@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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1
- ---
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- name: notes-to-video
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- description: "Turn notes (LaTeX, PDF, or plain text) into 3Blue1Brown-style animated videos using Manim + TTS + ffmpeg. Use when the user wants to create an explainer video. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
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- license: MIT
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- source: "cymcymcymcym/notes-to-video"
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- ---
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-
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- # 3b1b-Style Video Producer
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-
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- ## Running it in AICUT
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-
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- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
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- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
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- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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- and replaceable in Studio.
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-
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- ```sh
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- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
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- ```
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-
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- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
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-
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- Where the words below name another program's part, it becomes this:
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-
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- | elsewhere | in AICUT |
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- |---|---|
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- | composition, timeline, project file | `film.html`; tracks and clips inside it |
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- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
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- | a still, a screengrab | `aicut look <t>` |
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- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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- | a dev server, a preview window | `aicut open` and the Studio address it prints |
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-
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- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
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- binding; look at the frames `look` writes before saying a film is done.
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-
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-
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- Turn notes into 3Blue1Brown-style animated explainer videos.
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-
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- **Input**: `$ARGUMENTS` — a source file path (`.tex`, `.pdf`, notes) or topic description.
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-
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- ### Project Structure
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-
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- Every video is a self-contained `<project>/` subfolder. Use this layout from day one so a repo with many explainers stays navigable:
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-
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- ```
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- final/ # THE DELIVERABLE — what users watch/share
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- <project>/
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- <project>.pdf # source paper, if applicable
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- <project>.mp4 # final video
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- <project>.srt # soft captions (sidecar)
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- <project>_captioned.mp4 # optional: burned-in captions variant
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-
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- intermediate/ # everything else (heavy; .gitignore by default)
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- <project>/
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- src/
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- video_<project>.py # Manim scenes
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- part_<project>_narration.py # narration with {CUE} markers
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- generate_tts_<project>.py # TTS runner
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- build_<project>.py # render + mux + caption
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- assets/<project>/*.png # extracted source figures (Step 1a)
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- audio/video_<project>/ # TTS output + durations.json
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- media/videos/video_<project>/ # manim render cache
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- review/video_<project>/ # validator screenshots
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- output/ # per-scene muxed MP4s, concat.txt
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- plan_<project>.md # scene-by-scene plan
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-
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- video_utils/ # shared helpers (bundled with the skill)
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- manim_helpers.py # CText, colors, sync helpers
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- tts_{edge,minimax,local,openai}.py # 4 TTS backends with cue estimation
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- validate_scenes.py # overlap / OOB / overflow / line-cross / screenshot checker
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- captions.py # generate_srt(durations_json, output_srt)
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- ```
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- ```
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- **Why per-project subfolders from day one:**
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-
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- - **`final/<project>/` is self-contained.** Paper PDF, video, and captions share the same slug — `vlc final/grpo/grpo.mp4` auto-loads `grpo.srt`. When the user asks "where's the video?", they open one folder.
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- - **Adding a second video is zero migration.** Just create another `final/<other>/` + `intermediate/<other>/`. No renaming, no moving. The moment the user builds video #2, the repo scales cleanly.
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- - **The slug ties everything together.** Pick a short name (`grpo`, `drifting`, `vae_intro`) and use it consistently: subfolder name, filename stem, and interpolated wherever the scripts hardcode a project name (`video_<project>.py`, `audio/video_<project>/`). Shared tooling discovers projects by scanning these slugs.
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-
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- **For multi-topic repos** (e.g., many papers organized by subject), add a topic layer:
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- ```
87
- ```
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- final/<topic>/<project>/
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- intermediate/<topic>/<project>/
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- ```
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- ```
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- Scripts keep working — each project subtree is self-contained, and relative paths (`Path(__file__).resolve().parents[1]`) still resolve to the project root regardless of how deeply nested.
93
-
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- **Don't flatten everything into one `videos/` folder.** When the user has three projects, a flat `videos/src/video1.py`, `video2.py`, `video3.py` with shared `audio/`, `media/`, `output/` directories interleaves projects and makes per-project cleanup impossible. Per-project subfolders prevent this from day one.
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- ```
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-
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- ## Pipeline
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-
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- ### Step 1: Extract Content
100
- Read the source material. Identify key concepts, flow, and dependencies.
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-
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- ### Checkpoint: Confirm Scope with User (MANDATORY)
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-
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- **Before any expensive work — figure extraction, narration drafting, TTS, or rendering — confirm the video's shape with the user in one exchange.** These questions cost seconds to ask and prevent hours of rework if the defaults don't match intent. Do not proceed past this checkpoint until the user has answered all four.
105
-
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- Ask together:
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-
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- 1. **Resolution / frame rate.** Default is **1080p at 24 fps** (matches this skill's render config). Confirm or offer to override, e.g.:
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- > "I'll render at 1080p, 24 fps. Good, or do you want something different (1440p, 4K, 30/60 fps)?"
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-
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- 2. **Target length + time allocation.** You've just read the source in Step 1, so propose a concrete total and a one-sentence breakdown across scenes, e.g.:
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- > "Targeting ~12 minutes, roughly: 2 min motivation → 4 min the central mechanism → 3 min training setup → 2 min results → 1 min wrap. Does that work?"
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-
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- 3. **Caption format.** Default is soft subtitles (a separate `.srt` file next to the MP4 — toggleable in VLC/YouTube). Burned-in captions are permanently rendered into the video (needed for platforms like Google Drive that don't load sidecar `.srt`). Ask:
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- > "Captions as a soft `.srt` next to the video (toggleable), or burned into the video (always visible, needed for Google Drive)? Or both?"
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-
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- 4. **TTS backend.** Default is **Edge-TTS** (free, no API key — recommended when quality is "good enough"). Alternatives: **MiniMax** (best quality, ~$0.04/min, needs `MINIMAX_API_KEY`), **Chatterbox** (voice cloning, free, needs NVIDIA GPU), **OpenAI** (~$0.06/min, needs `OPENAI_API_KEY`). Ask:
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- > "I'll use Edge-TTS (free, no API key). Prefer MiniMax (best quality, cloud), Chatterbox (voice cloning, local GPU), or OpenAI (cloud)?"
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-
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- The length and backend answers feed Step 2a (TTS WPM calibration — Chatterbox runs ~70% faster than the others, so the word-count target differs). The caption answer determines which branch of Step 4f runs. If the user revises length after audio has been generated, apply Step 2a's recovery procedure.
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-
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- ### Step 1a: Extract Source Figures (MANDATORY when source is a paper/document)
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-
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- **When the source has figures, extract them and use them in the video.** The author's own Fig 2 is almost always a clearer vector diagram than anything you can animate, ablation tables are more persuasive than "FID 1.54" on a title card, and qualitative sample grids beat narration. Plan figure placement into `plan_<topic>.md` before writing narration — scenes fall into place around figure reveals, not around animated bars.
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-
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- **Good candidates:** headline concept diagrams (Fig 1), architecture / vector illustrations, ablation tables, qualitative sample grids, 2D toy panels.
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-
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- **Storage:** `intermediate/<project>/src/assets/<project>/` (co-located with scene code).
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-
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- **Extraction — render-and-clip with PyMuPDF.** More reliable than `page.get_images()` (which misses vector overlays). Zoom ≥ 3.0 (~216 DPI) so figures stay crisp when scaled in Manim:
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-
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- ```python
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- import fitz
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- from pathlib import Path
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-
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- PDF = "path/to/paper.pdf"
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- OUT = Path("intermediate/<project>/src/assets/<project>/"); OUT.mkdir(parents=True, exist_ok=True)
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- doc = fitz.open(PDF)
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-
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- def render(page_num, out_name, clip, zoom=4.0):
141
- """page_num is 1-indexed. clip is fitz.Rect in PDF points.
142
- Letter page ≈ 612 × 792 pt; two-column ≈ 300 pt per column."""
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- pix = doc[page_num - 1].get_pixmap(matrix=fitz.Matrix(zoom, zoom), clip=clip, alpha=False)
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- pix.save(str(OUT / out_name))
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-
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- render(4, "fig2_illustration.png", fitz.Rect(55, 50, 305, 320)) # Fig 2, left column, top half
147
- ```
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- Iterate the clip box visually: render wide first, `Read` the PNG, tighten. Drop Algorithm boxes, adjacent tables, and body text — keep only the figure plus its caption line.
149
-
150
- For purely-embedded images (sample grids saved as single PNGs), inspect first:
151
- ```
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- ```python
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- for p, page in enumerate(doc):
154
- for i, img in enumerate(page.get_images()):
155
- b = doc.extract_image(img[0]); print(f"p{p+1}.img{i}: {b['width']}x{b['height']} ({b['ext']})")
156
- ```
157
- **Using figures in Manim** — prefer `set_width` for safety (wide aspect ratios overflow if you set height). Always include a brief attribution caption:
158
- ```
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- ```python
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- fig = ImageMobject("src/assets/<project>/fig2.png").set_width(config.frame_width - 1.4)
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- cap = CText("Figure 2 — Author et al. YEAR", font_size=18, color=DIMMED).next_to(fig, DOWN, buff=0.2)
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- self.play(FadeIn(fig, shift=UP * 0.15), run_time=1.4)
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- self.play(FadeIn(cap), run_time=0.6)
164
- ```
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- Treat figures as first-class scene elements: assign a `{FIG_N}` cue marker per figure reveal in narration.
166
- ```
167
-
168
- ### Step 2: Plan the Video Series
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- Write a plan to `intermediate/<project>/plan_<project>.md`.
170
-
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- ### Step 2a: Calibrate narration length against TTS pace (MANDATORY)
172
-
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- **Before writing a single segment of narration, estimate how long the TTS will actually run.** Different backends speak at very different paces. Getting this wrong means generating 20+ minutes of audio, discovering the video is half the target length, rewriting narration, and regenerating — a one-hour round trip.
174
-
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- **Approximate speaking paces (words per minute) for each backend:**
176
-
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- | Backend | Typical WPM | Notes |
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- |---------|------|-------|
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- | Edge-TTS | **155-165** | Neutral, newscaster pace |
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- | OpenAI TTS | **160-175** | Similar to Edge, slightly faster on some voices |
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- | MiniMax | **150-170** | Varies by voice; expressive narrators run slower |
182
- | Chatterbox | **255-280** | Notably faster than other backends — plan for it |
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-
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- **Calibration:** backend was chosen in the Checkpoint. **Compute target word count = minutes × backend WPM.** For a 25-minute Chatterbox video, that's 25 × 270 = **~6750 words** of narration. For the same length on Edge-TTS, it's 25 × 160 = **~4000 words**. The gap is almost 2×.
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-
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- If the user specifies "5+ minutes per problem" and you're using Chatterbox, each problem needs ~1350 words of narration, not ~750. Plan accordingly.
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-
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- **When the estimate is off and you discover it only after generating TTS**, fix in this order before touching anything else:
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- 1. Regenerate the WPM estimate from the actual `durations.json` (total words ÷ total seconds × 60).
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- 2. Revise the narration to the correct target length.
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- 3. Delete the old audio directory and rerun TTS — *don't* just append to the existing audio, durations and cue tables need to be recomputed from scratch.
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-
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- A 20-second quick sanity check of an early segment is worth doing once you've committed to a backend — if your first segment clocks in at 15 seconds when you budgeted 30, stop and recalibrate before writing the rest.
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-
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- ### Step 3: Write Narration with Cue Markers
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- Write narration as a Python dict in `intermediate/<project>/src/part_<project>_narration.py`:
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- ```python
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- VIDEO1 = {
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- "Scene1_Name": {"segments": {
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- "s1_seg1": (
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- "Here's the key idea. "
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- "{CONCEPT} The model predicts representations, not pixels. "
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- "{EQUATION} The loss is simply L2 distance in embedding space."
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- ),
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- }},
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- }
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- ```
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- Rules:
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- - Conversational 3b1b tone: contractions, short sentences, rhetorical questions
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- - `{CUE_NAME}` markers BEFORE the keyword they reference
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- - Each segment ~60-100 words (~25-40 seconds of speech)
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- - 3-5 segments per scene
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-
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- **Derivation scenes (CRITICAL):** When a scene shows a step-by-step equation derivation or proof:
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-
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- 1. **Narration describes each transformation as it happens.** Write narration and animation together — each sentence corresponds to one visual step. Do NOT write general narration separately and try to fit equations afterwards.
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-
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- 2. **Use per-submobject `ReplacementTransform` — NOT `TransformMatchingTex`.** `TransformMatchingTex` does global interpolation that makes everything float. The 3b1b technique is individual `ReplacementTransform` per term, so unchanged parts stay perfectly frozen:
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- ```
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- ```python
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- # Morphing "=" into "≥" while everything else stays perfectly still:
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- eq1 = MathTex(r"\log p(x)", r"=", r"\mathbb{E}[\log p]")
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- eq2 = MathTex(r"\log p(x)", r"\geq", r"\mathbb{E}[\log p]")
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- eq2.shift(eq1[0].get_center() - eq2[0].get_center()) # align anchor
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- self.play(
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- ReplacementTransform(eq1[0], eq2[0]), # frozen
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- ReplacementTransform(eq1[1], eq2[1]), # "=" morphs to "≥"
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- ReplacementTransform(eq1[2], eq2[2]), # frozen
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- )
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- ```
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- **Adding new terms** — existing parts transform, new parts FadeIn:
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- ```
233
- ```python
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- self.play(
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- ReplacementTransform(eq1[0], eq2[0]), # stays
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- FadeOut(eq1[1]), # old "+" disappears
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- FadeIn(eq2[1]), # new "-" appears
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- ReplacementTransform(eq1[2], eq2[3]), # term moves to new position
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- )
240
- ```
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- **Cancellation** — shrink/fade the term, then close the gap:
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- ```
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- ```python
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- self.play(eq[2].animate.scale(0).set_opacity(0), run_time=0.8)
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- remaining = VGroup(eq[0], eq[1], eq[3])
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- self.play(remaining.animate.move_to(ORIGIN), run_time=0.5)
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- ```
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- 3. **Structure equations for per-term control.** Each meaningful part must be its own submobject:
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- ```
250
- ```python
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- # BAD — one blob, can't address terms individually
252
- eq = MathTex(r"\log p(x) = \log \int Q(z) \frac{p(x,z)}{Q(z)} dz")
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-
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- # GOOD — each term addressable by index
255
- eq = MathTex(r"\log p(x)", r"=", r"\log \int", r"Q(z)", r"\frac{p(x,z)}{Q(z)}", r"\,dz")
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- # eq[0] is "\log p(x)", eq[1] is "=", etc.
257
- ```
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- 4. **Align before transforming.** Position eq2 relative to eq1 so frozen parts don't drift:
259
- ```
260
- ```python
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- eq2.shift(eq1[0].get_center() - eq2[0].get_center()) # anchor on first term
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- ```
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- 5. **Keep the equation on screen throughout.** It lives in one place and transforms. The viewer watches one object evolve, not a slideshow.
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-
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- **3b1b scene design rules:**
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-
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- - **Pacing:** `self.wait(1)` after every `self.play()`; `wait(2)` for complex ideas. Don't rush.
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- - **Layout:** titles `to_edge(UP)`, equations centered, diagrams center/lower. **Corner-park** derived results with `to_corner(UL)` to keep them visible while building the next idea. Guard wide equations with `.set_max_width(config.frame_width - 1)`. Split-screen compare with `Line(UP, DOWN).set_height(config.frame_height)`.
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- - **Font sizes:** hero 48–72, body math 42–48, labels 24–36 — much larger than typical.
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- - **Minimal on-screen text:** narration carries the explanation; the screen shows key terms and equations only.
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- - **Focus = dim everything else** (3b1b's #1 technique): `self.play(*[m.animate.set_fill(opacity=0.35) for m in others])`, restore with `set_fill(opacity=1)`. `Circumscribe(m)` for quick emphasis bursts.
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- - **Color:** `tex_to_color_map` works for **unique multi-char strings only** — `"x"` matches inside `\max`, `\text{}` and corrupts LaTeX. Use manual `eq[i].set_color()` for single letters. Palette: BLUE `#58C4DD`, YELLOW `#FFFF00`, TEAL `#5CD0B3`, RED `#FC6255`, PINK `#D147BD`, GREEN `#83C167`. Use `color_gradient([TEAL, RED], 5)` for sequences like x, x', x''.
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- - **Animation patterns:** sequential reveals via `LaggedStartMap(FadeIn, group, shift=0.5*UP, lag_ratio=0.3)` (never all-at-once); curved conceptual arrows (`Arrow(..., path_arc=-60*DEGREES)`); `FadeTransform(A, B)` for cross-type morphs (diagram → equation); `.space_out_submobjects(1.5)` to emphasize equation structure; semi-transparent rect backgrounds to group related items; `pointwise_become_partial` for progressive curve drawing.
274
-
275
- Example for a derivation:
276
- ```
277
- ```python
278
- "s3_seg1": (
279
- "We start with log p of x. "
280
- "{EXPAND} Now we introduce Q of z — "
281
- "multiplying and dividing inside the integral. "
282
- "{JENSEN} Applying Jensen's inequality, "
283
- "the log moves inside as a lower bound. "
284
- "{LABEL_ELBO} And this? That's the ELBO."
285
- ),
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-
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- ### Step 4: Build Source Files
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-
289
- #### 4a. Manim Scenes — `intermediate/<project>/src/video_<project>.py`
290
-
291
- **Required boilerplate:**
292
- ```python
293
- import sys, os
294
- sys.path.insert(0, os.path.expanduser("~/tools")) # where `npx notes-to-video` installs video_utils
295
- from pathlib import Path
296
- from video_utils.manim_helpers import *
297
- from video_utils.manim_helpers import make_sync_helpers
298
-
299
- # parents[1] resolves to intermediate/<project>/ regardless of topic nesting
300
- DURATIONS_FILE = Path(__file__).resolve().parents[1] / "audio" / "video_<project>" / "durations.json"
301
- seg_dur, cue_t, until, sync, fill = make_sync_helpers(DURATIONS_FILE)
302
- ```
303
- This gives you `CText()` (kerning-fixed Text — **always use instead of `Text()`**), `MathTex` for equations, colors (`BG ACCENT GOLD TEAL SOFT_WHITE DIMMED`), and sync helpers (`seg_dur cue_t until sync fill`). CMU Serif is auto-used if installed.
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-
305
- `CText()` exists because Manim's Pango renderer has broken kerning at small font sizes ([#2844](https://github.com/ManimCommunity/manim/issues/2844)); it renders at 8× then scales down.
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-
307
- **Audio-video sync — the cue system:**
308
-
309
- The narration has `{CUE_NAME}` markers. TTS generates per-sentence audio and estimates cue positions by character ratio. In Manim:
310
- ```
311
- ```python
312
- class Scene1_Example(Scene):
313
- def construct(self):
314
- seg = seg_dur("s1_seg1")
315
- sk = "s1_seg1"
316
- e = 0.0
317
-
318
- title = CText("Key Idea", font_size=44, color=ACCENT).to_edge(UP, buff=0.5)
319
- self.play(Write(title), run_time=2.0); e += 2.0
320
-
321
- # Fill gap until next cue with slow animation (NOT static wait)
322
- rt = until(sk, "CONCEPT", e)
323
- self.play(title.animate.scale(0.9), run_time=rt); e += rt
324
-
325
- # CUE: visual event fires when narrator says the keyword
326
- e = sync(self, sk, "EQUATION", e)
327
- eq = MathTex(r"E = mc^2")
328
- self.play(Write(eq), run_time=1.5); e += 1.5
329
-
330
- fill(self, seg, e)
331
- self.play(FadeOut(Group(*self.mobjects)), run_time=0.5)
332
- ```
333
- **Key sync rules:**
334
- - **Never `self.wait()` > 1s** — fill with slow animations using `until()` as `run_time`
335
- - **Place `{CUE}` before the keyword**: `"...for a {BAG} plastic bag..."`
336
- - **Dynamic run_time**: `rt = until(sk, "NEXT_CUE", e)` expands animation to fill available time
337
- - **`fill()` at segment end < 3s** — if longer, add more animation or cues
338
-
339
- **Anti-overlap rules (CRITICAL):**
340
-
341
- Overlapping text is the #1 quality problem. **Every scene must pass the validator with 0 issues. Do NOT render until the validator reports 0 issues.** Intentional visual effects (like crossing out an equation) do not justify skipping validation — restructure the scene to avoid triggering the validator, or use visual approaches that don't generate false positives (e.g. fade the equation to low opacity, then show the replacement, rather than overlaying a Cross on top).
342
-
343
- - **`FadeOut(Group(*self.mobjects))` between EVERY concept change** — within AND between segments. Never accumulate unrelated elements.
344
- - **Derivation scenes**: morph in place with per-submobject `ReplacementTransform` (see Step 3). Don't stack equations vertically.
345
- - **FadeOut before FadeIn** when reusing the same screen position.
346
- - **Containers:** circle radius ≥ 1.1 for single words; RoundedRectangle ≥ 0.4 padding. `CText()` width can be surprising.
347
- - **Arrow endpoints:** `.get_top()/.get_bottom()/.get_left()/.get_right()` — never route through text.
348
- - **Safe bounds:** x ∈ [-6.5, 6.5], y ∈ [-3.5, 3.5]. Reserve y > 3.0 for titles.
349
- - **Min font_size = 24** for CText.
350
-
351
- #### 4b. Validation (MANDATORY — never skip)
352
-
353
- The validator lives at `video_utils/validate_scenes.py`. Three modes:
354
-
355
- **Fast mode** (default, seconds):
356
- - Text-vs-text overlaps (>10% area)
357
- - Text-overflow (text exceeding container boundary)
358
- - Line-cross (arrows/curves through text, >15% coverage)
359
- - OOB (outside safe bounds)
360
-
361
- **Screenshot mode** (`--screenshots`, <1s/scene):
362
- - Captures PNG at end of each segment (right before `FadeOut(Group(*))`)
363
- - **Claude MUST read every screenshot** to catch visual issues automated checks miss
364
- - Most reliable way to catch layout problems
365
-
366
- **Usage:**
367
- ```
368
-
369
- # 1. Fast automated check
370
- python ~/tools/video_utils/validate_scenes.py intermediate/<project>/src/video_<project>.py
371
-
372
- # 2. Screenshot visual review — read every PNG
373
- python ~/tools/video_utils/validate_scenes.py intermediate/<project>/src/video_<project>.py --screenshots
374
-
375
- # Then: Read intermediate/<project>/review/video_<project>/*.png
376
- ```
377
- **Workflow:**
378
- 1. Fast check → fix until `✓ No issues found`
379
- 2. Screenshot check → read every PNG, fix visual issues
380
- 3. Only build after both pass
381
-
382
- #### 4c. TTS Generation
383
-
384
- Backend was chosen in Step 2a. All four live in `video_utils/` and write `intermediate/<project>/audio/video_<project>/durations.json` with sentence timing + cue timestamps.
385
-
386
- | Backend | Quality | Cost | Extra install | Module |
387
- |---------|---------|------|--------------|--------|
388
- | **Edge-TTS** (default) | Good | Free | None | `tts_edge` |
389
- | **MiniMax** | Best | ~$0.04/min | `httpx python-dotenv` + `MINIMAX_API_KEY` | `tts_minimax` |
390
- | **Chatterbox** | Good + voice clone | Free | NVIDIA GPU + `chatterbox-tts faster-whisper` | `tts_local` |
391
- | **OpenAI** | Good | ~$0.06/min | `openai` + `OPENAI_API_KEY` | `tts_openai` |
392
- ```
393
- ```python
394
- from video_utils.tts_edge import generate_and_save # voice="en-US-GuyNeural"
395
- from video_utils.tts_minimax import generate_and_save # voice="English_expressive_narrator"
396
- from video_utils.tts_local import generate_and_save # voice_ref="reference.wav"
397
- timing = generate_and_save(SCENES, AUDIO_DIR, voice=...)
398
- ```
399
- #### 4d. Rendering
400
-
401
- Resolution/fps were confirmed in the Checkpoint. Manim quality flags: `-ql` 480p (preview) · `-qm` 720p · `-qh` 1080p (default) · `-qp` 1440p.
402
- ```
403
-
404
- # Run from intermediate/<project>/ so manim's media/ cache is per-project
405
- cd intermediate/<project>
406
- python -m manim render -qh --fps 24 --disable_caching src/video_<project>.py SceneName
407
- ```
408
- **Speedup:** parallel rendering across CPU cores via a project-local `fast_render.py` (`parallel_render(MANIM_FILE, SCENE_ORDER, quality="-qh", fps=24)`). GPU (NVENC) encoding barely helps — the bottleneck is frame generation, not encoding.
409
-
410
- #### 4e. Composition
411
- ```
412
-
413
- # Mux video + audio per scene
414
- ffmpeg -y -i video.mp4 -i audio.mp3 -c:v copy -c:a aac -b:a 192k -shortest out.mp4
415
-
416
- # Concatenate scenes
417
- ffmpeg -y -f concat -safe 0 -i list.txt -c copy final.mp4
418
- ```
419
- #### 4f. Captions (SRT)
420
-
421
- `durations.json` already has exact per-sentence timing — no forced alignment needed:
422
- ```
423
- ```python
424
- from video_utils.captions import generate_srt
425
- generate_srt("intermediate/<project>/audio/video_<project>/durations.json",
426
- "final/<project>/<project>.srt")
427
- ```
428
- **Soft subs (recommended):** ship the `.srt` next to the MP4. Players (VLC, YouTube) load it automatically and it's toggleable.
429
-
430
- **Burned-in** (for platforms without soft-sub support, e.g. Google Drive):
431
- ```
432
- ```
433
- Key choices: small non-intrusive font, bottom-hugging margin, semi-transparent box.
434
- ```
435
-
436
- ### Step 5: Hand Off to User
437
-
438
- Give the user the build command:
439
- ```bash
440
- python -u intermediate/<project>/src/build_<project>.py
441
- ```
442
- ```
443
- After the build completes, point the user to `final/<project>/` — everything they want to watch or share lives there:
444
- ```
445
- ```
446
- final/<project>/
447
- <project>.pdf # source paper (if any)
448
- <project>.mp4 # final video
449
- <project>.srt # soft subtitles
450
- <project>_captioned.mp4 # burned-in variant, if they asked for one
451
- ```
452
- ```
453
- They should never need to look inside `intermediate/<project>/`. The build script writes both directories; that's by design.
454
- ```
455
-
456
- ## Conventions
457
-
458
- | Setting | Value |
459
- |---------|-------|
460
- | TTS (default) | Edge-TTS `en-US-GuyNeural` (free) |
461
- | TTS (best quality) | MiniMax `speech-2.8-turbo` (requires API key) |
462
- | TTS (local) | Chatterbox + faster-whisper (requires GPU) |
463
- | Font | CMU Serif (strongly recommended; system default fallback) |
464
- | Text wrapper | Always `CText()` not `Text()` |
465
- | Cue markers | `{CUE_NAME}` inline in narration |
466
- | Sentence gap | 350ms |
467
- | Segment gap | 500ms |
468
- | Render quality | `-qh --fps 24` (1080p 24fps) CPU |
469
- | Background | `#1a1a2e` |
470
- | Safe bounds | x: [-6.5, 6.5], y: [-3.5, 3.5] |
471
- | Min font size | 24 for CText |
472
-
473
- ## Source
474
-
475
- Rewritten for AICUT from [`cymcymcymcym/notes-to-video`](https://github.com/cymcymcymcym/notes-to-video)
476
- (MIT), skills/notes-to-video/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
@@ -1,100 +0,0 @@
1
- ---
2
- name: openchatcut
3
- description: "Connect an MCP-capable coding agent to AICUT and edit local video projects. Use when the user asks to install, connect, or set up AICUT; inspect or edit an AICUT project; work with its timeline, transcript, captions, media, generation, motion graphics, audio, color, or export tools; or recover from an AICUT MCP error. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "0xsline/OpenChatCut"
6
- ---
7
-
8
- # AICUT
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- OpenChatCut is a local-first, agent-native video editor. This skill is the
43
- single external entry point; specialized editing guidance remains inside the
44
- running editor and is loaded on demand with `load_skill`.
45
-
46
- ## Route the task
47
-
48
- - Install, connect, or diagnose the MCP server: read
49
- `references/getting-started.md`.
50
- - Inspect or modify a project: read `references/editing-workflow.md`.
51
- - Recover from a failed tool call, stale session, or missing editor:
52
- read `references/known-errors.md`.
53
-
54
- ## Essentials
55
-
56
- 1. Start OpenChatCut before connecting. The default MCP endpoint is
57
- `http://localhost:5199/api/external-mcp/mcp`.
58
- 2. Call `openchatcut_status`, then `list_projects`. Select a project only when
59
- the user names it or the current context identifies it.
60
- 3. Call `load_skill` before specialized work. It is read-only and requires
61
- neither `begin_edit_session` nor `editSessionId`; available names and support
62
- files come from the live MCP tool description.
63
- With progressive exposure enabled, this call reveals the skill's referenced
64
- tools and emits `tools/list_changed`; refresh the list before continuing.
65
- 4. Before project reads or edits, call `begin_edit_session`. Keep its
66
- `editSessionId` and pass it to every draft-safe editor tool.
67
- 5. Set `reuseExisting: true` on `begin_edit_session` to reuse your active draft
68
- or adopt an unchanged orphan. Existing operations and approval mode are kept.
69
- If reuse is rejected, call `list_edit_sessions`. Use `recover_edit_session`
70
- only with a listed `recoveryActions` value; another online owner must finish
71
- or discard its own session.
72
- 6. Use `approvalMode: "manual"` unless the user explicitly asks for unattended
73
- application. In manual mode, the user approves the complete proposal in
74
- OpenChatCut. In auto mode, `review_edit_session` applies the complete draft.
75
- 7. Finish with `review_edit_session`. Report success only after
76
- `get_edit_session` returns `applied`.
77
-
78
- ## Skill version
79
-
80
- `2026-09-04.1`
81
-
82
- The OpenChatCut MCP server announces its required skill baseline. If the server
83
- baseline is newer, run:
84
-
85
- ```bash
86
- npx skills update openchatcut
87
- ```
88
- ```
89
- Fallback command:
90
- ```
91
- ```bash
92
- npx skills add 0xsline/OpenChatCut --skill openchatcut
93
- ```
94
-
95
- ## Source
96
-
97
- Rewritten for AICUT from [`0xsline/OpenChatCut`](https://github.com/0xsline/OpenChatCut)
98
- (MIT), skills/openchatcut/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
99
-
100
- The repository holds 31 skills; this is the one its entry stands for.
@@ -1,54 +0,0 @@
1
- # Edit an OpenChatCut project
2
-
3
- ## Start with current state
4
-
5
- 1. Call `openchatcut_status`.
6
- 2. Call `list_projects` when the project is not already identified.
7
- 3. Call `target_project` with the selected project ID.
8
- 4. When specialized guidance applies, call `load_skill`; it requires no edit
9
- session or `editSessionId`.
10
- 5. Call `begin_edit_session` and keep the returned `editSessionId`.
11
- 6. Call `read_project` with that session ID before the first mutation.
12
-
13
- Use `approvalMode: "manual"` by default. Use `"auto"` only when the user asks
14
- for an unattended, atomic application.
15
-
16
- ## Load specialized guidance
17
-
18
- Call `load_skill` after targeting the project and before specialized work. Common skill names include:
19
-
20
- - `talking-head-guide`
21
- - `transcription`
22
- - `create-motion-graphics`
23
- - `image-gen`
24
- - `video-gen`
25
- - `voice`
26
- - `music`
27
- - `shader-gen`
28
- - `export`
29
- - `verification`
30
-
31
- Treat the live `load_skill` tool description as the current catalog. If a
32
- loaded skill lists support files, request the relevant one with its `file`
33
- argument.
34
-
35
- ## Apply edits
36
-
37
- - Use IDs returned by `read_project`, discovery tools, or prior receipts.
38
- - Keep every editor call in the same edit session.
39
- - Re-read the project after a failed mutation or when the timeline may be
40
- stale.
41
- - Use `view_timeline_frames`, `inspect_color`, or the verification skill after
42
- visual edits.
43
- - Keep generation and other immediate side effects outside a proposal unless
44
- the exposed tool explicitly supports the draft session.
45
-
46
- ## Review and finish
47
-
48
- 1. Call `review_edit_session` after all draft edits are ready.
49
- 2. For manual mode, tell the user the proposal is ready inside OpenChatCut.
50
- 3. Poll `get_edit_session` when the client needs the final state.
51
- 4. Report completion only when the status is `applied`.
52
- 5. If the status is `rejected` or `discarded`, report that exact result.
53
-
54
- Applied operations form one atomic undo step.