@autoaiai/aicut 0.1.11 → 0.1.13

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/MANUAL.md +94 -94
  2. package/package.json +1 -1
  3. package/skills/aicut-motion/SKILL.md +69 -3
  4. package/skills/aicut-motion/THIRD_PARTY_NOTICES.md +14 -0
  5. package/skills/aicut-motion/assets/atlas/lib/harness.js +116 -0
  6. package/skills/aicut-motion/assets/atlas/lib/sound.js +274 -0
  7. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/code.js +937 -0
  8. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/poster.jpg +0 -0
  9. package/skills/aicut-motion/assets/atlas/styles/001-flat-vector-science/style.json +13 -0
  10. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/code.js +909 -0
  11. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/poster.jpg +0 -0
  12. package/skills/aicut-motion/assets/atlas/styles/002-watercolor-wash/style.json +13 -0
  13. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/code.js +881 -0
  14. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/poster.jpg +0 -0
  15. package/skills/aicut-motion/assets/atlas/styles/003-shadow-puppet-theatre/style.json +13 -0
  16. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/code.js +897 -0
  17. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/poster.jpg +0 -0
  18. package/skills/aicut-motion/assets/atlas/styles/004-whiteboard-explainer/style.json +13 -0
  19. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/code.js +814 -0
  20. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/poster.jpg +0 -0
  21. package/skills/aicut-motion/assets/atlas/styles/005-psychedelic-poster/style.json +13 -0
  22. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/code.js +990 -0
  23. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/poster.jpg +0 -0
  24. package/skills/aicut-motion/assets/atlas/styles/006-tech-glow-explainer/style.json +13 -0
  25. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/code.js +994 -0
  26. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/poster.jpg +0 -0
  27. package/skills/aicut-motion/assets/atlas/styles/007-papercraft-models/style.json +13 -0
  28. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/code.js +792 -0
  29. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/poster.jpg +0 -0
  30. package/skills/aicut-motion/assets/atlas/styles/008-1940s-film-noir/style.json +13 -0
  31. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/code.js +840 -0
  32. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/poster.jpg +0 -0
  33. package/skills/aicut-motion/assets/atlas/styles/009-manim-style-math/style.json +13 -0
  34. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/code.js +1126 -0
  35. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/poster.jpg +0 -0
  36. package/skills/aicut-motion/assets/atlas/styles/010-illuminated-manuscript/style.json +13 -0
  37. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/code.js +854 -0
  38. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/poster.jpg +0 -0
  39. package/skills/aicut-motion/assets/atlas/styles/011-editorial-essay-collage/style.json +13 -0
  40. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/code.js +1124 -0
  41. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/poster.jpg +0 -0
  42. package/skills/aicut-motion/assets/atlas/styles/012-bioluminescent-deep-sea/style.json +13 -0
  43. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/code.js +728 -0
  44. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/poster.jpg +0 -0
  45. package/skills/aicut-motion/assets/atlas/styles/013-product-launch-reveal/style.json +13 -0
  46. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/code.js +664 -0
  47. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/poster.jpg +0 -0
  48. package/skills/aicut-motion/assets/atlas/styles/014-halftone-pop-panel/style.json +13 -0
  49. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/code.js +991 -0
  50. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/poster.jpg +0 -0
  51. package/skills/aicut-motion/assets/atlas/styles/015-isometric-pastel/style.json +13 -0
  52. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/code.js +801 -0
  53. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/poster.jpg +0 -0
  54. package/skills/aicut-motion/assets/atlas/styles/016-oscilloscope-vector-art/style.json +13 -0
  55. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/code.js +692 -0
  56. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/poster.jpg +0 -0
  57. package/skills/aicut-motion/assets/atlas/styles/017-risograph-zine/style.json +13 -0
  58. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/code.js +756 -0
  59. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/poster.jpg +0 -0
  60. package/skills/aicut-motion/assets/atlas/styles/018-claymation-set/style.json +13 -0
  61. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/code.js +922 -0
  62. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/poster.jpg +0 -0
  63. package/skills/aicut-motion/assets/atlas/styles/019-neon-sign-at-night/style.json +13 -0
  64. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/code.js +852 -0
  65. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/poster.jpg +0 -0
  66. package/skills/aicut-motion/assets/atlas/styles/020-kawaii-anime/style.json +13 -0
  67. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/code.js +724 -0
  68. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/poster.jpg +0 -0
  69. package/skills/aicut-motion/assets/atlas/styles/021-ukiyo-e-woodblock/style.json +13 -0
  70. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/code.js +793 -0
  71. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/poster.jpg +0 -0
  72. package/skills/aicut-motion/assets/atlas/styles/022-16-bit-pixel-odyssey/style.json +13 -0
  73. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/code.js +846 -0
  74. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/poster.jpg +0 -0
  75. package/skills/aicut-motion/assets/atlas/styles/023-chalkboard-lesson/style.json +13 -0
  76. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/code.js +1008 -0
  77. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/poster.jpg +0 -0
  78. package/skills/aicut-motion/assets/atlas/styles/024-cut-paper-diorama/style.json +13 -0
  79. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/code.js +680 -0
  80. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/poster.jpg +0 -0
  81. package/skills/aicut-motion/assets/atlas/styles/025-cathedral-glass/style.json +13 -0
  82. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/code.js +633 -0
  83. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/poster.jpg +0 -0
  84. package/skills/aicut-motion/assets/atlas/styles/026-editorial-chart/style.json +13 -0
  85. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/code.js +757 -0
  86. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/poster.jpg +0 -0
  87. package/skills/aicut-motion/assets/atlas/styles/027-synthwave-outrun/style.json +13 -0
  88. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/code.js +828 -0
  89. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/poster.jpg +0 -0
  90. package/skills/aicut-motion/assets/atlas/styles/028-origami-studio/style.json +13 -0
  91. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/code.js +697 -0
  92. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/poster.jpg +0 -0
  93. package/skills/aicut-motion/assets/atlas/styles/029-linocut-relief-print/style.json +13 -0
  94. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/code.js +687 -0
  95. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/poster.jpg +0 -0
  96. package/skills/aicut-motion/assets/atlas/styles/030-holographic-foil-card/style.json +13 -0
  97. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/code.js +727 -0
  98. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/poster.jpg +0 -0
  99. package/skills/aicut-motion/assets/atlas/styles/031-voxel-diorama/style.json +13 -0
  100. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/code.js +903 -0
  101. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/poster.jpg +0 -0
  102. package/skills/aicut-motion/assets/atlas/styles/032-sumi-e-ink-wash/style.json +13 -0
  103. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/code.js +662 -0
  104. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/poster.jpg +0 -0
  105. package/skills/aicut-motion/assets/atlas/styles/033-etch-a-sketch-toy/style.json +13 -0
  106. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/code.js +951 -0
  107. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/poster.jpg +0 -0
  108. package/skills/aicut-motion/assets/atlas/styles/034-cosmic-star-chart/style.json +13 -0
  109. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/code.js +759 -0
  110. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/poster.jpg +0 -0
  111. package/skills/aicut-motion/assets/atlas/styles/035-punk-zine-collage/style.json +13 -0
  112. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/code.js +738 -0
  113. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/poster.jpg +0 -0
  114. package/skills/aicut-motion/assets/atlas/styles/036-thermal-camera/style.json +13 -0
  115. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/code.js +793 -0
  116. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/poster.jpg +0 -0
  117. package/skills/aicut-motion/assets/atlas/styles/037-engineering-blueprint/style.json +13 -0
  118. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/code.js +673 -0
  119. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/poster.jpg +0 -0
  120. package/skills/aicut-motion/assets/atlas/styles/038-impasto-night/style.json +13 -0
  121. package/skills/aicut-motion/assets/atlas/styles/039-win95-desktop/code.js +907 -0
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  124. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/code.js +833 -0
  125. package/skills/aicut-motion/assets/atlas/styles/040-low-poly-faceted/poster.jpg +0 -0
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  127. package/skills/aicut-motion/assets/atlas/styles/041-manga-page/code.js +845 -0
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  130. package/skills/aicut-motion/assets/atlas/styles/042-wood-type-letterpress/code.js +496 -0
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  133. package/skills/aicut-motion/assets/atlas/styles/043-light-painting/code.js +635 -0
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  136. package/skills/aicut-motion/assets/atlas/styles/044-felt-patchwork/code.js +799 -0
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  139. package/skills/aicut-motion/assets/atlas/styles/045-phosphor-terminal/code.js +547 -0
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  142. package/skills/aicut-motion/assets/atlas/styles/046-glassmorphism-ui/code.js +592 -0
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  145. package/skills/aicut-motion/assets/atlas/styles/047-tarot-card/code.js +768 -0
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  148. package/skills/aicut-motion/assets/atlas/styles/048-transit-map/code.js +666 -0
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  157. package/skills/aicut-motion/assets/atlas/styles/051-art-deco-foil/code.js +606 -0
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  1028. package/skills/vox-director/SKILL.md +0 -351
  1029. package/skills/vox-director/references/beat-layer.md +0 -143
  1030. package/skills/vox-director/references/host-mode.md +0 -120
  1031. package/skills/vox-director/references/local-engine.md +0 -73
  1032. package/skills/vox-director/references/models-and-gotchas.md +0 -91
  1033. package/skills/vox-director/references/prompt-guide.md +0 -275
  1034. package/skills/vox-director/references/voices.md +0 -59
  1035. package/skills/xingchen-vox-collage/SKILL.md +0 -251
  1036. package/skills/xingchen-vox-collage/references/asset-layer-contract.md +0 -98
  1037. package/skills/xingchen-vox-collage/references/creative-exploration.md +0 -19
  1038. package/skills/xingchen-vox-collage/references/learned-branches.md +0 -34
  1039. package/skills/xingchen-vox-collage/references/remotion-scene-contract.md +0 -77
  1040. package/skills/xingchen-vox-collage/references/visual-language.md +0 -74
  1041. package/skills/xingchen-vox-collage/references/visual-qa.md +0 -59
  1042. package/skills/youtube/SKILL.md +0 -147
  1043. package/skills/youtube/references/algorithm-guide.md +0 -59
  1044. package/skills/youtube/references/analytics-benchmarks.md +0 -67
  1045. package/skills/youtube/references/dataforseo-integration.md +0 -51
  1046. package/skills/youtube/references/monetization-guide.md +0 -62
  1047. package/skills/youtube/references/repurposing-guide.md +0 -54
  1048. package/skills/youtube/references/retention-scripting-guide.md +0 -75
  1049. package/skills/youtube/references/seo-playbook.md +0 -77
  1050. package/skills/youtube/references/shorts-playbook.md +0 -64
  1051. package/skills/youtube/references/thumbnail-ctr-guide.md +0 -73
  1052. package/skills/youtube-shorts-factory/SKILL.md +0 -358
  1053. package/skills/youtube-shorts-factory/resources/adaptation-guide.md +0 -133
  1054. package/skills/youtube-shorts-factory/resources/storyboard-template.md +0 -271
  1055. package/skills/youtube-shorts-factory/resources/workflow-steps.md +0 -139
  1056. package/studio/ui/dist/assets/ExportCenter-DEyy1vs_.js +0 -1
  1057. package/studio/ui/dist/assets/SettingsModal-CQmsA2A2.js +0 -2
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  1062. package/studio/ui/dist/assets/ko-CKtBPDze.js +0 -1
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@@ -1,231 +0,0 @@
1
- # Tone reference
2
-
3
- Seven tones. Each changes scripting energy, pacing, typography personality, and transition style.
4
-
5
- ---
6
-
7
- ## `default`
8
-
9
- **Energy:** Playful, clean, postable. The product gets to be funny on its own terms.
10
-
11
- **Voice:** First person plural. Warm. Direct. No corporate language.
12
-
13
- **Typography:** Mixed case. Comfortable weight. Let words breathe.
14
-
15
- **Pacing:** 4-5 scenes. Each scene 3-5 seconds. Comfortable rhythm.
16
-
17
- **Hook style:** A simple question or observation that sets up the reveal.
18
- ```
19
- Dating apps were built for humans.
20
- Obvious mistake.
21
- ```
22
-
23
- **Highlight style:** Short punchy phrases. One idea per scene.
24
- ```
25
- Swipe through eligible horses near your pasture.
26
- ```
27
-
28
- **Outro style:** The product name, then a tagline. Light punchline.
29
- ```
30
- Horse Tinder.
31
- Find your perfect stablemate.
32
- ```
33
-
34
- **Transitions:** Crossfade or clean slide.
35
-
36
- **When to use:** Most absurd consumer apps. Projects that have personality without trying too hard.
37
-
38
- ---
39
-
40
- ## `polished`
41
-
42
- **Energy:** Serious, elegant. Uses restraint as the creative choice.
43
-
44
- **Voice:** Third person or no voice. The product speaks for itself.
45
-
46
- **Typography:** Mixed case. Light-to-medium weight. Generous letter-spacing. Nothing aggressive.
47
-
48
- **Pacing:** 3-4 scenes. Each scene 4-6 seconds. Confidence through slow reveals.
49
-
50
- **Hook style:** A single strong image or the product name at full scale.
51
-
52
- **Highlight style:** One feature per scene. No bullets. No lists.
53
- ```
54
- Wing certification
55
- upon completion.
56
- ```
57
-
58
- **Outro style:** Product name. Tagline. Silence.
59
-
60
- **Transitions:** Slow crossfade (0.6-0.8s).
61
-
62
- **When to use:** Projects that aren't jokes. Products that want to feel premium. Anytime the user says "clean" or "elegant."
63
-
64
- ---
65
-
66
- ## `yc-parody`
67
-
68
- **Energy:** Deadpan startup launch energy. The joke is how seriously it's delivered.
69
-
70
- **Voice:** Serious. Matter-of-fact. No winking. The absurdity comes from the product, not the tone.
71
-
72
- **Typography:** Sentence case. Heavy weight or medium weight. Courier-adjacent for data points. No decoration.
73
-
74
- **Pacing:** 4-5 scenes. Structured. Each scene makes one claim.
75
-
76
- **Hook style:** The problem, stated completely seriously.
77
- ```
78
- Every day, taxis carry us.
79
- But who carries the taxis?
80
- ```
81
-
82
- **Highlight style:** Feature or metric stated as fact.
83
- ```
84
- Available in 12 metros.
85
- 99.1% fleet uptime.
86
- ```
87
-
88
- **Outro style:** Product name. The tagline. A URL that implies legitimacy.
89
- ```
90
- Taxi for Taxis
91
- The ride-hailing app for ride-hailing assets.
92
- taxifortaxis.com
93
- ```
94
-
95
- **Transitions:** Hard cut or minimal crossfade (0.2s).
96
-
97
- **When to use:** Any recursive or absurd concept that benefits from being played straight. "Psychologists for Chatbots", "Taxi for Taxis", "Briefcase for Baby."
98
-
99
- ---
100
-
101
- ## `chaotic`
102
-
103
- **Energy:** Fast, loud, unhinged. The video is the joke.
104
-
105
- **Voice:** Aggressive. SHORT WORDS. CAPS. Metric dumps. Exclamation marks optional but not mandatory — confidence is louder.
106
-
107
- **Typography:** ALL CAPS. Heavy weight. Slightly oversized. Some words tilted. Some words larger than expected.
108
-
109
- **Pacing:** 6-8 scenes. Some scenes under 2 seconds. Never more than 4 seconds per scene.
110
-
111
- **Hook style:** Something that shouldn't exist, stated at full volume.
112
- ```
113
- TRANSPORTATION WAS TOO CALM.
114
- ```
115
-
116
- **Highlight style:** Rapid-fire. One word or one number per beat.
117
- ```
118
- 8,400 BOARS
119
- 3 MINUTE ETA
120
- TUSKS-FIRST PICKUP
121
- ```
122
-
123
- **Outro style:** The name slams in. Tagline hits. Cut to black.
124
- ```
125
- UBER FOR WILD BOARS
126
- On-demand chaos, now with routing.
127
- ```
128
-
129
- **Transitions:** Hard cut. Flash cut (brief white/black frame). Zoom cut (scale 1.2→1.0 on entrance).
130
-
131
- **When to use:** Chaotic concepts, logistics parodies, anything that can be played as a hype reel. "Uber for Wild Boars", anything with urgency or speed.
132
-
133
- ---
134
-
135
- ## `deadpan`
136
-
137
- **Energy:** Calm. Dry. The joke is that nothing registers as unusual.
138
-
139
- **Voice:** Minimal. One observation. Then the product. That's it.
140
-
141
- **Typography:** Mixed case. Large. Sparse. Lots of empty space. One thought at a time.
142
-
143
- **Pacing:** 3-4 scenes. Long holds. 4-7 seconds per scene. The pace is the joke.
144
-
145
- **Hook style:** A quiet observation. No setup. No punchline yet.
146
- ```
147
- I used to fear the sky.
148
- ```
149
-
150
- **Highlight style:** One sentence per scene. No bullets. No excitement.
151
- ```
152
- Now I fear birds, weather, and gravity.
153
- ```
154
-
155
- **Outro style:** The product name. Nothing else. Maybe a very small tagline. Long hold on empty space.
156
- ```
157
- Fish Flight School.
158
- ```
159
-
160
- **Transitions:** Very slow crossfade (0.8-1.0s). Or long hold before the next scene.
161
-
162
- **When to use:** Projects that have a quote as the strongest thing on the site. "Psychologists for Chatbots" testimonial-forward approach. Anything where restraint makes the joke land harder.
163
-
164
- ---
165
-
166
- ## `cinematic`
167
-
168
- **Energy:** Dramatic. Trailer-scale. The product is being treated like a blockbuster.
169
-
170
- **Voice:** Epic. Short declarative sentences. Each one lands before the next begins.
171
-
172
- **Typography:** ALL CAPS or heavy mixed case. Full-bleed scenes. Large type. Significant scale.
173
-
174
- **Pacing:** 4-5 scenes. 3-5 seconds each. Dramatic reveals, not quick cuts.
175
-
176
- **Hook style:** A sweeping statement about the world, stated seriously.
177
- ```
178
- For too long,
179
- fish were told to stay underwater.
180
- ```
181
-
182
- **Highlight style:** The product's capabilities stated like superpowers.
183
- ```
184
- Thermal identification.
185
- Cloud navigation.
186
- Emergency splash landing protocols.
187
- ```
188
-
189
- **Outro style:** Product name slams in full-screen. Tagline. Music swell implied.
190
- ```
191
- FISH FLIGHT SCHOOL
192
- The sky was never the limit.
193
- ```
194
-
195
- **Transitions:** Dramatic wipe or slow crossfade with scale (scene enters at 0.95, reaches 1.0).
196
-
197
- **When to use:** Anything with natural epic quality. "Fish Flight School" maps perfectly. Anything involving scale, nature, or grand claims.
198
-
199
- ---
200
-
201
- ## `app-store`
202
-
203
- **Energy:** Clean. Professional. Feature-forward. The product is real (even when it's not).
204
-
205
- **Voice:** Feature-benefit. Third person. Present tense.
206
-
207
- **Typography:** Title case. Medium weight. Clean, readable. No aggression.
208
-
209
- **Pacing:** 4-6 scenes. Each scene: product name or feature name, then 1-2 supporting details.
210
-
211
- **Hook style:** Product name + tagline, clean.
212
- ```
213
- Psychologists for Chatbots.
214
- Because even helpful assistants need help.
215
- ```
216
-
217
- **Highlight style:** Feature card structure. Name + brief description.
218
- ```
219
- Prompt Trauma Processing
220
- Identify and resolve harmful conversation patterns.
221
- ```
222
-
223
- **Outro style:** CTA-style. Call to action or download prompt.
224
- ```
225
- Available now.
226
- All chatbot models welcome.
227
- ```
228
-
229
- **Transitions:** Clean slide or wipe (0.35-0.45s). Nothing dramatic.
230
-
231
- **When to use:** Products that benefit from being taken seriously as a product, even if absurd. Good for anything B2B-parody or therapy/wellness adjacent.
@@ -1,228 +0,0 @@
1
- ---
2
- name: brand-setup
3
- description: "Makes this repo's videos look like YOUR channel instead of the house default — interviews you for palette, fonts, wordmark, motion energy, delivery specs and SFX taste, then rewrites brand.md + remotion/src/brand.ts + remotion/src/fonts.ts together and renders a proof card so you SEE it. Use whenever the user wants to set up or change their brand, rebrand the repo, \"make it my colors/fonts\", change the accent color, set their wordmark, adjust the motion feel, or asks why their videos look like someone else's. Run it once before the first video. Not for per-video art direction (that is /make-tsx) and not for thumbnails, which are deliberately louder than the brand (that is /packaging). Runs in AICUT: the film is film.html, a page per shot, drawn by `aicut look` and `aicut render`."
4
- license: MIT
5
- source: "hassancs91/claude-youtube-editor"
6
- ---
7
-
8
- # Brand Setup
9
-
10
- ## Running it in AICUT
11
-
12
- AICUT's film is `film.html`: it cuts pages, footage, pictures and sound together on tracks. A page is a web page that
13
- sets `window.film = { frame(t) }` and draws that moment — no framework, no build step, no composition object, no
14
- `registerRoot`. Five shots are five pages cut together, not one page that changes scene, so each shot stays trimmable
15
- and replaceable in Studio.
16
-
17
- ```sh
18
- npx -y @autoaiai/aicut@latest # the manual: the format and the commands, always current
19
- npx -y @autoaiai/aicut@latest open . # make this folder a film and print Studio's address
20
- npx -y @autoaiai/aicut@latest look # a contact sheet of the whole film, its sound, and a determinism check
21
- npx -y @autoaiai/aicut@latest look 4.5 # one frame, full size — look at the PNG, not at the code
22
- npx -y @autoaiai/aicut@latest render # the MP4, beside film.html
23
- ```
24
-
25
- Run the manual before the first film: it is authoritative for the format, and this skill is about the method above it.
26
-
27
- Where the words below name another program's part, it becomes this:
28
-
29
- | elsewhere | in AICUT |
30
- |---|---|
31
- | composition, timeline, project file | `film.html`; tracks and clips inside it |
32
- | a scene, a sequence, a slide | a page (`pages/<name>.html`) cut onto a track |
33
- | `useCurrentFrame()`, `interpolate()` | `frame(t)` — the picture depends only on `t`, never on state or `Date.now()` |
34
- | a still, a screengrab | `aicut look <t>` |
35
- | `render` / `build` / `export` | `aicut render` (the person can also export from Studio) |
36
- | a dev server, a preview window | `aicut open` and the Studio address it prints |
37
-
38
- Hard rules that hold whatever the method says: the picture depends only on `t`; every value in the person's prompt is
39
- binding; look at the frames `look` writes before saying a film is done.
40
-
41
-
42
- **Run this once, before your first video.** This repo ships with a house brand — a calm, premium
43
- indigo look. It's a real, working brand, not a placeholder, and you're welcome to keep it. But if you
44
- never touch it, every video you make here looks like the channel it came from. This skill fixes that
45
- in one pass.
46
-
47
- ## What this skill owns
48
-
49
- Three files that **must stay in sync**, and this skill is the only thing that should write all three:
50
-
51
- | File | What it holds | Who reads it |
52
- |---|---|---|
53
- | `brand.md` | the contract, in prose | every step-2+ skill (`/make-tsx`, `/suggest-sfx`, `/packaging`) |
54
- | `remotion/src/brand.ts` | the same tokens as code — `COLORS`, `GRADIENT`, `RADIUS`, `SHADOW`, `EASINGS`, `BRAND` | every shot |
55
- | `remotion/src/fonts.ts` | the font families, loaded from `@remotion/google-fonts` | every shot |
56
-
57
- **They drift silently.** `brand.md` says indigo, `brand.ts` says teal, and nothing errors — the docs
58
- just quietly stop describing the videos. That's why one skill writes all three in one pass.
59
-
60
- Every shot imports from `brand.ts` / `fonts.ts`, so changing a value here re-brands **every video in
61
- the repo, retroactively.** That's the whole point of a contract.
62
-
63
- ## The flow
64
-
65
- ---
66
-
67
- ### Stage 1 — Interview (ONE message, not twenty questions)
68
-
69
- Ask it all at once, and **say up front that "keep the default" is a valid answer to any of it** —
70
- most people care about two or three of these and have no opinion on the rest.
71
-
72
- 1. **Channel identity** — the wordmark text, and what the channel is about in a sentence. The
73
- wordmark renders in three parts with the **middle part in the accent color**
74
- (`['Learn','With','Hasan']` → the "With" is indigo). Two-part marks use an empty third
75
- (`['Acme','Labs','']`). Also: the sign-off line for the end card.
76
- 2. **The feeling** — calm/premium, loud/energetic, playful, editorial, technical? This drives motion
77
- and shape more than color does.
78
- 3. **Palette** — do they have brand colors already (paste hex), or should you propose from the
79
- feeling? Light base or dark base? The accent is the single most important choice: it's the key
80
- words, the highlights, the CTAs, the wordmark's middle.
81
- 4. **Type** — existing brand fonts, or propose to fit the feeling? Must be Google Fonts (see the
82
- hard gate in Stage 3).
83
- 5. **Delivery specs** — **what does your camera actually shoot?** Resolution and frame rate. This is
84
- not taste; it's the one value that must match reality (see the trap below).
85
- 6. **SFX taste** — subtle accents under the voice, or louder/punchier?
86
-
87
- ---
88
-
89
- ### Stage 2 — Propose before you write
90
-
91
- Show the full proposal in the chat **first** — palette as a table (role · hex · what it's for), the
92
- font names, the motion feel, the delivery specs. Get a yes.
93
-
94
- Reading hex codes in a table is cheap. Rewriting three files and re-rendering is not. Do not skip to
95
- writing because the answers "seem clear."
96
-
97
- ---
98
-
99
- ### Stage 3 — Hard gate: the fonts must actually exist
100
-
101
- **Fonts are the #1 way this breaks the build.** `fonts.ts` imports from `@remotion/google-fonts`, so
102
- a family that isn't in that package fails to resolve. A local/purchased/system font will not work —
103
- if they name one, tell them plainly and pick the closest Google family.
104
-
105
- **Verify before writing. Both checks, every font:**
106
-
107
- ```bash
108
- cd remotion
109
- ```
110
-
111
- # 1. Does the family exist? (PascalCase, no spaces: "Space Grotesk" -> SpaceGrotesk)
112
- ls node_modules/@remotion/google-fonts/dist/esm/ | grep -i "^Poppins\."
113
-
114
- # 2. Does it HAVE the weights you're about to request?
115
- grep -oE '"[0-9]{3}":' node_modules/@remotion/google-fonts/dist/esm/Poppins.mjs | sort -u
116
- ```
117
- ~1,800 families are available, so there is almost always a good match.
118
-
119
- **The weight trap is real, not theoretical.** Space Grotesk stops at 700 — no 800/900. Oswald stops
120
- at 700. Requesting a weight the family doesn't ship gives you a silent fallback or a broken render,
121
- and you won't notice until a headline looks wrong. **Check, then request only what exists.**
122
-
123
- ---
124
- ```
125
-
126
- ### Stage 4 — Contrast gate
127
-
128
- Text has to be readable, and a beautiful palette that fails here produces unreadable videos. Compute
129
- it, don't eyeball it (`chroma-js` is already a dependency):
130
-
131
- ```bash
132
- cd remotion && node -e "
133
- const chroma = require('chroma-js');
134
- const C = { ink:'#1a1a2e', muted:'#6b6b7b', paper:'#fffef7', accent:'#6366F1' };
135
- const p = [['ink','paper'],['muted','paper'],['accent','paper'],['paper','accent']];
136
- for (const [a,b] of p) console.log(a.padEnd(7),'on',b.padEnd(7), chroma.contrast(C[a],C[b]).toFixed(2)+':1');
137
- "
138
- ```
139
- ```
140
- Judge each pair **by how it's actually used**, not one blanket number:
141
-
142
- | Pair | Used for | Gate |
143
- |---|---|---|
144
- | `ink` on `paper` | body text, everywhere | **≥ 7:1** |
145
- | `muted` on `paper` | captions, secondary labels | **≥ 4.5:1** |
146
- | `accent` on `paper` | large key words only (34px+) | **≥ 3:1** |
147
- | `paper` on `accent` | pill/chip text, small | **≥ 4:1** |
148
-
149
- For reference, the house default measures 16.87 / 5.17 / 4.42 / 4.42. Note the accent sits at 4.42 —
150
- **comfortable for big words, tight for small ones.** That's the normal shape of this tradeoff: a
151
- saturated accent that pops on a light base rarely also clears 7:1. Fine. Just don't put small text on
152
- it.
153
-
154
- **Below 3:1 on any pair, do not ship it — darken the shade and re-check.** Between 3:1 and the gate,
155
- say so out loud and let them choose. Never silently accept a palette that can't be read.
156
-
157
- ---
158
- ```
159
-
160
- ### Stage 5 — Write all three files, in one pass
161
-
162
- **`remotion/src/brand.ts`** — keep every exported name exactly as-is. 29 shots import `COLORS`,
163
- `EASINGS`, `GRADIENT`, `RADIUS`, `SHADOW`, `BRAND`; renaming or dropping a role breaks all of them.
164
- Change the **values**, never the keys. Fill every role — a palette that omits `warn` or `danger`
165
- compiles and then explodes at render.
166
-
167
- **`remotion/src/fonts.ts`** — swap the families and weights (verified in Stage 3). Keep
168
- `FONT_DISPLAY` / `FONT_BODY` / `FONT_MONO` exported. `FONT_SERIF` exists only for the Claude Code
169
- wordmark clone — it isn't a brand font, so leave it alone unless asked.
170
-
171
- **`brand.md`** — rewrite §1–§7 and §9–§10 to match. **Do not touch §8 (Asset & source locations)** —
172
- that's pipeline structure, not brand, and the other skills depend on it being accurate.
173
-
174
- Keep brand.md's *shape*: the other skills read it by section, and `/suggest-sfx` reads §10 for its
175
- SFX taste and function table specifically.
176
-
177
- **The delivery-specs trap (§7).** Canvas + fps are the one place where taste is wrong and reality is
178
- right: **the canvas fps must match the master cut's frame rate.** Shoot 1080p30 and it should say
179
- 1080p30. A mismatch here doesn't error — it desyncs every shot from the narration, and you'll blame
180
- the timing before you blame the brand file. Ask what the camera shoots; never assume.
181
-
182
- ---
183
-
184
- ### Stage 6 — Prove it (do not skip)
185
-
186
- Render the brand back at them and **read the frame yourself before showing it**:
187
-
188
- ```bash
189
- cd remotion && npm run gen
190
- npx tsc --noEmit
191
- npx -y @autoaiai/aicut@latest look 4.5
192
- ```
193
- ```
194
- `BrandProof` (`remotion/src/shots/brand/BrandProof.tsx`) is a utility shot, not a video beat. It
195
- hardcodes nothing — it reads `brand.ts` and `fonts.ts` live, so what renders is genuinely what the
196
- shots will use. It shows the wordmark, the full palette with hex labels, the gradient, all three
197
- fonts, the card depth, and the accent-legibility line.
198
-
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- Look at it and check: **is the wordmark right? Is the accent word legible? Do the fonts look like
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- what you proposed?** Then show them the image.
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- Finally, render one real example shot (`EndCard` is the fastest) to confirm nothing broke downstream.
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-
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- ---
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- ```
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-
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- ## Hard rules
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- - **All three files or none.** Never update `brand.ts` without `brand.md`. Silent drift is the
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- failure mode this skill exists to prevent.
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- - **Change values, never keys.** Every shot imports the token names. Renaming a color role breaks 29
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- files at once.
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- - **Fonts must be verified in `@remotion/google-fonts` before writing** — family AND weights.
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- - **The palette must clear the contrast gate**, judged by usage. Below 3:1 is not shippable.
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- - **Delivery fps must match the camera**, not the brand's preference.
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- - **Don't touch brand.md §8.** It's structure, not style.
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- - **Never re-tune a thumbnail to match the brand.** Thumbnails are deliberately louder — they live on
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- the browse wall and play by CTR rules. See `/packaging`. Two systems, on purpose.
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- - **The house default is a real brand, not a placeholder.** "Keep it" is a legitimate answer; the only
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- thing that's genuinely wrong is shipping someone else's *wordmark* on your channel. If they keep
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- everything else, still set `BRAND.wordmark`.
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-
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- ## Source
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-
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- Rewritten for AICUT from [`hassancs91/claude-youtube-editor`](https://github.com/hassancs91/claude-youtube-editor)
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- (MIT), .claude/skills/brand-setup/SKILL.md. The method is that skill's own; the way it runs is AICUT's.
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-
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- The repository holds 9 skills; this is the one its entry stands for.