@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
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  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
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@@ -1,222 +0,0 @@
1
- ---
2
- name: story-telling
3
- description: "Story video expert. Use when the user asks to make an explainer video, a story video, a reel or a short, a narrated video from an article, a cartoon explainer, or asks to add a scene, change a voice, redo an image, switch to vertical, or re-render an existing story. Also triggers for Sarvam AI voiceover, bulbul TTS, FLUX 2 image generation, flux-2-pro/edit reference photos, and AICUT narration timing. Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "marketcalls/story-telling"
6
- ---
7
-
8
- # Story Telling Video Skill
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- ## Critical Rules
43
-
44
- 1. **story.json is the single source of truth.** Script, image prompts, voice,
45
- fonts, colours, stat cards and measured durations all live in
46
- `public/<slug>/story.json`. The composition reads it through
47
- `calculateMetadata`. Never hardcode a duration, size or asset path in a component.
48
- 2. **Audio drives length.** `npm run generate` measures every voice file and
49
- writes `durationInFrames` back. `durationInFrames` and
50
- `audioDurationInSeconds` are outputs, never hand edited. To lengthen a video,
51
- change the words or raise `outro.durationInFrames`, never stretch a scene.
52
- 3. **Show the narration before generating.** Voices and images cost money and
53
- take minutes. A wrong figure caught in review is free.
54
- 4. **Facts come only from the given context.** Nothing inferred, rounded or
55
- assumed. When the source contradicts itself, prefer body text over headline
56
- and tell the user which reading was used.
57
- 5. **Spell numbers as words in narration, digits only on stat cards.** "thirty
58
- four thousand crore" is spoken, `Rs 34,387 cr` is shown.
59
- 6. **Never name a real person in an image prompt.** Use a reference photo the
60
- user owns through the edit model, or describe the person generically.
61
- In an edit prompt the likeness clause comes first, scene direction second.
62
- 7. **One art style for the whole story.** `style.artPrompt` is prepended to
63
- every image prompt. That single string is what makes the frames feel like
64
- one film rather than a stock photo set.
65
- 8. **Animate with `useCurrentFrame()` and `interpolate()`,** inline in the
66
- `style` prop, always clamped. CSS transitions, CSS animations and Tailwind
67
- animation classes render as still frames.
68
- 9. **Use `scale`, `translate`, `rotate` CSS properties,** not `transform`
69
- strings, with `output: "perceptual-scale"` on scale animations.
70
- 10. **Respect the video safe area.** 80px from the sides, 100px from top and
71
- bottom at 1080 wide, scaled by composition width. Headlines at least 84px,
72
- supporting text at least 44px on the same scale. Take sizes from
73
- `getLayout()`, never typed pixel constants.
74
- 11. **Image ids are global across the story,** not per scene. A reused id
75
- silently overwrites a frame, and zod will not catch it.
76
- 12. **Skip work that already exists.** The generator skips any voice or image
77
- already on disk. Delete exactly what should change and rerun; `--force`
78
- should be rare.
79
- 13. **Never commit `.env`, a key, or generated media.** `story.json` regenerates
80
- everything else, and keys must never reach a settings file or a skill file.
81
-
82
- ## Modular Rule Files
83
-
84
- | Rule File | Topic |
85
- |---|---|
86
- | [story-json](rules/story-json.md) | The schema field by field, full example, cheap edit recipes |
87
- | [narration](rules/narration.md) | Script shape, word budget per duration, TTS-safe phrasing, stat cards |
88
- | [voices](rules/voices.md) | Complete bulbul voice catalog, 11 languages, pace and temperature, font pairing |
89
- | [images](rules/images.md) | FLUX 2 models, prompt recipe, reference photos, likeness, real failure modes |
90
- | [models](rules/models.md) | Every model id, where it is configured, how to choose, cheap iteration loop |
91
- | [story-formats](rules/story-formats.md) | Format catalog with scene skeletons and stat placement |
92
- | [composition](rules/composition.md) | Remotion best practices the components follow |
93
- | [workflow](rules/workflow.md) | Commands, key verification, cost and timing, troubleshooting |
94
- | [pitfalls](rules/pitfalls.md) | The fourteen common mistakes, plus both checklists |
95
-
96
- ## Story Templates (in rules/assets/)
97
-
98
- Schema-validated starting points. Copy to `public/<slug>/story.json`, change
99
- `slug` and `compositionId`, rewrite the narration and prompts, then generate.
100
-
101
- | Format | Path | Length | Scenes | Images |
102
- |---|---|---|---|---|
103
- | Biography | `assets/biography/story.json` | 60s | 6 | 12, uses a reference photo |
104
- | Concept explainer | `assets/explainer/story.json` | 60s | 6 | 9, metaphor led |
105
- | Vertical short | `assets/reel/story.json` | 30s | 3 | 3, 1080x1920 |
106
- | Numbered list | `assets/listicle/story.json` | 60s | 6 | 7, numbered stat cards |
107
- | News or event | `assets/news/story.json` | 45s | 5 | 7, dated claims |
108
- | Myth versus fact | `assets/myth-buster/story.json` | 45s | 5 | 5, alternating |
109
-
110
- ## Companion Skills
111
-
112
- | Skill | Use for |
113
- |---|---|
114
- | `story-setup` | First run: Node check, install, `.env`, key verification, version alignment |
115
- | `story-new` | Context to finished video, with a script review step |
116
- | `story-render` | Change one line, one image, the voice or the orientation, then re-render |
117
-
118
- ## Pipeline
119
-
120
- ```
121
- context (article, notes, a paragraph, a page already read)
122
- |
123
- | npm run draft OpenAI, optional. Or write story.json yourself.
124
- v
125
- public/<slug>/story.json script, image prompts, voice, style, stats
126
- |
127
- | npm run generate Sarvam voices, FLUX 2 images, measured durations
128
- v
129
- public/<slug>/ voice-0.wav ... image-1.jpg ... story.json updated
130
- |
131
- | calculateMetadata reads story.json, sets size, fps, durationInFrames
132
- v
133
- npx -y @autoaiai/aicut@latest render
134
- ```
135
-
136
- ## Instructions
137
-
138
- 0. **Check the pipeline exists before anything else.** These skills drive a
139
- Remotion project. If the skills were installed on their own, `cli/` and
140
- `src/` are not present yet and must be fetched once:
141
-
142
- ```bash
143
- test -f cli/generate.ts && test -f src/Root.tsx && echo present || echo missing
144
- ```
145
- ```
146
- If missing, run the `story-setup` skill, which fetches the project with
147
- `npx --yes degit marketcalls/story-telling story-telling`, installs
148
- dependencies, creates `.env` and verifies the keys. Everything below runs
149
- from the project root.
150
- 1. Read the rules you need from the table above. `story-formats` first if the
151
- shape is not decided, `narration` and `images` before writing anything.
152
- 2. Confirm the environment: `.env` with `SARVAM_API_KEY` and `FAL_KEY`,
153
- `npm install` done. If unsure, run the `story-setup` skill.
154
- 3. Settle three things with the user if not already clear: orientation, length
155
- in seconds, and whether reference photos are involved.
156
- 4. Write `public/<slug>/story.json` from a template, or draft it with
157
- `npm run draft` and then fix the facts by hand.
158
- 5. Show the narration and wait for approval.
159
- 6. `npm run generate -- --slug <slug>`.
160
- 7. Preview with `npm run studio`, then render.
161
- 8. Run the shipping checklist in `rules/pitfalls.md`.
162
- 9. Report measured numbers: scene count, duration, image count, output path and
163
- size, plus any assumption made about an ambiguous fact.
164
- ```
165
-
166
- ## Commands
167
-
168
- ```bash
169
- npm run story -- --slug big-bull --context ./article.md --seconds 60 [--render]
170
- npm run draft -- --slug big-bull --context ./article.md --orientation vertical
171
- npm run generate -- --slug big-bull [--only voice|images] [--force] [--logs]
172
- npm run studio
173
- npm run typecheck
174
- npx -y @autoaiai/aicut@latest render
175
- ```
176
- ```
177
- `--context` accepts a file path or the text itself. Any folder under `public/`
178
- containing a `story.json` becomes a composition automatically, named after the
179
- slug in PascalCase, so nothing is registered by hand.
180
- ```
181
-
182
- ## Project Layout
183
-
184
- ```
185
- .env keys and every model id
186
- cli/
187
- env.ts loads .env from here and from the parent folder
188
- service.ts Sarvam, FLUX 2 text to image, FLUX 2 edit, OpenAI
189
- draft.ts context -> story.json
190
- generate.ts story.json -> assets -> measured durations
191
- story.ts draft, generate and optionally render in one go
192
- src/
193
- Root.tsx story discovery, calculateMetadata
194
- StoryVideo.tsx scene timeline, audio, outro
195
- components/ ImageLayer, Subtitle, StatCard, TitleCard, OutroCard
196
- lib/schema.ts zod schema shared by the CLI and the composition
197
- lib/layout.ts safe areas and type scale, both orientations
198
- lib/fonts.ts module level font loading
199
- public/<slug>/ story.json, voice-N.wav, image-N.jpg
200
- out/ rendered mp4
201
- ```
202
-
203
- ## Worked Example
204
-
205
- `public/jhunjhunwala/story.json` is a complete 6 scene, 58.7 second landscape
206
- story: cartoon art, two reference photos restyled through `flux-2-pro/edit`,
207
- stat cards on four scenes, and a silent outro. Read it before writing a new one.
208
- Its media files are gitignored, so regenerate them with
209
- `npm run generate -- --slug jhunjhunwala`.
210
-
211
- ## Example Usage
212
-
213
- `/story-telling turn this article into a sixty second explainer`
214
- `/story-new big-bull ./article.md 60 landscape`
215
- `/story-render big-bull images`
216
-
217
- ## Source
218
-
219
- Rewritten for AICUT from [`marketcalls/story-telling`](https://github.com/marketcalls/story-telling)
220
- (MIT), .claude/skills/story-telling/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
221
-
222
- The repository holds 4 skills; this is the one its entry stands for.
@@ -1,130 +0,0 @@
1
- ---
2
- name: composition
3
- description: Remotion best practices the components follow, and how to extend them safely
4
- ---
5
-
6
- # Composition
7
-
8
- The Remotion rules this project is built on. Follow them when editing the
9
- components or adding a new one.
10
-
11
- ## Animation
12
-
13
- Drive everything from `useCurrentFrame()` and `interpolate()`. CSS
14
- `transition`, CSS `animation` and Tailwind animation classes do not render:
15
- each frame is captured independently, so there is no wall clock for the browser
16
- to animate against.
17
-
18
- Keep the `interpolate()` call inline in the `style` prop. Studio can then edit
19
- the keyframes and write them back to the source; a value hoisted into a
20
- variable cannot be edited that way.
21
-
22
- ```tsx
23
- // Good
24
- style={{
25
- opacity: interpolate(frame, [0, 26], [0, 1], {
26
- extrapolateLeft: "clamp",
27
- extrapolateRight: "clamp",
28
- easing: Easing.bezier(0.16, 1, 0.3, 1),
29
- }),
30
- }}
31
-
32
- // Not editable in Studio, and drifts out of sync with the markup
33
- const opacity = interpolate(frame, [0, 26], [0, 1]);
34
- style={{ opacity }}
35
- ```
36
-
37
- Use the `scale`, `translate` and `rotate` CSS properties rather than a
38
- `transform` string, and pass `output: "perceptual-scale"` on scale animations
39
- so growth reads as linear to the eye.
40
-
41
- Always clamp: `extrapolateLeft: "clamp", extrapolateRight: "clamp"`. Without it
42
- a value keeps running past its range and produces negative opacity or inverted
43
- scale at the edges of a sequence.
44
-
45
- ## Interactive markup
46
-
47
- Wrap meaningful blocks in `Interactive.Div` with a `name`, and give
48
- `AbsoluteFill` and `Sequence` names too. Those names become the Studio timeline
49
- and the click-to-source targets. It costs nothing at render time.
50
-
51
- ## Media
52
-
53
- - Audio and video: `<Audio>` and `<Video>` from `@remotion/media`.
54
- - Images: `<CanvasImage>` from `remotion`.
55
- - Animated formats: `<AnimatedImage>`.
56
- - Always reference `public/` files through `staticFile()`.
57
-
58
- Sarvam returns WAV. Remotion plays it directly, so there is no MP3 conversion
59
- step and no ffmpeg dependency anywhere in this project.
60
-
61
- ## Duration
62
-
63
- `calculateMetadata` on the `<Composition>` fetches `story.json` and returns
64
- `width`, `height`, `fps`, `durationInFrames`, `defaultOutName` and the parsed
65
- story as props. The values on `<Composition>` itself are placeholders.
66
-
67
- ```tsx
68
- const calculateMetadata: CalculateMetadataFunction<StoryVideoProps> = async ({
69
- props,
70
- abortSignal,
71
- }) => {
72
- const response = await fetch(props.storyUrl, { signal: abortSignal });
73
- const story = storySchema.parse(await response.json());
74
- const { width, height } = DIMENSIONS[story.orientation];
75
- return {
76
- width,
77
- height,
78
- fps: story.fps,
79
- durationInFrames: totalFrames(story),
80
- defaultOutName: story.slug,
81
- props: { ...props, story },
82
- };
83
- };
84
- ```
85
-
86
- Pass the `abortSignal` through to `fetch` so stale requests are cancelled when
87
- props change in the Studio.
88
-
89
- Scene lengths come from the audio measurement in `story.json`, so the timeline
90
- cannot drift. If you ever add `<TransitionSeries>`, remember the total shrinks
91
- by the overlap of each transition and the metadata must subtract it.
92
-
93
- ## Layout
94
-
95
- `src/lib/layout.ts` derives every size from `width / 1080`:
96
-
97
- - Safe area: 80px sides, 100px top and bottom, scaled.
98
- - Headline at least 84px, supporting text at least 44px, scaled.
99
- - Subtitles sit `100 * scale` from the bottom, capped by `fitText` to the safe
100
- width so a long word shrinks instead of overflowing.
101
- - Vertical frames get 4 word subtitle groups instead of 6, and the stat card
102
- moves from top right to top centre.
103
-
104
- This is why one component serves both 1920x1080 and 1080x1920. When adding an
105
- element, take its sizes from `getLayout()` rather than typing pixel constants.
106
-
107
- ## Fonts
108
-
109
- Load fonts at module level in `src/lib/fonts.ts`, never inside a component, and
110
- request only the weights and subsets used. A bare `loadFont()` pulls every
111
- weight and subset, which is dozens of network requests per family on every
112
- render. Asking for a weight a family does not ship throws at render time:
113
- Space Grotesk stops at 700.
114
-
115
- ## Adding a composition
116
-
117
- Nothing to register. `Root.tsx` lists `getStaticFiles()`, finds every
118
- `<slug>/story.json` under `public/`, and creates one composition per story with
119
- the slug in PascalCase as the id. Drop a folder in, it appears in the Studio.
120
-
121
- ## Rendering
122
-
123
- ```bash
124
- npx remotion render <CompositionId> out/<slug>.mp4 --codec h264
125
- ```
126
-
127
- Keep all `@remotion/*` packages on one version, with the `mediabunny` version
128
- that matches. A mixed install fails at bundling with an error like
129
- `export 'Logging' was not found in 'mediabunny'`. Check with
130
- `npx remotion versions`, fix with `npx remotion upgrade`.
@@ -1,119 +0,0 @@
1
- ---
2
- name: images
3
- description: FLUX 2 models on fal.ai, prompt recipe, reference photos, and what actually goes wrong
4
- ---
5
-
6
- # Images
7
-
8
- Two models, both wrapped in `cli/service.ts`, both selected from `.env`.
9
-
10
- | Purpose | Env var | Default |
11
- |---|---|---|
12
- | Text to image | `FLUX_TEXT_MODEL` | `fal-ai/flux-2-pro` |
13
- | Restyle a reference photo | `FLUX_EDIT_MODEL` | `fal-ai/flux-2-pro/edit` |
14
-
15
- Other text to image endpoints, roughly best to fastest: `fal-ai/flux-2-max`,
16
- `fal-ai/flux-2-pro`, `fal-ai/flux-2`, `fal-ai/flux-2-flex`,
17
- `fal-ai/flux-2/turbo`, `fal-ai/flux-2/flash`. Each has a matching `/edit`
18
- endpoint. Use `flash` while iterating on prompt wording, then switch back.
19
-
20
- ## Text to image
21
-
22
- ```ts
23
- await generateImage({
24
- prompt, // artPrompt + scene prompt, joined by the generator
25
- path: "public/slug/image-1.jpg",
26
- imageSize: { width: 1920, height: 1080 }, // or 1080x1920 for vertical
27
- logs: true,
28
- });
29
- ```
30
-
31
- `image_size` takes an explicit `{width, height}` or a preset such as
32
- `landscape_4_3`. The generator always passes explicit pixels matched to the
33
- composition, so nothing is cropped at render time.
34
-
35
- ## Editing a reference photo
36
-
37
- The edit model needs public URLs, so local files are uploaded to fal storage
38
- first. `uploadToFal` does that once per reference and caches the URL.
39
-
40
- Pass more than one photo of the same person when you have them. The model sees
41
- the face from several angles and the likeness holds across far more frames:
42
-
43
- ```json
44
- { "id": 9, "reference": ["face", "portrait"], "prompt": "Keep his face ..." }
45
- ```
46
-
47
- ```ts
48
- const url = await uploadToFal("../photo/portrait.png");
49
- await editImage({
50
- prompt,
51
- imageUrls: [url],
52
- path: "public/slug/image-9.jpg",
53
- imageSize: { width: 1920, height: 1080 }, // "auto" keeps the input ratio
54
- });
55
- ```
56
-
57
- `"auto"` is accepted by the edit endpoint only, never by text to image. Prefer
58
- explicit pixels: a portrait reference at `"auto"` produces a portrait frame,
59
- which `objectFit: cover` then crops through the subject's face. The generator
60
- tries explicit size first and falls back to `"auto"` only if the endpoint
61
- rejects it.
62
-
63
- ## Prompt recipe
64
-
65
- Final prompt = `style.artPrompt` + `". "` + the scene's `prompt`.
66
-
67
- Keep the style string in `story.json`, never in the scene prompt. The scene
68
- prompt describes subject, action, setting, light and mood, and nothing else.
69
-
70
- ```
71
- subject doing something, in a place, with this light, this mood
72
- ```
73
-
74
- Good: "A small neat stack of vintage Indian rupee notes and a few coins on a
75
- wooden table beside a leather ledger and a fountain pen, single warm desk lamp,
76
- dramatic shadows, sense of a tiny beginning."
77
-
78
- ## Likeness
79
-
80
- To keep a real person recognisable through the edit model, say so explicitly:
81
-
82
- > Keep his face, moustache, spectacles and Indian features clearly
83
- > recognisable, but make him look younger, in his mid twenties, in a plain
84
- > white shirt. Place him ...
85
-
86
- Without that clause the model drifts to a generic face within one or two
87
- sentences of scene description. One reference photo can drive many frames with
88
- different age, wardrobe and setting: upload once, reuse the URL.
89
-
90
- Never put a real person's name in a prompt. Either supply a reference photo the
91
- user owns, or describe the person generically ("a veteran investor in a black
92
- Nehru jacket").
93
-
94
- ## What goes wrong in practice
95
-
96
- - **Garbled signage.** FLUX paints text-like shapes even with "no text, no
97
- lettering, no numbers" in the style string. Compose so boards, screens and
98
- posters sit at the frame edges where the crop and vignette hide them.
99
- - **Western default faces.** Crowd and background characters drift western
100
- unless ethnicity is stated in the style string, not just the scene prompt.
101
- - **Unprocessable Entity.** A transient fal error. The wrapper retries with
102
- backoff; a single retry usually clears it.
103
- - **Aspect mismatch after an orientation change.** Images are generated at the
104
- composition size. Change `orientation` and every jpg is stale: delete them
105
- and rerun. Voices are unaffected.
106
- - **Safety filter.** `FLUX_SAFETY_TOLERANCE` runs "1" strictest to "5" most
107
- permissive; the default is "2". Raise it only when a legitimate prompt is
108
- being blocked, and never to produce content of a real person that they did
109
- not consent to.
110
-
111
- ## How many images
112
-
113
- Two per scene is the default: each gets half the scene, cross fades over 22
114
- frames, and a slow Ken Burns push that alternates direction so consecutive
115
- scenes do not feel mechanical. One image per scene is calmer and cheaper.
116
- Three or more in a 10 second scene flickers.
117
-
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- At 12 images a 60 second story is the bulk of the cost. Draft the prompts, show
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- them to the user, then generate.
@@ -1,98 +0,0 @@
1
- ---
2
- name: models
3
- description: Every model the pipeline can use, where it is configured, and how to choose
4
- ---
5
-
6
- # Models
7
-
8
- Nothing is hardcoded. Every model id is read from `.env` by `cli/env.ts` and
9
- pushed into `cli/service.ts` through `setModels()`. Changing a provider version
10
- is an edit to one line of `.env`.
11
-
12
- | Purpose | Variable | Default |
13
- |---|---|---|
14
- | Narration | `SARVAM_MODEL` | `bulbul:v3` |
15
- | Default voice | `SARVAM_SPEAKER` | `shubh` |
16
- | Default language | `SARVAM_LANGUAGE` | `en-IN` |
17
- | Text to image | `FLUX_TEXT_MODEL` | `fal-ai/flux-2-pro` |
18
- | Reference restyle | `FLUX_EDIT_MODEL` | `fal-ai/flux-2-pro/edit` |
19
- | Image safety filter | `FLUX_SAFETY_TOLERANCE` | `2` |
20
- | Image format | `FLUX_OUTPUT_FORMAT` | `jpeg` |
21
- | Story drafting | `OPENAI_MODEL` | `gpt-4.1` |
22
-
23
- `story.json` overrides `.env` for anything it sets: `.env` holds the defaults,
24
- the story holds the decisions for that particular video.
25
-
26
- ## Narration, Sarvam AI
27
-
28
- | Model | Voices | Notes |
29
- |---|---|---|
30
- | `bulbul:v3` | 37 | Default. `temperature`, 2500 characters, 30+ voices. |
31
- | `bulbul:v2` | 7 | Legacy. `pitch` and `loudness`, 1500 characters. Different voice names. |
32
-
33
- Switching to v2 also means switching the speaker: see `voices.md`.
34
-
35
- ## Images, FLUX 2 on fal.ai
36
-
37
- Text to image, roughly best to fastest:
38
-
39
- | Model | Use for |
40
- |---|---|
41
- | `fal-ai/flux-2-max` | Hero frames, thumbnails, anything held on screen long |
42
- | `fal-ai/flux-2-pro` | The default. Strong quality at a sane price |
43
- | `fal-ai/flux-2` | Base model, cheaper than pro |
44
- | `fal-ai/flux-2-flex` | When you want to tune steps and guidance |
45
- | `fal-ai/flux-2/turbo` | Bulk background frames, softer detail |
46
- | `fal-ai/flux-2/flash` | Prompt iteration only, then switch back |
47
- | `fal-ai/flux-2/klein/9b`, `.../klein/4b/base` | Small open models |
48
-
49
- Every one of those has a matching `/edit` endpoint for reference photos:
50
- `fal-ai/flux-2-pro/edit`, `fal-ai/flux-2-max/edit`, `fal-ai/flux-2/turbo/edit`,
51
- and so on. Always pair the edit endpoint with the text model, otherwise the
52
- reference frames and the scenery frames end up in visibly different styles.
53
-
54
- There are also LoRA gallery endpoints such as
55
- `fal-ai/flux-2-lora-gallery/digital-comic-art` and
56
- `.../ballpoint-pen-sketch`. These lock a look far harder than a prompt can, so
57
- they are worth it when a series needs to be visually identical across many
58
- videos.
59
-
60
- Workflow that saves money: set `FLUX_TEXT_MODEL=fal-ai/flux-2/flash`, generate
61
- all images, look at them, fix the prompts in `story.json`, then delete the jpgs,
62
- switch back to pro or max and regenerate.
63
-
64
- ## Drafting, OpenAI
65
-
66
- Any chat completions model with JSON mode. Verified present on this account at
67
- the time of writing:
68
-
69
- ```
70
- gpt-5.5 gpt-5.5-pro gpt-5.4 gpt-5.4-mini gpt-5.4-nano
71
- gpt-5.2 gpt-5.1 gpt-5 gpt-5-mini gpt-5-nano
72
- gpt-4.1 gpt-4.1-mini gpt-4.1-nano gpt-4o gpt-4o-mini
73
- o3 o3-mini o4-mini
74
- ```
75
-
76
- Re-check rather than trusting this list:
77
-
78
- ```bash
79
- curl -s https://api.openai.com/v1/models -H "Authorization: Bearer $OPENAI_API_KEY" \
80
- | python3 -c "import sys,json;print('\n'.join(sorted(m['id'] for m in json.load(sys.stdin)['data'])))"
81
- ```
82
-
83
- Drafting is one call per story and is the cheapest step by far, so a stronger
84
- model here is good value. It is also entirely optional: writing `story.json`
85
- by hand produces better narration and removes any risk of invented facts.
86
-
87
- ## Adding a provider
88
-
89
- `cli/service.ts` is the only file that talks to an API. To swap in a different
90
- TTS or image provider:
91
-
92
- 1. Add a wrapper function with the same shape as `generateVoice` or
93
- `generateImage`, writing to the same output path.
94
- 2. Add its model id to the `models` object and to `cli/env.ts`.
95
- 3. Document it in `.env.example`.
96
-
97
- Nothing in `src/` changes: the composition only ever reads `story.json` and the
98
- files in `public/<slug>/`.
@@ -1,87 +0,0 @@
1
- ---
2
- name: narration
3
- description: Writing the spoken script, word counts, and TTS-safe phrasing for Sarvam bulbul
4
- ---
5
-
6
- # Narration
7
-
8
- The script is the video. Artwork supports it, it does not carry it.
9
-
10
- ## Length
11
-
12
- At `pace: 1.05` on bulbul:v3, English narration runs at roughly 165 words per
13
- minute. Budget:
14
-
15
- | Target | Words | Scenes |
16
- |---|---|---|
17
- | 30 seconds | 80 to 90 | 3 |
18
- | 60 seconds | 160 to 175 | 6 |
19
- | 90 seconds | 250 to 265 | 9 |
20
-
21
- Per scene: 24 to 32 words, which lands between 8 and 11 seconds. Shorter than
22
- 20 words and the cut feels abrupt; longer than 35 and the images go stale.
23
-
24
- Measured example, the six scene Jhunjhunwala story: 168 words produced 55.6
25
- seconds of audio, plus a 3.1 second outro card for 58.7 seconds total.
26
-
27
- If the total comes in short and a round minute matters, add outro frames rather
28
- than padding the script. Never stretch a scene past its audio: the subtitles
29
- are spread across the scene duration and would drift out of sync.
30
-
31
- ## Shape
32
-
33
- - Scene 1 is a hook: the single most striking fact, stated flat, no throat
34
- clearing. Not "today we will look at".
35
- - The middle scenes each carry exactly one idea. If a scene needs two numbers,
36
- it is two scenes.
37
- - The last narrated scene lands the payoff the hook promised.
38
- - The outro card is a title, not a sentence. Three to five words.
39
-
40
- ## TTS-safe phrasing
41
-
42
- Sarvam reads what you write, literally.
43
-
44
- - Spell numbers as words: "thirty four thousand crore", "nineteen eighty five",
45
- "two hundred fifty times". Digits get read inconsistently. If you must keep
46
- digits, the Sarvam docs ask for commas above four digits, "10,000" not "10000".
47
- - No hyphens, ampersands, brackets, slashes, asterisks or emoji. Write "and",
48
- and split the sentence instead of using a dash.
49
- - Avoid abbreviations that are read as words: write "CA" only if you want the
50
- letters, write "chartered accountant" if you want the phrase.
51
- - For API and code names, write them the way they should sound: "client dot
52
- place order", not "client.placeorder()".
53
- - Percentages: "six point five percent" is safer than "6.5%".
54
- - Keep sentences under about 25 words. Long clauses make the model rush.
55
-
56
- ## Facts
57
-
58
- - Every claim comes from the given context. Nothing is inferred, rounded or
59
- "commonly known".
60
- - When the context conflicts with itself, prefer the body text over the
61
- headline, and tell the user which figure was used. The Jhunjhunwala article
62
- says 34,384 crore in the title and 34,387 crore in the body: the narration
63
- uses 34,387 and the title card keeps the headline figure.
64
- - Dates carry their source: "Forbes, three July twenty twenty one", not "today".
65
- - Do not describe a living person's current state from a dated source.
66
-
67
- ## Stat cards
68
-
69
- The card shows what the voice cannot: exact digits.
70
-
71
- - `value` short and numeric: `Rs 5,000`, `250x`, `6.50%`, `Rs 34,387 cr`.
72
- - `label` upper case, under seven words, and carries the qualifier or date:
73
- `NET WORTH, FORBES, 3 JULY 2021`.
74
- - At most one card per scene, and not on every scene. Four cards in six scenes
75
- is already busy.
76
- - A card that repeats the narration word for word is noise. It should add the
77
- precision the spoken line deliberately rounded off.
78
-
79
- ## Subtitles
80
-
81
- Subtitles are generated from `narration`, not authored separately. The text is
82
- split into word groups (6 landscape, 4 vertical) spread evenly across the scene.
83
- This tracks the voice closely enough without word level timestamps, which is why
84
- scene duration must equal audio duration exactly.
85
-
86
- Consequence: one very long word or a 40 word scene makes groups flash by. Keep
87
- scenes inside the word budget and the subtitles stay readable.