@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
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@@ -1,87 +0,0 @@
1
- # Narration-led work
2
-
3
- Read this when independent spoken narration carries a work or substantial passage while products,
4
- hands, screens, demonstrations, B-roll, Typography, or MG carry the picture.
5
-
6
- ## Recognize the organizing relationship
7
-
8
- A narration-led passage is organized by accepted independent speech: audio-only A-roll. Its pictures
9
- are designed around that performance rather than being temporary coverage over visible A-roll.
10
- Common forms include desk demonstrations, screen tutorials, product walkthroughs, visual essays,
11
- montage narration, and MG explainers.
12
-
13
- The decisive question is not whether a face is currently visible. A presenter-led work may cover its
14
- visible A-roll with B-roll for several seconds and remain visible-performance-led. An
15
- independent-narration-led passage begins with audio-only A-roll that does not depend on an underlying
16
- on-camera delivery. A mixed work can move between these relationships when the story does.
17
-
18
- State that relationship in Treatment. It determines how performance, picture coverage, visual
19
- proof, and later review should be understood.
20
- [Presenter-led visual explainers](presenter-led-explainer.md) covers the related form whose accepted
21
- on-camera performance remains available while demonstrations and graphics lead much of the picture.
22
-
23
- ## Direct one spoken spine and many visual answers
24
-
25
- Write the adopted narration in Script and use its Selections and Moments to name the meanings that
26
- need visual response. One continuous passage can carry many picture changes. A new product angle,
27
- screen state, action, example, or graphic reveal is usually a new visual answer inside the same
28
- spoken performance, not a reason to break the performance itself.
29
-
30
- Choose pictures by what they contribute:
31
-
32
- - a **context shot** establishes who, where, or what is being demonstrated;
33
- - a **proof shot** makes a claim visible through use, state, result, or comparison;
34
- - **B-roll** supplies a concrete action, object, situation, or emotional counterpoint;
35
- - **screen media** shows an interface or state whose literal details matter;
36
- - **MG and Typography** explain structure, accumulation, transformation, or a concept that a camera
37
- image alone cannot communicate clearly.
38
-
39
- These roles can overlap in time. A device frame may persist while screen content changes, Caption
40
- follows the narration, a label remains visible, and a sound answers a UI event. Author each relation
41
- according to what persists and what changes rather than flattening the whole passage into a sequence
42
- of isolated cards.
43
-
44
- ## Build visual evidence, not noun illustration
45
-
46
- Let each picture advance the argument. A claim about speed benefits from a visible fast action or a
47
- shortened process; a product claim benefits from the product being used or its result being shown;
48
- an explanation benefits from a graphic relationship the viewer can understand at a glance. Merely
49
- showing a generic image of every noun in the narration produces activity without proof.
50
-
51
- Generated images and videos are ordinary production media. Direct the image model as a broadly
52
- informed painter and the video model as a broadly informed camera crew. Use exact private product,
53
- brand, person, data, or interface references when public knowledge cannot establish them. Let the
54
- Treatment and accepted references determine each prompt; use the selected model package's vocabulary
55
- and README for its exact inputs and limits.
56
-
57
- ## Keep the narrator one person across the work
58
-
59
- The passage can use already recorded final narration or generated speech from an accepted Voice
60
- Reference; [Voice and performance](../craft/voice-and-performance.md) distinguishes these uses.
61
- When new performances are generated for someone who also appears in visible A-roll, the same Voice
62
- Reference can condition both the visible performance and independent narration. The work then
63
- changes sound-picture relationship without changing who is speaking.
64
-
65
- `../../creation/script-and-time.md` owns duration estimation and alignment. One accepted narration
66
- performance can carry many picture changes; their semantic relations follow that performance without
67
- forcing new speech seams.
68
-
69
- ## Give the complete canvas and soundtrack continuity
70
-
71
- Every intended span needs a deliberate picture: a continuing shot, another B-roll item, a persistent
72
- component, a handoff, or an authored background. Inspect the visible Film to verify that no inherited
73
- or empty edge appears between those decisions. Music, ambience, and effects can bind visual cuts or
74
- mark structural changes while the narration stays clear; `../craft/sound-mix.md` owns that
75
- relationship.
76
-
77
- Caption remains spoken text. Steps, labels, figures, headings, CTA copy, and interface writing have
78
- their own Typography, Text, screen, or MG roles unless they are also meant to be read as narration.
79
-
80
- ## Review whether the pictures earn the narration
81
-
82
- Watch the passage first as an argument: does every visual change clarify, prove, pace, or intensify
83
- what is being said? Then inspect exact product and screen truth, hand and device geometry, Caption
84
- timing, persistent component states and visual handoffs.
85
-
86
- Let the visual sequence develop a clear progression alongside the narration. Repair weak proof in
87
- the shot or component design and wrong timing at the authored semantic relation.
@@ -1,153 +0,0 @@
1
- ---
2
- name: image
3
- description: "Image Prompting — Nano Banana & GPT Image 2.5: the method the original skill taught, run as an AICUT film — pages that draw any moment t, cut on tracks. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "hosted/visual-skills"
6
- ---
7
-
8
- # Image Prompting — Nano Banana & GPT Image 2.5
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- This skill writes image prompts. It does not generate images. The output is: model name + quality / size / aspect ratio + the prompt itself.
43
-
44
- The body of this SKILL.md is intentionally thin so you cannot fake a result by reading it alone. The actual rules — what the models reward, what they punish, how to phrase a 5-slot template, when to add `quality: high`, when to use image grounding — live only in the reference files.
45
-
46
- ## Route first — is this actually an image-prompt task?
47
-
48
- - **Motion, clips, montage** (Seedance, Kling, Veo, any image-to-video): use the sibling `video` skill. This skill's storyboard and keyframe outputs feed it.
49
- - **No idea or script yet** (user wants a concept or an ad scenario, not a picture): if the `creative-director` skill is installed, start there — it develops ideas and scripts for commercials and beyond ([github.com/smixs/creative-director-skill](https://github.com/smixs/creative-director-skill)).
50
- - **A concrete image is needed** — this skill. Continue below.
51
-
52
- ---
53
-
54
- # Mandatory reading order — DO NOT WRITE A PROMPT WITHOUT THIS
55
-
56
- Past attempts to write prompts directly from this skill body produced lazy, generic results. Each model has its own physics; common rules collapse into mush when applied without model-specific syntax. Read in this order before producing any prompt:
57
-
58
- ### Step 1 — always read first → [models.md](references/models.md)
59
-
60
- Decide: Nano Banana (NB2 or NBP) or GPT Image 2.5 (Flare for speed, Sunburst for precision edits). The choice changes the prompt syntax fundamentally — natural-language paragraphs vs. labeled 5-slot template, quality settings, which features exist (image grounding only on NB, EXACT TEXT discipline only on GPT Image, etc.).
61
-
62
- If the user named a model — confirm and proceed. If not — pick using the table in `models.md`, then state your choice in the output header.
63
-
64
- ### Step 2 — read **one** model file (the one you picked)
65
-
66
- - **Nano Banana** → [nano-banana.md](references/nano-banana.md)
67
- Image grounding for real locations. Extreme aspect ratios (1:8, 8:1, 4:1). Thinking mode. JSON for 5+ elements. Up to 14 reference images. Why you must NOT write `50mm / f-stop / ISO` numbers.
68
-
69
- - **GPT Image 2.5** → [gpt-image.md](references/gpt-image.md)
70
- 5-slot template (Scene / Subject / Important Details / Use Case / Constraints). Anti-slop banned-words list. `quality: low / medium / high / xhigh / max` as a deliberate fidelity lever. Size constraints (multiples of 16, max 3:1, up to 4K 3840×2160). Two-column edit logic (Change / Preserve / Constraints). Up to 16 reference images with explicit roles.
71
-
72
- The model file is non-negotiable. Skipping it is the single biggest cause of weak prompts.
73
-
74
- ### Step 3 — always read after the model file → [golden-rules.md](references/golden-rules.md)
75
-
76
- Universal rules that apply to both models: start with a verb, positive framing, hex colors, quote text, edit don't re-roll, one change per iteration, reference images.
77
-
78
- ### Step 4 — task-shaped reading (load only what matches the request)
79
-
80
- Pick zero or more, depending on what the user asked for:
81
-
82
- - Text in image, infographic, diagram, multilingual rendering → [text-rendering.md`text-rendering.md`
83
- - Edit existing image (object removal, lighting swap, colorization, restoration, localization) → [editing.md](references/editing.md)
84
- - Character continuity across multiple images / panels → [characters.md](references/characters.md)
85
- - **The image must pass as a real photograph** (portrait, reportage, UGC, casting, product-in-hand) — or the user says the result "looks AI", "too glossy", "not like the reference" → [de-slop.md](references/de-slop.md). Model default priors, banned booster words, capture pipeline instead of adjectives, located imperfections.
86
- - Presentation slides → [slides.md`slides.md`
87
- - Sequential narrative (storyboard, comic, panel sequence) → [storyboards.md`storyboards.md`
88
- - Sketch → final, wireframes, structural input → [structural.md`structural.md`
89
- - 2D → 3D, floor plans, isometric → [dimensional.md](references/dimensional.md)
90
- - **Vision analysis / image-to-prompt / style transfer from a reference image** → [vision-decomposer.md`vision-decomposer.md`. Load this whenever the user attaches an image and asks to recreate, match, decompose, or transfer its style.
91
- - **Multi-panel compositions** (grids, collages, storyboard sheets in ONE image) → [multi-panel.md](references/multi-panel.md). 9-cell TVC grids, 2x2 portrait grids, 3-panel campaign collages, 4x3 borderless grids, 6-frame cinematic sequences, before/after splits, 12-panel storyboard posters.
92
- - **Industry pattern libraries** — proven prompt templates by vertical. Load the matching file:
93
- - E-commerce product shots → [patterns/ecommerce.md](references/patterns/ecommerce.md)
94
- - Fashion editorial campaigns → [patterns/fashion-editorial.md`fashion-editorial.md`
95
- - Food & beverage advertising → [patterns/food-beverage.md`food-beverage.md`
96
- - Cinematic portraits → [patterns/portrait-cinema.md`portrait-cinema.md`
97
- - Posters & illustration → [patterns/poster-illustration.md`poster-illustration.md`. Also holds the Style DNA + Reject Checklist method — how to fix a strong visual style in four lines before generating and how to judge the returned image against it. Usable with any pattern in this list, not only posters.
98
- - Character design (turnarounds, expression sheets, outfit grids) → [patterns/character-design.md](references/patterns/character-design.md)
99
- - UI mockups & social media formats → [patterns/ui-social.md`ui-social.md`
100
-
101
- ### Step 5 — read for production language → [creative-direction.md](references/creative-direction.md)
102
-
103
- Studio-quality vocabulary for lighting design, camera and hardware, color grading and film stock, materiality and texture. Read when you need precise terms beyond what `golden-rules.md` covers.
104
-
105
- ### Step 6 — read if structuring a complex prompt → [prompt-framework.md`prompt-framework.md`
106
-
107
- Universal element checklist (subject, context, action, environment, camera, lighting, mood, materials, palette, format), detail modes (concise / standard / verbose / cinematic verbose), parameterized templates, output structure with parameters and exclusions.
108
-
109
- ---
110
-
111
- # Output format
112
-
113
- When you return the prompt, structure it like this:
114
-
115
- ```
116
- Model: <nano-banana-2 | nano-banana-pro | gpt-image-2.5-flare | gpt-image-2.5-sunburst>
117
- Quality: <low | medium | high | xhigh | max> (only for gpt-image-2.5)
118
- Size / Ratio: <e.g. 1536×1024 or 16:9>
119
-
120
- Prompt:
121
- <the prompt text, ready to copy>
122
-
123
- Notes:
124
- - <anything you inferred or assumed because the user did not specify>
125
- ```
126
- ```
127
- For edits, also include an explicit preserve-list (mandatory for gpt-image-2.5, recommended for nano-banana):
128
- ```
129
- ```
130
- Change: <one concrete thing>
131
- Preserve: <face, pose, lighting, framing, geometry, ...>
132
- Constraints: <no extra objects, no drift, ...>
133
- ```
134
- ```
135
- ---
136
- ```
137
-
138
- # Final response style
139
-
140
- Prefer: ready-to-copy prompts, hex colors, concrete materials, named compositions, model-specific syntax (5-slot for GPT Image, natural prose for Nano Banana).
141
-
142
- Avoid: tag soup ("cool, modern, 4k"), vague praise ("stunning, epic, masterpiece" — actively hurts GPT Image 2.5), negative framing ("no people, no cars" — invert to positive), external comparisons ("like Apple ad" — describe the visual properties instead), numerical lens parameters in Nano Banana prompts (it ignores them).
143
-
144
- ---
145
-
146
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
147
-
148
- ## Source
149
-
150
- Rewritten for AICUT from [`hosted/visual-skills`](https://github.com/hosted/visual-skills)
151
- (MIT), image/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
152
-
153
- The repository holds 2 skills; this is the one its entry stands for.
@@ -1,86 +0,0 @@
1
- # Character Consistency
2
-
3
- Up to 14 reference images (6 high-fidelity). Identity locking across scenes.
4
-
5
- > If the character must read as a real person and the model keeps beautifying them — idealized eyes, poreless skin, model stance — identity locking alone will not hold. Pair this file with [de-slop.md](de-slop.md).
6
-
7
- ## Identity Locking
8
-
9
- ```
10
- Using person from [IMAGE REFERENCE]:
11
- Keep facial features exactly the same.
12
- Change: [EXPRESSION / POSE / CLOTHING / SETTING]
13
- Maintain: identity, recognizable features
14
- ```
15
-
16
- Key phrase: "Keep facial features exactly the same as Image 1"
17
-
18
- ## Viral Thumbnails
19
-
20
- ```
21
- Design viral thumbnail using person from Image 1.
22
-
23
- Face: Keep features same, change expression to [excited/surprised/shocked]
24
- Action: Pose on [left/right], pointing toward [OBJECT]
25
- Subject: [OBJECT] on opposite side
26
- Graphics: Bold [COLOR] arrow connecting person to object
27
- Text: "[HEADLINE]" in massive pop-style, white outline, drop shadow
28
- Background: Blurred [SETTING]
29
-
30
- High saturation and contrast.
31
- ```
32
-
33
- ## Multi-Character Consistency
34
-
35
- ```
36
- Create [NUMBER]-part story with these [N] characters.
37
-
38
- Identity: Keep attire and features consistent throughout.
39
- Variation: Different angles, expressions, distances per image.
40
- Rule: Only one of each character per image.
41
-
42
- Story arc: [DESCRIPTION with emotional highs/lows]
43
- ```
44
-
45
- ## Brand Asset Generation
46
-
47
- ```
48
- Using this [PRODUCT] as reference:
49
- Create [NUMBER] [TYPE] shots.
50
-
51
- Maintain: Brand consistency, quality level
52
- Vary: Angles, lighting, context
53
- Style: [editorial / lifestyle / product]
54
-
55
- Generate one at a time.
56
- ```
57
-
58
- ## Expression Control
59
-
60
- While maintaining identity:
61
- - "Change expression to excited and surprised"
62
- - "Make them look thoughtful, gazing left"
63
- - "Add confident smile, direct eye contact"
64
-
65
- ## Pose/Action Control
66
-
67
- - "Pose pointing finger toward [DIRECTION]"
68
- - "Standing with arms crossed"
69
- - "Mid-stride, dynamic motion"
70
- - "Seated, leaning forward"
71
-
72
- ## Attire Changes
73
-
74
- - "Same person, but wearing [NEW OUTFIT]"
75
- - "Keep face, change to formal business attire"
76
- - "Maintain identity, add [ACCESSORY]"
77
-
78
- ## Environment Swaps
79
-
80
- - "Same person in [NEW SETTING]"
81
- - "Transport to [LOCATION], keep identity"
82
- - "Change background to [SCENE], maintain lighting on face"
83
-
84
- ---
85
-
86
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
@@ -1,137 +0,0 @@
1
- # Creative Direction
2
-
3
- Studio-quality controls for lighting, camera, color, and materiality.
4
-
5
- ## Lighting Design
6
-
7
- Tell the model exactly how the scene is illuminated.
8
-
9
- **Studio setups:**
10
- - "Three-point softbox setup" — even product/portrait lighting
11
- - "Single key light from upper left" — dramatic shadow
12
- - "Ring light, frontal" — beauty/fashion, flat lighting
13
-
14
- **Dramatic effects:**
15
- - "Chiaroscuro lighting with harsh, high contrast"
16
- - "Golden hour backlighting creating long shadows"
17
- - "Rim lighting, subject silhouetted against bright background"
18
- - "Volumetric god rays through window"
19
- - "Neon underglow, cyberpunk street"
20
-
21
- **Natural:**
22
- - "Soft overcast daylight, even diffusion"
23
- - "Dappled sunlight through trees"
24
- - "Blue hour, cold ambient light"
25
-
26
- ## Camera & Hardware
27
-
28
- Specify camera type to change the visual DNA of the image.
29
-
30
- **Hardware names that work:**
31
- - GoPro — immersive, wide-angle distortion, action feel
32
- - Fujifilm — authentic color science, warm tones
33
- - Disposable camera — raw, nostalgic flash aesthetic, grain
34
- - Hasselblad — medium format, shallow DOF, fashion/portrait
35
- - iPhone — casual, smartphone aesthetic
36
- - Polaroid — instant film, white border, faded colors
37
-
38
- **Angles:**
39
- - "Low angle" — power, drama
40
- - "Aerial view" / "bird's eye" — scale, pattern
41
- - "Eye-level" — neutral, relatable
42
- - "Dutch angle" — tension, unease
43
- - "Worm's eye view" — extreme drama
44
-
45
- **Shot types:**
46
- - Close-up, medium shot, wide shot, extreme close-up
47
- - "Waist-up portrait", "full body", "over-the-shoulder"
48
-
49
- **Focus:**
50
- - "Shallow depth of field" — blurred background
51
- - "Deep focus" — everything sharp
52
- - "Rack focus" — shift attention
53
- - "Tilt-shift" — miniature effect
54
-
55
- > Note: Named lens parameters (50mm, f/2.8) are less reliable than
56
- > descriptive terms. Prefer "shallow depth of field" over "f/1.8".
57
-
58
- ## Color Grading & Film Stock
59
-
60
- Set emotional tone through color and texture.
61
-
62
- **Film stocks:**
63
- - "Shot on 1980s color film, slightly grainy" — nostalgic
64
- - "Kodak Portra 400" — warm skin tones, pastel highlights
65
- - "Fuji Velvia" — hyper-saturated, vivid
66
- - "Ilford HP5" — classic B&W grain
67
- - "Cinestill 800T" — tungsten, halation around lights
68
-
69
- **Digital grades:**
70
- - "Cinematic color grading with muted teal tones"
71
- - "High contrast, desaturated" — gritty, editorial
72
- - "Warm analog tones, lifted blacks" — vintage
73
- - "Cool blue shadows, warm highlights" — modern cinema
74
- - "Cross-processed, shifted greens" — experimental
75
-
76
- ## Materiality & Texture
77
-
78
- Define physical makeup of subjects. Don't just say the thing — describe what it's MADE of.
79
-
80
- | Vague | Specific |
81
- |-------|----------|
82
- | "a suit" | "navy blue tweed suit, visible weave" |
83
- | "armor" | "ornate elven plate armor, etched with silver leaf patterns" |
84
- | "a mug" | "minimalist ceramic coffee mug, matte glaze, slight imperfections" |
85
- | "skin" | "weathered, sun-damaged skin, deep expression lines" |
86
- | "metal" | "brushed steel with matte finish, fingerprint smudges" |
87
-
88
- **Surface properties:**
89
- - Matte / glossy / satin
90
- - Rough / smooth / textured
91
- - Translucent / opaque / refractive
92
- - Worn / pristine / aged / patinated
93
-
94
- ## Creative Prompt Examples
95
-
96
- **Cartoon Portrait (3D + Real):**
97
- ```
98
- Based on the uploaded reference image, create a photorealistic scene
99
- featuring the real human standing next to a giant 3D animation-style
100
- version of themselves. Both must have identical facial structures,
101
- clothing, and poses. Clean gray-blue studio background, cinematic lighting.
102
- ```
103
-
104
- **Animation → Photorealistic:**
105
- ```
106
- Convert this uploaded animated still into an ultra-realistic, cinematic
107
- scene. Transform the animated characters into real humans while preserving
108
- their original identities, facial structures, outfits, and expressions.
109
- ```
110
-
111
- **Historical Maps (Google Street View style):**
112
- ```
113
- Generate a hyper-realistic image of [HISTORICAL EVENT], perfectly
114
- replicating a Google Maps Street View capture. Include wide-angle barrel
115
- distortion, semi-transparent Maps UI overlay (compass, chevron arrows),
116
- and '© Google [YEAR]' watermark. Automatically blur faces for privacy.
117
- ```
118
-
119
- **Kindergarten Filter:**
120
- ```
121
- A child's crayon drawing on white lined notebook paper of [SUBJECT].
122
- Use chunky wax-crayon strokes, wobbly outlines, bold colors that overflow
123
- the lines. Visible pressure marks, waxy smudges, uneven scribble shading.
124
- Joyful, naive art style.
125
- ```
126
-
127
- **Fashion Editorial:**
128
- ```
129
- [Subject description]. [Action/pose]. [Setting].
130
- Medium-full shot, center-framed.
131
- Fashion magazine style editorial, shot on medium-format analog film,
132
- pronounced grain, high saturation, cinematic lighting effect.
133
- ```
134
-
135
- ---
136
-
137
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
@@ -1,95 +0,0 @@
1
- # De-Slop — killing the "AI look"
2
-
3
- Load this whenever the brief is **a real photograph**: portrait, reportage, product-in-hand, UGC, casting shot, anything that must pass as an unretouched capture. Also load it when the user complains that a result "looks AI", "too glossy", "not like the reference".
4
-
5
- Do NOT load it for illustration, 3D, poster graphics, stylized art — there the polish is the point.
6
-
7
- *De-slop* is the name of this whole discipline: casting, capture, located imperfection, grading. The booster-word hygiene inside it is the same rule GPT Image 2.5 already carries as §Anti-Slop in [gpt-image.md](gpt-image.md) — that file owns the model syntax, this one owns the discipline.
8
-
9
- The premise: both model families carry a strong prior toward an idealized image. Left alone they beautify — skin loses pores, faces gain symmetry, clothes lose creases, backgrounds gain saturation. Anything in the reference that differs from that ideal is quietly discarded unless you escalate it.
10
-
11
- ## 1. The default prior — where beautification starts
12
-
13
- Check every axis before writing. If the brief or reference differs from the middle column, the deviation must be escalated (§2).
14
-
15
- | Axis | What the model reaches for | What a real reference usually has |
16
- |---|---|---|
17
- | Eyes | large, round, wide-open, symmetric | narrow, hooded, monolid, one eye smaller |
18
- | Face | V-line jaw, doll proportions, mirror symmetry | long or flat midface, visible asymmetry |
19
- | Skin | poreless, glowing, even tone | pores, peach fuzz, redness zones, uneven tone |
20
- | Body | idealized silhouette | flat, square, heavy, or simply ordinary |
21
- | Clothing | tighter, newer, more skin | the exact coverage and wear of the reference |
22
- | Hair | volumized, glossy, every strand placed | flatter, clumped, flyaways, dull ends |
23
- | Stance | model pose, chin up | the awkward real stance from the reference |
24
- | Casting | idol / influencer look | an ordinary person |
25
- | Background | saturated, tidy, gradient | muted, cluttered, one named hex |
26
- | Extras | adds earrings, props, signage, text | explicitly absent |
27
-
28
- Counter-steer toward the reference, not toward plainness. If the subject genuinely is glamorous, describe that faithfully — only the capture rules in §4-§6 still apply.
29
-
30
- ## 2. Escalate every deviation in two places
31
-
32
- A deviation stated once, in passing, loses to the prior. State it twice:
33
-
34
- 1. **In the descriptive slot**, geometrically and measurably — "narrow eyes with a low single lid crease, iris about 60% covered", not "unusual eyes".
35
- 2. **In `Constraints`** (GPT Image 2.5 fifth slot, see [gpt-image.md](gpt-image.md)) — one imperative line per axis, labeled: `EYES:`, `SKIN:`, `BODY:`, `HAIR:`, `MEDIUM:`.
36
-
37
- This is the one place where naming the unwanted version is legitimate — the `Constraints` slot exists for "what must NOT change or appear". Everywhere else keep the positive framing from [golden-rules.md](golden-rules.md) §2.
38
-
39
- Nano Banana has no constraints slot: fold the same lines into one short closing sentence of the prose prompt.
40
-
41
- ## 3. Boosters banned from positive slots
42
-
43
- These words push the prior harder, they do not add fidelity: `4K`, `8K`, `ultra-detailed`, `hyper-detailed`, `ultra-realistic`, `photorealistic render`, `masterpiece`, `best quality`, `sharp focus`, `crisp`, `intricate detail`, `flawless`, `stunning`, `perfect`.
44
-
45
- On GPT Image 2.5 they actively degrade the result ([gpt-image.md](gpt-image.md) §Anti-Slop). On Nano Banana they are mostly inert, but they crowd out the facts that would have worked.
46
-
47
- ## 4. A capture pipeline instead of adjectives
48
-
49
- Do not ask for "realistic". Name the device and the path the file took — that is what carries the texture.
50
-
51
- | Medium | What to state | Residue to ask for |
52
- |---|---|---|
53
- | Video frame grab | grabbed from handheld footage, not a photo | soft detail, mild compression blocking, slight motion smear |
54
- | Film scan | 35mm colour negative, lab scan | visible grain, halation around highlights, soft blacks |
55
- | Phone photo | phone camera, auto HDR off | smeared shadow noise, faint edge halo, slightly flat tone |
56
- | Mirrorless / DSLR still | natural light, no flash, no retouch | fine sensor noise, natural falloff, unpolished skin |
57
-
58
- State the medium as a fact of the image, never as a render style: "a real phone photo", not "photorealistic render in phone style".
59
-
60
- ## 5. Imperfections, and where they sit
61
-
62
- An imperfection without a location gets ignored or sprayed everywhere. Name the place:
63
-
64
- - skin — "pores across the nose and cheeks, redness at the nostril wings, one mole below the left jaw"
65
- - hair — "two flyaways above the crown, ends clumped on the right shoulder"
66
- - fabric — "creases at the elbow bend, collar sitting slightly askew on the left"
67
- - environment — "scuffed baseboard behind the subject, uneven paint on the wall"
68
- - optics — "one blown highlight on the forehead, slight motion blur on the near hand"
69
-
70
- Calibrate to the reference, but never set the count to zero. See the micro-detail checklist in [prompt-framework.md](prompt-framework.md) §Cinematic Verbose for the same discipline applied to hero shots.
71
-
72
- ## 6. Sharpness and grading
73
-
74
- - Ask for no added sharpening and low micro-contrast. Never write "sharp focus" or "crisp" (see §3).
75
- - Grading: flat or natural, muted-to-moderate saturation, low contrast — unless the reference clearly shows otherwise.
76
- - Ban the glow family in `Constraints`: HDR, bloom, high clarity, luminous or radiant skin, glossy hair highlights, perfectly even background.
77
- - On GPT Image 2.5 stay at `quality: medium` for this kind of work. The table in [gpt-image.md](gpt-image.md) §Quality Settings sends portraits to `high` — that entry optimizes identity fidelity, which here fights the brief: `high` sharpens micro-texture until it reads as retouching. Step up to `high` only when matching a supplied face outranks the unretouched look, then re-run this section's checks on the result.
78
-
79
- ## 7. Self-check before sending
80
-
81
- - Every axis in §1 that deviates appears both in a descriptive slot and in `Constraints`.
82
- - No booster word from §3 survives in any positive slot.
83
- - A capture pipeline from §4 is named, and the medium is stated as fact, not as style.
84
- - At least three located imperfections from §5, each with a place.
85
- - Sharpness and grading clauses present (§6).
86
- - Anything the model likes to add but the brief does not contain — glasses, earrings, a second person, signage, captions — is listed as absent.
87
- - Nothing in `Constraints` contradicts a positive slot (asking for grain while banning grain).
88
-
89
- ## 8. When the result still misses the reference
90
-
91
- Treat every mismatch as a variable that was under-specified, not as a bad roll. Split the offending description into finer sub-facts, add or sharpen its `Constraints` line, and re-run the same prompt — one change per iteration, per [golden-rules.md](golden-rules.md) §3. Re-rolling an unchanged prompt returns the prior.
92
-
93
- ---
94
-
95
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*
@@ -1,88 +0,0 @@
1
- # Dimensional Translation
2
-
3
- 2D↔3D conversions. Floor plans to renders, memes to 3D.
4
-
5
- ## 2D Floor Plan → 3D
6
-
7
- ```
8
- Based on this 2D floor plan, generate interior visualization.
9
-
10
- Layout: Design board format
11
- Main image: Wide-angle [ROOM] perspective (top 60%)
12
- Below: 3 smaller renders - [ROOM A], [ROOM B], [ROOM C]
13
-
14
- Style: [Modern minimalist / Scandinavian / Industrial]
15
- Materials: [flooring], [walls], [textiles]
16
- Lighting: Soft natural light, large windows
17
- Quality: Photorealistic rendering
18
- ```
19
-
20
- ## Sketch → 3D Concept
21
-
22
- ```
23
- Convert this sketch into [STYLE] visualization.
24
- Perspective: [CAMERA ANGLE]
25
- Lighting: [SETUP]
26
- Quality: [photorealistic / stylized / rendered]
27
- ```
28
-
29
- ## 3D → 2D Technical
30
-
31
- ```
32
- Flatten this 3D scene into [STYLE].
33
- Views: [plan / elevation / section]
34
- Labels: [ANNOTATIONS]
35
- Line work: technical, precise
36
- ```
37
-
38
- ## Meme Conversion
39
-
40
- ```
41
- Turn "[MEME NAME]" meme into [NEW STYLE].
42
- Keep composition identical.
43
- Character: [plush toy / realistic / cartoon]
44
- Environment: [realistic flames / stylized / etc]
45
- ```
46
-
47
- Example:
48
- - "Turn 'This is Fine' dog into photorealistic 3D render"
49
- - "Make the dog look like plush toy, fire realistic"
50
-
51
- ## Architectural Visualization
52
-
53
- **Exterior:**
54
- ```
55
- Generate exterior visualization from this elevation.
56
- Time: [dawn / midday / dusk / night]
57
- Weather: [clear / overcast / dramatic clouds]
58
- Context: [landscaping / street / aerial view]
59
- ```
60
-
61
- **Interior:**
62
- ```
63
- Generate interior from this plan.
64
- View: [living area / kitchen / bedroom]
65
- Style: [AESTHETIC]
66
- Lighting: [natural / artificial / mixed]
67
- Props: [furniture / decor / people]
68
- ```
69
-
70
- ## Product 2D → 3D
71
-
72
- ```
73
- Convert this flat design into 3D product mockup.
74
- Material: [plastic / metal / fabric / glass]
75
- Lighting: [studio / environmental]
76
- Angle: [front / 3-quarter / top-down]
77
- ```
78
-
79
- ## Quality Levels
80
-
81
- - "Sketch quality" - rough, conceptual
82
- - "Presentation quality" - clean, professional
83
- - "Photorealistic" - indistinguishable from photo
84
- - "Stylized render" - artistic interpretation
85
-
86
- ---
87
-
88
- *Author: Serge Shima ([t.me/aimastersme](https://t.me/aimastersme) · [sergeshima.com](https://sergeshima.com) · [aimasters.me](https://aimasters.me)) · License: CC BY 4.0 — attribution required · Source: [smixs/visual-skills](https://github.com/smixs/visual-skills)*