@autoaiai/aicut 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +94 -94
- package/package.json +1 -1
- package/skills/aicut-motion/SKILL.md +69 -3
- package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
- package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
- package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
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use `--card <id> --style <key>` only for the selected card. Search uses
|
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46
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whitespace-separated AND terms; retry a zero-result phrase with one or two
|
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47
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discriminating terms. Never query merely to prove compliance or run an
|
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48
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unfiltered `--list` during production.
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49
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Do not load `references/shotcraft/catalog.json` or all card bodies into a stage
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50
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context. The catalog excludes upstream TSX, demo media, audio, textures, and
|
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51
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runtime assets; its entries are not verified HyperFrames components or
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Remotion/HyperFrames parity witnesses.
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54
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## Cached production preflight
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-
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56
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Installation or upgrade performs deep environment inspection once and writes
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a machine-local readiness cache. Before Direction run the bundled lightweight
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preflight. After runtime planning, run it for only the required backends.
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Normal production dispatches no Onboarding Agent.
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The cache binds stable release, machine, Node, installed-Skill, and pinned-tool
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identities only. Production-run, SRT, project/output, runtime-plan, command
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`PATH`, disk-space, and Pexels changes never invalidate it. Per-run preflight
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checks readable input, unused writable output, storage, and requested cached
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backend readiness and returns compact JSON.
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Only `next: run-onboarding-diagnostic` launches one inspection-only Onboarding
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Agent scoped to failed stable facts. After grouped authorization, a fresh
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repair Agent applies approved reversible repairs and refreshes the cache.
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`fix-production-input` and `fix-project-runtime` stay with Parent. Pexels is checked by Assets only when
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a real Pexels material need exists.
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## Official CLI privacy and network
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75
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Every stage follows [shared command execution](safe-execution.md) and consumes
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only its compact result. Executor success does not prove an official Skill load
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or replace command-result review.
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Official HyperFrames Skills check and update access the official GitHub Skill
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source. Treat that as declared network access. Skills check is part of
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inspection; Skills update remains an authorized repair.
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## Shared film logic
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Director, Lead, and Builder receive their short animation charter through
|
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generated `AGENTS.md`, `CLAUDE.md`, and an injected role prompt. They do not
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reopen the parent Skill, other stage Skills, generic craft references, schemas,
|
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validators, or catalogs to relearn it. The injected source-authoring anchor and
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89
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compression recovery fields remain fixed. Motion is generated from meaning
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90
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through attention, physical character, causal action, key states, element
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91
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lifecycle, one primary focus, and settled readability before a runtime
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mechanism is chosen.
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-
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94
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Use parsed SRT integer milliseconds as the only time truth. Cover continuously
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95
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from zero through the final cue end. Group cues into semantic shots when they
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96
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express one idea; subtitle boundaries do not dictate shot count.
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98
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For every shot, decide:
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100
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- why it needs a visual and what the audience should understand;
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- which visual logic or deliberate stability fits the content;
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- how attention moves or settles;
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- what visible change, relationship, comparison, or result carries meaning;
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- what must remain readable;
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- the material's semantic and compositional role;
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- how the shot connects to its neighbors;
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- what selective screen copy is useful without reproducing subtitles.
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-
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109
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Let sections establish, question, compare, explain, escalate, resolve, return,
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or transition in the form the content needs. Let motifs develop and return with
|
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111
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changed meaning. Shape density into rises, releases, and recovery moments.
|
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Avoid accidental repetition without breaking purposeful continuity.
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-
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Treat suspicious names, versions, models, brands, and numerical claims as
|
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115
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low-confidence until confirmed. Use safe generic wording and report the
|
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116
|
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uncertainty rather than silently correcting it.
|
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Route primary material in this order:
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-
```text
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user material
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→ controllable generation
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→ Pexels
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→ HyperFrames-native structural support
|
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```
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127
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Make photographic media participate in the composition. Native graphics may
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support typography, relationships, information graphics, emphasis,
|
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129
|
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transitions, and local structure, but must not become the default primary
|
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material across an extended passage.
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-
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Use project-local font files with source and license records. Plan title,
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|
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interface, and body roles. Do not rely on remote or system fonts.
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|
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Do not burn subtitles into the B-roll or add background music. Keep faceless
|
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|
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output silent by default. In talking-head mode, preserve the agreed
|
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137
|
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source-audio policy.
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|
-
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139
|
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## 1. Direction
|
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-
|
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141
|
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Dispatch a fresh Director Agent. It reads the actual inputs, understands the
|
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142
|
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whole film, and writes:
|
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143
|
-
|
|
144
|
-
- `creative-brief.md`
|
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145
|
-
- `visual-direction.md`
|
|
146
|
-
- `film-plan.md`
|
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147
|
-
- `shot-plan.md`
|
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148
|
-
- one schema-valid JSON object per shot under `shot-recipes/<shot-id>.json`
|
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149
|
-
- `motion-map.json`
|
|
150
|
-
- `representative-scenes.json`
|
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151
|
-
- `material-requests.md`
|
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|
-
- `handoff.md`
|
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|
-
|
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154
|
-
The Director completes content-specific visual and motion logic without the
|
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155
|
-
catalog. Only a justified query may add at most one primary `patternRef` with a
|
|
156
|
-
resolvable card ID, style key, pinned upstream Git commit, semantic reason and
|
|
157
|
-
fallback. No query and no `patternRef` is a complete valid result; do not write
|
|
158
|
-
per-shot no-pattern decisions. Pattern selection never replaces the shot's
|
|
159
|
-
content-specific visual logic.
|
|
160
|
-
|
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161
|
-
Every Recipe v3 records a primary focus for each beat, start/turn/result/hold
|
|
162
|
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states, each element group's destination, and one content-related reason for
|
|
163
|
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every required capability. `motion-map.json` maps every Recipe exactly once and
|
|
164
|
-
contains only the compact relation/action/composition/entry/rhythm/settle facts
|
|
165
|
-
Lead needs to detect repetition.
|
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166
|
-
|
|
167
|
-
The visual direction arises from the current content, audience, goal, and
|
|
168
|
-
optional material. It is not selected from a bundled theme. The shot plan must
|
|
169
|
-
prove continuous time coverage, semantic grouping, whole-film development,
|
|
170
|
-
material intentions, typography roles, density variation, motif development,
|
|
171
|
-
adjacent variation, and safe handling of uncertain terms. The Recipe set uses
|
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172
|
-
integer milliseconds, validates against the repository schema, maps one-to-one
|
|
173
|
-
to the shot plan, and contains no runtime APIs or component syntax.
|
|
174
|
-
|
|
175
|
-
## 2. Mandatory material collection
|
|
176
|
-
|
|
177
|
-
Dispatch a fresh Assets and Pexels Agent on every production run. It must:
|
|
178
|
-
|
|
179
|
-
1. inspect available user material;
|
|
180
|
-
2. consider suitable controllable generation;
|
|
181
|
-
3. perform real Pexels image and video searches;
|
|
182
|
-
4. evaluate relevance and composition before selection;
|
|
183
|
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5. download every selected external item locally;
|
|
184
|
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6. bind every selected item to planned shots and a composition-use plan;
|
|
185
|
-
7. source and freeze licensed project fonts.
|
|
186
|
-
|
|
187
|
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A real Pexels search may produce zero selected items. The Agent explains the
|
|
188
|
-
search and rejections instead of forcing weak media. Selected media records its
|
|
189
|
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subject, focal point, crop, safe overlay area, brightness, color temperature,
|
|
190
|
-
depth, movement, title relationship, source, creator, local path, and shot
|
|
191
|
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binding.
|
|
192
|
-
|
|
193
|
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For a selected pattern, Assets reads only that card and verifies its concrete
|
|
194
|
-
material preconditions. Missing screenshots, UI states, paired states, layers,
|
|
195
|
-
data, masks, or depth inputs invoke the declared fallback or return to the
|
|
196
|
-
Director; they are not replaced with fabricated or unrelated media.
|
|
197
|
-
|
|
198
|
-
When controllable generation is unavailable, record that fact and continue to
|
|
199
|
-
Pexels. Do not impose a fixed search count, but preserve evidence of real image
|
|
200
|
-
and video searches plus the selection or rejection reasoning.
|
|
201
|
-
|
|
202
|
-
## 3. Runtime planning and targeted readiness
|
|
203
|
-
|
|
204
|
-
The Parent first generates the production profile. The default command produces
|
|
205
|
-
H.264 MP4 at 3840×2160, 30 fps, with no audio:
|
|
206
|
-
|
|
207
|
-
```text
|
|
208
|
-
node scripts/create-production-profile.mjs \
|
|
209
|
-
--output <broll-production/production-profile.json>
|
|
210
|
-
```
|
|
211
|
-
|
|
212
|
-
For an explicit vertical 25 fps request, use deterministic flags instead of
|
|
213
|
-
writing JSON:
|
|
214
|
-
|
|
215
|
-
```text
|
|
216
|
-
node scripts/create-production-profile.mjs \
|
|
217
|
-
--output <broll-production/production-profile.json> \
|
|
218
|
-
--width 1080 --height 1920 --fps 25 \
|
|
219
|
-
--audio silent --master-format h264-mp4
|
|
220
|
-
```
|
|
221
|
-
|
|
222
|
-
Then the Parent runs:
|
|
223
|
-
|
|
224
|
-
```text
|
|
225
|
-
node scripts/plan-runtime.mjs \
|
|
226
|
-
--recipes <broll-production/01-director/shot-recipes> \
|
|
227
|
-
--selection <runtime-selection.json> \
|
|
228
|
-
--narrative-envelope <broll-production/01-director/narrative-envelope.json> \
|
|
229
|
-
--visual-system <broll-production/01-director/visual-system.json> \
|
|
230
|
-
--representative-scenes <broll-production/01-director/representative-scenes.json> \
|
|
231
|
-
--motion-map <broll-production/01-director/motion-map.json> \
|
|
232
|
-
--production-profile <broll-production/production-profile.json> \
|
|
233
|
-
--production-root <broll-production>
|
|
234
|
-
```
|
|
235
|
-
|
|
236
|
-
The script validates inputs, writes the immutable plan, and writes one minimal
|
|
237
|
-
assignment packet per authoring unit. The profile identity binds raster, fps,
|
|
238
|
-
audio policy, intermediate media, and final H.264 MP4 policy into the plan and
|
|
239
|
-
every assignment. Do not redirect stdout into a plan, edit generated JSON, or
|
|
240
|
-
dispatch `broll-runtime-plan`. Run targeted cached preflight
|
|
241
|
-
only for the resulting `requiredBackends`; launch Onboarding only when that
|
|
242
|
-
preflight reports a missing or changed backend fact.
|
|
243
|
-
|
|
244
|
-
## 4. Unit building
|
|
245
|
-
|
|
246
|
-
Dispatch each generated assignment packet to its named backend Builder.
|
|
247
|
-
The assignment already injects the matching role prompt, a source-authoring
|
|
248
|
-
anchor of at most eight lines, compression recovery fields, exact paths, and one
|
|
249
|
-
standard command. A Lead also receives the whole-film compact motion map but
|
|
250
|
-
only the three representative Recipes; a production Builder receives only its
|
|
251
|
-
unit Recipes and seams.
|
|
252
|
-
|
|
253
|
-
HyperFrames Builders use the release-pinned runtime. Remotion Builders keep
|
|
254
|
-
source isolated but reuse the production-root toolchain for an identical
|
|
255
|
-
dependency identity. Each Builder returns editable source and one direct
|
|
256
|
-
runtime target per assigned `shotId`, plus a minimal exception-led handoff. It
|
|
257
|
-
does not create capture, trace, lint, screenshot, frame-scan, render, hash,
|
|
258
|
-
probe, decode, manifest, receipt, contract, or proof tooling and does not write
|
|
259
|
-
those machine artifacts by hand.
|
|
260
|
-
|
|
261
|
-
## 5. Parent direct shot render and checks
|
|
262
|
-
|
|
263
|
-
After each assignment's source is ready, Parent runs the standard command for
|
|
264
|
-
that assignment:
|
|
265
|
-
|
|
266
|
-
```text
|
|
267
|
-
node scripts/render-assigned-shots.mjs \
|
|
268
|
-
--plan <01-runtime-plan/runtime-plan.json> \
|
|
269
|
-
--assignment <01-runtime-plan/assignments/U001.json> \
|
|
270
|
-
--recipes <01-director/shot-recipes> \
|
|
271
|
-
--source-root <03-build/U001/source> \
|
|
272
|
-
--production-root <broll-production>
|
|
273
|
-
```
|
|
274
|
-
|
|
275
|
-
The script validates the plan, assignment, source closure, profile, Recipe, and
|
|
276
|
-
runtime target; directly renders each assigned shot; runs FFprobe and complete
|
|
277
|
-
decode; writes one `shot-media.json` per shot; and produces the semantic
|
|
278
|
-
six-frame sheet at Recipe-derived opening, preparation, action-a, action-b,
|
|
279
|
-
result, and settle/tail times. Only a concrete jump, occlusion, boundary,
|
|
280
|
-
unsettled result, complex path/connector, or user requirement may add a short
|
|
281
|
-
continuous diagnostic window. A normal shot never escalates to a full-frame
|
|
282
|
-
sequence. Parent returns only `shotId + time/window + defect + evidence locator`
|
|
283
|
-
for repair; a passing shot needs only a compact summary.
|
|
284
|
-
|
|
285
|
-
Before assembly, Parent runs the bundled `validate-shot-media.mjs` contract on
|
|
286
|
-
every generated shot record. Missing, duplicate, undecodable, identity-drifted,
|
|
287
|
-
or out-of-order shot media closes the gate instead of being silently repaired by
|
|
288
|
-
cutting a unit or Master.
|
|
289
|
-
|
|
290
|
-
## 6. Preview and default delivery
|
|
291
|
-
|
|
292
|
-
Once every shot contract passes, Parent assembles the complete low-cost preview
|
|
293
|
-
only from those verified shot files:
|
|
294
|
-
|
|
295
|
-
```text
|
|
296
|
-
node scripts/assemble-shot-preview.mjs \
|
|
297
|
-
--plan <01-runtime-plan/runtime-plan.json> \
|
|
298
|
-
--recipes <01-director/shot-recipes> \
|
|
299
|
-
--source-manifest <03-build/U001/source-manifest.json> \
|
|
300
|
-
--source-manifest <03-build/U002/source-manifest.json> \
|
|
301
|
-
--production-root <broll-production> \
|
|
302
|
-
--output <05-delivery/preview.mp4>
|
|
303
|
-
```
|
|
304
|
-
|
|
305
|
-
`delivery-index.json` is the order truth. Shot count, Recipe count, integer
|
|
306
|
-
millisecond windows, local frame mapping, source/Recipe/profile identities,
|
|
307
|
-
codec, decode, and continuous SRT coverage must close before preview assembly.
|
|
308
|
-
The Director does not watch the complete dynamic preview or write a full-film
|
|
309
|
-
witness. The user judges aesthetics using the three representative scenes,
|
|
310
|
-
per-shot six-frame sheets, and complete preview.
|
|
311
|
-
|
|
312
|
-
After approval, the ordered high-quality shot directory is the default formal
|
|
313
|
-
delivery. A full-length master is optional and must be assembled from the same
|
|
314
|
-
unchanged verified shots to a new path. Technical verification proves media
|
|
315
|
-
behavior, not visual taste.
|
|
316
|
-
|
|
317
|
-
## 7. Legacy shot export
|
|
318
|
-
|
|
319
|
-
`broll-shot-export` is not part of new production. Use it only after an explicit
|
|
320
|
-
request to recover shot files from a verified master created by a legacy run.
|
|
321
|
-
Its outputs are labeled master-derived and must never be presented as
|
|
322
|
-
`direct-runtime-render` shot-native delivery.
|
|
@@ -1,334 +0,0 @@
|
|
|
1
|
-
# Remotion production backend
|
|
2
|
-
|
|
3
|
-
This is the Parent/tooling reference for an assignment routed to `remotion`.
|
|
4
|
-
It is not a default Builder reread: the generated assignment carries exact
|
|
5
|
-
runtime facts, commands, and at most two selected references. Parent owns
|
|
6
|
-
dependency preparation, typecheck, bundle reuse, direct shot rendering,
|
|
7
|
-
six-frame checks, media contracts, preview assembly, and optional Master
|
|
8
|
-
delivery. No Integrator or Render Agent is authorized.
|
|
9
|
-
|
|
10
|
-
The v1.0.1 Remotion route is a release-candidate existing-project adapter. A
|
|
11
|
-
real Composition canary covers typecheck, CLI render, FFprobe/full decode, shot
|
|
12
|
-
contract, and preview assembly. The same `179.866` second SRT forced entirely
|
|
13
|
-
through Remotion has not completed, so this document does not claim equal
|
|
14
|
-
production evidence, performance, or stability with HyperFrames.
|
|
15
|
-
|
|
16
|
-
## Provenance and scope
|
|
17
|
-
|
|
18
|
-
The backend design is informed by the pinned Apache-2.0
|
|
19
|
-
`Vincentwei1021/video-shotcraft` source at Git commit
|
|
20
|
-
`41ee360d82f4c491ba9d88a24a4add7d8ff1cf8b`. Its useful production ideas are
|
|
21
|
-
native Remotion compositions, frame-owned state, runtime geometry inspection,
|
|
22
|
-
ordered `Sequence` assembly, and render verification. This repository's stage
|
|
23
|
-
contracts and verifier are original. Imported reference TSX remains under
|
|
24
|
-
`references/shotcraft/remotion-sources/` with its own manifest, provenance,
|
|
25
|
-
and license notice.
|
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The imported TSX is auditable reference source, not an installed component
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library. Never import production code from the installed Skill directory.
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For a selected card, query the card first and use only its returned
|
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`remotionSources` under either `demos/` or `template/src/`, plus required
|
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shared fixtures. Adapt the motion grammar to
|
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32
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the actual Shot Recipe, frozen assets, typography, dimensions, and timing.
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Normalize query results beginning with `remotion-sources/` to the full
|
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Skill-root-relative `references/shotcraft/remotion-sources/...` form before
|
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35
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recording manifest `referenceFiles`.
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If substantial upstream code is retained, preserve an Apache-2.0 notice in
|
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the generated source and record the exact upstream paths in build notes.
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The imported reference set contains no image, video, audio, or font payloads.
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Replace external-media imports with Assets-stage files. A missing demo is not
|
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41
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a blocker: implement the Recipe's declared fallback from first principles and
|
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42
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record why the fallback was used. Never describe a card or demo as a ready
|
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production component.
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## Project-resolved runtime version
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-
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47
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Use an existing project-local exact package/lock closure or the release-candidate
|
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48
|
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baseline prepared by Parent inside the production directory. Do not install
|
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49
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packages into the Skill repository or a global prefix. Use Node.js 22 or newer.
|
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50
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This release deliberately does not pin one global Remotion version.
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Every production project still has to be reproducible:
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-
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54
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- `remotion` and `@remotion/cli` must be exact semver declarations at the same
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concrete version;
|
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56
|
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- `react` and `react-dom` must also use the same exact version;
|
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57
|
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- `@types/react`, `typescript`, and every additional dependency must be exact;
|
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58
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- `package-lock.json` v3 must close over those declarations using only npm
|
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registry HTTPS tarballs with integrity values;
|
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- the installed packages and project-local `remotion versions` probe exposed
|
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61
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through its shared-toolchain link must
|
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report the same version recorded in `remotion-project.json`.
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For an existing project, preserve its compatible exact lock after the local
|
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65
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CLI and required feature canaries pass. For a genuinely new project, the
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authorized Onboarding repair Agent reads current stable registry metadata,
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selects one concrete Remotion version for which the same
|
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`@remotion/cli` version exists, resolves compatible exact React and TypeScript
|
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69
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packages, records the resolution time and package metadata, and then writes
|
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70
|
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the exact project declarations and lock. Never put `latest`, a caret, a tilde,
|
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71
|
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or a range into a production project. Never let `npx` choose or download a
|
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runtime during Build or frozen-unit rendering.
|
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73
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-
|
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74
|
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Before installing or invoking Remotion, show the user the official
|
|
75
|
-
[Remotion licensing page](https://www.remotion.dev/docs/licensing) and record
|
|
76
|
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their confirmation that the intended use is covered. Do not infer commercial
|
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77
|
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license eligibility from this Skill or from successful package installation.
|
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78
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-
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79
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Add another package only when the selected native implementation needs it.
|
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Pin it exactly, resolve it through `https://registry.npmjs.org/`, review its
|
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81
|
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license, and record the reason and license in build notes. Generate the lock
|
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82
|
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before preparation and inspect it for non-registry sources. Run only binaries
|
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83
|
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through the unit's `node_modules` link and checked-in Node entry points;
|
|
84
|
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do not let a command silently download a different CLI. `package.json` scripts
|
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85
|
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may expose the same exact commands for user convenience, but production stages
|
|
86
|
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must invoke the local Node entry points directly.
|
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87
|
-
|
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88
|
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## Shared dependency toolchain
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|
-
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90
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Source isolation does not require dependency duplication. Parent runs the
|
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91
|
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bundled preparer once for each distinct dependency identity, before creative
|
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92
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work calls the assignment's standard command:
|
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93
|
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|
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94
|
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```text
|
|
95
|
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node scripts/remotion-toolchain.mjs prepare \
|
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96
|
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--project <unit-project> \
|
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97
|
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--production-root <broll-production> \
|
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98
|
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--receipt <parent-evidence/toolchain.json>
|
|
99
|
-
```
|
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The script derives an identity from the exact dependency declarations, full
|
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lock closure, Node major, platform, and architecture. The first caller installs
|
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that identity under `.remotion-toolchains/`; later matching callers reuse it
|
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and receive a project-root `node_modules` link. A different exact closure gets
|
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105
|
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another toolchain. Never run private per-unit `npm ci`, copy `node_modules`, or
|
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106
|
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delete an existing private dependency tree automatically; stop and migrate it
|
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|
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explicitly. The dependency link is the only permitted project symlink and the
|
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108
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-
verifier continues to exclude dependency bytes from production identity.
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-
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Parent wraps every install, typecheck, browser geometry trace, diagnostic
|
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111
|
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render, and direct-shot render:
|
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|
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```text
|
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114
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node scripts/remotion-toolchain.mjs run-heavy \
|
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115
|
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--production-root <broll-production> \
|
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116
|
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--cwd <unit-project> -- \
|
|
117
|
-
<direct executable> [arguments...]
|
|
118
|
-
```
|
|
119
|
-
|
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120
|
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The fixed two-slot queue prevents an arbitrary number of Builders from running
|
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121
|
-
heavy local processes together. Source authoring does not use this queue. Do
|
|
122
|
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not add automatic CPU/memory tuning; the bounded queue is the complete resource
|
|
123
|
-
rule. A shared npm cache may reduce downloads, but it is not dependency reuse
|
|
124
|
-
and never substitutes for the Parent-generated shared toolchain receipt.
|
|
125
|
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|
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126
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Every command follows [shared command execution](safe-execution.md) and consumes
|
|
127
|
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only its compact result.
|
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|
-
|
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129
|
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## HTML-in-canvas capability
|
|
130
|
-
|
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131
|
-
`effects.dom-pixel-postprocess` is a native Remotion capability for capturing
|
|
132
|
-
a live deterministic DOM subtree into `<HtmlInCanvas>` and post-processing it
|
|
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|
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with Canvas 2D or WebGL2. It is an implementation capability inside a Remotion
|
|
134
|
-
shot, not a new runtime and not a bridge to HyperFrames.
|
|
135
|
-
|
|
136
|
-
Version numbers alone do not prove this experimental browser capability. The
|
|
137
|
-
cached readiness plus the capability-specific preflight must bind the exact local Remotion version,
|
|
138
|
-
browser, and render backend, and must include a real project-local still
|
|
139
|
-
canary whose source imports and mounts `<HtmlInCanvas>`. Require Remotion
|
|
140
|
-
`4.0.455` or newer, confirm `HtmlInCanvas.isSupported()` in the preview
|
|
141
|
-
browser, and render the canary through the same local CLI used for production.
|
|
142
|
-
The current Studio preview floor is Chrome 149 with
|
|
143
|
-
`chrome://flags/#canvas-draw-element` enabled; record the exact browser fact
|
|
144
|
-
rather than assuming a future browser keeps the same experimental API.
|
|
145
|
-
|
|
146
|
-
The initial production contract supports only:
|
|
147
|
-
|
|
148
|
-
- `canvas-2d`, using `drawElementImage()` in `onPaint`;
|
|
149
|
-
- `webgl2`, initializing and cleaning GPU resources through `onInit` and
|
|
150
|
-
drawing the current `elementImage` in `onPaint`;
|
|
151
|
-
- one non-nested capture layer at any point in the rendered component tree;
|
|
152
|
-
- frame-derived effect parameters from `useCurrentFrame()` and the canonical
|
|
153
|
-
fps, with a real readable hold after any readability-reducing distortion.
|
|
154
|
-
|
|
155
|
-
WebGPU, nested `<HtmlInCanvas>`, undocumented crop APIs, direct browser API
|
|
156
|
-
use, ambient animation loops, and silent visual fallbacks are outside this
|
|
157
|
-
contract. A failed support check or still canary is `unsupported` for this
|
|
158
|
-
capability, not permission to weaken the Recipe or switch backend.
|
|
159
|
-
|
|
160
|
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For WebGL2, freeze either `angle` or `swangle` in the source-identity-bound
|
|
161
|
-
`remotion.config.ts` through
|
|
162
|
-
`Config.setChromiumOpenGlRenderer()`. Use `angle` when the verified render host
|
|
163
|
-
has the required GPU path and `swangle` for a verified software path. Builder
|
|
164
|
-
capture, diagnostics, and frozen-unit render must use the same value.
|
|
165
|
-
|
|
166
|
-
When this capability appears in any shot, `remotion-project.json` must declare:
|
|
167
|
-
|
|
168
|
-
```json
|
|
169
|
-
{
|
|
170
|
-
"runtimeFeatures": {
|
|
171
|
-
"htmlInCanvas": {
|
|
172
|
-
"paintBackends": ["canvas-2d"],
|
|
173
|
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"nested": false,
|
|
174
|
-
"chromiumOpenGlRenderer": "browser-default"
|
|
175
|
-
}
|
|
176
|
-
}
|
|
177
|
-
}
|
|
178
|
-
```
|
|
179
|
-
|
|
180
|
-
For WebGL2, use `"paintBackends": ["webgl2"]` or list both actually used
|
|
181
|
-
backends, and set `chromiumOpenGlRenderer` to the frozen `angle` or `swangle`
|
|
182
|
-
value. The verifier rejects a capability/manifest mismatch, an unsupported
|
|
183
|
-
backend, an older Remotion version, missing component/context evidence, or a
|
|
184
|
-
missing GL configuration.
|
|
185
|
-
|
|
186
|
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## Canonical frame mapping
|
|
187
|
-
|
|
188
|
-
The SRT-bound Shot Recipe remains the time truth. At integer `fps`, map every
|
|
189
|
-
absolute millisecond boundary independently with exact half-up rounding:
|
|
190
|
-
|
|
191
|
-
```text
|
|
192
|
-
frame(ms) = floor((ms * fps + 500) / 1000)
|
|
193
|
-
```
|
|
194
|
-
|
|
195
|
-
For a shot `[startMs, endMs)`, use:
|
|
196
|
-
|
|
197
|
-
```text
|
|
198
|
-
startFrame = frame(startMs)
|
|
199
|
-
endFrame = frame(endMs)
|
|
200
|
-
durationInFrames = endFrame - startFrame
|
|
201
|
-
sequenceFrom = startFrame - compositionStartFrame
|
|
202
|
-
```
|
|
203
|
-
|
|
204
|
-
Use the same conversion for phases and readable holds. Never accumulate
|
|
205
|
-
rounded durations, because that introduces drift. Reject a mapping with a
|
|
206
|
-
non-positive frame duration. At a shared millisecond boundary, the previous
|
|
207
|
-
exclusive `endFrame` must equal the next inclusive `startFrame`; therefore
|
|
208
|
-
adjacent shots have no frame gap or overlap. Record both source milliseconds
|
|
209
|
-
and mapped frames in `remotion-project.json`.
|
|
210
|
-
|
|
211
|
-
The resulting media duration is the integer-frame representation of the SRT
|
|
212
|
-
end, not a claim that arbitrary milliseconds divide evenly by the frame rate.
|
|
213
|
-
Record boundary quantization in technical verification.
|
|
214
|
-
|
|
215
|
-
## Project and manifest contract
|
|
216
|
-
|
|
217
|
-
Each runnable authoring-unit project contains:
|
|
218
|
-
|
|
219
|
-
- `src/index.ts`, which calls `registerRoot`;
|
|
220
|
-
- `src/Root.tsx`, which registers exactly the declared `Composition`;
|
|
221
|
-
- frame-driven shot source under `src/`;
|
|
222
|
-
- project-local frozen assets under `public/` when needed;
|
|
223
|
-
- `package.json`, `package-lock.json`, and `tsconfig.json`;
|
|
224
|
-
- `remotion-project.json`, conforming to
|
|
225
|
-
`references/runtime/remotion-project.schema.json`.
|
|
226
|
-
|
|
227
|
-
List every production input in the manifest's `files` array with a SHA-256.
|
|
228
|
-
The verifier rejects omitted project files, symlinks, path traversal, hash
|
|
229
|
-
mismatches, range dependency versions, non-npm registry lock sources, invalid
|
|
230
|
-
frame mapping, and known ambient-time or CSS-time APIs.
|
|
231
|
-
|
|
232
|
-
Run from the installed parent Skill root:
|
|
233
|
-
|
|
234
|
-
```text
|
|
235
|
-
node scripts/remotion-verify.mjs \
|
|
236
|
-
--project <project-directory> \
|
|
237
|
-
--manifest <project-directory>/remotion-project.json \
|
|
238
|
-
--expect block \
|
|
239
|
-
--json
|
|
240
|
-
```
|
|
241
|
-
|
|
242
|
-
Parent binds the source manifest and every recorded production file to the
|
|
243
|
-
unit source identity before direct shot rendering. Builder does not hand-write
|
|
244
|
-
the manifest, identity, receipt, or media contract.
|
|
245
|
-
The verifier ignores only root `.git/` and root `node_modules/`; every other
|
|
246
|
-
file under `project/` must appear in the manifest and identity. Put caches,
|
|
247
|
-
stills, logs, and rendered outputs in sibling evidence directories
|
|
248
|
-
outside `project/`, where they never enter the identity.
|
|
249
|
-
|
|
250
|
-
The schema still reads legacy `kind: master`, `--expect master`,
|
|
251
|
-
`--write-identity`, and `--identity` records so a pre-v0.9 task can be audited.
|
|
252
|
-
Do not use those legacy modes to start or continue a new v0.9 production.
|
|
253
|
-
|
|
254
|
-
## Deterministic source rules
|
|
255
|
-
|
|
256
|
-
Reconstruct every visual state from the requested frame. Use
|
|
257
|
-
`useCurrentFrame()`, `interpolate()`, `spring()`, `Sequence`, deterministic
|
|
258
|
-
closed-form math, and fixed-seed helpers. Keep phase and readable-hold
|
|
259
|
-
boundaries derived from the canonical absolute mapping.
|
|
260
|
-
|
|
261
|
-
Do not use `Date`, `Math.random`, Web Crypto randomness, timers,
|
|
262
|
-
`requestAnimationFrame`, ambient React state/effects, network requests during
|
|
263
|
-
render, CSS `animation`/`transition`, or environment-dependent behavior.
|
|
264
|
-
Precompute remote or asynchronous facts before build and freeze the results as
|
|
265
|
-
licensed local inputs. Media and fonts must resolve from project-local files.
|
|
266
|
-
When source declares a font family, place every font under `public/`, list it
|
|
267
|
-
with role `font`, load it explicitly with `@font-face`, `FontFace`, or a
|
|
268
|
-
deterministic local loader, and use only that declared family. Generic or host
|
|
269
|
-
system fallbacks such as `sans-serif`, `system-ui`, or `-apple-system` are not
|
|
270
|
-
reproducible evidence and are rejected by the verifier. Font shorthand is also
|
|
271
|
-
rejected: declare `fontFamily` or `font-family` explicitly so the local family
|
|
272
|
-
binding can be inspected.
|
|
273
|
-
|
|
274
|
-
## Executable gates
|
|
275
|
-
|
|
276
|
-
The Builder authors only its assigned source and runs the exact standard check
|
|
277
|
-
from its assignment. The Parent owns shared-toolchain preparation, one
|
|
278
|
-
project-local TypeScript check, one bundle, direct rendering of every assigned
|
|
279
|
-
Composition ID, Recipe-bound geometry samples, bounded diagnostic windows,
|
|
280
|
-
FFprobe, complete decode, source identity, SHA-256, and one schema-valid
|
|
281
|
-
`shot-media.json` per Recipe. A stable resolved hold is legal and never needs
|
|
282
|
-
invented movement merely to satisfy the lint.
|
|
283
|
-
|
|
284
|
-
The standard command samples opening, preparation, action-a, action-b, result,
|
|
285
|
-
and settle/tail from Recipe beats and holds. Only a concrete jump, collision,
|
|
286
|
-
occlusion, boundary, unsettled result, or complex path/connector may add a
|
|
287
|
-
bounded diagnostic window. A normal shot never receives a full-frame scan.
|
|
288
|
-
Parent returns only `shotId + time/window + defect + evidence locator`; a pass
|
|
289
|
-
returns one compact summary. Builder does not create or hand-write capture,
|
|
290
|
-
trace, lint, render, hash, probe, decode, manifest, receipt, contract, or proof
|
|
291
|
-
tooling/artifacts.
|
|
292
|
-
|
|
293
|
-
After every shot passes, the Parent runs `scripts/assemble-shot-preview.mjs`
|
|
294
|
-
with the runtime plan, Recipe directory, verified source manifests, production
|
|
295
|
-
root, and a new output path. `delivery-index.json` is the only assembly-order
|
|
296
|
-
truth. The complete preview is built only from those verified shot files; the
|
|
297
|
-
ordered shot directory is the default formal delivery and a full-length master
|
|
298
|
-
is optional. No Integrator or Render Agent is dispatched.
|
|
299
|
-
|
|
300
|
-
Parent tooling follows `references/motion-layout-lint.md` for the shared trace
|
|
301
|
-
contract and limits; it is not a default Builder reread. Static source regex cannot establish geometry or easing quality. A
|
|
302
|
-
passing trace suppresses AI frame inspection; findings alone trigger bounded
|
|
303
|
-
diagnostic renders. Code cannot prove perceived weight, meaningful arcs,
|
|
304
|
-
exaggeration, appeal, or story clarity. Representative moving scenes provide
|
|
305
|
-
the early visual-lock decision and the complete moving preview provides the
|
|
306
|
-
final aesthetic decision. There is no default full-film Director video witness.
|
|
307
|
-
|
|
308
|
-
Invoke `node node_modules/@remotion/cli/remotion-cli.js` with the manifest's
|
|
309
|
-
entry point and each shot Composition ID explicitly for diagnostic stills and each
|
|
310
|
-
direct shot render.
|
|
311
|
-
Never infer a composition ID from file names, use
|
|
312
|
-
`latest`, overwrite an output, treat an exit code alone as evidence, or claim
|
|
313
|
-
visual parity with HyperFrames.
|
|
314
|
-
|
|
315
|
-
For a faceless or otherwise silent audio policy, pass `--muted` explicitly to
|
|
316
|
-
every diagnostic clip and direct shot render. Do not infer silence from the absence of an
|
|
317
|
-
`Audio` component: Remotion may otherwise emit a near-silent audio stream and
|
|
318
|
-
extend the container beyond the exact frame duration. Verify zero audio
|
|
319
|
-
streams and `durationInFrames / fps` container duration with FFprobe.
|
|
320
|
-
|
|
321
|
-
## Backend boundary
|
|
322
|
-
|
|
323
|
-
Remotion and HyperFrames share the Director Recipe, selected pattern intent,
|
|
324
|
-
and frozen Assets handoff. They do not share runtime source. A production run
|
|
325
|
-
uses a validated post-Director runtime plan before build, and every later
|
|
326
|
-
handoff preserves its authoring-unit and shot bindings. The authoring unit is a
|
|
327
|
-
work packet, not a media boundary. Every route exchanges only schema-valid shot
|
|
328
|
-
media at the Parent's assembly boundary. A selected-backend failure returns to
|
|
329
|
-
that backend for repair; do not silently convert it to the other runtime or
|
|
330
|
-
pre-render it merely to disguise a reroute.
|
|
331
|
-
|
|
332
|
-
Legacy Integrator, Studio-approval, and Render records remain readable only for
|
|
333
|
-
explicit pre-v0.9 recovery. Their stage Skills return read-only recovery
|
|
334
|
-
reports and must not be dispatched for a new production.
|