@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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1
- ---
2
- name: 组件目录
3
- description: HyperFrames 官方组件完整目录,用于分镜制作时的组件选型。按场景类型映射推荐组件,是 Step 2(组件选型)的核心参考文档。
4
- ---
5
-
6
- # 组件目录
7
-
8
- ## 目录
9
-
10
- - [如何使用本目录](#如何使用本目录)
11
- - [场景到组件映射表](#场景--组件映射表)
12
- - [完整组件列表](#完整组件列表)
13
- - [安装说明](#安装说明)
14
- - [找不到匹配组件](#找不到匹配组件)
15
-
16
- ## 如何使用本目录
17
-
18
- 在 Step 2(组件选型)阶段,Agent 按照分镜表逐一为每个镜头匹配组件。工作流程:
19
-
20
- 1. 识别当前镜头的场景类型(Hook/概念/数据/对比/产品/流程/氛围/CTA/社媒/地图/过渡)
21
- 2. 查下表找到对应行,首选组件为推荐方案
22
- 3. 若首选不匹配具体需求(风格冲突、镜头时长特殊等),选择备选
23
- 4. 若整行都不匹配,跳转到文末「找不到匹配组件」章节
24
- 5. 安装组件:`npx hyperframes add <name>`
25
-
26
- ## 场景 → 组件映射表
27
-
28
- | 场景类型 | 首选组件 | 备选 | 何时用 |
29
- |---------|---------|------|--------|
30
- | Hook 开场 | vfx-text-cursor | caption-kinetic-slam | 前 3s 抓注意力 |
31
- | 概念/定义 | data-chart | flowchart, liquid-glass-widgets | 抽象概念具象化 |
32
- | 数据揭示 | data-chart | us-map, world-map | 数字/统计 |
33
- | 对比/反差 | vfx-shatter | grid-pixelate-wipe | A vs B |
34
- | 产品展示 | vfx-iphone-device | app-showcase, ios26-liquid-glass | 展示界面/设备 |
35
- | 流程/步骤 | flowchart | liquid-glass-media-controls | 1→2→3 步骤 |
36
- | 氛围/情绪 | grain-overlay + vignette | vfx-liquid-background | 建立 mood |
37
- | CTA 收尾 | logo-outro | caption-kinetic-slam | 行动召唤 |
38
- | 社媒引用 | x-post | reddit-post, spotify-card | 引用社交媒体内容 |
39
- | 地图/地理 | world-map | us-map-bubble, nyc-paris-flight | 地理位置相关 |
40
- | 过渡/桥接 | parallax-zoom | parallax-unzoom, grid-pixelate-wipe | 段落间过渡 |
41
-
42
- ## 完整组件列表
43
-
44
- ### 独立 Shader 转场(14 个)
45
- 详见 `references/shader-transitions.md`。此处列出名称以便索引:
46
-
47
- | 组件名 | 类型 | 时长 | 安装命令 |
48
- |--------|------|------|----------|
49
- | glitch | block | 0.5s | `npx hyperframes add glitch` |
50
- | whip-pan | block | 0.5s | `npx hyperframes add whip-pan` |
51
- | light-leak | block | 0.6s | `npx hyperframes add light-leak` |
52
- | cinematic-zoom | block | 0.6s | `npx hyperframes add cinematic-zoom` |
53
- | thermal-distortion | block | 0.5s | `npx hyperframes add thermal-distortion` |
54
- | swirl-vortex | block | 0.6s | `npx hyperframes add swirl-vortex` |
55
- | domain-warp-dissolve | block | 0.6s | `npx hyperframes add domain-warp-dissolve` |
56
- | ridged-burn | block | 0.5s | `npx hyperframes add ridged-burn` |
57
- | sdf-iris | block | 0.5s | `npx hyperframes add sdf-iris` |
58
- | cross-warp-morph | block | 0.6s | `npx hyperframes add cross-warp-morph` |
59
- | flash-through-white | block | 0.4s | `npx hyperframes add flash-through-white` |
60
- | chromatic-radial-split | block | 0.6s | `npx hyperframes add chromatic-radial-split` |
61
- | gravitational-lens | block | 0.6s | `npx hyperframes add gravitational-lens` |
62
- | ripple-waves | block | 0.5s | `npx hyperframes add ripple-waves` |
63
-
64
- ### 转场展示集(13个)
65
- 每套包含多种同风格转场变体,用于需要风格统一但具体方向未定的场景。
66
-
67
- | 组件名 | 类型 | 安装命令 |
68
- |--------|------|----------|
69
- | transitions-3d | block | `npx hyperframes add transitions-3d` |
70
- | transitions-blur | block | `npx hyperframes add transitions-blur` |
71
- | transitions-cover | block | `npx hyperframes add transitions-cover` |
72
- | transitions-destruction | block | `npx hyperframes add transitions-destruction` |
73
- | transitions-dissolve | block | `npx hyperframes add transitions-dissolve` |
74
- | transitions-distortion | block | `npx hyperframes add transitions-distortion` |
75
- | transitions-grid | block | `npx hyperframes add transitions-grid` |
76
- | transitions-light | block | `npx hyperframes add transitions-light` |
77
- | transitions-mechanical | block | `npx hyperframes add transitions-mechanical` |
78
- | transitions-push | block | `npx hyperframes add transitions-push` |
79
- | transitions-radial | block | `npx hyperframes add transitions-radial` |
80
- | transitions-scale | block | `npx hyperframes add transitions-scale` |
81
- | transitions-other | block | `npx hyperframes add transitions-other` |
82
-
83
- ### 字幕组件(16个)
84
- 详见 `references/caption-components.md`。
85
-
86
- | 组件名 | 类型 | 时长 | 安装命令 |
87
- |--------|------|------|----------|
88
- | caption-kinetic-slam | component | N/A | `npx hyperframes add caption-kinetic-slam` |
89
- | caption-matrix-decode | component | N/A | `npx hyperframes add caption-matrix-decode` |
90
- | caption-particle-burst | component | N/A | `npx hyperframes add caption-particle-burst` |
91
- | caption-pill-karaoke | component | N/A | `npx hyperframes add caption-pill-karaoke` |
92
- | caption-neon-glow | component | N/A | `npx hyperframes add caption-neon-glow` |
93
- | caption-glitch-rgb | component | N/A | `npx hyperframes add caption-glitch-rgb` |
94
- | caption-editorial-emphasis | component | N/A | `npx hyperframes add caption-editorial-emphasis` |
95
- | caption-parallax-layers | component | N/A | `npx hyperframes add caption-parallax-layers` |
96
- | caption-highlight | component | N/A | `npx hyperframes add caption-highlight` |
97
- | caption-gradient-fill | component | N/A | `npx hyperframes add caption-gradient-fill` |
98
- | caption-clip-wipe | component | N/A | `npx hyperframes add caption-clip-wipe` |
99
- | caption-texture | component | N/A | `npx hyperframes add caption-texture` |
100
- | caption-weight-shift | component | N/A | `npx hyperframes add caption-weight-shift` |
101
- | caption-emoji-pop | component | N/A | `npx hyperframes add caption-emoji-pop` |
102
- | caption-neon-accent | component | N/A | `npx hyperframes add caption-neon-accent` |
103
- | caption-blend-difference | component | N/A | `npx hyperframes add caption-blend-difference` |
104
-
105
- ### 3D/VFX 组件
106
-
107
- | 组件名 | 类型 | 描述 | 安装命令 |
108
- |--------|------|------|----------|
109
- | vfx-iphone-device | block | GLTF 3D 模型:iPhone 15 Pro Max + MacBook Pro,可旋转展示 | `npx hyperframes add vfx-iphone-device` |
110
- | ios26-liquid-glass | block | 3D iPhone + iOS 26 液态玻璃风格界面 | `npx hyperframes add ios26-liquid-glass` |
111
- | macos-tahoe-liquid-glass | block | 3D MacBook + macOS 桌面液态玻璃风格 | `npx hyperframes add macos-tahoe-liquid-glass` |
112
- | vfx-shatter | block | 元素碎裂解体效果,适合对比/反差镜头 | `npx hyperframes add vfx-shatter` |
113
- | vfx-portal | block | 传送门视觉特效 | `npx hyperframes add vfx-portal` |
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- | vfx-liquid-background | block | WebGL 流体模拟背景,适合氛围/情绪镜头 | `npx hyperframes add vfx-liquid-background` |
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- | vfx-text-cursor | block | 色散阴影文字 + 光标辉光,打字机风格,适合 Hook 开场 | `npx hyperframes add vfx-text-cursor` |
116
- | vfx-magnetic | block | 磁吸动效,元素跟随鼠标/触摸点 | `npx hyperframes add vfx-magnetic` |
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- | app-showcase | block | 3 个悬浮手机屏幕展示 App 界面 | `npx hyperframes add app-showcase` |
118
-
119
- ### Liquid Glass 系列
120
-
121
- | 组件名 | 类型 | 描述 | 安装命令 |
122
- |--------|------|------|----------|
123
- | liquid-glass-notification | block | iOS 液态玻璃风格通知卡片 | `npx hyperframes add liquid-glass-notification` |
124
- | liquid-glass-context-menu | block | 液态玻璃风格右键菜单 | `npx hyperframes add liquid-glass-context-menu` |
125
- | liquid-glass-media-controls | block | 液态玻璃风格媒体控制面板,适合流程/步骤镜头 | `npx hyperframes add liquid-glass-media-controls` |
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- | liquid-glass-widgets | block | 液态玻璃风格小组件集合,适合概念具象化 | `npx hyperframes add liquid-glass-widgets` |
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-
128
- ### 数据可视化
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-
130
- | 组件名 | 类型 | 描述 | 安装命令 |
131
- |--------|------|------|----------|
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- | data-chart | block | 带动画的柱状图 + 折线图,适合数据揭示和概念镜头 | `npx hyperframes add data-chart` |
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- | flowchart | block | 决策树 + SVG 连线,适合流程/步骤展示 | `npx hyperframes add flowchart` |
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- | world-map | block | 世界地图可视化 | `npx hyperframes add world-map` |
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- | us-map | block | 美国地图(基础版) | `npx hyperframes add us-map` |
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- | us-map-bubble | block | 美国地图气泡版 | `npx hyperframes add us-map-bubble` |
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- | us-map-hex | block | 美国地图六边形热力版 | `npx hyperframes add us-map-hex` |
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- | us-map-flow | block | 美国地图流向图 | `npx hyperframes add us-map-flow` |
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- | spain-map | block | 西班牙地图可视化 | `npx hyperframes add spain-map` |
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-
141
- ### 社交媒体
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-
143
- | 组件名 | 类型 | 描述 | 安装命令 |
144
- |--------|------|------|----------|
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- | instagram-follow | block | Instagram 关注按钮动效 | `npx hyperframes add instagram-follow` |
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- | tiktok-follow | block | TikTok 关注按钮动效 | `npx hyperframes add tiktok-follow` |
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- | yt-lower-third | block | YouTube 风格下三分之一字幕条 | `npx hyperframes add yt-lower-third` |
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- | x-post | block | X(Twitter)帖子卡片 | `npx hyperframes add x-post` |
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- | reddit-post | block | Reddit 帖子卡片 | `npx hyperframes add reddit-post` |
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- | spotify-card | block | Spotify 播放卡片 | `npx hyperframes add spotify-card` |
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- | macos-notification | block | macOS 风格通知弹窗 | `npx hyperframes add macos-notification` |
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-
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- ### 展示案例
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-
155
- | 组件名 | 类型 | 描述 | 安装命令 |
156
- |--------|------|------|----------|
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- | apple-money-count | block | Apple 风格金额跳动计数动画 | `npx hyperframes add apple-money-count` |
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- | vpn-youtube-spot | block | VPN 主题 YouTube 广告位 | `npx hyperframes add vpn-youtube-spot` |
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- | blue-sweater-intro-video | block | 蓝色毛衣产品介绍视频模板 | `npx hyperframes add blue-sweater-intro-video` |
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- | nyc-paris-flight | block | 纽约→巴黎航班路线动画 | `npx hyperframes add nyc-paris-flight` |
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- | north-korea-locked-down | block | 朝鲜封锁主题数据可视化 | `npx hyperframes add north-korea-locked-down` |
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- | ui-3d-reveal | block | 3D UI 界面揭示动画 | `npx hyperframes add ui-3d-reveal` |
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-
164
- ### 氛围/装饰
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-
166
- | 组件名 | 类型 | 描述 | 安装命令 |
167
- |--------|------|------|----------|
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- | grain-overlay | component | CSS 关键帧驱动的胶片颗粒叠加层,配合 vignette 建立氛围 | `npx hyperframes add grain-overlay` |
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- | shimmer-sweep | component | CSS 渐变遮罩光泽扫过效果 | `npx hyperframes add shimmer-sweep` |
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- | vignette | component | 电影级径向暗角效果 | `npx hyperframes add vignette` |
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- | grid-pixelate-wipe | component | 网格像素化擦除效果,也可作转场 | `npx hyperframes add grid-pixelate-wipe` |
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- | texture-mask-text | component | 66 种 PBR 纹理遮罩文字(素材来自 ambientCG) | `npx hyperframes add texture-mask-text` |
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- | parallax-zoom | component | 视差推进效果,适合段落间过渡/桥接 | `npx hyperframes add parallax-zoom` |
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- | parallax-unzoom | component | 视差拉远效果,parallax-zoom 的反向变体 | `npx hyperframes add parallax-unzoom` |
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-
176
- ### 品牌/收尾
177
-
178
- | 组件名 | 类型 | 描述 | 安装命令 |
179
- |--------|------|------|----------|
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- | logo-outro | block | 电影级 Logo 揭示 + 辉光绽放,适合 CTA 收尾 | `npx hyperframes add logo-outro` |
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-
182
- ## 安装说明
183
-
184
- 所有组件统一通过 `npx hyperframes add <name>` 安装。
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-
186
- - **block** 类型:安装后生成子合成(sub-composition),在 HTML 中通过 `data-composition-src` 属性引用
187
- - **component** 类型:安装后生成 CSS/JS 代码片段,引入到镜头对应的 HTML 元素中使用
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-
189
- ## 找不到匹配组件
190
-
191
- 如果某个镜头在所有官方组件中都找不到匹配项,按以下优先级处理:
192
-
193
- 1. **重新审视镜头设计**:是否可以用已有组件的组合来实现?例如 `grain-overlay` + `vignette` + 自定义文字可以构成多种氛围场景
194
- 2. **使用 GSAP 手写**:参考 `references/gsap-patterns.md` 中的动画模式,用纯 HTML/CSS + GSAP 实现
195
- 3. **极简处理**:如果镜头时长很短(<2s),纯文字 + 基础淡入淡出也是可接受的方案
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-
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- 手写 CSS 是**最后手段**,优先始终是官方组件选型。
@@ -1,165 +0,0 @@
1
- ---
2
- name: 组件配方
3
- description: 叙事目的 → 组件组合配方表。每个场景类型 3 档能量配方 + 抽象概念组件化方法。用于防止 Agent 反复使用同一个组件(data-chart 连用 5 镜等)。第二步组件选型时必读。
4
- ---
5
-
6
- # 组件组合配方
7
-
8
- ## 目录
9
-
10
- - [为什么需要配方](#为什么需要配方)
11
- - [场景类型与三档能量组合](#配方表场景类型--3-档能量组合)
12
- - [字幕组件切换模式](#字幕组件切换模式)
13
- - [转场搭配模式](#转场搭配模式)
14
- - [抽象概念到组件翻译](#抽象概念--组件翻译表)
15
- - [使用检查清单](#使用检查清单)
16
-
17
- ## 为什么需要配方
18
-
19
- `component-catalog.md` 告诉你"有什么组件",但不告诉你"怎么组合"。Agent 看到表格中"首选"列的第一个选项就停下来,导致全片 data-chart 连用 5 镜、light-leak 用 8 次、caption-pill-karaoke 全片不换。
20
-
21
- **本文件的规则**:为每个镜头选择组件时,先看本表。不要直接取 `component-catalog.md` 场景映射表的"首选"列。
22
-
23
- ---
24
-
25
- ## 配方表:场景类型 → 3 档能量组合
26
-
27
- 每个场景类型给出 3 档组合。全片中每档至少用 1 次,确保视觉多样性。
28
-
29
- ### 数据展示
30
-
31
- | 档位 | 组件组合 | 适合情绪 | 时长建议 |
32
- |------|---------|---------|---------|
33
- | 🔋 低能量 | `liquid-glass-widgets` + 数字大字(CSS)| 冷静、介绍 | 4-6s |
34
- | ⚡ 中能量 | `data-chart` + `shimmer-sweep` | 正常、展示 | 5-8s |
35
- | 💥 高能量 | `vfx-shatter` 碎裂 → 碎片重组为数据 + `light-leak` | 紧张、揭示 | 4-7s |
36
-
37
- 🔒 **data-chart 专用规则**:如果叙事需要进度条从 0% 填到 100%,不要用同一个 data-chart 连做 5 镜。拆成 3 段——低能量引入(widgets)、中能量爬坡(data-chart ×2 镜 max)、高能量冲刺+碎裂(shatter)。每段换一种视觉手段。
38
-
39
- ### 概念/定义
40
-
41
- | 档位 | 组件组合 | 适合情绪 |
42
- |------|---------|---------|
43
- | 🔋 低能量 | `liquid-glass-widgets` + 标签文字 | 解释、建立认知 |
44
- | ⚡ 中能量 | `flowchart` + `vfx-text-cursor` | 结构化展示 |
45
- | 💥 高能量 | `texture-mask-text` (66 种 PBR 纹理) + `parallax-zoom` | 冲击力、印象 |
46
-
47
- 🔒 **抽象概念具象化铁律**:不要用 CSS 手写矩形/card 表达核心概念(如"白纸=上下文窗口")。优先查上表找合适的组件组合。`texture-mask-text` 有 66 种 PBR 纹理(纸纹/金属/布料等),极其适合将抽象概念编译为可感知的材质。
48
-
49
- ### 产品/界面展示
50
-
51
- | 档位 | 组件组合 | 适合情绪 |
52
- |------|---------|---------|
53
- | 🔋 低能量 | `app-showcase` (3 设备悬浮) | 首次露面 |
54
- | ⚡ 中能量 | `vfx-iphone-device` + 旋转动画 | 功能演示 |
55
- | 💥 高能量 | `ios26-liquid-glass` + `ui-3d-reveal` | 品牌高潮 |
56
-
57
- ### 流程/步骤
58
-
59
- | 档位 | 组件组合 | 适合情绪 |
60
- |------|---------|---------|
61
- | 🔋 低能量 | `liquid-glass-media-controls` + 数字 | 简洁指引 |
62
- | ⚡ 中能量 | `flowchart` (决策树+SVG连线) | 结构化解释 |
63
- | 💥 高能量 | `grid-pixelate-wipe` 擦除旧步骤 → 新步骤浮现 | 戏剧化过渡 |
64
-
65
- ### 对比/反差
66
-
67
- | 档位 | 组件组合 | 适合情绪 |
68
- |------|---------|---------|
69
- | 🔋 低能量 | 左右分屏 + 2 组 `liquid-glass-widgets` | 理性对比 |
70
- | ⚡ 中能量 | `data-chart` 双组 + 颜色对立(绿 vs 红)| 数据对比 |
71
- | 💥 高能量 | `vfx-shatter` 左侧碎裂 → `vfx-portal` 右侧浮现 | 戏剧化反转 |
72
-
73
- ### Hook 开场
74
-
75
- | 档位 | 组件组合 | 适合情绪 |
76
- |------|---------|---------|
77
- | 🔋 低能量 | `vfx-text-cursor` 打字机 + `vignette` | 悬疑、好奇 |
78
- | ⚡ 中能量 | `caption-kinetic-slam` + `shimmer-sweep` | 冲击、震惊 |
79
- | 💥 高能量 | `vfx-portal` + 核心关键词从传送门中推出 | 科幻、颠覆 |
80
-
81
- ### CTA 收尾
82
-
83
- | 档位 | 组件组合 | 适合情绪 |
84
- |------|---------|---------|
85
- | 🔋 低能量 | `logo-outro` + 辉光 | 品牌、稳重 |
86
- | ⚡ 中能量 | `caption-kinetic-slam`(CTA 大字)+ `parallax-unzoom` 拉远 | 号召力 |
87
- | 💥 高能量 | `vfx-liquid-background` 流体脉冲 + `apple-money-count`(数字跳动) | 转化驱动 |
88
-
89
- ### 氛围/情绪建立
90
-
91
- | 档位 | 组件组合 | 适合情绪 |
92
- |------|---------|---------|
93
- | 🔋 低能量 | `grain-overlay` + `vignette` + 纯色底 | 基础氛围 |
94
- | ⚡ 中能量 | `vfx-liquid-background` + `shimmer-sweep` | 流动、有机 |
95
- | 💥 高能量 | `vfx-liquid-background` + `chromatic-radial-split` 转场进入 | 不安、紧张 |
96
-
97
- ---
98
-
99
- ## 字幕组件切换模式
100
-
101
- 🔒 全片至少用 2 种 caption 组件。切换时机 = 叙事段落切换点(即情绪曲线拐点处)。
102
-
103
- ### 情绪 → 字幕 对照表
104
-
105
- | 情绪拐点 | 切换到的 caption | 效果 |
106
- |---------|-----------------|------|
107
- | Hook/开场 | `caption-kinetic-slam` 或 `vfx-text-cursor`(大字+底部字幕组合) | 建立冲击力 |
108
- | 解释/建立认知 | `caption-pill-karaoke` 或 `caption-weight-shift` | 温和、易懂 |
109
- | 数据/事实 | `caption-highlight` 或 `caption-clip-wipe` | 信息感、干净 |
110
- | 紧张/危机 | `caption-glitch-rgb` 或 `caption-matrix-decode` | 不安、技术感 |
111
- | 转折/方案 | `caption-editorial-emphasis` 或 `caption-gradient-fill` | 权威、自信 |
112
- | 金句/高潮 | `caption-kinetic-slam` 或 `caption-particle-burst` | 最大冲击 |
113
- | CTA/收尾 | `caption-weight-shift` 或 `caption-neon-accent` | 精致、品牌 |
114
-
115
- ### 反例
116
-
117
- ❌ 全片 14 镜只用 `caption-pill-karaoke`——观众在第 5 镜就视觉疲劳了。pill-karaoke 适合"解释/建立认知"段,到了"紧张/危机"段(如百分比超过 50%)就应该切成 `caption-glitch-rgb`,到了金句段切 `caption-kinetic-slam`。
118
-
119
- ---
120
-
121
- ## 转场搭配模式
122
-
123
- ### 三段式转场策略
124
-
125
- | 段落 | 推荐转场 | 使用次数上限 |
126
- |------|---------|------------|
127
- | Hook → 主体 | `cinematic-zoom` 或 `glitch` | 1 次 |
128
- | 主体内段落递进 | `light-leak` 或 `transitions-dissolve` | ≤ 全片镜数 × 25% |
129
- | 情绪转折 | `glitch` 或 `chromatic-radial-split` | 1-2 次 |
130
- | 危机→方案 | `flash-through-white` 或 `ridged-burn` | 1-2 次 |
131
- | 方案→金句 | `cinematic-zoom` 或 `swirl-vortex` | 1 次 |
132
- | 金句→CTA | `light-leak` 或 `parallax-unzoom` | 1 次 |
133
-
134
- ### 反例
135
-
136
- ❌ `light-leak` 全片用 8 次——段落内递进、情绪转折、高潮收束全用同一种。Agent B 看到 14 镜 spec 中 8 个 `light-leak` 转场,不会觉得"这是精心设计的",会觉得"Agent A 只认识这一种转场"。
137
-
138
- ---
139
-
140
- ## 抽象概念 → 组件翻译表
141
-
142
- 当逐字稿中出现抽象概念时,不要用 CSS 手写矩形模拟。查下表找组件化方案:
143
-
144
- | 抽象概念 | 组件化方案 | 示例 |
145
- |---------|-----------|------|
146
- | 白纸/纸张/书写 | `texture-mask-text` (PBR 纸纹理) + `grid-pixelate-wipe` (擦除) | "上下文窗口像一张白纸" |
147
- | 容量/进度/百分比 | `data-chart` + `liquid-glass-widgets` 分段 | "上下文用了 15%" |
148
- | 碎裂/崩溃/破坏 | `vfx-shatter` + `transitions-destruction` | "100% 直接罢工" |
149
- | 重组/方案/重建 | `liquid-glass-widgets` 依次浮现 + `light-leak` | "怎么管理?开新对话" |
150
- | 流动/变化/时间 | `vfx-liquid-background` 加速/减速 + `shimmer-sweep` | "随着对话越来越多" |
151
- | 对比/A vs B | `data-chart` 双色 + `vfx-shatter` 左侧碎裂 | "AI 变聪明 vs 变笨" |
152
- | 聚焦/揭示/真相 | `cinematic-zoom` + `caption-kinetic-slam` | "不是它变笨了" |
153
- | 记忆/遗忘 | `grid-pixelate-wipe` 擦除文字 → 空白 | "把纸腾出来" |
154
-
155
- ---
156
-
157
- ## 使用检查清单
158
-
159
- 对每个 Scene 选完组件后,快速过:
160
-
161
- - [ ] 这个组件在本片中已经连续用了 3 镜吗?→ 是:换高/低一档能量配方
162
- - [ ] 这个场景类型在配方表中有 3 档,我只用了同一档吗?→ 是:选不同能量档位
163
- - [ ] 核心视觉锚点(hook/金句/首尾呼应)用了 CSS fallback 吗?→ 是:回上表找组件化方案
164
- - [ ] 当前段落是情绪拐点吗?→ 是:查字幕切换表,换 caption 组件
165
- - [ ] 下个转场已经在本片中用了 >25% 镜数吗?→ 是:换能量匹配的另一种转场
@@ -1,112 +0,0 @@
1
- ---
2
- name: gsap-patterns
3
- description: GSAP 编排 Pattern 代码示例。v1.2:GSAP 是胶水,不是画笔。组件负责自身动画,GSAP 只负责跨组件编排。
4
- ---
5
-
6
- # GSAP 编排 Pattern
7
-
8
- ## 目录
9
-
10
- - [核心理念](#核心理念)
11
- - [Pattern 速查](#pattern-速查)
12
- - [旧 Pattern 迁移指引](#旧-pattern-迁移指引)
13
- - [Easing 速查](#easing-速查)
14
- - [禁止事项](#禁止事项)
15
-
16
- ## 核心理念
17
-
18
- **GSAP 是胶水,不是画笔。**
19
-
20
- v1.2 开始,动画不再手写。官方组件(通过 `data-composition-src` 引用)负责自身的入场/退场/循环动画。GSAP 的唯一职责:协调组件之间、素材之间、字幕之间的时序关系。
21
-
22
- - 组件自己动 → GSAP 只管什么时候让它出现/消失
23
- - 素材(图片/视频)→ GSAP 负责入场微动效(scale + autoAlpha)
24
- - 字幕 → GSAP 负责在正确的时间点切换文本
25
-
26
- ## Pattern 速查
27
-
28
- ```javascript
29
- // ═══════════════════════════════════════
30
- // Pattern 1: 组件入场编排
31
- // 组件自身有入场动画,GSAP 只控制显示时机
32
- // ═══════════════════════════════════════
33
- // HTML: <div data-composition-src="compositions/data-chart.html"
34
- // data-start="12.0" data-duration="8.0">
35
- tl.set("#scene-03", { autoAlpha: 1 }, 12.0);
36
-
37
- // ═══════════════════════════════════════
38
- // Pattern 2: 素材交叉淡入淡出
39
- // 淡出旧素材,同时淡入新素材(overlap = crossfade)
40
- // ═══════════════════════════════════════
41
- tl.to("#scene-A-material", { autoAlpha: 0, duration: 0.4 }, 8.5);
42
- tl.from("#scene-B-material", { autoAlpha: 0, duration: 0.4 }, "<");
43
-
44
- // ═══════════════════════════════════════
45
- // Pattern 3: 字幕文本切换
46
- // 在旁白时间点切换字幕内容
47
- // ═══════════════════════════════════════
48
- tl.call(() => {
49
- document.getElementById("caption-text").textContent = "新的字幕";
50
- }, [], 15.0);
51
-
52
- // ═══════════════════════════════════════
53
- // Pattern 4: Shader 转场触发
54
- // Shader 转场作为子 composition 引用,GSAP 只管显隐
55
- // ═══════════════════════════════════════
56
- tl.set("#transition-glitch", { autoAlpha: 1 }, 20.0);
57
- tl.set("#transition-glitch", { autoAlpha: 0 }, 24.0);
58
-
59
- // ═══════════════════════════════════════
60
- // Pattern 5: 素材/截屏入场
61
- // 图片或视频素材入场,微 scale 增加纵深感
62
- // ═══════════════════════════════════════
63
- tl.from("#scene-material", {
64
- scale: 1.05,
65
- autoAlpha: 0,
66
- duration: 0.6,
67
- ease: "power2.out"
68
- }, 5.0);
69
-
70
- // ═══════════════════════════════════════
71
- // Pattern 6: 组件退场编排
72
- // 组件自身有退场动画,GSAP 控制在何时触发隐藏
73
- // ═══════════════════════════════════════
74
- tl.set("#scene-03", { autoAlpha: 0 }, 20.0);
75
- ```
76
-
77
- ## 旧 Pattern 迁移指引
78
-
79
- v1.1 手写动画 pattern 已被官方组件取代:
80
-
81
- | v1.1 Pattern | v1.2 替代方案 |
82
- |-------------|-------------|
83
- | anim-slam | `caption-kinetic-slam`(全屏大字 slam)或 GSAP `back.out(1.7)` 手动实现 |
84
- | anim-cascade | `caption-clip-wipe`(逐词 clip-path 揭示)或 `caption-pill-karaoke`(逐词高亮) |
85
- | anim-breathe | 任何组件自带呼吸态;若需手写,按 Scene 时长计算有限 `repeat`,禁止无限循环 |
86
- | anim-flash | `caption-highlight`(TikTok 式高亮扫过)或 GSAP 颜色 flash |
87
- | anim-weight | `caption-weight-shift`(字重渐变过渡) |
88
- | anim-track | `caption-editorial-emphasis`(字距/大小对比)或 GSAP `letterSpacing` |
89
- | anim-scribe | `caption-gradient-fill`(下划线效果)或 GSAP `scaleX` 手写 |
90
- | 手写 crossfade | `light-leak` 或 `transitions-dissolve`(shader 转场,视觉效果远超 CSS) |
91
- | 手写 line-sweep | `whip-pan` 或 `transitions-push`(shader 转场替代扫换) |
92
- | 手写 卡片光晕 | `shimmer-sweep` + `vignette` 组合,或 `liquid-glass-widgets` |
93
-
94
- ## Easing 速查
95
-
96
- | ease | 感觉 | 适用场景 |
97
- |------|------|---------|
98
- | `"power2.out"` | 减速停止 | 最常用,通用入场 |
99
- | `"power3.out"` | 更强减速 | 需要力度感的入场 |
100
- | `"power4.in"` | 加速启动 | 退场、消失 |
101
- | `"back.out(1.7)"` | 超出再回弹 | 弹入效果,强调元素 |
102
- | `"elastic.out(1,0.3)"` | 弹性晃动 | 趣味性入场,少用 |
103
- | `"sine.inOut"` | 平滑对称 | 呼吸态、循环动画 |
104
-
105
- ## 禁止事项
106
-
107
- - ❌ 不用 `delay` 链式调用 — 用 timeline position parameter
108
- - ❌ 不用 `opacity` — 用 `autoAlpha`
109
- - ❌ 不动 `width/height/top/left` — 用 `x/y/scale`
110
- - ❌ 不创建 tweens 在 DOM 元素存在之前
111
- - ❌ 不手写组件内部动画 — 交给官方组件
112
- - ❌ 不用 GSAP 做复杂视觉特效 — 用 shader 转场组件
@@ -1,78 +0,0 @@
1
- ---
2
- name: pacing-rules
3
- description: 三档节奏参数 + 平台对照表 + 素材时长规则 + 节奏校验清单。分镜第二步"节奏分配"时对照使用。
4
- ---
5
-
6
- # 节奏系统
7
-
8
- ## 三档节奏
9
-
10
- | 节奏档 | 每镜时长 | 中文旁白密度 | 典型平台 |
11
- |--------|---------|-------------|---------|
12
- | Hook 型 | 1.5-2.5s | 1.5-2 字/秒 | 抖音, TikTok, Shorts |
13
- | 教程型 | 3-5s | 2-3 字/秒 | B站, YouTube |
14
- | 纪录型 | 5-8s | 1.5-2.5 字/秒 | 品牌片, 纪录片 |
15
-
16
- ## 平台参数对照
17
-
18
- | 平台 | 比例 | width × height | 节奏 | 字幕策略 |
19
- |------|------|-------------------------|------|---------|
20
- | 抖音/TikTok | 9:16 | 1080x1920 | Hook 型 | 常驻字幕(70% 用户静音) |
21
- | B站知识区 | 16:9 | 1920x1080 | 教程型 | 常驻字幕 |
22
- | YouTube | 16:9 | 1920x1080 | 教程型/纪录型 | 常驻字幕(可选) |
23
- | 小红书 | 9:16 或 4:3 | 1080x1920 或 1440x1080 | Hook 型 | 强制常驻字幕 |
24
-
25
- ## 逐字稿时长估算
26
-
27
- - 基准:中文 4 字/秒
28
- - 口播总字数 / 4 = 预估总时长(秒)
29
- - 加 10-15% buffer 给停顿/转场/纯视觉镜
30
-
31
- ## 三段分配
32
-
33
- | 段 | 镜头数 | 时长占比 | 职责 |
34
- |----|--------|---------|------|
35
- | 开 (hook) | 1-3 镜 | 15-20% | 抓注意力,**必须含视觉锚点** |
36
- | 中 (核心) | 5-15 镜 | 60-70% | 信息传递 |
37
- | 收 (cta) | 1-2 镜 | 10-15% | 行动召唤/收束 |
38
-
39
- **Hook 镜头硬性要求**:开段至少有一个视觉锚点——素材(截图/视频)、官方组件、或动态背景。不允许纯文字 Hook 镜。
40
-
41
- ## 素材镜头时长
42
-
43
- 素材镜头(含截图、视频、组件展示)需要比纯文字镜更多的停留时间:
44
-
45
- | 镜头类型 | 建议时长 | 说明 |
46
- |---------|---------|------|
47
- | 素材/截图镜 | 3-6s | 观众需要时间看清内容 |
48
- | 组件展示镜 | 3-6s | 组件自身有动画,需完整播放 |
49
- | 纯文字镜 | 1.5-3s | 现在属于少数派,仅在信息密集段落使用 |
50
-
51
- 纯文字镜是例外,不是规则。全片纯文字镜占比应 ≤ 20%。
52
-
53
- ## 实现单元预加载
54
-
55
- 部分 3D/VFX 或远程媒体需要预加载。处理方式按框架分开:
56
-
57
- - HyperFrames:渲染端可将组件 `data-start` 提前 1-2s,让加载与前一镜重叠。
58
- - Remotion:在 spec 标记需要 premount/预加载的媒体或组件,由渲染端按当前 API 实现;不要为加载插入无叙事职责的假镜头。
59
-
60
- 不可以在组件加载过程中出现白屏或空白帧。
61
-
62
- ## 节奏校验清单
63
-
64
- ```yaml
65
- □ 第一镜 hook 落在 0-3s 内(教程型放宽至 5s)
66
- □ Hook 镜含视觉锚点(素材/组件/动态背景),非纯文字
67
- □ 节奏曲线不是全片均速(有快慢对比)
68
- □ 素材/组件镜头时长 ≥ 3s,纯文字镜 ≤ 3s(且 ≤ 20% 总数)
69
- □ 反白闪屏 ≤ 2 次,间隔 ≥ 8s
70
- □ glitch 转场 ≤ 2 次全片
71
- □ bridge 占比 ≤ 15% 总镜头数
72
- □ 每镜都有信息载荷(不存在空帧)
73
- □ 旁白字数与时长匹配(按 3-4 字/秒估算)
74
- □ 节奏类型与平台匹配
75
- □ HF: 最后镜 data-start + data-duration = 目标时长 ± 0.5s
76
- □ Remotion: 总帧数 = Σ Scene 帧 - Σ Transition 帧;Overlay 不扣帧
77
- □ 需要预加载的实现单元已标注,无空白帧
78
- ```
@@ -1,98 +0,0 @@
1
- ---
2
- name: quality-checklist
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- description: 输出 HyperFrames 或 Remotion 分镜 spec 前的 12 条硬性自检清单。任何一条未通过,不交付。
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- ---
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- # 双后端质量自检清单
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- 先锁定 `renderer`,再检查共同门禁和对应框架门禁。一次只检查并交付一种 spec。
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- ## 1. 框架绑定
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- - [ ] `hyperframes` 只输出 `video-spec-hf.md`;`remotion` 只输出 `video-spec-remotion.md`。
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- - [ ] 开篇明确声明目标框架、时间模型与下游交接对象。
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- - [ ] spec 没有混写两套实现:HF Scene 不出现 `useCurrentFrame()`;Remotion Scene 不出现 GSAP timeline 或 `data-start`。
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- - [ ] 迁移任务生成目标框架新 spec,不做字符串替换式“伪迁移”。
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- ## 2. 单一交付
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- - [ ] 本次只交付一个 `.md` spec。
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- - [ ] 未创建 `index.html`、`Root.tsx`、composition、脚手架、配置、素材下载或 MP4。
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- - [ ] spec 不包含可直接复制成完整项目的 HTML/TSX。
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- ## 3. 结构完整
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- - [ ] 意图卡 5 字段齐全:视觉人格、情绪-视觉映射、视觉母题、参考拆解、反调预警。
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- - [ ] §1–10 全部存在;未知内容写 `[待用户确认]`、`[待获取]`、`[待转录]` 或 `[需渲染端实现/复核]`,不留空。
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- - [ ] 核心信息 ≤12 字;同质化反例至少覆盖视觉、叙事、节奏。
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- - [ ] 品味自检说明全片最空镜、最满镜与金句前的“吸气点”。
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- ## 4. 时间闭合
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- - [ ] Scene 起点、时长均非负,按顺序覆盖全片,不存在无意的空洞。
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- - [ ] 结尾与目标总时长一致(允许人类参考秒数 ±0.5s)。
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- - [ ] 旁白字数与 Scene 时长匹配;停顿有明确用途。
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- - [ ] HF:最后镜 `data-start + data-duration = 总时长`。
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- - [ ] Remotion:`startFrame`、`durationInFrames`、转场均为整数帧;普通 Sequence 才将 startFrame 映射为 `from`,TransitionSeries 的 startFrame 只作派生审计坐标;`总帧数 = Σ sceneFrames - Σ transitionFrames`,Overlay 不扣时长。
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- ## 5. 镜头覆盖
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- - [ ] 每镜至少绑定一个真实素材、HF 官方组件,或 Remotion 组件契约。
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- - [ ] 所有“已有/本地”素材路径真实;待获取项写清来源、关键词、用途、许可/验收和 fallback。
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- - [ ] 纯文字镜 ≤20%;素材/视觉主导镜 ≥80%。
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- - [ ] 不存在把占位图、虚构组件或未核实包名说成可用实现的情况。
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- ## 6. 开镜锚点
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- - [ ] Hook 落在前 3 秒(教程型最多放宽到 5 秒)。
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- - [ ] Hook 有占主体面积的组件/素材/可实现组件契约,不是纯文字或只有底板。
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- - [ ] 金句与首尾呼应也有真实视觉方案和 fallback。
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- ## 7. 字幕去重
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- - [ ] 屏显文字只有 1–4 个关键词,不逐字重复字幕/旁白。
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- - [ ] 全片至少两种字幕表现,切换理由与段落情绪一致。
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- - [ ] 无真实词级时间戳时标 `[待转录]`,未按字数伪造精确时间。
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- - [ ] 字幕安全区、行宽、字号与画幅适配。
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- ## 8. 动画确定性
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- - [ ] 所有动画输入区间落在 Scene 局部时间内。
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- - [ ] HF:只用绝对 position、transform + `autoAlpha`;无链式 delay、布局属性 tween、`opacity` 或 `repeat:-1`。
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- - [ ] HF:GSAP 只编排跨组件显隐/切换,不重写组件内部动画。
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- - [ ] Remotion:只用 `useCurrentFrame()` + `interpolate()` / `spring()` 等帧驱动值;无 CSS transition、`setTimeout`、wall-clock 或未设 seed 的随机数。
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- - [ ] Remotion:每个 `interpolate()` 说明 clamp;spring 写清 fps、局部 frame、config 或时长边界。
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- ## 9. 多样性与真实能力
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- - [ ] 同一主组件/构图连续不超过 3 镜;连续两镜不靠同一理由选型。
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- - [ ] 全片至少两种转场;任一强转场 ≤镜数 30%,闪白与 glitch 各 ≤2 次。
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- - [ ] 转场不是每镜强制添加;普通 cut 有明确位置。
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- - [ ] HF:组件名在 catalog/官方 registry 中可核对,无法核对就标 `[需渲染端复核]`;L1 3D/VFX 至少两种(底板不计)。
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- - [ ] HF:每个依赖逐项写完整 `npx hyperframes add <真实组件名>`;交付文件中不存在 `<name>`、`<组件名>` 等模板占位。
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- - [ ] Remotion:自定义组件写清 props、素材、动画与验收;3D/WebGL/额外库标 `[需渲染端选库/复核许可]`。
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- ## 10. 意图一致
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- - [ ] 每镜的“为什么”≤20 字,并对应意图卡中的具体一条。
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- - [ ] 视觉母题在 hook、主体、收尾至少各出现一次,且形态有变化。
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- - [ ] 删除母题后叙事会损失含义,而不是装饰性贴图。
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- - [ ] 参考拆解写的是可执行特征,不是只报品牌/作者名。
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- ## 11. 节奏与密度
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- - [ ] 最空镜与最满镜密度差 ≥2 档;密镜 ≤总镜数 25%。
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- - [ ] 连续两镜不完全同密度;连续三镜不完全同冷暖。
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- - [ ] 相邻镜时长有变化;素材镜有足够阅读时间。
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- - [ ] 至少有一段 ≥2 秒的“空/疏”呼吸区;高潮前有蓄力。
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- - [ ] 音效只强调关键动作,不盖过旁白;BGM、旁白、音效起止与音量齐全。
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- ## 12. 可交接
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- - [ ] 每镜的路径、依赖、fallback、开放问题无歧义。
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- - [ ] HF:安装命令与 GSAP 胶水可由 HyperFrames 渲染 Agent 复核执行。
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- - [ ] Remotion:Composition 参数、Sequence 帧区间、组件契约、素材绑定、转场 overlap 与音频帧区间齐全。
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- - [ ] §10 留给对应渲染 Agent 回填:直接可执行项、修改项、理解偏差和框架版本。
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- - [ ] 收尾只报告 spec 统计与下一步交接,然后停止。
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- 任何一项失败都先修正,不把问题推给渲染端。