@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
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  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
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  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
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  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
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  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
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  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
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  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
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@@ -1,69 +0,0 @@
1
- # Sound pack licenses
2
-
3
- The sound pack is a separate download, installed by `engine/tools/soundfetch.mjs`. Nothing in this
4
- repository is licensed here; this page is what you need to carry if you redistribute the pack or a
5
- film made with it. The short version also lives in the repository's `NOTICE`.
6
-
7
- Two sources, two licenses. The instruments need nothing. The rooms need a line of credit.
8
-
9
- ## Instruments: CC0
10
-
11
- All recordings from the Versilian Community Sample Library (VCSL).
12
-
13
- - Source: https://github.com/sgossner/VCSL
14
- - License: CC0 1.0 Universal (public domain)
15
-
16
- CC0 asks for nothing: no attribution, no licence notice, no share-alike, no restriction. Attribution
17
- is still welcome and the anidoodle page names the library.
18
-
19
- Eight instruments are taken from it:
20
-
21
- | Instrument id | Recording | VCSL folder |
22
- |---|---|---|
23
- | `piano` | Grand Piano, Steinway B | `Chordophones/Zithers/Grand Piano, Steinway B` |
24
- | `piano.upright` | Upright Piano, Knight | `Chordophones/Zithers/Upright Piano, Knight` |
25
- | `harp` | Concert Harp | `Chordophones/Composite Chordophones/Concert Harp` |
26
- | `marimba` | Marimba | `Idiophones/Struck Idiophones/Marimba` |
27
- | `vibes` | Vibraphone | `Idiophones/Struck Idiophones/Vibraphone` |
28
- | `glockenspiel` | Glockenspiel | `Idiophones/Struck Idiophones/Glockenspiel` |
29
- | `bell.tubular` | Tubular Bells 1 | `Idiophones/Struck Idiophones/Tubular Bells 1` |
30
- | `timpani` | Timpani | `Membranophones/Struck Membranophones/Timpani 2` |
31
-
32
- The exact WAV taken from each folder, and its sha256, are in the pack's own `LICENSES.md` next to
33
- `manifest.json`. That file is the authority; this table is the map.
34
-
35
- ## Rooms: CC BY 4.0
36
-
37
- Recorded impulse responses from OpenAIR, the Open Acoustic Impulse Response library, Audio Lab,
38
- University of York: https://www.openair.hosted.york.ac.uk/
39
-
40
- - License: Creative Commons Attribution 4.0 International (CC BY 4.0)
41
- - The B-format (W X Y Z) recordings were decoded to stereo as L = W + Y, R = W - Y
42
-
43
- CC BY 4.0 requires attribution. Anyone redistributing the pack, or a film rendered with one of these
44
- rooms, must carry this credit:
45
-
46
- > Recorded impulse responses from OpenAIR, the Open Acoustic Impulse Response library, Audio Lab,
47
- > University of York (https://www.openair.hosted.york.ac.uk/), licensed CC BY 4.0.
48
-
49
- Credit each room where you can:
50
-
51
- | Room id | Room | URL |
52
- |---|---|---|
53
- | `small-room` | Arthur Sykes Rymer Auditorium, University of York | https://www.openair.hosted.york.ac.uk/?page_id=425 |
54
- | `recital-hall` | Jack Lyons Concert Hall, University of York | https://www.openair.hosted.york.ac.uk/?page_id=571 |
55
- | `live-room` | Genesis 6 Studio live room, University of York | https://www.openair.hosted.york.ac.uk/?page_id=483 |
56
-
57
- The other three things CC BY 4.0 allows are worth knowing: commercial use, modification (so
58
- processing the impulse response does not break it), and distribution. The one condition is the
59
- credit above.
60
-
61
- ## Where this comes from
62
-
63
- `anidoodle-research/sound-pack/CONTRACT.md` sets the rules for version 1: FLAC, 48 kHz, 24-bit, the
64
- pack under 200 MB, and CC0 or public domain only. The three OpenAIR rooms are the exception the
65
- amendment of 2026-10-04 (b) authorized once the microphone was heard to sell the recordings. They
66
- are the only CC BY material the skill ships, and they are the only part that needs a credit line.
67
-
68
- Reproduce the pack and the licences with `node tools/soundpack.mjs`, which writes the per-file
69
- `LICENSES.md` from the same manifest the engine reads.
@@ -1,112 +0,0 @@
1
- # Style: lo-fi electronic (chill, upbeat, clean)
2
-
3
- > A vocabulary, not a song. The data is `VOCAB.lofiElectronic` in `engine/src/canvas-core/music/vocab.ts`
4
- > (print it: `node tools/music.mjs vocab lofiElectronic`). You compose the notes with
5
- > [../compose.md](../compose.md). Our launch film was scored in this style (`launchLofi3`). That
6
- > score is ours and is in the novelty corpus. Never reuse its progression, hook, rhythms, drums or
7
- > form.
8
-
9
- ## The sound
10
-
11
- Chill but **upbeat**, **clear**, **not noisy**:
12
- - a warm pad that breathes with the kick;
13
- - a plucked lead through a dotted-eighth ping-pong delay;
14
- - a high counter-line;
15
- - a round sine sub;
16
- - a bouncy, clean kit.
17
-
18
- **Never:**
19
- - synth electric piano;
20
- - vinyl crackle;
21
- - bit-crush;
22
- - a dark master low-pass;
23
- - heavy tape.
24
-
25
- Those read as dusty lo-fi hip-hop (the `lofi` style), not clean electronic.
26
-
27
- | Slot | Voice | How it's made | Stem RMS target |
28
- |---|---|---|---|
29
- | chords | `warmPad` | 7 PolyBLEP saws, spread 0.55 x +-14 cents, slow per-voice drift, 12 dB low-pass at 2.6 kHz, 0.5 s attack, 1.4 s release | -22 dB |
30
- | lead | `softPluck` | triangle + square an octave down, filter snaps open, 0.42 s decay, dotted-eighth ping-pong (feedback 0.28, mix 0.24) | -15.5 dB |
31
- | counter | `softPluck` | brighter, panned 0.35, more delay and room | -20 dB |
32
- | bass | `sub` | sine + a whisper of the 2nd harmonic, low-passed at 150 Hz | -18.5 dB |
33
- | kick / snare / ghost / hat | kit | a bouncy kick, a snare, rim ghosts about 11 dB under, 16th hats | -14.5 / -19 / - / -24.5 dB |
34
- | arp, perc | `softPluck`, `hat` | optional extra layers | - |
35
-
36
- Alternates:
37
- - lead: `bell`, `mallet`, `guitar`;
38
- - chords: `strings`, `piano`;
39
- - bass: `warm`.
40
-
41
- Bus:
42
- - the kick ducks the chords and the counter (depth 0.38, release 0.24 s);
43
- - tape is barely there (2.5 cents of wow);
44
- - clean master at **-14 LUFS**, true peak **<= -1 dBTP**.
45
-
46
- The stem targets were calibrated on a listened score, and they are the only calibrated targets.
47
-
48
- ## Grooves
49
-
50
- `bounce`, `halfTime`, `broken`, `skip`, `pulse`, `build`. Pick one per section role (`main`,
51
- `half`, `build`) and set `density` and `variation`. The seed varies every bar. Swing 0.52-0.56.
52
-
53
- ## Harmony language (write your own progression)
54
-
55
- - **Modes:** major, dorian, lydian, aeolian, mixolydian.
56
- - **Qualities:** 7ths, 9ths, 11ths, 13ths, add9, sus2 and sus4. Keep bare triads for the landing.
57
- - **Tendencies:**
58
- - loops of 2, 4 or 8 bars;
59
- - ii-V motion;
60
- - drifting IV-iii-vi motion;
61
- - modal vamps (i-IV in dorian, I-II in lydian);
62
- - a borrowed iv or bVII for a wistful turn.
63
- - **Harmonic rhythm:** one chord per bar or two. A change may anticipate the bar by an eighth.
64
- - **Voicing:** rootless 3-4 note voicings between about E3 and E4, moving by step. The sub owns the
65
- root.
66
- - **Tension:** sus4 and 13ths lean, maj7#11 floats, 7b9 or a borrowed iv aches. Release by stepping
67
- the leaning voice down.
68
-
69
- ## Melody rules (write your own motif)
70
-
71
- - Lead in C4-A5, counter an octave above.
72
- - Short arches, with the high point late in the phrase.
73
- - 1-3 notes per beat, with rests so the echo can answer.
74
- - A 2-5 note cell with its own rhythm: repeat it, then vary it (a step up, the last interval
75
- inverted, displaced by an eighth).
76
- - Call and response between the lead and the counter.
77
-
78
- ## Arrangement grammar
79
-
80
- A typical shape: intro -> groove -> hook -> (half-time or breakdown) -> drop on home -> outro. Add
81
- or remove one layer at a time. Put the drop (everything back, home chord) on the picture's strongest
82
- beat.
83
-
84
- **Transitions:**
85
- - a fill bar;
86
- - a half-time bar;
87
- - drums out for a breakdown.
88
-
89
- **Endings:**
90
- - the home chord held, with the motif's last note;
91
- - a clean button.
92
-
93
- ## Mixing: balance by stem RMS, then master
94
-
95
- ```
96
- node tools/music.mjs check <file>.ts#<export> # the whole gate, stems included
97
- node tools/music.mjs stems <file>.ts#<export> # the stem table alone, while you balance
98
- node tools/music.mjs render <file>.ts#<export> out.mp3 --stems
99
- ```
100
-
101
- A stem is a part's own signal:
102
- - unmastered, pre-room, after its gain and the duck;
103
- - measured on its **mid** ((L + R) / 2, after its pan, 30 Hz high-passed) as the RMS of the 20 ms blocks where it
104
- plays: blocks under -70 dBFS never count, then blocks more than 20 dB under the part's own level drop out (gated
105
- like loudness), at 24 kHz. (The v1 meter read the left channel sample by sample above -80 dB; every target was
106
- converted at the sound-v2 merge on the render it was set on, so the balance did not move.)
107
-
108
- Fix a flagged part with `levels`, never with the master.
109
-
110
- **The lesson:** integrated LUFS only says how loud the whole mix is. On the launch score the mix read
111
- a healthy -14 LUFS while the sub sat **7-10 dB too hot**. `tools/music-unit.mjs` keeps this as a
112
- regression: a sub 9 dB hot still masters to -14.0 LUFS, and only the stem meter flags it.
@@ -1,57 +0,0 @@
1
- # Style: music box
2
-
3
- > The original anidoodle music recipe, kept below for its SOUND numbers (the `musicBox` and `bell`
4
- > instruments implement them) and its scar story (why the guards exist). It is one style among the
5
- > vocabularies in `engine/src/canvas-core/music/vocab.ts` (`VOCAB.musicBox`), not a default: there is
6
- > no default style. Its fixed composing choices (one progression, one scale, one accompaniment
7
- > figure) were rewritten below as ranges: the composer writes the notes ([../compose.md](../compose.md)).
8
- > Its ban list is the rule for THIS style only; for other styles the bans became measured guards.
9
-
10
- ---
11
-
12
- # The music recipe
13
-
14
- > Doctrine earned making MECHANICAL LEPIDOPTERA, the worked example in `example/`. Every rule
15
- > below was paid for on that film; where a mistake was the director's own it says so, because
16
- > a rule with its scar attached is one people keep.
17
-
18
- **The mistake.** Music made in code is the hardest thing in this skill, because the one making it cannot hear it. My spec asked for a music box that "asks a question and ends unresolved on the fifth", a tick "thinning into a felt flutter", and "a bowed pad from the take-off". Every one of those is a good sentence and together they are the recipe for what the client called a ghost crying: slow attacks, sustained tones, a phrase left hanging for eighteen seconds, reverb. It was nobody's bug. It was an adjective brief, and adjective briefs produce atmosphere, and synthesized atmosphere is a haunted house.
19
-
20
- **The rule: never "make it good". Ship this.**
21
-
22
- **Banned, all of it, always:** minor keys and modes; any sustained pad, bowed or blown tone, drone or sub-bass; attack times over 10 ms; reverb tails, feedback delays, convolution; detuning, pitch glides, vibrato; filtered noise "wind" or swells; a phrase left unresolved for more than four bars; a gap with nothing sounding for more than one beat once the music has started.
23
-
24
- **The instrument: a music box / celesta pluck.** Per note at frequency `f`:
25
- - partials: sine at `f` gain 1.0, `2f` 0.35, `3f` 0.12, plus a strike "ping" at about `5.4f` gain 0.08 that dies in 60 ms;
26
- - envelope: 2 ms linear attack, then pure exponential decay, no sustain. Time constant `tau = 0.45 * sqrt(440 / f)` seconds, so high notes are short and sparkly and low notes ring a little;
27
- - velocity: strong beats 1.0, others 0.7, grace notes 0.45.
28
- - bass: same pluck one to two octaves down with only the first two partials, gain 0.5. It is still a pluck. It never sustains.
29
- - "room": ONE early reflection, 30 ms late, 14 dB down. No tail.
30
-
31
- **Key, register, harmony.** Any major, lydian, dorian or minor key you choose for the mood (a minor music box is a real, uncanny sound). Melody between C5 and C7, bass C3 to G3. Harmonic rhythm one chord per bar; the progression is yours (plagal and deceptive turns read well; the original film used the plainest possible one and said "nothing cleverer", which is a choice, not a rule). For a lift at the payoff, move the key up a step.
32
-
33
- **Melody.** Chord tones plus the mode's scale, mostly steps, leaps onto chord tones. Four-bar phrases in pairs: the QUESTION ends off the tonic, the ANSWER lands on it, **and the answer follows immediately.** Your own motif, with its own rhythm.
34
-
35
- **Rhythm.** At 120 bpm and 30 fps a beat is 15 frames and a straight eighth is 7.5 frames, which does not exist. Use triplet eighths, 5 frames: 12/8, which is what a music box plays anyway. Accompaniment is an arpeggio figure you design on the triplets (choose its order of chord tones and its cycle length; a 4-note cell over 3-note groups makes a gentle hemiola); melody mostly on beats. Every onset is a row in a cue table with its FRAME, and the module asserts at load that each sample index equals `round(frame / fps * sampleRate)`.
36
-
37
- **Sound events ride on top, quietly:** a tick is a 2 ms noise burst through a band-pass at 3 kHz, the tock at 2 kHz, 20 dB under the melody. A landing is one soft pluck on its beat. The DING is a bell on the tonic (partials 1, 2, 3, 4.2, tau 1.2 s, doubled an octave down) on the final downbeat, with at least four beats of film after it.
38
-
39
- **Arc without pads.** Act by act: melody alone; add bass; add the arpeggio; add octave sparkle; bell. More notes, never longer notes.
40
-
41
- **Master.** Normalise to a peak of -3 dBFS, soft-clip with `tanh`, RMS near -18 dBFS.
42
-
43
- **Verification, since you are deaf.** Print the score as text, bar by bar, note names and chords, so a human can read it. Measure from the DECODED file: peak, RMS per bar, longest silence, and spectral centroid (a bright pluck score sits well above 1.5 kHz; a number near 400 Hz means a pad got in). Then the only test that counts: **one 8-second sample to the client before you score the film.** It is the music's look-still. We skipped it and scored sixty seconds of the wrong thing.
44
-
45
- ---
46
-
47
- ## What is verified here, and what is not
48
-
49
- Flagged by the director when this doctrine was written, and carried forward unchanged because it
50
- still applies: the "what went wrong" above rests on the **client's description** of the render plus the
51
- director's own spec, which had asked for exactly the ingredients she named. The director could not
52
- hear it either. **The synthesis numbers are a good starting point, not a frozen answer** — confirm
53
- them with one human listening pass before you trust them on a new film.
54
-
55
- The related `doodle-film` skill's score advice (detune the loop flatter on each repeat, a hush and
56
- a heartbeat kick) is tuned for a wistful film and contradicts several bans above. Neither is wrong;
57
- they are for different moods. Say which mood you are in before you pick.