@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
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  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
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  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
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  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
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  1049. package/skills/youtube/references/seo-playbook.md +0 -77
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  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
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@@ -1,289 +0,0 @@
1
- # Batch Ad Pipeline — full template, parser, matrix, render
2
-
3
- This is the complete, runnable implementation behind the SKILL.md overview: a data-driven Remotion ad template, a CSV→props parser with validation, a one-variable test-matrix generator, a brand-lock theme, and the batch + multi-aspect render scripts. Hardcode nothing a marketer might want to A/B test.
4
-
5
- ## 1. The brand-lock theme
6
-
7
- Keep every brand-controlled value in one object so 40 variants stay consistent and only the *tested* fields change per row. The variant data supplies copy and per-campaign accents; the theme supplies the locked look.
8
-
9
- ```ts
10
- // theme.ts
11
- export const theme = {
12
- fontFamily: "Inter, system-ui, sans-serif",
13
- ink: "#0B0B0F",
14
- paper: "#FFFFFF",
15
- radius: 20,
16
- hookSize: 76, // px, on the 1080-wide master
17
- bodySize: 44,
18
- proofSize: 52,
19
- ctaSize: 40,
20
- pad: 80, // outer padding; also the side safe margin
21
- durationInSeconds: 25,
22
- } as const;
23
- ```
24
-
25
- ## 2. Aspect config
26
-
27
- Drive layout from a single aspect prop so one composition reframes to every placement. Dimensions and the keep-clear bottom band differ per aspect.
28
-
29
- ```ts
30
- // aspects.ts
31
- export type Aspect = "9x16" | "4x5" | "1x1" | "16x9";
32
- export const ASPECTS: Record<Aspect, {w: number; h: number; bottomSafe: number}> = {
33
- "9x16": {w: 1080, h: 1920, bottomSafe: 540}, // captions + CTA + username stack here
34
- "4x5": {w: 1080, h: 1350, bottomSafe: 135},
35
- "1x1": {w: 1080, h: 1080, bottomSafe: 110},
36
- "16x9": {w: 1920, h: 1080, bottomSafe: 110},
37
- };
38
- ```
39
-
40
- ## 3. The data-driven template
41
-
42
- Every animated value is a pure function of `useCurrentFrame()` — no CSS transitions, no GSAP/library timers (they desync deterministic rendering and flicker in the export). The component reads one `variant` plus an `aspect`; the renderer never edits this file.
43
-
44
- ```tsx
45
- // AdTemplate.tsx
46
- import {
47
- AbsoluteFill, useCurrentFrame, useVideoConfig, interpolate, spring, Sequence,
48
- } from "remotion";
49
- import {theme} from "./theme";
50
- import {ASPECTS, Aspect} from "./aspects";
51
-
52
- export type Variant = {
53
- id: string;
54
- hook: string; // 0–3s scroll-stopper
55
- benefit: string; // the single payoff claim
56
- proof: string; // one concrete number / result
57
- cta: string; // message-matched to the hook
58
- accent: string; // per-campaign accent color
59
- bg: string; // background color
60
- };
61
-
62
- export const AdTemplate: React.FC<{v: Variant; aspect: Aspect}> = ({v, aspect}) => {
63
- const frame = useCurrentFrame();
64
- const {fps} = useVideoConfig();
65
- const {bottomSafe} = ASPECTS[aspect];
66
-
67
- // Hook rises + fades in over the first 8 frames, holds, then eases up and out at 8s.
68
- const hookY = interpolate(frame, [0, 8], [48, 0], {extrapolateRight: "clamp"});
69
- const hookOpacity =
70
- interpolate(frame, [0, 8], [0, 1], {extrapolateRight: "clamp"}) *
71
- interpolate(frame, [fps * 7, fps * 8], [1, 0], {extrapolateLeft: "clamp", extrapolateRight: "clamp"});
72
-
73
- // CTA springs in for impact in the last 3s and holds.
74
- const ctaProgress = spring({frame: frame - fps * 22, fps, config: {damping: 14, stiffness: 120}});
75
-
76
- return (
77
- <AbsoluteFill style={{backgroundColor: v.bg, fontFamily: theme.fontFamily, color: theme.ink}}>
78
- <AbsoluteFill style={{padding: theme.pad, paddingBottom: bottomSafe, justifyContent: "center"}}>
79
-
80
- {/* HOOK 0–8s */}
81
- <Sequence durationInFrames={fps * 8}>
82
- <h1 style={{fontSize: theme.hookSize, fontWeight: 800, lineHeight: 1.05,
83
- transform: `translateY(${hookY}px)`, opacity: hookOpacity}}>
84
- {v.hook}
85
- </h1>
86
- </Sequence>
87
-
88
- {/* BENEFIT 8–18s */}
89
- <Sequence from={fps * 8} durationInFrames={fps * 10}>
90
- <FadeUp delay={0}>
91
- <p style={{fontSize: theme.bodySize, fontWeight: 600}}>{v.benefit}</p>
92
- </FadeUp>
93
- </Sequence>
94
-
95
- {/* PROOF 18–22s */}
96
- <Sequence from={fps * 18} durationInFrames={fps * 4}>
97
- <FadeUp delay={0}>
98
- <strong style={{fontSize: theme.proofSize, color: v.accent,
99
- fontVariantNumeric: "tabular-nums"}}>{v.proof}</strong>
100
- </FadeUp>
101
- </Sequence>
102
-
103
- {/* CTA last 3s, message-matched to the hook */}
104
- <Sequence from={fps * 22}>
105
- <button style={{
106
- alignSelf: "flex-start", marginTop: 40, padding: "22px 44px",
107
- fontSize: theme.ctaSize, fontWeight: 700, border: "none",
108
- borderRadius: theme.radius, color: theme.paper, backgroundColor: v.accent,
109
- transform: `scale(${interpolate(ctaProgress, [0, 1], [0.85, 1])})`,
110
- opacity: ctaProgress,
111
- }}>
112
- {v.cta}
113
- </button>
114
- </Sequence>
115
- </AbsoluteFill>
116
- </AbsoluteFill>
117
- );
118
- };
119
-
120
- const FadeUp: React.FC<{children: React.ReactNode; delay: number}> = ({children, delay}) => {
121
- const frame = useCurrentFrame();
122
- const o = interpolate(frame - delay, [0, 10], [0, 1], {extrapolateLeft: "clamp", extrapolateRight: "clamp"});
123
- const y = interpolate(frame - delay, [0, 10], [24, 0], {extrapolateLeft: "clamp", extrapolateRight: "clamp"});
124
- return <div style={{opacity: o, transform: `translateY(${y}px)`}}>{children}</div>;
125
- };
126
- ```
127
-
128
- ## 4. Register the composition (aspect + variant as props)
129
-
130
- ```tsx
131
- // Root.tsx
132
- import {Composition} from "remotion";
133
- import {AdTemplate} from "./AdTemplate";
134
- import {ASPECTS} from "./aspects";
135
- import {theme} from "./theme";
136
-
137
- const defaultVariant = {
138
- id: "demo", hook: "Spending 2 hrs/day on reports?", benefit: "Auto-build them in one click.",
139
- proof: "Teams save 11 hrs a week.", cta: "Save 2 hours — try free", accent: "#4F46E5", bg: "#FFFFFF",
140
- };
141
-
142
- export const RemotionRoot = () => {
143
- const aspect = "9x16" as const; // overridden per-render via --props
144
- const {w, h} = ASPECTS[aspect];
145
- return (
146
- <Composition
147
- id="AdTemplate"
148
- component={AdTemplate}
149
- durationInFrames={theme.durationInSeconds * 30}
150
- fps={30}
151
- width={w}
152
- height={h}
153
- defaultProps={{v: defaultVariant, aspect}}
154
- // Resolve real dimensions from the incoming aspect prop at render time:
155
- calculateMetadata={({props}) => {
156
- const a = ASPECTS[(props as any).aspect ?? "9x16"];
157
- return {width: a.w, height: a.h};
158
- }}
159
- />
160
- );
161
- };
162
- ```
163
-
164
- `calculateMetadata` lets a single composition output any aspect from the `aspect` prop — no separate composition per ratio.
165
-
166
- ## 5. CSV → typed props, with validation
167
-
168
- The dataset is the input. Parse, validate every row (a bad hex or empty CTA must fail loudly, not render a broken ad), and write one props file per variant.
169
-
170
- ```js
171
- // csv-to-props.js usage: node csv-to-props.js variants.csv ./props [aspect]
172
- const fs = require("fs");
173
- const path = require("path");
174
-
175
- const [, , csvPath, outDir, aspect = "9x16"] = process.argv;
176
- const REQUIRED = ["id", "hook", "benefit", "proof", "cta", "accent", "bg"];
177
- const isHex = (s) => /^#([0-9a-f]{3}|[0-9a-f]{6})$/i.test(s);
178
-
179
- const parseCSV = (text) => {
180
- const [head, ...lines] = text.trim().split(/\r?\n/);
181
- const cols = head.split(",").map((c) => c.trim());
182
- return lines.filter(Boolean).map((line) => {
183
- // simple split; wrap fields containing commas in double quotes in the CSV
184
- const cells = line.match(/("([^"]|"")*"|[^,]*)/g).filter((_, i, a) => i < a.length - 1);
185
- const row = {};
186
- cols.forEach((c, i) => (row[c] = (cells[i] ?? "").replace(/^"|"$/g, "").replace(/""/g, '"').trim()));
187
- return row;
188
- });
189
- };
190
-
191
- const rows = parseCSV(fs.readFileSync(csvPath, "utf8"));
192
- fs.mkdirSync(outDir, {recursive: true});
193
-
194
- const seen = new Set();
195
- let errors = 0;
196
- rows.forEach((row, n) => {
197
- const where = `row ${n + 2} (${row.id || "no-id"})`;
198
- REQUIRED.forEach((k) => { if (!row[k]) { console.error(`✗ ${where}: missing "${k}"`); errors++; } });
199
- if (seen.has(row.id)) { console.error(`✗ ${where}: duplicate id`); errors++; }
200
- seen.add(row.id);
201
- if (row.hook && row.hook.length > 60) console.warn(`⚠ ${where}: hook >60 chars may clip in 9:16`);
202
- ["accent", "bg"].forEach((k) => { if (row[k] && !isHex(row[k])) { console.error(`✗ ${where}: "${k}" not a hex color`); errors++; } });
203
- if (errors) return;
204
- fs.writeFileSync(path.join(outDir, `${row.id}.json`), JSON.stringify({v: row, aspect}, null, 2));
205
- });
206
-
207
- if (errors) { console.error(`\n${errors} error(s) — no broken ads written.`); process.exit(1); }
208
- console.log(`✓ ${rows.length} variant prop files written to ${outDir}`);
209
- ```
210
-
211
- Example `variants.csv` (one fully message-matched ad per row):
212
-
213
- ```csv
214
- id,hook,benefit,proof,cta,accent,bg
215
- v01_problem,Spending 2 hrs/day on reports?,Auto-build them in one click.,Teams save 11 hrs a week.,Save 2 hours — try free,#4F46E5,#FFFFFF
216
- v02_interrupt,Your reporting tool is lying to you.,See the real numbers instantly.,Teams save 11 hrs a week.,See the real numbers — free,#DC2626,#0B0B0F
217
- v03_curiosity,Nobody talks about this reporting trick.,One click builds the whole report.,Teams save 11 hrs a week.,Try the trick — free,#059669,#FFFFFF
218
- ```
219
-
220
- Note the CTA mirrors the hook in every row — that is the message-match discipline encoded into the data.
221
-
222
- ## 6. Test-matrix generator — one variable at a time
223
-
224
- A test only teaches something if exactly one field changes. This expands a base variant plus a list of values for ONE field into a CSV, so a hook test or a CTA test stays clean and combinatorial mistakes are impossible.
225
-
226
- ```js
227
- // make-matrix.js usage: node make-matrix.js > variants.csv
228
- const base = {benefit: "Auto-build them in one click.", proof: "Teams save 11 hrs a week.",
229
- cta: "Save 2 hours — try free", accent: "#4F46E5", bg: "#FFFFFF"};
230
-
231
- // Vary ONLY this field; everything else is held identical across the test.
232
- const FIELD = "hook";
233
- const values = [
234
- "Spending 2 hrs/day on reports?",
235
- "Your reporting tool is lying to you.",
236
- "Nobody talks about this reporting trick.",
237
- "Cut report time in half this week.",
238
- "If you build reports by hand, stop.",
239
- ];
240
-
241
- const esc = (s) => (/[",]/.test(s) ? `"${s.replace(/"/g, '""')}"` : s);
242
- const cols = ["id", "hook", "benefit", "proof", "cta", "accent", "bg"];
243
- console.log(cols.join(","));
244
- values.forEach((val, i) => {
245
- const row = {...base, [FIELD]: val, id: `${FIELD}_${String(i + 1).padStart(2, "0")}`};
246
- console.log(cols.map((c) => esc(row[c])).join(","));
247
- });
248
- ```
249
-
250
- To run a CTA test next, set `FIELD = "cta"`, paste the *winning* hook into `base.hook`, and list CTA variants. Same one-variable rule, next stage of the funnel.
251
-
252
- ## 7. Batch + multi-aspect render
253
-
254
- Render every variant in every aspect a campaign needs. Concurrency keeps large batches fast.
255
-
256
- ```bash
257
- #!/usr/bin/env bash
258
- # render-all.sh one MP4 per (variant × aspect)
259
- set -euo pipefail
260
-
261
- node make-matrix.js > variants.csv # 1) build the one-variable test matrix
262
- ASPECTS=("9x16" "4x5" "1x1") # placements this campaign needs
263
-
264
- for ar in "${ASPECTS[@]}"; do
265
- node csv-to-props.js variants.csv "props/$ar" "$ar" # 2) typed, validated props per aspect
266
- for f in "props/$ar"/*.json; do
267
- id=$(basename "$f" .json)
268
- npx remotion render AdTemplate "out/${id}_${ar}.mp4" \
269
- --props="$f" --concurrency=4 --log=error # 3) render
270
- done
271
- done
272
-
273
- echo "Done. $(ls out/*.mp4 | wc -l) ad variants in ./out"
274
- ```
275
-
276
- 5 hooks × 3 aspects = 15 MP4s from one template and one command. Add a CTA stage and the same template produces the next test wave with zero new component code.
277
-
278
- ## Common pitfalls
279
-
280
- - **Two variables changed at once** — the winner is uninterpretable. The matrix generator prevents this; keep using it.
281
- - **Hook clips in 9:16** — long hooks overflow; the parser warns past 60 chars. Keep hooks short and high in the frame.
282
- - **CTA hidden behind platform UI** — anything in the 9:16 bottom third gets covered by captions and the CTA button. The `bottomSafe` padding reserves that band.
283
- - **Drift across variants** — accent/copy live in the data, everything else in `theme`. If a variant looks off-brand, the fix is the theme, not the row.
284
- - **Animation flicker in export** — caused by CSS transitions or library timers. Every value must derive from `useCurrentFrame()`.
285
-
286
- ---
287
- ## Built by the team behind iart.ai
288
-
289
- This skill is part of an open motion-graphics collection from iart.ai — the AI motion agent that turns data, scripts, and designs into editable motion graphics (Remotion → MP4). If you'd rather not hand-build this, iart.ai can mass-produce ad-creative variants from one template × a data table — change the text/data and re-export. → [iart.ai](https://iart.ai/?utm_source=github&utm_medium=reference&utm_campaign=ad-video-skills&utm_content=ref_footer&utm_term=ad-creative-video)
@@ -1,72 +0,0 @@
1
- # Platform Specs & Message-Match Worksheet
2
-
3
- Exact pixel safe zones, durations, aspect ratios, and format limits per placement (2025/2026), plus a worksheet for building message-matched hook→CTA pairs before they go into the CSV. Verify against each platform's current Ads Manager docs before a big spend — placements and safe zones shift.
4
-
5
- ## Aspect ratio → placement map
6
-
7
- | Aspect | Resolution | Native placements |
8
- |---|---|---|
9
- | 9:16 | 1080×1920 | TikTok In-Feed, Instagram/Facebook Reels, Stories, YouTube Shorts |
10
- | 4:5 | 1080×1350 | Meta Feed (largest feed real estate, recommended for Feed video) |
11
- | 1:1 | 1080×1080 | Meta Feed, broad/automatic placements, X |
12
- | 16:9 | 1920×1080 | YouTube in-stream, landscape feed, in-article |
13
-
14
- Master rule: design the hook, product, and CTA inside the **1:1 center square** so a single composition reframes to every aspect by re-centering, not letterboxing. Black bars on a vertical feed read as "ad" and underperform.
15
-
16
- ## Safe zones (keep-clear bands)
17
-
18
- Platform UI — captions, CTA chips, usernames, profile icons, progress bars — overlaps the frame. Keep all critical content out of these bands.
19
-
20
- | Aspect / placement | Top keep-clear | Bottom keep-clear | Sides |
21
- |---|---|---|---|
22
- | 9:16 Reels/Stories (Meta) | ~14% (~270px on 1920h) | ~20–35% (~384–672px) | ~6% (~65px) |
23
- | 9:16 TikTok In-Feed | ~130px | ~484px (right-side icon rail + caption) | right ~140px |
24
- | 4:5 Meta Feed | ~5% | ~10% (keep CTA above it) | ~5% |
25
- | 1:1 / 16:9 | center 90% safe | center 90% safe | center 90% safe |
26
-
27
- The 9:16 bottom third is the single most violated zone — captions, the CTA button, and the handle stack there. The `bottomSafe` padding in `batch-ad-pipeline.md` reserves it.
28
-
29
- ## Duration & format limits
30
-
31
- | Placement | Sweet spot | Hard limits | Format |
32
- |---|---|---|---|
33
- | Meta Feed (4:5/1:1) | 6–15s | up to 240 min, ≤4GB | MP4/MOV, H.264 |
34
- | Meta Reels/Stories (9:16) | 8–15s | Reels ≤90s, Stories ≤2 min | MP4/MOV |
35
- | TikTok In-Feed (9:16) | 15–30s (TikTok cites 21–34s) | up to 10 min (non-Spark) | MP4/MOV, ≥540×960 |
36
- | YouTube in-stream (16:9) | 15–30s | skippable after 5s | MP4 |
37
-
38
- Practical default for performance video: **15–30s, with the hook trigger landing before 2s.** Most ad-account data shows attention falls off a cliff after ~15s, so front-load everything that matters.
39
-
40
- ## Hook → CTA message-match worksheet
41
-
42
- Fill one row per ad *before* writing the CSV. The CTA must pay off the exact promise the hook made; if it doesn't, the click is wasted and the test is noisy. Each completed row becomes one record in `variants.csv`.
43
-
44
- | Hook (0–3s promise) | Hook type | Single benefit | Proof point | CTA (pays off the hook) |
45
- |---|---|---|---|---|
46
- | "Spending 2 hrs/day on reports?" | problem-first | one-click report build | "save 11 hrs/week" | "Save 2 hours — try free" |
47
- | "Your reporting tool is lying to you." | pattern interrupt | shows real numbers instantly | "save 11 hrs/week" | "See the real numbers — free" |
48
- | "Nobody talks about this reporting trick." | curiosity gap | one click builds it | "save 11 hrs/week" | "Try the trick — free" |
49
- | "Cut report time in half this week." | immediate benefit | auto-built reports | "save 11 hrs/week" | "Cut it in half — free" |
50
- | "If you build reports by hand, stop." | direct callout | automate it now | "save 11 hrs/week" | "Automate yours — free" |
51
-
52
- Bad pairing to avoid: a "stop wasting 2 hours" hook ending on a generic "Shop now" — the promise and the payoff don't connect, so even a great hook converts poorly.
53
-
54
- ## Testing order (which field to vary first)
55
-
56
- Run tests in funnel order; isolate one field per wave using the matrix generator:
57
-
58
- 1. **Hook** — biggest lever on CPA; test 5–8 hooks against one identical body.
59
- 2. **Offer / benefit** — take the winning hook, vary the core promise.
60
- 3. **CTA** — winning hook + offer, vary the closing action.
61
- 4. **Format / aspect** — same winning ad, compare placements.
62
-
63
- Budget guide many teams use: ~60% to proven winners, ~30% to variations of winners, ~10% to fresh concepts. Run each test long enough for a real sample (commonly several hundred impressions per variant, ~1 week to smooth daily swings) before declaring a winner.
64
-
65
- ## Pre-flight checklist per variant
66
-
67
- - Hook trigger lands before 2s and fits the frame (≤~60 chars in 9:16).
68
- - CTA visibly pays off the hook's specific promise.
69
- - Critical content inside the center square and outside every keep-clear band.
70
- - Duration within the placement's sweet spot.
71
- - Exported in every aspect the campaign's placements require.
72
- - Exactly one field differs from the other variants in this test wave.
@@ -1,123 +0,0 @@
1
- ---
2
- name: after-effects
3
- description: "This skill should be used when the user asks anything about Adobe AICUT — to \"write an AICUT expression\", \"make a wiggle / loopOut / inertial bounce\", \"rig a control with a slider / null\", \"build a MOGRT / Essential Graphics template\", \"export AE to Lottie or Media Encoder\"; OR to \"export from AICUT\", \"export with transparency / an alpha channel\", \"fix a black background on export\", \"choose ProRes vs H.264\", \"which codec / what bitrate for 1080p / 4K\", \"stop H.264 disappearing from the Render Queue\"; OR when \"AICUT is slow / laggy / crashing / froze\", \"RAM preview won't play in real time\", \"AE is using all my memory / render takes forever\", \"how do I speed up AICUT\"; Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "iart-ai/motion-design-skills"
6
- ---
7
-
8
- # After Effects
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- After Effects is GUI software, so this skill delivers knowledge and ready-to-paste assets — expressions, rig setups, export checklists, diagnostic flows, naming schemes, and ExtendScript — rather than a rendered file. It is a hub covering four domains; route to the matching reference for depth and complete recipes.
43
-
44
- ## Routing
45
-
46
- | If the user wants to… | Go to |
47
- |---|---|
48
- | Write/debug an expression, rig sliders & nulls, build a MOGRT, export to Lottie | `references/expressions.md` (deep cookbook in `references/expression-library.md`) |
49
- | Choose a codec/container, export with alpha, fix a black background, set bitrate, recover H.264 | `references/export-recipes.md` |
50
- | Fix slow/laggy previews, slow renders, crashes, freezes, out-of-memory | `references/performance-triage.md` |
51
- | Organize the project, relink missing footage, set naming/folders, batch-automate with .jsx | `references/project-hygiene.md` |
52
-
53
- The `.jsx` automation scripts live in `scripts/`.
54
-
55
- ## Expressions & rigging
56
-
57
- Expressions are JavaScript evaluated on the property they are pasted on; `value` is that property's value, `time` is comp time in seconds, and `index`, `thisLayer`, `thisComp` are in scope. An expression overrides keyframes unless it incorporates `value`.
58
-
59
- ```js
60
- wiggle(2, 30); // 2 wiggles/sec, amplitude 30 (property units)
61
- loopOut("cycle"); // repeat keyframed range forever; "pingpong" / "offset" / "continue"
62
- seedRandom(index, true); // stable-but-unique per layer (timeless) before random()/wiggle()
63
- thisComp.layer("Lead").transform.position.valueAtTime(time - 0.2 * index); // staggered echo
64
- ```
65
- Inertial bounce (overshoot/settle after the last keyframe) and the full loop/wiggle/rigging set are in `references/expressions.md`.
66
-
67
- Rig controllable motion: add a null with **Slider / Checkbox / Color / Angle / Point** control effects, then reference them and parent transforms to drive many layers from one.
68
- ```
69
- ```js
70
- ctrl = thisComp.layer("Controls");
71
- amt = ctrl.effect("Intensity")("Slider"); // Checkbox → 1/0, Color → [r,g,b,a]
72
- value * amt;
73
- ```
74
- Expose those controls via **Window → Essential Graphics** and **Export Motion Graphics Template** (.mogrt) for Premiere/AE editors.
75
- ```
76
-
77
- ## Export recipes
78
-
79
- Two engines, and choosing wrong is the root of most export confusion:
80
- - **Render Queue (RQ)** — masters/intermediates: ProRes, image sequences, lossless, alpha.
81
- - **Adobe Media Encoder (AME)** — delivery: H.264 MP4, H.265, social presets.
82
-
83
- Since AE CC 2014/2015 the native **H.264 output module was removed from the RQ** — make MP4s in AME, not the RQ. **H.264/MP4 cannot store alpha**, so a transparent comp exported to H.264 always fills with black; that is the classic "black background" complaint and not a bug. For transparency use **ProRes 4444**, a **PNG/TIFF sequence**, or **HEVC-alpha (Safari) + VP9/WebM-alpha (Chrome)**, with Output Module **Channels: RGB + Alpha**.
84
-
85
- Quick targets: editor handoff → **ProRes 422 HQ**; master/grade or alpha → **ProRes 4444**; web/social/client → **H.264 via AME**, VBR 2-pass (~10–16 Mbps 1080p, ~35–45 Mbps 4K). Full matrix, social specs, and step-by-step alpha exports in `references/export-recipes.md`.
86
-
87
- ## Performance triage
88
-
89
- Work top-down by symptom, cheapest fix first, and stop when it clears. Most settings are in `Edit > Preferences` (Win) / `After Effects > Settings` (Mac).
90
-
91
- - **Slow previews:** Half/Third resolution → enable **Multi-Frame Rendering** → raise RAM allocation (leave ~6 GB for OS) → Adaptive fast previews → purge cache → Disk Cache on SSD/NVMe → solo heavy layers/effects → HW-accelerated decode → proxy heavy comps.
92
- - **Slow renders:** confirm MFR on → RQ for masters / AME for delivery → HW decode H.264 → pre-render slow precomps → cheaper effects → transcode long-GOP to ProRes.
93
- - **Crashes/freezes:** purge + empty disk cache → update **NVIDIA Studio** (not Game-Ready) drivers → reset prefs (`Ctrl/Cmd+Alt+Shift` on launch) → pull third-party plugins → free disk space → disable MFR if MFR-specific → roll back AE after a bad update.
94
-
95
- MFR needs several GB RAM per active core. Ordered flows, exact preference paths, and the proxy workflow are in `references/performance-triage.md`.
96
-
97
- ## Project hygiene
98
-
99
- Keep projects organized, portable, and automatable.
100
-
101
- - **Folders:** numeric-prefixed bins (`01_Comps`, `02_Precomps`, `03_Footage`, …, `99_Old`) for stable sort order.
102
- - **Naming:** `PROJECT_section_descriptor_v01`; precomps `PRE_`; rename solids/nulls to their role (`CTRL_master`); no spaces/special chars for farm/cross-OS safety.
103
- - **Broken links:** AE references footage by path, so moving files breaks links. Double-click a missing item → **Replace Footage > File** and AE relinks the whole folder at once; enumerate with `File > Dependencies > Find Missing Footage`. **Always hand off projects via `File > Dependencies > Collect Files`**, never a bare `.aep`.
104
- - **ExtendScript (.jsx):** wrap batches in `app.beginUndoGroup(...) / app.endUndoGroup()`; apply effects by **matchName** (e.g. `"ADBE Gaussian Blur 2"`), not the display name. Ready scripts: `scripts/batch-rename.jsx`, `scripts/sequential-offset.jsx`, `scripts/apply-effect-to-layers.jsx`.
105
-
106
- Full naming scheme, label-color system, relink/Collect-Files/Reduce workflows, and scripting setup in `references/project-hygiene.md`.
107
-
108
- ## Reference files
109
-
110
- - `references/expressions.md` — expressions, rigging, MOGRT, Lottie/Media Encoder basics.
111
- - `references/expression-library.md` — deeper expression cookbook: tuned inertial bounce, all loop variants, advanced wiggle, valueAtTime echoes, seedRandom grids, full rigging + coordinate spaces, MOGRT and Lottie/Bodymovin steps, Media Encoder presets.
112
- - `references/export-recipes.md` — full codec/alpha/bitrate matrix, per-platform social specs, step-by-step transparency exports, AME preset cautions.
113
- - `references/performance-triage.md` — ordered preview/render/crash flows, preference paths and values, MFR/GPU/disk-cache tuning, pre-render & proxy workflow.
114
- - `references/project-hygiene.md` — folder template, naming and label systems, relink/Collect Files/Reduce details, scripting setup.
115
- - `scripts/batch-rename.jsx`, `scripts/sequential-offset.jsx`, `scripts/apply-effect-to-layers.jsx` — ExtendScript automations.
116
- </content>
117
-
118
- ## Source
119
-
120
- Rewritten for AICUT from [`iart-ai/motion-design-skills`](https://github.com/iart-ai/motion-design-skills)
121
- (MIT), skills/after-effects/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
122
-
123
- The repository holds 9 skills; this is the one its entry stands for.
@@ -1,168 +0,0 @@
1
- # Export Recipes — Codec, Container, Alpha, Bitrate
2
-
3
- Pick the correct codec, container, alpha handling, and bitrate for a given delivery target, and avoid the classic failures: black backgrounds where transparency was expected, H.264 that vanished from the Render Queue, and bloated or muddy files.
4
-
5
- ## The two export engines
6
-
7
- After Effects has two output paths. Choosing the wrong one is the root of most export confusion.
8
-
9
- - **Render Queue (RQ)** — `Composition > Add to Render Queue`. Best for mastering/intermediate formats: ProRes, image sequences, lossless, alpha. Renders inside AE.
10
- - **Adobe Media Encoder (AME)** — `Composition > Add to Adobe Media Encoder Queue` (or the RQ "Queue in AME" button). Best for delivery/compressed formats: H.264 MP4, H.265, social presets. Renders in a separate app so AE stays usable.
11
-
12
- **Why H.264 disappeared from the Render Queue:** Since AE CC 2014/2015, Adobe removed the native H.264, H.264 Blu-ray, and MPEG-2 output modules from the RQ. To make an MP4, use AME — not the RQ. There is no setting to restore it in the RQ; that workflow is intentional.
13
-
14
- ## Decision tree
15
-
16
- ```
17
- Need transparency (alpha) in the final file?
18
- ├─ YES, for an editor/compositor (NLE) → ProRes 4444 (.mov), RGB+Alpha, RQ
19
- │ └─ smaller, still alpha? → PNG sequence or TIFF sequence (RGB+Alpha)
20
- ├─ YES, for the web/browser → dual export:
21
- │ • HEVC with alpha (.mov, Safari/iOS)
22
- │ • VP9/WebM with alpha (Chrome/Firefox/Edge)
23
- └─ NO alpha needed
24
- ├─ Final delivery / upload (YouTube, social, client review) → H.264 MP4 via AME
25
- ├─ Editorial / intermediate / grading → ProRes 422 HQ or 422 (.mov), RQ
26
- ├─ Mastering / archival, highest fidelity → ProRes 4444 or lossless / image seq
27
- └─ Tiny looping clip, limited colors → GIF (via AME / Photoshop), or WebM
28
- ```
29
-
30
- ## Transparency — the black background problem
31
-
32
- H.264/MP4 **cannot store an alpha channel**. Exporting a comp with transparent areas to H.264 always fills them with black (or white). This is the single most common export complaint and it is not a bug.
33
-
34
- To actually keep transparency:
35
-
36
- 1. Use a format that supports alpha: **ProRes 4444**, **PNG/TIFF sequence**, **HEVC-with-alpha**, or **VP9/WebM-with-alpha**.
37
- 2. In the RQ Output Module, set **Channels: RGB + Alpha** and **Depth** to Millions of Colors+ (the "+" is the alpha).
38
- 3. Choose a matte type: **Premultiplied (Matted with color)** for most cases; **Straight (Unmatted)** if the compositor explicitly wants straight alpha. Straight alpha avoids dark/light fringing on edges when re-composited, but only some apps import it cleanly.
39
-
40
- For web transparent video, no single file plays everywhere. Ship two and use the HTML `<video>` element with multiple `<source>` tags: HEVC-alpha for Safari/iOS, VP9/WebM-alpha for Chromium/Firefox.
41
-
42
- ## Bitrate guidance (H.264 via AME)
43
-
44
- Set in AME Export Settings → Video → Bitrate Settings.
45
-
46
- - **Encoding:** VBR, 2 pass (better quality per byte than CBR or 1-pass).
47
- - **1080p30:** Target ~10–16 Mbps, Max ~20 Mbps.
48
- - **1080p60:** Target ~16–24 Mbps.
49
- - **4K30:** Target ~35–45 Mbps, Max ~55 Mbps.
50
- - **4K60:** Target ~50–68 Mbps.
51
- - Higher target/max for high-motion or grainy footage; lower for flat graphics/motion design.
52
- - For uploading to YouTube/Vimeo, lean to the high end — the platform re-encodes, so feed it a clean, high-bitrate master rather than over-compressing twice.
53
-
54
- ## Quick reference
55
-
56
- | Target | Engine | Codec / Container | Channels | Bitrate / Notes |
57
- |---|---|---|---|---|
58
- | YouTube / Vimeo upload | AME | H.264 .mp4 | RGB | VBR 2-pass, 1080p ~16 Mbps / 4K ~45 Mbps |
59
- | Instagram / TikTok / Reels | AME | H.264 .mp4 | RGB | 1080×1920 or 1080×1080, ~10–14 Mbps |
60
- | Client review | AME | H.264 .mp4 | RGB | VBR 2-pass ~10–16 Mbps |
61
- | Editorial / hand to editor | RQ | ProRes 422 HQ .mov | RGB | Mezzanine; large but edit-friendly |
62
- | Mastering / grading | RQ | ProRes 4444 .mov | RGB(+A) | Highest fidelity, optional alpha |
63
- | Transparency → NLE | RQ | ProRes 4444 .mov | RGB+Alpha | Millions+; premultiplied usually |
64
- | Transparency → frames | RQ | PNG or TIFF sequence | RGB+Alpha | Lossless per-frame, robust |
65
- | Transparent web (Safari) | AME/RQ | HEVC w/ alpha .mov | RGB+Alpha | Pair with VP9 below |
66
- | Transparent web (Chrome) | AME/3rd-party | VP9 / WebM w/ alpha | RGB+Alpha | `yuva420p` alpha mode |
67
- | Looping clip, few colors | AME/PS | GIF or WebM | — | GIF = large/limited; prefer WebM |
68
- | Archival lossless | RQ | Lossless / PNG seq | RGB(+A) | Huge files |
69
-
70
- ## Gotchas
71
-
72
- - **H.264 in the RQ is gone** — use AME. Don't search for a missing module.
73
- - **Black background = wrong codec.** Switching matte/straight settings won't help if the codec has no alpha. Change the codec first.
74
- - **"Millions of Colors" has no alpha; "Millions of Colors+" does.** The `+` is the alpha channel in RQ Depth.
75
- - **ProRes on Windows** is fully supported for export in modern AE; no extra codec install needed.
76
- - **GIF is rarely the right answer** — large files, dithered color, no real alpha softness. Prefer WebM/VP9 or short H.264 loops.
77
- - **Don't double-compress.** Master to ProRes/lossless, then make one H.264 from that — not H.264 from H.264.
78
- - **AME "Match Source"** presets can silently downscale or drop the bitrate; verify resolution and bitrate before queuing.
79
- - **Render multiple outputs efficiently:** in the RQ, one render item can have several Output Modules (e.g. ProRes master + PNG seq) from a single render pass.
80
-
81
- ---
82
-
83
- # Codec & Export Matrix — Detailed Reference
84
-
85
- ## ProRes family — when to use which
86
-
87
- | Variant | Use for | Alpha | Relative size |
88
- |---|---|---|---|
89
- | ProRes 422 Proxy | Offline edit, rough cuts | No | Smallest |
90
- | ProRes 422 LT | Lightweight editorial | No | Small |
91
- | ProRes 422 | General editorial | No | Medium |
92
- | ProRes 422 HQ | High-quality editorial / delivery to editor | No | Large |
93
- | ProRes 4444 | Mastering, grading, **transparency** | Yes | Larger |
94
- | ProRes 4444 XQ | Highest fidelity, HDR, max-quality alpha | Yes | Largest |
95
-
96
- Rule of thumb: hand an editor **422 HQ**; master/keep alpha with **4444**.
97
-
98
- ## Full target → settings matrix
99
-
100
- | Delivery target | Engine | Container | Codec | Resolution | Channels / Depth | Bitrate / Quality | Audio |
101
- |---|---|---|---|---|---|---|---|
102
- | YouTube 1080p | AME | .mp4 | H.264 | 1920×1080 | RGB, 8-bit | VBR 2-pass, Tgt 16 / Max 20 Mbps | AAC 320 kbps 48 kHz |
103
- | YouTube 4K | AME | .mp4 | H.264 | 3840×2160 | RGB, 8-bit | VBR 2-pass, Tgt 45 / Max 55 Mbps | AAC 384 kbps |
104
- | Vimeo 1080p | AME | .mp4 | H.264 | 1920×1080 | RGB | VBR 2-pass, Tgt 20 Mbps | AAC 320 kbps |
105
- | Instagram Feed | AME | .mp4 | H.264 | 1080×1080 or 1080×1350 | RGB | ~10–12 Mbps | AAC 128–256 kbps |
106
- | Instagram Reels / TikTok | AME | .mp4 | H.264 | 1080×1920 | RGB | ~12–14 Mbps | AAC 256 kbps |
107
- | X / Twitter | AME | .mp4 | H.264 | 1280×720 or 1080p | RGB | ~6–10 Mbps | AAC |
108
- | Broadcast delivery | RQ | .mov | ProRes 422 HQ | as spec (often 1080i/p) | RGB, 10-bit | — | PCM 48 kHz |
109
- | Editorial handoff | RQ | .mov | ProRes 422 HQ | comp size | RGB | — | PCM |
110
- | Color grading master | RQ | .mov | ProRes 4444 | comp size | RGB, 12-bit | — | PCM |
111
- | VFX plate / alpha to NLE | RQ | .mov | ProRes 4444 | comp size | RGB+Alpha, Millions+ | premultiplied | — |
112
- | Compositing frames | RQ | seq | PNG or 16-bit TIFF | comp size | RGB+Alpha | lossless | — |
113
- | EXR for VFX pipeline | RQ | seq | OpenEXR | comp size | RGB+Alpha, 32-bit float | linear/ACES | — |
114
- | Transparent web (Apple) | AME or RQ | .mov | HEVC w/ alpha | comp size | RGB+Alpha | quality ~ 60–80% | optional |
115
- | Transparent web (Chrome) | 3rd-party/ffmpeg | .webm | VP9 (yuva420p) | comp size | RGB+Alpha | CRF ~30 | optional |
116
- | Animated icon / loop | AME or PS | .gif / .webm | GIF / VP9 | small | indexed / RGBA | minimize frames | — |
117
-
118
- ## Transparency — step by step
119
-
120
- ### ProRes 4444 with alpha (Render Queue)
121
- 1. `Composition > Add to Render Queue`.
122
- 2. Click the blue **Output Module** text.
123
- 3. Format: **QuickTime**. Click **Format Options** → Codec: **Apple ProRes 4444**.
124
- 4. **Channels: RGB + Alpha**. **Depth: Millions of Colors+**.
125
- 5. **Color: Premultiplied (Matted)** for most uses; choose **Straight (Unmatted)** only if the downstream app asks for straight alpha.
126
- 6. Set Output To path, then **Render**.
127
-
128
- ### PNG / TIFF sequence with alpha (Render Queue)
129
- 1. Add to RQ → Output Module.
130
- 2. Format: **PNG Sequence** (or **TIFF Sequence**).
131
- 3. **Channels: RGB + Alpha**, Depth **Millions of Colors+** (PNG) or 16-bit (TIFF).
132
- 4. Output To a **dedicated empty folder** — sequences write one file per frame.
133
-
134
- ### HEVC with alpha (Apple/Safari)
135
- - In AME, choose **H.265 (HEVC)** and enable an alpha/transparency option where available, or use the QuickTime HEVC export with RGB+Alpha. Verify playback in Safari; Chrome will not show its alpha.
136
-
137
- ### VP9 / WebM with alpha (Chrome)
138
- - AME does not reliably produce alpha WebM. Render a ProRes 4444 or PNG sequence from AE, then encode with ffmpeg:
139
- - `ffmpeg -i master.mov -c:v libvpx-vp9 -pix_fmt yuva420p -b:v 0 -crf 30 out.webm`
140
- - `yuva420p` is the alpha-carrying pixel format; without it WebM has no transparency.
141
-
142
- ### HTML for cross-browser transparent video
143
- ```html
144
- <video autoplay loop muted playsinline>
145
- <source src="clip.mov" type="video/quicktime"> <!-- HEVC alpha, Safari/iOS -->
146
- <source src="clip.webm" type="video/webm"> <!-- VP9 alpha, Chrome/Firefox -->
147
- </video>
148
- ```
149
-
150
- ## Alpha matte types explained
151
- - **Straight (Unmatted):** color stored independent of alpha; cleanest edges when re-composited, but fewer apps import correctly.
152
- - **Premultiplied (Matted with color):** color blended with a matte color (usually black). Most compatible; can show fringing if the wrong matte color is assumed downstream.
153
- - When in doubt for NLE handoff, **premultiplied with black** is the safe default.
154
-
155
- ## AME preset cautions
156
- - **Match Source – High bitrate** can downscale to the source clip rather than the comp; confirm output resolution.
157
- - Always check **VBR 2-pass** is selected for final masters; presets sometimes default to 1-pass.
158
- - Use **Render at Maximum Depth** and **Use Maximum Render Quality** for scaling-heavy comps (slower but cleaner).
159
- - For social verticals, set the resolution explicitly — don't trust a 16:9 preset.
160
-
161
- ## Bitrate cheat sheet (H.264 VBR 2-pass)
162
- | Resolution / fps | Target Mbps | Max Mbps |
163
- |---|---|---|
164
- | 720p30 | 5–8 | 10 |
165
- | 1080p30 | 10–16 | 20 |
166
- | 1080p60 | 16–24 | 30 |
167
- | 4K30 | 35–45 | 55 |
168
- | 4K60 | 50–68 | 80 |