@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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1
- ---
2
- name: animated-infographic
3
- description: "This skill should be used when the user asks to \"make an animated infographic\", \"create an infographic video\", \"build an infographic animation\", \"animate an explainer infographic\", \"do a sequenced reveal of icons and stats\", \"animate icons with key numbers and connectors\", or \"lay out a designed infographic that animates in sequence\". Covers infographic layout & visual hierarchy, staggered element reveals, animating icons/pictograms, key-number counters, connectors/flow, and section pacing. For heavy charting (bar chart race, charts from a CSV) use the chart-animation skill instead. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "iart-ai/data-animation-skills"
6
- ---
7
-
8
- # Animated Infographic
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- Build a *designed* infographic — icons, a few key numbers, short text, and simple shapes arranged with real visual hierarchy — then animate it in sequence so each element earns its moment. The craft is composition first, choreography second: a static layout that reads on its own, revealed in a staggered cascade that guides the eye exactly where you want it.
43
-
44
- ## When to use
45
-
46
- - Mixed-layout explainers: "X in 3 steps", "how it works", "by the numbers", a stat-card grid.
47
- - Sequenced reveal of icon + stat + label + connector as a single designed scene.
48
- - Pictogram/icon animation, count-up key numbers, flow connectors between steps.
49
-
50
- This skill owns the **composed infographic**. For a chart that *is* the content (bar chart race, animated line/area, a graph driven by a CSV), use **chart-animation** — and compose its chart as one block inside an infographic here rather than rebuilding it.
51
-
52
- ## The one rule: design the static frame first
53
-
54
- A great animated infographic is a great *static* infographic that happens to move. Lay out and balance the full composition — every icon, number, and label in its final position — before adding a single keyframe. Animation then only controls *when* each already-placed element appears; it never decides layout. This prevents the most common failure: elements that fly to positions that were never designed, so the final held frame looks accidental.
55
-
56
- Scope tightly: one central insight, **3–5 supporting data points**, in 30–90s. More than five competing elements and the cascade reads as chaos.
57
-
58
- ## Visual hierarchy → reveal order
59
-
60
- Reveal order *is* the hierarchy. The eye follows appearance, so animate elements in importance order, not layout order. Map each element to a tier, then reveal tier by tier.
61
-
62
- | Tier | Element | Reveal | Motion |
63
- |---|---|---|---|
64
- | 1 | Section title / central insight | first, alone | fade + slight rise |
65
- | 2 | Icon (anchors each item) | per item, leads its group | pop / scale-overshoot |
66
- | 3 | Key number (counter) | right after its icon | count-up, ease-out |
67
- | 4 | Label / caption | settles under the number | fade, no motion drama |
68
- | 5 | Connector / flow line | links items as they complete | draw-on (path length) |
69
-
70
- Use size, weight, and color for static hierarchy; use **timing and motion** for the animated layer. One loud thing at a time — never count two numbers at once.
71
-
72
- ## Stagger: the cascade
73
-
74
- Reveal sibling items with a fixed delay between them (a *stagger*) so the group reads as a sequence, not a flash. Drive every element from the current frame as a pure function — never wall-clock time or a library's animation loop — so renders are deterministic.
75
-
76
- ```jsx
77
- import { useCurrentFrame, spring, useVideoConfig } from "remotion";
78
-
79
- const STAGGER = 8; // frames between siblings (~0.27s @30fps)
80
-
81
- function Item({ index, children }) {
82
- const frame = useCurrentFrame();
83
- const { fps } = useVideoConfig();
84
- const local = frame - index * STAGGER; // this item's own clock
85
- const enter = spring({ frame: local, fps, config: { damping: 14, mass: 0.6 } });
86
- return (
87
- <div style={{ opacity: enter, transform: `translateY(${(1 - enter) * 24}px)` }}>
88
- {children}
89
- </div>
90
- );
91
- }
92
- ```
93
- A stagger of 6–10 frames feels crisp; above ~15 it drags. Keep one enter curve across all siblings so the cascade reads as confidence, not noise.
94
- ```
95
-
96
- ## Animating icons: the pop
97
-
98
- Icons anchor each item, so give them the strongest entrance — a scale-overshoot ("pop") that settles. Use a spring with low damping for the bounce; never linear scale (reads mechanical).
99
-
100
- ```jsx
101
- const pop = spring({ frame: local, fps, config: { damping: 10, stiffness: 180, mass: 0.5 } });
102
- // pop overshoots past 1 then settles → lively
103
- <g transform={`scale(${pop})`} style={{ transformOrigin: "center" }}>{icon}</g>
104
- ```
105
- For pictogram fills (e.g. "7 of 10 people"), reveal units on the same stagger and clip the partial unit with a mask rather than scaling it.
106
- ```
107
-
108
- ## Key numbers: counters that settle
109
-
110
- Interpolate the underlying number, ease it, then format on render. Two musts: **round before formatting**, and use `tabular-nums` so the layout doesn't jitter as digits change. (Shared craft with chart-animation — see its counter section for currency/percent variants.)
111
-
112
- ```jsx
113
- import { interpolate, Easing } from "remotion";
114
-
115
- const raw = interpolate(frame - delay, [0, 30], [0, 1287], {
116
- extrapolateLeft: "clamp", extrapolateRight: "clamp",
117
- easing: Easing.out(Easing.cubic), // "settling on a number"
118
- });
119
- const label = new Intl.NumberFormat("en-US").format(Math.round(raw)); // "1,287"
120
- // CSS: font-variant-numeric: tabular-nums; line-height: 1;
121
- ```
122
- Ease-out on a headline number reads as arriving; linear reads as a robotic odometer. Hold each number ~0.5s before the next item begins.
123
- ```
124
-
125
- ## Connectors & flow
126
-
127
- Connectors turn a grid of cards into a *process*. Animate a line/arrow by drawing its path on, synced to land just as the item it points to finishes — motion that says "now look here next."
128
-
129
- ```jsx
130
- const pathRef = useRef();
131
- const len = pathRef.current?.getTotalLength?.() ?? 0;
132
- const draw = interpolate(frame - delay, [0, 18], [0, 1], { extrapolateRight: "clamp" });
133
- <path ref={pathRef} d="M40,0 C40,30 40,30 40,60" fill="none" stroke="#444" strokeWidth={3}
134
- strokeDasharray={len} strokeDashoffset={len * (1 - draw)} />
135
- ```
136
- Draw the connector *between* the two items it joins, in the gap after the source appears and before the target — the line leads the eye into the next reveal.
137
- ```
138
-
139
- ## Section pacing
140
-
141
- Budget time per element, not per second of polish. A viewer can only track one moving thing at a time.
142
-
143
- | Beat | Budget |
144
- |---|---|
145
- | Title hold (let it land) | 0.8–1.2s |
146
- | Per item (icon pop → counter → label) | 1.2–2.0s |
147
- | Connector draw | 0.4–0.6s, overlaps into next item |
148
- | Final composed hold (screenshot-able) | 2–3s |
149
-
150
- End on the **complete static infographic held still** for 2–3s — the takeaway is the assembled frame, so let it settle with no motion competing.
151
-
152
- ## Output checklist
153
-
154
- - Static layout designed and balanced *before* any keyframes; held final frame looks intentional.
155
- - One central insight, 3–5 data points, 30–90s.
156
- - Reveal order follows hierarchy (title → icon → number → label → connector), not layout order.
157
- - Siblings cascade on a consistent 6–10 frame stagger with one enter curve.
158
- - Icons pop with a spring overshoot; numbers count up eased + `tabular-nums`; only one number animates at a time.
159
- - Connectors draw on to lead the eye into the next reveal.
160
- - Every value is a pure function of `useCurrentFrame()`; no library timers.
161
- - Final composed frame holds ≥2s.
162
-
163
- ## Deliver & verify (rendered stills → MP4)
164
-
165
- > **Packaged helper** (`scripts/`): tile your stills with `scripts/contact-sheet.sh sheet.png f-hook.png f-mid.png f-end.png`, then assert the encode with `scripts/probe-mp4.sh out.mp4 [WxH] [fps]`. See `scripts/README.md`.
166
-
167
- Remotion is frame-deterministic — every icon pop, counter value, and connector draw is a pure function of `useCurrentFrame()`, so you can render any exact frame headlessly with no seek harness. The infographic carries **key numbers**, so still-inspection catches a wrong stat or a stagger that lands off-canvas before you waste an encode.
168
-
169
- **Output contract:**
170
- - A Remotion project with the scene registered (`<Composition>` + zod `schema` + `defaultProps`), all motion frame-driven (no timers / `Date.now()` / `Math.random()`).
171
- - Deliverable = the rendered `out/*.mp4` (plus the project, so the user can re-render with new stats/icons).
172
- - Duration data-dependent (N items × per-item budget)? compute it in `calculateMetadata`, not by hand.
173
-
174
- **Verify loop — render stills → inspect → encode.** Render single frames first (cheap, no video encode), then encode only once the layout and numbers are right.
175
-
176
- # 1. Frame-exact stills — with the SHIPPED props. Pick frames that catch each tier:
177
- npx remotion still Infographic out/f-title.png --frame=20 --props='{"items":[...]}' # title + first pop
178
- npx remotion still Infographic out/f-mid.png --frame=90 --props='{"items":[...]}' # mid cascade
179
- npx remotion still Infographic out/f-end.png --frame=149 --props='{"items":[...]}' # final composed hold (= durationInFrames - 1)
180
-
181
- # 2. Inspect each PNG — FIDELITY (every key number exact, labels/captions correct, icons the right glyph)
182
-
183
- # AND artifacts (text overflow, icon off-canvas, clipped safe-area, missing font, connector pointing
184
-
185
- # at the wrong item, half-revealed element where a tier should be settled).
186
-
187
- # 3. Only after the stills check out, encode:
188
- npx remotion render Infographic out/infographic.mp4 --props='{"items":[...]}'
189
- ```
190
- - Use `npx remotion compositions` to read `durationInFrames`/`fps`; the **final composed hold** is the money frame — verify it looks intentional, not mid-cascade.
191
- - **Data-driven / batch**: verify ONE representative props set (stats + labels) via stills *before* batch-rendering all variants — catch a counter or layout bug once, not N times.
192
- - **README demo GIF for free**: `npx remotion render Infographic out/demo.gif --codec=gif`.
193
-
194
- **Before you finish:**
195
- 1. `npx remotion still` renders cleanly at title, mid-cascade, and final hold — no errors, no missing fonts/icons.
196
- 2. Every key number is **exact** (rounded, `tabular-nums`) and every element is inside the safe area at each frame.
197
- 3. Frame-driven only — no `Date.now()` / `Math.random()` / library timers (determinism holds in CI).
198
- 4. The **shipped** props render correctly (not just `defaultProps`) — right stats, right icons, right labels.
199
- 5. Full MP4 encoded and plays; (optional) GIF rendered for the README.
200
- ```
201
-
202
- ## Reference files
203
-
204
- - `references/sequenced-infographic.md` — a complete runnable Remotion scene: a 3-step "how it works" infographic with staggered icon pops, eased count-up stats, draw-on connectors, a master timing map, and the make-it-data-driven (template × data) prop pattern. Includes a dependency-free inline-SVG variant for non-Remotion use.
205
-
206
- ## Source
207
-
208
- Rewritten for AICUT from [`iart-ai/data-animation-skills`](https://github.com/iart-ai/data-animation-skills)
209
- (MIT), skills/animated-infographic/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
210
-
211
- The repository holds 3 skills; this is the one its entry stands for.
@@ -1,286 +0,0 @@
1
- # Sequenced Infographic — runnable reference
2
-
3
- A complete, runnable Remotion scene: a 3-step "How it works" infographic where each step reveals as an **icon pop → eased count-up stat → label**, joined by **draw-on connectors**, ending on a held static frame. Below the Remotion version is a master timing map, a template×data pattern, and a dependency-free inline-SVG variant.
4
-
5
- ## Mental model
6
-
7
- Three clocks, one source:
8
-
9
- 1. **Frame** — `useCurrentFrame()` is the only clock. Every value is a pure function of it.
10
- 2. **Item-local frame** — `frame - itemStartFrame` gives each item its own 0-based timeline, so the same `Step` component animates correctly wherever it sits in the sequence.
11
- 3. **Element offset** — within an item, the icon leads (offset 0), the counter follows (offset ~6f), the label trails (offset ~12f). Hierarchy becomes timing.
12
-
13
- Design the static layout first (positions below are final), then these clocks only decide *when* each placed element fades in.
14
-
15
- ## Remotion: `SequencedInfographic.tsx`
16
-
17
- ```tsx
18
- import {
19
- AbsoluteFill, useCurrentFrame, useVideoConfig, spring, interpolate, Easing, Sequence,
20
- } from "remotion";
21
- import { useRef } from "react";
22
-
23
- // ---- Data is a PROP, never hardcoded (enables template × data, see below) ----
24
- export type Step = { icon: "search" | "wrench" | "rocket"; value: number; suffix?: string; label: string };
25
- export type Props = { title: string; steps: Step[]; theme?: Partial<Theme> };
26
-
27
- type Theme = { bg: string; ink: string; sub: string; accent: string; line: string; font: string };
28
- const DEFAULT_THEME: Theme = {
29
- bg: "#0E1116", ink: "#F5F7FA", sub: "#9AA4B2", accent: "#5B8DEF", line: "#3A4250",
30
- font: "Inter, system-ui, sans-serif",
31
- };
32
-
33
- // Timing constants (frames @ 30fps) — the choreography lives here
34
- const TITLE_HOLD = 30; // 1.0s before steps begin
35
- const STEP_STRIDE = 48; // 1.6s per step (pop → count → label, then connector overlaps)
36
- const ICON_OFFSET = 0;
37
- const COUNT_OFFSET = 6;
38
- const LABEL_OFFSET = 14;
39
- const CONNECTOR_OFFSET = 30; // draws after the source step, leading into the next
40
-
41
- // ---------- Count-up number that settles (ease-out cubic) ----------
42
- function Counter({ from = 0, to, suffix = "", startFrame }: { from?: number; to: number; suffix?: string; startFrame: number }) {
43
- const frame = useCurrentFrame();
44
- const raw = interpolate(frame - startFrame, [0, 30], [from, to], {
45
- extrapolateLeft: "clamp", extrapolateRight: "clamp", easing: Easing.out(Easing.cubic),
46
- });
47
- const n = Math.round(raw);
48
- const text = `${new Intl.NumberFormat("en-US").format(n)}${suffix}`;
49
- return <span style={{ fontVariantNumeric: "tabular-nums", lineHeight: 1 }}>{text}</span>;
50
- }
51
-
52
- // ---------- Minimal inline icon set (replace with your own SVG paths) ----------
53
- function Icon({ name, color }: { name: Step["icon"]; color: string }) {
54
- const paths: Record<Step["icon"], string> = {
55
- search: "M11 19a8 8 0 1 1 5.3-2L21 21",
56
- wrench: "M14 7a4 4 0 0 1-5 5L4 17l3 3 5-5a4 4 0 0 1 5-5l-3-3z",
57
- rocket: "M5 15l4 4M9 11a8 8 0 0 1 9-6 8 8 0 0 1-6 9l-3 3-3-3 3-3z",
58
- };
59
- return (
60
- <svg width={56} height={56} viewBox="0 0 24 24" fill="none"
61
- stroke={color} strokeWidth={2} strokeLinecap="round" strokeLinejoin="round">
62
- <path d={paths[name]} />
63
- </svg>
64
- );
65
- }
66
-
67
- // ---------- One step: icon pops, number counts, label fades — all on item-local frame ----------
68
- function StepCard({ step, startFrame, theme }: { step: Step; startFrame: number; theme: Theme }) {
69
- const frame = useCurrentFrame();
70
- const { fps } = useVideoConfig();
71
- const local = frame - startFrame;
72
-
73
- // Icon: spring with overshoot ("pop")
74
- const pop = spring({ frame: local - ICON_OFFSET, fps, config: { damping: 10, stiffness: 180, mass: 0.5 } });
75
-
76
- // Label: plain fade + rise (no drama — it's tier 4)
77
- const labelIn = spring({ frame: local - LABEL_OFFSET, fps, config: { damping: 16, mass: 0.6 } });
78
-
79
- return (
80
- <div style={{ display: "flex", flexDirection: "column", alignItems: "center", gap: 12, width: 240 }}>
81
- <div style={{
82
- width: 96, height: 96, borderRadius: 24, display: "grid", placeItems: "center",
83
- background: "rgba(91,141,239,0.12)", transform: `scale(${pop})`, transformOrigin: "center",
84
- }}>
85
- <Icon name={step.icon} color={theme.accent} />
86
- </div>
87
- <div style={{ color: theme.ink, fontSize: 52, fontWeight: 800 }}>
88
- <Counter to={step.value} suffix={step.suffix} startFrame={startFrame + COUNT_OFFSET} />
89
- </div>
90
- <div style={{
91
- color: theme.sub, fontSize: 20, textAlign: "center",
92
- opacity: labelIn, transform: `translateY(${(1 - labelIn) * 12}px)`,
93
- }}>
94
- {step.label}
95
- </div>
96
- </div>
97
- );
98
- }
99
-
100
- // ---------- Connector: a horizontal line that draws on between two steps ----------
101
- function Connector({ startFrame }: { startFrame: number }) {
102
- const frame = useCurrentFrame();
103
- const ref = useRef<SVGPathElement>(null);
104
- const len = ref.current?.getTotalLength?.() ?? 120;
105
- const draw = interpolate(frame - startFrame, [0, 18], [0, 1], { extrapolateLeft: "clamp", extrapolateRight: "clamp" });
106
- return (
107
- <svg width={120} height={48} viewBox="0 0 120 48" style={{ overflow: "visible" }}>
108
- <path ref={ref} d="M8 24 H112" fill="none" stroke="#3A4250" strokeWidth={3} strokeLinecap="round"
109
- strokeDasharray={len} strokeDashoffset={len * (1 - draw)} />
110
- <path d="M104 18 L114 24 L104 30" fill="none" stroke="#3A4250" strokeWidth={3}
111
- strokeLinecap="round" strokeLinejoin="round"
112
- style={{ opacity: interpolate(frame - startFrame, [14, 18], [0, 1], { extrapolateLeft: "clamp", extrapolateRight: "clamp" }) }} />
113
- </svg>
114
- );
115
- }
116
-
117
- export const SequencedInfographic: React.FC<Props> = ({ title, steps, theme: t }) => {
118
- const frame = useCurrentFrame();
119
- const { fps } = useVideoConfig();
120
- const theme = { ...DEFAULT_THEME, ...t };
121
-
122
- const titleIn = spring({ frame, fps, config: { damping: 18, mass: 0.7 } });
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-
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- return (
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- <AbsoluteFill style={{ background: theme.bg, fontFamily: theme.font, padding: 80,
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- display: "flex", flexDirection: "column", justifyContent: "center", alignItems: "center", gap: 64 }}>
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- <h1 style={{ color: theme.ink, fontSize: 56, fontWeight: 800, margin: 0, textAlign: "center",
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- opacity: titleIn, transform: `translateY(${(1 - titleIn) * 20}px)` }}>
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- {title}
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- </h1>
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-
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- <div style={{ display: "flex", alignItems: "flex-start", gap: 8 }}>
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- {steps.map((step, i) => {
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- const start = TITLE_HOLD + i * STEP_STRIDE;
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- return (
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- <div key={`${step.label}-${i}`} style={{ display: "flex", alignItems: "center", gap: 8 }}>
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- <StepCard step={step} startFrame={start} theme={theme} />
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- {i < steps.length - 1 && (
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- // connector draws ~1s after this step starts, leading into the next
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- <div style={{ marginTop: 36 }}>
141
- <Connector startFrame={start + CONNECTOR_OFFSET} />
142
- </div>
143
- )}
144
- </div>
145
- );
146
- })}
147
- </div>
148
- </AbsoluteFill>
149
- );
150
- };
151
- ```
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-
153
- ### Register it (`Root.tsx`)
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-
155
- ```tsx
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- import { Composition } from "remotion";
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- import { SequencedInfographic } from "./SequencedInfographic";
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-
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- const DEMO = {
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- title: "How it works",
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- steps: [
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- { icon: "search", value: 3, suffix: "k+", label: "Sources scanned" },
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- { icon: "wrench", value: 92, suffix: "%", label: "Auto-matched" },
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- { icon: "rocket", value: 1287, suffix: "", label: "Reports shipped" },
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- ],
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- } as const;
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-
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- export const Root = () => (
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- <Composition
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- id="SequencedInfographic"
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- component={SequencedInfographic}
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- durationInFrames={TITLE_HOLD_PLUS_STEPS()} // e.g. 30 + 3*48 + 90 hold ≈ 264
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- fps={30}
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- width={1920}
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- height={1080}
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- defaultProps={DEMO}
177
- />
178
- );
179
- function TITLE_HOLD_PLUS_STEPS() { return 30 + 3 * 48 + 90; }
180
- ```
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-
182
- ```bash
183
- npm i remotion @remotion/cli react react-dom
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- npx remotion studio # preview, scrub the timeline
185
- npx remotion render SequencedInfographic out/infographic.mp4
186
- ```
187
-
188
- ## Master timing map (3 steps, 30fps)
189
-
190
- | Frame | s | Event |
191
- |---|---|---|
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- | 0–30 | 0.0–1.0 | Title springs in, holds |
193
- | 30 | 1.0 | Step 1 icon pops |
194
- | 36 | 1.2 | Step 1 counter starts (settles by ~66 / 2.2s) |
195
- | 44 | 1.5 | Step 1 label fades up |
196
- | 60 | 2.0 | Connector 1 draws → arrow into step 2 |
197
- | 78 | 2.6 | Step 2 icon pops (stride 48f) |
198
- | 126 | 4.2 | Step 3 icon pops |
199
- | ~174 | 5.8 | All elements settled |
200
- | 174–264 | 5.8–8.8 | **Held static infographic** (screenshot-able) |
201
-
202
- Only one counter runs at a time (steps are 1.6s apart, a counter settles in ~1s) — the eye is never asked to read two moving numbers.
203
-
204
- ## Template × data — one design, many infographics
205
-
206
- `steps` is already a prop, so the same composition renders any dataset. Keep theme/layout fixed; change only the data.
207
-
208
- ```bash
209
- # render the same infographic template for every dataset in /data
210
- for f in data/*.json; do
211
- name=$(basename "$f" .json)
212
- npx remotion render SequencedInfographic "out/$name.mp4" --props="$f"
213
- done
214
- ```
215
-
216
- ```json
217
- // data/q2-results.json — shape matches Props
218
- {
219
- "title": "Q2 by the numbers",
220
- "steps": [
221
- { "icon": "search", "value": 48, "suffix": "k", "label": "New signups" },
222
- { "icon": "wrench", "value": 99, "suffix": "%", "label": "Uptime" },
223
- { "icon": "rocket", "value": 2400000,"suffix": "", "label": "API calls/day" }
224
- ]
225
- }
226
- ```
227
-
228
- Validate before rendering: confirm `steps.length` is 3–5, every `value` is a finite number, and `icon` is one of the known keys — bad data should fail loudly, not render a broken frame.
229
-
230
- ## Dependency-free variant (inline SVG + Web Animations API)
231
-
232
- For a landing page or a quick capture without Remotion. The same choreography — staggered icon pop, counter, connector draw — driven by `requestAnimationFrame` (fine for live playback; for frame-exact MP4 export prefer the Remotion version above).
233
-
234
- ```html
235
- <div id="infographic" style="display:flex;gap:8px;font-family:Inter,sans-serif;background:#0E1116;padding:60px">
236
- <template id="step">
237
- <div class="card" style="opacity:0;width:220px;text-align:center">
238
- <div class="icon" style="display:inline-grid;place-items:center;width:96px;height:96px;border-radius:24px;
239
- background:rgba(91,141,239,.12);transform:scale(0)"></div>
240
- <div class="num" style="color:#F5F7FA;font-size:52px;font-weight:800;font-variant-numeric:tabular-nums">0</div>
241
- <div class="lbl" style="color:#9AA4B2;font-size:20px"></div>
242
- </div>
243
- </template>
244
- </div>
245
- <script>
246
- const STEPS = [
247
- { icon:"🔍", value:3, suffix:"k+", label:"Sources scanned" },
248
- { icon:"🔧", value:92, suffix:"%", label:"Auto-matched" },
249
- { icon:"🚀", value:1287, suffix:"", label:"Reports shipped" },
250
- ];
251
- const root = document.getElementById("infographic");
252
- const tpl = document.getElementById("step");
253
- const easeOutCubic = t => 1 - Math.pow(1 - t, 3);
254
-
255
- STEPS.forEach((s, i) => {
256
- const node = tpl.content.cloneNode(true);
257
- const card = node.querySelector(".card");
258
- card.querySelector(".icon").textContent = s.icon;
259
- card.querySelector(".lbl").textContent = s.label;
260
- const numEl = card.querySelector(".num");
261
- root.appendChild(node);
262
-
263
- const delay = i * 480; // 480ms stagger between steps
264
- card.animate([{opacity:0},{opacity:1}], {duration:300, delay, fill:"forwards"});
265
- // icon pop with overshoot
266
- card.querySelector(".icon").animate(
267
- [{transform:"scale(0)"},{transform:"scale(1.15)"},{transform:"scale(1)"}],
268
- {duration:500, delay:delay+60, fill:"forwards", easing:"cubic-bezier(.34,1.56,.64,1)"});
269
- // counter (ease-out), starts after the icon
270
- const t0 = delay + 200, dur = 900;
271
- const tick = now => {
272
- const p = Math.min(1, (now - start - t0) / dur);
273
- if (p >= 0) numEl.textContent = Math.round(easeOutCubic(p) * s.value).toLocaleString() + s.suffix;
274
- if (p < 1) requestAnimationFrame(tick);
275
- };
276
- let start; requestAnimationFrame(n => { start = n; requestAnimationFrame(tick); });
277
- });
278
- </script>
279
- ```
280
-
281
- Swap the emoji for inline `<svg>` icons in production, and add SVG `<path>` connectors with an animated `stroke-dashoffset` (same draw-on technique as the Remotion `Connector`) to join the cards.
282
-
283
- ---
284
- ## Built by the team behind iart.ai
285
-
286
- This skill is part of an open motion-graphics collection from iart.ai — the AI motion agent that turns data, scripts, and designs into editable motion graphics (Remotion → MP4). If you'd rather not hand-build this, iart.ai can build data-driven animated infographics from a template — change the text/data and re-export. → [iart.ai](https://iart.ai/?utm_source=github&utm_medium=reference&utm_campaign=data-animation-skills&utm_content=ref_footer&utm_term=animated-infographic)