@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
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1
- # Visual systems
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-
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- Sixteen styles that render well from code and read on a contact sheet. Each entry: the look,
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- a palette to start from, type, motion language, signature objects, the post-processing recipe,
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- the sound palette, the trap. Palettes are starting points; the topic picks the accent. The list
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- is a starting set, not a limit: a concept may build a system of its own, described under the same
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- headings.
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-
9
- Numbers in recipes assume a 1920×1080 output; scale with width where noted. Every per-pixel
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- pass is deterministic: noise comes from a linear congruential generator seeded with
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- `hash(seed, 'grain', frame)`, never from `Math.random`.
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-
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- ## 1. Retro TV (CRT broadcast)
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-
15
- Look: a cathode-ray screen showing television that has nothing to show. Dark glass, curved
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- edges, scan lines, colour fringes, snow, test card, teletext, on-screen menus.
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- Palette: near-black `#04060a`, bluish white `#eef3ff`, OSD green `#8cff7a`, amber `#ffb020`,
18
- full test-card colours when the card is on.
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- Type: bitmap text from a thresholded system monospace font, 14 px glyphs upscaled without
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- smoothing, cells 4–12 logical units. Vector type only for nothing.
21
- Motion: cuts as channel switches (band tearing, roll, snow for 3–4 frames), text revealed
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- row by row, blinking status words, a scan beam passing down, RGB channels converging when a
23
- signal "locks".
24
- Objects: test card with circle and colour bars, seven-segment countdown, teletext page with
25
- a header and coloured fastext row, oscilloscope with graticule, "NO SIGNAL" box, lower
26
- third with a red accent, power-on flash and power-off collapse to a dot.
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- Post recipe: sample coordinates `uv·(1+k·r²)/(1+k)` with `k≈0.06` (barrel; side midpoints
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- stay, corners go black in an arc); red channel sampled at radius `×1.0022` plus 0.9 px to
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- the right, blue mirrored; scan lines with period `round(H/360)` and profile
30
- `0.58+0.42·sin^1.2`; vignette `1-0.30·(r²/2)^1.4`; grain ±9; bloom = the result blurred by
31
- `W/220` px added with `lighter` at alpha 0.26; a faint diagonal glass highlight. Cost about
32
- 0.4 s per 1080p frame in JS, fine offline, so the live preview runs at 960 px.
33
- Sound: mains hum 50 Hz, hiss through a 6.5 kHz low-pass, 1 kHz test tone, sine beeps,
34
- square-wave alarms, data chirps for text, a low thunk plus a 15.7 kHz whine for power-off.
35
- Trap: noise everywhere. Keep text large, keep one calm scene between two noisy ones.
36
-
37
- ## 2. Risograph print
38
-
39
- Look: two or three spot inks on off-white paper, halftone dots, slight misregistration,
40
- paper grain, ink that is denser where layers overlap.
41
- Palette: paper `#f3efe4`, fluorescent pink `#ff5fa2`, blue `#1f4fd8`, yellow `#ffd93d`,
42
- sometimes teal `#00a2a6`. Black only as a fourth ink, sparingly.
43
- Type: heavy grotesque or a rounded display face at large sizes; small text is one ink and
44
- never halftoned.
45
- Motion: everything wobbles a little (the live-line generator), shapes appear as ink blocks
46
- sliding in, overprints build up layer by layer, cuts are hard.
47
- Objects: big flat shapes, cut-paper figures, thick outlines, patterns of dots and hatching,
48
- portraits as two-ink separations.
49
- Post recipe: render each ink as its own grey layer; convert each to halftone (dot radius
50
- proportional to darkness on a rotated grid, angles 15°, 45°, 75°); offset each ink by 1–3 px
51
- in a fixed random direction per seed; multiply the inks onto the paper; add paper grain ±6
52
- and a few random ink specks. Light inks work as accents and thin underlays, never as full
53
- fills under dark inks, or the colour goes muddy.
54
- Sound: paper, thumps of a printing drum, warm bass, brushes, tape hiss.
55
- Trap: thin lines thinner than the halftone cell crumble. Outline the hero object thick.
56
-
57
- ## 3. Terminal (phosphor)
58
-
59
- Look: a monochrome character grid on black, one phosphor colour, a blinking cursor, text
60
- that types itself, boxes drawn with line characters.
61
- Palette: green `#7dffb0` on `#04110a`, or amber `#ffb000` on `#100a02`, or white
62
- `#dfe6ff` on `#05070c`. One colour per video plus a dimmer shade of it.
63
- Type: monospace only, through the bitmap-text helper, one cell size for body text and one
64
- for headings. Every glyph sits on the grid.
65
- Motion: typing at 12–20 characters per second with jitter, cursor blink at 1 Hz, progress
66
- bars made of block characters, spinners `|/-\`, log lines scrolling up, a whole screen
67
- "cleared" in one frame.
68
- Objects: prompts, logs, ASCII boxes, a `waiting…` spinner that never ends, a portrait as
69
- ASCII density characters, a big banner in block letters.
70
- Post recipe: slight bloom (blur `W/300`, alpha 0.3), scan lines period 3 at 0.85, a slow
71
- brightness breathing ±2 %, occasional single-frame flicker of one line.
72
- Sound: key clicks, a soft 60 Hz hum, modem chirps, a bell for the result.
73
- Trap: walls of text. One idea per screen; the rest is decoration in dim colour.
74
-
75
- ## 4. Blueprint (technical drawing)
76
-
77
- Look: thin white lines on cyanotype blue, dimension arrows, hatching, title block, stamps.
78
- Palette: blue `#0b3d91`, paper white `#e9f1ff`, one warning colour `#ff4d4d` or red-orange
79
- for stamps and the single highlighted part.
80
- Type: engineering lettering, a condensed sans in caps, plus a monospace for numbers.
81
- Motion: lines draw themselves along their length, dimensions snap in with a tick, the sheet
82
- pans and zooms slowly, stamps slam down with two frames of overshoot.
83
- Objects: the subject drawn as a part with three views, section hatching, a bill of
84
- materials, revision table, a compass rose, a Gantt bar.
85
- Post recipe: line weight never under 2 logical units; a paper texture from low-frequency
86
- noise at 4 % ; slight blue vignette; no bloom.
87
- Sound: pencil scratches, a ruler click, paper, metronome, a rubber stamp.
88
- Trap: it can feel cold. Give one element a joke: a dimension that reads "?", a stamp that
89
- never lands.
90
-
91
- ## 5. Swiss poster (kinetic typography)
92
-
93
- Look: big type on a flat ground, one accent colour, a grid you can feel, words moving as
94
- objects.
95
- Palette: black `#111`, white `#f4f4f2`, one accent (red `#e63b2e`, cobalt `#2e4fe6`, or
96
- lime `#c8f04a`). Never more than three.
97
- Type: a heavy neo-grotesque in three sizes only; letter-spacing tight; alignment to a
98
- strict grid.
99
- Motion: words slide, stack, rotate 90°, scale from 0.2 to 1 with `ease.back`, letters
100
- appear one per frame, a line wipes another, cuts on the beat.
101
- Objects: text, rules, one big circle or block, a halftone photo as a shape.
102
- Post recipe: none, or a faint paper grain ±4. Sharpness is the style.
103
- Sound: a click track, a single sustained note, a snare on the cut.
104
- Trap: too many sizes and weights. Three sizes, one weight, one accent.
105
-
106
- ## 6. Flat vector (motion graphics)
107
-
108
- Look: clean shapes, soft shadows, rounded corners, friendly icons, gradients only for light.
109
- Palette: a warm neutral `#f6f1ea`, ink `#1d1d1f`, three accents from one hue family plus
110
- one complementary.
111
- Type: a geometric sans, mixed case, generous spacing.
112
- Motion: everything eases (`ease.io`, `ease.back`), overlapping action, squash on landing,
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- icons build from primitives, a "camera" pan between islands of content.
114
- Objects: cards, devices, badges, charts that grow, a character made of circles.
115
- Post recipe: none. Maybe a 1 % vignette.
116
- Sound: marimba plinks, whooshes from filtered noise, a soft kick, ukulele-like plucks
117
- from a short saw with fast decay.
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- Trap: looks like every explainer. Give it one unusual constraint: a single hue, or every
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- shape drawn with one line.
120
-
121
- ## 7. Paper cutout (collage)
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-
123
- Look: layers of coloured paper with drop shadows, torn edges, printed halftone bits,
124
- tape strips, hand-written labels.
125
- Palette: kraft `#c9a97a`, cream `#f1e9d8`, black ink, one or two bright papers.
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- Type: typewriter-like monospace plus one hand-drawn feel via jittered vector strokes.
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- Motion: pieces slide in from off-screen and settle with a bounce; shadows move with them;
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- layers peel; things get pinned with a tack.
129
- Objects: torn strips, stamps, photo corners, arrows drawn by hand, a portrait as a
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- posterized cutout.
131
- Post recipe: per layer a 2 px offset shadow at 25 % alpha; paper grain ±5; edges made
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- irregular by a noise-displaced outline.
133
- Sound: paper rips, scissors, tape, a wooden click.
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- Trap: clutter. Five pieces on screen at most.
135
-
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- ## 8. Neon grid (synthwave)
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-
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- Look: a horizon grid in perspective, a big sun with stripes, glowing outlines, chrome
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- type, scan lines lightly.
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- Palette: night `#0b0320`, magenta `#ff2bd6`, cyan `#2be2ff`, sun orange `#ff8a2b`.
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- Type: an extended geometric sans with a chrome gradient, or italic script for one word.
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- Motion: the grid scrolls toward the camera at a beat-locked speed, the sun rises on the
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- drop, outlines pulse with the kick, text slams in with a flash.
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- Objects: grid, sun, mountains as triangles, a car silhouette, palm trees as vectors, a
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- portrait as glowing contours.
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- Post recipe: bloom blur `W/160` at alpha 0.5, chromatic offset 1.5 px, scan lines at 0.92.
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- Sound: four-on-the-floor kick, gated snare, saw bass, a pad of detuned saws through a
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- slow filter.
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- Trap: bloom everywhere kills contrast. Only the outlines glow; fills stay dark.
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-
151
- ## 9. Chalkboard
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-
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- Look: white and pastel chalk on dark green or black slate, dusty strokes, smudges, hand
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- lettering, diagrams with arrows.
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- Palette: slate `#1e2a24`, chalk `#f2f2e6`, pastel yellow `#f0dc8a`, pastel pink `#e8a0b0`,
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- pastel blue `#9fc5e8`.
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- Type: hand lettering by jittered vector strokes (two generators: stable path, live jitter),
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- or a rounded sans made rough by noise displacement.
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- Motion: strokes draw at hand speed, a swipe erases with a smudge, arrows grow, underlines
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- wobble.
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- Objects: diagrams, formulas, a to-do list with checkmarks, a stick figure, a portrait as a
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- chalk sketch (contours only).
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- Post recipe: strokes drawn twice: a wide low-alpha pass for dust and a thin bright pass;
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- slate texture from two octaves of noise at 6 %; faint eraser smudges as soft ellipses.
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- Sound: chalk taps, squeaks (short sine sweeps 2–4 kHz), an eraser swish from noise.
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- Trap: everything wobbles equally and the eye tires. Only the current stroke is alive; the
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- rest freezes after it is drawn.
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-
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- ## 10. Pixel game (8-bit)
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-
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- Look: a low-resolution grid (160×90 or 320×180 logical pixels) upscaled without smoothing,
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- a limited palette, sprites, a HUD.
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- Palette: 16 colours at most; start from a known pattern: dark navy, mid blue, teal, green,
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- yellow, orange, red, magenta, four greys.
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- Type: a 5×7 bitmap font drawn from a table of glyph rows, or the bitmap-text helper at
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- `px 8`.
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- Motion: everything moves in whole pixels; characters step at about 10 fps, each pose held for
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- a divisor of the beat (3 frames at 120 BPM; guide.md, section 3), the camera at 30 fps; screen
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- shake by 1–2 pixels; a flash frame on hits.
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- Objects: a title screen with "PRESS START" blinking, a scrolling landscape in two layers,
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- a progress bar, a boss health bar, a level-complete jingle screen.
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- Post recipe: render to a small canvas, scale up with `imageSmoothingEnabled=false`; optional
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- scan lines at 0.9; no bloom.
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- Sound: square and triangle waves, noise drums, arpeggios at 1/16 notes, a jingle at the
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- end.
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- Trap: mixing resolutions. Everything, including text, lives on the same pixel grid.
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-
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- ## 11. Oscilloscope (vector display)
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-
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- Look: a single bright trace on a dark round screen with a graticule, everything drawn as
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- one continuous line, glow, slight persistence.
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- Palette: trace `#7dffb0` on `#04110a`, or `#9ad0ff` on `#020913`.
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- Type: single-stroke lettering made of line segments (define letters as polylines), or the
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- bitmap helper for labels outside the screen.
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- Motion: the beam draws the path at constant speed (by cumulative length), the completed
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- figure jitters slightly, sweeps pass across, figures morph by interpolating polylines with
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- the same point count.
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- Objects: Lissajous figures, a spinning wireframe, an ECG line, a radar sweep, a face as a
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- single traced contour.
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- Post recipe: trace drawn three times: wide at 0.15 alpha, medium at 0.5, thin bright;
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- persistence by drawing the previous 3 frames' paths at decreasing alpha (recompute them,
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- frames are pure functions); bloom blur `W/200` at 0.4.
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- Sound: sine glides that follow the trace, a soft click per sweep, a low buzz on errors.
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- Trap: too many objects. One figure at a time on a vector display.
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-
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- ## 12. Newspaper (halftone print)
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-
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- Look: black ink on newsprint, big headlines, columns of fake body text as grey blocks,
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- halftone photos, rules and boxes, a date line.
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- Palette: newsprint `#e8e2d3`, ink `#151515`, one spot red `#c8332b` for a stamp or a
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- circle.
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- Type: a bold condensed serif or slab for headlines, a serif for decks, grey bars for body.
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- Motion: the paper unrolls or slams down, a headline types letter by letter with a
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- typewriter feel, a red circle is drawn around the key line, the page turns.
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- Objects: masthead, headline, subhead, a halftone portrait with a caption, a weather box,
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- a stock ticker, a crossword.
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- Post recipe: halftone on a 45° grid for photos, ink bleed by a 1 px blur before threshold,
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- newsprint noise ±5, slight yellow vignette.
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- Sound: a printing press rhythm, paper, a typewriter bell, a newsboy shout replaced by a
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- brass stab.
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- Trap: unreadable fake text. Body text is grey bars, never real small type.
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-
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- ## 13. Sketch to painting (a drawing that becomes a living painting)
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-
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- Look: one landscape told in three media without a cut. A warm sepia pencil drawing appears on cream
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- paper through soft growing islands; a golden-hour oil painting of the same view washes in over it,
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- first milky with the pencil showing through, then finished, and the lines dissolve; the painting
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- comes alive and the camera pushes in. The drawing is computed from the painting (a colour-dodge
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- pencil filter), so the eye never re-reads the composition: it watches the medium change.
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- Palette: paper `#F2EBDC`; pencil as a linear ramp from `#30281D` through `#554D42`, `#91897C`,
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- `#CDC6B8` to the paper (warm sepia, hue 36–38°); while the colour arrives it is the painting at 65 %
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- over the drawing: teal `#82A49C`, ochre `#C7A66D` and `#91784A`, peach `#F3D5A6`; the painting
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- itself from 14.
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- Type: none by default. A title is pencil on the paper (`#554D42`, a humanist serif italic from the
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- system fonts), shown with the drawing and gone with the lines.
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- Motion: 0.2 s of blank paper; the drawing is uncovered along a diagonal time ramp plus noise, sky
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- first (T = 0.32 + 0.47x + 0.86y s, noise σ 0.11 s, each point in 2.5 frames), its first islands
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- separate drips along the top edge: 50 % at 1.0 s, done at 1.8 s; a 0.2 s hold; colour arrives the
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- other way, bottom first, in soft blooms to 65 % opacity (150–250 px feather) with the pencil
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- visible, then everything finishes to 100 % together (2.4–3.25 s) and the lines vanish; a 0.25 s
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- still; life ramps in over 0.27 s at 3.5 s; a slow push-in (×1.10–1.14 over the rest of the film)
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- about the point of interest from 3.67 s. Lines are never drawn along their length, and nothing
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- un-reveals. A longer reveal stretches the cues and the time fields together, keeping their order.
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- Objects: a view with depth (sun and sky, two or three hill planes, water or a field, a near
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- foreground), a glitter path under the sun, surf or a calm mirror lake, one windswept tree or figure
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- at a side, reeds or a grass slope in the corner.
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- Post recipe: none over the colour: no grain, no vignette, no grade. Paper with ±1.5 levels of
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- 15–45 px fibre mottling. The drawing is `pencilOf(still)`, a colour dodge at two scales with a
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- grained tone and a per-region gain of 1.05–1.4, cached once; reveals are 1/4-resolution time fields
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- thresholded per frame. Caches are built 1.14× oversize so the push-in never upsamples. The demo that
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- `init.sh --painting` scaffolds implements this style; the method is `references/painting.md`.
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- Sound: a quiet bed from frame 0 with a 1.7 s linear fade-in, flat through drawing and colour; the
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- ambience opens with the painting: at sea a wave whose onset leads the `alive` cue by 0.35 s, about
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- +14 dB within a second; at a lake or in a field wind, water and birds rising over 1–2 s. No pencil or
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- whoosh sounds. Blocks: `references/audio.md`, Nature ambience.
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- Trap: the drawing inherits the painting's marks. Even, same-size dabs give a grey fog instead of a
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- drawing (on open water a median sketch luma of 209 and 0.1 % dark cores, where a drawing that reads
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- as pencil has about 220 and 3 % or more). Paint sparse thin dark accents, tune the region gains, and
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- look at the drawing alone before timing a reveal. A mask with too little noise reads as a wipe.
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-
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- ## 14. Living oil painting (impasto plein-air landscape)
262
-
263
- Look: a golden-hour impasto oil landscape that breathes. Knife-flat plateaus of colour with a lit
264
- upper ridge and a dark lower one; broken colour (golden flecks in teal water, lilac shadows in cream
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- foam, sky showing through foliage); strong aerial perspective. Everything that moves in nature
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- moves, and nothing else does.
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- Palette, for a coast at golden hour, for example: sky from `#D6C8B9` at the top through `#EDC890` to
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- `#FDC37A` at the horizon, hottest `#FDBE65` beside the sun; sun core `#FEEDB5`, `#FEDD89`, rim
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- `#FBCA74`; clouds lit `#F0D0A0`, bellies `#CFB8A5`; sea `#6B96A3` near the horizon to `#498993`,
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- troughs `#2E6E79`, crests `#75A09F`, wave face `#196B69`, lip `#D6D5B8`; foam `#E2D0B3` over
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- lilac-grey `#B6B9B8`, lace `#E5D0B1`; glitter `#E7C17D` and `#FEDD89`; hills `#B59D8F` far,
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- `#868176`, `#8D826C` with lit `#BA9D6A`; grass `#7C5A1E` and `#C2923C` with gaps `#462E0A`; trunk
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- `#453021` lit `#9E7C44`; foliage `#624A15` and `#B79454`, sky flecks `#E6B88A`. Teal against gold,
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- cream as the bridge. For a lake at dawn (`examples/lake-dawn`): sky `#A7B2CE` at the top through
275
- `#E4AFA4` to `#F7DCBC` at the horizon, ridges in lilac haze `#A3A5C2` and `#7E7797`, conifers
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- `#34504C`, the water the mirror of that sky darkened toward `#35667A`, reeds `#8C8A3E` and `#B59A55`
277
- over a dark mass `#3F4722`. For a field or a forest edge, keep the sky and take the ground from the
278
- grass and foliage rows above.
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- Type: a humanist serif italic in paper cream with a soft dark shadow on the lower title line, or
280
- none.
281
- Motion: tree tufts flutter at about 1 s with a swell of about 2 s (the kit's `gust`), along an axis
282
- 65–85° from the horizontal (a spray bobs on its limb more than it slides sideways), ±6–12 px, the
283
- crown on one gust signal and never on random per-tuft delays, tufts bending about their pivots
284
- (whole clumps move under 2 px); the sea texture drifts toward the shore at 3–6 px/s; crests advance
285
- about 4 px/s far out to 15–25 px/s near the shore; breaks are born abruptly at hashed times 1.5–4 s
286
- apart along a crest and then peel along it at about 10 px/s; the foam field grows through the shot;
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- glitter drifts with the water and each sparkle lives 0.7–1.5 s; clouds drift 2–5 px/s, faster higher
288
- up; hills, rocks, trunk and grass hold still (grass at most shimmers); a push-in of 0.9–1.4 % per
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- second after a 0.9 s ease-in (the kit's default is 1.36 %), no pan. Nothing loops inside a film.
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- Objects: a low sun veiled by cloud streaks and its glitter path; water, either surf (crest lines
291
- with curls and lace) or a calm mirror lake; two or three hill planes in haze; a beach, a bank or a
292
- shore; one windswept tree at a side, built from tufts; wind-combed grass or reeds; rocks with foam
293
- rims or a jetty; a cumulus band with lilac bellies.
294
- Post recipe: none. The impasto is in the marks (a lit edge +12 % lightness, a dark edge −15 %, at
295
- alphas of about 0.34 and 0.24; hue ±4°, saturation ±6 %, lightness ±5 % per dab), never a filter
296
- over the frame. Method: `references/painting.md`, sections on life and water.
297
- Sound: a surf bed and wave events (`references/audio.md`, Nature ambience), wind that follows the
298
- same gust signal as the tree, a sparse leaf rustle when foliage fills the frame; birds or gulls only
299
- as rare accents.
300
- Trap: screensaver motion. Blinking glitter, rigidly sliding sprites and a sea that repeats every few
301
- seconds give it away. Sparkles fade, tufts bend, curls are born irregularly, the foam grows.
302
-
303
- ## 15. Pencil and wash (watercolour over graphite)
304
-
305
- Look: the in-between state of 13 held as the style: a warm sepia pencil drawing with transparent
306
- colour blooms over it at 60–75 % opacity, the pencil visible through the colour, the paper glowing
307
- through it, soft bloom edges of 150–250 px, some of the drawing left uncoloured.
308
- Palette: paper `#F2EBDC`, the pencil ramp of 13; washes are the painting at 65–75 % over paper:
309
- teal `#85ACAF`, peach `#F3D5A6`, gold `#F9D19C`, ochre `#C7A66D`, olive `#A58D60`, umber `#827162`,
310
- foam lilac `#CBCAC5`.
311
- Type: pencil lettering in `#554D42` (a humanist serif italic, or letter-spaced small caps),
312
- uncovered by the drawing's mask; a coloured word blooms like the washes.
313
- Motion: slow. Blooms arrive through a soft noise field (150–250 px feather), hold at 65 % and creep
314
- toward 75–80 % while they spread (the per-point creep of `references/painting.md`, section 7); a new
315
- scene is a new bloom over a new drawing, not a cut; the camera drifts under 0.5 % per second and
316
- carries the motion; if the film comes alive, it does so after the finish, as in 13.
317
- Objects: landscapes, a house, a street, a botanical plate, a map, a traced portrait (photo polygons
318
- through the pencil filter), a paper margin with nothing on it.
319
- Post recipe: pencil filter of a hidden painting; the painting through a soft mask capped at
320
- 0.65–0.8 (the reveal of 13 held at its plateau, `references/painting.md`, section 7); paper fibre
321
- ±1.5. A 1–2 px darker tide line at a bloom's edge is a watercolour convention the kit does not draw:
322
- test it on a frame before adopting it.
323
- Sound: light and airy: a foam hiss or wind bed around −20 LUFS, distant birds, a soft paper touch
324
- on each new bloom.
325
- Trap: mud. Washes stacked on washes darken and grey. Here a wash is the painting at partial
326
- opacity over the drawing, never multiplied layers: one wash per place, and at least a fifth of the
327
- frame stays near-white paper.
328
-
329
- ## 16. Gouache poster (flat painterly illustration)
330
-
331
- Look: a flat gouache-like illustration. Short round-ended horizontal dabs in three or four tones per
332
- region, no outlines, no light inside a stroke; rows of light dabs make the wave bands; foam as cream
333
- capsules; glitter as short dashes; foliage in flat pads; long thin grass blades leaning with the
334
- wind; the painting darkens and greys toward its edges.
335
- Palette, for a coast in late light, for example: sky `#F7D1A5`, `#E2B29A`, `#CE9E91`, upper corner
336
- `#B79D8C`; sun glow `#DED8C8` (no disc); sea `#156E83`, `#1B778C`, `#1F7E91`, `#30969F`, `#36A3A8`;
337
- foam `#EEEFE1` over an aqua halo `#96C7C2`; glitter `#DBD9BA` to `#E6E2C3` on a `#A1AC86` glow;
338
- headland `#AA9D6F` with bushes `#7C7C51`; far hill `#C0AAA0`; sand `#E6D1A2`; foliage `#5F5727`,
339
- `#8F813D`, `#CAAF62`; trunk `#43321E` lit `#806937`; grass `#7D6728`, `#9C863F`, `#CEB46B`; edge
340
- grey `#6E6A62`. Inland, a lake, a field or a forest takes the same sky and edge grey, three or four
341
- flat tones per region, and the foliage and grass rows for the ground. For the line variant: paper
342
- `#F1E9DB`, ink `#635C51`.
343
- Type: a rounded or geometric sans in paper cream on a 30 % dark plate, or a bold serif.
344
- Motion: the sea is a function of the frame modulo its period P of 2–3 s (longer reads as a swell,
345
- shorter as a chop): crest phase ln(v/H)/s − f/P, with v the depth below the horizon, H the frame
346
- height and s about 0.12, so each crest lies about 13 % deeper than the one before and the spacing
347
- grows toward the viewer as perspective does; crests tilt from 0° far out to about 25° near; foam
348
- capsules are stamped and held 8–16 frames; glitter dashes switch on and off over 2–3 frames (on-runs of
349
- about 6 frames, about 10 % lit: the poster's one mechanical rhythm, kept soft); one gust signal travels right to left at 600–700 px/s through the grass (tips ±3–6 px, less
350
- toward the dark edges) and the tree pads (2–5 px); in a short film write the wind as a few strong
351
- gusts with calms between rather than a steady flutter, because a gust reads as an event; clouds
352
- under 5 px/s; a push-in 1 → 1.05 as a smoothstep ending on the last frame.
353
- Objects: the vocabulary of 14 simplified: a tree of 20–25 flat pads on a thin trunk (a pine, an
354
- acacia, an oak), capsule foam, dash glitter, rows of bush dashes on the hills, a beach or a field
355
- edge, a grass slope.
356
- Post recipe: on the paint layer only, lerp toward `#6E6A62` with weight 0.35·(1 − d/band)² over 0.15
357
- W at the left and right and 0.07 H at the top, and multiply 0.75 into the bottom-right corner; no
358
- grain over the colour. Line variant (ink and wash): trace the living painting's own frame with a
359
- max-channel Sobel, ink D = 8 + 110·smoothstep(20, 170, g) in `#635C51`, lines 1.7–2.5 px, over an 8
360
- % multiply of the blurred painting; paper `#F1E9DB` with a few hundred specks of 1–3 px, 6–15 levels
361
- dark. The kit has no tracer: build it like `pencilOf`, once, from a cached frame
362
- (`references/painting.md`).
363
- Sound: waves on the visual period (a small wash every period), wind that swells with the gusts,
364
- rustle in the grass during them.
365
- Trap: it can read as clip-art, and an exact short loop shows within a few seconds. Vary the tones
366
- and foam per wave cycle (hash on the cycle index) and keep at least four tones per region. In the
367
- line variant, Sobel of textured strokes draws beaded double lines: soften the source by 1 px before
368
- tracing.
369
-
370
- ## Picking and mixing
371
-
372
- | The message is about | Try first | Then |
373
- |---|---|---|
374
- | waiting, absence, delay | 1 Retro TV, 11 Oscilloscope | 3 Terminal |
375
- | a plan, a launch, a build | 4 Blueprint, 3 Terminal | 5 Swiss poster |
376
- | a greeting, a birthday, thanks | 6 Flat vector, 7 Paper cutout, 2 Risograph | 9 Chalkboard |
377
- | a product, a feature | 6 Flat vector, 5 Swiss poster | 8 Neon grid |
378
- | a joke at someone's expense, a roast | 12 Newspaper, 1 Retro TV | 10 Pixel game |
379
- | music, a party, a drop | 8 Neon grid, 5 Swiss poster | 10 Pixel game |
380
- | learning, an explainer | 9 Chalkboard, 6 Flat vector | 4 Blueprint |
381
- | nostalgia, an anniversary | 2 Risograph, 12 Newspaper | 1 Retro TV |
382
- | a place, travel, a memory, a quiet thank-you | 14 Living oil painting, 13 Sketch to painting | 15 Pencil and wash |
383
- | a transformation, an idea becoming real, before and after | 13 Sketch to painting | 4 Blueprint |
384
- | nature, a season, weather, a mood | 14 Living oil painting, 16 Gouache poster | 15 Pencil and wash |
385
-
386
- Mix at most two systems, and only when one is the world and the other is a quotation inside
387
- it: a teletext page inside a retro TV, a blueprint pinned on a chalkboard, a newspaper on a
388
- flat-vector desk.
@@ -1,119 +0,0 @@
1
- # Troubleshooting
2
-
3
- ## Picture
4
-
5
- | Symptom | Cause | Fix |
6
- |---|---|---|
7
- | muddy, dirty colour | a dense light fill under a dark ink or layer | light colours as accents and thin underlays, never full fills under dark |
8
- | thin lines crumble | line thinner than the halftone or pixel cell | thicker hero outlines, or a finer cell on that plate only |
9
- | a plate looks empty | scale, not missing detail | one large object instead of twenty small ones, or a closer camera; never more detail |
10
- | a cell does not read in 1.5 s | the plate is a process, not a picture | redesign the plate around one still image |
11
- | text clipped | no width fitting | `fit` in `pixText`, measure before placing |
12
- | lines touch each other | line height ignored a sub-line | compute line height in units of `cell` including sub-lines |
13
- | the cut eats the first frame | transition 3–4 frames, event on frame 0 | move the event one beat later, or `cutIn: false` |
14
- | labels cut at the corners | barrel or vignette | safe area 92 %, labels at 7–8 % of height from the edge |
15
- | letters shimmer between frames | text not snapped to its grid | keep `pixText` snapping; do not place text at fractional cells |
16
- | everything wobbles and tires the eye | every element uses the live generator | only the current stroke is alive; freeze what is done |
17
- | a hold looks frozen on the sheet | no breathing | ±1.5 unit drift, a blink, a slow brightness sine |
18
- | RGB split too strong or uneven | offset given in output pixels | offsets in logical units, multiplied by `S.sc` at draw time |
19
- | a frame is black with no error | the plate threw before drawing | read the `PAGE ERROR` line from `look.mjs`; the exception is there |
20
- | neighbouring plates changed after inserting one | generators seeded by plate index | seed by plate name (the skeleton does) |
21
- | the vertical cut looks wrong | landscape composition scaled | compose the vertical variant: check its own sheet with `AR=9:16` |
22
- | a title hides under the platform's buttons in 9:16 | title placed for 16:9 | baseline at `TITLE_Y`: 70 % of the height in vertical |
23
- | two titles smudge into one | both on screen at once in the same place | end one before the next begins, even when both fade |
24
-
25
- ## World films
26
-
27
- | Symptom | Cause | Fix |
28
- |---|---|---|
29
- | the camera jumps at a plate boundary | the next plate's first key is far from where the camera was | start the plate with a key where the previous one ended, or let a key 12+ frames later take over |
30
- | a zoom rushes at first and then crawls | `z` interpolated linearly | interpolate `log z` (`camRaw` in `world.html` does) |
31
- | the camera lands late on an event | Gaussian smoothing settles up to 12 frames after a key | move the key 12 frames earlier or hold two equal keys |
32
- | lines get fat or vanish during a zoom | widths in world units | widths in screen px divided by `k` |
33
- | a stroke appears all at once | the stroke arrives before the pen's time: the previous one overran | read the pen warning, retime the previous plate's strokes |
34
- | the head creeps during a pause | a pause without a point at its end | `pen.hold` writes one (the skeleton does) |
35
- | frames slow down as the line grows | the line redrawn point by point every frame | `Path2D` chunks and a binary search for the head (`world.html`) |
36
- | a hidden part of the line ends with a stray piece | range split inside a chunk | `cover()` and `dim()` add chunk breaks; do not pass raw ranges |
37
- | a close-up looks busy | decor as bright as the subject | spotlight: `W.spot` about 0.6 in intimate scenes |
38
- | bloom washes the picture out | light over a light ground, too much bloom | keep the ground dark under light, lower the bloom alpha from 0.85 |
39
- | decor crowds the frame after a zoom out | one grid for every scale | several grids ×4 apart, each shown while its dots are 40+ px apart on screen |
40
- | a coloured line vanishes on a light ground | the line is added as light | `LINE_ON = 'paper'` in `world.html` |
41
- | stray lines between tally marks or letters | the pen travels with ink on | `pen.lift(x, y, t1)` between marks |
42
- | the cover (frame 0) is black or empty | a fade-in, a title that has not faded in, strokes that start at 0 | `FADE_IN = 0`, title `f0` below zero, `PEN_START` with a negative time |
43
- | a title over the lightbox or paper is unreadable | cream text on a light picture | `{plate: 0.72}` on the title, `TITLE_SCRIM` for the lower half |
44
-
45
- ## Painting films
46
-
47
- | Symptom | Cause | Fix |
48
- |---|---|---|
49
- | the drawing is a grey fog | even, same-size dabs: the pencil filter finds no dark marks | lay 3–5 % of each region as thin dark accents 30–60 levels darker (`accents` in `paintRegion`), keep ridges faint in sky and water, raise the region's pencil gain (1.05–1.4) |
50
- | the tree in the drawing is a grey puff | limbs hidden under even foliage, a pencil gain below 1 on them | dark forking limbs through the crown, foliage thinned where they cross, gain 1.25 or more there |
51
- | the frame pops when life starts | the still differs from the living layers at rest: a drift, flow, alpha or live hook that is not the identity at `tau = 0` | make every life term 0 at `tau = 0`; shoot f(alive) − 1, f(alive), f(alive) + 1 and diff (`painting.md`, section 11) |
52
- | a frame changes with render order | a cache keyed without all its inputs, built from the current frame, or kept in a pooled canvas | key by seed, width, aspect, `OVER`, `PAINT_V`, rect and every parameter (a `v` for functions); build from the still or other caches only; caches go through `layer()`, never `cvs()` |
53
- | reveals read as a wipe | too little noise against the ramp, feathers too narrow | sigma of 3 frames or more on the drawing and 6 on the colour, colour `hw` 4 with the mask blur, feathers 25–60 and 120–260 px |
54
- | a straight stripe crosses the colour late | an axis-aligned noise tongue | rotated octaves (`rot` in the time field) |
55
- | the drawing opens on a side edge | the noise dips there before the top opens | a `top` band gated along x and a floor that rises below it (`lo[2..4]`) |
56
- | glitter blinks | sparkles switched on and off by a hash | fixed sparkles faded by smooth noise: alpha = L · smoothstep(0.25, 0.75, n(tau / per + ph)), per 0.7–1.5 s |
57
- | a lake mirror looks like a photo flip | the flipped layers shown as they are | repaint the mirror as horizontal marks sampled from it, darker toward the viewer, with ripple streaks and a gold path |
58
- | seams between trembling strips | strips drawn edge to edge at fractional offsets | each strip reads 1.5 cache pixels more than its step, so neighbours overlap by a device row |
59
- | the crown bobs like a metronome, or ripples out of phase | a wind of one sine; a random delay per tuft | `gust()` with a wandering amplitude and phase; one gust for the whole crown (at most the crossing delay by x, never a hashed delay per tuft), variety by amplitude, axis tilt and each tuft's own noise |
60
- | the surf slides as one sheet | foam carried with the crests | deposit foam as a crest passes and let it hold; only rolls, lips and faces ride the crests |
61
- | slow living frames | too many marks drawn per frame | cache what does not move; per-frame marks with `dabFast`, fewer and larger; one clip for many live marks; motion ghosts only on fast tufts |
62
- | the end of the push looks soft | the zoom passed `OVER` | a final zoom of `OVER` (1.14) or less, or a larger `OVER` |
63
-
64
- ## Portrait
65
-
66
- See `photo.md`, section 3.
67
-
68
- ## Sound
69
-
70
- | Symptom | Cause | Fix |
71
- |---|---|---|
72
- | cues drift from the picture | `T` table out of date | copy starts from `look.mjs info`, regenerate |
73
- | a scene is silent | no bed | add hum, hiss or a pad at 0.02–0.06 under everything |
74
- | the track is one solid block | too many layers at high amplitude | drop beds to 0.03, drums to 0.5, watch the pre-normalization peak (aim 0.7) |
75
- | clicks at cue boundaries | zero attack or release | `att` 4 ms, `rel` 20 ms minimum |
76
- | a tap lags or misses a quick stroke | touch-downs guessed from per-frame curves | use `C.strokes`, the exact touch-down frames |
77
- | sound follows an old version of the picture | stale `curves.json` | `node scripts/export-curves.mjs curves.json` before `audio.mjs` (`make.sh` and `npm run audio` do; the template warns) |
78
- | a voice that follows the picture zippers | controls jump every frame | smooth amplitude and pan over 20–30 ms (`follow` does) |
79
- | the follow voice drones at one level | `sMax` too low, the curve saturates | raise `sMax` to the speed of a brisk stroke; read `sp` in `curves.json` |
80
-
81
- ## The check
82
-
83
- | Symptom | Cause | Fix |
84
- |---|---|---|
85
- | a frame changes with render order | state that survives a frame: a pooled canvas drawn without clearing, a global a plate changes, a cache keyed without all its inputs | wipe or clear offscreen canvases before drawing, keep state in `S`, `R` or `W`, key caches by every input |
86
- | a frame changes with render order only in some aspects or widths (9:16, 21:9, 16:9 at 1200) | a canvas filled or cleared in logical units (`clearRect(0, 0, LW, LH)` under the scale) misses the last pixel row, where the previous frame shows through | clear pooled canvases in pixels (`wipe()`, or `clearRect(0, 0, c.width, c.height)` under an identity transform); an older project also needs the two engine lines of the current skeleton: the background fill in pixels in `renderFrame`, `wipe()` of the target in `post()` |
87
- | only "after a sweep" differs | one frame leaves state behind (a `save()` without `restore()`, a clip) in a page without `wipe` | wipe the context at the start of `renderFrame` (both skeletons do) |
88
- | only "fresh" differs | the first frame of a tab builds something lazily and draws before it is ready | build caches and worlds before drawing, not halfway through a frame |
89
- | a frame differs in every order | a draw function calls the builder's `R` (world films) | take random values while building, keep them in variables |
90
- | "the page requests …" | an image, font, stylesheet or script from outside | draw it in code; a photo becomes polygons |
91
- | "calls Date" or "calls Math.random" | a clock or randomness outside the seed | use the frame number and the plate's generators |
92
- | "the page stops on an error while it loads" | a plate throws on the first frame, or a frozen value was edited | read the error, fix the plate |
93
-
94
- ## Render and files
95
-
96
- | Symptom | Cause | Fix |
97
- |---|---|---|
98
- | colours in the player differ from the PNG frames | an MP4 converted with BT.601 and no matrix tag | rebuild with the current `build.sh`: BT.709 matrix, tagged |
99
- | the first frames of each render tab differ slightly from the rest | an accelerated canvas switches to software after readbacks | the scripts start Chrome with `--disable-accelerated-2d-canvas`; keep that flag in any script of your own |
100
- | render slow | per-pixel pass without cached maps or too large a blur | cache maps per resolution, blur radius `W/220` or less, 4–6 tabs |
101
- | MP4 huge | CRF 17 on noise | CRF 22 with a 14 Mbit/s cap (`build.sh` default) |
102
- | MP4 does not play on a phone | not yuv420p or an odd dimension | `build.sh` handles both; do not encode by hand |
103
- | frame count differs from the plan | old frames left in `frames/` | `rm -rf frames` before a full render, or `RESUME=1` deliberately |
104
- | audio ends early | `-shortest` with a short WAV | make `T.end` equal the video length |
105
- | fonts differ from the sheet | rendered on another machine | render where you reviewed; bitmap text hides small differences |
106
-
107
- ## Environment
108
-
109
- | Symptom | Cause | Fix |
110
- |---|---|---|
111
- | `Cannot find module 'puppeteer'` | not installed in this project | `npm install` in the project (or `doctor.sh --install`) |
112
- | puppeteer installed but no browser | postinstall blocked by npm policy | `npx puppeteer browsers install chrome`; Chrome lives in `~/.cache/puppeteer` |
113
- | `Could not find Chrome` on Linux CI | missing shared libraries | install `libnss3 libatk-bridge2.0-0 libgbm1 libasound2` or use the distro chromium and set `PUPPETEER_EXECUTABLE_PATH` |
114
- | pip refuses to install (PEP 668) | Homebrew or Debian Python is externally managed | `doctor.sh --install` falls back to `./.venv`; `portrait.sh` picks it up |
115
- | pip hangs for minutes | building a wheel from source (OpenCV on a new Python) | you do not need OpenCV; the tracer runs on numpy and scipy |
116
- | `ls *.jpg` errors in zsh | no match aborts the command | `ls -la | grep -i jpg` |
117
- | a heredoc is rejected for "control characters" | escape sequences like `` in the text | write the file with the editor tool or replace the escapes |
118
- | symlinked skill not seen on Windows | symlinks need Developer Mode | `npx skills add smwbev/framewright --copy` or copy the folder |
119
- | Gemini CLI ignores AGENTS.md | context file name not configured | `.gemini/settings.json` with `context.fileName: ["AGENTS.md","GEMINI.md"]` ships in the repo |