@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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- ---
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- name: heygen-avatar
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- description: "HeyGen Avatar Designer: the method the original skill taught, run as an AICUT film — pages that draw any moment t, cut on tracks. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
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- license: MIT
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- source: "heygen-com/skills"
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- ---
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-
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- # HeyGen Avatar Designer
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-
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- ## Running it in AICUT
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-
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- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
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- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
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- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
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- and replaceable in Studio.
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-
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- ```sh
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- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
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- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
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- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
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- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
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- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
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- ```
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-
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- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
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-
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- Where the words below name another program's part, it becomes this:
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-
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- | elsewhere | in AICUT |
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- |---|---|
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- | composition, timeline, project file | `film.html`; tracks and clips inside it |
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- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
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- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
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- | a still, a screengrab | `aicut look <t>` |
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- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
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- | a dev server, a preview window | `aicut open` and the Studio address it prints |
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-
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- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
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- binding; look at the frames `look` writes before saying a film is done.
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-
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-
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- Create and manage HeyGen avatars for anyone: the agent, the user, or named characters. Handles identity extraction, avatar generation, voice selection, and saves everything to `AVATAR-<NAME>.md` for consistent reuse.
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-
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- ## Files & Paths
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-
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- This skill reads and writes the following. No other files are accessed without explicit user instruction.
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-
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- | Operation | Path | Purpose |
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- |-----------|------|---------|
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- | Read | `SOUL.md`, `IDENTITY.md` | Extract identity details when creating an avatar for the agent |
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- | Read | `AVATAR-<NAME>.md` | Load existing avatar identity (for variant looks, voice updates) |
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- | Write | `AVATAR-<NAME>.md` | Save new avatar identity after creation |
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- | Write | `AVATAR-AGENT.md`, `AVATAR-USER.md` (symlinks) | Role aliases, see Phase 5 |
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- | Temp write | `/tmp/openclaw/uploads/` | Voice preview audio (downloaded for user playback, deleted after session) |
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- | Remote upload | HeyGen (via `heygen asset create` or MCP) | User-provided photos uploaded to HeyGen for digital-twin creation |
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-
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- Assets are only uploaded to HeyGen when the user explicitly provides them.
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-
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- ## Language Awareness
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-
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- **Detect the user's language from their first message.** Store as `user_language` (e.g., `en`, `ja`, `es`, `ko`, `zh`, `fr`, `de`, `pt`).
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-
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- 1. **Communicate with the user in their language.** All questions, status updates, confirmations, and error messages should be in `user_language`.
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- 2. **Voice design prompts and selection respect `user_language`.** When designing or selecting a voice, specify the target language so the voice library returns matches that speak it.
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- 3. **Technical directives stay in English** — enum values (`Young Adult`, `Realistic`, `landscape`, etc.) are API-level and not translated.
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-
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- ## UX Rules
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-
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- 1. **Be concise.** No avatar IDs, group IDs, or raw API payloads in chat. Report the result (avatar created, ready to use) not the plumbing.
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- 2. **No internal jargon.** Never mention internal phase names ("Phase 0", "Phase 5 Symlink Maintenance") to the user. The user sees natural conversation: "Setting up your avatar\u2026" not "Running Phase 2 avatar creation."
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- 3. **One or two questions per phase.** Don't batch-ask. Walk phases in order, ask the smallest set of questions needed to proceed.
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- 4. **Read workspace files before asking.** `SOUL.md`, `IDENTITY.md`, `AVATAR-*.md` at the workspace root contain identity. Check them first. Only ask the user for what's genuinely missing.
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- 5. **Don't narrate skill internals.** Never say "let me read the workflow," "checking the reference files," "loading the avatar discovery guide." Read silently. The user sees questions and results, not internal navigation.
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- 6. **Don't announce what you're about to do.** Skip meta-commentary like "Creating the avatar now." Just do the work. If a step takes time, the next thing the user hears should be the result (or a checkpoint question).
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- 7. **Never narrate transport choice.** MCP vs CLI is internal. Pick the transport silently and never mention it. If both are unavailable, ask the user to configure one without explaining why.
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-
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- ## Start Here (Critical)
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-
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- **Default target = the agent.** The primary use of this skill is giving the agent a face + voice so it can present videos. Route to "user" only on explicit "my avatar" / "me" / "my photo" language. When in doubt, make the agent's avatar.
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-
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- **Do NOT batch-ask questions.** No "give me a photo, voice preference, duration, target platform, tone, key message" all at once. Walk phases in order. Each phase asks at most one or two things at a time.
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-
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- **For agent avatars: read SOUL.md and IDENTITY.md first, then go straight to prompt-based creation.** Do NOT ask the user for a photo or appearance details first. The agent's identity lives in those workspace files. Only ask the user for traits that are genuinely missing.
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-
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- **Prompt-based is the default creation path.** Photo is opt-in, only relevant when the user explicitly wants a real-person digital twin of themselves. Agents and named characters almost always use prompt-based creation.
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-
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- ## Before You Start (environment detection)
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-
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- Try to read `SOUL.md` from the workspace root.
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-
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- - **Found** → OpenClaw environment. Skip this entire section and go straight to Phase 0. Workspace-native identity (SOUL.md, IDENTITY.md) will drive agent onboarding.
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- - **Not found** → Claude Code environment, no workspace identity files. Still go to Phase 0 next — do NOT skip ahead to listing user avatars or asking the user for a photo.
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-
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- **⚠️ AVATAR file caveat:** Ignore any AVATAR-*.md files found in the workspace that belong to a *different* person or agent (e.g., AVATAR-Eve.md when creating an avatar for Claude). Only use an AVATAR file if its name matches the subject you're creating for right now.
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-
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- **⚠️ Do NOT fetch HeyGen avatars yet.** That's a Phase 0 sub-step (only after target detection). Fetching before Phase 0 causes the agent to frame the conversation around "your existing avatars" when the default should be creating one for the agent itself.
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-
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- ## API Mode Detection
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-
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- **Mode selection is silent.** Detect once at the start of the session, pick a mode, move on. Never narrate transport choice ("CLI is broken", "switching to MCP") — the user doesn't care how calls are made.
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-
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- **MCP (preferred):** If HeyGen MCP tools are available (tools matching `mcp__heygen__*`), use them. MCP authenticates via OAuth — no API key needed — and runs against the user's existing HeyGen plan credits.
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-
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- **CLI fallback:** If MCP tools are not available AND the `heygen` binary runs cleanly (`heygen --version` exits 0), use it. Auth: `HEYGEN_API_KEY` env OR `heygen auth login` (persists to `~/.heygen/credentials`). If the CLI is missing, errors on `--version`, or auth is not set, silently skip it — do not retry MCP.
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-
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- **Neither available:** Only if MCP is unavailable AND the CLI doesn't work, tell the user once: "To use this skill, connect the HeyGen MCP server or install the HeyGen CLI: `curl -fsSL https://static.heygen.ai/cli/install.sh | bash` then `heygen auth login`."
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-
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- **API:** v3 only. Never call v1 or v2 endpoints.
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-
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- **Docs-first rule:** Before calling any endpoint you're unsure about:
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- - **Index:** `GET https://developers.heygen.com/llms.txt` — full sitemap
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- - **Any page:** Append `.md` to the URL for clean markdown
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- - Or run `heygen <noun> <verb> --help`
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- - Read the spec, THEN build your request. Never guess field names.
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-
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- ## Avatar File Convention
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-
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- Every avatar gets one file: `AVATAR-<NAME>.md` at the workspace root.
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-
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- ```
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- AVATAR-EVE.md ← agent (named, canonical)
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- AVATAR-KEN.md ← user (named, canonical)
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- AVATAR-CLEO.md ← character (named, canonical)
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- ```
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- ```
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- The skill also maintains two **role-based symlinks** alongside the named
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- files, for generic lookups by consumer skills (e.g., heygen-video) when the
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- request doesn't carry a specific name ("make a video of yourself" → read
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- the agent alias; "make a video of me" → read the user alias):
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- ```
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- ```
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- AVATAR-AGENT.md → AVATAR-<CURRENT-AGENT-NAME>.md (symlink)
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- AVATAR-USER.md → AVATAR-<CURRENT-USER-NAME>.md (symlink)
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- ```
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- ```
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- Named files are the single source of truth; aliases are pointers and never
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- drift. Phase 5 of the workflow maintains them. Named characters get NO
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- role alias — they are referenced by name only.
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-
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- Format:
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- ```
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- ```markdown
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-
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- # Avatar: <Name>
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-
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- ## Appearance
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- - Age: <natural language>
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- - Gender: <natural language>
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- - Ethnicity: <natural language>
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- - Hair: <natural language>
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- - Build: <natural language>
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- - Features: <natural language>
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- - Style: <natural language>
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- - Reference: <optional workspace-relative path or URL>
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-
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- ## Voice
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- - Tone: <natural language>
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- - Accent: <natural language>
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- - Energy: <natural language>
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- - Think: <one-line analogy>
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-
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- ## HeyGen
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- - Group ID: <character identity anchor — THE stable reference, never changes>
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- - Voice ID: <matched or designed voice>
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- - Voice Name: <human-readable>
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- - Voice Designed: <true if custom-designed, false if picked from catalog>
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- - Voice Seed: <seed value used, if designed>
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- - Looks: landscape=<look_id>, portrait=<look_id>, square=<look_id>
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- - Last Synced: <ISO timestamp>
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-
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- ⚠️ look_ids are ephemeral — always resolve fresh from group_id at runtime via `heygen avatar looks list --group-id <id>` (or MCP `list_avatar_looks`). Never hardcode look_id as the primary avatar reference.
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- ```
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- **Top sections** (Appearance, Voice) are portable natural language. Any platform can use them.
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- **HeyGen section** is runtime config with API IDs. Skills read this to make API calls.
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- ```
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-
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- ## Skill Announcement
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-
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- Start every invocation with:
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-
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- > 🎭 **Using: heygen-avatar** — creating an avatar for [name]
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-
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- ## Workflow
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-
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- **DO NOT batch-ask questions upfront.** Walk phases in order. Each phase asks at most one thing at a time, and only if needed.
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-
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- ### Phase 0 — Who Are We Creating?
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-
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- See the Start Here block above for the default-to-agent rule. Only route to "user" or "named character" when the phrasing is unambiguous.
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-
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- Routing signals (in priority order):
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-
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- 1. **User** (explicit only) — "create **my** avatar", "make **me** an avatar", "I want my face in a video", "a digital twin of **me**", "based on **my** photo". Requires a possessive pronoun referring to the user OR explicit mention of their photo. Ask for their name if not obvious.
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- 2. **Named character** (explicit only) — "create an avatar called Cleo", "design a character named X", "build a presenter named Y" → use the given name.
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- 3. **Agent** (default) — everything else: "create your avatar", "bring yourself to life", "set up an avatar", "let's make an avatar", "create an avatar", "design a presenter", "I want you to appear in videos", or any ambiguous phrasing. Read `IDENTITY.md` for name.
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-
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- **When unsure, default to agent.** Do NOT ask the user for their name, appearance, or voice on an ambiguous request — that's the wrong first move. If after reading IDENTITY.md + SOUL.md the intent still feels ambiguous, ask one short clarifying question to disambiguate (phrase it naturally — something like "quick check: this avatar is for you, or for me?").
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-
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- Then check `AVATAR-<NAME>.md` at the workspace root:
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-
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- - **AVATAR file exists + HeyGen section filled in** → "You already have an avatar set up. Want to add a new look, update it, or start fresh?" Wait for answer.
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- - **AVATAR file exists but HeyGen section empty** → skip to Phase 2.
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- - **No AVATAR file** → proceed to Phase 1.
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-
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- **Role alias staleness check.** Before proceeding, also check whether the
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- role alias for this target is already pointing at the right named file:
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-
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- - For **agent target**: read `AVATAR-AGENT.md` (follow symlink) and
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- compare to `AVATAR-<CURRENT-AGENT-NAME>.md`. If they differ (e.g.,
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- `AVATAR-AGENT.md` → `AVATAR-OLD-NAME.md` because the agent identity
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- changed since the last run), re-link in Phase 5 even if no other
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- changes are made. The named file is canonical, but the alias must
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- match the *current* identity, not the historical one.
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- - For **user target**: same check on `AVATAR-USER.md`.
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- - For **named character**: no alias to check.
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-
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- **Optional existing-avatar check** (only useful on the user path when the user might already have avatars in their HeyGen account). If Phase 0 target = **user** AND no `AVATAR-<USER>.md` exists, list their HeyGen avatars first:
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-
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- **MCP:** `list_avatar_groups(ownership=private)`
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- **CLI:** `heygen avatar list --ownership private`
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-
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- If the list is non-empty, present the options and ask which to use or whether to create new. If empty, proceed to Phase 1. Skip this check entirely for agent and named-character targets — those live in AVATAR-*.md, not the HeyGen catalog.
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-
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- ### Phase 1 — Identity Extraction
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-
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- **Order matters. Files first, questions second. Prompt-based creation is the default path — photo is an opt-in upgrade.**
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-
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- **For the agent** (Phase 0 target = agent):
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- 1. Read `SOUL.md`, `IDENTITY.md`, and any existing `AVATAR-<NAME>.md` from the workspace root.
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- 2. If SOUL.md or IDENTITY.md is found → extract appearance and voice traits silently. Do NOT ask the user "describe your appearance" — the agent IS the subject, and its identity lives in those files. **If the files describe only personality / values with no physical description, do NOT hallucinate traits.** Ask the user conversationally for the missing appearance traits only (one or two at a time).
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- 3. If neither file is found (e.g., Claude Code environment with no workspace identity) → ask the user to describe the agent's appearance and voice conversationally.
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- 4. Proceed directly to **Type A (prompt) creation** in Phase 2 by default. Do NOT ask for a photo unless the user volunteers one or explicitly asks for photo realism — agents almost always use prompt-based creation.
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-
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- **For users/named characters** (Phase 0 target = user or named):
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- - Conversational onboarding. Ask naturally about appearance and voice — one or two questions at a time, not a form. Communicate in `user_language`.
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- - **User path only:** after the onboarding Q&A, run the Reference Photo Nudge below.
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- - **Named character path:** skip the nudge, go straight to Type A (prompt) creation.
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-
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- Write `AVATAR-<NAME>.md` with the Appearance and Voice sections filled in. Leave the HeyGen section empty until Phase 2 succeeds.
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-
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- ### Reference Photo Nudge (user path only)
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-
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- Only run this step when Phase 0 target = **user** (real-person digital twin) OR when the user explicitly asks for photo realism.
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-
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- - Check AVATAR file's Appearance → Reference field first. If a photo is already on file, skip asking and use it.
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- - Otherwise, ask one sentence: *"Got a headshot? It gives better face consistency for videos of you. I can also generate from your description — just say 'skip.'"*
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-
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- Branch:
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- - **Photo provided** → upload via MCP `upload_asset` or `heygen asset create --file <path>`, then Type B (photo) creation in Phase 2.
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- - **Skip** → Type A (prompt) creation in Phase 2.
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-
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- For agents and named characters, skip this entire step — go straight to Type A (prompt) creation.
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-
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- ### Phase 2 — Avatar Creation
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-
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- 📖 **Full creation API surface (photo / prompt / digital twin), file input formats, identity field → enum mapping, response shape → [references/avatar-creation.md](references/avatar-creation.md)**
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-
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- Two modes:
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-
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- **Mode 1 — New character** (omit `avatar_group_id`):
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- Creates a brand new character with its own group.
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-
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- **Mode 2 — New look** (include `avatar_group_id`):
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- Adds a variation to an existing character. Read the Group ID from the AVATAR file.
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-
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- Two creation types:
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-
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- **Type A — From prompt (AI-generated appearance):**
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-
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- **MCP:** `create_prompt_avatar(name=<name>, prompt=<appearance>, avatar_group_id=<optional>)`
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- **CLI:** `heygen avatar create -d '{"type":"prompt","name":"...","prompt":"...","avatar_group_id":"..."}'` (accepts inline JSON, a file path, or `-` for stdin)
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-
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- Prompt limit is 1000 characters. Be descriptive — include style, features, expression, lighting. The API spec says 200 but the actual enforced limit is 1000.
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-
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- **Type B — From reference image:**
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-
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- **MCP:** `create_photo_avatar(name=<name>, file=<file_object>, avatar_group_id=<optional>)`
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- **CLI:** `heygen avatar create -d '{"type":"photo","name":"...","file":{"type":"url","url":"..."},"avatar_group_id":"..."}'`
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-
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- File options for Type B:
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- - `{ "type": "url", "url": "https://..." }` — public image URL
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- - `{ "type": "asset_id", "asset_id": "<id>" }` — from `heygen asset create --file <path>`
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- - `{ "type": "base64", "media_type": "image/png", "data": "<base64>" }` — inline
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-
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- 📖 **When to use each (URL vs asset_id vs base64), upload routing, and edge cases → [references/asset-routing.md](references/asset-routing.md)**
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-
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- **Response:** Returns `.data.avatar_item.id` (look ID) and `.data.avatar_item.group_id` (character identity).
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-
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- Map identity fields to HeyGen enums for the prompt:
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- - **age**: Young Adult | Early Middle Age | Late Middle Age | Senior | Unspecified
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- - **gender**: Man | Woman | Unspecified
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- - **ethnicity**: White | Black | Asian American | East Asian | South East Asian | South Asian | Middle Eastern | Pacific | Hispanic | Unspecified
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- - **style**: Realistic | Pixar | Cinematic | Vintage | Noir | Cyberpunk | Unspecified
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- - **orientation**: square | horizontal | vertical
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- - **pose**: half_body | close_up | full_body
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-
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- Show the prompt to the user before creating:
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- > **Appearance:** "[prompt]"
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- > **Settings:** Young Adult | Woman | East Asian | Realistic
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- > Look good? (yes / adjust / completely different)
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-
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- ⛔ **STOP. Wait for the user to approve or adjust. Do NOT call the avatar creation API until the user confirms.**
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-
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- ### Phase 3 — Voice
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-
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- Two paths: **Design** (describe what you want, get matched voices) or **Browse** (filter the catalog manually).
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-
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- Ask whether they want voice design (describe what they want) or catalog browsing. Communicate in `user_language`.
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-
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- Default to **Design** if the AVATAR file has a Voice section with personality traits.
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-
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- #### Path A — Voice Design (preferred)
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-
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- Find matching voices via semantic search using the Voice section from the AVATAR file. This searches HeyGen's full voice library. No new voices are generated and no quota is consumed.
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-
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- **Language matching:** The voice design prompt should specify the target language from `user_language`. Example for Japanese: `"A calm, warm female voice. Professional but approachable. Japanese speaker."` This ensures semantic search returns voices in the correct language.
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-
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- **MCP:** `design_voice(prompt=<voice description>, seed=0)`
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- **CLI:** `heygen voice create --prompt "..." --seed 0` (also accepts `--gender`, `--locale`)
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-
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- Returns 3 voice options per seed. Present all 3 with inline audio previews:
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- - Download each `preview_audio_url` to a temp path (any standard download method works — no HeyGen auth needed, these are public S3 URLs)
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- - Send as audio attachment: `message(action:send, media:"<path>", caption:"Option <n>: <voice_name> — <gender>, <language>")` so it plays inline in Telegram/Discord
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- - After all previews sent, present selection buttons
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-
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- ⛔ **STOP. Wait for the user to pick a voice via buttons or text. Do NOT select a voice yourself or proceed to Phase 4 until the user explicitly chooses.**
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-
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- If none match:
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- > "None of these hitting right? I can try a different set (same description, different variations) or you can tweak the description."
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-
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- Increment `seed` and call again. Different seeds give completely different voice options from the same prompt.
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-
333
- - Clean up /tmp files after user picks
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-
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- #### Path B — Voice Browse (fallback)
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-
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- Browse HeyGen's existing voice library:
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-
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- **MCP:** `list_voices(type=private)` then `list_voices(type=public, language=<lang>, gender=<gender>)`
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- **CLI:** `heygen voice list --type private` / `heygen voice list --type public --language <lang> --gender <gender>`
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-
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- 1. Read the Voice section from the AVATAR file
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- 2. Filter by gender and language
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- 3. Pick top 3 candidates based on personality match
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- 4. Present with inline audio previews (same download + send pattern as Path A)
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- 5. ⛔ **STOP. Wait for the user to pick. Do NOT auto-select.**
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-
348
- ### Phase 4 — Save to AVATAR File
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-
350
- Update the HeyGen section of `AVATAR-<NAME>.md` to match the canonical format:
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-
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- ```markdown
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-
354
- ## HeyGen
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- - Group ID: <.data.avatar_item.group_id — THE stable reference, never changes>
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- - Voice ID: <chosen voice_id>
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- - Voice Name: <voice name>
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- - Voice Designed: <true if custom-designed, false if picked from catalog>
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- - Voice Seed: <seed value used, if designed>
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- - Looks: <orientation>=<.data.avatar_item.id> (e.g., landscape=<look_id>, portrait=<look_id>)
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- - Last Synced: <ISO timestamp>
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-
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- ⚠️ look_ids are ephemeral — always resolve fresh from group_id at runtime via `heygen avatar looks list --group-id <id>` (or MCP `list_avatar_looks`). Never hardcode look_id as the primary avatar reference.
364
- ```
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- Confirm the avatar is saved and that other skills (like heygen-video) will pick it up automatically. Communicate in `user_language`.
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- ```
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-
368
- ### Phase 5 — Maintain Role Alias
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-
370
- After writing the named `AVATAR-<NAME>.md`, create or update a role-based
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- symlink alongside it so other skills can do generic lookups without
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- resolving the agent / user name first.
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-
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- Based on the Phase 0 target:
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-
376
- - **Agent target** → symlink `AVATAR-AGENT.md` → `AVATAR-<NAME>.md`
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- - **User target** → symlink `AVATAR-USER.md` → `AVATAR-<NAME>.md`
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- - **Named character** → no role alias. Named characters are referenced by
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- name only (e.g., `AVATAR-CLEO.md`); they are not the agent or the user.
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-
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- **Implementation (run from the workspace root, with fs-fallback):**
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-
383
- The `cd` to workspace root is mandatory — bare relative paths in `ln -s`
384
- resolve from the agent's current working directory, not where SOUL.md
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- lives. The `|| echo` clause handles filesystems that reject symlinks
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- (Windows without dev mode, some cloud-mounted storage) without aborting
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- Phase 5.
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-
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- # Agent
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- cd "$WORKSPACE_ROOT" && ln -sf AVATAR-<NAME>.md AVATAR-AGENT.md \
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- || echo "role alias skipped: fs doesn't support symlinks"
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-
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- # User
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- cd "$WORKSPACE_ROOT" && ln -sf AVATAR-<NAME>.md AVATAR-USER.md \
395
- || echo "role alias skipped: fs doesn't support symlinks"
396
- ```
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- Use a relative link target (just the filename, no path prefix) so the
398
- alias survives if the workspace is moved or copied.
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-
400
- `ln -sf` is unlink-then-symlink under the hood, not strictly atomic.
401
- Fine for single-user workspaces; if concurrent agents ever write the
402
- same alias, expect interleaving and add explicit locking then.
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-
404
- **Why symlink, not copy:** removes the duplicate-file drift class
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- (content can never diverge between named file and alias). It does NOT
406
- remove staleness drift — if `IDENTITY.md` changes the agent name without
407
- re-running heygen-avatar, `AVATAR-AGENT.md` keeps pointing at the *old*
408
- named file. Phase 0 mismatch-and-re-alias handles this on the next
409
- invocation; until then, the alias is stale-but-pointing-somewhere-valid,
410
- not broken.
411
-
412
- **Multi-agent workspace caveat:** one role alias per workspace is
413
- last-writer-wins. If two agents ever share a workspace and both run
414
- heygen-avatar, only the most recent run's identity is reachable via
415
- `AVATAR-AGENT.md`. Named files for both still exist. We accept this
416
- limit — multi-agent shared workspaces are out of scope for v1.
417
- ```
418
-
419
- ### Phase 6 — Test (Optional)
420
-
421
- If the user wants to see their avatar in action:
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-
423
- **MCP:** `create_video_agent(avatar_id=<avatar_id>, voice_id=<voice_id>, prompt=<greeting>)`
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- **CLI:** `heygen video-agent create --avatar-id <id> --voice-id <id> --prompt "..." --wait`
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-
426
- Generate a natural greeting in the video language (from `user_language`). Examples: English "Hi, I'm [name]. Nice to meet you!", Japanese "[name]です。はじめまして!", Spanish "Hola, soy [name]. ¡Mucho gusto!", Korean "안녕하세요, [name]입니다. 만나서 반갑습니다!"
427
-
428
- ## Report feedback (CLI mode)
429
-
430
- Once the avatar and voice are saved — or if you hit friction along the way — run this once per task:
431
-
432
- ```bash
433
- heygen feedback --rating <1-5> --comment "<what worked, or what broke and what you tried>"
434
- ```
435
- ```
436
- - `--rating`: `5` = worked great · `3` = worked with friction · `1` = broke / unusable.
437
- - `--comment`: any bug, stale doc, missing flag, or confusing behavior, plus the command or flow that triggered it.
438
-
439
- Anonymous, needs no API key, and no-ops when analytics are opted out (`HEYGEN_NO_ANALYTICS` or `heygen config set analytics false`). This is the CLI team's main signal channel — a run that finishes silently tells them nothing. **CLI mode only:** skip in MCP or OpenClaw-plugin mode (those route through the MCP/plugin surface, which has no feedback command).
440
- ```
441
-
442
- ## Iteration Flow
443
-
444
- When the user wants to refine:
445
-
446
- - **"Adjust the prompt"** → Mode 2 with existing group_id (keeps the character, adds a new look). Only Mode 1 if they say "start completely over."
447
- - **"Add a new look"** / **"different outfit"** → Mode 2 with existing group_id. Add to Looks in AVATAR file.
448
- - **"Try a different voice"** → back to Phase 3
449
- - **"Start completely over"** → Mode 1, new character. Overwrite HeyGen section.
450
-
451
- **Default to Mode 2 (new look under same group).** Only create a new group when the user explicitly wants a different character identity. This keeps the account clean and makes looks reusable across skills.
452
-
453
- Each iteration updates the AVATAR file. The file is always the source of truth.
454
-
455
- ## UX Rules
456
-
457
- **Be interactive at checkpoints, silent everywhere else.** Stop and wait at avatar approval and voice selection. Between checkpoints, work silently — don't narrate reasoning or explain next steps. After voice pick: save + confirm in one message.
458
-
459
- ## Video Producer Integration
460
-
461
- `heygen-video` reads AVATAR files for group_id and voice_id. Resolution
462
- order:
463
-
464
- 1. **Named request** ("Make a video with Eve") → read `AVATAR-EVE.md`.
465
- 2. **Agent self-reference** ("make a video of yourself", "give us a video
466
- update") → read `AVATAR-AGENT.md` (symlink to current agent's named file).
467
- 3. **User self-reference** ("make a video of me", "my video update") → read
468
- `AVATAR-USER.md` (symlink to current user's named file).
469
- 4. **No AVATAR file or symlink** → fall back to stock avatars or ask user.
470
-
471
- The alias targets are resolved by the OS at read time, so consumer skills
472
- simply `cat AVATAR-AGENT.md` and get whatever the current agent's avatar is.
473
-
474
- ## Error Handling
475
-
476
- - Missing SOUL.md/IDENTITY.md → conversational onboarding, write AVATAR file from answers
477
- - API fails → retry once, then ask user to check API key
478
- - Voice match poor → show all available voices, let user browse
479
- - Asset upload fails → skip reference image, try prompt-only creation
480
- - Existing avatar file with stale HeyGen IDs → offer to regenerate or keep
481
-
482
- 📖 **Known issues, retry patterns, broken voice previews, error → action mapping → [references/troubleshooting.md](references/troubleshooting.md)**
483
-
484
- ## Source
485
-
486
- Rewritten for AICUT from [`heygen-com/skills`](https://github.com/heygen-com/skills)
487
- (MIT), heygen-avatar/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
488
-
489
- The repository holds 4 skills; this is the one its entry stands for.
@@ -1,86 +0,0 @@
1
- # Asset Handling — The Classification Engine
2
-
3
- When the user provides files, URLs, or references, route each asset to the right path. The user should NEVER have to think about this.
4
-
5
- ## Two Paths
6
-
7
- | Path | What happens | When to use |
8
- |------|-------------|-------------|
9
- | **A: Contextualize → Prompt** | Read/analyze the asset, extract key info, bake into script. Video Agent never sees the original. | Reference material, auth-walled content, documents where the *information* matters more than the *visual*. |
10
- | **B: Attach to API** | Upload the raw file via `files[]`. Video Agent analyzes, extracts graphics, uses as frames/B-roll. | Screenshots, branded assets, PDFs with important visual layouts, images the viewer should literally see. |
11
- | **A+B: Both** | Contextualize for script quality AND attach for visual use. | Long docs where you need to summarize but Video Agent should also have the full source. |
12
-
13
- ## Classification Flow
14
-
15
- ```
16
- 1. Can Video Agent access this directly?
17
- - Public URL (no auth, no paywall) → YES
18
- - Private/internal URL → NO
19
- - Local file → NO (must upload first)
20
-
21
- 2. Should the viewer SEE this asset?
22
- - Screenshot, logo, product image, chart → YES → Path B
23
- - Research doc, article, context material → NO → Path A
24
- - Ambiguous → Path A+B
25
-
26
- 3. Is the content too long for the prompt?
27
- - Short (< 500 words) → fits in prompt
28
- - Long (> 500 words) → summarize key points, attach full doc
29
- ```
30
-
31
- ## Decision Matrix
32
-
33
- | Asset Type | Publicly Accessible? | Show On Screen? | Route |
34
- |-----------|---------------------|----------------|-------|
35
- | Screenshot / image | N/A | Yes | **B: Attach** + describe in prompt as B-roll |
36
- | Logo / brand asset | N/A | Yes | **B: Attach** + anchor to intro/outro |
37
- | Public URL to file (PDF, image, video) | Yes | Maybe | **B: Download → upload via `/v3/assets` → pass `asset_id`** + summarize |
38
- | Public URL to web page (HTML) | Yes | No | **A: Fetch and contextualize only.** Do NOT pass HTML URLs in `files[]`. |
39
- | Auth-walled URL (requires login) | No | No | **A: Ask the user to paste the content.** Never fabricate. |
40
- | PDF (short, text-heavy) | N/A | No | **A+B: Extract key points** + attach |
41
- | PDF (long, visual-rich) | N/A | Maybe | **B: Attach** + summarize top points |
42
- | Raw data / spreadsheet | N/A | Partially | **A: Analyze and describe** key stats. Attach if charts should appear. |
43
-
44
- ## Executing Routes
45
-
46
- ### Path A (Contextualize)
47
- - URLs: Use `web_fetch` to retrieve publicly accessible content
48
- - For auth-walled content you cannot access: ask the user to paste the text directly
49
- - Extract 3-5 most important points relevant to the video
50
- - Weave naturally into the script. Don't dump. Integrate.
51
-
52
- ### Path B (Attach)
53
- Upload to HeyGen:
54
-
55
- **MCP:** upload via the asset tool (depends on environment).
56
- **CLI:** `heygen asset create --file /path/to/file.png`
57
-
58
- Max 32MB per file. Returns JSON with the new `asset_id`.
59
-
60
- Or pass inline in `files[]`:
61
- ```json
62
- {"type": "url", "url": "https://example.com/image.png"}
63
- {"type": "asset_id", "asset_id": "<from upload>"}
64
- {"type": "base64", "data": "<base64>", "media_type": "image/png"}
65
- ```
66
-
67
- ### Describe Asset Usage in Prompt
68
- Be SPECIFIC:
69
- - "Use the uploaded dashboard screenshot as B-roll when discussing analytics"
70
- - "Display the company logo in the intro and end card"
71
-
72
- ### Log Classification
73
- In the learning log entry, record:
74
- ```json
75
- "assets_classified": [{"type": "image", "route": "attach", "accessible": true, "reason": "product screenshot"}]
76
- ```
77
-
78
- ## Rules
79
-
80
- - **Never ask the user which path unless genuinely 50/50.** You're the producer. Make the call.
81
- - **When in doubt, do both (A+B).** Over-providing costs nothing.
82
- - **Always describe attached assets in the prompt.** Uploading without description = ignored.
83
- - **Auth-walled content is YOUR job.** Bridge the gap between your access and Video Agent's.
84
- - **URLs that fail:** Try `web_fetch`. If login/paywall/404 → tell the user, ask for content directly. Never silently fabricate.
85
- - **HTML URLs cannot go in `files[]`.** Video Agent rejects `text/html`. Web pages are ALWAYS Path A only.
86
- - **Prefer download→upload→asset_id** over `files[]{url}`. HeyGen's servers often blocked by CDN/WAF.