@autoaiai/aicut 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +94 -94
- package/package.json +1 -1
- package/skills/aicut-motion/SKILL.md +69 -3
- package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
- package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
- package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
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| a still, a screengrab | `aicut look <t>` |
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| `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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| a dev server, a preview window | `aicut open` and the Studio address it prints |
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Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
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binding; look at the frames `look` writes before saying a film is done.
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**v1.19.0 · by [Bang Tutorial](https://youtube.com/bangtutorial) · MIT.** Riwayat perubahan di `CHANGELOG.md`;
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cara pasang di `README.md`.
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Skill ini untuk AI coding agent apa pun (format Agent Skills terbuka).
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Isinya hukum dan resep untuk motion graphic yang bergerak seperti video, bukan
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presentasi — patuhi sebelum menulis kode.
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## Prasyarat — hanya browser
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Deliverable (`index.html`) hanya butuh browser modern + internet untuk CDN
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(GSAP, font). Python dan Node **opsional**, dipakai hanya untuk alat kerja:
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`scripts/serve.py` (server no-cache, cuma perlu bila memakai module lokal),
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puppeteer (snapshot/verifikasi otomatis, `scripts/export-frames.mjs` → MP4).
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Kalau user tidak punya keduanya: (1) tetap bangun satu-berkas, buka lewat
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klik dua kali; (2) verifikasi visual lewat `?debug=1` (panel scrub) dan
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screenshot manual per detik kunci; (3) MP4 lewat rekam layar (OBS / rekam
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tab browser) — jelaskan bahwa hasil rekam layar bisa drop frame, dan render
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frame-by-frame butuh Node. Jangan pernah membuat deliverable yang butuh
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`npm install` untuk DITONTON.
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**ffmpeg juga opsional.** Cek dulu (`ffmpeg -version`); bila tidak ada:
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| Kebutuhan | Dengan ffmpeg | Tanpa ffmpeg |
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|---|---|---|
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| Sinkron VO (batas kalimat/paragraf) | `silencedetect` | `scripts/vo-pauses.html` — buka di browser, pilih audio, salin `SEG`/`PARA`; hasilnya sama persis (Web Audio, tanpa instal) |
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| Durasi/format audio | `ffprobe` | angka `DUR` dari vo-pauses.html; browser memutar wav/mp3/m4a/ogg langsung |
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| Export MP4 | gabung PNG dari export-frames.mjs | tidak ada MP4 — tawarkan instal satu perintah (`winget install Gyan.FFmpeg` / `brew install ffmpeg`) atau rekam layar |
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| Mempelajari video referensi (ekstrak frame) | `fps=` + `tile=` | minta user mengirim screenshot di detik kunci, atau buka videonya di browser dan potret pada detik tertentu |
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Tanpa ffmpeg alur explainer tetap lengkap sampai sinkron VO; hanya MP4 yang
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butuh instalasi.
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## Player — tidak ada, autoplay, loop
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Default deliverable: **tanpa panel/player apa pun di layar**, langsung
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memutar saat dibuka, dan mengulang dari awal saat selesai (`onComplete →
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play(0)`; bila ada suara, audio ikut diulang). Kontrol tersembunyi: R ulang,
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Space jeda. Panel scrub/jam hanya muncul dengan `?debug=1` (alat review),
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dan `?clean=1` menahan autoplay untuk export. Ada suara? Coba `play()`
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langsung; bila diblokir browser, tahan di frame 0 dan mulai pada klik
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pertama — tanpa teks "ketuk untuk mulai". Ini sudah tertanam di kedua
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starter.
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## Larangan struktural — uji PPT yang bisa diperiksa mekanis
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Model lain (dan kamu, bila lelah) akan jatuh ke pola ini walau sudah membaca
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hukum di bawah. Sebelum menyerahkan, cek KODE, bukan perasaan:
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1. `grep -c "class=\"scene\"\|<section" index.html` — bila ≥ 3 adegan
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berupa `<section>` yang dinyalakan-dimatikan dengan `autoAlpha`/opacity
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→ itu slide deck. Adegan harus berganti karena DUNIA/KAMERA bergerak
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(kamera bergerak, whip ke sudut lain, push-through, latar berganti),
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bukan karena section di-fade. Pengecualian yang sah: **kartun panggung**
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(`references/kartun-panggung.md`) memakai cut/geser 96 px antar panggung
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— boleh, karena tiap panggung hidup penuh (≥10 benda beraksi), bukan
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gambar diam yang di-fade.
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2. Ada benang merah visual yang bertahan: satu subjek (aksi kontinu) ATAU
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satu dunia kolase/kertas/putih yang disusuri kamera (kartun, foto,
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katalog, sketsa). Foto full-bleed berganti-ganti tanpa dunia bersama →
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PPT. Satu gambar + satu kalimat per adegan, berganti tiap adegan →
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tetap slideshow walau kameranya bergerak: tiap adegan 3–5 elemen yang
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masuk bertahap per frasa (explainer.md "Satu adegan = 3–5 elemen").
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3. Per adegan hitung node teks: eyebrow/kicker + judul + body/kredit = 3
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tingkat → PPT. Maksimum dua: satu angka/kalimat besar + satu label dunia.
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Dokumen/stempel/blok tanggal berisi ≤ 3 baris pendek dihitung objek,
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bukan tingkat teks.
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4. Ken Burns (scale 1.0→1.05 pada foto) sebagai satu-satunya gerak → PPT.
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Gerak tiap detik harus datang dari BAHASA GERAK LATAR yang dipilih di
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style brief dari menu `techniques.md` §7c (kamera bernapas di latar
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bertekstur, gradien berpindah, blob mengambang, grain hidup, sapuan
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cahaya per segmen, bentuk besar berputar lambat, partikel naik, grid
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bernapas, teks hantu bergeser, Ken Burns + parallax…). Batang/garis/
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potongan yang melintas ke samping ("lane", "range", "streak", hujan
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partikel horizontal) SUDAH dipakai dua proyek berturut-turut dengan nama
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berbeda — itu bukan default; hanya bila tema memang kecepatan/aliran,
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dan tidak boleh dua proyek berturut-turut.
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5. Transisi hanya fade + scale bump + light leak di semua cut → template PPT.
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Whip ke sudut lain, cut ke instrumen (peta/speedometer/profil), push-through.
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6. Explainer dimulai dari starter GAYANYA: `starter-explainer-kartun`,
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`-jurnalisme`, `-katalog`, `-sketsa` (mode kolase: kamera menyusuri aset
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diam), `starter-explainer` (aksi kontinu: dunia mengalir), atau
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`starter-explainer-panggung` (kartun panggung: satu panggung per adegan,
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rig sendi, kamera hanya di dalam panggung). Yang kolase satu rig; yang
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panggung rignya lain. BUKAN dari `assets/starter-opener.html`
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(opener teks), dan bukan dari nol.
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7. **Miniatur adalah slide.** Kamera zoom < 1,08 sehingga rumah sebesar ibu
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jari dan tanah kosong mengisi separuh layar → PPT walau semua bergerak.
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Dunia dipecah jadi panggung seukuran frame, bukan satu peta besar yang
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dijelajahi (`kartun-panggung.md` Hukum 1).
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8. **Kerangka template (opener/promo).** Cek rundown dan kode: adegan pertama
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berupa teks yang diperbesar lalu keluar ke kiri; tiga tile/kartu fitur
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sejajar; kotak input/searchbar yang diketik; urutan hook → fitur → fitur →
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janji → logo → CTA. Dua atau lebih tanpa tuntutan konsep → template, walau
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kulitnya baru. Pilih ulang kerangka dari `references/opener-konsep.md`.
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Gagal satu poin saja → rombak sebelum ditunjukkan ke user.
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## Jenis pekerjaan yang dicakup
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Skill ini untuk motion graphic web secara UMUM. Explainer hanya salah satu
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jenis — ia punya dokumen sendiri karena strukturnya beda, bukan karena ia
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yang utama.
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Starter dinamai menurut kategorinya: `starter-opener.html` untuk opener, promo,
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bumper, intro, dan kinetic typography; `starter-explainer-*.html` untuk explainer,
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dengan akhiran mode/gaya (`-kartun`, `-jurnalisme`, `-katalog`, `-sketsa` = kolase;
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tanpa akhiran = aksi kontinu; `-panggung` = kartun panggung). Kartun panggung adalah
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mode explainer (gaya 6), bukan kategori sendiri: tujuannya tetap menjelaskan dengan
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VO, yang berbeda hanya cara produksinya.
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| Jenis | Durasi lazim | Ciri | Resep |
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|---|---|---|---|
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| Opener / promo produk | 25–40 dtk | satu konsep dari menu (kerangka lahir dari produk, bukan urutan baku), satu momen istimewa, penutup brand | `references/opener-konsep.md` + alur kerja di bawah + `references/techniques.md` |
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| Bumper / ident / logo sting | 3–8 dtk | logo build-on, satu gerak tanda tangan, selesai sebelum penonton sadar | `techniques.md` (logo build-on, light leak) |
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| Intro / outro kanal | 5–12 dtk | nama kanal + tanda tangan gerak yang sama tiap episode | alur kerja di bawah |
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| Kinetic typography / lirik | 15–60 dtk | teks adalah subjek; split per kata/huruf; ritme mengikuti audio | `techniques.md` (split + blur berarah, pan 3D per kata) |
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| Title / lower third / bumper segmen | 2–6 dtk | elemen kecil di atas footage, masuk-keluar bersih, latar transparan | `techniques.md` |
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| Explainer / video penjelasan | 30–90 dtk | fakta bersumber, entitas tampil, sudut pandang berganti, lima gaya | `references/explainer.md` + starter per gaya |
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## Explainer dan karakter: baca sebelum menentukan shot
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Untuk explainer kartun edukasi flat berkarakter (gaya keenam, **kartun
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panggung**), atau revisi yang terasa seperti slideshow/miniatur, baca
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`references/kartun-panggung.md`: satu panggung per adegan, zoom 1,08–1,95,
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kontinu di dalam panggung dan cut/geser 96 px di antaranya, rig sendi dengan
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transform manual, nol caption, palet flat cerah. Bedakan kalimat, beat visual,
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framing, dan pergantian panggung. Untuk membangunnya langsung di After Effects, baca
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`references/ae-bridge-higgsfield.md`. Pedoman khusus explainer ini memperjelas
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aturan opener di bawah; contoh font, jumlah scene, dan efek bukan resep universal.
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## Hukum #1 — Ini video, bukan slide
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Penyakit paling umum: model menyusun adegan seperti slide — judul + sub-judul
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+ body copy + deretan badge. Itu langsung terbaca "PPT" dan akan ditolak.
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Aturan kerasnya:
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- **Untuk opener: satu kalimat pendek + maksimal satu objek utama per adegan.** Tidak ada
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kicker ("01 — FITUR"), sub-judul, paragraf keterangan, chip/badge fitur,
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atau metadata teknis (nama package, URL panjang). Chip, tombol, dan label yang
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merupakan bagian UI produk yang sedang dipakai tidak termasuk.
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- **Informasi baru = respons visual baru.** Pada explainer, ubah keadaan/aksi
|
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di dunia yang sama bila masih berhubungan; pergantian kalimat tidak wajib mengganti shot.
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- **Daftar poin diganti visual, bukan otomatis tiga tile.** Pilih cara dari
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menu fitur di `references/opener-konsep.md` (satu fitur didemokan, kata
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berganti, objek bertransformasi, kartu dikocok, grid tile…); dua opener
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berturut-turut tidak memakai cara yang sama.
|
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|
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- **Adegan harus hidup.** Kamera boleh menetap saat objek membawa aksi.
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Gerakkan kamera untuk mengikuti atau mengungkap sesuatu; jangan mengandalkan
|
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teks fade/slide di atas latar diam, atau pan/zoom berulang di semua segmen.
|
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|
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- **"Zoom in-out" = ukuran shot, bukan napas kamera.** Bila video terasa statis atau
|
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user meminta zoom, kamera mendekat ke elemen yang sedang bercerita (medium close-up
|
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/ close-up) lalu mundur ke wide mengikuti ketukan isi; napas beberapa persen hampir
|
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tak terlihat (`techniques.md` §3b).
|
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|
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|
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199
|
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Baca `references/anti-ppt.md` SEBELUM mendesain adegan — berisi daftar
|
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|
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pelanggaran nyata beserta perbaikannya.
|
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|
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202
|
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## Hukum #2 — Deterministik atau mati
|
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203
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204
|
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Tidak ada satu baris pun yang membaca jam sistem. Semua visual adalah fungsi
|
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205
|
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murni dari `tl.time()` (waktu timeline GSAP): spektrum, angka berjalan,
|
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|
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partikel, getar kamera (sinus frekuensi tinggi, bukan `Math.random()`),
|
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|
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posisi objek yang "mengalir" (tween JARAK, bukan akumulasi kecepatan per
|
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|
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frame). Konsekuensinya: scrub akurat seperti timeline After Effects, dan
|
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209
|
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render frame-by-frame ke MP4 menghasilkan gambar identik setiap kali.
|
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210
|
-
|
|
211
|
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## Hukum #3 — Gaya lahir dari tema, bukan dari starter, bukan dari referensi
|
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212
|
-
|
|
213
|
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Kegagalan yang umum: opener untuk produk lain keluar dengan kulit PERSIS
|
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214
|
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opener produk sebelumnya — gelap, aksen biru, glow, nebula, font yang sama —
|
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215
|
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karena model mengambil gayanya dari starter. Animasinya bisa bagus, tetap
|
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216
|
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gagal: opener adalah wajah produk, dan dua produk tidak boleh berwajah sama.
|
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217
|
-
|
|
218
|
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1. **Style brief dulu, kode belakangan.** Sebelum menyentuh starter, tulis
|
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219
|
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enam baris ini dan tunjukkan ke user bersama rundown adegan:
|
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220
|
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- tema/produk + tiga kata sifat perasaan yang ingin ditinggalkan;
|
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221
|
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- **konsep & sidik jari struktur** (opener/promo): tiga kandidat konsep dari
|
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|
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`references/opener-konsep.md`, satu dipilih dengan alasan dari produk, lalu
|
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|
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`konsep · jumlah adegan · objek utama tiap adegan · pembuka · penutup`;
|
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|
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- palet: satu warna utama DARI brand/tema (logo, ikon aplikasi, situs,
|
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225
|
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kemasan), satu warna latar, satu aksen — sebutkan hex DAN sumber tiap
|
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226
|
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warna; warna yang bukan dari brand ditulis "turunan: alasan";
|
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|
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- font display yang punya karakter sesuai perasaan itu (bukan
|
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|
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Poppins/Inter/Roboto/Montserrat/Arial) + font pendamping; pengecualian:
|
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229
|
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konsep klaim → cara → hasil memakai font UI produk sendiri
|
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230
|
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(`references/opener-konsep.md`);
|
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231
|
-
- penekanan teks: tanpa sorotan kata, atau satu bentuk sorotan (sebutkan) —
|
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232
|
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sorotan kata OPSIONAL, bukan bawaan setiap opener;
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233
|
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- bahasa latar per segmen: satu arah dari tabel "Arah gaya" untuk semua,
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234
|
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atau rencana pergantian (segmen mana ganti, ke apa, kenapa, dipicu apa);
|
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235
|
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- tanda tangan gerak: satu jenis gerak yang diulang sebagai identitas
|
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236
|
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(wipe objek, roll 3D per kata, kertas terbang, garis yang menggambar,
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|
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blok warna menabrak tepi…);
|
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238
|
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- gerak latar: satu bahasa dari menu `techniques.md` §7c — bukan hal yang
|
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239
|
-
sama dengan tanda tangan gerak, dan bukan otomatis "benda melintas";
|
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240
|
-
- permukaan latar: dari menu §7d (gradien/cahaya/tekstur/grainy gradient,
|
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241
|
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≥ 2 lapis) — bukan flat;
|
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242
|
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- gaya render objek: satu keluarga dari menu `techniques.md` §7e (flat, clay,
|
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|
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glossy, kaca, isometrik, realistis, garis neon…);
|
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244
|
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- aset foto (bila konsep memakai foto orang/tempat/produk): sumbernya — foto
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user, generate lewat MCP Higgsfield, atau stok berlisensi — DITANYAKAN ke
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user, plus daftar shot per babak (`references/opener-konsep.md` "Foto dalam
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opener");
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- transisi: tentukan batas mana yang memerlukan efek dan mana yang cukup cut;
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pilih dari menu §4c sesuai konteks, bukan wajib dua jenis atau wajib 3D;
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- satu momen istimewa (di mana efek termahal dipakai, sekali).
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2. **Starter adalah arsitektur, bukan gaya.** Warna abu-abu, font sistem,
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dan latar WebGL di `assets/starter-opener.html` adalah PLACEHOLDER. Kalau salah
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satunya masih terlihat di hasil, gaya belum diturunkan. Latar WebGL
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(nebula, debu, grid, bloom) hanya satu bahasa latar dari delapan;
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matikan bila arah gayanya lain.
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3. **Referensi = ritme, bukan kulit.** Dari video referensi ambil: durasi per
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shot, jenis transisi, hierarki atensi, energi, bahasa gerak. JANGAN ambil:
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palet, font, tekstur, tata letak, bentuk ornamen, kalimat, urutan adegan,
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dan momen unik (pembuka/penutup khas, gimmick satu kali). "Buatkan
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seperti ini" berarti "seenergik ini", bukan "berwarna seperti ini";
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"pakai style X" berarti kulit dan bahasa gerak X, bukan adegan X. Contoh
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urutan di `references/opener-konsep.md` diperlakukan sama: prinsip, bukan
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naskah (Hukum kerangka #7).
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Menjiplak kulit referensi = pelanggaran, walau user yang menyodorkannya —
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sebutkan itu satu kalimat lalu tawarkan versi yang lahir dari tema.
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4. **Berbeda dari proyek sebelumnya — kulit DAN kerangka.** Dua produk berbeda harus berbeda di
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minimal tiga dari empat: palet, font, bahasa latar, tanda tangan gerak —
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termasuk bentuk sorotan kata bila dipakai (pill + bintang milik satu
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proyek tidak boleh muncul lagi di proyek lain). Kerangkanya juga: konsep
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berbeda, atau ≥ 3 dari 5 elemen sidik jari struktur berbeda
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(`references/opener-konsep.md`). Warna baru di atas urutan adegan lama
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tetap template.
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Jangan membuka folder proyek lama untuk "contoh" — yang boleh diwarisi
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hanya aturan di skill ini.
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5. **Latar tidak default gelap.** Tanpa aturan ini semua opener cenderung
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keluar gelap dengan nebula karena starter dan contoh-contohnya gelap. Latar mengikuti
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tema: gradien terang, warna lembut, blok warna, kertas, foto, atau gelap
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— tabel "Arah gaya" punya sepuluh pilihan dan sebagian besar tidak gelap.
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Contoh-contoh di skill ini (kertas terang, nebula) hanya contoh, bukan
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templat yang dikunci.
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**Latar tidak pernah statis.** Selalu ada gerak latar (§7c), dan warna
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latar BOLEH berganti kapan pun dibutuhkan: mood/topik segmen berubah
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(masuk ke produk, masalah → solusi, klaim → CTA), brand warna-warni
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menuntut ritme warna, atau aksi di layar memang mengubahnya (toggle
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dinyalakan, benda menutup lensa, ikon membesar memenuhi frame). Yang
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dijaga hanya dua: pergantian punya pemicu yang terlihat (wipe, benda, aksi
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UI, push ke bidang warna, cut di ketukan) — bukan cross-fade tanpa sebab
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yang terasa "ganti slide" — dan latar tidak dibiarkan satu warna diam
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hanya karena tidak pernah dipertimbangkan. Rencananya ditulis di style brief.
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6. **Bebas berekspresi.** Hukum-hukum di sini mengunci STRUKTUR (bukan
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slide), KONTRAS (teks terbaca), dan KEBARUAN (tidak mengulang proyek
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lain) — bukan ekspresi. Gradien kaya, cahaya, 3D, kedalaman, tekstur,
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warna berani dianjurkan bila cocok dengan tema. Yang dilarang hanya
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mengambil default termurah dan mengulanginya: balok datar menyapu, garis
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melintas, latar flat, kulit proyek lain. Kalau dua pilihan sama-sama
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memenuhi hukum, pilih yang lebih berani.
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7. **Yang boleh sama di semua pekerjaan:** hukum anti-PPT, rig kamera,
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determinisme, ritme masuk-keluar asimetris, ukuran teks minimum.
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### Arah gaya (pilih satu; boleh memadukan dua dengan sadar)
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| Arah | Latar | Tipografi | Gerak khas | Cocok untuk |
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|---|---|---|---|---|
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| Sinematik gelap | gradasi nyaris hitam, partikel/nebula WebGL, bloom hanya di objek | grotesk tebal bersih | push-through, cahaya di depan lensa | alat kreatif, gaming, teknologi |
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| Poster color-block | bidang warna solid besar berganti tiap adegan, tanpa gradasi | display sangat tebal, huruf raksasa terpotong tepi | wipe blok, teks menabrak tepi frame | app konsumen, musik, event |
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| Editorial terang | putih/krem, ruang kosong luas, garis tipis | serif display + grotesk kecil | geser halus, garis menggambar, kamera tenang | produktivitas, finansial, SaaS |
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| Kertas & cetak | tekstur kertas, potongan kolase, stempel, selotip | tulisan tangan + serif | benda terbang lalu mendarat, sudut miring | edukasi, komunitas, kuliner |
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| Retro / analog | warna pudar, grain, garis scan, bingkai VHS | geometris 70–90-an | glitch terkendali, zoom kasar, freeze | nostalgia, musik, hiburan |
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| Brutalis mono | hitam-putih, grid keras, kotak bergaris | monospace + kondensasi | cut keras, blok bergeser, kursor berkedip | developer tools, teknis |
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| Pastel ceria | pastel bertumpuk, bentuk bulat besar | rounded sans tebal | mantul elastis, bentuk mekar | anak, kesehatan, lifestyle |
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| Mewah gelap | hitam + emas/perunggu, bayangan lembut, kilau | serif tinggi berspasi lebar | gerak lambat, sinar menyapu, kedalaman | fashion, otomotif, properti |
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| Flat pop berfoto | netral terang bergantian dengan medan warna brand user yang solid; bentuk flat dan stiker turunan geometri logo user + ilustrasi 3D lembut | sans geometris membulat tebal + kata raksasa terpotong tepi | foto orang potongan pop dari bawah, stiker meletup elastis, medan warna menyapu/snap di ketukan | app konsumen, fintech, e-commerce, brand anak muda |
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| Grainy gradient | dasar gelap/warna dalam; bentuk bergradien jenuh 2–3 warna yang bercahaya dari dalam; butiran halus di seluruh frame | grotesk bersih kecil, atau display tebal minimal | lapisan bentuk membuka/berputar pelan, kamera menembus lubang bentuk, bola cahaya pemandu | tech, AI, musik, fintech, peluncuran kreatif |
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Dua opener berturut-turut memakai baris tabel yang sama = tanda bahaya;
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pilih baris lain atau padukan dua baris dengan cara yang belum dipakai.
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## Hukum #4 — Teks hidup, latar tunduk
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Dua opener dengan rig yang sama bisa berakhir sangat baik atau sangat buruk
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hanya karena tipografi dan kontrasnya. Yang buruk: setiap judul KAPITAL
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SEMUA bobot 800 di tengah, masuk dengan cara yang sama, di atas ladang cahaya
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putih yang lebih terang daripada hurufnya. Yang baik: sentence case bobot
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500, penekanan pada kata kunci (mis. pill + bintang — itu tanda tangan
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satu proyek, bukan aturan; sorotan kata sendiri opsional), tanda baca
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hanya bila perlu, ukuran/arah/
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posisi bergantian, latar tenang di bawah teks, latar berganti mengikuti
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segmen. Resep lengkap dengan kode: `techniques.md`
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bagian 1 dan 1b. Ringkasnya:
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- Sentence case bobot 500–600. Kapital-tebal hanya untuk satu adegan penekanan.
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- Judul, klaim, dan frase pendek DEFAULT TANPA TITIK — terutama frase ≤ 4 kata
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dan kalimat satu baris. Tanda baca hanya bila mengubah arti atau irama: `?`
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untuk pertanyaan sungguhan, titik untuk gaya dua kalimat pendek berturut-turut
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yang disengaja, `!` sangat jarang. Gaya tanda baca diputuskan sekali di style
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brief dan konsisten; bila dipakai, ia elemen terpisah yang muncul terakhir.
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- Sorotan kata (pill, garis bawah, marker, kotak, warna, coret) OPSIONAL dan
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diputuskan di style brief. Tanpa sorotan pun kalimat tetap punya penekanan:
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kata per kata dari redup ke penuh, ukuran/bobot, jeda, atau objek (ikon,
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UI) yang berdiri di samping kata. Bila dipakai: satu bentuk per video,
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tidak wajib di setiap kalimat, berbeda dari proyek lain; ornamen hanya bila
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diturunkan dari bentuk brand.
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- Dua adegan berturut-turut tidak boleh sama dalam ukuran, arah masuk, dan
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posisi teks.
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- Di KANTONG TEKS (bukan seluruh frame), latar harus GELAP (≤ 25 %
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luminance) atau TERANG (≥ 80 %), tidak pernah "ramai sedang". Di luar
|
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|
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kantong, latar justru harus kaya: gradien, cahaya, tekstur (§7d) — flat
|
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|
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satu warna ditolak. Elemen latar apa pun (partikel, bentuk,
|
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tekstur, garis): warna dari sisi gelap palet, opacity ≤ .35 di kantong
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teks, ≤ 40 elemen terang terlihat.
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- Pertimbangkan selang-seling gelap–terang bila segmennya memang berganti
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mood; bukan kewajiban mekanis.
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## Alur kerja
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0. **Kenali jenisnya** (tabel "Jenis pekerjaan"). Explainer → buka
|
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`references/explainer.md` dan ikuti "Langkah nol" di sana: SATU
|
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|
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pertanyaan berisi gaya (lima pilihan + rekomendasi), rasio, durasi,
|
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|
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suara, plus pagar durasi. Jenis lain → lanjut; tanya hanya hal yang
|
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benar-benar tidak bisa diturunkan dari brief (rasio, durasi, ada
|
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|
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musik/VO atau tidak), dalam satu pertanyaan.
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0b. **Tulis style brief** (Hukum #3) dan tunjukkan bersama rundown. Tanpa
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style brief yang disetujui, jangan menyentuh kode.
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1. **Serap referensi & sumber brand.** Minta screenshot/potongan video
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referensi bila ada; petakan per shot (durasi, gerakan, jenis transisi,
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|
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urutan atensi) — hanya RITMENYA, bukan kulitnya (Hukum #3). Warna, logo
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(path vektor ASLI, jangan digambar ulang), font, dan klaim fitur diambil
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|
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dari sumber resmi PRODUK yang sedang dibuat — bukan dari referensi, bukan
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dari proyek lain, bukan karangan.
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2. **Tulis rundown dari konsep yang dipilih** — tabel `detik | adegan |
|
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|
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kalimat | visual`. Jumlah dan jenis adegan mengikuti konsep
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|
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(`references/opener-konsep.md`), bukan pola hook → fitur → fitur → janji →
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|
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logo → CTA. Total 25–40 detik. Minta persetujuan user atas rundown ini
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|
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sebelum menulis kode; merombak rundown murah, merombak kode mahal.
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3. **Scaffold arsitektur.** Opener/promo/bumper/typography: salin
|
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|
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`assets/starter-opener.html` (stage 1920×1080, rig kamera `#world`, scene
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|
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Three.js ber-state, helper timeline) lalu SEGERA ganti token warna, font,
|
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378
|
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dan bahasa latarnya sesuai style brief — starter sengaja abu-abu. Explainer: salin starter sesuai gaya —
|
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|
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`starter-explainer-kartun/-jurnalisme/-katalog/-sketsa.html` (mode
|
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|
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kolase: kamera into/settle/look/home di atas cutout/foto, say/unsay per
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|
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kata, draw anotasi, push-through antar adegan) atau
|
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|
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`starter-explainer.html` (aksi kontinu: dunia mengalir, hero, objek
|
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|
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dunia, view peta, whip). Semua sudah autoplay + loop tanpa player. Struktur multi-file dan
|
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|
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penjelasan tiap keputusan ada di `references/architecture.md`.
|
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|
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4. **Bangun adegan satu per satu** dengan resep di
|
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|
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`references/techniques.md` (split per huruf + motion blur berarah,
|
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|
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pan 3D per kata, menu transisi, mockup UI). Resep adalah perkakas, bukan
|
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|
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daftar belanja: pakai hanya yang dituntut konsep.
|
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|
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5. **Verifikasi VISUAL, bukan cuma "kode jalan".** Kamu tidak bisa menonton
|
|
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|
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video; kamu hanya bisa melihat FRAME. Potret 6–20 detik kunci (awal
|
|
391
|
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tiap adegan, saat teks muncul, transisi) dengan `scripts/snap.mjs`
|
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|
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(puppeteer, buka `file://`, tanpa server), susun jadi lembar kontak, dan
|
|
393
|
-
nilai seperti sutradara: teks kepotong? tumpang tindih? teks muncul
|
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394
|
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sebelum kamera selesai? masih terasa slide? Perbaiki, potret lagi.
|
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395
|
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JANGAN merender semua frame untuk mengecek — itu ribuan gambar dan bukan
|
|
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|
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verifikasi; render penuh hanya untuk export MP4 (langkah 6) bila user
|
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|
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memintanya. Tanpa Node: buka `?debug=1`, scrub manual, screenshot.
|
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|
-
6. **Serahkan sebagai SATU `index.html` yang bisa diklik dua kali.** Output
|
|
399
|
-
akhir tidak boleh butuh server/Node: CSS dan JS ditulis INLINE di dalam
|
|
400
|
-
berkas (module lokal `<script type="module" src="…">` diblokir CORS saat
|
|
401
|
-
dibuka lewat `file://`, module inline tidak), library dari CDN, aset
|
|
402
|
-
(ikon/gambar) relatif di folder yang sama. Server no-cache
|
|
403
|
-
(`scripts/serve.py`) hanya alat KERJA saat mengedit, bukan syarat
|
|
404
|
-
menonton. Tanpa player di layar (lihat "Player"); sebutkan `?debug=1`
|
|
405
|
-
untuk scrub. **Export MP4 hanya bila user memintanya**: `scripts/
|
|
406
|
-
export-frames.mjs` merender tiap frame (60 fps) ke PNG lalu ffmpeg
|
|
407
|
-
menggabungkannya — cara ini bebas frame drop, tapi mahal, jadi bukan
|
|
408
|
-
langkah rutin dan bukan alat pengecekan.
|
|
409
|
-
|
|
410
|
-
7. **Khusus explainer: naskah VO + ajakan merekam** — pesan penutup wajib
|
|
411
|
-
memuat naskah VO lengkap dan meminta user merekam/generate lalu mengirim
|
|
412
|
-
ulang audionya untuk disinkronkan. Detail bentuk naskah, petunjuk rekam,
|
|
413
|
-
dan retime di `references/explainer.md` → "Penyerahan".
|
|
414
|
-
|
|
415
|
-
## Checklist sebelum menyerahkan
|
|
416
|
-
|
|
417
|
-
- [ ] Style brief (tema, palet dari brand, font display berkarakter, satu
|
|
418
|
-
bahasa latar, tanda tangan gerak, momen istimewa) ditulis dan disetujui
|
|
419
|
-
SEBELUM kode
|
|
420
|
-
- [ ] Tidak ada sisa placeholder starter (abu-abu, font sistem, nebula bila
|
|
421
|
-
arah gayanya lain) dan tidak ada kulit referensi yang disalin (palet,
|
|
422
|
-
font, tekstur, tata letak, kalimat)
|
|
423
|
-
- [ ] Berbeda dari opener/promo sebelumnya: minimal tiga dari palet, font,
|
|
424
|
-
bahasa latar, tanda tangan gerak
|
|
425
|
-
- [ ] Opener/promo: tiga kandidat konsep ditulis dan satu dipilih; sidik jari
|
|
426
|
-
struktur tertulis dan berbeda dari opener sebelumnya; paling banyak dua
|
|
427
|
-
komponen kanonik (teks zoom → keluar kiri, tiga tile, input diketik,
|
|
428
|
-
push-through, light leak, logo + CTA di tengah), masing-masing dituntut
|
|
429
|
-
konsep (`references/opener-konsep.md`); tidak menyalin contoh konsep
|
|
430
|
-
(pembuka/penutup berbeda dari contohnya, ≤ 1 momen ✦ yang ditransformasi,
|
|
431
|
-
palet dan bentuk dari brand user)
|
|
432
|
-
- [ ] App/SaaS: minimal satu babak UI hidup — dirakit, dipakai, menghasilkan —
|
|
433
|
-
dari komponen produk user, bukan screenshot diam yang di-zoom
|
|
434
|
-
(`references/opener-konsep.md` bagian animasi UI); bila demo terasa
|
|
435
|
-
statis, klik penting diikuti kamera (dekat → klik → mundur/geser),
|
|
436
|
-
tidak di setiap klik (`techniques.md` §8)
|
|
437
|
-
- [ ] Teks hidup (Hukum #4): sentence case bobot 500–600, penekanan jelas,
|
|
438
|
-
tanpa titik otomatis (tanda baca hanya bila mengubah arti/irama),
|
|
439
|
-
ukuran/arah/posisi bergantian antar adegan;
|
|
440
|
-
kapital-tebal hanya di satu adegan. Sorotan kata hanya bila style brief
|
|
441
|
-
memilihnya (bukan otomatis di setiap kalimat, bukan pill + bintang
|
|
442
|
-
warisan proyek lain)
|
|
443
|
-
- [ ] Latar tunduk (Hukum #4): di bawah teks luminance ≤ 25 % atau ≥ 80 %,
|
|
444
|
-
elemen latar redup dan berwarna gelap di kantong teks; uji grayscale —
|
|
445
|
-
tidak ada latar seterang huruf
|
|
446
|
-
- [ ] Transisi dipilih pada batas yang membutuhkan; tidak otomatis semua
|
|
447
|
-
batas diberi efek atau semua efek dihapus. Objek penyapu punya makna
|
|
448
|
-
dalam adegan; kecepatan, amplitudo, dan jeda sudah diperiksa.
|
|
449
|
-
- [ ] Permukaan latar dari menu §7d: ≥ 2 lapis (dasar + cahaya/tekstur/
|
|
450
|
-
blob), warna dari palet — tidak flat satu warna, bukan hitam/putih murni
|
|
451
|
-
- [ ] Gaya render objek satu keluarga (§7e), atau pergantiannya dijadikan momen
|
|
452
|
-
- [ ] Opener berfoto: sumber foto disepakati user (foto user / generate MCP /
|
|
453
|
-
stok berlisensi), wajah fiktif bila di-generate, logo/teks brand ditambahkan
|
|
454
|
-
di kode, foto dianimasikan (pop, parallax, wadah) — bukan Ken Burns saja
|
|
455
|
-
- [ ] Bila memakai grainy gradient/butiran: butiran masih terlihat di MP4 hasil encode
|
|
456
|
-
dan gradien tidak banding
|
|
457
|
-
- [ ] Bila memakai video: klip dipasang lewat `clip()` (tanpa `autoplay`/`loop`), dibungkus
|
|
458
|
-
elemen yang dianimasikan, sumbernya disepakati user, folder `assets/` disebutkan saat
|
|
459
|
-
penyerahan, dan detik yang berisi klip sudah dipotret (`snap.mjs`)
|
|
460
|
-
- [ ] Gerak latar dipilih dari menu §7c dan BERBEDA dari proyek sebelumnya;
|
|
461
|
-
tidak ada batang/garis melintas ke samping kecuali tema kecepatan/
|
|
462
|
-
aliran dan belum dipakai di proyek sebelumnya
|
|
463
|
-
- [ ] Latar bergerak di setiap adegan (tidak ada latar diam); pergantian warna
|
|
464
|
-
latar boleh kapan dibutuhkan asal punya pemicu terlihat
|
|
465
|
-
- [ ] Lolos 6 poin "Larangan struktural" (bukan section yang di-fade, ada
|
|
466
|
-
benang merah visual, ≤ 2 tingkat teks, gerak tiap detik, transisi
|
|
467
|
-
bervariasi, starter yang benar)
|
|
468
|
-
- [ ] Tanpa player di layar; autoplay; loop; `?debug=1` untuk scrub
|
|
469
|
-
- [ ] Opener: satu gagasan utama tanpa tumpukan badge; explainer: satu
|
|
470
|
-
peristiwa dapat memuat beberapa beat dan objek yang saling berhubungan.
|
|
471
|
-
- [ ] Kamera, cut, dan gerak objek dipilih sesuai konteks; tidak ada keharusan
|
|
472
|
-
menggerakkan kamera di tiap segmen. Saat kamera bergerak, seluruh dunia ikut.
|
|
473
|
-
- [ ] Tidak ada hold panjang yang mati: babak tanpa aksi objek yang besar mendapat
|
|
474
|
-
perubahan ukuran shot ke elemen (wide ↔ medium close-up ↔ close-up) atau push pelan;
|
|
475
|
-
napas kamera saja tidak dihitung. Label layar di luar rig, tidak terpotong zoom
|
|
476
|
-
- [ ] Motion blur berarah pada semua teks masuk/keluar
|
|
477
|
-
- [ ] Latar lahir dari tema (tidak otomatis gelap; terang bisa gradien,
|
|
478
|
-
warna lembut, blok warna, kertas), punya kedalaman (bukan satu warna
|
|
479
|
-
flat), TIDAK lebih ramai daripada subjek; pergantian latar diputuskan
|
|
480
|
-
per segmen di style brief dan, bila ada, terjadi di balik wipe/cut
|
|
481
|
-
- [ ] Glow dipakai pada objek (tile, bar, ikon dekor) — judul teks BERSIH
|
|
482
|
-
(putih penuh + drop shadow tipis), kecuali user minta sebaliknya
|
|
483
|
-
- [ ] Font display ≠ font mockup UI; mockup memakai font produk aslinya
|
|
484
|
-
(konsep klaim → cara → hasil: seluruh teks memakai font UI produk)
|
|
485
|
-
- [ ] Nol pemakaian `Date.now()` / `Math.random()` di jalur render
|
|
486
|
-
- [ ] Sudah dipotret di detik kunci (snap.mjs / ?debug=1) dan dilihat dengan
|
|
487
|
-
mata — bukan render penuh; MP4 hanya bila diminta
|
|
488
|
-
- [ ] Ada suara? Halaman menahan di frame awal bila autoplay diblokir dan mulai
|
|
489
|
-
bersama suara pada gestur pertama — tidak pernah mulai tanpa suara; tanpa
|
|
490
|
-
file peluncur (`.cmd`/`.bat`)
|
|
491
|
-
- [ ] Explainer kolase: kamera punya koreografi (close-up → meluncur → zoom
|
|
492
|
-
out), bukan hanya elemen in/out — lihat explainer.md "Kamera explainer".
|
|
493
|
-
Kartun panggung: tidak ada frame dengan zoom < 1,08; kamera hanya
|
|
494
|
-
bergerak di dalam panggung; antar panggung cut atau geser 96/72 px
|
|
495
|
-
- [ ] Kartun panggung: sendi diputar lewat proxy transform manual (tidak ada
|
|
496
|
-
`transformOrigin`/`rotation` GSAP pada sendi, tidak ada tween `x/y`
|
|
497
|
-
pada grup ber-`translate`); tiap panggung ≥10 benda bergerak; nol
|
|
498
|
-
caption; kepala raster punya varian kedip + ekspresi
|
|
499
|
-
- [ ] Build lewat bridge AE: CAM di-nol-kan sebelum parenting, semua layer dunia
|
|
500
|
-
ber-parent ke CAM, layer dibuat belakang → depan, keyframe bagian tubuh
|
|
501
|
-
dalam ruang induk, contact sheet tiap panggung + master sudah dilihat,
|
|
502
|
-
pesan penutup memuat Ctrl+S + hapus comp uji + perintah aerender
|
|
503
|
-
(`references/ae-bridge-higgsfield.md`)
|
|
504
|
-
- [ ] Explainer: pesan penutup memuat naskah VO lengkap + ajakan merekam /
|
|
505
|
-
generate sendiri dan mengirim ulang audionya untuk disinkronkan;
|
|
506
|
-
`vo-script.md` tersimpan di folder proyek
|
|
507
|
-
- [ ] Explainer: gaya, rasio, durasi, dan suara sudah ditanya dalam SATU
|
|
508
|
-
pertanyaan (kecuali yang sudah disebut user) sebelum menulis kode;
|
|
509
|
-
durasi mengikuti brief/VO; jumlah adegan mengikuti konteks, bukan durasi ÷ 6
|
|
510
|
-
- [ ] Rasio default 16:9 / mengikuti layar; 9:16 hanya bila diminta. Tanpa
|
|
511
|
-
subtitle/caption kecuali diminta. Tata letak referensi (panel, subtitle)
|
|
512
|
-
tidak disalin — hanya prinsipnya
|
|
513
|
-
- [ ] Explainer topik aksi/kecepatan: satu subjek hadir dari awal sampai
|
|
514
|
-
akhir, latar terus mengalir, angka hidup di dalam dunia (subjek
|
|
515
|
-
melintas di depannya) — lihat explainer.md "Gaya kelima: aksi kontinu"
|
|
516
|
-
- [ ] Sudut pandang berganti: tidak ada tiga adegan berturut-turut dengan
|
|
517
|
-
sudut yang sama; tiap fakta dapat instrumennya (speedometer, peta,
|
|
518
|
-
profil ketinggian, balapan peta, interior, tampak depan) — lihat
|
|
519
|
-
explainer.md "Sudut pandang WAJIB berganti"; kamera bernapas
|
|
520
|
-
- [ ] Tidak ada teks di bawah 30 px pada panggung 1080 (body ≥ 44, label ≥ 34,
|
|
521
|
-
kredit ≥ 30) — ditonton di HP; teks hantu & anotasi bervariasi, bukan
|
|
522
|
-
selalu outline / lingkaran putus-putus
|
|
523
|
-
- [ ] Explainer: tiap orang/perusahaan/tempat/produk yang DISEBUT tampil
|
|
524
|
-
fotonya di adegan itu (lihat explainer.md → "Entitas yang disebut")
|
|
525
|
-
- [ ] `index.html` terbuka langsung lewat `file://` (klik dua kali) tanpa
|
|
526
|
-
server — CSS/JS inline, tidak ada `src` module lokal
|
|
527
|
-
- [ ] Angka yang berubah tiap frame (jam, counter) memakai
|
|
528
|
-
`font-variant-numeric:tabular-nums` + `min-width` supaya wadahnya
|
|
529
|
-
tidak berubah lebar
|
|
530
|
-
|
|
531
|
-
## Jebakan yang sudah memakan korban
|
|
532
|
-
|
|
533
|
-
Detail dan perbaikannya di `references/techniques.md` bagian "Jebakan":
|
|
534
|
-
bloom threshold rendah → layar putih; nebula additive → menumpuk lewat bloom;
|
|
535
|
-
selector CSS lebih spesifik mengalahkan state awal `opacity:0` → elemen
|
|
536
|
-
muncul mendahului animasinya; module JS di-cache browser → edit "tidak
|
|
537
|
-
ngefek" (pakai server `Cache-Control: no-store`); objek 3D pipih diputar
|
|
538
|
-
penuh di sumbu Y → jadi sebatang garis (goyangkan, jangan putar penuh);
|
|
539
|
-
kotak filter SVG default memotong ekor blur (lebarkan `x/y/width/height`).
|
|
540
|
-
|
|
541
|
-
## After Effects — langsung lewat bridge Higgsfield
|
|
542
|
-
|
|
543
|
-
Bila After Effects sudah terbuka, MCP bridge `ae_*` Higgsfield tersambung, dan user
|
|
544
|
-
meminta animasi/explainer dibangun di AE, bangun langsung lewat perintah bridge. Baca
|
|
545
|
-
`references/ae-bridge-higgsfield.md`: kerangka comp lewat satu Lottie kecil, null
|
|
546
|
-
`CAM` per panggung (anchor & position di-nol-kan SEBELUM parenting), ilustrasi
|
|
547
|
-
dari SVG-kode → PNG 2× (`scripts/ae/bridge/aset-svg.py` + `svg2png.cjs`), karakter
|
|
548
|
-
sebagai shape asli AE bersendi (`scripts/ae/bridge/rig-tokoh.py`, ±90 op per tokoh),
|
|
549
|
-
keyframe bagian tubuh dalam ruang induk, verifikasi lewat contact sheet (relay
|
|
550
|
-
bila r2.dev diblokir). Hukum kartun panggung tetap berlaku penuh. Bridge tidak
|
|
551
|
-
bisa menyimpan/merender dan tidak bisa menyusun ulang urutan layer — sebutkan itu
|
|
552
|
-
dan buat layer dari belakang ke depan. Build 10 panggung ≈ 1 jam, 0 kredit.
|
|
553
|
-
|
|
554
|
-
## Isi paket
|
|
555
|
-
|
|
556
|
-
| Berkas | Kapan dibaca |
|
|
557
|
-
|---|---|
|
|
558
|
-
| `references/kartun-panggung.md` | KARTUN PANGGUNG: satu panggung per adegan, kamera ≥1,08, cut/geser 96 px, rig sendi + transform manual, kepala raster + ekspresi lokal, nol caption, palet flat |
|
|
559
|
-
| `assets/starter-explainer-panggung.html` | EXPLAINER kartun panggung: sistem panggung + kamera per panggung, `J()` sendi, `character()` (kepala vektor atau raster), whoosh 96 px, contoh dua panggung |
|
|
560
|
-
| `scripts/kepala-ekspresi.py` | kepala hasil generate → varian senang/cemas/kaget + kedip, dibuat lokal (deteksi pupil & mulut) |
|
|
561
|
-
| `references/ae-bridge-higgsfield.md` | BRIDGE: membangun kartun panggung langsung di AE lewat MCP Higgsfield — batas bridge, jebakan (null 960,540; parent ke CAM berkeyframe; reorder rusak), arsitektur CAM per panggung, rig native, relay contact sheet, penyerahan |
|
|
562
|
-
| `scripts/ae/bridge/aset-svg.py`, `svg2png.cjs`, `rig-tokoh.py` | BRIDGE: aset ilustrasi dari kode → SVG + manifest → PNG 2× (puppeteer); generator ±90 op `ae_batch` untuk satu karakter bersendi |
|
|
563
|
-
| `references/anti-ppt.md` | sebelum mendesain adegan |
|
|
564
|
-
| `references/opener-konsep.md` | OPENER/PROMO sebelum rundown: tiga kandidat konsep, menu 19 konsep (termasuk estafet benda, pamer sistem brand, klaim → cara → hasil, ekosistem UI hidup, pop flat berfoto, menembus bentuk bergradien, dan tur produk berselang klaim, semuanya diturunkan dari layanan/aset/produk brand), panduan layout-warna-ritme, panduan animasi UI untuk app/SaaS, panduan foto dalam opener (input user / generate via MCP), menu fitur, pembuka, penutup, transisi tanpa cut yang dibawa objek, sidik jari struktur — mencegah kerangka template |
|
|
565
|
-
| `references/explainer.md` | bila yang diminta explainer/video penjelasan (kartun+VO, jurnalisme visual foto, katalog putih, sketsa vintage, atau aksi kontinu; default 16:9, 9:16 hanya bila diminta) |
|
|
566
|
-
| `references/architecture.md` | saat scaffold / butuh alasan di balik struktur |
|
|
567
|
-
| `references/techniques.md` | saat membangun adegan & efek (termasuk ukuran shot §3b, grainy gradient §7d, menu gaya render objek §7e, dan video sebagai layer footage §9b) |
|
|
568
|
-
| `references/roadmap.md` | saat mengembangkan skill ini lebih lanjut |
|
|
569
|
-
| `assets/starter-opener.html` | titik awal OPENER/promo — arsitektur + perkakas (8 pintu teks, transisi opsional); SENGAJA tanpa urutan adegan contoh, kerangka dari `opener-konsep.md` |
|
|
570
|
-
| `assets/starter-explainer.html` | EXPLAINER gaya aksi kontinu (vektor): mode aliran (strip + hero + objek dunia) + view peta + whip + contoh mode kolase |
|
|
571
|
-
| `assets/starter-explainer-kartun.html` | EXPLAINER kartun kolase: kertas krem + grain + noda, cutout ilustrasi, Bricolage + Caveat, pill warna |
|
|
572
|
-
| `assets/starter-explainer-jurnalisme.html` | EXPLAINER jurnalisme visual: hitam + grain, foto asli + tag sumber, Barlow Condensed + Plex Mono, highlighter kuning/merah, anotasi putus |
|
|
573
|
-
| `assets/starter-explainer-katalog.html` | EXPLAINER katalog putih: grid samar, cutout foto, Archivo Black + Caveat + Inter, highlighter kuning |
|
|
574
|
-
| `assets/starter-explainer-sketsa.html` | EXPLAINER sketsa vintage: kertas sepia (tekstur CSS), cutout ukiran multiply, Playfair + Garamond + Cinzel, karat & emas |
|
|
575
|
-
| `scripts/serve.py` | dev server no-cache (opsional, butuh Python; hanya bila memakai module lokal) |
|
|
576
|
-
| `scripts/snap.mjs` | VERIFIKASI: potret detik kunci → lembar kontak (opsional, butuh Node + puppeteer) |
|
|
577
|
-
| `scripts/vo-pauses.html` | deteksi jeda VO di browser (pengganti ffmpeg silencedetect, tanpa instal) |
|
|
578
|
-
| `scripts/export-frames.mjs` | EXPORT: render semua frame → MP4, hanya bila diminta (opsional, butuh Node + puppeteer + ffmpeg) |
|
|
579
|
-
|
|
580
|
-
## Source
|
|
581
|
-
|
|
582
|
-
Rewritten for AICUT from [`bangtutorial/bang-motion`](https://github.com/bangtutorial/bang-motion)
|
|
583
|
-
(MIT), SKILL.md. The method is that skill's own; the way it runs is AICUT's.
|