@autoaiai/aicut 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +94 -94
- package/package.json +1 -1
- package/skills/aicut-motion/SKILL.md +69 -3
- package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
- package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
- package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
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A swipe file of strong ad ideas, by category. Use it to raise the quality bar
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| 0.0–0.1s | Near-black frame, faint brand-color glow top-center. No logo, no headline — nothing reads "ad". | `ui-takeover` block, scene 1 (0–4s) | silence |
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| 0.1s (f3) | A push notification drops from the top edge and lands with a spring. App icon = product logo, app name = brand, title = the hook line ("Your desk called. It wants better light"). | built-in: banner springPop | `sfx-notification` f3 |
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| 0.7–1.7s | Banner hovers with a barely-visible bob. The viewer's muscle memory reads it as *their* notification. | built-in hover | — |
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| 2.5–4.0s | Headline knife-cuts in word-by-word over the hero (`enter="clip"`), proof line spring-pops (when captions are on, the proof rides the caption track instead — that is the template-wide `hasCaptions` behavior). | built-in | `sfx-reveal-hit` |
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| 4.0s | Whip-left into the demo scene — both scenes push as one camera move. | `transitionOut: "whip-left"` | `sfx-whoosh` on the boundary |
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| 4–9s | `device-frame` demo: screen content "switches pages" at 30%, punch-in at 55%, light impact at 90%. | built-in beats | `sfx-swipe`, `sfx-reveal-hit` |
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33
|
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| 9–12s | `stat-slam` with `colorMode: "inverted"` — the screen floods brand color, the approved number counts up and locks with shake + flash. | `impact` on the lock frame | `sfx-count-tick` ×n, `sfx-impact` |
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34
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| 12s | Luma-wipe into the CTA (panel sweeps, cut hides under cover). | `transitionOut: "luma-wipe"` | `sfx-swipe` |
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35
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| 12–15s | `cta-card`: button winds up, springs past 1, squashes on landing, pulses with a looping sheen; confetti; CTA holds to the end. | built-in | `sfx-bass-drop`, `sfx-success` |
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36
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37
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Voiceover (5 beats, word-synced `captions` with `emphasis` on the operative
|
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38
|
-
words): hook question → pain jab → demo verb line → the number → spoken CTA.
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39
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-
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|
40
|
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**The timid version of the same product** (what this file exists to prevent):
|
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41
|
-
fade in a centered title card → screenshot with three bullet points → "4.8/5"
|
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42
|
-
as static text → logo + button. Every beat is a fade, nothing reacts to
|
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43
|
-
anything, and the ad could belong to any competitor.
|
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44
|
-
|
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45
|
-
### 99% Squeeze — 12s, vertical (uses `charge-reveal`, scene 1 = 0–4s)
|
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46
|
-
|
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47
|
-
Beats scale to the scene length (rush ends ~26%, slam lands ~63% — use
|
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48
|
-
`chargeTimings(sceneFrames)` from `src/ChargeBar.tsx` for exact frames,
|
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49
|
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including `tickFrames` for the per-tick SFX). For a 4s charge scene at 30fps:
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50
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51
|
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| Time | What happens | Implementation | Audio |
|
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52
|
-
|---|---|---|---|
|
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53
|
-
| 0–1.0s | Cold open on the percent counter already RUSHING 0→88 with the bar's glow head streaking. No setup — momentum is the hook. | `charge-reveal` block, rush beat | `sfx-riser` |
|
|
54
|
-
| 1.0–2.5s | The crawl: 88→99 in discrete +1 ticks, bar trembling harder near the top, charging label ("CALIBRATING LIGHT…") cycling its dots. Each tick is a micro-event. | built-in crawl beat | `sfx-count-tick` on each `tickFrames` entry |
|
|
55
|
-
| ~2.5s | Dead stop at 99%. Two frames of nothing — the inhale. | built-in hold | silence (cut the riser) |
|
|
56
|
-
| ~2.55s | SLAM to 100%: fill overshoots, full-frame white flash, screen shake, confetti from the bar tip, and the label flips to the payoff headline popping in word-by-word. | built-in slam | `sfx-impact` + `sfx-success` same frame |
|
|
57
|
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| 2.6–4s | The payoff line holds while the bar settles — let it be read. | built-in | — |
|
|
58
|
-
| 4s | Zoom-punch into the payoff demo (the thing that is now "ready"). | `transitionOut: "zoom-punch"` | `sfx-bass-drop` |
|
|
59
|
-
| 4–8s | Demo of the unlocked result. | per concept | — |
|
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60
|
-
| 8–12s | Proof beat and CTA per the concept. | — | — |
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61
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-
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62
|
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Why it works: the 99% stall is loss-aversion — the viewer physically cannot
|
|
63
|
-
scroll away one percent before completion. The payoff line lands *with* the
|
|
64
|
-
release, so the value proposition is welded to a dopamine beat.
|
|
65
|
-
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|
66
|
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## Structure-Diverse Shapes
|
|
67
|
-
|
|
68
|
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Legal, encouraged shapes beyond "4 beats ending in cta". If all three concepts
|
|
69
|
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in `concepts.json` are 4-beat-cta arcs, at least one is not a real alternative.
|
|
70
|
-
|
|
71
|
-
- **CTA-early echo** — `["ui-takeover", "cta-card", "proof-montage", "cta-echo"]`:
|
|
72
|
-
the CTA lands at second 4 while attention is at its peak, then proof keeps
|
|
73
|
-
earning it, and a 1-second CTA echo closes. Works for products with instant
|
|
74
|
-
comprehension.
|
|
75
|
-
- **Triple escalation** — `["action-1x", "action-10x", "action-100x", "cta"]`:
|
|
76
|
-
the same core action repeated three times at absurdly increasing scale
|
|
77
|
-
(surreal-scale ramp). The repetition *is* the structure.
|
|
78
|
-
- **Countdown inversion** — `["charge-reveal", "payoff-blowout", "cta"]`: the
|
|
79
|
-
meter/countdown is the whole first act; everything after is release.
|
|
80
|
-
- **Single take** — `["one-take-morph"]` ×3 scenes chained with `hero-morph` /
|
|
81
|
-
match cuts so the spot reads as one continuous camera move through before →
|
|
82
|
-
during → after. No hard cuts at all is itself a pattern interrupt.
|
|
83
|
-
|
|
84
|
-
## Ecommerce / Physical Product
|
|
85
|
-
|
|
86
|
-
- **Cold-open payoff** - open on the after-state (glare gone, stain lifted, knot
|
|
87
|
-
untangled), then reveal the product that caused it. Structure:
|
|
88
|
-
`["cold-open-payoff", "cause-reveal", "demo", "cta"]`. Works because it earns the
|
|
89
|
-
first 2 seconds before asking for attention.
|
|
90
|
-
- **Same-object snap** - hold one object in frame and snap between the old way and
|
|
91
|
-
the product way on a beat. `["split-before-after", "snap-compare", "proof", "cta"]`.
|
|
92
|
-
- **Oddly-satisfying loop** - a single tactile action (peel, click, pour, fold)
|
|
93
|
-
shot huge and looped. `["macro-loop", "product-reveal", "benefit", "cta"]`.
|
|
94
|
-
|
|
95
|
-
## SaaS / Tool / App
|
|
96
|
-
|
|
97
|
-
- **Impossible demo** - show an end result that looks too fast, then reveal the
|
|
98
|
-
product doing it. `["impossible-result", "how-reveal", "proof", "cta"]`.
|
|
99
|
-
- **UI explosion** - a real screenshot bursts its capabilities outward as labeled
|
|
100
|
-
shards. `["screenshot-lock", "feature-explosion", "payoff", "cta"]`.
|
|
101
|
-
- **Chat becomes action** - message bubbles transform into completed work.
|
|
102
|
-
`["chat-open", "bubbles-to-done", "proof", "cta"]`.
|
|
103
|
-
|
|
104
|
-
## Game / App Store
|
|
105
|
-
|
|
106
|
-
- **Gameplay spectacle** - imitate the core loop (merges, swaps, collisions, near-
|
|
107
|
-
fail rescues, reward cascades) instead of explaining features.
|
|
108
|
-
`["cold-open-gameplay", "escalation", "reward-burst", "cta"]`.
|
|
109
|
-
- **Score-HUD climb** - a score, combo, or coin counter bursts upward like an
|
|
110
|
-
in-game HUD. `["gameplay-hook", "score-climb", "level-up", "cta"]`.
|
|
111
|
-
|
|
112
|
-
## Social / Short-Video App
|
|
113
|
-
|
|
114
|
-
- **Feed-native imitation** - a phone frame scrolls, swaps, and reacts so the ad
|
|
115
|
-
feels like the platform itself. `["feed-scroll", "creator-clip", "shop-or-live", "cta"]`.
|
|
116
|
-
- **POV ritual** - first-person hands perform the product's core gesture.
|
|
117
|
-
`["pov-hands", "one-tap-tune", "settle", "cta"]`.
|
|
118
|
-
|
|
119
|
-
## Numeric-Proof-Led (any category, only with source-backed numbers)
|
|
120
|
-
|
|
121
|
-
- **Stat slam** - the strongest approved number lands huge in the first second,
|
|
122
|
-
then the product earns it. `["stat-slam", "earn-the-number", "proof", "cta"]`.
|
|
123
|
-
Animate the value (count, snap, roll, meter-fill) toward the exact approved
|
|
124
|
-
figure; never inflate.
|
|
125
|
-
|
|
126
|
-
## Spectacle / Exaggeration Mechanics
|
|
127
|
-
|
|
128
|
-
Reach for these to push a concept past "tasteful" into bold. Dramatize the
|
|
129
|
-
*feeling* — every factual or numeric claim still stays honest and source-backed.
|
|
130
|
-
The token in parentheses is the exact `spectacleMove` value for `concepts.json`.
|
|
131
|
-
|
|
132
|
-
- **Surreal scale** (`surreal-scale`) - blow one element up past physical sense:
|
|
133
|
-
a phone the size of a skyscraper, a single feature filling the sky, the
|
|
134
|
-
product as a planet. `["surreal-scale-hook", "earn-the-scale", "proof", "cta"]`.
|
|
135
|
-
- **Impossible physics** (`impossible-physics`) - gravity flips, time freezes
|
|
136
|
-
mid-air, the UI shatters into shards, liquid runs upward, the room folds. The
|
|
137
|
-
product is the cause. `["impossible-physics", "cause-reveal", "payoff", "cta"]`.
|
|
138
|
-
- **World-bending** (`world-bend`) - the product warps the world around it: the
|
|
139
|
-
room recolors, the street reshapes, the feed bends toward the user.
|
|
140
|
-
`["world-bend", "ripple", "benefit", "cta"]`.
|
|
141
|
-
- **Hyperbolic before/after** (`hyperbolic-before-after`) - the "before" world
|
|
142
|
-
is a comic disaster (chaos, clutter, doom-spiral), then it snaps to perfect on
|
|
143
|
-
a single beat. Lean the contrast to the extreme.
|
|
144
|
-
`["disaster-before", "snap-fix", "after-bliss", "cta"]`.
|
|
145
|
-
- **Maximal kinetic burst** (`maximal-kinetic-burst`) - whip pans, snap zooms,
|
|
146
|
-
match cuts, and an impact on every beat so the spot feels overclocked.
|
|
147
|
-
`["kinetic-cold-open", "escalation", "drop", "cta"]`.
|
|
148
|
-
- **Dramatized stakes** (`dramatized-stakes`) - exaggerate the consequence of
|
|
149
|
-
*not* using the product to absurd, funny, or epic scale, then the product
|
|
150
|
-
rescues the moment. `["stakes-blowup", "rescue", "relief", "cta"]`.
|
|
151
|
-
- **UI comes alive** (`ui-comes-alive`) - the interface behaves like a physical
|
|
152
|
-
being: a notification gets pressed and swallows the screen (`ui-takeover`), a
|
|
153
|
-
button outgrows its container, chat bubbles do the work.
|
|
154
|
-
`["ui-takeover", "ui-acts", "payoff", "cta"]`.
|
|
155
|
-
- **Time break** (`time-break`) - the spot manipulates time itself: a freeze
|
|
156
|
-
with a record-scratch, a countdown that refuses to finish (`charge-reveal`),
|
|
157
|
-
a rewind that replays the disaster in reverse.
|
|
158
|
-
`["charge-reveal", "payoff-blowout", "cta"]`.
|
|
159
|
-
|
|
160
|
-
Rule: one outrageous mechanic carried at full volume beats five timid flourishes.
|
|
161
|
-
If the spot has no "wait, what?" beat, it is not bold enough yet.
|
|
162
|
-
|
|
163
|
-
## Hook Mechanics To Reach For
|
|
164
|
-
|
|
165
|
-
Pattern interrupt, bold approved stat, a question the viewer wants answered,
|
|
166
|
-
visual surprise, the after-state first, a negative hook ("stop doing X"), an
|
|
167
|
-
unexpected use, a satisfying loop, format-native imitation, surreal scale,
|
|
168
|
-
impossible physics, hyperbolic before/after.
|
|
169
|
-
|
|
170
|
-
## Cliche Ban List
|
|
171
|
-
|
|
172
|
-
Reject these openers and any close paraphrase. They signal template-filler, not an
|
|
173
|
-
idea. `validate-creative.mjs` rejects the worst of them in `hookLine`/`angle`.
|
|
174
|
-
|
|
175
|
-
- "Meet your / Meet the ..."
|
|
176
|
-
- "Introducing ..."
|
|
177
|
-
- "The future of ..."
|
|
178
|
-
- "Say goodbye to ..."
|
|
179
|
-
- "Game changer" / "game-changing"
|
|
180
|
-
- "Next level" / "take it to the next level"
|
|
181
|
-
- "Revolutionary"
|
|
182
|
-
- "Unleash ..."
|
|
183
|
-
- "Elevate your ..."
|
|
184
|
-
- "World-class"
|
|
185
|
-
|
|
186
|
-
Prefer concrete, specific, benefit-led lines tied to the product's real moment.
|
|
@@ -1,54 +0,0 @@
|
|
|
1
|
-
# Ad Intake
|
|
2
|
-
|
|
3
|
-
## Required Inputs
|
|
4
|
-
|
|
5
|
-
Use the smallest reliable source set:
|
|
6
|
-
|
|
7
|
-
- `source_url`: Product page, Google Play link, App Store link, landing page, or brief.
|
|
8
|
-
- `product_name`: Product, app, or service name.
|
|
9
|
-
- `target_customer`: Who the ad is for.
|
|
10
|
-
- `pain_or_desire`: Main problem, outcome, or use case.
|
|
11
|
-
- `conversion_goal`: Install, buy, trial, lead, waitlist, or retargeting.
|
|
12
|
-
- `size_preset`: Vertical, square, landscape, or a platform-specific alias.
|
|
13
|
-
- `duration_seconds`: 15, 30, or 45 unless the user asks otherwise.
|
|
14
|
-
- `assets`: Logo, screenshots, product images, clips, music, SFX, voice, fonts.
|
|
15
|
-
- `rights_status`: User-owned, licensed, generated, public reference only, or unknown.
|
|
16
|
-
|
|
17
|
-
If the user supplies only a URL, ask the compact questions in `preflight-questionnaire.md` only when the missing choice changes the output. Otherwise infer defaults and record them.
|
|
18
|
-
|
|
19
|
-
Recorded default:
|
|
20
|
-
|
|
21
|
-
- `audio_mode`: default `sfx-only`; ask only when the user requests silent-safe,
|
|
22
|
-
music plus SFX, voiceover, or a specific sound direction.
|
|
23
|
-
|
|
24
|
-
## Source Confidence Tags
|
|
25
|
-
|
|
26
|
-
Tag every claim:
|
|
27
|
-
|
|
28
|
-
- `observed`: Directly visible in supplied or inspected source.
|
|
29
|
-
- `user_supplied`: Provided by the user.
|
|
30
|
-
- `inferred`: Reasonable interpretation, must be phrased softly.
|
|
31
|
-
- `blocked`: Not safe to use until confirmed.
|
|
32
|
-
|
|
33
|
-
Do not render `blocked` claims.
|
|
34
|
-
|
|
35
|
-
## Extraction Checklist
|
|
36
|
-
|
|
37
|
-
For product pages:
|
|
38
|
-
|
|
39
|
-
- Product name, category, price or offer, main benefit, proof points, images, variants, shipping or guarantee, CTA.
|
|
40
|
-
|
|
41
|
-
For app store pages:
|
|
42
|
-
|
|
43
|
-
- App name, category, rating count, screenshots, core features, target user, pricing or trial, privacy-sensitive claims.
|
|
44
|
-
|
|
45
|
-
For SaaS or landing pages:
|
|
46
|
-
|
|
47
|
-
- Value proposition, problem, workflow, differentiators, proof, integrations, target segment, CTA.
|
|
48
|
-
|
|
49
|
-
## Safety Rules
|
|
50
|
-
|
|
51
|
-
- Do not include secrets, tokens, one-time IDs, personal data, or private customer content in prompts, docs, screenshots, or videos.
|
|
52
|
-
- Do not assume reviews, app screenshots, music, logos, or product photos are commercially reusable.
|
|
53
|
-
- Regulated claims need supplied approved copy.
|
|
54
|
-
- Note whether Remotion commercial licensing needs review for the intended use.
|
|
@@ -1,56 +0,0 @@
|
|
|
1
|
-
# Asset Harvest
|
|
2
|
-
|
|
3
|
-
## Minimum URL Harvest
|
|
4
|
-
|
|
5
|
-
When the user gives a product, app, or landing-page URL, fetch safe public assets before designing the ad:
|
|
6
|
-
|
|
7
|
-
- HTML metadata: title, description, canonical URL.
|
|
8
|
-
- Open Graph image: `og:image`.
|
|
9
|
-
- Favicon and apple touch icon.
|
|
10
|
-
- Public logo image when clearly linked.
|
|
11
|
-
- Public product/app screenshots when clearly part of the marketing page.
|
|
12
|
-
- CSS color tokens or obvious brand colors.
|
|
13
|
-
|
|
14
|
-
For ecommerce product URLs, the product page is the source of truth. Run the
|
|
15
|
-
root harvester before writing creative:
|
|
16
|
-
|
|
17
|
-
```bash
|
|
18
|
-
node scripts/harvest-ecommerce-assets.mjs "<product-url>" --brand "<brand>" --out-dir <public-brand-dir>
|
|
19
|
-
```
|
|
20
|
-
|
|
21
|
-
Product-link rules:
|
|
22
|
-
|
|
23
|
-
- Product main image is mandatory for a product-first ad when the page exposes one.
|
|
24
|
-
- Search engines are last-resort fallback only; never use search before trying the supplied product URL.
|
|
25
|
-
- Do not treat platform chrome, category banners, empty-state art, app-store badges, logo files, risk/challenge pages, or generic brand imagery as product photos.
|
|
26
|
-
- If the harvester reports `blocked: true` or exits with `Main image: not harvested`, stop the production path and report the blocker. Do not make a fake product ad from placeholders.
|
|
27
|
-
- If the user's own browser can open the page but headless/curl cannot, use a browser-backed extraction mode or ask for browser access/image URLs instead of switching to search.
|
|
28
|
-
- If crawler plus browser-backed extraction still cannot get the product image, stop and ask the user to provide product images/screenshots. Do not generate or search a substitute for the product main image.
|
|
29
|
-
- Ecommerce copy should introduce the linked item first; platform or store context can be secondary proof only.
|
|
30
|
-
|
|
31
|
-
Store harvested assets under the generated example or target project `public/<brand>/` folder and reference them with Remotion `staticFile()`.
|
|
32
|
-
|
|
33
|
-
When practical, create an asset manifest after harvesting:
|
|
34
|
-
|
|
35
|
-
```bash
|
|
36
|
-
node skills/remotion-ad-video/scripts/build_asset_manifest.mjs <public-brand-dir> --brand <Brand> --source <URL> --out <public-brand-dir>/asset-manifest.json
|
|
37
|
-
```
|
|
38
|
-
|
|
39
|
-
## Use Rules
|
|
40
|
-
|
|
41
|
-
- Use the product/app's own logos, icons, screenshots, feature graphic, and OG images as creative assets by default. They are standard inputs for the install/UA/affiliate ads this skill produces; do not stall waiting for "rights confirmation" on the advertised product's public store assets.
|
|
42
|
-
- Keep genuinely off-limits material out unless the user confirms rights: licensed/third-party music, celebrity or identifiable-person likeness, and paid stock/fonts. When a page mixes in other products (e.g. "similar apps"), only use assets that belong to the product being advertised.
|
|
43
|
-
- The advertiser owns final trademark/licensing decisions for their channel; flag residual responsibility in the handoff, do not block the build.
|
|
44
|
-
- Prefer local copies for stable renders.
|
|
45
|
-
- Keep the asset source URL and rights status in the source summary.
|
|
46
|
-
- Keep asset dimensions, inferred type, source URL, and rights status in `asset-manifest.json` when generated.
|
|
47
|
-
- If no product visual is available, create a custom motion graphic instead of leaving an empty placeholder.
|
|
48
|
-
|
|
49
|
-
## Minimum Visual Bar
|
|
50
|
-
|
|
51
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# Audio and Caption System
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Use this when adding music, sound effects, voiceover, captions, or silent-autoplay readability. Short-form ads should work with sound on and still read with sound off.
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## Audio Posture By Job Type
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Audio is a default implementation detail, not a required preflight or QA gate. Do not interrogate the user about audio; pick the posture from the job type and proceed.
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## Voiceover Scriptcraft
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on-screen text. A rich voiceover is what makes an ad feel alive.
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beats, and a landed CTA. Give each beat its own line.
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play off each other — voice asks, text answers; voice teases, text reveals.
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energy (whisper -> shout), pace (slow burn -> rapid-fire), and tone (deadpan,
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hyped, conspiratorial, urgent, warm). Flat, even narration is the failure mode.
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- Use punchy fragments and concrete verbs over full grammatical sentences.
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"Glare? Gone. One tap." beats "This lamp will reduce the glare on your screen."
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- Build to a peak. The energy should rise into the CTA so the spoken close lands
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the action ("Tap to try it." / "Get it free."), not trail off.
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breathe and hit beats; never wall-to-wall talk. Leave gaps for SFX and music
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to punch through.
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language, and caption it exactly if captions are on.
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- A generated TTS voice is fine (`rightsStatus: generated`). Pick a voice persona
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that fits the brand energy and note it in the track. Never imitate a real,
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identifiable, or celebrity voice without cleared rights.
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`startFrame` like any other cue, so lines land on the picture.
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Voiceover beat example:
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```json
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{
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"kind": "voiceover",
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"rightsStatus": "generated",
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"persona": "hyped, fast, confident",
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"lines": [
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{ "text": "Still squinting at your screen?", "delivery": "conspiratorial, slow", "sync": { "sceneId": "hook", "anchor": "scene-start" } },
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{ "text": "One tap. Glare gone.", "delivery": "snap, punchy", "sync": { "sceneId": "demo", "anchor": "visual-lock" } },
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{ "text": "Your desk, finally calm.", "delivery": "warm, settling", "sync": { "sceneId": "benefit", "anchor": "headline-enter" } },
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{ "text": "Tap to try it free.", "delivery": "rising, urgent CTA", "sync": { "sceneId": "cta", "anchor": "cta-land" } }
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]
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}
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```
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The `lines` array above is the voiceover *script*. In the Remotion template each
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spoken beat renders as its own audio track carrying the generated clip via `src`
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or `preset` plus its `startFrame`/`sync`; the template audio schema strips unknown
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fields, so do not expect a raw `lines` array in props to produce sound.
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## Sync Discipline
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- Every SFX track must map to a visible event: tap, click, swipe, card pop, score burst, block placement, CTA button press, transition, or reward.
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- Write a cue sheet with `frame/time -> scene -> visual event -> sound` before final render when SFX are included.
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- Prefer short interactive sounds over a generic music bed for test drafts.
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- For `sfx-only`, generate or include small click/pop/whoosh/impact sounds before rendering; do not downgrade to `silent-safe` just because the user did not provide audio.
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- If a sound does not have a clear on-screen trigger, remove it. A silent-safe ad is better than mismatched audio.
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- Place cues within roughly 2-4 frames of the visual event unless intentionally leading a transition.
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## Frame-Locked Cue Sheet
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- Use `durationFrames` for short hits that must not smear across cuts. Use `durationSecond` only for external music, voiceover, or clips whose source timing matters more than frame trimming.
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- Each SFX cue should include `sync.sceneId`, `sync.anchor`, and optional `sync.offsetFrames` so the sound can be audited against a visible scene event.
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- Valid anchors should describe the picture event, for example `scene-start`, `scene-cut`, `headline-enter`, `visual-lock`, `metric-count`, `cta-land`, `transition-lead`, or `reward`.
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- Treat a cue without `startFrame` or `sync.anchor` as a draft placeholder, not a final sound pass.
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## SFX Palette
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Use a varied palette instead of repeating one click or pop:
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- Core UI: click, tap, pop, notification, success.
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- Motion: swipe, whoosh, riser, stinger, impact.
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- Game/app reward: coin, combo, burst, level-up, fail-rescue.
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- Ecommerce/product: tactile snap, fabric, pack open, reveal hit, comparison snap.
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- Social/feed: sticker pop, glitch, live ping, shop tap, camera shutter.
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- Bass/impact: sub boom, bass drop, impact, stinger.
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Pick sounds by visual event and audio category. A 15s ad should usually use at least twelve distinct generated or rights-cleared SFX presets across product, transition, impact, UI, metric, reward, and notification categories unless the creative is intentionally restrained.
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## Cue Density
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- For `sfx-only`, plan roughly 8-14 picture-locked cues in a 15s ad.
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- Use 0.5-1.5s spacing for high-energy social, game, and ecommerce ads; use fewer cues for premium or enterprise SaaS.
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- Reserve risers for lead-ins, impacts for hook/CTA landings, and success sounds for final confirmation.
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- If two visual events happen within 5 frames, use one stronger sound rather than stacking muddy hits.
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## Mix Targets
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- Generated SFX should be clearly audible but short; start around 0.35-0.75 volume and reduce repeated hits.
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- Music beds should sit under SFX around 0.16-0.35 volume.
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- If voiceover is present, lower music and nonessential SFX under speech.
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- Treat near-silent output as blocking when `audio.enabled=true` and `audio.mode` is `sfx-only`, `music-sfx`, or `voiceover`.
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## Implementation Contract
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- Store local audio under `public/<brand>/audio/` and reference it with `staticFile()`, or use generated data-URI WAV clips / template presets for small template/test SFX.
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- Set `audio.enabled` to `true` only when at least one track is present.
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- Use one track per music bed, SFX hit, or voiceover clip so cuts can be timed precisely.
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- Each track should include `kind`: `musicBed`, `sfx`, or `voiceover`.
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- Each SFX track should include an audio category such as `product`, `transition`, `impact`, `ui`, `metric`, `reward`, or `notification`.
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- Each generated template track should use a named `preset`; external tracks should use `src`.
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- Each SFX track should include an `event` that names the visible trigger.
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- Each final SFX track should include exact `startFrame`; include `durationFrames` for clipped hits and `sync.sceneId` / `sync.anchor` for reviewable cue timing.
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- Each audio track must include `rightsStatus`: `user_supplied`, `licensed`, `generated`, `public_reference`, or `needs_verification`.
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- A `voiceover` track may carry multiple `lines`, each with its own `text`, `delivery` note, and `sync`, or be split into one track per spoken beat. Either way, every spoken beat needs picture-locked `sync`. Record a `persona` for the voice. A generated TTS voiceover uses `rightsStatus: generated`.
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- For silent-safe drafts, set `audio.enabled` to `false` and keep on-screen copy readable without sound.
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## Timing
|
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- Align scene cuts, sticker pops, score bursts, and CTA pulses to beat moments.
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- In 15s ads, use audio events roughly every 0.5-1.5 seconds.
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- Reserve the biggest impact sound for the hook payoff or CTA.
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- Keep voiceover to roughly 30-40 spoken words for 15s across 3-5 beats; leave breathing gaps so SFX and music land. See `Voiceover Scriptcraft`.
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## Captions
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|
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151
|
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- Captions should support the ad, not duplicate every on-screen word.
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- Use 1-2 short lines, high contrast, and safe-area margins.
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- Burn in essential CTA or offer text for silent autoplay.
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- If voiceover is present, caption claims exactly and keep source-backed proof separate.
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### Karaoke captions (Remotion `CaptionTrack`)
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Most feeds play muted — without burned-in, word-synced captions the voiceover
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effectively does not exist. Whenever the ad has a voiceover track, also fill
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`props.captions` (the template renders them via `src/CaptionTrack.tsx` as a
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global layer that survives scene cuts):
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|
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```json
|
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"captions": [
|
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|
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{ "text": "Your desk deserves better light",
|
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|
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"startFrame": 12, "endFrame": 58,
|
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167
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"words": [
|
|
168
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{ "w": "Your", "atFrame": 12 },
|
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{ "w": "desk", "atFrame": 18 },
|
|
170
|
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{ "w": "deserves", "atFrame": 26 },
|
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|
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{ "w": "BETTER", "atFrame": 36, "emphasis": true },
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|
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{ "w": "light", "atFrame": 44 }
|
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173
|
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] }
|
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174
|
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]
|
|
175
|
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```
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176
|
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|
|
177
|
-
- One entry per spoken sentence; use the same timestamps as the voiceover
|
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178
|
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audio track so the words land on the voice.
|
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179
|
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- Each word pops in on its beat; the word being spoken is lit in the accent
|
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|
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color; `emphasis: true` words land bigger, tilted, and stay lit in the
|
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181
|
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accent color — mark the numbers, pain words, and brand names.
|
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182
|
-
- Omit `words` to spread the words evenly across the window (fine for drafts;
|
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183
|
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per-word beats read better).
|
|
184
|
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- On `colorMode: "inverted"` scenes the caption accent automatically swaps to
|
|
185
|
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the background color for contrast — no extra work needed.
|
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186
|
-
|
|
187
|
-
## Platform Notes
|
|
188
|
-
|
|
189
|
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- TikTok/Reels/Shorts: punchy SFX, rhythmic cuts, captions low or mid-low.
|
|
190
|
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- Games: combo, burst, reward, fail-rescue, and level-up sounds.
|
|
191
|
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- SaaS/productivity: click, complete, send, success, notification, whoosh.
|
|
192
|
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- Ecommerce: tactile product sounds, reveal hits, comparison snaps.
|
|
193
|
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|
|
194
|
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## Optional Audio Review
|
|
195
|
-
|
|
196
|
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Only do this when the user explicitly asks for audio review, music, voiceover,
|
|
197
|
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silent-safe output, or platform-specific sound polish:
|
|
198
|
-
|
|
199
|
-
- Sound-on check: audio reinforces cuts instead of feeling pasted on.
|
|
200
|
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- Rights check: every music, SFX, and voice asset has a rights status.
|
|
201
|
-
- Mix check: voice and key SFX are not buried by music.
|
|
202
|
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- Stream check: use `ffprobe` only when audio deliverables are part of the ask.
|
|
@@ -1,128 +0,0 @@
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|
|
1
|
-
# Concept Contract
|
|
2
|
-
|
|
3
|
-
`concepts.json` is the mandatory creative artifact between Strategy and Storyboard.
|
|
4
|
-
It exists for the same reason `ad-brief.json` does: to stop the ad from collapsing
|
|
5
|
-
into a reskin of the stock template. The brief captures *what is true*; the concept
|
|
6
|
-
artifact captures *what idea we are betting on*.
|
|
7
|
-
|
|
8
|
-
## When To Create It
|
|
9
|
-
|
|
10
|
-
- Create `concepts.json` after `ad-brief.json` and before any storyboard or code —
|
|
11
|
-
for **every** job, not only commercial-quality requests. Fast tests and quick URL
|
|
12
|
-
jobs may use a lean version (3 concepts, one-line fields), but they do not skip
|
|
13
|
-
the gate: lower resolution is allowed, lower creativity is not. Skip only when
|
|
14
|
-
the user dictated one exact direction.
|
|
15
|
-
- Validate it before building:
|
|
16
|
-
|
|
17
|
-
```bash
|
|
18
|
-
node scripts/validate-creative.mjs examples/<brand>-ad/concepts.json
|
|
19
|
-
```
|
|
20
|
-
|
|
21
|
-
- Do not start the storyboard until the gate passes. A failing gate means the
|
|
22
|
-
concepts are not yet distinct, scored, or chosen.
|
|
23
|
-
|
|
24
|
-
## Shape
|
|
25
|
-
|
|
26
|
-
```json
|
|
27
|
-
{
|
|
28
|
-
"schemaVersion": "1.0",
|
|
29
|
-
"sourceUrl": "https://example.com/product",
|
|
30
|
-
"productName": "Product",
|
|
31
|
-
"defaultArc": ["hook", "pain", "demo", "proof", "cta"],
|
|
32
|
-
"concepts": [
|
|
33
|
-
{
|
|
34
|
-
"id": "glare-kill",
|
|
35
|
-
"label": "Glare Kill",
|
|
36
|
-
"angle": "One sentence describing the creative bet.",
|
|
37
|
-
"insight": "The sharp customer tension or surprising truth this ad weaponizes.",
|
|
38
|
-
"hookLine": "3 to 8 words",
|
|
39
|
-
"firstFrame": "What is visible at frame 0-30.",
|
|
40
|
-
"structure": ["cold-open-payoff", "cause-reveal", "angle-dim-focus", "cta"],
|
|
41
|
-
"motionIdea": "The main moving system.",
|
|
42
|
-
"signatureMoment": "The one frame only this product could own - a competitor could not swap their logo in. Reference the product's own element, interaction, or claim.",
|
|
43
|
-
"spectacleMove": "surreal-scale",
|
|
44
|
-
"proof": "Source-backed or user-supplied evidence only.",
|
|
45
|
-
"cta": "One action.",
|
|
46
|
-
"risk": "Rights, claim, or production concern.",
|
|
47
|
-
"scores": {
|
|
48
|
-
"attention": 5,
|
|
49
|
-
"nativeFit": 4,
|
|
50
|
-
"productProof": 4,
|
|
51
|
-
"conversion": 4,
|
|
52
|
-
"productionFeasibility": 4,
|
|
53
|
-
"claimSafety": 5,
|
|
54
|
-
"distinctiveness": 4,
|
|
55
|
-
"boldness": 5
|
|
56
|
-
}
|
|
57
|
-
}
|
|
58
|
-
],
|
|
59
|
-
"chosenId": "glare-kill",
|
|
60
|
-
"selectionNote": "Why this concept beat the others, plus any beat grafted from a runner-up."
|
|
61
|
-
}
|
|
62
|
-
```
|
|
63
|
-
|
|
64
|
-
## Gate Rules
|
|
65
|
-
|
|
66
|
-
The validator enforces the parts that can be checked mechanically:
|
|
67
|
-
|
|
68
|
-
- 3-6 concepts, each with a unique `id` and a unique `hookLine`.
|
|
69
|
-
- Every concept declares `angle`, `insight`, `hookLine` (3-8 words), `firstFrame`,
|
|
70
|
-
`structure` (>= 3 scene blocks), `motionIdea`, `signatureMoment`,
|
|
71
|
-
`spectacleMove`, `proof`, `cta`, and all eight `scores` as integers 1-5.
|
|
72
|
-
- `signatureMoment` is one sentence describing the frame only this product could
|
|
73
|
-
own — if a competitor could swap their logo in, it fails the spirit of the
|
|
74
|
-
field (validator floor: >= 10 chars after trim; the spirit is checked by you,
|
|
75
|
-
not the machine). `spectacleMove` must be one of: `surreal-scale`,
|
|
76
|
-
`impossible-physics`, `world-bend`, `hyperbolic-before-after`,
|
|
77
|
-
`maximal-kinetic-burst`, `dramatized-stakes`, `ui-comes-alive`, `time-break` —
|
|
78
|
-
the tokens match the mechanics in `ad-exemplars.md` (Spectacle / Exaggeration
|
|
79
|
-
Mechanics); the "wait, what?" beat is a checkable field, not a vibe.
|
|
80
|
-
- `scores` includes `boldness`: how exaggerated, dramatized, and visually loud the
|
|
81
|
-
concept is. A tasteful, reasonable, "presentation-safe" idea scores low here on
|
|
82
|
-
purpose. Boldness rates the creative register, never the truth of a claim.
|
|
83
|
-
- Concepts must not all share one `structure`; they must be genuine alternatives.
|
|
84
|
-
- `hookLine`, `angle`, and `label` must avoid banned cliche copy (see
|
|
85
|
-
`ad-exemplars.md`).
|
|
86
|
-
- `chosenId` must reference a real concept and carry a `selectionNote`.
|
|
87
|
-
- The chosen concept must score `attention` >= 4, `distinctiveness` >= 4, and
|
|
88
|
-
`boldness` >= 4, with `claimSafety` >= 3. A merely-acceptable 3 on attention,
|
|
89
|
-
distinctiveness, or boldness no longer ships - pick or revise a bolder concept.
|
|
90
|
-
- The chosen concept's `structure` must not equal `defaultArc` unless it sets a
|
|
91
|
-
`forceDefaultReason`. The stock hook/pain/demo/proof/cta arc is a fallback, not
|
|
92
|
-
a default.
|
|
93
|
-
|
|
94
|
-
## Scene Block Structure
|
|
95
|
-
|
|
96
|
-
`structure` is an ordered list of scene-block kinds, not the stock five scenes.
|
|
97
|
-
Use it to plan an arc that fits the chosen idea: for example
|
|
98
|
-
`["cold-open-payoff", "cause-reveal", "snap-compare", "cta"]`,
|
|
99
|
-
`["pov-hands", "one-tap-tune", "focus-settle", "cta"]`, or
|
|
100
|
-
`["stat-slam", "rapid-features", "proof-burst", "cta"]`. Map these blocks to the
|
|
101
|
-
actual Remotion scenes during storyboard. If two different concepts produce the
|
|
102
|
-
same arc, at least one of them is not a real alternative.
|
|
103
|
-
|
|
104
|
-
## Template Blocks
|
|
105
|
-
|
|
106
|
-
The Remotion template renders each scene by its `block` field, so the chosen
|
|
107
|
-
`structure` becomes distinct layouts and motion instead of one repeated card. Map
|
|
108
|
-
your structure onto these built-in blocks (or add a new block component):
|
|
109
|
-
|
|
110
|
-
- `cold-open-payoff` - full-bleed visual first; headline slams in late.
|
|
111
|
-
- `split-before-after` - kinetic split; dim "before" half vs colored "after" half.
|
|
112
|
-
- `device-frame` - content inside a phone frame; feed/app-native feel.
|
|
113
|
-
- `stat-slam` - a source-backed number dominates the frame (uses scene `metric`).
|
|
114
|
-
- `hero-morph` - the visual flies in from a thumbnail and arcs into the hero frame (FlipMove shared-element morph).
|
|
115
|
-
- `ui-takeover` - a fake push notification drops in, gets pressed, and expands into the hero — the system-UI hook.
|
|
116
|
-
- `charge-reveal` - progress-bar psychology: rush to 88%, squeeze to 99%, hold, slam to 100% with the payoff line.
|
|
117
|
-
- `cta-card` - centered conversion poster with a pulsing CTA button.
|
|
118
|
-
- `standard` - balanced framed-visual + copy layout; the fallback, not the default.
|
|
119
|
-
|
|
120
|
-
Set each storyboard scene's `block` accordingly. Do not route every scene through
|
|
121
|
-
`standard` - that is the template-collapse the gate exists to prevent.
|
|
122
|
-
|
|
123
|
-
## Handoff
|
|
124
|
-
|
|
125
|
-
- Keep `concepts.json` next to `ad-brief.json` in the project directory.
|
|
126
|
-
- When delivering one built variant, the storyboard and props must reflect the
|
|
127
|
-
chosen concept's `structure`, `firstFrame`, and `motionIdea`. Note in handoff
|
|
128
|
-
why the other concepts were not built.
|