@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
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  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
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  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
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  1046. package/skills/youtube/references/monetization-guide.md +0 -62
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  1049. package/skills/youtube/references/seo-playbook.md +0 -77
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  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
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  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
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@@ -1,322 +0,0 @@
1
- # Prompt-first production workflow
2
-
3
- ## Inputs and output
4
-
5
- - Talking-head mode requires a matching edited source video and SRT.
6
- - Faceless mode requires an SRT.
7
- - User images, videos, logos, screenshots, ordinary references, and explicit
8
- brand restrictions are optional.
9
- - A separate design file or preset is never required.
10
- - When the user does not specify a delivery location, create one new
11
- timestamped directory beside the SRT using its basename plus
12
- `-broll-YYYYMMDD-HHMMSS`, with a unique suffix when needed.
13
- - Default delivery is an ordered `05-delivery/shots/` directory: one directly
14
- rendered H.264 MP4 per Recipe, 3840×2160, 30 fps, plus `shot-media.json`,
15
- six-frame semantic check sheets, and `delivery-index.json`.
16
- - The complete preview is assembled only from those verified shot files. A
17
- full-length `master.mp4` is optional.
18
- - Never overwrite an existing directory, shot, contract, preview, attempt, or
19
- master path. `broll-shot-export` is legacy compatibility for pre-v1.0.1
20
- master-based runs, not the default shot path.
21
-
22
- ## Runtime contract
23
-
24
- Default runtime intent to `auto`. Read the runtime contract, validate Director
25
- recipes, then run the deterministic post-Director planner and validator.
26
- HyperFrames and Remotion are independent production routes; missing targeted
27
- local readiness is `action-required`. Auto may resolve to one backend or
28
- hybrid. HyperFrames and Remotion keep separate source; the Parent exchanges
29
- only independently verified shot files and never nests or translates runtime
30
- source.
31
-
32
- The Director authors one runtime-neutral Shot Recipe per shot. The Assets
33
- stage preserves runtime-neutral material roles and objective media facts. Each
34
- Builder owns its planned backend source and one direct render target per
35
- assigned shot. Parent scripts render, validate, contract, and assemble those
36
- shots for every route. Normal v1
37
- production never dispatches a Runtime Planner, Integrator, or Render Agent.
38
- Describing a recipe is not backend evidence.
39
-
40
- The bundled Shotcraft catalog is an optional runtime-neutral technique
41
- reference, not a second backend or a production gate. Original direction is the
42
- default; a complete film may use zero queries. Only after independent shot
43
- logic leaves one named technique question, or the user explicitly requests the
44
- reference, start with a directed `--search` or category-filtered `--list`, then
45
- use `--card <id> --style <key>` only for the selected card. Search uses
46
- whitespace-separated AND terms; retry a zero-result phrase with one or two
47
- discriminating terms. Never query merely to prove compliance or run an
48
- unfiltered `--list` during production.
49
- Do not load `references/shotcraft/catalog.json` or all card bodies into a stage
50
- context. The catalog excludes upstream TSX, demo media, audio, textures, and
51
- runtime assets; its entries are not verified HyperFrames components or
52
- Remotion/HyperFrames parity witnesses.
53
-
54
- ## Cached production preflight
55
-
56
- Installation or upgrade performs deep environment inspection once and writes
57
- a machine-local readiness cache. Before Direction run the bundled lightweight
58
- preflight. After runtime planning, run it for only the required backends.
59
- Normal production dispatches no Onboarding Agent.
60
-
61
- The cache binds stable release, machine, Node, installed-Skill, and pinned-tool
62
- identities only. Production-run, SRT, project/output, runtime-plan, command
63
- `PATH`, disk-space, and Pexels changes never invalidate it. Per-run preflight
64
- checks readable input, unused writable output, storage, and requested cached
65
- backend readiness and returns compact JSON.
66
-
67
- Only `next: run-onboarding-diagnostic` launches one inspection-only Onboarding
68
- Agent scoped to failed stable facts. After grouped authorization, a fresh
69
- repair Agent applies approved reversible repairs and refreshes the cache.
70
- `fix-production-input` and `fix-project-runtime` stay with Parent. Pexels is checked by Assets only when
71
- a real Pexels material need exists.
72
-
73
- ## Official CLI privacy and network
74
-
75
- Every stage follows [shared command execution](safe-execution.md) and consumes
76
- only its compact result. Executor success does not prove an official Skill load
77
- or replace command-result review.
78
-
79
- Official HyperFrames Skills check and update access the official GitHub Skill
80
- source. Treat that as declared network access. Skills check is part of
81
- inspection; Skills update remains an authorized repair.
82
-
83
- ## Shared film logic
84
-
85
- Director, Lead, and Builder receive their short animation charter through
86
- generated `AGENTS.md`, `CLAUDE.md`, and an injected role prompt. They do not
87
- reopen the parent Skill, other stage Skills, generic craft references, schemas,
88
- validators, or catalogs to relearn it. The injected source-authoring anchor and
89
- compression recovery fields remain fixed. Motion is generated from meaning
90
- through attention, physical character, causal action, key states, element
91
- lifecycle, one primary focus, and settled readability before a runtime
92
- mechanism is chosen.
93
-
94
- Use parsed SRT integer milliseconds as the only time truth. Cover continuously
95
- from zero through the final cue end. Group cues into semantic shots when they
96
- express one idea; subtitle boundaries do not dictate shot count.
97
-
98
- For every shot, decide:
99
-
100
- - why it needs a visual and what the audience should understand;
101
- - which visual logic or deliberate stability fits the content;
102
- - how attention moves or settles;
103
- - what visible change, relationship, comparison, or result carries meaning;
104
- - what must remain readable;
105
- - the material's semantic and compositional role;
106
- - how the shot connects to its neighbors;
107
- - what selective screen copy is useful without reproducing subtitles.
108
-
109
- Let sections establish, question, compare, explain, escalate, resolve, return,
110
- or transition in the form the content needs. Let motifs develop and return with
111
- changed meaning. Shape density into rises, releases, and recovery moments.
112
- Avoid accidental repetition without breaking purposeful continuity.
113
-
114
- Treat suspicious names, versions, models, brands, and numerical claims as
115
- low-confidence until confirmed. Use safe generic wording and report the
116
- uncertainty rather than silently correcting it.
117
-
118
- Route primary material in this order:
119
-
120
- ```text
121
- user material
122
- → controllable generation
123
- → Pexels
124
- → HyperFrames-native structural support
125
- ```
126
-
127
- Make photographic media participate in the composition. Native graphics may
128
- support typography, relationships, information graphics, emphasis,
129
- transitions, and local structure, but must not become the default primary
130
- material across an extended passage.
131
-
132
- Use project-local font files with source and license records. Plan title,
133
- interface, and body roles. Do not rely on remote or system fonts.
134
-
135
- Do not burn subtitles into the B-roll or add background music. Keep faceless
136
- output silent by default. In talking-head mode, preserve the agreed
137
- source-audio policy.
138
-
139
- ## 1. Direction
140
-
141
- Dispatch a fresh Director Agent. It reads the actual inputs, understands the
142
- whole film, and writes:
143
-
144
- - `creative-brief.md`
145
- - `visual-direction.md`
146
- - `film-plan.md`
147
- - `shot-plan.md`
148
- - one schema-valid JSON object per shot under `shot-recipes/<shot-id>.json`
149
- - `motion-map.json`
150
- - `representative-scenes.json`
151
- - `material-requests.md`
152
- - `handoff.md`
153
-
154
- The Director completes content-specific visual and motion logic without the
155
- catalog. Only a justified query may add at most one primary `patternRef` with a
156
- resolvable card ID, style key, pinned upstream Git commit, semantic reason and
157
- fallback. No query and no `patternRef` is a complete valid result; do not write
158
- per-shot no-pattern decisions. Pattern selection never replaces the shot's
159
- content-specific visual logic.
160
-
161
- Every Recipe v3 records a primary focus for each beat, start/turn/result/hold
162
- states, each element group's destination, and one content-related reason for
163
- every required capability. `motion-map.json` maps every Recipe exactly once and
164
- contains only the compact relation/action/composition/entry/rhythm/settle facts
165
- Lead needs to detect repetition.
166
-
167
- The visual direction arises from the current content, audience, goal, and
168
- optional material. It is not selected from a bundled theme. The shot plan must
169
- prove continuous time coverage, semantic grouping, whole-film development,
170
- material intentions, typography roles, density variation, motif development,
171
- adjacent variation, and safe handling of uncertain terms. The Recipe set uses
172
- integer milliseconds, validates against the repository schema, maps one-to-one
173
- to the shot plan, and contains no runtime APIs or component syntax.
174
-
175
- ## 2. Mandatory material collection
176
-
177
- Dispatch a fresh Assets and Pexels Agent on every production run. It must:
178
-
179
- 1. inspect available user material;
180
- 2. consider suitable controllable generation;
181
- 3. perform real Pexels image and video searches;
182
- 4. evaluate relevance and composition before selection;
183
- 5. download every selected external item locally;
184
- 6. bind every selected item to planned shots and a composition-use plan;
185
- 7. source and freeze licensed project fonts.
186
-
187
- A real Pexels search may produce zero selected items. The Agent explains the
188
- search and rejections instead of forcing weak media. Selected media records its
189
- subject, focal point, crop, safe overlay area, brightness, color temperature,
190
- depth, movement, title relationship, source, creator, local path, and shot
191
- binding.
192
-
193
- For a selected pattern, Assets reads only that card and verifies its concrete
194
- material preconditions. Missing screenshots, UI states, paired states, layers,
195
- data, masks, or depth inputs invoke the declared fallback or return to the
196
- Director; they are not replaced with fabricated or unrelated media.
197
-
198
- When controllable generation is unavailable, record that fact and continue to
199
- Pexels. Do not impose a fixed search count, but preserve evidence of real image
200
- and video searches plus the selection or rejection reasoning.
201
-
202
- ## 3. Runtime planning and targeted readiness
203
-
204
- The Parent first generates the production profile. The default command produces
205
- H.264 MP4 at 3840×2160, 30 fps, with no audio:
206
-
207
- ```text
208
- node scripts/create-production-profile.mjs \
209
- --output <broll-production/production-profile.json>
210
- ```
211
-
212
- For an explicit vertical 25 fps request, use deterministic flags instead of
213
- writing JSON:
214
-
215
- ```text
216
- node scripts/create-production-profile.mjs \
217
- --output <broll-production/production-profile.json> \
218
- --width 1080 --height 1920 --fps 25 \
219
- --audio silent --master-format h264-mp4
220
- ```
221
-
222
- Then the Parent runs:
223
-
224
- ```text
225
- node scripts/plan-runtime.mjs \
226
- --recipes <broll-production/01-director/shot-recipes> \
227
- --selection <runtime-selection.json> \
228
- --narrative-envelope <broll-production/01-director/narrative-envelope.json> \
229
- --visual-system <broll-production/01-director/visual-system.json> \
230
- --representative-scenes <broll-production/01-director/representative-scenes.json> \
231
- --motion-map <broll-production/01-director/motion-map.json> \
232
- --production-profile <broll-production/production-profile.json> \
233
- --production-root <broll-production>
234
- ```
235
-
236
- The script validates inputs, writes the immutable plan, and writes one minimal
237
- assignment packet per authoring unit. The profile identity binds raster, fps,
238
- audio policy, intermediate media, and final H.264 MP4 policy into the plan and
239
- every assignment. Do not redirect stdout into a plan, edit generated JSON, or
240
- dispatch `broll-runtime-plan`. Run targeted cached preflight
241
- only for the resulting `requiredBackends`; launch Onboarding only when that
242
- preflight reports a missing or changed backend fact.
243
-
244
- ## 4. Unit building
245
-
246
- Dispatch each generated assignment packet to its named backend Builder.
247
- The assignment already injects the matching role prompt, a source-authoring
248
- anchor of at most eight lines, compression recovery fields, exact paths, and one
249
- standard command. A Lead also receives the whole-film compact motion map but
250
- only the three representative Recipes; a production Builder receives only its
251
- unit Recipes and seams.
252
-
253
- HyperFrames Builders use the release-pinned runtime. Remotion Builders keep
254
- source isolated but reuse the production-root toolchain for an identical
255
- dependency identity. Each Builder returns editable source and one direct
256
- runtime target per assigned `shotId`, plus a minimal exception-led handoff. It
257
- does not create capture, trace, lint, screenshot, frame-scan, render, hash,
258
- probe, decode, manifest, receipt, contract, or proof tooling and does not write
259
- those machine artifacts by hand.
260
-
261
- ## 5. Parent direct shot render and checks
262
-
263
- After each assignment's source is ready, Parent runs the standard command for
264
- that assignment:
265
-
266
- ```text
267
- node scripts/render-assigned-shots.mjs \
268
- --plan <01-runtime-plan/runtime-plan.json> \
269
- --assignment <01-runtime-plan/assignments/U001.json> \
270
- --recipes <01-director/shot-recipes> \
271
- --source-root <03-build/U001/source> \
272
- --production-root <broll-production>
273
- ```
274
-
275
- The script validates the plan, assignment, source closure, profile, Recipe, and
276
- runtime target; directly renders each assigned shot; runs FFprobe and complete
277
- decode; writes one `shot-media.json` per shot; and produces the semantic
278
- six-frame sheet at Recipe-derived opening, preparation, action-a, action-b,
279
- result, and settle/tail times. Only a concrete jump, occlusion, boundary,
280
- unsettled result, complex path/connector, or user requirement may add a short
281
- continuous diagnostic window. A normal shot never escalates to a full-frame
282
- sequence. Parent returns only `shotId + time/window + defect + evidence locator`
283
- for repair; a passing shot needs only a compact summary.
284
-
285
- Before assembly, Parent runs the bundled `validate-shot-media.mjs` contract on
286
- every generated shot record. Missing, duplicate, undecodable, identity-drifted,
287
- or out-of-order shot media closes the gate instead of being silently repaired by
288
- cutting a unit or Master.
289
-
290
- ## 6. Preview and default delivery
291
-
292
- Once every shot contract passes, Parent assembles the complete low-cost preview
293
- only from those verified shot files:
294
-
295
- ```text
296
- node scripts/assemble-shot-preview.mjs \
297
- --plan <01-runtime-plan/runtime-plan.json> \
298
- --recipes <01-director/shot-recipes> \
299
- --source-manifest <03-build/U001/source-manifest.json> \
300
- --source-manifest <03-build/U002/source-manifest.json> \
301
- --production-root <broll-production> \
302
- --output <05-delivery/preview.mp4>
303
- ```
304
-
305
- `delivery-index.json` is the order truth. Shot count, Recipe count, integer
306
- millisecond windows, local frame mapping, source/Recipe/profile identities,
307
- codec, decode, and continuous SRT coverage must close before preview assembly.
308
- The Director does not watch the complete dynamic preview or write a full-film
309
- witness. The user judges aesthetics using the three representative scenes,
310
- per-shot six-frame sheets, and complete preview.
311
-
312
- After approval, the ordered high-quality shot directory is the default formal
313
- delivery. A full-length master is optional and must be assembled from the same
314
- unchanged verified shots to a new path. Technical verification proves media
315
- behavior, not visual taste.
316
-
317
- ## 7. Legacy shot export
318
-
319
- `broll-shot-export` is not part of new production. Use it only after an explicit
320
- request to recover shot files from a verified master created by a legacy run.
321
- Its outputs are labeled master-derived and must never be presented as
322
- `direct-runtime-render` shot-native delivery.
@@ -1,334 +0,0 @@
1
- # Remotion production backend
2
-
3
- This is the Parent/tooling reference for an assignment routed to `remotion`.
4
- It is not a default Builder reread: the generated assignment carries exact
5
- runtime facts, commands, and at most two selected references. Parent owns
6
- dependency preparation, typecheck, bundle reuse, direct shot rendering,
7
- six-frame checks, media contracts, preview assembly, and optional Master
8
- delivery. No Integrator or Render Agent is authorized.
9
-
10
- The v1.0.1 Remotion route is a release-candidate existing-project adapter. A
11
- real Composition canary covers typecheck, CLI render, FFprobe/full decode, shot
12
- contract, and preview assembly. The same `179.866` second SRT forced entirely
13
- through Remotion has not completed, so this document does not claim equal
14
- production evidence, performance, or stability with HyperFrames.
15
-
16
- ## Provenance and scope
17
-
18
- The backend design is informed by the pinned Apache-2.0
19
- `Vincentwei1021/video-shotcraft` source at Git commit
20
- `41ee360d82f4c491ba9d88a24a4add7d8ff1cf8b`. Its useful production ideas are
21
- native Remotion compositions, frame-owned state, runtime geometry inspection,
22
- ordered `Sequence` assembly, and render verification. This repository's stage
23
- contracts and verifier are original. Imported reference TSX remains under
24
- `references/shotcraft/remotion-sources/` with its own manifest, provenance,
25
- and license notice.
26
-
27
- The imported TSX is auditable reference source, not an installed component
28
- library. Never import production code from the installed Skill directory.
29
- For a selected card, query the card first and use only its returned
30
- `remotionSources` under either `demos/` or `template/src/`, plus required
31
- shared fixtures. Adapt the motion grammar to
32
- the actual Shot Recipe, frozen assets, typography, dimensions, and timing.
33
- Normalize query results beginning with `remotion-sources/` to the full
34
- Skill-root-relative `references/shotcraft/remotion-sources/...` form before
35
- recording manifest `referenceFiles`.
36
- If substantial upstream code is retained, preserve an Apache-2.0 notice in
37
- the generated source and record the exact upstream paths in build notes.
38
-
39
- The imported reference set contains no image, video, audio, or font payloads.
40
- Replace external-media imports with Assets-stage files. A missing demo is not
41
- a blocker: implement the Recipe's declared fallback from first principles and
42
- record why the fallback was used. Never describe a card or demo as a ready
43
- production component.
44
-
45
- ## Project-resolved runtime version
46
-
47
- Use an existing project-local exact package/lock closure or the release-candidate
48
- baseline prepared by Parent inside the production directory. Do not install
49
- packages into the Skill repository or a global prefix. Use Node.js 22 or newer.
50
- This release deliberately does not pin one global Remotion version.
51
-
52
- Every production project still has to be reproducible:
53
-
54
- - `remotion` and `@remotion/cli` must be exact semver declarations at the same
55
- concrete version;
56
- - `react` and `react-dom` must also use the same exact version;
57
- - `@types/react`, `typescript`, and every additional dependency must be exact;
58
- - `package-lock.json` v3 must close over those declarations using only npm
59
- registry HTTPS tarballs with integrity values;
60
- - the installed packages and project-local `remotion versions` probe exposed
61
- through its shared-toolchain link must
62
- report the same version recorded in `remotion-project.json`.
63
-
64
- For an existing project, preserve its compatible exact lock after the local
65
- CLI and required feature canaries pass. For a genuinely new project, the
66
- authorized Onboarding repair Agent reads current stable registry metadata,
67
- selects one concrete Remotion version for which the same
68
- `@remotion/cli` version exists, resolves compatible exact React and TypeScript
69
- packages, records the resolution time and package metadata, and then writes
70
- the exact project declarations and lock. Never put `latest`, a caret, a tilde,
71
- or a range into a production project. Never let `npx` choose or download a
72
- runtime during Build or frozen-unit rendering.
73
-
74
- Before installing or invoking Remotion, show the user the official
75
- [Remotion licensing page](https://www.remotion.dev/docs/licensing) and record
76
- their confirmation that the intended use is covered. Do not infer commercial
77
- license eligibility from this Skill or from successful package installation.
78
-
79
- Add another package only when the selected native implementation needs it.
80
- Pin it exactly, resolve it through `https://registry.npmjs.org/`, review its
81
- license, and record the reason and license in build notes. Generate the lock
82
- before preparation and inspect it for non-registry sources. Run only binaries
83
- through the unit's `node_modules` link and checked-in Node entry points;
84
- do not let a command silently download a different CLI. `package.json` scripts
85
- may expose the same exact commands for user convenience, but production stages
86
- must invoke the local Node entry points directly.
87
-
88
- ## Shared dependency toolchain
89
-
90
- Source isolation does not require dependency duplication. Parent runs the
91
- bundled preparer once for each distinct dependency identity, before creative
92
- work calls the assignment's standard command:
93
-
94
- ```text
95
- node scripts/remotion-toolchain.mjs prepare \
96
- --project <unit-project> \
97
- --production-root <broll-production> \
98
- --receipt <parent-evidence/toolchain.json>
99
- ```
100
-
101
- The script derives an identity from the exact dependency declarations, full
102
- lock closure, Node major, platform, and architecture. The first caller installs
103
- that identity under `.remotion-toolchains/`; later matching callers reuse it
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- and receive a project-root `node_modules` link. A different exact closure gets
105
- another toolchain. Never run private per-unit `npm ci`, copy `node_modules`, or
106
- delete an existing private dependency tree automatically; stop and migrate it
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- explicitly. The dependency link is the only permitted project symlink and the
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- verifier continues to exclude dependency bytes from production identity.
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-
110
- Parent wraps every install, typecheck, browser geometry trace, diagnostic
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- render, and direct-shot render:
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-
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- ```text
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- node scripts/remotion-toolchain.mjs run-heavy \
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- --production-root <broll-production> \
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- --cwd <unit-project> -- \
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- <direct executable> [arguments...]
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- ```
119
-
120
- The fixed two-slot queue prevents an arbitrary number of Builders from running
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- heavy local processes together. Source authoring does not use this queue. Do
122
- not add automatic CPU/memory tuning; the bounded queue is the complete resource
123
- rule. A shared npm cache may reduce downloads, but it is not dependency reuse
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- and never substitutes for the Parent-generated shared toolchain receipt.
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-
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- Every command follows [shared command execution](safe-execution.md) and consumes
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- only its compact result.
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-
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- ## HTML-in-canvas capability
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-
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- `effects.dom-pixel-postprocess` is a native Remotion capability for capturing
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- a live deterministic DOM subtree into `<HtmlInCanvas>` and post-processing it
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- with Canvas 2D or WebGL2. It is an implementation capability inside a Remotion
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- shot, not a new runtime and not a bridge to HyperFrames.
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-
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- Version numbers alone do not prove this experimental browser capability. The
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- cached readiness plus the capability-specific preflight must bind the exact local Remotion version,
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- browser, and render backend, and must include a real project-local still
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- canary whose source imports and mounts `<HtmlInCanvas>`. Require Remotion
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- `4.0.455` or newer, confirm `HtmlInCanvas.isSupported()` in the preview
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- browser, and render the canary through the same local CLI used for production.
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- The current Studio preview floor is Chrome 149 with
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- `chrome://flags/#canvas-draw-element` enabled; record the exact browser fact
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- rather than assuming a future browser keeps the same experimental API.
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-
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- The initial production contract supports only:
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-
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- - `canvas-2d`, using `drawElementImage()` in `onPaint`;
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- - `webgl2`, initializing and cleaning GPU resources through `onInit` and
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- drawing the current `elementImage` in `onPaint`;
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- - one non-nested capture layer at any point in the rendered component tree;
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- - frame-derived effect parameters from `useCurrentFrame()` and the canonical
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- fps, with a real readable hold after any readability-reducing distortion.
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-
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- WebGPU, nested `<HtmlInCanvas>`, undocumented crop APIs, direct browser API
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- use, ambient animation loops, and silent visual fallbacks are outside this
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- contract. A failed support check or still canary is `unsupported` for this
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- capability, not permission to weaken the Recipe or switch backend.
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-
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- For WebGL2, freeze either `angle` or `swangle` in the source-identity-bound
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- `remotion.config.ts` through
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- `Config.setChromiumOpenGlRenderer()`. Use `angle` when the verified render host
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- has the required GPU path and `swangle` for a verified software path. Builder
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- capture, diagnostics, and frozen-unit render must use the same value.
165
-
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- When this capability appears in any shot, `remotion-project.json` must declare:
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-
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- ```json
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- {
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- "runtimeFeatures": {
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- "htmlInCanvas": {
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- "paintBackends": ["canvas-2d"],
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- "nested": false,
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- "chromiumOpenGlRenderer": "browser-default"
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- }
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- }
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- }
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- ```
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-
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- For WebGL2, use `"paintBackends": ["webgl2"]` or list both actually used
181
- backends, and set `chromiumOpenGlRenderer` to the frozen `angle` or `swangle`
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- value. The verifier rejects a capability/manifest mismatch, an unsupported
183
- backend, an older Remotion version, missing component/context evidence, or a
184
- missing GL configuration.
185
-
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- ## Canonical frame mapping
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-
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- The SRT-bound Shot Recipe remains the time truth. At integer `fps`, map every
189
- absolute millisecond boundary independently with exact half-up rounding:
190
-
191
- ```text
192
- frame(ms) = floor((ms * fps + 500) / 1000)
193
- ```
194
-
195
- For a shot `[startMs, endMs)`, use:
196
-
197
- ```text
198
- startFrame = frame(startMs)
199
- endFrame = frame(endMs)
200
- durationInFrames = endFrame - startFrame
201
- sequenceFrom = startFrame - compositionStartFrame
202
- ```
203
-
204
- Use the same conversion for phases and readable holds. Never accumulate
205
- rounded durations, because that introduces drift. Reject a mapping with a
206
- non-positive frame duration. At a shared millisecond boundary, the previous
207
- exclusive `endFrame` must equal the next inclusive `startFrame`; therefore
208
- adjacent shots have no frame gap or overlap. Record both source milliseconds
209
- and mapped frames in `remotion-project.json`.
210
-
211
- The resulting media duration is the integer-frame representation of the SRT
212
- end, not a claim that arbitrary milliseconds divide evenly by the frame rate.
213
- Record boundary quantization in technical verification.
214
-
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- ## Project and manifest contract
216
-
217
- Each runnable authoring-unit project contains:
218
-
219
- - `src/index.ts`, which calls `registerRoot`;
220
- - `src/Root.tsx`, which registers exactly the declared `Composition`;
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- - frame-driven shot source under `src/`;
222
- - project-local frozen assets under `public/` when needed;
223
- - `package.json`, `package-lock.json`, and `tsconfig.json`;
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- - `remotion-project.json`, conforming to
225
- `references/runtime/remotion-project.schema.json`.
226
-
227
- List every production input in the manifest's `files` array with a SHA-256.
228
- The verifier rejects omitted project files, symlinks, path traversal, hash
229
- mismatches, range dependency versions, non-npm registry lock sources, invalid
230
- frame mapping, and known ambient-time or CSS-time APIs.
231
-
232
- Run from the installed parent Skill root:
233
-
234
- ```text
235
- node scripts/remotion-verify.mjs \
236
- --project <project-directory> \
237
- --manifest <project-directory>/remotion-project.json \
238
- --expect block \
239
- --json
240
- ```
241
-
242
- Parent binds the source manifest and every recorded production file to the
243
- unit source identity before direct shot rendering. Builder does not hand-write
244
- the manifest, identity, receipt, or media contract.
245
- The verifier ignores only root `.git/` and root `node_modules/`; every other
246
- file under `project/` must appear in the manifest and identity. Put caches,
247
- stills, logs, and rendered outputs in sibling evidence directories
248
- outside `project/`, where they never enter the identity.
249
-
250
- The schema still reads legacy `kind: master`, `--expect master`,
251
- `--write-identity`, and `--identity` records so a pre-v0.9 task can be audited.
252
- Do not use those legacy modes to start or continue a new v0.9 production.
253
-
254
- ## Deterministic source rules
255
-
256
- Reconstruct every visual state from the requested frame. Use
257
- `useCurrentFrame()`, `interpolate()`, `spring()`, `Sequence`, deterministic
258
- closed-form math, and fixed-seed helpers. Keep phase and readable-hold
259
- boundaries derived from the canonical absolute mapping.
260
-
261
- Do not use `Date`, `Math.random`, Web Crypto randomness, timers,
262
- `requestAnimationFrame`, ambient React state/effects, network requests during
263
- render, CSS `animation`/`transition`, or environment-dependent behavior.
264
- Precompute remote or asynchronous facts before build and freeze the results as
265
- licensed local inputs. Media and fonts must resolve from project-local files.
266
- When source declares a font family, place every font under `public/`, list it
267
- with role `font`, load it explicitly with `@font-face`, `FontFace`, or a
268
- deterministic local loader, and use only that declared family. Generic or host
269
- system fallbacks such as `sans-serif`, `system-ui`, or `-apple-system` are not
270
- reproducible evidence and are rejected by the verifier. Font shorthand is also
271
- rejected: declare `fontFamily` or `font-family` explicitly so the local family
272
- binding can be inspected.
273
-
274
- ## Executable gates
275
-
276
- The Builder authors only its assigned source and runs the exact standard check
277
- from its assignment. The Parent owns shared-toolchain preparation, one
278
- project-local TypeScript check, one bundle, direct rendering of every assigned
279
- Composition ID, Recipe-bound geometry samples, bounded diagnostic windows,
280
- FFprobe, complete decode, source identity, SHA-256, and one schema-valid
281
- `shot-media.json` per Recipe. A stable resolved hold is legal and never needs
282
- invented movement merely to satisfy the lint.
283
-
284
- The standard command samples opening, preparation, action-a, action-b, result,
285
- and settle/tail from Recipe beats and holds. Only a concrete jump, collision,
286
- occlusion, boundary, unsettled result, or complex path/connector may add a
287
- bounded diagnostic window. A normal shot never receives a full-frame scan.
288
- Parent returns only `shotId + time/window + defect + evidence locator`; a pass
289
- returns one compact summary. Builder does not create or hand-write capture,
290
- trace, lint, render, hash, probe, decode, manifest, receipt, contract, or proof
291
- tooling/artifacts.
292
-
293
- After every shot passes, the Parent runs `scripts/assemble-shot-preview.mjs`
294
- with the runtime plan, Recipe directory, verified source manifests, production
295
- root, and a new output path. `delivery-index.json` is the only assembly-order
296
- truth. The complete preview is built only from those verified shot files; the
297
- ordered shot directory is the default formal delivery and a full-length master
298
- is optional. No Integrator or Render Agent is dispatched.
299
-
300
- Parent tooling follows `references/motion-layout-lint.md` for the shared trace
301
- contract and limits; it is not a default Builder reread. Static source regex cannot establish geometry or easing quality. A
302
- passing trace suppresses AI frame inspection; findings alone trigger bounded
303
- diagnostic renders. Code cannot prove perceived weight, meaningful arcs,
304
- exaggeration, appeal, or story clarity. Representative moving scenes provide
305
- the early visual-lock decision and the complete moving preview provides the
306
- final aesthetic decision. There is no default full-film Director video witness.
307
-
308
- Invoke `node node_modules/@remotion/cli/remotion-cli.js` with the manifest's
309
- entry point and each shot Composition ID explicitly for diagnostic stills and each
310
- direct shot render.
311
- Never infer a composition ID from file names, use
312
- `latest`, overwrite an output, treat an exit code alone as evidence, or claim
313
- visual parity with HyperFrames.
314
-
315
- For a faceless or otherwise silent audio policy, pass `--muted` explicitly to
316
- every diagnostic clip and direct shot render. Do not infer silence from the absence of an
317
- `Audio` component: Remotion may otherwise emit a near-silent audio stream and
318
- extend the container beyond the exact frame duration. Verify zero audio
319
- streams and `durationInFrames / fps` container duration with FFprobe.
320
-
321
- ## Backend boundary
322
-
323
- Remotion and HyperFrames share the Director Recipe, selected pattern intent,
324
- and frozen Assets handoff. They do not share runtime source. A production run
325
- uses a validated post-Director runtime plan before build, and every later
326
- handoff preserves its authoring-unit and shot bindings. The authoring unit is a
327
- work packet, not a media boundary. Every route exchanges only schema-valid shot
328
- media at the Parent's assembly boundary. A selected-backend failure returns to
329
- that backend for repair; do not silently convert it to the other runtime or
330
- pre-render it merely to disguise a reroute.
331
-
332
- Legacy Integrator, Studio-approval, and Render records remain readable only for
333
- explicit pre-v0.9 recovery. Their stage Skills return read-only recovery
334
- reports and must not be dispatched for a new production.