@autoaiai/aicut 0.1.11 → 0.1.13
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/MANUAL.md +94 -94
- package/package.json +1 -1
- package/skills/aicut-motion/SKILL.md +69 -3
- package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
- package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
- package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/041-manga-page/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/043-light-painting/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/048-transit-map/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/code.js +559 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/049-gouache-travel-poster/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/code.js +943 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/050-napkin-sketch/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/code.js +730 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/052-radiograph-on-lightbox/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/code.js +782 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/053-vaporwave/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/code.js +504 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/054-ebru-paper-marbling/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/code.js +517 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/055-isotype-pictograms/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/code.js +713 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/056-soft-3d-clay/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/code.js +717 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/057-cross-stitch-sampler/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/code.js +540 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/058-constructivist-propaganda/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/code.js +524 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/059-pocket-monochrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/code.js +934 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/060-botanical-plate/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/code.js +690 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/061-kinetic-type/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/code.js +612 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/062-byzantine-mosaic/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/code.js +666 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/063-y2k-liquid-chrome/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/code.js +651 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/064-sticky-note-wall/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/code.js +656 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/065-vintage-newsprint/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/code.js +672 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/066-hidden-line-wireframe/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/code.js +548 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/067-memphis-group/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/code.js +989 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/068-ballpoint-notebook/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/code.js +440 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/069-op-art-sphere/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/code.js +895 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/070-topographic-survey/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/code.js +563 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/071-pointillist-afternoon/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/code.js +627 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/poster.jpg +0 -0
- package/skills/aicut-motion/assets/atlas/styles/072-vector-arcade-1980/style.json +13 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/code.js +1096 -0
- package/skills/aicut-motion/assets/atlas/styles/073-patent-drawing/poster.jpg +0 -0
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Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
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binding; look at the frames `look` writes before saying a film is done.
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## Critical Rules
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1. **story.json is the single source of truth.** Script, image prompts, voice,
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fonts, colours, stat cards and measured durations all live in
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`public/<slug>/story.json`. The composition reads it through
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`calculateMetadata`. Never hardcode a duration, size or asset path in a component.
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2. **Audio drives length.** `npm run generate` measures every voice file and
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writes `durationInFrames` back. `durationInFrames` and
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`audioDurationInSeconds` are outputs, never hand edited. To lengthen a video,
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change the words or raise `outro.durationInFrames`, never stretch a scene.
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3. **Show the narration before generating.** Voices and images cost money and
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take minutes. A wrong figure caught in review is free.
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4. **Facts come only from the given context.** Nothing inferred, rounded or
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assumed. When the source contradicts itself, prefer body text over headline
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and tell the user which reading was used.
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5. **Spell numbers as words in narration, digits only on stat cards.** "thirty
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four thousand crore" is spoken, `Rs 34,387 cr` is shown.
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6. **Never name a real person in an image prompt.** Use a reference photo the
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user owns through the edit model, or describe the person generically.
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In an edit prompt the likeness clause comes first, scene direction second.
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7. **One art style for the whole story.** `style.artPrompt` is prepended to
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every image prompt. That single string is what makes the frames feel like
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one film rather than a stock photo set.
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8. **Animate with `useCurrentFrame()` and `interpolate()`,** inline in the
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`style` prop, always clamped. CSS transitions, CSS animations and Tailwind
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animation classes render as still frames.
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9. **Use `scale`, `translate`, `rotate` CSS properties,** not `transform`
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strings, with `output: "perceptual-scale"` on scale animations.
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10. **Respect the video safe area.** 80px from the sides, 100px from top and
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bottom at 1080 wide, scaled by composition width. Headlines at least 84px,
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supporting text at least 44px on the same scale. Take sizes from
|
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`getLayout()`, never typed pixel constants.
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11. **Image ids are global across the story,** not per scene. A reused id
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silently overwrites a frame, and zod will not catch it.
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12. **Skip work that already exists.** The generator skips any voice or image
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already on disk. Delete exactly what should change and rerun; `--force`
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should be rare.
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13. **Never commit `.env`, a key, or generated media.** `story.json` regenerates
|
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everything else, and keys must never reach a settings file or a skill file.
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## Modular Rule Files
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| Rule File | Topic |
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|---|---|
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| [story-json](rules/story-json.md) | The schema field by field, full example, cheap edit recipes |
|
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|
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| [narration](rules/narration.md) | Script shape, word budget per duration, TTS-safe phrasing, stat cards |
|
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| [voices](rules/voices.md) | Complete bulbul voice catalog, 11 languages, pace and temperature, font pairing |
|
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| [images](rules/images.md) | FLUX 2 models, prompt recipe, reference photos, likeness, real failure modes |
|
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|
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| [models](rules/models.md) | Every model id, where it is configured, how to choose, cheap iteration loop |
|
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|
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| [story-formats](rules/story-formats.md) | Format catalog with scene skeletons and stat placement |
|
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| [composition](rules/composition.md) | Remotion best practices the components follow |
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| [workflow](rules/workflow.md) | Commands, key verification, cost and timing, troubleshooting |
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| [pitfalls](rules/pitfalls.md) | The fourteen common mistakes, plus both checklists |
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## Story Templates (in rules/assets/)
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|
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Schema-validated starting points. Copy to `public/<slug>/story.json`, change
|
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`slug` and `compositionId`, rewrite the narration and prompts, then generate.
|
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|
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| Format | Path | Length | Scenes | Images |
|
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|---|---|---|---|---|
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| Biography | `assets/biography/story.json` | 60s | 6 | 12, uses a reference photo |
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| Concept explainer | `assets/explainer/story.json` | 60s | 6 | 9, metaphor led |
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| Vertical short | `assets/reel/story.json` | 30s | 3 | 3, 1080x1920 |
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| Numbered list | `assets/listicle/story.json` | 60s | 6 | 7, numbered stat cards |
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| News or event | `assets/news/story.json` | 45s | 5 | 7, dated claims |
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| Myth versus fact | `assets/myth-buster/story.json` | 45s | 5 | 5, alternating |
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## Companion Skills
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| Skill | Use for |
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|---|---|
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| `story-setup` | First run: Node check, install, `.env`, key verification, version alignment |
|
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| `story-new` | Context to finished video, with a script review step |
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| `story-render` | Change one line, one image, the voice or the orientation, then re-render |
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## Pipeline
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-
|
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```
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context (article, notes, a paragraph, a page already read)
|
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|
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| npm run draft OpenAI, optional. Or write story.json yourself.
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v
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public/<slug>/story.json script, image prompts, voice, style, stats
|
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|
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| npm run generate Sarvam voices, FLUX 2 images, measured durations
|
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v
|
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|
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public/<slug>/ voice-0.wav ... image-1.jpg ... story.json updated
|
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|
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|
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|
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| calculateMetadata reads story.json, sets size, fps, durationInFrames
|
|
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|
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v
|
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|
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npx -y @autoaiai/aicut@latest render
|
|
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|
-
```
|
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-
|
|
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|
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## Instructions
|
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|
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|
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|
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0. **Check the pipeline exists before anything else.** These skills drive a
|
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|
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Remotion project. If the skills were installed on their own, `cli/` and
|
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|
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`src/` are not present yet and must be fetched once:
|
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|
-
|
|
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|
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```bash
|
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|
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test -f cli/generate.ts && test -f src/Root.tsx && echo present || echo missing
|
|
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|
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```
|
|
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|
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```
|
|
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|
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If missing, run the `story-setup` skill, which fetches the project with
|
|
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|
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`npx --yes degit marketcalls/story-telling story-telling`, installs
|
|
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|
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dependencies, creates `.env` and verifies the keys. Everything below runs
|
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|
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from the project root.
|
|
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|
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1. Read the rules you need from the table above. `story-formats` first if the
|
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|
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shape is not decided, `narration` and `images` before writing anything.
|
|
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|
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2. Confirm the environment: `.env` with `SARVAM_API_KEY` and `FAL_KEY`,
|
|
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|
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`npm install` done. If unsure, run the `story-setup` skill.
|
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|
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3. Settle three things with the user if not already clear: orientation, length
|
|
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|
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in seconds, and whether reference photos are involved.
|
|
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|
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4. Write `public/<slug>/story.json` from a template, or draft it with
|
|
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|
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`npm run draft` and then fix the facts by hand.
|
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158
|
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5. Show the narration and wait for approval.
|
|
159
|
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6. `npm run generate -- --slug <slug>`.
|
|
160
|
-
7. Preview with `npm run studio`, then render.
|
|
161
|
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8. Run the shipping checklist in `rules/pitfalls.md`.
|
|
162
|
-
9. Report measured numbers: scene count, duration, image count, output path and
|
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163
|
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size, plus any assumption made about an ambiguous fact.
|
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164
|
-
```
|
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|
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|
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## Commands
|
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|
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|
|
168
|
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```bash
|
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|
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npm run story -- --slug big-bull --context ./article.md --seconds 60 [--render]
|
|
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|
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npm run draft -- --slug big-bull --context ./article.md --orientation vertical
|
|
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|
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npm run generate -- --slug big-bull [--only voice|images] [--force] [--logs]
|
|
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|
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npm run studio
|
|
173
|
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npm run typecheck
|
|
174
|
-
npx -y @autoaiai/aicut@latest render
|
|
175
|
-
```
|
|
176
|
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```
|
|
177
|
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`--context` accepts a file path or the text itself. Any folder under `public/`
|
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178
|
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containing a `story.json` becomes a composition automatically, named after the
|
|
179
|
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slug in PascalCase, so nothing is registered by hand.
|
|
180
|
-
```
|
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181
|
-
|
|
182
|
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## Project Layout
|
|
183
|
-
|
|
184
|
-
```
|
|
185
|
-
.env keys and every model id
|
|
186
|
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cli/
|
|
187
|
-
env.ts loads .env from here and from the parent folder
|
|
188
|
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service.ts Sarvam, FLUX 2 text to image, FLUX 2 edit, OpenAI
|
|
189
|
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draft.ts context -> story.json
|
|
190
|
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generate.ts story.json -> assets -> measured durations
|
|
191
|
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story.ts draft, generate and optionally render in one go
|
|
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|
-
src/
|
|
193
|
-
Root.tsx story discovery, calculateMetadata
|
|
194
|
-
StoryVideo.tsx scene timeline, audio, outro
|
|
195
|
-
components/ ImageLayer, Subtitle, StatCard, TitleCard, OutroCard
|
|
196
|
-
lib/schema.ts zod schema shared by the CLI and the composition
|
|
197
|
-
lib/layout.ts safe areas and type scale, both orientations
|
|
198
|
-
lib/fonts.ts module level font loading
|
|
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|
-
public/<slug>/ story.json, voice-N.wav, image-N.jpg
|
|
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|
-
out/ rendered mp4
|
|
201
|
-
```
|
|
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|
-
|
|
203
|
-
## Worked Example
|
|
204
|
-
|
|
205
|
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`public/jhunjhunwala/story.json` is a complete 6 scene, 58.7 second landscape
|
|
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|
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story: cartoon art, two reference photos restyled through `flux-2-pro/edit`,
|
|
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|
-
stat cards on four scenes, and a silent outro. Read it before writing a new one.
|
|
208
|
-
Its media files are gitignored, so regenerate them with
|
|
209
|
-
`npm run generate -- --slug jhunjhunwala`.
|
|
210
|
-
|
|
211
|
-
## Example Usage
|
|
212
|
-
|
|
213
|
-
`/story-telling turn this article into a sixty second explainer`
|
|
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|
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`/story-new big-bull ./article.md 60 landscape`
|
|
215
|
-
`/story-render big-bull images`
|
|
216
|
-
|
|
217
|
-
## Source
|
|
218
|
-
|
|
219
|
-
Rewritten for AICUT from [`marketcalls/story-telling`](https://github.com/marketcalls/story-telling)
|
|
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|
-
(MIT), .claude/skills/story-telling/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
|
|
221
|
-
|
|
222
|
-
The repository holds 4 skills; this is the one its entry stands for.
|
|
@@ -1,130 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: composition
|
|
3
|
-
description: Remotion best practices the components follow, and how to extend them safely
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# Composition
|
|
7
|
-
|
|
8
|
-
The Remotion rules this project is built on. Follow them when editing the
|
|
9
|
-
components or adding a new one.
|
|
10
|
-
|
|
11
|
-
## Animation
|
|
12
|
-
|
|
13
|
-
Drive everything from `useCurrentFrame()` and `interpolate()`. CSS
|
|
14
|
-
`transition`, CSS `animation` and Tailwind animation classes do not render:
|
|
15
|
-
each frame is captured independently, so there is no wall clock for the browser
|
|
16
|
-
to animate against.
|
|
17
|
-
|
|
18
|
-
Keep the `interpolate()` call inline in the `style` prop. Studio can then edit
|
|
19
|
-
the keyframes and write them back to the source; a value hoisted into a
|
|
20
|
-
variable cannot be edited that way.
|
|
21
|
-
|
|
22
|
-
```tsx
|
|
23
|
-
// Good
|
|
24
|
-
style={{
|
|
25
|
-
opacity: interpolate(frame, [0, 26], [0, 1], {
|
|
26
|
-
extrapolateLeft: "clamp",
|
|
27
|
-
extrapolateRight: "clamp",
|
|
28
|
-
easing: Easing.bezier(0.16, 1, 0.3, 1),
|
|
29
|
-
}),
|
|
30
|
-
}}
|
|
31
|
-
|
|
32
|
-
// Not editable in Studio, and drifts out of sync with the markup
|
|
33
|
-
const opacity = interpolate(frame, [0, 26], [0, 1]);
|
|
34
|
-
style={{ opacity }}
|
|
35
|
-
```
|
|
36
|
-
|
|
37
|
-
Use the `scale`, `translate` and `rotate` CSS properties rather than a
|
|
38
|
-
`transform` string, and pass `output: "perceptual-scale"` on scale animations
|
|
39
|
-
so growth reads as linear to the eye.
|
|
40
|
-
|
|
41
|
-
Always clamp: `extrapolateLeft: "clamp", extrapolateRight: "clamp"`. Without it
|
|
42
|
-
a value keeps running past its range and produces negative opacity or inverted
|
|
43
|
-
scale at the edges of a sequence.
|
|
44
|
-
|
|
45
|
-
## Interactive markup
|
|
46
|
-
|
|
47
|
-
Wrap meaningful blocks in `Interactive.Div` with a `name`, and give
|
|
48
|
-
`AbsoluteFill` and `Sequence` names too. Those names become the Studio timeline
|
|
49
|
-
and the click-to-source targets. It costs nothing at render time.
|
|
50
|
-
|
|
51
|
-
## Media
|
|
52
|
-
|
|
53
|
-
- Audio and video: `<Audio>` and `<Video>` from `@remotion/media`.
|
|
54
|
-
- Images: `<CanvasImage>` from `remotion`.
|
|
55
|
-
- Animated formats: `<AnimatedImage>`.
|
|
56
|
-
- Always reference `public/` files through `staticFile()`.
|
|
57
|
-
|
|
58
|
-
Sarvam returns WAV. Remotion plays it directly, so there is no MP3 conversion
|
|
59
|
-
step and no ffmpeg dependency anywhere in this project.
|
|
60
|
-
|
|
61
|
-
## Duration
|
|
62
|
-
|
|
63
|
-
`calculateMetadata` on the `<Composition>` fetches `story.json` and returns
|
|
64
|
-
`width`, `height`, `fps`, `durationInFrames`, `defaultOutName` and the parsed
|
|
65
|
-
story as props. The values on `<Composition>` itself are placeholders.
|
|
66
|
-
|
|
67
|
-
```tsx
|
|
68
|
-
const calculateMetadata: CalculateMetadataFunction<StoryVideoProps> = async ({
|
|
69
|
-
props,
|
|
70
|
-
abortSignal,
|
|
71
|
-
}) => {
|
|
72
|
-
const response = await fetch(props.storyUrl, { signal: abortSignal });
|
|
73
|
-
const story = storySchema.parse(await response.json());
|
|
74
|
-
const { width, height } = DIMENSIONS[story.orientation];
|
|
75
|
-
return {
|
|
76
|
-
width,
|
|
77
|
-
height,
|
|
78
|
-
fps: story.fps,
|
|
79
|
-
durationInFrames: totalFrames(story),
|
|
80
|
-
defaultOutName: story.slug,
|
|
81
|
-
props: { ...props, story },
|
|
82
|
-
};
|
|
83
|
-
};
|
|
84
|
-
```
|
|
85
|
-
|
|
86
|
-
Pass the `abortSignal` through to `fetch` so stale requests are cancelled when
|
|
87
|
-
props change in the Studio.
|
|
88
|
-
|
|
89
|
-
Scene lengths come from the audio measurement in `story.json`, so the timeline
|
|
90
|
-
cannot drift. If you ever add `<TransitionSeries>`, remember the total shrinks
|
|
91
|
-
by the overlap of each transition and the metadata must subtract it.
|
|
92
|
-
|
|
93
|
-
## Layout
|
|
94
|
-
|
|
95
|
-
`src/lib/layout.ts` derives every size from `width / 1080`:
|
|
96
|
-
|
|
97
|
-
- Safe area: 80px sides, 100px top and bottom, scaled.
|
|
98
|
-
- Headline at least 84px, supporting text at least 44px, scaled.
|
|
99
|
-
- Subtitles sit `100 * scale` from the bottom, capped by `fitText` to the safe
|
|
100
|
-
width so a long word shrinks instead of overflowing.
|
|
101
|
-
- Vertical frames get 4 word subtitle groups instead of 6, and the stat card
|
|
102
|
-
moves from top right to top centre.
|
|
103
|
-
|
|
104
|
-
This is why one component serves both 1920x1080 and 1080x1920. When adding an
|
|
105
|
-
element, take its sizes from `getLayout()` rather than typing pixel constants.
|
|
106
|
-
|
|
107
|
-
## Fonts
|
|
108
|
-
|
|
109
|
-
Load fonts at module level in `src/lib/fonts.ts`, never inside a component, and
|
|
110
|
-
request only the weights and subsets used. A bare `loadFont()` pulls every
|
|
111
|
-
weight and subset, which is dozens of network requests per family on every
|
|
112
|
-
render. Asking for a weight a family does not ship throws at render time:
|
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113
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Space Grotesk stops at 700.
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## Adding a composition
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Nothing to register. `Root.tsx` lists `getStaticFiles()`, finds every
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`<slug>/story.json` under `public/`, and creates one composition per story with
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the slug in PascalCase as the id. Drop a folder in, it appears in the Studio.
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## Rendering
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```bash
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npx remotion render <CompositionId> out/<slug>.mp4 --codec h264
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```
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Keep all `@remotion/*` packages on one version, with the `mediabunny` version
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that matches. A mixed install fails at bundling with an error like
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`export 'Logging' was not found in 'mediabunny'`. Check with
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`npx remotion versions`, fix with `npx remotion upgrade`.
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---
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name: images
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description: FLUX 2 models on fal.ai, prompt recipe, reference photos, and what actually goes wrong
|
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---
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6
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# Images
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Two models, both wrapped in `cli/service.ts`, both selected from `.env`.
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10
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| Purpose | Env var | Default |
|
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|---|---|---|
|
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| Text to image | `FLUX_TEXT_MODEL` | `fal-ai/flux-2-pro` |
|
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| Restyle a reference photo | `FLUX_EDIT_MODEL` | `fal-ai/flux-2-pro/edit` |
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-
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15
|
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Other text to image endpoints, roughly best to fastest: `fal-ai/flux-2-max`,
|
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|
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`fal-ai/flux-2-pro`, `fal-ai/flux-2`, `fal-ai/flux-2-flex`,
|
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`fal-ai/flux-2/turbo`, `fal-ai/flux-2/flash`. Each has a matching `/edit`
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endpoint. Use `flash` while iterating on prompt wording, then switch back.
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## Text to image
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```ts
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await generateImage({
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prompt, // artPrompt + scene prompt, joined by the generator
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path: "public/slug/image-1.jpg",
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imageSize: { width: 1920, height: 1080 }, // or 1080x1920 for vertical
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logs: true,
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});
|
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```
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31
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`image_size` takes an explicit `{width, height}` or a preset such as
|
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|
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`landscape_4_3`. The generator always passes explicit pixels matched to the
|
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|
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composition, so nothing is cropped at render time.
|
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|
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35
|
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## Editing a reference photo
|
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|
-
|
|
37
|
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The edit model needs public URLs, so local files are uploaded to fal storage
|
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|
-
first. `uploadToFal` does that once per reference and caches the URL.
|
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39
|
-
|
|
40
|
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Pass more than one photo of the same person when you have them. The model sees
|
|
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|
-
the face from several angles and the likeness holds across far more frames:
|
|
42
|
-
|
|
43
|
-
```json
|
|
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|
-
{ "id": 9, "reference": ["face", "portrait"], "prompt": "Keep his face ..." }
|
|
45
|
-
```
|
|
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|
-
|
|
47
|
-
```ts
|
|
48
|
-
const url = await uploadToFal("../photo/portrait.png");
|
|
49
|
-
await editImage({
|
|
50
|
-
prompt,
|
|
51
|
-
imageUrls: [url],
|
|
52
|
-
path: "public/slug/image-9.jpg",
|
|
53
|
-
imageSize: { width: 1920, height: 1080 }, // "auto" keeps the input ratio
|
|
54
|
-
});
|
|
55
|
-
```
|
|
56
|
-
|
|
57
|
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`"auto"` is accepted by the edit endpoint only, never by text to image. Prefer
|
|
58
|
-
explicit pixels: a portrait reference at `"auto"` produces a portrait frame,
|
|
59
|
-
which `objectFit: cover` then crops through the subject's face. The generator
|
|
60
|
-
tries explicit size first and falls back to `"auto"` only if the endpoint
|
|
61
|
-
rejects it.
|
|
62
|
-
|
|
63
|
-
## Prompt recipe
|
|
64
|
-
|
|
65
|
-
Final prompt = `style.artPrompt` + `". "` + the scene's `prompt`.
|
|
66
|
-
|
|
67
|
-
Keep the style string in `story.json`, never in the scene prompt. The scene
|
|
68
|
-
prompt describes subject, action, setting, light and mood, and nothing else.
|
|
69
|
-
|
|
70
|
-
```
|
|
71
|
-
subject doing something, in a place, with this light, this mood
|
|
72
|
-
```
|
|
73
|
-
|
|
74
|
-
Good: "A small neat stack of vintage Indian rupee notes and a few coins on a
|
|
75
|
-
wooden table beside a leather ledger and a fountain pen, single warm desk lamp,
|
|
76
|
-
dramatic shadows, sense of a tiny beginning."
|
|
77
|
-
|
|
78
|
-
## Likeness
|
|
79
|
-
|
|
80
|
-
To keep a real person recognisable through the edit model, say so explicitly:
|
|
81
|
-
|
|
82
|
-
> Keep his face, moustache, spectacles and Indian features clearly
|
|
83
|
-
> recognisable, but make him look younger, in his mid twenties, in a plain
|
|
84
|
-
> white shirt. Place him ...
|
|
85
|
-
|
|
86
|
-
Without that clause the model drifts to a generic face within one or two
|
|
87
|
-
sentences of scene description. One reference photo can drive many frames with
|
|
88
|
-
different age, wardrobe and setting: upload once, reuse the URL.
|
|
89
|
-
|
|
90
|
-
Never put a real person's name in a prompt. Either supply a reference photo the
|
|
91
|
-
user owns, or describe the person generically ("a veteran investor in a black
|
|
92
|
-
Nehru jacket").
|
|
93
|
-
|
|
94
|
-
## What goes wrong in practice
|
|
95
|
-
|
|
96
|
-
- **Garbled signage.** FLUX paints text-like shapes even with "no text, no
|
|
97
|
-
lettering, no numbers" in the style string. Compose so boards, screens and
|
|
98
|
-
posters sit at the frame edges where the crop and vignette hide them.
|
|
99
|
-
- **Western default faces.** Crowd and background characters drift western
|
|
100
|
-
unless ethnicity is stated in the style string, not just the scene prompt.
|
|
101
|
-
- **Unprocessable Entity.** A transient fal error. The wrapper retries with
|
|
102
|
-
backoff; a single retry usually clears it.
|
|
103
|
-
- **Aspect mismatch after an orientation change.** Images are generated at the
|
|
104
|
-
composition size. Change `orientation` and every jpg is stale: delete them
|
|
105
|
-
and rerun. Voices are unaffected.
|
|
106
|
-
- **Safety filter.** `FLUX_SAFETY_TOLERANCE` runs "1" strictest to "5" most
|
|
107
|
-
permissive; the default is "2". Raise it only when a legitimate prompt is
|
|
108
|
-
being blocked, and never to produce content of a real person that they did
|
|
109
|
-
not consent to.
|
|
110
|
-
|
|
111
|
-
## How many images
|
|
112
|
-
|
|
113
|
-
Two per scene is the default: each gets half the scene, cross fades over 22
|
|
114
|
-
frames, and a slow Ken Burns push that alternates direction so consecutive
|
|
115
|
-
scenes do not feel mechanical. One image per scene is calmer and cheaper.
|
|
116
|
-
Three or more in a 10 second scene flickers.
|
|
117
|
-
|
|
118
|
-
At 12 images a 60 second story is the bulk of the cost. Draft the prompts, show
|
|
119
|
-
them to the user, then generate.
|
|
@@ -1,98 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: models
|
|
3
|
-
description: Every model the pipeline can use, where it is configured, and how to choose
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# Models
|
|
7
|
-
|
|
8
|
-
Nothing is hardcoded. Every model id is read from `.env` by `cli/env.ts` and
|
|
9
|
-
pushed into `cli/service.ts` through `setModels()`. Changing a provider version
|
|
10
|
-
is an edit to one line of `.env`.
|
|
11
|
-
|
|
12
|
-
| Purpose | Variable | Default |
|
|
13
|
-
|---|---|---|
|
|
14
|
-
| Narration | `SARVAM_MODEL` | `bulbul:v3` |
|
|
15
|
-
| Default voice | `SARVAM_SPEAKER` | `shubh` |
|
|
16
|
-
| Default language | `SARVAM_LANGUAGE` | `en-IN` |
|
|
17
|
-
| Text to image | `FLUX_TEXT_MODEL` | `fal-ai/flux-2-pro` |
|
|
18
|
-
| Reference restyle | `FLUX_EDIT_MODEL` | `fal-ai/flux-2-pro/edit` |
|
|
19
|
-
| Image safety filter | `FLUX_SAFETY_TOLERANCE` | `2` |
|
|
20
|
-
| Image format | `FLUX_OUTPUT_FORMAT` | `jpeg` |
|
|
21
|
-
| Story drafting | `OPENAI_MODEL` | `gpt-4.1` |
|
|
22
|
-
|
|
23
|
-
`story.json` overrides `.env` for anything it sets: `.env` holds the defaults,
|
|
24
|
-
the story holds the decisions for that particular video.
|
|
25
|
-
|
|
26
|
-
## Narration, Sarvam AI
|
|
27
|
-
|
|
28
|
-
| Model | Voices | Notes |
|
|
29
|
-
|---|---|---|
|
|
30
|
-
| `bulbul:v3` | 37 | Default. `temperature`, 2500 characters, 30+ voices. |
|
|
31
|
-
| `bulbul:v2` | 7 | Legacy. `pitch` and `loudness`, 1500 characters. Different voice names. |
|
|
32
|
-
|
|
33
|
-
Switching to v2 also means switching the speaker: see `voices.md`.
|
|
34
|
-
|
|
35
|
-
## Images, FLUX 2 on fal.ai
|
|
36
|
-
|
|
37
|
-
Text to image, roughly best to fastest:
|
|
38
|
-
|
|
39
|
-
| Model | Use for |
|
|
40
|
-
|---|---|
|
|
41
|
-
| `fal-ai/flux-2-max` | Hero frames, thumbnails, anything held on screen long |
|
|
42
|
-
| `fal-ai/flux-2-pro` | The default. Strong quality at a sane price |
|
|
43
|
-
| `fal-ai/flux-2` | Base model, cheaper than pro |
|
|
44
|
-
| `fal-ai/flux-2-flex` | When you want to tune steps and guidance |
|
|
45
|
-
| `fal-ai/flux-2/turbo` | Bulk background frames, softer detail |
|
|
46
|
-
| `fal-ai/flux-2/flash` | Prompt iteration only, then switch back |
|
|
47
|
-
| `fal-ai/flux-2/klein/9b`, `.../klein/4b/base` | Small open models |
|
|
48
|
-
|
|
49
|
-
Every one of those has a matching `/edit` endpoint for reference photos:
|
|
50
|
-
`fal-ai/flux-2-pro/edit`, `fal-ai/flux-2-max/edit`, `fal-ai/flux-2/turbo/edit`,
|
|
51
|
-
and so on. Always pair the edit endpoint with the text model, otherwise the
|
|
52
|
-
reference frames and the scenery frames end up in visibly different styles.
|
|
53
|
-
|
|
54
|
-
There are also LoRA gallery endpoints such as
|
|
55
|
-
`fal-ai/flux-2-lora-gallery/digital-comic-art` and
|
|
56
|
-
`.../ballpoint-pen-sketch`. These lock a look far harder than a prompt can, so
|
|
57
|
-
they are worth it when a series needs to be visually identical across many
|
|
58
|
-
videos.
|
|
59
|
-
|
|
60
|
-
Workflow that saves money: set `FLUX_TEXT_MODEL=fal-ai/flux-2/flash`, generate
|
|
61
|
-
all images, look at them, fix the prompts in `story.json`, then delete the jpgs,
|
|
62
|
-
switch back to pro or max and regenerate.
|
|
63
|
-
|
|
64
|
-
## Drafting, OpenAI
|
|
65
|
-
|
|
66
|
-
Any chat completions model with JSON mode. Verified present on this account at
|
|
67
|
-
the time of writing:
|
|
68
|
-
|
|
69
|
-
```
|
|
70
|
-
gpt-5.5 gpt-5.5-pro gpt-5.4 gpt-5.4-mini gpt-5.4-nano
|
|
71
|
-
gpt-5.2 gpt-5.1 gpt-5 gpt-5-mini gpt-5-nano
|
|
72
|
-
gpt-4.1 gpt-4.1-mini gpt-4.1-nano gpt-4o gpt-4o-mini
|
|
73
|
-
o3 o3-mini o4-mini
|
|
74
|
-
```
|
|
75
|
-
|
|
76
|
-
Re-check rather than trusting this list:
|
|
77
|
-
|
|
78
|
-
```bash
|
|
79
|
-
curl -s https://api.openai.com/v1/models -H "Authorization: Bearer $OPENAI_API_KEY" \
|
|
80
|
-
| python3 -c "import sys,json;print('\n'.join(sorted(m['id'] for m in json.load(sys.stdin)['data'])))"
|
|
81
|
-
```
|
|
82
|
-
|
|
83
|
-
Drafting is one call per story and is the cheapest step by far, so a stronger
|
|
84
|
-
model here is good value. It is also entirely optional: writing `story.json`
|
|
85
|
-
by hand produces better narration and removes any risk of invented facts.
|
|
86
|
-
|
|
87
|
-
## Adding a provider
|
|
88
|
-
|
|
89
|
-
`cli/service.ts` is the only file that talks to an API. To swap in a different
|
|
90
|
-
TTS or image provider:
|
|
91
|
-
|
|
92
|
-
1. Add a wrapper function with the same shape as `generateVoice` or
|
|
93
|
-
`generateImage`, writing to the same output path.
|
|
94
|
-
2. Add its model id to the `models` object and to `cli/env.ts`.
|
|
95
|
-
3. Document it in `.env.example`.
|
|
96
|
-
|
|
97
|
-
Nothing in `src/` changes: the composition only ever reads `story.json` and the
|
|
98
|
-
files in `public/<slug>/`.
|
|
@@ -1,87 +0,0 @@
|
|
|
1
|
-
---
|
|
2
|
-
name: narration
|
|
3
|
-
description: Writing the spoken script, word counts, and TTS-safe phrasing for Sarvam bulbul
|
|
4
|
-
---
|
|
5
|
-
|
|
6
|
-
# Narration
|
|
7
|
-
|
|
8
|
-
The script is the video. Artwork supports it, it does not carry it.
|
|
9
|
-
|
|
10
|
-
## Length
|
|
11
|
-
|
|
12
|
-
At `pace: 1.05` on bulbul:v3, English narration runs at roughly 165 words per
|
|
13
|
-
minute. Budget:
|
|
14
|
-
|
|
15
|
-
| Target | Words | Scenes |
|
|
16
|
-
|---|---|---|
|
|
17
|
-
| 30 seconds | 80 to 90 | 3 |
|
|
18
|
-
| 60 seconds | 160 to 175 | 6 |
|
|
19
|
-
| 90 seconds | 250 to 265 | 9 |
|
|
20
|
-
|
|
21
|
-
Per scene: 24 to 32 words, which lands between 8 and 11 seconds. Shorter than
|
|
22
|
-
20 words and the cut feels abrupt; longer than 35 and the images go stale.
|
|
23
|
-
|
|
24
|
-
Measured example, the six scene Jhunjhunwala story: 168 words produced 55.6
|
|
25
|
-
seconds of audio, plus a 3.1 second outro card for 58.7 seconds total.
|
|
26
|
-
|
|
27
|
-
If the total comes in short and a round minute matters, add outro frames rather
|
|
28
|
-
than padding the script. Never stretch a scene past its audio: the subtitles
|
|
29
|
-
are spread across the scene duration and would drift out of sync.
|
|
30
|
-
|
|
31
|
-
## Shape
|
|
32
|
-
|
|
33
|
-
- Scene 1 is a hook: the single most striking fact, stated flat, no throat
|
|
34
|
-
clearing. Not "today we will look at".
|
|
35
|
-
- The middle scenes each carry exactly one idea. If a scene needs two numbers,
|
|
36
|
-
it is two scenes.
|
|
37
|
-
- The last narrated scene lands the payoff the hook promised.
|
|
38
|
-
- The outro card is a title, not a sentence. Three to five words.
|
|
39
|
-
|
|
40
|
-
## TTS-safe phrasing
|
|
41
|
-
|
|
42
|
-
Sarvam reads what you write, literally.
|
|
43
|
-
|
|
44
|
-
- Spell numbers as words: "thirty four thousand crore", "nineteen eighty five",
|
|
45
|
-
"two hundred fifty times". Digits get read inconsistently. If you must keep
|
|
46
|
-
digits, the Sarvam docs ask for commas above four digits, "10,000" not "10000".
|
|
47
|
-
- No hyphens, ampersands, brackets, slashes, asterisks or emoji. Write "and",
|
|
48
|
-
and split the sentence instead of using a dash.
|
|
49
|
-
- Avoid abbreviations that are read as words: write "CA" only if you want the
|
|
50
|
-
letters, write "chartered accountant" if you want the phrase.
|
|
51
|
-
- For API and code names, write them the way they should sound: "client dot
|
|
52
|
-
place order", not "client.placeorder()".
|
|
53
|
-
- Percentages: "six point five percent" is safer than "6.5%".
|
|
54
|
-
- Keep sentences under about 25 words. Long clauses make the model rush.
|
|
55
|
-
|
|
56
|
-
## Facts
|
|
57
|
-
|
|
58
|
-
- Every claim comes from the given context. Nothing is inferred, rounded or
|
|
59
|
-
"commonly known".
|
|
60
|
-
- When the context conflicts with itself, prefer the body text over the
|
|
61
|
-
headline, and tell the user which figure was used. The Jhunjhunwala article
|
|
62
|
-
says 34,384 crore in the title and 34,387 crore in the body: the narration
|
|
63
|
-
uses 34,387 and the title card keeps the headline figure.
|
|
64
|
-
- Dates carry their source: "Forbes, three July twenty twenty one", not "today".
|
|
65
|
-
- Do not describe a living person's current state from a dated source.
|
|
66
|
-
|
|
67
|
-
## Stat cards
|
|
68
|
-
|
|
69
|
-
The card shows what the voice cannot: exact digits.
|
|
70
|
-
|
|
71
|
-
- `value` short and numeric: `Rs 5,000`, `250x`, `6.50%`, `Rs 34,387 cr`.
|
|
72
|
-
- `label` upper case, under seven words, and carries the qualifier or date:
|
|
73
|
-
`NET WORTH, FORBES, 3 JULY 2021`.
|
|
74
|
-
- At most one card per scene, and not on every scene. Four cards in six scenes
|
|
75
|
-
is already busy.
|
|
76
|
-
- A card that repeats the narration word for word is noise. It should add the
|
|
77
|
-
precision the spoken line deliberately rounded off.
|
|
78
|
-
|
|
79
|
-
## Subtitles
|
|
80
|
-
|
|
81
|
-
Subtitles are generated from `narration`, not authored separately. The text is
|
|
82
|
-
split into word groups (6 landscape, 4 vertical) spread evenly across the scene.
|
|
83
|
-
This tracks the voice closely enough without word level timestamps, which is why
|
|
84
|
-
scene duration must equal audio duration exactly.
|
|
85
|
-
|
|
86
|
-
Consequence: one very long word or a 40 word scene makes groups flash by. Keep
|
|
87
|
-
scenes inside the word budget and the subtitles stay readable.
|