paths for strokes, checks, rings, and circular loaders.
|
|
51
|
-
- Match first and last frames for loops.
|
|
52
|
-
- Engineer loop seams with identical first/last state or a period-locked cycle.
|
|
53
|
-
- Avoid excessive detail below small-icon sizes.
|
|
54
|
-
- Expose slots for accent color, stroke width, and background only if full-frame.
|
|
55
|
-
|
|
56
|
-
## Common Failure Modes
|
|
57
|
-
|
|
58
|
-
- Loop seam is visible.
|
|
59
|
-
- Repeated parts move in lockstep and feel mechanical.
|
|
60
|
-
- Icon becomes unrecognizable during motion.
|
|
61
|
-
- State animation feels too playful for an error/warning.
|
|
62
|
-
- Stroke caps or joins render differently than expected.
|
|
63
|
-
|
|
64
|
-
## Acceptance Checks
|
|
65
|
-
|
|
66
|
-
- Loop seam is invisible when looping.
|
|
67
|
-
- Repeated motion uses phase offset unless lockstep is intentional.
|
|
68
|
-
- Icon remains recognizable during motion.
|
|
69
|
-
- Timing feels useful, not frantic.
|
|
70
|
-
- Transparent output has no unwanted background layer.
|