@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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1
- ---
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- name: bang-motion
3
- description: "Membangun motion graphic sinematik di browser (promo video, opener, intro, bumper, kinetic typography, explainer/video penjelasan bergambar 16:9 atau 9:16) memakai HTML + CSS + GSAP (+ Three.js bila perlu), dengan hasil yang bergerak seperti video sungguhan — bukan slide presentasi. Gunakan skill ini setiap kali user meminta \"video promo\", \"opener\", \"intro animasi\", \"motion graphic\", \"bumper\", \"kinetic typography\", \"animasi teks sinematik\", \"explainer\", \"video penjelasan\" (jurnalisme visual, kartun edukasi, kolase), atau menunjukkan referensi video promosi/explainer dan ingin dibuatkan versi web-nya — bahkan bila mereka tidak menyebut kata \"motion graphic\" secara eksplisit. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "bangtutorial/bang-motion"
6
- ---
7
-
8
- # Bang Motion — motion graphic web yang bukan PPT
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
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-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- **v1.19.0 · by [Bang Tutorial](https://youtube.com/bangtutorial) · MIT.** Riwayat perubahan di `CHANGELOG.md`;
43
- cara pasang di `README.md`.
44
-
45
- Skill ini untuk AI coding agent apa pun (format Agent Skills terbuka).
46
- Isinya hukum dan resep untuk motion graphic yang bergerak seperti video, bukan
47
- presentasi — patuhi sebelum menulis kode.
48
-
49
- ## Prasyarat — hanya browser
50
-
51
- Deliverable (`index.html`) hanya butuh browser modern + internet untuk CDN
52
- (GSAP, font). Python dan Node **opsional**, dipakai hanya untuk alat kerja:
53
- `scripts/serve.py` (server no-cache, cuma perlu bila memakai module lokal),
54
- puppeteer (snapshot/verifikasi otomatis, `scripts/export-frames.mjs` → MP4).
55
- Kalau user tidak punya keduanya: (1) tetap bangun satu-berkas, buka lewat
56
- klik dua kali; (2) verifikasi visual lewat `?debug=1` (panel scrub) dan
57
- screenshot manual per detik kunci; (3) MP4 lewat rekam layar (OBS / rekam
58
- tab browser) — jelaskan bahwa hasil rekam layar bisa drop frame, dan render
59
- frame-by-frame butuh Node. Jangan pernah membuat deliverable yang butuh
60
- `npm install` untuk DITONTON.
61
-
62
- **ffmpeg juga opsional.** Cek dulu (`ffmpeg -version`); bila tidak ada:
63
-
64
- | Kebutuhan | Dengan ffmpeg | Tanpa ffmpeg |
65
- |---|---|---|
66
- | Sinkron VO (batas kalimat/paragraf) | `silencedetect` | `scripts/vo-pauses.html` — buka di browser, pilih audio, salin `SEG`/`PARA`; hasilnya sama persis (Web Audio, tanpa instal) |
67
- | Durasi/format audio | `ffprobe` | angka `DUR` dari vo-pauses.html; browser memutar wav/mp3/m4a/ogg langsung |
68
- | Export MP4 | gabung PNG dari export-frames.mjs | tidak ada MP4 — tawarkan instal satu perintah (`winget install Gyan.FFmpeg` / `brew install ffmpeg`) atau rekam layar |
69
- | Mempelajari video referensi (ekstrak frame) | `fps=` + `tile=` | minta user mengirim screenshot di detik kunci, atau buka videonya di browser dan potret pada detik tertentu |
70
-
71
- Tanpa ffmpeg alur explainer tetap lengkap sampai sinkron VO; hanya MP4 yang
72
- butuh instalasi.
73
-
74
- ## Player — tidak ada, autoplay, loop
75
-
76
- Default deliverable: **tanpa panel/player apa pun di layar**, langsung
77
- memutar saat dibuka, dan mengulang dari awal saat selesai (`onComplete →
78
- play(0)`; bila ada suara, audio ikut diulang). Kontrol tersembunyi: R ulang,
79
- Space jeda. Panel scrub/jam hanya muncul dengan `?debug=1` (alat review),
80
- dan `?clean=1` menahan autoplay untuk export. Ada suara? Coba `play()`
81
- langsung; bila diblokir browser, tahan di frame 0 dan mulai pada klik
82
- pertama — tanpa teks "ketuk untuk mulai". Ini sudah tertanam di kedua
83
- starter.
84
-
85
- ## Larangan struktural — uji PPT yang bisa diperiksa mekanis
86
-
87
- Model lain (dan kamu, bila lelah) akan jatuh ke pola ini walau sudah membaca
88
- hukum di bawah. Sebelum menyerahkan, cek KODE, bukan perasaan:
89
-
90
- 1. `grep -c "class=\"scene\"\|<section" index.html` — bila ≥ 3 adegan
91
- berupa `<section>` yang dinyalakan-dimatikan dengan `autoAlpha`/opacity
92
- → itu slide deck. Adegan harus berganti karena DUNIA/KAMERA bergerak
93
- (kamera bergerak, whip ke sudut lain, push-through, latar berganti),
94
- bukan karena section di-fade. Pengecualian yang sah: **kartun panggung**
95
- (`references/kartun-panggung.md`) memakai cut/geser 96 px antar panggung
96
- — boleh, karena tiap panggung hidup penuh (≥10 benda beraksi), bukan
97
- gambar diam yang di-fade.
98
- 2. Ada benang merah visual yang bertahan: satu subjek (aksi kontinu) ATAU
99
- satu dunia kolase/kertas/putih yang disusuri kamera (kartun, foto,
100
- katalog, sketsa). Foto full-bleed berganti-ganti tanpa dunia bersama →
101
- PPT. Satu gambar + satu kalimat per adegan, berganti tiap adegan →
102
- tetap slideshow walau kameranya bergerak: tiap adegan 3–5 elemen yang
103
- masuk bertahap per frasa (explainer.md "Satu adegan = 3–5 elemen").
104
- 3. Per adegan hitung node teks: eyebrow/kicker + judul + body/kredit = 3
105
- tingkat → PPT. Maksimum dua: satu angka/kalimat besar + satu label dunia.
106
- Dokumen/stempel/blok tanggal berisi ≤ 3 baris pendek dihitung objek,
107
- bukan tingkat teks.
108
- 4. Ken Burns (scale 1.0→1.05 pada foto) sebagai satu-satunya gerak → PPT.
109
- Gerak tiap detik harus datang dari BAHASA GERAK LATAR yang dipilih di
110
- style brief dari menu `techniques.md` §7c (kamera bernapas di latar
111
- bertekstur, gradien berpindah, blob mengambang, grain hidup, sapuan
112
- cahaya per segmen, bentuk besar berputar lambat, partikel naik, grid
113
- bernapas, teks hantu bergeser, Ken Burns + parallax…). Batang/garis/
114
- potongan yang melintas ke samping ("lane", "range", "streak", hujan
115
- partikel horizontal) SUDAH dipakai dua proyek berturut-turut dengan nama
116
- berbeda — itu bukan default; hanya bila tema memang kecepatan/aliran,
117
- dan tidak boleh dua proyek berturut-turut.
118
- 5. Transisi hanya fade + scale bump + light leak di semua cut → template PPT.
119
- Whip ke sudut lain, cut ke instrumen (peta/speedometer/profil), push-through.
120
- 6. Explainer dimulai dari starter GAYANYA: `starter-explainer-kartun`,
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- `-jurnalisme`, `-katalog`, `-sketsa` (mode kolase: kamera menyusuri aset
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- diam), `starter-explainer` (aksi kontinu: dunia mengalir), atau
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- `starter-explainer-panggung` (kartun panggung: satu panggung per adegan,
124
- rig sendi, kamera hanya di dalam panggung). Yang kolase satu rig; yang
125
- panggung rignya lain. BUKAN dari `assets/starter-opener.html`
126
- (opener teks), dan bukan dari nol.
127
-
128
- 7. **Miniatur adalah slide.** Kamera zoom < 1,08 sehingga rumah sebesar ibu
129
- jari dan tanah kosong mengisi separuh layar → PPT walau semua bergerak.
130
- Dunia dipecah jadi panggung seukuran frame, bukan satu peta besar yang
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- dijelajahi (`kartun-panggung.md` Hukum 1).
132
-
133
- 8. **Kerangka template (opener/promo).** Cek rundown dan kode: adegan pertama
134
- berupa teks yang diperbesar lalu keluar ke kiri; tiga tile/kartu fitur
135
- sejajar; kotak input/searchbar yang diketik; urutan hook → fitur → fitur →
136
- janji → logo → CTA. Dua atau lebih tanpa tuntutan konsep → template, walau
137
- kulitnya baru. Pilih ulang kerangka dari `references/opener-konsep.md`.
138
-
139
- Gagal satu poin saja → rombak sebelum ditunjukkan ke user.
140
-
141
- ## Jenis pekerjaan yang dicakup
142
-
143
- Skill ini untuk motion graphic web secara UMUM. Explainer hanya salah satu
144
- jenis — ia punya dokumen sendiri karena strukturnya beda, bukan karena ia
145
- yang utama.
146
-
147
- Starter dinamai menurut kategorinya: `starter-opener.html` untuk opener, promo,
148
- bumper, intro, dan kinetic typography; `starter-explainer-*.html` untuk explainer,
149
- dengan akhiran mode/gaya (`-kartun`, `-jurnalisme`, `-katalog`, `-sketsa` = kolase;
150
- tanpa akhiran = aksi kontinu; `-panggung` = kartun panggung). Kartun panggung adalah
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- mode explainer (gaya 6), bukan kategori sendiri: tujuannya tetap menjelaskan dengan
152
- VO, yang berbeda hanya cara produksinya.
153
-
154
- | Jenis | Durasi lazim | Ciri | Resep |
155
- |---|---|---|---|
156
- | Opener / promo produk | 25–40 dtk | satu konsep dari menu (kerangka lahir dari produk, bukan urutan baku), satu momen istimewa, penutup brand | `references/opener-konsep.md` + alur kerja di bawah + `references/techniques.md` |
157
- | Bumper / ident / logo sting | 3–8 dtk | logo build-on, satu gerak tanda tangan, selesai sebelum penonton sadar | `techniques.md` (logo build-on, light leak) |
158
- | Intro / outro kanal | 5–12 dtk | nama kanal + tanda tangan gerak yang sama tiap episode | alur kerja di bawah |
159
- | Kinetic typography / lirik | 15–60 dtk | teks adalah subjek; split per kata/huruf; ritme mengikuti audio | `techniques.md` (split + blur berarah, pan 3D per kata) |
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- | Title / lower third / bumper segmen | 2–6 dtk | elemen kecil di atas footage, masuk-keluar bersih, latar transparan | `techniques.md` |
161
- | Explainer / video penjelasan | 30–90 dtk | fakta bersumber, entitas tampil, sudut pandang berganti, lima gaya | `references/explainer.md` + starter per gaya |
162
-
163
- ## Explainer dan karakter: baca sebelum menentukan shot
164
-
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- Untuk explainer kartun edukasi flat berkarakter (gaya keenam, **kartun
166
- panggung**), atau revisi yang terasa seperti slideshow/miniatur, baca
167
- `references/kartun-panggung.md`: satu panggung per adegan, zoom 1,08–1,95,
168
- kontinu di dalam panggung dan cut/geser 96 px di antaranya, rig sendi dengan
169
- transform manual, nol caption, palet flat cerah. Bedakan kalimat, beat visual,
170
- framing, dan pergantian panggung. Untuk membangunnya langsung di After Effects, baca
171
- `references/ae-bridge-higgsfield.md`. Pedoman khusus explainer ini memperjelas
172
- aturan opener di bawah; contoh font, jumlah scene, dan efek bukan resep universal.
173
-
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- ## Hukum #1 — Ini video, bukan slide
175
-
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- Penyakit paling umum: model menyusun adegan seperti slide — judul + sub-judul
177
- + body copy + deretan badge. Itu langsung terbaca "PPT" dan akan ditolak.
178
-
179
- Aturan kerasnya:
180
-
181
- - **Untuk opener: satu kalimat pendek + maksimal satu objek utama per adegan.** Tidak ada
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- kicker ("01 — FITUR"), sub-judul, paragraf keterangan, chip/badge fitur,
183
- atau metadata teknis (nama package, URL panjang). Chip, tombol, dan label yang
184
- merupakan bagian UI produk yang sedang dipakai tidak termasuk.
185
- - **Informasi baru = respons visual baru.** Pada explainer, ubah keadaan/aksi
186
- di dunia yang sama bila masih berhubungan; pergantian kalimat tidak wajib mengganti shot.
187
- - **Daftar poin diganti visual, bukan otomatis tiga tile.** Pilih cara dari
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- menu fitur di `references/opener-konsep.md` (satu fitur didemokan, kata
189
- berganti, objek bertransformasi, kartu dikocok, grid tile…); dua opener
190
- berturut-turut tidak memakai cara yang sama.
191
- - **Adegan harus hidup.** Kamera boleh menetap saat objek membawa aksi.
192
- Gerakkan kamera untuk mengikuti atau mengungkap sesuatu; jangan mengandalkan
193
- teks fade/slide di atas latar diam, atau pan/zoom berulang di semua segmen.
194
- - **"Zoom in-out" = ukuran shot, bukan napas kamera.** Bila video terasa statis atau
195
- user meminta zoom, kamera mendekat ke elemen yang sedang bercerita (medium close-up
196
- / close-up) lalu mundur ke wide mengikuti ketukan isi; napas beberapa persen hampir
197
- tak terlihat (`techniques.md` §3b).
198
-
199
- Baca `references/anti-ppt.md` SEBELUM mendesain adegan — berisi daftar
200
- pelanggaran nyata beserta perbaikannya.
201
-
202
- ## Hukum #2 — Deterministik atau mati
203
-
204
- Tidak ada satu baris pun yang membaca jam sistem. Semua visual adalah fungsi
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- murni dari `tl.time()` (waktu timeline GSAP): spektrum, angka berjalan,
206
- partikel, getar kamera (sinus frekuensi tinggi, bukan `Math.random()`),
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- posisi objek yang "mengalir" (tween JARAK, bukan akumulasi kecepatan per
208
- frame). Konsekuensinya: scrub akurat seperti timeline After Effects, dan
209
- render frame-by-frame ke MP4 menghasilkan gambar identik setiap kali.
210
-
211
- ## Hukum #3 — Gaya lahir dari tema, bukan dari starter, bukan dari referensi
212
-
213
- Kegagalan yang umum: opener untuk produk lain keluar dengan kulit PERSIS
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- opener produk sebelumnya — gelap, aksen biru, glow, nebula, font yang sama —
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- karena model mengambil gayanya dari starter. Animasinya bisa bagus, tetap
216
- gagal: opener adalah wajah produk, dan dua produk tidak boleh berwajah sama.
217
-
218
- 1. **Style brief dulu, kode belakangan.** Sebelum menyentuh starter, tulis
219
- enam baris ini dan tunjukkan ke user bersama rundown adegan:
220
- - tema/produk + tiga kata sifat perasaan yang ingin ditinggalkan;
221
- - **konsep & sidik jari struktur** (opener/promo): tiga kandidat konsep dari
222
- `references/opener-konsep.md`, satu dipilih dengan alasan dari produk, lalu
223
- `konsep · jumlah adegan · objek utama tiap adegan · pembuka · penutup`;
224
- - palet: satu warna utama DARI brand/tema (logo, ikon aplikasi, situs,
225
- kemasan), satu warna latar, satu aksen — sebutkan hex DAN sumber tiap
226
- warna; warna yang bukan dari brand ditulis "turunan: alasan";
227
- - font display yang punya karakter sesuai perasaan itu (bukan
228
- Poppins/Inter/Roboto/Montserrat/Arial) + font pendamping; pengecualian:
229
- konsep klaim → cara → hasil memakai font UI produk sendiri
230
- (`references/opener-konsep.md`);
231
- - penekanan teks: tanpa sorotan kata, atau satu bentuk sorotan (sebutkan) —
232
- sorotan kata OPSIONAL, bukan bawaan setiap opener;
233
- - bahasa latar per segmen: satu arah dari tabel "Arah gaya" untuk semua,
234
- atau rencana pergantian (segmen mana ganti, ke apa, kenapa, dipicu apa);
235
- - tanda tangan gerak: satu jenis gerak yang diulang sebagai identitas
236
- (wipe objek, roll 3D per kata, kertas terbang, garis yang menggambar,
237
- blok warna menabrak tepi…);
238
- - gerak latar: satu bahasa dari menu `techniques.md` §7c — bukan hal yang
239
- sama dengan tanda tangan gerak, dan bukan otomatis "benda melintas";
240
- - permukaan latar: dari menu §7d (gradien/cahaya/tekstur/grainy gradient,
241
- ≥ 2 lapis) — bukan flat;
242
- - gaya render objek: satu keluarga dari menu `techniques.md` §7e (flat, clay,
243
- glossy, kaca, isometrik, realistis, garis neon…);
244
- - aset foto (bila konsep memakai foto orang/tempat/produk): sumbernya — foto
245
- user, generate lewat MCP Higgsfield, atau stok berlisensi — DITANYAKAN ke
246
- user, plus daftar shot per babak (`references/opener-konsep.md` "Foto dalam
247
- opener");
248
- - transisi: tentukan batas mana yang memerlukan efek dan mana yang cukup cut;
249
- pilih dari menu §4c sesuai konteks, bukan wajib dua jenis atau wajib 3D;
250
- - satu momen istimewa (di mana efek termahal dipakai, sekali).
251
- 2. **Starter adalah arsitektur, bukan gaya.** Warna abu-abu, font sistem,
252
- dan latar WebGL di `assets/starter-opener.html` adalah PLACEHOLDER. Kalau salah
253
- satunya masih terlihat di hasil, gaya belum diturunkan. Latar WebGL
254
- (nebula, debu, grid, bloom) hanya satu bahasa latar dari delapan;
255
- matikan bila arah gayanya lain.
256
- 3. **Referensi = ritme, bukan kulit.** Dari video referensi ambil: durasi per
257
- shot, jenis transisi, hierarki atensi, energi, bahasa gerak. JANGAN ambil:
258
- palet, font, tekstur, tata letak, bentuk ornamen, kalimat, urutan adegan,
259
- dan momen unik (pembuka/penutup khas, gimmick satu kali). "Buatkan
260
- seperti ini" berarti "seenergik ini", bukan "berwarna seperti ini";
261
- "pakai style X" berarti kulit dan bahasa gerak X, bukan adegan X. Contoh
262
- urutan di `references/opener-konsep.md` diperlakukan sama: prinsip, bukan
263
- naskah (Hukum kerangka #7).
264
- Menjiplak kulit referensi = pelanggaran, walau user yang menyodorkannya —
265
- sebutkan itu satu kalimat lalu tawarkan versi yang lahir dari tema.
266
- 4. **Berbeda dari proyek sebelumnya — kulit DAN kerangka.** Dua produk berbeda harus berbeda di
267
- minimal tiga dari empat: palet, font, bahasa latar, tanda tangan gerak —
268
- termasuk bentuk sorotan kata bila dipakai (pill + bintang milik satu
269
- proyek tidak boleh muncul lagi di proyek lain). Kerangkanya juga: konsep
270
- berbeda, atau ≥ 3 dari 5 elemen sidik jari struktur berbeda
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- (`references/opener-konsep.md`). Warna baru di atas urutan adegan lama
272
- tetap template.
273
- Jangan membuka folder proyek lama untuk "contoh" — yang boleh diwarisi
274
- hanya aturan di skill ini.
275
- 5. **Latar tidak default gelap.** Tanpa aturan ini semua opener cenderung
276
- keluar gelap dengan nebula karena starter dan contoh-contohnya gelap. Latar mengikuti
277
- tema: gradien terang, warna lembut, blok warna, kertas, foto, atau gelap
278
- — tabel "Arah gaya" punya sepuluh pilihan dan sebagian besar tidak gelap.
279
- Contoh-contoh di skill ini (kertas terang, nebula) hanya contoh, bukan
280
- templat yang dikunci.
281
- **Latar tidak pernah statis.** Selalu ada gerak latar (§7c), dan warna
282
- latar BOLEH berganti kapan pun dibutuhkan: mood/topik segmen berubah
283
- (masuk ke produk, masalah → solusi, klaim → CTA), brand warna-warni
284
- menuntut ritme warna, atau aksi di layar memang mengubahnya (toggle
285
- dinyalakan, benda menutup lensa, ikon membesar memenuhi frame). Yang
286
- dijaga hanya dua: pergantian punya pemicu yang terlihat (wipe, benda, aksi
287
- UI, push ke bidang warna, cut di ketukan) — bukan cross-fade tanpa sebab
288
- yang terasa "ganti slide" — dan latar tidak dibiarkan satu warna diam
289
- hanya karena tidak pernah dipertimbangkan. Rencananya ditulis di style brief.
290
- 6. **Bebas berekspresi.** Hukum-hukum di sini mengunci STRUKTUR (bukan
291
- slide), KONTRAS (teks terbaca), dan KEBARUAN (tidak mengulang proyek
292
- lain) — bukan ekspresi. Gradien kaya, cahaya, 3D, kedalaman, tekstur,
293
- warna berani dianjurkan bila cocok dengan tema. Yang dilarang hanya
294
- mengambil default termurah dan mengulanginya: balok datar menyapu, garis
295
- melintas, latar flat, kulit proyek lain. Kalau dua pilihan sama-sama
296
- memenuhi hukum, pilih yang lebih berani.
297
- 7. **Yang boleh sama di semua pekerjaan:** hukum anti-PPT, rig kamera,
298
- determinisme, ritme masuk-keluar asimetris, ukuran teks minimum.
299
-
300
- ### Arah gaya (pilih satu; boleh memadukan dua dengan sadar)
301
-
302
- | Arah | Latar | Tipografi | Gerak khas | Cocok untuk |
303
- |---|---|---|---|---|
304
- | Sinematik gelap | gradasi nyaris hitam, partikel/nebula WebGL, bloom hanya di objek | grotesk tebal bersih | push-through, cahaya di depan lensa | alat kreatif, gaming, teknologi |
305
- | Poster color-block | bidang warna solid besar berganti tiap adegan, tanpa gradasi | display sangat tebal, huruf raksasa terpotong tepi | wipe blok, teks menabrak tepi frame | app konsumen, musik, event |
306
- | Editorial terang | putih/krem, ruang kosong luas, garis tipis | serif display + grotesk kecil | geser halus, garis menggambar, kamera tenang | produktivitas, finansial, SaaS |
307
- | Kertas & cetak | tekstur kertas, potongan kolase, stempel, selotip | tulisan tangan + serif | benda terbang lalu mendarat, sudut miring | edukasi, komunitas, kuliner |
308
- | Retro / analog | warna pudar, grain, garis scan, bingkai VHS | geometris 70–90-an | glitch terkendali, zoom kasar, freeze | nostalgia, musik, hiburan |
309
- | Brutalis mono | hitam-putih, grid keras, kotak bergaris | monospace + kondensasi | cut keras, blok bergeser, kursor berkedip | developer tools, teknis |
310
- | Pastel ceria | pastel bertumpuk, bentuk bulat besar | rounded sans tebal | mantul elastis, bentuk mekar | anak, kesehatan, lifestyle |
311
- | Mewah gelap | hitam + emas/perunggu, bayangan lembut, kilau | serif tinggi berspasi lebar | gerak lambat, sinar menyapu, kedalaman | fashion, otomotif, properti |
312
- | Flat pop berfoto | netral terang bergantian dengan medan warna brand user yang solid; bentuk flat dan stiker turunan geometri logo user + ilustrasi 3D lembut | sans geometris membulat tebal + kata raksasa terpotong tepi | foto orang potongan pop dari bawah, stiker meletup elastis, medan warna menyapu/snap di ketukan | app konsumen, fintech, e-commerce, brand anak muda |
313
- | Grainy gradient | dasar gelap/warna dalam; bentuk bergradien jenuh 2–3 warna yang bercahaya dari dalam; butiran halus di seluruh frame | grotesk bersih kecil, atau display tebal minimal | lapisan bentuk membuka/berputar pelan, kamera menembus lubang bentuk, bola cahaya pemandu | tech, AI, musik, fintech, peluncuran kreatif |
314
-
315
- Dua opener berturut-turut memakai baris tabel yang sama = tanda bahaya;
316
- pilih baris lain atau padukan dua baris dengan cara yang belum dipakai.
317
-
318
- ## Hukum #4 — Teks hidup, latar tunduk
319
-
320
- Dua opener dengan rig yang sama bisa berakhir sangat baik atau sangat buruk
321
- hanya karena tipografi dan kontrasnya. Yang buruk: setiap judul KAPITAL
322
- SEMUA bobot 800 di tengah, masuk dengan cara yang sama, di atas ladang cahaya
323
- putih yang lebih terang daripada hurufnya. Yang baik: sentence case bobot
324
- 500, penekanan pada kata kunci (mis. pill + bintang — itu tanda tangan
325
- satu proyek, bukan aturan; sorotan kata sendiri opsional), tanda baca
326
- hanya bila perlu, ukuran/arah/
327
- posisi bergantian, latar tenang di bawah teks, latar berganti mengikuti
328
- segmen. Resep lengkap dengan kode: `techniques.md`
329
- bagian 1 dan 1b. Ringkasnya:
330
-
331
- - Sentence case bobot 500–600. Kapital-tebal hanya untuk satu adegan penekanan.
332
- - Judul, klaim, dan frase pendek DEFAULT TANPA TITIK — terutama frase ≤ 4 kata
333
- dan kalimat satu baris. Tanda baca hanya bila mengubah arti atau irama: `?`
334
- untuk pertanyaan sungguhan, titik untuk gaya dua kalimat pendek berturut-turut
335
- yang disengaja, `!` sangat jarang. Gaya tanda baca diputuskan sekali di style
336
- brief dan konsisten; bila dipakai, ia elemen terpisah yang muncul terakhir.
337
- - Sorotan kata (pill, garis bawah, marker, kotak, warna, coret) OPSIONAL dan
338
- diputuskan di style brief. Tanpa sorotan pun kalimat tetap punya penekanan:
339
- kata per kata dari redup ke penuh, ukuran/bobot, jeda, atau objek (ikon,
340
- UI) yang berdiri di samping kata. Bila dipakai: satu bentuk per video,
341
- tidak wajib di setiap kalimat, berbeda dari proyek lain; ornamen hanya bila
342
- diturunkan dari bentuk brand.
343
- - Dua adegan berturut-turut tidak boleh sama dalam ukuran, arah masuk, dan
344
- posisi teks.
345
- - Di KANTONG TEKS (bukan seluruh frame), latar harus GELAP (≤ 25 %
346
- luminance) atau TERANG (≥ 80 %), tidak pernah "ramai sedang". Di luar
347
- kantong, latar justru harus kaya: gradien, cahaya, tekstur (§7d) — flat
348
- satu warna ditolak. Elemen latar apa pun (partikel, bentuk,
349
- tekstur, garis): warna dari sisi gelap palet, opacity ≤ .35 di kantong
350
- teks, ≤ 40 elemen terang terlihat.
351
- - Pertimbangkan selang-seling gelap–terang bila segmennya memang berganti
352
- mood; bukan kewajiban mekanis.
353
-
354
- ## Alur kerja
355
-
356
- 0. **Kenali jenisnya** (tabel "Jenis pekerjaan"). Explainer → buka
357
- `references/explainer.md` dan ikuti "Langkah nol" di sana: SATU
358
- pertanyaan berisi gaya (lima pilihan + rekomendasi), rasio, durasi,
359
- suara, plus pagar durasi. Jenis lain → lanjut; tanya hanya hal yang
360
- benar-benar tidak bisa diturunkan dari brief (rasio, durasi, ada
361
- musik/VO atau tidak), dalam satu pertanyaan.
362
- 0b. **Tulis style brief** (Hukum #3) dan tunjukkan bersama rundown. Tanpa
363
- style brief yang disetujui, jangan menyentuh kode.
364
- 1. **Serap referensi & sumber brand.** Minta screenshot/potongan video
365
- referensi bila ada; petakan per shot (durasi, gerakan, jenis transisi,
366
- urutan atensi) — hanya RITMENYA, bukan kulitnya (Hukum #3). Warna, logo
367
- (path vektor ASLI, jangan digambar ulang), font, dan klaim fitur diambil
368
- dari sumber resmi PRODUK yang sedang dibuat — bukan dari referensi, bukan
369
- dari proyek lain, bukan karangan.
370
- 2. **Tulis rundown dari konsep yang dipilih** — tabel `detik | adegan |
371
- kalimat | visual`. Jumlah dan jenis adegan mengikuti konsep
372
- (`references/opener-konsep.md`), bukan pola hook → fitur → fitur → janji →
373
- logo → CTA. Total 25–40 detik. Minta persetujuan user atas rundown ini
374
- sebelum menulis kode; merombak rundown murah, merombak kode mahal.
375
- 3. **Scaffold arsitektur.** Opener/promo/bumper/typography: salin
376
- `assets/starter-opener.html` (stage 1920×1080, rig kamera `#world`, scene
377
- Three.js ber-state, helper timeline) lalu SEGERA ganti token warna, font,
378
- dan bahasa latarnya sesuai style brief — starter sengaja abu-abu. Explainer: salin starter sesuai gaya —
379
- `starter-explainer-kartun/-jurnalisme/-katalog/-sketsa.html` (mode
380
- kolase: kamera into/settle/look/home di atas cutout/foto, say/unsay per
381
- kata, draw anotasi, push-through antar adegan) atau
382
- `starter-explainer.html` (aksi kontinu: dunia mengalir, hero, objek
383
- dunia, view peta, whip). Semua sudah autoplay + loop tanpa player. Struktur multi-file dan
384
- penjelasan tiap keputusan ada di `references/architecture.md`.
385
- 4. **Bangun adegan satu per satu** dengan resep di
386
- `references/techniques.md` (split per huruf + motion blur berarah,
387
- pan 3D per kata, menu transisi, mockup UI). Resep adalah perkakas, bukan
388
- daftar belanja: pakai hanya yang dituntut konsep.
389
- 5. **Verifikasi VISUAL, bukan cuma "kode jalan".** Kamu tidak bisa menonton
390
- video; kamu hanya bisa melihat FRAME. Potret 6–20 detik kunci (awal
391
- tiap adegan, saat teks muncul, transisi) dengan `scripts/snap.mjs`
392
- (puppeteer, buka `file://`, tanpa server), susun jadi lembar kontak, dan
393
- nilai seperti sutradara: teks kepotong? tumpang tindih? teks muncul
394
- sebelum kamera selesai? masih terasa slide? Perbaiki, potret lagi.
395
- JANGAN merender semua frame untuk mengecek — itu ribuan gambar dan bukan
396
- verifikasi; render penuh hanya untuk export MP4 (langkah 6) bila user
397
- memintanya. Tanpa Node: buka `?debug=1`, scrub manual, screenshot.
398
- 6. **Serahkan sebagai SATU `index.html` yang bisa diklik dua kali.** Output
399
- akhir tidak boleh butuh server/Node: CSS dan JS ditulis INLINE di dalam
400
- berkas (module lokal `<script type="module" src="…">` diblokir CORS saat
401
- dibuka lewat `file://`, module inline tidak), library dari CDN, aset
402
- (ikon/gambar) relatif di folder yang sama. Server no-cache
403
- (`scripts/serve.py`) hanya alat KERJA saat mengedit, bukan syarat
404
- menonton. Tanpa player di layar (lihat "Player"); sebutkan `?debug=1`
405
- untuk scrub. **Export MP4 hanya bila user memintanya**: `scripts/
406
- export-frames.mjs` merender tiap frame (60 fps) ke PNG lalu ffmpeg
407
- menggabungkannya — cara ini bebas frame drop, tapi mahal, jadi bukan
408
- langkah rutin dan bukan alat pengecekan.
409
-
410
- 7. **Khusus explainer: naskah VO + ajakan merekam** — pesan penutup wajib
411
- memuat naskah VO lengkap dan meminta user merekam/generate lalu mengirim
412
- ulang audionya untuk disinkronkan. Detail bentuk naskah, petunjuk rekam,
413
- dan retime di `references/explainer.md` → "Penyerahan".
414
-
415
- ## Checklist sebelum menyerahkan
416
-
417
- - [ ] Style brief (tema, palet dari brand, font display berkarakter, satu
418
- bahasa latar, tanda tangan gerak, momen istimewa) ditulis dan disetujui
419
- SEBELUM kode
420
- - [ ] Tidak ada sisa placeholder starter (abu-abu, font sistem, nebula bila
421
- arah gayanya lain) dan tidak ada kulit referensi yang disalin (palet,
422
- font, tekstur, tata letak, kalimat)
423
- - [ ] Berbeda dari opener/promo sebelumnya: minimal tiga dari palet, font,
424
- bahasa latar, tanda tangan gerak
425
- - [ ] Opener/promo: tiga kandidat konsep ditulis dan satu dipilih; sidik jari
426
- struktur tertulis dan berbeda dari opener sebelumnya; paling banyak dua
427
- komponen kanonik (teks zoom → keluar kiri, tiga tile, input diketik,
428
- push-through, light leak, logo + CTA di tengah), masing-masing dituntut
429
- konsep (`references/opener-konsep.md`); tidak menyalin contoh konsep
430
- (pembuka/penutup berbeda dari contohnya, ≤ 1 momen ✦ yang ditransformasi,
431
- palet dan bentuk dari brand user)
432
- - [ ] App/SaaS: minimal satu babak UI hidup — dirakit, dipakai, menghasilkan —
433
- dari komponen produk user, bukan screenshot diam yang di-zoom
434
- (`references/opener-konsep.md` bagian animasi UI); bila demo terasa
435
- statis, klik penting diikuti kamera (dekat → klik → mundur/geser),
436
- tidak di setiap klik (`techniques.md` §8)
437
- - [ ] Teks hidup (Hukum #4): sentence case bobot 500–600, penekanan jelas,
438
- tanpa titik otomatis (tanda baca hanya bila mengubah arti/irama),
439
- ukuran/arah/posisi bergantian antar adegan;
440
- kapital-tebal hanya di satu adegan. Sorotan kata hanya bila style brief
441
- memilihnya (bukan otomatis di setiap kalimat, bukan pill + bintang
442
- warisan proyek lain)
443
- - [ ] Latar tunduk (Hukum #4): di bawah teks luminance ≤ 25 % atau ≥ 80 %,
444
- elemen latar redup dan berwarna gelap di kantong teks; uji grayscale —
445
- tidak ada latar seterang huruf
446
- - [ ] Transisi dipilih pada batas yang membutuhkan; tidak otomatis semua
447
- batas diberi efek atau semua efek dihapus. Objek penyapu punya makna
448
- dalam adegan; kecepatan, amplitudo, dan jeda sudah diperiksa.
449
- - [ ] Permukaan latar dari menu §7d: ≥ 2 lapis (dasar + cahaya/tekstur/
450
- blob), warna dari palet — tidak flat satu warna, bukan hitam/putih murni
451
- - [ ] Gaya render objek satu keluarga (§7e), atau pergantiannya dijadikan momen
452
- - [ ] Opener berfoto: sumber foto disepakati user (foto user / generate MCP /
453
- stok berlisensi), wajah fiktif bila di-generate, logo/teks brand ditambahkan
454
- di kode, foto dianimasikan (pop, parallax, wadah) — bukan Ken Burns saja
455
- - [ ] Bila memakai grainy gradient/butiran: butiran masih terlihat di MP4 hasil encode
456
- dan gradien tidak banding
457
- - [ ] Bila memakai video: klip dipasang lewat `clip()` (tanpa `autoplay`/`loop`), dibungkus
458
- elemen yang dianimasikan, sumbernya disepakati user, folder `assets/` disebutkan saat
459
- penyerahan, dan detik yang berisi klip sudah dipotret (`snap.mjs`)
460
- - [ ] Gerak latar dipilih dari menu §7c dan BERBEDA dari proyek sebelumnya;
461
- tidak ada batang/garis melintas ke samping kecuali tema kecepatan/
462
- aliran dan belum dipakai di proyek sebelumnya
463
- - [ ] Latar bergerak di setiap adegan (tidak ada latar diam); pergantian warna
464
- latar boleh kapan dibutuhkan asal punya pemicu terlihat
465
- - [ ] Lolos 6 poin "Larangan struktural" (bukan section yang di-fade, ada
466
- benang merah visual, ≤ 2 tingkat teks, gerak tiap detik, transisi
467
- bervariasi, starter yang benar)
468
- - [ ] Tanpa player di layar; autoplay; loop; `?debug=1` untuk scrub
469
- - [ ] Opener: satu gagasan utama tanpa tumpukan badge; explainer: satu
470
- peristiwa dapat memuat beberapa beat dan objek yang saling berhubungan.
471
- - [ ] Kamera, cut, dan gerak objek dipilih sesuai konteks; tidak ada keharusan
472
- menggerakkan kamera di tiap segmen. Saat kamera bergerak, seluruh dunia ikut.
473
- - [ ] Tidak ada hold panjang yang mati: babak tanpa aksi objek yang besar mendapat
474
- perubahan ukuran shot ke elemen (wide ↔ medium close-up ↔ close-up) atau push pelan;
475
- napas kamera saja tidak dihitung. Label layar di luar rig, tidak terpotong zoom
476
- - [ ] Motion blur berarah pada semua teks masuk/keluar
477
- - [ ] Latar lahir dari tema (tidak otomatis gelap; terang bisa gradien,
478
- warna lembut, blok warna, kertas), punya kedalaman (bukan satu warna
479
- flat), TIDAK lebih ramai daripada subjek; pergantian latar diputuskan
480
- per segmen di style brief dan, bila ada, terjadi di balik wipe/cut
481
- - [ ] Glow dipakai pada objek (tile, bar, ikon dekor) — judul teks BERSIH
482
- (putih penuh + drop shadow tipis), kecuali user minta sebaliknya
483
- - [ ] Font display ≠ font mockup UI; mockup memakai font produk aslinya
484
- (konsep klaim → cara → hasil: seluruh teks memakai font UI produk)
485
- - [ ] Nol pemakaian `Date.now()` / `Math.random()` di jalur render
486
- - [ ] Sudah dipotret di detik kunci (snap.mjs / ?debug=1) dan dilihat dengan
487
- mata — bukan render penuh; MP4 hanya bila diminta
488
- - [ ] Ada suara? Halaman menahan di frame awal bila autoplay diblokir dan mulai
489
- bersama suara pada gestur pertama — tidak pernah mulai tanpa suara; tanpa
490
- file peluncur (`.cmd`/`.bat`)
491
- - [ ] Explainer kolase: kamera punya koreografi (close-up → meluncur → zoom
492
- out), bukan hanya elemen in/out — lihat explainer.md "Kamera explainer".
493
- Kartun panggung: tidak ada frame dengan zoom < 1,08; kamera hanya
494
- bergerak di dalam panggung; antar panggung cut atau geser 96/72 px
495
- - [ ] Kartun panggung: sendi diputar lewat proxy transform manual (tidak ada
496
- `transformOrigin`/`rotation` GSAP pada sendi, tidak ada tween `x/y`
497
- pada grup ber-`translate`); tiap panggung ≥10 benda bergerak; nol
498
- caption; kepala raster punya varian kedip + ekspresi
499
- - [ ] Build lewat bridge AE: CAM di-nol-kan sebelum parenting, semua layer dunia
500
- ber-parent ke CAM, layer dibuat belakang → depan, keyframe bagian tubuh
501
- dalam ruang induk, contact sheet tiap panggung + master sudah dilihat,
502
- pesan penutup memuat Ctrl+S + hapus comp uji + perintah aerender
503
- (`references/ae-bridge-higgsfield.md`)
504
- - [ ] Explainer: pesan penutup memuat naskah VO lengkap + ajakan merekam /
505
- generate sendiri dan mengirim ulang audionya untuk disinkronkan;
506
- `vo-script.md` tersimpan di folder proyek
507
- - [ ] Explainer: gaya, rasio, durasi, dan suara sudah ditanya dalam SATU
508
- pertanyaan (kecuali yang sudah disebut user) sebelum menulis kode;
509
- durasi mengikuti brief/VO; jumlah adegan mengikuti konteks, bukan durasi ÷ 6
510
- - [ ] Rasio default 16:9 / mengikuti layar; 9:16 hanya bila diminta. Tanpa
511
- subtitle/caption kecuali diminta. Tata letak referensi (panel, subtitle)
512
- tidak disalin — hanya prinsipnya
513
- - [ ] Explainer topik aksi/kecepatan: satu subjek hadir dari awal sampai
514
- akhir, latar terus mengalir, angka hidup di dalam dunia (subjek
515
- melintas di depannya) — lihat explainer.md "Gaya kelima: aksi kontinu"
516
- - [ ] Sudut pandang berganti: tidak ada tiga adegan berturut-turut dengan
517
- sudut yang sama; tiap fakta dapat instrumennya (speedometer, peta,
518
- profil ketinggian, balapan peta, interior, tampak depan) — lihat
519
- explainer.md "Sudut pandang WAJIB berganti"; kamera bernapas
520
- - [ ] Tidak ada teks di bawah 30 px pada panggung 1080 (body ≥ 44, label ≥ 34,
521
- kredit ≥ 30) — ditonton di HP; teks hantu & anotasi bervariasi, bukan
522
- selalu outline / lingkaran putus-putus
523
- - [ ] Explainer: tiap orang/perusahaan/tempat/produk yang DISEBUT tampil
524
- fotonya di adegan itu (lihat explainer.md → "Entitas yang disebut")
525
- - [ ] `index.html` terbuka langsung lewat `file://` (klik dua kali) tanpa
526
- server — CSS/JS inline, tidak ada `src` module lokal
527
- - [ ] Angka yang berubah tiap frame (jam, counter) memakai
528
- `font-variant-numeric:tabular-nums` + `min-width` supaya wadahnya
529
- tidak berubah lebar
530
-
531
- ## Jebakan yang sudah memakan korban
532
-
533
- Detail dan perbaikannya di `references/techniques.md` bagian "Jebakan":
534
- bloom threshold rendah → layar putih; nebula additive → menumpuk lewat bloom;
535
- selector CSS lebih spesifik mengalahkan state awal `opacity:0` → elemen
536
- muncul mendahului animasinya; module JS di-cache browser → edit "tidak
537
- ngefek" (pakai server `Cache-Control: no-store`); objek 3D pipih diputar
538
- penuh di sumbu Y → jadi sebatang garis (goyangkan, jangan putar penuh);
539
- kotak filter SVG default memotong ekor blur (lebarkan `x/y/width/height`).
540
-
541
- ## After Effects — langsung lewat bridge Higgsfield
542
-
543
- Bila After Effects sudah terbuka, MCP bridge `ae_*` Higgsfield tersambung, dan user
544
- meminta animasi/explainer dibangun di AE, bangun langsung lewat perintah bridge. Baca
545
- `references/ae-bridge-higgsfield.md`: kerangka comp lewat satu Lottie kecil, null
546
- `CAM` per panggung (anchor & position di-nol-kan SEBELUM parenting), ilustrasi
547
- dari SVG-kode → PNG 2× (`scripts/ae/bridge/aset-svg.py` + `svg2png.cjs`), karakter
548
- sebagai shape asli AE bersendi (`scripts/ae/bridge/rig-tokoh.py`, ±90 op per tokoh),
549
- keyframe bagian tubuh dalam ruang induk, verifikasi lewat contact sheet (relay
550
- bila r2.dev diblokir). Hukum kartun panggung tetap berlaku penuh. Bridge tidak
551
- bisa menyimpan/merender dan tidak bisa menyusun ulang urutan layer — sebutkan itu
552
- dan buat layer dari belakang ke depan. Build 10 panggung ≈ 1 jam, 0 kredit.
553
-
554
- ## Isi paket
555
-
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- | Berkas | Kapan dibaca |
557
- |---|---|
558
- | `references/kartun-panggung.md` | KARTUN PANGGUNG: satu panggung per adegan, kamera ≥1,08, cut/geser 96 px, rig sendi + transform manual, kepala raster + ekspresi lokal, nol caption, palet flat |
559
- | `assets/starter-explainer-panggung.html` | EXPLAINER kartun panggung: sistem panggung + kamera per panggung, `J()` sendi, `character()` (kepala vektor atau raster), whoosh 96 px, contoh dua panggung |
560
- | `scripts/kepala-ekspresi.py` | kepala hasil generate → varian senang/cemas/kaget + kedip, dibuat lokal (deteksi pupil & mulut) |
561
- | `references/ae-bridge-higgsfield.md` | BRIDGE: membangun kartun panggung langsung di AE lewat MCP Higgsfield — batas bridge, jebakan (null 960,540; parent ke CAM berkeyframe; reorder rusak), arsitektur CAM per panggung, rig native, relay contact sheet, penyerahan |
562
- | `scripts/ae/bridge/aset-svg.py`, `svg2png.cjs`, `rig-tokoh.py` | BRIDGE: aset ilustrasi dari kode → SVG + manifest → PNG 2× (puppeteer); generator ±90 op `ae_batch` untuk satu karakter bersendi |
563
- | `references/anti-ppt.md` | sebelum mendesain adegan |
564
- | `references/opener-konsep.md` | OPENER/PROMO sebelum rundown: tiga kandidat konsep, menu 19 konsep (termasuk estafet benda, pamer sistem brand, klaim → cara → hasil, ekosistem UI hidup, pop flat berfoto, menembus bentuk bergradien, dan tur produk berselang klaim, semuanya diturunkan dari layanan/aset/produk brand), panduan layout-warna-ritme, panduan animasi UI untuk app/SaaS, panduan foto dalam opener (input user / generate via MCP), menu fitur, pembuka, penutup, transisi tanpa cut yang dibawa objek, sidik jari struktur — mencegah kerangka template |
565
- | `references/explainer.md` | bila yang diminta explainer/video penjelasan (kartun+VO, jurnalisme visual foto, katalog putih, sketsa vintage, atau aksi kontinu; default 16:9, 9:16 hanya bila diminta) |
566
- | `references/architecture.md` | saat scaffold / butuh alasan di balik struktur |
567
- | `references/techniques.md` | saat membangun adegan & efek (termasuk ukuran shot §3b, grainy gradient §7d, menu gaya render objek §7e, dan video sebagai layer footage §9b) |
568
- | `references/roadmap.md` | saat mengembangkan skill ini lebih lanjut |
569
- | `assets/starter-opener.html` | titik awal OPENER/promo — arsitektur + perkakas (8 pintu teks, transisi opsional); SENGAJA tanpa urutan adegan contoh, kerangka dari `opener-konsep.md` |
570
- | `assets/starter-explainer.html` | EXPLAINER gaya aksi kontinu (vektor): mode aliran (strip + hero + objek dunia) + view peta + whip + contoh mode kolase |
571
- | `assets/starter-explainer-kartun.html` | EXPLAINER kartun kolase: kertas krem + grain + noda, cutout ilustrasi, Bricolage + Caveat, pill warna |
572
- | `assets/starter-explainer-jurnalisme.html` | EXPLAINER jurnalisme visual: hitam + grain, foto asli + tag sumber, Barlow Condensed + Plex Mono, highlighter kuning/merah, anotasi putus |
573
- | `assets/starter-explainer-katalog.html` | EXPLAINER katalog putih: grid samar, cutout foto, Archivo Black + Caveat + Inter, highlighter kuning |
574
- | `assets/starter-explainer-sketsa.html` | EXPLAINER sketsa vintage: kertas sepia (tekstur CSS), cutout ukiran multiply, Playfair + Garamond + Cinzel, karat & emas |
575
- | `scripts/serve.py` | dev server no-cache (opsional, butuh Python; hanya bila memakai module lokal) |
576
- | `scripts/snap.mjs` | VERIFIKASI: potret detik kunci → lembar kontak (opsional, butuh Node + puppeteer) |
577
- | `scripts/vo-pauses.html` | deteksi jeda VO di browser (pengganti ffmpeg silencedetect, tanpa instal) |
578
- | `scripts/export-frames.mjs` | EXPORT: render semua frame → MP4, hanya bila diminta (opsional, butuh Node + puppeteer + ffmpeg) |
579
-
580
- ## Source
581
-
582
- Rewritten for AICUT from [`bangtutorial/bang-motion`](https://github.com/bangtutorial/bang-motion)
583
- (MIT), SKILL.md. The method is that skill's own; the way it runs is AICUT's.