@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
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- # Multi-Panel Compositions
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-
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- Single-image layouts containing multiple frames, panels, or grid cells. Unlike [storyboards.md](storyboards.md) (sequential images generated one-at-a-time), these patterns produce **one image** with all panels baked in.
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-
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- Core principle: explicitly number and describe every panel. Models need panel-by-panel instructions — vague requests like "show multiple angles" produce inconsistent grids.
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-
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- ---
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-
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- ## 1. 9-Cell Grid Storyboard
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-
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- > For a product-focused narrative variant, see [patterns/ecommerce.md](patterns/ecommerce.md#9-panel-tvc-storyboard-grid).
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-
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- **When to use:** TVC or commercial shot breakdown — one image = 9 panels with scene titles and timestamps.
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-
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- ### Template (5-slot format)
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-
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- ```
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- Scene: Dark storyboard layout — 3x3 grid of cinematic frames for a {duration}-second {product_name} commercial. Each cell has a thin dark border. Below each cell: scene number, title, and timestamp in small white sans-serif text on dark background.
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-
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- Subject: {product_name} commercial storyboard showing the complete narrative arc across 9 panels.
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-
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- Important Details:
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- Panel 1 (0:00–{t1}): {scene_1_description}
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- Panel 2 ({t1}–{t2}): {scene_2_description}
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- Panel 3 ({t2}–{t3}): {scene_3_description}
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- Panel 4 ({t3}–{t4}): {scene_4_description}
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- Panel 5 ({t4}–{t5}): {scene_5_description}
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- Panel 6 ({t5}–{t6}): {scene_6_description}
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- Panel 7 ({t6}–{t7}): {scene_7_description}
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- Panel 8 ({t7}–{t8}): {scene_8_description}
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- Panel 9 ({t8}–{duration}): {scene_9_description}
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-
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- Each panel labeled below: "Scene {N}: {title}" and "{start}–{end}"
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-
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- Use Case: Pre-production storyboard for video production team
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- Constraints: All 9 panels must be clearly separated, no merged cells, every panel must contain distinct content, timestamps must be legible, {language} titles
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- ```
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-
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- **Variables:**
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- - `{product_name}` — brand/product
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- - `{duration}` — total spot length (e.g., "30", "60")
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- - `{t1}` through `{t8}` — timestamp boundaries
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- - `{scene_1_description}` through `{scene_9_description}` — shot description per panel
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- - `{language}` — "Chinese" / "English" / "bilingual"
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-
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- **Recommended size:** 1536x1024 (landscape)
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- **Model:** GPT Image 2.5 `quality: high` (text-heavy — timestamps and titles need legibility)
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- **Common pitfalls:**
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- - Omitting panel numbers causes the model to merge or skip panels
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- - Vague scene descriptions produce near-identical panels — each must have a distinct action, angle, or subject
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- - Timestamps in very small text need `quality: high` to remain readable
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-
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- ---
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-
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- ## 2. 2x2 Editorial Portrait Grid
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-
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- **When to use:** Same person shown from 4 angles/crops in one image for an editorial or casting look.
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-
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- ### Template (5-slot format)
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-
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- ```
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- Scene: 2x2 grid of four editorial portraits, minimal gap between panels. {background_description}. {lighting_style}.
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-
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- Subject: {subject_description} — same person in all four panels, consistent identity and wardrobe.
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-
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- Important Details:
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- Top-left: front-facing portrait, direct eye contact, shoulders up
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- Top-right: extreme macro close-up of face — eyes, skin texture, freckles visible
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- Bottom-left: lower angle looking up, chin slightly raised, confident expression
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- Bottom-right: side profile, clean silhouette against background
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-
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- Consistent lighting across all four panels. Skin texture realistic, no airbrushing.
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-
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- Use Case: editorial photography, model portfolio, casting composite
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- Constraints: same person in every panel, no wardrobe changes between panels, no extra people, no text overlays
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- ```
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-
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- **Variables:**
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- - `{subject_description}` — age, appearance, wardrobe (e.g., "woman in her 30s, dark curly hair, white linen shirt")
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- - `{background_description}` — (e.g., "soft gray studio backdrop")
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- - `{lighting_style}` — (e.g., "single key light from upper left, subtle fill from right")
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-
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- **Recommended size:** 1024x1024 (square) or 1024x1536 (vertical for portrait emphasis)
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- **Model:** GPT Image 2.5 `quality: medium` or Nano Banana Pro (both handle photorealistic portraits well)
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- **Common pitfalls:**
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- - Not specifying "same person" in every panel — model may generate four different people
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- - Omitting which quadrant gets which angle — model arranges arbitrarily
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- - Requesting too-different crops (full body + extreme close-up) creates scale inconsistency within the grid
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-
90
- ---
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-
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- ## 3. 3-Panel Campaign Collage
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-
94
- **When to use:** Hero shot + close-up + action for a campaign visual — horizontal or vertical triptych.
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-
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- ### Template (5-slot format)
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-
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- ```
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- Scene: Three-panel {orientation} collage for {brand_name} campaign. Panels separated by thin white lines.
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-
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- Subject: {model_description} showcasing {product_description}.
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-
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- Important Details:
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- Panel 1 (left/top): Hero wide shot — full figure of model with product, environmental context, lifestyle setting
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- Panel 2 (center/middle): Close-up product detail — {product_detail_description}, tactile textures, sharp focus
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- Panel 3 (right/bottom): Action shot — model using/wearing/interacting with product, candid energy, slight motion blur on extremities
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-
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- Consistent warm golden-hour lighting across all panels. Same model identity throughout.
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- {typography_instruction}
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-
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- Use Case: social media campaign visual, brand lookbook
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- Constraints: same person across all panels, consistent color grading, no stock-photo stiffness, {product_name} must be visible in every panel
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- ```
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-
115
- **Variables:**
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- - `{orientation}` — "horizontal" (side by side) or "vertical" (stacked)
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- - `{brand_name}`, `{product_name}`, `{product_description}` — brand context
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- - `{model_description}` — who appears
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- - `{product_detail_description}` — what the close-up shows
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- - `{typography_instruction}` — e.g., `Text: "{HEADLINE}" in bold condensed white, overlaid on Panel 1 lower third` or omit for no text
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-
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- **Recommended size:** 1536x1024 (horizontal triptych) or 1024x1536 (vertical triptych)
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- **Model:** GPT Image 2.5 `quality: medium` — if text overlay needed, use `quality: high`
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- **Common pitfalls:**
125
- - Not specifying panel order — "hero, close-up, action" without left/center/right assignment
126
- - Lighting inconsistency when mixing indoor close-up with outdoor hero shot — specify unified lighting
127
- - Forgetting to mention subject consistency causes three different models
128
-
129
- ---
130
-
131
- ## 4. 4x3 Borderless Grid
132
-
133
- **When to use:** 12 panels telling a story or showing moods — no gaps between panels, seamless mosaic feel.
134
-
135
- ### Template (5-slot format)
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-
137
- ```
138
- Scene: 4x3 borderless grid (4 columns, 3 rows) where each of the 12 panels is an independent image but panels share no borders, gaps, or dividers — edges touch seamlessly. Overall theme: {theme}.
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-
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- Subject: {subject_description} — maintain strong subject consistency across all 12 panels.
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-
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- Important Details:
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- Row 1: {panel_1}, {panel_2}, {panel_3}, {panel_4}
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- Row 2: {panel_5}, {panel_6}, {panel_7}, {panel_8}
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- Row 3: {panel_9}, {panel_10}, {panel_11}, {panel_12}
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-
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- Style: {style_description}
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- Mood progression: {mood_arc}
149
- Each panel is an independent composition but the overall grid reads as a unified artwork.
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-
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- Use Case: mood board, editorial spread, social media carousel preview, album artwork
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- Constraints: borderless — no white lines, no black borders, no gaps between panels. Same subject identity across all panels. No text in panels.
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- ```
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-
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- **Variables:**
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- - `{subject_description}` — who/what appears across panels
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- - `{theme}` — overarching concept (e.g., "solitude in a city", "four seasons of a garden")
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- - `{panel_1}` through `{panel_12}` — brief shot description per cell
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- - `{style_description}` — visual style (e.g., "35mm film grain, desaturated palette")
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- - `{mood_arc}` — how energy changes across the grid (e.g., "calm morning to chaotic night")
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-
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- **Recommended size:** 1536x1024 (landscape) — gives each cell enough resolution
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- **Model:** Nano Banana Pro (handles complex multi-element compositions with thinking mode; no text needed)
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- **Common pitfalls:**
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- - Saying "borderless" is not enough — explicitly state "no white lines, no black borders, no gaps"
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- - 12 panels in one image pushes detail limits — keep per-panel descriptions short and visually distinct
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- - Without explicit subject consistency instructions, each panel may feature a different person/object
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-
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- ---
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-
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- ## 5. 6-Frame Cinematic Sequence
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- **When to use:** Fashion editorial or film-style sequence — multiple camera angles of the same scene in one image.
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-
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- ### Template (5-slot format)
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-
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- ```
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- Scene: 6-frame cinematic sequence arranged in a 3x2 grid. Dark film-strip aesthetic with thin black borders. {location_description}.
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- Subject: {subject_description}, wearing {wardrobe_description}. Same person, same outfit, same location across all 6 frames.
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- Important Details:
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- Frame 1 (top-left): Top-down bird's eye view — subject seen from directly above, full body visible against ground/floor
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- Frame 2 (top-center): Low angle looking up — subject towering over camera, dramatic perspective, sky/ceiling visible
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- Frame 3 (top-right): Wide isolation shot — subject small in frame, vast environment dominates, sense of scale
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- Frame 4 (bottom-left): Close-up with slight tilt — face and upper body, Dutch angle, intimate intensity
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- Frame 5 (bottom-center): Motion frame — subject mid-action ({motion_action}), natural motion blur on limbs
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- Frame 6 (bottom-right): Grounded final — medium shot, subject at rest, direct gaze, resolving the sequence
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- Photographer reference: {photographer_style}
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- Lighting: consistent {lighting_description} across all frames
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- Use Case: fashion editorial, film lookbook, director's shot list visualization
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- Constraints: same person and wardrobe in every frame, no costume changes, consistent color grading, no text overlays
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- ```
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-
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- **Variables:**
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- - `{subject_description}` — model details
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- - `{wardrobe_description}` — clothing
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- - `{location_description}` — setting
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- - `{motion_action}` — what the motion frame captures (e.g., "walking forward", "turning sharply", "jumping")
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- - `{photographer_style}` — (e.g., "Peter Lindbergh desaturated realism", "Helmut Newton dramatic contrast")
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- - `{lighting_description}` — (e.g., "overcast natural light, soft shadows")
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- **Recommended size:** 1536x1024 (landscape, 3x2 grid)
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- **Model:** GPT Image 2.5 `quality: medium` or Nano Banana Pro
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- **Common pitfalls:**
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- - Not naming each frame explicitly — "various angles" is too vague, the model needs per-frame instructions
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- - Top-down and low-angle in the same grid confuse the model if you don't anchor each frame to a grid position
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- - Motion blur instruction must be specific ("blur on hands and feet") or the model applies blur everywhere
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- ---
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-
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- ## 6. Before/After Split
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- **When to use:** Product transformation, makeover, time comparison, renovation — two states side by side.
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- ### Template (5-slot format)
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- ```
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- Scene: Single image split into left and right halves with a {divider_style} dividing line down the center. Before/after comparison.
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- Subject: {subject_description}
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- Important Details:
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- Left half (BEFORE): {before_description} — {before_condition}
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- Right half (AFTER): {after_description} — {after_condition}
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- The transition at the center line should feel {transition_style}. Same camera angle, same framing, same background perspective in both halves — only the subject's state changes.
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- Use Case: {use_case}
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- Constraints: identical composition and camera angle on both sides, same lighting direction, no text unless specified, the dividing line must be clearly visible
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- ```
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- **Variables:**
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- - `{subject_description}` — what is being compared
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- - `{before_description}` / `{before_condition}` — left side state (e.g., "faded, cracked wall with peeling paint")
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- - `{after_description}` / `{after_condition}` — right side state (e.g., "freshly painted wall, smooth finish, vibrant color")
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- - `{divider_style}` — "thin white line" / "subtle gradient blend" / "sharp vertical cut"
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- - `{transition_style}` — "clean and abrupt" / "natural, as if wiping away"
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- - `{use_case}` — "product marketing", "renovation portfolio", "skincare results"
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- **Recommended size:** 1536x1024 (landscape — gives each half a portrait-like proportion)
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- **Model:** GPT Image 2.5 `quality: medium` — for text labels ("BEFORE" / "AFTER"), use `quality: high`
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- **Common pitfalls:**
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- - Not specifying "same camera angle both sides" — model may show two completely different viewpoints
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- - Without a visible divider, the two halves can merge into one ambiguous scene
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- - Left/right assignment matters — always state which side is before and which is after
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- ---
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-
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- ## 7. 12-Panel Storyboard Poster
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- **When to use:** Full narrative in one image — 3x4 grid (3 columns, 4 rows) for animation or video pre-production.
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- ### Template (5-slot format)
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- ```
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- Scene: 12-panel storyboard poster, 3 columns x 4 rows. Dark background with each panel in a clean rectangular frame. "{title}" in bold white text at the top of the image. Below each panel: scene number and one-line description in small white text.
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- Subject: {character_description} — maintain consistent character design, proportions, and colors across all 12 panels.
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- Important Details:
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- Panel 1: {scene_1} — "{caption_1}"
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- Panel 2: {scene_2} — "{caption_2}"
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- Panel 3: {scene_3} — "{caption_3}"
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- Panel 4: {scene_4} — "{caption_4}"
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- Panel 5: {scene_5} — "{caption_5}"
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- Panel 6: {scene_6} — "{caption_6}"
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- Panel 7: {scene_7} — "{caption_7}"
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- Panel 8: {scene_8} — "{caption_8}"
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- Panel 9: {scene_9} — "{caption_9}"
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- Panel 10: {scene_10} — "{caption_10}"
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- Panel 11: {scene_11} — "{caption_11}"
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- Panel 12: {scene_12} — "{caption_12}"
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- Panels read left-to-right, top-to-bottom (like a comic page). Character appearance, clothing, and color palette must stay identical across all 12 panels — only pose, expression, angle, and environment change.
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- Style: {art_style}
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- Use Case: animation pre-production, pitch deck visualization, narrative overview poster
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- Constraints: all 12 panels must be distinct scenes (no duplicates), character consistency is critical, scene numbers must be legible, {language} captions
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- Quality: high
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- ```
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-
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- **Variables:**
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- - `{title}` — project/episode title displayed at top
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- - `{character_description}` — detailed character design (colors, outfit, distinguishing features)
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- - `{scene_1}` through `{scene_12}` — visual description of each panel
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- - `{caption_1}` through `{caption_12}` — text label under each panel
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- - `{art_style}` — (e.g., "Pixar-style 3D", "anime cel shading", "watercolor illustration", "graphic novel ink")
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- - `{language}` — caption language
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- **Recommended size:** 1024x1536 (portrait — 3 columns x 4 rows needs vertical space)
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- **Model:** GPT Image 2.5 `quality: high` (text-heavy — scene numbers and captions must be readable)
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- **Common pitfalls:**
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- - Character drift is the biggest risk at 12 panels — repeat character design details in the prompt, not just "same character"
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- - Without explicit scene numbering in the prompt, panels may appear in random order
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- - 12 panels with captions is extremely text-dense — keep captions under 5 words each for legibility
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- - Art style must be stated once and applied uniformly; mixing styles across panels produces visual chaos
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-
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- ---
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-
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- ## General Multi-Panel Tips
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- **Panel count vs. detail trade-off:** More panels = less detail per panel. 4 panels allow rich per-panel descriptions; 12 panels need brief, visually distinct descriptions (3-8 words each).
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- **Subject consistency:** Always include an explicit instruction: "same person / same character / same product across all panels." Repeat key identity markers (hair color, clothing, distinguishing features) rather than saying "same as before."
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- **Grid specification:** Always state the grid dimensions (e.g., "3x2 grid, 3 columns 2 rows"). Saying "6 panels" without layout instruction lets the model choose an unpredictable arrangement.
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- **Borders and gaps:** Be explicit — "thin white border between panels" or "borderless, no gaps." Default behavior varies by model and is unreliable.
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-
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- **Reading order:** State it: "left-to-right, top-to-bottom" or "numbered 1-9 starting top-left." Without this, narrative flow may be jumbled.
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- **Panel variety:** State it as a requirement, not a hope: "no two non-empty panels may be identical or near-identical — each must change the shot size, the camera angle, the action beat, or the foreground/background relationship." Without this line the model repeats a flattering composition across half the grid. It is the mirror image of subject consistency: identity stays fixed, everything else has to move.
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- **Model selection summary:**
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- - Text/labels in panels --> GPT Image 2.5 `quality: high`
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- - No text, complex composition --> Nano Banana Pro
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- - Budget/exploration --> Nano Banana 2 or GPT Image 2.5 `quality: low`
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-
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- ---
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-
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- ## Storyboard Sheets From a Timed Scene
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- When the sheet feeds a video pipeline (see the sibling `video` skill), the scene's duration — not taste — decides the grid.
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- **Grid from scene duration:**
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- | Scene duration | Grid | Panels |
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- |---|---|---:|
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- | up to 9s | 3 columns x 3 rows | 9 |
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- | 9-12s | 3 columns x 4 rows | 12 |
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- | over 12s | 4 columns x 4 rows | 16 |
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- Each panel stays 16:9 regardless of the grid. Keep the panels edge to edge — a thin dark rule is fine for readability, gutters are not.
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- The duration in this table is the scene's screen time, not a clip length: the sheet shows the whole scene in one image, while the sibling `video` skill still generates it as several clips of about five seconds each. A 15s scene is one 4x4 sheet and three generations, not one.
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- **Panel labels:** ask for two small solid-dark tabs inside every panel — the panel number in white in the top-left corner, the panel's own duration in white in the top-right ("0.5s", "1s", "2s"). Putting the duration on the panel instead of under it survives cropping and lets an editor read the sheet without the accompanying document. This is text — budget `quality: high` on GPT Image 2.5.
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- **Default timing layouts:** start from an even split, then spend the extra time on the beat that needs a hold.
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- - 5s on a 3x3 — eight panels at 0.5s, the last at 1s.
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- - 9s on a 3x3 — nine panels at 1s.
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- - 12s on a 3x4 — twelve panels at 1s.
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- - 15s on a 4x4 — fourteen panels at 1s, the final two at 0.5s.
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- Panel durations must add up to the scene duration exactly. If a short scene would fragment into meaningless beats, leave the trailing panels plain black rather than padding the action.
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- ---
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-
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- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
@@ -1,150 +0,0 @@
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- # Nano Banana — Specific Rules
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-
3
- Три тира. «Thinking» модели — понимают намерение, физику, композицию.
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-
5
- | Тир | Model ID | Роль |
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- |-----|----------|------|
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- | **NB2 Lite** | `gemini-3.1-flash-lite-image` | Самая быстрая и дешёвая ($0.034, ~4 сек), только 1K. Черновики, массовые батчи |
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- | **NB2** (Flash) | `gemini-3.1-flash-image` | Дефолтный workhorse: Pro-фичи (текст, 4K, grounding, консистентность) на скорости Flash |
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- | **NBP** (Pro) | `gemini-3-pro-image` | Топ-тир: сложные многослойные сцены, максимум reasoning и контроля |
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-
11
- ## Стиль промпта
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-
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- Натуральный язык, 1-2 параграфа. Структура свободная, но порядок помогает:
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- **Subject + Action + Location/context + Composition + Style**
15
-
16
- ```
17
- A cinematic wide shot of a futuristic sports car speeding through a rainy
18
- Tokyo street at night. Neon signs reflect off wet pavement and metallic
19
- chassis. Format: 16:9.
20
- ```
21
-
22
- ## Что НЕ указывать
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-
24
- - Числовые параметры объектива: **50mm, 85mm, f/2.8, ISO 400** — NB игнорит. Используй описание: «shallow depth of field», «wide-angle distortion».
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- - Tag-soup: «cool, modern, 4k, cinematic» — пишет связным предложением.
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-
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- ## Уникальные возможности
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-
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- ### Image Grounding (NB2 only)
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- NB2 ищет реальные изображения в интернете до генерации. Архитектурно точные конкретные локации, корректные виды животных/растений.
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-
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- ```
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- Generate a cinematic, golden-hour photograph of [SPECIFIC REAL PLACE].
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- Ensure the architectural details, the spire, the surrounding square, and
35
- the landscape are accurate to reality.
36
- ```
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-
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- **Работает:** здания, мосты, площади, виды животных, виды растений, насекомые.
39
- **Не работает:** конкретные люди.
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-
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- ### Extreme Aspect Ratios (NB2 only)
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-
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- 1:8, 8:1, 1:4, 4:1 — для баннеров, скроллов, комикс-стрипов.
44
-
45
- ```
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- Create a 4-panel horizontal comic strip (aspect ratio 4:1).
47
- The story follows [CHARACTER] doing [ACTION] that ends with a twist.
48
- Use a vibrant comic book style. Keep character design consistent.
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- ```
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-
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- Стандартные: 1:1, 3:2, 2:3, 3:4, 4:3, 4:5, 5:4, 9:16, 16:9, 21:9.
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-
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- ### Thinking Mode
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-
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- Включён по умолчанию; у NBP отключить нельзя (модель рисует до 2 «thought images» в бэкенде, они не тарифицируются как картинки, но thinking-токены платные). У NB2 есть рычаг `thinking_level: minimal | high` (default `minimal`) — поднимай до `high` для:
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- - Невнятных результатов, требующих reasoning
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- - Сложных инфографик со spatial logic
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- - Grounding + spatial reasoning одновременно
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-
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- ### Multi-Reference (лимиты по тирам)
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-
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- | | NB2 Lite | NB2 | NBP |
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- |---|---|---|---|
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- | High-fidelity объекты | до 14 | до 10 | до 6 |
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- | Character-consistency рефы | нет | до 4 | до 5 |
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- | Style рефы | нет | нет | до 3 |
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-
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- ```
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- [Image 1: face]
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- [Image 2: outfit]
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- [Image 3: background]
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- Combine: face from Image 1, outfit style from Image 2, setting from Image 3.
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- Match lighting and perspective.
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- ```
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-
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- ### JSON для сложных сцен (5+ элементов)
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-
78
- ```json
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- {
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- "subject": {"description": "main subject", "expression": "emotion/pose"},
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- "photography": {"angle": "eye-level", "shot_type": "waist-up", "aspect_ratio": "16:9"},
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- "background": {"setting": "location", "lighting": "soft natural"}
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- }
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- ```
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-
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- ## Editing у Nano Banana
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-
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- Conversational, без масок:
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-
90
- ```
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- Remove [OBJECT] from this image.
92
- Fill with [LOGICAL REPLACEMENT] matching surroundings.
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- Keep [PRESERVED ELEMENTS] exactly the same.
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- ```
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-
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- После генерации добавляй итеративно:
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- - «Make it warmer»
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- - «Increase contrast»
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- - «Soften background, add blur»
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- - «Change headline color to #3b82f6»
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-
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- Interactions API держит контекст сессии — до 3 последовательных правок стэкаются без потери исходника. Правило «Edit, don't re-roll»: картинка верна на 80% — проси точечное изменение, а не новую генерацию.
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-
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- ## Text Rendering
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-
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- - SOTA по 100+ языкам.
107
- - Font можно называть: «Century Gothic 12px», «Brush Script», «Impact», «Heavy blocky sans-serif».
108
- - Multi-language в одном кадре работает.
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- - Hack: для сложного текста — сначала попроси модель **написать текст**, потом отдельным промптом «вставь этот текст в картинку».
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-
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- ## Resolution / Cost
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-
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- | Resolution | Использование |
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- |------------|---------------|
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- | 0.5K | Самая дешёвая, batch и А/B варианты |
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- | 1K | Default |
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- | 2K | Финальный отбор |
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- | 4K | Печать, hero-ассеты |
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-
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- **Workflow:** прогон вариантов на `0.5K` flash (или NB2 Lite на 1K) → отбор → переген победителя на `2K`/`4K`.
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-
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- В API `image_size` пишется строго с заглавной K (`1K`, `2K`, `4K`) — `1k` отклоняется. `512px` есть только у NB2; Lite — только 1K. Без указания размера модель матчит вход, иначе 1:1.
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-
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- ## Кейфреймы для видео
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-
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- Nano Banana — image-слой перед motion-слоем. Всё критичное фиксируется на картинке ДО анимации: identity, композиция, aspect ratio, видимый текст, состояние продукта. Видеомодель усиливает любую неоднозначность стилла.
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-
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- - **Character sheet / hero frame.** Утверди один кадр-эталон персонажа, на него ссылаются все последующие video-промпты.
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- - **Aspect ratio сразу целевой.** Кампании нужен вертикальный ролик — генери 9:16, а не кропай после анимации (тихая точка отказа).
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- - **Хэндофф в видеомодель — motion brief, не пересказ.** Движение камеры, движение субъекта, движение фона, длительность, framing lock, запрещённые изменения. Видео-промпт не переописывает то, что уже есть в кадре.
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- - Downstream любой: Veo 3.1, Kling 3.0, Seedance 2.0/2.5, Gemini Omni Flash (штатная пара Google, 10-сек клипы). Батч картинок → ревью-гейт → в видео уходят только одобренные стиллы.
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-
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- ## Известные фейлы
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-
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- - Руки и лица всё ещё плывут (пальцы, суставы, дрейф likeness) — явные anatomy-инструкции + рефы + перегенерации. Есть отчёты, что NBP держит лица хуже NB2.
136
- - Мелкий текст мылится на 1K — для плотного текста 2K+ или GPT Image 2.
137
- - Инфографика может содержать фактически неверные данные — цифры проверять всегда, grounding помогает, но не гарантирует.
138
- - Склонность к overcooked HDR / пересату — проси «natural contrast, no HDR look».
139
- - SynthID-водяной знак стоит на всех генерациях (невидимый); на Vertex дополнительно C2PA.
140
-
141
- ## Когда переключаться NB2 → NBP
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-
143
- - NB2 не справляется со сложным многослойным промптом.
144
- - Нужен максимум референсов с разбивкой по ролям (6 объектов + 5 character + 3 style).
145
- - Photoreal с очень тонкой работой по материалам и свету.
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- - NBP медленнее и дороже; на лицах иногда проигрывает NB2 — для портретной серии сначала тестируй оба.
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-
148
- ---
149
-
150
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
@@ -1,150 +0,0 @@
1
- # Character Design Patterns
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-
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- Reusable prompt templates for character turnarounds, expression sheets, outfit variants, and collectible/card formats. Each pattern uses `{variables}` for customization. Default model: GPT Image 2.5 (5-slot format) unless noted.
4
-
5
- ---
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-
7
- ## Character Turnaround Sheet (3-View)
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-
9
- Use for game or animation pre-production — front, side, and back views of a character on a single white canvas with color callouts and height reference lines.
10
-
11
- <!-- Source concept: character model sheet / turnaround sheet for 3D modelers and animators -->
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-
13
- ```
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- Scene: clean white background, flat even lighting with no cast shadows, thin horizontal height reference lines in #CCCCCC spanning the full width at head, shoulder, waist, knee, and foot level
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- Subject: {character_name} — {character_description} — shown in three views arranged left to right: front view (facing camera), three-quarter side view (turned 75 degrees right), back view (facing away)
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- Important Details: all three views share identical proportions and vertical alignment along the height lines, feet on the same baseline, arms relaxed at sides for clear silhouette reading, color callout annotations — small circles of each key color ({color_1} {hex_1}, {color_2} {hex_2}, {color_3} {hex_3}) connected by thin #999999 leader lines to the corresponding material on the front view, fine line weight for height markers, clothing folds and seam lines consistent across all three angles
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- Use Case: game character pre-production, animation model sheet, 3D reference handoff
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- Constraints: no background elements, no props in hands, no dramatic poses — neutral standing pose only, all three views must depict the exact same character with identical outfit and proportions, no drop shadows, no gradient backgrounds
19
- ```
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-
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- **Key levers:** `{character_name}`, `{character_description}` (age, build, hairstyle, outfit — be specific), `{color_1}`/`{hex_1}` through `{color_3}`/`{hex_3}` (key palette colors for callouts, e.g. jacket navy #1B2A4A, skin warm beige #D4A574, hair auburn #8B3A2F)
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-
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- **Recommended model:** GPT Image 2.5 (`quality: high`) — height reference lines and color callout text require precise rendering
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-
25
- ---
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-
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- ## Expression Sheet
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-
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- Use to produce a grid of 6–9 facial expressions for the same character — consistent head angle and art style, with emotion labels under each face.
30
-
31
- <!-- Source concept: character expression/emotion reference sheet for animation or visual novel production -->
32
-
33
- ```
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- Scene: white background, 3x3 grid (or 3x2 for 6 expressions) with thin #DDDDDD divider lines, each cell contains one head-and-shoulders portrait
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- Subject: {character_name} — {character_description} — same head angle (three-quarter left), same hairstyle, same lighting across all cells
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- Important Details:
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- Cell 1: neutral — relaxed brow, closed mouth, calm eyes. Label: "NEUTRAL"
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- Cell 2: happy — genuine smile reaching the eyes, raised cheeks. Label: "HAPPY"
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- Cell 3: angry — furrowed brow, clenched jaw, narrowed eyes. Label: "ANGRY"
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- Cell 4: sad — downturned mouth, glistening eyes, slightly lowered head. Label: "SAD"
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- Cell 5: surprised — wide eyes, raised eyebrows, open mouth. Label: "SURPRISED"
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- Cell 6: disgusted — wrinkled nose, upper lip raised, squinted eyes. Label: "DISGUSTED"
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- {extra_expressions}
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- Labels in small {label_font} beneath each cell, #555555 text
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- Consistent {art_style} rendering across all cells — skin tone, line weight, shading approach identical
46
- Use Case: animation expression reference, visual novel sprite guide, game character documentation
47
- Constraints: same character identity in every cell — no variation in hair, accessories, skin tone, or clothing between expressions, head angle stays fixed, no hand gestures, labels must be legible
48
- ```
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-
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- **Key levers:** `{character_name}`, `{character_description}` (face shape, skin tone, hair, distinguishing marks), `{art_style}` (clean cel-shaded anime, painterly semi-realism, flat vector illustration), `{label_font}` (condensed sans-serif, monospace, rounded sans), `{extra_expressions}` (add cells 7-9: e.g. "Cell 7: smirk — one corner of mouth raised, knowing look. Label: 'SMIRK'")
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-
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- **Recommended model:** GPT Image 2.5 (`quality: high`) — text labels and consistent facial identity across 9 cells need precise control
53
-
54
- ---
55
-
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- ## Outfit Variant Grid
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-
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- Use to show one character in multiple outfits or costumes — for fashion exploration, game skin concepts, or wardrobe design.
59
-
60
- <!-- Source concept: character costume/skin variant sheet for fashion or game design -->
61
-
62
- ```
63
- Scene: light neutral background ({bg_color}), {grid_layout} grid, thin white gaps between cells, soft even front lighting in every cell
64
- Subject: {character_name} — {character_description} — same pose ({pose_description}) in every cell, only the outfit changes
65
- Important Details:
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- Cell 1: {outfit_1_name} — {outfit_1_description}
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- Cell 2: {outfit_2_name} — {outfit_2_description}
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- Cell 3: {outfit_3_name} — {outfit_3_description}
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- Cell 4: {outfit_4_name} — {outfit_4_description}
70
- Cell 5: {outfit_5_name} — {outfit_5_description}
71
- Cell 6: {outfit_6_name} — {outfit_6_description}
72
- Outfit name in small bold sans-serif centered below each cell, #333333 text
73
- Character body proportions, face, hairstyle, and skin tone identical across all cells — only clothing and accessories differ
74
- Use Case: game skin lineup, fashion mood board, costume design exploration
75
- Constraints: same character identity and pose in every cell, no background scenery — character only, outfit labels must be readable, no overlapping garments between cells, {grid_layout} layout must be uniform
76
- ```
77
-
78
- **Key levers:** `{character_name}`, `{character_description}` (build, face, hair — anchor identity), `{bg_color}` (#F0F0F0 light gray, #FFF8F0 warm cream, #E8EDF2 cool blue-gray), `{grid_layout}` (2x3 or 3x3), `{pose_description}` (hands on hips, relaxed standing, one hand raised), `{outfit_N_name}` / `{outfit_N_description}` (e.g. "Street Casual" — oversized denim jacket, white tee, black cargo pants, chunky sneakers)
79
-
80
- **Recommended model:** GPT Image 2.5 (`quality: medium`) — character consistency is the priority; `high` only if outfit labels need fine legibility
81
-
82
- ---
83
-
84
- ## Chibi / Mini-Me Collectible
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-
86
- Use to transform a realistic character into a cute 3D collectible figurine — oversized head, compact body, multiple poses performing different activities.
87
-
88
- <!-- Source concept: chibi/super-deformed vinyl collectible figurine with consistent identity across poses -->
89
-
90
- ```
91
- Scene: soft gradient background ({bg_gradient}), studio product lighting with rim light from behind and soft fill from front, subtle ground shadow beneath each figurine
92
- Subject: chibi-style 3D collectible figurine of {character_name} — {character_description_simplified} — large head (roughly 1:2 head-to-body ratio), rounded limbs, smooth matte vinyl surface, {num_poses} poses arranged in a row
93
- Important Details:
94
- Pose 1: {pose_1_description}
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- Pose 2: {pose_2_description}
96
- Pose 3: {pose_3_description}
97
- {extra_poses}
98
- Face retains recognizable features from the original character — {face_markers} — simplified into the chibi style with large round eyes and small nose/mouth
99
- Outfit matches the original: {outfit_simplified} — colors preserved ({color_palette}), details reduced to clean shapes
100
- Each figurine sits on a small circular base ({base_color} matte finish)
101
- Vinyl toy aesthetic — visible seam line at sides, slight glossy highlight on forehead and cheeks
102
- Use Case: merchandise concept, social media avatar set, fan collectible design
103
- Constraints: consistent face and outfit across all poses, chibi proportions must stay uniform (no realistic proportions creeping in), no text on bases, smooth render — not cel-shaded, matte vinyl material throughout
104
- ```
105
-
106
- **Key levers:** `{character_name}`, `{character_description_simplified}` (key outfit and hair only), `{face_markers}` (e.g. round glasses, scar on left cheek, green eyes), `{color_palette}` (hex values for 2-3 dominant colors), `{bg_gradient}` (#F5F0EB to #FFFFFF warm, #E0E8F0 to #FFFFFF cool), `{num_poses}` (3-5), `{pose_N_description}` (e.g. sitting cross-legged reading a book, waving with both hands, holding a coffee cup), `{base_color}` (white, black, matching character's main color)
107
-
108
- **Recommended model:** GPT Image 2.5 (`quality: medium`) — smooth 3D vinyl surfaces render well at medium; `high` for marketing-ready close-ups
109
-
110
- ### Nano Banana version:
111
-
112
- ```
113
- A row of {num_poses} chibi-style 3D vinyl collectible figurines of {character_name}, each in a different pose. Large head (1:2 head-to-body ratio), rounded limbs, smooth matte vinyl surface with visible seam lines and subtle glossy highlights on the forehead. Face retains {face_markers} simplified into chibi proportions with large round eyes. Outfit: {outfit_simplified} in {color_palette}. Poses left to right: {pose_1_description}, {pose_2_description}, {pose_3_description}. Each figurine on a small circular {base_color} matte base. Soft gradient background ({bg_gradient}), studio product lighting with rim light from behind and soft fill from front, subtle ground shadow. Format: 16:9.
114
- ```
115
-
116
- ---
117
-
118
- ## Anime-Style Character Card
119
-
120
- Use for a full character reference card with portrait, full body, key items, and color palette — organized on a white background in a professional concept art layout.
121
-
122
- <!-- Source concept: anime/game character reference sheet with stats, items, and palette swatches -->
123
-
124
- ```
125
- Scene: white background, organized reference card layout divided into clear sections with thin #CCCCCC separator lines
126
- Subject: {character_name} — {character_description} — anime-style rendering with clean line art and flat cel shading
127
- Important Details:
128
- Left section (40% width): full-body standing pose, front-facing, arms slightly away from body to show full outfit, feet visible, confident neutral expression
129
- Upper-right section: portrait bust — head and shoulders, three-quarter angle, detailed face rendering showing {face_details}
130
- Mid-right section: {num_items} key items arranged in a row — {item_1}, {item_2}, {item_3} — each drawn at consistent scale with thin outline, labeled in small text below
131
- Lower-right section: color palette — {num_swatches} rectangular swatches in a horizontal strip showing the character's key colors ({swatch_colors}), hex code below each swatch
132
- Bottom strip: brief stat block or bio text in clean sans-serif — "Name: {character_name} | Class: {class} | Height: {height} | Affiliation: {affiliation}"
133
- Consistent line weight and shading style across all sections
134
- Use Case: game character documentation, light novel illustration guide, animation production reference
135
- Constraints: unified anime art style across all sections — portrait and full body must be the same character with identical design, items must match what the character wears/carries in the full body view, no decorative borders or ornamental frames, text must be legible at screen resolution
136
- ```
137
-
138
- **Key levers:** `{character_name}`, `{character_description}` (detailed: hair color/style, eye color, outfit layers, accessories), `{face_details}` (distinctive facial features — e.g. heterochromia, facial tattoo, sharp jawline), `{item_1}`/`{item_2}`/`{item_3}` (signature weapon, accessory, artifact), `{swatch_colors}` (e.g. midnight blue #191970, cherry red #C41E3A, silver #C0C0C0, warm skin #E8B89D), `{num_swatches}` (4-6), `{class}` / `{height}` / `{affiliation}` (stat block fields)
139
-
140
- **Recommended model:** GPT Image 2.5 (`quality: high`) — text-heavy layout with hex codes, labels, and stat block requires precise rendering
141
-
142
- ### Nano Banana version:
143
-
144
- ```
145
- An anime-style character reference card for {character_name} on a white background. Left side: full-body standing pose, front-facing, clean cel-shaded anime rendering — {character_description}. Upper right: portrait bust at three-quarter angle showing {face_details}. Mid-right: key items laid out in a row — {item_1}, {item_2}, {item_3} — each drawn consistently and labeled. Lower right: horizontal color palette strip with {num_swatches} rectangular swatches ({swatch_colors}). Clean layout with thin gray separator lines between sections. Professional concept art quality, consistent line weight throughout. Format: 3:4.
146
- ```
147
-
148
- ---
149
-
150
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*