@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
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@@ -1,133 +0,0 @@
1
- ---
2
- name: motion-video
3
- description: "Produce beat-synced 1080p motion-graphic videos in AICUT (HTML + GSAP) with an AI voice-over, Vietnamese karaoke captions, SFX and generated music, in one of two proven styles (glass keynote or Spider-Verse-style comic). Use when the user asks for a launch/release/feature video, motion graphic, animated explainer or promo clip, or a restyle of an existing one. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "bestagentkits/motion-video-skill"
6
- ---
7
-
8
- # Motion video
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- Make a 1920×1080 30 fps motion-graphic video where the scene cuts land on the
43
- music's beats, reveals land on spoken words, and the audio is broadcast-clean.
44
- The workflow is fully scripted: facts → script → multix audio → forced
45
- alignment → beat grid → bar-spliced music → timeline + mix → HTML composition →
46
- lint/check/snapshot → render → remux → social encode.
47
-
48
- Two finished editions show what each style should feel like. Their working
49
- projects are deliberately not bundled here: the generated voice-over, music and
50
- SFX are large and provider-licensed. Study the published demo, then build every
51
- new video from `assets/templates/index-skeleton.html` plus the style reference.
52
-
53
- | Style | Style reference | Public demo | Feel |
54
- |---|---|---|---|
55
- | Comic multiverse | `references/style-comic-spiderverse.md` | [Dewee v3.34 comic edition](https://x.com/goon_nguyen/status/2103332658151555231), the 151 s social encode | loud, playful, hand-made |
56
- | Glass keynote | `references/style-glass-keynote.md` | the 144 s edition of the same release | premium, calm, clear |
57
-
58
- ## Scope
59
-
60
- This skill handles:
61
- - New videos in either style, restyles of an existing video as a separate project,
62
- and partial reworks (new music, re-timed drops, re-mix, re-render, social encode).
63
- - Audio through the `multix` CLI: Gemini TTS voice, ElevenLabs SFX, ElevenLabs
64
- Music composition plans, ElevenLabs forced alignment.
65
-
66
- This skill does NOT handle:
67
- - Generative text-to-video footage (use `multix` Seedance/Veo directly).
68
- - React/Remotion compositions or generic HyperFrames questions (use the
69
- hyperframes or remotion skills).
70
- - Publishing to social accounts: produce the file and let the user post it.
71
-
72
- ## How to work
73
-
74
- 1. Pin the outcome before touching files: topic and sources, style (one of the
75
- two, or a new one derived from them), duration, voice language (English VO +
76
- Vietnamese captions by default), ending, signature. Ask only if the style or
77
- the facts source is unknown.
78
- 2. Create `assets/videos/<slug>/` (never overwrite a finished edition) and a plan
79
- under `plans/` following the repo convention. Copy the templates from
80
- `assets/templates/` of this skill: `scripts/*.mjs`, `data/*.example.json`
81
- (rename to `.json`), `hyperframes.json`, `index-skeleton.html` as
82
- `index.html`, plus `scripts/fit-beat-grid.py`.
83
- 3. Follow `references/production-pipeline.md` step by step. Each step writes a
84
- file the next one reads, so do not reorder them.
85
- 4. Get the music right with `references/audio-and-beat-sync.md`: fit the grid,
86
- splice bars so the drops land where the script needs them, verify the splice,
87
- and measure the voice/music balance.
88
- 5. Build `index.html` with `references/composition-contract.md` and the chosen
89
- style reference, starting from `assets/templates/index-skeleton.html`. When a
90
- scene type repeats (stats, diagrams, charts, terminal, graph, outro), follow
91
- the demo's choreography for that scene instead of inventing a new one.
92
- 6. Finish only when every check in "Done when" passes; report measured numbers,
93
- not impressions.
94
-
95
- Keep credentials inside multix's own config. Never print API keys or copy them
96
- into project files, plans or reports.
97
-
98
- ## Done when
99
-
100
- - `hyperframes lint` and `check` pass; snapshots of every scene were reviewed.
101
- - `verify-arrangement.py` reports every segment within ±2 ms and
102
- `measure-mix-balance.py` shows the music ~4–6 dB under speech.
103
- - ffprobe: 1920×1080, 30 fps, expected duration, AAC 48 kHz stereo;
104
- ebur128 ≈ −14 LUFS with peak ≤ −1 dBFS; blackdetect finds nothing outside fades.
105
- - `build-timeline` printed no clip/overlap/missing-word warnings.
106
- - On-screen facts trace to the sources collected in step 1.
107
-
108
- ## Resources
109
-
110
- - `references/production-pipeline.md`: every command from scaffold to social
111
- encode and studio preview, plus the rebuild table.
112
- - `references/audio-and-beat-sync.md`: voice, SFX cues, music plans,
113
- bar-splice arrangement, anchors, mix numbers and the ducking pitfall.
114
- - `references/composition-contract.md`: TIMING shape, helpers, determinism,
115
- scene windows, captions, mascot, renderer limits, signature.
116
- - `references/style-glass-keynote.md` / `references/style-comic-spiderverse.md`:
117
- tokens, fonts, layers, components, transitions and caption look per style.
118
- - `scripts/fit-beat-grid.py <music> [--min-bpm N --max-bpm N]`: BPM, BEAT0 and a
119
- per-bar kick/energy table.
120
- - `scripts/verify-arrangement.py <project> [--tolerance-ms 2]`: splice lag per
121
- segment; exits 1 on drift.
122
- - `scripts/measure-mix-balance.py <project>`: music under speech vs in gaps,
123
- from `build-timeline.mjs --stems`.
124
- - `scripts/tests/`: `python -m unittest discover -s scripts/tests` (needs
125
- ffmpeg, numpy, scipy).
126
- - `assets/templates/`: project scripts (`generate-audio-assets`,
127
- `align-voiceover`, `arrange-music`, `build-timeline`), example data files and
128
- the composition skeleton.
129
-
130
- ## Source
131
-
132
- Rewritten for AICUT from [`bestagentkits/motion-video-skill`](https://github.com/bestagentkits/motion-video-skill)
133
- (MIT), skills/motion-video/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
@@ -1,109 +0,0 @@
1
- # Audio and beat sync
2
-
3
- ## Voice-over
4
-
5
- - Model `gemini-3.8-flash-tts` through `multix gemini generate-speech`, one call
6
- per scene with all its lines joined. Style prompts that worked:
7
- - hype: "Hyped animated superhero movie trailer narrator with hip-hop swagger.
8
- Fast, punchy, playful, big grin in the voice, crisp diction, dramatic little
9
- pauses before reveals." (voice Fenrir, comic)
10
- - keynote: "Energetic, upbeat tech product launch announcer. Confident, warm
11
- and playful, fast pace, crisp diction, smiling voice." (voice Puck, glass keynote)
12
- - outro: "Calm, warm and intimate, slow and soft, a quiet hopeful promise at
13
- the end of a movie."
14
- - Energetic lines are sped up 8% in the mix (`TEMPO = 1.08`, ffmpeg `atempo`);
15
- outro lines keep natural pace.
16
- - Each line is cut from the scene WAV between its aligned first/last word with
17
- 0.08 s pre-roll and 0.15 s tail, never past the midpoint to the neighbour line,
18
- then placed on the timeline independently. That is what lets a single line
19
- ("Let's go!") sit in a silent stop or a word ("Nits") hit a drop.
20
-
21
- ## Sound effects
22
-
23
- `data/sfx.json`: `{ id, prompt, duration }` → `multix elevenlabs sfx --prompt-influence 0.6`.
24
- `data/cues.json` places them; each cue has `sfx`, optional `vol` (default 0.5),
25
- `offset`, and exactly one anchor:
26
-
27
- | Anchor | Meaning |
28
- |---|---|
29
- | `scene` + `word` (+ `nth`) | onset of that spoken word |
30
- | `beat` | quarter note n of the music grid |
31
- | `abs` | absolute seconds |
32
- | `scene` + `at` | seconds after the scene cut |
33
-
34
- Prefer word and beat anchors; they survive re-timing. The comic edition used
35
- 19 SFX files and 62 cues.
36
-
37
- ## Music generation
38
-
39
- MiniMax Music answered HTTP 410 for new accounts and fal.ai was not configured,
40
- so both videos use ElevenLabs Music composition plans:
41
-
42
- ```bash
43
- multix elevenlabs music --plan data/music-plan.json --format mp3_44100_192 --output ./assets/audio/music/bgm-raw.mp3
44
- ```
45
-
46
- - Put BPM, key and instrumentation in `positive_global_styles`, and write the
47
- intent of each section into its local styles (intro, build, drop, groove,
48
- breakdown, final drop, tail). Ask for a "hard stop / one beat of silence" before
49
- the first drop if the script has a shout line there.
50
- - ElevenLabs does not honour `duration_ms` per section. Expect the drops in the
51
- wrong places and fix that with the arrangement step, not by re-rolling.
52
- - Generate the calm ending as a separate short composition (`outro-plan.json`)
53
- and fade it in under the main track's tail (`OUTRO_BED`).
54
- - Keep the previous `bgm-raw.mp3` before regenerating so you can compare.
55
-
56
- ## Beat grid
57
-
58
- `scripts/fit-beat-grid.py` fits a constant-tempo grid (BPM, BEAT0) to low-band +
59
- full-band onsets and prints one row per bar: kick marks (`K`/`.`) and RMS dB.
60
- Read the energy column to find the source's own intro, builds, drops and
61
- breakdowns. librosa is deliberately not used; its import hung on Windows.
62
-
63
- ## Bar-splice arrangement
64
-
65
- `data/music-arrangement.json` maps target beat ranges to source beats:
66
-
67
- ```json
68
- { "source": "./assets/audio/music/bgm-raw.mp3", "output": "./assets/audio/music/bgm.flac",
69
- "bpm": 110, "beat0": 0.04, "crossfade": 0.025, "fadeOut": { "beat": 244, "seconds": 6.5 },
70
- "segments": [ { "to": [0, 16], "from": 0, "role": "intro" }, { "to": [40, 76], "from": 76, "role": "drop A" } ] }
71
- ```
72
-
73
- - Copy whole bars (multiples of 4 beats) so phrasing stays musical; take each
74
- target drop from a source bar where a build resolves into a drop.
75
- - A gap between segments (e.g. target beats 38–40 left empty) becomes a silent
76
- stop: the classic place for a shout line right before the drop.
77
- - Joins are 25 ms crossfades that end exactly on the target downbeat.
78
- - The first segment must start at 0 s. If it starts later, ffmpeg `amix`
79
- re-bases the stream and every segment shifts (a uniform 40 ms lag happened).
80
- - Verify with `scripts/verify-arrangement.py <project>`; the reference result was
81
- within ±0.5 ms for all nine segments.
82
-
83
- ## Timeline anchors
84
-
85
- In `build-timeline.mjs`: `KICK` lists beat ranges where the full beat plays
86
- (drives visual pulses), `DROPS` the drop beats (big flash/shake/speed lines),
87
- `ANCHORS` pins scene cuts and line onsets to `beat(n)` or seconds. Scenes without
88
- anchors cut on the first beat at least 0.12 s after the previous voice ends.
89
- Comic anchors: "Let's go!" at beat 38 (silent stop), feature 01 at drop A
90
- (beat 40), feature 07 at drop C (152), the word "Nits" on the final drop (200),
91
- outro on the calm bed from 136.4 s.
92
-
93
- ## Mix
94
-
95
- ```text
96
- music -5 dB -> sidechaincompress(threshold=0.03, ratio=3, attack=15, release=350, makeup=1) keyed by the voice bus
97
- voice per-scene gain to -16 LUFS, peaks <= -1 dBFS
98
- sfx per-file gain to -16 LUFS, cue vol on top
99
- sum -> 3.5 s fade out -> two-pass loudnorm I=-14 TP=-1.5 LRA=11 -> AAC 192k 48 kHz (./assets/audio/mix.m4a)
100
- ```
101
-
102
- Balance target: music ~5 dB under the voice while speaking and near voice level
103
- in the gaps. The first edition used −7 dB with ratio 5 / threshold 0.02: the
104
- music sat ~10 dB under the voice and viewers reported "there is no music".
105
- Measure with `build-timeline.mjs --stems` + `scripts/measure-mix-balance.py`
106
- instead of trusting the numbers by ear on laptop speakers.
107
-
108
- The voice bus is also rendered to a mono envelope at the video frame rate
109
- (`data/vo-envelope.json`, `TIMING.env`) that drives mouths and waveforms.
@@ -1,107 +0,0 @@
1
- # Composition contract
2
-
3
- Rules every `index.html` follows, independent of the visual style. The skeleton
4
- at `assets/templates/index-skeleton.html` implements all of them.
5
-
6
- ## HyperFrames runtime
7
-
8
- - Root: `<div id="root" data-composition-id="main" data-start="0" data-duration="N"
9
- data-width="1920" data-height="1080">`. `build-timeline.mjs` rewrites
10
- `data-duration` on `#root` and `#mix` from `DURATION`.
11
- - One paused GSAP timeline registered as `window.__timelines["main"]`; the
12
- renderer seeks it frame by frame. End with `tl.set({}, {}, T.duration)` so the
13
- timeline length equals the video length.
14
- - Audio is one element: `<audio id="mix" src="./assets/audio/mix.m4a" data-start="0"
15
- data-duration="N" data-track-index="10" data-volume="1">`. Never let the page
16
- play separate VO/SFX files; the ffmpeg mix is the single source of sound.
17
- - GSAP from `cdn.jsdelivr.net/npm/gsap@3.14.2`; fonts as local TTF files with
18
- `font-display: block`.
19
-
20
- ## Determinism
21
-
22
- - All times come from `window.TIMING` (injected between `/*TIMING:BEGIN*/` and
23
- `/*TIMING:END*/`). No `Date`, no `requestAnimationFrame`, no CSS animations or
24
- transitions: only timeline tweens.
25
- - Randomness only through the seeded `rng(seed)` helper.
26
- - Build all DOM synchronously before the first tween (mascots, word spans,
27
- generated rows, SVG nodes). Nothing is created during playback.
28
- - Use `immediateRender: false` on `fromTo` tweens that reuse a shared layer
29
- (flash, wipe, dots, speed lines, RGB offsets); otherwise the first tween's
30
- start state leaks to time 0.
31
-
32
- ## TIMING shape
33
-
34
- ```text
35
- duration, fps, beat0, beatLen, kick[[from,to)], drops[beat], outroBeat,
36
- scenes{ id: { start, end, lines[{ on, off, words[[word, start, end]] }] } },
37
- captions[{ start, end, words[[text, start]] }], sfx[{ sfx, vol, t }], env[frame] (0..1)
38
- ```
39
-
40
- Words are lower-cased with punctuation stripped (`"let's"`, `"v334"`), so look
41
- them up that way.
42
-
43
- ## Helpers
44
-
45
- | Helper | Use |
46
- |---|---|
47
- | `B(n)` | time of quarter note n |
48
- | `isKick(n)` | beat n is inside a full-beat range; scale reactions by it |
49
- | `W(sid, word, nth)` / `WE(...)` | onset / end of a spoken word; warns and falls back to scene start when missing |
50
- | `envKeys(el, t0, t1, step, map)` | keyframes from the voice envelope (mouths, waveforms, meters) |
51
- | `pop`, `rise`, `slideX`, `flipIn`, `draw`, `typeIn`, `bump`, `odo`, `fadeOut` | entrance vocabulary shared by both styles |
52
- | `flash`, `shake` | cut/drop punctuation on shared layers |
53
-
54
- Choreograph with word anchors: "the chip appears on the word *OAuth*", not
55
- "0.8 s after the scene starts". Re-timing the voice then moves visuals with it.
56
-
57
- ## Scene windows
58
-
59
- A `WINDOWS` table lists `[selector, scene id, transition, ...style fields]`. One
60
- loop turns it into: transition in at the scene start, transition out just before
61
- the next scene start (the out-transition matches the next window's kind), a
62
- flash/speed accent on cuts scaled by `isKick`, and `intro(sc, t0)` for the
63
- scene's headline. Scene starts come from `TIMING.scenes`, which already sit on
64
- beats. Big moments (`TIMING.drops`) get their own flash + shake.
65
-
66
- ## Beat reactions
67
-
68
- Loop `n` over beats until `outroBeat`; on kick beats pulse a background layer
69
- (orbs or halftone), on kick downbeats scale a `#pulse` wrapper by ~1%. Keep it
70
- subtle: reactions are texture, cuts and drops carry the rhythm.
71
-
72
- ## Captions
73
-
74
- - Vietnamese karaoke: one `.cap` per caption chunk (≤ 9 words, split at
75
- punctuation), each word a span that highlights at its borrowed English onset.
76
- - Bottom band only, width stops left of the signature (1660 px of 1920 in the
77
- comic edition). Nothing else may live in that band: `check` will flag overlap.
78
-
79
- ## Mascot and HUD
80
-
81
- - Mascot is inline SVG built by a `mascot(uid, accessory)` function with
82
- `.m-move` (position), `.m-squash` (squash/stretch from the feet), `.m-face`
83
- (fake head turn by sliding the face), `.m-eyes`, `.m-pupils`, `.m-mouth`.
84
- Accessories per scene (headphones, cape, glasses) make it reusable.
85
- - Talking = `envKeys` on `.m-mouth` scaleY between line on/off.
86
- - A HUD counter (feature n / 12 + progress segments) runs from the first
87
- feature scene to the last and hides for cover and outro.
88
-
89
- ## Renderer limits
90
-
91
- - More than ~40 elements with `radial-gradient`, `filter: blur()` or
92
- `clip-path` on screen produced black frames. Bake textures (halftone dots,
93
- grain, graffiti, distress) into PNG tiles under the project's `assets/images/` and use them as
94
- `background-image` or `mask-image`.
95
- - Attach SVG filters (RGB split) only while an effect runs: `tl.set(el, { filter:
96
- "url(#rgb)" })` and back to `none` a few frames later.
97
- - `visibility` toggles are cheaper than `opacity: 0` for heavy full-frame layers
98
- (halftone wipes).
99
- - Keep `index.html` in one file unless it gets unwieldy; lint warns above ~1000
100
- lines (`composition_file_too_large`) but renders fine. The references are
101
- 1332 and 1636 lines.
102
-
103
- ## Signature
104
-
105
- "Zuey" handwritten signature bottom-right from 1.0 s to the end: text revealed
106
- with a stepped `clipPath`, underline drawn with `strokeDashoffset`. Style it to
107
- match the video (marker font with misregistration for comic).
@@ -1,147 +0,0 @@
1
- # Production pipeline
2
-
3
- The end-to-end flow that produced both reference videos. Each step feeds a file
4
- to the next, so run them in this order. Paths are relative to the project dir
5
- (e.g. `assets/videos/<slug>/`) and written `./scripts/...` for the project's
6
- copies; `<skill>` is this skill's directory.
7
-
8
- ## 0. Scaffold
9
-
10
- ```text
11
- <project>/
12
- index.html composition (start from <skill>/assets/templates/index-skeleton.html)
13
- hyperframes.json copy <skill>/assets/templates/hyperframes.json
14
- data/ script.json, sfx.json, cues.json, music-plan.json, outro-plan.json, music-arrangement.json
15
- scripts/ copy <skill>/assets/templates/scripts/*.mjs and <skill>/scripts/fit-beat-grid.py
16
- assets/fonts/ local TTF files (OFL/Apache fonts from Google Fonts)
17
- assets/images/ baked texture tiles (PNG)
18
- assets/audio/{vo,sfx,music}/
19
- renders/
20
- ```
21
-
22
- Start the data files from `<skill>/assets/templates/data/*.example.json`.
23
- Keep one project per video; a restyle of an existing video is a new project dir
24
- so the first edition stays untouched.
25
-
26
- ## 1. Facts and script
27
-
28
- - Collect facts only from primary sources (release notes, repo docs, code). Every
29
- on-screen label must trace to one; write the evidence into a short report
30
- under `plans/reports/` before scripting.
31
- - `data/script.json`: `voice` (model, voice, style), `outroStyle`, `scenes[]`.
32
- Each scene has `id` (`sNN-slug`, used as the VO file name and the timing key),
33
- optional `outro: true`, and `lines[]` with `en` (displayed/aligned text),
34
- optional `say` (pronunciation for TTS, e.g. "three point thirty-four"), and `vi`
35
- (caption). Keep one idea per line: lines are the unit of placement.
36
- - Budget: ~150 words of VO per minute at TEMPO 1.08. The references are 144 s and
37
- 151 s with 16 scenes (cover, stats, 12 features, stability, outro).
38
-
39
- ## 2. Generate audio (multix)
40
-
41
- ```bash
42
- node ./scripts/generate-audio-assets.mjs vo # Gemini TTS, one WAV per scene
43
- node ./scripts/generate-audio-assets.mjs sfx # ElevenLabs SFX from data/sfx.json
44
- node ./scripts/generate-audio-assets.mjs music # ElevenLabs Music from music-plan.json + outro-plan.json
45
- ```
46
-
47
- `--force` regenerates, `--only=id1,id2` limits to some scenes/SFX. The script runs
48
- multix in a temp dir because multix drops copies into `./multix-output`.
49
- Credentials come from multix's own config; never print or copy key values.
50
- Music details, the arrangement and the mix are in `audio-and-beat-sync.md`.
51
-
52
- ## 3. Align the voice
53
-
54
- ```bash
55
- node ./scripts/align-voiceover.mjs # ElevenLabs forced alignment -> data/vo-lines.json
56
- ```
57
-
58
- Warnings like `12 aligned words vs 13 script tokens` mean `say`/`en` tokenize
59
- differently from what was spoken; fix the text or re-generate that scene.
60
-
61
- ## 4. Beat grid and music arrangement
62
-
63
- ```bash
64
- python ./scripts/fit-beat-grid.py ./assets/audio/music/bgm-raw.mp3 --min-bpm 100 --max-bpm 130
65
- # edit data/music-arrangement.json (bpm, beat0, segments) from the bar table
66
- node ./scripts/arrange-music.mjs # -> ./assets/audio/music/bgm.flac
67
- python <skill>/scripts/verify-arrangement.py . # every segment lag within +-2 ms
68
- ```
69
-
70
- ## 5. Timeline and mix
71
-
72
- Edit the `EDIT` block of `./scripts/build-timeline.mjs` (KICK ranges, DROPS,
73
- OUTRO_BED, DURATION, ANCHORS), then:
74
-
75
- ```bash
76
- node ./scripts/build-timeline.mjs --dry # schedule only: scene starts (with beat numbers) and line spans
77
- node ./scripts/build-timeline.mjs # + captions, SFX cues, audio mix, voice envelope, TIMING injection
78
- node ./scripts/build-timeline.mjs --no-audio # timing only (keeps the existing mix and envelope)
79
- node ./scripts/build-timeline.mjs --stems # also writes stems for the balance check
80
- python <skill>/scripts/measure-mix-balance.py .
81
- ```
82
-
83
- Read every warning: `clips the previous voice`, `overlaps previous line`,
84
- `voice runs past its scene end`, `cue: "word" #n not found`. Each one is a
85
- visible or audible defect; fix the anchor or the cue rather than ignoring it.
86
-
87
- ## 6. Composition
88
-
89
- Author `index.html` against `composition-contract.md` and one style reference.
90
- Choreograph each scene with `W(sid, "word")` so reveals land on the spoken word.
91
-
92
- ## 7. Validate
93
-
94
- ```bash
95
- npx --yes hyperframes@0.7.99 lint
96
- npx --yes hyperframes@0.7.99 check
97
- npx --yes hyperframes@0.7.99 snapshot --at 2,18.5,40,80,120,148 --describe false
98
- ```
99
-
100
- `check` flags overlaps and contrast; use `data-layout-allow-overlap` only on
101
- intentional overlaps (stacked cards, mascots over panels). Snapshots are large
102
- PNGs: downscale to JPEG before viewing them if the tool context is limited.
103
- Look at every scene's busiest moment, the caption band and the signature.
104
-
105
- ## 8. Render, restore the mix, verify
106
-
107
- ```bash
108
- npx --yes hyperframes@0.7.99 render -q high -f 30 --strict -o renders/<slug>.mp4
109
- ffmpeg -y -i renders/<slug>.mp4 -i ./assets/audio/mix.m4a -map 0:v:0 -map 1:a:0 -c copy -movflags +faststart renders/out.mp4
110
- # replace renders/<slug>.mp4 with renders/out.mp4
111
- ffprobe -v error -show_entries stream=codec_name,width,height,r_frame_rate,sample_rate,channels -show_entries format=duration renders/<slug>.mp4
112
- ffmpeg -i renders/<slug>.mp4 -af ebur128=peak=true -f null - # ~ -14 LUFS, peak <= -1 dBFS
113
- ffmpeg -i renders/<slug>.mp4 -vf blackdetect=d=0.1:pix_th=0.05 -an -f null - # no black segments except the fades
114
- ```
115
-
116
- The remux matters: the renderer re-encodes AAC and pushed the true peak to
117
- 0.0 dBFS in the first edition; copying the untouched `mix.m4a` keeps −14 LUFS /
118
- −1.5 dBTP.
119
-
120
- ## 9. Social encode
121
-
122
- ```bash
123
- ffmpeg -y -i renders/<slug>.mp4 -c:v libx264 -preset slow -crf 21 -maxrate 6M -bufsize 12M \
124
- -pix_fmt yuv420p -profile:v high -level 4.1 -g 60 -c:a aac -b:a 192k -ar 48000 \
125
- -movflags +faststart renders/<slug>-social.mp4
126
- ```
127
-
128
- Result on the comic edition: 406 MB → 101.6 MB, SSIM 0.977. Check with
129
- `ffmpeg -i social.mp4 -i master.mp4 -lavfi ssim -f null -` when quality matters.
130
-
131
- ## 10. Studio preview
132
-
133
- ```bash
134
- npx --yes hyperframes@0.7.99 preview --port 3002 --no-open .
135
- ```
136
-
137
- Run it as a tracked background process, reuse it if the port is already held
138
- by this project, and stop it when the session ends.
139
-
140
- ## Rebuild cheatsheet
141
-
142
- | Changed | Re-run |
143
- |---|---|
144
- | Script text of a scene | `generate-audio-assets vo --only=<id> --force` → `align-voiceover --force` → `build-timeline` |
145
- | Music track | `fit-beat-grid` → edit arrangement → `arrange-music` → `verify-arrangement` → `build-timeline` |
146
- | Anchors / cues | `build-timeline` (audio changes) or `--no-audio` (captions/timing only) |
147
- | Visuals only | `lint` → `check` → `render` → remux |
@@ -1,87 +0,0 @@
1
- # Style: comic multiverse (Spider-Verse inspired)
2
-
3
- Loud, hand-made comic energy: halftone Ben-Day dots, thick ink outlines,
4
- cyan/magenta misregistration, RGB glitch cuts, halftone dot wipes, speed-line
5
- bursts, graffiti, a skyline in exaggerated perspective, and motion "on twos".
6
- Reference edition: the [published Dewee v3.34 comic
7
- video](https://x.com/goon_nguyen/status/2103332658151555231), 151 s, 110 BPM,
8
- voice Fenrir, drops at beats 40/152/200, signature "Zuey".
9
-
10
- Choose it for hype launches, social cuts and anything that should feel young
11
- and playful. Inspired by the look only: no Marvel names, logos or characters.
12
-
13
- ## Tokens
14
-
15
- ```css
16
- --ink: #0d0a1a; --paper: #fff6e5; --cyan: #19d3ff; --magenta: #ff2e9a;
17
- --red: #ff2b3a; --yellow: #ffd21f; --purple: #5b1fd1; --violet: #1a0b3d;
18
- --orange: #ff7a1a; --green: #2ee59d;
19
- --rx: 0; /* misregistration offset, animated on beats */
20
- ```
21
-
22
- Fonts (all OFL except Permanent Marker, Apache 2.0): Anton (headlines), Bangers
23
- (labels, kickers, SFX words), Permanent Marker (signature, graffiti notes),
24
- Be Vietnam Pro 700/800 (captions), JetBrains Mono (code, logs).
25
-
26
- ## Layers (back to front)
27
-
28
- `#stage` wraps the whole world and receives the RGB glitch filter. Inside it:
29
- five "universes" (`.uni#u-night|cyan|sun|punk|red`, full-frame gradient
30
- backgrounds cross-faded per scene) → `#rays` (repeating-conic sunburst, slow
31
- 140° rotation) → `#skyline` (per-scene toggle) → `#tags` (graffiti PNG, slow
32
- drift) → `#tone` (dots PNG with radial mask, pulses on beats) → `#shake` →
33
- `#pulse` → scenes `#sc01…#sc16`. Above the stage: `#speed` → `#glitch-bars` →
34
- `#dots` (halftone wipe) → `#flash` → `#hud` → `#captions` → `#sig` → `#grain`
35
- (overlay PNG) → `#edge` vignette → `#fade`.
36
-
37
- Baked textures in the project's `assets/images/`: `dots-ink.png`, `dots-cyan.png`,
38
- `dots-pink*.png`, `grain.png`, `graffiti-tags.png`, `distress.png`,
39
- `grid-dot.png`. They exist because the live radial-gradient versions blacked out
40
- frames in the renderer.
41
-
42
- ## Components
43
-
44
- - `.panel`: paper card, 6 px ink border, triple offset shadow
45
- `-6px -4px 0 cyan, 6px 4px 0 magenta, 16px 16px 0 ink`, halftone `::before`
46
- in a corner mask, optional `.hatch` cross-hatching, `.dark` variant with pink dots.
47
- - `.hl`: Anton uppercase, yellow fill, 3 px ink stroke, text-shadow cyan/magenta
48
- offset by `var(--rx)` plus a stacked ink extrusion, `distress.png` mask.
49
- - `.kick`: yellow Bangers caption box rotated −3°, hard ink shadow.
50
- - Mascot: purple blob with cyan/magenta ghost copies behind it (print
51
- misregistration), halftone shading clipped to the body, accessories.
52
- - HUD: a tilted comic corner box, "DEWEE COMICS / No. 01 / 12", flip counter
53
- and progress segments.
54
- - Diagrams are drawn as comic panels: terminal logs, force-graph snapshots from
55
- the seeded rng, stamped `✓ allow` / `✗ deny` rows, bug sprites squashed on
56
- words.
57
-
58
- ## Motion language
59
-
60
- - On twos: `on2(duration, baseEase)` quantises any ease to 12 steps per second,
61
- so poses hold like hand-drawn animation. Use it for character and UI motion;
62
- keep camera-ish moves (background drift, universe fades) smooth.
63
- - Transitions: `none`, `glitch` (RGB split via SVG `feOffset` on `#rgb-r`/`#rgb-b`
64
- + slice bars, 0.28 s), `dots` (halftone dots swell to cover the frame then
65
- shrink, `--r` 0 → 46 → 0), `flip` (page turn from the left edge), `slam`
66
- (scale 1.3 → 1 with power4.in + shake), `fade` (outro only).
67
- - Every cut also gets `flash` + `speed` lines (stronger on kick beats); the three
68
- drops get flash 0.8, shake 1.1–1.4 and full speed lines.
69
- - Beat reactions: `--rx` misregistration kick on every other beat, `#tone`
70
- scale/opacity pulse, `#pulse` 1.2% scale on kick downbeats.
71
- - Headline intro: kick label slides in, then each `.hl .w` flips up in 3D
72
- (rotationX −70 → 0) with a stagger.
73
- - Outro drops the comic energy: universe to "night", rays dim, mascot floats
74
- with blinks, lines fade in slowly: "Coming soon → Real soon → September 2026
75
- → To be continued".
76
-
77
- ## Captions
78
-
79
- Yellow narration box (5 px ink border, hard ink + cyan shadow), 40 px Be Vietnam
80
- Pro 800, ink text; the current word turns `#a3005a`. Width stops at 1660 px so
81
- it never touches the signature.
82
-
83
- ## Signature
84
-
85
- `#sig` bottom-right (right 40, bottom 22): "Zuey" in Permanent Marker 76 px,
86
- white fill with ink stroke and cyan/magenta/ink shadows, revealed with
87
- `steps(8)` clip; a magenta underline stroke draws in after it.
@@ -1,69 +0,0 @@
1
- # Style: glass keynote
2
-
3
- A calm, premium tech-launch look: dark indigo space, drifting colour orbs,
4
- frosted glass cards, gradient display type with an italic serif accent. Reads
5
- like a product keynote. Reference edition: the 144 s Dewee v3.34 launch video
6
- (124 BPM, voice Puck, drop at beat 36).
7
-
8
- Choose it for product launches, changelogs and explainers where clarity and
9
- polish matter more than energy.
10
-
11
- ## Tokens
12
-
13
- ```css
14
- --bg: #070817; --ink: #f5f3ff; --mute: #aeacd6; --dim: #8f8dbb;
15
- --lilac: #c4b5fd; --violet: #8b5cf6; --pink: #f0abfc; --sky: #60a5fa;
16
- --green: #34d399; --amber: #fbbf24; --red: #f87171;
17
- --stroke: rgba(196, 181, 253, 0.26);
18
- --grad: linear-gradient(100deg, #f0abfc 0%, #a78bfa 45%, #60a5fa 100%);
19
- ```
20
-
21
- Fonts: Plus Jakarta Sans (variable, 800 for headlines), Instrument Serif Italic
22
- (accent words inside headlines, gradient-filled), JetBrains Mono (kickers, labels,
23
- code), Be Vietnam Pro 600–800 (captions: full Vietnamese diacritics).
24
-
25
- ## Layers (back to front)
26
-
27
- `#bg` → `#orbs` (three large radial glows, 48 s sine drift loops) → `#grid`
28
- (dot grid, radial mask, brightens on beats) → `#vignette` → `#pulse` wrapper →
29
- scenes → `#wipe` (rotated light band swept across on kick cuts) → HUD →
30
- captions → `#flash` → `#fade`.
31
-
32
- ## Components
33
-
34
- - `.kicker`: mono uppercase label with a gradient number badge, top-left at 120/88.
35
- - `.h1`: 70 px Plus Jakarta 800, `-0.035em` tracking, `<em>` words in Instrument
36
- Serif italic with `--grad` text fill.
37
- - `.card`: glass panel, vertical indigo gradient at 94% alpha, 1.5 px `--stroke`
38
- border, radius 24, deep soft shadow plus an inner top highlight.
39
- - `.chip` pills with state colours (green ok, amber warn, red fail, sky info, "new").
40
- - Chat bubbles, terminal lines (`.term-line`), level badge (`.lvl`, amber
41
- gradient) with an XP bar, odometer `.tile` digits (`odo` helper), 3D flip cards
42
- (`.face.front` / `.face.back`, `backface-visibility: hidden`), data packets and
43
- sparks moving along drawn SVG paths.
44
- - `.slam`: 200 px gradient word for the big number/statement moments.
45
- - Mascot: soft violet blob with accessories (headphones, cape, glasses), plus a
46
- small HUD mascot that squashes on every kick.
47
-
48
- ## Motion language
49
-
50
- - Transitions: `none`, `up` (y 110 → 0, power3.out 0.5 s), `zoom` (scale 1.3 →
51
- 1, expo.out), `flip` (rotationY −70, perspective 2200), `iris` (clip-path
52
- circle 0 → 80%), `fade` for the outro. Rotate through them so no two neighbour
53
- scenes share a transition.
54
- - Out: fade + scale 0.95 in 0.22 s; the scene before the drop zooms through
55
- (scale 2.2) into it.
56
- - Eases are smooth (power3/expo/back); nothing is stepped.
57
- - Cuts get a light flash (0.14, or 0.3 on kick beats) and the `#wipe` band on kicks.
58
-
59
- ## Captions
60
-
61
- Dark translucent pill (`rgba(10, 8, 30, 0.72)`, radius 20, 46 px Be Vietnam Pro 700),
62
- unread words 50% white, the current word `#e9d5ff`, then white.
63
-
64
- ## Known issue in the reference
65
-
66
- Its mix used music −7 dB with sidechain ratio 5 / threshold 0.02, which sat the
67
- music ~10 dB under the voice. Use the balance from `audio-and-beat-sync.md` for
68
- new work. It has no signature; add the one from `composition-contract.md` if the
69
- video needs it.