@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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@@ -1,120 +0,0 @@
1
- ---
2
- name: charts
3
- description: Chart and data visualization patterns for Remotion. Use when creating bar charts, pie charts, line charts, stock graphs, or any data-driven animations.
4
- metadata:
5
- tags: charts, data, visualization, bar-chart, pie-chart, line-chart, stock-chart, svg-paths, graphs
6
- ---
7
-
8
- # Charts in Remotion
9
-
10
- Create charts using React code - HTML, SVG, and D3.js are all supported.
11
-
12
- Disable all animations from third party libraries - they cause flickering.
13
- Drive all animations from `useCurrentFrame()`.
14
-
15
- ## Bar Chart
16
-
17
- ```tsx
18
- const STAGGER_DELAY = 5;
19
- const frame = useCurrentFrame();
20
- const { fps } = useVideoConfig();
21
-
22
- const bars = data.map((item, i) => {
23
- const height = spring({
24
- frame,
25
- fps,
26
- delay: i * STAGGER_DELAY,
27
- config: { damping: 200 },
28
- });
29
- return <div style={{ height: height * item.value }} />;
30
- });
31
- ```
32
-
33
- ## Pie Chart
34
-
35
- Animate segments using stroke-dashoffset, starting from 12 o'clock:
36
-
37
- ```tsx
38
- const progress = interpolate(frame, [0, 100], [0, 1]);
39
- const circumference = 2 * Math.PI * radius;
40
- const segmentLength = (value / total) * circumference;
41
- const offset = interpolate(progress, [0, 1], [segmentLength, 0]);
42
-
43
- <circle
44
- r={radius}
45
- cx={center}
46
- cy={center}
47
- fill="none"
48
- stroke={color}
49
- strokeWidth={strokeWidth}
50
- strokeDasharray={`${segmentLength} ${circumference}`}
51
- strokeDashoffset={offset}
52
- transform={`rotate(-90 ${center} ${center})`}
53
- />;
54
- ```
55
-
56
- ## Line Chart / Path Animation
57
-
58
- Use `@remotion/paths` for animating SVG paths (line charts, stock graphs, signatures).
59
-
60
- Install: `npx remotion add @remotion/paths`
61
- Docs: https://remotion.dev/docs/paths.md
62
-
63
- ### Convert data points to SVG path
64
-
65
- ```tsx
66
- type Point = { x: number; y: number };
67
-
68
- const generateLinePath = (points: Point[]): string => {
69
- if (points.length < 2) return "";
70
- return points.map((p, i) => `${i === 0 ? "M" : "L"} ${p.x} ${p.y}`).join(" ");
71
- };
72
- ```
73
-
74
- ### Draw path with animation
75
-
76
- ```tsx
77
- import { evolvePath } from "@remotion/paths";
78
-
79
- const path = "M 100 200 L 200 150 L 300 180 L 400 100";
80
- const progress = interpolate(frame, [0, 2 * fps], [0, 1], {
81
- extrapolateLeft: "clamp",
82
- extrapolateRight: "clamp",
83
- easing: Easing.out(Easing.quad),
84
- });
85
-
86
- const { strokeDasharray, strokeDashoffset } = evolvePath(progress, path);
87
-
88
- <path
89
- d={path}
90
- fill="none"
91
- stroke="#FF3232"
92
- strokeWidth={4}
93
- strokeDasharray={strokeDasharray}
94
- strokeDashoffset={strokeDashoffset}
95
- />;
96
- ```
97
-
98
- ### Follow path with marker/arrow
99
-
100
- ```tsx
101
- import {
102
- getLength,
103
- getPointAtLength,
104
- getTangentAtLength,
105
- } from "@remotion/paths";
106
-
107
- const pathLength = getLength(path);
108
- const point = getPointAtLength(path, progress * pathLength);
109
- const tangent = getTangentAtLength(path, progress * pathLength);
110
- const angle = Math.atan2(tangent.y, tangent.x);
111
-
112
- <g
113
- style={{
114
- transform: `translate(${point.x}px, ${point.y}px) rotate(${angle}rad)`,
115
- transformOrigin: "0 0",
116
- }}
117
- >
118
- <polygon points="0,0 -20,-10 -20,10" fill="#FF3232" />
119
- </g>;
120
- ```
@@ -1,154 +0,0 @@
1
- ---
2
- name: compositions
3
- description: Defining compositions, stills, folders, default props and dynamic metadata
4
- metadata:
5
- tags: composition, still, folder, props, metadata
6
- ---
7
-
8
- A `<Composition>` defines the component, width, height, fps and duration of a renderable video.
9
-
10
- It normally is placed in the `src/Root.tsx` file.
11
-
12
- ```tsx
13
- import { Composition } from "remotion";
14
- import { MyComposition } from "./MyComposition";
15
-
16
- export const RemotionRoot = () => {
17
- return (
18
- <Composition
19
- id="MyComposition"
20
- component={MyComposition}
21
- durationInFrames={100}
22
- fps={30}
23
- width={1080}
24
- height={1080}
25
- />
26
- );
27
- };
28
- ```
29
-
30
- ## Default Props
31
-
32
- Pass `defaultProps` to provide initial values for your component.
33
- Values must be JSON-serializable (`Date`, `Map`, `Set`, and `staticFile()` are supported).
34
-
35
- ```tsx
36
- import { Composition } from "remotion";
37
- import { MyComposition, MyCompositionProps } from "./MyComposition";
38
-
39
- export const RemotionRoot = () => {
40
- return (
41
- <Composition
42
- id="MyComposition"
43
- component={MyComposition}
44
- durationInFrames={100}
45
- fps={30}
46
- width={1080}
47
- height={1080}
48
- defaultProps={
49
- {
50
- title: "Hello World",
51
- color: "#ff0000",
52
- } satisfies MyCompositionProps
53
- }
54
- />
55
- );
56
- };
57
- ```
58
-
59
- Use `type` declarations for props rather than `interface` to ensure `defaultProps` type safety.
60
-
61
- ## Folders
62
-
63
- Use `<Folder>` to organize compositions in the sidebar.
64
- Folder names can only contain letters, numbers, and hyphens.
65
-
66
- ```tsx
67
- import { Composition, Folder } from "remotion";
68
-
69
- export const RemotionRoot = () => {
70
- return (
71
- <>
72
- <Folder name="Marketing">
73
- <Composition id="Promo" /* ... */ />
74
- <Composition id="Ad" /* ... */ />
75
- </Folder>
76
- <Folder name="Social">
77
- <Folder name="Instagram">
78
- <Composition id="Story" /* ... */ />
79
- <Composition id="Reel" /* ... */ />
80
- </Folder>
81
- </Folder>
82
- </>
83
- );
84
- };
85
- ```
86
-
87
- ## Stills
88
-
89
- Use `<Still>` for single-frame images. It does not require `durationInFrames` or `fps`.
90
-
91
- ```tsx
92
- import { Still } from "remotion";
93
- import { Thumbnail } from "./Thumbnail";
94
-
95
- export const RemotionRoot = () => {
96
- return (
97
- <Still id="Thumbnail" component={Thumbnail} width={1280} height={720} />
98
- );
99
- };
100
- ```
101
-
102
- ## Calculate Metadata
103
-
104
- Use `calculateMetadata` to make dimensions, duration, or props dynamic based on data.
105
-
106
- ```tsx
107
- import { Composition, CalculateMetadataFunction } from "remotion";
108
- import { MyComposition, MyCompositionProps } from "./MyComposition";
109
-
110
- const calculateMetadata: CalculateMetadataFunction<
111
- MyCompositionProps
112
- > = async ({ props, abortSignal }) => {
113
- const data = await fetch(`https://api.example.com/video/${props.videoId}`, {
114
- signal: abortSignal,
115
- }).then((res) => res.json());
116
-
117
- return {
118
- durationInFrames: Math.ceil(data.duration * 30),
119
- props: {
120
- ...props,
121
- videoUrl: data.url,
122
- },
123
- };
124
- };
125
-
126
- export const RemotionRoot = () => {
127
- return (
128
- <Composition
129
- id="MyComposition"
130
- component={MyComposition}
131
- durationInFrames={100} // Placeholder, will be overridden
132
- fps={30}
133
- width={1080}
134
- height={1080}
135
- defaultProps={{ videoId: "abc123" }}
136
- calculateMetadata={calculateMetadata}
137
- />
138
- );
139
- };
140
- ```
141
-
142
- The function can return `props`, `durationInFrames`, `width`, `height`, `fps`, and codec-related defaults. It runs once before rendering begins.
143
-
144
- ## Nesting compositions within another
145
-
146
- To add a composition within another composition, you can use the `<Sequence>` component with a `width` and `height` prop to specify the size of the composition.
147
-
148
- ```tsx
149
- <AbsoluteFill>
150
- <Sequence width={COMPOSITION_WIDTH} height={COMPOSITION_HEIGHT}>
151
- <CompositionComponent />
152
- </Sequence>
153
- </AbsoluteFill>
154
- ```
@@ -1,38 +0,0 @@
1
- ---
2
- name: ffmpeg
3
- description: Using FFmpeg and FFprobe in Remotion
4
- metadata:
5
- tags: ffmpeg, ffprobe, video, trimming
6
- ---
7
-
8
- ## FFmpeg in Remotion
9
-
10
- `ffmpeg` and `ffprobe` do not need to be installed. They are available via the `bunx remotion ffmpeg` and `bunx remotion ffprobe`:
11
-
12
- ```bash
13
- bunx remotion ffmpeg -i input.mp4 output.mp3
14
- bunx remotion ffprobe input.mp4
15
- ```
16
-
17
- ### Trimming videos
18
-
19
- You have 2 options for trimming videos:
20
-
21
- 1. Use the FFMpeg command line. You MUST re-encode the video to avoid frozen frames at the start of the video.
22
-
23
- ```bash
24
- # Re-encodes from the exact frame
25
- bunx remotion ffmpeg -ss 00:00:05 -i public/input.mp4 -to 00:00:10 -c:v libx264 -c:a aac public/output.mp4
26
- ```
27
-
28
- 2. Use the `trimBefore` and `trimAfter` props of the `<Video>` component. The benefit is that this is non-destructive and you can change the trim at any time.
29
-
30
- ```tsx
31
- import { Video } from "@remotion/media";
32
-
33
- <Video
34
- src={staticFile("video.mp4")}
35
- trimBefore={5 * fps}
36
- trimAfter={10 * fps}
37
- />;
38
- ```
@@ -1,152 +0,0 @@
1
- ---
2
- name: fonts
3
- description: Loading Google Fonts and local fonts in Remotion
4
- metadata:
5
- tags: fonts, google-fonts, typography, text
6
- ---
7
-
8
- # Using fonts in Remotion
9
-
10
- ## Google Fonts with @remotion/google-fonts
11
-
12
- The recommended way to use Google Fonts. It's type-safe and automatically blocks rendering until the font is ready.
13
-
14
- ### Prerequisites
15
-
16
- First, the @remotion/google-fonts package needs to be installed.
17
- If it is not installed, use the following command:
18
-
19
- ```bash
20
- npx remotion add @remotion/google-fonts # If project uses npm
21
- bunx remotion add @remotion/google-fonts # If project uses bun
22
- yarn remotion add @remotion/google-fonts # If project uses yarn
23
- pnpm exec remotion add @remotion/google-fonts # If project uses pnpm
24
- ```
25
-
26
- ```tsx
27
- import { loadFont } from "@remotion/google-fonts/Lobster";
28
-
29
- const { fontFamily } = loadFont();
30
-
31
- export const MyComposition = () => {
32
- return <div style={{ fontFamily }}>Hello World</div>;
33
- };
34
- ```
35
-
36
- Preferrably, specify only needed weights and subsets to reduce file size:
37
-
38
- ```tsx
39
- import { loadFont } from "@remotion/google-fonts/Roboto";
40
-
41
- const { fontFamily } = loadFont("normal", {
42
- weights: ["400", "700"],
43
- subsets: ["latin"],
44
- });
45
- ```
46
-
47
- ### Waiting for font to load
48
-
49
- Use `waitUntilDone()` if you need to know when the font is ready:
50
-
51
- ```tsx
52
- import { loadFont } from "@remotion/google-fonts/Lobster";
53
-
54
- const { fontFamily, waitUntilDone } = loadFont();
55
-
56
- await waitUntilDone();
57
- ```
58
-
59
- ## Local fonts with @remotion/fonts
60
-
61
- For local font files, use the `@remotion/fonts` package.
62
-
63
- ### Prerequisites
64
-
65
- First, install @remotion/fonts:
66
-
67
- ```bash
68
- npx remotion add @remotion/fonts # If project uses npm
69
- bunx remotion add @remotion/fonts # If project uses bun
70
- yarn remotion add @remotion/fonts # If project uses yarn
71
- pnpm exec remotion add @remotion/fonts # If project uses pnpm
72
- ```
73
-
74
- ### Loading a local font
75
-
76
- Place your font file in the `public/` folder and use `loadFont()`:
77
-
78
- ```tsx
79
- import { loadFont } from "@remotion/fonts";
80
- import { staticFile } from "remotion";
81
-
82
- await loadFont({
83
- family: "MyFont",
84
- url: staticFile("MyFont-Regular.woff2"),
85
- });
86
-
87
- export const MyComposition = () => {
88
- return <div style={{ fontFamily: "MyFont" }}>Hello World</div>;
89
- };
90
- ```
91
-
92
- ### Loading multiple weights
93
-
94
- Load each weight separately with the same family name:
95
-
96
- ```tsx
97
- import { loadFont } from "@remotion/fonts";
98
- import { staticFile } from "remotion";
99
-
100
- await Promise.all([
101
- loadFont({
102
- family: "Inter",
103
- url: staticFile("Inter-Regular.woff2"),
104
- weight: "400",
105
- }),
106
- loadFont({
107
- family: "Inter",
108
- url: staticFile("Inter-Bold.woff2"),
109
- weight: "700",
110
- }),
111
- ]);
112
- ```
113
-
114
- ### Available options
115
-
116
- ```tsx
117
- loadFont({
118
- family: "MyFont", // Required: name to use in CSS
119
- url: staticFile("font.woff2"), // Required: font file URL
120
- format: "woff2", // Optional: auto-detected from extension
121
- weight: "400", // Optional: font weight
122
- style: "normal", // Optional: normal or italic
123
- display: "block", // Optional: font-display behavior
124
- });
125
- ```
126
-
127
- ## Using in components
128
-
129
- Call `loadFont()` at the top level of your component or in a separate file that's imported early:
130
-
131
- ```tsx
132
- import { loadFont } from "@remotion/google-fonts/Montserrat";
133
-
134
- const { fontFamily } = loadFont("normal", {
135
- weights: ["400", "700"],
136
- subsets: ["latin"],
137
- });
138
-
139
- export const Title: React.FC<{ text: string }> = ({ text }) => {
140
- return (
141
- <h1
142
- style={{
143
- fontFamily,
144
- fontSize: 80,
145
- fontWeight: "bold",
146
- }}
147
- >
148
- {text}
149
- </h1>
150
- );
151
- };
152
- ```
@@ -1,142 +0,0 @@
1
- ---
2
- name: 3d-asset-generation
3
- description: "Generate, reconstruct, inspect, and route production 3D assets for AICUT worlds using Atlas Cloud, fal.ai, licensed catalogs, and Blender. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "calesthio/OpenMontage"
6
- ---
7
-
8
- # 3D Asset Generation
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- Use this skill when a production needs real meshes rather than primitive stand-ins.
43
- It complements `threejs-world-generation`: that skill owns semantic world planning;
44
- this skill owns how unique and repeated meshes enter the world with provenance.
45
-
46
- ## Route by asset role
47
-
48
- | Need | Tool | Model/path | Why |
49
- |---|---|---|---|
50
- | Repeated vegetation, rocks, generic props | `threejs_asset_catalog` | CC0 Kenney catalog | Free, coherent, instancing-friendly |
51
- | Unique object described in words | `atlas_3d` | `tripo-h3.1/text-to-3d` | Direct textured/PBR GLB with seeds and face limit |
52
- | Object matching a concept image | `fal_3d` | Hunyuan 3D v3.1 Rapid image-to-3D | Better silhouette/style conditioning from one image |
53
- | Several objects extracted from one regional composition | `fal_3d` | SAM 3D Objects | Individual and combined GLBs plus placement metadata |
54
- | Terrain, composition, lighting, camera, final frames | `blender_world` | Blender 4.5 LTS / Eevee Next | Scene-level control; generated-asset APIs are not world renderers |
55
-
56
- Never ask a text-to-3D model to generate a whole cinematic world in one mesh.
57
- Generate hero objects, use licensed catalogs for high-volume scatter, and assemble
58
- everything in Blender from a semantic specification.
59
-
60
- ## Paid-call discipline
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- Before every first provider call, state the exact provider, model, operation,
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- estimated unit cost, and number of requested outputs. Generate one sample before
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- a batch. As of 2026-08-13:
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-
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- - Atlas Tripo H3.1: $0.22 untextured; $0.33 standard textures; $0.44 HD
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- textures; detailed geometry adds $0.22; quad mesh adds $0.055.
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- - fal Hunyuan 3D v3.1 Rapid: $0.225 per generation; PBR adds $0.15.
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- - fal SAM 3D Objects: $0.02 per reconstruction.
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- Pricing changes. Confirm the provider page before quoting or running a batch.
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- ## Asset prompt contract
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- Each request describes one isolated object, not a shot:
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- 1. Name the object and silhouette.
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- 2. Specify construction materials and visible wear.
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- 3. Specify the project's art style and color constraints.
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- 4. State scale and orientation.
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- 5. Exclude ground plane, backdrop, extra objects, labels, and lighting rigs.
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- For image-to-3D, use a simple background and make the object occupy more than
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- half the frame. Request PBR only for assets close enough to benefit from it.
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- ## Mandatory mesh QA
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- Do not approve from the provider thumbnail alone. Import the downloaded artifact
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- into Blender and inspect:
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- - front, rear, and silhouette;
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- - geometry holes and floating pieces;
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- - ground contact, scale, and orientation;
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- - UV seams and missing texture slots;
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- - base-color, roughness, metallic, and normal response;
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- - triangle count and whether the intended camera distance justifies it.
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- Record provider, model id, prompt, seeds, source page, cost, and output path in
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- the asset provenance manifest. Failed samples remain failed; do not silently
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- swap provider or spend on another model.
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- ### Assembly normalization is mandatory
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- Provider and catalog GLBs rarely share units, origins, or up-axis assumptions.
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- Never compensate with arbitrary scene-level scale guesses. The Blender assembly
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- spec declares `target_height`; the renderer measures the imported bounding box,
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- normalizes to that target, and offsets the bounding-box floor to the sampled
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- terrain height. Review the resulting real-world scale and ground contact.
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- Repeated scatter must declare semantic `exclusion_zones` around settlements,
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- roads, rivers, landmark apertures, and hero camera sightlines. Density that
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- occludes the subject is not production detail. Waterways and paths must use flat
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- terrain-following ribbons; beveled 3D curves read as pipes from aerial cameras.
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- Landmarks whose reveal timing matters declare visibility windows in the scene
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- spec. Camera occlusion remains preferred for natural reveals, but deterministic
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- visibility keys are the hard guarantee for approved timing.
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-
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- ## World fidelity budget
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- A reference-grade region needs three simultaneous density layers:
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- - macro: authored terrain silhouettes, waterways, paths, settlements;
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- - meso: hero buildings, bridges, cliffs, canopy clusters, props;
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- - micro: ground cover, rocks, flowers, debris, material breakup.
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- The asset gate must show global, regional, and walk-height Blender stills. A
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- wide aerial alone can hide broken contacts; a walk shot alone can hide an empty
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- world. Primitive-only previews must be labeled `blockout` and cannot pass as a
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- production-fidelity review.
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- For a final animation, render a small bounded frame range first and measure the
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- per-frame time. Choose the full-render resolution from that measurement rather
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- than intuition, render a numbered PNG sequence, and call `blender_world` with
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- `resume: true` after interruption so it starts at the first missing frame.
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- ## Source
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- Rewritten for AICUT from [`calesthio/OpenMontage`](https://github.com/calesthio/OpenMontage)
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- (MIT), .agents/skills/3d-asset-generation/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
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- The repository holds 140 skills; this is the one its entry stands for.